Talarayi

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Talarayi
Talarayi.png

DEL map.png

IdeologyReligious Socialism.png Religious Socialism
Leader
High Priest Xuwicha
Ruling partyCommunist (100%)
PopulationPopulation 2,618,432
PonypowerPonypower 19,311
RaceZebra Zebra
StabilityStability 90%
War supportWar support 35%
FactoriesFactory 4
  • 1 Military factory
  • 1 Naval dockyard
  • 2 Civilian factory
CapitalMeuangthang
ContinentSoutheastern Zebrica
DemonymTalarayian
TagDEL
Color  #FFBF10

Lore

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
Local Levy Infantry x3 0
Infantry
Warriors Infantry x5 4
Army experience Total divisions 4
Ponypower Ponypower used 20,000

Navy

Talarayi starts with no navy.

Airforce

Talarayi starts with no airforce.

National Focus

Talarayi uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

The Golden City icon
The Golden City
  • Consumer GoodsConsumer Goods Factories: -35.0%
  • StabilityStability: +15.00%
  • War supportWar Support: -15.00%
  • Civilian factoryConstruction Speed: +50.00%
  • Research Speed: +10.00%
  • Military factoryFactory Output: +35.00%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
High Priest Xuwicha
Religious Socialism.png
Religious Socialism
Communism

Communist
None



Parties

Political parties
Name Ideology Leader Popularity
Communist Religious Socialism.png Religious Socialism
Communism
High Priest Xuwicha 100%
Harmonic Harmony.png Harmony
Harmony
Generic leader 0%
Supremacist Supremacy.png Supremacy
Supremacy
Generic leader 0%
Non-Aligned Non-Aligned.png Non-Aligned
Non-Aligned
Generic leader 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Flags

Flags
Flag Information
Talarayi.png
Talarayi

Religious Socialism.pngHarmony.pngSupremacy.pngNon-Aligned.png
Vermilion Commandery of the Far South.png
Vermilion Commandery of the Far South

Flag of Realm of Kiria Empire of Kiria mandate state

Authoritarian Theocracy.png
Talarayi Autonomy.png
Talarayi Autonomy

Flag of Realm of Kiria Empire of Kiria autonomous territory

Authoritarian Theocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
Primitive Economy Primitive Economy
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 40.0%
  • Military to Civilian Factory conversion cost: +40.00%
  • Civilian to Military Factory conversion cost: +40.00%
  • Fuel Gain per oil: -50.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: -25.00%
  • Military Factory construction speed: -40.00%
  • Civilian Factory construction speed: -40.00%
  • Refinery construction speed: -25.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Communal Society Communal Society
  • Daily Political Power Gain: +0.20
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -30.0%
  • Stability: +10.00%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -30.00%
  • Division Attack on Core Territory: +15.0%
  • Division Defense on Core Territory: +15.0%
  • Research Speed: -70.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -70.00%
  • AI Modifier: Focus on Peace: +25.0%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Zebra Zebra Race
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 1 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 2 0 19 0 18

Numbers in red indicate how many resources are reserved for export due to trade laws.