Haukland shared national focus tree/scriptoutput

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Focus Prerequisites Effects
Meyer's Fiefdom icon
Meyer's Fiefdom
28 years ago, Meyer gambled and won Haukland. Ever since, he tried his claws at many schemes, always succeeding. All the while, he never forgot his comrades and partisans. And for that, he has been called the Graf of Haukland.
  • Trigger country event “The Mad And The Ambitious”
Meet With The Old Crew icon
Meet With The Old Crew
Ever since the Wild Ride, the old imperial pilots have formed the true base of Meyer's power and are the Graf's staunchest allies. It is high time to have a reunion and to talk about things to come among friends and comrades in arms.
  • Requires the following:
    • Meyer's Fiefdom “Meyer's Fiefdom”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “The Speech”
The Claws-On Approach icon
The Claws-On Approach
For years, Haukland daily affairs were left to a class of cronies while the Graf kept himself busy with other projects, only directly managing what he needed. It's time to announce that his new pet project requires all of Haukland.
  • Requires the following:
    • Meyer's Fiefdom “Meyer's Fiefdom”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “The Graf's Rule”
All The Ponies icon
All The Ponies
Haukland has historically been a major refuge for adventurous ponies looking for unorthodox opportunities. Let's remind them of some history and incite them to come to our shores.
  • Requires the following:
    • Meet With The Old Crew “Meet With The Old Crew”
  • Requires the following:
    • The Claws-On Approach “The Claws-On Approach”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “All The Ponies”
And The Griffons Too icon
And The Griffons Too
Griffonia has not fared well since the Idol of Boreas was stolen and griffons have only seen the situation deteriorate. Many of them have heard the stories of Meyer's Wild Ride away from it all and of his successes. Let's spread the word that our door is open. If there is one thing that will attract a griffon, it's the promise of bits and less chances of it getting taxed.
  • Requires the following:
    • Meet With The Old Crew “Meet With The Old Crew”
  • Requires the following:
    • The Claws-On Approach “The Claws-On Approach”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “And the Griffons Too”
Some Pirates icon
Some Pirates
The world is full of pirates of all stripes and they always look for a safe harbour with opportunities for more plunder. It won't be hard to attract them here, at the Crossroad.
  • Requires the following:
    • Meet With The Old Crew “Meet With The Old Crew”
  • Requires the following:
    • The Claws-On Approach “The Claws-On Approach”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “Some Pirates”
And The Mercenaries Too icon
And The Mercenaries Too
Mercenaries are in high demand these days. Everyone wants their services but few countries are willing to host them in peacetime due to their inherent rowdiness. We do rowdy. They'll feel right at home here.
  • Requires the following:
    • Meet With The Old Crew “Meet With The Old Crew”
  • Requires the following:
    • The Claws-On Approach “The Claws-On Approach”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “And The Mercenaries Too”
And the Criminals Of Course icon
And the Criminals Of Course
Most countries would only see criminals as scum, probably not without reason but in Haukland, we believe in second chances for those who are looking to reinvest themselves outside of prison. And if we can squeeze some muscles and assets in the process, all the better.
  • Requires the following:
    • Meet With The Old Crew “Meet With The Old Crew”
  • Requires the following:
    • The Claws-On Approach “The Claws-On Approach”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “And The Criminals Of Course”
Shall Build An Army icon
Shall Build An Army
Haukland has pirates, flying aces and fishergriffs. What it doesn't have is an army. To fulfill Meyer's plans, we will need to build one. We will have to go back to the basics, get smart and cut a lot of corners. Hopefully, we'll have ourselves a force to be reckoned with. If not, most of our soldiers will know how to fight dirty already.
  • Requires the following:
    • All The Ponies “All The Ponies”
  • Requires the following:
    • And The Griffons Too “And The Griffons Too”
  • Requires the following:
    • Some Pirates “Some Pirates”
  • Requires the following:
    • And The Mercenaries Too “And The Mercenaries Too”
  • Requires the following:
    • And the Criminals Of Course “And the Criminals Of Course”
  • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit FRA scw intervention nationalists focus.png “Haukland Armee”
Haukland Armee icon
Haukland Armee
  • Division Recovery Rate: +5%
  • Division Attack: +10%
  • Recruitable Population: 1.5%
With needed reforms implemented, the Haukland army is finally on tracks to become a true fighting force and not just a ragtag bunch of misfits.
Give Them Some Rifles icon
Give Them Some Rifles
Most of our new soldiers and crews still have to fight with a variety of weapons. Some of them are old guns brought back from Griffenheim during the Wild Ride and they're not even the oldest ones in use. If we are to stand a chance, we'll have to properly arm ourselves and not hope that our griffs bring back enough from home...
  • Requires the following:
    • Shall Build An Army “Shall Build An Army”
  • Current ruling party is Neutrality Non-Aligned
  • 2 500 units of Flag of Griffonian Empire Griffonian Empire Infantry Equipment is added to the national Stockpile
  • 250 units of Flag of Griffonian Empire Griffonian Empire Towed Artillery is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = infantry_equipment
      • seller_tags
        • GRI
        • STW
        • ANG
        • FEA
        • BRZ
        • PYT
        • YAL
        • KAT
        • ROU
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = artillery_equipment
      • seller_tags
        • GRI
        • STW
        • ANG
        • FEA
        • BRZ
        • PYT
        • YAL
        • KAT
        • ROU
And Fancy Uniforms icon
And Fancy Uniforms
It's high time that we give our griffs in uniforms... Well uniforms. Not that they fight in their birthday suit but our soldiers have worn a mixture of civilian clothes and uniforms from all over the world. While it's not without a form of quaint charm, it is highly impractical.
  • Requires the following:
    • Shall Build An Army “Shall Build An Army”
  • Current ruling party is Neutrality Non-Aligned
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
Acquire Some Officers icon
Acquire Some Officers
The militaries in both Equus and Griffonia are known as slow-moving, rigorous and obsessive about discipline. Many competent officers end up leaving it in disgust. Most of them don't really feel at home among bandits and adventures or worse, civilians. We can offer them a middle ground, the best of both world: personal freedom and resources to do what they do best: war.
  • Requires the following:
    • Give Them Some Rifles “Give Them Some Rifles”
  • Requires the following:
    • And Fancy Uniforms “And Fancy Uniforms”
  • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Idea general staff.png “Generalstab”
Generalstab icon
Generalstab
  • Division Organization: +5%
  • Planning Speed: +15%
  • Max planning: +10%
The most well-armed bunch of ragtags and misfits or in other words: our officer corps. Gathered from all over the words, these adventurers and former officers have pooled their knowledge of war for Haukland to enjoy. Just don't expect the same level of formality or discipline you'd normally expect from military officers.
Shall Build A Navy icon
Shall Build A Navy
Ever since Meyer allowed for the return of piracy in Haukland, we have had just enough ships to launch our naval raids. But even then, the only reason for our success is the presence of Meyer's Flying Aces. We need to have a fleet capable of standing on their own legs. Well ships don't have legs but you get our point.
  • Requires the following:
    • All The Ponies “All The Ponies”
  • Requires the following:
    • And The Griffons Too “And The Griffons Too”
  • Requires the following:
    • Some Pirates “Some Pirates”
  • Requires the following:
    • And The Mercenaries Too “And The Mercenaries Too”
  • Requires the following:
    • And the Criminals Of Course “And the Criminals Of Course”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Winterhold (658)
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Naval base Naval Base, on the province (10522)
A Few More Pirates icon
A Few More Pirates
Haukland still lacks a navy but we are making some progress. To do so, we need expertise and we need ships. Fortunately, pirates have both and we have already managed to attract some.
  • Requires the following:
    • Shall Build A Navy “Shall Build A Navy”
  • Current ruling party is Neutrality Non-Aligned
  • Custom effect tooltip: Completing this focus will spawn two Destroyers


  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • load_oob = "HAU_pirate_fleet_3"
    • Else:
      • load_oob = "HAU_pirate_fleet_4"
A Couple Smugglers icon
A Couple Smugglers
Creating a navy is first and foremost about military affairs but it doesn't mean we can't make some bits from it. With more naval capabilities, we will be able to give some protection to smugglers and expand our operations. We already have the contacts, let's get them on the radio. We are open for business!
  • Requires the following:
    • Shall Build A Navy “Shall Build A Navy”
  • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Liberty ships focus.png “A Smuggler Port”
A Smuggler Port icon
A Smuggler Port
  • Consumer Goods Factories factor: −6%
  • Convoy:
    • Production cost.png Production Cost: −5%
    • Max Speed: +15%
Every country has smugglers and strategically located islands have even more of them. Haukland is no different. However, it takes a few more steps to actually make smuggling a successful and durable activity, steps that we have taken.
Our Very Own Dockyards icon
Our Very Own Dockyards
We have ships but none of them were built here. They were all bought, stolen during the Wild Ride or in raids or brought by the pirates and smugglers who have joined our navy. This won't do in the future. We need to set up naval works and start building our own ships.
  • Requires the following:
    • A Few More Pirates “A Few More Pirates”
  • Requires the following:
    • A Couple Smugglers “A Couple Smugglers”
  • Current ruling party is Neutrality Non-Aligned
  • [Scope]Winterhold (658):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Shall Kickstart Our Development icon
Shall Kickstart Our Development
The Empire never truly invested in Haukland, let alone helped it develop an industry. Times have changed. This is now the center of our power and we can't rely entirely on the black market, loot and imports. With the new influx of people, we'll have the griffonpower and know-how to kickstart an Hauklandish industry.
  • Requires the following:
    • All The Ponies “All The Ponies”
  • Requires the following:
    • And The Griffons Too “And The Griffons Too”
  • Requires the following:
    • Some Pirates “Some Pirates”
  • Requires the following:
    • And The Mercenaries Too “And The Mercenaries Too”
  • Requires the following:
    • And the Criminals Of Course “And the Criminals Of Course”
  • Current ruling party is Neutrality Non-Aligned
  • Scripted Effect: increase_science_base=yes
Electronics 'Experts' icon
Electronics 'Experts'
Despite the very limited modernisation of Haukland, the radio was adopted very early on due to the need the communicate between the islands and with the ships sailing near our shores. This has lead to the emergence of a large number of self-taught electronics users, some of them even otherwise illiterate. With some creativity, we can harness this unorthodox knowledge.
  • Requires the following:
    • Shall Kickstart Our Development “Shall Kickstart Our Development”
  • Current ruling party is Neutrality Non-Aligned
  • Gain +100% research bonus (Electronics bonus) (2 uses) towards:
    • Electronics
Construction Scams icon
Construction Scams
To kickstart an industry, you need many things. Three of them are factory buildings, housing and warehouses. Some of our more finance-minded advisors have concocted a scheme to promote foreign investors. They may not get the returns they're being promised but we'll have our buildings, even if some of them won't be what you can call sturdy. Or safe.
  • Requires the following:
    • Shall Kickstart Our Development “Shall Kickstart Our Development”
  • Current ruling party is Neutrality Non-Aligned
  • [SCOPE]Any owned state:
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Our First Factories icon
Our First Factories
It hasn't been easy but through hard work, we have finally achieved our objective of opening our first true factory. There are still many kinks to work out but overall, the Hauklandish industry now proudly exists. We just have the small matter of making it profitable. And efficient. And safe. Well, profitable will do.
  • Requires the following:
    • Electronics 'Experts' “Electronics 'Experts'”
  • Requires the following:
    • Construction Scams “Construction Scams”
  • Current ruling party is Neutrality Non-Aligned
  • [Scope]Haukland (659):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Beat The Drums icon
Beat The Drums
We are building a navy, an army and an industry. Only idiots wouldn't understand what Meyer has in mind. But for those who haven't, let's say it loud and clear: war is coming to the Crossroad. It's time to get ready.
  • Requires the following:
    • Acquire Some Officers “Acquire Some Officers”
  • Requires the following:
    • Our Very Own Dockyards “Our Very Own Dockyards”
  • Requires the following:
    • Our First Factories “Our First Factories”
  • Current ruling party is Neutrality Non-Aligned
  • Gain 15% War support War Support
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Foreign Intellectuals icon
Foreign Intellectuals
Haukland doesn't have much in the way of universities or scientists. But what we do have are a lax conception of budget, loose regulations and some very convincing guns. We'll incite foreign intellectuals to come work for us, perhaps even some without a criminal record.
  • Requires the following:
    • Acquire Some Officers “Acquire Some Officers”
  • Requires the following:
    • Our Very Own Dockyards “Our Very Own Dockyards”
  • Requires the following:
    • Our First Factories “Our First Factories”
  • Current ruling party is Neutrality Non-Aligned
  • Gain 1 research slot
The King of the Isles icon
The King of the Isles
Being recognized as the Graf of Haukland had always been one of Meyer's defining achievements but Haukland remained a small patch of islands in the northern sea. He aimed for something greater and populated by more dangerous inhabitants than pirates. No griff ever conquered the dragons. He would.
  • Requires the following:
    • Beat The Drums “Beat The Drums”
  • Requires the following:
    • Foreign Intellectuals “Foreign Intellectuals”
  • Current ruling party is Neutrality Non-Aligned
  • Is an independent nation
  • Flag of United Dragon Lands United Dragon Lands:
    • Exists

The following will bypass the focus:
  • Flag of United Dragon Lands United Dragon Lands:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
      • Is a subject of our country
Subjugate The Whelps icon
Subjugate The Whelps
Integrating the Dragons into our forces will be a difficult task in more ways than one. However, many of them are still young whelps and as such, they can be molded into our army. We'll integrate the Dragons in the Hauklandish army on our terms, even if some of their devastating savagery gets lost in the process.
  • Requires the following:
    • The King of the Isles “The King of the Isles”
  • Mutually Exclusive Mutually exclusive with:
    • Convince The Elders “Convince The Elders”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
  • Custom effect tooltip: Completing this focus will unlock Dragon Whelps units which can then be added to your Divisions.


  • Hidden effect:
    • Add technology: Dragon Whelps
  • Scripted Effect: fix_weapon_techs=yes
Convince The Elders icon
Convince The Elders
The Dragons have been defeated but conquered creatures make for poor soldiers when pressed into service. Dragons, while in an entirely alien scale of strength, are no different from other creatures. To truly enjoy the fruits of our conquest, we will have to convince the mightiest dragons to work with us.
  • Requires the following:
    • The King of the Isles “The King of the Isles”
  • Mutually Exclusive Mutually exclusive with:
    • Subjugate The Whelps “Subjugate The Whelps”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
  • Custom effect tooltip: Completing this focus will unlock Elder Dragons units which can then be added to your Divisions.


  • Hidden effect:
    • Add technology: Elder Dragons
  • Scripted Effect: fix_weapon_techs=yes
The Dragonlord icon
The Dragonlord
Through audacity, willpower and probably dumb luck, Haukland has conquered the Dragon Lands. Never before has a non-dragon asserted authority over dragonkind. Woes to those who crossed Meyer for he flies among the greatest predators our world has ever seen.
  • Requires one of the following:
    • Subjugate The Whelps “Subjugate The Whelps”
    • Convince The Elders “Convince The Elders”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
Feed The Dragons icon
Feed The Dragons
Any idiot out there knows that the first and foremost condition of stability is that the population is fed. Fail to meet this condition and there will be rebellions. While we have conquered the Dragons, we know better than to try and see what a dragon hunger revolt looks like. We will make sure that a fair part of our crystal mining output be set aside for the Dragons to feed on.
  • Requires the following:
    • The Dragonlord “The Dragonlord”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
  • Add production of 12 {{{caption}}} Crystals to Charcoal Woods (6)
  • Add production of 8 {{{caption}}} Crystals to The Mountain (7)
  • Add production of 10 {{{caption}}} Crystals to Spiky North (8)
  • Add production of 10 {{{caption}}} Crystals to Dovashore (9)
Settle The Isles icon
Settle The Isles
The Dragon Lands have long been a forbidden place in our world, a place unfit for sentient life other than the dragons themselves. But they are not the grim place the stories tell you they are. They are vast, rich, beautiful and dangerous. And now, they are ours. If Meyer succeeded in bringing an army fit enough to defeat the dragons in the rainy isles of Haukland, they will come to the Dragon Lands.
  • Requires the following:
    • The Dragonlord “The Dragonlord”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
  • [Scope]Charcoal Woods (6):
    • Add 1 Building slot building slot
    • Gain Ponypower 20 000 Ponypower
  • [Scope]The Mountain (7):
    • Add 1 Building slot building slot
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Spiky North (8):
    • Add 1 Building slot building slot
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Dovashore (9):
    • Add 1 Building slot building slot
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Eastward Islands (10):
    • Add 1 Building slot building slot
    • Gain Ponypower 20 000 Ponypower
Tax The Dragon Hoards icon
Tax The Dragon Hoards
The Dragons are known for hoarding vast amounts of treasure for little more benefit than pride and a love of anything shiny. Treasures are something we have much more use from and we are already feeding them precious resources. The correct answer is to tax them. We could just take it all away from them but it's always a little harder to force someone that breathes fire to just give over the goods. Tax will do.
  • Requires the following:
    • The Dragonlord “The Dragonlord”
  • Current ruling party is Neutrality Non-Aligned
  • Owns state Charcoal Woods (6)
  • Owns state The Mountain (7)
  • Owns state Spiky North (8)
  • Owns state Dovashore (9)
  • Owns state Eastward Islands (10)
  • Gets the National Spirit Idea generic political support.png “The Hoard Tax”
The Hoard Tax icon
The Hoard Tax
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −10%
There are some simple truths in the world. One of them is that Dragons like gold and will take it. As such, they used to be a drain on the world's gold supply. But once again, Haukland has defied common wisdom by sheer determination and a bit insanity. Now, the Dragons are paying their fair share. Well, as fair as can be when the taxpayers are fire breathing death machines.
Destroy Vedina icon
Destroy Vedina
Vedina has always been a thorn in the side of Haukland. Or maybe was it the opposite? What is sure is that out of all nations in the northern seas, the chivalrous kingdom had always been the least willing to deal with Meyer on equal term or in any sort of casual ways. It is high time we finally wipe that smugness off their faces...
  • Requires the following:
    • Feed The Dragons “Feed The Dragons”
  • Requires the following:
    • Settle The Isles “Settle The Isles”
  • Requires the following:
    • Tax The Dragon Hoards “Tax The Dragon Hoards”
  • Current ruling party is Neutrality Non-Aligned
  • Is an independent nation
  • Flag of Kingdom of Vedina Kingdom of Vedina:
    • Exists

