Kingdom of Olenia

From Equestria at War Wiki
Jump to navigation Jump to search


Kingdom of Olenia
The Home of the Deer

Kingdom of Olenia.png

OLE map.png

IdeologyDespotism.png Despotism
Leader
King "Djävulen" Johan Jelzek
King "Djävulen" Johan Jelzek
Ruling partyHouse Jelzek (60%)
PopulationPopulation 10,548,073
PonypowerPonypower 63,764
RaceDeer Deer
StabilityStability 44%
War supportWar support 45%
FactoriesFactory 28
  • 7 Military factory
  • 8 Naval dockyard
  • 13 Civilian factory
CapitalHjortland
ContinentSouthern Equus
DemonymOlenian
TagOLE
Color  #E0E1F9

Lore

Early Days

The land of Olenia is an ancient one. It can trace its lineage back to 2 BLB, when King Harald Fairantlers of Hjortland united several petty deer kingdoms. Olenia has since been a seagoing nation, with bustling trade ports.

In the early days the deer launched regular raids against Flag of Equestria Equestria, plundering their sea villages with longships. However, in 143 ALB, a permanent peace was signed, although occasional unauthorized raids have occurred since, and the two nations relations have remained somewhat standoffish.

To the north, occasional incursions from the Flag of Changeling Lands Changeling Lands have been a problem, although the Changeling Lands have always fought each other far more than outsiders.

In spite of these raids, the Kingdom has generally been at peace, a nation of relative stability on Equus.

The Modern Era

The deer began industrialization alongside Equestria, quickly becoming famous for their production of durable electrical equipment. While not as fast or as efficient as their pony neighbors, Olenia remained a generally modern nation of factories and industry.

Since the restoration of the Equestrian Diarchy, the Daughter of Aldar II, Velvet, became interested in Equestrian Harmonic Principles, with Equestria being eager for her future ascension as Queen.

Queen Velvet, original heir to the Olenian Throne ~ Artist Cast

To everyone's surprise, however, King Aldar II died under suspicious circumstances, with his illegitimate bastard son Johan quickly seizing the throne with the help of religious leaders, corrupt businessdeer, and greedy nobles. "Queen" Velvet, the rightful heir, was forced to flee to Equestria.

The crown sits uneasy on Johan's head, as he faces pressure from all sides. Velvet attempts to rally support with the superpower of Equestria, the people grow tired of his rule, religious leaders wield a large amount of influence, and the corrupt businessdeer hold back the economy. Worst of all, the Changeling Lands have done something that has never occurred before in recorded history, uniting under one banner, and grow stronger every day.

One way or another, something is going to change. Who will force that change, however, remains to be seen.

National Focus Tree

Main article: Kingdom of Olenia national focus tree/scriptoutput
The Olenian Focus Tree

Political Branches

Olenia has 4 Political Branches:

  • True Queen (Harmonic) - will attempt to overthrow the pretender King Johan, and install the rightful heir Queen Velvet. This will nearly always cause a civil war, but the end of the tree allows an alliance with Equestria, which can be key to holding off the Changelings, but such an alliance may not always come. It also gives a Research Slot not available in other paths.
  • Great Strike (Communist) - will install a Communist government. As with the Harmonic branch this will nearly always cause a civil war. Support and a future alliance with Stalliongrad is possible.
  • Placate the Nobles (Neutral) - will continue the rule of King Johan. Can voluntarily submit to the Changelings as a Satellite, or fight against them as well.
  • Placate the Godar (Supremacy) - will have the Olenian Church overthrow King Johan, leading to a Great Crusade. Will get a war goal on Equestria.

