Kirian events 7

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Spoilers below, we recommend these are best experienced in game before reading

This is a partial list Flag of Realm of Kiria Realm of Kiria's events (kirin_setup ids 1 - 910, kirin_test ids 1 - 105, and kirin_utility ids 1 - 1192 from /1826643372/events/Kirin Events.txt).

  • kirin_setup events are only used when the player chooses to start the game with Kiria already in a civil war in the game options.
  • kirin_test are debugging events, only triggered by console commands.
  • kirin_utility are primarily hidden events that act as intermediaries between various triggers and their results. This category also includes mercenary contract renewal events for Fickle Current.
Spoilers below, we recommend these are best experienced in game before reading

Kirin setup

kirin_setup.1

Kirian Civil War Setup #1


Was the Path of the Rising Fire allowed into the All-Kiria Plenum for National Revival?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by

On startup


Event button.png
Yes.
  • Hidden effect:
    • Complete national focus KIR reform bureau.png “In the Vermilion Court”
  • The Rising Fire was allowed into the Plenum. (?)
  • Trigger country event “Kirian Civil War Setup #2”
Event button.png
No.
  • Hidden effect:
    • Complete national focus KIR reform bureau.png “In the Vermilion Court”
  • Set country flag KIR_expelled_communists
  • Trigger country event “Kirian Civil War Setup #2”


kirin_setup.2

Kirian Civil War Setup #2


Did Fickle Current form an alliance with Roaring Fire?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #1” option “Yes.”
  • The event “Kirian Civil War Setup #1” option “No.”

Event button.png
Yes.
  • Set country flag KIR_fickle_current_allied_roaring_fire_flag
  • Trigger country event “Kirian Civil War Setup #3”
Event button.png
No.
  • Set country flag KIR_fickle_current_rejected_roaring_fire_flag
  • Trigger country event “Kirian Civil War Setup #3”


kirin_setup.3

Kirian Civil War Setup #3


Was the Banner of the Covered Cage given official recognition for their service?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #2” option “Yes.”
  • The event “Kirian Civil War Setup #2” option “No.”

Event button.png
Yes.
  • Hidden effect:
    • Set country flag KIR_pol_7_available
    • Custom effect tooltip: Available as Political Advisor:
  • Trigger country event “Kirian Civil War Setup #4”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #4”


kirin_setup.4

Kirian Civil War Setup #4


Did Rain Shine come clean about the Sunrise Massacre?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #3” option “Yes.”
  • The event “Kirian Civil War Setup #3” option “No.”

Event button.png
Yes.
  • Set country flag KIR_crisis_event_22_has_fired
  • Trigger country event “Kirian Civil War Setup #5”
Event button.png
No.
  • Set country flag KIR_crisis_event_22_chose_option_b
  • Trigger country event “Kirian Civil War Setup #5”


kirin_setup.5

Kirian Civil War Setup #5


What is the status of Zenith Bloom?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #4” option “Yes.”
  • The event “Kirian Civil War Setup #4” option “No.”

Event button.png
Alive.
  • Trigger country event “Kirian Civil War Setup #6”
Event button.png
Dead.
  • Set country flag KIR_zenith_bloom_is_dead_flag
  • Hidden effect:
    • Flag of Empire of Kiria Empire of Kiria:
      • Retire Zenith Bloom
  • Trigger country event “Kirian Civil War Setup #6”


kirin_setup.6

Kirian Civil War Setup #6


Were the Incendiaries investigated?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #5” option “Alive.”
  • The event “Kirian Civil War Setup #5” option “Dead.”

Event button.png
Yes.
  • Set country flag KIR_has_completed_investigate_incendiaries_decision
  • Trigger country event “Kirian Civil War Setup #7”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #7”


kirin_setup.7

Kirian Civil War Setup #7


Were the Hyacinth Accords extended?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #6” option “Yes.”
  • The event “Kirian Civil War Setup #6” option “No.”

Event button.png
Yes.
  • Hidden effect:
    • Gets the National Spirit Equestrian treaty.png “The Hyacinth Accord”
The Hyacinth Accord icon
The Hyacinth Accord
  • Same ideology monthly opinion: +10%
  • Acceptance of Harmonist Diplomacy: +20
  • Daily Harmony Support: +0.1
  • Custom modifier tooltip: Offmap Civilian Factories: +5
  • (Flag of Equestria Equestria)Target country trade cost: −25%
    • Remove the National Spirit Equestrian treaty.png “The Hyacinth Accord”
    • Add 5 off map Civilian factory Civilian Factory
  • Trigger country event “Kirian Civil War Setup #8”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #8”


kirin_setup.8

Kirian Civil War Setup #8


Did the Kirian Army grow in size?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #7” option “Yes.”
  • The event “Kirian Civil War Setup #7” option “No.”

Event button.png
By 15 divisions.
  • Hidden effect:
    • [Scope]Vermilion Basin (1059):
      • Create the previously mentioned country unit based on the Kirin Banner template
  • Trigger country event “Kirian Civil War Setup #9”
Event button.png
By 10 divisions.
  • Hidden effect:
    • [Scope]Vermilion Basin (1059):
      • Create the previously mentioned country unit based on the Kirin Banner template
  • Trigger country event “Kirian Civil War Setup #9”
Event button.png
By 5 divisions.
  • Hidden effect:
    • [Scope]Vermilion Basin (1059):
      • Create the previously mentioned country unit based on the Kirin Banner template
  • Trigger country event “Kirian Civil War Setup #9”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #9”


kirin_setup.9

Kirian Civil War Setup #9


Where did Kiria industrialise?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #8” option “By 15 divisions.”
  • The event “Kirian Civil War Setup #8” option “By 10 divisions.”
  • The event “Kirian Civil War Setup #8” option “By 5 divisions.”
  • The event “Kirian Civil War Setup #8” option “No.”

Event button.png
North Kiria.
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • At least one of the following is true:
          • Is state Fragrance Inlet (1071)
          • Is state Prosperous Dell (1087)
          • Is state Comely Cape (1088)
      • Add 1 Building slot building slot
      • Add 1 Civilian factory Civilian Factory
  • Trigger country event “Kirian Civil War Setup #10”
Event button.png
Central Kiria.
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • At least one of the following is true:
          • Is state Vermilion Basin (1059)
          • Is state Trypan Interfluve (1064)
          • Is state Peace-and-Plenty (1069)
      • Add 1 Building slot building slot
      • Add 1 Civilian factory Civilian Factory
  • Trigger country event “Kirian Civil War Setup #10”
Event button.png
Western Kiria.
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • At least one of the following is true:
          • Is state Auspicious Clouds (1081)
          • Is state Jade Expanse (1080)
          • Is state Azure Hollow (1082)
      • Add 1 Building slot building slot
      • Add 1 Civilian factory Civilian Factory
  • Trigger country event “Kirian Civil War Setup #10”
Event button.png
Nowhere.
  • Trigger country event “Kirian Civil War Setup #10”


kirin_setup.10

Kirian Civil War Setup #11


Was the national focus "The Experimental Armored Corps" completed?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #10” option “Yes.”
  • The event “Kirian Civil War Setup #10” option “No.”

Event button.png
Yes.
  • Hidden effect:
    • Complete national focus KIR tanker.png “The Experimental Armored Corps”
  • Trigger country event “Kirian Civil War Setup #12”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #12”


kirin_setup.11

Kirian Civil War Setup #12


Were the Frontier and/or Seafarer Banners recruited into the Kirian Army?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #11” option “Yes.”
  • The event “Kirian Civil War Setup #11” option “No.”

Event button.png
Both the Frontier and Seafarer Banners were recruited.
  • Hidden effect:
    • load_oob = KIR_frontier
    • Set country flag KIR_crisis_19_a_flag
    • load_oob = KIR_seafarers
    • Set country flag KIR_Seafarer_Banner_Setup_Flag
  • Trigger country event “Kirian Civil War Setup #13”
Event button.png
Only the Frontier Banners were recruited.
  • Hidden effect:
    • load_oob = KIR_frontier
    • Set country flag KIR_crisis_19_a_flag
  • Trigger country event “Kirian Civil War Setup #13”
Event button.png
Only the Seafarer Banners were recruited.
  • Hidden effect:
    • load_oob = KIR_seafarers
    • Set country flag KIR_Seafarer_Banner_Setup_Flag
  • Trigger country event “Kirian Civil War Setup #13”
Event button.png
Neither were recruited.
  • Trigger country event “Kirian Civil War Setup #13”


kirin_setup.12

Kirian Civil War Setup #13


Was the Fragrant Flotilla recovered?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #12” option “Both the Frontier and Seafarer Banners were recruited.”
  • The event “Kirian Civil War Setup #12” option “Only the Frontier Banners were recruited.”
  • The event “Kirian Civil War Setup #12” option “Only the Seafarer Banners were recruited.”
  • The event “Kirian Civil War Setup #12” option “Neither were recruited.”

Event button.png
Yes.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: Pre-Dreadnought Ships
      • Create a Macawian-Style Battleship Hull variant called “Fragrant Class”
      • load_oob = "KIR_pre_dreadnaughts"
    • Else:
      • Add technology: pre_dreadnoughts_nomtg
      • load_oob = "KIR_pre_dreadnaughts_legacy"
  • Trigger country event “Kirian Civil War Setup #14”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #14”


kirin_setup.13

Kirian Civil War Setup #14


How powerful is the National Association of Kirin Patriots?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #13” option “Yes.”
  • The event “Kirian Civil War Setup #13” option “No.”

