Sen Kinh

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Sen Kinh
Sen Kinh.png

NVA map.png

IdeologyDespotism.png Despotism
Leader
Cinder Tempest
Ruling partyNon-Aligned (46%)
PopulationPopulation 4,366,579
PonypowerPonypower 29,560
RaceKirin Kirin
StabilityStability 66%
War supportWar support 75%
FactoriesFactory 5
  • 2 Military factory
  • 1 Naval dockyard
  • 2 Civilian factory
CapitalLotus
ContinentEastern Zebrica
DemonymSenkinese
TagNVA
Color  #836555

Lore

In ancient times, when the "Empire of the Gods” still dominated Southeastern Zebrica, the land of Phanum was a paradise for all creatures to share. However, the downfall of the Southeastern Empire, signified the conclusion of an era and the commencement of a new historical chapter — a chapter marked by strife.\n\n

Phanum was the name originally given to this land by the indigenous Zebras. However, as the Kirin tribes moved southwards, Phanum was quickly forgotten and eventually replaced by a more well-known name: Zaikiria.

For centuries, the tribes of Zaikiria engaged in continuous warfare, ceaselessly facing each other in battle. In 450 ALB, when the Kirin of the north were united under the Way of Fire, Zaikiria still remained scattered and disunited. Conflicts between warlords, chieftains, and petty kings kept the region chaotic and bloody for centuries.

Throughout this period, a distinct identity began to take shape among the §Yindigenous Zebras and Kirin settlers§!. Regardless of their background, members of these two races came together to join their cultures and families into one. For those who respected and accepted each other's ways of life, they would proudly refer to themselves as Metrots.

As the §Yheart of kindness§! united different races and ethnicities together, it also laid the foundation for the Kingdom of Baiyan, established in 500 ALB. As a tolerant and diverse nation, the Baiyan Kingdom controlled almost half of Zaikiria, its domain stretching from the Mellifluve River in Kiria to the Lotus County, protecting all those who lived within its borders.

However, when the Matriarch of Kiria sent her armies to “peacefully unite” Baiyan and Zaikiria in 550, everything changed. Though the brave Baiyani did what they could to resist, violence was louder than words. The Kingdom of Baiyan's northern territory was forcefully annexed by the Commandery of Zaikiria,§and the remnants of the Baiyani retreated to the city of Lotus. A new kingdom was established, the Kingdom of Sen Kinh, hoping to someday reclaim what had been lost.

For the next four hundred years, while the Blossom-centered north was being assimilated into the Way of Fire under Vermillion’s control; Lotus, the heart of the south§!, always remained steadfast in preserving its heritage. This situation did not change until Kiria enacted The “Silence” in 903 ALB.

Kiria's retreat from Blossom marked the start of a new era for Sen Kinh, bringing the realm together as a unified entity once more. Yet, despite the regaining of long lost territory, the kingdom's problems were nowhere near finished. Though Blossom and Lotus shared the same blood, centuries of separation made it difficult for them to truly join together as one. A disconnect had formed between the two halves of the nation, one that was not soon to be repaired.

The north practiced the Way of Fire, yet the south believed in the Scrolls of the Elders. While the north had rapidly developed its industries and trade, the south had been left out of all the advancements that the north enjoyed. The tension between Blossom and Lotus reached a boiling point in 953, the divides between them threatening to shatter their once unbreakable bond.

Before things passed the point of no return, the merciful King Leethui reminded both sides what a kind heart can achieve. He granted all creatures the right to believe what they will, leading the people of the nation to accept each other's differences. Without the chains of The Silence and the aid of intellectuals who escaped from Kiria, Sen Kinh quickly became an industrializing society. But with limited resources and Lan Kir's barbarians continuing to pillage, it was impossible for Sen Kinh to keep pace with the rest of the world.

In 983, King Leethui's final order before passing was to initiate the Nirvana Project, an archaeological endeavor dedicated to discovering ancient magic left by the elusive civilization of the Southeastern Empire. The project's ultimate goal is to aid Sen Kinh in its technological modernization by providing valuable insights into the past, but this gamble was unable to pay off, leading industrialization efforts to stall indefinitely. Following Leethui's death, the Council of The Wise chose Rankin, the second child of King Leethui, as the new monarch. Unable to match his father's intellect and influence, he serves as a mere figurehead while the Council holds the real authority.

As the new millennium dawns, the Kingdom of Sen Kinh finds itself at a pivotal juncture. Challenges from both within and without the country pose a threat to the nation.: Internally, the northern faction, represented by Blossom, advocates for establishing a national identity with Southern Kiria and changing Sen Kinh into one Republic, while the southern faction, led by Lotus, wishes to stick with their cultures and keep the monarch as a symbol to unite the country.

Beyond the borders, the vast yet tainted Vermillion Dynasty in the north has recently stirred. To the west, Zebra warriors eagerly pursue their prey on land, while traders aboard ships, comprised of both ponies and griffons, approach by sea. The destiny of Sen Kinh rests in the hooves of the people, the King and the skilled counsellors within the Council of Wise. Regardless of their choices, the creatures of Sen Kinh will forever yearn for independence, freedom, and a heart of kindness.

Starting Situation

Military

Sen Kinh starts with 4 division of 9 infantry battalions and 1 destroyer.

National Focus

Sen Kinh uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Pre-Industrial Artillery
  • Torpedo Boat Destroyer
  • Naval Gunnery
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Sen Kinh starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Cinder Tempest
Despotism.png
Despotism
Non-Aligned

Non-Aligned
None


Ho Chi Mane
Ho Chi Mane
Marksism.png
Marksism
Communism

Communist
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Despotism.png Despotism
Non-Aligned
Cinder Tempest 46%
Harmonic Harmony.png Harmony
Harmony
Generic leader 26%
Communist Marksism.png Marksism
Communism
Ho Chi Mane 7%
Supremacist Supremacy.png Supremacy
Supremacy
Generic leader 21%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Honeigh Xuan Lam
General
Honeigh Xuan Lam
Generic Kirin General Male 1 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Kirin.png
Kirin
Le Neighuyen Khang
General
Le Neighuyen Khang
Generic Kirin General Male 3 (advisor).png
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Kirin.png
Kirin
Neigho Quang Trotuong
General
Neigho Quang Trotuong
Generic Kirin General Male 2 (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Kirin.png
Kirin

Flags

Flags
Flag Information
Sen Kinh.png
Sen Kinh

Non-Aligned.png
Democratic Republic of Sen Kinh.png
Democratic Republic of Sen Kinh

Marksism.png
Republic of Sen Kinh.png
Republic of Sen Kinh

Harmony.png
State of Sen Kinh.png
State of Sen Kinh

Supremacy.png
Vermilion Dominion of Lotus.png
Vermilion Dominion of Lotus

Flag of Realm of Kiria Empire of Kiria mandate state

Supremacy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Kirin Kirin
  • Uses Kirin Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 1 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
5 (-3) 0 9 (-5) 0 17 (-9) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.