The following will bypass the focus:
  • Flag of Kingdom of Vedina Kingdom of Vedina:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
      • Is a subject of our country
  • Hidden effect:
    • Gets a Annex wargoal against Flag of Kingdom of Vedina Kingdom of Vedina
    • [SCOPE]Every country in the world which is or originally was Flag of Kingdom of Vedina Kingdom of Vedina:
      • [SCOPE]Our country
        • Gets a Annex wargoal against the previously mentioned country
  • Declares a Annex war against Flag of Kingdom of Vedina Kingdom of Vedina
The King In The North icon
The King In The North
If there is one thing the communists in Skynavia do not like, it is monarchy. They will tell you about it. Meyer is not a griff to care much about is said about him but he certainly does not suffer idiots calling others to rise up and take what's his. It is time to show the Skynavians the meaning and might of Hauklandish capitalism.
  • Requires the following:
    • Feed The Dragons “Feed The Dragons”
  • Requires the following:
    • Settle The Isles “Settle The Isles”
  • Requires the following:
    • Tax The Dragon Hoards “Tax The Dragon Hoards”
  • Current ruling party is Neutrality Non-Aligned
  • Is an independent nation
  • Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia:
    • Exists

The following will bypass the focus:
The Coronation icon
The Coronation
The Dragons fell from the sky, the Vedinan knights bent the knee and the communists finally learned their lessons. Which king or emperor can boast of any such legendary feat? And who can pride themselves in having gone so far after having started with so little? Who else than Herman Meyer? Now, the world will recognize what he deserves by might rather than birth: royalty.
  • Requires the following:
    • Destroy Vedina “Destroy Vedina”
  • Requires the following:
    • The King In The North “The King In The North”
  • Current ruling party is Neutrality Non-Aligned
  • Is an independent nation
  • At least one of the following is true:
  • At least one of the following is true:
  • Owns state Kungland (429)
  • Owns state Skynavia (522)
  • Trigger country event “The New King”
Bridging the Archipelago icon
Bridging the Archipelago
Haukland has always creatively found ways to navigate its waters and communicate between the islands. One of these ways was early adoption of radios and extensive use of lighthouses. Unfortunately, they are woefully outdated. If we are to truly modernize our isles, we need to invest into radar technology and standardized radios.
  • Owns state Winterhold (658)
  • Owns state Haukland (659)
  • At least one of the following is true:
    • Has completed national focus Goal generic scientific exchange.png “Shall Kickstart Our Development”
    • Has the focus tree haukland_republican_focus
  • Gain +300% research bonus (Radar Research Bonus) (1 use) towards:
    • RADAR technology
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Radar station Radar Station
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Add 1 Radar station Radar Station
Expand The Fisheries icon
Expand The Fisheries
Let's face the facts. Haukland has practically nothing of value as it stands but fish and sea salts. It's not glorious but everyone needs to begin somewhere. Let's invest into our fisheries by buying new boats and equipments.
  • Requires the following:
    • Bridging the Archipelago “Bridging the Archipelago”
  • Owns state Haukland (659)
  • Gain Political Power 50 Political Power
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Gain Ponypower 30 000 Ponypower
Haukland Fischkonservenfabrik icon
Haukland Fischkonservenfabrik
Fishergriffs traditionally operate individually or in small groups in Haukland. While it may embody our tradition of rugged individualism, it makes for poor economic organization. We'll form a company to organize them, streamline the fishing industry and maximize profits.
  • Requires the following:
    • Expand The Fisheries “Expand The Fisheries”
  • [Scope]Haukland (659):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Custom effect tooltip: Available as Design Company:
  • Haukland Fischkonservenfabrik , which grants
    • Improve relations opinion: +10%
    • Monthly Population: +5%
    • Industrial Research Speed: +15%
Incentivise the Fishers icon
Incentivise the Fishers
Traditional fishing in islands can only accommodate so much population. But with the advent of modern ships and more intensive high seas fishing, we find ourselves lacking workforce. We will entice more griffs and ponies to come to our shores and work.
  • Requires the following:
    • Expand The Fisheries “Expand The Fisheries”
  • Owns state Winterhold (658)
  • Owns state Haukland (659)
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Gain Ponypower 15 000 Ponypower
Living Silver icon
Living Silver
Many in Haukland were skeptical of the investments made in the fishing industry. To be fair, you can't really expect adventurous pilots and pirates to find attractive the topic of industrial fishing. But we have proven them wrong. Under these masses of smelly scales lies bits just like those found in piles of lot. And after all, bits don't smell, no matter where they come from.
  • Requires the following:
    • Haukland Fischkonservenfabrik “Haukland Fischkonservenfabrik”
  • Requires the following:
    • Incentivise the Fishers “Incentivise the Fishers”
  • If:
    • Limited to:
      • Has the National Spirit Idea chi hyper inflation3.png “The Crossroad”
    • Modify the National Spirit Idea chi hyper inflation4.png “The Crossroad”
The Crossroad icon
The Crossroad
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −7%
  • Trade deal opinion factor: +20%
Due to Meyer's reforms, our situation has evolved. We no longer rely only on selling back pirate loot. Instead, we are beginning to export our own goods.
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi hyper inflation4.png “The Crossroad”
    • Modify the National Spirit Idea chi hyper inflation5.png “The Crossroad”
The Crossroad icon
The Crossroad
  • Political Power Gain: +15%
  • Consumer Goods Factories factor: −10%
  • Trade deal opinion factor: +25%
Haukland was long simply a trade post between Equus and Griffonia. Under Meyer's guidance, we have learned to harness the resources of the seas. Fishing and whaling are not just small subsistence activities, they are an industrialised source of revenue.
Radio Broadcasted Night Classes icon
Radio Broadcasted Night Classes
Despite what most people hearing about Haukland may think, our homes are not ramshackle sheds without electricity or comfort. They are comfortless ramshackle sheds equipped with radios! Through these radios, we can spread knowledge to the masses and help them educate themselves the Hauklandish way. It may be unorthodox but we don't do orthodox.
  • Requires the following:
    • Bridging the Archipelago “Bridging the Archipelago”
  • Custom effect tooltip: Gradually removes the Mass Illiteracy national spirit.
  • Hidden effect:
    • Trigger country event “The Radio School Project” in 270 days
Fund High Schools icon
Fund High Schools
Now that we have somewhat caught up in the education field, we can begin to fund and build some high schools where our foals and fledglings will be able to gain a proper education. It will be much more effective but we'll always remember fondly the days we could simply turn off a boring teacher on the radio.
  • Requires the following:
    • Radio Broadcasted Night Classes “Radio Broadcasted Night Classes”
  • Custom trigger tooltip:
    • Tooltip: Haukland doesn't have any Mass Illiteracy national spirit
    • None of:
      • At least one of the following is true:
        • Has the Illiteracy Idea lack of scientists 3.png “Modest Illiteracy”
        • Has the Illiteracy Idea lack of scientists 4.png “Limited Illiteracy”
  • Gain 1 research slot
Support the Whaling Industry icon
Support the Whaling Industry
Whaling is a century-old tradition among Hauklandish fishergriffs but it has always been a difficult and even deadly activity. Through subsidies and investments, we can help our whalers to modernize and make their activity more efficient and safe. This could potentially revolutionize that industry for years to come and contribute significantly to our coffers.
  • Requires the following:
    • Bridging the Archipelago “Bridging the Archipelago”
  • Owns state Winterhold (658)
  • Owns state World's End (660)
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Naval base Naval Base, on the province (10522)
  • [Scope]World's End (660):
    • Add 1 Building slot building slot
    • Add 1 Naval base Naval Base, on the province (10382)
  • Hidden effect:
    • Trigger country event “Environmentalist Complaints” in 60 days
Expand the Dockyards icon
Expand the Dockyards
Ships adapted to whaling are hard to come by and expensive. If we produce them locally, we can cut costs and improve them through direct contact with the whalers themselves.
  • Requires the following:
    • Support the Whaling Industry “Support the Whaling Industry”
  • [Scope]Winterhold (658):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [Scope]Winterhold (658):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
Expand the Slaughterhouses icon
Expand the Slaughterhouses
Whales are not a fish you can just throw on a stale with some ice and call it a day. They requires infrastructure, workers and special tools to harvest all resources from them in an efficient manner. Haukland has had some of these slaughterhouses but nowhere near enough to accommodate the number they are arriving in now. We'll need to expand them.
  • Requires the following:
    • Support the Whaling Industry “Support the Whaling Industry”
  • [Scope]Winterhold (658):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
  • Gain +300% research bonus (Industrial bonus) (1 use) towards:
    • Industry
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
The Blubber Industry icon
The Blubber Industry
Whale oil is a valuable industrial and chemical product. And thanks to our investments, we have vast quantities of it. Now, we just need to begin exporting overseas. And the naysayers who say that whale oil won't be able to compete in the long term with petroleum product can go back swimming to Griffonia.
  • Requires the following:
    • Expand the Dockyards “Expand the Dockyards”
  • Requires the following:
    • Expand the Slaughterhouses “Expand the Slaughterhouses”
  • If:
    • Limited to:
      • Has the National Spirit Idea chi hyper inflation3.png “The Crossroad”
    • Modify the National Spirit Idea chi hyper inflation4.png “The Crossroad”
The Crossroad icon
The Crossroad
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −7%
  • Trade deal opinion factor: +20%
Due to Meyer's reforms, our situation has evolved. We no longer rely only on selling back pirate loot. Instead, we are beginning to export our own goods.
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi hyper inflation4.png “The Crossroad”
    • Modify the National Spirit Idea chi hyper inflation5.png “The Crossroad”
The Crossroad icon
The Crossroad
  • Political Power Gain: +15%
  • Consumer Goods Factories factor: −10%
  • Trade deal opinion factor: +25%
Haukland was long simply a trade post between Equus and Griffonia. Under Meyer's guidance, we have learned to harness the resources of the seas. Fishing and whaling are not just small subsistence activities, they are an industrialised source of revenue.
Industrialisation Effort icon
Industrialisation Effort
Fishing and whaling modernization was only the first step in the development of our economy. In this world of uncaring machines, there is no place for those unwilling to move forward. We need to continue our investments and pursue a true industrialisation.
  • Requires the following:
    • Living Silver “Living Silver”
  • Requires the following:
    • The Blubber Industry “The Blubber Industry”
  • Mutually Exclusive Mutually exclusive with:
    • The Riches of Haukland “The Riches of Haukland”
  • Gets the National Spirit Generic production bonus.png “Haukland Industrieanlagen”
Haukland Industrieanlagen icon
Haukland Industrieanlagen
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Base: +5%
  • Factory Output: +10%
The Meyer administration has allowed industrialization to really take off in Haukland through a combination of schemes, low taxes and loose regulations. Where we once had wet forests and desolate plains, we now have factories humming along and churning out goods for Haukland to enjoy or sell.
  • Scripted Effect: increase_science_base=yes
  • Hidden effect:
    • Trigger country event “Stellahall” in 30 days
Bridges, Roads and Railroads icon
Bridges, Roads and Railroads
For a long time, the Hauklandish used to move around the isles by boat or on their paws and claws. We have come a long way now and we must strive for Haukland to join the rest of the world where bus, trains and cars have taken their rightful place.
  • Requires the following:
    • Industrialisation Effort “Industrialisation Effort”
  • Owns state Winterhold (658)
  • Owns state Haukland (659)
  • Owns state World's End (660)
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]World's End (660):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
Expand the Canneries icon
Expand the Canneries
Our cans have proven to be a great export success. It is not a surprise really. This era has been so troubled that the demand for lasting and easy to store canned products can be nothing but high. We need to profit on this by expanding our production.
  • Requires the following:
    • Industrialisation Effort “Industrialisation Effort”
  • [SCOPE]Any owned state:
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Fund the Gunsmiths icon
Fund the Gunsmiths
Despite our reputation as a trigger-happy pirate nation, finding modern guns and ammunition has always been somewhat of a challenge in Haukland. By subsidizing our gunsmiths, we will allow them to truly began local production of weapons and ammo on a reasonable scale.
  • Requires the following:
    • Expand the Canneries “Expand the Canneries”
  • [SCOPE]Any owned state:
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Riches of Haukland icon
The Riches of Haukland
As a nation relying on import-export at the Crossroad, Haukland has always been a bit too heavy on the import part. While we could continue to focus on industrialization and modernization, it would be wise to review our lands and territorial waters to look for resources. Producing goods entirely based on our own resources will give some stability and certainty in an era that sorely needs them.
  • Requires the following:
    • Living Silver “Living Silver”
  • Requires the following:
    • The Blubber Industry “The Blubber Industry”
  • Mutually Exclusive Mutually exclusive with:
    • Industrialisation Effort “Industrialisation Effort”
  • Gets the National Spirit Idea generic exploit mines.png “The Riches of Haukland”
The Riches of Haukland icon
The Riches of Haukland
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories factor: −10%
  • Resources to Market: +10%
One needs not be a genius to know that there are bits to be made in Haukland but few knew that it was also possible to make a profit out of Haukland itself. As it turns out, Haukland's soil and territorial waters are full of previously untapped resources. And we have a whole class of griffs and ponies who, sensing the opportunity, got to work tapping them.
  • Scripted Effect: increase_science_base=yes
  • Hidden effect:
    • Trigger country event “Stellahall” in 30 days
Offshore Oil Platforms icon
Offshore Oil Platforms
During the imperial era, several reports indicated that Haukland had access to untapped oil reserves. However, the revolution caused any plan to drill them to be shelved. These reports were actually a factor Meyer took into account when choosing where to ride to back in 979. Sadly, he never had the resources to begin drilling on his own terms. He has them now.
  • Requires the following:
    • The Riches of Haukland “The Riches of Haukland”
  • Owns state World's End (660)
  • Owns state Winterhold (658)
  • Add production of 18 Oil Oil to World's End (660)
  • Add production of 16 Oil Oil to Winterhold (658)
  • Hidden effect:
    • Trigger country event “The Winterhold Oil Spil” in 60 days
Reinforce the Shipping Lanes icon
Reinforce the Shipping Lanes
To accommodate our increased output of raw materials and finished products, we will need more and sturdier ships to export them all over the world, as well as importing what we still cannot produce here.
  • Requires the following:
    • Offshore Oil Platforms “Offshore Oil Platforms”
  • Scripted Trigger: any_controlled_state_is_coastal=yes
  • [SCOPE]Any owned state:
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 Naval dockyard Naval dockyard
      • Is a coastal state
      • Has more than 1 free Building slot building slot for Naval dockyard Naval Dockyard including locked slots
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 Naval dockyard Naval dockyard
      • Is a coastal state
      • Has more than 1 free Building slot building slot for Naval dockyard Naval Dockyard including locked slots
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Dig Deep and Dig Greedily icon
Dig Deep and Dig Greedily
In this day and age, metals are in ever greater demand. Unfortunately for us so far, we always needed to import them and not cheaply. Meyer reactivated our mining program to drill the land looking for more metals. There can't possibly be nothing in the soil of these rocks!
  • Requires the following:
    • The Riches of Haukland “The Riches of Haukland”
  • Owns state World's End (660)
  • Owns state Haukland (659)
  • Owns state Winterhold (658)
  • Add production of 12 Steel Steel to World's End (660)
  • Add production of 7 Chromium Chromium to World's End (660)
  • Add production of 8 Steel Steel to Haukland (659)
  • Add production of 12 Chromium Chromium to Haukland (659)
  • Add production of 16 Chromium Chromium to Winterhold (658)
Branching Out icon
Branching Out
Before now, our military has been rather limited, being composed only of our few ships and marines. However, if we wish to truly create a nation, we must branch out and establish a proper military with which to control it.
  • At least one of the following is true:
    • Has completed national focus Goal national populism.png “Meyer's Fiefdom”
    • Has the focus tree haukland_republican_focus
  • Gain Army experience 15 Army Experience
  • Gain Air experience 15 Air Experience
  • Gain Navy experience 15 Navy Experience
The Haukland Armee icon
The Haukland Armee
Our army is currently nowhere near large enough to match Meyer's ambition, and must be improved and expanded to meet his demands- a true army for Haukland.
  • Requires the following:
    • Branching Out “Branching Out”
  • At least one of the following is true:
    • Has completed national focus Goal authority.png “Shall Build An Army”
    • Has the focus tree haukland_republican_focus
  • Gain Army experience 15 Army Experience
Modern Rifles icon
Modern Rifles
Our rifles, while not ineffective, are quite primitive compared to some foreign designs. Our new army requires new weapons to match, and so we should design more modern rifles for our soldiers.
  • Requires the following:
    • The Haukland Armee “The Haukland Armee”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Fill the Armouries icon
Fill the Armouries
Our armouries lie empty, even as we need to arm more soldiers. We should do anything it takes, recovering discarded weapons, buying them in bulk and ramping up production, in order to fill our armouries and the talons of our soldiers.
  • Requires the following:
    • Modern Rifles “Modern Rifles”
  • [SCOPE]Any owned state:
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
  • 1 100 units of Flag of Nova Griffonia Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
  • 150 units of Flag of Nova Griffonia Nova Griffonia Towed Artillery is added to the national Stockpile
  • 100 units of Flag of Nova Griffonia Nova Griffonia Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = infantry_equipment
      • seller_tags
        • YAK
        • JAK
        • GRF
        • GFF
        • PNG
        • STG
        • STL
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = artillery_equipment
      • seller_tags
        • YAK
        • JAK
        • GRF
        • GFF
        • PNG
        • STG
        • STL
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = support_equipment
      • seller_tags
        • YAK
        • JAK
        • GRF
        • GFF
        • PNG
        • STG
        • STL
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Fallschirmjäger icon
Fallschirmjäger
The difficult and spread out nature of our nation causes problems both for domestic and foreign military operations. While traditionally this has been solved with the use of naval warfare, recent developments in our air force have made the creation of a specialised paratrooper unit more attractive, as an alternative to invasion and transportation by sea.
  • Requires the following:
    • The Haukland Armee “The Haukland Armee”
  • Custom effect tooltip: Spawns a unit of Fallschirmjäger


  • If:
    • Limited to:
      • Has Paratroopers I technology researched
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
        • Paratroopers Doctrine
      • Gain +75% research bonus (Special Forces bonus) (1 use) towards:
        • Airborne Technology
    • Else:
      • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
        • Airborne Technology
  • Else:
    • Custom effect tooltip: Unlocks the Paratrooper technology


