Kirian decisions

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Spoilers below, we recommend these are best experienced in game before reading

This is a partial list of Kiria decisions. Below you will find decision categories that are exclusive to Flag of Realm of Kiria Realm of Kiria and are not shared with Flag of Empire of Kiria Empire of Kiria or Flag of Republic of Kiria Republic of Kiria (not including generic decisions).

Spoilers below, we recommend these are best experienced in game before reading

Decision category generic political actions.png Foreign Policy

id

Decision hol war on pacifism.pngGuarantee [FROM.GetAdjective] Independence



The Pol power 20x20.png Political Power cost of Decision icon small.png Guarantee Independence will increase by Pol power 20x20.png 20 for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_POST_WAR_Beacons_Guarantees_Flag is set
  • Current ruling party is Harmony Harmonic
  • Is an independent nation
  • [SCOPE]FROM
    • [SCOPE]Capital state:
      • Is on the continent “Zebrica”
    • At least one of the following is true:
      • Current ruling party is Harmony Harmonic
      • has_country_leader_ideology = democratic_socialism
      • has_country_leader_ideology = primitive_communism
      • has_country_leader_ideology = syndicalism
      • has_country_leader_ideology = religious_socialism
      • has_country_leader_ideology = centrism
      • has_country_leader_ideology = conservative_liberalism
      • has_country_leader_ideology = republicanism
      • has_country_leader_ideology = tribal_council
    • Is an independent nation
    • Is at peace
    • None of:
    • At least one of the following is true:
      • Is neighbor of Flag of Realm of Kiria Realm of Kiria
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • At least one of the following is true:
          • Value of variable closest_distance_to@KIR is less than 800
          • Flag of Realm of Kiria Realm of Kiria:
            • [SCOPE]Any allied country:
              • At least one of the following is true:
                • Value of variable closest_distance_to@FROM is less than 150
                • Is neighbor of FROM
Prerequisites
  • None of:
    • Guarantee Independence on cooldown. (?)
  • [SCOPE]FROM
    • At least one of the following is true:
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • [SCOPE]Any owned state:
          • Is controlled by FROM
          • Is a coastal state
      • [SCOPE]Any neighbouring country:

Cost

KIR.KIR_guarantee_decision_cost

Cooldown

180 days


Effects when selected
  • Hidden effect:
    • Flag of Realm of Kiria Realm of Kiria:
      • Guarantee Independence on cooldown. to 1 for 2 days (?)
Effects after {{{days_remove}}}
  • Flag of Realm of Kiria Realm of Kiria:
    • Increase variable KIR_guarantee_decision_cost by 20
    • Clamp value of variable KIR_guarantee_decision_cost to between 0 and 150
    • Grants guarantee of independence for FROM


id

Decision generic protection.pngOffer [FROM.GetName] Accord Membership


Make an offer to [FROM.GetNameDef] to join the Hundred Beacons Accord.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_HUNDRED_BEACONS_ACCORD_Created_Flag is set
  • Current ruling party is Harmony Harmonic
  • Is leader of a faction
  • Is an independent nation
  • [SCOPE]FROM
    • [SCOPE]Capital state:
      • Is on the continent “Zebrica”
    • Current ruling party is Harmony Harmonic
    • Is an independent nation
    • None of:
      • Original country is Flag of Talarayi Talarayi
      • Is in a faction
      • Is leader of a faction
      • Is in the same faction as Flag of Realm of Kiria Realm of Kiria
      • Has the Society Development Idea detached country.png “Detached Country”
    • At least one of the following is true:
      • Is neighbor of Flag of Realm of Kiria Realm of Kiria
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • At least one of the following is true:
          • Value of variable closest_distance_to@KIR is less than 800
          • Flag of Realm of Kiria Realm of Kiria:
            • [SCOPE]Any allied country:
              • At least one of the following is true:
                • Value of variable closest_distance_to@FROM is less than 150
                • Is neighbor of FROM
Prerequisites
  • [SCOPE]FROM
    • At least one of the following is true:
      • Has opinion modifier “Incandescent Legation”
      • Has opinion of Flag of Realm of Kiria Realm of Kiria of more than Opinion +74
    • Is at peace
    • At least one of the following is true:
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • [SCOPE]Any owned state:
          • Is controlled by FROM
          • Is a coastal state
      • [SCOPE]Any neighbouring country:

Cost

75

Cooldown

180 days


Effects after {{{days_remove}}}
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] invites [Root.GetName] to the [From.GetFactionName]”


id

Decision eng trade unions support.pngPropose [FROM.GetAdjective] Mutual Defence Pact


Propose a Mutual Defence Pact between the Realm of Kiria and [FROM.GetNameDef].


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_POST_WAR_Beacons_Guarantees_Flag is set
  • Current ruling party is Harmony Harmonic
  • Is an independent nation
  • [SCOPE]FROM
    • [SCOPE]Capital state:
      • Is on the continent “Zebrica”
    • Current ruling party is Harmony Harmonic
    • Is in a faction
    • Is an independent nation
    • None of:
      • Original country is Flag of Talarayi Talarayi
      • Country flag has_mutual_defence_agreement_with_KIR is set
      • All of the following must be true:
      • Is in the same faction as Flag of Realm of Kiria Realm of Kiria
      • Has the Society Development Idea detached country.png “Detached Country”
    • At least one of the following is true:
      • Is neighbor of Flag of Realm of Kiria Realm of Kiria
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • At least one of the following is true:
          • Value of variable closest_distance_to@KIR is less than 800
          • Flag of Realm of Kiria Realm of Kiria:
            • [SCOPE]Any allied country:
              • At least one of the following is true:
                • Value of variable closest_distance_to@FROM is less than 150
                • Is neighbor of FROM
Prerequisites
  • [SCOPE]FROM
    • At least one of the following is true:
      • Has opinion modifier “Incandescent Legation”
      • Has opinion of Flag of Realm of Kiria Realm of Kiria of more than Opinion +74
    • Is at peace
    • At least one of the following is true:
      • All of the following must be true:
        • Flag of Realm of Kiria Realm of Kiria:
          • Is player-controlled
        • [SCOPE]Any owned state:
          • Is controlled by FROM
          • Is a coastal state
      • [SCOPE]Any neighbouring country:

Cost

75

Cooldown

180 days


Effects when selected
  • Hidden effect:
    • Flag of Realm of Kiria Realm of Kiria:
      • Guarantee Independence on cooldown. to 1 for 2 days (?)
Effects after {{{days_remove}}}
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] proposes Mutual Defence Pact with [Root.GetName]” in 1 day
  • Custom effect tooltip:

Effects if they accept:

    • [SCOPE]Every country in the world:
      • Limited to:
        • Is FROM
      • Grants guarantee of independence for our country
      • Give military access to our country
      • Grants docking rights for our country
    • [SCOPE]Every country in the world:
      • Limited to:
        • Is our country
      • Grants guarantee of independence for FROM
      • Give military access to FROM
      • Grants docking rights for FROM
      • Enters a Non-aggression pact Non-aggression pact with FROM


id

Decision generic form nation.pngRestore the Commandery of Zaikiria


In centuries past, the Commandery of Zaikiria was the closest that could be called a friend among the commanderies and protectorates. With a fellow kirin population, a common-enough religion, and a close geographical proximity to the Realm, Zaikiria was easy to keep tabs on as they handled trade and otherwise reared growing cities when they weren't fielding troops for Kiria's defence. While some call it a shame to have to fight our kirin neighbours to reinstate this Commandery, it is more likely that our kin will gladly join our Realm to serve us again after being bested in battle.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Current ruling party is Neutrality Non-Aligned
Prerequisites
  • Has completed national focus KIR general.png “The Twelve Magistracies”
  • Has completed national focus KIR com.png “Subjugate the Barbarians”
  • Custom trigger tooltip:
    • Tooltip: Every [KXN.GetFlag] [KXN.GetAdjective], [NVA.GetFlag] [NVA.GetAdjective], and [KHM.GetFlag] [KHM.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Razorgrain Frontier (1085):
      • Is fully controlled by our country
    • [Scope]Orchid Brushwood (1086):
      • Is fully controlled by our country
    • [SCOPE]All scopes in the array NVA.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array KHM.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Custom effect tooltip: Available as Mystic Burearch:
  • Set temporary variable selected_hch_id to 0.021
  • Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
  • add_to_array
    • array = kir_hchs_level_5_array
    • value = 0.021
  • add_to_array
    • array = all_hchs_array
    • value = 0.021
  • Custom effect tooltip:
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Realm of Kiria Realm of Kiria
      • Save as event target named KIS_zaikirian_commandery_target
      • Set country flag KIS_zaikirian_commandery_flag
      • Set variable global.KZC_tag to the value of THIS
      • [SCOPE]Every state:
      • Set the ruling party to Neutrality Non-Aligned
      • Party Popularities will change:
        • Harmony Harmonic: 15%
        • Neutrality Non-Aligned: 70%
        • Supremacy Supremacist: 15%
        • Communism Communist: 0%
      • Flag of Realm of Kiria Realm of Kiria:
        • File:KZC.png KZC:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Neutrality Non-Aligned party name to (Vermilion Council) Viceroyal Council of the Vermilion Dynasty
      • Set cosmetic tag to KXN_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Event target KIS_zaikirian_commandery_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = khakistocracy
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KZC.png KZC becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
        • Is a core state of Flag of Sen Kinh Sen Kinh
        • Is a core state of Flag of Khamrin Khamrin
        • Is state Razorgrain Frontier (1085)
        • Is state Orchid Brushwood (1086)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £KXN_KIR_flag Commandery of Zaikiria.
  • [SCOPE]Every scope in the array KZC.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KZC.png KZC:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
  • Custom effect tooltip:
  • Flag of Realm of Kiria Realm of Kiria:
    • Becomes owner and controller of Cherry Blossom (1058)
    • [Scope]Cherry Blossom (1058):


id

Jager cap.pngExpedited Demobilisation


 
This decision can be activated only once during a campaign.
Visible when
  • [SCOPE]Our country
    • “Comply with Kirian Disarmament” mission is active
Prerequisites
  • None

Cost

15


Effects when selected
  • Set temporary variable disband_fraction to the value of num_battalions
  • Decrease temporary variable disband_fraction by the value of army_size_reduction_KIR
  • Divide temporary variable disband_fraction by the value of num_battalions
  • Custom effect tooltip: [?disband_fraction


id

Decision repression.pngComply with Kirian Disarmament


Tough negotiations with Kirian diplomats have resulted in a tight three month schedule for the partial disarmament and demobilisation of our military forces. Failure to comply will result in escalation; we must either commit to fulfilling our duties under the schedule, or use what time we have left to prepare for war with Kiria.


 
Activates when
  • No Never
Completed when
  • Custom trigger tooltip:
    • Tooltip: The total amount of Frontline Battalions and Support Companies deployed in our Divisions ([?num_battalions
Activated by
  • The event “[FROM.GetNameDefCap] Accepts Ultimatum” option “A glimmer of hope for regional peace.”
  • The event “Disarmament Ultimatum from [FROM.GetNameDef]” option “We accept... for now.”

Cancelled when
  • Flag of Realm of Kiria Realm of Kiria:
    • At least one of the following is true:
      • Is at war with our country
      • Is a subject nation
      • Has capitulated
      • Does not exist

Effects when completed
  • Flag of Realm of Kiria Realm of Kiria:
    • Trigger country event “[FROM.GetNameDefCap] Completes Disarmament” in 1 day
      • Enters a Non-aggression pact Non-aggression pact with our country
Effects when not completed within 90 days
  • Flag of Realm of Kiria Realm of Kiria:
    • Trigger country event “[FROM.GetNameDefCap] Fails to Disarm” in 1 day
      • If:
        • Limited to:
          • Has a Non-aggression pact Non-aggression pact with our country
        • Disbands the Non-aggression pact Non-aggression pact with our country
    • Gets a Puppet (Focus) wargoal against our country

Decision category generic propaganda.png Propaganda Efforts

id

Decision eng propaganda campaigns.pngCounter-Canvassing Campaign


Fickle Current and the NAKP have been agitating the north to secede due to its cultural divergence from Vermilion and its territories. However, that argument disregards the miracle of Kiria itself, of vast dimensions of diverse and unique kirin being held together by The Way of Fire, the Matriarch Superior, and their common creaturekind. Packaging this heartfelt message for togetherness to Greater Providence will thus be crucial in maintaining a united Kiria.

The Average Level of Popular Support for the Northern Compact currently stands at [?KIS.KIS_plebiscite_average_popular_support.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • Exists
    • Country flag KIS_northern_compact_plebiscite_ongoing_flag is set
    • Has leader “Fickle Current”
  • [SCOPE]FROM
    • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

150

Targets for decision

Flag of Empire of Kiria Empire of Kiria


Effects when selected
  • Hidden effect:
    • Trigger country event “kirin_utility.7” in 7 days
    • Trigger country event “kirin_utility.7” in 14 days
    • Trigger country event “kirin_utility.7” in 21 days
    • Trigger country event “kirin_utility.7” in 28 days
    • Trigger country event “kirin_utility.7” in 35 days
    • Trigger country event “kirin_utility.7” in 42 days
    • Trigger country event “kirin_utility.7” in 49 days
    • Trigger country event “kirin_utility.7” in 56 days
    • Trigger country event “kirin_utility.7” in 63 days
    • Trigger country event “kirin_utility.7” in 70 days
Effects for duration of 70 days
  • Custom modifier tooltip: Every week, Support for the Northern Compact in Rhapsody, Viridian Coast, Radiance, Apricot Glen, and Vernal Glade will decrease by -1%.


id

Rickshaw.pngThe Northern Tour


No matter the number of ideologic and theoretical disagreements the northern kirin may have with her, Rain Shine is still their Matriarch Superior and their avatar of Concord as much as any other kirin's. A trip to her beloved kirin, like Concord descending from the cosmic firmaments to bless them, will give Greater Providence pause in its plans to break free.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • Exists
    • Country flag KIS_northern_compact_plebiscite_ongoing_flag is set
    • Has leader “Fickle Current”
  • [SCOPE]FROM
    • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

70

Targets for decision

Flag of Empire of Kiria Empire of Kiria


Effects when selected
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Trigger news event “The Matriarch Heads North” in 1 day to 2 days
    • Set country flag KIR_plebiscite_rain_shine_tour_started_flag to 1 for 70 days
Effects after 70 days
  • Custom effect tooltip: Support for the Northern Compact in Rhapsody, Viridian Coast, Radiance, Apricot Glen, and Vernal Glade will decrease by -10%.
  • Hidden effect:
    • Flag of Empire of Kiria Empire of Kiria:
      • Decrease variable KIS_plebiscite_rhapsody_support_var by 0.1
      • Clamp value of variable KIS_plebiscite_rhapsody_support_var to between 0 and 1
      • Decrease variable KIS_plebiscite_radiance_support_var by 0.1
      • Clamp value of variable KIS_plebiscite_radiance_support_var to between 0 and 1
      • Decrease variable KIS_plebiscite_viridian_coast_support_var by 0.1
      • Clamp value of variable KIS_plebiscite_viridian_coast_support_var to between 0 and 1
      • Decrease variable KIS_plebiscite_apricot_glen_support_var by 0.1
      • Clamp value of variable KIS_plebiscite_apricot_glen_support_var to between 0 and 1
      • Decrease variable KIS_plebiscite_verdant_fields_support_var by 0.1
      • Clamp value of variable KIS_plebiscite_verdant_fields_support_var to between 0 and 1
    • [SCOPE]Every country in the world:
      • Limited to:
        • At least one of the following is true:
          • Original country is Flag of Realm of Kiria Realm of Kiria
          • Original country is Flag of Republic of Kiria Republic of Kiria
          • Original country is Flag of Empire of Kiria Empire of Kiria
      • Clear country flag KIR_plebiscite_rain_shine_tour_started_flag

State-Hierocracy Balance of Power

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has country flag KIR_theocracy_bop_began_flag

id

Decision generic mountain fortification.pngConstruct the Cordon Sanitaire


The raucous concepts of unrestrained democracy and other foreign ideals must be contained, and it starts with an air-tight border around Hyacinth. Armed to the teeth and pockmarked by steel-concrete checkpoints, the Cordon Sanitaire will insulate the RaHP's remnants away from the rest of Kiria.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_WF_cordon_sanitaire_flag is set
Prerequisites
  • [SCOPE]Our country
    • Has full control of state Gossamer Woods (1074)
    • Has full control of state Sunshine Headlands (1063)
    • Has full control of state Auburn Isle (1065)

Cost

Command power icon.png 10 Pol power 20x20.png 10

Targets for decision

Limited to Zebrica states Pearl Peninsula (833)


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Lose Political Power 10 Political Power
Effects for duration of 180 days
  • Land Fort construction speed: −15%
Effects after 180 days
  • [Scope]Sunshine Headlands (1063):
    • Add 2 Land fort Land Fort, on the province (16716)
    • Add 2 Land fort Land Fort, on the province (20329)
    • Add 2 Land fort Land Fort, on the province (20332)
    • Add 2 Land fort Land Fort, on the province (20323)
    • Add 2 Land fort Land Fort, on the province (20319)
    • Add 2 Land fort Land Fort, on the province (20321)
    • Add 2 Coastal fort Coastal Fort, on the province (20323)
    • Add 2 Coastal fort Coastal Fort, on the province (20319)
    • Add 2 Coastal fort Coastal Fort, on the province (20321)
  • [Scope]Gossamer Woods (1074):
    • Add 2 Land fort Land Fort, on the province (16703)
    • Add 2 Land fort Land Fort, on the province (16717)
    • Add 2 Land fort Land Fort, on the province (16682)
    • Add 2 Coastal fort Coastal Fort, on the province (16703)
    • Add 2 Coastal fort Coastal Fort, on the province (16682)
  • [Scope]Auburn Isle (1065):
    • Add 2 Coastal fort Coastal Fort, on the province (16694)
    • Add 2 Coastal fort Coastal Fort, on the province (16683)
    • Add 2 Coastal fort Coastal Fort, on the province (16670)


id

Decision generic fundraising.pngState-Funded Civilian Industry


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • None

Cost

60


Effects for duration of 120 days
  • Weekly Balance of Power Change: Right2.5%
Effects after 120 days
  • Scripted Effect: four_random_industrial_complex=yes


id

Jachs drawer.pngBolster RaHP Support


Other mystics may scoff at the thought of it, but if Kiria is to modernise, it must at least pay lip service to the party that took the initiative to craft the Grand Gallop Onward. Provided that the harmonists will not use our generous funds and materials to undercut us behind our backs, they shall be given equal standing with us in the realm of reason and debate.