These branches are summarised below. Some of these branches include sub-branches, designated in the effects as L (Left) and R (Right)

Tree Bonus True Queen Great Strike Placate Nobles Placate Godar*
RushTime.pngRush Time (d) 560 490 630 742
CompleteTime.pngComplete Time (d) 665 700 630 1022
Political
Stability Stability +15% +20% (+10% R) -10 (+10 R) +10% (+10% R)
Political Power Political Power (Flat) -300 (+100 L) -200 -50 (+150 R) -150
Political Power Political Power (%) (+10% L) (+5% R)
Political Power Political Power (Daily) +0.10 +0.35
Military
War support War support +5% (+10% L) +25% (+10% R)
PopulationRecruitable Pop Factor 5% (+10% L) 20 +10%
TrainingIcon.pngTraining Time -15%
Construction
Civilian factory Civilian factory 2
Constructspeed.pngConstruction Speed +10% +15% (1080 days) (+10% L) -5% (+5% L)
Consumergoods.pngConsumer Goods -5% -7% (1080 days) (+5% R) +8% (-5% L)
Production
Factoryout.pngFactory Output (+10% L) +15% (+5% L) +10%
Naval Dockyard.pngDockyard Output +10%
Production Efficiency Cap Production Efficiency Cap +5% (+5% L)
Science
Researchtime.pngResearch Time (all) -10% (+5% L) (-5% R) +3% +3% (+5% L)
Researchtime.pngResearch Time (specific)
  • -10% Divination
  • -5% Magic
Focusbonus.pngOne-off reductions (50%)
  • 2x30% Divination Boosts
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0% (+3% R) / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% 0% / (+10% R) / 0% 0% / 0% / 0% (B +2%)/ 0% / 0%
OrganizationIcon.pngOrganization (+5% R)
ReocveryIcon.pngRecovery Rate +10% (+10% L)
AttritionIcon.pngAttrition Reduction -5%
Resources
Resourcegain.pngResource Gain Efficiency +15% +15% +10%
Aluminum Aluminum 4
Tungsten Tungsten 3
Steel Steel 4
Chromium Chromium 3
{{{caption}}} {{{caption}}} 3
Other Notes / Bonuses
  • 1 Research Slot
  • Research sharing - will join a research sharing group with all Communist nations with a opinion >+60
  • -20% Non-core manpower
  • +5% Reconnaissance
  • +10% Decryption
  • +5% Army Experience Gain
  • Cheaper Command Abilities
  • (-10% L) Out of Supply
  • (-15% L) Naval Invasion Time

*For the Placate the Godar path, there is an event to deal with Johan, that includes the following choices (not shown in the details above):

  • Exile Him - +100 PP, +5% Stability
  • Execute Him - +150 PP, +5% Stability
  • Useful Pawn - +10% Stability, +0.20 Daily PP, -75 PP

Changeling Focuses

Once the instability is resolved, the Changeling Threat and Approach Chrysalis focuses will become available.

  • Approach Chrysalis is only available under King Johan and will result in Olenia becoming a protectorate, allowing them to request a share of occupied Equestrian territory once the Great War is over.
  • Changeling Threat will begin preparations for the Changeling Invasion, giving strong bonuses to recruitable population, offensive operations, and defensive operations, wproviding a variety of other buffs. Both paths will allow rushing down key sections of the Deer racial tech tree which are useful for mountain fighting and special deer tactics.

Industrial Tree

The Industrial Tree is listed below. It notably includes several focuses around fortifications. Players should be careful of focuses which grant infrastructure, which can be counterproductive giving the Changelings Critical Infrastructure they need to push into the unforgiving Olenian Territory. However, they may also allow you to station more troops in low infrastructure areas to hold back the tide.

