Nimbusia

From Equestria at War Wiki
Jump to navigation Jump to search


Nimbusia
The Martial Democracy
Nimbusia.png

NIM map.png

IdeologyCentrism.png Centrism
Leader
Pegicles
Ruling partyTraditionalists (34%)
PopulationPopulation 4,283,649
PonypowerPonypower 37,083
RacePony Pony
StabilityStability 47%
War supportWar support 65%
FactoriesFactory 11
  • 4 Military factory
  • 2 Naval dockyard
  • 5 Civilian factory
CapitalNimbusi
ContinentEastern Griffonia
DiplomacyMember of the River Coalition
DemonymNimbusian
TagNIM
Color  #6BCDED

Since ancient times, Nimbusia has been a democracy ruled by a pegasus warrior class. These stalwart ponies are some of the best-trained soldiers in Griffonia, but require a large class of indentured labourers (helots) to produce for them. The democratic nation has reached a turbulent time. Split between those who seek reform, those who want to abolish democracy, and those who defend tradition. A smart and well-spoken politician will be able to take advantage of the situation to win over the hearts of the Nimbusians.

Lore

Origins

The mountainous coastline which marks the eastern boundary of the River Coalition harbours little room for pony settlement. The many myths and legends which surround the founding of Nimbusia’s first cities tell the same narrative of how the area got settled.

Ponies that came to the Riverlands from the north were divided by their tribe; earth pony, pegasus or unicorn. The rugged mountains of Nimbusia were left for the pegasi guardians of the expedition, as they would be easily able to settle the area which was hard to traverse on hoof. Only later did the other tribes make their way into Nimbusia, but this initial divide has left its mark on Nimbusian society today. Initially many disconnected cities, or poleis, dotted the country, but the ponies from Nimbusi, the largest polis, managed to subjugate the other cities with their disciplined pegasi army. Combining discipline instilled from youth and an almost complete lack of ground units, the Nimbusian army has been the marvel of East Griffonia ever since.

Nimbusia has remained independent and aloof since its early days, only falling once, after the Nimbusian army led by Strategos Adynatos lost the Battle of Chaeroneigh to Grand Prince Blessed Sword in 66 BLB of Flag of Lake City Lake City, becoming part of his Riverlands empire - the Greater Principality of Eastern Ponies. It would be a part of this empire until the Empire collapsed with infighting in 147ALB, regaining its independence.

Nimbusian Politics

Direct Democracy

Nimbusia, unlike other Republics, is a Direct Democracy, in which the citizenry directly vote on issues, instead of representatives. It is made up of 2 separate bodies, the Boule and the Ecclesia. The Boule is the governing council made up of 500 citizens randomly selected each year from a pool of candidates chosen by each of the 10 tribes. The Boule is a place for debate and while it has some legislative powers, it is the Ecclesia, made up off all the citizens that votes on and determines if certain laws and proposals are passed.

The Caste System

Nimbusian society is divided into three rigid castes. The Citizens, composed almost exclusively of pegasi who have undertaken the Agoge and passed the Trials of the Cyclone, posses all the political power and are required to serve in the military. The non-citizen perioikoi, who, while they are not being represented in the political system are free citizens, mostly serving as merchants, artisans and bureaucrats for the martial pegasi. The serf Helots forms the backbone of Nimbusian agriculture. These Helots are mostly from conquered cities, the defeat of their ancestors still haunting them today. While they are not treated as badly as chattel slaves in some other nations, they have no real rights and freedoms and are the property of the state or citizens. They, and the non-citizen perioikoi class stuck in the middle, were needed to sustain the martial lifestyle of the citizen-warrior class at the top.

Protector of the Riverponies

In the modern day, the citizens of Nimbusi see themselves as protectors of not only the helots, but also of all the Riverponies. This is in many ways true as Nimbusia played decisive roles in safeguarding the Riverponies numerous times.

  • In the 559 ALB Battle of Mareathon the invading forces of the Flag of Katerin Principality Katernii Kingdom would be defeated by Nimbusian armies led by Strategos Manetiades. This victory would drive griffons out of the Riverlands for a decade.
  • In 569 ALB a group of 300 Nimbusians lead by Strategos Leoneighdas held off a huge army of Griffons for 3 days, long enough for the Riverponies to evacuate to the eastern mountains. Leoneighdas died in the battle. This would be known as The Battle of Thermoponylae and is a huge source of pride for Nimbusia.
  • Mere days after Grover I's death in 785 ALB Nimbusia invaded the Flag of Gryphian Host Gryphian Host. However this attack would be repulsed by the Griffonian Empire.
  • Grover II's crusade against the Riverponies culminated in 854 ALB, when Grover II's armies occupied Lake City. The Nimbusians drove them back, killing Grover II and ending the Griffon Crusades.

After repeated attacks by the Empire on the Riverlands, Nimbusia would sign the Treaty of Coltstream in 898 ALB as part of its duty to protect the Riverponies. However, time has not stood still outside the mountains of Nimbusia and the Oracle at Prancetras has predicted a turbulent time.

Present Struggles

Political strife has almost completely stalled all politics in the ancient democracy. Three factions are vying for power.

The traditionalists seek to uphold the status quo of Nimbusian society. If they want any change at all, they want it to be built on the past and be gradual. They see Nimbusia’s ancient traditions and values as the cornerstone of the state. Seeking to have the state run by ancient virtues such as justice and bravery. They have rallied behind Pegalaios, an old veteran, both of politics and war.

The reformists have taken inspiration from their allies in the River Coalition. They seek to modernise the economy, to emancipate the perioikoi class into the citizenry and to cooperate more closely with Nimbusia’s neighbours. Uniquely, this faction is led by Metakeros, a well-respected unicorn who served in the army and gained citizenship.

Lastly, a coalition of young officers and soldiers, who call themselves the purists, has formed around Andreia, a young general in the army. These soldiers have had enough of the bickering of Nimbusian democracy and seek to centralise power under the military. However, they are criticised for their complete disdain of foreigners and civilians, especially of the non-pegasus variety.

