Austurlandic events

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Spoilers below, we recommend these are best experienced in game before reading

This is a list of all Flag of Austurland Austurland's events (from /1826643372/events/Austurland Events.txt).

Spoilers below, we recommend these are best experienced in game before reading

id 1 - 10


austurland.1

On The Matters Of Family


Ygritte counted herself as a fortunate doe, for not everydeer could rise to the challenge and become the Jarl of Austurland. But she also knew that her path to the top was shrouded in mystery, and she didn't care much to share the story. However, if a growing legacy is to be cemented, it needs to be recorded properly. A scribe was needed to properly organise the contents of her life, in a fashion that is simple for everydeer to understand. Ygritte knew just the right doe for the job.

"Gestheiður, it's been too long since we last met. How have you been holding up?", Ygritte courteously offered the aging deer her welcome.
"I've had better years, my jarl. But I am not getting any younger. What is the purpose of your summons?", the elder deer retorted, carefully taking a seat across Ygritte. Her hold was warm and comfortable, and it would be a shame to miss out on it.
"You are to use your talents as my official biographer, so that all across the realm may hear of my story."
Gestheiður hid her puzzlement well, and decided not to press for details. She was obligated to provide her jarl with whatever she wished, but hoped there would be enough ink and parchment for the task. With a decent compensation, of course.

"As you wish, my jarl. Shall we start, then? From the beginning, yes?"
Ygritte reclined back in her seat and thoughtfully stroked her hoof over the aged oaken table.
"My memory can be spotty at times, but I clearly remember that..."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal POR royal edicts.png “Our Jarl”


Event button.png
...I was born to a lowly family of Thralls.
  • Hidden effect:
    • Thrall Family (?)
    • Trigger country event “A Peculiar Child”
    • Set variable OLV_warriors to 1
    • Set variable OLV_commoners to 1
    • Set variable OLV_noble_opinion to 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5

AI logic:
  • Base weight: 25

Event button.png
...I was the daughter of a fierce Bandit lord.
  • Hidden effect:
    • Bandit Family (?)
    • Trigger country event “A Peculiar Child”
    • Set variable OLV_warriors to 2
    • Set variable OLV_commoners to 1
    • Set variable OLV_noble_opinion to 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5

AI logic:
  • Base weight: 25

Event button.png
...I was born to a family of well-off Merchants.
  • Hidden effect:
    • Merchant Family (?)
    • Trigger country event “A Peculiar Child”
    • Set variable OLV_warriors to 1
    • Set variable OLV_commoners to 2
    • Set variable OLV_noble_opinion to 2
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5

AI logic:
  • Base weight: 25

Event button.png
...I was born the heir to one of the most prestigious Noble houses of Austurland.
  • Hidden effect:
    • Noble Family (?)
    • Trigger country event “A Peculiar Child”
    • Set variable OLV_warriors to 2
    • Set variable OLV_commoners to 1
    • Set variable OLV_noble_opinion to 2
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5

AI logic:
  • Base weight: 25


austurland.2

A Peculiar Child


"Of course. Everydeer knows about the Jarl who rose from the gutters of society.", exclaimed Gestheiður, "But what about your fawnhood? What did you do to stand out from the rest?"

Ygritte appeared to contemplate for a moment. "Like most fawns, I was carefree and thought myself to be immune to all dangers. Yet, as much as my parents tried to make it easy for me, I still had to join them in the endless chores. As most deer would say, it was good, honest work, but without real reward. Thus, when I had the chance..."


 
Trigger conditions
  • None
Is triggered only by

The event “On The Matters Of Family” option “...I was born to a lowly family of Thralls.”


Event button.png
...I spent my time caring for the other Thralls.
    • Country leader gains trait:
      • Kind
        • Daily Political Power Gain: +0.05
        • Stability: +5%
  • Hidden effect:
    • Kind (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Kind
          • Daily Political Power Gain: +0.05
          • Stability: +5%
      • Gains if character's ideology is Kratocracy
        • Kind
          • Daily Political Power Gain: +0.05
          • Stability: +5%
      • Gains if character's ideology is Despotism
        • Kind
          • Daily Political Power Gain: +0.05
          • Stability: +5%

AI logic:
  • Base weight: 33

Event button.png
...I spent my time sneaking about and stealing what she could.
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Country leader gains trait:
        • Cunning
          • Resistance Target in our states occupied by the enemy: +10%
          • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Country leader gains trait:
        • Cunning
          • Decryption: +5%
          • Resistance Target in our states occupied by the enemy: +10%
  • Hidden effect:
    • Cunning (?)
    • Trigger country event “Time Marches On”
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Despotism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Despotism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%

AI logic:
  • Base weight: 34

Event button.png
...I spent my time working the fields.
    • Country leader gains trait:
      • Hardy
        • Winter Attrition: −10%
        • Division Defense: +5%
  • Hidden effect:
    • Hardy (?)
    • Trigger country event “Time Marches On”
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Hardy
          • Winter Attrition: −10%
          • Division Defense: +5%
      • Gains if character's ideology is Kratocracy
        • Hardy
          • Winter Attrition: −10%
          • Division Defense: +5%
      • Gains if character's ideology is Despotism
        • Hardy
          • Winter Attrition: −10%
          • Division Defense: +5%

AI logic:
  • Base weight: 33


austurland.3

Time Marches On


"It seems that your fawnhood wasn't all that bad, my Jarl." Gestheiður wrote down several notes while waiting for Ygritte to continue.

"I could honestly say that it was decent, as it prepared me for the hardships of life. Eventually, my parents bought their freedom and we became one of the many commondeer that dot the land. Our survival became only slightly more easier, though."

"What happened afterward?"

"My parents grew old and tired, and passed away. After getting them the most respectable burial I could afford, taking what remained of our fortune for myself, I settled into the role of..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “A Peculiar Child” option “...I spent my time caring for the other Thralls.”
  • The event “A Peculiar Child” option “...I spent my time sneaking about and stealing what she could.”
  • The event “A Peculiar Child” option “...I spent my time working the fields.”

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Kind (?)
Event button.png
...a hardened criminal.
    • Country leader gains trait:
      • Ruthless
        • Consumer Goods Factories factor: −4%
        • Improve relations opinion: −15%
        • Justify war goal time: −5%
  • Hidden effect:
    • Ruthless (?)
    • Trigger country event “The Takeover”
    • Increase variable OLV_pellervo by 1
    • Decrease variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%
      • Gains if character's ideology is Kratocracy
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%
      • Gains if character's ideology is Despotism
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%

AI logic:
  • Base weight: 33

Event trigger.pngAlways enabled:

Event button.png
...an honest trader.
    • Country leader gains trait:
      • Trade Ties
        • Daily Political Power Gain: +0.05
        • Improve relations opinion: +10%
        • Trade deal opinion factor: +15%
  • Hidden effect:
    • Trader (?)
    • Trigger country event “The Takeover”
    • Increase variable OLV_commoners by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%
      • Gains if character's ideology is Kratocracy
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%
      • Gains if character's ideology is Despotism
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%

AI logic:
  • Base weight: 34

Event trigger.pngEnabled if:

  • Hardy (?)
Event button.png
...a Berserker.
    • Country leader gains trait:
      • Berserker
        • Division Organization: −5%
        • Division Attack: +10%
        • Justify war goal time: −10%
  • Hidden effect:
    • Berserker (?)
    • Trigger country event “The Takeover”
    • Increase variable OLV_warriors by 1
    • Increase variable OLV_ukko by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Berserker
          • Division Organization: −5%
          • Division Attack: +10%
          • Justify war goal time: −10%
      • Gains if character's ideology is Kratocracy
        • Berserker
          • Division Organization: −5%
          • Division Attack: +10%
          • Justify war goal time: −10%
      • Gains if character's ideology is Despotism
        • Berserker
          • Division Organization: −5%
          • Division Attack: +10%
          • Justify war goal time: −10%

AI logic:
  • Base weight: 33


austurland.4

The Takeover


"I did not expect that, my Jarl. I don't think anydeer knows what exactly you were doing before that day."

"And why should they? I was but one of the many ordinary folk, living a quiet life with myself and a few friends I could find. However, I could not forget the hardships thralldom brought to me and my family. Why should it be fair for honest, upright deer to end up as slaves, not too different from the kind we decry southward, over misfortune? I knew I had to do something about it."

"What happened afterward has become a tale of great invigoration for the downtrodden, my Jarl."

"Which was certainly my intention. Over the coming months, I gathered many thralls and encouraged them to do something about their station in life. The previous Jarl in particular was known for his displays of wanton cruelty, and it didn't take long before we all marched together to Hornavík, where we cast down the tyrant, throwing him out of the highest window in the hold."

"Something taverngoers are fond of reminiscing in songs. But, thralldom did not end?"

"No. I thought it would be simple and straightforward when I took up the mantle of Jarl. Century old social structures will not change from a single uprising, I'm afraid, but eventually, all deer will live in freedom. Or so I hope." Ygritte paused for a moment to grasp her head in hooves, staring at the dark table, candlelights slowly burning out. "Will this be enough for you to write a coherent storyline, Gestheiður?"

"It will suffice, although I expect to be compensated for my time." With that, the old scribe gathered her many parchments, storing them in her saddlebag and slowly made her way to the exit.


 
Trigger conditions
  • None
Is triggered only by
  • The event “Time Marches On” option “...a hardened criminal.”
  • The event “Time Marches On” option “...an honest trader.”
  • The event “Time Marches On” option “...a Berserker.”

Event button.png
Farewell, my Jarl. And good luck.
  • Lose 10% Stability Stability
  • Lose Political Power 100 Political Power
  • Hidden effect:
    • Violent Takeover (?)
    • Character Creation Finished (?)
    • If:
      • Limited to:
        • Ruthless (?)
      • Increase variable OLV_pellervo by 1
    • If:
      • Limited to:
        • Trader (?)
      • Increase variable OLV_commoners by 1
      • Increase variable OLV_pellervo by 1
    • If:
      • Limited to:
        • Berserker (?)
      • Increase variable OLV_warriors by 1
    • Increase variable OLV_ukko by 1
    • Set variable OLV_noble_opinion to 1
    • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.5

A Peculiar Child


"Who could forget the terror that was Bylgjas? His warbands plundered many villages and killed dozens, and even became notorious among our neighbours. But I did not know you were his offspring, my Jarl." Gestheiður appeared intimidated.

"I could say that he felt the same way. My father was a gruff, no-nonsense stag who had little consideration for his family, always looking for new targets to pillage, only caring for us when he had to lay low to evade justice. My mother, bless her kind heart, tried to protect me from the worst, but in truth, Bylgjas was the iron authority that could not be defied."

"It doesn't sound like a particularly positive fawnhood, my Jarl."

"It certainly was not. However, in time my father gained a soft spot for his daughter, teaching me harsh life lessons. The intention was for me to inherit his criminal schemes, but ultimately, I...


 
Trigger conditions
  • None
Is triggered only by

The event “On The Matters Of Family” option “...I was the daughter of a fierce Bandit lord.”


Event button.png
...spend my time learning proper things.
    • Country leader gains trait:
      • Well-Read
        • Research Speed: +5%
  • Hidden effect:
    • Well Read (?)
    • Trigger country event “Time Marches On”
    • Decrease variable OLV_ukko by 1
    • Increase variable OLV_noble_opinion by 1
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Well-Read
          • Research Speed: +5%
      • Gains if character's ideology is Kratocracy
        • Well-Read
          • Research Speed: +5%
      • Gains if character's ideology is Despotism
        • Well-Read
          • Research Speed: +5%

AI logic:
  • Base weight: 33

Event button.png
...became an image of my father.
    • Country leader gains trait:
      • Brave
        • Division Recovery Rate: +5%
  • Hidden effect:
    • Brave (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_ukko by 1
    • Increase variable OLV_warriors by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Brave
          • Division Recovery Rate: +5%
      • Gains if character's ideology is Kratocracy
        • Brave
          • Division Recovery Rate: +5%
      • Gains if character's ideology is Despotism
        • Brave
          • Division Recovery Rate: +5%

AI logic:
  • Base weight: 34

Event button.png
...was swept away by my mother in a grand escape.
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Country leader gains trait:
        • Cunning
          • Resistance Target in our states occupied by the enemy: +10%
          • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Country leader gains trait:
        • Cunning
          • Decryption: +5%
          • Resistance Target in our states occupied by the enemy: +10%
  • Hidden effect:
    • Cunning (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_commoners by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Despotism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Despotism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%

AI logic:
  • Base weight: 33


austurland.6

Time Marches On


"I can't imagine what it was like. Were you happy like that, my Jarl?", Gestheiður asked, aiming to get a larger picture.

"I didn't know any better. All I wanted was to receive my father's affection, which was perennially out of reach. I don't think he ever felt more than a cold approval, as I tried to become closer to him. Eventually, my mother disappeared one day. I never found out how any why, and my father never spoke again of her."

Gestheiður placed down her quill. "I am sorry, my Jarl."

"I appreciate that, but there was nothing that could have been done. Bylgjas met his end a few years later, attempting to rob a griffon merchant convoy that was stranded on the coasts. What he didn't see coming, was merchants fighting back with rifles and submachine guns. I like to think that his last thoughts were how he mistreated his family. In the end, having inherited his ill-gotten gains and the loyalty of his deer, I..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “A Peculiar Child” option “...spend my time learning proper things.”
  • The event “A Peculiar Child” option “...became an image of my father.”

Option conditions

Event trigger.pngEnabled if:

  • Well Read (?)
Event button.png
...used my wits to create a "legitimate" business.
    • Country leader gains trait:
      • Ruthless
        • Consumer Goods Factories factor: −4%
        • Improve relations opinion: −15%
        • Justify war goal time: −5%
  • Hidden effect:
    • Ruthless (?)
    • Trigger country event “The Takeover”
    • Decrease variable OLV_ukko by 1
    • Increase variable OLV_pellervo by 1
    • Increase variable OLV_noble_opinion by 1
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%
      • Gains if character's ideology is Kratocracy
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%
      • Gains if character's ideology is Despotism
        • Ruthless
          • Consumer Goods Factories factor: −4%
          • Improve relations opinion: −15%
          • Justify war goal time: −5%

AI logic:
  • Base weight: 33

Event trigger.pngAlways enabled:

Event button.png
...continued in my father's hoofsteps.
    • Country leader gains trait:
      • Bandit Queen
        • Daily Political Power Gain: −0.1
        • Justify war goal time: −15%
        • War Support: +5%
  • Hidden effect:
    • Bandit (?)
    • Trigger country event “The Takeover”
    • Increase variable OLV_ukko by 1
    • Increase variable OLV_warriors by 1
    • Decrease variable OLV_commoners by 1
    • Decrease variable OLV_noble_opinion by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Bandit Queen
          • Daily Political Power Gain: −0.1
          • Justify war goal time: −15%
          • War Support: +5%
      • Gains if character's ideology is Kratocracy
        • Bandit Queen
          • Daily Political Power Gain: −0.1
          • Justify war goal time: −15%
          • War Support: +5%
      • Gains if character's ideology is Despotism
        • Bandit Queen
          • Daily Political Power Gain: −0.1
          • Justify war goal time: −15%
          • War Support: +5%

AI logic:
  • Base weight: 34

Event trigger.pngAlways enabled:

Event button.png
...reformed the marauding band into mercenaries.
    • Country leader gains trait:
      • Mercenary Captain
        • Division Organization: +5%
        • Improve relations opinion: +15%
  • Custom effect tooltip: Spawns one elite Mercenary Division


  • Hidden effect:
    • Mercenary (?)
    • Trigger country event “The Takeover”
    • Increase variable OLV_noble_opinion by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • load_oob = "OLV_merc_unit"
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Mercenary Captain
          • Division Organization: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Kratocracy
        • Mercenary Captain
          • Division Organization: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Despotism
        • Mercenary Captain
          • Division Organization: +5%
          • Improve relations opinion: +15%

AI logic:
  • Base weight: 33


austurland.7

Time Marches On


"Bylgjas must have been greatly angered by this affront, my Jarl."

"I've heard that he shattered a deer's hoof when he heard the news. My mother did everything she could to keep me safe. We never stayed anywhere for too long, and avoided interacting with other deer. A few months later in this exile, we heard that my father died from overindulging on mediocre mead. Some say his heart was heavy with grief, but I don't believe that. If he really cared, he would have reformed."

"Fitting end for a terrible deer.", Gestheiður spoke while taking a fresh parchment.

"Perhaps. It didn't bring us peace, however, as his loyal second-in-command took over the bandits. Gunnar was easily even worse than my father, intensifying his efforts on plundering the countryside, and finding us. He believed we were to blame for Bylgjas's death, and wanted our heads on a pike. Eventually, Gunnar grew bold and powerful enough to threaten Hornavík, and I knew I had to something to prevent further bloodshed. I gathered many deer who were personally slighted by the bandits, and took them to my father's old hideout. I knew Gunnar would be there, the sentimental fool."

Gestheiður seemed to be entranced. "What happened next, my Jarl?"


 
Trigger conditions
  • None
Is triggered only by

The event “A Peculiar Child” option “...was swept away by my mother in a grand escape.”


Event button.png
I killed him with my bare hooves.
    • Country leader gains trait:
      • Hero Of The People
        • Political Power Gain: +5%
        • Stability: +5%
  • Hidden effect:
    • Hero (?)
    • Trigger country event “The Ascension”
    • Increase variable OLV_ukko by 1
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Hero Of The People
          • Political Power Gain: +5%
          • Stability: +5%
      • Gains if character's ideology is Kratocracy
        • Hero Of The People
          • Political Power Gain: +5%
          • Stability: +5%
      • Gains if character's ideology is Despotism
        • Hero Of The People
          • Political Power Gain: +5%
          • Stability: +5%

AI logic:
  • Base weight: 33


austurland.8

The Takeover


"I can't say I am too surprised, my Jarl. You were always adaptable to changing circumstances."

"Quite so. But even this venture became... unsatisfying to me. I started thinking, wouldn't it be better to achieve something more grander? Thus I set my sights on Austurland itself. If the previous Jarl couldn't stop a single band of thieves from becoming a credible threat to the state, then he was unfit to rule. I knew I would do a far greater job than he did."

"But how did you take over? I've heard various stories, that mostly contradict each other."

"You can't trust drunken beggars to give you the truth, Gestheiður. It was very simple, for I..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “Time Marches On” option “...used my wits to create a "legitimate" business.”
  • The event “Time Marches On” option “...continued in my father's hoofsteps.”
  • The event “Time Marches On” option “...reformed the marauding band into mercenaries.”

Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit (?)
    • Mercenary (?)
Event button.png
...used my army to take over Austurland.
  • Lose 10% Stability Stability
  • Lose Political Power 100 Political Power
  • Hidden effect:
    • Violent Takeover (?)
    • Character Creation Finished (?)
    • If:
      • Limited to:
        • Bandit (?)
      • Set variable OLV_noble_opinion to 1
      • Set variable OLV_commoners to 1
      • Increase variable OLV_warriors by 1
      • Increase variable OLV_ukko by 1
      • Clamp value of variable OLV_warriors to between 1 and 5
      • Clamp value of variable OLV_commoners to between 1 and 5
      • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • If:
      • Limited to:
        • Mercenary (?)
      • Set variable OLV_noble_opinion to 1
      • Increase variable OLV_warriors by 1
      • Increase variable OLV_ukko by 1
      • Increase variable OLV_pellervo by 1
      • Clamp value of variable OLV_warriors to between 1 and 5
      • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • Mercenary (?)
  • Well Read (?)
Event button.png
...spent my wealth to climb to the top.
  • Lose 5% Stability Stability
  • Lose Political Power 50 Political Power
  • Hidden effect:
    • Takeover Through Bribery (?)
    • Character Creation Finished (?)
    • Set variable OLV_noble_opinion to 1
    • Increase variable OLV_warriors by 1
    • Decrease variable OLV_ukko by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_warriors to between 1 and 5

Event trigger.pngEnabled if:

  • Ruthless (?)
Event button.png
...blackmailed the Jarl into stepping down.
  • Lose Political Power 25 Political Power
  • Hidden effect:
    • Takeover Through Blackmail and Intrigue (?)
    • Character Creation Finished (?)
    • Increase variable OLV_noble_opinion by 1
    • Decrease variable OLV_warriors by 1
    • Decrease variable OLV_ukko by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.9

The Ascension


"You must have been very brave, my Jarl.", Gestheiður nodded in respectful approval.

"If Gunnar didn't die begging for mercy like a squealing fawn, perhaps I'd consider myself heroic. But we both know what happened next. Gunnar's death didn't stop the bandits from swooping down on Hornavík, like a kettle of vultures flying over a single corpse. Before I could arrive with my own followers, they burned down most of the noble district and killed the Jarl. To this day, I still blame myself for not arriving any quicker."

"You've done all you could, Ygritte."

"I wish that. The bandits did not expect to be interrupted, and we made short work of them. In the end, I was hailed as a hero, and everydeer begged me to take up the mantle of Jarl. As I felt the situation was partially of my doing, I accepted, to make up for my mistakes, and return Austurland to peaceful prosperity." Ygritte paused for a moment to grasp her head in hooves, staring at the dark table, candlelights slowly burning out. "Will this be enough for you to write a coherent storyline, Gestheiður?"

"It will suffice, although I expect to be compensated for my time." With that, the old scribe gathered her many parchments, storing them in her saddlebag and slowly made her way to the exit.


 
Trigger conditions
  • None
Is triggered only by

The event “Time Marches On” option “I killed him with my bare hooves.”


Event button.png
Farewell, my Jarl. Our hero.
  • Gain 5% Stability Stability
  • Hidden effect:
    • Raised to Jarldom (?)
    • Character Creation Finished (?)
    • Increase variable OLV_noble_opinion by 1
    • Increase variable OLV_commoners by 1
    • Increase variable OLV_warriors by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.10

A Peculiar Child


"Your family has always been notable in Hornavík, my Jarl. Some felt you've been destined for greatness."

"Destiny is a fickle thing, Gestheiður. The Gods rarely divulge their plans, and the seers don't always know how to interpret them. However, my fawnhood is best described as carefree and untroubled. My parents ensured I had everything I could ask for, and whenever I could, I..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “On The Matters Of Family” option “...I was born to a family of well-off Merchants.”
  • The event “On The Matters Of Family” option “...I was born the heir to one of the most prestigious Noble houses of Austurland.”

Event button.png
...spent my time reading and studying.
    • Country leader gains trait:
      • Well-Read
        • Research Speed: +5%
  • Hidden effect:
    • Well Read (?)
    • Trigger country event “Time Marches On”
    • Decrease variable OLV_ukko by 1
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Well-Read
          • Research Speed: +5%
      • Gains if character's ideology is Kratocracy
        • Well-Read
          • Research Speed: +5%
      • Gains if character's ideology is Despotism
        • Well-Read
          • Research Speed: +5%

AI logic:
  • Base weight: 25

Event button.png
...spent my time memorising maps and trade routes.
    • Country leader gains trait:
      • Cartographer
        • Division Speed: +5%
        • Fleet speed while retreating: +15%
  • Hidden effect:
    • Cartographer (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_pellervo by 1
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Cartographer
          • Division Speed: +5%
          • Fleet speed while retreating: +15%
      • Gains if character's ideology is Kratocracy
        • Cartographer
          • Division Speed: +5%
          • Fleet speed while retreating: +15%
      • Gains if character's ideology is Despotism
        • Cartographer
          • Division Speed: +5%
          • Fleet speed while retreating: +15%

AI logic:
  • Base weight: 25

Event button.png
...spent my time mingling with the nobility.
    • Country leader gains trait:
      • Sociable
        • Political Power Gain: +5%
        • Improve relations opinion: +15%
  • Hidden effect:
    • Sociable (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_noble_opinion by 1
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Kratocracy
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Despotism
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%

AI logic:
  • Base weight: 25

Event button.png
...spent my time socialising with the commoners.
    • Country leader gains trait:
      • Sociable
        • Political Power Gain: +5%
        • Improve relations opinion: +15%
  • Hidden effect:
    • Sociable (?)
    • Trigger country event “Time Marches On”
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Kratocracy
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%
      • Gains if character's ideology is Despotism
        • Sociable
          • Political Power Gain: +5%
          • Improve relations opinion: +15%

AI logic:
  • Base weight: 25

id 11 - 20


austurland.11

Time Marches On


"Even from early days, you've been making great choices, my Jarl.", Gestheiður spared little praise.

"Nonsense, I merely did what seemed best to me at that time. The fact that it served me well later is merely a coincidence. As I matured, still full of youthful energy, I wanted to do something productive, something remarkable. My parents wanted me to wed some jumped-up stag, but I had none of that. I was not yet ready to settle down, so the first thing I did was..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “A Peculiar Child” option “...spent my time reading and studying.”
  • The event “A Peculiar Child” option “...spent my time memorising maps and trade routes.”
  • The event “A Peculiar Child” option “...spent my time mingling with the nobility.”
  • The event “A Peculiar Child” option “...spent my time socialising with the commoners.”

Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Cartographer (?)
    • Well Read (?)
Event button.png
...travel to the distant lands of the western ponies.
    • Country leader gains trait:
      • Bold
        • Consumer Goods Factories factor: −6%
        • Stability: +5%
        • War Support: +5%
  • Hidden effect:
    • Bold (?)
    • Trigger country event “The Ascension”
    • Increase variable OLV_ukko by 2
    • Increase variable OLV_pellervo by 1
    • Increase variable OLV_warriors by 1
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Bold
          • Consumer Goods Factories factor: −6%
          • Stability: +5%
          • War Support: +5%
      • Gains if character's ideology is Kratocracy
        • Bold
          • Consumer Goods Factories factor: −6%
          • Stability: +5%
          • War Support: +5%
      • Gains if character's ideology is Despotism
        • Bold
          • Consumer Goods Factories factor: −6%
          • Stability: +5%
          • War Support: +5%

AI logic:
  • Base weight: 25

Event trigger.pngAlways enabled:

Event button.png
...spend my time bartering and trading in the ports.
    • Country leader gains trait:
      • Trade Ties
        • Daily Political Power Gain: +0.05
        • Improve relations opinion: +10%
        • Trade deal opinion factor: +15%
  • Hidden effect:
    • Trader (?)
    • Trigger country event “The Ascension”
    • Increase variable OLV_commoners by 1
    • Increase variable OLV_pellervo by 1
    • Clamp value of variable OLV_commoners to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%
      • Gains if character's ideology is Kratocracy
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%
      • Gains if character's ideology is Despotism
        • Trade Ties
          • Daily Political Power Gain: +0.05
          • Improve relations opinion: +10%
          • Trade deal opinion factor: +15%

AI logic:
  • Base weight: 25

Event trigger.pngAlways enabled:

Event button.png
...become notable within Austurland.
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Country leader gains trait:
        • Cunning
          • Resistance Target in our states occupied by the enemy: +10%
          • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Country leader gains trait:
        • Cunning
          • Decryption: +5%
          • Resistance Target in our states occupied by the enemy: +10%
  • Hidden effect:
    • Cunning (?)
    • Trigger country event “The Ascension”
    • Increase variable OLV_noble_opinion by 2
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
        • Gains if character's ideology is Despotism
          • Cunning
            • Resistance Target in our states occupied by the enemy: +10%
            • Decrypt strength icon.png Decryption Power Factor: +5%
    • Else:
      • Jarl Ygritte Bylgjasdóttir:
        • Gains if character's ideology is Democratic Monarchism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Kratocracy
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%
        • Gains if character's ideology is Despotism
          • Cunning
            • Decryption: +5%
            • Resistance Target in our states occupied by the enemy: +10%

AI logic:
  • Base weight: 25

Event trigger.pngAlways enabled:

Event button.png
...joining the fierce Víkingur warriors!
    • Country leader gains trait:
      • Víkingur
        • Amphibious Invasion Speed: +10%
        • Division Attack: +5%
        • Invasion Preparation Time: −15%
  • Hidden effect:
    • Víkingur (?)
    • Trigger country event “The Ascension”
    • Increase variable OLV_warriors by 1
    • Increase variable OLV_ukko by 1
    • Clamp value of variable OLV_warriors to between 1 and 5
    • Jarl Ygritte Bylgjasdóttir:
      • Gains if character's ideology is Democratic Monarchism
        • Víkingur
          • Amphibious Invasion Speed: +10%
          • Division Attack: +5%
          • Invasion Preparation Time: −15%
      • Gains if character's ideology is Kratocracy
        • Víkingur
          • Amphibious Invasion Speed: +10%
          • Division Attack: +5%
          • Invasion Preparation Time: −15%
      • Gains if character's ideology is Despotism
        • Víkingur
          • Amphibious Invasion Speed: +10%
          • Division Attack: +5%
          • Invasion Preparation Time: −15%

AI logic:
  • Base weight: 25


austurland.12

The Ascension


"The tales of your prowess are still popular in taverns, my Jarl."

"I always strived to excel, Gestheiður. That's what my parents taught me - to settle for nothing than the best, and I think I came close to that ideal. Naturally, when the old Jarl died before he could designate a successor, I leaped at the opportunity. I knew no other deer could come close to my talents, and it was a foregone conclusion I would be the next ruler of Austurland."

"But how did you convince the nobles? They're a stubborn lot."

Ygritte leaned back in her chair and clapped her forehooves together. "Quite simple. I was chosen because..."


 
Trigger conditions
  • None
Is triggered only by
  • The event “Time Marches On” option “...travel to the distant lands of the western ponies.”
  • The event “Time Marches On” option “...spend my time bartering and trading in the ports.”
  • The event “Time Marches On” option “...become notable within Austurland.”
  • The event “Time Marches On” option “...joining the fierce Víkingur warriors!”

Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bold (?)
    • Trader (?)
Event button.png
...of my wealth.
  • Gain 5% Stability Stability
  • Hidden effect:
    • Raised to Jarldom (?)
    • Character Creation Finished (?)
    • Increase variable OLV_commoners by 1
    • Clamp value of variable OLV_commoners to between 1 and 5

Event trigger.pngEnabled if:

  • Cunning (?)
Event button.png
...of my influence.
  • Gain 5% Stability Stability
  • Hidden effect:
    • Raised to Jarldom (?)
    • Character Creation Finished (?)
    • Increase variable OLV_noble_opinion by 1
    • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • Víkingur (?)
Event button.png
...of my acts of valour.
  • Gain 5% Stability Stability
  • Hidden effect:
    • Raised to Jarldom (?)
    • Character Creation Finished (?)
    • Increase variable OLV_warriors by 1
    • Clamp value of variable OLV_warriors to between 1 and 5


austurland.13

The Althing Session


One of the strangest aspects of Austurlands system of governance is the Althing. Gathered at the command of the High-Jarl, the Althing serves as the general legislative assembly of Austurland, as well as its highest judicial body. The Althing is at the very core of Austurlandian society, and it was critical for any new Jarl to call it to session as soon as possible.

The assembly itself is composed of the 63 Jarls of Austurland, as well as Goðis from the local temples, with each one representing the free deer that live within their land. A Jarldom is considered the personal property of the Deer that owns it and can be bought and sold just like any other piece of property. Though in Practice families tend to keep a tight hold of their Jarldoms.

At a glance the Althing might seem like any other parliament, but an important factor that distinguishes it from others is the fact that every session is, in theory, open to any free deer that wants do attend. While this commitment to letting at least some of the commondeer a view into the inner workings of government might be admirable, it did tend to result in sessions looking more like crazed feasts than proper assemblies. And this year's session certainly didn't seem to be bucking the trend.

Indeed, the first Althing of High-Jarl Ygritte might go down history as one of the most turbulent sessions of parliament within Austurland. Several Jarls were maimed or killed in hólmgangs, a type of ceremonial duel. The various merchants attending the Althing made sure that no legislating would be done while anydeer was sober, and the veritable horde of common deer present made sure that the festivities were lively.

All in all, a very successful showing for the new Jarl.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus DOM The Trial.png “Call Upon The Althing”


Event button.png
That went well? Could have been worse.
  • If:
    • Limited to:
      • At least one of the following is true:
        • Violent Takeover (?)
        • Takeover Through Bribery (?)
    • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you


    • Increase variable OLV_noble_opinion by 0.25
    • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • If:
    • Limited to:
      • At least one of the following is true:
        • Takeover Through Blackmail and Intrigue (?)
        • Raised to Jarldom (?)
    • Custom effect tooltip: This will increase the Nobility's Opinion of you


    • Increase variable OLV_noble_opinion by 0.5
    • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.14

The Grand Feast


The feasts of Austurland, like most of their other traditions, tended to be an exercise in chaos more than any organized event, as each Jarl was expected to show up with his own personalized contribution to the event. This, in turn, meant that, while the feast varied in cuisine and entertainment, there was little to no coherent organization behind it. But as Ygritte saw the revelry unfold before her, she was convinced that the feasts of Austurland stood head and shoulder over whatever the ponies could hope to muster up.

But the least significant part of a feast was the feast itself, far more important were the connections that could be made during them, as no deer of importance in Austurland would refuse to show up at a Grand feast being held by the Jarl herself. Every notable deer within the country had shown up,

The most respectable and prestigious members of the Althing were gathered around her, and naturally, a few fights had broken out already. Some fool Jarl had decided to bring along an entire retinue of víkingar along, two Jarls were furiously arguing about which one's contribution to the feast was better, and a dispute about a dead Huskarl had turned violent.

If Ygritte didn't do something soon, the entire feast would erupt into a frenzy of violence. And while a nice spicing of conflict would liven her feast up a bit, she did need to divert their attention if she wanted to get anything done today.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal collaborate local elites pony.png “A Grand Feast”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • All of the following must be true:
      • Bandit (?)
      • None of:
        • Well Read (?)
    • All of the following must be true:
      • Mercenary (?)
      • None of:
        • Well Read (?)
Event button.png
Tell them the story about the ass and the honeycomb.
  • Custom effect tooltip: This will decrease the Nobility's Opinion of you


  • Decrease variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • All of the following must be true:
      • Bandit (?)
      • Well Read (?)
    • All of the following must be true:
      • Mercenary (?)
      • Well Read (?)
    • All of the following must be true:
      • Ruthless (?)
      • Well Read (?)
Event button.png
Discuss their tax policy with them.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you


  • Decrease variable OLV_noble_opinion by 0.25
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bold (?)
    • Víkingur (?)
    • Hero (?)
Event button.png
Woo them with tales of your valour.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you and slightly increase the Loyalty of your Warriors


  • Increase variable OLV_noble_opinion by 0.25
  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Noble Family (?)
    • Merchant Family (?)
  • Sociable (?)
Event button.png
Spend the night away socialising with them.
  • Custom effect tooltip: This will increase the Nobility's Opinion of you


  • Increase variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Noble Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Trader (?)
    • Cunning (?)
    • Ruthless (?)
Event button.png
Discuss trading ventures with them.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you and slightly decrease the Commondeer's Discontent


  • Increase variable OLV_noble_opinion by 0.25
  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.15

The Dispute


One of the most important roles of the Jarl of Austurland is resolving feuds between the various noble families within the country. Indeed, one of the primary reasons the position was created in the first place was to stop the entire country from killing each other every few years. But while Ygritte did her best to nip any budding feuds in the bud before they could grow into anything serious, sometimes it was impossible to resolve every single argument in a timely manner.

It all started, as most feuds did, over a crime so petty it was barely worth mentioning. The two nobles involved, Hafnfríður the Deep Minded and Kjartan Þorleiksson, had been attending the Grand feast, only for a scabbard owned by one of Hafnfríður's retainers to go missing. Days later it was found in a nearby swamp, and after a few heads had been knocked over the culprit was found to have been Kjartans son, who had mistakenly taken it in a drunken stupor during the feast, and subsequently lost it.

Kjartan offered to pay for the replacement of the scabbard, but Hafnfríður found the sum to be insultingly low and refused to accept it. Later that week, one of Hafnfríður's Thralls had been found stealing from Kjartans granary, and was quickly killed by the annoyed Kjartan. This prompted Hafnfríður to send a cadre of Vikingar over to Kjartans estate to collect payment for the dead Thrall, without asking Kjartan for permission.

On and on the feud went until eventually Kjartan's son was killed by a drunk Viking in Hafnfríðurs employ, leading to a series of revenge killings that were ready to spill out into open warfare between the two houses at any moment. The nobles had decided to appeal to Ygritte for arbitration to prevent the feud from escalating further, and something clearly had to be done.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal constitutional guarantees.png “Settle The Disputes”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • All of the following must be true:
      • Thrall Family (?)
      • None of:
        • Berserker (?)
    • All of the following must be true:
      • Thrall Family (?)
      • None of:
        • Kind (?)
  • At least one of the following is true:
    • All of the following must be true:
      • Bandit (?)
      • None of:
        • Well Read (?)
    • All of the following must be true:
      • Mercenary (?)
      • None of:
        • Well Read (?)
Event button.png
The dispute was forgotten as the two nobledeer bonded over their hatred of you.
  • Custom effect tooltip: This will decrease the Nobility's Opinion of you


  • Decrease variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • Kind (?)
Event button.png
You decide to simply seize their land and give it to the commondeer.
  • Custom effect tooltip: This will greatly decrease the Nobility's Opinion of you and lower the Commondeer's Discontent


  • Lose 5% Stability Stability
  • Decrease variable OLV_noble_opinion by 0.75
  • Increase variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • Berserker (?)
Event button.png
You quickly grow angry by the nobledeer's bickering, and fly into a rage ultimately killing them both.
  • Custom effect tooltip: This will greatly decrease the Nobility's Opinion of you


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Decrease variable OLV_noble_opinion by 0.75
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_ukko by 1

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit Family (?)
    • Merchant Family (?)
    • Noble Family (?)
  • At least one of the following is true:
    • Hero (?)
    • Sociable (?)
Event button.png
You gracefully defuse the situation and manage to get the two to settle their dispute peacefully.
  • Custom effect tooltip: This will increase the Nobility's Opinion of you


  • Gain Political Power 50 Political Power
  • Increase variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • All of the following must be true:
    • Bandit Family (?)
    • None of:
      • Hero (?)
  • At least one of the following is true:
    • Cunning (?)
    • Ruthless (?)
  • At least one of the following is true:
    • All of the following must be true:
      • Bandit (?)
      • Well Read (?)
    • All of the following must be true:
      • Mercenary (?)
      • Well Read (?)
    • All of the following must be true:
      • Ruthless (?)
      • Well Read (?)
Event button.png
You decide to plot with one of the nobledeer to seize the other's land.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
  • Decrease variable OLV_noble_opinion by 0.25
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Merchant Family (?)
    • Noble Family (?)
  • At least one of the following is true:
    • Cartographer (?)
    • Trader (?)
    • Well Read (?)
Event button.png
Using your knowledge of the local geography you fairly distribute the land between the two nobledeer.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you


  • Gain 2.5% Stability Stability
  • Increase variable OLV_noble_opinion by 0.25
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit Family (?)
    • Merchant Family (?)
    • Noble Family (?)
  • At least one of the following is true:
    • Bandit (?)
    • Mercenary (?)
    • Víkingur (?)
Event button.png
You decide to seize the land and distribute it amongst your loyal warriors.
  • Custom effect tooltip: This will decrease the Nobility's Opinion of you and increase the Loyalty of your Warriors


  • Gain 5% War support War Support
  • Decrease variable OLV_noble_opinion by 0.5
  • Increase variable OLV_warriors by 0.5
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.16

The Excess Land


As Ygritte began to settle into her role as Jarl, she quickly grew used to one of the most common tasks given to her, namely settling land disputes between rival nobles. Austurland was not a very large country, and any excess land available would quickly be claimed by the nearest noble family as part of their domain. Inevitably leading to a patchwork of conflicting claims that would eventually lead to conflict if not resolved.

But today's dispute was far from normal, as in a display of incompetence so great that it genuinely managed to impress Ygritte, two noble families had somehow managed to wipe each other out completely during a blood feud, leaving a large parcel of land with no clear living claimant. In such cases, it fell upon the Jarl to distribute the land however she saw fit.

The most obvious solution would be to simply give it over to the nobles to argue over, saving herself the headache of trying to figure out this mess that had appeared before her. Otherwise, she could do with it as she wished, but showing overt favor to any social group in Austurland would surely anger the others.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic position armies.png “Examine The Land Contracts”


Option conditions

Event trigger.pngEnabled if:

  • Thrall Family (?)
Event button.png
You decide to give it all to the commondeer.
  • Custom effect tooltip: This will greatly decrease the Nobility's Opinion of you and greatly decrease the Commondeer's Discontent


  • Decrease variable OLV_noble_opinion by 0.75
  • Increase variable OLV_commoners by 0.75
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_pellervo by 1

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit Family (?)
    • Merchant Family (?)
    • Noble Family (?)
  • At least one of the following is true:
    • Bandit (?)
    • Mercenary (?)
    • Víkingur (?)
    • Hero (?)
Event button.png
You decide to distribute it to your loyal warriors.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you and increase the Loyalty of your Warriors


  • Decrease variable OLV_noble_opinion by 0.25
  • Increase variable OLV_warriors by 0.5
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit Family (?)
    • Merchant Family (?)
    • Noble Family (?)
  • At least one of the following is true:
    • Cunning (?)
    • Ruthless (?)
    • Trader (?)
  • None of:
    • Hero (?)
Event button.png
You decide to sell off the land for personal profit.
  • Gain Political Power 100 Political Power
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you, slightly decrease the Loyalty of your Warriors and slightly increase the Commondeer's Discontent


  • Decrease variable OLV_noble_opinion by 0.25
  • Decrease variable OLV_warriors by 0.25
  • Decrease variable OLV_commoners by 0.25
  • Decrease variable OLV_pellervo by 1
  • Decrease variable OLV_ukko by 1
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Merchant Family (?)
    • Noble Family (?)
    • Bandit Family (?)
  • At least one of the following is true:
    • Sociable (?)
    • Cartographer (?)
    • Hero (?)
Event button.png
You decide to equally distribute the land amongst your supporters.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you, slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Increase variable OLV_noble_opinion by 0.25
  • Increase variable OLV_warriors by 0.25
  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_ukko by 1

Event trigger.pngEnabled if:

  • None of:
    • Thrall Family (?)
    • Bandit Family (?)
Event button.png
You decide to give the land to the nobles and let them sort it out.
  • Custom effect tooltip: This will increase the Nobility's Opinion of you and increase the Commondeer's Discontent


  • Increase variable OLV_noble_opinion by 0.5
  • Decrease variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_pellervo by 1


austurland.17

The Matters Of Bureaucracy


As the Jarl of Austurland, Ygritte had the right to claim strategic areas that bordered the neighboring nations of Austurland for the purposes of national defense. And in a recent survey of the border between Austurland and Barrad had found a series of villages that were precariously ill defended due to neglect from the local nobles, being vulnerable to a possible raid by the crazed wizards of the magocracy, the deer being abducted for some vile magical experiments.

Ygritte quickly set about claiming the region and reinforcing the border with proper defenses. But as she was now the owner of the villages and the surrounding areas, she had to determine what to do with the administration of the region.

She could simply give it off to some noble, no doubt pleasing them merely by making them feel important. Alternatively, she could give it as a reward to some of her more renowned retainers, bolstering the region's defenses and increasing the loyalty of the deer sworn to her. Lastly, she could just let the villagers themselves handle the administration, they would no doubt be happy to be able to exercise some autonomy for a change.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal checkmate.png “Controlling The Land”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Thrall Family (?)
  • At least one of the following is true:
    • Merchant Family (?)
    • Noble Family (?)
    • All of the following must be true:
      • Bandit Family (?)
      • Well Read (?)
Event button.png
You decide to let some third or fourth noble son administer it.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you


  • Increase variable OLV_noble_opinion by 0.25
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Merchant Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Thrall Family (?)
Event button.png
You decide it's the perfect place to set up a military colony.
  • Custom effect tooltip: This will slightly increase your Warriors' Loyalty


  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Merchant Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Thrall Family (?)
Event button.png
You decide to implement a system of local magistrates.
  • Custom effect tooltip: This will slightly decrease the Commondeer's Discontent


  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_commoners to between 1 and 5


austurland.18

The Grand Council


Although Ygritte was hardly the most popular figure amongst the nobility, she had still expected that her relationship with them could be salvaged. But as observed the cold looks from the few nobles that had bothered to answer her summons, she was quickly realizing how wrong she had been.

Be it due to neglect, jealousy or just sheer dislike of her character, the nobility had all but directly renounced her authority by refusing her summons. But if they had expected this to have a discouraging effect on her, then they had sorely miscalculated.

If the fools wanted to ignore her authority, let them. They had made it quite clear that any effort spent on appeasing them would be wasted by the lot of inbred lunatics. They would quickly learn how large of a mistake they had made when she consolidated her hold over the country.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus hol the foundations of defense.png “A Grand Council”


Event button.png
It turns out that nodeer like you, I wonder why.
  • Custom effect tooltip: This may negatively impact future decisions


  • Hidden effect:
    • The Council Failed (?)


austurland.19

The Grand Council


When Ygritte had put out the summons for a grand council of the nobility, she was sure that the event would succeed. What she had not expected was by how large a margin it would. The most influential and powerful nobles had all answered her summons, bringing along a great amount of tribute, as well as food and drink to ensure that the council could be properly fed.

They had celebrated and discussed the first few weeks of her rule for days. And with every subsequent day, the revelry grew louder and more gregarious. When the council was finally dismissed Ygritte's grand hall had to be closed for days to clean up the mess, but during the festivities, she had all but secured the absolute loyalty of the nobility of Austurland.

With the support of the nobility secured, for the time being, Ygritte could turn her attention to other matters of state. And perhaps this fruitful relationship she had cultivated could grow into something more given time.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus hol the foundations of defense.png “A Grand Council”


Event button.png
It went great!
  • Custom effect tooltip: This may positively impact future decisions


  • Hidden effect:
    • The Council Succeeded (?)


austurland.20

The Mead Hall


The ferocious deer of Austurland have fought both each other and the local inhabitants of the country ever since it was settled, and thus there exists a large and powerful martial cast within Austurlandian society. These warriors have traditionally kept close ties amongst themselves, and no proper town is complete without a warrior lodge.

And of all the lodges in Austurland, none are greater than the one located in Hornavík, the one Ygritte stood before. The great wooden structure, known as Hergarður by the locals, sat at the edge of a small peninsula with its back towards the sea. While gaining access without completing the prerequisite trials of strength would normally be impossible, her position as Jarl let her bypass normal tradition.

With a small amount of trepidation, Ygritte threw open the doors to the main hall, and then promptly ducked to avoid a stray throwing axe. The inside of the lodge could charitably be described as festive, as the mightiest deer of Austurland caroused, fought and regaled each other with stories of their exploits. Winning over this bunch would surely be a challenge.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus indy swing the sword.png “The Warrior Lodges”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • None of:
    • Well Read (?)
  • None of:
    • Kind (?)
  • None of:
    • Víkingur (?)
  • None of:
    • Mercenary (?)
  • None of:
    • Bandit (?)
  • None of:
    • Bold (?)
  • None of:
    • Berserker (?)
  • None of:
    • Hero (?)
Event button.png
It went decently, at least you didn't throw up.
  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Well Read (?)
    • Kind (?)
  • None of:
    • Víkingur (?)
  • None of:
    • Mercenary (?)
  • None of:
    • Bandit (?)
  • None of:
    • Bold (?)
  • None of:
    • Berserker (?)
Event button.png
They called you an egghead, whatever that means.
  • Custom effect tooltip: This will slightly decrease the Loyalty of your Warriors


  • Decrease variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Víkingur (?)
    • Mercenary (?)
    • Bandit (?)
    • Bold (?)
    • Hero (?)
  • None of:
    • Berserker (?)
Event button.png
The warriors welcomed you as one of their own.
  • Custom effect tooltip: This will increase the Loyalty of your Warriors


  • Increase variable OLV_warriors by 0.5
  • Clamp value of variable OLV_warriors to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • Berserker (?)
Event button.png
You got a bit too drunk and burnt down a local village, on the bright side the warriors like you more now.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you, greatly increase the Loyalty of your Warriors and slightly increase the Commondeer's Discontent


  • Increase variable OLV_warriors by 0.75
  • Decrease variable OLV_noble_opinion by 0.25
  • Decrease variable OLV_commoners by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

id 21 - 30


austurland.21

The Vikingar Question


While Austurland does produce some of its wealth through traditional economic methods, it cannot be denied that the vast majority of the coin that flows through Austurland comes by the way of the Vikings. Going on a Viking is something of a rite of passage for all deer within Austurland, but the ones who truly dedicate themselves to the endeavor can easily become some of the most dangerous and wealthy deer in the entire country, so long as they survive that is.