    • Hidden effect:
      • Add technology: Paratroopers I
  • Hidden effect:
    • load_oob = "HAU_paratroopers_spawn"
Recruitment Drive icon
Recruitment Drive
No matter what efforts we take, it is impossible to build an army without soldiers to make it up. Currently our pool of new recruits is extremely lacking, and if we plan on any sort of proper military we need to remedy that with propaganda and incentives.
  • Requires the following:
    • Fallschirmjäger “Fallschirmjäger”
  • Gain Ponypower 20 000 Ponypower
  • Gain 5% War support War Support
  • Gain Army experience 10 Army Experience
Black Ops icon
Black Ops
We- or Meyer- often may be in need of soldiers to do more secretive work; the kind of work that our common soldiers may not be disciplined or devoted enough to do. By training elite, extremely loyal troops we will have the soldiers to carry out these operations.
  • Requires the following:
    • Fallschirmjäger “Fallschirmjäger”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Special Forces Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
Doctrinal Developments icon
Doctrinal Developments
Despite our military expansion and modernisation in many areas, our doctrine is still outdated- something that is only worse with our updated and larger army. To do our new forces justice we should delve into modern military theory, with the help of both domestic and foreign experts.
  • Requires the following:
    • Recruitment Drive “Recruitment Drive”
  • Requires the following:
    • Black Ops “Black Ops”
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Radio Squads icon
Radio Squads
To go with our new infantry, we need ways of communicating. We should assign radiogriffons to our divisions to help aid in communication among our soldiers and create a more organised army.
  • Requires the following:
    • The Haukland Armee “The Haukland Armee”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
The Cowitzer icon
The Cowitzer
An army cannot survive with soldiers alone- or, atleast, not thrive. As such, to support our grand army we should equip our troops with more advanced artillery guns.
  • Requires the following:
    • Radio Squads “Radio Squads”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Support Artillery
Guard the Skies icon
Guard the Skies
It would by a pity for our skies to by controlled by foreigners, but we must be prepared for the threat of such happening. While our air force may be our first line of defense, if it is defeated our infantry should have an answer for our enemy's bombers- mighty anti-air guns to shoot our enemies out of the skies, and allow our soldiers defense against their barrages.
  • Requires the following:
    • Fill the Armouries “Fill the Armouries”
  • Requires the following:
    • Doctrinal Developments “Doctrinal Developments”
  • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
    • Anti-Air
    • Enlarged Feeding Mechanisms
    • High-Altitude Ammunition
    • Initial Radar Target Coordination
    • Radar Integration
    • Anti-Air V
Adopt the Glockenreiher Code icon
Adopt the Glockenreiher Code
Some engineers have convinced Meyer of supporting a "miracle" cipher machine where a machine decodes messages with a system using rotors and a plugboard. While it is not all it has been touted to be, it would still be a great boon to our military and allow for more secretive operations.
  • Requires the following:
    • The Cowitzer “The Cowitzer”
  • Requires the following:
    • Doctrinal Developments “Doctrinal Developments”
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit Generic spy coup.png “The Glockenreiher Code”
The Glockenreiher Code icon
The Glockenreiher Code
  • Crypto defense.png Cryptology Level: +1
Despite all our doubts, our engineers have delivered something beyond our wildest anticipations. We have finally gained our very own system of encryption. Named after a sneaky zebrican bird, the Glockenreiher and its rotor mechanism allows us to encrypt our communications and documents in a level of sophistication never seen before. Now, we can use them at our leisure and should any enemy eyes get too curious, they would only get series of meaningless numbers and letters.
  • Else:
    • Gets the National Spirit Generic spy coup.png “The Glockenreiher Code”
The Glockenreiher Code icon
The Glockenreiher Code
  • Encryption: +10%
Despite all our doubts, our engineers have delivered something beyond our wildest anticipations. We have finally gained our very own system of encryption. Named after a sneaky zebrican bird, the Glockenreiher and its rotor mechanism allows us to encrypt our communications and documents in a level of sophistication never seen before. Now, we can use them at our leisure and should any enemy eyes get too curious, they would only get series of meaningless numbers and letters.
Fallschirmjäger Panzer Division icon
Fallschirmjäger Panzer Division
Stories of great war machines have long intrigued Meyer and with the development of the tank in foreign nations he has taken interest. As a counterpart to our elite Fallschirmjäger troops, our new panzer division would be our first entry into armoured warfare, and open up new opportunities for our army, as well as provide elite armoured support.
  • Requires the following:
    • Guard the Skies “Guard the Skies”
  • Requires the following:
    • Adopt the Glockenreiher Code “Adopt the Glockenreiher Code”
  • Custom effect tooltip: Spawns a Fallschirmjäger Panzer Division


  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Armoured Tractor technology researched
        • Has Early Tank Development technology researched
    • Gain +100% research bonus (light_tank_bonus) (2 uses) towards:
      • Light Tank models
  • Else:
    • Custom effect tooltip: Unlocks the Great War Tank technology


    • Hidden effect:
      • If:
        • Limited to:
          • DLC No Step Back No Step Back is enabled
        • Add technology: Early Tank Development
      • Else:
        • Add technology: Armoured Tractor
  • Hidden effect:
    • load_oob = "HAU_tanks_spawn"
A Fresh Mindset icon
A Fresh Mindset
While we have an airforce, it is somewhat underdeveloped. If we are to take on the task of expanding our military, we need to rethink how we use our planes, and explore different doctrines.
  • Requires the following:
    • Branching Out “Branching Out”
  • Gain Air experience 15 Air Experience
No Mercy icon
No Mercy
In our new air force, we should utilise lightweight multiple use bombers- these useful planes can be used both to wreak havoc on our enemies, and to destroy their infrastructure and industry.
  • Requires the following:
    • A Fresh Mindset “A Fresh Mindset”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Heavy aircraft) (2 uses) towards:
      • Heavy aircraft
  • Else:
    • Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
      • Strategic Bomber models
Bombs For Days icon
Bombs For Days
When developing more advanced bombers, we should focus on one thing above all else- destructive power. With more bombs and more powerful bombs being packed into each plane, we can rain explosive Tartarus on our enemy's factories and soldiers.
  • Requires the following:
    • No Mercy “No Mercy”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Medium aircraft) (2 uses) towards:
      • Medium aircraft
  • Else:
    • Gain +100% research bonus (Tactical Bomber models) (2 uses) towards:
      • Tactical Bomber models
Connect the Islands icon
Connect the Islands
Our islands are distant and difficult to travel between. While for long we have used boats to bridge this gap, with our expanding air force the opportunity for the use of air travel for transportation has also become a possibility. In order to facilitate this we must first expand our existing bases and develop one on the northern islands to allow transportation between the two.
  • Requires the following:
    • A Fresh Mindset “A Fresh Mindset”
  • [Scope]Haukland (659):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • [Scope]Winterhold (658):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • Hidden effect:
    • Trigger country event “A Morning Flyover” in 15 days
Rule the Skies icon
Rule the Skies
If we are to use our air force at all, we first must control the air. Without control of the air, our soldiers are vulnerable and our bombers easily destroyed by enemies. Fighters, therefore, should be our top priority.
  • Requires the following:
    • Connect the Islands “Connect the Islands”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Light aircraft
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Fighter models
Guard the Armee icon
Guard the Armee
While normal fighter aircraft work fine, when it comes to defending our airspace from superior enemies, we do not need the range they offer- range that could be traded for superior weaponry and armor. Let us modify our airplanes so that they are knights of the sky. While we won't be able to go far from our islands with them, we can control our lands better.
  • Requires the following:
    • Connect the Islands “Connect the Islands”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Heavy Fighter models
Proper Training icon
Proper Training
Our air force is expanding and with the production of new planes comes the need for new pilots. While we have been rudimentally training them, it has proven ineffective, and should be reformed both to promote more thought on air doctrine and improve the ability of our pilots.
  • Requires the following:
    • Rule the Skies “Rule the Skies”
  • Requires the following:
    • Guard the Armee “Guard the Armee”
  • Gain Air experience 10 Air Experience
  • Gain 3 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
  • Hidden effect:
    • Trigger country event “A Close One” in 25 days
Support the Armee icon
Support the Armee
Wars are not won with air alone and as such air power should be focused on supporting our operations on the ground. To do so we need to develop aircraft able to engage ground targets with precision attacks, something a specialised close air support craft would do finely.
  • Requires the following:
    • A Fresh Mindset “A Fresh Mindset”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Rocketry technology) (1 use) towards:
      • Rocketry technology
    • Gain +75% research bonus (Anti-Tank) (1 use) towards:
      • Anti-Tank
  • Else:
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Close Air Support models
Napalm icon
Napalm
With our air fleet growing larger in numbers, and especially with our focus on close air support and bombing, the use of alternative weaponry has crossed the minds of some- and has reached Meyer, who has approved the use of napalm, a petrochemical and jelly compound which is highly flammable and destructive, perfect for use by our bombers.
  • Requires the following:
    • Support the Armee “Support the Armee”
  • Gets the National Spirit Strategic bombing focus.png “Napalm”
Napalm icon
Napalm
  • Ground Bombing Targeting: +10%
  • Strategic Bombing: +5%
  • Bomber attack: +5%
A volatile incendiary mixture, napalm burns everything indiscriminately, whether it's griffons, vehicles or buildings. An incredibly potent and terrible weapon, and we've begun utilising it extensively.
Hauklandian Rocketry icon
Hauklandian Rocketry
Meyer's interest in rocketry is not new, however, before our air force was properly developed it was but a dream. Despite our still low resources, our leader has ordered research into rocket technology which he believes to be the future of warfare. Whether he is right or not is yet to be seen, but these investments will allow us to develop technologies few others have.
  • Requires the following:
    • Proper Training “Proper Training”
  • Requires the following:
    • Bombs For Days “Bombs For Days”
  • Gain +300% research bonus (Rocketry technology) (1 use) towards:
    • Rocketry technology
The Best of the Best icon
The Best of the Best
It is the belief of some that only the most elite should be allowed in the air force- which is considered by some to have a higher quality of life than other branches. By promoting this attitude and enforcing tighter standards we can ensure that our airgriffons are well-trained and disciplined above the rest.
  • Requires the following:
    • Proper Training “Proper Training”
  • Requires the following:
    • Napalm “Napalm”
  • Replace the National Spirit FRA scw intervention nationalists focus.png “The Old Guard” with the National Spirit FRA scw intervention nationalists focus.png “Meyer's New Aces”
Meyer's New Aces icon
Meyer's New Aces
  • Air Accidents Chance: −5%
  • Air Attack: +10%
  • Ace generation chance: +30%
Meyer's Flying Aces used to be among the best pilots there were, back in 979. They were bold, young, unorthodox and innovative. But they grew older and fewer in numbers. Now, as we are investing in our Air Force, a new generation of pilots are getting ready to continue the legacy of the Aces: to be the best of the best.
The Meyer Institute of Aviation icon
The Meyer Institute of Aviation
Our focus on elite pilots and rapid development of more advanced technologies and doctrine has culminated in the opening of a university for pilots, mandated by Meyer himself- the aptly named Meyer Institute of Aviation. All pilots are to go through special training in this school, training them in both pilotting and how to fly at night.
  • Requires the following:
    • Hauklandian Rocketry “Hauklandian Rocketry”
  • Requires the following:
    • The Best of the Best “The Best of the Best”
  • Gets the National Spirit Air support focus.png “Meyer-Institut für Fortgeschrittene Luftfahrt”
Meyer-Institut für Fortgeschrittene Luftfahrt icon
Meyer-Institut für Fortgeschrittene Luftfahrt
  • Air Experience Gain: +0.05
  • Night Operations Penalty: −10%
  • Air Doctrine Cost: −10%
The story of Hermann Meyer and his flying aces began the Imperial Airforce Academy back in Griffenheim. It is only fitting that his success is celebrated and honored in his very own academy. Those who will leave these walls will have both a modern understanding of flying tactics and knowledge and the legacy of the Flying Aces' boldness.
Reinforce the Kriegsmarine icon
Reinforce the Kriegsmarine
The sea divides our country and therefore controlling it is necessary to control our nation in its entirety- and yet, our navy is small and outdated, a sad display. We must quickly remedy this if we are to maintain control of our nation and to have the possibility to stage operations abroad.
  • Requires the following:
    • Branching Out “Branching Out”
  • At least one of the following is true:
    • Has completed national focus Goal upgrade reserves.png “Shall Build A Navy”
    • Has the focus tree haukland_republican_focus
  • Gain Navy experience 15 Navy Experience
Carrier Experiments icon
Carrier Experiments
Like many new ideas, Meyer has taken a liking to carriers. As such, he has ordered for experiments to be done, with model carriers being designed based on old battleships with altered designs, as well as some entirely new designs being proposed.
  • Requires the following:
    • Naval Aviation “Naval Aviation”
  • Gain +100% research bonus (Carrier models bonus) (2 uses) towards:
    • Carrier models
Reinforce the Marineinfanterist icon
Reinforce the Marineinfanterist
To control the sea with a navy is one thing, but to do so with both your navy and army is another. Our nation has a history of a strong marine corps, due to our island nature, and this should be promoted as we shift focus back to our navy.
  • Requires the following:
    • Reinforce the Kriegsmarine “Reinforce the Kriegsmarine”
  • Custom effect tooltip: Spawns a Marineinfanterie Division