It remains to be seen which faction manages to convince the citizens of Nimbusia. The pegasi of Nimbusia are weary of anypony garnering too much popularity and every politician is taught about what happened to those with hubris, who thought they had the crowd on their hand, the Nimbusians ostracised them. Whoever wins the political battle, however, will find perhaps the most fearsome forces of ponies on the continent at their command...

National Focus

Nimbusia Focus Tree

Political Struggle

Before any other parts of your focus tree can be done you must solve the political struggle between the 3 factions vying for power. The mechanics are summarised below, and more detail follows.

  1. Select your faction - choose one of the 3 political focuses.
  2. Earn Party Popularity - Party Popularity will go to the winners of political debates, and the results of certain events. Debates are chance based, but stability and PP can be spent to increase the chances of winning.
  3. Balance Party Popularity - Aim for 50% to 56% support for your faction- attempting to swing the populace in your favour will cost Stability and Political Power - push too far or too little and you will suffer.
    1. Grow too powerful (>56% support) and you will be Ostracised
    2. Fail to reach 50% support at the end of the tree and you will suffer a stability loss proportional to the shortfall
    3. Become too weak (<35% support) and you will suffer a Helot Revolt

The Debates

The 5 focuses following The Boule Deliberates will have the factions debating on certain issues. Choosing the choice which benefits your chosen faction will cost 20PP or 2% stability if your PP under 20.

The 3 focuses next will be 1 on 1 debates with one of the factions against another. The faction which wins the debate is based on chance. You can choose to support one of the factions to make them more likely to win the debate. However if your faction is involved then supporting them will cost 80PP or 8% stability is your PP is under 80.

A Pair of Wings will see another debate and the opinion which benefits your chosen faction will cost 80 PP or 8% stability if your PP is under 80.

A New Chief of Army will give you a chief of army. Choosing the candidate your chosen faction puts forward will cost 50PP or 100PP and 10% stability if your chosen faction has less then 50% party support. Note you will be able to normally change your Chief of Army later on by spending 150PP.

Along the way you will get random events that could either increase or decrease support for one of the factions

Ostracism

if your chosen faction gets over 56% support then the other factions will prepare to ostracise your faction. If you do not lower the support of your chosen faction to under 52% in time then you will lose a large amount of PP, stability, and support for your chosen faction.

Helot Revolt

If your stability reaches under 35% then a mission will activate. If you do not bring your stability back up within 120 days then the Helots will rise up and cause a civil war. This will almost certainly spell doom for Nimbusia.

Finishing the Tree

By the end of the tree you selected faction must have over 50% party support to do the corresponding focus and unlock a new political focus branch. If you are at the end and your faction does not have the necessary support then a mission will activate. If you still do not get the necessary support in time then you will automatically get the required party support but will lose stability depending on how much party support you needed.

At the end with the sufficient support your chosen faction will pass a new law that ensures their political victory in Nimbusia. A few days later, the new political branch will load.

Faction Political Trees

Reformist Victory

Reformist Political Tree

With the Reformists securing their political victory they can now pass their reforms such as giving a more diverse education. They have a choice on either to strength Nimbusia into a representative democracy or direct democracy. Most importantly they will give more rights to the neglected classes of Nimbusia. The main benefits of this path is the penalties from Martial Society will be greatly reduced and Citizens, Perioikoi and Helots national spirit will have its penalties removed and turned into a positive modifier. As a result on higher conscription laws this is the best path for ponypower.

Traditionalist Victory

Traditionalist Political Tree

With the Traditionalists securing their political victory they will of course try to keep the status quo as much as they can and only make minor changes. They will seek to honor their traditions and ancestors. The decision unlocked by Consult the Oracle will give 1 of 6 random bonuses for 180 days and can be done again after 210 days.

Purist Victory

Purist Political Tree

The Purist will end democracy and under their rule they will centralise the power under the military. The first major choice will be the leader. Either Andreia, the young general who leads the Purists can remain as leader or Gylhippos, a veteran officer can be given leadership.

Note that while this path generally gives the most military bonuses and a large number of recruitable population, the recruitable population factor penalty from Citizens, Perioikoi and Helots is increased so you will only get a faction of the recruitable population shown in the focuses. This means initially this path will get the most ponypower but once you increase your conscription law it will fall behind when compared with the other paths.

Below is a table of the bonuses from the focuses in the 3 unlockable political paths. Leader traits are not included and it takes into account the end results of the 3 national spirits that are modified.

Tree Bonus Reformist Traditionalist Purist
CompleteTime.pngComplete Time (d) 924 959 833
Political
Stability Stability +35% (-5% L) +35%
  • +30% defensive and offensive war stability penalty modifier
(-15% 2L)
  • +30% defensive and war stability penalty modifier
  • +60% offensive war stability penalty modifier
Political Power Political Power (Flat) 25 (+50 R) -55 +10 (+150 2L) (+100 1L)
Political Power Political Power (%) +25% (+20% 2L) (+10% 2R)
Political Power Political Power (Daily) -0.33 (+0.58 L) (+0.18 R)
Military
War support War support +25% +46% +35%(+10% 2R)
PonypowerRecruitable Pop +2%

+10 000 ponypower

+6%

-200 ponypower

+20% (+2% 2L)
PopulationRecruitable Pop Factor -50% -70% (+10% 2R)

(-15 000 2L) (-30 000 2R) population

TrainingIcon.pngTraining Time (-15% 2L)
Construction
Civilian factory Civilian factory 2

-10% construction speed

2 (+2 2R)

-10% construction speed

Constructspeed.pngConstruction Speed +15% -5% -10% (-10% 2L)(+5% 2R)
Consumergoods.pngConsumer Goods -6% -9% +1% (-5% 2L)
Infrastructure Infrastructure (+10% 2L) construction speed
Production
Military factory Military factory 2 (+1 2R)
Factoryout.pngFactory Output -10% (-5% 2L)
Naval Dockyard.pngDockyard Output -10% (-5% 2L)
Production Efficiency Cap Production Efficiency Cap -15% -15% (-10% 2L)
Science
Researchtime.pngResearch Time (all) +5% +13% (+7% 2L)
Researchtime.pngResearch Time (specific)
  • -5% land doctrine
  • -7% race magic
  • +8% industrial
  • +12% electronics
  • +10% armor
  • +8% industrial
  • +12% electronics
  • +10% armor
Focusbonus.pngOne-off reductions (50%)
  • 1x30% for Electronics
  • 1x30% for Industry
  • 2x for Unicorn and Magical Tech
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 15% / 0% 10% / 10% / 0% 10% / 15% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 15% / 0% 10% / 10% / 0% 10% / 15% / 0%
SpeedIcon.pngSpeed +5%
OrganizationIcon.pngOrganization +10% +10%
ReocveryIcon.pngRecovery Rate +17.5% +15% +19%
AttritionIcon.pngAttrition Reduction -5%
SupplyIcon.pngSupply Consumption -15% -10%
Unit Specific Bonuses Mage Company
  • Organization:+3
  • Breakthrough:+5%
  • Defense:+5%
  • Recon:+2
Pegasi
  • Organization:+3
  • Hardness:+5000% (to 10%)
  • Air Attack:+2500%
  • Hard Attack:+25%
  • Piercing:+100%
Pegasi (1L)
  • Air Attack:+3000%
  • Soft Attack:+5%
  • Hard Attack:+20%
  • Max Speed:+15%

(1R)

  • Hardness:+10000% (to 15%)
  • Air Attack:+2000%
  • Hard Attack:+25%
  • Piercing:+100%
  • Piercing:+100%
  • Max Speed:-10%
Resources
Resourcegain.pngResource Gain Efficiency +10% +10% +15%
Other Notes / Bonuses
  • +25% effect of our partisans
  • Increase in science base
  • +10% (+5% R) monthly population
  • (+5% R) non-core ponypower
  • (+10% L) production efficiency base
  • +50% (-50% L) (-35% R) law cost
  • -15% political advisor cost
  • +1 starting level of new army leaders
  • -1% non-core ponypower
  • +10% max factories in state
  • Consult the Oracle decisions
  • +25% effect of our partisans
  • -15% production efficiency growth
  • Cheaper last stand and force attack ability
  • +45% effect of our partisan
  • +15% reconnaissance
  • -25% enemy partisan effect
  • +5% encryption
  • -18%(-12% 2L) (+2% 2R) monthly population
  • Change to Closed Economy and higher Mobilization law
  • +10% reinforce rate
  • -25% military leader cost
  • +30% mobilization speed
  • -75% mobilization law cost
  • Cheaper last stand and force attack ability
  • -15% production efficiency growth
  • -2%(+2% 2R) non-core ponypower
  • (+0.05 2L) daily army experience
  • (+0.03 2L) daily air experience
  • (+10% 2L) max factories in state
  • (1R) Bonuses to ace generation, fighters, and close Air support

Diplomacy Tree

Nimbusian Diplomatic Tree

The Foreign Diplomacy Tree is unlocked the same time the new political branch is unlocked. There are 3 different paths that can be available depending on which political faction won the political struggle. These paths are about Nimbusia's stance towards the River Coalition.

Confrontation is the anti River Coalition path and is available to the Purists and Traditionalists. This path will put Nimbusia into a conflict with the River Coalition. You will demand tributes from the leader of the River Coalition but this demand will always be rejected and lead to Nimbusia leaving the River Coalition. The focus at the end will give war goals on all the River Coalition nations.

Cautious Cooperation is the status quo path with the River Coalition. It only gives a few industry research bonus and a small number of forts.

Integration is the pro River Coalition path and is only available to the Reformist. This path will put Nimbusia in closer cooperation with the River Coalition, giving reduced license cost, increased army experience, air experience, command power gain, and a point towards the federation race. Note that most of the focuses in the Shared River Coalition Tree are only available if this path is taken. Meaning this is the only path where its possible to form the River Federation as Nimbusia.

Both paths where Nimbusia stays with the River Coalition have access to focuses that will increase trade relations with the rest of the River Coalition and give military experience.

All paths will give war goals on Flag of Austurland Austurland, Flag of Kása Free State Kása Free State, Flag of Barrad Magocracy Barrad Magocracy, Flag of Gryphian Host Gryphian Host, Flag of Ordensstaat Hellquill Ordensstaat Hellquill, and Flag of County of Longsword County of Longsword.

The colonization decisions will give cores on Flag of Austurland Austurland and Flag of Kása Free State Kása Free State. With the Flag of Barrad Magocracy Barrad Magocracy you can either give it to Wittenland or the more beneficial opinion of dealing with it yourself in which case you can either unlock decisions to core the area or evacuate the area which will remove population and factories while adding population to your own states. If the Purists are in power then you get the additional opinion of releasing Barrad as a puppet and get a national spirit decreasing research time.

Industry Tree

This tree is of course based around improving Nimbusia's industrial ability. The important focus to take note of are

  • Philosophic Traditions to increase Nimbusia's science base.
  • Educate the Helots to remove the Mass Illiteracy national spirit
  • Hillpony Miners will add 18 aluminum. 10 steel, 6 tungsten.
  • Back in Business to remove the Poverty national spirit and get a further -5% consumer goods.
  • A Modern Industry to start the improvement of Nimbusia's society development and unlock decisions that will further improve society development.
  • Industrial Research will give a research slot.

Military Tree

Befitting of Nimbusia, its military tree is quite powerful with several focuses to take note of.

  • Officer Training increases the bonuses from Nimbusian General Staff.
  • Special Operative Training increases the military bonuses from the Trials of the Cyclone national spirit plus research bonus in special forces and pegasi technology.
  • War Makes Progress will give a research slot.
  • Glory to the Army gives a nice 2.50% recruitable population.
  • More Hunters in the Sky reduces the production cost of fighters and heavy fighters while also giving a increased ace generation chance.
  • Offshore Oil Rigs adds 20 oil.

The Helot Revolt

The Helot Revolt can be triggered by low stability during the early political struggles, or by communist agitation from a communist River Republic.

The player can choose to play as either side during the revolt. The Helots start with most of the nation in their control with Nimbusia only retaining control of the state of Nimbusia. Most of the army will remain loyal to Nimbusia, however several divisions are spawned for the Helots. While the spawned divisions will give the Helots a numerical advantage, the spawned divisions are poorly equipped and trained. The River Coalition generally won't interfere with the civil war.

The Helot Revolt Focus Tree

If the Helots are win the civil war then they will be able to start doing their focus tree. The focus tree will remove the crippling Political Chaos, Nonexistent Economy, and An Army of Slaves national spirits you will receive after the first focus.

The last focus will switch to the generic Griffonian tree and starts a event chain that determines how the River Coalition will react to the Helots. The response is determined by how the Helots fixed the problems caused by the revolt. If their measures are satisfactory then the leader of the River Coalition will offer to the Helots to rejoin the Coalition if they become a puppet. If the measures are too extreme or the Helots refuse to become a puppet then the leader of the River Coalition will gain a war goal on the Helots.

Overall the Helot Revolt tree has no lasting bonuses.

Technology

Army Naval Air Tech / Industry
  • Musket
  • Marines I
  • Mountain Infantry I
  • Special Force
  • Recon Company I
  • Military Police I
  • Pre-Industrial Artillery
  • Destroyer I
  • Light Cruiser I
  • Submarine I
  • Early Fighter
  • Naval Bomber I
  • None
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division II

Politics

National Spirits

The Boule icon
The Boule

  • Daily Political Power Gain: -0.33
  • Stability: +20.00%
  • Economy Laws Cost: +50%
  • Trade Laws Cost: +50%
  • Conscription Laws Cost: +50%
The Boule is the governing council of Nimbusia made up of 500 citizens randomly selected each year from a pool of candidates chosen by each of the 10 tribes. While this system of government ensures all citizens have a say in the nation's government and almost eliminates corruption, there is a chance that those in power may not be the most capable.
Citizens, Perioikoi and Helots icon
Citizens, Perioikoi and Helots

  • Resource Gain Efficiency: +10.00%
  • Non-Core Efficiency: -1.00%
  • Recruitable Population Factor: -50%
  • Stability: -15.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
  • Daily Communism Support: -0.10
Nimbusian society is divided into three rigid castes - the Citizens, composed almost exclusively of pegasi who have undertaken the Agoge and passed the Trials of the Cyclone, possess all political power and are required to serve in the military; the non-citizen perioikoi, who, while they are not being represented in the political system are free citizens, mostly serving as merchants, artisans and bureaucrats for the martial pegasi; and the serf Helots - forming the backbone of Nimbusian agriculture. While they are not treated as badly as chattel slaves in some other nations, they have no real rights and freedoms and are the property of the state or citizens.
Trials of the Cyclone icon
Trials of the Cyclone

  • Division Speed: +5.00%
  • Mobilization Speed: +25.00%
  • Division Attack: +10.0%
  • Division Defense: +10.0%
  • Special forces Attack: +5.0%
  • Special forces Defense: +5.0%
  • Training time: +10.00%
  • Cold acclimatization gain factor: +10.0%
  • Hot acclimatization gain factor: +5.0%
  • Special Forces Capacity Multiplier: +35.0%
  • Special Forces Minimum Capacity: +20
  • Special Forces Divison training time: +10.0%
  • Special Forces Supply Grace: +6.0 Hour(s)
  • Special Forces Technology Research Time: +10%
At the age of fifteen, every young Nimbusian faces the Trials of the Cyclone. These trials test their strength, loyalty, honesty, dedication and bravery. Only those who pass earn the right to be a citizen - and it makes us all stronger.
Nimbusian General Staff icon
Nimbusian General Staff

  • Division Organization: +10.0%
  • Military Leader Cost: +30.0%
  • Reinforce Rate: +5.0%
  • Planning Speed: +25.0%
  • Starting Attack skill level of new army leaders: +1
  • Pegasi Technology Research Time: +20%
  • Unicorn Technology Research Time: -20%
Although the traditionalist minded officers are often distrustful of modern innovations, which are deemed cowardly, the Nimbusian general staff remains a force to be reckoned with. Through years of military training, combat experience and heritage, few on the griffon side can match their expertise in the art of warfare. It is by their watchful guidance that the Riverlands remain free from the clawed oppression.
Martial Society icon
Martial Society

  • Consumer Goods Factories: -2.0%
  • Subversive activities cost: +50%
  • Division Recovery Rate: +7.0%
  • War Support: +20.00%
  • Construction Speed: -10.00%
  • Efficiency cap texticon.png Production Efficiency Cap: -15.00%
  • Efficiency texticon.png Production Efficiency Growth: -15.00%
  • Division Attack on core territory: +15.0%
  • Division Defense on core territory: +15.0%
  • Research Speed: +10.00%
  • AI Modifier: Focus on Peace: −30%
  • Resistance Target in our states occupied by the enemy: +10%
  • Civilian Factory construction speed: -10.00%
  • Inductrial Research Speed: -8%
  • Electronics Research Speed: -12%
  • Armor Research Speed: -10%
Every Nimbusian Citizen is or was a soldier. Few other nations can pride themselves on a populace that values martial skill, discipline and physical prowess as Nimbusians do. Of course that means some other areas of society suffer - especially ones seen as frivolous or not befitting a Nimbusian Pegasus.
Treaty of Coltstream Member icon
Treaty of Coltstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded, following Emperor Grover II's destructive invasion and the continuous raids by neighbouring griffons and deer. The founding members of the treaty were Lake City, Bakara, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

The River Coalition is primarily a defensive alliance. Therefore, member states cannot join offensive wars unless they are waged by the Coalition leader.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Pegicles
Centrism.png
Centrism
Non-Aligned

Traditionalists
Indomitable Perseverance
  • Division Recovery Rate: +4%

Popular Leader

  • Stability: +20%
  • Daily Compliance Gain: +0.05%
Born: 18th of May, 955 in Thessalneighiki

Biography: Hail to the mighty Strategos! Respected by all citizens of Nimbusia, Pegicles' youth was far from the ideal most ponies today aspire towards. Something of a delinquent, he was far more interested in consummation of wine and attending lavish parties with foreigners than focusing on his training. In his mind, there was nothing to worry about - his family was wealthy and thus could call on favours, allowing Pegicles to avoid being sent to the distant corners of the Riverlands.

However, after one particular night of debauchery and revelry, this tolerance came to an end, and he was swiftly assigned to the far western borders. Griffon knights of Hellquill and Longsword were known to actively raid the area, and this was the role of Nimbusian defenders, to repel them. Pegicles bemoaned his situation and tried to avoid fighting as often as he could, yet the forced rigours of battle moulded him into the Nimbusian ideal. When he returned home after many years, few could recognise the once hedonistic stallion. His mind now focused on the issues that matter, it didn't take long for Pegicles to be elected as Nimbusia's leader. Always the voice of reason, he has kept the dissenting ponies in check, while maintaining the traditional protection towards rest of the Riverlands.

Portrait By: Flake


Metakeros
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Reformists
Master Maneuverer
  • Political Power Gain: +15%
Born: 14th of October, 969 in Ioaneigha

Biography: It is well known that non-pegasi have it exceptionally difficult in Nimbusia, most belonging to either the perioikoi or helot class. Metakeros is a prime example that hard work and dedication can earn you respect in even the most stratified, traditionalist societies. As part of the perioikoi, his parents were merchants, and so was he, yet he eventually grew bored of counting coins and worrying about grain supply. He would set out to prove that an unicorn can accomplish something above their station.

It was not without lack of effort, for if non-pegasi had it difficult in everyday polis life, it was twice as worse in the pegasi dominated military. Metakeros knew that he would only gain approval by showcasing bravery, and thus he did, to an almost suicidal degree. Far from his homeland in those many defensive campaigns, he would find out how ponies lived outside of Nimbusia. That knowledge would led him to ponder if it was truly fair how the lower classes lived back home, and he vowed to make a change upon his return. Earning his citizenship for his fearless displays in combat, Metakeros has fought a much more strenuous battle afterwards - challenging the ossified Nimbusian system. He would succeed, but not without bloodshed, and now the Riverlands are set to benefit with a more open-minded pony in charge of their defence.

Portrait By: Scroup


Dialusides
Agrarian Socialism.png
Agrarian Socialism
Communism

Helots
Ideological Crusader
  • Same ideology monthly opinion: +100%
  • Party Popularity Stability Modifier: +10%
Born: 1st of May, 985 in Ponyrgos

Biography: Life of a helot was never easy, always subject to the whims of their whip cracking masters. Dialusides was no different from the rest, toiling his days away in back-breaking labour. It seemed like it would never quite end.

That is, until the haughty Nimbusian overlords grew soft and content in their political bickerings. Helot revolts were a mainstay in this society, yet always put down with force. However, no amount of violence could permanently quash a desire for freedom, and Dialusides had little issue convincing his fellow helots to join him in a revolt. With the pegasi factions too occupied with their petty grudges to muster a proper response, he has since emerged victorious, "an army of slaves" triumphing over the battle hardened warriors. Yet nopony knows what's next for this unexpected republic.

Portrait By: Scroup


Andreia
Stratocracy.png
Stratocracy
Supremacy

Purists
Glory Seeker
  • Division Recovery Rate: +5%
  • Division Attack: +10%
  • Division Defense: −5%
  • AI Modifier: Join Ally Desire: −50
  • AI Modifier: Desire to be in or expand a faction: −50
  • AI Modifier: Focus on Offense: +50%
  • War Support: +5%
Born: 12th of April, 980 in Nimbusi

Biography: Many see Andreia as a mare-shaped battering ram that only respects brute force, but her goals are slightly deeper than the first glance would suggest. Like anypony who is a proper citizen of Nimbusia, she holds a deep love and respect for her country and society. Andreia did everything she was told to do, and excelled in her role - but she felt something was missing.

Tradition runs deep in pegasi society, but it was a tradition that was gradually being lost as foreign influences made their way to the Riverlands, or the wear of time ruined old documents and monuments. It was unbefitting of a warrior pegasus, but Andreia would often seek out old ruins with likeminded friends, trying to uncover what she presumed to be lost. This amateur archaeology confirmed her suspicions, that Nimbusians were growing soft and decadent, just like their neighbours! It had to be stopped, and Andreia considered herself to be the best pony for the task of restoring ancient glory. With her opponents scattered to the winds, her dream is becoming closer to reality than ever before.

Portrait By: Flake

Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
The Boule
Centrism.png
Centrism
Non-Aligned

Traditionalists
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None
Pegalaios
Centrism.png
Centrism
Non-Aligned

Traditionalists
Warrior Code
  • AI Modifier: Join Ally Desire: −30
  • AI Modifier: Desire to be in or expand a faction: −40

Staunch Constitutionalist

  • Ideology drift defense: +50%
Born: 29th of November, 958 in Prancetras

Biography: If a pony was asked on the streets of a polis what do they think about Pegalaios, the most common answer would be "admirable". Indeed, the life of Pegalaios has seen many rise and falls that would be called uncommon even in the Nimbusian society. While a brave and valiant fighter, his fortunes (and troubles) would truly begin with his first term in the Boule.

