Northern Tribes

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Northern Tribes
Northern Tribes.png

NTR map.png

IdeologyTribal Federation.png Tribal Federation
Leader
Princess Fiana II
Ruling partySnowflake Dynasty (60%)
PopulationPopulation 2,594,233
PonypowerPonypower 12,948
RacePony Pony
StabilityStability 84%
War supportWar support 34%
FactoriesFactory 5
  • 2 Military factory
  • 1 Naval dockyard
  • 2 Civilian factory
CapitalEverfrost
ContinentNorthern Griffonia
DemonymNorthern
TagNTR
Color  #B3AE9E

A hardy people, the Ponies and Griffons of the Northern Tribes make a living despite the intense cold of their nation. They repopulated the north centuries ago after the defeat of the Flag of Dread League Dread League and the easing of the Windigo presence.

The Northern Tribes are led by Princess Fiana II.

Lore

Gameplay and Strategy

Starting Situation

Threats and Opportunities

The War in the North

The decision panel for The War in the North

National Focus

The Northern Tribes uses the Generic Griffonia Focus Tree.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

Leaders

-->
Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Princess Fiana II
Tribal Federation.png
Tribal Federation
Harmony

Snowflake Dynasty
None
None


Gray Fox
Democratic Socialism.png
Democratic Socialism
Communism

SWU
Socialist Winter Union
None
None


Stormbringer
Stormbringer
Kratocracy.png
Kratocracy
Supremacy

The Blizzard
None
None


Chief Darius
Chief Darius
Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

Tribal Chiefdom
None
None
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Republican Administration
Republican Administration
Ultranationalism.png
Ultranationalism
Supremacy

Republican Administration
None
None
Democratic Socialism.png
Democratic Socialism
Communism

Republican Administration
Republicanism.png
Republicanism
Non-Aligned

Republican Administration
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Republican Administration
Far Northern Administration
Kratocracy.png
Kratocracy
Supremacy

Northern Outpost
Anarchic Wasteland Decrease texticon.png
  • Political Power Gain: −90%
  • Research Speed: −50%
  • Military Leader Cost: +10 000%
  • Stability: −40%
  • War Support: −80%
  • Recruitable Population: −80%
  • No Compliance Gain: Yes
None
Frigus
Kratocracy.png
Kratocracy
Supremacy

Unforgiving Northern Winter
Rambling Lunatic
  • Stability: −7.5%

The Warrior Chief

  • Division Recovery Rate: +5%
  • AI Modifier: Focus on Offense: +1 000%
  • War Support: +10%
None



Parties

Political parties
Name Ideology Leader Popularity
Snowflake Dynasty Tribal Federation.png Tribal Federation
Harmony
Princess Fiana II 60%
SWU
Socialist Winter Union
Democratic Socialism.png Democratic Socialism
Communism
Gray Fox 20%
The Blizzard Kratocracy.png Kratocracy
Supremacy
Stormbringer 0%
Tribal Chiefdom Tribal Chiefdom.png Tribal Chiefdom
Non-Aligned
Chief Darius 20%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Elf-lake Aqua
Elf-lake Aqua
Agricultural Concern
  • Owns state Elf Lake (574)
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Milana Greyheart
General
Milana Greyheart
Milana Greyheart (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Gordon the Archer
General
Gordon the Archer
Gordon the Archer (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait blind.png Blind
Blind characters can't see.
  • Division Attack: −10%
  • Division Defense: −10%
  • Cannot Use Combat Abilities: Yes
  • Leader Skill Bonuses: −80%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Federic Birch
General
Federic Birch
Federic Birch (advisor).png
Trait imbecile.png Imbecile
Imbecile characters are stupid.
  • Division Attack: −15%
  • Division Defense: −15%
  • Leader Skill Bonuses: −100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Northern Tribes.png
Northern Tribes / Land of the North

Tribal Federation.pngTribal Chiefdom.pngKratocracy.png
Free Northern Communes.png
Free Northern Communes / Union of Free Northern Communes

Democratic Socialism.png
Everfrost Republic.png
Everfrost Republic

Flag of Griffonian Republic Republican puppet

Ultranationalism.pngDemocratic Socialism.pngRepublicanism.pngHarmonic Republicanism.png
Far North.png
Far North

Flag of Barrad Magocracy Viiradian puppet

Kratocracy.png
Freezing Wastes.png
Freezing Wastes

Flag of Colthaginian Republic Ascendant puppet

Kratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Communal Society Communal Society
  • Daily Political Power Gain: +0.20
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -30.0%
  • Stability: +10.00%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -30.00%
  • Division Attack on Core Territory: +15.0%
  • Division Defense on Core Territory: +15.0%
  • Research Speed: -70.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -70.00%
  • AI Modifier: Focus on Peace: +25.0%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 1 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 4 (-2) 6 (-3) 5 (-3)

Numbers in red indicate how many resources are reserved for export due to trade laws.