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Focus
Prerequisites
Effects
Dawnclaw Corrupts The Republic
The weakness of the fledgling "Republic" was easy to exploit, and even easier to demolish. Now begins the era of Dawnclaw, and he shall bring salvation to the fools in the Herzland.
Warmaster Dawnclaw becomes a Field Marshal
Hidden effect:
Set country flag FAT_aprilfools_chaos
The Legions Of Chaos
It is known that Maar whispers into the ears of those who utter his name. But we did not merely utter it, we chanted it. We sang it. We screamed his name over and over until he gave us the one thing we deserved more than anything: CHAOS!
Requires the following:
“Dawnclaw Corrupts The Republic”
Metzger the All-Knowing becomes a General
Remove the National Spirit “Unruly Army”
Hidden effect:
Remove the National Spirit “Unruly Army”
Remove the National Spirit “Unruly Army”
Hidden effect:
Add technology: Star Knights
load_oob = "FAT_AF_void_knights"
Hidden effect:
Military focuses unlocked (?)
Hidden effect:
Enable editing of all templates of this country and training or disbanding units belonging to them.
Rebirth
The Republic is no more; it is buried beneath the ashes of Kemerskai's dreams. No more will the dregs of griffonkind struggle against a decrepit and corrupt Empire, for we will morph the will of this land into a similar, but new purpose: The complete and total annihilation of the Imperium of Griffonkind.
Requires the following:
“The Legions Of Chaos”
Remove the National Spirit “Republican Struggle”
Gain 15% Supremacist party popularity
Hidden effect:
Trigger country event “Whispers in the Dark” in 100 days
Hunger
Hunger is yet another weakness of the mortal form. While this weakness cannot be removed without the death of the body, perhaps there may be... another solution to this issue. Why don't we ask the friends of the late Kemerskai what they think of our Warmaster's idea?
Requires the following:
“The Legions Of Chaos”
Gain 10% War Support
Hidden effect:
Trigger country event “Whispers in the Dark” in 260 days
Fate
There is a great plan forming in the Warmaster's mind, it is plain to see. We hear his orders, we hear his great vision and we obey. Glory to the Warmaster, glory to Dawnclaw.
Requires the following:
“The Legions Of Chaos”
Riga Talonova becomes a Field Marshal
Hidden effect:
Trigger country event “Whispers in the Dark” in 1 year and 55 days
Blood
The bandits that occupied this land are a useful tool we can utilise to keep peasants in line whilst the Warmaster's order is established. They will do our bidding forevermore, until they are no longer useful.
Requires the following:
“The Legions Of Chaos”
Modify the National Spirit “Banditry”
Banditry
Resource Gain Efficiency: −10%
Stability: −5%
Infrastructure construction speed: −10%
The worst seems to be over now that we have curtailed the worst cases of lawlessness. Griffons can now safely walk the streets in the evening and know that crimes will not go unpunished. Some holdouts of banditry still remain however, but they shall not threaten the Republic for much longer.
Hidden effect:
Trigger country event “Whispers in the Dark” in 1 year and 215 days
Cut Away The Rot
The homeless are a scourge upon any civilisation. They, like those who used to lead this nation, are weak and must be removed before their cancer spreads any further. Hence forth, homelessness shall be punishable by a painful death.
Requires the following:
“Rebirth”
Scripted Effect: decrease_poverty=yes
[Scope]Cloudbury (485):
Lose 2 746 Ponypower
[Scope]Winghagen (432):
Lose 524 Ponypower
[Scope]Døendejord (557):
Lose 594 Ponypower
[Scope]Cavegrove (450):
Lose 502 Ponypower
[Scope]Rotten Rift (556):
Lose 478 Ponypower
Give Them Forms Anew
Empowered by the chaotic power of Maar, we will grant all who stand before him the opportunity to receive His Blessing. What form that blessing takes, well, that will not matter. They won't have the capability of thought to regret their decision.
All will know that the only law is the Warmaster's law. All must hear and obey, unquestioningly. To question the Warmaster's will is to have your life be forfeit. There are no civilians, not any more. All will serve the Warmaster.
Requires one of the following:
“Fate”
“Hunger”
Gain 10% Stability
Lose 5% War Support
Spread The Word
The glorious, festering word of Maar is the only disease worth spreading. His voice is akin to honeyed acid, and his message is that of blissful agony. All must hear it. All must understand it. All must join in worship of the true Lord of Chaos... even that other, lesser known Lord of Chaos.
Requires one of the following:
“Fate”
“Blood”
Gain 100 Political Power
Trigger country event “The Other Lord of Chaos”
Make Them Examples
The banditry have served their use, and will now be given further purpose in sacrifice to Maar. If we let them have a head start, they will at least be a moving target for practice.
