Kingdom of Wittenland

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Kingdom of Wittenland
The Old Mage-Realm
Kingdom of Wittenland.png

WIT map.png

IdeologyHarmonic Magocracy.png Harmonic Magocracy
Leader
White Star
Ruling partyColeowene Halan (46%)
PopulationPopulation 4,794,215
PonypowerPonypower 31,280
RacePony Pony
StabilityStability 46%
War supportWar support 35%
FactoriesFactory 8
  • 3 Military factory
  • 0 Naval dockyard
  • 5 Civilian factory
CapitalWittenburgh
ContinentEastern Griffonia
DiplomacyMember of the River Coalition
DemonymWittenlandic
TagWIT
Color  #6600FF

A nation of unicorns, magic and parties, Wittenland is proud of its meritocracy, where leaders are selected by magical talent, not bloodline. Its ancient traditions of magical scholarship and mountain castles have defended against griffons and ponies alike for centuries. But times are changing, and the lavish parties of Wittenland hide its archaic economy and oppressed feudal serfs. The current Queen and Reformer-in-Chief, White Star must navigate the intrigues of Wittenland politics if she wishes to bring change to this stagnant nation.

Lore

Wittenland is an ancient land, long the home of unicorn spellcasters who have enjoyed the seclusion and bounty of its mountains and plains.

Founding and Early Years

Wittenland is the oldest nation of the Riverlands, with the High Kingdom stretching from the Egysic Forest to the southern coastline long before Lakeish and Rijekan ponies had even settled there. Powerful unicorn mages lived and ruled there, who's mastery of the arcane was unrivaled. But over the years, it slowly faded into irrelevance as the mages became a decadent aristocratic nobility, the nation becoming a backwards realm as other unicorns, pegasi and earth ponies were forced into serfdom.

Though it has come under attack many times, it was conquered only once in approximately 66 BLB by Grand Prince Blessed Sword of the Flag of Lake City Lake City, becoming part of his River Empire - the Greater Principality of Eastern Ponies. It would be a part of this empire for centuries, until it broke free, led by King Haysil II at the forefront of deer mercenaries from a distant land. These deer were rewarded with the south-eastern peninsula, becoming the nation now known as Flag of Austurland Austurland.

However, even with new independence the decline of Wittenland continued. The southern coast was quickly overrun by pirates and barbarians. Flag of Ponaidhean Pònaidhean's tribes, who were long subjects of the High Kingdom eventually broke free and became independent. However, one of the most memorable loses came in 807, with the war over Coltstream.

The Loss of Coltstream

Whilst Flag of Lake City Lake City battled the crusades of the Flag of Griffonian Empire Griffonian Empire. the Flag of River Republic Grand Principality of Rijekograd grew to become the great power of the Riverlands, relying on the immense trade wealth brought by Rijekograd. With wealth, and their rival distracted, their Princess Wild Water hired mercenaries from Flag of Diamond Mountain Diamond Mountain and Flag of Nimbusia Nimbusia to invade Wittenland, attempting to take Coltstream and monopolise the valuable river trade.

Her invasion was successful, capturing Coltstream. Emboldened, she pressed on into Wittenland, advancing on it's ancient castles. The unicorns of Wittenland made her pay for every inch of territory. Even as her forces dwindled, she pressed on to the fortress of High Mane.

The battle was narrow but decisive. High Mane was breached, and Wild Water herself charged in, where she was thrown from the ramparts by the Fortress Commander herself. Three of her four daughters, Velvet, Lily, and Rose also met their end to assassins, the chaos of war, and the final assault on the fortress.

With their forces smashed, the Wittenlanders launched a counter-offensive, recapturing their losses. But they found Coltstream manned and defended by fresh militias and the regrouped armies, and could not retake it.

Despite terrible losses, the Flag of River Republic Grand Principality of Rijekograd had won. Coltstream was theirs. However the Royal Line was devastated, and the last remaining Princess, Soft Water, died childless. In her will she instructed that her mother's mad ambition never be repeated - Rijekograd would become a Republic, accountable to its ponies, not to its ambitions. Yet, it never returned Coltstream, much to the chagrin of the Wittenlanders.

