
Kingdom of Vedina
Kingdom of Vedina | |
---|---|
Chivalry is All | |
Ideology | ![]() |
Leader | Gustav IV Wingstrom |
Ruling party | Wingstrom Dynasty (54%) |
Population | 4,851,668 |
Ponypower | 6,584 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Turhamn |
Continent | Northern Griffonia |
Demonym | Vedinian |
Tag | VED |
Color | #57A471 |
Vedina is a nation with a hard-fought independence, having long kept both Imperial influence and revolutionaries at bay through careful political maneuvering. Its famous knightly institutions that have been a part of Vedina since it's birth have always been ready to defend the borders of their Kingdom. But problems arise as a succession crisis pokes its head into Vedina. King Wingstrom's daughter is not fully ready to rule and she must prove herself if she wishes to become the Queen of Vedina. But what type of Queen will she be? That remains to be seen.
Lore
The Land of Chivalry
The ever independent Kingdom of Vedina stands as a beacon of hope in these troubled times. Their knights fly forth with elegant pageantry and noble purpose. This is a land of chivalry and of honour. Glory to a noble of Vedina always comes second to doing the right thing. Good deeds and a warm national spirit are commonplace. Seemingly both stable, and powerful, the mighty Kingdom of the North appears to stand strong and tall among its neighbours. However, appearances can be deceiving.
Vedinian independence has always been a sore issue in the Griffonian Empire since the very first Vedinian king was granted the Godsword of Broturius by the witch Sjönavdam, which is said to grant the wielder invincibility. For a long time Vedina remained independent, but after a prolonged period of imperial dominance, Vedina was eventually made into a nominal vassal of the Griffonian Empire.
With the sundering of the Empire, the Kingdom of Vedina has been reborn under King Wingstrom. He has led Vedina for many years, reforging its culture of chivalry and nobility from the ground up. He is very popular and very well liked, however there is one key problem. Wingstrom's late wife only left him a daughter, who still has not passed the traditional trials which Wingstrom himself reinstated. If she does not pass them, she has no right to the throne.
Now Wingstrom must fight against the very traditions he has brought back to life. It is stated that any Vedinian knight can prove themselves worthy by completing three great quests. A quest to prove their prowess in battle and their heroism, a quest to prove they can further the family bloodline, and a quest to prove that they can rule and govern a nation.
The Suitors
Although are many in the Kingdom who wish to court the Princess, there are 3 candidates who will likely catch the Princess's attention. The first is Prince Stridande, a military leader who is a chivalrous and honourable griffon. The second is Princess Lycklig, a noble with ideas of social reform. Finally, there is Prince Ondska, a griffon who is seen by many as dishonorable and believes in the survival of the strong.
The Future
Can Wingstrom's daughter, Princess Sköldsvärd, become the rightful heir to the throne and complete all three of these noble quests? Or will Vedina's proud traditions fall under their own hubris?
National Focus
The initial focus tree focuses on the Princess's efforts to prove herself as a worthy successor.
- Matters of Love - Will let the Princess find a suitor so she can further her lineage.
- Matters of Heroism - Will let the Princess go on several quests to prove her heroism and bravery.
- Moving Forward As A Nation - Will let the Princess prove she can rule and govern the nation. This also functions as the industrial tree.
The Red Wedding is the final focus in the initial tree and its outcome will decide what path the nation takes.
- Harmony - This path allows Vedina to join either the Entente led by a harmonic
Aquileia or the Pan-Griffonia Alliance led by the
Griffonian Republic. Depending on
Nova Griffonia's ideology a war goal may be given on them. This is the only path where the Chivalrous Knights national spirit won't be fixed.
- Non-Aligned - This path allows Vedina to either join the Reichspakt led by the
Griffonian Empire or go alone which noticeably gives a +10% division defence on core territory. This path offer similar focuses with the Harmonic path in dealing with Nova Griffonia.
- Supremacy - The most aggressive of the paths. Giving war goals on
Socialist Republic of Skynavia,
Griffonian Republic,
Northern Tribes, and the
Griffonian Empire. In addition Vedina will be able to get cores on Skynavia and the Griffonian Republic. The focus Choosing Our Allies will give a event to join either the Reichspakt if the Griffonian Empire is Supremacy, Nova's Griffonia's faction if they are Supremacy and have made their own faction, or if you create your own faction it will invite a Supremacy Nova Griffonia and every neighboring Supremacy nation (does not include
Dread League}
Tree Bonus | Harmony | Non-Aligned | Supremacy |
---|---|---|---|
![]() |
875 | 875 | 1330 |
Political | |||
![]() |
+25 | ||
Military | |||
![]() |
+5% | ||
Construction | |||
Production | |||
![]() |
+4+10% construction speed | ||
Science | |||
![]() |
|
|
|
Combat | |||
![]() |
0% / 0% / 0% | 0% / 0% / 0% | +5% / 0% / 0% |
![]() |
+5% | ||
Resources | |||
![]() |
16 | 16 | |
Other Notes / Bonuses | |||
|
|
|
All paths will allow the society development to be increased and add a additional research slot.