Event button.png
Very powerful.
  • Hidden effect:
    • set_political_party
      • ideology = fascism
      • popularity = 35
  • If:
    • Limited to:
      • The Rising Fire was allowed into the Plenum. (?)
    • Hidden effect:
      • Unlocked Autumn Blaze (?)
      • Unlocked Winter Frost (?)
      • The 3½ Year Plan is in progress. (?)
      • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
      • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
      • Enable editing of all templates of this country and training or disbanding units belonging to them.
      • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
    • Trigger country event “From Silence to Cacophony”
  • Else, if:
    • Limited to:
      • Country flag KIR_expelled_communists is set
    • Trigger country event “Kirian Civil War Setup #15”
Event button.png
Quite powerful.
  • Hidden effect:
    • set_political_party
      • ideology = fascism
      • popularity = 30
  • If:
    • Limited to:
      • The Rising Fire was allowed into the Plenum. (?)
    • Hidden effect:
      • Unlocked Autumn Blaze (?)
      • Unlocked Winter Frost (?)
      • The 3½ Year Plan is in progress. (?)
      • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
      • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
      • Enable editing of all templates of this country and training or disbanding units belonging to them.
      • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
    • Trigger country event “From Silence to Cacophony”
  • Else, if:
    • Limited to:
      • Country flag KIR_expelled_communists is set
    • Trigger country event “Kirian Civil War Setup #15”
Event button.png
Somewhat powerful.
  • Hidden effect:
    • set_political_party
      • ideology = fascism
      • popularity = 25
  • If:
    • Limited to:
      • The Rising Fire was allowed into the Plenum. (?)
    • Hidden effect:
      • Unlocked Autumn Blaze (?)
      • Unlocked Winter Frost (?)
      • The 3½ Year Plan is in progress. (?)
      • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
      • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
      • Enable editing of all templates of this country and training or disbanding units belonging to them.
      • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
    • Trigger country event “From Silence to Cacophony”
  • Else, if:
    • Limited to:
      • Country flag KIR_expelled_communists is set
    • Trigger country event “Kirian Civil War Setup #15”
Event button.png
Not powerful.
  • If:
    • Limited to:
      • The Rising Fire was allowed into the Plenum. (?)
    • Hidden effect:
      • Unlocked Autumn Blaze (?)
      • Unlocked Winter Frost (?)
      • The 3½ Year Plan is in progress. (?)
      • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
      • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
      • Enable editing of all templates of this country and training or disbanding units belonging to them.
      • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
    • Trigger country event “From Silence to Cacophony”
  • Else, if:
    • Limited to:
      • Country flag KIR_expelled_communists is set
    • Trigger country event “Kirian Civil War Setup #15”


kirin_setup.14

Kirian Civil War Setup #15


How powerful is the Path of the Rising Fire?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #14” option “Very powerful.”
  • The event “Kirian Civil War Setup #14” option “Quite powerful.”
  • The event “Kirian Civil War Setup #14” option “Somewhat powerful.”
  • The event “Kirian Civil War Setup #14” option “Not powerful.”

Event button.png
Very powerful.
  • Hidden effect:
    • set_political_party
      • ideology = communism
      • popularity = 35
  • Hidden effect:
    • Unlocked Autumn Blaze (?)
    • Unlocked Winter Frost (?)
    • The 3½ Year Plan is in progress. (?)
    • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
    • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
    • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
  • Trigger country event “From Silence to Cacophony”
Event button.png
Quite powerful.
  • Hidden effect:
    • set_political_party
      • ideology = communism
      • popularity = 30
  • Hidden effect:
    • Unlocked Autumn Blaze (?)
    • Unlocked Winter Frost (?)
    • The 3½ Year Plan is in progress. (?)
    • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
    • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
    • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
  • Trigger country event “From Silence to Cacophony”
Event button.png
Somewhat powerful.
  • Hidden effect:
    • set_political_party
      • ideology = communism
      • popularity = 25
  • Hidden effect:
    • Unlocked Autumn Blaze (?)
    • Unlocked Winter Frost (?)
    • The 3½ Year Plan is in progress. (?)
    • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
    • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
    • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
  • Trigger country event “From Silence to Cacophony”
Event button.png
Not powerful.
  • Hidden effect:
    • Unlocked Autumn Blaze (?)
    • Unlocked Winter Frost (?)
    • The 3½ Year Plan is in progress. (?)
    • Complete national focus KIR kirin head unique.png “Welcome the Delegates”
    • Complete national focus KIR kirin leaping unique.png “Dispatch the Envoys”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
    • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER
  • Trigger country event “From Silence to Cacophony”


kirin_setup.910

Kirian Civil War Setup #10


Was the national focus "Recommission the Rhapsody Arsenal" completed?


 
This event happens only once during a campaign.
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event “Kirian Civil War Setup #9” option “North Kiria.”
  • The event “Kirian Civil War Setup #9” option “Central Kiria.”
  • The event “Kirian Civil War Setup #9” option “Western Kiria.”
  • The event “Kirian Civil War Setup #9” option “Nowhere.”

Event button.png
Yes.
  • Hidden effect:
    • Complete national focus KIR bunker.png “Recommission the Rhapsody Arsenal”
  • Trigger country event “Kirian Civil War Setup #11”
Event button.png
No.
  • Trigger country event “Kirian Civil War Setup #11”

Kirin test

id 1 - 10

kirin_test.1

(Hidden) [?KIR_6_entries_var]



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Immediate effects
  • Set temporary variable KIR_6_entries_var to the value of KIR.KIR_protag_6_entries^num

Event button.png
(Dummy option for hidden event)
  • [SCOPE]Every neighbouring country:
    • add_to_array
      • array = CFR.CFR_infiltrated_countries_array
      • value = THIS


kirin_test.2

kirin_test.2



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • Unlocked All-Kiria Collegium (?)
  • Unlocked Massicot War School (?)
  • Unlocked Armor Bureau (?)
  • Unlocked Taurus Concerns (?)
  • Unlocked Rhapsody Arsenal (?)
  • Unlocked Motor Bureau (?)
  • Unlocked Sycee Trading House (?)
  • Unlocked All-Kiria Artificers' Guild (?)
  • Unlocked Crane Heavy Industries (?)
  • Unlocked Wingluck Consortium (?)
  • Unlocked Dreamboat International (?)
  • Unlocked Scarlet Sails Shipping (?)
  • Unlocked Aureolin Monastery (?)
  • Unlocked Ordnance Bureau (?)
  • Unlocked Lucent Shine (?)
  • Unlocked Kiria Circuit Board Fabrication Company (?)
  • Unlocked Kaolin National (?)


kirin_test.3

kirin_test.3



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • Clear country flag KIR_national_focus_title_1_flag
  • Set country flag KIR_national_focus_title_3_flag
  • Changes the national focus tree to KIR_middle_late_game
  • Refresh the focus tree restarting the checks in allow_branch


kirin_test.4

kirin_test.4



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)

(Nothing)


kirin_test.5

kirin_test.5



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • Create “Militiakirin Brigade” division template
  • Set variable KIR_FAIL_STATE_DEATH_TOLL to 900000
  • Divide variable KIR_FAIL_STATE_DEATH_TOLL by the value of KIR.num_controlled_states
  • Set variable KIR_FAIL_STATE_DEATH_TOLL_NEGATIVE to 0
  • Decrease variable KIR_FAIL_STATE_DEATH_TOLL_NEGATIVE by the value of KIR_FAIL_STATE_DEATH_TOLL
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every controlled state:
    • Gain or Lose Ponypower KIR.KIR_FAIL_STATE_DEATH_TOLL_NEGATIVE Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • create_dynamic_country
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Save as event target named KIR_roaring_fire_breakaway
    • Set country flag KIR_roaring_fire_breakaway_flag
    • Becomes owner and controller of Auburn Isle (1065)
    • Change capital to Auburn Isle (1065)
    • [SCOPE]Every state:
    • [Scope]Auburn Isle (1065):
      • event target KIR_roaring_fire_breakaway gains a core on this state
      • Add 1 Building slot building slot
      • Add 1 Naval dockyard Naval Dockyard
    • Set the ruling party to Supremacy Supremacist
    • Party Popularities will change:
      • Harmony Harmonic: 0%
      • Neutrality Non-Aligned: 0%
      • Supremacy Supremacist: 100%
      • Communism Communist: 0%
    • Add technology: Primitive Weapons
    • Add technology: Muzzle-loaders
    • Add technology: Pre-Industrial Artillery
    • Add technology: Kirin Race
    • Add technology: Kirin Vanguards
    • Add technology: Guerrilla Tactics
    • Add technology: Hit & Run
    • Add technology: Kirin Valiants
    • Add technology: Professionalized Training
    • Add technology: Dare To Die
    • Add technology: Rudimentary Telekinesis
    • Add technology: Our Scaly Armour
    • Add technology: Perseverance Under Fire
    • Add technology: Shattered Jewel Doctrine
    • Add technology: The Kirin Condition
    • Add technology: Twice As Bright
    • Add technology: Society Of Passion
    • Add technology: Blaze Of Glory
    • Add technology: Support Equipment
    • Set the Supremacy Supremacist party name to (Pirates of Nacre) Pirates of Nacre
    • Set the Neutrality Non-Aligned party name to (Remnants) Remnants
    • Set the Harmony Harmonic party name to (Remnants) Remnants
    • Set the Communism Communist party name to (Remnants) Remnants
    • Flag of Realm of Kiria Realm of Kiria:
      • Roaring Fire:
        • Set nationality to PREV.PREV
    • Roaring Fire becomes the leader for the Supremacist party.
      • Pirate Queen
        • Political Power Gain: −20%
        • Naval Detection: +10%
        • Naval Experience Gain: +0.15
        • Ship Recovery Rate: +10%
        • Naval max range factor: +15%
        • Convoy Raiding Efficiency: +15%
        • Fleet Coordination: +10%
    • Gets the National Spirit File:KIR skull icon.png “Pirate Thalassocracy”
Pirate Thalassocracy icon
Pirate Thalassocracy
  • Naval Speed: +50%
  • Naval Experience Gain: +25%
  • Ship Recovery Rate: +50%
  • Amphibious Invasion Speed: +50%
  • Division Defense on core territory: +25%
  • Convoy Raiding Efficiency: +50%
  • Resources to Market: −50%
  • Trade deal opinion factor: −25%
  • Extra Marine Supply Grace: +240
  • Naval Damage: +25%
  • Naval mines avoidance: +50%
  • Visibility: −50%
  • Attrition: −50%
    • Gets the Scientific Development Idea poor science base book.png “Poor Science Base”
    • Gets the Economy Law Idea outlaw economy.png “Criminal Economy”
    • Gets the Trade Law Idea generic free trade.png “Free Trade”
    • Gets the Illiteracy Idea lack of scientists 2.png “Broad Illiteracy”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Poverty Idea poverty.png “High Poverty”
    • Gets the Race Kirin race.png “Kirin Race”
    • Add technology: The Kirin Condition
    • Add technology: Kirin Race
    • Gets the Society Development Idea pre industrial society.png “Industrialising Society”
    • Changes the national focus tree to blank_focus_tree
    • Set cosmetic tag to KIR_pirate
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Hidden effect:
        • Create a Modernised Coastal Submarine Hull variant called “O Type”
        • load_oob = "KIS_submarine"
    • Else:
      • Hidden effect:
        • load_oob = "KIS_submarine_legacy"
    • Create “Pirate Band” division template
    • [Scope]Auburn Isle (1065):
      • Create the previously mentioned country unit based on the Pirate Band template
      • Create the previously mentioned country unit based on the Pirate Band template
    • Set the rules:
      • No Can Create Factions
      • No Can boost popularity of other ideologies
      • No Can join factions
      • No Can send volunteer forces
      • Yes Can use suicide pilots
      • No Can puppet a country
      • No Lowers World Tension with Guarantees
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Save as event target named KIR_NDF
    • Popular Defence Front (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Vermilion Basin (1059)
    • Becomes owner and controller of Trypan Interfluve (1064)
    • Becomes owner and controller of Maretime Range (1062)
    • Becomes owner and controller of Pearl Peninsula (833)
    • Change capital to Vermilion Basin (1059)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_NDF
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Fern Flare:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Non-Aligned party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Save as event target named KIR_NSA
    • New Standard Army (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Gossamer Woods (1074)
    • Becomes owner and controller of Fecundity Wetlands (1076)
    • Change capital to Gossamer Woods (1074)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_NSA
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Firethorn:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Non-Aligned party.
    • set_country_leader_portrait
      • ideology = neutrality
      • portrait = "GFX_portrait_KIR_firethorn_new_uniform"
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Save as event target named KIR_RHP
    • Procurate of Rhapsody (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Providence Demesne (1060)
    • Becomes owner and controller of Viridian Coast (1061)
    • Change capital to Providence Demesne (1060)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_RHP
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Winter Frost:
        • Set nationality to PREV.PREV
    • Winter Frost becomes the leader for the Non-Aligned party.
      • Traditionalist Mystic
        • Ideology drift defense: +5%
        • Stability: +5%
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Save as event target named KIR_NWL
    • Maritime League (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Peaks of Peril (1067)
    • Becomes owner and controller of Hiemal Hills (1078)
    • Becomes owner and controller of Cinereous Strath (1079)
    • Becomes owner and controller of Onyx Dale (816)
    • Change capital to Cinereous Strath (1079)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_NWL
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Ember Wane:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Non-Aligned party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Save as event target named KIR_NRM
    • Northern Restoration Movement (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Prosperous Dell (1087)
    • Becomes owner and controller of Comely Cape (1088)
    • Change capital to Comely Cape (1088)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_NRM
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Cypress Snow:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Non-Aligned party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Set variable KIS_continuous_research_foci_cost to 750
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Save as event target named KIR_PBA
    • Set country flag KIR_PBA
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Sunshine Headlands (1063)
    • Becomes owner and controller of Clement Doab (1075)
    • Change capital to Sunshine Headlands (1063)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_PBA
    • Set the ruling party to Supremacy Supremacist
    • Gain 3 000% Supremacy Supremacist party popularity
    • Flag of Empire of Kiria Empire of Kiria:
      • Zenith Bloom:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Supremacist party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Set variable KIS_continuous_research_foci_cost to 750
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Save as event target named KIR_RNA
    • Set country flag KIR_RNA
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Radiant Vale (817)
    • Change capital to Radiant Vale (817)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_RNA
    • Set the ruling party to Neutrality Non-Aligned
    • Gain 3 000% Neutrality Non-Aligned party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Bracken Ray:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Non-Aligned party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Set variable KIS_continuous_research_foci_cost to 750
    • Flag of Realm of Kiria Realm of Kiria:
      • transfer_navy
        • target = PREV
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Save as event target named KIR_PGK
    • Kirian Provisional Government (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Auspicious Clouds (1081)
    • Becomes owner and controller of Noctilucent Forest (1077)
    • Change capital to Auspicious Clouds (1081)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_PGK
    • Set the ruling party to Supremacy Supremacist
    • Gain 3 000% Supremacy Supremacist party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Fickle Current:
        • Set nationality to PREV.PREV
    • Fickle Current becomes the leader for the Supremacist party.
      • Nationalist-Bourgeois Modernizer
        • Construction Speed: +10%
        • Efficiency cap texticon.png Production Efficiency Cap: +10%
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Set variable KIS_continuous_research_foci_cost to 750
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Save as event target named KIR_UKP
    • Peasant Union (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Propitious Marches (926)
    • Becomes owner and controller of Jade Expanse (1080)
    • Becomes owner and controller of Azure Hollow (1082)
    • Change capital to Jade Expanse (1080)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_UKP
    • Set the ruling party to Communism Communist
    • Gain 3 000% Communism Communist party popularity
    • Flag of Republic of Kiria Republic of Kiria:
      • Dayspring Rose:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Communist party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Save as event target named KIR_VER
    • Heavenly Mandate of Verdant (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Cerulean Lowlands (1073)
    • Change capital to Cerulean Lowlands (1073)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_VER
    • Set the ruling party to Communism Communist
    • Gain 3 000% Communism Communist party popularity
    • Flag of Realm of Kiria Realm of Kiria:
      • Rising Sun:
        • Set nationality to PREV.PREV
    • Rising Sun becomes the leader for the Communist party.
      • Spiritual Communalist
        • Surrender Limit: +10%
        • War Support: +5%
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Save as event target named KIR_PAT
    • Lower Providence Route Army (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Apricot Glen (1066)
    • Becomes owner and controller of Vespertine Valley (1068)
    • Becomes owner and controller of Vernal Glade (1070)
    • Change capital to Vernal Glade (1070)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_PAT
    • Set the ruling party to Communism Communist
    • Gain 3 000% Communism Communist party popularity
    • Flag of Republic of Kiria Republic of Kiria:
      • Ember Glow:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Communist party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Save as event target named KIR_SGM
    • Central Kiria Revolutionary Headquarters (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Peace-and-Plenty (1069)
    • Change capital to Peace-and-Plenty (1069)
    • [SCOPE]Every state:
    • [SCOPE]Every state:
    • Set cosmetic tag to KIR_SGM
    • Set the ruling party to Communism Communist
    • Gain 3 000% Communism Communist party popularity
    • Flag of Republic of Kiria Republic of Kiria:
      • Kindling Flash:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Communist party.
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • create_dynamic_country
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Save as event target named KIS_FRV_flag_target
    • Set country flag KIS_FRV_flag
    • Flag of Realm of Kiria Realm of Kiria:
      • [SCOPE]Previously mentioned country
        • Scripted Effect: transfer_technology=yes
    • Becomes owner and controller of Fragrance Inlet (1071)
    • [SCOPE]Every state:
      • Limited to:
        • Is a core state of the previously mentioned country
        • None of:
          • Is state Fragrance Inlet (1071)
      • Remove the core of the previously mentioned country
    • [Scope]Fragrance Inlet (1071):
      • the previously mentioned country gains a core on this state
      • Gain Ponypower 10 710 Ponypower
      • teleport_armies
        • Limited to:
          • None of:
            • Original country is the previously mentioned country
    • Set the ruling party to Communism Communist
    • Gain 3 000% Communism Communist party popularity
    • Set cosmetic tag to FRV_revolt
    • Flag of Empire of Kiria Empire of Kiria:
      • Revolutionary Council:
        • Set nationality to PREV.PREV
    • Becomes the leader for the Communist party.
    • Set the Supremacy Supremacist party name to (NCNU) Northern Civic-National Union
    • Set the Neutrality Non-Aligned party name to (UCF) Urban Contumacy Federation
    • Set the Harmony Harmonic party name to (Provisional Assembly) Provisional Assembly of Fragrance
    • Set the Communism Communist party name to (CCC) Confederation of Citizen Committees
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Militiakirin Brigade template
    • Changes the national focus tree to blank_focus_tree
    • reserve_dynamic_country = yes
    • Set variable KIS_continuous_research_foci_cost to 750
    • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • File:NDF.png NDF:
    • Create faction called “Realm Defence Coalition”
    • Add File:NSA.png NSA to the current scope's faction
    • Add File:NWL.png NWL to the current scope's faction
    • Add File:RHP.png RHP to the current scope's faction
  • File:PGK.png PGK:
    • Create faction called “Patriotic Revolutionary Alliance”
    • Add File:RNA.png RNA to the current scope's faction
    • Add File:NRM.png NRM to the current scope's faction
    • Add File:PBA.png PBA to the current scope's faction
  • File:VER.png VER:
    • Create faction called “Union for Kirin Liberation”
    • Add File:PAT.png PAT to the current scope's faction
    • Add File:UKP.png UKP to the current scope's faction
    • Declares a Topple Government war against File:NDF.png NDF
    • Declares a Topple Government war against File:NSA.png NSA
    • Declares a Topple Government war against File:NWL.png NWL
    • Declares a Topple Government war against File:RHP.png RHP
    • Declares a Topple Government war against File:NRM.png NRM
    • Declares a Topple Government war against File:PGK.png PGK
    • Declares a Topple Government war against File:PBA.png PBA
    • Declares a Topple Government war against File:RNA.png RNA
    • Declares a Topple Government war against File:FRV.png FRV
    • Declares a Topple Government war against File:SGM.png SGM
  • File:PGK.png PGK:
  • File:NDF.png NDF:
  • File:NWL.png NWL:
  • File:NSA.png NSA:
  • File:PBA.png PBA:
  • File:RHP.png RHP:
  • File:NRM.png NRM:
  • If:
    • Limited to:
    • create_dynamic_country
      • Original country is Flag of Equestria Equestria
      • Save as event target named KIR_EQS
      • Hyacinth Safety Zone (?)
      • Flag of Equestria Equestria:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
      • Becomes owner and controller of Pearl Peninsula (833)
      • Change capital to Pearl Peninsula (833)
      • [SCOPE]Every state:
      • [Scope]Pearl Peninsula (833):
      • Set cosmetic tag to KIR_EQS
      • Set the ruling party to Harmony Harmonic
      • Gain 3 000% Harmony Harmonic party popularity
      • Set the Harmony Harmonic party name to (Red Horseshoes) International Committee of the Red Horseshoes
      • Flag of Equestria Equestria:
        • Grants guarantee of independence for the previously mentioned country
      • [SCOPE]Every country in the world:
        • Limited to:
        • Enters a Non-aggression pact Non-aggression pact with the previously mentioned country
      • Flag of Realm of Kiria Realm of Kiria:
        • Noblesse Oblige:
          • Set nationality to PREV.PREV
      • Becomes the leader for the Harmonic party.
      • [SCOPE]Capital state:
        • Create the previously mentioned country unit based on the Militiakirin Brigade template
      • Gets the National Spirit File:KIR skull icon.png “Massive Refugee Crisis”
Massive Refugee Crisis icon
Massive Refugee Crisis
  • Monthly Population: +800%
  • Stability: −20%
      • Changes the national focus tree to blank_focus_tree
      • reserve_dynamic_country = yes
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
  • Else, if:
    • Limited to:
      • Flag of Equestria Equestria:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
    • File:KRF.png KRF:
      • Becomes owner and controller of Pearl Peninsula (833)
    • [Scope]Pearl Peninsula (833):
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Gets the National Spirit File:KIR nirik state.png “The Warring States Era”
The Warring States Era icon
The Warring States Era
  • Division Speed: −10%
  • Division Attack: −15%
  • Division Defense on core territory: +10%
  • Recruitable Population: 5%
  • Training time: −15%
  • Experienced soldier losses: +20%
  • Surrender Limit: +5%
    • 2 500 units of Pre-Gunpowder Equipment is added to the national Stockpile