Wittenland's Decline

With the loss of Coltstream, Wittenland lost much of its trading income. Already mired in tradition, it sunk into stagnancy. The seeds of distrust were sown in the Kingdom, and so when the Treaty of Coltstream was created and the River Coalition along with it in 898, Wittenland declined to join. It was only when griffon cossacks from the Flag of Gryphian Host Gryphian Host managed to burn Ivanhorn to the ground that the Kingdom joined its fellow ponies in the Riverlands, though it did little to cease the attacks.

This worsened even further in 967, when Count Ambrosius broke away from the Kingdom with dark magic, creating the Flag of Barrad Magocracy Barrad Magocracy. The land grew dark and twisted, draining and consuming the ponies of Wittenland who attempted to step near.

The ponies of Wittenland vowed never to let such a mistake repeat, and even the slightest suspicion of dark magic is dealt with harshly.

Queen White Star

Time passed, and the world outside began to press. New inventions, new ideas, and news began to percolate into Wittenland. An educated and ambitious noble, White Star saw an opportunity. Seizing on an atmosphere of change, White Star maneuvered skillfully through Wittenland's complex politics, drawing on the power of a growing middle class, the gifts of the new world and the support of other ambitious young nobles hungry for change.

Ascending to the throne after challenging the old corrupt king and forcing him to step down, she embarked on an ambitious series of reforms, loosening the holds of the ancient feudal system, which bound serfs to its land for life, and protected incompetent nobles from having their lands bought out or out-competed by their more efficient peers.

She toured the country, telling ponies that any could achieve greatness, and the need for Wittenland to return to its ancient meritocratic roots.

Years have turned to decades, and White Star pushes on, somewhat jaded but determined. Yet the changes are not enough, and a strong reactionary movement of conservatives, has arisen, led by the venerable Lord Wulfric.

Can Wittenland adapt to this new future? Or will the ancient land of Wittenland become a footnote in history?

National Focus

The Wittenland focus tree has 4 sections (from left to right) - military, political, economic, and the shared River Federation tree.

Wittenland Focus Tree

Political Focuses

Wittenland's Political focuses can be divided into two segments - External Threats, which deals with Barrad Magocracy and the Gryphian Host, and The Springfield Festival / Advanced Enchanting, which deal with Queen White Star's political reforms, unlocked at the end by The Duel.

External Threats - These focuses offer war goals on Barrad Mageocracy and the Gryphian Host. The Barrad Mageocracy should offer little challenge and comfortably add some factories to Wittenland. The Gryphian Host presents a strong industrial base - timing is important. Waiting too long may see it swallow up or be swallowed up by Flag of Griffon Liberation Army Griffon Liberation Army.

The Springfield Festival / Advanced Enchanting - These focuses offer little in substantial rewards, but are required to progress Queen White Star's political reforms, removing the Unicorn Parties spirit and allowing the adoption of new political ideologies and war goals inside the River Coalition. However, as the Unicorn Parties spirit is not excessively punishing, players may wish to pursue other goals first.

The Duel

The Duel is the final focus in the political tree.

Spoilers below, we recommend these are best experienced in game before reading
Post duel.png

Merchant Captain Honoria, a former serf freed by Queen White Star, challenges Queen White Star for the throne. She desires to bring about a new era of Greater Wittenland, where all Unicorns are free to realize their true potentials. Due to the meddling of Lord Wulfric, what is normally a honorable non-lethal duel becomes a duel to the death. The ensuing duel leads to three outcomes.

The duel will hinge on how both parties spend magic. White Star burning her magic wastefully will lead to her loss, and the same for Honoria. If both parties use similar amounts of magic, both will die, and Wulfric claims the throne for himself, and begins to roll back White Star's progressive policies. This starts a civil war between Lord Wulfric and the former serfs of Wittenland, leading to the Communist path.

At present, all paths gain ways to go to war over Coltstream, however, the player will likely face the combined might of the River Coalition, making it a non-attractive option to take.

Tree Bonus The Peasant Queen (Supremacy) White Star Triumphs (Non-Aligned) The Uprising (Communist)
CompleteTime.pngComplete Time (d) 378 378 378
Political
Stability Stability +5% +5%
Political Power Political Power (Flat) +100
Political Power Political Power (%) +30% +30% +30%
Military
War support War support +15% +5% +5%
PonypowerRecruitable Pop +1% +1% +40000
Construction
Constructspeed.pngConstruction Speed +7% +6%
Consumergoods.pngConsumer Goods -6% -7% -11%
Production
Production Efficiency Cap Production Efficiency Cap +4% +5%
Science
Focusbonus.pngOne-off reductions (50%) 1xElectronics
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0% 10% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 5% / 0% 0% / 0% / 0% 0% / 0% / 0%
Other Notes / Bonuses
  • Demand Coltstream, gain wargoal if refused
  • +2 levels of forts with River Coalition neighbours
  • -25% Justify war goal time
  • -15% Magical Equipment Cost
  • Offers to drop the claim to Coltstream. If the River Republic accepts, Wittenland will gain 5% of the owner's civilian industry for 200 days. If they refuse, Wittenland will gain a war goal.
  • Civil war with Supremacists will start
  • +2 levels of forts with River Coalition neighbours
  • New Generals
  • War goal on River Republic

Spoiler end.

Economic Focuses

Wittenland's economic focuses provide a quick boost in civilian and military factories, but the true reason to pursue this tree is to achieve the Peasant Reformation Act, which begins the process of removing Wittenland's crippling industrial base, and leads to an extra research slot and improvement in science base.

Also notable is Assembly Line Manufacturing, which provides +10% Production Efficiency Cap.

Military Focuses

WIT Military Tree.png

The military tree is available from the start, and does not change regardless of path. There are 4 branches available:

  • Landlocked No More - Unlocked once Wittenland gains a coast. It gives 50 naval experience, doctrine cost reduction, various research bonuses, and extra dockyards.
  • Maelstrom Of Death/A Bulwark Of Stone And Steel - Gives bonuses to Superior Firepower and Grand Battleplan respectively.
  • Expand Darnish Crystal Mines - Improves the capabilities of magical infantry.
  • To Soar the Skies - Gives 50 air experience, air bases and research bonuses for aircraft and rockets.

Technology

Army Naval Air Tech / Industry
  • Early Guns (Musket)
  • Support Equipment
  • Pre-Industrial Artillery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Mage Company

Politics

National Spirits

Mage-Nobles of Wittenland icon
Mage-Nobles of Wittenland

  • Daily Political Power Gain: -0.15
  • Consumer Goods Factories: 5%
  • Stability: -10%
  • Political Advisor Cost: -15%
  • Unicorn Technology Research Time: +35%
  • Race Magic Research Time: -25%
Powerful and influential, the nobles of Wittenland known as the Witan are held to a high standard not only because they hold vast tracts of land, but also because of their unrivalled magical prowess. Even as Wittenland stagnated, incompetent nobles rose to power and the lower classes became increasingly dissatisfied with their position, these peers remained a force to be reckoned with. They exert their influence in the Witenagemot, an advisory assembly that over time began to rival the monarch in power. As a result, the nation is highly focused on everything unicorn, at the expense of other pony races, who are politely discriminated at best.
Treaty of Coltstream Member icon
Treaty of Coltstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded, following Emperor Grover II's destructive invasion and the continuous raids by neighbouring griffons and deer. The founding members of the treaty were Lake City, Bakara, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

The River Coalition is primarily a defensive alliance. Therefore, member states cannot join offensive wars unless they are waged by the Coalition leader.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
White Star
Harmonic Magocracy.png
Harmonic Magocracy
Harmony