 
Visible when Prerequisites
  • None

Cost

55

Cooldown

70 days


Effects for duration of 70 days
  • Daily Harmony Support: +0.05
Effects after 70 days
  • Gain 3% Harmony Harmonic party popularity


id

Decision generic construction.pngState-Funded Coastal Industry


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • None

Cost

60


Effects for duration of 120 days
  • Weekly Balance of Power Change: Right2.5%
Effects after 120 days
  • Scripted Effect: two_random_dockyards=yes
  • Scripted Effect: two_random_dockyards=yes


id

Decision generic factory.pngImplement Guided Industrialisation


The Grand Gallop Onward uncovered the Rising Fire's over-reliance on the temporalty, the NAKP's idolisation of the foreign, and the RaHP's folly of synthesising these two extremes. Yet, the heart of modernisation must not be abandoned but instead be rooted in the tenets of Concord, to be signposted by mystics examining and debating the implications of each novel conception before its approval and dissemination.


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR winter frost.png “The Hivernal Premiership”
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.1%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.1%

Cost

80


Effects for duration of 1 year
  • Stability: −10%
Effects after 1 year
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes


id

Decision SWI no elected president.pngEmpower the Radiant Hierocracy


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Left1%


id

Decision SWI no elected president.pngEmpower the Radiant Hierocracy


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Left1.5%


id

Decision SWI no elected president.pngEmpower the Radiant Hierocracy


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Left2%


id

Decision generic electricity.pngState-Funded Infrastructure


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • None

Cost

60


Effects for duration of 120 days
  • Weekly Balance of Power Change: Right2.5%
Effects after 120 days
  • Scripted Effect: two_random_infrastructure_and_slot=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes


id

Decision SOV academy of sciences.pngEstablish the Hierocratic Academy of Metaphysics


It is not correct to say that the modern sciences clash with the Way of Fire; rather, modernity's direction is misguided, for Concord lives, too, in places only today's methods and devices can reach. A dedicated research institute shall thus be established, centred not on external inventions but on reinventing and improving the mortal vessels Concord has given us.


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR kaiser.png “Scholar-Valiants”
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.2%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.2%

Cost

75


Effects for duration of 180 days
  • Political Power Gain: −10%
Effects after 180 days
  • Set country flag kirin_science_flag
  • If:
    • Limited to:
      • Has the Scientific Development Idea city center.png “Developed Science Base”
    • Replace the Scientific Development Idea city center.png “Developed Science Base” with the Scientific Development Idea kirin science.png “Kirin Science”
  • Else, if:
    • Limited to:
      • Has the Scientific Development Idea city smaller center.png “Substantial Science Base”
    • Replace the Scientific Development Idea city smaller center.png “Substantial Science Base” with the Scientific Development Idea kirin science.png “Kirin Science”
  • Else, if:
    • Limited to:
      • Has the Scientific Development Idea poor science base.png “Small Science Base”
    • Replace the Scientific Development Idea poor science base.png “Small Science Base” with the Scientific Development Idea kirin science.png “Kirin Science”
  • Else, if:
    • Limited to:
      • Has the Scientific Development Idea poor science base book.png “Poor Science Base”
    • Replace the Scientific Development Idea poor science base book.png “Poor Science Base” with the Scientific Development Idea kirin science.png “Kirin Science”
  • Else:
    • Gets the Scientific Development Idea kirin science.png “Kirin Science”
  • Custom effect tooltip:


id

Decision SWI isolate switzerland.pngLock Down [FROM.GetName]


Beyond the Realm lies craven strains of hyper-epicurean thought and living, spirits bobbing to and fro on the whims of base desires and gilded deceptions. If Kiria is to remain unfaltering in its walk on The Way of Fire, then the barbarian influences of our new lands must be isolated, confronted, then expelled.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_bop_lock_down_state_decision_flag is set
  • [SCOPE]FROM
    • has_active_resistance = yes
Prerequisites
  • [SCOPE]Our country
    • Has full control of state FROM

Cancelled when
  • [SCOPE]Our country
    • None of:
      • Has full control of state FROM

Cost

Command power icon.png 5 Pol power 20x20.png 20

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states controlled_states


Effects when selected
  • Hidden effect:
    • Lose Command power 5 Command Power
    • Lose Political Power 20 Political Power
Effects after 30 days
  • [SCOPE]FROM
    • Resistance: −5%
    • add_resistance_target = -5


id

Decision generic industry.pngState-Funded Military Industry


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • None

Cost

60


Effects for duration of 120 days
  • Weekly Balance of Power Change: Right2.5%
Effects after 120 days
  • Scripted Effect: four_random_arms_factory=yes


id

Kirin scroll.pngBolster Serene Tendency Support


The headspace and imagination of kirinity must settle once more on their divine origin. Our mystics and priests will be given material and immaterial assistance in reaching out to the faithful who have stayed with us and to the backsliders who have been battered by a lack of answers to modernity's challenges.


 
Visible when Prerequisites
  • None

Cost

55

Cooldown

70 days


Effects for duration of 70 days
  • Daily Support for Unaligned: +0.05
Effects after 70 days
  • Gain 3% Neutrality Non-Aligned party popularity


id

Decision generic colonial administration.pngRestore the Viceroyalty of Greater Providence


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR general.png “The Twelve Magistracies”
  • Has full control of state Prosperous Dell (1087)
  • [Scope]Prosperous Dell (1087):
  • Has full control of state Comely Cape (1088)
  • [Scope]Comely Cape (1088):
  • Has full control of state Fragrance Inlet (1071)
  • [Scope]Fragrance Inlet (1071):
  • Has full control of state Providence Demesne (1060)
  • [Scope]Providence Demesne (1060):
  • Has full control of state Viridian Coast (1061)
  • [Scope]Viridian Coast (1061):
  • Has full control of state Apricot Glen (1066)
  • [Scope]Apricot Glen (1066):
  • Has full control of state Vernal Glade (1070)
  • [Scope]Vernal Glade (1070):

Cost

25


Effects after 30 days
  • Custom effect tooltip: Available as Mystic Burearch:
  • Set temporary variable selected_hch_id to 0.022
  • Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
  • add_to_array
    • array = kir_hchs_level_5_array
    • value = 0.022
  • add_to_array
    • array = all_hchs_array
    • value = 0.022
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%


id

Decision generic colonial administration.pngRestore the Procurate of Rhapsody


The Divine and Blessed Procurate of Rhapsody was one of the Realm's most authoritative religious institutions, having governed the Providence Demesne and the city of Rhapsody since its founding. During the northern secession, the Procurate underwent a schism between those who remained loyal to the Matriarch Superior in Vermilion and those who threw in their lot with Fickle Current's traitors. The tumult of the northern rebellion left the Procurate shattered, a shadow of its former power and prestige. Restoring the Procurate would be a great boon to the rule of the Radiant Hierocracy, especially in the restive Greater Providence region. This would entail bestowing the rank of Mystic Burearch to Heavenly Fire, the centenarian Chief Magistrate of the Procurate.


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR general.png “The Twelve Magistracies”
  • Has completed national focus KIR torn treaty.png “Return To Tradition, Concord In Unity”
  • Has completed national focus KIR kiria unique.png “Land of Pacific Harmony”
  • Has completed national focus KIR salute.png “Serve the Dynasty”
  • Has full control of state Providence Demesne (1060)
  • [Scope]Providence Demesne (1060):

Cost

25


Effects after 30 days
  • Custom effect tooltip: Available as Mystic Burearch:
  • Set temporary variable selected_hch_id to 0.003
  • Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
  • add_to_array
    • array = kir_hchs_level_5_array
    • value = 0.003
  • add_to_array
    • array = all_hchs_array
    • value = 0.003
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%


id

Decision SWI swiss military tradition campaign.pngSecurity Through Strength


The Radiant Hierocracy's Brocade Commissaries will engage in a period of high-visibility policing, making their presence seen, heard and felt in every city, town and village of Kiria. By coming out in force, the Commissaries will ensure that the enemies of the Realm, the Matriarchate and the Way of Fire are cowed into submission, and the commonkirin reminded of their duties and obligations as loyal and obedient subjects of Concord.


 
Visible when Prerequisites
  • Has completed national focus KIR retinue.png “Brocade Commissaries”
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.25%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power is more than Left0.25%

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

180 days


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Lose Political Power 10 Political Power
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
  • Compliance Growth Speed: +5%
  • Resistance Activity Chance: −5%


id

Decision SWI swiss democratic tradition campaign.pngEmpower the Vermilion State


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Right1%


id

Decision SWI swiss democratic tradition campaign.pngEmpower the Vermilion State


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Right1.5%


id

Decision SWI swiss democratic tradition campaign.pngEmpower the Vermilion State


 
Visible when Prerequisites
  • None

Cost

50

Cooldown

70 days


Effects for duration of 70 days
  • Weekly Balance of Power Change: Right2%


id

Decision eng trade unions support.pngSupport the Civil Service


While many mystics are expected to handle governance, they are also beset by religious duties, which may stymie any impartial judgement. By opening the doors to non-mystics who can dedicate much of their studies to those of serving the average citizen, we can fill the gaps in our government with bureaucrats entrusted with the speedy execution of kirinity's will.


 
Visible when Prerequisites
  • None

Cost

60

Cooldown

70 days


Effects for duration of 70 days
  • Ideology drift defense: +20%
Effects after 70 days
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Right5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Right5%


id

Decision eng install government.pngSupport the Twelve Magistracies


Heavy are the shoulders that wear the chains of office. Providing the Mystics Magisterial with more efficient instruments for running the state, as well as greater veneration among the masses, is giving them their due for their blessedly extraordinary labour.


 
Visible when Prerequisites
  • None

Cost

60

Cooldown

70 days


Effects for duration of 70 days
  • Ideology drift defense: −20%
Effects after 70 days
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left5%


id

Daggers.pngSword Hunt in [FROM.GetName]


The tumult of recent events has left the Realm awash with weapons. With order and harmony now restored, the ready availability of weapons has become a threat rather than a boon to the security of the Realm. The Brocade Commissaries will confiscate weapons from the citizenry of [FROM.GetName] to reduce violence and ensure stability in the region.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_bop_lock_down_state_decision_flag is set
Prerequisites
  • [SCOPE]Our country
    • Has full control of state FROM

Cancelled when
  • [SCOPE]Our country
    • None of:
      • Has full control of state FROM

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states controlled_states


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Lose Political Power 10 Political Power
Effects after 30 days
  • [SCOPE]FROM
    • Resistance: −5%
  • Custom effect tooltip: Between 500 to 1,500 units of Hiltless Blades, Vermilion Arquebuses, Spark and Flare rifles will be confiscated and added to the national stockpile.
  • Hidden effect:
    • Trigger country event “kirin_utility.42”


id

Decision generic colonial administration.pngRestore the Exarchate of the Western Territories


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR general.png “The Twelve Magistracies”
  • Has full control of state Noctilucent Forest (1077)
  • [Scope]Noctilucent Forest (1077):
  • Has full control of state Jade Expanse (1080)
  • [Scope]Jade Expanse (1080):
  • Has full control of state Auspicious Clouds (1081)
  • [Scope]Auspicious Clouds (1081):
  • Has full control of state Azure Hollow (1082)
  • [Scope]Azure Hollow (1082):
  • Has full control of state Propitious Marches (926)
  • [Scope]Propitious Marches (926):
  • Has full control of state Onyx Dale (816)
  • [Scope]Onyx Dale (816):
  • Has full control of state Hiemal Hills (1078)
  • [Scope]Hiemal Hills (1078):
  • Has full control of state Cinereous Strath (1079)
  • [Scope]Cinereous Strath (1079):

Cost

25


Effects after 30 days
  • Custom effect tooltip: Available as Mystic Militarch:
  • Set temporary variable selected_hch_id to 0.023
  • Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
  • add_to_array
    • array = kir_hchs_level_3_array
    • value = 0.023
  • add_to_array
    • array = all_hchs_array
    • value = 0.023
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left4.5%


id

Decision generic arrest.pngAbstersion of the Vermilion Army


Just as the forge's fires wash out all impurities, so must we set ablaze our army in a flood of interrogations and investigations, to ascertain who among us has harboured reservations regarding the Way and thus are prone to giving into the demands of radical harmonists or worse.


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR smug.png “Stand Down the Radicals”

Cost

75


Effects for duration of 30 days
  • Army Experience Gain: −10%
  • Stability: −5%
Effects after 30 days
  • One of the following at random:
    • 50% (1) chance of:
      • Retire Sunshine Shade
    • 50% (1) chance of:
      • Retire Aurora Pekoe
  • One of the following at random:
    • 50% (1) chance of:
      • Retire Spring Loess
    • 50% (1) chance of:
      • Retire Velvet Velour
  • Custom effect tooltip:
  • If:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left7.5%
  • Else, if:
    • Limited to:
      • State-Hierocracy Balance of Power is active
    • The State-Hierocracy Balance of Power moves Left7.5%

Decision category generic industry.png The Realm Development Planning Commission

The Realm Development Planning Commission allocates and distributes resources for the development of Kiria's industry based on Prescribed Ratios of civilian, military, and maritime industry. The Commission oversees the state-funded construction of factory complexes to ensure this happens in a balanced, efficient, and coordinated manner that is responsive and congruent to the most pressing material needs of the Vermilion Realm.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has country flag KIR_FACTORY_SG_enabled

id

Decision generic factory.pngBuild a Civilian Factory


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]FROM
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
  • [SCOPE]Our country
    • At least one of the following is true:
      • All of the following must be true:
        • Value of variable KIR_civilian_factories_ratio is equals KIR_civilian_factories_ratio_flat
        • None of:
          • Value of variable KIR_military_factories_ratio is less than KIR_military_factories_ratio_flat
      • Value of variable KIR_civilian_factories_ratio is less than KIR_civilian_factories_ratio_flat
    • If:
      • Limited to:
        • Value of variable KIR_civilian_factories_ratio is equals KIR_civilian_factories_ratio_flat
        • None of:
          • Value of variable KIR_military_factories_ratio is less than KIR_military_factories_ratio_flat
      • Value of variable KIR_FACTORY_BUILD_CIV_IN_PROGRESS is less than 1
    • Else, if:
      • Limited to:
        • Value of variable KIR_civilian_factories_ratio is less than KIR_civilian_factories_ratio_flat
      • Set temporary variable KIR_civilian_factories_can_build to the value of KIR.num_of_naval_factories
      • Multiply temporary variable KIR_civilian_factories_can_build by the value of KIR_civilian_factories_ratio_flat
      • Decrease temporary variable KIR_civilian_factories_can_build by the value of KIR.num_of_civilian_factories
      • Value of variable KIR_FACTORY_BUILD_CIV_IN_PROGRESS is less than KIR_civilian_factories_can_build
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is owned and controlled by our country

Cost

50

Targets for decision

Limited to any_owned_state states ROOT.core_states


Effects when selected
  • Hidden effect:
    • Increase variable KIR_FACTORY_BUILD_CIV_IN_PROGRESS by 1
    • Trigger country event “kirin_utility.36” in 70 days
Effects for duration of 70 days
  • Civilian Factory construction speed: −10%
Effects after 70 days
  • [SCOPE]FROM
    • Add 1 Civilian factory Civilian Factory
  • Hidden effect:
    • [SCOPE]Our country
      • Scripted Effect: KIR_get_factory_ratio=yes


id

Decision generic merge plant tank.pngBuild a Military Factory


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]FROM
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
  • [SCOPE]Our country
    • At least one of the following is true:
      • All of the following must be true:
        • Value of variable KIR_military_factories_ratio is equals KIR_military_factories_ratio_flat
        • None of:
          • Value of variable KIR_civilian_factories_ratio is less than KIR_civilian_factories_ratio_flat
      • Value of variable KIR_military_factories_ratio is less than KIR_military_factories_ratio_flat
    • If:
      • Limited to:
        • Value of variable KIR_military_factories_ratio is equals KIR_military_factories_ratio_flat
        • None of:
          • Value of variable KIR_civilian_factories_ratio is less than KIR_civilian_factories_ratio_flat
      • Value of variable KIR_FACTORY_BUILD_MIL_IN_PROGRESS is less than 1
    • Else, if:
      • Limited to:
        • Value of variable KIR_military_factories_ratio is less than KIR_military_factories_ratio_flat
      • Set temporary variable KIR_military_factories_can_build to the value of KIR.num_of_naval_factories
      • Multiply temporary variable KIR_military_factories_can_build by the value of KIR_military_factories_ratio_flat
      • Decrease temporary variable KIR_military_factories_can_build by the value of KIR.num_of_military_factories
      • Value of variable KIR_FACTORY_BUILD_MIL_IN_PROGRESS is less than KIR_military_factories_can_build
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is owned and controlled by our country

Cost

KIR.KIR_MIL_FAC_PP_COST

Targets for decision

Limited to any_owned_state states ROOT.core_states


Effects when selected
  • Hidden effect:
    • Increase variable KIR_FACTORY_BUILD_MIL_IN_PROGRESS by 1
    • Trigger country event “kirin_utility.37” in 70 days
Effects for duration of 70 days
  • Military Factory construction speed: −10%
Effects after 70 days
  • [SCOPE]FROM
    • Add 1 Military factory Military Factory
  • Hidden effect:
    • [SCOPE]Our country
      • Scripted Effect: KIR_get_factory_ratio=yes


id

Decision generic merge plant ship.pngBuild a Naval Dockyard


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]FROM
    • Is controlled by our country
    • Has more than 0 free Building slot building slots for Naval dockyard Naval Dockyard including locked slots
  • [SCOPE]Our country
    • None of:
      • Value of variable KIR_military_factories_ratio is less than KIR_military_factories_ratio_flat
      • Value of variable KIR_civilian_factories_ratio is less than KIR_civilian_factories_ratio_flat
    • If:
      • Limited to:
        • Value of variable KIR_military_factories_ratio is equals KIR_military_factories_ratio_flat
        • Value of variable KIR_civilian_factories_ratio is equals KIR_civilian_factories_ratio_flat
      • Value of variable KIR_FACTORY_BUILD_NAV_IN_PROGRESS is less than 1
    • Else, if:
      • Limited to:
        • Value of variable KIR_military_factories_ratio is greater than KIR_military_factories_ratio_flat
        • Set temporary variable KIR_naval_factories_can_build_check_var to the value of KIR.num_of_naval_factories
        • Multiply temporary variable KIR_naval_factories_can_build_check_var by the value of KIR_military_factories_ratio_flat
        • Value of variable KIR_naval_factories_can_build_check_var is less than KIR.num_of_military_factories
      • Set temporary variable KIR_naval_factories_can_build to the value of KIR.num_of_military_factories
      • Divide temporary variable KIR_naval_factories_can_build by the value of KIR_military_factories_ratio_flat
      • Decrease temporary variable KIR_naval_factories_can_build by the value of KIR.num_of_naval_factories
      • Value of variable KIR_FACTORY_BUILD_NAV_IN_PROGRESS is less than KIR_naval_factories_can_build
    • Else, if:
      • Limited to:
        • Value of variable KIR_civilian_factories_ratio is greater than KIR_civilian_factories_ratio_flat
        • Set temporary variable KIR_naval_factories_can_build_check_var to the value of KIR.num_of_naval_factories
        • Multiply temporary variable KIR_naval_factories_can_build_check_var by the value of KIR_civilian_factories_ratio_flat
        • Value of variable KIR_naval_factories_can_build_check_var is less than KIR.num_of_civilian_factories
      • Set temporary variable KIR_naval_factories_can_build to the value of KIR.num_of_civilian_factories
      • Divide temporary variable KIR_naval_factories_can_build by the value of KIR_civilian_factories_ratio_flat
      • Decrease temporary variable KIR_naval_factories_can_build by the value of KIR.num_of_naval_factories
      • Value of variable KIR_FACTORY_BUILD_NAV_IN_PROGRESS is less than KIR_naval_factories_can_build
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is owned and controlled by our country

Cost

50

Targets for decision

Limited to any_owned_state states ROOT.core_states


Effects when selected
  • Hidden effect:
    • Increase variable KIR_FACTORY_BUILD_NAV_IN_PROGRESS by 1
    • Trigger country event “kirin_utility.38” in 70 days
Effects for duration of 70 days
  • Dockyard construction speed: −10%
Effects after 70 days
  • [SCOPE]FROM
    • Add 1 Naval dockyard Naval Dockyard
  • Hidden effect:
    • [SCOPE]Our country
      • Scripted Effect: KIR_get_factory_ratio=yes


id

Decision generic police action.pngLand Clearance in [From.GetName]


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_LAND_CLEARANCE_available is set
  • [SCOPE]FROM
    • Is controlled by our country
    • Value of variable KIR_LAND_CLEARANCE_STATE_TRACKER is less than 3
    • Has less than 1 free Building slot building slot for Civilian factory Civilian Factory including locked slots
Prerequisites
  • None

Cancelled when

Cost

Command power icon.png 15 Pol power 20x20.png 15

Cooldown

1 year

Targets for decision

Limited to any_owned_state states ROOT.core_states


Effects when selected
  • Hidden effect:
    • Lose Political Power 15 Political Power
    • Lose Command power 15 Command Power
Effects for duration of 1 year
  • Stability: −0.5%
Effects after 1 year
  • [SCOPE]FROM
    • Add 1 Building slot building slot
    • Increase variable KIR_LAND_CLEARANCE_STATE_TRACKER by 1
  • If:
    • Limited to:
      • None of:
        • Country flag KIR_LAND_CLEARANCE_event_fired is set
    • Trigger country event “Farewell to the Commons” in 3 hours to 6 hours
    • Set country flag KIR_LAND_CLEARANCE_event_fired

Decision category border conflicts.png The War in the Far South

The Far South Military Intervention is not a conventional war per se, but a foreign military expedition carried out by the specially formed Kirian Forces South—KIRFORS—under the leadership of Supreme Commander General [KIRGetFSGeneralName] to achieve a set of specific and limited objectives in the Far Southern theatre.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has country flag KIR_FS_WAR_Flag

id

Decision generic naval.pngCoastal Action 'Glacier Calve'


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has more than 1 divisions in state Tukiday (1141)
  • Has more than 1 divisions in state Glaan (1192)

Cost

Command power icon.png 25 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Lose Political Power 25 Political Power
Effects for duration of 35 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 35 days
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Tukiday (1141)
        • Is state Glaan (1192)
    • Rename the province (15929) to Piper
    • Rename the province (15947) to Minium
    • Custom effect tooltip: Constructs Level 1 Naval Bases in, and Level 2 Land Forts linking, Piper and Minium.
  • Hidden effect:
    • [Scope]Tukiday (1141):
      • Add 2 Land fort Land Fort, on the province (15942)
      • Add 2 Land fort Land Fort, on the province (15929)
      • Add 1 Naval base Naval Base, on the province (15929)
    • [Scope]Glaan (1192):
      • Add 2 Land fort Land Fort, on the province (15947)
      • Add 1 Naval base Naval Base, on the province (15947)


id

Decision generic naval.pngCoastal Action 'Tsunami'


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has more than 1 divisions in state Tukiday (1141)
  • Has more than 1 divisions in state Glaan (1192)
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 25 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Lose Political Power 25 Political Power
    • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 35 days
Effects for duration of 35 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 35 days
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Balisilak (1142)
        • Is state Tukiday (1141)
        • Is state Glaan (1192)
    • Hidden effect:
      • Remove the modifier “Unplanned Offensive”, on all provinces, on a coastal province
    • Custom effect tooltip: Removes Unplanned Offensive from all coastal provinces.


id

Decision generic operation.pngBattle Plan 'Blizzard'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • None of:
    • Has full control of state Tukiday (1141)
    • File:FSA.png FSA:
      • Has full control of state Tukiday (1141)
Prerequisites
  • Has more than 2 divisions in state Tukiday (1141)
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 25 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Lose Political Power 25 Political Power
    • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 45 days
    • Trigger country event “kirin_utility.1141”
    • Trigger country event “kirin_utility.1141” in 5 days
    • Trigger country event “kirin_utility.1141” in 10 days
    • Trigger country event “kirin_utility.1141” in 15 days
    • Trigger country event “kirin_utility.1141” in 20 days
    • Trigger country event “kirin_utility.1141” in 25 days
    • Trigger country event “kirin_utility.1141” in 30 days
    • Trigger country event “kirin_utility.1141” in 35 days
    • Trigger country event “kirin_utility.1141” in 40 days
    • Trigger country event “kirin_utility.1141” in 45 days
    • [Scope]Tukiday (1141):
      • Scripted Effect: save_current_manpower=yes
      • Lose Ponypower 20 000 Ponypower
      • Create Flag of Talarayi Talarayi unit based on the Tribal Warband template
      • Scripted Effect: restore_previous_manpower=yes
    • Trigger country event “Out of the Blue...” in 1 day to 5 days
Effects for duration of 45 days
  • Daily Command Power Gain Multiplier: −5%
  • Custom modifier tooltip: Removes Unplanned Offensive from all frontline provinces in Tukiday every 5 days.


id

Decision generic operation.pngBattle Plan 'Avalanche'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • None of:
    • Has full control of state Balisilak (1142)
    • File:FSA.png FSA:
      • Has full control of state Balisilak (1142)
Prerequisites
  • Has more than 2 divisions in state Balisilak (1142)
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 25 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Lose Political Power 25 Political Power
    • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 45 days
    • Trigger country event “kirin_utility.1142”
    • Trigger country event “kirin_utility.1142” in 5 days
    • Trigger country event “kirin_utility.1142” in 10 days
    • Trigger country event “kirin_utility.1142” in 15 days
    • Trigger country event “kirin_utility.1142” in 20 days
    • Trigger country event “kirin_utility.1142” in 25 days
    • Trigger country event “kirin_utility.1142” in 30 days
    • Trigger country event “kirin_utility.1142” in 35 days
    • Trigger country event “kirin_utility.1142” in 40 days
    • Trigger country event “kirin_utility.1142” in 45 days
    • [Scope]Balisilak (1142):
      • Scripted Effect: save_current_manpower=yes
      • Lose Ponypower 20 000 Ponypower
      • Create Flag of Talarayi Talarayi unit based on the Tribal Warband template
      • Scripted Effect: restore_previous_manpower=yes
    • Trigger country event “Out of the Blue...” in 1 day to 5 days
Effects for duration of 45 days
  • Daily Command Power Gain Multiplier: −5%
  • Custom modifier tooltip: Removes Unplanned Offensive from all frontline provinces in Balisilak every 5 days.


id

Decision generic operation.pngBattle Plan 'Cold Snap'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • None of:
    • Has full control of state Glaan (1192)
    • File:FSA.png FSA:
      • Has full control of state Glaan (1192)
Prerequisites
  • Has more than 2 divisions in state Glaan (1192)
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 25 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Lose Political Power 25 Political Power
    • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 45 days
    • Trigger country event “kirin_utility.1192”
    • Trigger country event “kirin_utility.1192” in 5 days
    • Trigger country event “kirin_utility.1192” in 10 days
    • Trigger country event “kirin_utility.1192” in 15 days
    • Trigger country event “kirin_utility.1192” in 20 days
    • Trigger country event “kirin_utility.1192” in 25 days
    • Trigger country event “kirin_utility.1192” in 30 days
    • Trigger country event “kirin_utility.1192” in 35 days
    • Trigger country event “kirin_utility.1192” in 40 days
    • Trigger country event “kirin_utility.1192” in 45 days
    • [Scope]Glaan (1192):
      • Scripted Effect: save_current_manpower=yes
      • Lose Ponypower 20 000 Ponypower
      • Create Flag of Talarayi Talarayi unit based on the Tribal Warband template
      • Scripted Effect: restore_previous_manpower=yes
    • Trigger country event “Out of the Blue...” in 1 day to 5 days
Effects for duration of 45 days
  • Daily Command Power Gain Multiplier: −5%
  • Custom modifier tooltip: Removes Unplanned Offensive from all frontline provinces in Glaan every 5 days.


id

Decision generic operation.pngBattle Plan 'Cyclone'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • None of:
    • Has full control of state Karuyungan (1139)
    • File:FSA.png FSA:
      • Has full control of state Karuyungan (1139)
Prerequisites
  • [Scope]Karuyungan (1139):
    • [SCOPE]Any neighbouring state:
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Lose Political Power 15 Political Power
    • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 25 days
    • Trigger country event “Black Echo” in 5 days to 20 days
Effects for duration of 25 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 25 days
  • Custom effect tooltip: Removes Unplanned Offensive from all provinces in Karuyungan.
  • Hidden effect:
    • [Scope]Karuyungan (1139):
      • Remove the modifier “Unplanned Offensive”, on all provinces
      • Scripted Effect: save_current_manpower=yes
      • Lose Ponypower 20 000 Ponypower
      • Create Flag of Talarayi Talarayi unit based on the Tribal Warband template
      • Scripted Effect: restore_previous_manpower=yes


id

Decision ger mefo bills.pngRequest Extension of KIRFORS Mandate


The Pol power 20x20.png Political Power cost of Decision icon small.png Request Extension of KIRFORS Mandate will increase by +100% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • “KIRFORS Mandate Expires” mission is active
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: There are less than 180 days left to Mission Expiration of the KIRFORS Mandate.
    • Value of variable days_mission_timeout@KIR_FS_Timer is less than 180

Cost

KIR_FS_DEC_A_COST

Cooldown

60 days


Effects for duration of 15 days
  • Political Power Gain: −10%
Effects after 15 days
  • Increase duration of mision “KIRFORS Mandate Expires” by 90 days
  • Multiply variable KIR_FS_DEC_A_COST by 2


id

Decision hol draw up staff plans.pngRear Area Action 'Wire Fence'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Hyssop_Garnet is set
Prerequisites
  • None

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Lose Political Power 15 Political Power
Effects after 35 days
  • Trigger country event “Order for Safe Zones” in 1 hour to 2 hours
  • Set country flag KIR_FSW_Internment_Camps
  • Set country flag unlocked_forced_labor_occupation_improved_EaW
  • Set country flag unlocked_harsh_quotas_occupation_improved_EaW
  • Custom effect tooltip:

Modify Occupation Law Forced Labor by:

Resistance Decay Speed: +40% 
Resistance Growth Speed: -40% 
Local Resources: +10% 
Local Factories: +10% 
Division Attrition: -25% 
Resource Sabotage Chance: -5% 
Resource Sabotage Duration: -15% 
Daily Compliance Gain: +0.030% 
  • Custom effect tooltip:

Modify Occupation Law Harsh Quotas by:

Resistance Decay Speed: +40% 
Resistance Growth Speed: -40% 
Damage to Garrisons: -20% 
Local Resources: +15% 
Local Factories: +15% 
Local Supplies: +25% 
Civilian Factory Sabotage Chance: -5% 
Military Factory Sabotage Chance: -5% 
Daily Compliance Gain: +0.030%


id

Decision hol draw up staff plans.pngRear Area Action 'Raised Flag'


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Hyssop_Garnet is set
Prerequisites
  • None

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Lose Political Power 15 Political Power
Effects after 35 days
  • Trigger country event “Order for Nation-Building” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Flag of Talarayi Talarayi:
    • If:
      • Limited to:
        • Has the National Spirit Idea mex revolutionary army.png “War of Resistance”
      • Modify the National Spirit Idea mex revolutionary army.png “War of Resistance”
War of Resistance icon
War of Resistance
  • Division Defense on core territory: +2.5%
  • Recruitable Population: 3%
  • Surrender Limit: +5%
  • War Support: +5%
  • Army intelligence to others: −1.5%
  • (Flag of Realm of Kiria Realm of Kiria) Defense bonus against country: +2.5%
  • (Flag of Realm of Kiria Realm of Kiria) Breakthrough bonus against country: +5%
    • Else, if:
      • Limited to:
        • Has the National Spirit Idea mex revolutionary army.png “War of Resistance”
      • Modify the National Spirit Idea mex revolutionary army.png “War of Resistance”
War of Resistance icon
War of Resistance
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Surrender Limit: +5%
  • War Support: +5%
  • Army intelligence to others: −3%
  • (Flag of Realm of Kiria Realm of Kiria) Defense bonus against country: +10%
  • (Flag of Realm of Kiria Realm of Kiria) Breakthrough bonus against country: +10%


id

Decision ger mefo bills.pngRequest Expansion of KIRFORS Mandate


The Pol power 20x20.png Political Power cost of Decision icon small.png Request Expansion of KIRFORS Mandate will increase by +100% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Value of variable KIR_FS_DEC_B_VAR is less than 4
  • At least one of the following is true:
    • Has the dynamic modifier “The KIRFORS Mandate”
    • Has the dynamic modifier “The KIRFORS Mandate”
Prerequisites
  • If:
    • Limited to:
      • Has the hidden_ideas Idea unknown.png “Realm & Harmony Party Backbench Revolt
    • None of:
      • Has the hidden_ideas Idea unknown.png “Realm & Harmony Party Backbench Revolt

Cost

KIR_FS_DEC_B_COST

Cooldown

60 days


Effects for duration of 15 days
  • Political Power Gain: −10%
Effects after 15 days
  • Custom effect tooltip: Increases the maximum number of Battalions and Support Companies, excluding Irregular Infantry[KIR_DEL_BAT_CAP_Valiants], that we may field in Ipagapened, Balaganeigh, Balisilak, Tukiday, Glaan and Karuyungan by +25.
  • Increase variable KDWLM1_var by 25
  • Increase variable KIR_FS_DEC_B_VAR by 1
  • Multiply variable KIR_FS_DEC_B_COST by 2


id

Decision hol draw up staff plans.pngEstablish Rules of Engagement


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Coral_River is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: KIRFORS is not engaged in an ongoing operation against the [DEL.GetAdjective] natives.
    • None of:
      • Country flag KIR_FS_Ongoing_Operation_Flag is set

Cost

Command power icon.png 15


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
  • Trigger country event “Fight Fire with Water” in 1 hour to 2 hours
  • Custom effect tooltip: KIRFORS may not engage in an operation against the [DEL.GetAdjective] natives for 180 days.
  • Set country flag KIR_FS_Ongoing_Operation_Flag to 1 for 180 days
  • Set country flag KIR_FS_WAR_Coral_River_Touched
Effects for duration of 180 days
  • Army Organization Regain: +3%


id

Decision generic army support.pngOffensive Action 'Matriarch's Will[GetFS_DEC_C_Num]'


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Hyssop_Garnet is set
  • Value of variable KIR_FS_DEC_C_Num is less than 8
Prerequisites
  • At least one of the following is true:
    • Has more than 0 divisions in state Tukiday (1141)
    • Has more than 0 divisions in state Balisilak (1142)
    • Has more than 0 divisions in state Glaan (1192)

Cost

Command power icon.png 15

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Lose Political Power 15 Political Power
    • Increase variable KIR_FS_DEC_C_Num by 1
  • Flag of Realm of Kiria Realm of Kiria:
    • Hyssop Garnet:
      • add_temporary_buff_to_units
        • combat_offense = 0.15
        • combat_breakthrough = 0.15
        • org_damage_multiplier = -0.15
        • str_damage_multiplier = -0.15
        • days = 30
        • Tooltip: Full-Frontal Blitz


id

Decision generic trucks.pngRequest Supply Delivery


 
Visible when Prerequisites
  • At least one of the following is true:
    • Has more than 0 divisions in state Tukiday (1141)
    • Has more than 0 divisions in state Balisilak (1142)
    • Has more than 0 divisions in state Glaan (1192)
  • If:
    • Limited to:
      • Country flag KIR_FS_WAR_Hyssop_Garnet is set
    • Hyssop Garnet:
      • is_leading_army = yes
  • Else, if:
    • Limited to:
      • Country flag KIR_FS_WAR_Coral_River is set
    • Coral River:
      • is_leading_army = yes

Cost

Command power icon.png 15

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
Effects for duration of 15 days
  • Political Power Gain: −5%
Effects after 15 days
  • If:
    • Limited to:
      • Country flag KIR_FS_WAR_Hyssop_Garnet is set
      • Hyssop Garnet:
        • is_leading_army = yes
    • Flag of Realm of Kiria Realm of Kiria:
      • Hyssop Garnet:
        • supply_units = 240
        • Custom effect tooltip:
  • Else, if:
    • Limited to:
      • Country flag KIR_FS_WAR_Coral_River is set
      • Coral River:
        • is_leading_army = yes
    • Flag of Realm of Kiria Realm of Kiria:
      • Coral River:
        • supply_units = 240
        • Custom effect tooltip:


id

Decision generic nationalism.pngForm the Far South Army Sector


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • [SCOPE]Any controlled state:
    • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • Is state Tukiday (1141)
      • Is state Balisilak (1142)
      • Is state Glaan (1192)

Cost

75


Effects when selected
  • Trigger country event “The Far South Army Sector” in 1 hour to 2 hours
  • Custom effect tooltip: The £FSA_flag Far South Army Sector will be established under the leadership of General [KIRGetFSGeneralName].
  • Hidden effect:
    • Set country flag KIR_created_FSA_flag
    • create_dynamic_country
      • Original country is Flag of Realm of Kiria Realm of Kiria
      • Set country flag KIR_FSA_flag
      • Flag of Realm of Kiria Realm of Kiria:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • If:
        • Limited to:
        • Becomes owner and controller of Tukiday (1141)
        • Gains core on Tukiday (1141)
      • If:
        • Limited to:
        • Becomes owner and controller of Balisilak (1142)
        • Gains core on Balisilak (1142)
      • If:
        • Limited to:
        • Becomes owner and controller of Glaan (1192)
        • Gains core on Glaan (1192)
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of Flag of Talarayi Talarayi
          • None of:
            • Is controlled by the previously mentioned country
        • Is claimed by the previously mentioned country
      • Set the Supremacy Supremacist party name to (SOCFS) Sworn Order for the Conquest of the Far South
      • Set the Neutrality Non-Aligned party name to (KIRFORS) Kirian Forces South
      • Flag of Realm of Kiria Realm of Kiria:
        • the previously mentioned country becomes a puppet of the current scope
      • Set cosmetic tag to KIR_FSA_neutrality
      • Set the ruling party to Neutrality Non-Aligned
      • Party Popularities will change:
        • Harmony Harmonic: 25%
        • Neutrality Non-Aligned: 60%
        • Supremacy Supremacist: 15%
        • Communism Communist: 0%
      • retire_ideology_leader = neutrality
      • If:
        • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Hyssop Garnet:
            • Set nationality to PREV.PREV
        • Becomes the leader for the Non-Aligned party.
      • Else, if:
        • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Coral River:
            • Set nationality to PREV.PREV
        • Becomes the leader for the Non-Aligned party.
        • Flag of Realm of Kiria Realm of Kiria:
          • Tanbark Oak:
            • Set nationality to PREV.PREV
      • Changes the national focus tree to blank_focus_tree
      • Declares a Annex war against Flag of Talarayi Talarayi
      • Gets the National Spirit File:KIR arty forwards.png “Kirian Forces South Military Administration”
Kirian Forces South Military Administration icon
Kirian Forces South Military Administration
  • Surrender Limit: +5%
  • War Support: +5%
  • (Flag of Talarayi Talarayi) Attack on their core territory: +15%
      • add_civil_war_target = DEL
      • Flag of Talarayi Talarayi:
        • add_civil_war_target = FSA
      • reserve_dynamic_country = yes
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day


id

Decision generic intelligence operation.pngForm the Bush Warfare School


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • None

Cost

Army experience 20x20.png 50


Effects when selected
  • Hidden effect:
    • Lose Army experience 50 Army Experience
Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • If:
    • Limited to:
      • Country flag KIR_FS_WAR_Coral_River is set
      • Flag of Realm of Kiria Realm of Kiria:
        • Coral River:
          • None of:
            • Has trait Jungle Rat
    • Flag of Realm of Kiria Realm of Kiria:
      • Coral River:
        • Unit leader gains trait:
          • Jungle Rat
            • Jungle:
              • Movement: +5%
              • Attack: +10%
              • Defense: +10%
  • Else, if:
    • Limited to:
      • Country flag KIR_FS_WAR_Hyssop_Garnet is set
      • Flag of Realm of Kiria Realm of Kiria:
        • Hyssop Garnet:
          • None of:
            • Has trait Jungle Rat
    • Flag of Realm of Kiria Realm of Kiria:
      • Hyssop Garnet:
        • Unit leader gains trait:
          • Jungle Rat
            • Jungle:
              • Movement: +5%
              • Attack: +10%
              • Defense: +10%
  • Add technology: Borne Of The Jungle
  • Custom effect tooltip: Enables Jungle Training

All Special Forces

   Jungle
     Attack: +5%
     Movement: +10%


id

Kirin vanguard (decision).pngEnlist Western Territories Bushwhackers


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Coral_River is set
Prerequisites

Cost

25


Effects after 30 days
  • Trigger country event “Remembrance” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Valiants will be excluded from the maximum number of Battalions and Support Companies that we may field in Ipagapened, Balaganeigh, Balisilak, Tukiday, Glaan and Karuyungan ([?KIR.KDWLM1_var


id

Helmet.pngRequest NAKP Party Armed Volunteers


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Is at war with Flag of Talarayi Talarayi
  • Flag of Talarayi Talarayi:
    • Has more than 0% surrender progress
  • Country flag KIR_FS_WAR_Hyssop_Garnet is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The £FSA_flag Far South Army Sector has been established.
    • Country flag KIR_created_FSA_flag is set

Cost

25


Effects after 30 days
  • Trigger country event “Contractors” in 3 hours to 6 hours
  • If:

Three Party Armed Volunteer Companies with 7 Marine battalions, 2 Artillery battalions and Armored Recon and Artificer support companies will be formed and deployed:

 - No. 31 NAKP-PAV Company 'Lance'
 - No. 32 NAKP-PAV Company 'Sabre'
 - No. 33 NAKP-PAV Company 'Bayonet'


id

Decision generic break treaty.pngKIRFORS Mandate Expires


KIRFORS was established by an extraordinary mandate enacted by the Morning Secretariat giving it the mission of protecting Kirian interests in Far South. Due to deep-seated opposition to the Intervention among the RaHP, a crucial concession to enable the passage of the mandate was the imposition of a strict schedule of one year for the conclusion of the Intervention. If KIRFORS's objectives are not achieved before then, then they must, by constitutional obligation, be forced to withdraw!


 
This mission can be activated only once during a campaign.
Activates when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • No Never
Prerequisites
  • [Scope]Karuyungan (1139):
  • None of:
Activated by

The event “Re: Impending Rebellion in Secretariat” option “Delegate-Speaker Fern Flare MMS.”


Cancelled when
  • If:
    • Limited to:
    • Has less than 1 divisions in state Karuyungan (1139)
    • Has less than 1 divisions in state Tukiday (1141)
    • Has less than 1 divisions in state Balisilak (1142)
    • Has less than 1 divisions in state Balaganeigh (1144)
    • Has less than 1 divisions in state Ipagapened (1145)
    • Has less than 1 divisions in state Glaan (1192)
Effects when cancelled
  • If:
    • Limited to:
      • [Scope]Karuyungan (1139):
      • None of:
    • Trigger country event “Mission Complete” in 3 hours to 6 hours
    • If:
      • Limited to:
      • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established, replacing the £FSA_flag Far South Army Sector.
    • Else:
      • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established.
  • Else, if:
    • Limited to:
    • Lose Political Power 100 Political Power
    • Lose 5% Stability Stability
    • Trigger country event “The Far South Debacle” in 3 hours to 6 hours
    • Hidden effect:
      • Trigger country event “The KIRFORS Collapses” in 1 day and 8 hours to 2 days and 16 hours

Cost

15


Effects when completed
  • Trigger country event “Mission Complete” in 3 hours to 6 hours
  • If:
    • Limited to:
    • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established, replacing the £FSA_flag Far South Army Sector.
  • Else:
    • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established.
Effects if not selected within 1 year
  • If:
    • Limited to:
      • [Scope]Karuyungan (1139):
      • None of:
    • Trigger country event “Mission Complete” in 3 hours to 6 hours
    • If:
      • Limited to:
      • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established, replacing the £FSA_flag Far South Army Sector.
    • Else:
      • Custom effect tooltip: The £SET_flag South Sea Enterprise Territory will be established.
  • Else, if:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • All of the following must be true:
            • Country flag KIR_FS_WAR_Hyssop_Garnet is set
            • Country flag KIR_created_FSA_flag is set
            • File:FSA.png FSA:
          • All of the following must be true:
            • Country flag KIR_FS_WAR_Coral_River is set
            • Country flag KIR_FS_WAR_Coral_River_Touched is set
    • Lose Political Power 75 Political Power
    • Lose 2.5% Stability Stability
    • Trigger country event “The Far South Debacle” in 3 hours to 6 hours
    • Hidden effect:
      • Trigger country event “The KIRFORS Collapses” in 1 day and 8 hours to 2 days and 16 hours
  • Else, if:
    • Limited to:
      • Country flag KIR_FS_WAR_Coral_River is set
      • Country flag KIR_FS_WAR_Coral_River_Touched is set
    • Lose Political Power 75 Political Power
    • Lose 2.5% Stability Stability
    • Trigger country event “The Far South Debacle” in 3 hours to 6 hours
    • Hidden effect:
      • Trigger country event “The KIRFORS Collapses” in 1 day and 8 hours to 2 days and 16 hours
      • Trigger country event “To Premier Autumn Blaze” in 3 days
  • Else, if:
    • Limited to:
      • Country flag KIR_FS_WAR_Hyssop_Garnet is set
      • Country flag KIR_created_FSA_flag is set
      • File:FSA.png FSA:
    • Lose Political Power 150 Political Power
    • Lose 5% Stability Stability
    • Trigger country event “Mandate's End” in 3 hours to 6 hours
    • Hidden effect:
      • Trigger country event “With Extreme Prejudice” in 60 days to 90 days

Kiria category icon.png The Grand Gallop Onward

The brainchild of Imperial Premier Autumn Blaze, the Three-and-a-Half Year Plan, recognised as a ferociously ambitious course of action even by its most dedicated proponents, seeks to make up for a century's worth of lost progress and transform the Realm of Kiria into an industrialized nation by the end of Year 1011. The Plan is the cornerstone of the All-Kiria Plenum for National Revival, an assemblage of Kiria's best and brightest summoned to Vermilion, at the behest of Matriarch Superior Rain Shine, to guide the Realm out of the Silence and into the modern era. Supported by Kiria's friends in Equestria, funded by the wealth of the returning Kirin diaspora, fueled by the resurgent flames of Kirin patriotism and driven by the indomitable will of the Kirin people, Premier Autumn Blaze believes that the Plan can succeed — but only if the Plenum learns to work together, in spite of their ideological differences, towards their shared goal of a strong, independent, and modernized Kiria.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: all of the following is true
    • has completed focus: "The 3½ Year Plan"
    • if has country flag: KIR_bipartite_war_started_flag
      • has country flag: KIR_national_focus_title_2_flag
    • does not have a flag: nirik_state_flag

id

Decision SWI no elected president.pngDeclare Election Season


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
  • Has completed national focus KIR constitution unique.png “The Board of Elections”
Prerequisites
  • None

Cost

15

Cooldown

1 year


Effects when selected
  • Hidden effect:
    • Set variable KIR_STATE_PALACE_COST_VAR to 15
    • Set variable KIR_STATE_PALACE_COST_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_VAR_NEGATIVE by 15
    • Set variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR to 5
    • Set variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR_NEGATIVE by 5
    • Set variable KIR_STATE_PALACE_COST_EXCLUDED_VAR to 30
    • Set variable KIR_STATE_PALACE_COST_EXCLUDED_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_EXCLUDED_VAR_NEGATIVE by 30
    • Set variable KIR_STATE_YAMEN_COST_VAR to 5
    • Set variable KIR_STATE_YAMEN_COST_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_YAMEN_COST_VAR_NEGATIVE by 5
Effects for duration of 90 days
  • Custom modifier tooltip: Provincial Diet State Action Cost: -80%

Mayoralty State Action Cost: -80%

Effects after 90 days
  • Hidden effect:
    • Set variable KIR_STATE_PALACE_COST_VAR to 75
    • Set variable KIR_STATE_PALACE_COST_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_VAR_NEGATIVE by 75
    • Set variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR to 25
    • Set variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_STRONGHOLD_VAR_NEGATIVE by 25
    • Set variable KIR_STATE_PALACE_COST_EXCLUDED_VAR to 150
    • Set variable KIR_STATE_PALACE_COST_EXCLUDED_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_PALACE_COST_EXCLUDED_VAR_NEGATIVE by 150
    • Set variable KIR_STATE_YAMEN_COST_VAR to 25
    • Set variable KIR_STATE_YAMEN_COST_VAR_NEGATIVE to 0
    • Decrease variable KIR_STATE_YAMEN_COST_VAR_NEGATIVE by 25


id

Celestia.pngExtend the Hyacinth Accord


The Hyacinth Accord was an important first deal with a foreign nation after a century of isolation and stagnation. Equestria's support in providing the foundation for our modernisation efforts has been invaluable. But now, with our modernisation efforts well underway, we must decide whether to continue with Equestria's support or forge our own path free of any strings tying us to a foreign economy.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR kirins rampant.png “Kiria on the World Stage”
Prerequisites
  • Has the National Spirit Equestrian treaty.png “The Hyacinth Accord”
  • Harmony Harmony popularity is more than 30%

Cost

150


Effects for duration of 7 days
  • Political Power Gain: −10%
Effects after 7 days
  • Trigger country event “Altering the Deal”


id

Decision generic factory.pngIndustrialise Central Kiria


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_national_focus_title_2_flag is set
  • None of:
    • Has the Society Development Idea modern society.png “Modern Society”
Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”
  • Custom trigger tooltip:
    • Tooltip: Every State in Central Kiria (Cradle of Kirinity) has at least 1 Civilian Factory
    • [Scope]Vermilion Basin (1059):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Viridian Coast (1061):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Maretime Range (1062):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Radiant Vale (817):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Trypan Interfluve (1064):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Vespertine Valley (1068):
      • Has more than 0 Civilian factory Civilian factory

Cost

50


Effects after 1 year
  • Scripted Effect: increase_society_development_gradual=yes


id

Kirin scroll.pngReading and Writing Campaign


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_national_focus_title_2_flag is set
  • None of:
    • Has the Illiteracy Idea no lack of scientists.png “Negligible Illiteracy”
Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”

Cost

25


Effects for duration of 1 year
  • Daily Political Power Cost: +1
Effects after 1 year
  • Scripted Effect: decrease_illiteracy=yes


id

Decision generic factory.pngRebuild North Kiria


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”
  • Custom trigger tooltip:
    • Tooltip: Every State in North Kiria (Greater Providence) has more Compliance than 20%
    • [Scope]Providence Demesne (1060):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Apricot Glen (1066):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Peaks of Peril (1067):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Vernal Glade (1070):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Fragrance Inlet (1071):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Prosperous Dell (1087):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country
    • [Scope]Comely Cape (1088):
      • At least one of the following is true:
        • Has more than 20% compliance
        • Is a core state of our country

Cost

50


Effects after 1 year
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes


id

Decision generic factory.pngIndustrialise South Kiria


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_national_focus_title_2_flag is set
  • None of:
    • Has the Society Development Idea modern society.png “Modern Society”
Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”
  • Custom trigger tooltip:
    • Tooltip: Every State in South Kiria (Mellifluve Delta) has at least 1 Civilian Factory
    • [Scope]Peace-and-Plenty (1069):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Cerulean Lowlands (1073):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Gossamer Woods (1074):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Fecundity Wetlands (1076):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Pearl Peninsula (833):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Sunshine Headlands (1063):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Clement Doab (1075):
      • Has more than 0 Civilian factory Civilian factory

Cost

50


Effects after 1 year
  • Scripted Effect: increase_society_development_gradual=yes


id

Kirin scroll.pngScience and Innovation Campaign


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_national_focus_title_2_flag is set
  • None of:
    • Has the Scientific Development Idea city center.png “Developed Science Base”
Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”

Cost

25


Effects for duration of 1 year
  • Daily Political Power Cost: +1
Effects after 1 year
  • Scripted Effect: increase_science_base=yes


id

Decision generic factory.pngIndustrialise Western Kiria


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_national_focus_title_2_flag is set
  • None of:
    • Has the Society Development Idea modern society.png “Modern Society”
Prerequisites
  • Has completed national focus KIR trench.png “Heal the Scars of War”
  • Custom trigger tooltip:
    • Tooltip: Every State in Western Kiria (Western Territories and [926.GetName]) has at least 1 Civilian Factory
    • [Scope]Onyx Dale (816):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Propitious Marches (926):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Jade Expanse (1080):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Auspicious Clouds (1081):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Azure Hollow (1082):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Noctilucent Forest (1077):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Hiemal Hills (1078):
      • Has more than 0 Civilian factory Civilian factory
    • [Scope]Cinereous Strath (1079):
      • Has more than 0 Civilian factory Civilian factory

Cost

50


Effects after 1 year
  • Scripted Effect: increase_society_development_gradual=yes


id

Jachs drawer.pngExpand KoNRAD's Powers


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
Prerequisites
  • Has completed national focus KIR resources.png “The Realm's Resources”

Cost

150


Effects after 30 days
  • Custom effect tooltip: Increases the maximum amount of resources that can be produced by Civilian Factories or Synthetic Refineries simultaneously by +1.
  • Set country flag KIR_KI_RESOURCE_LIMIT_INCREASED


id

Railroad.pngBuild the 'New Times' Express Rail Network


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_build_new_times_rail_network_decision_flag is set
  • None of:
    • Country flag KIR_build_new_times_rail_network_decision_completed_flag is set
Prerequisites
  • Scripted Trigger: KIR_controls_all_kiria_proper=yes

Cost

5


Effects after 70 days
  • Set country flag KIR_build_new_times_rail_network_decision_completed_flag
  • Trigger country event “Last Stop 'Til Fragrance!” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Builds the 'New Times' Rail Network, a Level 2 Railway connecting:
  Sumach through Sycee and Fragrance to Rhapsody
  Rhapsody through Jubilee to Radiance
  Radiance to Jasmine
  Radiance through Vermilion to Massicot
  Massicot through Sorghum and Chrysanthemum to Aureolin
  Massicot through Kaolin to Hyacinth
  Sorghum to Petuntse
  Sorghum through Perianth to Hyacinth
  Sorghum through Verdant to Teak
  Chrysanthemum through Amaranth and Antimony to Crabgrass
  Chrysanthemum to Cinabrese
  • Hidden effect:
    • Build a level 2 Railway Railway from province (20649) to province (20480)
    • Build a level 2 Railway Railway from province (20480) to province (20396)
    • Build a level 2 Railway Railway from province (2342) to province (20600)
    • Build a level 2 Railway Railway from province (20600) to province (20563)
    • Build a level 2 Railway Railway from province (20563) to province (20524)
    • Build a level 2 Railway Railway from province (20524) to province (20649)
    • Build a level 2 Railway Railway from province (20480) to province (20456)
    • Build a level 2 Railway Railway from province (20456) to province (20416)
    • Build a level 2 Railway Railway from province (20416) to province (20626)
    • Build a level 2 Railway Railway from province (20626) to province (20392)
    • Build a level 2 Railway Railway from province (20392) to province (10206)
    • Build a level 2 Railway Railway from province (20416) to province (20357)
    • Build a level 2 Railway Railway from province (20357) to province (20320)
    • Build a level 2 Railway Railway from province (20626) to province (11011)
    • Build a level 2 Railway Railway from province (20626) to province (20331)
    • Build a level 2 Railway Railway from province (20331) to province (20320)
    • Build a level 2 Railway Railway from province (20626) to province (16672)
    • Build a level 2 Railway Railway from province (16672) to province (16653)
    • Build a level 2 Railway Railway from province (20392) to province (20341)
    • Build a level 2 Railway Railway from province (20341) to province (16698)
    • Build a level 2 Railway Railway from province (16698) to province (16665)
    • Build a level 2 Railway Railway from province (20392) to province (20378)


id

Decision hol draw up staff plans.pngRestore Central Roads


The many roads that meandered through our great realm have decayed through a century of neglect and become overgrown with vegetation. Let us lay new and modern roads to reconnect our provinces together and further the great task of modernising our country.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR ride.png “The Road to Vermilion”
Prerequisites
  • Has full control of state Onyx Dale (816)
  • Has full control of state Vermilion Basin (1059)
  • Has full control of state Trypan Interfluve (1064)
  • Has full control of state Peaks of Peril (1067)
  • Has full control of state Vespertine Valley (1068)
  • Has full control of state Peace-and-Plenty (1069)
  • Has full control of state Clement Doab (1075)
  • Has full control of state Fecundity Wetlands (1076)

Cost

50


Effects after 180 days
  • [Scope]Onyx Dale (816):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Vermilion Basin (1059):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Trypan Interfluve (1064):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Peaks of Peril (1067):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Vespertine Valley (1068):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Peace-and-Plenty (1069):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Clement Doab (1075):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Fecundity Wetlands (1076):
    • Add 1 Infrastructure Infrastructure


id

Railroad.pngBuild the Central Railways


Railroads will allow us to ship resources from their natural desposits to factories where they can be exported or turned into finished goods, and bring goods and kirin back to our hinterlands to further their development. The creation of railroads criss-crossing our great realm will bring Kiria together like never before.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR train.png “The Trans-Kiria Railway”
Prerequisites
  • Has full control of state Onyx Dale (816)
  • Has full control of state Vermilion Basin (1059)
  • Has full control of state Trypan Interfluve (1064)
  • Has full control of state Peaks of Peril (1067)
  • Has full control of state Vespertine Valley (1068)
  • Has full control of state Peace-and-Plenty (1069)
  • Has full control of state Clement Doab (1075)
  • Has full control of state Fecundity Wetlands (1076)

Cost

100


Effects after 360 days
  • Build a level 1 Railway Railway from province (20456) to province (20437)
  • Build a level 1 Railway Railway from province (20437) to province (20436)
  • Build a level 1 Railway Railway from province (20436) to province (20416)
  • Build a level 1 Railway Railway from province (20416) to province (20379)
  • Build a level 1 Railway Railway from province (20379) to province (20353)
  • Build a level 1 Railway Railway from province (20353) to province (20626)
  • Build a level 1 Railway Railway from province (20626) to province (20399)
  • Build a level 1 Railway Railway from province (20399) to province (11011)
  • Build a level 1 Railway Railway from province (20626) to province (16723)
  • Build a level 1 Railway Railway from province (16723) to province (20331)


id

Decision hol draw up staff plans.pngRestore Coastal Roads


The many roads that meandered through our great realm have decayed through a century of neglect and become overgrown with vegetation. Let us lay new and modern roads to reconnect our provinces together and further the great task of modernising our country.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR ride.png “The Road to Vermilion”
Prerequisites
  • Has full control of state Radiant Vale (817)
  • Has full control of state Viridian Coast (1061)
  • Has full control of state Maretime Range (1062)
  • Has full control of state Sunshine Headlands (1063)
  • Has full control of state Cerulean Lowlands (1073)
  • Has full control of state Gossamer Woods (1074)

Cost

50


Effects after 150 days
  • [Scope]Radiant Vale (817):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Viridian Coast (1061):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Maretime Range (1062):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Sunshine Headlands (1063):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Cerulean Lowlands (1073):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Gossamer Woods (1074):
    • Add 1 Infrastructure Infrastructure


id

Railroad.pngBuild the Coastal Railways


Railroads will allow us to ship resources from their natural desposits to factories where they can be exported or turned into finished goods, and bring goods and kirin back to our hinterlands to further their development. The creation of railroads criss-crossing our great realm will bring Kiria together like never before.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR train.png “The Trans-Kiria Railway”
Prerequisites
  • Has full control of state Radiant Vale (817)
  • Has full control of state Pearl Peninsula (833)
  • Has full control of state Viridian Coast (1061)
  • Has full control of state Maretime Range (1062)
  • Has full control of state Sunshine Headlands (1063)
  • Has full control of state Cerulean Lowlands (1073)
  • Has full control of state Gossamer Woods (1074)

Cost

100


Effects after 300 days
  • Build a level 1 Railway Railway from province (20480) to province (20649)
  • Build a level 1 Railway Railway from province (20480) to province (20396)
  • Build a level 1 Railway Railway from province (20396) to province (20337)
  • Build a level 1 Railway Railway from province (20337) to province (20333)
  • Build a level 1 Railway Railway from province (20333) to province (20320)
  • Build a level 1 Railway Railway from province (20320) to province (16653)
  • Build a level 1 Railway Railway from province (16653) to province (16672)


id

Decision generic colonial administration.pngDeclare the Triumph of Modernisation


It had been an arduous task taken delicately at breakneck speeds, but against all odds, the kirin have stepped out of The Silence with their heads held high. Having struck the perfect balance between the quests of techno-industrialisation and the dreams of every kirin from all upbringings, we shall return to the world stage as titans, accepting the ways of modernity on our terms.

Our day has come! Kiria awakes!


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: At least twenty (20) foci in the [KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE] Focus Tree have been completed.
    • At least 20 triggers must be true:
      • Has completed national focus KIR kiria unique.png “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
      • Has completed national focus KIR autumn blaze.png “The Second First Autumnal Premiership”
      • Has completed national focus KIR three banners.png “Kirian Consociationalism”
      • Has completed national focus KIR firefighter.png “State Undersecretariat for Fire Control”
      • Has completed national focus KIR palace.png “PluriJurisdictional Devolution”
      • Has completed national focus KIR creature friend.png “The Constitutional Standard-Bearers”
      • Has completed national focus KIR retinue.png “Keepers of Balance”
      • Has completed national focus KIR kirin head unique.png “Long Live the Matriarch!”
      • Has completed national focus KIR scales.png “Apprize the Kirian Tael”
      • Has completed national focus KIR construction.png “The RemDev-PlanCom”
      • Has completed national focus KIR unity.png “A MultiDenominational Confessional State”
      • Has completed national focus KIR scroll.png “The Mystics Magisterial”
      • Has completed national focus KIR table.png “A Dual-Track Judiciary”
      • Has completed national focus KIR factory.png “The Realm Lands Commission”
      • Has completed national focus KIR torchbearer.png “A Homegrown KirCorpn”
      • Has completed national focus KIR train.png “The 'New Times' Express”
      • Has completed national focus KIR goal government icon.png “Her Divinity's Legations”
      • Has completed national focus KIR sergeant.png “Kirian National Police”
      • Has completed national focus KIR collegium focus.png “A World-Class Institution”
      • Has completed national focus KIR resources.png “The Realm's Resources”
      • Has completed national focus KIR pointing.png “Land of Harmony”
      • Has completed national focus KIR bannerkirin.png “Guardian of Zebrica”
      • Has completed national focus KIR verdigris rotunda.png “Eight Golden Mayoralties”
      • Has completed national focus KIR administration.png “The Cityfication Commission”
      • Has completed national focus KIR constitution unique.png “The Board of Elections”
      • Has completed national focus KIR embrace.png “Benevolent Associations”
      • Has completed national focus KIR drinking.png “Teach Them Temperance”
      • Has completed national focus KIR rooftop.png “The Providence Rangers”
      • Has completed national focus KIR companion.png “Protect Zaikiria”
      • Has completed national focus KIR fickle current.png “Dismiss the Chairkirin”
      • Has completed national focus KIR chrysanthemum.png “The Patriotic Renewal”
      • Has completed national focus KIR kirin leaping.png “KIRIN Holding Corpn”
      • Has completed national focus KIR nirik.png “Agitate for Blossom”
      • Has completed national focus KIR mouthwriting.png “Changing Tack”
      • Has completed national focus KIR junk.png “Northern Mariculture”
      • Has completed national focus KIR bread.png “Give Us Our Daily Bread”
      • Has completed national focus KIR chainbreaker.png “For Land and Labour, Let's Fight Together!”
      • Has completed national focus KIR candle.png “The Flame of Faith”
      • Has completed national focus KIR communism.png “The Institutional Left”
      • Has completed national focus KIR com.png “Rural Self-Defence Syndicates”
      • Has completed national focus KIR flaming nirik.png “To Rage is Kirin”
      • Has completed national focus KIR rising sun.png “Apologise to Rising Sun”
      • Has completed national focus KIR hoof.png “The Conciliation Bureau”
      • Has completed national focus KIR smug.png “Confiscate Sycee Assets”
      • Has completed national focus KIR threaten.png “Process Secessionist POWs”
      • Has completed national focus KIR constitution.png “Sort Out the Collegium”
      • Has completed national focus KIR rearing.png “Enfranchise North Kiria”
      • Has completed national focus KIR junk.png “Aid and Investment”
      • Has completed national focus KIR companion.png “Restore Civilian Rule”

Cost

150


Effects after 70 days
  • Scripted Effect: increase_science_base=yes
  • Trigger country event “The Kirin Universal Exposition of [GetYear]” in 1 hour to 2 hours


id

Swamp.pngThe Poisoning of the Mellifluve


The Lifeblood of Kiria, the Great Mellifluve is the river that brings life to our beautiful realm and facilitates trade throughout its fertile valleys and lush forests. But while the Great Mellifluve gives us life, we are inadvertently killing it. Our modernisation projects have resulted in factories dumping toxic chemicals into the rivers to mingle with fertilizer runoff and sewage from our growing cities. If the Great Mellifluve dies, then Kiria dies; there is no time to waste in finding a solution.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Has completed national focus KIR table.png “Reestablish Rulership”
  • Has completed national focus KIR scroll.png “The Laws of the Realm”
Activated by

The event “The Poisoned Lifeblood of Kiria” option “If we don't save the lifeblood of Kiria, then our nation will die!”


Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

100


Effects when completed
  • Trigger country event “Harmony with Nature” in 1 day
  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “The Poisoning of the Mellifluve”
Effects if not selected within 70 days
  • Lose 5% Stability Stability
  • Lose Political Power 300 Political Power
  • Custom effect tooltip: The pollution of the Great Mellifluve will have long-lasting consequences for Kiria and the Kirin people!
  • Custom effect tooltip:

For [?days_mission_timeout@KIR_crisis_1_mission] days: Political Power Gain: -25%

  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “The Poisoning of the Mellifluve”
    • Trigger country event “The End is Nigh!” in 70 days to 84 days


id

Decision hol inundate water lines.pngIn the Wake of Cyclonic Fury


A terrible cyclone has decimated the eastern coast of the realm, leaving terrible destruction and misery in its wake. If we are to repair the damage, we will have to coordinate efforts between our government's resources and call upon the returning kirin diaspora for donations and funding to fuel our efforts. We cannot let our people languish in devastation if we want to earn their respect and loyalty, so there is no time to waste!


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Has completed national focus KIR table.png “Reestablish Rulership”
  • Has completed national focus KIR shouty.png “Call Upon the Diaspora”
Activated by

The event “The Great Typhoon” option “It will be done, your Divinity.”


Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

100


Effects when completed
  • Trigger country event “Stronger, Better, Healthier, Together” in 1 day
  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “In the Wake of Cyclonic Fury”
Effects if not selected within 70 days
  • Lose 5% Stability Stability
  • Lose Political Power 300 Political Power
  • Custom effect tooltip:

For [?days_mission_timeout@KIR_crisis_2_mission] days: Factory Output: -5.00% Dockyard Output: -5.00% Mobilization Speed: -20.00%

  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “In the Wake of Cyclonic Fury”
    • Trigger country event “The Fire Rises where the Tide Recedes” in 70 days to 84 days


id

Decision generic break treaty.pngThe Crisis of Bread and Rice


Our exploding population and the movement of kirin away from the subsistence farms filling the countryside and into our reopening cities has created a dire crisis in our food supply. Cities are emptying their granaries much faster than anticipated, and old farming techniques are insufficient in providing enough food to keep the cities from starving. We must find a solution to this crisis and encourage our fellow kirin to give everything they can afford to see us through this next dreadful winter.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Has completed national focus KIR table.png “Reestablish Rulership”
  • If:
    • Limited to:
      • Country flag KIR_focus_6a_risky_choice_flag is set
    • Has completed national focus KIR torchbearer.png “Technological Imports”
  • If:
    • Limited to:
      • Country flag KIR_focus_6a_inaction_choice_flag is set
    • Has completed national focus KIR ride.png “The Road to Vermilion”
Activated by
  • The event “Strife and Want in Peace-and-Plenty” option “"I should have known better than to trust Fickle Current."”
  • The event “The Fragrant Smell of Chaos” option “There's nothing more dangerous than starving kirin with nothing to lose.”

Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

100


Effects when completed
  • Trigger country event “Sharing What Little We Have” in 1 day
  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “The Crisis of Bread and Rice”
Effects if not selected within 70 days
  • Lose Political Power 300 Political Power
  • Custom effect tooltip: Weekly Stability: -0.20%
  • Hidden effect:
    • Decrease variable KIR_the_silence_weekly_stability_var by 0.002
  • Custom effect tooltip:

For [?days_mission_timeout@KIR_crisis_3_mission] days: Political Power Gain: -10% Factory Output: -5.00%

  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “The Crisis of Bread and Rice”


id

Decision generic scorched earth.pngThe Incendiaries' Movement


The Incendiaries are a group of kirin peasants and farmers who are loosely affiliated with the Rising Fire heresy of our religion, and they have decided to express their frustration and disillusionment with the Grand Gallop Onward by striking out at our modernisation projects. They must be dealt with one way or another, lest their movement spiral out of control and further hamper our efforts to modernize our countryside.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Has completed national focus KIR table.png “Reestablish Rulership”
  • Has completed national focus KIR mouthwriting.png “The Office of Transmission”
  • Custom trigger tooltip:
    • Tooltip: Has completed decision Investigate the Incendiaries
    • Country flag KIR_has_completed_investigate_incendiaries_decision is set
Activated by

The event “Tea Time with the Divine” option “Of course, Matriarch.”


Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

100


Effects when completed
  • Trigger country event “An Incendiary Decision” in 1 hour to 2 hours
  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “The Incendiaries' Movement”
Effects if not selected within 70 days
  • Lose Political Power 250 Political Power
  • Lose 5% Stability Stability
  • Custom effect tooltip: Change in popularity of Communism: +3.00%
  • Custom effect tooltip:

For [?days_mission_timeout@KIR_crisis_4_mission] days: Daily Communism Support: +0.05 Ideology Drift Defense: -10.0%

  • Hidden effect:
    • Gain 3% Communism Communist party popularity
    • Remove the hidden_ideas Idea unknown.png “The Incendiaries' Movement”


id

Daggers.pngBanditry in the West


Bandits have long been a problem in the more rural and unsettled lands in the west of our Realm, but throughout the period of modernisation, they have grown ever more troublesome. Caravans and convoys bringing much needed supplies and goods to the west are frequently attacked by bandits, and we simply must do something about them before they jeopardize our ongoing modernisation efforts in the backwaters of the Realm!


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Has completed national focus KIR bannerkirin.png “Reassemble the Banners”
  • Has completed national focus KIR salute.png “The New Standard Army”
Activated by

The event “Banditry in the West” option “We have to secure the West from bandits if we want the Grand Gallop Onward to be successful!”


Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

100


Effects when completed
  • Trigger country event “The Death Knell of Banditry” in 1 day
  • Set country flag KIR_crisis_7_COMPLETED_flag
  • Hidden effect:
    • Remove the hidden_ideas Idea unknown.png “Banditry in the West”
Effects if not selected within 140 days
  • Lose Political Power 250 Political Power
  • Custom effect tooltip:

For [?days_mission_timeout@KIR_crisis_5_mission] days: Weekly Stability: -0.20%

  • Hidden effect:
    • Trigger country event “Kirian Venom” in 30 days to 60 days
    • Remove the hidden_ideas Idea unknown.png “Banditry in the West”


id

Decision generic wreckers.pngComplete the Vermilion Radiance Line


Following the lifting of the Silence over Kiria, Equestrian investment into the Realm's modernisation slowly grew. The influx of Equestrian venture capital and generous donations from the Kirian diaspora in Equestria culminated in the construction of the Vermilion Radiance Line, a railway — the first in Kiria — to connect the capital of the Realm to the port city of Radiance, historically known as the Vermilion Gateway. However, cost overruns and the technical difficulty of carving a path through the dense and hilly Sakura Forest meant that this venture stalled. Already, a railroad unravels from modern neo-Pegasopolian train termini in the hearts of Vermilion and Radiance both, only to end abruptly at the fringes of the Sakura Forest. A little bit of political pressure will breathe new life into the venture — to carve a path through the forest and connect the capital to the sea.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR ride.png “The Road to Vermilion”
  • None of:
    • has_railway_connection
      • start_province = 20456
      • target_province = 20480
Prerequisites
  • Has full control of state Vermilion Basin (1059)
  • Has full control of state Radiant Vale (817)

Cancelled when
  • Hidden trigger:
    • has_railway_connection
      • start_province = 20456
      • target_province = 20480

Cost

30


Effects after 30 days
  • Trigger country event “The First Train from Radiance” in 1 hour to 2 hours
  • Hidden effect:
    • Build a level 1 Railway Railway from province (20483) to province (20454)


id

Decision generic operation.pngInvestigate the Incendiaries


Matriarch Superior Rain Shine wants us to investigate the Incendiaries before we decide how best to deal with them. A report on their activities in the Realm will be compiled and delivered to the Imperial Premier so she can bring forth a recommendation to Rain Shine.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • “The Incendiaries' Movement” mission is active
Prerequisites
  • None

Cost

50


Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • Set country flag KIR_has_completed_investigate_incendiaries_decision
  • Trigger country event “Raking the Cinders” in 1 hour to 2 hours


id

Rickshaw.pngThe Matriarch Superior's Tour


There are only two things that all kirin throughout the Realm universally respect and adore: Concord, and Her avatar on this earth, the Matriarch Superior. Even still, most kirin in our lands have never seen the Matriarch before, and many may feel that their worries and concerns are unknown to her. By bringing Rain Shine on tour throughout the Realm, we can stabilize the country by affording the common kirin the chance to meet Concord's divine avatar and realize that she does indeed care greatly for them.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_event_100_flag is set
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • None

Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Cost

150


Effects for duration of 14 days
  • Weekly Stability: +10%
Effects after 14 days
  • Trigger country event “The Matriarch on Tour”


id

Decision generic prepare civil war.pngRecruits for a Banner


Many villages and towns do not yet contribute to a banner of their own. Efforts will be made—from traditional inter-city banner parades to present-day recruitment centers inspired by those in Equus and Griffonia—to spur sentiments of pooling one's passion, soul, and own fire into the defence of home and country, with the promise of a landed life and legacy.

The Pol power 20x20.png Political Power cost of Decision icon small.png Recruits for a Banner will increase by +25% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR salute.png “The New Standard Army”
Prerequisites
  • None

Cost

KIR_mil_decision_1_cost_var

Cooldown

30 days


Effects for duration of 70 days
  • Weekly Ponypower: +700
Effects after 70 days
  • Gain Ponypower 700 Ponypower
  • Multiply variable KIR_mil_decision_1_cost_var by 1.25
  • Clamp value of variable KIR_mil_decision_1_cost_var to between 0 and 150


id

Decision generic prepare civil war.pngPurchase Equestrian Guns


The kirin are many, but their rifles are few. With Kiria still unable to churn out enough for their banners and more, another option lies open to us: ordering guns from the government and corporations of our friends in Equestria, in exchange for a hefty sum.

The Pol power 20x20.png Political Power cost of Decision icon small.png Purchase Equestrian Guns will increase by +25% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR salute.png “The New Standard Army”
  • Flag of Equestria Equestria:
    • Exists
    • Has not capitulated
    • None of:
      • Is at war with our country
Prerequisites
  • None

Cost

KIR_mil_decision_2_cost_var

Cooldown

30 days


Effects after 30 days
  • 1 000 units of Flag of Equestria Equestria Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = infantry_equipment
      • seller_tags
        • EQS
        • CRY
        • NLR
        • VAN
        • SCS
        • LSP
        • NMS
        • CES
        • JUN
        • BAL
        • TEM
        • BUF
  • Multiply variable KIR_mil_decision_2_cost_var by 1.25
  • Clamp value of variable KIR_mil_decision_2_cost_var to between 0 and 150


id

Decision generic prepare civil war.pngRequest Equestrian Surplus


The Equestrian Lilia-Rifle is an old model, but for our plenteous warriors who have rarely seen modern-day guns up close, it is more than sufficient. Asking Equestria to send a shipment of surplus Lilias our way will stave off any interruptions in our modern army training.

The Pol power 20x20.png Political Power cost of Decision icon small.png Request Equestrian Surplus will increase by +20% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR salute.png “The New Standard Army”
  • Flag of Equestria Equestria:
    • Exists
    • Has not capitulated
    • None of:
      • Is at war with our country
Prerequisites
  • None

Cost

KIR_mil_decision_3_cost_var

Cooldown

30 days


Effects after 30 days
  • 1 000 units of Flag of Equestria Equestria Breech-Loaded Rifles is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = infantry_equipment
      • seller_tags
        • EQS
        • CRY
        • NLR
        • VAN
        • SCS
        • LSP
        • NMS
        • CES
        • JUN
        • BAL
        • TEM
        • BUF
  • Multiply variable KIR_mil_decision_3_cost_var by 1.2
  • Clamp value of variable KIR_mil_decision_3_cost_var to between 0 and 150


id

Decision generic protection.pngForm the Foreign Military Mission Corps


The Vermilion Army is woefully outdated. Our military doctrine is stuck in the last millennium. The Realm's bannerkirin need to gain an understanding of how military campaigns are waged in an age of mechanised and industrial warfare. Forming the Foreign Military Mission Corps, which will organise all-volunteer expeditionary forces to fight abroad, will help us adapt to the new realities of war.

To this end, some pieces of modern Equestrian equipment will be purchased to outfit these expeditionary forces. Only the best will do for Kiria's martial representatives abroad.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR salute.png “The New Standard Army”
  • Country flag KIR_national_focus_title_1_flag is set
  • None of:
    • Country flag KIR_event_101_flag is set
    • Country flag KIR_bipartite_war_started_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
    • Country flag KIR_national_focus_title_2_flag is set
Prerequisites
  • None

Cost

Command power icon.png 35 Pol power 20x20.png 35


Effects when selected
  • Hidden effect:
    • Lose Political Power 35 Political Power
    • Lose Command power 35 Command Power
Effects after {{{days_remove}}}
  • 1 250 units of Flag of Equestria Equestria Bolt-Action Rifles is added to the national Stockpile
  • 75 units of Flag of Equestria Equestria Towed Artillery is added to the national Stockpile
  • Custom effect tooltip:
  • Custom effect tooltip: Increases Army Experience Gain by +25%.

Increases the number of Divisions we can send as Volunteer Forces by +5.

  • Hidden effect:
    • Gets the hidden_ideas Idea unknown.png “Foreign Military Mission Corps”
  • Custom effect tooltip:
  • Gain 1 use of +25% (Foreign Military Mission Corps) doctrine cost reduction for:
    • Land Doctrine


id

Decision generic research.pngMirin Factory


The temperate local climate of [1070.GetName] and proximity to existing transport and logistics infrastructure makes it an ideal location for the construction of a modern processing plant producing mirin, a rice wine widely used in Kirin cooking.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
Prerequisites
  • Has full control of state Vernal Glade (1070)
  • synthetic_refinery > 2

Cost

75


Effects after 120 days
  • [Scope]Vernal Glade (1070):
    • Add 2 Building slot building slots
    • Add 2 Fuel silo Fuel Silo


id

Decision hol draw up staff plans.pngRestore Northern Roads


The many roads that meandered through our great realm have decayed through a century of neglect and become overgrown with vegetation. Let us lay new and modern roads to reconnect our provinces together and further the great task of modernising our country.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR ride.png “The Road to Vermilion”
Prerequisites
  • Has full control of state Providence Demesne (1060)
  • Has full control of state Apricot Glen (1066)
  • Has full control of state Vernal Glade (1070)
  • Has full control of state Fragrance Inlet (1071)
  • Has full control of state Prosperous Dell (1087)
  • Has full control of state Comely Cape (1088)

Cost

50


Effects after 150 days
  • [Scope]Providence Demesne (1060):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Apricot Glen (1066):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Vernal Glade (1070):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Prosperous Dell (1087):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Comely Cape (1088):
    • Add 1 Infrastructure Infrastructure


id

Railroad.pngBuild the Northern Railways


Railroads will allow us to ship resources from their natural desposits to factories where they can be exported or turned into finished goods, and bring goods and kirin back to our hinterlands to further their development. The creation of railroads criss-crossing our great realm will bring Kiria together like never before.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR train.png “The Trans-Kiria Railway”
Prerequisites
  • Has full control of state Providence Demesne (1060)
  • Has full control of state Apricot Glen (1066)
  • Has full control of state Vernal Glade (1070)
  • Has full control of state Fragrance Inlet (1071)
  • Has full control of state Prosperous Dell (1087)
  • Has full control of state Comely Cape (1088)

Cost

100


Effects after 300 days
  • Build a level 1 Railway Railway from province (20563) to province (20524)
  • Build a level 1 Railway Railway from province (20524) to province (20553)
  • Build a level 1 Railway Railway from province (20563) to province (20576)
  • Build a level 1 Railway Railway from province (20576) to province (20600)
  • Build a level 1 Railway Railway from province (20576) to province (20591)
  • Build a level 1 Railway Railway on the provinces (20563), (20559), (20539)
  • Build a level 1 Railway Railway from province (20539) to province (20530)
  • Build a level 1 Railway Railway from province (20530) to province (12990)
  • Build a level 1 Railway Railway from province (20530) to province (20488)


id

Decision eng trade unions support.pngBolster the Way of Fire


Centuries ago, The Way of Fire unified the kirin people in a way no warlord or diplomat had ever achieved before. Our faith in Concord and her divine avatar, the Matriarch Superior, allows us to come together as a peaceful nation and reject the violent urges of the nirik state. In these frightening new times, however, faith in The Way of Fire is fading, especially after the harsh stagnation of The Silence. We must take every effort to reconnect the common kirin throughout the Realm with the teachings and tenets of The Way of Fire if we are to maintain peace and stability in our realm.

The Pol power 20x20.png Political Power cost of Decision icon small.png Bolster the Way of Fire will increase by +25% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR autumn blaze.png “The Autumnal Premiership”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • None

Cost

KIR_stab_decision_1_cost_var

Cooldown

30 days


Effects for duration of 70 days
  • Weekly Stability: +1%
Effects after 70 days
  • Multiply variable KIR_stab_decision_1_cost_var by 1.25
  • Clamp value of variable KIR_stab_decision_1_cost_var to between 0 and 150


id

Decision eng trade unions support.pngArts and Culture Campaign


The greatest way to connect with our fellow kirin, to allow new ideas to be spread, and to express our cultural identity as a unifying force is through an arts and culture campaign. Fairs, exhibits, tours, and all sorts of means of bringing kirin together will be directly organized and funded by the government in Vermilion in the hopes of stabilizing the nation and smoothing over any rough patches during modernisation.

The Pol power 20x20.png Political Power cost of Decision icon small.png Arts and Culture Campaign will increase by +25% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR autumn blaze.png “The Autumnal Premiership”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • None

Cost

KIR_stab_decision_2_cost_var

Cooldown

30 days


Effects for duration of 70 days
  • Stability: +25%
Effects after 70 days
  • Multiply variable KIR_stab_decision_2_cost_var by 1.25
  • Clamp value of variable KIR_stab_decision_2_cost_var to between 0 and 150


id

Decision eng trade unions support.pngBureaucratic Bottleneck


The bickering factions and cliques in the Morning Secretariat have greatly hampered the implementation of the Grand Gallop Onward according to Premier Autumn Blaze's vision. Using our allies in the Reform Bureau, we shall temporarily frustrate efforts from competing parties to derail her agenda, allowing the Premier to force through important legislation that will aid in stabilizing the nation.

The Pol power 20x20.png Political Power cost of Decision icon small.png Bureaucratic Bottleneck will increase by +50% for each time the decision is taken.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR autumn blaze.png “The Autumnal Premiership”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • None

Cost

KIR_stab_decision_3_cost_var

Cooldown

30 days


Effects for duration of 60 days
  • Political Power Gain: −10%
  • Daily Harmony Support: +0.1
Effects after 60 days
  • Gain 5% Stability Stability
  • Multiply variable KIR_stab_decision_3_cost_var by 1.5
  • Clamp value of variable KIR_stab_decision_3_cost_var to between 0 and 150


id

Decision eng trade unions support.pngCelebrate the Mid-Autumn Festival


The mid-autumn festival is one of the most important festivals in all of the Realm, marking a time to celebrate a successful harvest and prepare for the dry season. Granting holidays to our hardworking kirin throughout the Realm will greatly bolster spirits and allow everykirin to return to work following the festival refreshed and committed to creating a new and better Kiria of tomorrow.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR autumn blaze.png “The Autumnal Premiership”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: During the months of March to May.
    • At least one of the following is true:
      • All of the following must be true:
        • After March 1 of 1007
        • Before June 1 of 1007
      • All of the following must be true:
        • After March 1 of 1008
        • Before June 1 of 1008
      • All of the following must be true:
        • After March 1 of 1009
        • Before June 1 of 1009
      • All of the following must be true:
        • After March 1 of 1010
        • Before June 1 of 1010
      • All of the following must be true:
        • After March 1 of 1011
        • Before June 1 of 1011
      • All of the following must be true:
        • After March 1 of 1012
        • Before June 1 of 1012
      • All of the following must be true:
        • After March 1 of 1013
        • Before June 1 of 1013
      • All of the following must be true:
        • After March 1 of 1014
        • Before June 1 of 1014
      • All of the following must be true:
        • After March 1 of 1015
        • Before June 1 of 1015
      • All of the following must be true:
        • After March 1 of 1016
        • Before June 1 of 1016
      • All of the following must be true:
        • After March 1 of 1017
        • Before June 1 of 1017
      • All of the following must be true:
        • After March 1 of 1018
        • Before June 1 of 1018
      • All of the following must be true:
        • After March 1 of 1019
        • Before June 1 of 1019
      • All of the following must be true:
        • After March 1 of 1020
        • Before June 1 of 1020

Cost

70

Cooldown

180 days


Effects for duration of 20 days
  • Political Power Gain: +10%
  • Factory Output: −10%
  • Stability: +10%
Effects after 20 days
  • Gain 5% Stability Stability
  • Increase variable KIR_stab_decision_4_times_fired_var by 1
  • If:
    • Limited to:
      • Value of variable KIR_stab_decision_4_times_fired_var is equals 2
    • Trigger country event “A Quiet, Happy Night” in 1 hour to 2 hours


id

Decision eng trade unions support.pngAccept Petitioners


Throughout The Silence, the Vermilion Court had been closed to the kirin of the Realm, and the kirin who could claim they had seen the Matriarch Superior in the flesh numbered only in the dozens. With The Silence ending, Matriarch Superior Rain Shine has decided to regularly schedule 70 days of open court where petitioners could see her and make their voices heard. The mere act of seeing Kiria's divine ruler and allowing her to hear their problems has greatly restored the faith of our people in the intentions of the Matriarch and her belief in the success of the Grand Gallop Onward.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR mouthwriting.png “The Office of Transmission”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • Has more than 25% Stability Stability

Cost

Stability texticon.png 3%

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Lose 3% Stability Stability
Effects for duration of 70 days
  • Political Power Gain: +15%
  • Weekly Stability: −0.5%
Effects after 70 days
  • Gain Political Power 75 Political Power


id

Decision eng trade unions support.pngReply to Letters


While not everykirin can venture to Vermilion to see Matriarch Superior Rain Shine personally, establishing the Office of Transmission has created a way for concerned kirin throughout the Realm to send letters to the Matriarch's court that are then presented to her. In this way, even kirin at the fringes of our realm can feel like their voices are personally heard by the Matriarch, and in turn, Concord Herself.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR mouthwriting.png “The Office of Transmission”
  • Country flag KIR_national_focus_title_1_flag is set
Prerequisites
  • None

Cost

70

Cooldown

30 days


Effects for duration of 70 days
  • Political Power Gain: −10%
  • Weekly Stability: +1%
Effects after 70 days
  • Gain 3% Stability Stability


id

Rifles.pngKirin Warfare Research Scheme


From the Silence are lifted ancient texts on the nature of warfare as well as Kiria's lengthy annals of its own struggles. Coupled with the advent of 11th-century tactics and ideas from around the world, our finest strategists will adopt the practice of wargames to determine what a kirin soldier can do in these new days.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR angery.png “Through Flame and Fury”
Prerequisites
  • None

Cost

50


Effects after 30 days
  • Gain +200% research bonus (Race Research Bonus) (2 uses) towards:
    • Kirin Warfare


id

Rifles.pngInfantry Support Research Scheme


Before a kirin can fight the enemy, they should take care of many things beforehoof: How will the battlefield be reached? Where is the enemy and how strong are they? How will the kirin's supplies and reinforcements be carried to them and how fast? These and more must be tackled, though the idea of "support companies" is gaining much traction...


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR angery.png “Through Flame and Fury”
Prerequisites
  • None

Cost

50


Effects after 30 days
  • Gain +200% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology


id

Rifles.pngArtillery Research Scheme


The kirin has had an affinity for black- and firepowder, tending to their love for explosions in civilian fireworks. Thus, when they learned of what essentially were glorified rifles the size of entire houses, various organisations and guilds put forth plans to fashion the artillery of other countries with the expertise of pyrotechnics. This had been ignored during the Silence, but with the the 3½ Year Plan under way, it is time to let them present their ideas to the military and see what will become our own modern-day cannons.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR angery.png “Through Flame and Fury”
Prerequisites
  • None

Cost

50


Effects after 30 days
  • Gain +200% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Support Artillery


id

Rifles.pngSpecial Forces Research Scheme


From before Kiria's unification sprawl legends of kirin warriors who can fend off a thousand foes with a single sword, an hours-long nirik state, or their own bare hooves. But what if they become a reality for today, and in enough numbers to bolster dozens of regiments? Mustering up special forces units for Kiria will, on top of granting our army flexibility and unusual capabilities, surely spawn proud, living tales of heroism.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR angery.png “Through Flame and Fury”
Prerequisites
  • None

Cost

50


Effects after 30 days
  • Gain +200% research bonus (Special Forces bonus) (2 uses) towards:
    • Paratroopers I
    • Paratroopers II
    • Paratroopers III
    • Marines I
    • Marines II
    • Marines III
    • Mountain Infantry I
    • Mountain Infantry II
    • Mountain Infantry III


id

Rifles.pngKirin Valiants Research Scheme


Taking on vows of discipline and self-mastery, Valiants are elite warrior monks who utilise their nirik forms without losing themselves in feral wrath. They, too, must not be left behind in the wake of the future, when the soldiers they shall fight with carry not blades but bullets. Training our Valiants in these new ways will bless the winds of battle with a dreadful blaze against our foes.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR angery.png “Through Flame and Fury”
Prerequisites
  • None

Cost

50


Effects after 30 days
  • Gain +200% research bonus (Race Research Bonus) (2 uses) towards:
    • Kirin Valiants


id

Clock decision.pngCompletion of the 3½ Year Plan


We have succeeded what many once thought impossible. Matriarch Superior Rain Shine's ambitious plan has become a reality thanks to Premier Autumn Blaze's endless dedication to the Grand Gallop Onward. Because of their efforts, the 11th century will be a truly wonderful century for the Realm of Kiria.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • The 3½ Year Plan is in progress. (?)
  • Country flag KIR_national_focus_title_1_flag is set
  • None of:
    • Country flag KIR_bipartite_war_started_flag is set
  • None of:
    • All of the following must be true:
      • Is AI-controlled
      • At least one of the following is true:
        • Country flag KIR_PATH_TRIUMVIRATE is set
        • Country flag KIR_PATH_NONALIGNED is set
        • Country flag KIR_PATH_COMMUNIST is set
        • Country flag KIR_PATH_RISING_SUN is set
        • Country flag KIR_PATH_SUPREMACIST is set
Prerequisites
  • Has more than 10% Stability Stability
  • At least one of the following is true:
    • Has the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
    • Has the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
    • Has the Society Development Idea modern society.png “Modern Society”
  • Custom trigger tooltip:
    • Tooltip: The Ending the Silence Focus Tree has been completed.
    • Has completed national focus KIR goal government icon.png “The Reform Bureau”
    • Has completed national focus KIR table.png “Reestablish Rulership”
    • Has completed national focus KIR scroll.png “The Laws of the Realm”
    • Has completed national focus KIR salute.png “The New Standard Army”
    • Has completed national focus KIR farmer.png “Agrarian Consolidation”
    • Has completed national focus KIR verdigris rotunda.png “The Council of the Verdigris Rotunda”
    • Has completed national focus KIR factory.png “Northern Industry”
    • Has completed national focus KIR collegium focus.png “The All-Kiria Collegium”
    • Has completed national focus KIR junk.png “The Riverine Economy”
    • Has completed national focus KIR general.png “Doctrinal Modernisation”
    • Has completed national focus KIR ranks.png “Vanguards of a New Age”
    • Has completed national focus KIR bread.png “Industrialise the Breadbasket”
    • Has completed national focus KIR swords crossed.png “The Massicot War School”
    • Has completed national focus KIR constitution.png “An Imperial Constitution”
    • Has completed national focus KIR train.png “The Trans-Kiria Railway”
    • Has completed national focus KIR kirins rampant.png “Kiria on the World Stage”
    • Has completed national focus KIR treasury.png “Purchase Equestrian Naval Blueprints”
    • Has completed national focus KIR palace.png “Urban-Led Modernisation”
    • Has completed national focus KIR deaths head.png “Reclaim Auburn Isle”
    • Has completed national focus KIR rearing.png “Breakneck Industrialisation”

Cancelled when
  • Hidden trigger:
    • Country flag KIR_bipartite_war_started_flag is set

Effects after {{{days_remove}}}
  • Set country flag KIR_has_completed_three_and_half_year_plan
  • Trigger country event “The Conclusion of the 3½ Year Plan” in 1 hour to 2 hours


id

Decision generic decision.pngDisable Election Alerts


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
  • Has completed national focus KIR palace.png “PluriJurisdictional Devolution”
  • None of:
    • Country flag KIR_PSOL_has_disabled_alerts is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIR_PSOL_has_disabled_alerts
  • Custom effect tooltip: Disables alert notifications to choose a new Ruling Party for Provincial Diets[KIRGetMayoralties].


id

Decision generic decision.pngEnable Election Alerts


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
  • Has completed national focus KIR palace.png “PluriJurisdictional Devolution”
  • Country flag KIR_PSOL_has_disabled_alerts is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIR_PSOL_has_disabled_alerts
  • Custom effect tooltip: Enables alert notifications to choose a new Ruling Party for Provincial Diets[KIRGetMayoralties].


id

Decision generic decision.pngDisable Automatic Re-selection of Incumbent Party


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
  • Has completed national focus KIR palace.png “PluriJurisdictional Devolution”
  • Country flag KIR_AUTO_RENEW_STATE_DIET is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIR_AUTO_RENEW_STATE_DIET
  • Custom effect tooltip: Disables the automatic re-selection of the Ruling Party in a Provincial Diet upon the end of their incumbency for a subsequent term.


id

Decision generic decision.pngEnable Automatic Re-selection of Incumbent Party


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_national_focus_title_3_flag is set
  • Has completed national focus KIR palace.png “PluriJurisdictional Devolution”
  • None of:
    • Country flag KIR_AUTO_RENEW_STATE_DIET is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIR_AUTO_RENEW_STATE_DIET
  • Custom effect tooltip: Upon the end of the incumbency of the Ruling Party in a Provincial Diet, they will be automatically re-selected for a subsequent term.


id

Decision eng trade unions support.pngAppoint Mayflower Bloom as Political Advisor


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR mayflower bloom.png “Mayor Mayflower”
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The incumbency of the Movement for a Modern Kiria (Progress Bloc) as the Ruling Party in the [817.GetCapitalVictoryPointName] Mayoralty has ended.
    • [Scope]Radiant Vale (817):
      • At least one of the following is true:
        • None of:
          • State flag KIR_STATE_HAS_H3_YAMEN is set
        • Value of variable KIR_STATE_SGUI_PALACE_TERM_TIMER is less than 1

Cost

15


Effects after 20 days
  • Trigger country event “A Vacation, At Last” in 1 day


id

Decision hol draw up staff plans.pngRestore Western Roads


The many roads that meandered through our great realm have decayed through a century of neglect and become overgrown with vegetation. Let us lay new and modern roads to reconnect our provinces together and further the great task of modernising our country.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR ride.png “The Road to Vermilion”
Prerequisites
  • Has full control of state Noctilucent Forest (1077)
  • Has full control of state Hiemal Hills (1078)
  • Has full control of state Cinereous Strath (1079)
  • Has full control of state Jade Expanse (1080)
  • Has full control of state Auspicious Clouds (1081)
  • Has full control of state Azure Hollow (1082)
  • Has full control of state Propitious Marches (926)

Cost

50


Effects after 180 days
  • [Scope]Noctilucent Forest (1077):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Hiemal Hills (1078):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Cinereous Strath (1079):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Jade Expanse (1080):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Auspicious Clouds (1081):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Azure Hollow (1082):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Propitious Marches (926):
    • Add 1 Infrastructure Infrastructure


id

Railroad.pngBuild the Western Railways


Railroads will allow us to ship resources from their natural desposits to factories where they can be exported or turned into finished goods, and bring goods and kirin back to our hinterlands to further their development. The creation of railroads criss-crossing our great realm will bring Kiria together like never before.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Has completed national focus KIR train.png “The Trans-Kiria Railway”
Prerequisites
  • Has full control of state Noctilucent Forest (1077)
  • Has full control of state Hiemal Hills (1078)
  • Has full control of state Cinereous Strath (1079)
  • Has full control of state Jade Expanse (1080)
  • Has full control of state Auspicious Clouds (1081)
  • Has full control of state Azure Hollow (1082)
  • Has full control of state Propitious Marches (926)

Cost

100


Effects after 360 days
  • Build a level 1 Railway Railway from province (20392) to province (20387)
  • Build a level 1 Railway Railway from province (20392) to province (20341)
  • Build a level 1 Railway Railway on the provinces (20341), (20335), (16707), (16698), (16681), (17104)
  • Build a level 1 Railway Railway from province (20392) to province (13175)
  • Build a level 1 Railway Railway from province (13175) to province (13049)
  • Build a level 1 Railway Railway from province (13049) to province (10206)
  • Build a level 1 Railway Railway from province (13175) to province (5741)
  • Build a level 1 Railway Railway from province (5741) to province (20362)
  • Build a level 1 Railway Railway from province (20362) to province (20368)
  • Build a level 1 Railway Railway from province (20368) to province (20626)

Decision category usa intervention mandate.png Defender of Harmony

[Root.GetNameDefCap], having successfully emerged from the Silence, is ready to assume the noble duty of defending Harmony in Zebrica. Kiria will marshal its vast industrial and military resources to ensure that extremist forces will not threaten Harmony — the delicate balance between Order and Chaos — on the continent.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has country flag KIR_guardian_of_zebrica_flag

id

Daggers.pngDemand [FROM.GetAdjective] Disarmament


[FROM.GetAdjective] aggression has gone too far. Their ambitions are a threat to harmony, and we have a responsibility to rein them in to safeguard peace and liberty in Zebrica.

[FROM.GetNameDefCap] has met at least [?KIR.KIR_demand_disarmament_threshold


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • is_in_array
    • KIR.enemies_of_harmony = FROM
Prerequisites
  • None of:
    • Is at war with FROM
  • Hidden trigger:
    • Set temporary variable num_non_core_states to the value of FROM.num_controlled_states
    • Decrease temporary variable num_non_core_states by the value of FROM.num_core_states

Cost

75

Cooldown

1 year

Targets for decision

KIR.enemies_of_harmony


Effects after {{{days_remove}}}
  • [SCOPE]FROM
    • Trigger country event “Disarmament Ultimatum from [FROM.GetNameDef]” in 2 days

Decision category SOV soviet academy of sciences.png The Radiant Hierocracy

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has country flag KIR_Hierarchy_category_unlocked

id

Decision eng trade unions support.pngDismiss Candidate Upon Promotion


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_hierocracy_first_promotion_completed is set
  • None of:
    • Country flag KIR_hierocracy_dismiss_upon_promotion_flag is set
Prerequisites
  • None

Effects when selected
  • Custom effect tooltip: Radiant Hierocracy candidates will be dismissed from their position upon promotion.
  • Set country flag KIR_hierocracy_dismiss_upon_promotion_flag


id

Decision eng trade unions support.pngDon't Dismiss Candidate Upon Promotion


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_hierocracy_first_promotion_completed is set
  • Country flag KIR_hierocracy_dismiss_upon_promotion_flag is set
Prerequisites
  • None

Effects when selected
  • Custom effect tooltip: Radiant Hierocracy candidates will not be dismissed from their position upon promotion.
  • Clear country flag KIR_hierocracy_dismiss_upon_promotion_flag

Decision category border conflicts.png A Song of Ice and Fire

Even amidst the turmoil of the Northern Secession, the power struggle between Winter Frost and Rising Sun for control over the Way of Fire has not ceased. In the Morning Secretariat, the Circle of Serene Tendency and the Path of the Rising Fire vie for dominance to be the sole voice claiming to represent the many millions of kirin faithful devoted to the Way of Fire and the Matriarch Superior. Clerical consideration of the actual beliefs and thoughts of the Way of Fire laity has fallen by the wayside as their feuding priestesses turn to intricate courtly intrigues and shadowy power plays to increase their influence at the highest levels of the Realm's government.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: all of the following is true
    • has country flag KIR_power_struggle_ongoing_flag
    • does not have country flag = nirik_state_flag

id

Kirin skull.pngThe Death Spiral


While the Matriarch Superior has continued to extol the unity of the kirin and praises the valiance of those who have perished honorably on the front lines, the very foundations of Kiria itself are crumbling. The Serene Tendency, ejected from the position of political dominance they had held for so long, has taken to violent measures against the "upstart" Rising Fire sect. As Winter Frost hurls invective at Rising Sun in [KIR.Capital.GetCapitalVictoryPointName], the discontent seeps into the front lines, where reports speak of battles tragically lost due to the insubordination or outright friendly fire by Way of Fire hardliners. The situation is already nearly untenable, the final thread holding Kiria together snapping taut. Act quickly, or the entire edifice will be rent apart, leaving naught but ash and cinder behind.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Custom trigger tooltip:
    • Tooltip: At least 20% Support for the Path of the Rising Fire.
    • Value of variable KIR_power_struggle_RS_var is greater than or equals 20
Activated by

On every week for Flag of Realm of Kiria Realm of Kiria


Cost

KIR_power_struggle_cost


Effects when completed
  • Custom effect tooltip: The conflict will be defused, for now.
Effects if not selected within 60 days
  • Custom effect tooltip: The Triumvirate will collapse.
  • Hidden effect:
    • Flag of Empire of Kiria Empire of Kiria:
      • Country becomes our country
    • Flag of Empire of Kiria Empire of Kiria:
      • Trigger country event “A Realm in Ruin” in 4 hours to 8 hours
  • Trigger country event “A Realm in Ruin” in 8 hours to 16 hours
    • [SCOPE]Every country in the world:
      • Limited to:
        • Scripted Trigger: is_kiria_country=yes
      • Trigger news event “The Triumvirate Collapses”
  • Hidden effect:
    • [SCOPE]Every country in the world:
      • Trigger news event “The Triumvirate Collapses” in 1 day to 2 days


id

Kirin skull.pngThe Death Spiral


While the Matriarch Superior has continued to extol the unity of the kirin and praises the valiance of those who have perished honorably on the front lines, the very foundations of Kiria itself are crumbling. The Rising Fire, emboldened by the righteous fury of the downtrodden, has begun a violent assault against the ancient pillars of the Way of Fire and Kirian tradition. As Rising Sun hurls invective at Winter Frost in [KIR.Capital.GetCapitalVictoryPointName], the discontent seeps into the front lines, where reports speak of battles tragically lost due to the insubordination or outright friendly fire by Rising Fire fanatics. The situation is already nearly untenable, the final thread holding Kiria together snapping taut. Act quickly, or the entire edifice will be rent apart, leaving naught but ash and cinder behind.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • Custom trigger tooltip:
    • Tooltip: At least 20% Support for the Circle of Serene Tendency.
    • Value of variable KIR_power_struggle_WF_var is greater than or equals 20
Activated by

On every week for Flag of Realm of Kiria Realm of Kiria


Cost

KIR_power_struggle_cost


Effects when completed
  • Custom effect tooltip: The conflict will be defused, for now.
Effects if not selected within 60 days
  • Custom effect tooltip: The Triumvirate will collapse.
  • Hidden effect:
    • Flag of Empire of Kiria Empire of Kiria:
      • Country becomes our country
    • Flag of Empire of Kiria Empire of Kiria:
      • Trigger country event “A Realm in Ruin” in 4 hours to 8 hours
  • Trigger country event “A Realm in Ruin” in 8 hours to 16 hours
    • [SCOPE]Every country in the world:
      • Limited to:
        • Scripted Trigger: is_kiria_country=yes
      • Trigger news event “The Triumvirate Collapses”
  • Hidden effect:
    • [SCOPE]Every country in the world:
      • Trigger news event “The Triumvirate Collapses” in 1 day to 2 days


id

Decision hol war on pacifism.pngConflict Begets Opportunity


Closely coordinating with the Premier's office, the RaHP will take advantage of the rivalry between Winter Frost and Rising Sun's factions in the Triumvirate, deftly wielding their current influence over the state machinery to sap support from both Way of Fire sects and bolster the power of the Realm and Harmony Party.


 
Cost

30

Cooldown

50 days


Effects for duration of 50 days
  • Ideology drift defense: +25%
Effects after 50 days
  • Gain 5% Harmony Harmonic party popularity


id

Decision eng propaganda campaigns.pngSupport the Rising Fire


 
Cost

25

Cooldown

70 days


Effects after 20 days
  • Gain 5% Communism Communist party popularity


id

Decision eng propaganda campaigns.pngSupport the Serene Tendency


 
Cost

25

Cooldown

70 days


Effects after 20 days
  • Gain 5% Neutrality Non-Aligned party popularity


id

Decision generic arrest.pngCrack Down on Blasphemy


The mystics of the Serene Tendency and the cadres of the Rising Fire are very much locked in a power struggle, even if their leaders are nominally allied in the Triumvirate. Working hoof-in-hoof with the Serene Tendency, the Premier's office will target heretical Way of Fire sects close to but not formally aligned with, and thus fall outside the protection of, the Path of the Rising Fire. Under the Extraordinary Dispensation and owing to the exigencies of the civil war, we may not be able to directly attack Rising Sun and her followers now, but we can target their more extremist allies under the cover of plausible deniability.


 
Visible when
  • None
Prerequisites
  • Has completed national focus KIR constitution unique.png “[KIR.GetCivilWarFocus4fTitle]”

Cost

30

Cooldown

70 days


Effects after 20 days
  • Lose 5% Communism Communist party popularity


id

Decision generic police action.pngEnforce the Extraordinary Dispensation


The mystics of the Serene Tendency and the cadres of the Rising Fire are very much locked in a power struggle, even if their leaders are nominally allied in the Triumvirate. The Premier's office will make sure that the better-established Serene Tendency plays fair, if not nice, and adheres to the power-sharing agreement decreed by the Matriarch by her Extraordinary Dispensation.


 
Visible when
  • None
Prerequisites
  • Has completed national focus KIR constitution unique.png “[KIR.GetCivilWarFocus4fTitle]”

Cost

30

Cooldown

70 days


Effects after 20 days
  • Lose 5% Neutrality Non-Aligned party popularity

Decision category army reform.png The Territorial Volunteers

By the grace of the Matriarch Superior,
and by the divine will of Concord most holy,
I do swear by, hoof and fire,
that the desires of the kirin be executed,
For the preservation of that most ineffable flame,
Through hardship and sacrifice, with unyielding fortitude,
So I may prove myself to my homeland which I defend,
With the willingness to die for my people so dear.

- The Oath of the Territorial Volunteers

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: all of the following is true
    • has completed focus "The Territorial Volunteers"
    • does not have country flag nirik_state_flag

id

Decision generic prepare civil war.pngDeploy the Territorials in [FROM.GetName]


Desperate times call for desperate measures, and the mobilization of the Territorial Volunteers is no exception. What was in peacetime an auxillary police force may very well be our only salvation, allowing us to stem the tide and defend the Matriarch Superior.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]FROM
    • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • None of:
      • State flag KIR_raised_territorials_state_flag is set
Prerequisites
  • [SCOPE]FROM
    • Is controlled by Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • Flag of Realm of Kiria Realm of Kiria:
        • None of:
          • Has full control of state previously mentioned FROM scope
      • [SCOPE]Any neighbouring state:

Cancelled when

Cost

25

Targets for decision

Limited to any_controlled_state states KIR_raise_territorial_guard_states_array


Effects for duration of 15 days
  • Political Power Gain: −5%
Effects after 15 days
  • Hidden effect:
    • [SCOPE]FROM
      • Set state flag KIR_raised_territorials_state_flag
    • Flag of Realm of Kiria Realm of Kiria:
      • Scripted Effect: save_current_manpower=yes
    • [SCOPE]FROM
      • Gain or Lose Ponypower KIR.KIR_raise_territorials_recruited_population_var Ponypower
    • Flag of Realm of Kiria Realm of Kiria:
      • Scripted Effect: restore_previous_manpower=yes
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
      • KIR_TERRITORIALS_STATE_NAME = "[FROM.GetName]"
      • KIR_TERRITORIALS_NUMBER = "[?KIR.KIR_TERRITORIALS_NUMBER_VAR]"
    • Flag of Realm of Kiria Realm of Kiria:
      • Increase variable KIR_TERRITORIALS_NUMBER_VAR by 1
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
      • KIR_TERRITORIALS_STATE_NAME = "[FROM.GetName]"
      • KIR_TERRITORIALS_NUMBER = "[?KIR.KIR_TERRITORIALS_NUMBER_VAR]"
    • Flag of Realm of Kiria Realm of Kiria:
      • Increase variable KIR_TERRITORIALS_NUMBER_VAR by 1
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Country flag KIR_recruit_3_territorials_country_flag is set
      • meta_effect
        • text
          • [SCOPE]FROM
            • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
        • KIR_TERRITORIALS_STATE_NAME = "[FROM.GetName]"
        • KIR_TERRITORIALS_NUMBER = "[?KIR.KIR_TERRITORIALS_NUMBER_VAR]"
      • Flag of Realm of Kiria Realm of Kiria:
        • Increase variable KIR_TERRITORIALS_NUMBER_VAR by 1
  • If:
    • Limited to:
      • [SCOPE]FROM
        • Is state Vermilion Basin (1059)
        • Is the country's capital
    • Custom effect tooltip: Three Banners of Capital Guards will be deployed:
 - No. 81 Capital Guards Banner
 - No. 82 Capital Guards Banner
 - No. 83 Capital Guards Banner


    • Hidden effect:
      • [SCOPE]FROM
        • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
        • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
        • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
  • Custom effect tooltip: [KIR.KIRGetTerritorialsNum] Territorial Volunteers formations will be formed and deployed in [FROM.GetName].
    • [SCOPE]FROM
      • Gain or Lose Ponypower KIR.KIR_raise_territorials_recruited_population_var Ponypower
  • Flag of Realm of Kiria Realm of Kiria:
    • Value of KIR_raise_territorials_equipment_var is added/removed in units of Muzzle-loading Guns to the national Stockpile
    • 200 units of Pre-Gunpowder Equipment is added to the national Stockpile

KIR VAKA icon.png The Vermilion and Kirian Army

Defense in Depth: partisan operations by stay-behind forces in the rural interior of Western Kiria will bog down an enemy invasion. The invaders will be forced to exchange blood for land until they are decisively smashed by the hammer of a well-organised counteroffensive — comprising of rapidly-mobilised conscript armies built around a professional core of crack units serving as manoeuvre formations — on the anvil of disruptive partisan warfare in the enemy's rear.

  • Allowed when: original country is Flag of Realm of Kiria Realm of Kiria
  • Visible when: has completed focus "The New Kirian Army"

id

Kirin vanguard (decision).png[FROM.GetName] Left-Behind Snipers


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_VAKA_free_shooters_flag is set
  • [SCOPE]FROM
    • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • All of the following must be true:
        • [SCOPE]State controller:
        • [SCOPE]Any neighbouring state:
          • Is controlled by our country
          • [SCOPE]The previously mentioned FROM scope
            • [SCOPE]Any neighbouring state:
              • None of:
                • Is state PREV.PREV
              • Is controlled by our country
      • All of the following must be true:
    • None of:
      • Has the dynamic modifier “Kirian Free Shooters”
Prerequisites
  • None

Cost

30

Targets for decision

Limited to any_owned_state states KIR_VAKA_states_array


Effects for duration of 20 days
  • Daily Command Power Gain Multiplier: −10%
Effects after 20 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Kirian Free Shooters” to FROM for 1 year providing the following effects:
      • Resistance Decay Speed: −20%
      • Resistance Growth Speed: +20%
      • Resistance Target: +20%
      • Garrison Penetration Chance: +20%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:


id

Decision generic ignite civil war.pngGuerilla Strike in [From.GetName]


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_VAKA_guerilla_strike_flag is set
  • [SCOPE]FROM
    • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • [SCOPE]State owner/Unit owner:
    • [SCOPE]State controller:
      • Is at war with Flag of Realm of Kiria Realm of Kiria
      • Value of variable num_armies_in_state@FROM is greater than 0
Prerequisites
  • [SCOPE]FROM
    • [SCOPE]Any neighbouring state:
      • Is controlled by our country

Cancelled when
  • [SCOPE]FROM
    • Is fully controlled by our country

Cost

Command power icon.png 10 Manpower icon.png 1500

Cooldown

180 days

Targets for decision

Limited to Zebrica states KIR_VAKA_states_array


Effects when selected
  • Hidden effect:
    • Lose Ponypower 1 500 Ponypower
    • Lose Command power 10 Command Power
Effects for duration of 14 days
  • Daily Command Power Gain Multiplier: −10%
Effects after 14 days
  • Custom effect tooltip: We will launch a Guerilla Strike against enemy forces in [From.GetName]!
  • FROM.controller
    • Set temporary variable guerilla_strike_divisions_in_state_var_ORG to 80
    • Set temporary variable guerilla_strike_divisions_in_state_var_STR to 100
    • Divide temporary variable guerilla_strike_divisions_in_state_var_ORG by the value of num_armies_in_state@FROM
    • Divide temporary variable guerilla_strike_divisions_in_state_var_STR by the value of num_armies_in_state@FROM
    • [SCOPE]FROM
      • Set variable guerilla_strike_divisions_in_state_var_ORG to the value of controller.guerilla_strike_divisions_in_state_var_ORG
      • Set variable guerilla_strike_divisions_in_state_var_STR to the value of controller.guerilla_strike_divisions_in_state_var_STR
  • meta_effect
    • text
      • damage_units
        • Is state FROM
        • Limited to:
          • Is at war with our country
        • org_damage = [GUERILLA_STRIKE_ORG_DMG]
        • str_damage = [GUERILLA_STRIKE_STR_DMG]
        • ratio = no
        • army = yes
        • navy = no
    • GUERILLA_STRIKE_ORG_DMG = "[?FROM.guerilla_strike_divisions_in_state_var_ORG]"
    • GUERILLA_STRIKE_STR_DMG = "[?FROM.guerilla_strike_divisions_in_state_var_STR]"


id

Kirin corvee.pngMobilise Onhooves Porters in [FROM.GetName]


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_VAKA_porters_decision_flag is set
  • [SCOPE]FROM
    • Is controlled by Flag of Republic of Kiria Republic of Kiria
    • [SCOPE]Any neighbouring state:
      • At least one of the following is true:
        • [SCOPE]State controller:
        • [SCOPE]Any neighbouring state:
Prerequisites
  • None

Cancelled when

Cost

30

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states KIR_VAKA_states_array


Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Porter-borne Supplies” to FROM for 1 year providing the following effects:
      • Local Supplies: +20%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:


id

Decision generic prepare civil war.pngDeploy the Territorials in [FROM.GetName]


Desperate times call for desperate measures, and the mobilization of the Territorial Volunteers is no exception. What was in peacetime an auxiliary police force may very well be our only salvation, allowing us to stem the tide and defend the Matriarch Superior.


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_VAKA_raise_territorial_guard_flag is set
  • [SCOPE]FROM
    • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • Is controlled by Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • Flag of Realm of Kiria Realm of Kiria:
        • None of:
          • Has full control of state previously mentioned FROM scope
      • [SCOPE]Any neighbouring state:
Prerequisites
  • None

Cancelled when

Cost

40

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states KIR_VAKA_states_array


Effects for duration of 20 days
  • Political Power Gain: −5%
Effects after 20 days
  • Hidden effect:
    • Flag of Realm of Kiria Realm of Kiria:
      • Scripted Effect: save_current_manpower=yes
    • [SCOPE]FROM
      • Lose Ponypower 12 000 Ponypower
    • Flag of Realm of Kiria Realm of Kiria:
      • Scripted Effect: restore_previous_manpower=yes
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
      • KIR_TERRITORIALS_STATE_NAME = "[FROM.GetName]"
      • KIR_TERRITORIALS_NUMBER = "[?KIR.KIR_TERRITORIALS_NUMBER_VAR]"
    • Flag of Realm of Kiria Realm of Kiria:
      • Increase variable KIR_TERRITORIALS_NUMBER_VAR by 1
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create Flag of Realm of Kiria Realm of Kiria unit based on the Territorial Volunteers template
      • KIR_TERRITORIALS_STATE_NAME = "[FROM.GetName]"
      • KIR_TERRITORIALS_NUMBER = "[?KIR.KIR_TERRITORIALS_NUMBER_VAR]"
    • Flag of Realm of Kiria Realm of Kiria:
      • Increase variable KIR_TERRITORIALS_NUMBER_VAR by 1
      • 300 units of Muzzle-loading Guns is added to the national Stockpile
      • 200 units of Pre-Gunpowder Equipment is added to the national Stockpile
  • Custom effect tooltip: [KIR.KIRGetTerritorialsNum] Territorial Volunteers formations will be formed and deployed in [FROM.GetName].
    • [SCOPE]FROM
      • Lose Ponypower 12 000 Ponypower


id

Decision generic scorched earth.pngScorched Earth in [FROM.GetName]


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_VAKA_strategic_denial_doctrine_flag is set
  • [SCOPE]FROM
Prerequisites
  • Has more than 2 divisions in state FROM

Cancelled when
  • Has less than 3 divisions in state FROM

Cost

Command power icon.png 30 Pol power 20x20.png 25

Cooldown

1 year

Targets for decision

Limited to Zebrica states KIR_VAKA_states_array


Effects when selected
  • Hidden effect:
    • Lose Command power 30 Command Power
    • Lose Political Power 25 Political Power
Effects for duration of 20 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 20 days
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]FROM
    • If:
      • Limited to:
        • Has more than 0 Infrastructure Infrastructure
      • The Infrastructure Infrastructure receives 2 levels of damage
    • If:
      • Limited to:
        • Has more than 0 Civilian factory Civilian factory
      • The Civilian factory Civilian Factory receives 2 levels of damage
    • If:
      • Limited to:
        • Has more than 0 Military factory Military factory
      • The Military factory Military Factory receives 2 levels of damage
    • Lose Ponypower 1 500 Ponypower
    • Add the dynamic modifier “Scorched Earth” to FROM for 1 year providing the following effects:
      • Strategic Redeployment Disabled: Yes
      • Resource Gain Efficiency: −50%
      • Recruitable Population: −50%
      • Max Factories in State: −50%
      • Local Supplies: −50%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:
  • Scripted Effect: restore_previous_manpower=yes


id

Decision generic prepare civil war.pngNo. 108 Naval Banner 'of the Divine Wind'


 
This decision can be activated only once during a campaign.
Visible when
  • None
Prerequisites
  • Has Marines I technology researched
  • If:
    • Limited to:
      • None of:
        • DLC No Step Back No Step Back is enabled
    • Has Amphibious Tank technology researched
  • Else, if:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • Has Amphibious Tank technology researched

Cost

Command power icon.png 10 Pol power 20x20.png 10


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects after 70 days
  • Custom effect tooltip: Forms and Deploys the No. 108 Naval Banner 'of the Divine Wind' with 10 Marine battalions, 5 Amphibious Tank battalions and Artillery, Recon and Artificer support companies.
  • Hidden effect:
    • Create “Kirian Naval Banner” division template
    • [SCOPE]One random owned and controlled state:
      • Create our country unit based on the Kirian Naval Banner template


id

Decision generic prepare civil war.pngNo. 808 Airborne Banner 'of the Raging Easterly'


 
This decision can be activated only once during a campaign.
Visible when
  • Has completed national focus KIR corpsmare.png “The Parachute Rangers”
Prerequisites
  • Has Paratroopers I technology researched

Cost

Command power icon.png 10 Pol power 20x20.png 10


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects after 70 days
  • Custom effect tooltip: Forms and Deploys the No. 808 Airborne Banner 'of the Raging Easterly', with 15 Paratroopers battalions and Artillery, Recon and Artificer support companies.
  • Hidden effect:
    • Create “Airborne Banner” division template
    • [SCOPE]One random owned and controlled state:
      • Create our country unit based on the Airborne Banner template


id

Decision generic prepare civil war.pngNo. 88 Armored Banner 'of the Rolling Thunder'


 
This decision can be activated only once during a campaign.
Visible when
  • None
Prerequisites
  • Has Kirin Vanguards technology researched
  • If:
    • Limited to:
      • None of:
        • DLC No Step Back No Step Back is enabled
    • Has basic_medium_tank technology researched
  • Else, if:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • Has Basic Medium Tank Chassis technology researched

Cost

Command power icon.png 10 Pol power 20x20.png 10


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects after 70 days
  • Custom effect tooltip: Forms and Deploys the No. 88 Armored Banner 'of the Rolling Thunder', with 10 Kirin Vanguard battalions, 5 Medium Tank battalions and Artillery, Recon and Artificer support companies.
  • Hidden effect:
    • Create “Armored Vanguard Banner” division template
    • [SCOPE]One random owned and controlled state:
      • Create our country unit based on the Armored Vanguard Banner template


id

Helmet.pngDeploy Pacification Police to [FROM.GetName]


 
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_military_police_decision_flag is set
  • [SCOPE]FROM
    • Has more than 10% resistance
Prerequisites
  • None

Cancelled when

Cost

30

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states KIR.controlled_states


Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Pacification Police” to FROM for 180 days providing the following effects:
      • Resistance Decay Speed: +20%
      • Resistance Target: −20%
      • Garrison Penetration Chance: −20%
      • Limited to:
        • Yes Always
    • Custom effect tooltip: