Realm of Kiria

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A century ago, the Silence was decreed to save Kiria from the chaos and strife of modern civilisation. Today, the Silence has been lifted, and the Realm emerges from its self-imposed isolation into a world even more dangerous and unstable, fraught with hostile ideologies, predatory empires, and war. To realise her dream of an open and prosperous Kiria, idealistic Premier Autumn Blaze must use all her skill and wits to lead her kirin out of the dark past and through the turbulent present. The Realm must stand united against the centrifugal forces unleashed by the unbridled dash for national modernisation. Fail, and the ensuing Cacophony will make the kirin yearn for the quiet of a new Silence.
— Kiria's Brief History in Country Selection
Realm of Kiria
A Silent Land
Realm of Kiria.png

KIR map.png

IdeologyIrenic Theocracy.png Irenic Theocracy
Leader
Rain Shine
Ruling partyAutumn Blaze's Clique (60%)
PopulationPopulation 20,548,987
PonypowerPonypower 31
RaceKirin Kirin
StabilityStability 67%
War supportWar support 0%
FactoriesFactory 14
  • 2 Military factory
  • 4 Naval dockyard
  • 8 Civilian factory
CapitalVermilion
ContinentEastern Zebrica
DemonymKirian
TagKIR
Color  #F32900

Lore

The Realm of Kiria, born from the squabbling mess of kirin villages and tribes that dotted the land for centuries, was only birthed roughly around the year 450 ALB, becoming the first unified nation-state in the species' history. Until that point, the kirin lived in a state of constant conflict, with the political landscape of the region consisting of an ever-shifting set of alliances that formed and fractured along with the temperaments of their leaders. For the kirin species bears a powerful and dangerous curse within them: the ability to transform into a beast of fire and fury, a nirik, upon becoming enraged, losing all sense of friend and foe, shedding their inhibitions and better judgement. When disagreements could leave entire villages burnt to cinders, unification of this aggressive species seemed impossible.

But where conquest, cunning, and cooperation had failed, The Way of Fire proved successful. The Way was a set of religious beliefs that taught its followers to practice controlling their emotions and reject the nirik state so that it would be possible for kirin to live in peace and harmony with each other. Those that followed the Way pointed to the teachings and responsibilities given to all kirin by their mythological deity, Concord, who had entrusted the kirin species with the last spark of the primordial fire that birthed the world. Succumbing to the destruction of the nirik state was a rejection and corruption of Concord's gift, and kirin could only be worthy of Her gifts if they ceased their fighting and worked together. To the kirin, long weary of the destruction and fighting their violent natures enforced on them, The Way of Fire offered an escape to a better life. Over the years, the majority of the kirin in the Realm unified under the leadership of the Vermilion Priests, establishing a peaceful society for the first time in their history to work together and better their lot in life.

Over time, the priests that ruled this society slowly morphed into the Vermilion Dynasty, led by an infallible Matriarch Superior. The stability offered by the Dynasty and the Way enabled the Kirin nation to expand in power and influence, allowing it to dominate much of south-eastern Zebrica. But even the Dynasty's power was not enough to prepare Kiria for the modern age. As the transition from feudalism to capitalism was well underway, precipitated by a proliferating merchant class, ninth-century Kiria experienced significant technological progress alongside the transformation of socioeconomic and political norms. The cities of Rhapsody, Fragrance, and Verdant became the loci for the forces of modernisation sweeping across the Kirin homeland. With a population boom induced by advancements in agriculture, the growth of these cities created conditions ideal for the ascent of the Kirin bourgeoisie, composed of merchants, landlords, and scholar-intellectuals, whose growing participation and influence in civil society undermined the control of the Dynasty and the Way of Fire over the Kirin Realm.

With the stratification of society along class lines came an increase in conflict. As they attempted to extend their control over Kiria’s economy and agriculture, the interests of Kirin merchants and landlords came into opposition with those of the peasants and city-dwelling labourers. Discontent built up among the lower classes, and before too long, violent and destructive peasant uprisings engulfed the land, exacerbated by the violent transformations of thousands of disgruntled peasants into nirik that ravaged large parts of the countryside and set flame to the Realm's urban centers. In an act of desperation, Matriarch Superior Noctilucent Charm instituted a series of harsh political measures and decrees that would collectively come to be known as The Silence. The Matriarch decreed that it was treason to assume a position of power over another kirin, as it undermined the absolutism of her divine rule. All forms of currency were thereby declared blasphemous, as were property rights. All forms of hierarchical organisation and relationships were also outlawed. The only exception was families — and the Way of Fire's Hierocracy, albeit reduced to a rump of its most zealous and ultraorthodox, and therefore trustworthy, acolytes. The majority of city-dwelling kirin were ordered to return to the countryside and engage in subsistence farming, depopulating the cities. Those who defied The Silence were ostracized and shunned, for the worship and veneration of the Vermilion Dynasty was so prolific and deeply entrenched within Kirin society that much of the populace at the time had become firmly devoted to their Matriarch; during that period of conflict and strife, as Kiria teetered on the brink of civil war, the Matriarch Superior had become a bastion of serenity and calm in the midst of the tempest. The remnants of the Kirin bourgeoisie fled, either overseas, or to the most distant reaches of the Realm, away from Imperial authority — now more or less defunct, because there was no longer a state through which the Matriarch Superior could exercise her power. The Realm of Kiria had, effectively, been put in a dark corner to slowly die.

Noctilucent Charm died in 971, at which point her only daughter, Princess Rain Shine, ascended as Matriarch Superior in a markedly modest affair. Rain Shine was determined to live up to her mother's legacy, and set about upholding the decrees of the Silence, dedicating most of her time to intensive study of the scriptures of the Way of Fire.

The Silence would last for roughly a century before an Equestrian diplomatic mission would venture into the isolated nation with the hopes of gaining an audience with Rain Shine. Working with a few dissident kirin, the mission was ultimately successful in helping Rain Shine realize her mother's errors, and began the first steps in opening up the country. As a new era dawns on Kiria, it is up to the Matriarch to undo the damage The Silence has caused to her Realm and bring her nation into the brave new world it finds itself in, before the influence of her dynasty fades forever.

Decisions

Main articles: Kirian decisions, Kirian decisions 2, Kirian decisions 3, Kirian decisions 4

Events

Main articles: Kirian events, Kirian events 2, Kirian events 3, Kirian events 4, Kirian events 5, Kirian events 6, Kirian events 7

National Focus

Kirian Focus Tree
Main articles: Kirian national focus tree, Kirian national focus tree‎ 2, Kirian national focus tree‎ 3



Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
    • Muzzle-loaders
  • Civilian Train
  • Pre-Industrial Artillery
  • Designated Landing Barges

With Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
  • Naval Gunnery

Without Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • The Kirin Condition