Tree Bonus Industrial Tree
CompleteTime.pngComplete Time (d) 1260
Construction
Civilian factory Civilian factory 6 (+3 R)
Constructspeed.pngConstruction Speed
  • +10% Infrastructure
  • +20% Fort
  • +20% Anti Air
  • (+10% Military L)
  • (+20% Civilian R)
Consumergoods.pngConsumer Goods -3%
Infrastructure Infrastructure 23
Production
Military factory Military factory 7 (+3 L)
Factoryout.pngFactory Output +5%, +10% (720d)
Science
Focusbonus.pngOne-off reductions (50%)
  • 3x50% Industry
  • 2x25% Infantry Weapons
  • 1x50% Nuclear Tech
Resources
Steel Steel 8
Other Notes / Bonuses
  • Upgrade to Modern Society
  • 1 Research Slot
  • L2 Forts on Equestrian Border
  • L1 Forts on Changeling Border
  • 9x L3 Fort*

*This line is to the north of the Hjortland Peninsula. It leaves 6 provinces, all bordered by river, undefended to the west.

Military Trees

Olenia has a unique but standard Army, Navy, and Airforce Tree. Due to the speed of the likely Changeling Invasion, the player will have little reason to pursue the Air or Naval Trees early game.

The Army Branch supports a Mobile Warfare or Superior Firepower focus, providing research speed improvements. Notably, Haakon's Tank Experiments, the third focus in the tree (mobile warfare), provides 3 Light Tank Divisions (4xTank Battalions), for a total of 720 Light Tanks. The last mutually exclusive focus in the Superior Firepower branch, however, will give a bonus to artillery.

Gameplay Walkthrough

Starting Situation

Military - Olenia starts off with 103.6k deerpower deployed, with 63.76k spare for recruitment.

The Army consists of 8 Divisions of 6-Width Infantry with Artillery Support, 2 Divisions of 3-Width Infantry, 2 Divisions of 4-Width Infantry with Recon, 3 Divisions of 14-Width Mountaineers with Recon, and 2 Divisions of 8-Width Light Tanks.

The Airforce has 75 Early Fighters and 30 Early Tactical Bombers, with the Navy having 2 Battlecruisers, 2 Battleships, 25 Destroyers, 2 Heavy Cruisers, 7 Light Cruisers and 8 Submarines.

All branches of the Olenian Military are extremely weak at the start compared to its neighbors. The Army is sufficient enough to mount a small defense of vital territory, but nowhere near enough to guard it all, let alone launch a counterattack.

The Olenian Player will need to make use of the few advantages the deer have - excellent mountaineers, winter resistance, decent generals, a Chief of Army with +15% Defense, with some focuses and other Military Staff orientated around a fort building strategy. Olenia has extremely poor infrastructure, which can be used defensively. The deer racial tech may also prove incredibly useful in this situation.

Industry - Olenia's Industry is incredibly weak at the start of the game. Your only boost for a while will be trading thanks to the large number of resources you can extract. At the same time, your national spirits will impede your growth due to the debuffs they apply. You should aim to get rid of them as soon as possible in order to undertake the expansion of the Olenian Industry, and make use of your massive resource base.

Civil Wars

Internal Civil Wars - Communist or Harmonist Civil Wars can be triggered by taking the respective paths. Both of these have a 10% chance of Johan stepping down peacefully, averting the civil war. The rebellion receives 60% of the nation's military strength, giving them a small but decisive advantage. Both have options to request help from Stalliongrad or Equestria as appropriate, which will give the nations an option to provide nothing, 500 guns, or 500 guns and 5000 volunteers.

Equestrian Coup - Equestria can trigger a civil war by taking the Stage Coup focus. This will start a Harmonic Coup D'état with 70% of the nation's military strength. Note that this can happen regardless of other events or political stability in Olenia unless it is already Harmonic. If an Equestrian supported Queen Velvet ascends, Equestria will request Olenia become a Dominion, although the player can just join the United Ponies Front, or outright decline. In the case of a civil war, the player should focus on capitulating the enemy as fast as possible, due to the impending Changeling Invasion (if the Changelings are not Harmonic).

King Johan goes to the Changelings - During a civil war, King Johan can pursue the Approach the Changelings focus. This is unlikely to succeed unless the civil war drags on. However, if successful, it is highly unlikely you will be able to defeat both Johan and the Changelings at once.