The Army Reform military tree is also unlocked after the Red Wedding. Most of it gives the standard research bonuses.
Technology
Army | Naval | Air | Tech / Industry |
---|---|---|---|
|
|
|
|
Doctrine | Racial | ||
|
|
|
|
Politics
National Spirits

- Recruitable Population Factor: -20%
- War Support: +10%
- Special Forces Capacity Multiplier: +5
- Knights Attack: +10%
- Knights Defense: +10%
- Knights Technology Research Time: +10%
Leaders
![]() |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
---|---|---|---|---|---|---|---|
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Stout Defender
|
Born: 3rd October, 941, in Turhamn
Biography: Gustav IV of the House of Wingstrom, commonly referred to as simply "King Wingstrom", has reigned as King of Vedina for decades, maintaining the traditions and values of the chivalrous monarchy before and after the Republican Revolution. Due to Gustav's efforts, the effects of the Revolution on the wayward Kingdom were largely averted, and the nobility continued to support the rule of the Wingstrom dynasty without significant unrest from the commoners. Eleven years after the Republican Revolution, at the age of 48, the Wise Lady and the gods bestowed upon Gustav his only first and only child, a griffon by the name of Sköldsvärd. Gustav's young wife died soon after, and the King was left with only a female heir to pass the trials of the Vedinaan monarchy. As the remaining members of the Wingstrom dynasty fell out, more and more nobles clamored for his heir's claw in marriage, desiring the throne of Vedina for themselves, but Gustav refused each and every one of them - declaring that when she came of age, his daughter would prove herself alone to be worthy of the trials of Vedina, and the Wingstrom name. Now, his daughter has come of age, and the old King, although still popular among the nobility, has decided that he will abdicate upon his heir's completion of the trials of Vedina. Due to Gustav's actions, he hopes, the Wingstrom name will live on regardless of whatever cowardly noble is the one to secure his daughter's claw. |
| |||||
| |||||||
Warmonger
|
Born: 24th November, 982, in Halmstad
Biography: It was almost as if Ondska was pre-destined to be a shadowy schemer, dwelling in the courtly intrigues of Vedina with little regard for the outdated morals of the chivalrous Kingdom. Born to the Norén family, Counts of Flodbotten, Ondska was named "Evil" in Vedinan, a testament to his vengeful father's cynical humor. It is perhaps most ironic that Ondska, at least on the interior, appears to embody his name. Ambitious, ruthless, and cunning, he has risen from cousin of the Counts of Flodbotten to one of the most important schemers in all of Vedina Handsome and charming, Ondska seems to be a prime candidate for the new Prince of Vedina, should the Princess take what she hears about him at face value. Much-loved by most of the nobility for his facade of courtesy and generosity, Ondska is the prime candidate of the traditionalist faction of Vedina, discontent with Gustav Wingstrom's reforms of the Vedinan monarchy. However, should the princess find herself looking a little deeper, Ondska's plans surely would be foiled - unless he can convince her of the scheming ways of his family himself. |
| |||||
Born: 4th May, 974, in Skyrim
Biography: There is perhaps no griffon that embodies the martial, chivalrous values of Vedina more than Prince Stridande, third son of the Jarl of Skyrim, Olbricht Wulfharth. A troublesome vassal of Vedina for centuries, the Jarldom has traditionally been one of the most fiercely militaristic lands in all of Griffonia, save for perhaps the Knightly Order of Hellquill, so it was no surprise that Stridande took up the sword and shield of a Knight of Vedina Low in the line of succession for his Duchy, Stridande served in numerous tours against the Republicans, participating in skirmishes and border exercises against Northern warlords and Kermerskai's government. Now, he has returned to the scene oft he Vedinan nobility, in order to woo the Princess of Vedina and unite their houses in marriage. Ultimately, however, will Stridande's strength and loyalty be enough to save Vedina? |
|||||||
Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Ideological Crusader
Stout Defender
Warmonger
|
|||||||
Parties
Political parties | |||||
---|---|---|---|---|---|
Name | Ideology | Leader | Popularity | ||
Wingstrom Dynasty | ![]() |
Benevolent Absolutism Harmony |
Gustav IV Wingstrom | 54% | |
Skynavian Sympathizers | ![]() |
Equestrian Socialism Communism |
Lycklig | 4% | |