Politics

National Spirits

The Hyacinth Accord icon
The Hyacinth Accord
  • Same ideology monthly opinion: +10.00%
  • Daily Harmony Support: +0.10
  • Acceptance of Harmonist Diplomacy: +20
  • Civilian factoryOffmap Civilian Factories: +2
  • (Flag of Equestria Equestria)Target country trade cost: -10.00%
Signed in 1006 between Matriarch Superior Rain Shine, and Equestrian representatives Applejack and Fluttershy — both bearers of Elements of Harmony — the Hyacinth Accord established formal diplomatic and economic ties between the nations of Equestria and Kiria. Equestria would aid the Realm of Kiria in affairs of modernisation, in return for preferential treatment in matters of geopolitics, trade, and commerce.
The Way of Fire icon
The Way of Fire
  • StabilityStability: +5.00%
  • Party Popularity Stability Modifier: +5.00%
  • Research Speed: -25.00%
  • Justify war goal time: +25.00%
  • Ideology drift defense: +10.0%
  • Offensive War Penalty Stability Modifier: -25.00%
  • Defensive War Penalty Stability Modifier: +25.00%
The Way of Fire encompasses the omnipresent religious beliefs of the kirin species, where fastidious devotion to the fire goddess Concord succeeded where conquest and diplomacy failed in uniting the kirin species under one flag. The teachings of The Way of Fire encourage friendly relations with one's neighbor and strongly discourage any thoughts and actions that could lead to a fall into the nirik state, helping to facilitate the construction of a functional kirin society. As part of its beliefs, all kirin owe complete devotion and reverence to the Matriarch Superior, their divine leader who unites with Concord's godly divinity upon her ascension, and whose will is interpreted and executed by a Hierocracy of priests and mystics scattered throughout the Realm. Defiance of the Matriarch's decrees is considered blasphemy against Concord Herself, and so the Matriarchs of Kiria rule with absolute theocratic authority. This is useful for keeping the populace in line with the Matriarch's desires, but less useful in facilitating the expression of new ideas.
Vestiges of The Silence icon
Vestiges of The Silence
  • If StabilityStability falls below 10.00%, Kiria will be plunged into chaos and war!
  • Political PowerDaily Political Power Gain: -1.50%
  • Political PowerPolitical Power Gain: -50%
  • Army experienceArmy Experience Gain: -50.0%
  • Division Organization: -25.0%
  • PopulationMonthly Population: -40%
  • PonypowerRecruitable Population Factor: -90%
  • Division Attrition: -50.0%
  • Consumer GoodsConsumer Goods Factories: 10.0%
  • Military Leader Cost: +50.0%
  • Building slotsMax Factories in a State: -40%
  • Construction costConstruction Speed: -20.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Training time: +40.00%
  • Justify war goal time on us: +100.00%
  • Ideology drift defense: +50.0%
  • Planning Speed: -50.0%
  • Minimum training level: +20%
  • Cannot Assign Ministers & Laws: Yes
  • Political Advisor Cost: +50%
Though The Silence is ending in Kiria, the crippling effects it has left on our nation since its institution a century ago are still widely felt. It will take time and a concerted effort by our leaders and mystics to shake off this awful shackle of our past.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Rain Shine
Irenic Theocracy.png
Irenic Theocracy
Harmony

Autumn Blaze's Clique
Matriarch Superior of Kiria
  • Division Recovery Rate: +10%
  • AI Modifier: Focus on Peace: +10%
Born: 2 April 945 in Vermilion

Biography: Matriarch Superior Rain Shine has lived her entire life upholding the imperial decrees that instituted the societal and cultural stagnation and decay of the Realm of Kiria, and never once did she imagine that she would be the kirin to undo them. The decrees had been issued by her mother, Matriarch Superior Noctilucent Charm, in 902, and when she passed in 971, Rain Shine swore upon her ascension pyre that she would maintain her mother's policies and devote her life to studying the Way of Fire and the teachings of the fire goddess, Concord, to protect Kiria.

However, in 1006, an unexpected diplomatic mission from Equestria ventured into the isolated nation and reached Rain Shine's court in Vermilion. There, two bearers of the Elements of Harmony, Fluttershy and Applejack, argued that they had seen kirin living in poverty and squalor all throughout the realm as a result of The Silence, and while it was effective in preventing nirik transformations, it needed to end for the good of all kirinkind. They offered Equestrian aid in getting the nation back on its hooves, and Rain Shine, isolated from her subjects in the royal palace and oblivious to their plights, realized that continuing The Silence would only spell doom for her subjects in the long run. Though she had sworn to uphold her mother's policies, once Rain Shine learned of the terrible cost The Silence had on the people of Kiria, she agreed to repeal her mother's decrees and end it once and for all.

Now, with The Silence ending in Kiria, Rain Shine has pledged to make up for her mother's mistakes and bring the kirin species into the modern age. But after 60 years of seclusion in Vermilion, Rain Shine may find that her authority is nowhere near as strong as her mother's was a century ago.

Portrait by: Twotail813


Rising Sun
Religious Socialism.png
Religious Socialism
Communism

Rising Sun's Followers
Spiritual Communalist
  • Surrender Limit: +10%
  • War Support: +5%
Born: 13 July 969 in Chrysanthemum

Biography:: Not much is known about the mare who calls herself Rising Sun, and what is known paints only a vague picture at best. By her own admission, Rising Sun was born in Chrysanthemum and studied to become a priestess in the Way of Fire, as such a lifestyle was the only way to escape the utter stagnation of The Silence while it still held Kiria in its stranglehold. But even as a priestess of The Way of Fire, the mare was often regarded by her peers as too smart for her own good and twice as cunning as the most mischievous fox. She would regularly debate her senior priests about the merits and drawbacks of strictly adhering to the Matriarch Superior's decrees when all they brought about was suffering and ruin for the people of Kiria, and was regularly chastised for it. For the mare who was too smart by half for the lifestyle she had chosen, Rising Sun had reached a frustrating theological dead end to the problems surrounding Kiria.

Realizing that she would never advance as a priestess in The Way of Fire, Rising Sun sailed down the Mellifluve where she ultimately ended up in Verdant at the age of 20. Once there, she quickly realized that Verdant was prospering where Chrysanthemum languished. The Silence was still in full swing over the city, but the many island communities of Verdant had formed their own cooperative communes that worked together to the benefit of all without breaking any of the Matriarch's decrees. Additionally, there was no rigid religious structure that dominate the everyday lives of the kirin in the city, only an individual communion between the average kirin and Concord, with spiritual leaders to aid their followers along toward their own revelations. Rising Sun quickly immersed herself in these beliefs, and in no time at all, had risen to the top of this new sect of The Way of Fire. Naming her sect the Rising Fire, Rising Sun would return to Chrysanthemum to spread her new teachings to the kirin of the west, and made many visits to towns and workshops around Kiria before ultimately ending up in Vermilion as the Grand Gallop Onward progressed to bring her teachings to a new level of national awareness.

Now, Rising Sun finds herself on top of the Realm's food chain, in a position of almost unlimited authority and power. The Rising Fire has risen with her as well, and her beliefs are ready to be shared across the Realm. The Rising Fire is grappling with The Way of Fire, and Rising Sun will be the one to bring about a new era of theology and change to Kiria, one it never could have imagined before.

Portrait by: Twotail813


Fickle Current
Corporatocracy.png
Corporatocracy
Supremacy

Fickle Current's Clique
Nationalist-Bourgeois Modernizer
  • Construction Speed: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
Born: 11 October 953 in Skyfall

Biography:: Despite his rise to power in Kiria, Fickle Current was not born a son of the Realm. Rather, he was foaled in Skyfall, where his family had fled the crushing economic collapse that struck hold of Kiria as The Silence was imposed at the beginning of the 10th century. It was there in Skyfall that the Sycee Trading House, one of the Realm's strongest trading conglomerates before The Silence, had relocated, and Current's family enjoyed close ties to the Trading House that left them extremely wealthy. With the wealth that his family possessed, Current was able to afford a prestigious education in Yale, where he was personally tutored by Cypress Snow, another member of the Kirin diaspora and its foremost literati. Under Snow's guidance, Current learned to sharpen his business acumen and cunning insight that would serve him well as a successful businesskirin and, later, the natural fit for leader of the NAKP during the Grand Gallop Onward in Kiria.