Handling the Changelings

The Changelings pose a massive threat to Olenia, and can challenge even expert players, primarily due to their ability to declare war very early in the game (504 days if rushed). WIth a Historical Path the Changelings will move quickly.

Shortly before the war begins, the Changelings will demand two border states of Olenia. There is no benefit to giving the lands to the Changelings as they will declare war shortly after regardless, with refusing to cede them denying Chrysalis of some PP.

Fight (Alone) - Fighting alone against the Changelings can be extremely difficult without adequate preparation. In theory, the mountains, cold weather, low supply, and support all provide fertile ground for defense. However, the Olenian Army is so small that careful deployment is key. Currently the best tactic to hold the AI is to fortify and defend a corner of Olenia, which includes the Hjortland Peninsula, allowing the Changelings to advance. This can be manageable as Chrysalis's starting Army and Industry cannot overcome an entrenched Olenian Army, buying time for the player to tech up their infantry and counter-attack.

Fight (Equestrian Support) - Equestrian support will make the fight against the Changelings much more winnable. This can be achieved in two different ways:

  • Equestria rushes a coup in Olenia, forming a faction after Velvet has won.
  • Olenia rushes to the end of Velvet's path, forming a faction. Note that a rushing Changeling player can still declare war shortly before Olenia can finish this focus. Furthermore, Equestria might decide not to assist Olenia, leaving the player to face the Changelings alone.

The war is much more winnable, but the player should still be sure to act carefully against the Changelings, and not become careless.

Submit - Submission is also an option, albeit a dishonourable and dangerous one. Only Johan can pursue this option. In the submission path the first focus will gain a NAP., with the second one turning Olenia into a Satellite. After a victory against Equestria, Olenia may request several territories from its Changeling overlord, though the Changelings are likely to be stingy.

Technology

Olenia starts off with 3 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Motorized
  • Mountain Infantry I
  • Support Equipment
    • Recon Company I
  • Civilian Train
  • Early Tank Development
  • Pre-Industrial Artillery
  • Artillery
    • Anti-Tank
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Enlarged Destroyer
  • Scout and Armoured Cruisers
  • Fast Battleships and Dreadnoughts
  • Modernised Coastal Submarine
  • Fleet Submarine
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • Contact Mine
    • Minelaying Submarine
  • Early Small Airframe
  • Early Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
  • Organised Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National spirits

Corrupt Government icon
Corrupt Government
  • Consumer Goods Factories:15.0%
  • Stability:-20.00%
  • War Support:-10.00%
  • Construction Speed:-25.00%
  • Production Efficiency Cap:-20.00%
  • Factory Output:-15.00%
The rule of King Johan 'Djävulen' Jelzek has slowly eroded away the moral fibre of the government and the bureaucrats. Nowadays, nothing gets done without a bribe being involved, and even then it takes some more to get things going. As a result, the wealthy deer in Olenia have increased their wealth and privileges.
Raising Dissent icon
Raising Dissent
  • Daily Political Power Cost:+0.10
  • Stability:-10.00%
The rule of King Johan has been opposed since the very beginning, but crackdowns ensure that open rebellion does not occur. Nonetheless, a spark could change all that...

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King "Djävulen" Johan Jelzek
King "Djävulen" Johan Jelzek
Despotism.png
Despotism
Non-Aligned

House Jelzek
None
King Johan, the illegitimate son of the King Aldar II seized power after his father's sudden death.


Queen Velvet
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Velvet's Supporters
None
Queen Velvet, the only child of King Aldar II, is respected and beloved by the deer of Olenia.