Although the laws of the land prevented anypony from serving in the same office twice consequently, Pegalaios made quite the strong impression with his rhetoric. Adhering to the traditions of pegasi while making appropriate concessions for the modern day, he became known as "the Wise" for his brilliant resolutions to various debates in the Boule. Yet no amount of persuasive words could have stopped his ostracisation, which occurred not once but twice, partially because some of the citizens were believing he was getting too hubristic for his own good. Nonetheless, with the abundance of experience at his command, Pegalaios is the ideal Nimbusian to continue Pegicles' legacy.

Portrait By: Scroup

Gylhippos
Stratocracy.png
Stratocracy
Supremacy

Purists
Ruthless Veteran
  • Division Defense: +5%
  • Reinforce Rate: +5%
  • Planning Speed: +15%
  • AI Modifier: Join Ally Desire: −30
  • AI Modifier: Desire to be in or expand a faction: −40
  • AI Modifier: Focus on Offense: +30%
  • Stability: +5%

Autokratōr

  • Daily Political Power Gain: +0.15
  • Justify war goal time: −50%
  • AI Modifier: Desire to be in or expand a faction: −100
  • AI Modifier: Focus on Offense: +50%
  • War Support: +10%
Born: 7th of September, 961 in Stratos

Biography: Few ponies know the despair of failing their close ones better than Glyhippos. Losing most of his family to a helot revolt, the young pegasus threw himself with abandon to his duties in the agoge. Passing with distinction at the Trials of the Cyclone, it seemed certain that his first command would be blessed with fortune.

It was not to be. The brutal griffon knights broke through the phalanx, and many of Glyhippos' close friends he made in the agoge were slain. He would only escape by pretending to be dead himself, yet afterward he was never quite the same. Escaping reprimands back at Nimbusia due to claiming that their Riverpony allies failed to support them properly, Glyhippos became obsessed with the idea of strength, disdaining any signs of weakness. His military career would become much more successful in the future, though it was rumoured that the great general was prone to bouts of rage and alcoholism, and those were his good days. It was due to his attitude he became an eager supporter of the purist faction, and later on his experience would earn him the mantle of leadership, passed on from Andreia.

Portrait By: Scroup



Parties

Political parties
Name Ideology Leader Popularity
Traditionalists Centrism.png Centrism
Non-Aligned
Pegicles 34%
Reformists Harmonic Republicanism.png Harmonic Republicanism
Harmony
Metakeros 33%
Helots Agrarian Socialism.png Agrarian Socialism
Communism
Dialusides 0%
Purists Stratocracy.png Stratocracy
Supremacy
Andreia 33%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Ponetagoras
Ponetagoras
Pro-Harmony Reformer
  • Has not completed national focus Goal nim government.png Politeia
  • Has not completed national focus Goal nim flame.png The State of War
  • Daily Harmony Support: +0.1
Political Power 150
Demarescios
Demarescios
Staunch Republican
  • Has not completed national focus Goal nim flame.png The State of War
  • Has not completed national focus Goal nim olives.png Harmonia
  • Daily Support for Unaligned: +0.1
Political Power 150
Speushippos
Speushippos
Supremacist Demagogue
  • Has not completed national focus Goal nim government.png Politeia
  • Has not completed national focus Goal nim olives.png Harmonia
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Generic Advisor
Generic Advisor
Ideological Crusader
None
  • Same ideology monthly opinion: +100%
  • Party Popularity Stability Modifier: +10%
Political Power 150
Silver Morning
Silver Morning
Captain of Industry
  • Current ruling party is not SupremacySupremacist
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Herecles
Herecles
War Industrialist
  • Current ruling party is not HarmonyHarmonic
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Can create an Intelligence Agency
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Aviation Pioneer
None
  • Base Strike Doctrine Cost: −15%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Close Air Support Proponent
None
  • Battlefield Support Doctrine Cost: −15%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Gylhippos
Gylhippos
Army Organization (Expert)
  • At least one of the following is true:
    • Has completed national focus Goal nim government.png Politeia
    • Has completed national focus Goal nim flame.png The State of War
    • Has completed national focus Goal nim olives.png Harmonia
    • Has completed national focus Goal nim helmet.png A New Chief of Army
  • Daily Supremacy Support: +0.02
  • Army Experience Gain: +0.30
  • Division Organization: +8%
  • Advisor can't be fired once hired
Political Power 100
Command power 20
Scleroanavates
Scleroanavates
Army Reformer (Expert)
  • At least one of the following is true:
    • Has completed national focus Goal nim government.png Politeia
    • Has completed national focus Goal nim flame.png The State of War
    • Has completed national focus Goal nim olives.png Harmonia
    • Has completed national focus Goal nim helmet.png A New Chief of Army
  • Daily Harmony Support: +0.02
  • Army Experience Gain: +0.30
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%
  • Advisor can't be fired once hired
Political Power 100
Command power 20
Keraunoptose
Keraunoptose
Army Morale (Expert)
  • At least one of the following is true:
    • Has completed national focus Goal nim government.png Politeia
    • Has completed national focus Goal nim flame.png The State of War
    • Has completed national focus Goal nim olives.png Harmonia
    • Has completed national focus Goal nim helmet.png A New Chief of Army
  • Daily Support for Unaligned: +0.02
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
  • Advisor can't be fired once hired
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Naval Aviation (Genius)
None
  • Naval Experience Gain: +0.40
  • Naval Air Attacks from Carriers: +10%
  • Naval Air Targeting from Carriers: +12%
  • Naval Air Agility from Carriers: +15%
Political Power 200
Command power 10
Generic Advisor
Generic Advisor
Commerce Raiding (Specialist)
None
  • Naval Experience Gain: +0.20
  • Convoy Raiding Efficiency: +10%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Naval Maneuver (Specialist)
None
  • Naval Speed: +5%
  • Naval Experience Gain: +0.20
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Old Guard
None
  • Air Experience Gain: +0.30
  • Maximum Command Power Increase: +10
Political Power 50
Generic Advisor
Generic Advisor
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Genius)
None
  • Air Experience Gain: +0.40
  • Bad Weather Penalty: −30%
Political Power 200
Command power 10
Generic Advisor
Generic Advisor
Air Combat Training (Genius)
None
  • Ace generation chance: +15%
  • Air Experience Gain: +0.40
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Commando (Genius)
None
  • Special forces Attack: +15%
  • Special Forces Cap: 10
Political Power 200
Command power 10
Generic Advisor
Generic Advisor
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Paledoneous
Paledoneous
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Naval Air Defense (Specialist)
None
  • Naval AA attack: +8%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Carriers (Expert)
None
  • Sortie efficiency: +15%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Close Air Support (Genius)
None
  • Close air support attack: +5%
  • Close air support defense: +5%
  • Close air support agility: +5%
Political Power 200
Command power 10
Generic Advisor
Generic Advisor
Air Superiority (Expert)
None
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Airborne Assault (Genius)
None
  • Paradrop attack: +3%
  • Paradrop defense: +7%
  • Air superiority agility: +7%
Political Power 200
Command power 10

Military Leaders

Field Marshals
Field Marshal Traits Description Skills Race
Pegicles
Field Marshal
Pegicles
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
See description:
Born: 18th of May, 955 in Thessalneighiki

Biography!: Hail to the mighty Strategos! Respected by all citizens of Nimbusia, Pegicles' youth was far from the ideal most ponies today aspire towards. Something of a delinquent, he was far more interested in consummation of wine and attending lavish parties with foreigners than focusing on his training. In his mind, there was nothing to worry about - his family was wealthy and thus could call on favours, allowing Pegicles to avoid being sent to the distant corners of the Riverlands.

However, after one particular night of debauchery and revelry, this tolerance came to an end, and he was swiftly assigned to the far western borders. Griffon knights of Hellquill and Longsword were known to actively raid the area, and this was the role of Nimbusian defenders, to repel them. Pegicles bemoaned his situation and tried to avoid fighting as often as he could, yet the forced rigours of battle moulded him into the Nimbusian ideal.

Unmatched in his years of service and experience, Pegicles is without a doubt one of the best generals of the Riverlands, more than prepared to match any attempted griffon incursion that is certain to occur in the near future.

Portrait By: Flake
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 4
Planning.pngPlanning: 5
Logistics.pngLogistics: 3
Pony.png
Pony
Gylhippos
Field Marshal
Gylhippos
Gylhippos (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait fast planner.png Fast Planner
Knows all the shortcuts when preparing for battle - Efficiency is key!
  • Planning Speed: +25%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
See description:
Born: 7th of September, 961 in Stratos

Biography: Few ponies know the despair of failing their close ones better than Glyhippos. Losing most of his family to a helot revolt, the young pegasus threw himself with abandon to his duties in the agoge. Passing with distinction at the Trials of the Cyclone, it seemed certain that his first command would be blessed with fortune.

It was not to be. The brutal griffon knights broke through the phalanx, and many of Glyhippos' close friends he made in the agoge were slain. He would only escape by pretending to be dead himself, yet afterward he was never quite the same. Escaping reprimands back at Nimbusia due to claiming that their Riverpony allies failed to support them properly, Glyhippos became obsessed with the idea of strength, disdaining any signs of weakness.

His military career would become much more successful in the future, though it was rumoured that the great general was prone to bouts of rage and alcoholism, and those were his good days. It is perhaps because of this unbridled anger that Glyhippos prefers to enact swift, unrelenting strikes - but he never attacks recklessly. Wanton loss of pegasus blood is something he would prefer to avoid at any cost, and the troops respect him for this concern.

Portrait By: Scroup
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Pony.png
Pony
Scleroanavates
Field Marshal
Scleroanavates
Scleroanavates (advisor).png
Trait logistics wizard.png Logistics Wizard
Supplies are never late, nor are they ever early. They arrive precisely when I mean them to.
  • Supply Consumption: −15%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony
Generals
General Traits Description Skills Race
Andreia
General
Andreia
Andreia (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
See description:
Born: 12th of April, 980 in Nimbusi

Biography: Many see Andreia as a mare-shaped battering ram that only respects brute force, but her goals are slightly deeper than the first glance would suggest. Like anypony who is a proper citizen of Nimbusia, she holds a deep love and respect for her country and society. Andreia did everything she was told to do, and excelled in her role - but she felt something was missing.

Tradition runs deep in pegasi society, but it was a tradition that was gradually being lost as foreign influences made their way to the Riverlands, or the wear of time ruined old documents and monuments. It was unbefitting of a warrior pegasus, but Andreia would often seek out old ruins with likeminded friends, trying to uncover what she presumed to be lost. This amateur archaeology confirmed her suspicions, that Nimbusians were growing soft and decadent, just like their neighbours!

In battle, Andreia tends to favour emulating ancient strategies, enhanced with modern day developments. It would be foolhardy to charge with spear and shield, yet sometimes it feels that Andreia has a propensity for ordering bayonet assaults, even when it isn't the best course of action.

Portrait By: Flake
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Synnefo Hionos
General
Synnefo Hionos
Synnefo Hionos (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Anemoroe
General
Anemoroe
Anemoroe (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Sideropleon
General
Sideropleon
Sideropleon (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 5
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony
Keraunoptose
General
Keraunoptose
Keraunoptose (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait air controller.png Air Force Commander
Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.
  • Air Superiority: +5%
  • Ground support: +3%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Iódis Avgí
General
Iódis Avgí
Iódis Avgí (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
See description:
Born: 3rd of March, 975 in Coltrinth

Biography: Current commander of the Nimbusian 8th Phalanx, Iódis Avgí has shown dedication to the cause from an early age. Born in a family of career soldiers, expectations were placed highly on her to continue the tradition. Iódis scored some of the highest results in the Trials of the Cyclone, and performed her duty to Nimbusia to the letter.

Her stiff, tacit composure intimidates her subordinates, but to her few close friends, Iódis Avgí shows a more softer side, with a desire to loosen her mane and simply relax after being put up through so many obstacles. Despite leaning towards the Nimbusian traditional clique, Iódis appreciates being sent to the other Riverland nations as an attaché, giving her an opportunity to learn more about the various cultures that permeate the region.

Portrait By: Flake
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Shell Watch
General
Shell Watch
Shell Watch (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Tyfónas Kataigída-Spathí
General
Tyfónas Kataigída-Spathí
Tyfónas Kataigída-Spathí (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Born: 31st of December, 968 in Stratos

Biography: To know what's happening at the front, you have to be at the front. That has long been Tyfónas' belief in her years of service in Nimbusia's fearsome army. In countless battles and skirmishes with the griffons from the west, Tyfónas could always be found among the hoplites in the thick of the fighting, only a spear's length away from danger. After all, it's far easier to assess the situation and make adjustments when you see the fighting with your own eyes than sitting on the clouds and relying on messengers to interpret the fighting.

Unlike many of Nimbusia's officers, Tyfónas did not come from a military family. Her grandparents were poor farmers, and when her father participated in the Trials of the Cyclone, his marks were average at best. But the stories he told fascinated Tyfónas when she was a filly, and she worked hard and trained daily until she was old enough to participate in the Trials, where she passed with distinction. Though her chances at command were limited owing to the Kataigída-Spathí family's outsider status in Nimbusi, she made the best of what she could get, always seeking to improve upon her successes and learn from her mistakes.

Eventually, Tyfónas' hard work and skill in planning and executing offensives, along with her reputation of fearlessly fighting on the front flank to flank with the rank and file, earned her the respect of the Nimbusia military establishment. In times of peace, she spends her days studying the great battles of history both ancient and recent, honing her strategies for when war comes to Nimbusia again. And when it does, her soldiers will know where to find her: on the front lines, a spear's length away from danger.

Portrait By: Egil
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Javik
General
Javik
Javik (advisor).png
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
See description:
Born: 31st of December, 982 in Paltrotria

Biography: Javik was born in a small village of Paltrotria. His father was a well respected perioikoi merchant allowing Javik to enjoy quite a luxurious life in comparison to the rest of the village, even if that meant his father never had time to take good care of his son. Javik was mostly raised by his unusually open-minded citizen mother who taught him about the wonders of the world.

Thanks to his mother, as a young colt Javik was fascinated with the far away land of Equestria and its elite flying group called Wonderbolts. He dreamed of joining the Nimbusian elites in the military, hoping to emulate his heroes - or at least as much as the rigid Nimbusian military allowed to. In 1004, Javik has just passed his Trials of the Cyclone when a small pirate raiding party originating from Austurland attacked his hometown. Lucky for the villagers Javik was on a leave to celebrate his achievement before being leaving for Nimbusi again. Thanks to his quick thinking, Javik rallied the town's population and successfully mounted a defence with minimal casualties. For his bravery and budding leadership skills he was given a rare opportunity to join the Nimbusian officer corps ahead of schedule. The young soldier immediately accepted the proposition.

Owning to his unusual upbringing, as a young colt he had the opportunity to interact with far more helots and perioikoi than his peers - going as far to even regard some of them as his friends. His mother's idealism rubbed off on him, making acutely aware of the injusticies of the Nimbusian caste system. He wished for society where all ponies - Pegasi, Earth or Unicorns - could prove themselves by merit and not race. Even though he is far from disobeying his superiors , Javik still hopes that Nimbusia will reform into a more free society, uniting in friendship with the rest of the River Coalition.

Portrait By: Vasily
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Admiral
Admiral Traits Description Skills Race
Kataigida Trieres
Admiral
Kataigida Trieres
Kataigida Trieres (advisor).png
Trait air controller.png Air Controller
An expert in the nascent field of naval aviation, the Air Controller is a natural choice to command carriers.
  • Naval Air Targeting from Carriers: +10%
  • Sortie efficiency: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony

Flags

Flags
Flag Information
Nimbusia.png
Nimbusia

Centrism.png
Republic of Nimbusia.png
Republic of Nimbusia

Harmonic Republicanism.png
Nimbusian Autocracy.png
Nimbusian Autocracy

Stratocracy.png
Free Nimbusian Republic.png
Free Nimbusian Republic

Agrarian Socialism.png
Hyperpotamia.png
Hyperpotamia

Flag of Colthaginian Republic Ascendant puppet

Esotericism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Extensive Conscription Extensive Conscription
  • Recruitable Population: 5.00%
  • Training time: +10.00%
Limited Exports Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Mild Poverty Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 2 5 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 13 (-3) 0 0 20 (-5) 15 (-4) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting Situation

Nimbusia uniquely starts out as a nation already prepared for war due to its laws. Unlike many other nations it begins the game on extensive conscription and early mobilization. Nimbusia was the protectors of the riverponies in the past and that still stands true today. There are no direct threats to Nimbusia so it is free to send troops to protect the other river nations. Its army is powerful due to the various national spirits.

However many other aspects of Nimbusia suffer due to its focus on the military and the class system. Not to mention the outdated industry and science base. Nimbusia has a long way to go to modernise itself. However despite these flaws, weak neighbors to the south and the strength of it military gives it the potential to become incredibly powerful.

Military

Nimbusia starts with an army of 10 divisions totaling 74K ponypower. Of these divisions, 4 are pegasi divisions and 1 is a mountaineer division. All the divisions are highly experienced and the starting templates are quite good. They have a small airforce of 24 fighters and 10 carrier naval bombers. They have a moderate navy consisting of 1 Battleship, 5 Destroyers, 1 Heavy Cruiser and 2 Light Cruisers, and a sea cloud carrier.

The Sea Cloud Carrier

Seacloudcarrier.png

Nimbusia's unique unit the Sea Cloud Carrier is essentially a cheap aircraft carrier. Its stats are lacking, but it makes up for it with a low production cost.

Threats and opportunities

Guides

Have a good strategy for Nimbusia?
+ Add it to this article and help other players!
Please note the style guidelines.

Awards

Main article: Awards
Ode To Joy icon
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.