  • Hidden effect:
    • load_oob = "HAU_marines_spawn"
The Winterhold Base icon
The Winterhold Base
Winterhold, the most important city on the northern islands, already has a substantial naval base. However, to better connect the isles and allow more ships to dock for coastal operations, we should expand it more.
  • Requires the following:
    • Reinforce the Marineinfanterist “Reinforce the Marineinfanterist”
  • [Scope]Winterhold (658):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [Scope]Winterhold (658):
    • Add 1 Naval base Naval Base, on the province (10522)
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
The Haukland Base icon
The Haukland Base
The naval base in our capital, Haukhamn, should be expanded. With our navy growing larger, we need a centrally located naval base for our ships to operate out of on blue-water operations and our capital allows both that and for our ships to be closer to civilian and industrial centers.
  • Requires the following:
    • Reinforce the Marineinfanterist “Reinforce the Marineinfanterist”
  • [Scope]Haukland (659):
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [Scope]Haukland (659):
    • Add 1 Naval base Naval Base, on the province (7463)
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Landungsboot icon
Landungsboot
Despite our many marines, we still have relatively unimpressive and ineffective landing craft. If we are to use our marines to their fullest ability, we need better landing craft for them to use.
  • Requires the following:
    • The Winterhold Base “The Winterhold Base”
  • Requires the following:
    • The Haukland Base “The Haukland Base”
  • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
    • Designated Landing Barges
    • Motor Landing Craft
    • Shallow-Draught Boats
Patrol Ships icon
Patrol Ships
To control the seas between our islands, we need destroyers to patrol them and maintain a constant presence. While our current designs suit us fine, we should develop superior ones to better maintain a presence in our seas.
  • Requires the following:
    • Reinforce the Kriegsmarine “Reinforce the Kriegsmarine”
  • Gain +100% research bonus (Destroyer models bonus) (2 uses) towards:
    • Destroyer models
U-Boat Experiments icon
U-Boat Experiments
The development of the unterseeboot, shortened by some to U-Boot, has fascinated many and is thought of as a sound investment. While these crafts are not especially effective at controlling the sea, they can easily disrupt enemy supplies at sea and attack with surprise and with strong firepower.
  • Requires the following:
    • Patrol Ships “Patrol Ships”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Submarine models
Guarding Our Carriers icon
Guarding Our Carriers
To keep our new carriers above water, we need escorts. While smaller boats are not effective at this, cruisers are the perfect medium to use for guarding our larger carriers with little defense of their own.
  • Requires the following:
    • Landungsboot “Landungsboot”
  • Requires the following:
    • Carrier Experiments “Carrier Experiments”
  • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
    • Battlecruiser models
A Legacy of Piracy icon
A Legacy of Piracy
Our coasts have long been havens for pirates, a tradition that is reflected in our navy. Rather than trying to wipe this out, we can embrace it, using tactics from the old pirates in our U-Boat raids and sailing.
  • Requires the following:
    • Landungsboot “Landungsboot”
  • Requires the following:
    • U-Boat Experiments “U-Boat Experiments”
  • Gets the National Spirit Generic navy bonus.png “Pirate Legacy”
Pirate Legacy icon
Pirate Legacy
  • Naval Speed: +10%
  • Naval max range factor: +10%
  • Convoy Raiding Efficiency: +15%
Haukland has long been a piracy hotspot, one that the Griffon Empire successfully eradicated, centuries ago. But piracy, like weeds, have a way of making a comeback. And today, once again, the pirates ships are sailing freely across the Hauklandish Isles.
A Grand Flagship icon
A Grand Flagship
With our navy expanded, we need a ship to rally around- and what better than a grand battleship to guide our navy? A mighty ship made with the latest technologies will both garner more public support for our navy and improve morale for sailors, while being a strong presence at sea as well.
  • Requires the following:
    • Guarding Our Carriers “Guarding Our Carriers”
  • Requires the following:
    • A Legacy of Piracy “A Legacy of Piracy”
  • Custom effect tooltip: Spawns a single Battleship


  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • If:
      • Limited to:
        • Has early_ship_hull_heavy technology researched
      • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
        • Battleship models
    • Else:
      • Custom effect tooltip: Unlocks the Early Battleship technology


      • Hidden effect:
        • Add technology: early_ship_hull_heavy
    • Create a Fast Battleship and Dreadnought Hulls variant called “Weltenfresser Class”
    • Hidden effect:
      • load_oob = "HAU_battleship_spawn"
  • Else:
    • If:
      • Limited to:
        • Has early_battleship technology researched
      • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
        • Battleship models
    • Else:
      • Custom effect tooltip: Unlocks the Early Battleship technology


      • Hidden effect:
        • Add technology: early_battleship
    • Hidden effect:
      • load_oob = "HAU_battleship_spawn_legacy"
Third Time's The Charm icon
Third Time's The Charm
Here we are. Haukland. It certainly isn't Griffenheim and it's somehow even more remote than Cloudbury. There is much not to like about this place, like the rain, the pirates or anything else really. But at least, it is safe and it is a place for the heroes of the revolution to call home. It will do. For now.

The following will bypass the focus:
  • Yes Always
  • Custom effect tooltip: The Triumvirate has taken control of Haukland.