Although going on a Viking does not inherently mean that a deer intends to raid and pillage, as it is common for deer to trade with foreign merchants during a Viking, in practice the richest and mightiest of the Vikings are all primarily focused on raiding. And while this does mean that most Vikings are skilled in combat, it does also tend to attract more unsavory characters to the lifestyle.

The Vikings are away for most of the year, returning only when they are satisfied with their plunder from their journey, but when they return it is a sight to behold. Ygritte watches as carts of valuables are unloaded from the ships of a newly arrived company of Vikings. Many are missing horns and bear the scars of many battles. But while the Vikings bring much wealth to Austurland, they do little to encourage positive relations with the neighbors. Perhaps a change of policy is in order.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal offensive army.png “The Vikingar Question”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Brave (?)
    • Ruthless (?)
  • None of:
    • Kind (?)
Event button.png
You decide to let them do their own thing.
  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Increase variable OLV_ukko by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Víkingur (?)
    • Bold (?)
    • Hero (?)
    • Berserker (?)
    • Bandit (?)
  • None of:
    • Kind (?)
Event button.png
You decide to join them on a few raids.
  • Custom effect tooltip: This will increase the Loyalty of your Warriors and slightly increase the Commondeer's Discontent


  • Increase variable OLV_warriors by 0.5
  • Decrease variable OLV_commoners by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_ukko by 1
  • Decrease variable OLV_pellervo by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Hero (?)
    • Trader (?)
Event button.png
You decide to forbid them from raiding this year.
  • Custom effect tooltip: This will decrease the Loyalty of your Warriors and decrease the Commondeer's Discontent


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Decrease variable OLV_warriors by 0.5
  • Increase variable OLV_commoners by 0.5
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_pellervo by 1

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • Mercenary (?)
Event button.png
You decide to get them to join your Mercenary Company.
  • Custom effect tooltip: Spawns one elite Mercenary Division


  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Hidden effect:
    • load_oob = "OLV_merc_unit_2"

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Cartographer (?)
    • Sociable (?)
    • Well Read (?)
Event button.png
You politely direct them towards non-vital trade routes.
  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Gain Political Power 50 Political Power
  • Increase variable OLV_warriors by 0.25
  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_ukko by 0.5
  • Increase variable OLV_pellervo by 0.5


austurland.22

The Bandit Issue


If a deer is judged to have killed another deer without letting it draw its weapon, or is found guilty of crimes so egregious that they are unforgivable, yet not deserving of death, that deer is judged an outlaw. As an outlaw, the deer may not enter any civilized settlement in Austurland, and has no protection by the laws of the realm. Any outlaw may be slain without punishment, and dealing with one is considered bad luck, making them social pariahs.

As a result of this, many of Austurland's outlaws are forced band together to form bandit groups, pillaging their way through the countryside in an effort to survive. Ygritte knew that the banditry problem within her realm had grown far beyond acceptable levels, but she could not deny that many of these deer had no other choice but to turn to such a lifestyle.

Her army was mighty enough to root out the most troublesome groups in direct assaults and to wipe out the rest over a few weeks of effort, but perhaps that would be letting capable deer go to waste. If these bandits could be persuaded to work for her, she would gain a force of deer trained in combat and not beholden to anyone but herself, the most useful thing to have within Austurland. But such an action would fly in the traditions of Austurland, and would do little to endear her to the nobility. But after a few hours of contemplating, Ygritte had made up her mind.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal national populism.png “The Bandit Issue”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Bandit (?)
  • None of:
    • Berserker (?)
Event button.png
You decide to dispense some hard justice.
  • Custom effect tooltip: This will slightly increase the Nobility's Opinion of you, greatly decrease the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Lose Ponypower 2 500 Ponypower
  • Decrease variable OLV_warriors by 0.75
  • Increase variable OLV_commoners by 0.25
  • Increase variable OLV_noble_opinion by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_ukko by 0.5
  • Increase variable OLV_pellervo by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Thrall Family (?)
    • Noble Family (?)
    • Bandit Family (?)
    • Merchant Family (?)
  • At least one of the following is true:
    • Bandit (?)
    • Ruthless (?)
    • Berserker (?)
    • Víkingur (?)
    • Mercenary (?)
Event button.png
You decide to make them an offer they can't refuse.
  • Custom effect tooltip: This will greatly decrease the Nobility's Opinion of you, greatly increase the Loyalty of your Warriors and greatly increase the Commondeer's Discontent


  • Custom effect tooltip: Spawns three Bandit Division


  • Increase variable OLV_warriors by 0.75
  • Decrease variable OLV_commoners by 0.75
  • Decrease variable OLV_noble_opinion by 0.75
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_ukko by 0.5
  • Decrease variable OLV_pellervo by 0.5
  • Hidden effect:
    • load_oob = "OLV_bandit_units"


austurland.23

The Huskarls


When Ygritte had decided to present her proposal for a unified Austurlandian army with a centralized command structure to the Huskarls of Austurland, she had expected some pushback. Taking away the retinues of the nobles and forcing them to work together for once would no doubt be difficult, but she had hoped that the commanders of the Huskarls would be sensible enough to see reason if she pushed on the matter. And so she had called the leaders of the largest Huskarl retinues to her hall to discuss her plans for the reformation of the army.

"This proposal flies in the face of the traditions that have kept Austurland together for decades! Our ancestors came here to escape this very kind of tyranny.", the old buck shouted while stamping down a hoof. Earning murmurs of approval from the rest of the gathered commanders.

So far it wasn't going well.

Every single point of her proposal had been either ridiculed or rejected, and it was clear that the Huskarls would resist any change to the status quo. But she could only tolerate so much disrespect before her patience ran out, and it was time to remind these bucks who exactly she was.

"You have made all your opinions on this quite clear, and I will respect the rights our traditions grant you. But no matter what you think of me or my plans, I am still your Jarl, and you would do well to remind yourselves of that. The army will be reorganized with or without your approval, and that will be my final word on this matter. You are all dismissed."

The commanders knew better than to directly refuse an order from their Jarl and limited themselves to giving her icy glares as they left to return to their respective posts. It was clear that they would fight her every step of the way when it came to military reform.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal crown and swords.png “The Huskarls”


Event button.png
They didn't like your plan for a new Austurland army.
  • Custom effect tooltip: This may negatively impact future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you


  • Decrease variable OLV_noble_opinion by 0.75
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Convincing the Huskarls Failed (?)


austurland.24

The Huskarls


The Huskarls of Austurland were made up of the sons and daughters of nobles with no prospect of inheriting any titles. They dedicated themselves entirely to the martial arts, receiving the best possible training and education that their noble families could afford, creating a force of capable and loyal soldiers who would be placed in charge of the local retinues of the nobility.

But as Austurland became increasingly threatened by neighboring nations looking for an easy target, it became clear to Ygritte that a national military was sorely needed. And to establish one, she would need to integrate the Huskarls and the noble retinues to establish a strong core for her armies to grow around. But the Huskarls were proud enough that if she didn't frame her wording correctly, they would only see the reforms as a violation of their rights.

So instead of "centralizing the military bureaucracy", she was simply "granting the Huskarls the respect they deserved by removing the shackles of the nobility from them".

After all, they only held their positions as long as the nobles favored them, and would quickly be relieved of command should they get too uppity. By transferring to a centralized military under her command, they would not only secure their positions but also gain the ability to advance their own agenda independent of the nobility.

Thus, once she had presented the reforms under the pretenses of addressing an issue with the lack of respect given to the Huskarls, her plans had been met with unanimous approval. With the loyalty of the Huskarls secured, the positions of the nobility had weakened considerably. And they would surely be feeling a lot more loyal knowing that the Huskarls were ready to detain them at the first sign of dissent.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal crown and swords.png “The Huskarls”


Event button.png
They liked your plan for a new Austurland army.
  • Custom effect tooltip: This may positively impact future decisions


  • Custom effect tooltip: This will greatly increase the Nobility's Opinion of you


  • Increase variable OLV_noble_opinion by 0.75
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Convincing the Huskarls Succeeded (?)


austurland.25

The Berserker Issue


While the Huskarls might have the most professional training, and the Vikings the most direct experience, there is no group of deer within Austurland that could hope to match the sheer ferocity of the berserkers. Though few in number, there is no force on Griffonia that could stop a charge by a group of maddened berserkers.

Gaining their official support would grant any ruler of Austurland a great deal of respect from the commondeer, as well as a powerful force of loyal shock troops. But so far no Jarl had succeeded in this task, a trend that Ygritte intended to buckle. In the past, they had proven immune to promises of wealth and power, but perhaps another approach would work.

She approached them, not as their Jarl, but as just another resident of Austurland. She explained that the status quo could not be allowed to continue, and asked for their support. She did so plainly, and without embellishment, making her plans as clear as day to them. She had never expected it to work.

And yet somehow it did. Perhaps her arguments had truly convinced them, or they had simply respected her earnestness compared to previous attempts at courting them. Nevertheless, they declared their open support for her reforms, doing wonders for the legitimacy of her rule.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal berserker question.png “The Matter Of The Berserkers”


Event button.png
Surprisingly enough, they agreed with you.
  • Custom effect tooltip: This may impact your future decisions


  • Custom effect tooltip: This will slightly decrease the Commondeer's Discontent


  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Hidden effect:
    • The Berserkers Are Doing Something (?)


austurland.26

The Berserker Issue


The word "Berserker" brings many images to mind, most involving crazed deer charging headfirst into battle while consumed by a frenzy of violence. But to dismiss the orders of the berserkers as collections of maddeer obsessed with a lust for battle is to reach the heights of ignorance. Ygritte knew this because she had held that very same opinion when she was young.

But her path in life had been a hard one, eventually leading to her seeking refuge within the halls of an order of berserkers when she had nowhere else to go. It was there where she had understood the truth behind the berserkers. Contrary to common belief, berserkers tended to be relatively normal while they were not in battle, their life was one of silent training and worship, punctuated by intense spurts of violence.

For the berserkers, the act of going "Berserk" involved channeling the spirits of their ancestors. Letting the fury of their forebearers who had fallen on the battlefield manifest one more time after their death. It was an act of utmost dedication to Ukko. For many disgraced deer, the path of the berserker was one that would lead to their redemption, a final chance to do right by their ancestors and the gods.

Perhaps it was this understanding of their ways that lead to the berserkers swearing loyalty to her. That, or the fact that she had beaten ten of their number in a hólmgang. Either way, earning the loyalty of these warriors had been seen as a triumph by both the commoners and her own warriors. Ygritte now had the backing of the mightiest fighters known to deerkind, may the gods have mercy on any who would oppose her.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal berserker question.png “The Matter Of The Berserkers”


Event button.png
They have decided to swear their fealty to you our of respect.
  • Custom effect tooltip: This may positively impact future decisions


  • Custom effect tooltip: This will greatly increase the Loyalty of your Warriors and greatly decrease the Commondeer's Discontent


  • Hjarnar Ernstsson becomes a General
  • Custom effect tooltip: Attack Skill: 5

Defense Skill: 1 Planning Skill: 3 Logistics Skill: 2


  • Increase variable OLV_warriors by 0.75
  • Increase variable OLV_commoners by 0.75
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_ukko by 2
  • Hidden effect:
    • The Berserkers Have Sworn Themselves To Your Service (?)


austurland.27

A Trip Around The Countryside


It could not be denied that most of the power in Austurland was centered around a distinct elite of nobles and wealthy merchants. But that did not mean that the support of the commondeer was irrelevant, far from it. Unlike many other feudal realms, the commoners within Austurland held far more power over their rulers than they did at a glance. A noble could not squeeze coin out from the earth with willpower alone, and if he lacked enough thralls to make his Jarldom economically viable, then he would need to attract freedeer to his realm.

And unlike thralls, freedeer could simply pack up and move whenever they wanted to. The freedeer within a jarldom served under the jarl of that territory, but the Jarl was also expected through social conventions and the laws of the realm to represent their interests at the Althing. Unlike thralls, although this did not place the commondeer above their lords, it did grant them a distinct amount of power over them.

A noble would quickly find his position eroding if the freedeer he relied upon abandoned him, and thus most would be willing to hear out at least some of their concerns. Ygritte knew this dynamic very well and had every intention of exploiting it to strengthen her rule. If the freedeer could be won over, the nobles who depended upon them would eventually follow.

Ygritte had thus decided to take a trip around the more rural areas of Austurland, where the presence of the High-Jarl had not been felt for decades. Her presence would hopefully bolster the popular opinion of her rule. And perhaps the nobility could be written out of the equation entirely if she made herself a hero to the commoners.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal government icon.png “Tour The Land”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Hero (?)
  • None of:
    • Sociable (?)
  • None of:
    • Trader (?)
Event button.png
It went decently.
  • Custom effect tooltip: This slightly decrease the Commondeer's Discontent


  • Increase variable OLV_commoners by 0.25
  • Clamp value of variable OLV_commoners to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Hero (?)
    • Sociable (?)
    • Trader (?)
Event button.png
The commondeer enjoyed your presence.
  • Custom effect tooltip: This decrease the Commondeer's Discontent


  • Increase variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5


austurland.28

A Meeting With the Kaupmenn


Austurland might be more famous for its Viking raiders than for commerce, but that did not mean that there was no trade to be found within the country. Indeed, thanks to its strong seafaring traditions, merchants from Austurland were able to conduct trade from the Riverlands to the Gryphus sea. Over decades these merchants had established themselves as a powerful social class of their own, the Kaupmenn.

While the nobility mostly refused to embrace modern methods of production and farming, preferring to work their thralls to the bone, the Kaupmenn were never ones to refuse an economic advantage. Acting as one of the sole modernizing forces for Austurland's economy, the Kaupmenn were poised to bring the industrial revolution to Austurland, as long as a healthy profit could be made.

Ygritte had every intention of modernizing the economy. If things stayed as they were, even if they were somehow spared a military invasion the sheer economic might of rival countries would render Austurland powerless to repel their influence.

But courting these merchants would not be as easy as it appeared, as the Kaupmenn were very aware that they held the keys to the economy. And they certainly wouldn't give them over to some upstart noble with no clue about economics. She would have to prove that her plans for economic modernization would significantly benefit the Kaupmenn, or risk their anger.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal endless money.png “The Kaupmenn”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Trader (?)
    • Cunning (?)
    • Sociable (?)
    • Kind (?)
    • Hero (?)
  • None of:
    • Víkingur (?)
  • None of:
    • Bandit (?)
  • None of:
    • Berserker (?)
  • None of:
    • Ruthless (?)
  • None of:
    • Bold (?)
  • None of:
    • Mercenary (?)
  • None of:
    • Cartographer (?)
  • None of:
    • Well Read (?)
Event button.png
You've made some friends amongst them.
  • Custom effect tooltip: This decrease the Commondeer's Discontent


  • Gain Political Power 50 Political Power
  • Increase variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_pellervo by 0.25

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Víkingur (?)
    • Bandit (?)
    • Berserker (?)
  • None of:
    • Ruthless (?)
  • None of:
    • Bold (?)
  • None of:
    • Mercenary (?)
  • None of:
    • Cartographer (?)
  • None of:
    • Well Read (?)
Event button.png
The majority of them refused to even talk with you.
  • Custom effect tooltip: This will increase the Commondeer's Discontent


  • Decrease variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Ruthless (?)
    • Bold (?)
    • Mercenary (?)
    • Cartographer (?)
    • Well Read (?)
Event button.png
They were rather interested in getting your help setting up new trade routes.
  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and greatly decrease the Commondeer's Discontent


  • Gain Political Power 75 Political Power
  • Increase variable OLV_commoners by 0.75
  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_pellervo by 0.25


austurland.29

The New Charter


Despite the almost feudal state of its economy, Austurland's position along the trade routes between the River Coalition and southern Griffonia ensure that its commerce grew by a small amount every year. Thanks to this, Austurland now had enough capital to set up a new trading charter, which would bring a healthy profit to its owner and enable the state to invest in the local economy.

As the Jarl, Ygritte had received the newly created charter as her personal property and could invest the profits however she wished. Her investment would be seen as a statement of her support to whatever group received it, which complicated the matter immensely.

On one hoof, she could use the profits to finance the expansion of Heimstál, a burgeoning manufactory that had been established by the Kaupmenn several years ago. Alternatively, she could invest the profits in expanding her personal armory, allowing her smiths to produce more weapons and to purchase more advanced manufacturing equipment. Lastly, she could just pawn it off to some noble who was willing to pay for it, that would no doubt please the nobles.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal big news.png “A New Trade Charter”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Víkingur (?)
  • None of:
    • Bandit (?)
  • None of:
    • Berserker (?)
Event button.png
You decide to invest in a burgeoning manufactory in Hornavík.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you, slightly decrease the Loyalty of your Warriors and decrease the Commondeer's Discontent


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Increase variable OLV_commoners by 0.5
  • Decrease variable OLV_noble_opinion by 0.25
  • Decrease variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Berserker (?)
    • Bandit (?)
    • Víkingur (?)
Event button.png
You decide to invest in a burgeoning armoury in Hornavík.
  • Custom effect tooltip: This will slightly decrease the Nobility's Opinion of you, increase the Loyalty of your Warriors and slightly increase the Commondeer's Discontent


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • Decrease variable OLV_commoners by 0.25
  • Decrease variable OLV_noble_opinion by 0.25
  • Increase variable OLV_warriors by 0.5
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngAlways enabled:

Event button.png
You decide to give the charter to a local noble family.
  • Custom effect tooltip: This will increase the Nobility's Opinion of you, slightly decrease the Loyalty of your Warriors and slightly increase the Commondeer's Discontent


  • [Scope]Hjarthólar (412):
    • Add 1 Building slot building slot
  • [Scope]Hreinvellir (579):
    • Add 1 Building slot building slot
  • Decrease variable OLV_commoners by 0.25
  • Increase variable OLV_noble_opinion by 0.5
  • Decrease variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5


austurland.30

The Report


Taxation in Austurland, like most other things, differed from the norm across Griffonia. There are very few direct tax obligations, with most lords collecting income through private contracts with freedeer in exchange for their labor and support during the Althing. In turn, the lords provide a tithe to the Jarl in exchange for her approval of their rule. But taxation is not the only source of income for Austurland.

Should a deer commit a crime against another, that crime is punished with a corresponding fine, the right to collect which is awarded to the victim. The victim may then sell the right to collect this fine to a stronger party if they are unable to collect on the debt. Many warriors make a living collecting on small debts in exchange for fees, but large ones are most often sold to the local lord.

In recent years, a number of nobles had the bright idea to grant their tithe to the Jarl in the form of debts due to be collected. Allowing them to skirt by on direct payment, and it seems like the previous Jarls had all decided to delay collecting these debts. The result of this scheme has caused no small headache for Ygritte, as she now had to send out taxdeer to figure out how and where and to collect on them.

Worse still, many of the debts were of questionable validity, and the commondeer would no doubt react badly to armed warriors coming to collect on debts that might not even be valid in the first place. There were other methods of collection, such as allowing them to pay the debts piecemeal, or even through a blood tax. Alternatively, she could just forgive the debts, but that would necessitate holding the nobles accountable for several years of unpaid tithes, which would no doubt not go over very well.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal foreign diplomacy.png “Send Out The Taxdeer”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Sociable (?)
    • Kind (?)
    • Trader (?)
    • Thrall Family (?)
    • Hero (?)
  • None of:
    • Bandit (?)
  • None of:
    • Ruthless (?)
  • None of:
    • Víkingur (?)
  • None of:
    • Mercenary (?)
Event button.png
You decide to be merciful and forgive their debts.
  • Custom effect tooltip: This will decrease the Nobility's Opinion of you and greatly decrease the Commondeer's Discontent


  • Lose Political Power 75 Political Power
  • Increase variable OLV_commoners by 0.75
  • Decrease variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_pellervo by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Bandit (?)
    • Ruthless (?)
    • Víkingur (?)
  • None of:
    • Mercenary (?)
  • None of:
    • Bold (?)
Event button.png
You decide to send in your warriors to teach them a lesson.
  • Custom effect tooltip: This will increase the Nobility's Opinion of you and greatly increase the Commondeer's Discontent


  • Gain Political Power 100 Political Power
  • Lose 5% Stability Stability
  • Decrease variable OLV_commoners by 0.75
  • Increase variable OLV_noble_opinion by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_pellervo by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Mercenary (?)
    • Bold (?)
Event button.png
You decide to offer them a blood tax.
  • Custom effect tooltip: This will slightly increase the Loyalty of your Warriors and slightly decrease the Commondeer's Discontent


  • Lose Political Power 25 Political Power
  • Gain 2.5% Stability Stability
  • Gain 2.5% War support War Support
  • Increase variable OLV_commoners by 0.25
  • Increase variable OLV_warriors by 0.25
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_ukko by 0.5

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Well Read (?)
    • Cartographer (?)
    • Cunning (?)
  • None of:
    • Bandit (?)
  • None of:
    • Ruthless (?)
  • None of:
    • Víkingur (?)
Event button.png
You decide to shift the numbers a bit and allow them to pay the taxes piecemeal.
  • Custom effect tooltip: This decrease the Commondeer's Discontent


  • Gain Political Power 50 Political Power
  • Gain 2.5% Stability Stability
  • Increase variable OLV_commoners by 0.5
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Increase variable OLV_pellervo by 0.5

id 31 - 40


austurland.31

Matters Of The Economy


As the final delegation of merchants stormed out of the hall, Ygritte contemplated what had gone wrong. On paper, the Kaupmenn should have been supportive of her economic reforms, they would make a killing off government contracts and the boost in demand for foreign goods, but alas it had all fallen through. The kaupmenn might have been one of the few modernizing forces within the country, but that did not make them incautious, far from it.

Many nobles resented their swift rise up the social ladder, and as a result, the kaupmenn jealously guarded their wealth and existing revenue streams. Perhaps they had feared reprisal from the nobility, or the new taxes that a strengthened central government could enact. No matter the reason, the fact remained that Ygritte would have to reform the economy without the help of the wealthiest deer in Austurland.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal battleship.png “The Future Of Trade”


Event button.png
You have failed to convince the Kaupmenn to support your plans.
  • Custom effect tooltip: This may negatively impact future decisions


  • Hidden effect:
    • The Trade Council Was A Failure (?)


austurland.32

Matters Of The Economy


With a few strokes of a pen, then final contracts between Ygritte's government and the Kaupmenn are finalized. The Kaupmenn would support Ygritte's endeavors of economic modernization within Austurland, granting her access to a vast economic base to use in her efforts, in exchange for favorable government contracts and preferential trade agreements in the coming years.

It had taken a lot of work to convince them that her plans had merit, arguments over future tax laws and land reform had gone well into the night more than once, but Ygritte's charisma proved greater than the merchant's reluctance. With the hard part over, all that remained was dragging Austurland's economy kicking and screaming into modernity, a daunting task, but one that Ygritte knew that she was up to.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal battleship.png “The Future Of Trade”


Event button.png
You have convinced the Kaupmenn to support your plans.
  • Custom effect tooltip: This may positively impact future decisions


  • Hidden effect:
    • The Trade Council Was A Success (?)


austurland.33

The Thrall Issue


There is no greater political, economic or societal issue within all of Austurland than thralldom. Slavery has been institutionalized within Austurland for decades, and has become increasingly controversial over the years. There is no question that slavery is a barbaric practice, and there are few that would defend the practice on any solid moral grounds, but a large part of Austurlands economy is propped up by the thralls.

The nobles consider slavery a dirty but ultimately necessary practice, as many a noble house is kept from the bankruptcy through the labor of their thralls. Freeing the thralls would undoubtedly anger these nobles, and would make the lands of many noble families unprofitable overnight.

The nobles argue that the practice has become so ingrained into the economy that removing it would mean complete economic collapse, and that simply letting the status quo stand is the best option. Others have argued for a gradual phasing out of slavery, to allow the economy to adjust to the loss of free labor. But many slaves still cry out for emancipation, and can Ygritte truly refuse their calls?


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal slavery.png “The Thrall Issue”


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Bandit (?)
Event button.png
You decide to put an end to this barbaric practice.
  • Custom effect tooltip: This may impact your future decisions


  • Custom effect tooltip: This will earn you the love of the Commondeer but make the majority of the Nobility despise you


  • Gain 15% Communism Communist party popularity
  • Increase variable OLV_commoners by 2
  • Decrease variable OLV_noble_opinion by 2
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_ukko by 1
  • Decrease variable OLV_pellervo by 1
  • Hidden effect:
    • Thralldom Has Been Abolished (?)

AI logic:
  • Base weight: 50

Event trigger.pngEnabled if:

  • None of:
    • Thrall Family (?)
  • None of:
    • Hero (?)
  • None of:
    • Bandit (?)
Event button.png
You decide to gradually phase thralldom out of existence.
  • Custom effect tooltip: This may impact your future decisions


  • Custom effect tooltip: This will earn you the respect of the Commondeer but annoy the Nobility


  • Lose 10% Stability Stability
  • Increase variable OLV_commoners by 1
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Increase variable OLV_ukko by 1
  • Increase variable OLV_pellervo by 1
  • Hidden effect:
    • Thralldom Shall Be Gradually Abolished (?)

AI logic:
  • Base weight: 49

Event trigger.pngEnabled if:

  • None of:
    • Thrall Family (?)
  • None of:
    • Hero (?)
Event button.png
You decide thralldom is an integral part of Austurland's economy.
  • Custom effect tooltip: This may impact your future decisions


  • Custom effect tooltip: This will earn you the hatred of the Commondeer but make the majority of the Nobility love you


  • Lose 20% Stability Stability
  • Increase variable OLV_noble_opinion by 1
  • Decrease variable OLV_commoners by 2
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Thralldom Is Here To Stay (?)

AI logic:
  • Base weight: 1


austurland.34

The Privilegia


The nobles of Austurland, while not as powerful as the nobility in feudal Griffonia, still enjoy a host of privileges and rights that place them far above the common deer. A commoner bringing a legal case against a noble is, at best, ill-advised, and the nobility still retains a large amount of autonomy from Ygritte's government.

Convincing them to give up these rights would go a long way to centralize control over the country over Ygritte, and vastly simplify a number of issues with taxation. But that is far easier said than done.

The nobles have maintained their rights over many generations, and to say that an upstart jarl challenging those rights would have a tough time of it would be an understatement. But the attempt has to be made. Of course, if diplomacy fails, Ygritte could always grab her axe to convince the nobles to see reason through less discreet ways.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal plantation grants.png “Revocato Privilegia”


Option conditions

Event trigger.pngEnabled if:

  • The Council Failed (?)
  • Convincing the Huskarls Succeeded (?)
  • At least one of the following is true:
    • Has the National Spirit OLV warriors average.png Warrior Loyalty - Average
    • Has the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable
    • Has the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted
  • None of:
    • The Council Succeeded (?)
  • None of:
    • The Berserkers Have Sworn Themselves To Your Service (?)
Event button.png
Your Huskarl allies were able to convince the 'nobility' to follow the party line.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Lose Political Power 50 Political Power
  • Lose 5% Stability Stability
  • Hidden effect:
    • Noble Rights Curtailed (?)

Event trigger.pngEnabled if:

  • The Council Succeeded (?)
  • None of:
    • The Berserkers Have Sworn Themselves To Your Service (?)
  • At least one of the following is true:
    • Has the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked
    • Has the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable
    • Has the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved
Event button.png
You were able to convince the nobility to step down.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Noble Rights Curtailed (?)

Event trigger.pngEnabled if:

  • The Berserkers Have Sworn Themselves To Your Service (?)
Event button.png
You decide to cut the pleasantries short and cut down anyone who disagreed with you.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Lose Political Power 100 Political Power
  • Lose 10% Stability Stability
  • Hidden effect:
    • Noble Rights Curtailed (?)

Event trigger.pngEnabled if:

  • The Council Failed (?)
  • Convincing the Huskarls Failed (?)
  • None of:
    • The Berserkers Have Sworn Themselves To Your Service (?)
Event button.png
You were unable to make the nobility see reason.
  • Custom effect tooltip: This will impact your future decisions


  • Hidden effect:
    • Noble Rights Not Curtailed (?)

Event trigger.pngEnabled if:

  • The Council Succeeded (?)
  • At least one of the following is true:
    • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Vilified
    • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Hated
Event button.png
You were unable to make the nobility see reason.
  • Custom effect tooltip: This will impact your future decisions


  • Hidden effect:
    • Noble Rights Not Curtailed (?)

Event trigger.pngEnabled if:

  • Convincing the Huskarls Succeeded (?)
  • At least one of the following is true:
    • Has the National Spirit OLV warriors disloyal.png Warrior Loyalty - Rebellious
    • Has the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
Event button.png
You were unable to make the nobility see reason.
  • Custom effect tooltip: This will impact your future decisions


  • Hidden effect:
    • Noble Rights Not Curtailed (?)


austurland.35

The Mammoth In The Room


Feudalism is holding Austurland back, that is a simple fact. And while Austurland did contain a large amount of freedeer, the fact was that society stuck in the dark ages relying on serfs could not hope to compete with the modernized economic powerhouses it neighboured. If Austurland was to advance into modernity, then it would have to leave feudalism behind.

But realizing that feudalism was holding her jarldom back and abolishing feudalism were two completely different things. Ygritte now had to convince the nobles that the entire system of organization that they relied upon would have to be upended, it would be her greatest challenge yet.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Shadow government.png “The Mammoth In The Room”


Option conditions

Event trigger.pngEnabled if:

  • The Council Failed (?)
  • At least one of the following is true:
    • Convincing the Huskarls Succeeded (?)
    • The Berserkers Have Sworn Themselves To Your Service (?)
  • At least one of the following is true:
    • Has the National Spirit OLV warriors average.png Warrior Loyalty - Average
    • Has the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable
    • Has the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted
Event button.png
You forced the nobility to agree to end feudalism.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Lose Political Power 100 Political Power
  • Gain 10% Stability Stability
  • Hidden effect:
    • Feudalism Has Been Abolished (?)

Event trigger.pngEnabled if:

  • The Council Succeeded (?)
  • None of:
    • The Berserkers Have Sworn Themselves To Your Service (?)
  • At least one of the following is true:
    • Has the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked
    • Has the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable
    • Has the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved
Event button.png
You managed to convince the nobility to end feudalism in Austurland
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Lose Political Power 50 Political Power
  • Gain 10% Stability Stability
  • Hidden effect:
    • Feudalism Has Been Abolished (?)


austurland.36

Heavy Lies The Crown


When the time came to officialy declare herself the Queen of Austurland, Ygritte saw little need for the pomp and circumstance of a coronation, she was far too practical to waste any resources on such extravagance. Thus, she seized absolute power overnight, and Austurland was forever transformed. Ygritte would accept no limits on her power, her word would be law, and she would drag her realm into greatness at the end of her axe if she had to.

There was much to be done, certainly, but with the nobility powerless to hold her back she would be able to enact reforms swiftly. Her warriors stood ready to enforce her decrees, and if necessary to move into the neighboring countries for expansion. Austurland might have been a bit player within Griffonia when it was held back by archaic traditions, but with absolute power in her hooves, the griffons would learn to respect Austurland.

Ygritte's kingdom was young, but only the foolish would dare underestimate the prowess of her warriors, the ones who had terrorized the shores of southern Griffonia for decades as Vikings. Her Jarldom would either triumph or be reduced to nothing, she would accept nothing less than complete victory.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal new treaty.png “Heavy Lies The Crown”


Event button.png
You managed to force the nobility to respect your authority.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you and increase the Commondeer's Discontent by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_commoners by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Hidden effect:
    • The Jarl's Rule Is Absolute (?)


austurland.37

Heavy Lies The Crown


Although Ygritte had initially been reluctant to waste a large amount of the court treasury on a coronation ceremony, she did have to admit that the even possessed a certain elegance to it that she liked. The most influential and powerful nobles from across Austurland had gathered to watch the head godi oh Austurland crown her. The ceremony itself might have been expensive, but it did much to impart her with a sort of royal legitimacy. And if there was one thing the nobility loved, it was legitimacy.

With the Althing sidelined and the rights of the nobility somewhat contained, Ygritte now only had to deal with a few powerful nobles when enacting her will. A large improvement compared to the previous situation, though not perfect. Reforming Austurland into a modern polity would take time, but she did not doubt that she was up to the task. Raising Austurland to parity with its neighbors was now her chief concern, the task would be great, as were the boons to be gained from completing it.

But she could make time for such matters later. For now, she only had to enjoy the celebratory feast after her coronation, it would likely be the last night she got to enjoy herself for a while.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal new treaty.png “Heavy Lies The Crown”


Event button.png
You have decide that the Althing shall only have an advisory role.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you and increase the Commondeer's Discontent by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_commoners by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Hidden effect:
    • The Jarl's Rule Is Absolute (?)


austurland.38

Heavy Lies The Crown


Ygritte did not win her crown through careful politicking or hushed conspiracies in the night. She had taken it through blood and strife, and that was how it should be. There was no place within Austurland for the pointless bickering of the nobility or the common peasants. Were they not the descendants of the original Vikings who had settled Austurland, claiming it through bloody conquest. Oh, how they would recoil in shame at the sight of modern Austurland.

The nobles sit in their gilded halls, profiting off the labor of their thralls while contributing nothing to society. Thralldom itself was an abomination, locking thousands of able-bodied citizens from ever attaining a good death in battle.

Ygritte had resolved to set things right, to reshape Austurland into a society that valued strength above all else. Too many deer had forgotten that Ukko was a god of war, that their chief ambition should be gory or death in combat.

And if Austurland was to be set right, then it's current institutions had to be destroyed, violently if need be. Ygritte was almost looking forward to it.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal new treaty.png “Heavy Lies The Crown”


Event button.png
You decide that only the strongest shall rule.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • The Jarl's Rule Is Absolute (?)


austurland.39

Heavy Lies The Crown


Although Ygritte had initially been reluctant to waste a large amount of the court treasury on a coronation ceremony, she did have to admit that the even possessed a certain elegance to it that she liked. The most influential and powerful nobles from across Austurland had gathered to watch the head godi of Austurland crown her. The ceremony itself might have been expensive, but it did much to impart her with a sort of royal legitimacy. And if there was one thing the nobility loved, it was legitimacy.

But although this was supposed to be a moment of triumph for Ygritte, it was in many ways a failure. On paper, her authority over the nobility had expanded somewhat, but due to their bitter refusal to renounce their ancient privileges, nothing much had really changed. She would still have to court their favor if she hoped to get any real reforms through, and she feared that the slowdown caused by such a frivolous waste of time might doom Austurland to irrelevancy.

Though at the very least, she would be able to enjoy a nice feast after the coronation. The more things changed, the more they stayed the same.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal new treaty.png “Heavy Lies The Crown”


Event button.png
You have decide that the Althing shall only have an advisory role.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you and increase the Commondeer's Discontent by one level


  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Decrease variable OLV_commoners by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Hidden effect:
    • The Jarl's Rule Is Absolute (?)


austurland.40

The Blessing


It is traditional for each Jarl of Austurland to receive a blessing from the gods, ensuring that their rule is good and prosperous. And Ygritte certainly wouldn't be the first one to shirk that tradition. She journeyed to the head Godi's temple, where her blessing would be determined. No matter the result of the blessing, she was sure that the nobility would be appeased by this act.

Upon her arrival, she was quickly ushered in front of the high Godi, who awaited her. After a customary sacrifice of food had been made to the gods, the ritual could start. Three Völvur enter the room, and attempt to divine which god favors Ygritte.

Ultimately opinion was divided. One Völva declared that Ukko, the god of war, justice and wisdom had blessed Ygritte's rule. His blessing signified that her rule would be wise, and full of military conquests. A blessing of Ukko would be greatly appreciated by her warriors, who would count on it to ensure their victory in any coming conflict.

On the other hoof, another völva declared that Pellervo had granted her his favor. Explaining why the blessing of the god of harvest and fertility would be beneficial was hardly necessary. And the common deer would certainly appreciate such a blessing.

The decision ultimately lay in the hooves of the final völva, and Ygritte could do little but wait.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal valkist star.png “The Blessings Of The Gods”


Option conditions

Event trigger.pngEnabled if:

  • Value of variable OLV_ukko is greater than OLV_pellervo
Event button.png
Ukko has blessed your reign!
  • Custom effect tooltip: This will increase the Nobility's Opinion of you by one level and increase the Loyalty of your Warriors by one level


  • Increase variable OLV_noble_opinion by 1
  • Increase variable OLV_warriors by 1
  • Clamp value of variable OLV_warriors to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

Event trigger.pngEnabled if:

  • Value of variable OLV_pellervo is greater than OLV_ukko
Event button.png
Pellervo has blessed your reign!
  • Custom effect tooltip: This will increase the Nobility's Opinion of you by one level and decrease the Commondeer's Discontent by one level


  • Increase variable OLV_noble_opinion by 1
  • Increase variable OLV_commoners by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5

id 41 - 50


austurland.41

The Bill of Rights


Reforming a centuries-old legal code based mostly on tradition and ancient agreements between the nobility and the freedeer in a few short weeks was, in retrospect, perhaps a tad overambitious. Nevertheless, Ygritte persisted tirelessly in the task along with her dutiful scribes. Thankfully she did not have to invent everything from scratch, as the neighboring River Coalition provided ample examples of how a more egalitarian set of laws could be composed.

Strong protections against illegal imprisonment were enacted, freedom of speech was assured to a degree, the Althing reorganized into a proper democratic parliament and many more reforms were enshrined in a new bill of rights. The enactment of which would be one of Ygritte's final direct acts as the Jarl of Austurland.

And yet, despite all the progress she had made in the past few months, a single question remained unanswered. Should the rights granted by the bill extend to every living being in Austurland, or would they simply be confined to the majority deer population?

Certainly, making these new rights exclusive to the deer would improve her popularity with all but a small minority of Austurlands population. And yet, it did feel like the legalistic equivalent of giving up at the finish line. Ygritte pondered this long into the night, before finally making her decision.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal constitutional guarantees.png “The Bill Of Rights”


Event button.png
This land is our land, and this land is fortunately only for the Deer.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Gain 5% Stability Stability
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Deer Rights (?)

AI logic:
  • Base weight: 25

Event button.png
We hold these truths to be self evident...
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will increase the Commondeer's Discontent and decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_commoners by 1
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Rights For Everyone (?)

AI logic:
  • Base weight: 75


austurland.42

The Matter Of Land Reform


As the power of the nobility wanes within Austurland, the topic of land reform has become unavoidable. The nobility currently owns a vast majority of land within Austurland, and even freedeer are forced to enter into contracts with the nobles should they hope to feed their families outside of the major cities. The common deer demanded land reform, and Ygritte saw little reason to deny it.

She might have been more sympathetic to the side of the nobles if they had, at the very least, actually used most of the land they owned. But the irrefutable fact was that the nobility is often completely uninterested, or incapable, of putting their vast estates to good use. The nobility was notoriously reluctant to invest in any industrial developments on their lands, and any manufactory that managed to secure a contract with a noble would inevitably be forced to direct most of its profits to a deer who had done nothing beyond being born a noble.

There was no question that land reform was coming, but Ygritte could have some say in how it would be enacted. The solution most popular with the commoners would undoubtedly be to distribute the land to whoever works upon it, but there was no guarantee the new owners would but the land to better use than the previous ones. Ygritte could not deny that simply nationalizing the lands of the nobles would grant her far more power to shape Austurland for the better, but whether her rule could survive such an unpopular act was an open question.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus AUS agriculture.png “Promises Of Land Reform”


Event button.png
Distribute the land based on who is working on it.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Nobility's Opinion of you by one level


  • Gain 5% Stability Stability
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Land Reform (?)

AI logic:
  • Base weight: 75

Event button.png
The government shall distribute the land equally and fairly.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will increase the Commondeer's Discontent and decrease the Nobility's Opinion of you by one level


  • Decrease variable OLV_commoners by 1
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • Nationalisation (?)

AI logic:
  • Base weight: 25


austurland.43

The Status Of The Monarchy


Ygritte sat upon her throne, deep in thought. In theory, she should have been overjoyed with the current state of affairs within Austurland. Her reforms were progressing beyond all reasonable expectations, resistance from the nobility was muted at best, and her popularity with the common deer had never been higher. And yet there lay the problem that had challenged her the past few nights, the gap between her and the "common" deer.

No matter how many reforms she passed, there was no bridging the vast divide that lay between her and the vast majority of her fellow citizens of Austurland. She was their monarch, and they were fundamentally beneath her, there was no arguing that. True, she was popular, but she lacked a true mandate from the citizens, and could she really make any claims about popularity as long as her subjects had no other choice but to live under her whims.

After she first encountered this dilemma, she quickly ordered a constitution to be drafted, in preparation for transforming Austurland into a constitutional monarchy. At first, she had considered it a fitting compromise between the old and the new, but as the days went she found her opinion shifting. Perhaps she was subconsciously unwilling to let go of the crown, desperate to retain the power she had condemned.

She might have been reading too much Aquileian philosophy lately, but Ygritte knew there was only one true remedy to this problem. Abolishing the monarchy, and turning Austurland into a republic. A drastic measure to be sure, but could she really claim to adhere to her reformist principles if she was unwilling to take this final step.

Ygritte sat on upon her throne and waited for the sun to rise. And when the first rays of sunlight entered the room, she had finally made up her mind.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal agrarian reform.png “The Status Of The Privileged”


Event button.png
The monarchy shall unite the Austurland people!
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will increase the Nobility's Opinion of you and increase the Commondeer's Discontent by one level


  • Increase variable OLV_noble_opinion by 1
  • Decrease variable OLV_commoners by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • A Constitutional Monarchy Was Established (?)

AI logic:
  • Base weight: 50

Event button.png
No, the monarchy must end!
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Commondeer's Discontent and decrease the Nobility's Opinion of you by one level


  • Increase variable OLV_commoners by 1
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • A Republic Was Established (?)
    • Is a republic (?)

AI logic:
  • Base weight: 50


austurland.44

The Status Of The Monarchy


It can be hard to change a society, particularly so for one deeply rooted in tradition like Austurland's. But Ygritte was starting to suspect that doing it while living as the embodiment of the very old systems she sought to overturn was impossible.

No matter how many rights were given to the commoners, the fact that they remained commoners remained a fundamental issue with the structure of Austurlands government. If Ygritte was to finish the process of reform, she would have to abolish the monarchy. There was no room for doubt in her mind.

Perhaps she would have been more reluctant to do so if her principles were less ironclad, but she saw no reason to keep such an antiquated institution around after it had served its purpose. In a few months, she would be just like any other citizen of Austurland, and she would be all the happier for it.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal agrarian reform.png “The Status Of The Privileged”


Event button.png
The time for change has come.
  • Custom effect tooltip: This will impact your future decisions


  • Custom effect tooltip: This will decrease the Commondeer's Discontent and decrease the Nobility's Opinion of you by one level


  • Increase variable OLV_commoners by 1
  • Decrease variable OLV_noble_opinion by 1
  • Clamp value of variable OLV_commoners to between 1 and 5
  • Clamp value of variable OLV_noble_opinion to between 1 and 5
  • Hidden effect:
    • A Republic Was Established (?)
    • Is a republic (?)


austurland.45

A New Austurland


Austurland has gone through a radical shift of the status quo in only a few short months. The ambitions of Jarl Ygritte have proven to be far greater than the scope of her small country, which now moves into the modern age for the first time. But as Austurland slowly starts to resemble a modern nation-state, new issues present themselves.

Feudalism and thralldom still dominate the consciousness of the common deer, while the need for a coherent foreign policy is quickly becoming apparent. The kaupmenn still toil on in an effort to drag Austurlands economy into some form of modernity, while the Vikings slowly realize that their way of life will soon become extinct. The coming years will decide the ultimate fate of Austurland, and it's traditions.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal government icon.png “A New Age”


Event button.png
Lengi lifi Austurland!
  • Custom effect tooltip: Loads a new Focus Tree