Kullervo Sirola
Equestrian Socialism.png
Equestrian Socialism
Communism

Deer's Party
None
None


Allsherjargoði Jurva
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Aärimviiki
Aärimviiki Peurkonto
None
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Prince Mathias Jelzek
Oligarchy.png
Oligarchy
Non-Aligned

House Jelzek
None
None


Vidkun Hjortsling
Ultranationalism.png
Ultranationalism
Supremacy

Collaborationist Administration
None
None



Parties

Political parties
Name Ideology Leader Popularity
House Jelzek Despotism.png Despotism
Non-Aligned
King "Djävulen" Johan Jelzek 60%
Velvet's Supporters Benevolent Absolutism.png Benevolent Absolutism
Harmony
Queen Velvet 20%
Deer's Party Equestrian Socialism.png Equestrian Socialism
Communism
Kullervo Sirola 12%
Aärimviiki
Aärimviiki Peurkonto
Authoritarian Theocracy.png Authoritarian Theocracy
Supremacy
Allsherjargoði Jurva 8%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Alla Janis
Alla Janis
Popular Singer
  • Current ruling party is not SupremacySupremacist.
  • Stability: +10%
Political Power 150
Karolina Manesonen
Karolina Manesonen
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Maukas Vihannes
Maukas Vihannes
Minister of Agriculture
None
  • Monthly Population: +15%
Political Power 150
Söpö Nokkela
Söpö Nokkela
Financial Expert
None
  • Consumer Goods Factories factor: −15%
Political Power 150
Huijata Jobbari
Huijata Jobbari
Model Employee
None
  • Resource Gain Efficiency: +10%
  • Factory Output: +10%
Political Power 150
Rudolf Punainen
Rudolf Punainen
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Markus Aurinkokavio
Markus Aurinkokavio
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Risto Kekkonen
Risto Kekkonen
Silent Workdeer
None
  • Political Power Gain: +15%
Political Power 150
Arto Hannula
Arto Hannula
Backroom Backstabber
  • Current ruling party is not HarmonyHarmonic.
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Haakon Tank Co.
Haakon Tank Co.
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Mihari
Mihari
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Hjortland Naval Dockyards
Hjortland Naval Dockyards
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Peura Shipbuilders
Peura Shipbuilders
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Kunikaallinen
Kunikaallinen
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Pääkaupunki
Pääkaupunki
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Huufsen
Huufsen
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Seagull & Co.
Seagull & Co.
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Alda Gunworks
Alda Gunworks
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%

See description:
Alda Gunworks has been Olenia's number one arms manufacturer for over fifty years. It's time that they finally open a factory capable of supplying the needs of the nation.
Political Power 150
Keisarillinen
Keisarillinen
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Korvensuu
Korvensuu
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Cervus Industrial Co.
Cervus Industrial Co.
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Lokia
Lokia
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Hyvä Suunnittelija
Hyvä Suunnittelija
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Puinen Alus
Puinen Alus
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Ilma Mieli
Ilma Mieli
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Lord Roshuo
Lord Roshuo
Army Morale (Expert)
  • Current ruling party is not CommunismCommunist.
  • Has unit leader: Lord Roshuo
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Spurdo S. Perkele
Spurdo S. Perkele
Artillery (Expert)
  • Has unit leader: Spurdo S. Perkele
  • Army Experience Gain: +0.30
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Carl Gustaf Manntlerhim
Carl Gustaf Manntlerhim
Army Defense (Genius)
  • Has unit leader: Carl Gustaf Manntlerhim
  • Army Experience Gain: +0.40
  • Division Defense: +15%
  • AI Modifier: Focus on Defense: +15%
Political Power 200
Command power 10
Kaveri Ilkeä
Kaveri Ilkeä
Armor (Genius)
None
  • Army Experience Gain: +0.40
  • Armor Division Attack: +15%
  • Armor Division Defense: +15%
Political Power 200
Command power 10
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Lauri Virta
Lauri Virta
Anti-Submarine (Expert)
  • Has unit leader: Lauri Virta
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Meriässä Blule
Meriässä Blule
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Ei Ideoita
Ei Ideoita
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Oleni Olensson
Oleni Olensson
Night Operations (Specialist)
None
  • Air Experience Gain: +0.20
  • Night Operations Penalty: −10%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Samu Erkalo
Samu Erkalo
Seer
None
  • Reconnaissance: +10%
Political Power 50
Sukisusi Sukkamieli
Sukisusi Sukkamieli
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Hämärä Alueella
Hämärä Alueella
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Hyvä Neuvonantaja
Hyvä Neuvonantaja
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Nopea Ajattelija
Nopea Ajattelija
Fleet Logistics (Expert)
None
  • Naval max range factor: +10%
Political Power 100
Command power 20
Arojen Vaeltaja
Arojen Vaeltaja
Ground Support (Genius)
None
  • Air Superiority: +15%
Political Power 200
Command power 10

