Republic of Asterion

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Republic of Asterion
The Free Minotaur Archipelago
Republic of Asterion.png

MIT map.png

IdeologyHarmonic Republicanism.png Harmonic Republicanism
Leader
Konstantine Oplí
Ruling partyEnótita (54%)
PopulationPopulation 6,185,990
PonypowerPonypower 89,401
RaceMinotaur Minotaur
StabilityStability 38%
War supportWar support 65%
FactoriesFactory 15
  • 3 Military factory
  • 3 Naval dockyard
  • 9 Civilian factory
CapitalAster's Landing
ContinentSouthern Griffonia
DemonymAsterionese
TagMIT
Color  #60C5FF

The minotaurs of Asterion have grown tired of serving under despots and tyrants and have broken their shackles.

Yet the Restoration War failed to claim the mainland, where hundreds of thousands of minotaurs still suffer.

Decades have passed since the war and some have turned to more radical ideas as an unusual coalition forms between Fascists and Communists, yet all minotaurs still agree on one thing: Death to monarchists!

Lore

The Republic of Asterion has been the home of the mighty Minotaurs for over 1,470 years. Asterion was founded by Aster, who led the minotaurs away from their oppressive pony monarch in their homeland of Knosos (present-day Flag of Nimbusia Nimbusia) to the safety of the archipelago, establishing it's capital in Aster's Landing.

The minotaurs would go on to settle 21 colonies in both the mainland and the Asterion Archipelago, in time they would unite into a democratic confederation, however, a great crisis led to the centuries-old democracy being overthrown and replaced with a monarchy. Though this monarchy itself would last several centuries more, pro-democratic resistance never died out, and many minotaurs both home and abroad dreamt of restoring democracy.

Before the founding of the Flag of Griffonian Empire Griffonian Empire, Asterion ruled the lands of present-day Flag of County of Cyanolisia County of Cyanolisia. However, in 747, the armies of Emperor Grover I invaded the Creeper Mountains in order to attack the eastern griffon principalities, the conflict would escalate and eventually he would conquer all of the mainland holdings. Having no naval capacity to invade the Asterion Archipelago, a peace was settled between the two groups.

This peace would only last some decades as, in 799, the armies of the Flag of Griffonian Empire Griffonian Empire would once again come, this time led by the warmongering Grover II. Unlike his father, Grover II had a navy powerful enough to blockade the archipelago, Asterion had been too weakened by the previous war and as such, after the enemy landed on the main island of Kainourgio Spiti, it only took one major loss for the monarch to submit to the empire.

Once more the minotaurs found themselves under a foreign tyrant, and once more were they oppressed. Despite vastly outnumbering the griffons, the minotaurs were treated as second class citiziens, the Flag of Griffonian Empire Griffonian Empire tried to supress their religion, their culture, their spirit. For nearly two centuries would this situation go on, the griffons never were able to fully hold down and remodel the minotaurs, their culture and religion preserved in hidden vaults, their desire for freedom represented in a never-ending guerrilla war.

In 978 the Empire would burn in the fires of revolution and one year later, the minotaurs of Asterion, with support of Flag of Sicameon Sicameon, would rebel. In what came to be known as the Restoration War, Asterionese rule was reestablished over the archipelago and a democratic government was formed, with a singular objective remaining in the public consciousness: Liberating those still oppressed by the griffons, the hundreds of thousands of minotaurs living in what is known as the Flag of County of Cyanolisia County of Cyanolisia, who too tried to rebel but were crushed, who to this day inhabit the countryside and make any griffon rule impossible.

But this was 28 years ago, and while the desire to reclaim the mainland still burns, and the military build up has been sufficient that war may soon be declared, Asterion finds itself in a political deadlock. Its current leader is President Konstantine Oplí, a veteran of the Restoration War and head of the Unity Party, and his main rival is a coalition between fascist and communist which has greatly grown in influence in recent years.

National Focus

The full Asterion Focus Tree

The Asterionese focus tree can be roughly divided in three sections, the political tree which will guide the politics and expansion of your nation, the industrial and military tree, and the reintegration tree, which will deal with the reintegration of Asterion's mainland holdings.

Asterion Military and Industry Tree


Military and Industry Tree

Industrial Tree

The Asterionese Industrial tree helps you to build up the Asterion Archipelago with infrastructure, factories and resources while also giving various buffs for your nation.

Right from the start you can improve your Literacy Level and obtain 2 one-off research bonuses for industry. Following the leftmost branch, upon completing the initial focuses as well as "Update the Army Doctrine" in the army tree, you will have the choice to either lessen the maluses of the Military-Industrial complex or to receive a series of decisions to expand it. Afterwards you will receive a research slot and improve your Science Base, finishing with 2 one-off research bonuses for Eletronics.

In the middle branch, you will improve your Poverty Level and have the choice to gain 6 building slots in either the main island or across the archipelago. Further focuses will give you several factories, naval bases and infrastructure. You will also receive a research slot and improve your Science Base, as well as improve your Industrial Society Level twice.

In the rightmost branch you can obtain 34 rubber, Resource Gain Efficiency +10% and 2 one-off research bonuses for Synthetic Resources. You will also receive a Synthetic Refinery and modify them so that they also produce +1 Crystal.

Military Tree

Asterion has a short army branch in which they can receive 25 Army Experience, lower production cost for infantry equipment and gain +10% Planning Speed as well as a few bonuses related to Command Power. The tree will also give one-off research bonuses for armor, support artillery, motorized and land doctrine.

In the naval branch you will receive 50 Navy Experience, 2 naval dockyards and lower the production cost for various ship types. You will also gain one-off research bonuses for marines, transport ships, destroyers and naval doctrine; also the choice between cruisers or submarines and between battleships or destroyers.

In the aerial branch you will gain 25 Air Experience, 3 air bases and lower the production cost for several types of planes. You will receive one-off research bonuses for different plane types, with a small choice between Close Air Support or Strategic Bombers; there are also research bonuses for paratroopers, jet technologies and air doctrine.

Asterion Political Tree

Political Tree

Asterionese society finds itself divided between two parties in 1007, the harmonist Unity Party and the Fascio-Communist Coalition, and as such your first decision will be over who will lead the nation, regardless of the chosen path the National Spirit "Divided Society" will be substituted by a weakened malus called "Remaining Divisions".


End of the Restoration War

Some focuses are shared between both paths. All minotaurs wish to reclaim their mainland holdings and as such, once you have an army 100k ponypower strong, you will be able to start Operation Odysseus, which will give you an Annex War Goal against the Flag of County of Cyanolisia County of Cyanolisia and +25% War Support and Stability for one year.

Once you have either annexed Thymíaushafen or puppeted the Flag of County of Cyanolisia County of Cyanolisia, you will be abe to get rid of "Remaining Divisions" and receive 150 political power and +15% Stability. You need to directly own Cannabia, from there you'll get the option to either atempt to negotiate for Salmarkt and the Creeper Mountains (at the cost of 10% Consumer Goods Factories for one year), or launch border wars for the states, failed negotiations will still allow you to launch border wars.

Further focuses will change your Economy Law to War Economy and spawn 3 Minotaurian Foreign Legions, 20-width divisions with 7 infantry and 2 artillery but no support companies. The final branch will give you claims on several coastal states that belong to the Flag of Free Towns of Gryphus Free Towns of Gryphus, will allow you to guarantee the Kasá Free State and will give you Puppet War Goals on Flag of Blackrock Bandits Blackrock Bandits and Flag of Barrad Magocracy Barrad Magocracy .


Harmony Prevails

Harmonist victory in the election will allow you to quickly better the Poverty Level of your nation and will allow you to obtain the National Spirit Citizen Soldiers, which provides Division Training Time -10%, Recruitable Population Factor +15% and Max Entrenchment +0.5. Further focuses will grant you a number of factories and decisions to create factories in member of your faction, as well as unlocking a new decision should you choose to expand the military-industrial complex.

You will be able to found the faction "Concordat of Free Nations" together with Flag of Sicameon Sicameon, from there you can receive various planning bonuses as well as get +25% Monthly Population Growth and -2.5% Consumer Goods Factories, and finally, found the Southern Technological Group. Should Flag of Sicameon Sicameon also pursue harmonist politics, you may eventually be able to build a bridge between the two nations, granting you +5% Construction Speed, -5% Resources to Market, +10% Infrastructure Construction Speed as well as infrastructure in Ketta and two Research Bonuses for Construction Technology. You may also invite the Flag of Free Towns of Gryphus Free Towns of Gryphus to your faction and, should they go harmonist, pursue an alliance with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy.

A small branch of the tree will also grant you some espionage bonuses and make it easier for you to be able to send volunteers abroad.


Fascio-Communist Path

Should the coalition win, their alliance will quickly start to break apart, however they do share a small number of focuses.

You will be able to heavily fortify Asterion, building anti-air as well as land and coastal forts in all coastal provinces of your main island. You may also obtain a significant +10% Construction Speed as well as +5% Divison Defense on core territory, +15% Political Power Gain and some War Support and Stability once Thymíaushafen has been reclaimed and one of the parties has solidified a dominant position.


The Supremacists Ascend

Once you have declared a state of emergency the Fasistikí Paliá Frourá will become the ruling party, led by Andris Dóry.

You may choose to eiher Oppose Imperialism, which will lead you to the National Spirit Honorary Minotaurs, granting you Non-Core Ponypower +5% and -20% Damage to Garrisons. Or you may choose to Support the Megali Idea, which will allow you to justify wars quicker and receive a lessened stability impact during offensive wars, you will also obtain an Annex War Goal against Flag of Sicameon Sicameon as well as be able to core Midoria and Eritrocefalia. Should Megali Asterion be complete, your nation will be known as Megali Asterion.

The fascist path will also allow you to receive various bonuses such as: -10% Division Training Time, -10% Minimum Training Time,+ 2% Recruitable Population, +20% Mobilization Speed, +20% Political Power Gain. You will also receive some factories, stability, war support, two bonuses for radar research and be able to better your Poverty Level, as well as unlocking a new decision should you choose to expand the military-industrial complex. Finally, should the Flag of Kingdom of Wingbardy Kingdom of Wingbardy go fascist, you main attempt to join their faction, the Karthinian Pact.


A Revolutionary Asterion

If a revolution happens in Asterion the ruling party will be the Kókkini Katharótita, led by Maximimn Kókkinos.

The communists will have a few choices to make. They may try to join the faction led by the Flag of Kingdom of Wingbardy Kingdom of Wingbardy if they have gone communist; they may choose to go on alone, granting them -2.5% Consumer Goods Factories and +10% Stability. Finally they may choose to reach out to the international communist nations and either form the Concordat of Free Nations with a communist Flag of Sicameon Sicameon or join Flag of Griffon Liberation Army Prywhen's faction, which will lead to a Puppet War Goal against a non-communist Flag of Sicameon Sicameon.

The communists will also better the Poverty Level, and receive a few bonuses: +10% Resource Gain Efficiency, +3.5% Recruitable Population as well a a good amount of stability, war support and political power. Finally, you will unlock a new decision should you choose to expand the military-industrial complex.

Asterion Reintegration Tree


Reintegration Tree

Once you have annexed the Flag of County of Cyanolisia County of Cyanolisia you can begin working on reintegrating your mainland possessions. This will include a decision on the fate of the nobility, which you may choose to execute, exile or pardon, leading into a short period of political instability.

You will be able to easily gain cores on Auropallieta, Cannabia and Salmarkt, however Thymíaushafen will present you with three choices: You can choose to accept the griffons as second-class citiziens, which means you do not get a core; You can expel the griffons, leading to the loss of 1 million population and coring of the state; Or you can choose to release the state as a puppet. The last choice will release Cyanolisia on Thymíaushafen and put them on their Freistaat Neu Thymíau focus tree; however, as long as they remain a puppet of Asterion, they will not be able to take their expansion focuses.

After dealing with the 4 states previously held by the Flag of County of Cyanolisia County of Cyanolisia as well as the Creeper Mountains, which you can obtain through negotiation or a border raid, you will be able to proclaim Asterion "Whole Again" which will grant you +10% Political Power Gain, Recruitable Population Factor, Stability, War Support and Ideology Drift Defense, further focuses will give you a total of 4 civilian and 4 military factories in your mainland holdings.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Marines I
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery (Towed Artillery)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Second Battery
  • Transport Ship
  • Contact Mine
  • None
  • Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Military-Industrial Complex icon
Military-Industrial Complex
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -25.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
The military of Asterion has allied itself with the defence industry, to ensure it remains well supplied for war. It is a mutually beneficial relationship where the army receives equipment and the companies receive payment in return. However, as a result military spending is high and the civilian sector is neglected.
Never Again! icon
Never Again!
  • Division Recovery Rate: +5.0%
  • Surrender Limit: +10.00%
  • Division Defense on core territory: +10.0%
  • Resistance Target in our states occupied by the enemy: +15%
After two centuries of Imperial oppression, the minotaurs of Asterion shattered their shackles in the Restoration War and regained their independence. Every citizen has vowed to never again allow their nation be subjugated by foreigners, no matter the cost. Eléftheron tó Éfpsychon!
Divided Society icon
Divided Society
  • Daily Plotical Power cost: +0.80
  • Stability: -10.0%
The parliament -- and indeed the entire society -- of Asterion is now divided between two rival factions, the harmonist Unity party and the pragmatic coalition of fascist Old Guard party and communist Red Purity party. Both sides have very different ideas on policies and foreign affairs and can only agree on two things: The mainland must be reclaimed and foreign imperialists must be kept at bay.


Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Konstantine Oplí
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Enótita
Militant Harmonist
  • Offensive War Penalty Stability Modifier: +10%
  • Acceptance of Harmonist Diplomacy: +50
Konstantine Oplí was a lesser known officer in the Restoration War, but after victory was achieved he quickly worked his way up through the ranks and became a prodigy of Konstantinos Kondylis. Upon the former President's death, Oplí managed to secure his place as his master's successor and planned to continue many of his policies, however the prosperity and stability of the first few years of liberty were waning. The failure to liberate the mainland in the Restoration War and the Enótita's seeming lack of action against the griffon occupiers, along with its failure to deliver all promises made during the war has left to the party's popularity sliding. In an attempt to appease opposing factions, he allowed political exiles to return and has made promises of social reform. Never the less, he has vowed to continue the fight until all Southern Griffonia is free from tyranny.


Maximin Kókkinos
Equestrian Socialism.png
Equestrian Socialism
Communism

Kókkini Katharótita
Veteran Communist
  • Factory Output: +5%
  • Stability: +5%
Maximin was born in Cyanolisia in 973 to a family of serfs on a griffon-owned tobacco farm. In 982 his family fled to Asterion after the nation won its freedom in the Restoration War and lived there in poverty until Maximin accepted an offer to travel to Stalliongrad in 999, to study at the Steel Stallion International School of Communism. He returned to Asterion years later and was one of the founding members of the Kókkini Katharótita, quickly becoming its General Secretary.


Andris Dóry
Fascism.png
Fascism
Supremacy

Fasistikí Paliá Frourá
Arkhigos
  • Political Power Gain: +15%
  • Acceptance of Supremacist Diplomacy: +50
Born in Lóthar, Aetiea in 941, Andris joined the Asterionese Military Academy at an early age and joined the Imperial Army's auxiliary forces. During the collapse of the Empire he defected, returned to his homeland and became a leading general in the Restoration War, fighting bravely against the occupying forces. After the victory he became the Minister of Military Affairs. During the government of Konstantinos Kondylis, he was exiled to Wingbardy due to his Imperial connections. There he met with Beakolini and came to respect the griffon and his ideas of military governance. On his return to Asterion after Konstantinos Kondylis' death he founded the Fasístas Paliá Frourá, a party composed primarily of veterans of the Restoration War and nationalists.


Fascio-Communist Coalition Cabinet
Populism.png
Populism
Non-Aligned

Fascio-Communist Coalition
Unstable Coalition
  • Political Power Gain: −10%
  • Consumer Goods Factories factor: 10%
For years after the Restoration War, the liberal Enótita party dominated the political scene of Asterion, but now a new rival has entered the stage and taken their place in the spotlight. It is an unlikely and purely pragmatic coalition of the fascist Paliá Frourá and communist Kókkini Katharótita parties, for the leaders of the two, Andris Dóry and Maximin Kókkinos, knew they could only challenge the Enótita party by allying with each other. Now that they are in power however, many doubt the coalition will last long.



Parties

Political parties
Name Ideology Leader Popularity
Enótita
Unity
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Konstantine Oplí 54%
Kókkini Katharótita
Red Purity
Equestrian Socialism.png Equestrian Socialism
Communism
Maximin Kókkinos 0%
Fasistikí Paliá Frourá
Old Guard
Fascism.png Fascism
Supremacy
Andris Dóry 0%
Fascio-Communist Coalition Populism.png Populism
Non-Aligned
Fascio-Communist Coalition Cabinet 46%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Iron Will
Iron Will
Inspirational Leader
None
  • Resource Gain Efficiency: +5%
  • Factory Output: +5%
  • Stability: +5%

See description:
After having a relatively successful career in Equestria as a motivational speaker and assertiveness trainer, Iron Will has decided to return to his homeland and seek employment there. Some say it is because of his poor reputation in the land of ponies.
Political Power 150
Randy The Showgoat
Randy The Showgoat
Silent Workgoat
None
  • Political Power Gain: +15%

See description:
While working as a speaker and a trainer, Iron Will had a group of goat assistants, the most notable of which was Randy. He was responsible for most of the administrative work behind Iron Will's many shows and public appearances and is always glad to do paperwork (even though he often eats the paper).
Political Power 150
Evgénios Ioánnou
Evgénios Ioánnou
Compassionate Grandee
None
  • Improve relations opinion: +15%
  • Damage to Garrisons: −15%
Political Power 150
Basílios Zaharóx
Basílios Zaharóx
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Sidirá Oplí
Sidirá Oplí
Armaments Organizer
None
  • Civilian to Military Factory conversion cost: −20%
  • Supply Hub construction speed: +10%
Political Power 150
Stratigós Kératos
Stratigós Kératos
Quartermaster General
None
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%
Political Power 150
Ioánna Bullpióti
Ioánna Bullpióti
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Ilías Tsirimoúkos
Ilías Tsirimoúkos
Socialist Novelist
  • The communists have secured the leadership of the coalition. (?)
  • Current ruling party is not SupremacySupremacist
  • Current ruling party is not HarmonyHarmonic
  • War Support: +10%
  • Daily Communism Support: +0.1
Political Power 50
Stylianí Rálli
Stylianí Rálli
Corporatist Industrialist
  • The fascists have secured the leadership of the coalition. (?)
    • Current ruling party is not CommunismCommunist
    • Current ruling party is not HarmonyHarmonic
  • Consumer Goods Factories factor: −6%
  • Daily Supremacy Support: +0.1
Political Power 50
Amoulía Keramopoúlou
Amoulía Keramopoúlou
Social Reformer
  • Has completed national focus Goal generic support democracy.png Unity Party Victorious!
  • Current ruling party is HarmonyHarmonic
  • Stability: +15%
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Aspis
Aspis
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Sirína Designers
Sirína Designers
None
None
  • Armor Research Speed: +15%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Republican Naval Shipyard
Republican Naval Shipyard
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +20%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Ōkeanós Shipworks
Ōkeanós Shipworks
Escort Fleet Designer
None
  • Naval Research Speed: +20%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Íkaros
Íkaros
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Gypaetós
Gypaetós
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Rodopelekános
Rodopelekános
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Astéria Company
Astéria Company
None
None
  • Air Research Speed: +15%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Arma
Arma
Motorized Equipment Designer
None
  • Motorization Research Speed: +20%
Political Power 150
National Asterion Armory
National Asterion Armory
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +20%
Political Power 150
Hēphaistos Industries
Hēphaistos Industries
Artillery Designer
None
  • Artillery Research Speed: +20%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
National Industrial
National Industrial
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Ilektriká Fóta
Ilektriká Fóta
Electronics Concern
None
  • Electronics Research Speed: +20%
Political Power 150
Minoas Industries
Minoas Industries
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Alíki Petrobéi
Alíki Petrobéi
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Bartholomoús Galanós
Bartholomoús Galanós
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Íkaros Fterós
Íkaros Fterós
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Polémios Oplofóros
Polémios Oplofóros
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%
Political Power 100
Command power 20
Strátos Aspídas
Strátos Aspídas
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Skiódis Reýmas
Skiódis Reýmas
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Moumoulína Laskaríou
Moumoulína Laskaríou
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
  • Naval Experience Gain: +0.30
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Kýros Minoás
Kýros Minoás
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Argos Statherós
Argos Statherós
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
María Zafeíri
María Zafeíri
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Geórgios Sakoulótos
Geórgios Sakoulótos
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Eiríni Kondýli
Eiríni Kondýli
Naval Strike (Expert)
None
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
Political Power 100
Command power 20
Giánnis Taúros
Giánnis Taúros
Bomber Interception (Expert)
None
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Ioannis Mamouris
Field Marshal
Ioannis Mamouris
Generic Minotaur General 1 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
None
Level 3
Attack.pngAttack: 5
Defense.pngDefense: 1
Planning.pngPlanning: 5
Logistics.pngLogistics: 1
Minotaur.png
Minotaur
Generals
General Traits Description Skills Race
Athanasios Exadaktylos
General
Athanasios Exadaktylos
Generic Minotaur General 2 (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Minotaur.png
Minotaur
Makis Rodides
General
Makis Rodides
Makis Rodides (advisor).png
None
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Minotaur.png
Minotaur
Asopus Justus
General
Asopus Justus
Asopus Justus (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Minotaur.png
Minotaur
Konstantinos Charalambis
General
Konstantinos Charalambis
Generic Minotaur General 3 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Minotaur.png
Minotaur
Dimosthenis Dialetis
General
Dimosthenis Dialetis
Generic Minotaur General 4 (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Minotaur.png
Minotaur
Magia Nicoloti
General
Magia Nicoloti
Magia Nicoloti (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Minotaur.png
Minotaur
Ioulitta Valliade
General
Ioulitta Valliade
Ioulitta Valliade (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Minotaur.png
Minotaur
Admiral
Admiral Traits Description Skills Race
Georgios Tsolakoglou
Admiral
Georgios Tsolakoglou
Generic Minotaur Admiral 2 (advisor).png
Trait spotter.png Spotter
The Spotter pays special attention to keeping an eye out for enemy fleets.
  • Spotting Speed: +10%
Trait admiral inshore fighter.png Inshore Fighter
An expert in fighting close to shore, this officer understands how to hide behind islands and in fjords to rain destruction upon the enemy.
  • Fjords and Archipelagos:
    • Attack: +10%
    • Movement: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Minotaur.png
Minotaur

Flags

Flags
Flag Information
Republic of Asterion.png
Republic of Asterion / Sovereign Republic of Asterion

Harmonic Republicanism.pngPopulism.pngFascism.png
Collective of Asterion.png
Collective of Asterion

Equestrian Socialism.png
Occupied Asterion.png
Provisional Government of Asterion / Mandate Territory of Asterion

Flag of County of Cyanolisia County of Cyanolisia puppet

Oligarchy.png
Occupied Asterion (Freistaat).png
Provisional Government of Asterion / Mandate Territory of Asterion

Flag of County of Cyanolisia Freistaat Neu Thymíau puppet

Oligarchy.png
Republic of Asterion (New Mareland).png
Republic of Asterion

Flag of Commonwealth of New Mareland New Marelander puppet

Fascism.png
Territory of Asterion.png
Territory of Asterion

Flag of Commonwealth of New Mareland Lunar New Marelander puppet

Fascism.png
Kingdom of Asterion.png
Kingdom of Asterion

Flag of Kingdom of Aquileia Kingdom of Aquileia puppet

Despotism.png
Greater Minotaur State.png
Greater Minotaur State

Flag of Barrad Magocracy Viiradian puppet

Stratocracy.png
Guardianship of Asterion.png
Guardianship of Asterion

Flag of Colthaginian Republic Ascendant puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Minotaur Minotaur
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 3 9 (-4) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
13 (-7) 42 (-21) 41 (-21) 17 (-9) 27 (-14) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Asterion starts with a decent sized army of 12 divisions (including 4 12-width infantry divisions, 4 garrison divisions as well as 3 marines and 1 mountaineer) totaling 65k ponypower in the field. This comes along with a fairly weak navy of 1 Battleship, 12 Destroyers, 1 Heavy Cruiser and 3 Light Cruisers. This puts them ahead of their neighbours Gryphus and Cyanolisia (12 and 9 ships respectively) but behind Sicameon, Macawia and Wingbardy (42, 76 and 82 ships).

Strategies and guides

Starting Situation

Asterion is middle-sized country with a decent core population and a strong regional industry of 15 factories (9 civilian, 3 military and 3 dockyards) that is on par with Flag of Sicameon Sicameon. The country also counts with decent reserves of Aluminium and Rubber, as well as some Tungsten and Steel.

Asterion is typically undisturbed by its neighbours as they do not have war goals against them. If the Flag of Falcorian Queendom Falcorian Queendom goes Supremacy it will receive a war goal. If Asterion allies Flag of Sicameon Sicameon then they could end up at war with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy. Early game Asterion is characterised by its buildup to continue the Restoration War by annexing the Flag of County of Cyanolisia County of Cyanolisia.

Threats and Opportunities

At the start of the game, Asterion is protected by the seas surrounding it, but soon enough the Flag of Kingdom of Wingbardy Kingdom of Wingbardy may come marching in. To prepare, Asterion should invade the Flag of County of Cyanolisia County of Cyanolisia as it can soon get an Annex War Goal and later on cores. They can also ally Flag of Sicameon Sicameon and the Flag of Falcorian Queendom Falcorian Queendom depending on which routes you and the other nations take. Depending on the situation further north, the Flag of Griffonian Empire Griffonian Empire may come south around 1015-1017 but by then you should be more than ready to take them on.

Gameplay Mechanics

Expansion of the Military-Industrial Complex

Expansion of the Military-Industrial Complex

Should you choose the focus to Expand the Military-Industrial Complex, you will unlock several new decisions with permanent and temporary effects.

  • Mainland Expansion - Only available if you or a subject owns Thymíaushafen, for the cost of 75 political power you are able to lessen the maluses of the military-industrial complex by -5% Consumer Goods Factories and +10% Construction Speed.
  • Pasipháe Programme - For 50 political power you will get -15% Fighter Production Cost, however, Close Air Support, Tactical, Strategic and Naval bombers will all get +15% Production Cost, also a +2% Consumer Good Factories modifier will be applied. These effects all last 90 days, and the decision may be retaken 90 days after the effects have expired.
  • Xiphos Programme - For 50 political power you will get -10% Infantry Equipment Production Cost, however, Towed Artillery will gain +10% Production Cost, also a +2% Consumer Good Factories modifier will be applied. These effects all last 90 days, and the decision may be retaken 90 days after the effects have expired.
  • Continued Urbanization - Costs 75 political power, a modifier of +5% Consumer Goods Factories will be applied for 70 days, after this period a military factory will be built in a random state. The decision may be retaken 140 days after the effects have expired.
  • Island Development - For 50 political power you will get +20% Construction Speed, however, Factory and Dockyard Outputs will be diminished by 10%. These effects last 50 days, and the decision may be retaken 25 days after the effects have expired.
  • Import Foreign Machinery - For 50 political power you will get -12% Consumer Goods Factories, however, Political Power Gain will be diminished by 50%. These effects last 50 days, and the decision may be retaken 25 days after the effects have expired.

Depending on the political path you choose, you will obtain a different decision, all of them cost 25 political power and will grant you +10% Production Efficiency Growth as well as +0.10 Daily Support of the relevant ideology, you will also get -10% Political Power Gain during the period of 50 days. The decision may be retaken 25 days after the effects have expired.

The harmony decision becomes available after finishing the focus The Arsenal of Democracy, the supremacy one after finishing Corporatist Economic Reforms and the communist one after finishing Bovine Work Councils.

Guides

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