To Avenge The Marshal icon
To Avenge The Marshal
We have succeeding in evacuating from the continent but our historic leader, marshall Kemerskai never left the shores of his home. Now we find ourselves without the help of the founder of the Dream but his Dream lives on with us. We shall never forget him, nor shall we ever falter. The Revolution continues!
  • Requires the following:
    • Third Time's The Charm “Third Time's The Charm”
  • Trigger country event “Remembering Kemerskai”
To Unite Our People icon
To Unite Our People
Divisions cost us our dream in Cloudbury but it was only by working together that we have pulled off the revolution of Haukland. Only by remaining together and united in purpose, can we live on and fulfill our mission to the world. We will have loyalty to the cause and to one another or we shall die alone in these isles.
  • Requires the following:
    • To Avenge The Marshal “To Avenge The Marshal”
  • Requires the following:
    • To Bring Justice To Meyer “To Bring Justice To Meyer”
  • Trigger country event “No Time For Division”
To Save Griffonia icon
To Save Griffonia
With our defeat in Cloudbury, Griffonia is left to suffer in the flames of war and the oppression of old regimes and misguided ideologies. The Republic in Haukland needs to succeed and stand as a banner of hope for all on the continent. Let them all now that in time, we will come and that the torch of democracy will never be snuffed out!
  • Requires the following:
    • To Avenge The Marshal “To Avenge The Marshal”
  • Trigger country event “A Dream Deferred”
To Bring Justice To Meyer icon
To Bring Justice To Meyer
Despite the tragedy brought upon us by the retreat from Cloudbury, we have at least be given the opportunity to right one of the oldest wrongs done to our cause. Hermann Meyer, the traitor and thief of an entire air force, is in our claws and this time, his bravado won't save him. It is time for the pirate to hang.
  • Requires the following:
    • Third Time's The Charm “Third Time's The Charm”
  • Trigger country event “The Death Of A Traitor”
To Learn From Our Mistakes icon
To Learn From Our Mistakes
To fail once can be attributed to bad luck but to fail twice means errors have been made. To prevent a third failure, we will need to take a step back and take a hard look at what lead to our downfall in Cloudbury and Griffenheim. How we dealt with the locals and how we managed our internal differences. Where we compromised with our ideals and where we failed to accommodate reality.
  • Requires the following:
    • To Bring Justice To Meyer “To Bring Justice To Meyer”
  • Trigger country event “Our Mistakes”
Hold The Haukhamn Conference icon
Hold The Haukhamn Conference
Now that we have settled the most pressing matters at claw, we can begin to settle down in this new home. We have come here without a leader and so, we need to decide on who can best become the new face of the Republic to the world. We will also have to decide on how to organize ourselves in these isles and prepare planning for the future of the cause.
  • Requires the following:
    • To Save Griffonia “To Save Griffonia”
  • Requires the following:
    • To Unite Our People “To Unite Our People”
  • Requires the following:
    • To Learn From Our Mistakes “To Learn From Our Mistakes”
  • Trigger country event “The Haukhamn Conference”
Military Unification icon
Military Unification
Nogriff in the Hauklandish isles has paid the price of blood for the republican ideals as much as Kemerskai Jr did. As such, the young Kemerskai has convinced the Council to let him take a hard stance. The flight to Haukland will be our last chance and we cannot take any chances. It is time for the guns to do the talking, whether the interlocutors are the locals or our continental enemies!
  • Requires the following:
    • Hold The Haukhamn Conference “Hold The Haukhamn Conference”
  • Mutually Exclusive Mutually exclusive with:
    • Political Tutelage “Political Tutelage”
    • Constitutional Government “Constitutional Government”
  • Has leader “Alexander Kemerskai Jr.”
  • Gain 5% War support War Support
  • Gain 10% Neutrality Non-Aligned party popularity
  • Gain 5% Supremacy Supremacist party popularity
Political Tutelage icon
Political Tutelage
Haukland is an unruly land, one in which chaos was only tempered by loyalty to warlord rule. Under Sunglider's leadership, the NRP will establish a strong but benevolent state. We will slowly slowly bring order to the land and educate it in the ways of democracy under a one-party tutelage. The Hauklander will in time make their choices but for now, they shall learn.
  • Requires the following:
    • Hold The Haukhamn Conference “Hold The Haukhamn Conference”
  • Mutually Exclusive Mutually exclusive with:
    • Military Unification “Military Unification”
    • Constitutional Government “Constitutional Government”
  • Has leader “Schnabel Sunglider”
  • Gain 5% Stability Stability
  • Gain 10% Neutrality Non-Aligned party popularity
  • Gain 5% Harmony Harmonic party popularity
Constitutional Government icon
Constitutional Government
For decades now, the Republic has continuously compromised on its ideals and let emergency rule be the law of the land. To continue on this path of failure would be tantamount to insanity. It is time to trust our people and more importantly into our very ideals. To stand, the Republic needs to act like one and Emerich will make sure of it.
  • Requires the following:
    • Hold The Haukhamn Conference “Hold The Haukhamn Conference”
  • Mutually Exclusive Mutually exclusive with:
    • Military Unification “Military Unification”
    • Political Tutelage “Political Tutelage”
  • Has leader “Walter Emerich”
  • Gain Political Power 50 Political Power
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Neutrality Non-Aligned party popularity
Drastic Measures For Drastic Times icon
Drastic Measures For Drastic Times
The Iron Marshal did his best but the dire times call for steel resolution. We have no time for due process and constitutional conventions. This is war and our citizens can complain when victory is achieved, not before! As for the Meyer's loyalists... Shot! All their foreign allies? Shot! Anyone who sold him pickled herring? Shot!
  • Requires the following:
    • Military Unification “Military Unification”
  • Gain Political Power 100 Political Power
  • Replace the National Spirit Idea FAT republican struggle.png “The New Guard” with the National Spirit Idea FAT republican struggle.png “The Last Guard”
The Last Guard icon
The Last Guard
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Stability: −7.5%
  • War Support: +5%
The exiles have been whipped up into shape. The Republican Guard may not be the largest force in Griffonia but it will fight beak and claws to defend the Dream. Come and take it!
Found The Haukland Garrison Command icon
Found The Haukland Garrison Command
We need to rebuild our entire command structure from the ground up. We won't win this fight with a rag-tag group of plucky adventurers or let ourselves be divided by warlords. Haukland's defense can only be achieved with a centralized military staff entirely dedicated to discipline and planification. In such a tiny territory, we need not be afraid to manage every single details.
  • Requires the following:
    • Drastic Measures For Drastic Times “Drastic Measures For Drastic Times”
  • Requires the following:
    • Defend The Dream “Defend The Dream”
  • Gets the National Spirit Idea general staff.png “Haukland Garrison Command”
Haukland Garrison Command icon
Haukland Garrison Command
  • Army Experience Gain: +0.1
  • Division Organization: +5%
  • Enemy operative capture chance: +10%
The centralized command of Haukland has taken charge. Under its authority, the isles are becoming a true fortress, one that any enemy of the Dream will crash on. And when they lay dying on our beaches as the tricolour flies still over our casemates, the world will know that the NRP does not die.
Into The Future icon
Into The Future
Haukland is all we need to truly found a new republic. Kemerskai Jr. has rebuilt the structures of the old marshal's regime, and crushed the traitorous resistance with an iron fist. From the ashes, the Republic has been reborn, like a phoenix, and we will never surrender or cower to the Imperials and their dogs ever again.
  • Requires the following:
    • Found The Haukland Garrison Command “Found The Haukland Garrison Command”
  • Mutually Exclusive Mutually exclusive with:
    • Learn From The Past “Learn From The Past”
  • Replace the National Spirit Idea FAT republican struggle.png “The Last Guard” with the National Spirit Idea FAT republican struggle.png “Kemerskai Consolidated”
Kemerskai Consolidated icon
Kemerskai Consolidated
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Stability: −7.5%
  • War Support: +10%
Learn From The Past icon
Learn From The Past
It is easy to take drastic measures in the fire of the moment but perhaps anger and grief are bad advisors. Now that Meyer's regime is truly crushed, it is time slow down and make sure that whatever enemy we have to fight are not of our own making.
  • Requires the following:
    • Found The Haukland Garrison Command “Found The Haukland Garrison Command”
  • Mutually Exclusive Mutually exclusive with:
    • Into The Future “Into The Future”
  • Replace the National Spirit Idea FAT republican struggle.png “The Last Guard” with the National Spirit Idea FAT republican struggle.png “Kemerskai Consolidated”
Kemerskai Consolidated icon
Kemerskai Consolidated
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Stability: +2.5%
  • War Support: +5%
Defend The Dream icon
Defend The Dream
The dream of a Republic, of liberty, prosperity, and democracy, is all we have left. We have no land, no titles, no glory, but we have hope, and the dream of a free, equal Republic. We will see that dream carried out, or die trying.
  • Requires one of the following:
    • Political Tutelage “Political Tutelage”
    • Military Unification “Military Unification”
  • Gets the National Spirit Idea generic war preparation.png “Resisting The Imperialists”
Resisting The Imperialists icon
Resisting The Imperialists
  • Division Attrition: −10%
  • Division Defense: +5%
  • Land Fort construction speed: +10%
Liberty In Order icon
Liberty In Order
Despite our tutelage, the republican government will not be one of boundless arbitrariness. We are no kings and as such, we will maintain a certain degree of personal freedom for all citizens, something that the many eccentric exiles in this land will appreciate. And while participation will be limited for the time being, each citizen will be protected under the rule of law.
  • Requires the following:
    • Political Tutelage “Political Tutelage”
  • Gets the National Spirit Idea hun treaty of trianon.png “All Rights But Voting Rights”
All Rights But Voting Rights icon
All Rights But Voting Rights
  • Daily Political Power Gain: +0.15
  • War Support: +10%
  • Daily Harmony Support: +0.02
  • Daily Support for Unaligned: +0.01
The Rule of Law has been established in Haukland. Each citizens will be given due process and every rights proclaimed by the NRP manifesto save for one. Elections will have to wait but each and everygriff will be protected nevertheless.
Disband The Council icon
Disband The Council
The "Council for the Salvation of the Republic", or CSR, that has ruled the Republic in the last few months, is undemocratic and unconstitutional. It must be disbanded and replaced with the rule of the civilian National Republican Party, regardless if we are going to hold free elections or not.
  • Requires one of the following:
    • Political Tutelage “Political Tutelage”
    • Constitutional Government “Constitutional Government”
  • Set the Neutrality Non-Aligned party name to (NRP) National Republican Party
  • Lose 10% Neutrality Non-Aligned party popularity
  • Replace the National Spirit Idea FAT republican struggle.png “The New Guard” with the National Spirit Idea FAT republican struggle.png “The Last Guard”
The Last Guard icon
The Last Guard
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Stability: −7.5%
  • War Support: +5%
The exiles have been whipped up into shape. The Republican Guard may not be the largest force in Griffonia but it will fight beak and claws to defend the Dream. Come and take it!
Focus On Integration icon
Focus On Integration
For all his crimes and arbitrariness, Meyer seemed to have found a way to cohabitate with the Hauklanders and not all of them have applauded the tricolour flying over Haukhamn. We need to take steps on integrating locals into our government and show them that we are not the oppressors that the pirates and Meyer loyalists are painting us to be.
  • Requires the following:
    • Constitutional Government “Constitutional Government”
  • Gain 5% Stability Stability
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
Hauklander-Republican Synthesis icon
Hauklander-Republican Synthesis
Independent Haukland has been a disaster of piracy and lawlessness but now, we are here and we must learn to live with one another. But we can also learn from each other. Democracy is certainly a better fit for this land than autocracy and we republicans can certainly take inspiration from the Hauklander can do spirit and boldness. Perhaps here, a truer republic can be born.
  • Requires the following:
    • Focus On Integration “Focus On Integration”
  • Requires the following:
    • Disband The Council “Disband The Council”
  • Gets the National Spirit Idea hun treaty of trianon.png “No Longer Just Republicans”
No Longer Just Republicans icon
No Longer Just Republicans
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Research Speed: +5%
  • Stability: +5%
The NRP has been and shall always be one of the greatest organization in Griffonian history but it may not encompass all that we are. Ideology and principles are one thing but Haukland has its specificities that we have embraced. We are the Republicans of Haukland and we will prevail as Hauklanders.
A New Dream icon
A New Dream
Our failure in Cloudbury was in great part due to us not realize that we weren't simply exiles in those cold lands but guests among a population with their own inspirations. Haukland must become an example of what a true republic can be. We will prove that our cause is the path of success here rather than spout wishful promises of better tomorrows.
  • Requires the following:
    • Hauklander-Republican Synthesis “Hauklander-Republican Synthesis”
  • Mutually Exclusive Mutually exclusive with:
    • The Dream Above All “The Dream Above All”
  • Remove the National Spirit Idea FAT republican struggle.png “The Last Guard”
  • Set cosmetic tag to HAU_emerich_tag
  • Set the ruling party to Harmony Harmonic
  • Flag of Griffonian Republic Griffonian Republic:
    • Walter Emerich:
      • Set nationality to our country
  • Walter Emerich:
    • Becomes the leader for the Harmonic party.
The Dream Above All icon
The Dream Above All
Haukland is our home for now but we cannot let those who look up to us on the mainland think that we have abandoned us. The Dream is and will forever be one of a Griffonian Republic and Haukland is simply the last free province of that republic. To let anygriff think otherwise is to admit failure.
  • Requires the following:
    • Hauklander-Republican Synthesis “Hauklander-Republican Synthesis”
  • Mutually Exclusive Mutually exclusive with:
    • A New Dream “A New Dream”
  • Replace the National Spirit Idea FAT republican struggle.png “The Last Guard” with the National Spirit Idea FAT republican struggle.png “Emerich Consolidated”
Emerich Consolidated icon
Emerich Consolidated
  • Daily Political Power Gain: +0.15
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • War Support: +5%
Go It Alone icon
Go It Alone
The fight for the Dream has always been a lonely fight against impossible odds. Our allies either don't exist or have no interest, means or will to stand with us. And so, we shall continue the fight on our own. It only takes a single griff to carry the banner of truth and freedom after all.
  • Requires one of the following:
    • Defend The Dream “Defend The Dream”
    • Liberty In Order “Liberty In Order”
  • Mutually Exclusive Mutually exclusive with:
    • Our Friends From Across The Sea “Our Friends From Across The Sea”
    • A Deal With Maar “A Deal With Maar”
  • Gets the National Spirit Idea yug federal defense council.png “Alone And Armed”
Alone And Armed icon
Alone And Armed
  • Political Power Gain: +15%
  • Improve relations opinion: +25%
  • Division Defense on core territory: +5%
  • Justify war goal time on us: +25%
  • Ideology drift defense: +25%
Our Friends From Across The Sea icon
Our Friends From Across The Sea
To our great shame, Nova Griffonia has succeeded where we have failed but we would be fools to not recognize what an opportunity this is. With a sister republic thriving in Equus, we can access what we lack in Haukland and continue the fight for Griffonia!
  • Requires one of the following:
    • Defend The Dream “Defend The Dream”
    • Disband The Council “Disband The Council”
    • Liberty In Order “Liberty In Order”
  • Mutually Exclusive Mutually exclusive with:
    • A Deal With Maar “A Deal With Maar”
    • Go It Alone “Go It Alone”
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Is an independent nation
    • Has completed national focus Goal GRF free elections.png “A New Era”