Requires the following:
“Blood”
Remove the National Spirit “Banditry”
Gain 5% War Support
Savtak Nådesløs becomes a General
Culling The Weak
While some might say otherwise, the bloated decadents of this wasteful land are useful for one thing, and one thing only: Target practice.
Requires the following:
“Cut Away The Rot”
Requires the following:
“Give Them Forms Anew”
Trigger country event “The Sin of Weakness”
Remind Them Of Our Goal
The rotten cadaver of the Emperor is no true ruler; it is an abomination that has infested the Herzland to its core. Make no mistake: We will remove this noxious corpse and replace it with true order in the form of Chaos.
Requires the following:
“Make Them Examples”
Requires the following:
“Spread The Word”
Trigger country event “The Cry for Vengeance”
The Language Of Violence
The useless tongues of this land are incomprehensible dribble; worthy only to the weak and pathetic dregs of griffonkind. Maar understands only one language, and that is the language we shall speak.
Requires the following:
“Culling The Weak”
Requires the following:
“Mandatory Work Quotas”
Trigger country event “Dealing with the Local Tongues”
Stand Against The Imperium
If we are to stand against the Imperium, then we must whip the unwilling into action. Remove them from their homes at gunpoint, torture them into killing the unwilling, and burn the teachings of Maar into their skulls. Only when every last griffon is eager to slaughter their neighbor will we be ready to destroy the Imperium.
Requires the following:
“The Terror Of Control”
Requires the following:
“Spread The Word”
Scripted Effect: EAW_raise_conscription_law=yes
[Scope]Cloudbury (485):
Lose 4 721 Ponypower
[Scope]Winghagen (432):
Lose 697 Ponypower
[Scope]Døendejord (557):
Lose 441 Ponypower
[Scope]Cavegrove (450):
Lose 284 Ponypower
[Scope]Rotten Rift (556):
Lose 378 Ponypower
Gain 10% Supremacist party popularity
Factories Of Maar
Clear more useless land and make space for factories. Weapons are needed to slaughter the servants of the Corpse, and no creature in this land will rest until the Warmaster wills it.
Requires the following:
“Remind Them Of Our Goal”
Requires the following:
“Stand Against The Imperium”
[Scope]Cavegrove (450):
Add 3 building slots
Add 3 Military Factory
Mandatory Work Quotas
As mundane as quotas are, they are a necessary evil for furthering our goa- Wait. Did we really just consider the possibility that we might regret doing something evil? No, of course not. Implement the quotas, and make sure they're harsh.
Requires the following:
“Give Them Forms Anew”
Requires the following:
“The Terror Of Control”
Gets the National Spirit “Mandatory Work Quotas”
Mandatory Work Quotas
Factory Output: +10%
Dockyard Output: +10%
Some people say a griff is made outta mud A poor griff's made outta muscle and blood Muscle and blood and feathers and bones A mind that's a-weak and a back that's strong
You load sixteen tons, what do you get? Another day older and deeper in debt Oh Maar don't you call me 'cause I gotta go I owe my soul to the blood-stained store.
Behold The World To Maar
The Warmaster has solidified his hold over this realm. Truly, we are the chosen of Maar who will reap his blessed Chaos across Griffonia. Now to expand this blessing to everyone else.
They will wish that they could die when we are done with them.
Requires the following:
“The Language Of Violence”
Requires the following:
“Factories Of Maar”
Gain 15% Stability
Gain 150 Political Power
Trigger country event “The Creeping Darkness”
Hidden effect:
Set variable AI_raid_score_RW to 0
Set variable AI_raid_score_RD to 0
Hidden effect:
Trigger country event “A new entrant into the Heresy” in 15 days
Seize The Port Of Rottendedam
The port area of Rottendedam is ripe for attack, and will be a perfect location for the Warmaster's Legions to strike out and begin their conquest.
Requires the following:
“Behold The World To Maar”
Set country flag FAT_ap_borderwar_rottendedam
Custom effect tooltip: Time to attack and raid the Rottendedam port area, send in the infantry!
Sabotage The Ports
Engineers will be sent to tear down the pointless machine works in this area and redistribute the materials for more arms manufactories. More weapons, more carnage.
Requires the following:
“Seize The Port Of Rottendedam”
Mutually exclusive with:
“Delta Defenseworks”
[Scope]Rottendestaat (433):
Is owned and controlled by our country
[Scope]Rottendestaat (433):
Add −1 Civilian Factory
[Scope]Rottendestaat (433):
Add −2 Naval Dockyard
[Scope]Rottendestaat (433):
Add −1 Military Factory
[Scope]Winghagen (432):
Add 2 Military Factory
Delta Defenseworks
This area is tactically sound and somewhere that needs to be fortified. Bunkers, tunnels and forts are the order from the Warmaster. Get to it.
Requires the following:
“Seize The Port Of Rottendedam”
Mutually exclusive with:
“Sabotage The Ports”
[Scope]Rottendestaat (433):
Is owned and controlled by our country
[Scope]Readewetter (486):
Add 2 Land Fort, on the province (9195)
Add 2 Land Fort, on the province (7838)
Add 2 Land Fort, on the province (3189)
Add 2 Land Fort, on the province (3415)
Forced Evacuation Of Rottendedam
Whip the slaves out of the area and relocate them to our inner lands, they will be better suited to being utilised in the labour camps there.
Requires the following:
“Seize The Port Of Rottendedam”
Requires one of the following:
“Delta Defenseworks”
“Sabotage The Ports”
[Scope]Rottendestaat (433):
Is owned and controlled by our country
[Scope]Rottendestaat (433):
our country gains a core on this state
[Scope]Rottendestaat (433):
Lose 747 562 Ponypower
[Scope]Cloudbury (485):
Gain 247 921 Ponypower
[Scope]Winghagen (432):
Gain 235 875 Ponypower
[Scope]Blåland (548):
Gain 126 579 Ponypower
[Scope]Døendejord (557):
Gain 68 594 Ponypower
[Scope]Rotten Rift (556):
Gain 68 593 Ponypower
Remove 10 Victory point from province (9 195)
Add 3 Victory point to province (6 029)
Add 2 Victory point to province (10 914)
Add 2 Victory point to province (10 582)
Add 3 Victory point to province (10 582)
Scripted Effect: decrease_illiteracy=yes
Ultimatum To Sunstriker
It is time to send notice to the foolish idiots on our borders. Their land is forfeit, as will their lives be if they do not submit to our will. All will serve the Warmaster and Maar's will.
There is only service to the Warmaster, service to Maar. Submit, work and stay obedient. No deviation is permitted, and those who are foolish enough to speak out will be sent for harsher duties...
Slaves are replaceable, we shall not shy from working them harder than they can manage.
Plunder Their Workshops
Any remaining regular industry must now be surrendered for usage in the war machine. If it does not contribute to the war or the war efforts, it is rot and rot will be excised.
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 2 building slots
Add 2 Military Factory
Bandits And Traitors All!
The time has come to fully integrate the lands occupied by the bandits. They have now served their purpose and shall be unified with us. Any who resist will be put to the torch and their souls offered to Maar.
The Duchy's plains are fertile lands, perfect for us to seize and attack. They are the soft underbelly and one stepping stone on the way to the true target - domination of this pathetic realm.
Requires the following:
“Behold The World To Maar”
Set country flag FAT_ap_borderwar_readewetter
Custom effect tooltip: Send in our raiding forces to pillage and loot Readewetter.
Occupy Readewetter
Whilst it is a useful stepping stone, this land is not without merit and we shall occupy it for our own usage. It will serve as a place for more factories, more industry to conquer.
Requires the following:
“Raid On Readewetter”
Mutually exclusive with:
“Purge Readewetter”
[Scope]Readewetter (486):
Is owned and controlled by our country
[Scope]Readewetter (486):
our country gains a core on this state
Purge Readewetter
The Duchy is weak, pathetic. Our troops will wipe their foul stain away from the land and purge it from memory. Their slaughter will please the Warmaster and be a useful devotion to Maar.
Requires the following:
“Raid On Readewetter”
Mutually exclusive with:
“Occupy Readewetter”
[Scope]Readewetter (486):
Is owned and controlled by our country
[Scope]Readewetter (486):
Lose 1 061 548 Ponypower
Compliance:+15%
Remove 15 Victory point from province (12 399)
Gets the National Spirit “Readewetter's Example”
Readewetter's Example
Resistance Growth Speed: −20%
Compliance Growth Speed: +10%
The Spear Of Chaos
This is a useful area to lay claim to defensive positions, we will get the labourers to make extensive fortifications in the area so that the Warmaster's troops will be ready and waiting for the servants of the Corpse.
Requires the following:
“Raid On Readewetter”
Requires one of the following:
“Purge Readewetter”
“Occupy Readewetter”
[Scope]Readewetter (486):
Is owned and controlled by our country
[Scope]Rottendestaat (433):
Add 2 Land Fort, on the province (12399)
Add 1 Land Fort, on the province (4331)
Add 1 Land Fort, on the province (12699)
Add 1 Land Fort, on the province (4816)
Add 1 Land Fort, on the province (1432)
Export The Seeds Of Chaos
The [TRD.GetName] is fat, weak and soft. They have woeful forces compared to ours and the Warmaster has seen fit to offer them a place at our feet, rather than being outright slaughtered. We will see how savvy these griffs are.
Merchants and bankers? Hah! The only economy worth any note is the exchange of bullets for slaughter, of screams for suffering. We will take away their riches and give them purpose in submission.
Has more than 1 free building slot for Civilian Factory
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Civilian Factory
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Civilian Factory
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Civilian Factory
Add 1 building slot
Add 1 Civilian Factory
Consume All That We Find
There is no more personal property, there is only the Warmaster's service. Everything, anything must be turned towards the pursuit of war or supporting that effort, or be cast aside.
Requires the following:
“Ultimatum To Sunstriker”
Requires the following:
“Export The Seeds Of Chaos”
Gain 1 research slot
Tear The Knowledge From Their Skulls
Intellectuals have no place in the Warmaster's society, for they are without merit. However, they will share their ideas and plans with our best interrogators before being sacrificed to Maar.
Gain +100% research bonus (Race Research Bonus) (1 use) towards:
Race-specific technology
Their Desires Betray Them
Greed and avarice can be useful. These conniving, cunning griffs may be turned towards things better suited to their skills, even if that is not waging war directly. After all, schemes and plans are useful.
Maar is pleased, the Warmaster says. He has been blessed with great visions of victory and striking down the Corpse-Emperor. It is up to us to surrender everything to see the Warmaster's vision come true.
Requires the following:
“Forced Evacuation Of Rottendedam”
Requires the following:
“Their Desires Betray Them”
Requires the following:
“Consume All That We Find”
Requires the following:
“Bandits And Traitors All!”
Requires the following:
“The Spear Of Chaos”
Hidden effect:
Has unlocked Developed Science Base (?)
Gets the Scientific Development “Developed Science Base”
The lands to the north are occupied, but that matters not. Rich resource veins are there, and that is sole enough reason for the Warmaster to seek them out as his dominion. There will be no offers of surrender taken.
Send out the labourers to the mountains, the inhospitable places. They will be the vanguard needed to tame the wilds and build infrastructure to support the Warmaster's great plan.
Build a level 1 Railway on the provinces (745), (10273), (1411), (1737), (7753), (13235), (9283), (189), (6274), (11170), (1307)
Build a level 1 Railway on the provinces (1307), (10200), (11133), (7969), (11321), (11458), (452), (6502)
Build a level 1 Railway on the provinces (3481), (8086), (10885), (1943), (10315), (4914), (7883), (7880), (745)
Equal Griffons, Equal Punishment
Lands and borders mean nothing to the Warmaster. Those who have been subjugated must learn their place as servants of his will, and if a few examples needs to made to obtain order, so be it.
Those who are dim of mind are perfect utilities to use as not just labour but burdensome work. Upon a great pile of bodies may the Warmaster's devotion to Maar be seen as his talons reach over the continent, and beyond.
Engineers will be sent to blast away parts of the land to get access to deeper reserves of minerals, so that they may be sacrificed up to the Warmaster's service. All in his name, in his bidding.
Add production of 24 Steel to Little Griff Mountains (585)
Add production of 24 Tungsten to Little Griff Mountains (585)
Spread Chaos To Vedina
The [VED.GetName] suffers from primitive and foolish notions of chivalry. We shall show just how pathetic these thoughts are by annihilating them and taking everything they hold dear.
[SCOPE]Every country in the world which is or originally was Kingdom of Vedina:
[SCOPE]Our country
Declares a Annex war against the previously mentioned country
Coastal Defenses Of Turhamn
The coast of Turhamn is a potential target for invasion which we must fortify. It is not that we do not wish to fight; far from it. However, allowing an assault to come that we are not prepared for is foolish and a waste of resources.
Slowly but surely, the Warmaster's influence grows. The whisperings of Maar echo in his own commands, and we obey. Each area that we claim will diminish the light of the Corpse Emperor, and we will see him put to death eventually.
Build a level 2 Railway on the provinces (1497), (1257), (10810), (5018), (8126), (1999), (12898), (7073), (7148)
Expand The Turhamn Dockyards
The naval dockyards at Turhamn are ripe for expansion, as this will enable the Warmaster to reach out his talons and properly grasp at the surrounding states from unexpected directions.
The newly occupied Vedinan land is perfect for aggressive reconstruction. Bulldoze the place and reforge it in the Warmaster's vision as a spiralling city of labourers and servants for his will.
Now is the time. The Warmaster has heard the whispers of Maar, and the time to strike is upon us. Let none stand before his will, and none shirk their duty. Death to the Corpse-Emperor and his lackeys.