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Focus
Prerequisites
Effects
The Emperor is Dead
Grover V has drawn his last breath, and as his reign comes to an end, so does our time of relative peace.
Never
The following will bypass the focus:
The Contract is Up (?)
Custom effect tooltip: Unlocks Focuses
The Sun Never Sets
With the Emperor dead, it is up to Eriviar Sunstriker to lead us forward. Long live the King!
Requires the following:
“The Emperor is Dead”
Mutually exclusive with:
“Greyfeather's Rebellion”
Lose 5% Stability
Retake the Workshops
To truly kick-start our industrial sector, we must start by retaking factories and workshops from bandit control. The state requires its production.
Requires the following:
“The Sun Never Sets”
Lose 50 Political Power
Lose 1 500 Ponypower
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
Convince the Populace
It is no secret that the continued reign of our King is unpopular with the people. If we want to avoid revolts or even revolution, we must convince the people of the righteous rule of Eriviar.
Requires the following:
“Cut Down On the Excess”
Requires the following:
“Retake the Workshops”
Gain 5% Communist party popularity
Lose 25 Political Power
Scripted Effect: decrease_illiteracy=yes
Recall the Raiding Parties
The matter of Banditry has been getting increasingly out of claw, recently. It's time to recall all raiding parties. This will be unpopular but will spare us some of their arms.
Requires the following:
“The Sun Never Sets”
Lose 25 Political Power
Lose 1 000 Ponypower
1 000 units of Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
Rebuild the Armouries
Bandits have long had control over a majority of our arms production. This cannot stand, and we must take back what is ours.
Requires the following:
“Recall the Raiding Parties”
Requires the following:
“Cut Down On the Excess”
Lose 25 Political Power
Lose 1 000 Ponypower
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Cut Down On the Excess
Excessive Banditry has not only made foreigners but also our own people nervous. Eriviar shall take a more moderate approach to pillaging. To preserve peace and integrity, we must slow down this act of criminality, at once.
Requires one of the following:
“Recall the Raiding Parties”
“Retake the Workshops”
Lose 15% Supremacist party popularity
Modify the National Spirit “Sunstriker Bandits”
Sunstriker Bandits
Daily Political Power Gain: −0.15
Division Attack: +5%
Recruitable Population: 3%
Stability: −20%
War Support: +5%
Named after their infamous leader Eriviar Sunstriker, the Sunstriker Bandits have terrorised the ponies of the North for years, and while they are rather good at looting and burning down townships, they're hardly suited for any job that involves using more than two brain cells. In light of recent events however Eriviar has curbed their worst excesses in an effort to hold onto power.
Journey to the Centre of the Mind
Our King, Eriviar, has suddenly fallen into a deep coma! Could this be the end of the King, or simply be the beginning of something new? We can only wait and pray.
Awoken from his coma, Eriviar now knows the truth. His eyes have been opened, and the King of old is no more. Out of his chambers steps a new, changed griffon, eager to serve Maar.
Requires the following:
“Journey to the Centre of the Mind”
Never
The following will bypass the focus:
Maar's Chosen (?)
Custom effect tooltip: The Coma has left Eriviar a changed griffon
The New Temple
Our god deserves a grand Temple built in name. In the name of Maar, it shall be done! Blood will flow from the altars!
Requires the following:
“The Call of the Old One”
Gain 100 Political Power
Scripted Effect: save_current_manpower=yes
[Scope]Whitebearded (477):
Lose 10 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Gets the National Spirit “Temple of the Chosen”
Temple of the Chosen
Daily Political Power Gain: +0.1
Stability: +5%
War Support: +10%
And he called upon my in my dreams, and said - Eriviar go upon the world and do my will, for the hallowed peaks of Brantbeak must be baptised in the blood of the unworthy.
Teach Them the Path
As if being a bandit is not bad enough, these peasants refuse to believe in our god! This will not stand. We shall teach them our way, by force if necessary!
Requires the following:
“The Call of the Old One”
Gain 50 Political Power
Gain 5% Supremacist party popularity
Modify the National Spirit “Sunstriker Bandits”
Sunstriker Bandits
Daily Political Power Gain: −0.05
Recruitable Population: 3%
Stability: −10%
Their Master's coma has left them... changed, for better or for worse, only time will tell.
Maar's Favour
To satisfy the divine powers of Maar, we must offer him sacrifice. A sacrifice of blood. And with sacrifice, comes power...
Requires the following:
“Teach Them the Path”
Requires the following:
“The New Temple”
Gain 50 Political Power
Custom effect tooltip: Taking this focus will give you access to Maarite sacrifice decisions
Seek Forbidden Knowledge
Within Maar lies knowledge that only few griffons have ever come to understand. We shall harvest this knowledge and spread the word of Maar further than ever!
Requires the following:
“Maar's Favour”
Gain 1 research slot
Scripted Effect: decrease_illiteracy=yes
Maar's Chosen
Maar smiles upon the faithful and smites the heretics. These few griffons have shown him their merit and faith, and are ready to fight until their last breath, in the name of their God.
Requires the following:
“Maar's Favour”
Gain 20 000 Ponypower
Gain 5% Supremacist party popularity
Custom effect tooltip: Taking this focus will spawn three units of Maar's Chosen
Hidden effect:
If:
Limited to:
None of:
Has Knights Division I technology researched
Add technology: Knights Division I
Scripted Effect: fix_weapon_techs=yes
load_oob = "MNC_maar_knights"
The Warriors of Maar
The word of Maar is our call. Our faith gives us strength and unity, and Maar's presence will smite our foes.
Requires the following:
“Maar's Favour”
Replace the National Spirit “Sunstriker Bandits” with the National Spirit “The Chosen”
The Chosen
Division Recovery Rate: +5%
Division Attack: +5%
Recruitable Population: 4%
War Support: +5%
Daily Supremacy Support: +0.02
The Chosen Warriors of Maar, for they it is they who shall bring glory to his name!
Custom effect tooltip:
Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.
Blood and Iron
As our soldiers fight in the name of Maar, our workers at home are emboldened by prayer and faith. Let the word of Maar lead us into a brighter future, together.
Requires the following:
“The Warriors of Maar”
Replace the National Spirit “Banditry Based Economy” with the National Spirit “Maar's Economy”
Maar's Economy
Production Efficiency Growth: +5%
Consumer Goods Factories factor: −10%
Production Efficiency Cap: +5%
Factory Output: +10%
Stability: −10%
The unworthy shall toil away in our factories so that they might bring glory to Maar's name!
Scripted Effect: increase_society_development=yes
The Father's Favoured Son
It is now clear to Eriviar that he is the chosen, the favoured one of Maar. It is his divine mission to spread the word and faith, through peace and, inevitably, through war. Maar protects.
Gains opinion modifier “Hostility” (−100 opinion / 2 years and 6 months / +1 Monthly decay) towards our country
Gains opinion modifier “Industrial Sector Embargo”' (−100 Trade relation) towards our country
Custom effect tooltip: Taking this focus will spawn three units of Maar's Chosen
Hidden effect:
Scripted Effect: fix_weapon_techs=yes
load_oob = "MNC_maar_knights_2"
Hunt Down the Traitors
There is still plenty of dissidents within our borders, aiming to bring a stop to Eriviar's rule. The time has come to bring an end to this pesky cat and mouse game.
Requires one of the following:
“Pawn of No One”
“The Call of the Old One”
Lose 2 500 Ponypower
Lose 100 Political Power
Remove the National Spirit “Runa's Rebels”
Remove the National Spirit “Greyfeather's Reds”
The Spoils of War
War is Tartarus, but to the winner go the spoils. Seize the traitors' assets.
Requires the following:
“Hunt Down the Traitors”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Control the Countryside
With the majority of bandits now under control, it's most important for us to keep the countryside under control, so that this problem may never arise again.
Requires the following:
“Hunt Down the Traitors”
Gain 2 000 Ponypower
Gain 20 Army Experience
750 units of Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
Pawn of No One
Rejoice! Our King has awoken from his coma, and he is stronger than ever! Already he sees more clearly than before, and he is determined to rebuild and restructure the nation.
Requires the following:
“Journey to the Centre of the Mind”
Never
The following will bypass the focus:
No One's Pawn (?)
Custom effect tooltip: The Coma knocked some sense into Eriviar's skull
Cut Down on Banditry
Our country relies much on acts of banditry, still. And yet, the King knows this will not work for a modern, established country. We must stop this as soon as we can.
Requires the following:
“Pawn of No One”
Gain 50 Political Power
Lose 1 000 Ponypower
Gain 5% Non-Aligned party popularity
Modify the National Spirit “Sunstriker Bandits”
Sunstriker Bandits
Daily Political Power Gain: −0.05
Recruitable Population: 3%
Stability: −10%
Their Master's coma has left them... changed, for better or for worse, only time will tell.
Connect the Nation
How can we build a modern nation in the mountains without proper infrastructure? Shall we hike up and down the mountains from city to city? We need to upgrade our road network as soon as we can!
Requires the following:
“Pawn of No One”
[Scope]Silkhorn (476):
Add 1 building slot
Add 1 Infrastructure
[Scope]Whitebearded (477):
Add 1 building slot
Add 1 Infrastructure
[Scope]Dimpeak (459):
Add 1 building slot
Add 1 Infrastructure
[Scope]Arrowpeaks (475):
Add 1 building slot
Add 1 Infrastructure
Create a Judicial System
We must bring order to our nation, order which is best imposed by law. Proper, professional courts shall be established, together with a modernised judicial system.
Requires the following:
“Connect the Nation”
Requires the following:
“Cut Down on Banditry”
Gain 100 Political Power
Lose 500 Ponypower
Gets the National Spirit “Judicial System”
Judicial System
Daily Political Power Gain: +0.2
Stability: +10%
Daily Support for Unaligned: +0.01
To the surprise of everyone, we now apparently have a judicial system.
Expand the Armouries
Now that we have regained control over most of our industrial capacities, we can work on further expanding our arms production by investing in our existing armouries.
Requires the following:
“Create a Judicial System”
Gain 5 000 Ponypower
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Create the Royal Guard
While bandits are certainly a problem for us, there is no way around saying that their fighting spirit and skills are admirable. Perhaps our new state has use for them, yet.
Requires the following:
“Create a Judicial System”
Replace the National Spirit “Sunstriker Bandits” with the National Spirit “The Sunstriker Guard”
The Sunstriker Guard
Division Organization: +5%
Division Defense: +10%
Recruitable Population: 4%
Stability: +5%
Named after their infamous leader the Sunstriker Band - Guard are an organisation who's purpose it is to protect Brantbeak and the lands around it, in the name of Duke Eriviar Sunstriker.
Educate the Populace
Our people deserve to receive proper education. New institutions shall be built and new campaigns will be started to bring the mass illiteracy in our nation to a stop.
Requires the following:
“Create a Judicial System”
Gain 1 research slot
Scripted Effect: decrease_illiteracy=yes
Restructure the Economy
No longer can we base our wealth and production off of acts of banditry. We, too, must go with the times and invest in proper industrial methods.
Requires the following:
“Create the Royal Guard”
Replace the Economy Law “Criminal Economy” with the Economy Law “Partial Mobilization”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 2 building slots
Add 2 Civilian Factory
Scripted Effect: increase_society_development=yes
Remove the National Spirit “Banditry Based Economy”
A Bright Future
Through hard work and determination, we might yet be able to grasp a bright future for ourselves; the modern age has reached us.
Requires one of the following:
“Restructure the Economy”
“Blood and Iron”
Gain 50 Political Power
Scripted Effect: increase_society_development=yes
A Clear Mind
Free of all corruption and filled with a love for the nation and people, the reign of the King has endured and the nation has prospered. Long live Eriviar! Long live the King!
Requires the following:
“Restructure the Economy”
Requires the following:
“Educate the Populace”
Is an independent nation
Has leader “Eriviar Sunstriker”
Gain 100 Political Power
Gain 5% Stability
If:
Limited to:
DLC La Resistance is enabled
Country leader gains trait:
Eccentric
Political Power Gain: −5%
Division Defense: +5%
AI Modifier: Focus on Offense: +25%
Cryptology Level: +1
Else:
Country leader gains trait:
Eccentric
Political Power Gain: −5%
Division Defense: +5%
Encryption: +10%
AI Modifier: Focus on Offense: +25%
Country leader loses trait:
Deranged
Daily Political Power Gain: −0.15
Division Attack: +5%
Planning Speed: −10%
AI Modifier: Focus on Offense: +50%
Proclaim the Kingdom of Whitetail
It is now finally time to proclaim ourselves as what we have become: A new, modern state. For King and Country!
Requires one of the following:
“A Clear Mind”
“The Father's Favoured Son”
If:
Limited to:
Current ruling party is Non-Aligned
Trigger country event “The Kingdom of Whitetail” in 1 day
If:
Limited to:
Current ruling party is Supremacist
Trigger country event “The Kingdom of Whitetail” in 1 day
The Western Whitetail Mountains
With our domestic situation now firmly under control, we can start eyeing our neighbours, specifically the Republic to our West. They wouldn't mind if we stepped in and took some of their land, would they? The Whitetail mountain range is our rightful property, after all.
Requires one of the following:
“Proclaim the Kingdom of Whitetail”
“Proclaim the Whitetail Socialist Republic”
“Proclaim the Whitetail Republic”
Is at peace
Is an independent nation
The following will bypass the focus:
Owns state Windford (480)
Custom effect tooltip: Taking this Focus will allow you to create a border conflict for Windford
Go West Young Griffon
Our previous expedition was a resounding success. Why stop when we can use this opportunity to take even more? Forward!
Requires the following:
“The Western Whitetail Mountains”
Mutually exclusive with:
“Consolidate Our Hold”
Is at peace
Is an independent nation
Gain 25 Political Power
Gain 15 000 Ponypower
Add production of 14 Steel to Windford (480)
Custom effect tooltip: Taking this Focus will allow you to create a border conflict for Lostgate
Consolidate Our Hold
Our expedition was a success! With this new territory, we have gained more land and resources to use. Huzzah!
Requires the following:
“The Western Whitetail Mountains”
Mutually exclusive with:
“Go West Young Griffon”
Owns state Windford (480)
Lose 25 Political Power
Gain 1 000 Ponypower
[Scope]Windford (480):
Add 1 building slot
Add 1 Infrastructure
[Scope]Windford (480):
Add 1 building slot
Add 1 Civilian Factory
Add production of 14 Steel to Windford (480)
Integrate the West
We are all griffons, in the end, aren't we? The griffons in the west are hardly different from us, and as such we shall consider them one of us.
Requires one of the following:
“Go West Young Griffon”
“Consolidate Our Hold”
Owns state Windford (480)
Gains core on Windford (480)
If:
Limited to:
Has completed national focus “Go West Young Griffon”
Gains core on Lostgate (474)
The Shores of Elf Lake
The Elf Lake to our Northwest is technically not part of our sovereign territory. Or... is it? The weak and disorganised pony tribes of the north shouldn't pose an obstacle to our goals.
Requires one of the following:
“Proclaim the Kingdom of Whitetail”
“Proclaim the Whitetail Socialist Republic”
“Proclaim the Whitetail Republic”
Is at peace
Is an independent nation
The following will bypass the focus:
Owns state Elf Lake (574)
Custom effect tooltip: Taking this Focus will allow you to create a border conflict for Elf Lake
Pony Auxiliaries
Quite unfortunately, our population alone cannot support a sizeable military, and so we are forced to use the ponies of the newly conquered Elf Lake as auxiliaries. This will increase our army size, but also reduce our army's fighting spirit.
Requires the following:
“The Shores of Elf Lake”
Mutually exclusive with:
“Elf Lake Industrial Buildup”
Owns state Elf Lake (574)
Gain 2 500 Ponypower
Lose 5% Stability
Gets the National Spirit “Pony "Auxiliaries"”
Pony "Auxiliaries"
Division Recovery Rate: −5%
Recruitable Population: 2%
Yes, they're definitely here of their own free will.
Elf Lake Industrial Buildup
The natural environment of the Elf Lake is quite ideal for an increase in industrial capacity. We shall focus our efforts there, for now, to use the new territory to our advantage.
Requires the following:
“The Shores of Elf Lake”
Mutually exclusive with:
“Pony Auxiliaries”
Owns state Elf Lake (574)
[Scope]Elf Lake (574):
Add 2 building slots
Add 2 Infrastructure
[Scope]Elf Lake (574):
Add 2 building slots
Add 2 Civilian Factory
Integrate the Lake
Even though the Elf Lake is inhabited by ponies, they seem to stick mostly to themselves and unwilling to cause any major trouble. This has unexpectedly sped up the integration process.
Requires one of the following:
“Pony Auxiliaries”
“Elf Lake Industrial Buildup”
Owns state Elf Lake (574)
Gains core on Elf Lake (574)
Runa's Rebellion
Runa Teafeather, a popular griffon among the opposition, has managed to seize power using popular support. The King has fled the capital and gone into hiding, and Runa is now in charge.
Requires the following:
“The Emperor is Dead”
Mutually exclusive with:
“Greyfeather's Rebellion”
Trigger country event “Runa's Takeover” in 1 day
Deal with Greyfeather
The new government is still weak and unstable. We cannot allow for Greyfeather and his communist followers to plot against us. We must hunt them down!
Requires the following:
“Runa's Rebellion”
Mutually exclusive with:
“A Deal with Greyfeather”
Remove the National Spirit “Greyfeather's Reds”
Lose 2 500 Ponypower
Lose 10% Communist party popularity
1 000 units of Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
A Deal with Greyfeather
By reaching a compromise with Greyfeather and his followers, we will be able to prop up our industrial sector. Not to mention, their communist agitation will cease.
Requires the following:
“Runa's Rebellion”
Mutually exclusive with:
“Deal with Greyfeather”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Remove the National Spirit “Greyfeather's Reds”
Gain 10% Communist party popularity
The Sun Sets
The cowardly Bandit King Eriviar fled to the mountains when Runa took over control. Now, it is time to chase after him and capture him. He must formally abdicate to end his reign once and for all.
Requires one of the following:
“A Deal with Greyfeather”
“Deal with Greyfeather”
Remove the National Spirit “Sunstriker Remnants”
Lose 10% Supremacist party popularity
Lose 2 500 Ponypower
Educate the People
No longer shall the people be left in the dark, like under the rule of the King. Public education for everygriff!
Requires the following:
“The Sun Sets”
Gain 50 Political Power
Scripted Effect: decrease_illiteracy=yes
Connect the Nation
A modern road network is needed before we can invest in any further industrialisation or modernisation efforts. Infrastructure is essential for our integrity.
Requires the following:
“The Sun Sets”
[Scope]Silkhorn (476):
Add 1 building slot
Add 1 Infrastructure
[Scope]Whitebearded (477):
Add 1 building slot
Add 1 Infrastructure
[Scope]Dimpeak (459):
Add 1 building slot
Add 1 Infrastructure
[Scope]Arrowpeaks (475):
Add 1 building slot
Add 1 Infrastructure
Save the Economy
Our economy has, unfortunately, further collapsed due to the coup and abdication of the King. Unless we wish for a total collapse, we must take action NOW to save it!
Requires the following:
“Connect the Nation”
Requires the following:
“Educate the People”
Replace the National Spirit “Shattered Economy” with the National Spirit “Back On Track”
Back On Track
Production Efficiency Growth: −15%
Consumer Goods Factories factor: 20%
Production Efficiency Cap: −15%
Factory Output: −15%
With Eriviar's defeat our economy has been left in complete shambles, but despite this we've managed to start slowly recovering.
Scripted Effect: increase_society_development=yes
Reinforce the Republican Government
Old ideals and sentiments still fill the minds of many griffons within our borders. This is most unpleasant, and as such we must implant our new ideas of a Republic within their heads.
Requires the following:
“The Sun Sets”
Gain 100 Political Power
Gain 5% Stability
Gain 10% Harmonic party popularity
If:
Limited to:
Has completed national focus “A Deal with Greyfeather”
Gain 5% Communist party popularity
Arm the Populace
To defend the new state, we shall entrust our citizens with arms, so that they can defend themselves, as well as the nation.
Requires the following:
“Reinforce the Republican Government”
Requires the following:
“Connect the Nation”
Gain 25 Political Power
Gain 1 000 Ponypower
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
The Pan-Griffonian Referendum
Our ambition to create a new Republic has not gone unnoticed among our neighbours, specifically the Griffonian Republic. In their name, we will hold a referendum in which the people shall vote whether to unite with the West or stay separate.
Requires the following:
“Arm the Populace”
Requires the following:
“Save the Economy”
Trigger country event “The Referendum” in 1 day
Finish Off Education Reforms
Our plans for public education have come along well, and most if not all griffons of ours are now sufficiently educated. This shall surely boost our scientific advances.
Requires the following:
“The Pan-Griffonian Referendum”
Independent Republic (?)
Gain 1 research slot
Scripted Effect: decrease_illiteracy=yes
Arm Local Militias
Who can we trust if not our own citizens? Local Militias shall be formed and armed as necessary, ready to defend our new ideals.
Requires the following:
“The Pan-Griffonian Referendum”
Independent Republic (?)
Gain 2 500 Ponypower
Gain 5% Stability
1 500 units of Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
The Whitetail Constitution
It is time to finalise our own constitution. At long last, our people will have written law, not a King's uncontrolled power, to follow.
Requires the following:
“Arm Local Militias”
Requires the following:
“Finish Off Education Reforms”
Independent Republic (?)
Gets the National Spirit “Brantbeak Constitution”
Brantbeak Constitution
Political Power Gain: +10%
Stability: +5%
Daily Harmony Support: +0.02
A Rebuilt Economy
Through a series of reforms, we have managed to save our economy from collapse and have now, at last, returned to relatively stability. There is still work to be done, but the worst is behind us.
Requires the following:
“The Whitetail Constitution”
Requires the following:
“Finish Off Education Reforms”
Remove the National Spirit “Back On Track”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
Expand the Republican Guard
Runa's personal Guard, the so called 'Republican Guard', has earned itself quite a name. It might be time to expand their ranks and influence, so that their experience and discipline transfers over to our other units.
Requires the following:
“Arm Local Militias”
Requires the following:
“The Whitetail Constitution”
Independent Republic (?)
Replace the National Spirit “Runa's Republican Guard” with the National Spirit “Brantbeak Republican Guard”
Brantbeak Republican Guard
Division Organization: +5%
Division Defense: +10%
Recruitable Population: 3%
Stability: +15%
They're an actual army now instead of bands of armed peasants and militias.
A Model Society
At long last, we have built up our country from scratch all the way to a modernised state. We have come a long way, and whatever may come, it can only get better from this day on.
Requires the following:
“Expand the Republican Guard”
Requires the following:
“A Rebuilt Economy”
Gain 50 Political Power
Scripted Effect: increase_society_development=yes
Proclaim the Whitetail Republic
Today marks the official proclamation of our own Republic. Freedom and liberty for all griffons!
Requires the following:
“A Model Society”
Trigger country event “The Whitetail Republic” in 1 day
Greyfeather's Rebellion
Following the death of the Emperor and the commotion it caused in our lands, Greyfeather and his fellow rebels managed to take over the capital shortly after the King had managed to flee to the countryside. The fate of our nation now lies in his claws.
Requires the following:
“The Emperor is Dead”
Mutually exclusive with:
“Runa's Rebellion”
Trigger country event “Greyfeather's Takeover” in 1 day
Deal With Runa
Runa and her ideas of a Republic are in stark contrast to that of ours and they would pose an inherent danger to the new regime. As such, she and her followers must be purged from our lands.
Requires the following:
“Greyfeather's Rebellion”
Mutually exclusive with:
“A Deal With Runa”
Remove the National Spirit “Runa's Rebels”
Lose 2 500 Ponypower
Lose 25% Harmonic party popularity
Gain 5% Stability
Gain 100 Political Power
A Deal With Runa
Though her ideas differ from ours, Runa still maintains large popular support. A coalition with her will make our regime stronger, and reinforce our plans of a socialist utopia.
Requires the following:
“Greyfeather's Rebellion”
Mutually exclusive with:
“Deal With Runa”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Remove the National Spirit “Runa's Rebels”
Gain 15% Harmonic party popularity
Hunt Down Eriviar
The Monarch of old, the coward he is, fled the capital and is now hiding somewhere in the mountains. We will hunt him down and show the people his head.
Requires one of the following:
“A Deal With Runa”
“Deal With Runa”
Remove the National Spirit “Sunstriker Remnants”
Lose 10% Supremacist party popularity
Lose 2 500 Ponypower
Reinforce the Council of Soviets
Our regime is new and unstable. To defend the revolution, we must reinforce the strength of our government.
Requires the following:
“Hunt Down Eriviar”
Gain 5% War Support
Gain 5% Stability
Gain 10% Communist party popularity
If:
Limited to:
Has completed national focus “A Deal With Runa”
Gain 10% Harmonic party popularity
Implement Mass Conscription
As loyal citizens, it is everygriff's duty to defend their homeland and the revolution. As such, all griffons capable shall be trained and made ready to fight, if necessary.
Requires the following:
“Reinforce the Council of Soviets”
Requires the following:
“Connect the Nation”
Lose 100 Political Power
Gets the Conscription Law “Extensive Conscription”
Gain 15 000 Ponypower
Connect the Nation
Officials have complained to us about the horrible state our infrastructure is in. Needless to say, our mountainous homeland makes travel hard, to say the least. We shall put additional investment in this sector.
Requires the following:
“Hunt Down Eriviar”
[Scope]Silkhorn (476):
Add 1 building slot
Add 1 Infrastructure
[Scope]Whitebearded (477):
Add 1 building slot
Add 1 Infrastructure
[Scope]Dimpeak (459):
Add 1 building slot
Add 1 Infrastructure
[Scope]Arrowpeaks (475):
Add 1 building slot
Add 1 Infrastructure
Educate the People
Unlike the King, the new order cares for the people. We shall spare no expenses in educating them. A literate griffon is a free griffon.
Requires the following:
“Hunt Down Eriviar”
Gain 5% Communist party popularity
Scripted Effect: decrease_illiteracy=yes
Restructure the Economy
Following our recent coup, the already unstable economy of ours has further collapsed. We must direct our industrial efforts and centralise control to improve the situation.
Requires the following:
“Connect the Nation”
Requires the following:
“Educate the People”
Replace the National Spirit “Shattered Economy” with the National Spirit “Back On Track”
Back On Track
Production Efficiency Growth: −15%
Consumer Goods Factories factor: 20%
Production Efficiency Cap: −15%
Factory Output: −15%
With Eriviar's defeat our economy has been left in complete shambles, but despite this we've managed to start slowly recovering.
Scripted Effect: increase_society_development=yes
Red Bandits
The skill and experience of the Bandits comes in very handy for us, as we are surrounded by many who do not share the same ideals and ambitions as us. Perhaps a raid or two will make them see...
Requires the following:
“Restructure the Economy”
Requires the following:
“Implement Mass Conscription”
Custom effect tooltip: Taking this focus will allow you to start launching Raids against non-Communist nations
Hidden effect:
Red Bandits (?)
Finish Education Reforms
Rejoice! The people are no longer illiterate puppets of a monarch, but proud revolutionaries. Huzzah!
Requires the following:
“Red Bandits”
Gain 1 research slot
Scripted Effect: decrease_illiteracy=yes
A Planned Economy
Our previous attempts at centralisation and regulation have worked positively, and helped us stabilise the economic situation. This, if anything, is only a prompt for us to continue and expand upon this.
Requires the following:
“Finish Education Reforms”
Requires the following:
“Create the Ministry of Public Safety”
Remove the National Spirit “Back On Track”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Revolutionary Fervour
Having seen the good deeds of the new Order, the people are now fervent admirers of our rule, willing to fanatically defend the nation and revolution until the very end.
Requires the following:
“Red Bandits”
Gain 5 000 Ponypower
Gain 5% Stability
Gain 10% War Support
Create the Revolutionary Guard
First formed by Greyfeather during the coup, the Red Guard has earned itself a very high reputation among our population and military. Expanding their ranks could very well cause an influx of recruits, as well as improved discipline.
Requires the following:
“Create the Ministry of Public Safety”
Requires the following:
“Revolutionary Fervour”
Replace the National Spirit “Greyfeather's Red Guard” with the National Spirit “Brantbeak Revolutionary Guard”
Brantbeak Revolutionary Guard
Division Attack: +5%
Division Defense: +5%
Recruitable Population: 3%
Stability: +5%
Create the Ministry of Public Safety
To protect the worker and revolution from dangers within, the new Ministry of Public Safety will be institutionalised. This will ensure the safety of our ideals, and the removal of any threat before it becomes a serious danger.
Requires the following:
“Revolutionary Fervour”
Requires the following:
“Finish Education Reforms”
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “Ministry of Public Safety”
Ministry of Public Safety
Stability: +5%
Damage to Garrisons: −20%
Decryption Power Factor: +5%
Cryptology Level: +1
Else:
Gets the National Spirit “Ministry of Public Safety”
Ministry of Public Safety
Encryption: +5%
Decryption: +5%
Stability: +5%
Damage to Garrisons: −20%
A Society Reborn
At last, our Society has been restructured in our image: From a band of peasants and Bandits to a modern, socialist State. Truly, this is a victory of the people.
Requires the following:
“A Planned Economy”
Requires the following:
“Create the Revolutionary Guard”
Gain 50 Political Power
Scripted Effect: increase_society_development=yes
Proclaim the Whitetail Socialist Republic
We stand ready to defend our ideals and rights, come what may. The workers will unite!
Requires the following:
“A Society Reborn”
Trigger country event “The Whitetail Socialist Republic” in 1 day
Industrial Buildup
It's about time that we modernise and expand our industrial sector if we wish to further strengthen our economy. The first step lies in acquiring modern machine tools.
Requires the following:
“The Emperor is Dead”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Industrial bonus) (2 uses) towards:
Industry
The Whitetail Crystal Mines
Despite the lack of use by us, our country is home to a sizeable amount of magical crystal deposits. It would be wise to expand our mining operations in this direction too. Who knows what these crystals are good for?
Requires the following:
“Industrial Buildup”
None of:
Has the National Spirit “Shattered Economy”
Add production of 8 Crystals to Arrowpeaks (475)
Add production of 8 Crystals to Silkhorn (476)
Add production of 8 Crystals to Dimpeak (459)
Mountainside Roads
Our mountainous home region makes travel a difficult task. More and better roads would be a good start at improving the situation.
Requires the following:
“The Whitetail Crystal Mines”
None of:
Has the National Spirit “Shattered Economy”
[Scope]Silkhorn (476):
Add 1 Infrastructure
[Scope]Whitebearded (477):
Add 1 Infrastructure
[Scope]Dimpeak (459):
Add 1 Infrastructure
Clear Skies Radio
Recently, a raiding party has managed to steal a piece of new equipment from one of our neighbours, which they call 'radio'. If we develop our own version of this, it would greatly improve our field communication.
Requires the following:
“Mountainside Roads”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Industrial bonus) (2 uses) towards:
Electronics
Custom effect tooltip: Available as Industrial Concern:
"Clear Skies" Radio , which grants
Research Speed: +5%
Electronics Research Speed: +15%
Expand the Whitetail Iron Mines
Our nation might not be the largest one, but we possess a sizeable amount of iron and aluminium nonetheless. Further investing in our mining operations, we could gather even more resources and fuel our war industry.
Requires the following:
“Industrial Buildup”
None of:
Has the National Spirit “Shattered Economy”
Add production of 10 Steel to Arrowpeaks (475)
Add production of 12 Aluminum to Arrowpeaks (475)
Heavy Industry Initiative
Further investments in our heavy industry will greatly benefit the state, speeding up our progress on construction projects. It would also produce anything we might require.
Requires the following:
“Expand the Whitetail Iron Mines”
None of:
Has the National Spirit “Shattered Economy”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Civilian Factory
Invite Gunsmiths to Brantbeak
If we advertise and placate gunsmiths around the nation, we could very well gather enough griffons to start production of more and new weapons, right from our capital.
Requires the following:
“Heavy Industry Initiative”
None of:
Has the National Spirit “Shattered Economy”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Dig For Gold
There is really no reason for us not to dig for gold. Gold is nice. People love it, and so do we. It will give us a leverage over other nations.
Requires the following:
“Expand the Whitetail Iron Mines”
Requires the following:
“The Whitetail Crystal Mines”
None of:
Has the National Spirit “Shattered Economy”
Gets the National Spirit “The Whitetail Gold Mines”
The Whitetail Gold Mines
Consumer Goods Factories factor: −5%
Our newly opened mining operations in the Whitetail Mountains have begun uncovering huge deposits of gold deep underground, alongside other valuable minerals.
Unlock the Initial Expansion of the Whitetail Gold Mines decision
Custom effect tooltip: Available as Industrial Concern:
Whitetail Gold Mines , which grants
Resource Gain Efficiency: +10%
Industrial Research Speed: +15%
Expand Mining Operations
We have expanded our reach for resources in the past, but there are more resources to be had. We must expand our reach even further to gather more resources and gain them more quickly.
Requires the following:
“Dig For Gold”
None of:
Has the National Spirit “Shattered Economy”
Gets the National Spirit “Extensive Mining Operations”
Extensive Mining Operations
Resource Gain Efficiency: +10%
Production Efficiency Cap: +5%
Geological Survey
The recruitment of additional, skilled geologists could be of great use to us, as they might very well be able to guide us to new riches that lie under our feet.
Requires the following:
“Dig For Gold”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (WNG_drill_for_more_oil) (1 use) towards:
Hydraulic Drills
Geological Mapping
Standardised Mechanisation
Early Open-Pit Mining Operations
Shrinkage Stoping
Industrial Revolution
Our industrial progress has been quite rapid and successful. With better education and more jobs, scientists are starting to travel to our lands. This will greatly contribute to our nation's wealth and development.
Requires the following:
“Invite Gunsmiths to Brantbeak”
Requires the following:
“Clear Skies Radio”
None of:
Has the National Spirit “Shattered Economy”
At least one of the following is true:
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Modern Society”
Gain 1 research slot
Gets the Scientific Development “Substantial Science Base”
Hidden effect:
Has unlocked Substantial Science Base (?)
Further Industrialisation
We have come far, and yet there is still more to do within our industrial sector before we can call ourselves on par with other great powers.
Requires the following:
“Industrial Revolution”
None of:
Has the National Spirit “Shattered Economy”
At least one of the following is true:
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Modern Society”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Civilian Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Civilian Factory including locked slots
Has a direct land connection to the owner's capital
Add 2 building slots
Add 2 Civilian Factory
Create the Brantbeak Arms Company
Despite our advances and past efforts, our arms industry is still lacking behind. Founding our own arms company in the capital will create more jobs and allow us to direct arms production even better.
Requires the following:
“Industrial Revolution”
None of:
Has the National Spirit “Shattered Economy”
At least one of the following is true:
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Modern Society”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 2 building slots
Add 2 Military Factory
A Modern Industrial Sector
With a brand new, now modernised industry and a great education, a great deal of talented scientists now calls our nation their home. Their efforts will not go unnoticed, and our nation will progress even further, yet. Into a brighter future!
Requires the following:
“Further Industrialisation”
Requires the following:
“Create the Brantbeak Arms Company”
None of:
Has the National Spirit “Shattered Economy”
At least one of the following is true:
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Modern Society”
Gets the Scientific Development “Developed Science Base”
Hidden effect:
Has unlocked Developed Science Base (?)
Army Reforms
Our army, in its current state, is almost unable to oppose the various bandit and outside forces that threaten us. This cannot stand, and calls for a wave of military reforms.
Requires the following:
“The Emperor is Dead”
None of:
Has the National Spirit “Shattered Economy”
Gain 25 Army Experience
Import Modern Rifles
A modern army is only as good as the weapons it possesses. As such, we shall seek out foreign support and import new, more modern arms. A first step towards a competent, modern army.
Requires the following:
“Army Reforms”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
If:
Limited to:
None of:
Has Infantry Weapons technology researched
Add technology: Infantry Weapons
Modern Cannons
Our Artillery Development has unfortunately halted for a long time, and as such we have been using pre-industrial weaponry ever since. It's time to change this and progress further.
Requires the following:
“Army Reforms”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Combat Shovels
In modern warfare, adequate equipment is obligatory to aid our soldiers in battle. Even a primitive and simple thing such as shovels would greatly benefit our soldiers.
Requires the following:
“Army Reforms”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
Support technology
Deep Battle Doctrine
By using a centralised battleplan, deep defences and entrenchments, as well as decisive assaults, we can slowly but surely crush our enemy. This is what our main aim shall be.
Requires the following:
“Modern Cannons”
Requires the following:
“Combat Shovels”
Mutually exclusive with:
“Blot Out the Sky”
None of:
Has the National Spirit “Shattered Economy”
Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
Grand Battleplan Doctrine
Weapons From Nova Griffonia
We have managed to reach out to some of our friends over in Nova Griffonia, who are willing to provide us with modern weapons, as well as skilled personnel, with which we can further advance our domestic arms production.
Requires one of the following:
“Deep Battle Doctrine”
“Blot Out the Sky”
None of:
Has the National Spirit “Shattered Economy”
2 000 units of Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 1 building slot
Add 1 Military Factory
Magical Weapon Experiments
Recent Tests using Weapons powered by magical crystals have shown our scientists the potential these crystals hold. Perhaps this is the new rifle of the modern age, and we should divert resources to this new type of gun.
Requires the following:
“Weapons From Nova Griffonia”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Magical Technology
Blot Out the Sky
An unmerciful Artillery Barrage, followed by a deadly assault of Infantry will leave the enemy no chance but to either retreat, surrender or crumble. This what our main aim shall be.
Requires the following:
“Import Modern Rifles”
Requires the following:
“Modern Cannons”
Mutually exclusive with:
“Deep Battle Doctrine”
None of:
Has the National Spirit “Shattered Economy”
Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
Superior Firepower Doctrine
Special Forces Initiative
After scouting out foreign armed forces, it appears the development of our own special forces wing could be of great use to us, allowing us to train forces specialised in difficult tasks.
Requires one of the following:
“Blot Out the Sky”
“Deep Battle Doctrine”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Modern Artillery Corps
To fully utilise our doctrine, further expansion and research in the artillery department is required. A modern and new artillery corps will provide us with just this very thing.
Requires the following:
“Special Forces Initiative”
None of:
Has the National Spirit “Shattered Economy”
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Army Games
Large, immersive exercises will allow us to test new strategies and tactics more effectively, allowing us to assess their effectiveness and usefulness.
Requires one of the following:
“Deep Battle Doctrine”
“Blot Out the Sky”
None of:
Has the National Spirit “Shattered Economy”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
The Falling Sun Doctrine
Our doctrine is now in full effect, and large, concentrated barrages have managed to make our infantry advances a lot more deadlier and successful. Huzzah!
Requires the following:
“Army Games”
None of:
Has the National Spirit “Shattered Economy”
Has completed national focus “Blot Out the Sky”
Gets the National Spirit “Fire From On High”
Fire From On High
Division Organization: +5%
Division Attack: +10%
The Rising Sun Doctrine
Our newly implemented doctrine has taught our troops a great deal at defending themselves. Long, deep trench systems along with foxholes and bunkers makes for a great defensive position.
Requires the following:
“Army Games”
None of:
Has the National Spirit “Shattered Economy”
Has completed national focus “Deep Battle Doctrine”
Gets the National Spirit “Strategic Caution”
Strategic Caution
Division Organization: +5%
Division Defense: +10%
Construct the Brantbeak Airport
The Construction of our national Airport will lay the foundation for a new, ambitious project of ours: Our own, modern air force.
Requires the following:
“The Emperor is Dead”
None of:
Has the National Spirit “Shattered Economy”
Gain 10 Air Experience
[SCOPE]One random owned state:
Add 2 building slots
Add 2 Air Base
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Brantbeak Aircraft Factory , which grants
Air Research Speed: +15%
New Pilots
Nationwide recruitment of pilots has begun, bringing a wide array of fresh pilots to join up. This breath of fresh air will help us advance our own aerial doctrine.
Requires the following:
“Construct the Brantbeak Airport”
None of:
Has the National Spirit “Shattered Economy”
Gain 25 Air Experience
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Form the Brantbeak Paratrooper Corp
With a sizeable Air Force now in place, it would be feasible for us to create our own, first Paratrooper corps, with which we could harass and surprise enemies.
Requires the following:
“New Pilots”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Paratroopers Doctrine
Gain +75% research bonus (Special Forces bonus) (1 use) towards:
Airborne Technology
Else:
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Airborne Technology
Aerial Raiders
The Skies naturally belong to the griffons, everyone of us knows this by heart. This modern age might have changed the form of aerial combat and flight, but griffons are nonetheless born to fly!
Requires the following:
“New Pilots”
None of:
Has the National Spirit “Shattered Economy”
Gain 25 Air Experience
Gets the National Spirit “Born to Fly”
Born to Fly
Ace generation chance: +10%
Air Experience Gain: +0.05
Air superiority attack: +5%
We are griffons for Boreas' sake! The sky is our birthright!
Flying Bandits
To our surprise, the foundation of our own Air Force has attracted quite a few Bandits. Their skill and reflexes have helped us in researching newer, more modern and competitive planes.
Requires the following:
“Construct the Brantbeak Airport”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Fighter models
Wings of Steel
Our experiments and development of Fighter models has been a great success. However, there might still be room for more, perhaps even heavier armed models.
Requires the following:
“Flying Bandits”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Gain +75% research bonus (Aircraft Guns) (1 use) towards:
Aircraft Guns
Else:
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Heavy Fighter models
Flying Raiders
While previously we would strike the enemy without transports and raid their outposts and camps, we now possess the technology and ability to strike them from the air; a dream come true!
Requires the following:
“Construct the Brantbeak Airport”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +75% research bonus (Anti-Tank) (1 use) towards:
Anti-Tank
Else:
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Close Air Support models
Falling Stars
While previously we focused on small scale raiding and bombing, it has become quite clear that strategic bombing could greatly shorten a war by cutting off enemy supply lines and destroying their industry.
Requires the following:
“Flying Raiders”
None of:
Has the National Spirit “Shattered Economy”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
Medium aircraft
Heavy aircraft
Else:
Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
Tactical Bomber models
Strategic Bomber models
The Open Sea
Despite our humble beginnings as a deeply landlocked nation, we have at last reached the coast and acquired access to the sea. We mustn't waste time and start production on our own navy, right away.
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 0 free building slots for Naval Dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
A Coastal Fleet
As a new and very humble naval power, it would be more than silly to dream of a grand fleet to dominate the high seas. Controlling our coast and harassing enemy supply routes is already an important, vital task.
Requires the following:
“The Open Sea”
None of:
Has the National Spirit “Shattered Economy”
None of:
Has completed national focus “Floating Fortresses”
Gain 3 uses of +50% (Trade Interdiction Doctrine) doctrine cost reduction for:
Trade Interdiction Doctrine
Destroy the Opposition
Despite being so small, Destroyers are easy to build, fast, nimble and quite heavily armed for their size. With a few torpedo and artillery hits, even the biggest of behemoths will sink before us.
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Gain 2 uses of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
Fleet in Being Doctrine
Steel Waves
To maintain prominence at Sea, we must constantly progress and research new models for our ships. Every new gun system, propulsion or rudder could give us the deciding edge in battle over our foes.
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Gain 1 use of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
Fleet in Being Doctrine
High Sea Escorts
To protect our convoys and larger vessels, we require modern escort vessels, such as cruisers and destroyers. This will keep our supply lines and ships safe from sneak attacks.
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Submarine models
Battlecruisers
Still possessing many of the light cruiser's characteristics, battlecruisers are more heavily armed and armoured, and pose quite a threat to any ship that might encounter them.