Council of Nobles | ![]() |
Autocracy Supremacy |
King Ondska I | 15% | |
Council of Nobles | ![]() |
Despotism Non-Aligned |
King Stridande I | 27% |
Staff and Designers
![]() |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
![]() | ||||
---|---|---|---|---|
Name | Trait | Requirement | Effect | Cost |
Captain of Industry |
See description:
"Griffons may complain about my methods, but that's just because they won't get their bits unless they actually do work. Lazy bones have no place here!" |
![]() | ||
Fortification Engineer |
See description:
"Tell me how we can defend our borders without a fort huh? Oh yeah, we can't. So get back to work laying the concrete ya lazy bit-conniving bum!" |
![]() | ||
War Industrialist |
See description:
"Now you see, many people ask me, 'oh how can you get your workers to work so hard!' And the answer is simple, threaten to kidnap their families and your workers don't stop till they drop!" |
![]() | ||
Illusive Gentlebeing |
|
|
![]() |
Military Leaders
![]() |
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Field Marshal | ||||
---|---|---|---|---|
Field Marshal | Traits | Description | Skills | Race |
Prince Stridande |
![]() ![]() ![]() ![]() |
Generals | ||||
---|---|---|---|---|
General | Traits | Description | Skills | Race |
Count Aluvia |
![]() ![]() ![]() ![]() |
|||
Sir Ventrue Hansson |
![]() ![]() ![]() ![]() |
|||
Camarilla Allvar |
![]() ![]() ![]() ![]() |
|||
Daltanye Backström |
![]() ![]() ![]() ![]() |
Admiral | ||||
---|---|---|---|---|
Admiral | Traits | Description | Skills | Race |
Gustav Garrensson |
![]() ![]() ![]() ![]() |
Economy
Laws and Development
Laws and Development | ||
---|---|---|
Conscription Law | Trade Law | Economy Law |
![]()
|
![]()
|
![]()
|
Scientific Development | Society Development | Illiteracy |
![]()
|
![]()
|
![]()
|
Poverty | Race | |
![]()
|
![]()
|
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
---|---|---|---|---|
4 | 3 | 6 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
---|---|---|---|---|---|---|
20 | 0 | 0 | 6 | 32 | 0 | 5 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Strategies and guides
Starting Situation
As a nation proud of its chivalry, Vedina's strength lies in its Knights division. It starts with a decent industry and core population which is somewhat hampered by the Chivalrous Knights national spirit. However it has crippling illiteracy and poverty issues which it will have to fix if it wants to prosper.
Vedina starts with 7 divisions totaling 51K griffonpower, of these 3 are knights that are highly experienced and have a good starting template. The navy starts with 1 heavy cruiser and 3 destroyers.
Threats and Opportunities
Griffonian Republic - Your slightly stronger eastern neighbor. Once it completes the Question of Vedina focus it can either choose to attack Vedina or offer Vedina to join its faction. You will likely ally with them if you take the harmonic path.
Socialist Republic of Skynavia - Once they complete the Our Brothers in Arms focus they will either gain a war goal or try to cause civil war to Vedina, in which cause Vedina has 120 days to defeat Skynavia to stop the civil war.
Griffonian Empire - In the mid-late game, should the Griffonian Empire succeed in defeating the Griffonian Republic, it will likely attempt to attack you. By then you should have had enough time to prepare, but they will be very strong depending on how much of the continent they've annexed.
Gameplay Mechanics
Chivalry Points
As you complete focuses and the Princess completes her quests you will get Chivalry Points which can be spent to improve the Princess's abilities. You will only see these effects if and when she spawns.
Combat will improve her general stats when she spawns. At level 8 she will spawn with 5 in all her stats and at skill level 3.
Statescraft will give the Princess a country leader trait and improve it the higher the statecraft level is.
Statecraft Level | Additional Bonuses |
---|---|
1 | -3% Consumer Goods Factories
+10% Surrender Limit |
2 | +5% Stability |
3 | +5% Resource Gain Efficiency |
4 | +5% Construction Speed
+10% Fuel Gain per Oil |
5 | +0.20 Daily Command Power Gain |
6 | +5% Stability
+1 Starting level of new army leaders |
7 | -10% effect of partisans on us |
8 | -1% Consumer Goods Factories
5% effect of partisans on us +3% Recruitable Population |
The following focuses will give Chivalry Points
- Debutante (not shown on focus)
- A Love Letter
- Matters of Heroism
- First Railway
- Limited Welfare Reforms
- New Naval Approach
In total it is possible to gain a max of 13 Chivalry Points.
The Quests
Once the Princess starts her quest no focuses from other branches can be done. There are 5 focuses which give quests and at least 3 quests must be completed in a chivalrous way or else the nobility will not accept the Princess. The quests are also an opportunity to earn Chivalry Points and traits the Princess can train to. The information below gives the most optimal event outcome for the quests and how to get them. Once the quests are done The Flight Home will give a Chivalry point.
The Princess' Honour
Outcome | Path |
---|---|
Chivalry Point and trickster trait unlock | Lure them into an Ambush
Nah, job done |
Chivalry Point and quest completed | Lure them into an Ambush
Let's solve this properly Never I am the law! |
An Act of Valour
Outcome | Path |
---|---|
Chivalry Point, quest completed, and engineer trait unlock | ...enjoys a quick drink
A dragon eh? The local knights! Let's play this smart. Use it! Excellent. |
Chivalry Point and artillery preference trait unlock | ...enjoys a quick drink.
A dragon eh? A bigger gun is all the assistance she needs. Sounds like a good plan. Don't you die on me now. Anygriff up for pancakes? |
Charity For All
Outcome | Path |
---|---|
2 Chivalry Point, quest completed, -150PP, reduce penalities from poverty national spirit twice, and Princess Skoldsvard the Kind trait unlock | What is the situation?
(You must solve all 3 issues. Can be done in any order) |
Chivalry Point, +50PP and Princess Skoldsvard the Cold trait unlock. | What is the situation?
No. We are trying this new thing called austerity. Yes, perfect. Job done! |
Her duty
Outcome | Path |
---|---|
Chivalry Point and quest completed | Skoldsvard will do her best.
Only fight in defence of the weak. Never break a promise or a vow. Always accept an invite to a challenge. It teaches one to better oneself. |
Patience is Key
Outcome | Path |
---|---|
Chivalry Point and quest completed | Perhaps a good book will teach me?
How about a spellbook? She'll befriend a unicorn . What a nice afternoon. |
Finding Love
Once the Princess has gotten to know the suitors, she must choose one for marriage. Each of the different suitors brings a different national spirit, lesson for which the Princess can learn using Chivalry points, and unlocks a branch in the focus tree.
Suitor | National Spirit | Lesson Unlocked | Focus Tree Branch Unlocked Benefits |
---|---|---|---|
Military Prince | Division Organisation: +5% | Through Planner:
|
Research bonuses for military and 2 military factories. |
Reformer Princess | Production Efficiency Cap: +7% | Lycklig' Teaching
|
Research bonuses for industry, resources, construction speed, and monthly population. |
Authoritarian Prince | War Support: +10%Magic Research Time: +5% | Prince Ondska's Lessons
|
Research bonus for navy, army experience, war support, and 2 military factories. |
The Separatist Menace
Around March 1008 you will get a event informing you of the growing separatist movement led by Duke Fredjanik. You will now get a decision to suppress the separatist movement which will delay the uprising and reduce its size each time it is done. The decision costs 75 PP and can be done again after 30 days. Including the initial event you will get 3 events on how to respond to the growing separatist movement. Generally the harsh responses will delay the uprising the most. When the uprising comes if you have done the suppress separatist decision 4 times then the separatist movement will be successfully stopped and the uprising fails. Otherwise the you will be unsuccessful in suppressing the separatists which will led to Duke Fredjanik rising his forces in rebellion and a loss of 20% stability.
Event | Choice which delays the uprising the most |
---|---|
The Separatist Threat | Executioner! |
Separatists Rooted In Court | Executioner! |
The Separatists Mass | Ready our troops. |
The Red Wedding
The final focus will ultimately decide what path the nation goes depending on your actions before and during the wedding.
If Ondska was not chosen then he will try to convince the Princess to change her mind and pick him. If the Princess resists then during the ceremony, if not enough quests are completed in a chivalrous way then the nobility will rise up in rebellion to cause a civil war and the Non-Aligned path opens up. If enough quests are completed then Ondska will instead attempt a coup and challenge the Princess to a duel. If the Princess chooses the sword then the harmony path opens up, otherwise, if the gun is chosen then the Non-Aligned path opens.
If Ondska was initially chosen then the Princess has one last chance to back out of his plan. Doing so will open the Non-Aligned path.
If the Princess goes with Ondska in the end then they will massacre the nobles at the wedding. The remaining nobles and knights who did not side with the Princess will start a civil war and the Supremacy path will open. If Ondska was not initially chosen as the suitor then the Princess will die, leaving Ondska to lead the nation and cause a lost of 15% stability.
Guides
+ Add it to this article and help other players!
Please note the style guidelines.