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Carl Gustaf Manntlerhim
Field Marshal
Carl Gustaf Manntlerhim
Carl Gustaf Manntlerhim (advisor).png
Trait logistics wizard.png Logistics Wizard
Supplies are never late, nor are they ever early. They arrive precisely when I mean them to.
  • Supply Consumption: −15%
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
None
Level 4
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 4
Deer race.png
Deer
Generals
General Traits Description Skills Race
Lord Roshuo
General
Lord Roshuo
Lord Roshuo (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 4
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Deer race.png
Deer
Haakon Lurswig
General
Haakon Lurswig
Haakon Lurswig (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Deer race.png
Deer
Spurdo S. Perkele
General
Spurdo S. Perkele
Spurdo S. Perkele (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Deer race.png
Deer
Ansa Sito
General
Ansa Sito
Ansa Sito (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Deer race.png
Deer
Alvari Pirhonen
General
Alvari Pirhonen
Alvari Pirhonen (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait bleeding heart.png Bleeding Heart
Doesn't like killing.
  • Division Attrition: −10%
  • Experienced soldier losses: −5%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Deer race.png
Deer
Einair Kainen
General
Einair Kainen
Einair Kainen (advisor).png
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Deer race.png
Deer
Eilert
General
Eilert
Eilert (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Deer race.png
Deer
Rikka Kaalinpää
General
Rikka Kaalinpää
Rikka Kaalinpää (advisor).png
None
Level 1
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Deer race.png
Deer
Admirals
Admiral Traits Description Skills Race
Lauri Virta
Admiral
Lauri Virta
Lauri Virta (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
Trait spotter.png Spotter
The Spotter pays special attention to keeping an eye out for enemy fleets.
  • Spotting Speed: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Deer race.png
Deer
Ilma Anjanen
Admiral
Ilma Anjanen
Ilma Anjanen (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Leader Experience Gain: +10%
Trait admiral screening master.png Fleet Protector
An expert in keeping small ships away from the big ships.
  • Screening Efficiency: +20%
Trait admiral lancer.png Lancer
This officer knows torpedoes like no other, and is able to get the most out of them.
  • Torpedo screen penetration: +25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Deer race.png
Deer
Fredrik Haataja
Admiral
Fredrik Haataja
Fredrik Haataja (advisor).png
Trait battleship adherent.png Battleship Adherent
Naval air power will never become a viable alternative to big guns.
  • Naval AA attack: −20%
  • Capital Ship Attack: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Deer race.png
Deer

Flags

Flags
Flag Information
Kingdom of Olenia.png
Kingdom of Olenia

Despotism.png
Kingdom of Olenia (Harmony).png
Kingdom of Olenia

Benevolent Absolutism.png
Deer's Republic.png
Deer's Republic

Equestrian Socialism.png
Olenian Rike.png
Olenian Rike

Authoritarian Theocracy.png
Olenian Protectorate.png

Olenian Protectorate

Flag of Changeling Lands Changeling puppet

Ultranationalism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Deer Deer Race
  • Uses Deer Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
7 8 13 (-9) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
69 (-35) 63 (-32) 0 76 (-38) 95 (-48) 83 (-42) 22 (-11)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
Defying Fate icon
Defying Fate
As Olenia, Capitulate Changeling Lands while being independent and having no allies.