  • If:
    • Limited to:
      • At least one of the following is true:
        • Convincing the Huskarls Succeeded (?)
        • The Berserkers Have Sworn Themselves To Your Service (?)
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted
      • Replace the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted with the National Spirit OLV warriors obedient.png “Warrior Legacy”
Warrior Legacy icon
Warrior Legacy
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +10%
  • Mobilization speed: +15%
  • Offensive War Penalty Stability Modifier: +10%
  • War Support: +10%
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable
      • Replace the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable with the National Spirit OLV warriors obedient.png “Warrior Legacy”
Warrior Legacy icon
Warrior Legacy
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +10%
  • Mobilization speed: +15%
  • Offensive War Penalty Stability Modifier: +10%
  • War Support: +10%
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors average.png Warrior Loyalty - Average
      • Replace the National Spirit OLV warriors average.png Warrior Loyalty - Average with the National Spirit OLV warriors obedient.png “Warrior Legacy”
Warrior Legacy icon
Warrior Legacy
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +10%
  • Mobilization speed: +15%
  • Offensive War Penalty Stability Modifier: +10%
  • War Support: +10%
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
      • Remove the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors disloyal.png Warrior Loyalty - Rebellious
      • Remove the National Spirit OLV warriors disloyal.png Warrior Loyalty - Rebellious
  • If:
    • Limited to:
      • Convincing the Huskarls Failed (?)
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted
      • Replace the National Spirit OLV warriors obedient.png Warrior Loyalty - Devoted with the National Spirit OLV warriors obedient.png “Warrior Legacy”
Warrior Legacy icon
Warrior Legacy
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +10%
  • Mobilization speed: +15%
  • Offensive War Penalty Stability Modifier: +10%
  • War Support: +10%
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable
      • Replace the National Spirit OLV warriors loyal.png Warrior Loyalty - Dependable with the National Spirit Idea chi incompetent officers.png “Lack Of Talent”
Lack Of Talent icon
Lack Of Talent
  • Division Organization: −10%
  • Division Attack: −5%
  • Division Defense: −5%
  • Max planning: −15%
  • Maximum Command Power Increase: −25
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors average.png Warrior Loyalty - Average
      • Replace the National Spirit OLV warriors average.png Warrior Loyalty - Average with the National Spirit Idea chi incompetent officers.png “Lack Of Talent”
Lack Of Talent icon
Lack Of Talent
  • Division Organization: −10%
  • Division Attack: −5%
  • Division Defense: −5%
  • Max planning: −15%
  • Maximum Command Power Increase: −25
      • Gets the National Spirit OLV warriors average.png “Negligible Banditry”
Negligible Banditry icon
Negligible Banditry
  • Daily Political Power Gain: −0.1
  • Recruitable Population Factor: −15%
  • Stability: −10%
The few remaining bandits in Austurland have been corralled into a few isolated locations. Many are simply surrendering to the authorities, as patrols of Huskarls have made their lifestyle untenable.
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
      • Replace the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled with the National Spirit Idea chi incompetent officers.png “Lack Of Talent”
Lack Of Talent icon
Lack Of Talent
  • Division Organization: −10%
  • Division Attack: −5%
  • Division Defense: −5%
  • Max planning: −15%
  • Maximum Command Power Increase: −25
      • Gets the National Spirit OLV warriors disgruntled.png “Banditry”
Banditry icon
Banditry
  • Daily Political Power Gain: −0.15
  • Resource Gain Efficiency: −5%
  • Recruitable Population Factor: −20%
  • Stability: −15%
Banditry is a less prevalent problem than it has historically been, but the problem still persists. Villages and towns are routinely raided, and sections of the road network are simply unsafe to travel.
    • If:
      • Limited to:
        • Has the National Spirit OLV warriors disloyal.png Warrior Loyalty - Rebellious
      • Replace the National Spirit OLV warriors disloyal.png Warrior Loyalty - Rebellious with the National Spirit Idea chi incompetent officers.png “Lack Of Talent”
Lack Of Talent icon
Lack Of Talent
  • Division Organization: −10%
  • Division Attack: −5%
  • Division Defense: −5%
  • Max planning: −15%
  • Maximum Command Power Increase: −25
      • Gets the National Spirit OLV warriors disloyal.png “Rampant Banditry”
Rampant Banditry icon
Rampant Banditry
  • Daily Political Power Gain: −0.2
  • Resource Gain Efficiency: −10%
  • Recruitable Population Factor: −25%
  • Stability: −20%
Banditry has always been a problem within Austurland, but the issue has now grown to immense proportions. Bandit leaders rule large sections of the countryside as petty warlords, severely damaging the legitimacy of the government.
  • If:
    • Limited to:
      • The Council Succeeded (?)
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved
      • Remove the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved
      • Gain Political Power 100 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable
      • Remove the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable
      • Gain Political Power 75 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked
      • Remove the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked
      • Gain Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Vilified
      • Replace the National Spirit LIT crown 1.png The Nobility's Opinion - Vilified with the National Spirit Idea chi army corruption.png “Foringjar Remnants”
Foringjar Remnants icon
Foringjar Remnants
  • Political Power Gain: −10%
  • Division Recovery Rate: −5%
  • Stability: −10%
The revolt of the nobility is almost at an end. Swathes of their troops desert or surrender to the government, and the few nobles still left in the Foringjar have no ability to equip or pay for the training of anymore. This rebellion will soon be crushed.
      • Lose 2.5% Stability Stability
      • Lose Political Power 25 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Hated
      • Replace the National Spirit LIT crown 1.png The Nobility's Opinion - Hated with the National Spirit Idea chi army corruption.png “Foringjar Remnants”
Foringjar Remnants icon
Foringjar Remnants
  • Political Power Gain: −10%
  • Division Recovery Rate: −5%
  • Stability: −10%
The revolt of the nobility is almost at an end. Swathes of their troops desert or surrender to the government, and the few nobles still left in the Foringjar have no ability to equip or pay for the training of anymore. This rebellion will soon be crushed.
      • Lose 2.5% Stability Stability
      • Lose Political Power 25 Political Power
  • If:
    • Limited to:
      • The Council Failed (?)
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved
      • Replace the National Spirit LIT crown 4.png The Nobility's Opinion - Beloved with the National Spirit Idea chi army corruption.png “Foringjar Remnants”
Foringjar Remnants icon
Foringjar Remnants
  • Political Power Gain: −10%
  • Division Recovery Rate: −5%
  • Stability: −10%
The revolt of the nobility is almost at an end. Swathes of their troops desert or surrender to the government, and the few nobles still left in the Foringjar have no ability to equip or pay for the training of anymore. This rebellion will soon be crushed.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable
      • Replace the National Spirit LIT crown 3.png The Nobility's Opinion - Amiable with the National Spirit Idea chi army corruption.png “Foringjar Remnants”
Foringjar Remnants icon
Foringjar Remnants
  • Political Power Gain: −10%
  • Division Recovery Rate: −5%
  • Stability: −10%
The revolt of the nobility is almost at an end. Swathes of their troops desert or surrender to the government, and the few nobles still left in the Foringjar have no ability to equip or pay for the training of anymore. This rebellion will soon be crushed.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked
      • Replace the National Spirit LIT crown 2.png The Nobility's Opinion - Disliked with the National Spirit Idea chi army corruption.png “Foringjar Remnants”
Foringjar Remnants icon
Foringjar Remnants
  • Political Power Gain: −10%
  • Division Recovery Rate: −5%
  • Stability: −10%
The revolt of the nobility is almost at an end. Swathes of their troops desert or surrender to the government, and the few nobles still left in the Foringjar have no ability to equip or pay for the training of anymore. This rebellion will soon be crushed.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Hated
      • Replace the National Spirit LIT crown 1.png The Nobility's Opinion - Hated with the National Spirit Idea chi army corruption2.png “Foringjar Resistance”
Foringjar Resistance icon
Foringjar Resistance
  • Political Power Gain: −15%
  • Division Recovery Rate: −10%
  • Stability: −15%
The dogged resistance of the revolting nobles is losing its steam, and morale amongst their troops is faltering. Even some of the nobles have been forced to admit that they cannot openly challenge the government and expect to win.
      • Lose Political Power 75 Political Power
      • Lose 7.5% Stability Stability
    • If:
      • Limited to:
        • Has the National Spirit LIT crown 1.png The Nobility's Opinion - Vilified
      • Replace the National Spirit LIT crown 1.png The Nobility's Opinion - Vilified with the National Spirit Idea chi army corruption3.png “Foringjar Rebels”
Foringjar Rebels icon
Foringjar Rebels
  • Political Power Gain: −20%
  • Division Recovery Rate: −15%
  • Stability: −20%
The conflict between the nobility and the government has reached a boiling point, and many nobles have openly declared themselves to be in revolt. These traitors are organized into a group called the foringjar, which seeks to enforce noble dominance upon the entire country. A significant amount of their Huskarls have joined them in their rebellion, and they remain a destabilizing influence on the country.
      • Lose Political Power 100 Political Power
      • Lose 10% Stability Stability
  • If:
    • Limited to:
      • Republic (?)
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent
      • Remove the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent
      • Gain 7.5% Stability Stability
      • Gain Political Power 100 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent low.png Commondeer Discontent - Low
      • Remove the National Spirit OLV dissent low.png Commondeer Discontent - Low
      • Gain Political Power 75 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent average.png Commondeer Discontent - Average
      • Replace the National Spirit OLV dissent average.png Commondeer Discontent - Average with the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent high.png Commondeer Discontent - High
      • Replace the National Spirit OLV dissent high.png Commondeer Discontent - High with the National Spirit OLV dissent high.png “Rioting”
Rioting icon
Rioting
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Factory Output: −10%
  • Stability: −15%
The current government has little popular support, and demonstrations against the regime have turned into full-blown riots. Many deer are losing faith that the government will protect them, and the situation is dire.
      • Lose 7.5% Stability Stability
      • Lose Political Power 75 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent very high.png Commondeer Discontent - Very High
      • Replace the National Spirit OLV dissent very high.png Commondeer Discontent - Very High with the National Spirit OLV dissent very high.png “Chaos In The Countryside”
Chaos In The Countryside icon
Chaos In The Countryside
  • Efficiency texticon.png Production Efficiency Growth: −15%
  • Factory Output: −15%
  • Stability: −20%
The government has completely lost the support of the common citizens of the country, large swathes of the countryside openly defy the central government, and the cities suffer daily riots. If the government intends to regain any legitimacy, it must put an end to this anarchy.
      • Lose 10% Stability Stability
      • Lose Political Power 100 Political Power
  • If:
    • Limited to:
      • Monarchy (?)
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent average.png Commondeer Discontent - Average
      • Replace the National Spirit OLV dissent average.png Commondeer Discontent - Average with the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent low.png Commondeer Discontent - Low
      • Replace the National Spirit OLV dissent low.png Commondeer Discontent - Low with the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent
      • Replace the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent with the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
      • Lose 5% Stability Stability
      • Lose Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent high.png Commondeer Discontent - High
      • Replace the National Spirit OLV dissent high.png Commondeer Discontent - High with the National Spirit OLV dissent high.png “Rioting”
Rioting icon
Rioting
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Factory Output: −10%
  • Stability: −15%
The current government has little popular support, and demonstrations against the regime have turned into full-blown riots. Many deer are losing faith that the government will protect them, and the situation is dire.
      • Lose 7.5% Stability Stability
      • Lose Political Power 75 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent very high.png Commondeer Discontent - Very High
      • Replace the National Spirit OLV dissent very high.png Commondeer Discontent - Very High with the National Spirit OLV dissent very high.png “Chaos In The Countryside”
Chaos In The Countryside icon
Chaos In The Countryside
  • Efficiency texticon.png Production Efficiency Growth: −15%
  • Factory Output: −15%
  • Stability: −20%
The government has completely lost the support of the common citizens of the country, large swathes of the countryside openly defy the central government, and the cities suffer daily riots. If the government intends to regain any legitimacy, it must put an end to this anarchy.
      • Lose 10% Stability Stability
      • Lose Political Power 100 Political Power
  • If:
    • Limited to:
      • At least one of the following is true:
        • Thralldom Shall Be Gradually Abolished (?)
        • Thralldom Is Here To Stay (?)
    • Gets the National Spirit Idea saf history of segregation 2.png “Thralldom”
Thralldom icon
Thralldom
  • Resource Gain Efficiency: +5%
  • Consumer Goods Factories factor: −10%
  • Construction Speed: +5%
  • Stability: −20%
  • If:
    • Limited to:
      • Thralldom Has Been Abolished (?)
    • Gets the National Spirit Idea tfv can conscription crisis.png “The Frjáls Hreindýr”
The Frjáls Hreindýr icon
The Frjáls Hreindýr
  • Political Power Gain: −15%
  • Consumer Goods Factories factor: 10%
  • Stability: −15%
  • If:
    • Limited to:
      • At least one of the following is true:
        • Convincing the Huskarls Succeeded (?)
        • The Berserkers Have Sworn Themselves To Your Service (?)
      • Has the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
    • Remove the National Spirit OLV warriors disgruntled.png Warrior Loyalty - Disgruntled
  • If:
    • Limited to:
      • At least one of the following is true:
        • The Berserkers Have Sworn Themselves To Your Service (?)
        • Republic (?)
    • Replace the Economy Law Idea tribal economy.png “Primitive Economy” with the Economy Law Idea civilian economy.png “Civilian Economy”
  • If:
    • Limited to:
      • The Berserkers Have Sworn Themselves To Your Service (?)
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent very high.png Commondeer Discontent - Very High
      • Remove the National Spirit OLV dissent very high.png Commondeer Discontent - Very High
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent high.png Commondeer Discontent - High
      • Remove the National Spirit OLV dissent high.png Commondeer Discontent - High
      • Gain 2.5% Stability Stability
      • Gain Political Power 50 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent average.png Commondeer Discontent - Average
      • Remove the National Spirit OLV dissent average.png Commondeer Discontent - Average
      • Gain 5% Stability Stability
      • Gain Political Power 75 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent low.png Commondeer Discontent - Low
      • Remove the National Spirit OLV dissent low.png Commondeer Discontent - Low
      • Gain 7.5% Stability Stability
      • Gain Political Power 100 Political Power
    • If:
      • Limited to:
        • Has the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent
      • Remove the National Spirit OLV dissent non existent.png Commondeer Discontent - Non-Existent
      • Gain 10% Stability Stability
      • Gain Political Power 100 Political Power
  • Hidden effect:
    • Remove: Character Creation Finished (?)
    • Changes the national focus tree to austurland_focus_2


austurland.46

The Kratocracy


Ygritte faced a dilemma, and it was not one that could be resolved with debate. She had decreed the end of Thralldom, and the nobility had defied her. They had simply stopped recognizing her as the Jarl, and she could no longer compel them to obey through mere decree. The existing institutions of Austurland had clearly failed, but where words had failed her, force of arms would not.

Relying on the tolerance of the nobility to maintain the authority of the Jarl had been a mistake. And Ygritte saw no reason why democracy would fare any better. Austurland needed something different. A form of government that was not declared, but enacted. A form of government where there was no need to differentiate between her political and military authority, where they were one and the same.

Her warriors, aided by their new berserker allies, would go out and enact her will, that was all that she needed. It was a simple form of governance, but she could not justify any creature suffering under slavery for another day within her realm. And should anydeer resist, then they would be free to challenge her authority with their own, and witness the might of the berserkers firsthoof. She almost felt sorry for the nobles.

Almost.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun shield.png “Kratocracy”


Event button.png
To the strongest!
  • Set the ruling party to Supremacy Supremacist
  • Gain 15% Supremacy Supremacist party popularity
  • Set the Supremacy Supremacist party name to (Stríðsráðuneiti) The Stríðsráðuneiti
  • Set the Harmony Harmonic party name to (Stríðsráðuneiti - B) Stríðsráðuneiti - Borgarar
  • Set the Neutrality Non-Aligned party name to (Foringjar) The Foringjar
  • Set the Communism Communist party name to (Stríðsráðuneiti - S) Stríðsráðuneiti - Starfsmenn
  • Hidden effect:
    • Asbjoern Hallgilsson becomes the leader for the Non-Aligned party.


austurland.47

The Grand Hunt


As the night enveloped Austurland, Sturla the strong looked upon the inferno claiming his fields, he heard a crashing sound as Ygritte's forces attempted to break down the door to his throne room, and despaired.

His family had controlled them ever since the first deer set hoof down on Austurland. And through the labor of their thralls, they had prospered beyond their wildest dreams. And now it was all crashing down around him.

They had been free. Free from toiling on the fields, from poverty, all thanks to thralldom. Of course, freedom was properly distributed according to rank, it was only natural that the nobility enjoyed an abundance of it. Indeed, a civilization without slavery could never have truly free citizens.

They should have seen it coming, the slow erosion of their rights should have tipped them off. Ygritte had challenged their rights slowly at first, if only the nobility had united and overthrown her then. But instead, they had merely grumbled, and now she demanded they free the thralls and relinquish their titles, or face her warriors in battle.

Sturla had planned to raise his Huskarls in rebellion and join up with the others still willing to fight. But that had been a few hours ago when Ygritte and her berserkers hadn't been battering down his door. He had no idea how she had reached him so quickly, she had to have been planning this for a long time. Sturla reached for his sword, though despite his name he doubted he would be able to do as much as lay a scratch on the Jarl.

With a great crash, Ygritte and her berserkers finally managed to break through the door. He saw her approaching him with her axe, and did the only thing he could do. "Do not strike Ygritte, you don't-"

The crash of Ygritte's axe prevented Strula from finishing his piece, and brought him and his dynasty to its end.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun invade.png “Let The Hunt Begin”


Event button.png
Destroy these slaving cowards!
  • Gain Political Power 100 Political Power
  • Lose 7.5% Neutrality Non-Aligned party popularity
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Hjarthólar (412):
    • Lose Ponypower 10 000 Ponypower
  • [Scope]Hreinvellir (579):
    • Lose Ponypower 10 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes


austurland.48

The End Of An Era


Kári was not an important deer within Austurland, he'd been born and raised within Hornavík to a family of weavers, and had trudged along through 20 years of his life without doing anything of note. He wasn't anyone important, unlike the nobles, he'd learned that lesson at an early age.

Every day on his way to work, he saw the gate to the noble quarter and the large halls that lay beyond it. It was physically separated from the rest of the city, and surrounded by wooden walls, a relic from an older time when raids on the burgeoning city had been a real risk. Every day Kári had walked past those gates, but today was different. For today, they lay wide open, and the halls beyond them burned.

He could see a veritable army of berserkers surrounding the various estates beyond the gates, and at their head stood Jarl Ygritte, seemingly giving a speech, surrounded by curious commoners. Kári approached her, joining the throng of commoners surrounding her in an attempt to hear what she was saying. And as he got closer, the words of the Jarl grew clearer.

"The nobles are little more than parasites, stealing from Austurland and giving nothing in return. Today that ends, and though it is a greater mercy than they deserve, I am willing to give them one offer of mercy. I have extended the same offer to every member of the nobility. They may stay inside their homes and die as nobles, or leave as commoners. "

Kári watched as the nobles, or rather commoners, walked out of their halls, stripped of their possessions and titles. Retaining nothing but the clothes on their backs. Then he looked at the Jarl and knew one thing. He wanted to be a berserker.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun paper.png “Abolish The Titles”


Event button.png
Their titles shall guard them no longer!
  • Gain Political Power 100 Political Power
  • Gain 3% Stability Stability
  • Lose 7.5% Neutrality Non-Aligned party popularity
  • Gain 5% Supremacy Supremacist party popularity
  • Gain 2.5% Communism Communist party popularity
  • Gain 2.5% Harmony Harmonic party popularity


austurland.49

The Remnants


It is hard to pick up arms in the name of a cause, and harder still to lay them down. Nomiki had fought for the Frjáls Hreindýr for years, ever since she had escaped thralldom thanks to an unattended axe. From there, she might have made her way to Kasa and enjoyed life as an equal citizen for the first time. But she had found herself unable to justify such an action.

Could she enjoy her freedom, knowing that thousands of thralls just like her still labored for the profits of their uncaring masters? No. And so she set out into the wilderness of Austurland, with nothing but the clothes on her back and the axe of her former master to her name. What followed was a lifetime of strife and conflict.

She had found a group of thralls like her, the Frjáls Hreindýr. And together they had waged their little war against the nobility. At first, they had simply ambushed the occasional patrol of noble guards, looting their equipment from their bodies and covering their tracks. With each encounter, they grew a bit stronger.

Over time their notoriety had grown, and they had been shaped into a small but dedicated company of warriors. But now, they faced the prospect of becoming rebels without a cause. Jarl Ygritte had declared Thralldom an abomination, as it was, and had proceeded to do most of the work of the Frjáls Hreindýr for them. Nomiki could not deny that this was in a way the very thing they had always dreamt of, and yet she found herself filled with a strange sense of emptiness. Had their efforts truly been for nothing, their life's work accomplished by an upstart Jarl in a fraction of the time?

In the end, Nomiki found her answer. She would go judge the strength of the Jarls convictions herself, if she found her wanting, then her fight would carry on. But if by some miracle, the Jarl did bring thralldom to its deserved end then she would gladly join her forces.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun harmony.png “Free The Thralls”


Event button.png
Thralldom is at an end.
  • Gain Political Power 100 Political Power
  • Gain 3% Stability Stability
  • Gain Ponypower 15 000 Ponypower
  • Lose 7.5% Neutrality Non-Aligned party popularity
  • Gain 2.5% Supremacy Supremacist party popularity
  • Gain 2.5% Communism Communist party popularity


austurland.50

The Next Generation


Arnar was a berserker, and now, a father. Though as he circled his new daughter in the training ring, he had to admit that his methods of parenting might be a tad unconventional.

His young ward charged at him, clutching a wooden axe with pure fury in her eyes. He easily blocked the blow, countering with a deliberately weak kick, and assumed his defensive stance once more. "Blind anger won't get you anything except an early grave Dís, you should think before you act if you want to hit me."

Her reply was little more than a growl, she had shown little inclination for conversing with him since she had arrived. And he had to admit that he knew little about the interests of a former noble heiress. He still tried to talk to her, though he had yet to hold a conversation longer than 30 seconds.

The Austurlandian nobility took care to raise their heirs in a very particular manner. Their children were expected to be loud, forceful, and proud. It was common to reward particularly temperamental children as the nobility believed that this encouraged a strong personality befitting a noble. More often than not it only encouraged arrogance and cruelty.

And now that the nobles were out of the picture, the duty of raising their children fell upon the berserkers. He tried to fix her upbringing, to teach her temperance and humility, though he took care not to be overzealous. Noble or not, the doe had just lost her parents, and he was a poor replacement. He made sure to respect that particular boundary.

He also had to admit that he was more comfortable within a fight than out of one. His new daughter had a lot of aggression within her, and if she did not find a way to deal with it, then it would prove her undoing. And as if to prove his point, another strike of raw anger, he prepared to block it, just as before. But then something he had not anticipated happened.

The strike revealed itself to be a feint, and he suddenly found himself out of position when she quickly changed the direction of the strike. He could have countered the strike, but chose not to. She deserved to get a few hits in after all. And despite the impending pain, Arnar was filled with a sense of pride.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun education.png “Take The Fawns”


Event button.png
We shall raise them right.
  • Gain Political Power 100 Political Power
  • Gain 3% Stability Stability
  • Lose 7.5% Neutrality Non-Aligned party popularity

id 51 - 60


austurland.51

The Battle Against Illiteracy


Literacy in Austurland has, like in many other nations across Griffonia, traditionally been associated with the clergy and nobility. And while in theory there was nothing preventing freedeer from learning to read the runic alphabet, the availability and cost of such an education made it impractical for all but the richest of merchants. And the less said about the education of the Thralls, the better.

This situation cannot be allowed to go on for much longer, a nation of illiterates is hardly a force to be reckoned with. And the superiority of literate soldiers simply could not be ignored. The government has thus launched a vast literacy program aimed at getting most working adults to at least a basic reading level within 2 years. An ambitious but not impossible goal.


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Goal blacksun research.png “Educate Them”
  • Completing the national focus Goal commune politics.png “Revolutionary Education”
  • Completing the national focus KTG Bookstack.png “Educate The Populace”
  • Completing the national focus KTG Bookstack.png “Educate The Masses”

Event button.png
The battle marches on!
  • Gain Political Power 50 Political Power
  • Scripted Effect: decrease_illiteracy=yes
  • Hidden effect:
    • Trigger country event “The Victory Against Illiteracy” in 240 days


austurland.52

The Victory Against Illiteracy


After months of mass teaching and several crash courses in grammar, the literacy programs within Austurland have finally started to bear fruit. Runes have started to enter the daily life of the common citizen, with newspapers and books enjoying a massive surge in popularity as hundreds of thousands of newly literate Austurlanders seek to practice their reading skills.

As more workers become literate, opportunities for more complex work involving technical instructions becomes feasible for the first time within the country, and literacy is slowly becoming a requirement to obtain a decent job. While there is still a lot of work left to do in regards to setting up a modern education system, a great deal of progress has been made.


 
Trigger conditions
  • None
Is triggered only by

The event “The Battle Against Illiteracy” option “The battle marches on!”


Event button.png
Victory at last!
  • Gain Political Power 75 Political Power
  • Scripted Effect: decrease_illiteracy=yes


austurland.53

The Death Of The Rogue Seer



 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
Rewarded as she deserves.
  • Gain Political Power 100 Political Power
  • Gain 5% Stability Stability


austurland.54

The New Kingdom


Austurland has radically transformed, becoming both more and less chained to its traditions. Gone are the petty feuds of the nobility and their despicable system of slavery. Their mandate to rule proving considerably less divine than they had thought. Their place at the top of Austurlands hierarchy has been replaced with the autocratic rule of the berserker lodges, who are in turn absolutely loyal to Ygritte.

Thralldom has been abolished, declared an affront to the gods, and the entire country has been consumed by religious zeal. Ygritte now stands at the head of a growing army of berserkers, with no significant internal enemies to challenge her rule. As a final severing with Austurlands decadent past, Ygritte has decreed the creation of a new nation. Emerging out of the ashes of the Feudal system, the Kingdom of Hreindýraland stands ready to ready to remind Griffonia why the sight of Viking longships once struck terror into every griffon.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun crown.png “The New Kingdom”


Event button.png
Lengi lifi Hreindýraland!
  • Custom effect tooltip: This will unlock new Diplomacy Decision icon small.png decisions


  • Set cosmetic tag to OLV_rike
  • Hidden effect:
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Queen Ygritte Bylgjasdóttir
      • Becomes the leader for the Supremacist party.
        • Hardy
          • Winter Attrition: −10%
          • Division Defense: +5%
        • Berserker
          • Division Organization: −5%
          • Division Attack: +10%
          • Justify war goal time: −10%


austurland.55

On The Matters Of The Economy


As Austurland transitions into a full Kratocracy, the question of how the economy should be managed needs to be addressed. It is quite obvious that a berserkers skill in battle might not translate particularly well to the field of economics, and that perhaps this is a task more suited to the Kaupmenn. Though that idea runs headfirst into the ideological problems of a Kratocracy.

Some of the more moderate berserkers have proposed that just as the strongest warriors should lead, perhaps the best economists should be in charge of the economy. While the hardliners claim that this would dilute the pure form of government that Austurland has been blessed with, and that since the economy exists purely to support the war effort, there's nodeer more suited to be in charge of it than the very warriors it supports.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal state economy.png “Building An Economy”


Event button.png
Who better to handle it than our finest warriors?
  • Hidden effect:
    • Complete national focus Goal blacksun economy.png “From Warriors Into Economists”

AI logic:
  • Base weight: 25

Event button.png
Bah, this is too complicated, let the brainy-bucks do it.
  • Hidden effect:
    • Complete national focus Goal blacksun education.png “Benign Neglect”

AI logic:
  • Base weight: 75


austurland.56

Austræna Konungsríkið


With Ygritte rising to take the throne as the Queen of Austurland, a new chapter in the history of this land is set to begin. Hornavik has been buzzing with anticipation for the ceremony, with deer hanging banners from their windows and lining the streets outside the grand temple.

In said temple, Ygritte approached altar and bowing her head before the Góði, well aware that queen or no, she still needed to show due respect for the institutions of her nation. The involvement of the temples had been a foregone conclusion for her.

"Jarl Ygritte Bylgjasdóttir," the góði said. "You have led this nation to this moment, and the gods look upon your actions with approval and high expectations. As you rise, remember that you still answer to them, and may they guide your rule." With that, the old góði placed the crown on your head before bowing to her. "I greet you, Queen Ygritte of Austurland. Long Live the Queen." The rest of the temple joined in, making the walls shake as they greeted her.