kirin_test.6

kirin_test.6



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • [SCOPE]Every scope in the array ROOT.controlled_states:
    • randomize_temp_variable
      • var = FlagCoreVarRandom
      • distribution = uniform
      • min = 1
      • max = 6
    • Round temporary variable FlagCoreVarRandom
    • Set variable FlagCoreVar to the value of FlagCoreVarRandom
    • randomize_temp_variable
      • var = FlagBorderVarRandom
      • distribution = uniform
      • min = 1
      • max = 10
    • Round temporary variable FlagBorderVarRandom
    • Set variable FlagBorderVar to the value of FlagBorderVarRandom


kirin_test.7

kirin_test.7



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • [Scope]Comely Cape (1088):
  • [Scope]Prosperous Dell (1087):
  • [Scope]Providence Demesne (1060):
  • [Scope]Viridian Coast (1061):


kirin_test.8

kirin_test.8



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)

(Nothing)


kirin_test.9

kirin_test.9



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)

(Nothing)


kirin_test.10

kirin_test.10



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)

id 100 - 105

kirin_test.100

kirin_test.100



 
Trigger conditions
  • Is player-controlled
Is triggered only by

(Triggers in event)


Event button.png
(Dummy option for hidden event)
  • Scripted Effect: KIR_PSOL_alerticon_clear_all=yes
  • Trigger country event “kirin_test.101”


kirin_test.101

kirin_test.101



 
Trigger conditions
  • Is player-controlled
Is triggered only by
  • The event kirin_test.100 option “(Un-named option)”
  • When scripted effect “KIR_STATE_PALACE_CALL_ALERT” is activated

Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Any controlled state:
          • Is a core state of Flag of Realm of Kiria Realm of Kiria
          • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
          • None of:
            • State flag KIR_STATE_HAS_H1_PALACE is set
            • State flag KIR_STATE_HAS_H2_PALACE is set
            • State flag KIR_STATE_HAS_H3_PALACE is set
            • State flag KIR_STATE_HAS_N1_PALACE is set
            • State flag KIR_STATE_HAS_N2_PALACE is set
            • State flag KIR_STATE_HAS_N3_PALACE is set
            • State flag KIR_STATE_HAS_N4_PALACE is set
            • State flag KIR_STATE_HAS_N5_PALACE is set
            • State flag KIR_STATE_HAS_C1_PALACE is set
            • State flag KIR_STATE_HAS_C2_PALACE is set
            • State flag KIR_STATE_HAS_C3_PALACE is set
          • If:
            • Limited to:
              • Flag of Realm of Kiria Realm of Kiria:
                • Country flag KIR_national_focus_title_2_flag is set
                • None of:
                  • Country flag KIR_north_kiria_enfranchised_flag is set
            • None of:
              • Is state Providence Demesne (1060)
              • Is state Viridian Coast (1061)
              • Is state Apricot Glen (1066)
              • Is state Vernal Glade (1070)
              • Is state Fragrance Inlet (1071)
              • Is state Prosperous Dell (1087)
              • Is state Comely Cape (1088)
    • Scripted Effect: KIR_STATE_PALACE_NO_DIET_UPDATE=yes
  • Trigger country event “kirin_test.102”


kirin_test.102

kirin_test.102



 
Trigger conditions
  • Is player-controlled
Is triggered only by

The event kirin_test.101 option “(Un-named option)”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Any controlled state:
          • Is a core state of Flag of Realm of Kiria Realm of Kiria
          • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
          • Value of variable KIR_STATE_SGUI_PALACE_TERM_TIMER is less than 1
          • At least one of the following is true:
            • State flag KIR_STATE_HAS_H1_PALACE is set
            • State flag KIR_STATE_HAS_H2_PALACE is set
            • State flag KIR_STATE_HAS_H3_PALACE is set
            • State flag KIR_STATE_HAS_N1_PALACE is set
            • State flag KIR_STATE_HAS_N2_PALACE is set
            • State flag KIR_STATE_HAS_N3_PALACE is set
            • State flag KIR_STATE_HAS_N4_PALACE is set
            • State flag KIR_STATE_HAS_N5_PALACE is set
            • State flag KIR_STATE_HAS_C1_PALACE is set
            • State flag KIR_STATE_HAS_C2_PALACE is set
            • State flag KIR_STATE_HAS_C3_PALACE is set
    • Scripted Effect: KIR_STATE_PALACE_REPLACE_DIET_UPDATE=yes
  • Trigger country event “kirin_test.103”


kirin_test.103

kirin_test.103



 
Trigger conditions
  • Is player-controlled
Is triggered only by

The event kirin_test.102 option “(Un-named option)”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Any controlled state:
          • Has the dynamic modifier “Suspended Provincial Diet”
    • Scripted Effect: KIR_STATE_PALACE_RIOTS_UPDATE=yes
  • Trigger country event “kirin_test.104”


kirin_test.104

kirin_test.104



 
Trigger conditions
  • Is player-controlled
Is triggered only by

The event kirin_test.103 option “(Un-named option)”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Any controlled state:
          • Is a core state of Flag of Realm of Kiria Realm of Kiria
          • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
          • State flag KIR_STATE_HAS_YAMEN is set
          • None of:
            • State flag KIR_STATE_HAS_H1_YAMEN is set
            • State flag KIR_STATE_HAS_H2_YAMEN is set
            • State flag KIR_STATE_HAS_H3_YAMEN is set
            • State flag KIR_STATE_HAS_N1_YAMEN is set
            • State flag KIR_STATE_HAS_N2_YAMEN is set
            • State flag KIR_STATE_HAS_N3_YAMEN is set
            • State flag KIR_STATE_HAS_N4_YAMEN is set
            • State flag KIR_STATE_HAS_N5_YAMEN is set
            • State flag KIR_STATE_HAS_C1_YAMEN is set
            • State flag KIR_STATE_HAS_C2_YAMEN is set
            • State flag KIR_STATE_HAS_C3_YAMEN is set
    • Scripted Effect: KIR_STATE_PALACE_NO_MAYORALTY_UPDATE=yes
  • Trigger country event “kirin_test.105”


kirin_test.105

kirin_test.105



 
Trigger conditions
  • Is player-controlled
Is triggered only by

The event kirin_test.104 option “(Un-named option)”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Any controlled state:
          • Is a core state of Flag of Realm of Kiria Realm of Kiria
          • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
          • State flag KIR_STATE_HAS_YAMEN is set
          • Value of variable KIR_STATE_SGUI_PALACE_TERM_TIMER is less than 1
          • At least one of the following is true:
            • State flag KIR_STATE_HAS_H1_YAMEN is set
            • State flag KIR_STATE_HAS_H2_YAMEN is set
            • State flag KIR_STATE_HAS_H3_YAMEN is set
            • State flag KIR_STATE_HAS_N1_YAMEN is set
            • State flag KIR_STATE_HAS_N2_YAMEN is set
            • State flag KIR_STATE_HAS_N3_YAMEN is set
            • State flag KIR_STATE_HAS_N4_YAMEN is set
            • State flag KIR_STATE_HAS_N5_YAMEN is set
            • State flag KIR_STATE_HAS_C1_YAMEN is set
            • State flag KIR_STATE_HAS_C2_YAMEN is set
            • State flag KIR_STATE_HAS_C3_YAMEN is set
    • Scripted Effect: KIR_STATE_PALACE_REPLACE_MAYORALTY_UPDATE=yes

Kirin utility

id 1 - 10

kirin_utility.1

kirin_utility.1



 
Trigger conditions
  • None
Is triggered only by
  • The event kirin_utility.9 option “(Un-named option)”
  • Finishing the decision “Invest in Military Industry”

Event button.png
(Dummy option for hidden event)
  • Add 1 off map Military factory Military Factory
  • Decrease variable KIS_treasury_mil_factory_investment_var by 1
  • Add −1 off map Military factory Military Factory


kirin_utility.2

kirin_utility.2



 
Trigger conditions
  • None
Is triggered only by
  • The event kirin_utility.9 option “(Un-named option)”
  • Finishing the decision “Invest in Civilian Industry”

Event button.png
(Dummy option for hidden event)
  • Add 1 off map Civilian factory Civilian Factory
  • Decrease variable KIS_treasury_civ_factory_investment_var by 1
  • Add −1 off map Civilian factory Civilian Factory


kirin_utility.3

kirin_utility.3



 
Trigger conditions
  • None
Is triggered only by
  • The event kirin_utility.9 option “(Un-named option)”
  • Finishing the decision “Invest in Naval Industry”

Event button.png
(Dummy option for hidden event)
  • Add 1 off map Naval dockyard Naval Dockyard
  • Decrease variable KIS_treasury_nav_dockyard_investment_var by 1
  • Add −1 off map Naval dockyard Naval Dockyard


kirin_utility.4

kirin_utility.4



 
Trigger conditions
  • None
Is triggered only by

The event “Investing Capital” option “Dr. Bloom is right; we need to invest in foreign markets.”


Event button.png
(Dummy option for hidden event)
  • Increase variable TreasuryWealth by 15 000


kirin_utility.5

kirin_utility.5



 
Trigger conditions
  • None
Is triggered only by

Completing the national focus KIR embrace.png “Aid from the Diaspora”


Event button.png
(Dummy option for hidden event)
  • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_one=yes
  • Decrease variable KIS_treasury_civ_factory_investment_var by 1
  • Decrease variable KIS_treasury_nav_dockyard_investment_var by 1
  • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_two=yes


kirin_utility.6

kirin_utility.6



 
Trigger conditions
  • None
Is triggered only by
  • The event “Picking Your Friends” option “Generous terms from the Changelings are to our advantage.”
  • Completing the national focus KIR mouthwriting.png “Provisional Industrial Central Planning”

Event button.png
(Dummy option for hidden event)
  • Add 2 off map Civilian factory Civilian Factory
  • Decrease variable KIS_treasury_civ_factory_investment_var by 2
  • Add −2 off map Civilian factory Civilian Factory


kirin_utility.7

kirin_utility.7



 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”
  • Taking the decision “Counter-Canvassing Campaign”

Event button.png
(Dummy option for hidden event)
  • Flag of Empire of Kiria Empire of Kiria:
    • Decrease variable KIS_plebiscite_rhapsody_support_var by 0.01
    • Clamp value of variable KIS_plebiscite_rhapsody_support_var to between 0 and 1
    • Decrease variable KIS_plebiscite_radiance_support_var by 0.01
    • Clamp value of variable KIS_plebiscite_radiance_support_var to between 0 and 1
    • Decrease variable KIS_plebiscite_viridian_coast_support_var by 0.01
    • Clamp value of variable KIS_plebiscite_viridian_coast_support_var to between 0 and 1
    • Decrease variable KIS_plebiscite_apricot_glen_support_var by 0.01
    • Clamp value of variable KIS_plebiscite_apricot_glen_support_var to between 0 and 1
    • Decrease variable KIS_plebiscite_verdant_fields_support_var by 0.01
    • Clamp value of variable KIS_plebiscite_verdant_fields_support_var to between 0 and 1


kirin_utility.8

kirin_utility.8



 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”
  • Completing the national focus KIR goodboi.png “Shelter the People”

Event button.png
(Dummy option for hidden event)
  • Increase variable TreasuryWealth by 1 500
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
        • Is state Fragrance Inlet (1071)
    • Gain Ponypower 2 500 Ponypower


kirin_utility.9

kirin_utility.9



 
Trigger conditions
  • None
Is triggered only by

The event “The Assembly's Allowance” option “We must gain financial independence from the NAKP to better do our jobs.”


Event button.png
(Dummy option for hidden event)
  • Add 1 off map Naval dockyard Naval Dockyard
  • Add 1 off map Civilian factory Civilian Factory
  • Add 1 off map Military factory Military Factory
  • Increase variable KIS_treasury_nav_dockyard_investment_var by 1
  • Increase variable KIS_treasury_civ_factory_investment_var by 1
  • Increase variable KIS_treasury_mil_factory_investment_var by 1
  • Add −1 off map Naval dockyard Naval Dockyard
  • Add −1 off map Civilian factory Civilian Factory
  • Add −1 off map Military factory Military Factory
  • Trigger country event “kirin_utility.1” in 1 year and 85 days
  • Trigger country event “kirin_utility.2” in 1 year and 85 days
  • Trigger country event “kirin_utility.3” in 1 year and 85 days


kirin_utility.10

kirin_utility.10



 
Trigger conditions
  • None
Is triggered only by
  • The event “Fragmented Growth” option “The states will grow with time and competition, as always.”
  • The event “Trickle Down or Well Up?” option “We'll get the best return on our investment by staying patient.”

Event button.png
(Dummy option for hidden event)
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes

id 11 - 20

kirin_utility.11

kirin_utility.11



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_changeling_scouts_contract is set
Is triggered only by
  • The event “The Sanguine Scouts Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Sanguine Scouts”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_changeling_scouts
  • Delete template “Changeling Scouts” and delete all units created from this template


kirin_utility.12

kirin_utility.12



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_changeling_expedition_contract is set
Is triggered only by
  • The event “The Vespidae Korps Contract” option “Renegotiate the treaties to extend the Korps' presence in Kiria for two years.”
  • Finishing the decision “Commission the Vespidae Korps”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_changeling_expedition
  • Delete template “Changeling Expeditionary Corps” and delete all units created from this template
  • Set variable jager_cap_var to 10


kirin_utility.13

kirin_utility.13



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_pegasi_phalanx_contract is set
Is triggered only by
  • The event “The Azure Strato-Phalanx Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Azure Strato-Phalanx”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_pegasi_phalanx
  • Delete template “Pegasi Sky Phalanx” and delete all units created from this template


kirin_utility.14

kirin_utility.14



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_mercenary_knights_contract is set
Is triggered only by
  • The event “The Knights Exilic Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Knights Exilic”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_mercenary_knights
  • Delete template “Mercenary Knights” and delete all units created from this template


kirin_utility.15

kirin_utility.15



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_mercenary_ironpaws_contract is set
Is triggered only by
  • The event “The Hyazinthe Kampfhunden Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Hyazinthe Kampfhunden”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_mercenary_ironpaws
  • Delete template “Mercenary Ironpaws” and delete all units created from this template


kirin_utility.16

kirin_utility.16



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_mercenary_chargers_contract is set
Is triggered only by
  • The event “The Resolute Shield-Breakers Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Resolute Shield-Breakers”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_mercenary_chargers
  • Delete template “Mercenary Chargers” and delete all units created from this template


kirin_utility.17

kirin_utility.17



 
Trigger conditions
  • None of:
    • Country flag KIS_extended_righteous_vanguards_contract is set
Is triggered only by
  • The event “The Hundred Brave Companions Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Hundred Brave Companions”

Event button.png
(Dummy option for hidden event)
  • Clear country flag KIS_hired_righteous_vanguards
  • Delete template “Righteous Vanguards” and delete all units created from this template


kirin_utility.18

kirin_utility.18



 
Trigger conditions
  • None
Is triggered only by
  • The event “The North Declares Independence!” option “Fickle Current will save Kiria from itself!”
  • The event “The Growing Strength of the Rising Fire” option “We stand with Rising Sun!”
  • The event “The North Declares Independence!” option “Fickle Current will save Kiria from itself!”

Event button.png
(Dummy option for hidden event)
  • Set variable eaw_welcome_screen to 1


kirin_utility.19

kirin_utility.19



 
Trigger conditions
  • None
Is triggered only by

Completing the national focus KIR hoof.png “A Firm Hoof”


Event button.png
(Dummy option for hidden event)
  • Add 2 off map Military factory Military Factory
  • Decrease variable KIS_treasury_mil_factory_investment_var by 2
  • Add −2 off map Military factory Military Factory


kirin_utility.20

kirin_utility.20



 
Trigger conditions
  • None
Is triggered only by

Completing the national focus KIR cooperation.png “Quid Pro Quo”


Event button.png
(Dummy option for hidden event)
  • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_one=yes
  • Decrease variable KIS_treasury_civ_factory_investment_var by 2
  • Decrease variable KIS_treasury_mil_factory_investment_var by 2
  • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_two=yes

id 21 - 30

kirin_utility.21

kirin_utility.21



 
Trigger conditions
  • None
Is triggered only by

Completing the national focus KIR KIS empire flag.png “Seize Our Destiny”


Event button.png
(Dummy option for hidden event)
  • Decrease variable KIS_destiny_breakthrough_var by 0.05
  • Decrease variable KIS_destiny_land_attack_var by 0.05


kirin_utility.22

kirin_utility.22



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • Lose Ponypower 2 000 Ponypower


kirin_utility.23

kirin_utility.23



 
This event happens only once during a campaign.
Trigger conditions
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Any controlled state:
    • [SCOPE]Any neighbouring state:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria
  • Flag of Republic of Kiria Republic of Kiria:
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • None of:
      • Country flag KIS_FRV_flag is set
Mean time to happen

1 day


Event button.png
(Dummy option for hidden event)
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “The Growing Inferno” in 6 hours to 12 hours


kirin_utility.24

kirin_utility.24



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • Lose Ponypower 1 200 Ponypower


kirin_utility.25

kirin_utility.25



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On army leader loses combat


Event button.png
(Dummy option for hidden event)
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Rising Sun.
  • Set temporary variable temp_KIR_diary_protag to 4
  • Set temporary variable temp_KIR_diary_entry to 7
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes


kirin_utility.26

kirin_utility.26



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On army leader loses combat


Event button.png
(Dummy option for hidden event)
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_entry to 3
  • Set temporary variable temp_KIR_diary_protag to 8
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes


kirin_utility.27

kirin_utility.27



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On army leader loses combat


Event button.png
(Dummy option for hidden event)
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Autumn Blaze.
  • Set temporary variable temp_KIR_diary_protag to 1
  • Set temporary variable temp_KIR_diary_entry to 5
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes


kirin_utility.28

kirin_utility.28



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
(Dummy option for hidden event)
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Guard Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Guard Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Army Banner template
  • [SCOPE]One random owned and controlled state:
    • Create Flag of Realm of Kiria Realm of Kiria unit based on the Vermilion Guard Banner template


kirin_utility.29

kirin_utility.29



 
This event happens only once during a campaign.
Trigger conditions
  • Flag of Republic of Kiria Republic of Kiria:
    • Controls state Fragrance Inlet (1071)
    • Value of variable KIC_authoritarian_var is greater than 8
Is triggered only by

Completing the national focus KIR militiamare.png “The Incendiaries, Institutionalised”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • None of:
        • Country flag KIC_FRV_crisis_happened_flag is set
    • Trigger news event “Riots in Fragrance!” in 1 day to 7 days


kirin_utility.30

kirin_utility.30



 
This event happens only once during a campaign.
Trigger conditions
  • Flag of Republic of Kiria Republic of Kiria:
    • Controls state Fragrance Inlet (1071)
    • Value of variable KIC_authoritarian_var is greater than 8
Is triggered only by

Completing the national focus KIR factory.png “Seize Northern Industry”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • None of:
        • Country flag KIC_FRV_crisis_happened_flag is set
    • Trigger news event “Riots in Fragrance!” in 1 day to 7 days

id 31 - 40

kirin_utility.31

kirin_utility.31



 
Trigger conditions
  • Flag of Republic of Kiria Republic of Kiria:
    • Controls state Fragrance Inlet (1071)
    • Value of variable KIC_authoritarian_var is greater than 8
Is triggered only by
  • Completing the national focus KIR pistoleer.png “Campaign Against Foreign Infiltration”
  • Completing the national focus KIR unity.png “Unity Within”
  • Completing the national focus KIR pointing hoof.png “Paramountcy Without”

Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • None of:
        • Country flag KIC_FRV_crisis_happened_flag is set
    • Trigger news event “Riots in Fragrance!” in 1 day to 7 days


kirin_utility.32

kirin_utility.32



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “The Faint Fragrance of Forgiveness” option “Did anykirin really lose when both sides got what they wanted in the end?”
  • The event “What Followed After The Fire” option “"With Fragrance burns a bridge it might have been better to cross."”

Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • None of:
        • Country flag FRV_VP_restored_flag is set
    • Add 5 Victory point Victory point to province (20 563)
    • Set country flag FRV_VP_restored_flag


kirin_utility.33

kirin_utility.33



 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Siphon [FROM.GetAdjective] Funds”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Value of variable CFR_counteroperation_steal_factories is less than 1
    • Add 1 off map Civilian factory Civilian Factory
    • Decrease variable CFR_industrial_factory_donations_var by 1
    • Add −1 off map Civilian factory Civilian Factory
    • Increase variable infiltrators_var by 5
    • Decrease variable infiltrators_STEAL_CIV_var by 5
    • Decrease variable infiltrators_ALL_ON_MISSION_var by 5
  • Else, if:
    • Limited to:
      • Value of variable CFR_counteroperation_steal_factories is greater than 0
    • Decrease variable CFR_counteroperation_steal_factories by 1


kirin_utility.34

kirin_utility.34



 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Siphon [FROM.GetAdjective] Funds”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Value of variable CFR_counteroperation_steal_factories is less than 1
    • Add 1 off map Civilian factory Civilian Factory
    • Decrease variable CFR_financial_irregularities_var by 1
    • Add −1 off map Civilian factory Civilian Factory
  • Else, if:
    • Limited to:
      • Value of variable CFR_counteroperation_steal_factories is greater than 0
    • Decrease variable CFR_counteroperation_steal_factories by 1


kirin_utility.35

kirin_utility.35



 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Divert Resources”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Value of variable CFR.CFR_counteroperation_divert_resources is less than 1
    • File:CFR.png CFR:
      • remove_resource_rights = ROOT
    • File:CFR.png CFR:
      • Increase variable infiltrators_var by 5
      • Decrease variable infiltrators_RESOURCE_var by 5
      • Decrease variable infiltrators_ALL_ON_MISSION_var by 5
    • [SCOPE]Our country
      • Clear state flag CFR_stole_resources_from_this_state
  • Else, if:
    • Limited to:
      • Value of variable CFR.CFR_counteroperation_divert_resources is greater than 0
    • File:CFR.png CFR:
      • Decrease variable CFR_counteroperation_divert_resources by 1


kirin_utility.36

kirin_utility.36



 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Build a Civilian Factory”


Event button.png
(Dummy option for hidden event)
  • Decrease variable KIR_FACTORY_BUILD_CIV_IN_PROGRESS by 1


kirin_utility.37

kirin_utility.37



 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Build a Military Factory”


Event button.png
(Dummy option for hidden event)
  • Decrease variable KIR_FACTORY_BUILD_MIL_IN_PROGRESS by 1


kirin_utility.38

kirin_utility.38



 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Build a Naval Dockyard”


Event button.png
(Dummy option for hidden event)
  • Decrease variable KIR_FACTORY_BUILD_NAV_IN_PROGRESS by 1


kirin_utility.39

kirin_utility.39



 
Trigger conditions
  • [SCOPE]Our country
    • Controls state Fragrance Inlet (1071)
Is triggered only by
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”

Event button.png
(Dummy option for hidden event)
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory


kirin_utility.40

kirin_utility.40



 
Trigger conditions
  • [SCOPE]Our country
    • Controls state Fragrance Inlet (1071)
Is triggered only by
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”

Event button.png
(Dummy option for hidden event)
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory

id 41 - 50

kirin_utility.41

kirin_utility.41



 
Trigger conditions
  • [SCOPE]Our country
    • Controls state Fragrance Inlet (1071)
Is triggered only by
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”
  • Completing the national focus KIR factory.png “Revive Fragrancese Industry”

Event button.png
(Dummy option for hidden event)
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard


kirin_utility.42

kirin_utility.42



 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Sword Hunt in [FROM.GetName]”


Event button.png
(Dummy option for hidden event)
  • set_variable_to_random
    • var = KIR_bop_sword_hunt_random
    • max = 500
    • min = 175
    • integer = yes
  • meta_effect
    • text
      • Value of [KIRBOPSHR] is added/removed in units of Pre-Gunpowder Equipment to the national Stockpile
    • KIRBOPSHR = "[?KIR_bop_sword_hunt_random]"
  • Clear variable KIR_bop_sword_hunt_random
  • set_variable_to_random
    • var = KIR_bop_sword_hunt_random
    • max = 400
    • min = 150
    • integer = yes
  • meta_effect
    • text
      • Value of [KIRBOPSHR] is added/removed in units of Muzzle-loading Guns to the national Stockpile
    • KIRBOPSHR = "[?KIR_bop_sword_hunt_random]"
  • Clear variable KIR_bop_sword_hunt_random
  • set_variable_to_random
    • var = KIR_bop_sword_hunt_random
    • max = 300
    • min = 100
    • integer = yes
  • meta_effect
    • text
      • Value of [KIRBOPSHR] is added/removed in units of Breech-Loaded Rifles to the national Stockpile
    • KIRBOPSHR = "[?KIR_bop_sword_hunt_random]"
  • Clear variable KIR_bop_sword_hunt_random
  • set_variable_to_random
    • var = KIR_bop_sword_hunt_random
    • max = 300
    • min = 75
    • integer = yes
  • meta_effect
    • text
      • Value of [KIRBOPSHR] is added/removed in units of Bolt-Action Rifles to the national Stockpile
    • KIRBOPSHR = "[?KIR_bop_sword_hunt_random]"
  • Clear variable KIR_bop_sword_hunt_random


kirin_utility.43

kirin_utility.43



 
Trigger conditions
  • None
Is triggered only by
  • As an immediate effect of the “Black Flags in the Auburn Channel!” event
  • As an immediate effect of the “The Splash of Blood” event
  • As an immediate effect of the “The Righteous Rebellion” event
  • As an immediate effect of the “Drowned in Cherry-Blossom Light” event
  • As an immediate effect of the “A Realm in Ruin” event
  • As an immediate effect of the “A Realm in Ruin” event
  • As an immediate effect of the “A Realm in Ruin” event
  • As an immediate effect of the “A Realm in Ruin” event
  • As an immediate effect of the “Corporate War” event
  • As an immediate effect of the “Corporate War” event
  • As an immediate effect of the “Corporate War” event
  • As an immediate effect of the “Corporate War” event
  • As an immediate effect of the “Rebirth” event
  • As an immediate effect of the “Mission Complete” event
  • As an immediate effect of the “The Children of Concord” event
  • As an immediate effect of the “In Theory, Theory And Practice Are The Same...” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “The Establishment of the Kirian Second Republic” event
  • As an immediate effect of the “A Pirate's Life for Me” event
  • Finishing the decision “Commandery of the Far South”
  • Finishing the decision “Commandery of the Zebrides”
  • Finishing the decision “Viceroyalty of Llambet”
  • Finishing the decision “Protectorate of Zongo”
  • Finishing the decision “Protectorate of the Western Regions”
  • Finishing the decision “Restore the Commandery of Zaikiria”
  • Finishing the decision “Domain of Hindia”
  • Finishing the decision “Mandate of Barasingha”
  • Finishing the decision “Form the Union of Zaikiria”
  • Finishing the decision “Mandate of Taungpau”
  • Taking the decision “Form the Far South Army Sector”
  • Finishing the decision “Form the Federation of the Zebrides”
  • Finishing the decision “Form the Republic of Taungpau”
  • Finishing the decision “Restore the Commandery of Zaikiria”
  • Finishing the decision “Mandate of Stagpal”
  • Finishing the decision “Mandate of Zeblu”
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • On every month for Flag of Republic of Kiria Republic of Kiria
  • Completing the national focus KIR tristar.png “Revolution of Regions”
  • Completing the national focus KIR tristar.png “Revolution of Regions”
  • Completing the national focus KIR tristar.png “Revolution of Regions”
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated
  • When scripted effect “FRV_Capitulate_KIC_Second_Republic” is activated

Event button.png
(Dummy option for hidden event)
  • Gets the Race Kirin race.png “Kirin Race”


kirin_utility.44

kirin_utility.44



 
Trigger conditions
  • None
Is triggered only by
  • As an immediate effect of the “The Far South Debacle” event
  • As an immediate effect of the “The Kirian "Surrender"” event
  • As an immediate effect of the “The Far South Debacle” event
  • As an immediate effect of the “Mandate's End” event
  • As an immediate effect of the “Mission Complete” event

Event button.png
(Dummy option for hidden event)
  • [SCOPE]Every state:
    • Limited to:
      • State is in strategic area The Lost Jungle (133)
    • Remove the modifier “Unplanned Offensive”, on all provinces


kirin_utility.45

kirin_utility.45



 
Trigger conditions
  • None
Is triggered only by

The event “The First Light Dossier” option “How was all this allowed to happen!?”


Event button.png
(Dummy option for hidden event)
  • Country leader loses trait:
    • Tired
      • Political Power Gain: −5%
  • If:
    • Limited to:
      • None of:
        • Country flag KIR_Autumn_Blaze_Unhappy is set
    • set_country_leader_portrait
      • portrait = "GFX_portrait_KIR_autumn_blaze"


kirin_utility.46

kirin_utility.46



 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Fraudulent [FROM.GetAdjective] Arms Contract”


Event button.png
(Dummy option for hidden event)
  • File:CFR.png CFR:
    • Trigger country event “kirin_utility.47” in 1 year


kirin_utility.47

kirin_utility.47



 
Trigger conditions
  • None
Is triggered only by

The event kirin_utility.46 option “(Un-named option)”


Event button.png
(Dummy option for hidden event)
  • Increase variable ROOT.infiltrators_var by the value of FROM.CFR_FAC_DEC_AGENTS_REQ_RETURN
  • Decrease variable ROOT.infiltrators_STEAL_MIL_var by the value of FROM.CFR_FAC_DEC_AGENTS_REQ_RETURN
  • Decrease variable ROOT.infiltrators_ALL_ON_MISSION_var by the value of FROM.CFR_FAC_DEC_AGENTS_REQ_RETURN


kirin_utility.48

kirin_utility.48



 
This event happens only once during a campaign.
Trigger conditions
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is AI-controlled
  • At least one of the following is true:
    • Country flag KIR_PATH_TRIUMVIRATE is set
    • Country flag KIR_PATH_NONALIGNED is set
    • Country flag KIR_PATH_COMMUNIST is set
    • Country flag KIR_PATH_RISING_SUN is set
    • Country flag KIR_PATH_SUPREMACIST is set
Is triggered only by
  • The event “In the Hall of the Matriarch Superior” option “The kirin of the west shall be allowed to stay.”
  • The event “In the Hall of the Matriarch Superior” option “We cannot give heretics a voice in Vermilion.”

Immediate effects
  • Set country flag KIR_PATH_CIVIL_WAR_MANUAL_TRIGGER

Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • None of:
        • Country flag KIR_bipartite_war_started_flag is set
        • Country flag KIR_event_101_flag is set
    • Trigger country event “From Silence to Cacophony”


kirin_utility.49

kirin_utility.49



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

As an immediate effect of the “From Silence to Cacophony” event


Event button.png
(Dummy option for hidden event)
  • Flag of Realm of Kiria Realm of Kiria:
    • Gets the hidden_ideas Idea unknown.png “Harmonist - Long Live the Triumvirate!”
    • Create “Kirin Volunteers” division template
    • [SCOPE]Capital state:
    • Trigger country event “kirin_utility.500” in 180 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 1 year
    • Trigger country event “kirin_utility.500” in 1 year
    • Trigger country event “kirin_utility.500” in 1 year


kirin_utility.50

kirin_utility.50



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

As an immediate effect of the “From Silence to Cacophony” event


Event button.png
(Dummy option for hidden event)
  • Flag of Realm of Kiria Realm of Kiria:
    • Gets the hidden_ideas Idea unknown.png “Neutrality - Harmony Through Order”
    • Create “Kirin Volunteers” division template
    • [SCOPE]Capital state:
    • Trigger country event “kirin_utility.500” in 180 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 270 days
    • Trigger country event “kirin_utility.500” in 1 year
    • Trigger country event “kirin_utility.500” in 1 year
    • Trigger country event “kirin_utility.500” in 1 year

id 51 - 56

kirin_utility.51

kirin_utility.51



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • As an immediate effect of the “From Silence to Cacophony” event
  • As an immediate effect of the “From Silence to Cacophony” event

Event button.png
(Dummy option for hidden event)
  • Flag of Republic of Kiria Republic of Kiria:
    • Gets the hidden_ideas Idea unknown.png “Communist - Kirin, Arise!”
    • Create “Kirin Volunteers” division template
    • [SCOPE]Capital state:
      • Create Flag of Republic of Kiria Republic of Kiria unit based on the Kirin Volunteers template
    • Trigger country event “kirin_utility.510” in 180 days
    • Trigger country event “kirin_utility.510” in 270 days
    • Trigger country event “kirin_utility.510” in 270 days
    • Trigger country event “kirin_utility.510” in 270 days
    • Trigger country event “kirin_utility.510” in 1 year
    • Trigger country event “kirin_utility.510” in 1 year
    • Trigger country event “kirin_utility.510” in 1 year


kirin_utility.52

kirin_utility.52



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • As an immediate effect of the “From Silence to Cacophony” event
  • As an immediate effect of the “From Silence to Cacophony” event

Event button.png
(Dummy option for hidden event)
  • Flag of Empire of Kiria Empire of Kiria:
    • Gets the hidden_ideas Idea unknown.png “Supremacy - The Kirian Century”
    • Create “Kirin Volunteers” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Kirin Volunteers template
    • Trigger country event “kirin_utility.520” in 180 days
    • Trigger country event “kirin_utility.520” in 270 days
    • Trigger country event “kirin_utility.520” in 270 days
    • Trigger country event “kirin_utility.520” in 270 days
    • Trigger country event “kirin_utility.520” in 1 year
    • Trigger country event “kirin_utility.520” in 1 year
    • Trigger country event “kirin_utility.520” in 1 year


kirin_utility.53

kirin_utility.53



 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “It's a Beautiful Day” option “"Rain Shine can wait. For now, let's savor the fruits of our labor."”


Event button.png
(Dummy option for hidden event)
  • If:
    • Limited to:
      • Has completed national focus KIR rising sun.png “The Matriarch-Protector”
    • Country leader gains trait:
      • Matriarch-Protector
        • Division Recovery Rate: +5%
        • Division Defense on core territory: +5%
        • Justify war goal time on us: +20%
        • AI Modifier: Focus on Offense: +50%
        • War Support: +5%


kirin_utility.54

kirin_utility.54



 
Trigger conditions
  • Is AI-controlled
  • Has fewer than 125 factories
Is triggered only by
  • Completing the national focus KIR kiria 1007.png “Rising Fire Victorious”
  • Completing the national focus KIR kiria 1007.png “Rising Fire Victorious”
  • Completing the national focus KIR kiria 1007.png “Rising Fire Victorious”
  • Completing the national focus KIR kiria 1007.png “Rising Fire Victorious”
  • Completing the national focus KIR kiria 1007.png “Rising Fire Victorious”
  • Completing the national focus KIR kiria unique.png “Providence Dawning”
  • Completing the national focus KIR kiria unique.png “Providence Dawning”
  • Completing the national focus KIR kiria unique.png “Providence Dawning”
  • Completing the national focus KIR kiria unique.png “Providence Dawning”
  • Completing the national focus KIR kiria unique.png “Providence Dawning”
  • Completing the national focus KIR reform bureau.png “Harmony Through Order”
  • Completing the national focus KIR reform bureau.png “Harmony Through Order”
  • Completing the national focus KIR reform bureau.png “Harmony Through Order”
  • Completing the national focus KIR reform bureau.png “Harmony Through Order”
  • Completing the national focus KIR reform bureau.png “Harmony Through Order”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
  • Completing the national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”

Event button.png
(Dummy option for hidden event)
  • [SCOPE]Every core state:
    • Limited to:
      • Is fully controlled by our country
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
    • random_select_amount = 2
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]Every core state:
    • Limited to:
      • Is fully controlled by our country
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
    • random_select_amount = 3
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory


kirin_utility.55

[FROM.GetNameDefCap] Threatens War!


[FROM.GetNameDefCap] is massing troops on our border. We must prepare to defend ourselves against their invasion!


 
Trigger conditions
  • None
Is triggered only by
  • As an immediate effect of the “Mandate's End” event
  • The event “Embers are Forever” option “Winter glared. "By the Matriarch's authority, this must be done."”
  • The event “Birthday Planning” option “Anything is justified when it's for a demigoddess' birthday.”
  • Completing the national focus KIR com.png “Subjugate the Barbarians”

Event button.png
To arms!
  • [SCOPE]FROM
    • Custom effect tooltip: Gains Annex war goal against [ROOT.GetNameDef].
  • Adds AI strategy


kirin_utility.56

kirin_utility.56



 
Trigger conditions
  • None
Is triggered only by

As an immediate effect of the “Corporate War” event


Event button.png
(Dummy option for hidden event)
  • [Scope]Vespertine Valley (1068):
    • Remove the modifier “Unplanned Offensive”, on all provinces
  • [Scope]Pearl Peninsula (833):
    • Remove the modifier “Unplanned Offensive”, on all provinces
  • [Scope]Sunshine Headlands (1063):
    • Remove the modifier “Unplanned Offensive”, on all provinces

id 111 - 171

kirin_utility.111

The Sanguine Scouts Contract


Our contract with the mercenary company in our employ, the Sanguine Scouts, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Sanguine Scouts Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Sanguine Scouts”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Sanguine Scouts will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_changeling_scouts_contract to 1 for 60 days
    • Trigger country event “kirin_utility.11” in 1 year and 30 days
    • Trigger country event “The Sanguine Scouts Contract” in 360 days


kirin_utility.121

The Vespidae Korps Contract


Our contract with the Vespidae Korps, on loan from the Changeling Hegemony, is about to expire in one month. There are some in the party who feel we should send this foreign corps back home to not risk further entangling our nation in international politics, while others argue the wealth of experience and modern equipment they bring to the field of battle is worth far more than a little political intrigue in allowing the changelings to operate in our country. Should we renegotiate our secret treaties with Vesalipolis to extend the deployment of the Vespidae Korps in the Realm for another two years, or prepare to return the changelings to Equus?


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 4 000
Is triggered only by
  • The event “The Vespidae Korps Contract” option “Renegotiate the treaties to extend the Korps' presence in Kiria for two years.”
  • Finishing the decision “Commission the Vespidae Korps”

Event button.png
Prepare to send the Vespidae Korps back to Equus.

(Nothing)

Event button.png
Renegotiate the treaties to extend the Korps' presence in Kiria for two years.
  • Custom effect tooltip: Our contract with the Vespidae Korps will be extended for 730 days.
  • Custom effect tooltip: (-4.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
    • Set country flag KIS_extended_changeling_expedition_contract to 1 for 60 days
    • Trigger country event “kirin_utility.12” in 2 years and 30 days
    • Trigger country event “The Vespidae Korps Contract” in 1 year and 360 days


kirin_utility.131

The Azure Strato-Phalanx Contract


Our contract with the mercenary company in our employ, the Azure Strato-Phalanx, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Azure Strato-Phalanx Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Azure Strato-Phalanx”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Azure Strato-Phalanx will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_pegasi_phalanx_contract to 1 for 60 days
    • Trigger country event “kirin_utility.13” in 1 year and 30 days
    • Trigger country event “The Azure Strato-Phalanx Contract” in 360 days


kirin_utility.141

The Knights Exilic Contract


Our contract with the mercenary company in our employ, the Knights Exilic, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Knights Exilic Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Knights Exilic”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Knights Exilic will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_mercenary_knights_contract to 1 for 60 days
    • Trigger country event “kirin_utility.14” in 1 year and 30 days
    • Trigger country event “The Knights Exilic Contract” in 360 days


kirin_utility.151

The Hyazinthe Kampfhunden Contract


Our contract with the mercenary company in our employ, the Hyazinthe Kampfhunden, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Hyazinthe Kampfhunden Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Hyazinthe Kampfhunden”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Hyazinthe Kampfhunden will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_mercenary_ironpaws_contract to 1 for 60 days
    • Trigger country event “kirin_utility.15” in 1 year and 30 days
    • Trigger country event “The Hyazinthe Kampfhunden Contract” in 360 days


kirin_utility.161

The Resolute Shield-Breakers Contract


Our contract with the mercenary company in our employ, the Resolute Shield-Breakers, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Resolute Shield-Breakers Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Resolute Shield-Breakers”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Resolute Shield-Breakers will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_mercenary_chargers_contract to 1 for 60 days
    • Trigger country event “kirin_utility.16” in 1 year and 30 days
    • Trigger country event “The Resolute Shield-Breakers Contract” in 360 days


kirin_utility.171

The Hundred Brave Companions Contract


Our contract with the mercenary company in our employ, the Hundred Brave Companions, will expire in one month. We should decide whether to extend the contract for another year or prepare to dismiss them from our employment.


 
Trigger conditions
  • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Is triggered only by
  • The event “The Hundred Brave Companions Contract” option “Extend the contract for another year.”
  • Finishing the decision “Commission the Hundred Brave Companions”

Event button.png
Allow the contract to expire.

(Nothing)

Event button.png
Extend the contract for another year.
  • Custom effect tooltip: Our contract with the Hundred Brave Companions will be extended for 365 days.
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
    • Set country flag KIS_extended_righteous_vanguards_contract to 1 for 60 days
    • Trigger country event “kirin_utility.17” in 1 year and 30 days
    • Trigger country event “The Hundred Brave Companions Contract” in 360 days

id 500 - 1192

kirin_utility.500

kirin_utility.500



 
Trigger conditions
  • At least one of the following is true:
    • Has the hidden_ideas Idea unknown.png “Neutrality - Harmony Through Order”
    • Has the hidden_ideas Idea unknown.png “Harmonist - Long Live the Triumvirate!”
Is triggered only by
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.50 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”
  • The event kirin_utility.49 option “(Un-named option)”

Event button.png
(Dummy option for hidden event)


kirin_utility.510

kirin_utility.510



 
Trigger conditions
  • Has the hidden_ideas Idea unknown.png “Communist - Kirin, Arise!”
Is triggered only by
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”
  • The event kirin_utility.51 option “(Un-named option)”

Event button.png
(Dummy option for hidden event)
  • Flag of Republic of Kiria Republic of Kiria:
    • [SCOPE]Capital state:
      • Create Flag of Republic of Kiria Republic of Kiria unit based on the Kirin Volunteers template


kirin_utility.520

kirin_utility.520



 
Trigger conditions
  • Has the hidden_ideas Idea unknown.png “Supremacy - The Kirian Century”
Is triggered only by
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”
  • The event kirin_utility.52 option “(Un-named option)”

Event button.png
(Dummy option for hidden event)
  • Flag of Empire of Kiria Empire of Kiria:
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Kirin Volunteers template


kirin_utility.1141

kirin_utility.1141



 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”
  • Taking the decision “Battle Plan 'Blizzard'”

Event button.png
(Dummy option for hidden event)
  • [Scope]Tukiday (1141):
    • Remove the modifier “Unplanned Offensive”, on all provinces, on a border province


kirin_utility.1142

kirin_utility.1142



 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”
  • Taking the decision “Battle Plan 'Avalanche'”

Event button.png
(Dummy option for hidden event)
  • [Scope]Balisilak (1142):
    • Remove the modifier “Unplanned Offensive”, on all provinces, on a border province


kirin_utility.1192

kirin_utility.1192



 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”
  • Taking the decision “Battle Plan 'Cold Snap'”

Event button.png
(Dummy option for hidden event)
  • [Scope]Glaan (1192):
    • Remove the modifier “Unplanned Offensive”, on all provinces, on a border province