It was only late in 1006 when Fickle Current stepped hoof in Fragrance, the city of his ancestors, for the first time as The Silence began to lift across the Realm. Remembering the tales of how ineptitude and superstition in Vermilion once forced his family into exile and nearly impoverished them, Current soon resolved to be a champion for the kirin who lost everything in Fragrance and do everything he could to truly modernize Kiria according to what he and the rest of the Kirin diaspora knew in Skyfall and throughout western Griffonia. Unfettered capitalism would be the order of the day, for the wheels of progress in such a backwards land could only be turned with the grease of tremendous investment into the Realm. If Kiria ever wanted to truly join the modern world as a functional nation, it would take an almost unimaginable level of investment, and so Current has resolved to do everything he can to make the nation an enticing opportunity for the wealthy.

Portrait by: Twotail813


Winter Frost
Theocracy.png
Theocracy
Non-Aligned

Winter Frost's Clique
Traditionalist Mystic
  • Ideology drift defense: +5%
  • Stability: +5%
Born: 29 December 966 in Agate

Biography:: Born in the mountainous monastery-town of Agate, Winter Frost was surrounded with the religious and mystic fervor of The Way of Fire from the moment of her birth. As she grew older, the young kirin quickly found herself deeply infatuated with the love and divine guidance the Kirin fire goddess, Concord, had blessed her people with, and as such, Winter devoted her entire life to understanding Concord's teachings and sharing them with the rest of the kirin species. Regularly spending many dark winter mornings in mediation along the highest peaks of the holy mountain range that surrounded Vermilion, Winter Frost's devotion was soon rewarded when she was chosen to go to Vermilion and further her service to Concord by serving Matriarch Superior Rain Shine herself. As such, Winter became one of the few kirin who had personally met and interacted with the reclusive Matriarch before The Silence ended, and she became personally devoted and loyal to the Matriarch alongside her fierce devotion to The Way of Fire. Such devotion led to her becoming personally favored by the Kirin Matriarch, and by the time The Silence was officially repealed, Winter Frost was the most influential priestess in Vermilion.

As The Silence gave way to a new era of politics in Vermilion, Winter Frost became the loudest critic of reckless modernisation and provided a solid rock to anchor the concerns of the kirin religion to, regularly pushing against motions, bills, and decrees that she believed threatened the sanctity of Concord's divine teachings. When Kiria collapsed into civil war as a result of her protests being ignored, the priestess soon replaced the inept and naive Imperial Premier Autumn Blaze as Rain Shine's most important advisor. Now, Winter Frost works to bring Kiria back to its roots of firm faith and unyielding devotion to Concord and The Way of Fire, and find the answers to Kiria's modernization problem in Concord's teachings.

Portrait by: Twotail813



Parties

Political parties
Name Ideology Leader Popularity
Autumn Blaze's Clique Irenic Theocracy.png Irenic Theocracy
Harmony
Rain Shine 60%
Rising Sun's Followers Religious Socialism.png Religious Socialism
Communism
Rising Sun 7%
Fickle Current's Clique Corporatocracy.png Corporatocracy
Supremacy
Fickle Current 9%
Winter Frost's Clique Theocracy.png Theocracy
Non-Aligned
Winter Frost 21%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Autumn Blaze
Autumn Blaze
Optimistic Reformist
  • Unlocked Autumn Blaze (?)
  • Daily Harmony Support: +0.15
  • Political Power Gain: +10%
  • Improve relations opinion: +10%

See description:
Autumn Blaze was never meant to rise as far as she has in her life, born the daughter to poor farmers in Massicot. Though originally destined for a life of the same hardships and meagre living as her parents, Autumn's family managed to get their daughter residence in a temple to Concord in Massicot at the age of seven, where she studied for five years before dropping out and returning to the family farm. In those five years, however, Autumn learned how to read and write, how to perform arithmetic, and perhaps most importantly of all, how to study and interpret the teachings of the fire goddess Concord in religious texts. Though she would never use that particular skill in service to The Way of Fire, Autumn made excellent use of her command over words as both a sword to attack with and a shield to defend against, allowing her to use it as a tool to carve her own path in life. Though she originally put it toward making musicals, plays, and even thought-provoking comedic dissections of the stagnation of kirin life under The Silence, it would serve her the best in 1006, when the Equestrian delegation to Kiria wandered into Massicot.

Being one of the only kirin in Massicot who knew Ponish because of her studies, Autumn was able to guide the Equestrians, two ponies named Fluttershy and Applejack, to Vermilion, where they sought to make contact with Kiria's Matriarch Superior, Rain Shine, and establish diplomatic ties. Because of her efforts, they were successful, and Autumn ultimately formed a close friendship with Rain Shine when all was said and done. That friendship led her to become Rain Shine's first premier, and now she seeks to guide the All-Kirin Plenum for National Revival as its steadfast and enthusiastic leader. Time will tell if she is successful.

Portrait by: Twotail813
Political Power 150
Winter Frost
Winter Frost
Traditionalist Mystic
  • Unlocked Winter Frost
  • Daily Support for Unaligned: +0.1
  • Ideology drift defense: +5%
  • Stability: +5%

See description:
Born in the mountainous monastery-town of Agate, Winter Frost was surrounded with the religious and mystic fervor of The Way of Fire from the moment of her birth. As she grew older, the young kirin quickly found herself deeply infatuated with the love and divine guidance the Kirin fire goddess, Concord, had blessed her people with, and as such, Winter devoted her entire life to understanding Concord's teachings and sharing them with the rest of the kirin species. Regularly spending many dark winter mornings in mediation along the highest peaks of the holy mountain range that surrounded Vermilion, Winter Frost's devotion was soon rewarded when she was chosen to go to Vermilion and further her service to Concord by serving Matriarch Superior Rain Shine herself. As such, Winter became one of the few kirin who had personally met and interacted with the reclusive Matriarch before The Silence ended, and she became personally devoted and loyal to the Matriarch alongside her fierce devotion to The Way of Fire. Such devotion led to her becoming personally favored by the Kirin Matriarch, and by the time The Silence was officially repealed, Winter Frost was the most influential priestess in Vermilion.

As The Silence gives way to a new era of politics in Vermilion, Winter Frost has become the loudest critic of reckless modernisation and provides a solid rock to anchor the concerns of the kirin religion to, regularly pushing against motions, bills, and decrees that she believes threaten the sanctity of Concord's divine teachings. While the Plenum seeks to find new answers to the challenges of modernization, Winter Frost works to bring Kiria back to its roots of firm faith and unyielding devotion to Concord and The Way of Fire, and find the answers to Kiria's modernization problem in Concord's teachings.

