Buffalo Chiefdom national focus tree/scriptoutput

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Focus Prerequisites Effects
Chief Council icon
Chief Council
Elder Greyhorn, Chief Thunderhooves, and Chieftess Strongheart all have different visions of our future. All three love the buffalo people, but they disagree dramatically on what should be done to better the buffalo's lot. We must reconcile their differences and select a single course of action. A Council of Chiefs will be called, to choose our future and decide what must be done.
  • None of:
    • Current ruling party is Communism Communist
  • Trigger country event “The Chief Council” in 1 day
  • The election of the new chief is in process. (?)
Elder Greyhorn icon
Elder Greyhorn
The Elder has regained his position as leader for the first time in over a decade. He has promised to solve all the problems the buffalo face, starting with ponies on buffalo land.
  • Requires the following:
    • Chief Council “Chief Council”
  • Chief Greyhorn was elected by council. (?)
  • Set the ruling party to Supremacy Supremacist
  • Gain Political Power 100 Political Power
  • Remove the National Spirit EQS equestrian influence.png “Equestrian Influence”
  • Gains opinion modifier “Nationalistic Thought” (Opinion −30 opinion / Time 2 years and 1 month / +1 Monthly decay) towards Flag of Equestria Equestria
  • Flag of Equestria Equestria gains opinion modifier “Nationalistic Thought” (Opinion −30 opinion / Time 2 years and 1 month / +1 Monthly decay) towards this country
  • Remove: The election of the new chief is in process. (?)
Path of the Warrior icon
Path of the Warrior
Long ago, buffalo warriors were feared by ponies across the South. When ponies came, they came deferentially, and they gave us respect. Now they steal our land and resources and laugh at our backwardness. How much longer will we endure this shame? Our ancestors were warriors, not cowards, and even when at peace they were feared! After years of humiliation, we will show the world the buffalo still have fire in our blood!
  • Requires the following:
    • Elder Greyhorn “Elder Greyhorn”
  • Chief Greyhorn was elected by council. (?)
  • Gets the National Spirit BUF warrior path idea.png “Warrior Path”
Warrior Path icon
Warrior Path
  • Consumer Goods Factories factor: −20%
  • Recruitable Population: 15%
  • Mobilization speed: +10%
  • Daily Supremacy Support: +0.05
Proclaim the New Empire icon
Proclaim the New Empire
We have gathered a great army, and we stand poised to take back all the South. Strongheart pleads with us not to spill blood, and Thunderhooves is also hesitant about this plan. In light of their concerns, the Elder has reached a compromise He will send a message to [EQS.GetLeader], demanding our land back. Should they refuse, we will have no choice but to go to war.
  • Requires the following:
    • Path of the Warrior “Path of the Warrior”
  • Chief Greyhorn was elected by council. (?)
  • [Scope]Hoofington (19):
    • Is claimed by our country
  • [Scope]Snortora Desert (20):
    • Is claimed by our country
  • [Scope]Appleloosa (21):
    • Is claimed by our country
  • [Scope]Dodge Junction (22):
    • Is claimed by our country
  • [Scope]Macintosh Hills (23):
    • Is claimed by our country
  • [Scope]Silent Sands (85):
    • Is claimed by our country
  • [Scope]San Palomino Desert (42):
    • Is claimed by our country
  • [Scope]Furry Mountains (71):
    • Is claimed by our country
  • [Scope]Canter Creek (44):
    • Is claimed by our country
  • [Scope]Central Trotsas (47):
    • Is claimed by our country
  • [Scope]South Trotsas (51):
    • Is claimed by our country
  • [Scope]Coast of Sorrow (92):
    • Is claimed by our country
  • [Scope]Arimaspi Territory (43):
    • Is claimed by our country
  • [Scope]Sunshine Peninsula (91):
    • Is claimed by our country
  • [Scope]North Trotsas (49):
    • Is claimed by our country
  • [Scope]Tsoh Halgai (93):
    • Is claimed by our country
  • [Scope]Clo-dih (80):
    • Is claimed by our country
  • [Scope]Tsoh Halgai (93):
    • our country gains a core on this state
  • [Scope]Clo-dih (80):
    • our country gains a core on this state
  • [Scope]Appleloosa (21):
    • our country gains a core on this state
  • If:
    • Limited to:
    • Trigger country event “We Demand Our Homeland” in 1 day
  • If:
    • Limited to:
    • Trigger country event “We Demand Our Homeland” in 1 day
  • If:
    • Limited to:
    • [SCOPE]Every other country:
      • Limited to:
        • [SCOPE]Any owned state:
          • Is claimed by our country
      • [SCOPE]Our country
        • Gets a Conquer (Focus) wargoal for the states Hoofington (19), Snortora Desert (20), Appleloosa (21), Dodge Junction (22), Macintosh Hills (23), Silent Sands (85), San Palomino Desert (42), Furry Mountains (71), Canter Creek (44), Central Trotsas (47), South Trotsas (51), Coast of Sorrow (92), Arimaspi Territory (43), Sunshine Peninsula (91), North Trotsas (49), Tsoh Halgai (93), Clo-dih (80) against the previously mentioned country
Chief Thunderhooves icon
Chief Thunderhooves
Thunderhooves was chosen once more. He is determined to preserve the buffalo way of life, but deep in his heart he fears the world is changing too fast for [BUF.GetNameDef] to survive.
  • Requires the following:
    • Chief Council “Chief Council”
  • Chief Thunderhooves was elected by council. (?)
  • Set the ruling party to Neutrality Non-Aligned
  • Gain Political Power 100 Political Power
  • Replace the National Spirit EQS equestrian influence.png “Equestrian Influence” with the National Spirit EQS equestrian influence.png “Suppressed Equestrian Influence”
Suppressed Equestrian Influence icon
Suppressed Equestrian Influence
  • Daily Harmony Support: +0.01
  • Remove: The election of the new chief is in process. (?)
Chieftess Strongheart icon
Chieftess Strongheart
Chieftess Strongheart's hopeful vision of the world swayed the Council, and she has promised to lead the buffalo into a brighter world. She welcomes Equestria as friends, but some buffalo still fear she is too idealistic and trusting.
  • Requires the following:
    • Chief Council “Chief Council”
  • Chief Strongheart was elected by council. (?)
  • Set the ruling party to Harmony Harmonic
  • Gain Political Power 100 Political Power
  • Gains opinion modifier “Promotion of Harmony” (Opinion +35 opinion / Time 1 year and 3 months / −1 Monthly decay) towards Flag of Equestria Equestria
  • Flag of Equestria Equestria gains opinion modifier “Promotion of Harmony” (Opinion +35 opinion / Time 1 year and 3 months / −1 Monthly decay) towards this country
  • Remove: The election of the new chief is in process. (?)
Equestria-Buffalo Research icon
Equestria-Buffalo Research
Equestria is filled with brilliant minds. Let's get their help and rocket into a new age!
  • Requires the following:
    • Chieftess Strongheart “Chieftess Strongheart”
  • Chief Strongheart was elected by council. (?)
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • Add to the technology sharing group “Pan-Equestrian Research”
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Friendship and Harmony icon
Friendship and Harmony
The friendship of ponykind and buffalo has truly flourished. With ponies living among us, our science and military are sure to swell!
  • Requires the following:
    • Equestria-Buffalo Research “Equestria-Buffalo Research”
  • Chief Strongheart was elected by council. (?)
  • Gets the National Spirit EQS celestia sun.png “Friendship and Harmony”
Friendship and Harmony icon
Friendship and Harmony
  • Research Speed: +5%
  • Monthly Population: +10%
Equestrian Trade icon
Equestrian Trade
Equestria has a massive industry. Why not trade with them to bring ourselves into the modern world? Our friends have already baked us delicious pies. Why not ask them for help with other parts of our lives as well?
  • Mutually Exclusive Mutually exclusive with:
    • Purchase Technology “Purchase Technology”
  • None of:
    • The election of the new chief is in process. (?)
  • At least one of the following is true:
    • Chief Strongheart was elected by council. (?)
    • Chief Thunderhooves was elected by council. (?)
    • None of:
      • Chief Greyhorn was elected by council. (?)
  • Trigger country event “The Chief Spoke: Invite Traders”
Purchase Technology icon
Purchase Technology
We need to advance our society, but we do not want ponies flooding into our lands. We will purchase modern machines from Equestria and use them ourselves. Naturally, we will have to choose how many machines we wish to purchase.
  • Mutually Exclusive Mutually exclusive with:
    • Equestrian Trade “Equestrian Trade”
  • None of:
    • The election of the new chief is in process. (?)
  • At least one of the following is true:
    • Chief Greyhorn was elected by council. (?)
    • Chief Thunderhooves was elected by council. (?)
    • None of:
      • Chief Strongheart was elected by council. (?)
  • Trigger country event “Technology Import”
Pie Bakeries icon
Pie Bakeries
We must amp up production of pies in preparation for war. While we're at it, it might be worthwhile to purchase rifles.
  • Requires the following:
    • Purchase Technology “Purchase Technology”
  • Replace the National Spirit BUF workshop.png “No Real Factories” with the National Spirit BUF workshop2.png “Weaponised-Pie Bakeries”
Weaponised-Pie Bakeries icon
Weaponised-Pie Bakeries
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −5%
Our Own Industry icon
Our Own Industry
Our factories are very underdeveloped. We will never survive in the world if we can't build defenses. We must focus on bringing our technology into the modern age!
  • Requires the following:
    • Pie Bakeries “Pie Bakeries”
  • Gets the National Spirit New deal.png “Steady Growth”
Steady Growth icon
Steady Growth
  • Political Power Gain: +10%
  • Research Speed: +5%
  • Monthly Population: +10%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
A Second Civilian Factory icon
A Second Civilian Factory
We have only one factory that can build roads or forts. It's time to change that.
  • Requires the following:
    • Our Own Industry “Our Own Industry”
  • Scripted Effect: one_random_industrial_complex=yes
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Arms Workshops icon
Arms Workshops
We're already figuring out how to build rifles. It can't be that long before we learn how to assemble cannons or even more advanced weapons.
  • Requires the following:
    • Pie Bakeries “Pie Bakeries”
  • Replace the National Spirit BUF workshop2.png “Weaponised-Pie Bakeries” with the National Spirit BUF workshop3.png “Musket Workshops”
Musket Workshops icon
Musket Workshops
  • Efficiency cap texticon.png Production Efficiency Cap: −5%
  • Factory Output: −2%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Arms Factory icon
Arms Factory
We must continue militarization. We cannot afford to be caught off-guard. There are many threats in the world, and we must be ready.
  • Requires the following:
    • Arms Workshops “Arms Workshops”
  • Scripted Effect: one_random_arms_factory=yes
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Tourist Destination icon
Tourist Destination
All three chiefs agree that allowing ponies to visit as tourists is a sensible decision. We can trade ideas with ponies, and surely their positive words about us will give us more influence.
  • Requires one of the following:
    • Purchase Technology “Purchase Technology”
    • Equestrian Trade “Equestrian Trade”
  • None of:
    • Is at war
  • Gets the National Spirit BUF tourist destination idea.png “Tourist Destination”
Tourist Destination icon
Tourist Destination
  • Daily Political Power Gain: +0.1
  • Research Speed: +1%
  • Stability: +10%
Invite Corporations icon
Invite Corporations
Huge corporations exist in Equestria. If we seek their assistance in our economy, perhaps they'll be able to let us speed up our industrialization.
  • Requires the following:
    • Equestrian Trade “Equestrian Trade”
  • Trigger country event “Equestrian Corporations” in 1 day
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
  • Replace the National Spirit BUF workshop.png “No Real Factories” with the National Spirit BUF workshop3.png “Musket Workshops”
Musket Workshops icon
Musket Workshops
  • Efficiency cap texticon.png Production Efficiency Cap: −5%
  • Factory Output: −2%
Equestrian Takeover icon
Equestrian Takeover
Now that we've become so close with Equestria, it's only logical to talk to them about making our relationship official. As part of Equestria, we'll enjoy all the luxuries of modern civilization.
  • Requires the following:
    • Invite Corporations “Invite Corporations”
  • Current ruling party is Harmony Harmonic
  • Is at peace
  • Is an independent nation
  • [SCOPE]Event target equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • Scripted Trigger: eqs_not_has_civil_war=yes
  • Trigger country event “Buffalo Region?” in 1 day
Seize the Corporations icon
Seize the Corporations
The corporations have been undermining and abetting Equestrian control of our economy. It's time to seize their assets and bring them under buffalo rule!
  • Requires the following:
    • Invite Corporations “Invite Corporations”
  • Mutually Exclusive Mutually exclusive with:
    • Protectionism “Protectionism”
  • Is an independent nation
  • Trigger country event “Nationalise the Corporations” in 12 hours to 1 day
  • Gain 35% Communism Communist party popularity
  • Replace the National Spirit BUF equestrian corporations.png “Equestrian Corporations” with the National Spirit Idea unknown.png “Nationalized Corporations”
Nationalized Corporations icon
Nationalized Corporations
  • Construction Speed: +10%
Alternative Trade icon
Alternative Trade
Why should we limit ourselves to trade with Equestria? Stalliongrad produces excellent weaponry as well.
  • Requires one of the following:
    • Arms Workshops “Arms Workshops”
    • Seize the Corporations “Seize the Corporations”
  • Current ruling party is Communism Communist
  • Trigger country event “Establish Trade Route with Stalliongrad” in 1 day
Expel the Traders icon
Expel the Traders
Many of the traders have betrayed our trust and exploited our resources and our people. They are no longer welcome here. Only traders who will treat workers fairly will be allowed.
  • Requires the following:
    • Seize the Corporations “Seize the Corporations”
  • Is an independent nation
  • Trigger country event “Expel the Traders” in 1 day
  • Hidden effect:
    • Trigger country event “Gorick Agitates the Crowd” in 15 days to 45 days
Protectionism icon
Protectionism
Equestrian traders are undercutting our industry and economy. We have to put economic defenses in place to protect our domestic industry and workers!
  • Requires the following:
    • Invite Corporations “Invite Corporations”
  • Mutually Exclusive Mutually exclusive with:
    • Seize the Corporations “Seize the Corporations”
  • Set country flag protected_market
  • Custom effect tooltip: Slow down Equestrian takeover of our market.
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Regulations icon
Regulations
Now that we've protected our own industry, it's time to regulate Equestrian industry. Any pony wishing to trade here will have to follow the rules.
  • Requires the following:
    • Protectionism “Protectionism”
  • Set country flag regulated_market
  • Custom effect tooltip: Strictly regulate the market.
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Appleloosian Example icon
Appleloosian Example
Appleloosa has advanced rapidly in the past decade. We can learn from them and improve our own quality of life, with modern roads, high-quality food, and all manner of textiles!
  • Requires one of the following:
    • A Second Civilian Factory “A Second Civilian Factory”
    • Regulations “Regulations”
    • Expel the Traders “Expel the Traders”
    • Arms Factory “Arms Factory”
  • Gets the National Spirit BUF urbanisation.png “Beginning of Urbanisation”
Beginning of Urbanisation icon
Beginning of Urbanisation
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Construction Speed: +10%
  • Monthly Population: +15%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Shamans and Skinwalkers icon
Shamans and Skinwalkers
Our medicine buffalo are skilled at healing, and outcast witches among our people have a long tradition of going unnoticed. By combining ancient lore and modern research, we can organize these buffalo into our military and academia.
  • Requires the following:
    • Appleloosian Example “Appleloosian Example”
  • Gain +100% research bonus (hospital_tech_bonus) (2 uses) towards:
    • Field Hospitals
  • Gets the National Spirit Idea unknown.png “Shaman Sages and Skinwalker Recon”
Shaman Sages and Skinwalker Recon icon
Shaman Sages and Skinwalker Recon
  • Reconnaissance: +15%
  • Magic Research Speed: +10%
First Schools icon
First Schools
We have long passed traditions down through storytelling, but the fact is we don't have ancient stories about how to properly engineer a trench or assemble a factory. We have to organize a country-wide initiative to promote learning among our youngsters, so that they can grow up to help us advance our society.
  • Requires the following:
    • Appleloosian Example “Appleloosian Example”

The following will bypass the focus:
  • Has the Scientific Development Idea poor science base.png “Small Science Base”
  • Has unlocked Small Science Base (?)
  • Custom effect tooltip: Possible to switch from Poor Science Base to Small Science Base.

Schools Funding icon
Schools Funding
Now that we've created schools, we need to allocate our money towards them. It's time to show the world buffalo aren't backwards
  • Requires the following:
    • First Schools “First Schools”
  • Lose Political Power 100 Political Power
  • Has unlocked Substantial Science Base (?)
  • Custom effect tooltip: Possible to switch from Small Science Base to Substantial Science Base.

  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Steel Experts icon
Steel Experts
Steel is the foundation of all industry. Virtually everything we build relies on it. We need more steel to ensure maximum productivity!
  • Requires one of the following:
    • First Schools “First Schools”
    • Fast-Forward Ahead “Fast-Forward Ahead”
    • Hostage of the Situation “Hostage of the Situation”
  • Add production of 10 Steel Steel to Ayánídi (89)
Resources of Our Land icon
Resources of Our Land
Great reservoirs of valuable resources lie buried in our caves. From the ever-present and ever-necessary steel to the exotic tungsten and chromium, our land is blessed with rich resources. All that remains is to open the mines.
  • Requires the following:
    • Steel Experts “Steel Experts”
  • Add production of 2 Aluminum Aluminum to Ayánídi (89)
  • Add production of 2 Steel Steel to Ayánídi (89)
  • Add production of 2 Chromium Chromium to Ayánídi (89)
  • Add production of 8 Oil Oil to Ayánídi (89)
  • Add production of 2 Aluminum Aluminum to Doo Nidahaltingóó (78)
  • Add production of 2 Steel Steel to Doo Nidahaltingóó (78)
  • Add production of 8 Oil Oil to Doo Nidahaltingóó (78)
  • Add production of 1 Tungsten Tungsten to Doo Nidahaltingóó (78)
Research Facility icon
Research Facility
We have come a long way from the wandering scholars of our ancestors. Our scientists have now reached the same level as Equestria's, and our quality of life is continually improving.
  • Requires the following:
    • Schools Funding “Schools Funding”
  • Has more than 6 factories
  • Lose Political Power 100 Political Power
  • Gain 1 research slot
  • Has unlocked Developed Science Base (?)
  • Custom effect tooltip: Possible to switch from Substantial Science Base to Developed Science Base.

Settle in Towns icon
Settle in Towns
We have always lived a nomadic lifestyle. But there are tempting advantages to living in towns. Even the Elder has agreed that it is best to embrace new technology.
  • Requires the following:
    • Appleloosian Example “Appleloosian Example”
  • Replace the National Spirit BUF urbanisation.png “Beginning of Urbanisation” with the National Spirit BUF urbanisation.png “Urbanisation”
Urbanisation icon
Urbanisation
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Construction Speed: +20%
  • Monthly Population: +30%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

    • Hidden effect:
      • Scripted Effect: increase_society_development_gradual=yes
Buffalo Fortress icon
Buffalo Fortress
Our lands shall never be taken. We will defend them to the last!
  • Requires the following:
    • Settle in Towns “Settle in Towns”
  • Mutually Exclusive Mutually exclusive with:
    • Fair Deals “Fair Deals”
  • None of:
    • Current ruling party is Harmony Harmonic
  • Gets the National Spirit FRA fortification focus.png “Canyon-Forts”
Canyon-Forts icon
Canyon-Forts
  • Land Fort construction speed: +15%
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is fully controlled by our country
      • [SCOPE]Any neighbouring state:
        • [SCOPE]State owner:
          • None of:
            • Is our country
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Fair Deals icon
Fair Deals
Just because some ponies cheated us doesn't mean all of them will. We'll reach out, find the honest and goodhearted ones, and work with them for mutual profit.
  • Requires the following:
    • Settle in Towns “Settle in Towns”
  • Mutually Exclusive Mutually exclusive with:
    • Buffalo Fortress “Buffalo Fortress”
  • None of:
  • If:
    • Limited to:
      • Has the National Spirit New deal.png “Steady Growth”
    • Replace the National Spirit New deal.png “Steady Growth” with the National Spirit New deal.png “Stable Growth”
Stable Growth icon
Stable Growth
  • Political Power Gain: +11%
  • Construction Speed: +5%
  • Research Speed: +10%
  • Monthly Population: +10%
  • Else:
    • Gets the National Spirit New deal.png “Stable Growth”
Stable Growth icon
Stable Growth
  • Political Power Gain: +11%
  • Construction Speed: +5%
  • Research Speed: +10%
  • Monthly Population: +10%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Focus on Industry icon
Focus on Industry
We are very close to modernity, with production lines similar to Equestria's. Only a little more work remains to be done!
  • Requires one of the following:
    • Fair Deals “Fair Deals”
    • Buffalo Fortress “Buffalo Fortress”
  • Remove the National Spirit BUF workshop3.png “Musket Workshops”
  • Gain +66% research bonus (Industrial bonus) (1 use) towards:
    • Industry
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Establish "Gora" Manufacturing icon
Establish "Gora" Manufacturing
Our infantry equipment is years out of date. By creating our own manufacturing company, we'll surely be able to speed things up. More rifles, more rockets, more machine guns!
  • Requires one of the following:
    • Fair Deals “Fair Deals”
    • Buffalo Fortress “Buffalo Fortress”
  • Gain +65% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • Scripted Effect: one_random_arms_factory=yes
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = BUF_infantry_manufacturer_organization
    • mioBUF_infantry_manufacturer_organization
      • add_mio_size = 2
      • add_mio_funds = 800
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • "Gora" Manufacturing , which grants
      • Weapons and Equipment Research Speed: +15%
Army Training icon
Army Training
Now that we've become a modern nation, we should develop a military doctrine. Superior firepower, grand battleplan, mass assault, mobile warfare—these words have been thrown around whenever our warbands meet. But we have to decide which we will hold as our theory of war.
  • Requires one of the following:
    • Fair Deals “Fair Deals”
    • Buffalo Fortress “Buffalo Fortress”
  • Gain 1 use of +66% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain Army experience 15 Army Experience
War Experience icon
War Experience
We have learned much in the recent war. It's time to gather all the warriors of our many bands and swap ideas and experience!
  • Requires one of the following:
    • Fair Deals “Fair Deals”
    • Buffalo Fortress “Buffalo Fortress”
  • Requires the following:
    • Military Effort “Military Effort”
  • At least one of the following is true:
    • Is at war
    • Flag of Changeling Lands Changeling Lands:
      • At least one of the following is true:
        • Does not exist
        • Is a subject nation
  • Gain 1 use of +66% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Changeling Invasion icon
Changeling Invasion
The Changelings have attacked! We must decide how to react to this great war. Will we aid the ponies, or forge a new path of conquest?
  • Gain Political Power 150 Political Power
Follow the Elder icon
Follow the Elder
The Elder has suggested we seize the opportunity this war has brought us to quickly expand. Thunderhooves is unsure, and the two leaders will need to meet to decide on the best course of action.
  • Requires the following:
    • Changeling Invasion “Changeling Invasion”
  • Mutually Exclusive Mutually exclusive with:
    • Ponies in Trouble “Ponies in Trouble”
  • Is an independent nation
  • Gain Political Power 150 Political Power
  • Trigger country event “Chief Greyhorn and Chief Thunderhooves” in 7 hours to 14 hours
Anti-Equestrian Sentiment icon
Anti-Equestrian Sentiment
Equestria has stolen nearly all of our land, desecrated our stampeding grounds, and even now mocks us. We have no further interest in friendship with the ponies.
  • Requires the following:
    • Follow the Elder “Follow the Elder”
  • Gain Political Power 100 Political Power
  • Gains opinion modifier “Enemies” (Opinion −150 opinion / Time 2 years / +1 Monthly decay) towards Flag of Equestria Equestria
  • Flag of Equestria Equestria gains opinion modifier “Enemies” (Opinion −150 opinion / Time 2 years / +1 Monthly decay) towards this country
Backstab Equestria icon
Backstab Equestria
The Changeling invasion has given us just the distraction we needed. We can take our empire back by force!
  • Requires the following:
    • Anti-Equestrian Sentiment “Anti-Equestrian Sentiment”
Fortify icon
Fortify
With the situation unstable and uncertain, we will need to be ready. We need to construct bunkers and supply lines to ensure our safety.
  • Requires the following:
    • Changeling Invasion “Changeling Invasion”
  • At least one of the following is true:
    • Current ruling party is Supremacy Supremacist
    • Current ruling party is Neutrality Non-Aligned
    • Current ruling party is Communism Communist
    • Flag of Equestria Equestria:
      • Has more than 50% surrender progress
    • [Scope]Las Pegasus (66):

The following will bypass the focus:
  • At least one of the following is true:
    • Has the National Spirit FRA fortification focus.png “Advanced Fortifications”
  • Gets the National Spirit FRA fortification focus.png “Advanced Fortifications”
Advanced Fortifications icon
Advanced Fortifications
  • Land Fort construction speed: +15%
  • Infrastructure construction speed: +10%
Fortress icon
Fortress
We need more forts. The changelings could send an offensive at any time, and even our Equestrian neighbors might prefer military intervention to diplomacy. We need to be ready!
  • Requires the following:
    • Fortify “Fortify”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is fully controlled by our country
      • [SCOPE]Any neighbouring state:
        • [SCOPE]State owner:
          • None of:
            • Is our country
    • Add 1 Land fort Land Fort, on all provinces, on a border province
Ponies in Trouble icon
Ponies in Trouble
We have had our differences from the ponies, but they have generally been kind or at least neutral to us. Now these changelings march into their lands and cruelly oppress them. With a world going mad, we must go to war!
  • Requires the following:
    • Changeling Invasion “Changeling Invasion”
  • Mutually Exclusive Mutually exclusive with:
    • Follow the Elder “Follow the Elder”
  • Flag of Equestria Equestria:

The following will bypass the focus:
Why the Buffalo Fights icon
Why the Buffalo Fights
We fight for our home, for our friends, for our land. We fight to stop the invasion that is sweeping across the pony lands, and that will no doubt crash down upon us if we do not intervene!
  • Requires the following:
    • Ponies in Trouble “Ponies in Trouble”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
    • Modify the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
Why the Buffalo Fights icon
Why the Buffalo Fights
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +10%
  • Recruitable Population: 10%
  • Mobilization speed: +5%
  • Else:
    • Gets the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
Why the Buffalo Fights icon
Why the Buffalo Fights
  • Recruitable Population: 10%
  • Mobilization speed: +5%
Technology for the Victory icon
Technology for the Victory
We require modern weaponry to battle the horrible machines of the changelings! They march into battle with armored metal boxes that spit explosions large enough to destroy a house, weapons that our warbands have no hope against. We must develop a countermeasure! Our scientists have whispered of a weapon any soldier can carry, a 'rocket-propelled grenade', that can pierce these horrible devices.
  • Requires the following:
    • Why the Buffalo Fights “Why the Buffalo Fights”
  • Gain +65% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
    • Support Artillery
  • Gain +65% research bonus (Wonder weapons bonus) (1 use) towards:
    • Electronics
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Militarization icon
Militarization
A war like this requires more guns, more binoculars, more artillery, and more everything else. We'll create schedules, and build up a surplus of weapons in advance.
  • Requires the following:
    • Changeling Invasion “Changeling Invasion”
  • Scripted Effect: two_random_arms_factory=yes
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
    • Modify the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
Why the Buffalo Fights icon
Why the Buffalo Fights
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +10%
  • Recruitable Population: 10%
  • Mobilization speed: +5%
  • Else:
    • Gets the National Spirit Idea generic war preparation.png “Why the Buffalo Fights”
Why the Buffalo Fights icon
Why the Buffalo Fights
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +10%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Military Effort icon
Military Effort
Our schedule is helping, but we need more factories. Our soldiers must be prepared!
  • Requires the following:
    • Militarization “Militarization”
  • Scripted Effect: one_random_arms_factory=yes
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Commissariat icon
Commissariat
Now that we are seizing Equestria's territory, it's only sensible to ensure we keep this new land. Let's become a part of the [CHN.GetName], so we can move through each others' territory and work to crush Equestria!
  • Requires the following:
    • Backstab Equestria “Backstab Equestria”
  • Mutually Exclusive Mutually exclusive with:
    • Buffalo to the End “Buffalo to the End”
  • Trigger country event “The Buffalo Protectorate” in 1 day
Buffalo to the End icon
Buffalo to the End
We did not break away from Equestria's shackles to serve a new master. The Buffalo will never surrender to anyone, be they pony, bug, or otherwise!
  • Requires the following:
    • Backstab Equestria “Backstab Equestria”
  • Mutually Exclusive Mutually exclusive with:
    • Commissariat “Commissariat”
  • Current ruling party is Supremacy Supremacist
The New Council icon
The New Council
All power to the workers! Never again will the greedy capitalists destroy the livelihood of the poor. Pony, buffalo, or otherwise, all our brothers and sisters in revolution stand united! All that remains is choosing which revolutionary to follow.
  • Has completed national focus Focus generic strike at democracy1.png “Expel the Traders”
  • Gain Political Power 100 Political Power
  • Scripted Effect: end_puppet_this=yes
  • If:
    • Limited to:
      • None of:
        • Current ruling party is Communism Communist
    • Set the ruling party to Communism Communist
  • Trigger country event “The Meeting of the New Council” in 16 hours to 1 day and 8 hours
Transitional Stage icon
Transitional Stage
We are still a primitive people in many ways, and we should take the revolution slow. If we move too fast, we may trip over our own hooves.
  • Requires the following:
    • The New Council “The New Council”
  • Mutually Exclusive Mutually exclusive with:
    • The New Buffalo State “The New Buffalo State”
  • Gentle Giant was elected. (?)
  • Gain Political Power 100 Political Power
  • Remove the National Spirit EQS equestrian influence.png “Equestrian Influence”
The New Buffalo State icon
The New Buffalo State
The workers have unionized, and a new state has been proclaimed! Like Stalliongrad, we will swiftly move into the second millennium!
  • Requires the following:
    • The New Council “The New Council”
  • Mutually Exclusive Mutually exclusive with:
    • Transitional Stage “Transitional Stage”
  • Gorick was elected. (?)
  • Gain Political Power 100 Political Power
  • Remove the National Spirit EQS equestrian influence.png “Equestrian Influence”
Planning an Economy icon
Planning an Economy
A centrally planned economy will help us maximize construction speed and production output. The trade unions will be organized into larger unions of unions, and this greater union will ensure peak productivity!
  • Requires the following:
    • The New Buffalo State “The New Buffalo State”
  • Gets the National Spirit Idea cze planning bonus.png “Planned Economy”
Planned Economy icon
Planned Economy
  • Construction Speed: +11%
  • Infrastructure construction speed: +10%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Fast-Forward Ahead icon
Fast-Forward Ahead
With the goods we seized from the traders, we can accelerate our development and move boldly into the future at lightning speed!
  • Requires the following:
    • The New Buffalo State “The New Buffalo State”
  • Gets the National Spirit Idea ast abandon the westminster system communism.png “Fast Forward to Modern Age”
Fast Forward to Modern Age icon
Fast Forward to Modern Age
  • Consumer Goods Factories factor: −6%
  • Factory Output: +10%
  • Military Factory construction speed: +10%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
National Wealth icon
National Wealth
We have many resources in our country, and what we don't have we can import or synthesize ourselves. This new idea of synthetic oil is especially appealing.
  • Requires the following:
    • Transitional Stage “Transitional Stage”
  • Gain Political Power 100 Political Power
  • Gets the National Spirit Idea generic exploit mines.png “Wealth of the Nation”
Wealth of the Nation icon
Wealth of the Nation
  • Resource Gain Efficiency: +30%
  • Consumer Goods Factories factor: −2%
  • Refinery construction speed: +20%
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
Oil and Steel icon
Oil and Steel
The miner's union has found great amounts of oil and steel buried in our caves. Excavating them will let us trade oil to other countries in return for assistance in construction.
  • Requires the following:
    • Transitional Stage “Transitional Stage”
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
  • Add production of 11 Oil Oil to Doo Nidahaltingóó (78)
  • Add production of 10 Oil Oil to Ayánídi (89)
  • Add production of 12 Steel Steel to Doo Nidahaltingóó (78)
Welfare Focus icon
Welfare Focus
No worker will ever go hungry again. Food will be guaranteed, and medical care will be available for everyone.
  • Requires one of the following:
    • Transitional Stage “Transitional Stage”
    • The New Buffalo State “The New Buffalo State”
  • Custom effect tooltip: Society Development will increase slightly upon the completion of this focus.

  • Hidden effect:
    • Scripted Effect: increase_society_development_gradual=yes
  • Gets the National Spirit Idea generic agrarian society.png “Welfare Programs”
Welfare Programs icon
Welfare Programs
  • Daily Political Power Gain: +0.1
  • Monthly Population: +10%
Hostage of the Situation icon
Hostage of the Situation
The mighty nation of Equestria has been split in half, giving us a unique opportunity. We could join with Equestria, gaining legitimacy as a nation of our own. We could stay neutral, waiting until we are attacked, and then retaliate. Or we could turn outwards and either join with [NLR.GetLeader] or carve a path alone. Whatever we choose, the fate of [BUF.GetName] hangs in the balance!
  • Equestrian Civil War has started (?)
  • Gain Political Power 150 Political Power
  • Trigger country event “Caught off-guard” in 1 day
First Thing: Fortify icon
First Thing: Fortify
Now that we've chosen a path, the next thing to do is fortify. We will likely be be attacked by at least one of the nations in this war, and we must be prepared.
  • Requires the following:
    • Hostage of the Situation “Hostage of the Situation”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is fully controlled by our country
      • [SCOPE]Any neighbouring state:
        • [SCOPE]State owner:
          • None of:
            • Is our country
    • Add 1 Land fort Land Fort, on all provinces, on a border province
Second Thing: Fortify icon
Second Thing: Fortify
We can't be too prepared. With so many threats, we should build as many forts as we can!
  • Requires the following:
    • Hostage of the Situation “Hostage of the Situation”
  • Gets the National Spirit FRA fortification focus.png “Advanced Fortifications”
Advanced Fortifications icon
Advanced Fortifications
  • Land Fort construction speed: +15%
  • Infrastructure construction speed: +10%
Conquest of Homeland icon
Conquest of Homeland
At long last, we can retake our ancient home! The buffalo will roam free!
  • Requires the following:
    • Hostage of the Situation “Hostage of the Situation”
  • Mutually Exclusive Mutually exclusive with:
    • Maintain Harmony “Maintain Harmony”
  • Country flag be_passive_agressive_civil_war is set
  • Gain Political Power 150 Political Power
  • Trigger country event “Chief Greyhorn and Chief Thunderhooves” in 7 hours to 14 hours
Wait until we are Threatened icon
Wait until we are Threatened
Our weaponry and equipment are long out of date. We should focus on building up our forces and preparing for the worst. We will not start a war, but by our ancestors, we will finish it!
  • Requires the following:
    • Conquest of Homeland “Conquest of Homeland”
  • Mutually Exclusive Mutually exclusive with:
    • War on the World “War on the World”
    • Night Buffaloes “Night Buffaloes”
  • Gain Political Power 150 Political Power
  • Gain Army experience 30 Army Experience
  • Scripted Effect: two_random_arms_factory=yes
War on the World icon
War on the World
The time has come. The Buffalo Empire will crush anyone who stands in our way. Every enemy will kneel before our warriors. We will regain our honor, no matter the cost!
  • Requires the following:
    • Conquest of Homeland “Conquest of Homeland”
  • Mutually Exclusive Mutually exclusive with:
    • Wait until we are Threatened “Wait until we are Threatened”
    • Night Buffaloes “Night Buffaloes”
  • Current ruling party is Supremacy Supremacist
Night Buffaloes icon
Night Buffaloes
This new Lunar Empire was the catalyst that gave us the opportunity to break free of Equestria's monopoly. It's only natural to approach them for an alliance. We'll gain a friend, and assistance in retaking the South!
  • Requires the following:
    • Conquest of Homeland “Conquest of Homeland”
  • Mutually Exclusive Mutually exclusive with:
    • Wait until we are Threatened “Wait until we are Threatened”
    • War on the World “War on the World”
  • Flag of Lunar Empire Lunar Empire:
    • Exists
  • Current ruling party is Supremacy Supremacist
Maintain Harmony icon
Maintain Harmony
In these nightmarish times, we must look to the ponies and [EQS.GetLeader] for guidance. If we stand with the Equestrians against the Lunar Empire, they will stand with us against any Confederate aggression!
  • Requires the following:
    • Hostage of the Situation “Hostage of the Situation”
  • Mutually Exclusive Mutually exclusive with:
    • Conquest of Homeland “Conquest of Homeland”
  • Gain Political Power 100 Political Power
  • Gains opinion modifier “Common Threat” (Opinion +70 opinion / Time 4 years and 2 months) towards Flag of Equestria Equestria
  • Flag of Equestria Equestria gains opinion modifier “Common Threat” (Opinion +70 opinion / Time 4 years and 2 months) towards this country
  • Scripted Effect: one_random_arms_factory=yes
Strike against the Darkness icon
Strike against the Darkness
[NLR.GetLeader] will never let us have a free Buffalo Chiefdom. If we do not fight alongside [EQS.GetName], we'll be overrun by the armies of the night. We must end the mad expansionist dreams of [NLR.GetLeader]!
  • Requires the following:
    • Maintain Harmony “Maintain Harmony”
Support against the Confederates icon
Support against the Confederates
The Confederation has attacked us! We wanted peace, but now we must fight.
  • Trigger country event “Support against [SCS.GetNameDef]”
Buffalo State Prevails icon
Buffalo State Prevails
As the world is torn apart by the whims of imperialists and monarchs, the dream of a workers' state is more important than ever. We can't afford to just wait for their armies to march into our lands—we must act now!
  • Requires the following:
    • Hostage of the Situation “Hostage of the Situation”
  • Current ruling party is Communism Communist
  • Trigger country event “Form the Southern Union?” in 1 day
Fight the Loonies icon
Fight the Loonies
[NLR.GetNameDefCap] is an imperialist state run by an insane dictator. While capitalism may be bad, imperialism is far worse. We can't afford to let a state like this exist on our doorstep; we need to help Equestria contain the threat!
  • Requires the following:
    • Buffalo State Prevails “Buffalo State Prevails”
  • Current ruling party is Communism Communist
Revolution for Xenophobes icon
Revolution for Xenophobes
The leaders of [SCS.GetName] have poisoned their workers' minds with bigotry and hatred. They turn worker against worker to keep themselves in power. It's our duty to help the workers of [SCS.GetName] be free of the shackles of capitalism, and to put an end to the xenophobic aims of their leaders.
  • Requires the following:
    • Buffalo State Prevails “Buffalo State Prevails”
  • Current ruling party is Communism Communist