Ygritte, meanwhile, turned around and raised her hoof to greet her people. She felt how her entire life came back to her, from her earliest memories to the struggles to reach this place, and she couldn't help but smile.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology social liberal.png “The Rule Of Law”


Event button.png
I will not let you down.
  • Gain Political Power 100 Political Power
  • Set the ruling party to Harmony Harmonic
  • Gain 15% Harmony Harmonic party popularity
  • Set the Supremacy Supremacist party name to (AUF) The Austurlaenski Sameinaði Fasistaflokkur
  • Set the Harmony Harmonic party name to (AU) The Austurland Umbótasamtök
  • Set the Neutrality Non-Aligned party name to (KP) The Konungs Flokkurin
  • If:
    • Limited to:
      • Thralldom Has Been Abolished (?)
    • Set the Communism Communist party name to (ASS) The Austurlenski Sósíalistaflokkur
  • Hidden effect:
    • Jörundur Reinhartsson becomes the leader for the Supremacist party.
    • Asbjoern Hallgilsson becomes the leader for the Non-Aligned party.


austurland.57

Austræna Lýðveldið


The commotion inside the chamber slowly died down, and Ygritte stepped up to the speaker's podium, looking out across the colourful collection of representatives. One of them, a member of the Berserkers' lodge, had even insisted on bringing her weapon, and in an attempt to calm things Ygritte had allowed her for this time.

Clearing her throat, she braced herself. "Citizens of Austurland and members of the parliament," she began. "Today, we embark upon a new journey, one no lesser than when our ancestors departed distant Olenia and landed on these shores. Though we have faced doubt and protests, we have persevered, and today I am honored to begin this first session of the Austerlandic Parliament.

We stand entrusted with the highest duty; to lead our kin not as jarls or chieftains, but as their chosen speakers. There have been those who say that we abandon our traditions by doing this, but I say that we are affirming them. From the start, we have chosen leaders we respect instead of trusting in bloodlines to lead us. We have always valued our honor and our freedom, and if we call these things rights and liberty instead does not change what they are. Austurland's values have not changed, but rather they are now given to everydeer so that we can become a nation greater in honor and freedom than ever before. The road will be long, but we shall persevere, and in ages to come, our descendants will honor us just as much as we honored those deer who set their sights on the distant horizon. Thank you."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology social liberal.png “The Rule Of Law”


Event button.png
For the people!
  • Gain Political Power 100 Political Power
  • Set the ruling party to Harmony Harmonic
  • Gain 15% Harmony Harmonic party popularity
  • Set the Supremacy Supremacist party name to (AUF) The Austurlaenski Sameinaði Fasistaflokkur
  • Set the Harmony Harmonic party name to (AU) The Austurland Umbótasamtök
  • If:
    • Limited to:
      • A Constitutional Monarchy Was Established (?)
    • Set the Neutrality Non-Aligned party name to (KP) The Konungs Flokkurin
  • If:
    • Limited to:
      • A Republic Was Established (?)
    • Set the Neutrality Non-Aligned party name to (AI) The Austurlenskir Íhaldssinnar
  • If:
    • Limited to:
      • Thralldom Has Been Abolished (?)
    • Set the Communism Communist party name to (ASS) The Austurlenski Sósíalistaflokkur
  • Hidden effect:
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Ygritte Bylgjasdóttir
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Ruthless (?)
        • Becomes the leader for the Harmonic party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Ruthless (?)
        • Becomes the leader for the Harmonic party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Trader (?)
        • Becomes the leader for the Harmonic party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Trader (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Trader (?)
        • Becomes the leader for the Harmonic party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Berserker (?)
        • Becomes the leader for the Harmonic party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Berserker (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Berserker (?)
        • Becomes the leader for the Harmonic party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Ruthless (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bandit (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Bandit (?)
        • Becomes the leader for the Harmonic party.
          • Brave
            • Division Recovery Rate: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Bandit (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Mercenary (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Mercenary (?)
        • Becomes the leader for the Harmonic party.
          • Brave
            • Division Recovery Rate: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Mercenary (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Hero (?)
        • Becomes the leader for the Harmonic party.
          • Brave
            • Division Recovery Rate: +5%
          • Hero Of The People
            • Political Power Gain: +5%
            • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Hero (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bold (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Bold (?)
        • Becomes the leader for the Harmonic party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Trader (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Trader (?)
        • Becomes the leader for the Harmonic party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Trader (?)
        • Becomes the leader for the Harmonic party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Well-Read
              • Research Speed: +5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Well-Read
              • Research Speed: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Harmonic party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Harmonic party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Víkingur (?)
        • Becomes the leader for the Harmonic party.
          • Well-Read
            • Research Speed: +5%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • [SCOPE]The previously mentioned character
              • Cartographer (?)
              • Víkingur (?)
        • Becomes the leader for the Harmonic party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • [SCOPE]The previously mentioned character
              • Sociable (?)
              • Víkingur (?)
        • Becomes the leader for the Harmonic party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
    • Jörundur Reinhartsson becomes the leader for the Supremacist party.
    • If:
      • Limited to:
        • A Republic Was Established (?)
      • Einvardur Blaivarsson becomes the leader for the Non-Aligned party.
    • If:
      • Limited to:
        • A Constitutional Monarchy Was Established (?)
      • Asbjoern Hallgilsson becomes the leader for the Non-Aligned party.


austurland.58

The Lýðræðisþróun


The process of establishing the machinery of democracy across Austurland has been anything but smooth sailing. Though the efforts are backed by the new government, many are viewing the new system with skepticism and confusion. Are every deer really meant to have one vote, no matter what? What of the thralls many wonder, surely they cannot be included? Does lineage and status truly count for nothing?

In order to deal with this matter more effectively, Ygritte has started a educational campaign across Austurland. Trusted local leaders and góði will be sent documents from the government that explains the details of the new system, and in addition to it, the government will make sure to work with these local institutions so that the change will be as painless as possible for our people.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology social democrat.png “Lýðræðisþróun”


Event button.png
The road is long, but we will persevere!
  • Gain Political Power 50 Political Power
  • Gain 5% Harmony Harmonic party popularity


austurland.59

The Citizenship Act


With a flick of her hoof, Ygritte signed the document to the sound of thunderous hoofstomping. It wasn't only deer stamping either, but ponies, zebras and even griffons - though the latter were doing that strange thing where they clapping their claws together - were all joining in to cheer for what just had happened.

"With this," she said, addressing the large crowd when it finally fell silent. "I am proud to say that Austurland has become a nation open for all creatures. No longer are we bound by the idea that in order to be a part of Austurland you must be deer. Instead, we will face the future side by side. In ages to come, the children of deer, of ponies, of zebras and griffons shall all be able to play together on the green fields of this land: OUR land!


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal constitutional guarantees.png “Full Citizenship For Nondeer”


Event button.png
We are all Austurlanders!
  • Gain Political Power 50 Political Power
  • [Scope]Hjarthólar (412):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Hreinvellir (579):
    • Gain Ponypower 20 000 Ponypower
  • Gain 3% Harmony Harmonic party popularity


austurland.60

The Atkvæðisréttur


"Deer have fought and died from the age of fifteen ever since our ships landed in this land, and yet you will rob them of a voice in our nation for a whole three additional years!" the old hertogi roared in Ygritte's face. "You are robbing young warriors of their rights you claim to be giving them! Have you dismissed the children of our people as weak, or are you simply a liar?!"

In the face of this avalanche of spit and rage, Ygritte stood calm, even as her bodyguards seemed ready to tackle the old buck in front of her to the ground. "I do not believe our youth is any less brave or able than before, honored hertogi," she told him evenly. "Nor have I spoken falsely. It is simply a matter of what is expected of them," she began to explain calmly and carefully what the new democracy would entail.

The young deer that would have been ready to fight in wars were now the future of the nation. They were not simply meant to obey orders, but to listen, understand and make choices that could affect the entire nation. To this end, they had to be given time to become not warriors, but potential leaders in their own right. Surely he could see this? It was not a matter of creating brave deer, but wise ones.

It took hours, but in the end, somehow, she managed to explain to him why the voting age was set where it was, and how it was not an insult to the young warriors he had dedicated his life to train. When he, in the end, departed, he was mollified though, and Ygritte could lean back with a sigh.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal big news.png “Pass The Atkvæðisréttur”


Event button.png
There will be much expected of our people.
  • Gain Political Power 50 Political Power
  • Gain 2% Stability Stability
  • Gain 5% Harmony Harmonic party popularity
  • Gain 3% Communism Communist party popularity
  • Gain 3% Supremacy Supremacist party popularity

id 61 - 70


austurland.61

The Trúarfrelsi


Ygritte shook hooves with the griffon, taking great care to smile so the onlookers could tell she was not displeased at all (and also so the Hornavik newspaper could get a good image for that fancy new camera they had gotten hold of).

"Thank you for your invitation, your holiness," she said loudly and clearly for the deer in the back.

"I am the one that should thank you," the old griffon said, bowing his head. "I must confess I never imagined that this day would come, but Austurland has surprised me yet again."

"And I hope that we can do so yet again," Ygritte replied with a gentle voice. "But please, tell me of this place," she continued. She never would have imagined this little place - a secret shrine to one of the griffon gods - had even existed so close to Hornavik.

"This shrine is dedicated to Eyr," the old griffon explained. "It came about a century ago, when my great-grandfather was taken as a thrall during a raid on Gryphus. He was a priest of Eyr, and the mother goddess was a great comfort to a lot of griffon thralls. So he snuck away during the nights to build this shrine over the years, and my family has kept watch over it ever since. Ma'am, on behalf of all Eyr-faithful in Austurland, I must thank you." The old priest bowed his head deeply. "Not a single griffon has been able to visit this place in daylight. To know that from now on, we can pray openly means the world to us."

"I'm sure your great-grandfather is smiling down on you, and I hope that you can keep this tradition going," Ygritte beamed at him. Sometimes leadership was painful, but the results could be so worth it.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal valkist star.png “The Trúarfrelsi”


Event button.png
All Austurlanders have a right to their beliefs.
  • Gain Political Power 50 Political Power
  • Gain 2% Stability Stability
  • Gain 5% Harmony Harmonic party popularity
  • Gain 3% Supremacy Supremacist party popularity


austurland.62

Distributing the Land


Kyros had never known much in life other than labor. Born a thrall, he had survived by keeping his head down and not make much noise. For the pony that knew his place, life could be tolerable. He never had dreamed. Dreams only led to pain when you woke up from them to another day of labor.

With that having been his guiding principle in life, he didn't quite know what to think when he looked down on the paper in front of him. The bespectacled hind that had arrived from Hornavik last day had given him it along with pointing him in the direction of what she said - actually had said - would be his from now on. Kyros couldn't count too well, but he knew how big an area was almost instinctively. His mother had always said that earth ponies like them were bound to the earth. And this amount of land - 40 acres - was more than enough to feed him. Hay, he could actually feed a family with this.

A family... he could actually have a family. A wife and foals... and they'd be free. He'd be feeding them on his own land; his home. Clutching the paper to his chest, Kyros felt how tears welled up in his eyes, unbidden. He barely even dared to think it, but the realization was there all the same: for the first time since his childhood he could start dreaming.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic position armies.png “Distribute The Land”


Event button.png
For the first time, they have hope.
  • Lose Political Power 30 Political Power
  • Gain 3% Stability Stability
  • [Scope]Hreinvellir (579):
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Hjarthólar (412):
    • Gain Ponypower 15 000 Ponypower
  • Gain 3% Harmony Harmonic party popularity
  • Gain 5% Communism Communist party popularity


austurland.63

Return To Sender


Matu had found a good place on the ship near the fore, right by a window so he could see what was going on. He still hadn't quite processed all that had happened, but he wasn't going to stay behind to give it time. It was nice of the deer to abolish thralldom, and even nicer to let him get a free ticket and money for the journey so that he could get home, but that didn't mean it couldn't change soon. He was getting out of Austurland and going to the Kása Free State as fast as this boat could get him.

He supposed he was one of the lucky ones. Kyros came to mind, a thrall at the same farm as Matu whose family had been thralls for over a century. Kyros hadn't anyplace to go back to, and even if he had still had family in Nimbusia his situation wouldn't be much better there. Matu just wished that Kyros had taken the chance and come with him to the Free State, yet Kyros had stayed behind, and all Matu could do was to hope that he would be okay.

He wondered how much of his old life remained in the Free State. After fifteen years of thralldom, ever since a dodgy repair of his ship had left him stranded in Austurland, he supposed he'd have to be happy if anything was left. Would his friends remember him? Was his family doing okay? Was Mansu Erba still in charge? At least now, he could find out.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal foreign diplomacy.png “An Interesting Situation”


Event button.png
Going back home, at last.
  • Gain Political Power 50 Political Power
  • Flag of Pònaidhean Pònaidhean:
    • Gains opinion modifier “Citizens Returned Home” (Opinion +20 opinion) towards Flag of Austurland Austurland
  • Flag of Nimbusia Nimbusia:
    • Gains opinion modifier “Citizens Returned Home” (Opinion +20 opinion) towards Flag of Austurland Austurland
  • Flag of Free Towns of Gryphus Free Towns of Gryphus:
    • Gains opinion modifier “Citizens Returned Home” (Opinion +20 opinion) towards Flag of Austurland Austurland
  • Flag of Republic of Asterion Republic of Asterion:
    • Gains opinion modifier “Citizens Returned Home” (Opinion +20 opinion) towards Flag of Austurland Austurland
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Hreinvellir (579):
    • Lose Ponypower 10 000 Ponypower
  • [Scope]Hjarthólar (412):
    • Lose Ponypower 10 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes


austurland.64

The Reparations


"So..." Kyros said slowly, processing what the deer had told him. "If we learn to read and write, and send our foals to school, then you pay us?" About one hundred former thralls were sitting in the barn as they listened to the bureaucrat from Hornavik, but Kyros wasn't quite certain he had heard him right. "Why?" he asked, not understanding what the reasoning was here.

"Because a diligent farmer could have saved money over time, but even the most diligent ex-thrall has pretty much nothing as it is. At the same time, Austurland's economy was built on thralls for a long time, meaning that if we are really to right the wrongs of the past, we have to make it up to those who built this nation. Put simply, consider it back pay."

"So why not just give us the money?" a griffon asked from further back in the room.

"Because - and I say this with the utmost respect - if you are given a lifetime's wages just like that, it would be wasted within a few months. We don't want you to have just money, we want to make sure that your futures are secure not just for tomorrow, but for the future as well."

"And flooding the fields won't water then, it'll destroy the crops," Kyros summarized, managing to grasp what was going on. "You need to water regularly so that it'll grow well."

"Precisely," the deer smiled.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal gold up.png “Their Just Due”


Event button.png
Your pasts won't chain your futures.
  • Lose Political Power 30 Political Power
  • Gain 2% Stability Stability
  • Gain 3% Harmony Harmonic party popularity
  • Gain 5% Communism Communist party popularity


austurland.65

Siðferðislög


As the state starts to play a larger role in day to day life within Austurland, the enforcement of moral behavior has gone from social to legal. The recently enacted Siðferðislög, or moral laws, drafted by the conservative majority within the Althing aim to make every deer in Austurland lead a moral life.

The new laws include restrictions on the type of work allowed on days of worship, the enforcement of hospitality traditions, as well as a clear outline for what constitutes an offense worthy of a duel. While in other nations these laws might have been seen as government overreach, within Austurland they have been received with some amount of celebration.

Many deer hope that these laws will help abate the long-standing problem of tribal blood feuds, by clearly establishing how such things are to be dealt with. The time of duels to the death over honor might not be over, but entire dynasties will no longer wipe each other out in senseless cycles of revenge.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun.png “Enforce Moralism”


Event button.png
Austurland is a god-fearing nation.
  • Gain 3% Stability Stability
  • Gain 3% Supremacy Supremacist party popularity
  • Gain 3% Neutrality Non-Aligned party popularity


austurland.66

The Takmarkaður Ríkisborgararéttur


The issue of citizenship rights for non-deer had been fiercely debated in Austurland over the last few weeks, and the matter had now come to a head in the Althing. An act that proposed to limit the citizenship of all non-deer within Austurland had been introduced, and the vote was rapidly approaching. As the opponents of the act finished their final speeches, the time came for its author to take the podium.

Oddgeir Hilmarsson was part of the rapidly consolidating conservative wing of the Althing, and he now prepared to give his final defense of the act before the vote. "The fact of the matter is that Austurland is a nation that was founded by deer, for the deer. We have nothing against other creatures, they may live and work here as they please. But once we start letting every single pony who stumbles across the border vote, as my opponents suggest, then we've gone too far."

A cavalcade of shouts and jeers from the opposing side interrupted his speech, but order was soon restored in the Althing. "You give these foreigners the vote and next thing you know we're in the River Coalition and a bunch of unelected bureaucrats in Rijekograd running the country. The ponies and griffons care nothing for our traditions or values, and thus I see no reason why we should concern ourselves with their opinions. Thank you"

A few minutes later the opposition watched at first with apprehension, and then grave silence as the votes were counted. "With a final tally of 42 votes in favor to 38 against," the Speaker of the Althing announced the final tally with a grave tone. "The motion passes."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus COS Ferrer Coup.png “Limited Citizenship For Nondeer”


Event button.png
This is a Deer nation.
  • Gain Political Power 50 Political Power
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Hreinvellir (579):
    • Lose Ponypower 15 000 Ponypower
  • [Scope]Hjarthólar (412):
    • Lose Ponypower 15 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Gain 3% Supremacy Supremacist party popularity
  • Gain 5% Harmony Harmonic party popularity


austurland.67

Social Conservatism


Political propaganda had never really been put into effect within Austurland, as the decentralized nature of its administration had made such efforts practically pointless. The nobles would give speeches endorsing thralldom, but that was the extent of such matters before Ygritte's ascension as Yarl.

But with the powers of the Althing being vastly expanded, turning it into a fully functioning legislative body for the first time, the value of a deer's political affiliation sharply rose. And the conservative nature of Ygritte's government meant that the streets of Hornavik were now covered in posters and pamphlets emphasizing the importance of Austurland's traditions and values.

Some, if not most, of it was hardly very well made. But with many Austurlanders now seriously considering their political affiliations for the first time, even primitive efforts were bound to bear fruit. With the campaign further boosted by the efforts of the nobility, general public opinion in Austurland has started to take a distinctly conservative stance.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology social conservative.png “Encourage Conservatism”


Event button.png
Lengi lifi Austurland!
  • Gain Political Power 50 Political Power
  • Gain 3% Stability Stability
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 5% Harmony Harmonic party popularity


austurland.68

The Atkvæðagreiðsluréttur


The church has traditionally been an active influence within Austurland, the Godis receive representation in the Althing, and sacrifices to the gods were a normal part of daily life. But as the nation started to Industrialize, religious attendance at temples and open worship started to slowly decline. But with the conservative wing of the Althing gaining more power, the government has set its mind on reversing that course.

The Atkvæðagreiðsluréttur act gives the government the power to restrict voting rights for insufficiently pious Austurlanders. The local godis of the temple report any deer who do not sufficiently attend temples or worship the gods, and the offending deer promptly receives a message that they no longer have the right to vote. Of course, the deer may reverse this decision by properly worshiping the gods. Temple attendance is already rising sharply, and the Godis are greatly pleased by the act.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus DEI focus disband volksraad.png “Only The God Fearing”


Event button.png
We are a righteous nation!
  • Gain Political Power 75 Political Power
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Supremacy Supremacist party popularity
  • Gain 5% Harmony Harmonic party popularity


austurland.69

The Art Of The Deal


A full end to thralldom had been deemed politically unviable, and a gradual end to the system had been agreed upon. There was no longer an influx of new thralls into Austurland, but some nobles still clung onto their thralls with no intention of freeing them. It had been the inevitable result of the compromise, too many noble estates relied entirely on slave labor to be profitable, but in that fact lay an opening.

The newly empowered Althing could not directly free the thralls, but they could restrict what kind of work thralls were legally allowed to do. The value of thralls rapidly diminished once they were no longer allowed to work in the farming or mining sectors of the economy. The Althing simultaneously offered to buy the freedom of thralls at a very reasonable price, and soon the remaining slavers had to choose between bankruptcy or selling off their slaves. In either case, the government would ensure the freedom of their thralls.

In a few short months, the last few thralls were freed, and Austurland was relieved of the stain of slavery. And though it was not done in a manner most would have liked, the majority of Austurland's citizens celebrated the occasion.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal enslave the deer.png “Buy The Thralls”


Event button.png
And now we'll free them.
  • Lose Political Power 50 Political Power
  • Gain 5% Communism Communist party popularity
  • Gain 3% Harmony Harmonic party popularity


austurland.70

The Speech


Ygritte stood at a podium in front of her great hall, looking at the throng of deer in front of her, as she prepared to address her subjects. The recent installation of a microphone and broadcasting equipment, purchased at some expense from the River Coalition, meant that none of the deer present would be unable to hear her.

Despite ceding much of her political power to the Althing, she still possessed a great deal of soft power as a respected leader of the country. Soft power that she now intended to use to placate the commondeer. Her decision to slowly phase thralldom out, while being appreciated by the nobles, had hardly won her any favors with the commondeer. She could only hope that her words would calm them as she started her speech.

"Many of you are hearing my voice for the first time, and it is only proper that I speak to address an important issue facing our nation. Thralldom is quickly approaching its end, but I understand that many of you still consider the government's approach to be far too sluggish. Why has the Althing not formally given thralls, even freed ones, the same rights as any other citiz-" Ygritte found herself interrupted by the cries of the mob in front of her, demands for immediate emancipation were shouted at her, but she soon managed to get the crowd back under control.

"I know that many of you still reel at this great injustice, and let me be clear on this, thralldom is an unequivocal moral injustice. But despite what we all might like, the process of properly integrating so many creatures takes time. I promise that someday soon, every Austurlander will be equal in the eyes of the law. But many social and political challenges need to be dealt with first. I can only ask for your patience while the Althing works tirelessly to ensure equality to all. Thank you. "

As Ygritte finished and retreated to her hall, she could see no visible change in the crowd, but she hoped that her words had reached some of them.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology social democrat.png “The Promise Of Rights”


Event button.png
They liked it, somewhat.
  • Gain 2% Stability Stability
  • Gain 5% Communism Communist party popularity
  • Gain 2% Harmony Harmonic party popularity

id 71 - 80


austurland.71

The Birth Of ASS


The political landscape of Austurland has been in a state of stasis for decades, the insular and backward nature of the country making a poor platform for political debate. But as the Althing evolves into a proper legislative assembly, new ideas have started to trickle in. Olenian travelers and visitors from the River Coalition have shared tales of a growing ideology in the world, the seeds of which are already starting to take hold within Austurland.

This process culminated in the formation of a radical new party, one based on class struggle and the fight against the exploitation of the workers. The Austurlenski Sósíalistaflokkur, or ASS for short, has rapidly gained prominence and popularity with many of the former thralls and commondeer in the country. The party has sharply critiqued the unequal distribution of wealth within Austurland, as well as announcing an ambitious party program for welfare and social reform.

While the nobility has generally dismissed the ASS as simply another gathering of peasants, the party has also managed to entice many of the more educated deer of Austurland to join. The ideological underpinnings of the party being very robustly developed, due to the help of several visiting Olenian comrades. Despite this, the party has declared itself overtly reformist, and the chances of a communist revolution in Austurland are slim.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal big news.png “Set A Deadline”


Event button.png
What an unfortunate name.
  • Gain 2% Stability Stability
  • Set the Communism Communist party name to (ASS) The Austurlenski Sósíalistaflokkur
  • Gain 5% Communism Communist party popularity


austurland.72

The First Election


Austurland now prepared for its first fully democratic election. While some degree of royal ascent was still required for legislative matters, a great deal of power had been invested in the position of forsætisráðherra, or prime minister, in effect making them the real leader of the nation. The three major parties within the Althing have been heavily campaigning, as the first Prime minister of Austurland will have the power to shape the countries institutions and economic policy.

The candidate of the conservative KP is Asbjoern Hallgilsson. A noble by birth, Ásbjörn represents a broad continuation of the old structures of power. His promises of stable development and contacts with the church have made him and his party a force to be reckoned with, but some members of his party have been concerned by his continuous evasiveness about his past. Many nobles have been brought down by the discovery of skeletons in their closets.

Next is the candidate of the AU, Jurek Valgardursson. A noted journalist and the host of Austurlands first radio news broadcast, Jurek seeks to reinforce Austurlands infant democracy, while using the new powers of the government to kickstart the economic development of Austurlands countryside. Many have been drawn in by his humility and friendliness, though his party worries that he lacks the memorability to secure the election.

Last, but certainly not least, is Ulfdis Aresdottir, representing the ASS. Ulfdis is unique amongst the candidates, being the only one to have received a formal education at a university. Ulfdis traveled to the Riverlands as a young doe, working odd jobs to fund her education while becoming involved with the growing communist movements in the region. Upon hearing of Austurland's new reforms, she quickly returned to her homeland and began organizing the ASS. Her parties program of industrialization and welfare has earned them much support with the lower classes of Austurland, who might just decide it's course for the first time in its history.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic elections.png “The First Election”


Event button.png
Asbjoern Hallgilsson is elected the first Forsætisráðherra of Austurland!
  • Custom effect tooltip: Available as Political Advisor:
  • Asbjoern Hallgilsson , which grants
    • Forsætisráðherra
      • Political Power Gain: +5%
      • Resource Gain Efficiency: +5%
      • Daily Support for Unaligned: +0.01
      • Acceptance of Unaligned Diplomacy: +25
  • Gain Political Power 75 Political Power
  • Set the ruling party to Neutrality Non-Aligned
  • Gain 15% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal ideology social conservative.png “The KP Mandate”
    • Gets the Political Advisor “Asbjoern Hallgilsson”
    • The KP Has Won The Election (?)
    • If:
      • Limited to:
        • Thralldom Shall Be Gradually Abolished (?)
        • A Constitutional Monarchy Was Established (?)
      • Trigger country event “ASS Protests The Election” in 3 days
    • Jurek Valgardursson becomes the leader for the Harmonic party.
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Queen Ygritte Bylgjasdóttir
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Trader (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Berserker (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Berserker (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Berserker (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bandit (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Bandit (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Bandit (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Mercenary (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Mercenary (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Mercenary (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Hero (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Hero Of The People
            • Political Power Gain: +5%
            • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Hero (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bold (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Bold (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%

AI logic:
  • Base weight: 25

Event button.png
Jurek Valgardursson is elected the first Forsætisráðherra of Austurland!
  • Custom effect tooltip: Available as Political Advisor:
  • Jurek Valgardursson , which grants
    • Forsætisráðherra
      • Political Power Gain: +5%
      • Stability: +5%
      • Daily Harmony Support: +0.01
      • Acceptance of Harmonist Diplomacy: +25
  • Gain Political Power 75 Political Power
  • Gain 5% Harmony Harmonic party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal ideology social liberal.png “The AU Mandate”
    • Gets the Political Advisor “Jurek Valgardursson”
    • The AU Has Won The Election (?)

AI logic:
  • Base weight: 50

Event button.png
Ulfdis Aresdottir is elected the first Forsætisráðherra of Austurland!
  • Set the ruling party to Communism Communist
  • Custom effect tooltip: Available as Political Advisor:
  • Ulfdis Aresdottir , which grants
    • Forsætisráðherra
      • Political Power Gain: +5%
      • Factory Output: +5%
      • Daily Communism Support: +0.01
      • Acceptance of Communist Diplomacy: +25
  • Gain Political Power 75 Political Power
  • Gain 15% Communism Communist party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal red star.png “The ASS Mandate”
    • Gets the Political Advisor “Ulfdis Aresdottir”
    • The ASS Has Won The Election (?)
    • Jurek Valgardursson becomes the leader for the Harmonic party.
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Queen Ygritte Bylgjasdóttir
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Ruthless (?)
        • Becomes the leader for the Communist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Ruthless (?)
        • Becomes the leader for the Communist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Trader (?)
        • Becomes the leader for the Communist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Trader (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Trader (?)
        • Becomes the leader for the Communist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Berserker (?)
        • Becomes the leader for the Communist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Berserker (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Berserker (?)
        • Becomes the leader for the Communist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Ruthless (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bandit (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Bandit (?)
        • Becomes the leader for the Communist party.
          • Brave
            • Division Recovery Rate: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Bandit (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Mercenary (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Mercenary (?)
        • Becomes the leader for the Communist party.
          • Brave
            • Division Recovery Rate: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Mercenary (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Hero (?)
        • Becomes the leader for the Communist party.
          • Brave
            • Division Recovery Rate: +5%
          • Hero Of The People
            • Political Power Gain: +5%
            • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Hero (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
        • Else:
          • Becomes the leader for the Communist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bold (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Bold (?)
        • Becomes the leader for the Communist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Trader (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Trader (?)
        • Becomes the leader for the Communist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Trader (?)
        • Becomes the leader for the Communist party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Communist party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Communist party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Communist party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Communist party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Víkingur (?)
        • Becomes the leader for the Communist party.
          • Well-Read
            • Research Speed: +5%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Víkingur (?)
        • Becomes the leader for the Communist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Víkingur (?)
        • Becomes the leader for the Communist party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%

AI logic:
  • Base weight: 25


austurland.73

The First Election


The final step of Austurland's transition to democracy is near, and the time has come for the young republic to elect its first president. Three parties have managed to gain enough political prominence to have a chance at winning, but no party commands a lead in the polls yet. The conservative AI, the liberal AU, and the socialistic ASS.

None would be surprised if the AI came to power, as they enjoy the support of the nobility and the temples, two institutions with a vast amount of influence over Austurlandic society. The AI claims to represent traditional Austurlandic values of piety and honor, and mostly appeals to the more affluent deer within Austurland. An AI mandate would change little about the current shape of Austurlandic society, though many would take that as a good thing.

The next party with a viable shot at the presidency is the AU. A gathering of liberal scholars and middle-class merchants, the AU would continue the democratizing course Jarl Ygritte put Austurland on, seeking to entrench liberal democracy as the new status quo.

The final party with any chance of winning is the Austurlandic Socialist Party, or ASS. The ASS has sharply attacked the other parties, claiming that they simply offered a more palatable version of the thralldom that many had endured before. While promising to build a society shaped through reason and egalitarianism themselves, instead of letting the old forces of superstition and greed dictate their lives.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic elections.png “The First Election”


Event button.png
The AI wins the election!
  • Set the ruling party to Neutrality Non-Aligned
  • Gain Political Power 75 Political Power
  • Gain 15% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal ideology social conservative.png “The AI Mandate”

AI logic:
  • Base weight: 25

Event button.png
The AU wins the election!
  • Gain Political Power 75 Political Power
  • Gain 5% Harmony Harmonic party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal ideology social liberal.png “The AU Mandate”

AI logic:
  • Base weight: 50

Event button.png
The ASS wins the election!
  • Set the ruling party to Communism Communist
  • Gain Political Power 75 Political Power
  • Gain 15% Communism Communist party popularity
  • Hidden effect:
    • Set cosmetic tag to OLV_kingdom
    • Complete national focus Goal red star.png “The ASS Mandate”

AI logic:
  • Base weight: 25


austurland.74

The Forsætisráðherra's Speech


Asbjoern Hallgilsson prepared to address his nation. He stood before a large mass of deer in the central square of Hornavík, and his message would be recorded and played back on the few radio stations that had started to broadcast within Austurland. But while his parties victory had elated their supporters, many of the former thralls in Austurland felt threatened by it.

The unrest created by this was simply unacceptable, so again it fell unto the nobility to calm down the peasant mobs. "My fellow citizens, I speak to you today on a matter of the gravest importance, the growing unrest amongst many of our citizens. I recognize that many of you may view my party with hostility, but the fact of the matter is that we won the elections fairly and represent the will of a plurality of these nation's creatures. Despite this, I have heard many accuse us of such acts as bribery and coercion, and even of planning to bring back thralldom."

"Rest assured that we nobles have no desire to drag you back into chains, and quite frankly I find the whole proposition insulting. The nobility made a noble sacrifice in giving up their rightful property. We would not do so only to reverse course at the last minute, such a performance would be insulting to our bloodlines. Thank you, and may the gods bless this great nation." The crowd seemed more confused than inspired by the whole ordeal, but he hoped they got the spirit of the message at least.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun dissent.png “The People's Trust”


Event button.png
That could have gone better...
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability
  • Gain 3% Neutrality Non-Aligned party popularity


austurland.75

The Forsætisráðherra's Speech


It was a strange thing, to rely on the common deer for support, thought Asbjoern. He'd been brought up to believe that his right to rule was as natural as the landscape of Austurland, but that idea was now dead and buried. Many of his nation's poorer citizens were alarmed at his party's victory, and in a way, he could see their point. That was exactly why he stood at a podium in the central square of Hornavík, preparing to give a speech that would later be broadcast across the country.

He could not deny his nervousness when he began to speak, but he did manage to control his voice. "My fellow Austurlanders, I speak to you today to address a question that faces us all. It is a question that concerns the history of both Austurland and myself. Yes, I am a noble, and so are many members of my party. And we acknowledge that the behavior of the nobility has had a greatly negative effect on many of our most disadvantaged citizens in the past."

"But we must not let the mistakes of the past inhibit the progress of the future. I believe my government has the opportunity to drastically improve conditions for each and every resident of this great nation. My hope is that we can work together to bring an era of prosperity and peace to Austurland, and ask you to give us one chance to prove our good intentions."

"I realize that my past may prove uncomfortable for many of you, but I promise that I will not shirk my duties. I was elected to represent all Austurlanders, and that is just what I will do. My party has no desire to move back into the past, but merely to preserve Austurland's unique culture while we move forward." The crowd seemed to have taken the whole speech rather well, hopefully, the rest of the country would as well.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal blacksun dissent.png “The People's Trust”


Event button.png
That went rather well!
  • Gain Political Power 75 Political Power
  • Gain 5% Stability Stability
  • Gain 5% Neutrality Non-Aligned party popularity


austurland.76

At The Ballot Box


In an attempt to better ingrain democracy in Austurlandic society, and increase their hold on power within the country, the AU decided to finish a long-overdue redrawing of Austurlands municipal districts. Each district would elect a leader, who generally organized local governmental services within the district.

The elections held after the redrawing of the districts were successful, but the AU's candidates suffered a number of rather embarrassing defeats to representatives of the ASS. While many are glad that democracy is starting to become a more important facet of Austurland, the loss of face that this has brought to the party is hard to ignore.

Nevertheless, the elections were nonviolent and free, and in the end, that was mostly what the AU had wanted. They would have to strain against uncooperative local governments, but if that was the price they had to pay for Austurlandic democracy, so be it.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic elections.png “Reinforce Democracy”


Event button.png
That could have gone better...
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability
  • Gain 5% Communism Communist party popularity
  • Gain 5% Harmony Harmonic party popularity


austurland.77

At The Ballot Box


With their mandate to rule the country secured, the AU had quickly moved to reinforce Austurlandic democracy, as they had pledged during the elections. To do this, municipal districts were redrawn or created across the country, with each one electing a representative responsible for organizing the local government.

This turned out to be a rather good idea for the party, as the elections were not only held peacefully and efficiently but also expanded the AU's control over many towns and villages. The ASS also managed to secure a few districts, but their gains were ultimately rather understated compared to the AU's.

This had the effect of not only allowing them to better put their policies into action but also further reinforcing their democratic mandate. The leaders of the party celebrated at a local mead hall long into the night, happy that their vision of a democratic and free Austurland seemed within reach.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic elections.png “Reinforce Democracy”


Event button.png
Hail democracy!
  • Gain Political Power 75 Political Power
  • Gain 5% Stability Stability
  • Gain 3% Communism Communist party popularity
  • Gain 7% Harmony Harmonic party popularity


austurland.78

ASS Protests The Election


The victory of the KP at the polls and the appointment of Asbjoern Hallgilsson as prime minister was bound to be controversial. But few could have predicted the violent reaction of the ASS. The ASS leadership decried the election result as an outright fabrication, a thin veneer over the continuing dominance of the nobility. The party further went on to declare that Yigittes leadership was at best incompetent, and at worst outright sinister.

The Jarl's decision to slowly phase out slavery instead of outright abolishing it only fanned the flames and many within the ASS now believe that the current democracy is merely a pretense for the Jarl and the nobles to build up power. Culminating in a violent purge of all dissent and the reinstitution of thralldom. With dissent amongst the commondeer rising, and the ASS losing faith in electoral politics, Austurlands first elections might also be it's last.


 
Trigger conditions
  • None
Is triggered only by

The event “The First Election” option “Asbjoern Hallgilsson is elected the first Forsætisráðherra of Austurland!”


Event button.png
Rest assured, that is not our intent.
  • Gain 5% Communism Communist party popularity
  • Lose 5% Stability Stability
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent average.png “Unrest”
    • Replace the National Spirit OLV dissent average.png “Unrest” with the National Spirit OLV dissent high.png “Rioting”
Rioting icon
Rioting
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Factory Output: −10%
  • Stability: −15%
The current government has little popular support, and demonstrations against the regime have turned into full-blown riots. Many deer are losing faith that the government will protect them, and the situation is dire.
  • Else, if:
    • Limited to:
      • Has the National Spirit OLV dissent high.png “Rioting”
    • Replace the National Spirit OLV dissent high.png “Rioting” with the National Spirit OLV dissent very high.png “Chaos In The Countryside”
Chaos In The Countryside icon
Chaos In The Countryside
  • Efficiency texticon.png Production Efficiency Growth: −15%
  • Factory Output: −15%
  • Stability: −20%
The government has completely lost the support of the common citizens of the country, large swathes of the countryside openly defy the central government, and the cities suffer daily riots. If the government intends to regain any legitimacy, it must put an end to this anarchy.
  • Else:
    • Gets the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
  • If:
    • Limited to:
    • Trigger country event “Raising Dissent” in 7 days


austurland.79

Raising Dissent


Despite the best efforts of the government, the political climate within Austurland has started to grow violent. It all started with a few cases of graffiti and vandalism in Hornnavík. This prompted the government to increase the police presence in the city, a move that only angered its inhabitants more. Protests against the measures started, and the local police force was deemed incapable of dealing with them. In response several members of the KP offered to loan their retinues to supplement the police.

The noble trained Huskarls were ill-fit to police the streets and their violent manner only enflamed the situation. Soon the ASS started organizing larger protests against the government, protests which soon turned into riots. As the underclasses of Austurland saw no other way to make their displeasure known.

But amongst all the chaos, rumors have started to spread. Reports of a paramilitary organized by the ASS, and trained by Olenian expatriates. What little intelligence the government receives about this growing threat is simply lost in the chaos, and tensions within Austurland continue to climb towards a boiling point.


 
Trigger conditions
  • None
Is triggered only by

The event “ASS Protests The Election” option “Rest assured, that is not our intent.”


Event button.png
Oh Deer...
  • Gain 5% Communism Communist party popularity
  • Lose 5% Stability Stability
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent average.png “Unrest”
    • Replace the National Spirit OLV dissent average.png “Unrest” with the National Spirit OLV dissent high.png “Rioting”
Rioting icon
Rioting
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Factory Output: −10%
  • Stability: −15%
The current government has little popular support, and demonstrations against the regime have turned into full-blown riots. Many deer are losing faith that the government will protect them, and the situation is dire.
  • Else, if:
    • Limited to:
      • Has the National Spirit OLV dissent high.png “Rioting”
    • Replace the National Spirit OLV dissent high.png “Rioting” with the National Spirit OLV dissent very high.png “Chaos In The Countryside”
Chaos In The Countryside icon
Chaos In The Countryside
  • Efficiency texticon.png Production Efficiency Growth: −15%
  • Factory Output: −15%
  • Stability: −20%
The government has completely lost the support of the common citizens of the country, large swathes of the countryside openly defy the central government, and the cities suffer daily riots. If the government intends to regain any legitimacy, it must put an end to this anarchy.
  • Else:
    • Gets the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
  • If:
    • Limited to:
    • Trigger country event “The Coup” in 7 days


austurland.80

The Coup


The pressure inflicted upon Austurlands nascent institutions by the recent unrest has proved too great to bear. Early in the morning, a large gathering of thralls and commondeer, aided by communist paramilitary forces, forced their way into Jarl Ygritte's great hall. Similar scenes were happening all over the country, as the communists made their move.

But strangely, at the head of the group stood not the leaders of the ASS, as many would have expected. Instead, the mob was lead by a group of Olenian exiles, headed by Gulrain Lisvalder. The demands of the mob were simple, Ygritte would abdicate the throne and cede all power to the newly formed NSSF. A new party formed by the merger of the ASS with Lisvaldr's Olenian exiles.

The fate of Austurland hung in the balance, and with the guns of the communists pointed at her, Yigitte's only hope was to talk them down. The communist coup would fail if she managed to wrestle popular support back from their hooves, but such a task might be beyond her.


 
Trigger conditions
  • None
Is triggered only by

The event “Raising Dissent” option “Oh Deer...”


Option conditions

Event trigger.pngEnabled if:

  • At least one of the following is true:
    • Sociable (?)
    • Hero (?)
    • Trader (?)
    • Kind (?)
Event button.png
Ygritte manages to calm down the mob.
  • Gain 5% Stability Stability
  • Gain Political Power 75 Political Power
  • Gain 5% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Trigger country event “Lisvaldr Flees Austurland” in 7 days

AI logic:
  • Base weight: 75

Event trigger.pngAlways enabled:

Event button.png
The United Socialist Front manages to coup the government!
  • Custom effect tooltip: Loads a new Focus Tree


  • Set the ruling party to Communism Communist
  • Gain 10% Communism Communist party popularity
  • Set the Communism Communist party name to (NSSF) The Ný Sameinaða Sósíalíska Framsóknaráð
  • Gulrain Lisvaldr:
    • Becomes the leader for the Communist party.
    • Becomes a Field Marshal
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 2 Planning Skill: 3 Logistics Skill: 2


  • Valto Luoma becomes a General
  • Custom effect tooltip: Attack Skill: 3

Defense Skill: 2 Planning Skill: 2 Logistics Skill: 2


  • Ritva Räsänen becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 2 Planning Skill: 3 Logistics Skill: 1


  • If:
    • Limited to:
      • Thane Einir Solmarsson is active in this country
    • Thane Einir Solmarsson:
      • Retires
  • If:
    • Limited to:
      • Thane Herlaugur is active in this country
    • Thane Herlaugur:
      • Retires
  • If:
    • Limited to:
      • Thane Heikirsson is active in this country
    • Thane Heikirsson:
      • Retires
  • If:
    • Limited to:
      • Sigri Kormáksson is active in this country
    • Sigri Kormáksson:
      • Retires
  • If:
    • Limited to:
      • Gytta Jakopsdóttir is active in this country
    • Gytta Jakopsdóttir:
      • Retires
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent average.png “Unrest”
    • Remove the National Spirit OLV dissent average.png “Unrest”
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent high.png “Rioting”
    • Remove the National Spirit OLV dissent high.png “Rioting”
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent very high.png “Chaos In The Countryside”
    • Remove the National Spirit OLV dissent very high.png “Chaos In The Countryside”
  • If:
    • Limited to:
      • Has the National Spirit Idea chi army corruption.png “Foringjar Remnants”
    • Remove the National Spirit Idea chi army corruption.png “Foringjar Remnants”
  • If:
    • Limited to:
      • Has the National Spirit Idea chi army corruption2.png “Foringjar Resistance”
    • Remove the National Spirit Idea chi army corruption2.png “Foringjar Resistance”
  • If:
    • Limited to:
      • Has the National Spirit Idea chi army corruption3.png “Foringjar Rebels”
    • Remove the National Spirit Idea chi army corruption3.png “Foringjar Rebels”
  • If:
    • Limited to:
      • Has the National Spirit OLV warriors average.png “Negligible Banditry”
    • Remove the National Spirit OLV warriors average.png “Negligible Banditry”
  • If:
    • Limited to:
      • Has the National Spirit OLV warriors disgruntled.png “Banditry”
    • Remove the National Spirit OLV warriors disgruntled.png “Banditry”
  • If:
    • Limited to:
      • Has the National Spirit OLV warriors disloyal.png “Rampant Banditry”
    • Remove the National Spirit OLV warriors disloyal.png “Rampant Banditry”
  • Gets the National Spirit Idea generic purge.png “Reactionaries On All Sides”
Reactionaries On All Sides icon
Reactionaries On All Sides
  • Political Power Gain: −40%
  • Recruitable Population Factor: −25%
  • Stability: −50%
  • War Support: −25%
  • Daily Support for Unaligned: +0.01
  • Daily Harmony Support: +0.01
  • Daily Supremacy Support: +0.01
  • Hidden effect:
    • Changes the national focus tree to austurland_focus_3
    • Complete national focus Goal liosvaldr.png “If At First You Don't Succeed...”
    • Set cosmetic tag to OLV_commie
    • Gets the Trade Law Idea generic closed economy.png “Closed Economy”

AI logic:
  • Base weight: 25

id 81 - 90


austurland.81

Lisvaldr Flees Austurland


Strange news reached the desk of the Jarl today, as the Olenian exile Gulrain Lisvaldr has apparently fled the country along with his group of supporters. Lisvaldr had been the leader of the communist coup that was only narrowly avoided thanks to Ygritte's personal charisma, but with tensions dissolved he quickly found himself becoming irrelevant. Both within Austurlandic society as a whole, and within the Austurlandic communist movement.

The government had no intention of punishing him or anyone else involved in the coup, they had no desire to inflame tensions. And so many are confused as to why he even decided to flee the country. Some theorize that he was simply afraid of a reprisal by the government, others that the senseless mockery from his fellow communists about failing the revolution twice grew too much for him. Whatever his reasons, it seems that Lisvaldr and his communists are no longer a threat to Austurlandic democracy.


 
Trigger conditions
  • None
Is triggered only by

The event “The Coup” option “Ygritte manages to calm down the mob.”


Event button.png
Why did he even run away?
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit OLV dissent very high.png “Chaos In The Countryside”
    • Replace the National Spirit OLV dissent very high.png “Chaos In The Countryside” with the National Spirit OLV dissent high.png “Rioting”
Rioting icon
Rioting
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Factory Output: −10%
  • Stability: −15%
The current government has little popular support, and demonstrations against the regime have turned into full-blown riots. Many deer are losing faith that the government will protect them, and the situation is dire.
  • Else, if:
    • Limited to:
      • Has the National Spirit OLV dissent high.png “Rioting”
    • Replace the National Spirit OLV dissent high.png “Rioting” with the National Spirit OLV dissent average.png “Unrest”
Unrest icon
Unrest
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Factory Output: −5%
  • Stability: −10%
Protests against the government are common, though mostly peaceful. Popular opinion is divided, with many opposing the government enough to protest openly.
  • Else:
    • Remove the National Spirit OLV dissent average.png “Unrest”


austurland.82

The Cultural Revolution


Weeks have passed since the successful communist coup of the government, and the chaos of the revolution is slowly being replaced by the stability of a new regime. But Lisvladr and his comrades in the party know that counter-revolutionary elements are waiting in the shadows, ready to strike once they have grown complacent. They will use Austurlandic society and culture to corrupt the minds of the commondeer, and then crush the revolution.

But such a tragedy would not be allowed to come to pass. And the only possible response was to cleanse Austurlandic culture from all counter-revolutionary elements. To this end, Lisvaldr has announced the start of a great proletarian cultural revolution. Every facet of Austurlandic society shall be, former reactionaries and landlords would be reeducated through rigorous self-critique. The old tales and sagas would be examined and rewritten to better fit the ideological necessities of communism.

The process would be hard, but the resolve of the proletariat was unshakable. In the end, a glorious new society based on equality and progress would be constructed on the ashes of the past, a society cleansed of all negative influences.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal communist science.png “The Cultural Revolution”


Event button.png
A new Austurland shall rise.
  • Gain 5% Communism Communist party popularity
  • Gain 5% Stability Stability
  • Gain Political Power 75 Political Power


austurland.83

Revolutionary Language


Lisvaldr and his communists have made sweeping changes to Austurland, transforming every facet of society. The cultural revolution has erased the stain of Feudalism from Austurladic culture, and the commondeer work day and night to transform the country into a utopia. But the time has come for the most critical reform of the communists, fixing the Austurlandic language.

The deer in Austurland speak an almost incomprehensible dialect of Olenian, with an archaic vocabulary and a highly irregular noun morphology system. But with the enactment of the revolutionary language decree, all Austurlanders shall be taught proper Olenian, and all places and institutions renamed accordingly.