Coleowene Halan
Popular Figurehead
  • Stability: +15%
Queen White Star is in many ways an exceptional mage-noble. Coming from a relatively unnotable family in High Mane, she genuinely cares for the common ponies, respects democracy and does not seek power for its own sake. She is ambitious, determined and has a strong will; those who argue with her soon realize what a futile effort it is. These make her a polar opposite to most mage-nobles, as well as her estranged brother, Silver Star, who is cowardly and power-hungry. Instead of defying his sister who condemned his dabbling in the dark arts, he fled and joined the Pentarchy of Barrad. Yet those who agree with White Star and her values soon learn how generous and caring she is, with a strong sense of empathy. It is no surprise she felt pity for her family's serfs and freed them, before deciding to become Queen and free all the other serfs of Wittenland as well.

She gained power the same way as every Wittenland monarch - by gathering the support of the nobility and issuing a challenge to the current monarch, who stepped down rather than face her in a magical duel. White Star is a skilled mage indeed, her determination making her a dedicated learner, always seeking to improve her abilities.

A reformist, White Star is working to improve the antiquated society that has oppressed the common pony and enriched unproductive nobles. She has already implemented some key reforms, freeing peasants from serfdom and encouraging the expansion of the middle class. However, her greater ambitions of turning Wittenland into a true haven of liberty and prosperity remain incomplete.


Voliare Gingerbeard
Democratic Socialism.png
Democratic Socialism
Communism

Annes Búras
Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70
A former serf who took to a life as a smuggler on the rivers and coasts of east Griffonia, Voliare was a trusted companion of Merchant Captain Honoria. His life on the water instilled a certain egalitarianism in him - everypony is equal before the unforgiving waters. Unlike Honoria, he sympathises with those former serfs who weren't as successful as they were.

After witnessing the disastrous duel, he became an unlikely leader of the Wittenburgh uprising. Concluding that the Wittenland's pretensions about duels, meritocracy, unicorn supremacy was merely another tool of oppression, he works to overturn the entire Wittenland system and realize a world where all races must work together to steer the ship of state. However, he has no experience or knowledge of politics, and wishes to act in a guiding role more than anything. Time will tell if he wishes to remain in his position for long.


Honoria Goldmane
Tyrannical Magocracy.png
Tyrannical Magocracy
Supremacy

Ánhorn Bealdras
Tenacious Negotiator
  • Political Power Gain: +10%
  • Trade deal opinion factor: +25%
Honoria was a serf bound to the land until she was freed by Queen White Star's reforms, who spoke fateful words that Honoria has never forgotten: "Not anyone can become great, but a great person can come from anywhere".

She quickly saw some success in trading products that were unappreciated by the nobility, and invested her entire savings into a trade mission to New Mareland, purchasing modern equipment to resell in Wittenland. Her initial ventures have grown, and she became suddenly wealthy.

Honoria sees greatness in Wittenland's future, if only every unicorn can be freed to achieve their potential just as she has. She fumes over the oppression of incompetent nobles and believes Wittenland's meritocratic traditions can form the foundation for a truly just society, where only those fit to rule rise to the top.


Wulfric Grey
Oligarchy.png
Oligarchy
Non-Aligned

Witenagemot Athelingas
Anti-Harmony
  • Stability: +10%
  • Acceptance of Harmonist Diplomacy: −50
  • Daily Harmony Support: −0.02
Wulfric of Cemricia is an old stallion, the head of the large and ancient noble family of Grey, and has been influential in Wittenland's politics for decades. He has always acted as an opponent to radical change and reform, but also thinks Wittenland has grown weak and complacent. This is why he backed White Star when she challenged the previous, decadent King, but soon began to regret this as the new Queen proved to be an ardent reformist, capable of outsmarting him time and again. Now White Star is dead and he has decided to take matters into his own hooves. If no one else can restore Wittenland's long lost glory and might, then he will. And he won't let anyone stand in his way. Especially the former serfs who have grown all too arrogant.