Portrait by: Twotail813
Political Power 150
Fickle Current
Fickle Current
Nationalist-Bourgeois Modernizer
  • Unlocked Fickle Current (?)
  • Daily Supremacy Support: +0.1
  • Construction Speed: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%

See description:
Despite his rise to prominence in Kiria, Fickle Current was not born a son of the Realm. Rather, he was foaled in Skyfall, where his family had fled the crushing economic collapse that struck hold of Kiria as The Silence was imposed at the beginning of the 10th century. It was there in Skyfall that the Sycee Trading House, one of the Realm's strongest trading conglomerates before The Silence, had relocated, and Current's family enjoyed close ties to the Trading House that left them extremely wealthy. With the wealth that his family possessed, Current was able to afford a prestigious education in Yale, where he was personally tutored by Cypress Snow, another member of the Kirin diaspora and its foremost literati. Under Snow's guidance, Current learned to sharpen his business acumen and cunning insight that would serve him well as a successful businesskirin and, later, the natural fit to represent the business interests of the returning kirin diaspora during the Grand Gallop Onward.

It was only late in 1006 when Fickle Current stepped hoof in Fragrance, the city of his ancestors, for the first time as The Silence began to lift across the Realm. Remembering the tales of how ineptitude and superstition in Vermilion once forced his family into exile and nearly impoverished them, Current soon resolved to be a champion for the kirin who lost everything in Fragrance and do everything he could to truly modernize Kiria according to what he and the rest of the Kirin diaspora knew in Skyfall and throughout western Griffonia. Unfettered capitalism would be the order of the day, for the wheels of progress in such a backwards land could only be turned with the grease of tremendous investment into the Realm. If Kiria ever wanted to truly join the modern world as a funcitonal nation, it would take an almost unimaginable level of investment, and so Current has resolved to do everything he can to make the nation an enticing opportunity for the wealthy.

Portrait by: Twotail813
Political Power 150
Rising Sun
Rising Sun
Spiritual Communalist
  • Unlocked Rising Sun
  • Daily Communism Support: +0.1
  • Surrender Limit: +10%
  • War Support: +5%

See description:
Not much is known about the mare who calls herself Rising Sun, and what is known paints only a vague picture at best. By her own admission, Rising Sun was born in Chrysanthemum and studied to become a priestess in the Way of Fire. But even as a priestess, the mare was often regarded by her peers as too smart for her own good and twice as cunning as the most mischievous fox. She would regularly debate her senior priests about the merits and drawbacks of strictly adhering to the Matriarch Superior's decrees when all they brought about was suffering and ruin for the people of Kiria, and was regularly chastised for it. For the mare who was too smart by half for the lifestyle she had chosen, Rising Sun had reached a frustrating theological dead end to the problems surrounding Kiria.

Realizing that she would never advance as a priestess in The Way of Fire, Rising Sun sailed down the Mellifluve where she ultimately ended up in Verdant at the age of 20. Once there, she quickly realized that Verdant was prospering where Chrysanthemum languished. The Silence was still in full swing over the city, but the many island communities of Verdant had formed their own cooperative communes that worked together to the benefit of all without breaking any of the Matriarch's decrees. Additionally, there was no rigid religious structure that dominated the everyday lives of the kirin in the city, only an individual communion between the average kirin and Concord, with spiritual leaders to aid their followers along toward their own revelations. Rising Sun quickly immersed herself in these beliefs, and in no time at all, had risen to the top of this new sect of The Way of Fire. Naming her sect the Rising Fire, Rising Sun would return to Chrysanthemum to spread her new teachings to the kirin of the west, and made many visits to towns and workshops around Kiria before ultimately ending up in Vermilion as the Grand Gallop Onward progressed to bring her teachings to a new level of national awareness.

Portrait by: Twotail813
Political Power 150
Cypress Snow
Cypress Snow
Literati Elder
  • Unlocked Cypress Snow (?)
  • Daily Political Power Gain: +0.05
  • Justify war goal time: −5%
  • Acceptance of Supremacist Diplomacy: +50
Political Power 150
Fern Flare
Fern Flare
Silent Workirin
  • Has completed national focus KIR kirin head unique.png “Welcome the Delegates”
  • Has completed national focus KIR kirin leaping unique.png “Dispatch the Envoys”
  • Political Power Gain: +15%

See description:
Since long before Autumn was the Imperial Premier or the mare who led Applejack and Fluttershy to the Matriarch, Autumn has been Fern's close friend.

Which is a good way to start any conversation about Fern Flare: to the public eye, her life has been intertwined with Autumn's. Born to poor farmers in Massicot like with Autumn, Fern bonded with her as a true companions: they played in the paddy fields as foals, she listened to a studying Autumn rattle off what she learned for the day from the temple, and she never failed to attend every one of Autumn's productions and comedy nights through thick and thin. When Autumn welcomed Applejack and Fluttershy in Massicot en route to Vermilion, Fern was there to help give the nice ponies a genuine Kirian welcome. Little did she know that her acts of goodwill contributed to the end of the Silence and the appointment of Autumn to her national office, which necessitated a big move to Vermilion.

A move Fern has taken with her. Whether rain or shine, Autumn can have someone to lean on, as an adviser and, more importantly, as a friend.

Portrait by: Kajko
Political Power 150
Bracken Ray
Bracken Ray
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
Portrait by: Kaiser Sauce
Political Power 150
Sweet Briar
Sweet Briar
Hierocrat-Provost
None
  • Master impact: −0.1
  • Weekly Stability: +0.2%
  • Embargo Cost Modifier: −10%
  • Daily Support for Unaligned: +0.02
  • High Command Cost: −10%
  • Theorist Cost: −10%

See description:
Portrait by: NotoriousNostalgia
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Bureau
Armor Bureau
Armored Car Designer
  • Unlocked Armor Bureau (?)
  • Armor Research Speed: +15%
  • Armored Car:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%

See description:
Scales have always been a kirin's natural armour, lightweight yet unflinching against arrows and bullets, but for millennia, blacksmiths and tacticians have striven to figure out how to extend this piece of Concord's creation to the rest of the body without sacrificing mobility (apart from the rare practice of harvesting scales from dead soldiers to augment one's own).

The age-old challenge was answered in Equus with the invention of the tank, but until 1007, there'd been a paucity of minds and muscles willing to circumvent The Silence, leaving Kiria to start from scratch.

This much newer challenge, however, has been answered by a creation of Premier Autumn Blaze, the Armor Bureau, a committee of creatures knowledgeable in tanks and of kirin designers and consultants sought after to funnel in these international ideas into kirin-specific contexts and hypothetical Kirian battlefields.
Political Power 150
Taurus Concerns
Taurus Concerns
Heavy Tank Designer
  • Unlocked Taurus Concerns (?)
  • Armor Research Speed: +10%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%

See description:
The Taurus Concerns is a new player in the Kirian industrial game, first registered as a company in Skyfall in 998 by Ardent Bloom and his sister: Zenith Bloom, Matriarch-Commander of the Banner of the Starred Taurus. A modern industrial conglomerate, the Concern has bought up factories and mines across Kiria to manufacture both modern industrial products such as automobiles and tractors, as well as weapons of war. While questions have been asked about the Concern's treatment of workers, its leadership's drive for Kiria's modernization and industrialization cannot be ignored.

Worth nothing is the Concern's close ties to the National Association of Kirin Patriots. Ardent Bloom is chief economist of the NAKP, and Zenith Bloom makes no secret of her personal involvement in the less-than-savoury activities of the Order of the Iron Chrysanthemum — the NAKP's paramilitary organisation and, as some allege, smuggling network. But politics aside, Taurus has shown an interest in developing native Kirian tanks and armor, as long as they get to be the ones to manufacture it.
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Fragrance Enterprise
Fragrance Enterprise
Lunar Ocean Fleet Designer
  • Naval Research Speed: +10%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%

See description:
The shipyards of Fragrance were among the most modern in the 700s and 800s, churning out top-of-the-line oceangoing junks and other vessels for private owners and the Vermilion government alike.

Upon the conclusion of the Silence, Fragrance saw its chance. The diaspora flooded into the city of their ancestors, and many returnee shipwrights pooled together their knowledge and capital to rebuild Fragrance's ruined shipyards and render them operational. Combining domestic craftsmareship and foreign innovation, the shipyards of Fragrance function once more.

While Vermilion generously subsidizes the Fragrance shipyards, the Matriarchate has never formally apologized for the devastation of Fragrance.
Political Power 150
Dreamboat International
Dreamboat International
Battlefleet Designer
  • Unlocked Dreamboat International (?)
  • Naval Research Speed: +10%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%

See description:
The Dreamboat name is on the lips of every trader, captain, freight forwarder, and harbourmaster in all the ports of Zebrica, Griffonia, and Equus. Shipments from Dreamboat do not arrive very often, but when they do, everycreature hears about it.

Many clients contract Dreamboat for shipments that need to sail through the South Kirin Sea, to ensure that their cargo is protected from pirates by the best sailors money can buy. Dreamboat's rivalry with Scarlet Sails Shipping is the shipping industry's worst-kept secret; indeed, stories of thrilling skirmishes at sea between Dreamboat mariners and the pirate scoundrels of Auburn Isle have become the stuff of maritime legend, and do much to burnish Dreamboat's brand image. Allegations of collusion with Scarlet Sails Shipping, their seemingly pirate-immune navy, and their dubious ties with Pirate Queen Roaring Fire are wholly unfounded.
Political Power 150
Scarlet Sails Shipping
Scarlet Sails Shipping
Raiding Fleet Designer
  • Unlocked Scarlet Sails Shipping (?)
  • Naval Research Speed: +10%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%

See description:
Even more so than most corporations in Kiria, Scarlet Sails Shipping is not what it seems. On paper, the company was founded during the Silence, with its headquarters in the small coastal village of Jasmine, and has experienced unusually stable and consistent growth since. Scarlet Sails Shipping, known colloquially as "The Triple-S Syndicate", specializes in shipping and logistics operations throughout the South Kirin Sea and the Sea of Hope, with branch offices in Sen Kinh and the Zebrides and lesser presences in other ports.
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Crane Heavy Industries
Crane Heavy Industries
Light Aircraft Designer
  • Unlocked Crane Heavy Industries (?)
  • Air Research Speed: +10%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%

See description:
The commercial venture that represents Crane Heavy Industries most prominently in the public eye is their light aircraft production operations, for which Crane has won numerous procurement contracts with the Vermilion government. Crane alternates between coy courtship and fierce commercial competition with the National Association of Kirin Patriots over its private modernization initiatives — a tense, capricious, and mercurial relationship that the Kirian commentariat love to hate.

Crane cares little for the temporal affairs of the Realm, save for those that concern its most modern and commercially-promising venture, Crane Aircraft. But if one were to strike at this one limb of Crane, the whole beast may soon come knocking.
Political Power 150
Wingluck Consortium
Wingluck Consortium
Heavy Aircraft Designer
  • Unlocked Wingluck Consortium (?)
  • Air Research Speed: +10%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%

See description:
The Wingluck Consortium is unique among Kirian corporations in that it is not actually from Kiria. The founders of the Consortium, a griffon named Sevac Sembavat and her pegasus wife Starfruit, were from New Mareland, and immigrated to Kiria following the lifting of the Silence. The two of them were fascinated with the natural ability of flight, and sought to replicate it on an industrial scale. Securing a loan from the businesspony Gladmane, they began work on plans for large commercial airliners before being contracted by the New Mareland government for military aircraft design. However the two of them were never a couple to simply be content with what they had in life, and when they saw the chance to expand into the virgin markets of Kiria, they took the risk. In an agreement with the Sycee Trading House, they settled their debt to Gladmane and moved all their operations to the North Kirian region of Greater Providence. Their pioneering designs were heavily patronized by rich kirin who have long wished to sail the skies, as well as forward-looking Bannerkirin commanders who see promise in such "Flying Fortresses".
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Rhapsody Arsenal
Rhapsody Arsenal
Infantry Equipment Designer
  • Unlocked Rhapsody Arsenal (?)
  • Providence Demesne (1060): Controlled by Flag of Realm of Kiria Realm of Kiria
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%

See description:
The Rhapsody Arsenal proudly bears its illustrious and storied reputation. The "Ever-Industrious Smithy" of the Procurate of Rhapsody has long supplied the Kirian Banners with cannon and arquebuses, shot and shell, to defend and enforce the will of Concord across the Realm and beyond.

As the Silence descended over Kiria, so too did the Arsenal's fortunes suffer. Officially, the Arsenal never ceased operation, having received a special writ from Matriarch Superior Noctilucent Charm to remain in operation throughout the Silence. The Arsenal had always been the premier military supplier of the Procurate and the Realm, and therefore they had some prestige in the eyes of Concord. In reality, the Arsenal's forges had cooled many years before the Silence for lack of funding, resources, and expertise.

As the Silence came to an end and Matriarch Superior Rain Shine decreed modernization and openness to be the order of the day, the Procurate decided it would be wise to try and resurrect the Arsenal once again. And so the Rhapsody Arsenal was reborn, recruiting to its workshops and laboratories both domestic talent and foreign know-how to gird the defenders of Concord once again.
Political Power 150
Aureolin Monastery
Aureolin Monastery
Support Equipment Designer
  • Unlocked Aureolin Monastery (?)
  • Cinereous Strath (1079): Controlled by Flag of Realm of Kiria Realm of Kiria
  • Kirin Vanguards Research Speed: +10%
  • Kirin Valiants Research Speed: +10%
  • Support Equipment:
    • Production cost.png Production Cost: −15%

See description:
If certain accounts are true, the Aureolin Monastery, which is currently situated deep in Kiria's western reaches, was received, not built, by its founder Aureolin pre-written history. She had pondered deeply upon Concord's paradox that is the kirin and her nirik state, but upon reaching the height of revelation, she had burst into flames without descending into feral wrath. For this blessing upon kirinity, Concord gave her a towering temple—the world's first monastery—as both a gift and a responsibility to all future generations.

Thus the legendary lineage of nirik warrior-monk Valiants—and to a painstaking extent, the more recent Vanguards—was born, continuing to this day as among the first places aspiring kirin monks travel to in search of inner truths as well as physical mastery through martial arts.

Under the Children of Concord, the monastery has served as a major hub of propagating Trinitarianism, believing that the Valiant is not a balance between two kirin-nirik entities but is itself a third entity.
Political Power 150
Motor Bureau
Motor Bureau
Motorized Equipment Designer
  • Unlocked Motor Bureau (?)
  • Motorization Research Speed: +10%
  • Motorized Rocket Artillery Research Speed: +50%

See description:
From the forests of the west to the mountains of the heartlands then the many rivers of the east, the average kirin soldier would face many obstacles hindering their journeys. Recognising the need to alleviate this problem before a major war would cripple them beforehoof, Premier Autumn Blaze established the Motor Bureau.

The bureau itself is a potpourri of researchers studying automobiles for military applications, investors willing to shell out the money to see dozens of kirin-made prototypes adjusted amid a hundred trials, and Equestrian advisors bonding with the above two in the field of civil service.

While this brainchild of the Premier shouldn't work on paper, the principles of harmony ensure that this rather decentralised organisation produces results under gladsome working conditions.
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Sycee Trading House
Sycee Trading House
Merchant Bank
  • Unlocked Sycee Trading House (?)
  • Consumer Goods Factories factor: −2.5%
  • Infrastructure construction speed: +10%
  • Civilian Factory construction speed: +10%
  • Naval base construction speed: +10%
  • Dockyard construction speed: +10%
  • Railway construction speed: +10%

See description:
The port of Sycee in the Comely Cape houses the waterfront headquarters of the Sycee Trading House, one of the oldest merchant banks in all of Eastern Zebrica. After the beginning of the Silence, the Trading House's merchant-directors took their business abroad and continued to make their fortunes away from their homeland. A century of consistently-prudent investment and diversification in Griffonia and Equus have brought them wealth beyond our dreams, and now they are ready to make a small portion of that wealth available to us. Returning home, Sycee has become one of the chief corporate supporters of the National Association of Kirin Patriots and their modernizing and pro-corporatist policies, while always maintaining their classic openness to anyone that they can make money from.
Political Power 150
All-Kiria Artificers' Guild
All-Kiria Artificers' Guild
Electronics Concern
  • Unlocked All-Kiria Artificers' Guild (?)
  • Electronics Research Speed: +10%
  • Conversion speed modified by:: +10%

See description:
Founded sometime during the 8th Century, the All-Kiria Artificers' Guild has long been the vanguard of scientific and technological innovation in Kiria and Eastern Zebrica; the Guild's prolific experimentation with steam and clockwork mechanics in last decade of the 9th Century were the dominant driving force behind the rapid modernisation of contemporary Kiria.

The Guild had fiercely resisted the Silence, withdrawing to their strongholds at Massicot and Fragrance and seceding from the Realm. The devastation of Fragrance in the aftermath of a punitive expedition by the last remnants of organised Imperial forces led to the exodus of the surviving members to Griffonia, where the Guild would endure a century in bitter exile.

The post-Silence generation of the Guild's leadership-in-exile kept abreast of the latest technological developments in Griffonia, with some even having taken up teaching positions at the prestigious universities of Yale.
Political Power 150
Sorghum Foundry
Sorghum Foundry
Industrial Concern
  • Industrial Research Speed: +10%
  • SteelSteel: +6

See description:
The infamous Sorghum Foundry exemplifies a core trend in Kirian history, that being the constant tension between modernisation and the pressures thereof. Founded before the Silence by an enterprising Bannerkirin who foresaw the inevitability of modernization, the Foundry stoked its first furnaces in the city of Sorghum, importing raw iron from the Peaks of Peril and the mountain ranges of the north to process into steel. Just prior to the enactment of the Silence, Sorghum had begun to look like a truly modern city of the time, with new structures of brick and steel being erected in its industrial districts.

As the provincial capital of the rural-agricultural Great Mellifluve Delta region, Sorghum occupies a perfect geographical position for labour-intensive industrial production, with its factories presenting a chance for famers from the rural periphery to earn relatively high wages as urban workers.
Political Power 150
Ordnance Bureau
Ordnance Bureau
Procurement Agency
  • Unlocked Ordnance Bureau (?)
  • Industrial Research Speed: +5%
  • Civilian to Military Factory conversion cost: −10%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%

See description:
Formally known as the State Undersecretariat for Ordnance Procurement.
Political Power 150
Kaolin National
Kaolin National
Mining Company
  • Unlocked Kaolin National (?)
  • Excavation Technologies Research Speed: +20%
  • Resource Gain Efficiency: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
All-Kiria Collegium
All-Kiria Collegium
Research Centre
  • Unlocked All-Kiria Collegium (?)
  • Research Speed: +5%

See description:
Without brilliant minds at work, Kiria can never enter the modern age, and the All-Kiria Collegium is the gathering of those minds. Created in an attempt to bolster Kiria's intellectual might, the Collegium acts as a mix between a university and a general research institute, working constantly to advance Kirian science beyond the bounds it was confined to during the Silence. The faculty at the Collegium is made up primarily of diaspora Kirin from Equus and Griffonia, augmented by domestic researchers and other foreigners given jobs as professors or visiting fellows. This diverse cast of characters means that the Collegium is a hub of foreign ideas, often drawing the ire of the Way of Fire. Like many of Kiria's other modern institutions, the Collegium is heavily influenced by the National Association of Kirin Patriots though one of their chief theorists, Cypress Snow, who serves as both a professor of Classical Literature and the president of the university. However, the Collegium's role in modernizing Kiria must be valued above its ties to the NAKP, lest Kiria be lost in the ashes of the past.
Political Power 150
Massicot War School
Massicot War School
Military Academy
  • Unlocked Massicot War School (?)
  • Controls state Trypan Interfluve (1064)
  • Land Doctrine Cost: −10%

See description:
Before the Silence, before even Iridescent Dawn set hoof on the land not yet known as Kiria, there was war. The Kirin, so vulnerable to the whims of their emotions, were perhaps more than most swept up by the bloody revels of warfare. Upon the shores of the Great Mellifluve, those ancient folk trained their children in the art of combat, where the finest of those who would fight for their city-state came in as children and came out as warriors. It is said that recruits were forced to jump into the frigid waters in winter as an initiation ritual. Those young foals would either drag themselves out by their hooves or be dragged to the icy depths, only to leave as corpses.

As Kiria united and time progressed, this ancient training ground became a fully-fledged academy that forged the youth of Kiria into the finest blades of the Matriarch Superior. Those bannerkirin who could call themselves graduates of Massicot provoked envy and admiration alike, right up until the decrees of Noctilucent Charm. The Silence left the School a glorified museum, patiently waiting for the day of its resurrection, where its hallowed halls may be filled with the disciples of bloodshed once more.
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Tephra Blaze
Tephra Blaze
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Minty Zest
Minty Zest
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Calm Flame
Calm Flame
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
River Song
River Song
Amphibious Assault (Expert)
None
  • Naval Experience Gain: +0.30
  • Amphibious Invasion Speed: +10%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Arctic Flash
Arctic Flash
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Aurora Pekoe
Aurora Pekoe
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
  • Naval Experience Gain: +0.30

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Serac Wind
Serac Wind
All-Weather (Specialist)
None
  • Air Experience Gain: +0.20
  • Bad Weather Penalty: −10%

See description:
Portrait by: Leo the Unicorn
Political Power 50
Command power 30
Dusk Glow
Dusk Glow
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Sunshine Shade
Sunshine Shade
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Linseed Gilding
Linseed Gilding
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Alpestrine
Alpestrine
Commando (Specialist)
None
  • Special forces Attack: +5%
  • Special Forces Cap: 3

See description:
Portrait by: Leo the Unicorn
Political Power 50
Command power 30
Spring Loess
Spring Loess
Army Regrouping (Specialist)
None
  • Division Recovery Rate: +4%

See description:
Portrait by: Leo the Unicorn
Political Power 50
Command power 30
Golden Lumen
Golden Lumen
Concealment (Specialist)
None
  • Enemy Air Support: −5%

See description:
Portrait by: Leo the Unicorn
Political Power 50
Command power 30
Burnt Oak
Burnt Oak
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20
Velvet Velour
Velvet Velour
Army Logistics (Expert)
None
  • Division Attrition: −8%

See description:
Portrait by: Leo the Unicorn
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Tephra Blaze
Field Marshal
Tephra Blaze
KIR adv 1 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Kirin.png
Kirin
Minty Zest
Field Marshal
Minty Zest
KIR adv 18 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait aggressive assaulter.png Aggressive Assaulter
The best defence is a strong offence.
  • Breakthrough: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Calm Flame
Field Marshal
Calm Flame
KIR adv 2 (advisor).png
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Generals
General Traits Description Skills Race
Sanguine Scintilla
General
Sanguine Scintilla
KIR adv 20.png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Kirin.png
Kirin
Frost Flare
General
Frost Flare
KIR idea frost flare.png
Trait cavalry leader.png Motorized Leader
Skilled at using mobile forces to achieve victory.
  • Motorized Attack: +12%
  • Mechanized Attack: +12%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Candle Haze
General
Candle Haze
KIR idea candle haze.png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Lignite
General
Lignite
KIR idea lignite.png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Kirin.png
Kirin
Coral River
General
Coral River
KIR idea coral river.png
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Firethorn
General
Firethorn
KIR idea firethorn.png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait engineer officer.png Engineer Officer
Trained as an engineer officer.
  • Engineer experience factor: +100%
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
See description:
Heaps of praise could be had upon the head of the Banner of the Scented Moonflower. Its Matriarch-Commander, Firethorn was raised in a Banner that had both evolved into a complex clan and retained enough soldiers to fight alongside its equals (at least before the Silence).

In the Silence's last years, Firethorn had seen the folly of the Silence a century in the making. Her clan had propped themselves up thanks to their loyalty to the Realm, but outside the Banner's cosy home villages, the rest of Kiria had languished: just miles away, a small city had thrived; that seemed a lie when all she saw and walked through was a ghost town populated by farmers who lived hoof to mouth.
That memory returned when Rain Shine announced the Silence's end. No longer will her Banner and the soldiers she takes care of serve themselves and the decrepit pieces of a dying government. A reborn Realm she serves: the Realm and all the kirin that are now suddenly free.

Portrait by: Tek
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Hyssop Garnet
General
Hyssop Garnet
KIR idea hyssop garnet.png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait heat expert.png Heat Specialist
Possesses an intuitive understanding of the difficulties of fighting in Hot conditions.
  • Heat Attrition: −50%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Autumn Harvest
General
Autumn Harvest
KIR idea autumn harvest.png
Trait militias officer.png Militia Officer
Trained to lead militia units in combat.
  • Militia Defense: +5%
  • Militia Speed: +5%
  • Militia Organization: +5%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
River Song
General
River Song
KIR adv 4 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Linseed Gilding
General
Linseed Gilding
KIR adv 6 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Alpestrine
General
Alpestrine
KIR adv 12 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait skirmisher.png Skirmisher
Skilled at using probing attacks to test the enemy's strength and to wear them down.
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Spring Loess
General
Spring Loess
KIR adv 8 (advisor).png
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Golden Lumen
General
Golden Lumen
KIR adv 9 (advisor).png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Burnt Oak
General
Burnt Oak
KIR adv 7 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Velvet Velour
General
Velvet Velour
KIR adv 11 (advisor).png
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Citronella Blaze
General
Citronella Blaze
KIR idea citronella blaze.png
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin
Geyser Stream
General
Geyser Stream
KIR idea geyser stream.png
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Kirin.png
Kirin
Verdant Pyre
General
Verdant Pyre
KIR idea verdant pyre.png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Kirin.png
Kirin
Ochre Glint
General
Ochre Glint
Ochre Glint (advisor).png
Trait bannerkirin commander.png Bannerkirin Commander
This leader is a commander of a Kirin Banner. The Vermilion Dynasty's Banner System codifies a warrior caste centered around familial clans, all of which can trace their lineage back to ancestors who had served in the army of the first Kirin Matriarch, Incandescent Dawn. This leader would have trained from a young age in martial arts and leadership, so as to carry on their Banner's proud legacy of military service to the Kirin Realm. All Kirin Banners are headed by a Patriarch- or Matriarch-Commander who are the most distinguished member of their clan — usually capable warriors and leaders in their prime.

This leader may or may not be the topmost commander of their Banner, but regardless, they are a respected and experienced commander with much seniority.
  • Leader Experience Gain: +5%
  • Experienced soldier losses: −5%
  • Reinforce Rate: +5%
  • Planning Speed: +5%
  • Chance to get wounded in combat: −20%
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Kirin.png
Kirin
Fiery Azalea
General
Fiery Azalea
Fiery Azalea (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait peasant sympathiser.png Peasant Sympathiser
Holds sympathies for the peasants and working class.
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Kirin.png
Kirin
Admirals
Admiral Traits Description Skills Race
Arctic Flash
Admiral
Arctic Flash
KIR adv 14 (advisor).png
Trait samurai lineage.png Kirian Nationalist
This kirin is an ardent Kirian patriot and nationalist.
Trait admiral concealment expert.png Concealment Expert
This officer has completed the government-mandated training course on how not to be seen.
  • Visibility: −20%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 1
Kirin.png
Kirin
Aurora Peoke
Admiral
Aurora Peoke
KIR adv 5 (advisor).png
Trait superior tactician.png Superior Tactician
A master of Fleet Positioning.
  • Positioning: +25%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 2
Kirin.png
Kirin

Flags

Flags
Flag Information
Realm of Kiria.png
Realm of Kiria

Irenic Theocracy.pngDemocratic Monarchism.png
Realm of Kiria (Non-Aligned).png
Realm of Kiria

The Realm has survived the civil war

Theocracy.png
Republic of Kiria.png
Republic of Kiria

Rising Sun's followers rose up in the western lands

Religious Socialism.pngAuthoritarian Theocracy.png
Soldiers of the Rising Fire.png
Soldiers of the Rising Fire

Rising Sun's followers were defeated and fleed to Flag of Taungpau Taungpau

Military Government.png
National Salvation Front.png
National Salvation Front

Fickle Current gathers support for a northern rebellion)

Corporatocracy.png
Council of North Kiria.png
Council of North Kiria

Fickle Current gathers support for a northern and western rebellion

Corporatocracy.png
Confederal Union.png
Confederal Union of North Kiria

Fickle Current has declared northern independence

Corporatocracy.png
Viceroyalty of Providence.png
Viceroyalty of Providence

Fickle Current proclaimed a northern independent viceroyalty

Oligarchy.png
Empire of Kiria.png
Empire of Kiria

Fickle Current has won the civil war and united Kiria

Corporatocracy.pngNeo-Feudalism.png
Southern Contumacy.png
Southern Nirik Contumacy

Second civil war breakaway

Anarchism.png
Northern Contumacy.png
Northern Nirik Contumacy

Second civil war breakaway

Anarchism.png
Western Contumacy.png
Western Nirik Contumacy

Second civil war breakaway

Anarchism.png
Revolutionary Fragrance.png
Revolutionary Fragrance

Second civil war breakaway

Democratic Socialism.png
Fragrance Collective.png
Fragrance Collective

Second civil war breakaway

Anarcho-Communism.png
Fragrance Commonwealth.png
Fragrance Commonwealth

Second civil war breakaway

Democratic Socialism.pngHarmonic Socialism.png
Kirian People's Commune.png
Kirian People's Commune

Second civil war secession

Anarcho-Communism.pngDemocratic Socialism.pngHarmonic Socialism.png
United Communes of Kiria.png
United Communes of Kiria

Second civil war victory

Anarcho-Communism.pngDemocratic Socialism.pngHarmonic Socialism.png
Sycee Trading House of Kiria

Corporate civil war

Plutocracy.png
All-Kiria Artificers' Guild.png
All-Kiria Artificers' Guild

Corporate civil war

Technocracy.png
InterCorporate Authority of the Great Mellifluve Delta Production Region

Corporate civil war

Neo-Feudalism.png
Provisional Government for Peace and Security in the Western Territories

Corporate civil war

Centrism.png
Children of Concord.png
Children of Concord

Second civil war breakaway

Agrarian Socialism.png
Kingdom of Concord.png
Kingdom of Concord

Second civil war victory

Socialist Monarchism.png
Commonalty of Kiria.png
Commonalty of Kiria

Second civil war victory

Democratic Socialism.png
New Standard Army.png
New Standard Army

Second civil war breakaway

Harmonic Libertarianism.png
Massicot Military Government.png
Massicot Military Government

Second civil war breakaway

Harmonic Libertarianism.png
All-Kiria Confederation of Trade Unions

Second civil war breakaway

Syndicalism.png
North Kiria Naval Command

Second civil war breakaway

Military Government.png
Patriotic League for the Restoration of Kiria

Second civil war breakaway

Republicanism.png
South Kiria Republic.png
South Kiria Republic

Second civil war secession

Harmonic Libertarianism.png
Kirin Republic.png
Kirin Republic

Second civil war victory

Harmonic Republicanism.png
Vespidae-Korps.png
Vespidae-Korps

Military Government.png
International City of Fragrance.png
International City of Fragrance / Protectorate Ost-Zebrika

Surveillance State.png
ENEZ South Kiria.png
ENEZ South Kiria

Kleptocracy.png
OCC Hyacinth.png
Open Coastal City of Hyacinth

Democratic Monarchism.png
Army of Kirian Redemption.png
Army of Kirian Redemption

Triumvirate collapse

Ultranationalism.png
Champions of Concord.png
Sororal State of the Champions of Concord

Triumvirate collapse

Authoritarian Theocracy.png
Swords of the Cascading Sparks.png
Sworn Swords of the Cascading Sparks

Triumvirate collapse

National Communism.png
Pirates of Nacre.png
Pirate Thalassocracy of Nacre

Triumvirate collapse

Kleptocracy.png
Divine and Blessed Procurate of Rhapsody

Kirian Second Republic formed

Theocracy.png
Governate of Sycee

Kirian Second Republic formed

Military Government.png
Radiance Commune.png
Sailors', Soldiers' and Workers' Commune of Radiance

Kirian Second Republic formed

Anarcho-Communism.png
Vermilion Governate

Kirian Second Republic formed

Democratic Socialism.png
League of South-Eastern Provinces

Kirian Second Republic formed

Republicanism.png
Proletarian Red Banner.png
Proletarian Red Banner

Kirian Second Republic formed

Revolutionary Dictatorship.png
Lower Providence Route Army

Kirian Second Republic formed

Anti-Revisionism.png
Sword Brethren.png
Sword Brethren of Concord

Kirian Second Republic formed

Social Banditry.png
Central Kiria Revolutionary Headquarters.png
Central Kiria Revolutionary Headquarters

Kirian Second Republic formed

Syndicalism.png
Scarlet River Storm.png
Scarlet River Storm

Kirian Second Republic formed

National Communism.png
Heavenly Mandate of Verdant

Kirian Second Republic formed

Irenic Theocracy.png
Chrysanthemum Governate.png
Chrysanthemum Governate

Kirian Second Republic formed

Religious Socialism.png
Peasant Union.png
Union of Kirian Peasantry

Kirian Second Republic formed

Agrarian Socialism.png
Blossom Supervisorate.png
Supervisorate of Blossom

Kirian Second Republic formed including Blossom

Technocracy.png
Madrepore Council Republic.png
Madrepore Council Republic

Kirian Second Republic formed including Madrepore

Harmonic Socialism.png
FKR Zaikiria.png
Federal Kirin's Republic of Zaikiria

Kirian Second Republic formed including Zaikiria

Marksism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Disarmed Nation Disarmed Nation
  • Recruitable Population: 1.00%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
Undisturbed Isolation Undisturbed Isolation
  • 50% Consumer Goods factories
  • –50% Factory construction speed
  • +50% Factory (type) conversion cost
World tension icon.png World tension limit (required for)
  • +20% Join faction
  • +20% Send volunteers
  • +50% Lend-lease
  • +75% Guarantee
  • +100% Generate war-goal
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Kirin Kirin
  • Uses Kirin Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 4 13 (-10) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Realm of Kiria has 11 civilian factories built in its territory, and gains 2 additional ones through The Hyacinth Accord national spirit.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 9 26 11 8

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting situation

Threats and opportunities

  • Civil wars - Kiria spends most of its efforts dealing with internal matters. A failure may lead to revolts, both by playable and unplayable nations.
  • Flag of Lan Kir Militarchy Lan Kir Militarchy - a notable threat, if The Grand Gallop Onward fails. After they conquer Zaikiria, in 1011 Lan Kir will attempt to invade whoever ended up winning the Kirian civil war. Not too dangerous on their own, if you are prepared. They will not dare attack Kiria that never had a civil war.
  • Flag of Roaman Kaiserate Roaman Kaiserate - the most serious threat to Kiria in most playthroughs. If they aren't stopped early on, they will quickly grow in power after conquering and coring most of Southeastern Zebrica and may be granted a wargoal on Kiria as early as 1012. Best dealt with as early as possible while they're distracted fighting someone else. Conversely, while Flag of Talonsvaal Republiek Talonsvaal Republiek shares most of their wargoals with Roam, they will not invade Kiria, but may prove to be an equally formidable opponent if Kiria wishes to attack them instead.
  • Flag of Yarildom of Chital Yarildom of Chital – a situational threat. As a non-generic nation, their expansion goals depend on who becomes their leader, and only some concern themselves with Kiria or Kiria's neighbours. You have nothing to worry about if they follow their historical path with Eva Pillai, among others.
  • Countries of Southeastern Zebrica, Zaikiria, Hindia, and Flag of Taungpau Taungpau - potential targets of expansion, depending on the path. None, except those mentioned above, will pose any challenge.

Guides

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Awards

Main article: Awards
A Series of Unfortunate Events icon
A Series of Unfortunate Events
As the Realm of Kiria, create the worst possible timeline for the kirin.
Day of the Black Trident icon
Day of the Black Trident
Be the faction leader of the Zebrika-Aegis with at least 9 members.
Matrilineal Succession icon
Matrilineal Succession
Coronate Princess Mahogany Blaze.
More In Common icon
More In Common
As the Realm of Kiria, complete Mayflower Bloom's story arc.
Sable Spirit Redux icon
Sable Spirit Redux
Ensure the Kirian Revolution comes full circle.
Whole Again, Broke Again icon
Whole Again, Broke Again
Form the Kirian Second Republic with 18 constituent member-states.