Lisvaldr and his comrades breathe a sigh of relief, as they are no longer forced to listen to the incomprehensible gibberish of these strange deer.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal soviet papers.png “Revolutionary Language”


Event button.png
We can finally start teaching Deer to speak normally.
  • Gain Political Power 50 Political Power
  • Set the Communism Communist party name to (USE) The Uusi Sosialistinen Edessä
  • Custom effect tooltip: This will rename all Cities and States in Austurland


  • Hidden effect:
    • Set cosmetic tag to OLV_commie_2
    • [Scope]Hjarthólar (412):
      • Rename state to Uusi Olenia
    • [Scope]Hreinvellir (579):
      • Rename state to Vuorilaakso
    • Rename the province (10900) to Sarvipoukama
    • Rename the province (12881) to Laumaholtti
    • Rename the province (5091) to Peurapelto
    • Rename the province (8043) to Rohtolahti
    • Rename the province (5041) to Hiekkasärkä


austurland.84

Rewriting The History Books


A source of Pride for all Austurlanders are the Austurlandic sagas. Tales of heroism and valor passed down from the periods of the original colonization of the country. They not only record the exploits of ancient Viking warbands but also family histories and chronicles of legal debates. But with the new communist government solidifying its power, a few selective edits to these pieces of history have been made.

Though technically, nodeer could say for sure whether or not Hoef Derickson's expedition was actually an attempt to flee from oppressive nobles and establish a communal society. Or that Hårald the Trotter had actually been an agent of foreign reactionaries from Olenia, who destroyed the prospering proto-socialist society that existed in Austurland and enforced thralldom upon its peaceful inhabitants.

A vast government program aimed at reeducating the inhabitants of Austurland about the truth of their sagas is already underway, and in a few generations, the old versions will fade from memory completely. Another casualty of the cultural revolution.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal red eagle two.png “Rewriting The History Books”


Event button.png
It's the truth.
  • Gain 5% Communism Communist party popularity
  • Gain 5% Stability Stability
  • Gain Political Power 75 Political Power


austurland.85

Red Dawn


Lisvaldr sat at his desk within the former great hall of the Jarl and marveled at his success. He had not come to Austurland to ferment a revolution, but when the chance presented itself, he had taken it. True, the purges had been bloody, but what other response could he have given to the gang of thugs and slavers who had run the country before he had arrived.

The darkness of feudalism lay behind the deer of the SSR Peurojenmaa, and the future contained only industry, progress, and abundance. They had established a country dictated by reason, instead of letting the old forces of greed and fear push themselves around. The SSR was rapidly industrializing under the planned economy, and no effort was wasted on petty competition between companies.

But the work was not yet done, as foreign reactionaries were already massing their armies in an attempt to snuff out the revolution before it could spread. Their armies would assault the SSR with ferocity, but the revolutionary spirit of the Deer was unyielding. So long as he continued to guide them on the path to communism, they would be vindicated in the end.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology totalist.png “Proclaim The SSR Peurojenmaa”


Event button.png
Eläköön Peurojenmaa!
  • Custom effect tooltip: This will unlock new Diplomacy Decision icon small.png decisions


  • Set cosmetic tag to OLV_commie_3
  • Gain Political Power 100 Political Power
  • Gain 5% Stability Stability


austurland.86

The Throne Still Stands


Despite the encroaching forces of liberalism and republicanism, the Austurlandic monarchy has managed to endure into the modern age. Ygritte's hold on power tightens by the day as dreams of a republic lie dead. But despite being an ancient institution, the monarchy will be forced to adapt to new circumstances or be crushed by foreign enemies.

The nobility have proven themselves to be an unreliable base of support for the monarchy, and one that the development of an Austurlandic national identity might make obsolete. The economy is in dire need of modernization, and greater centralization is still desperately needed within the government.

Austurland will continue into the future still bound by it's past. But many griffons have met their fates after underestimating the prowess of a Viking warband. And perhaps Ygritte can remind eastern Griffonia of why the sight of Austurlandic longboats struck terror into the hearts of many griffons in ages past.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal ideology authoritarian democrat.png “The Rule Of The Jarl”


Event button.png
Long live the Jarl!
  • Gain Political Power 100 Political Power
  • Gain 10% Stability Stability


austurland.87

The Peerage Act


As Austurland was founded by nobles seeking to escape prosecution by a powerful monarch, the nobility of Austurland enjoy a wide array of privileges and rights that ensure their autonomy. Depending on their rank, a noble might be immune to certain laws or even be entitled to approve legislation proposed by the Althing. And today most of these privileges were erased by the stroke of Ygritte's pen, as the power of the monarchy is reinforced within Austurland.

The nobility would complain, but there was nothing that they could do in response. They had agreed to all this beforehand, in exchange for maintaining a few of their more minor rights. The days of nobles openly flaunting the law, and holding up althing sessions for weeks over minor technicalities were finally at an end.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic position armies.png “Abolish Noble Peerage”


Event button.png
Wonderful.
  • Gain 3% Harmony Harmonic party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability


austurland.88

The Title Law


With Ygritte's authority over the nobility growing, the time had come for the reform she had been anticipating the most. The standardization of titles. Previously, noble titles were granted on a somewhat ad hoc basis. Many past jarls had made up entirely new titles just to butter up their supporters, and some nobles had even embellished their titles without any approval from the Jarl at all. All of this resulted in a chaotic and complex system of differing titles that were hard to even keep track of.

No more, decreed Ygritte. She and her advisers would cut down the current mess into a few concise and clearly ranked titles. Ygritte would never again have to spend days tracking down old records just to determine who outranked who, or spend hours arguing about the legitimacy of some clearly made up rank of nobility. These reforms would also make it possible for her to elevate some of her closest supporters to minor nobility, an advantage that was not insignificant.

The nobles themselves were rather mixed about the whole ordeal. On one hoof, many now found themselves having significantly less power on paper, but on the other many nobles had grown just as exhausted with the whole system as Ygritte was. At least there was an elegance to be found in simplicity.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal big news.png “Standardise Title Granting”


Event button.png
Hopefully, that'll fix a few headaches.
  • Gain 3% Harmony Harmonic party popularity
  • Gain 3% Supremacy Supremacist party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability


austurland.89

The New Tax Code


Another aspect of Ygritte's centralization measures is establishing a proper tax code for the country. Previously, the vast majority of Austurlands inhabitants had actually paid their taxes to some local noble, who then sent some portion of their earnings to the Jarl. The freedeer had been the only real exception to this, owing to their lack of obligation to any noble masters.

This system had worked while Austurland had been a feudal society, but with the decline of serfdom, reform is needed. Not to mention that the nobility had been notoriously reluctant to actually pay their taxes. Indeed, some nobles had even claimed that they had no obligation to pay tax at all, citing some obscure services their ancestors had rendered to a long-dead Jarl.

The old system of feudal obligations was being thrown out completely. Replaced with a proper tax on income, and in the case of the nobility, overly large estates. This change was much to the chagrin of the nobles, who suddenly found themselves actually having to pay their taxes, but there was little they could do but complain. The days of the nobility overruling the monarchy were long over.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus indy aristocratic funding.png “Standardise Tax Rates”


Event button.png
Everydeer has to pay their due.
  • Lose 3% Neutrality Non-Aligned party popularity
  • Gain Political Power 75 Political Power
  • Lose 5% Stability Stability


austurland.90

The New Anthem


With the decline of the nobility as a base of power made apparent, new ways of unifying the population around the monarchy have to be found. As a part of this process, Ygritte and her government have actively worked towards establishing a proper Austurlandic national identity, hoping that nationalism will fill the gap left by the nobility. So when a Huskarl approached the Jarl with a composition, requested that it be made the official national anthem of Austurland, her curiosity was piqued.

The anthem is titled "Dýrð Austurlands" or Austutrlands Glory and is played in D-flat major. The song accompanying the anthem emphasizes the glorious past of Austurland, telling tales of brave Vikings setting out to make their fortune across Griffonia, particularly emphasizing the role Viking warriors played in the fall of Lake City's empire. The song was met with unanimous approval from Ygritte's supporters, and the anthem was soon officially adopted.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus generic eagle.png “Austurland Glory”


Event button.png
Austurland Gloria!
  • Gain 3% Supremacy Supremacist party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability

id 91 - 100


austurland.91

A New Order


A new order dawns over Austurland. For the first time in its history, a professional military marches through its capital, observed by the Jarl. A far cry from the bands of irregular warriors they had been just a few short years ago, the Jarls Huskarls had exchanged their axes for rifles, and their armor for uniforms. Their ranks have been standardized and a clear chain of command has been established. The age of the nobles is over, and the age of the Huskarls has started.

A number of former noble estates had even been bought out entirely by the government, turned into military bases from which the Huskarls patrolled the country. The military now played a far more prominent role in the minds of the common citizens of Austurland than the nobles, and many Huskarls move on to have influential political careers after retirement.

Some have even started to worry that the influence of the military is growing too rapidly. They might not have possessed the arrogance of the nobility, but the government now possessed the means to force any deer in the country to comply with its demands. But for now, many are simply happy that the old nobles are gone, while hoping that their replacements do not turn into worse tyrants.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic liberty statue.png “A New Order”


Event button.png
A hearty hurrah for Austurland!
  • Gain 5% Supremacy Supremacist party popularity
  • Gain Political Power 75 Political Power
  • Gain 5% Stability Stability


austurland.92

The Art Of The Deal


Although the nobility was certainly a declining force within Austurland, allowing their discontent to grow would be a foolish move. And although Ygritte was not willing to grant them their ancient rights back, there are several far more material means through which she could sway them. With mechanized farming becoming more prevalent, and the abolishment of serfdom leading to many nobles losing their tax base, a large number of nobles now find themselves without a source of income.

And if Ygritte happens to offer them a very well furnished estate in the countryside, along with monthly payments in exchange from withdrawing from politics, a great deal of them would fold. The scheme would be costly, but not overwhelmingly so. And a few chests of gold were a small price to pay for political stability.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal bag of money.png “Pay Off The Nobility”


Event button.png
This will keep them off our backs...
  • Gain 5% Neutrality Non-Aligned party popularity
  • Lose Political Power 50 Political Power
  • Gain 5% Stability Stability


austurland.93

Keeping Them Busy


The end of feudalism came with many benefits for Austurland, but the process did not come without any detriments. A large portion of Austurland's population had relied on the nobility for employment and housing, and with the end of such arrangements a vast influx of poor and unskilled labor came into the cities.

Many cities were almost overwhelmed in trying to deal with their new inhabitants, and a solution to the problem was desperately needed. Thus, the first real public works program in Austurlands history was introduced by Ygritte, and not a moment too soon.

The "Bæjarvinna" or city work program would employ former serfs temporarily, putting them to work constructing infrastructure and doing general maintenance work nessicary in the city. The scheme itself also aimed to better distribute the vast amount of former serfs around the country, offering to relocate the deer to cities and towns where workers were needed, and thus hopefully securing them a chance at employment after the program ended.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal foreign diplomacy.png “Encourage Employment”


Event button.png
'Tis a nice scheme.
  • Gain 3% Harmony Harmonic party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability
  • [Scope]Hjarthólar (412):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Hreinvellir (579):
    • Gain Ponypower 20 000 Ponypower


austurland.94

The Lágmarkslaun


As former serfs continue to integrate into Austurlands economy, growing pains were to be expected. But the sheer amount of low skilled labor flowing into the cities has resulted in the supply of labor far outstripping the meager demand. As a result, the income of many formers serfs has actually decreased despite the end of feudalism. As many find themselves working long hours in horrid conditions for meager pay.

This problem was further complicated by instability in prices following the end of feudalism, causing a temporary rise in the cost of bread and meat. The quickly rising cost of necessities has left many deer unable to put food on the table, and hungry citizens are ripe ground for revolutionary thought.

In ages past, this problem would have been truly impossible for the government to solve. Another weakness of the traditional impotence of Austurlands system of government. Thankfully the increased centralization over the past few years meant that this was a problem the government could solve, and soon an official minimum wage was enacted within Austurland.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal gold.png “Implement Basic Wages”


Event button.png
Hopefully this will ensure nodeer goes homeless.
  • Gain 3% Harmony Harmonic party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability


austurland.95

The Jarl's Speech


Ygritte prepared to speak to her entire nation, not off the top of a podium, but through a microphone. Her address would be broadcast across the nation, a task only recently made feasible within Austurland. Radio receivers were slowly but surely becoming a common household item, and speakers had been installed within the halls of most towns for those unable to afford a set. She did find the whole process a tad impersonal, but such thoughts were washed away as a small red light within the recording booth switched on, signaling her to start.

"My subjects, I speak to you today to address a question that has come up numerous times, not just within my rule but throughout Austurland's history. Does this country need a Jarl? I do not begrudge my subjects for asking this question, and I hope you will not begrudge me for answering it. I believe that, just as you are obliged to serve me, so am I obliged to serve you. My principal task is not to waste away on some estate like the nobles of old, but to cultivate a strong and prosperous nation in cooperation with the Althing. "

"If you want to see the fate of states without a proper central authority to reign dissident elements in, you need to look no further than the past of this very country. We clung to feudalism for centuries due to petty infighting, all while our neighbors modernized and increased their standards of living. If Austurland is to become a modern nation we cannot let this happen again, either through the nobility or bickering political parties, which is why a strong central authority is needed."

"I hope that I have managed to convey my sincerity to you, and if not, then I ask that you give me a chance to prove myself through my actions. Thank you, and may the gods bless Austurland."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal POR royal edicts.png “Reinforce The Jarl's Authority”


Event button.png
They'll fall in line... eventually.
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability


austurland.96

Marginalising The Old Guard


The nobility had been the traditional source of power for Austurland's Jarl, providing levies and taxes in exchange for a large degree of autonomy. But with the end of Feudalism and the development of a professional army, their usefulness was quickly coming to an end. The nobles no longer held the keys to power in Austurland, and thus there was no reason to allow them any influence over its government. Though there was no reason to be overtly hostile about the whole ordeal, Ygritte did not need any more enemies.

Instead of any overt sign of hostility, one day they would be informed that the Jarl was busy, and redirected to some inane bureaucrat who would calmly note all their demands, and then proceed to do nothing about them. The nobles would complain at first, but with their sources of income waning, their fortunes would do nothing but dwindle while this happened. The smart ones would know when to fold and retire to their estates for the rest of their estates. And those who were not so wise would find themselves powerless to affect any real change.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus hol the foundations of defense.png “Marginalise The Nobility”


Event button.png
Good.
  • Lose 5% Neutrality Non-Aligned party popularity
  • Gain 3% Harmony Harmonic party popularity
  • Gain Political Power 30 Political Power
  • Gain 3% Stability Stability


austurland.97

The Fate Of The Monarchy


As the nobles quickly loose whatever scraps of power they had left, and the royal police force grows by the day, none could deny that Ygritte had managed to secure her power within Austurland. But the fact was that the monarchy remained quite weak legally speaking, and Ygritte couldn't rule as an autocrat much longer without delegating some responsibilities or granting herself more formal powers.

A constitution would allow her to devolve some of the more tedious aspects of rulership to a Prime minister, while still maintaining a relatively large amount of the benefits. The Althing would be allowed some degree of legislative power, though ensuring that it was staffed by loyalists would not be a hard feat. And Austurland's monarchy would take on a more liberal shade, though the acts of the government would fundamentally remain the acts of the Jarl.

However, another option did exist. Ygritte had heard tales of a rising political movement far to the west, lead by Giulio Beakolini. Some aspects of the movement went too far for the Jarl's tastes, but there was something inherently compelling about this foreign ideology. Austurland had yet to see a truly strong Jarl, one backed by overwhelming military force and a careful application of propaganda.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal government icon.png “Stabilise The Nation”


Event button.png
That Beakolini character has some applicable ideas...
  • Lose 5% Stability Stability
  • Set the ruling party to Supremacy Supremacist
  • Set the Supremacy Supremacist party name to (Althing) The Austurland Althing
  • Set the Neutrality Non-Aligned party name to (Foringjar) The Foringjar
  • Gain 10% Supremacy Supremacist party popularity
  • Hidden effect:
    • Asbjoern Hallgilsson becomes the leader for the Non-Aligned party.
    • Jurek Valgardursson becomes the leader for the Harmonic party.
    • Complete national focus Goal ideology authoritarian democrat.png “Ygritte The Autocrat”
    • Complete national focus Goal gold up.png “The New Economy”

AI logic:
  • Base weight: 10

Event button.png
Bah, let's just make a constitution and be done with it!
  • Gain 5% Harmony Harmonic party popularity
  • Gain 5% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Jörundur Reinhartsson becomes the leader for the Supremacist party.
    • Jurek Valgardursson becomes the leader for the Harmonic party.
    • Complete national focus Goal ideology social liberal.png “Draft A Constitution”
    • Complete national focus Goal gold up.png “The New Economy”

AI logic:
  • Base weight: 90


austurland.98

The Kingdom Of Hreindýraland


Austurland is in many ways a completely different nation compared to when Ygritte first ascended. Great strides in modernization have been taken, transforming Austurland from a small feudal society into a fledgling nation-state. None of this would have been possible without the strong guidance of the Jarl Ygritte. The country has in truth grown by such degrees that it was hardly proper to call it a Jarldom anymore. Austurland had turned into something greater, and it was only natural that it's ruler's title would change alongside it.

Thus, after a period of preparation, a grand ceremony was held within the great hall of the Jarl in Hornavík. There, Ygritte's personal Huskarl guards, along with the highest-ranking military officers of the army gathered to swear their loyalty to her anew, not as a jarl, but as a Queen. A crown set with pearls and sapphires was presented to Ygritte, who proceeded to crown herself, declaring the creation of the Kingdom of Hreindýraland shortly afterward. Celebrations were orderly but long-lived, and Ygritte herself discussed the state of the military with her generals long into the night.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal berserker question.png “The Kingdom Of Hreindýraland”


Event button.png
Lengi Lifi Hreindýraland!
  • Custom effect tooltip: This will unlock new Diplomacy Decision icon small.png decisions


  • Set cosmetic tag to OLV_kingdom
  • Hidden effect:
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Queen Ygritte Bylgjasdóttir
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Ruthless (?)
        • Becomes the leader for the Supremacist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Ruthless (?)
        • Becomes the leader for the Supremacist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Trader (?)
        • Becomes the leader for the Supremacist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Trader (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Trader (?)
        • Becomes the leader for the Supremacist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Berserker (?)
        • Becomes the leader for the Supremacist party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Berserker (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Berserker (?)
        • Becomes the leader for the Supremacist party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Ruthless (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bandit (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Bandit (?)
        • Becomes the leader for the Supremacist party.
          • Brave
            • Division Recovery Rate: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Bandit (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Mercenary (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Mercenary (?)
        • Becomes the leader for the Supremacist party.
          • Brave
            • Division Recovery Rate: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Mercenary (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Hero (?)
        • Becomes the leader for the Supremacist party.
          • Brave
            • Division Recovery Rate: +5%
          • Hero Of The People
            • Political Power Gain: +5%
            • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Hero (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bold (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Bold (?)
        • Becomes the leader for the Supremacist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Trader (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Trader (?)
        • Becomes the leader for the Supremacist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Trader (?)
        • Becomes the leader for the Supremacist party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Supremacist party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Supremacist party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Víkingur (?)
        • Becomes the leader for the Supremacist party.
          • Well-Read
            • Research Speed: +5%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Víkingur (?)
        • Becomes the leader for the Supremacist party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Víkingur (?)
        • Becomes the leader for the Supremacist party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%


austurland.99

The Kingdom Of Hreindýraland


Austurland is in many ways a completely different nation compared to when Ygritte first ascended. Great strides in modernization have been taken, transforming Austurland from a small feudal society into a fledgling nation-state. None of this would have been possible without the benevolent guidance of the Jarl. The country has in truth grown by such degrees that it was hardly proper to call it a Jarldom anymore. Austurland had turned into something greater, and it was only natural that it's ruler's title would change alongside it.

Thus, after a period of preparation, a grand ceremony was held within the great hall of the Jarl in Hornavík. There, the most influential nobles and buisnessdeer in the country gathered to swear their loyalty to Ygritte, not a Jarl, but as their Queen. A crown set with pearls and sapphires was presented to Ygritte, and she was crowned by the head Godi of Austurland. Who declared the creation of the Kingdom of Hreindýraland shortly afterward. Cheers erupted and a feast honoring the occasion began, and celebrations carried on long into the night.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal berserker question.png “The Kingdom Of Hreindýraland”


Event button.png
Lengi Lifi Hreindýraland!
  • Custom effect tooltip: This will unlock new Diplomacy Decision icon small.png decisions


  • Set cosmetic tag to OLV_kingdom
  • Hidden effect:
    • Jarl Ygritte Bylgjasdóttir:
      • Change name to Queen Ygritte Bylgjasdóttir
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Trader (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Trade Ties
              • Daily Political Power Gain: +0.05
              • Improve relations opinion: +10%
              • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Kind (?)
            • Berserker (?)
        • Becomes the leader for the Non-Aligned party.
          • Kind
            • Daily Political Power Gain: +0.05
            • Stability: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Berserker (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Berserker
              • Division Organization: −5%
              • Division Attack: +10%
              • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Hardy (?)
            • Berserker (?)
        • Becomes the leader for the Non-Aligned party.
          • Hardy
            • Winter Attrition: −10%
            • Division Defense: +5%
          • Berserker
            • Division Organization: −5%
            • Division Attack: +10%
            • Justify war goal time: −10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Ruthless (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Ruthless
            • Consumer Goods Factories factor: −4%
            • Improve relations opinion: −15%
            • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Ruthless (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Ruthless
              • Consumer Goods Factories factor: −4%
              • Improve relations opinion: −15%
              • Justify war goal time: −5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bandit (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Bandit (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Bandit Queen
            • Daily Political Power Gain: −0.1
            • Justify war goal time: −15%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Bandit (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Bandit Queen
              • Daily Political Power Gain: −0.1
              • Justify war goal time: −15%
              • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Mercenary (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Mercenary (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Mercenary Captain
            • Division Organization: +5%
            • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Mercenary (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Mercenary Captain
              • Division Organization: +5%
              • Improve relations opinion: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Brave (?)
            • Hero (?)
        • Becomes the leader for the Non-Aligned party.
          • Brave
            • Division Recovery Rate: +5%
          • Hero Of The People
            • Political Power Gain: +5%
            • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cunning (?)
            • Hero (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
            • Hero Of The People
              • Political Power Gain: +5%
              • Stability: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Bold (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Bold (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Bold
            • Consumer Goods Factories factor: −6%
            • Stability: +5%
            • War Support: +5%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Trader (?)
        • Becomes the leader for the Non-Aligned party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Trade Ties
            • Daily Political Power Gain: +0.05
            • Improve relations opinion: +10%
            • Trade deal opinion factor: +15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Well-Read
              • Research Speed: +5%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Cartographer
              • Division Speed: +5%
              • Fleet speed while retreating: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Cunning (?)
        • If:
          • Limited to:
            • DLC La Résistance La Resistance is enabled
          • Becomes the leader for the Non-Aligned party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Resistance Target in our states occupied by the enemy: +10%
              • Decrypt strength icon.png Decryption Power Factor: +5%
        • Else:
          • Becomes the leader for the Non-Aligned party.
            • Sociable
              • Political Power Gain: +5%
              • Improve relations opinion: +15%
            • Cunning
              • Decryption: +5%
              • Resistance Target in our states occupied by the enemy: +10%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Well Read (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Well-Read
            • Research Speed: +5%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Cartographer (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Cartographer
            • Division Speed: +5%
            • Fleet speed while retreating: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%
      • If:
        • Limited to:
          • [SCOPE]Previously mentioned country
            • Sociable (?)
            • Víkingur (?)
        • Becomes the leader for the Non-Aligned party.
          • Sociable
            • Political Power Gain: +5%
            • Improve relations opinion: +15%
          • Víkingur
            • Amphibious Invasion Speed: +10%
            • Division Attack: +5%
            • Invasion Preparation Time: −15%


austurland.100

The Return Of Wittenland


An envoy from [OLV.GetName] has recently arrived in our capital, informing us that the government of [OLV.GetName] recognizes our rightful rule over Barrad, and is fully willing to restore our control over the region. The envoy was met with celebrations, as some had worried that conflict might arise with [OLV.GetName] over Barrad, and many breathe a sigh of relief with a peaceful resolution to the situation.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Return Barrad


Event button.png
We are grateful for this!
  • [SCOPE]Every scope in the array BAR.core_states:
    • If:
      • Limited to:
        • At least one of the following is true:
      • Flag of Kingdom of Wittenland Kingdom of Wittenland:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)