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Has completed national focus Goal foreign diplomacy.png “The Republic's Cause is Ours”
  • Flag of Nova Griffonia Nova Griffonia:
    • Trigger country event “The Republic In Haukland Requests Guarantee”
A Deal With Maar icon
A Deal With Maar
Our dreams of a Griffonian Republic were truly our owns but in this great hour of need, we must come to terms with our need for help and that help comes in the form of Equestria. Despite living under a milleniary monarchy, the ponies believe in harmony and may be willing to help us institute a regime unbound by their archaisms and limitations. Hopefully.
  • Requires one of the following:
    • Disband The Council “Disband The Council”
    • Liberty In Order “Liberty In Order”
  • Mutually Exclusive Mutually exclusive with:
    • Our Friends From Across The Sea “Our Friends From Across The Sea”
    • Go It Alone “Go It Alone”
  • Flag of Equestria Equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
  • Flag of Equestria Equestria:
    • Trigger country event “The Republic In Haukland Requests Guarantee”
For Our Defense icon
For Our Defense
Our limited resources must be allocated in priority to our military. The Republic cannot stand on ideals alone and the revolution will be an armed one. Should any threat come to the shores of Haukland, they will be met by cannons and guns. They will be dead before they even get to our beaches. This will be costly but such is the price of enduring freedom.
  • Requires one of the following:
    • Go It Alone “Go It Alone”
    • Our Friends From Across The Sea “Our Friends From Across The Sea”
    • A Deal With Maar “A Deal With Maar”
  • Requires the following:
    • Liberty In Order “Liberty In Order”
  • Mutually Exclusive Mutually exclusive with:
    • For Our Prosperity “For Our Prosperity”
  • Replace the National Spirit Idea FAT republican struggle.png “The Last Guard” with the National Spirit Idea FAT republican struggle.png “Sunglider Consolidated”
Sunglider Consolidated icon
Sunglider Consolidated
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +15%
  • War Support: +5%
For Our Prosperity icon
For Our Prosperity
Haukland is a poor land and any investments in the military will always be limited by what limited resources we have. As such, we need to put the needs of our economy and people first. By bringing welfare and prosperity to these islands, we will boost morale and eventually be able to invest more in our military. It is a gamble but one that can bring us victory.
  • Requires one of the following:
    • Go It Alone “Go It Alone”
    • Our Friends From Across The Sea “Our Friends From Across The Sea”
    • A Deal With Maar “A Deal With Maar”
  • Requires the following:
    • Liberty In Order “Liberty In Order”
  • Mutually Exclusive Mutually exclusive with:
    • For Our Defense “For Our Defense”
  • Replace the National Spirit Idea FAT republican struggle.png “The Last Guard” with the National Spirit Idea FAT republican struggle.png “Sunglider Consolidated”
Sunglider Consolidated icon
Sunglider Consolidated
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • War Support: +5%
A Republic Reborn icon
A Republic Reborn
Finally! It took a lot of efforts but the Republic now has a safe and well-organized fortress in Haukland. It only needs a fresh coat of paint and you could even think that you were in Griffenheim! Well, maybe after a bottle of schnapps. Alright, four. But it is somewhere we can hope and as long as there is hope, the Dream is alive.
  • Requires one of the following:
    • Into The Future “Into The Future”
    • Learn From The Past “Learn From The Past”
    • For Our Defense “For Our Defense”
    • For Our Prosperity “For Our Prosperity”
    • The Dream Above All “The Dream Above All”
    • A New Dream “A New Dream”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
  • [SCOPE]Every state: