Stalliongrad

From Equestria at War Wiki
Jump to navigation Jump to search


Stalliongrad
The Home of the Revolution
Stalliongrad.png

STG map.png

IdeologyEquestrian Socialism.png Equestrian Socialism
Leader
Altidiya
Ruling partyStalliongradian Communist Party (91%)
PopulationPopulation 8,525,793
PonypowerPonypower 50,747
RacePony Pony
StabilityStability 48%
War supportWar support 54%
FactoriesFactory 31
  • 11 Military factory
  • 7 Naval dockyard
  • 13 Civilian factory
CapitalStalliongrad
ContinentSouthern Equus
DiplomacyGuaranteeGuarantees Flag of Our Town Our Town
DemonymStalliongradian
TagSTG
Color  #F2475E

Stalliongrad is a new but rapidly developing nation. 12 years ago, facing neglect from the Flag of Equestria Equestrian government during a famine, it rose up and declared its independence, establishing with it an entirely new system of government in the process; socialism.

Despite robust industrial development, the famine issue has not been resolved and its leadership often finds itself deadlocked. Collectivization is incomplete and the problems grow worse by the day. The situation has lead to some even considering turning to their former overlords in Equestria for aid.

In a world seeking inspiration, will Stalliongrad overcome its difficulties and make the dreams of socialism a reality? Or will this experiment be destroyed, or even betrayed, before it could even truly begin?

Lore

Growing Dissent

The Equestrian Severyana region had been one of the centers of industrialization in Equestria thanks to its rich natural resources. However, its populace always felt mistreated, especially among the lower classes. The situation turned dismal in year 991 ALB, when weather mismanagement by pegasi led to food shortages and economic turmoil. The Equestrian businesses, who's newfound wealth came from the recent industrialization refused to lower food prices, further worsening the situation. Civil unrest grew, leading some ponies to question the basis of the Harmonic system.

Steel Stallion was one such pony. He drew on the ideas of an old pony scholar, Caramel Marks, who argued the need and theory for a new kind of worker's state where everypony would be given equal opportunities and everypony would receive everything according to their needs. Steel Stallion quickly rose to become leader of this revolutionary movement.

The Spark of Revolution

In 995 ALB, the Equestrian Guard responded with unprecedented violence to the growing revolutionary movement. Enraged ponies took to the streets in bloody battle, routing the guard, an event that became known as the December Revolution, proclaiming their independence as a state. The surrounding countryside flocked to the cause, until the state was in full rebellion.

The Equestrian Guard moved in full strength to crush the uprising, and a brutal grinding week of combat ensued.

Princess Celestia, appalled by the violence and spiraling disaster, withdrew all Equestrian forces and fired the Captain of the Guard, effectively conceding to the revolutionaries. A peace treaty was signed with limited Equestrian recognition of the new state. Shortly afterwards Steel Stallion died of illness and the capital of the region - Princessyn, was renamed to Stalliongrad in his honour.

With Steel Stallion dead, the revolution elected ponies to a Supreme Soviet (Supreme Council) - a committee of representatives of the workers. Two ponies and their ideas came to dominate the Soviet - Altidiya Revoltsova and Vasiliy Pentsushenko.

But the hardest work - turning a poverty, famine stricken state into a new nation with an untested political ideology - remained.

A New State

A detailed map of present-day Stalliongrad. ~ Artists Scroup & Kunxi_mine#9257

To the surprise of many, Stalliongrad saw success after success - industrial output began to surge, the military grew, equipping tanks, planes and a respectable navy, and scientists kept Stalliongrad at the head of modern progress.

All of this was bitterly ironic, though, for repeated agricultural collectivization efforts failed to resolve Stalliongrad's food shortage - the very reason for the revolution.

Soon, cooperation on the Supreme Soviet began to fail. Hard work turned to competition, debate turned to deadlock, and shared ideology turned to polarised factions. Altidiya and Vasiliy's factions found themselves in unproductive stalemate, and by 1004 ALB the stunning progress of Stalliongrad had ground to a halt. Now, almost nothing can be accomplished without heavy debate.

One thing is certain. If Stalliongrad is to survive and prosper as a nation, the deadlock must be solved.

Starting Situation

Stalliongrad appears poor - a struggling Communist nation dealing with the effects of failed collectivization. In fact, it is potentially one of the strongest nations in the game, thanks to an advanced starting army, plenty of war goals, advanced starting tech, a whopping 6 research slots, and very generous focuses trees granting large industrial and military bonuses.

Politics

Stalliongrad's earliest focus will be resolving its leadership crisis, incomplete industrialisation, and food shortages. Players should be careful of which leaders they pick as they can accidentally lock themselves into unfavourable paths.

Stalliongrad has several considerations once these have been solved.

  • Flag of Equestria Equestria - is a potential target for invasion or ally against the changelings. It may be able to guarantee select nations in the north from Stalliongrad invasions, however usually it will do almost nothing to hamper aggressive expansion.
  • Flag of Changeling Lands Changeling Lands - is one of the biggest threats for Stalliongrad, as they will likely be unstoppable if they take Equestria. Allying with Equestria will make things very difficult for a Changeling AI or player.
  • Northern Equestria - Flag of Nova Griffonia Nova Griffonia, Flag of Kingdom of Yakyakistan Yakyakistan, Flag of Jaki-Clan Jaki-Clan and Flag of Kingdom of Pingland Kingdom of Pingland are all relatively weak and offer little threat to Stalliongrad, making them ideal targets for expansion.
  • Communist Assimilation - Stalliongrad has the ability to faction or integrate most nations on Equus should they turn Communist, allowing for fast more peaceful expansion.
  • Tech advantage - With a good tech base, tank research bonuses and armour production from day one, Stalliongrad is extremely favourable for a tank focused military doctrine, or other high tech high IC strategy.

National Focus

The Full Stalliongrad Focus Tree
Main article: Stalliongrad national focus tree/scriptoutput

Stalliongrad has a large, powerful focus tree, including generous industry, research, and military bonuses, as well as assertive options for actions on the world station, but the leadership deadlock must be resolved to access it.

Resolving the Leadership Crisis

The focus starts with the palace, which unlocks building the Soviet Palace - this decision chain is long but it can provide strong bonuses to Political Power - or it can be scrapped partway through, providing steel and civilian factories in proportion to the progress at the cost of stability.

The next two choices are between Vasily and Altidiya's proposals. Altidiya supports a propagandist, militaristic approach, and Vasily supports industrial and infrastructure investments.

  • Industrial Relocation (Vasiliy) vs Propaganda (Altidiya)
  • Railway innovation (Vasiliy) vs Stalliongrad Tank Factories (Altidiya)

Depending on the choices different resolutions are available

  • Support both of Vasiliy's proposals - Vasily Prevails OR Compromise
  • Support Vasiliy once and Altidiya once - All options available.
  • Support both Altidiya's proposals - Altidiya Prevails OR Compromise

Vasiliy Prevails (Party Cleansing)

If Vasiliy prevails, he will be elected General Secretary, but Altidiya will refuse to stand down from her position. For defying the rules of the Soviet, Altidiya and her followers will be ejected from the Soviet. Vasiliy will then call a new election for General Secretary. The player will lose Cogwheel Ponyarchuk (Infantry Expert / General), Kors Relux (Army Reform Expert), Comrade Ivan (Air Reform Expert), and Dark Wing (Smooth Talking Charmer). The player will be unable to elect Dark Wing as General Secretary.

Altidiya Prevails (Vote Altidiya)

If Altidiya prevails, events will come to a head and Altidiya's faction will demote Vasiliy, then seize the Soviet by force, sending members of Vasiliy's faction fleeing for their lives. The player will lose Gold Muffin (Popular Figurehead), Sinister Serov (Demagogue / Ideological Crusader), Vasiliy Wheatin (Captain of Industry), Spike Spiegel (War Industrialist) and Nestor Lunin (Military Theorist / General). The player will be unable to elect Sinister Serov or Vasiliy as General Secretary, locking them into the Dark Wing Path.

Compromise

If the player elects to compromise, Vasiliy will agree to continue to support the Soviet if their Ten Conditions are implemented. These conditions limit the power of the Supreme Soviet and its ability to abuse that power. On successfully compromising, the leadership crisis will be resolved. No ponies will exit the government. The player will be able to select all candidates for General Secretary.

The General Secretary Election

Regardless of how the leadership deadlock is resolved, Altidiya will soon retire due to declining health. This will happen even if Altidiya prevails. Therefore, a new General Secretary must be chosen.

A comparison of the benefits of the two key trees are shown below.