Parties

Political parties
Name Ideology Leader Popularity
Coleowene Halan Benevolent Absolutism.png Benevolent Absolutism
Harmony
White Star 46%
Annes Búras Democratic Socialism.png Democratic Socialism
Communism
Voliare Gingerbeard 7%
Ánhorn Bealdras Tyrannical Magocracy.png Tyrannical Magocracy
Supremacy
Honoria Goldmane 13%
Witenagemot Athelingas Oligarchy.png Oligarchy
Non-Aligned
Wulfric Grey 34%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Dayne Brasseyes
Dayne Brasseyes
Silent Workpony
  • Has not completed national focus Theatre of Death.png Survival Of The Fittest
  • Political Power Gain: +15%
Political Power 150
Wilburg Firemane
Wilburg Firemane
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Lavender Smooch
Lavender Smooch
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Cerulean Wave
Cerulean Wave
Captain of Industry
  • Has completed national focus Goal generic intelligence exchange pony.png Invite Foreign Industrialists
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Lemon Grass
Lemon Grass
War Industrialist
  • Has completed national focus Goal generic intelligence exchange pony.png Invite Foreign Industrialists
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Wittenburgh Armour Artificers
Wittenburgh Armour Artificers
Enchanted Armor Designer
  • Magical tank concern unlocked (?)
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +6%
    • Armor: +6%
  • Armored Car:
    • Hard attack: +6%
    • Armor: +6%
Political Power 150
Agrimancer Tractor Workshops
Agrimancer Tractor Workshops
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
State Naval Commission
State Naval Commission
Ship Designer
  • Owns state Wittenburgh (617)
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Levitation Aircraft
Levitation Aircraft
Light Aircraft Designer
  • Owns state Wittenburgh (617)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Battlemage Aviation
Battlemage Aviation
Medium Aircraft Designer
  • Owns state Wittenburgh (617)
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
TeleCo Inc.
TeleCo Inc.
Heavy Aircraft Designer
  • Owns state Wittenburgh (617)
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
AeroAqua Naval Support
AeroAqua Naval Support
Naval Aircraft Designer
  • Owns state Wittenburgh (617)
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Svetigrad Armaments Wittenland Branch
Svetigrad Armaments Wittenland Branch
Infantry Equipment Designer
  • Has completed national focus Goal industry air.png Contract With Lakeish Arms Companies
  • Weapons and Equipment Research Speed: +15%
Political Power 125
Redoubt Manufactories
Redoubt Manufactories
Artillery Designer
  • Owns state Wittenburgh (617)
  • Artillery Research Speed: +15%
Political Power 150
Griffking Vehicle Imports
Griffking Vehicle Imports
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Rafinerije Rijeke Wittenland Branch
Rafinerije Rijeke Wittenland Branch
Refining Concern
  • Has completed national focus Goal generic production2.png Import Rijekan Machinery
  • Synthetic Resources Research Speed: +15%
  • Industrial Research Speed: +8%
Political Power 150
Honoria Electronics
Honoria Electronics
Electronics Concern
  • Grand Fair industrial concern unlocked (?)
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Steel Little
Steel Little
Military Theorist
  • Gala advisor unlocked
  • Land Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Thunder Redmane
Thunder Redmane
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Osgar Crimsonstripe
Osgar Crimsonstripe
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Glaedwine Flood
Glaedwine Flood
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Aelfthryd Deepdive
Aelfthryd Deepdive
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
River Raft
River Raft
Fleet Logistics (Specialist)
None
  • Naval Experience Gain: +0.20
  • Naval max range factor: +5%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Brisk Colt
Brisk Colt
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Duke Wing
Duke Wing
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Cloud Harmony
Cloud Harmony
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Cuthberht Emeraldflame
Cuthberht Emeraldflame
Infantry (Expert)
  • Derby advisor unlocked
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Hilda Palecoat
Hilda Palecoat
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Moonshadow Amethyst
Moonshadow Amethyst
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Mildgyd Steelsnow
Mildgyd Steelsnow
Entrenchment (Expert)
None
  • Entrenchment speed: +16%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Sigeweard Spellshield
Field Marshal
Sigeweard Spellshield
Sigeweard Spellshield (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
See description:
Having faithfully served the monarchy for many decades in the Royal army, Sigeweard Spellshield is seen as a loyal supporter of the monarchy. But he himself does not see it as such. His loyalty lies not in the government, but in the ponies themselves. He had vowed to defend them, so if the government were to turn against the common pony, he would fight back.