Tree Bonus General Secretary Vasiliy General Secretary Sinister
RushTime.pngRush Time (d) 777 (Research Slot)

371 (Help for Equestria)

798 (Research Slot)

637 (Invade Equestria)

Political
Stability Stability +5%
Political Power Political Power (Flat) +250 +40
Political Power Political Power (Daily) +0.05 -0.45
Military
War support War support +25% +15% (340d)
PonypowerRecruitable Pop +7.5%
Construction
Civilian factory Civilian factory 2
Constructspeed.pngConstruction Speed +5%
Consumergoods.pngConsumer Goods -5%
Infrastructure Infrastructure 9
Production
Factoryout.pngFactory Output +5%
Science
Researchtime.pngResearch Time (specific)
  • -5% Doctrine (all)
Focusbonus.pngOne-off reductions (50%)
  • 2xLand Doctrine
  • 1xMotorised
  • 1xLight Tank (65%)
  • 1xMedium Tank (30%)
  • 2xFighter
  • 1xLand Doctrine
  • 3xAir Doctrine
  • 1xTactical Bomber
  • 1xHeavy Tank (60%)
  • 2xMagical Tech (30%)
Combat
OrganizationIcon.pngOrganization +5% +10% (340d)
ReocveryIcon.pngRecovery Rate +5% +10% (340d)
Other Notes / Bonuses
  • +5% Reinforce Rate
  • General bonuses to volunteer limits and tensions
  • Propose annex Our Town
  • +10% Reinforce Rate
  • +10% Reinforce Rate (340d)
  • -20% Effect of Partisans on us
  • Propose annex Our Town
  • Fortify Equestrian border (+2 level)

Vasiliy Pentsushenko

Is a conventional, Communist industrialist. He has faith in the system and wishes to make it work, peacefully where possible. His path focuses on industrialisation and using Communist influence to convert other nations to join the Stalliongrad faction. This path includes the ability to join Flag of Equestria Equestria against the Flag of Changeling Lands Changeling menace, or assist a Communist Civil War in Equestria. (Currently broken)

The Vasiliy path allows Stalliongrad to influence nations with a Communist ideology drift. If those countries attempt to remove it, Stalliongrad can gain a war goal against these nations. Should these countries go communist via influence, Stalliongrad can invite them to a faction.

  • Yakyakistan
  • Jaki-Clan
  • Nova Griffonia

Vasily can also intervene in a Nova Griffonian civil war in favor of the Communists.

Sinister Serov

Is aggressive and pragmatic. He is not above borrowing elements of capitalism to improve the Communist system, nor is he hesitant about using force to spread Communism. This tree is militaristic and provides focuses to conquer a variety of neighboring countries.

The Sinister path includes the following wargoals:

  • Nova Griffonia
  • Equestria
  • Changelings
  • Yakyakistan
  • Jaki-Clan
  • Kingdom of Pingland

Dark Wing

Believes the government is incompetent and has no reservations about approaching Equestria for aid to resolve the food crisis. If Altidiya has prevailed, the player will be forced into the Dark Wing path. If the tree is followed, it will resolve the food crisis, but will puppet Stalliongrad under Equestria, Stalliongrad will become Harmonic, and the tree will end. Fortunately this tree has an event that can escape to either the Vasiliy / Sinister trees (Hint - try to dispose of your opponents).

Central Branch

The Central branch of the Stalliongrad tree, common to both the Vasiily and Sinister path, offers substantial industrial and resource bonuses, also leading to another research slot. Players seeking to rush should take the middle path of Aircraft Industry, Konzan Industry, and Petershoof Steel, which bypass having to do both branches.

Pioneers

The Pioneers tree has collection of strong political bonuses, supported with nice recruitable and research bonuses.

  • +0.17 Daily PP
  • +100 PP
  • +2.5% Recruitable Population
  • -5% Air, Armour, Electronics Research Time
  • -3% Magic Research Time
  • +10% Stability
  • +10% War Support
  • -5% Research Time

It also unlocks the New Factories branch, which provides another research slot and extremely attractive -10% Consumer goods and +5% recruitable population.

Materialist Manifesto

The Materialist Manifesto continues the political branch, providing an attractive -10% to research time, an extra research slot, removal of the Incomplete Industrialisation spirit, and 2x research bonuses for electronics.

Gameplay Mechanics

The Palace

Completion of the palace requires repeated activation of the construction decisions. The progress they contribute to the palace depends on Stalliongrad's situation - the construction will progress fastest when the food shortage and incomplete industrialization are resolved.

When complete, the palace provides

  • +0.20 Daily PP Gain
  • +15% Stability
  • +5% War Support

The palace can also be scrapped for substantial benefits as follows:

  • Not Started - 1 Civilian Factory, 3 Steel
  • L1 Construction Started - 2 Civilian Factory, 5 Steel
  • L2 Construction 1st - 2 Civilian Factory, 10 Steel
  • L2 Construction 2nd - 3 Civilian Factory, 15 Steel
  • L2 Construction 3rd - 4 Civilian Factory, 20 Steel
  • L2 Construction 4th - 4 Civilian Factory, 25 Steel

Trade Relations

The Flag of Crystal Empire Crystal Empire, Flag of Buffalo Chiefdom Buffalo Chiefdom, and Flag of Our Town Our Town can receive the bonus Trade Relationship with Stalliongrad. This will be strongest if the two countries are neighbours, and are weaker if there is a major war (Crystal Empire or Equestria at war), and worse still if the trading partners are occupied in a war.

Nations will lose this bonus when they are considered a major power.

War of the Two Sisters

During a Flag of Lunar Empire Lunar Empire uprising within Equestria, Stalliongrad will get the option to creep south and retake their cores - Equestria or the Lunar Empire will be unable to respond. If Equestria has more than 50% capitulation progress against the Lunar Empire, it may call Stalliongrad to join the war. Stalliongrad can refuse or accept.

Misc

  • There are a variety of small speeches for each war, depending on the leader. They provide a small war support boost.
  • If food shortages last for more than ~2.5 years, Harmonist supporters will launch an uprising.

Technology

Stalliongrad starts off with 3 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Bolt-action Rifles
  • Motorized
    • Basic Armored Car
  • Support Equipment
    • Engineer Company I
    • Recon Company I
    • Military Police I
  • Civilian Train
  • Welded Armour
  • Converted Tractor Engines
  • Early Tank Development
    • 1005 Light
    • 1007 Light
    • 1009 Medium
    • 1005 Heavy
  • Pre-Industrial Artillery
  • Artillery
    • Anti-Tank
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Enlarged Destroyer
  • Scout and Armoured Cruisers
  • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
  • Inclined Belt Armor Scheme
  • Fast Battleships and Dreadnoughts
  • Modernised Coastal Submarine
  • Fleet Submarine
  • Naval Gunnery
    • Basic Light Battery
    • Basic Medium Battery
    • Basic Heavy Battery
  • Basic Torpedo
    • Improved Ship Torpedo Launcher
  • Designated Landing Barges
  • Contact Mine
    • Minelaying Submarine
  • Early Small Airframe
  • Basic Small Airframe
  • Early Medium Airframe
  • Basic Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
    • Dedicated Aircraft Cannons
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
    • Aircraft Inline Engines
  • Central Fire Control
  • Basic Machine Tools
  • Organised Fuel Storage
Doctrine Racial
  • Mobile Warfare
  • Trade Interdiction
  • None
  • Pegasus Division I

Politics

National Spirits

Food Shortages icon
Food Shortages
  • Daily Political Power Gain: -0.50
  • Recruitable Population Factor: -20%
  • Consumer Goods Factories: 12%
  • Stability: -25%
  • War Support: -10%
  • Research Speed: +10%
  • Factory Output: -17%
  • Dockyard Output: -17%
Food shortages in Stalliongradian Republic have been a serious problem for quite a while now. After being cut off from Equestrian trade, rapid and unprepared collectivization attempts, and several harsh winters, Stalliongrad is beginning to run out of food. If the situation gets out of control, the ponies are likely to lose their confidence in the current government.
Incomplete Industrialisation icon
Incomplete Industrialisation
  • War Support: -0.50%
  • Research Speed: +10%
  • Factory Output: -5%
  • Dockyard Output: -5%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Altidiya
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
None
None


Karamelka Sladkaya
Harmonic Socialism.png
Harmonic Socialism
Harmony

DSPS
Democratic Socialist Party of Stalliongrad
None
None
  • HarmonyHarmonist uprising if Idea severe famine.pngFood Shortages national spirit last more than 2.5 years


Ratibor Svetoslavovich
Fascism.png
Fascism
Supremacy

Star Children
None
None


Tsar Peter the IV
Despotism.png
Despotism
Non-Aligned

SMTP
Severyanian Monarchist Traditionalist Party
None
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Supreme Soviet
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None
  • Altidiya is dead
Vasiliy Wheatin
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
None
None
  • Vasiliy wins the election


Sinister Serov
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

SCP
Stalliongradian Communist Party
None
None
  • Sinister wins the election


Dark Wing
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
None
None
  • Communism Dark Wing wins the election
Harmonic Socialism.png
Harmonic Socialism
Harmony

DSPS
Democratic Socialist Party of Stalliongrad
  • Harmony Become an Equestrian puppet after completing Goal stg celestia sun.pngPact with the Sun focus
National Communism.png
National Communism
Supremacy

ENCM
Equestrian National Communist Movement
  • SupremacyDeal with Dark Wing's opposition and break off from Flag of Equestria Equestria
Nestor Lunin
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
None
None
  • Have Dark Wing win the election and dispose both Vasiliy and Sinister. Nestor will then rise up and take power.
Popeye
Autocracy.png
Autocracy
Supremacy

Star Children
None
None


Parties

Political parties
Name Ideology Leader Popularity
SCP
Stalliongradian Communist Party
Equestrian Socialism.png Equestrian Socialism
Communism
Altidiya 91%
DSPS
Democratic Socialist Party of Stalliongrad
Harmonic Socialism.png Harmonic Socialism
Harmony
Karamelka Sladkaya 5%
Star Children Fascism.png Fascism
Supremacy
Ratibor Svetoslavich 3%
SMTP
Severyanian Monarchist Traditionalist Party
Despotism.png Despotism
Non-Aligned
Tsar Peter IV 1%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Gold Muffin
Gold Muffin
Popular Figurehead
  • Not:New ponies in government
  • Stability: +15%
Political Power 150
Sinister Serov
Sinister Serov
Ideological Crusader

Demagogue

  • Not:New Ponies in government
  • Not:Sinister is elected
  • Current ruling party is CommunismCommunist.
  • Same ideology monthly opinion: +100%
  • Party Popularity Stability Modifier: +10%
  • Daily Political Power Gain: +0.1
  • Recruitable Population: 0.5%
  • War Support: +10%
Political Power 150
Vasiliy Wheatin
Vasiliy Wheatin
Captain of Industry
  • Not:New ponies in government
  • Not:Vasiliy left the party
  • Not:Vasiliy is elected
  • Current ruling party is CommunismCommunist.
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Dark Wing
Dark Wing
Smooth-Talking Charmer
  • One of the following must be true:
    • New ponies in government
    • Compromise is found
  • Not:The Purge
  • Not:Nestor's Coup
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Cranberry Branch
Cranberry Branch
Pioneer Activist
  • Has completed national focus Goal pioneer movement.png Pioneer Organisation
  • Current ruling party is CommunismCommunist.
  • Political Power Gain: +15%
  • Ideology drift defense: +5%
Political Power 150
Danilka
Danilka
Prince of Terror
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Spike Spiegel
Spike Spiegel
War Industrialist
  • Not:New ponies in government
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Red Star Manufacturing
Red Star Manufacturing
Ponies' Tank Manufacturer
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
STZ
STZ
Heavy Tank Designer
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Armor Research Speed: +18%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
PegAZ
PegAZ
Mobile Tank Designer
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Yantar Zavod
Yantar Zavod
Celestial Sea Fleet Designer
  • Owns state Land of Equality (332)
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Petershoofski Sudostroitelniy
Petershoofski Sudostroitelniy
Battlefleet Designer
  • Owns state Petershoof (166)
  • Naval Research Speed: +15%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Prolet-Air
Prolet-Air
Light Aircraft Designer
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Voskhod
Voskhod
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Zarya
Zarya
CAS Designer
  • Owns state Stalliongrad (153)
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Gray Design
Gray Design
Infantry Equipment Designer
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Stavropon Factory
Stavropon Factory
Artillery Designer
  • Owns state Majestic Gardens (233)
  • Artillery Research Speed: +15%
Political Power 150
Zayatskiy Avtozavod
Zayatskiy Avtozavod
Motorized Equipment Designer
  • Owns state Zayatsk (334)
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Stallion Factory
Stallion Factory
Industrial Concern
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Industrial Research Speed: +20%
Political Power 150
Konzan University
Konzan University
Electronics Concern
  • Owns state Marshmallow (225)
  • Has completed national focus Goal stg konzan university.png Konzan Research Facility.
  • Electronics Research Speed: +20%
Political Power 150
Petershoof Institute
Petershoof Institute
Nuclear Concern
  • Owns state Petershoof (166)
  • Has completed national focus Goal stg petershoof.png Petershoof State Engineering Institute.
  • Rocket Research Speed: +8%
  • Nuclear Research Speed: +15%
Political Power 150
"Agroprom" Research Institute
"Agroprom" Research Institute
Agricultural Concern
  • Owns state Stalliongrad (153)
  • One of the following must be true:
    • Has completed national focus Goal food problem1.png Established Collectives.
    • Has completed national focus Goal food problem2.png Market Regulations.
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Nestor Lunin
Nestor Lunin
Military Theorist
Army Reformer (Expert)
  • Not:New ponies in government
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Land Doctrine Cost: −10%
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%
Political Power 100
Command power 20
Fleetfoot
Fleetfoot
Air Warfare Theorist
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Current ruling party is HarmonyHarmonic.
    • Dark Wing is the current country leader
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Kors Relux
Kors Relux
Army Reformer (Expert)
  • One of the following must be true:
    • New ponies in government
    • Compromise is found
  • Not:The Purge
  • Army Experience Gain: +0.30
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%
Political Power 100
Command power 20
Rack Redstar
Rack Redstar
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Sofia
Sofia
Army Maneuver (Expert)
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Furious Glory
Furious Glory
Naval Maneuver (Genius)
None
  • Naval Speed: +15%
  • Naval Experience Gain: +0.40
Political Power 200
Command power 10
Grey Gorshkov
Grey Gorshkov
Submarines (Genius)
None
  • Naval Experience Gain: +0.40
  • Submarine Attack: +20%
  • Submarine Defense: +15%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Slavya Varrayovna
Slavya Varrayovna
Ground Support (Genius)
  • One of the following must be true:
    • Current ruling party is CommunismCommunist.
    • Dark Wing is the current country leader
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Comrade Ivan
Comrade Ivan
Air Reformer (Expert)
  • One of the following must be true:
    • New ponies in government
    • Compromise is found
  • Not:The Purge
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Veronika Krasnova
Veronika Krasnova
Armor (Genius)
None
  • Armor Division Attack: +15%
  • Armor Division Defense: +15%
Political Power 200
Command power 10
Cogwheel Ponyarchuk
Cogwheel Ponyarchuk
Infantry (Expert)
  • One of the following must be true:
    • New ponies in government
    • Compromise is found
  • Not:The Purge
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Vinous Kostylev
Vinous Kostylev
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Wild Veteran
Wild Veteran
Commando (Expert)
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Nevsky
Nevsky
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20

Flags

Flags
Flag Information
Stalliongrad.png
Stalliongrad

Equestrian Socialism.pngRevolutionary Dictatorship.png
Severyana Republic.png
Severyana Republic

Harmonic Socialism.png
Svetlanic Vozhdestvo.png
Svetlanic Vozhdestvo

Fascism.png
Severyana Tsardom.png
Severyana Tsardom

Despotism.png
Stalliongradian Autonomy.png
Stalliongradian Autonomy

Flag of Equestria Equestrian puppet

Harmonic Socialism.png
Solargrad.png
Solargrad

Flag of Solar Empire Solar puppet

Fascism.png
Severyana Protectorate.png
Severyana Protectorate

Flag of Changeling Lands Changeling puppet

Autocracy.png
Spoilers below, we recommend these are best experienced in game before reading
Greater Equestrian Union.png

Spoiler end.
Greater Equestrian Union

National Communism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
11 7 13 (-10) 2 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
22 (-11) 37 (-19) 0 17 (-9) 76 (-38) 0 10 (-5)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

The Stalliongradian Army consists of 49k deployed ponies in 9 divisions: including 1 pegasi division, 1 motorized division, 1 small and underequipped light tank brigade, 2 mediocre infantry divisions and 4 small militia brigades. These values may not impress, but thanks to a strong industrial base and respectable amount of availabe ponypower, Stalliongrad can expand its army substantially and quickly.

Army
Name Composition No.
InfantryLow Priority
Pony Militia Infantry x4 4
Infantry Kopytnaya Diviziya Infantry x6

Support Artillery
2
Motorized Motokopytnyaya Diviziya Motorized x6 1
Light tank Tankovaya Brigada Medium tank x1
Light tank x2
Motorized x4

Motorized Recon
1
Pegasi
Diviziya Pegasov Pegasi x6

Recon
1
Army experience Total divisions 9
Ponypower Ponypower used 49.10K
Field Marshal
Field Marshal Traits Description Skills Race
Nestor Lunin
Field Marshal
Nestor Lunin
Nestor Lunin (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait nestor lunin.png Airland Commander
Having commanded both land army and aviation in the past, the general knows how to use the strong sides of air support to defend his troops on the ground.
  • Air Superiority: +1%
  • Division Defense: +5%
  • Ground support: +5%
None
Level 5
Attack.pngAttack: 5
Defense.pngDefense: 4
Planning.pngPlanning: 4
Logistics.pngLogistics: 5
Pony.png
Pony
Generals
General Traits Description Skills Race
Veronika Krasnova
General
Veronika Krasnova
Veronika Krasnova (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Vinous Kostylev
General
Vinous Kostylev
Vinous Kostylev (advisor).png
Trait inspiring commissar.png Inspiring Commissar
This commissar inspires soldiers to do the impossible and fight to their last breath. Motherland or Death!
  • Division Recovery Rate: +10%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Masha Norushkina
General
Masha Norushkina
Masha Norushkina (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 3
Planning.pngPlanning: 5
Logistics.pngLogistics: 3
Thestral.png
Thestral
Cogwheel Ponyarchuk
General
Cogwheel Ponyarchuk
Cogwheel Ponyarchuk (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait renowned marksman.png Renowned Markspony
This commander excels in marksponyship, and is sure to share their knowledge and skills with their troops.
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +5%
  • Planning Speed: −5%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony
Ember Flare
General
Ember Flare
Ember Flare (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Alexia Goldgear
General
Alexia Goldgear
Alexia Goldgear (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait artillery expert.png Artillery Expert
A true expert in directing artillery.
  • Artillery Attack: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Thestral.png
Thestral
Cherry Swirl
General
Cherry Swirl
Cherry Swirl (advisor).png
Trait cavalry leader.png Motorized Leader
Skilled at using mobile forces to achieve victory.
  • Motorized Attack: +12%
  • Mechanized Attack: +12%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Black Paint
General
Black Paint
Black Paint (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Pony.png
Pony
Comrade Ulman
General
Comrade Ulman
Comrade Ulman (advisor).png
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Fiat Coin
General
Fiat Coin
Fiat Coin (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Derpuresso
General
Derpuresso
Derpuresso (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Purple Heart
General
Purple Heart
Purple Heart (advisor).png
Trait bleeding heart.png Bleeding Heart
Doesn't like killing.
  • Division Attrition: −10%
  • Experienced soldier losses: −5%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Katya Ironstead
General
Katya Ironstead
Katya Ironstead (advisor).png
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Gemian Smith
General
Gemian Smith
Gemian Smith (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Whagirl
General
Whagirl
Whagirl (advisor).png
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Marusya
General
Marusya
Marusya (advisor).png
Trait commissar general.png Red General
Staunch communist, a hero of the Revolution. An inspiration figure for every soldier in their army.
  • Division Recovery Rate: +5%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Victor Historia
General
Victor Historia
Victor Historia (advisor).png
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
That BT-7
General
That BT-7
That BT-7 (advisor).png
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Navy

The Stalliongradian Navy consists of 3 Battleships, 21 Destroyers, 2 Heavy Cruisers, 11 Light Cruisers and 12 Submarines. With 5 dockyards and Level II Destroyers and Submarines researched, Stalliongrad can easily expand its navy.

Navy
Type No.
Battleship Battleship 3
Heavy Cruiser Heavy Cruiser 2
Light Cruiser Light Cruiser 11
Destroyer Destroyer 21
Submarine Submarine 12
Navy experience Total ships 49
Ponypower Ponypower used 28.52K

The battleship PMS Stalliongrad serves as the navy's Pride of the Fleet.

Naval units list

Naval units list)
Type Class # No. Production cost (naval).png # No. Design note
BB Marat 3 Battleship I
CA Kirov 2 Heavy Cruiser II
CL Krivak 11 Light Cruiser I
DD Udaloy 9 Destroyer II
DD Sovremmeny 12 Destroyer I
SS Debakrist 6 Submarine II
SS Cruiser Submarine 6 Cruiser Submarine
SS AG 6 Submarine I
Naval units list (With Man the Guns Man the Guns)
Type Class Hull Engine # No. Production cost (naval).png # No. Design note
BB Stalliongrad Fast Battleship and Dreadnought Heavy I 3 3x Heavy Battery I, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
CA Molniya Escort and Upgunned Cruiser Cruiser II 2 1 2x Heavy Cruiser Battery II, 2x Anti-Air I, Fire Control I, Secondary Battery I, Cruiser Armor I
CL Krasnaya Burya Scout and Armoured Cruiser Cruiser II 6 2x Light Cruiser Battery I, 1x Anti-Air I, Fire Control I, Cruiser Armor I, Torpedo Battery I, 1x Minelaying Rails
CL Atildiya* Scout and Armoured Cruiser Cruiser II 4 2x Light Cruiser Battery I, 1x Anti-Air I, Fire Control I, Cruiser Armor I, 1x Minelaying Rails
CL Marti* Scout and Armoured Cruiser Cruiser II 1 1x Light Cruiser Battery I, 1x Anti-Air I, Fire Control I, Cruiser Armor I, 3x Minelaying Rails
DD Gnevny Enlarged Destroyer Light II 9 3 2x Light Battery II, 1x Anti-Air I, Fire Control I, 1x Torpedo Launcher I, Depth Charge I
DD Bug Torpedo Boat Destroyer Light II 1 1x Light Battery I, 1x Anti-Air I, Fire Control I, 2x Minelaying Rails
DD Fidonisi* Torpedo Boat Destroyer Light II 3 1x Light Battery I, 1x Anti-Air I, Fire Control I, 2x Torpedo Launcher I, Depth Charge I
DD Orfey* Torpedo Boat Destroyer Light I 8 1x Light Battery I, Anti-Air I, Fire Control I, 1x Torpedo Launcher I, Depth Charge I
SS Series II Srednyaya Fleet Submarine Submarine II 6 1x Torpedo Tubes II, 1x Minelaying Tubes
SS Series I Dekabrist* Modernised Coastal Submarine Submarine I 6 1x Torpedo Tubes I, 1x Minelaying Tubes
SS Kreyserskaya Series Cruiser Submarine Submarine II 6 3x Submarine Tubes II
* marks a variant as "outdated".
Admirals
Admiral Traits Description Skills Race
Furious Glory
Admiral
Furious Glory
Furious Glory (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait fly swatter.png Fly Swatter
Realizing the danger posed to even our most powerful ships by airplanes, the Fly Swatter swiftly disposes of anything that flies.
  • Naval AA attack: +10%
Trait admiral destroyer leader.png Destroyer Leader
Balancing boldness and discretion, this officer has become the ideal commander for light forces.
  • Destroyer:
    • Naval Damage: +10%
    • Torpedo hit chance: +10%
    • Visibility: −10%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 4
Coordination.pngCoordination: 2
Pony.png
Pony
Grey Gorshkov
Admiral
Grey Gorshkov
Grey Gorshkov (advisor).png
Trait gentlemanly.png Courteous
This officer instills a sense of respect in subordinates and enemies alike.
  • Navy Organization: +5
  • Enemy retreat chance: +20%
Trait seawolf.png Sea Wolf
The Sea Wolf is particularly skilled in Convoy Raiding
  • Submarine Attack: +20%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 3
Coordination.pngCoordination: 4
Pony.png
Pony
Karina
Admiral
Karina
Karina (advisor).png
Trait battleship adherent.png Battleship Adherent
Naval air power will never become a viable alternative to big guns.
  • Naval AA attack: −20%
  • Capital Ship Attack: +10%
Trait admiral inshore fighter.png Inshore Fighter
An expert in fighting close to shore, this officer understands how to hide behind islands and in fjords to rain destruction upon the enemy.
  • Fjords and Archipelagos:
    • Attack: +10%
    • Movement: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 3
Pony.png
Pony
Neon Winds
Admiral
Neon Winds
Neon Winds (advisor).png
Trait air controller.png Air Controller
An expert in the nascent field of naval aviation, the Air Controller is a natural choice to command carriers.
  • Naval Air Targeting from Carriers: +10%
  • Sortie efficiency: +10%
Trait admiral flight deck manager.png Flight Deck Manager
Launching a plane from the deck of a ship is fairly simple. It's launching the other two dozen at the same time that's the problem.
  • Sortie efficiency: +10%
See description:
Born to a family of five in the small, mountainous village of Snezhnaya, Neon descends from a line of craftsponies by trade, specifically in the area of cloudshaping. Nevertheless, in the messy time of the revolution, she moved with her family moved from their hometown to the city of Petershoof on the sea, in the pursuit of a climate better suited to her brother's illness.

However, for her, a chance encounter with a sailor on the harborfront would change her forever. Sticking out to sea early, and rising through the ranks thanks to a lack of officers in the ranks, Neon has been attracted to the concept of the carrier and has wedded her career to them. This has brought her into conflict with Karina, another admiral in the navy who has another view. However, for her kind, Neon remains firmly convinced of both her own supremacy.

Some might say she has some non-revolutionary habits like her love of wine and cocoa...but never to her face.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 3
Coordination.pngCoordination: 3
Pony.png
Pony

Airforce

The Stalliongradian Airforce is one of the biggest in the world with 170 early fighers, 100 early bombers deployed. Stalliongrad also has a single fighter ace.

Air Force
Type No.
Fighter Fighter 170
Tactical Bomber Tactical Bomber 100
Air experience Total planes 270
Ponypower Ponypower used 7.40K
Aces
Ace Modifiers Plane types
Marble 'Marble Wings' Pie
Marble 'Marble Wings' Pie
  • Max Air Speed: +8%
  • Air Attack: +10%
  • Agility: +15%
Fighter Fighters and Interceptors

Awards

Main article: Awards
A Greater Equestria icon
A Greater Equestria
As Stalliongrad, form the Greater Equestrian Union and annex Canterlot state.