Sigeweard is not only a warrior, but a scholar and skilled mage, like most officers in the army. He is capable of summoning large magical shields that can even withstand modern weaponry to some extent. He is regarded as well-read, sophisticated and wise, and is respected by most of the military. Whenever he speaks, he does so calmly while smoking a pipe.

However, Sigeweard is anything but calm when it comes to new radical ideologies such as communism. He sees them as dangerous for the ponies of Wittenland, luring them with false promises of a better future but in the end oppressing them. Radical change is foolish and traditions should never be fully forsaken.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Generals
General Traits Description Skills Race
Fruity Loop
General
Fruity Loop
Fruity Loop (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Pony.png
Pony
Gilded Gale
General
Gilded Gale
Gilded Gale (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Snowy Smarty
General
Snowy Smarty
Snowy Smarty (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
See description:
Snowy Smarty is a studious young unicorn who spends most of her time reading in the Great Library and refining her unique talent of ice magic. Over the years she has learned much of historical military tactics and with her devious mind she can put them to good use in modernity. While most unicorns recognize her talents and knowledge, they also question her immorality and introversion. Any earth ponies or pegasi serving under her complain of her excessive harshness towards them. A few even whisper that she admires the Barrad Magocracy...
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Marigold
General
Marigold
Marigold (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Kingdom of Wittenland.png
Kingdom of Wittenland

Harmonic Magocracy.pngOligarchy.png
High Kingdom of Wittenland.png
High Kingdom of Wittenland

Wulfric Grey has taken power in Wittenland, conquered all claimed territories of old, and restored the High Kingdom

Oligarchy.png
Meritocracy of Wittenland.png
Meritocracy of Wittenland

Tyrannical Magocracy.png
Republic of Wittenland.png
Republic of Wittenland

Monarchy abolished
Democratic Socialism.pngHarmonic Republicanism.pngLibertarianism.pngMarksism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 0 5 (-3) 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 7 (-4) 0 8 (-4) 17 (-9) 0 12 (-6)
Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting Situation

Wittenland starts in a safe position, with a simple army of 6 divisions comprising of around 41k ponies. As a part of the River Coalition, it can call upon the alliance in a defensive action, and it is unusual for neighbors to gain war goals - only a Princely Restoration in Flag of Lake City Lake City or Communist Flag of River Republic River Republic pose a significant threat.

Outside of the River Coalition are Wittenland's two rivals - the Flag of Barrad Magocracy Barrad Magocracy and the Flag of Gryphian Host Gryphian Host. Neither should pose too much challenge for a skilled player, allowing for expansion, a rarity in the River Coalition.

Wittenland begins the game with a poor industrial and scientific base, but tolerable national spirits. With careful management, the nation can use its magic speciality to become a powerful nation within the River Coalition.

Threats and opportunities

Guides

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Behind the scenes

  • Cazzym wrote the initial localization for the Kingdom of Wittenland, although it has since been changed. In addition, they created The Duel.[1]

References

  1. Cazzym: "A lot of it was just coordination between Wiki and Mod, I did some horsewords now and then, little supporting bits and pieces a project to make a high quality trailer that died halfway through.

    My biggest actual contribution, was I made the Equestrian Civil War arc. When I joined the mod, the plot for the civil war was literally lol Luna wants to form the New Lunar Empire and everyone just joins her for no reason even though she's evil.

    I also did the loc for Wittenland, though that has been reworked - the Duel is mine."

    - Obtained from Discord, 8/21/2022

Awards

Main article: Awards
Armageddon icon
Armageddon
As Wittenland, summon a falling star.
Ode To Joy icon
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.