Nova Griffonia events/scriptoutput

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Raw scriptoutput created with pdxparse
{{box wrapper}} was added for readability
Output might contain, scriptbugs or unhandled game code.
Also contains extra info that normal event template won't display, but can modified to display.

Scriptout of Las Pegasus events

griffons.1

Teafeather's Assassination


Chaos consumed the nation, as today on a warm summer day Teafeather the long standing Governor of our fair nation was shot dead upon the steps of his manor. Unfortunately the assailant managed to escape before the police could respond, and without a scape-goat to blame the people turned on each other. The long standing tensions between the Communists, the Harmonists and the Fascists exploded and the streets ran red with the griffon blood. By the time the military and the police managed to bring some semblance of order to the country thousands of griffons lay dead in the streets. After a long and bloody day one simple question was upon the beak of every single griffon. What happens next?


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Nova Griffonia Nova Griffonia
  • After July 5 of 1009
  • Is an independent nation
  • Has leader “Governor Teafeather”
Is triggered only by

{{{triggered only}}}


Event button.png
Let us honour the fallen...
  • Governor Teafeather:
    • Retires
  • Provisional Council becomes the leader for the Non-Aligned party.
    • Provisional Government
      • Justify war goal time: +100%
      • Generate war goal tension limit: +100%
      • Join faction tension limit: +100%
      • Lend-lease tension limit: +100%
      • Send volunteers tension limit: +100%
      • Guarantee tension limit: +100%
  • Gets the National Spirit Generic disjointed gov.png “Political Chaos”
Political Chaos icon
Political Chaos
  • Stability: −40%
  • War Support: −40%
  • Daily Political Power Gain: −0.25
Brother against brother, father against son, cats and dogs living together and the lakes are on fire. Truly we are the model of political stability.
  • Lose Political Power 150 Political Power
  • Hidden effect:
    • Set country flag GRF_prepare_civil_war
    • Set country flag GRF_teafeather_dead
    • Trigger news event “A Long Day in Weter” in 6 hours to 12 hours
    • Flag of Stalliongrad Stalliongrad:
      • Trigger country event “Teafeather is dead!” in 3 days


griffons.3

The Highhill Affair


An interesting scene erupted today in the streets of Weter, as General Highhill marched into the central council chamber of the Provisional Government in front of a column of soldiers. Highhill proceeded to denounce the government and attempted to dissolve the provisional government. Needless to say this did not sit well with the Council, no one is quite sure who fired the first shot, but in about ten seconds flat the city erupted into chaos once more. Today the future of our great nation shall truly be decided, shall democracy win or shall it be buried under Highhill's ambition?


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Nova Griffonia Nova Griffonia
  • Is at peace
  • Has completed national focus Goal constitutional guarantees.png “Begin Stabilisation”
  • Is an independent nation
Mean time to happen

7 days


Event button.png
Highhill's troops win and abolish the Council.
  • Set country flag GRF_junta
  • Lose Political Power 200 Political Power
  • Lose 20% Stability Stability
  • Gets the National Spirit Home of the revolution.png “Communist Rebels”
Communist Rebels icon
Communist Rebels
  • Daily Communism Support: +0.03
  • Daily Political Power Cost: +0.25
  • Stability: −15%
  • War Support: −15%
  • Recruitable Population: −1.5%
Despite most of their leadership being dead, these idiots just keep fighting.
  • Gets the National Spirit FRA scw intervention republicans focus.png “Fight for Freedom”
Fight for Freedom icon
Fight for Freedom
  • Daily Harmony Support: +0.03
  • Daily Political Power Cost: +0.25
  • Stability: −15%
  • War Support: −15%
  • Recruitable Population: −1.5%
As long as the NGDF keep fighting us we'll never have peace or order.
  • Kill the current country leader
  • Erwin Highhill becomes the leader for the Non-Aligned party.
  • Set the Neutrality Non-Aligned party name to (Junta fun Nashanal Ishueh) Junta fun Nashanal Ishueh
  • Hidden effect:
    • If:
      • Limited to:
        • Daniel Crimsonbeak:
          • Is a unit leader
      • remove_unit_leader_role
        • character = GRF_daniel_crimsonbeak
    • Trigger news event “The Death of Nova Griffonian Democracy” in 6 hours to 12 hours
  • [Scope]Nouveau Aquila (239):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Bjornholm (222):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Lammia (338):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Snowy Mountains (58):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Beak (238):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Dulli Mountains (245):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Hillyhills (244):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Onear Mountains (287):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Kluv Valley (336):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Beside (337):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Summer Camps (335):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Yakiborder (271):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Rudeigin a Tha Sin Cho Math (286):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Weidadehudedaier (279):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Frozen North (288):
    • Is demilitarized
    • add_to_array
      • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Village Up North (241)
    • [Scope]Village Up North (241):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Uulin Griffins (278)
    • [Scope]Uulin Griffins (278):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Vot (281)
    • [Scope]Vot (281):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Amdral Nuur (277)
    • [Scope]Amdral Nuur (277):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Cannibal Mountains (283)
    • [Scope]Cannibal Mountains (283):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Fearann a Deas (282)
    • [Scope]Fearann a Deas (282):
      • Is demilitarized
      • add_to_array
        • global.GRF_demilitarized_states = THIS

AI logic:
  • Base weight: 50
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule GRF_ai_behavior is set to Default
      • Country flag GRF_AI_WILHELM is set
      • Rule GRF_ai_behavior is set to WILHELM
      • Country flag GRF_AI_HEINRICH is set
      • Rule GRF_ai_behavior is set to HEINRICH
      • Country flag GRF_AI_BLACKPEAK is set
      • Rule GRF_ai_behavior is set to BLACKPEAK

Event button.png
The Council stops the coup, Highhill is executed for treason.
  • Set country flag GRF_refuse_junta
  • Gain Political Power 75 Political Power
  • If:
    • Limited to:
      • Erwin Highhill is active in this country
    • Erwin Highhill:
      • Retires
  • Hidden effect:
    • Trigger news event “Nova Griffonian Democracy Prevails” in 6 hours to 12 hours

AI logic:
  • Base weight: 50
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • Country flag GRF_AI_HIGHHILL is set
      • Rule GRF_ai_behavior is set to HIGHHILL
      • Country flag GRF_AI_SKEIRON is set
      • Rule GRF_ai_behavior is set to SKEIRON
      • Country flag GRF_AI_IRONCLAW is set
      • Rule GRF_ai_behavior is set to IRONCLAW


griffons.4

The Elections of 1009


After the scare of Highhill's attempted coup, the political parties of Nova Griffonia have all come together, rallying around the need for democracy, liberty and open and fair eleections for the nation. As Nova Griffonia begins its first grand elections, three parties have coalesced to contend for leadership.

The first is the Liberal Front, who seeks to largely continue the Teafeather administration's policies to ensure a free market and a stable society. Nova Griffonia is built on commerce, they say, and should continue so.

Secondly is the Nova Griffonian Social Democratic Party, whose party leader worked closely with the old governor and who wishes to rebuild Nova Griffonia into a welfare state with a more restricted approach to market economics.

The last contender is the Federation of Nova Griffonian Socialist Parties, who despite their radical ideas have sworn respect the democratic process and to abide by the election results. They are seeking to remake Nova Griffonia - democratically - into a socialist state.

The ballots have been counted and the nation awaits the result with bated breath.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal GRF free elections.png “A New Era”


Event button.png
The NGSDF win the election!
  • Set the ruling party to Harmony Harmonic
  • Gain 10% Harmony Harmonic party popularity
  • Set the Harmony Harmonic party name to (NGSDF) Nova Griffonyan Satsyal Demokratish Fartey
  • Hidden effect:
    • Complete national focus Goal ideology social liberal.png “The NGSDF Mandate”
    • Hector Goldcrest becomes the leader for the Non-Aligned party.
    • Set the Neutrality Non-Aligned party name to (MFfNG) Militer Farband fun Nova Griffonia

AI logic:
  • (no base weight?)
  • Base weight +30 if the following are true:
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • Country flag GRF_AI_HEINRICH is set
      • Rule GRF_ai_behavior is set to HEINRICH
      • Country flag GRF_AI_BLACKPEAK is set
      • Rule GRF_ai_behavior is set to BLACKPEAK

Event button.png
The FfNGSP wins the election!
  • Set the ruling party to Communism Communist
  • Gain 10% Communism Communist party popularity
  • Gain Political Power 50 Political Power
  • Hidden effect:
    • Complete national focus Goal GRF commies win.png “The FfNGSP Mandate”
    • Hector Goldcrest becomes the leader for the Non-Aligned party.
    • Set the Neutrality Non-Aligned party name to (MFfNG) Militer Farband fun Nova Griffonia

AI logic:
  • (no base weight?)
  • Base weight +30 if the following are true:
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule GRF_ai_behavior is set to Default
      • Country flag GRF_AI_WILHELM is set
      • Rule GRF_ai_behavior is set to WILHELM
      • Country flag GRF_AI_BLACKPEAK is set
      • Rule GRF_ai_behavior is set to BLACKPEAK
  • Base weight * 30 if the following are true:
    • Has the National Spirit Generic communism drift bonus.png “Communist Influence”
    • None of:
      • Country flag GRF_AI_BLACKPEAK is set
      • Country flag GRF_AI_WILHELM is set

Event button.png
The LF wins the election!
  • Set the ruling party to Harmony Harmonic
  • Gain 10% Harmony Harmonic party popularity
  • Set the Harmony Harmonic party name to (LF) Liberal Fartey
  • Triton Blackpeak becomes the leader for the Harmonic party.
  • Hidden effect:
    • Complete national focus Goal ideology market liberal.png “The LF Mandate”
    • Hector Goldcrest becomes the leader for the Non-Aligned party.
    • Set the Neutrality Non-Aligned party name to (MFfNG) Militer Farband fun Nova Griffonia

AI logic:
  • (no base weight?)
  • Base weight +30 if the following are true:
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule GRF_ai_behavior is set to Default
      • Country flag GRF_AI_WILHELM is set
      • Rule GRF_ai_behavior is set to WILHELM
      • Country flag GRF_AI_HEINRICH is set
      • Rule GRF_ai_behavior is set to HEINRICH


griffons.5

Stalliongrad supports communists!


We did not find any agents yet, but there are multiple reports of Stalliongraders moving into our country through the Starlight Caverns most likely to sow dissent, bribe workers and spread their propaganda. We must find them as quick as possible.


 
Trigger conditions
  • None
Is triggered only by

The event “Griffon Comrades!” option “Right!”


Event button.png
No way!
  • Hidden effect:
    • Gets the National Spirit Generic communism drift bonus.png “Communist Influence” for 360 days
Communist Influence icon
Communist Influence
  • Daily Communism Support: +0.1
  • Acceptance of Communist Diplomacy: +85
Communist pressure has made communism very popular, and the country is susceptible to align with other communist.
    • Set country flag stalliongrad_influence
    • Trigger country event “Stalliongradian Influence” in 7 days to 77 days


griffons.6

Stalliongradian Influence


Our police successfully found all the places of occupation of Stalliongradian communists. We now have an opportunity to arrest all of them at once, or we could use them to bring the revolution to our country.


 
Trigger conditions
  • None
Is triggered only by

The event “Stalliongrad supports communists!” option “No way!”


Event button.png
Arrest them and every worker related!
  • Remove the National Spirit Generic communism drift bonus.png “Communist Influence”
  • Lose Political Power 100 Political Power
  • Lose 30% War support War Support
  • Lose 22% Communism Communist party popularity
  • Flag of Stalliongrad Stalliongrad:
    • Gains opinion modifier “Hostility” (Opinion −100 opinion / Time 2 years and 6 months / +1 Monthly decay) towards Flag of Nova Griffonia Nova Griffonia
    • Trigger country event “Political workers are arrested” in 3 days

AI logic:
  • Base weight: 20
  • Base weight * 100 if the following is true: Historical Focus is on

Event button.png
Arrest only them!
  • Remove the National Spirit Generic communism drift bonus.png “Communist Influence”
  • Lose Political Power 20 Political Power
  • Flag of Stalliongrad Stalliongrad:
    • Gains opinion modifier “Hostility” (Opinion −100 opinion / Time 2 years and 6 months / +1 Monthly decay) towards Flag of Nova Griffonia Nova Griffonia
    • Trigger country event “Political workers are arrested” in 3 days

AI logic:
  • Base weight: 10
  • Base weight * 0 if the following is true: Historical Focus is on

Event button.png
Support them!
  • Gain 10% Communism Communist party popularity
  • Lose opinion modifier “Hostility” (Opinion −100 opinion / Time 2 years and 6 months / +1 Monthly decay) towards Flag of Stalliongrad Stalliongrad
  • Gains opinion modifier “Friendly Government” (Opinion +170 opinion / Time 12 years and 6 months) towards Flag of Stalliongrad Stalliongrad

AI logic:
  • Base weight: 10


griffons.7

Demands from Stalliongrad


Stalliongrad demand us to become their puppet state. Shall we agree to that unacceptable conditions?


 
Trigger conditions
  • None
Is triggered only by

The event “Warning to the [GRF.GetName]” option “Da.”


Event button.png
Of cause, why not?
  • [SCOPE]FROM
    • Trigger country event “[GRF.GetName] replies” in 1 day

AI logic:
  • Base weight: 10

Event button.png
Have they gone insane?
  • Gain Political Power 50 Political Power
  • [SCOPE]FROM
    • Trigger country event “[GRF.GetName] rejects our demands” in 1 day

AI logic:
  • Base weight: 90


griffons.8

Civil War!


Sparked by political crisis and Stalliongradian propaganda, riots and protests on the streets of our cities are going out of control. The situation is getting more and more serious every hour as armed left-wing protesters meet bands of nationalists and their sympathisers. Shootings in the city streets are heard more and more often.


 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Nova Griffonia Nova Griffonia
  • Country flag stalliongrad_influence is set
  • Has the National Spirit Generic communism drift bonus.png “Communist Influence”
  • Communism Communism popularity is more than 60%
  • None of:
    • Current ruling party is Communism Communist
Mean time to happen

10 days


Event button.png
Support the communists!
  • Set the ruling party to Communism Communist
  • Start a Neutrality Non-Aligned civil war (60% size)

AI logic:
  • Base weight: 100

Event button.png
Support the government!
  • Start a Communism Communist civil war (40% size)

AI logic:
  • Base weight: 0


griffons.9

[STG.GetName] suggests a merge


[STG.GetName] wants to join us in a single structure, this will help in the fight against the changelings and improve our position after the death of Teafeather, but we will completely lose our autonomy


 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Immediate effects
  • Hidden effect:
    • [SCOPE]One random other country:

Event button.png
Of course! Together we are stronger!
  • Flag of Stalliongrad Stalliongrad:
    • [SCOPE]Every state:
      • Limited to:
        • At least one of the following is true:
          • Is a core state of Flag of Nova Griffonia Nova Griffonia
          • is_in_array
            • state_original_cores = GRF
      • Flag of Stalliongrad Stalliongrad gains a core on this state
  • Flag of Stalliongrad Stalliongrad:
  • Hidden effect:
    • Trigger news event “Griffon Civil War!” in 1 day

AI logic:
  • Base weight: 100

Event button.png
Better preserve our autonomy

(Nothing)


AI logic:
  • Base weight: 0


griffons.10

Join [STG.GetName]?


Our comrades in [STG.GetName] have officially offered us the opportunity to join their alliance. Shall we stand together for the workers of the world?


 
This event happens only once during a campaign.
Trigger conditions
  • Original country is Flag of Nova Griffonia Nova Griffonia
  • Country flag stalliongrad_influence is set
  • Current ruling party is Communism Communist
Mean time to happen

7 days


Event button.png
Of course!
  • Flag of Stalliongrad Stalliongrad:
    • Trigger country event “The [GRF.GetName] joins us!” in 2 days

AI logic:
  • Base weight: 100

Event button.png
Of course!

(Nothing)


AI logic:
  • Base weight: 0


griffons.11

Stalliongradian Pressure


Stalliongrad is trying to puppet you!


 
Trigger conditions
  • None
Is triggered only by

The event “Strike Griffons!” option “Send a peaceful offer.”


Event button.png
Why not?
  • [SCOPE]FROM
    • Trigger country event “Griffons respond”

AI logic:
  • Base weight: 15
  • Base weight * 0 if the following is true: FROM has more than 80% of the number divisions than current scope's

Event button.png
Sod off!
  • [SCOPE]FROM
    • Trigger country event “Griffon Colony Refused our Offer”

AI logic:
  • Base weight: 85


griffons.13

A Grasp at Glory


For 200 years we have merely been a colony of the Grand Griffonian Empire, but yet here we stand a bulwark of Griffonkind while the old empire lies in ruin. Here we stand more united then ever while our former countrygriffs shed each others blood in the names of false prophets, and yet we allow these idiots to claim themselves the descendants of our glorious empire! An empire that once spanned continents, an empire that once had millions upon millions of people living under it's glorious banner, but now it is dead, an empire now reduced to rubble. The time has come for us to face the facts; the East is lost, but our empire can rise again... this time in the West.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
The Empire lives on!
  • If:
    • Limited to:
    • File:GRD.png GRD gains opinion modifier “Hostility” (Opinion −100 opinion / Time 2 years and 6 months / +1 Monthly decay) towards this country


griffons.14

The New Imperator


Following his recent coup d'etat, Highhill, newly appointed Leader of Nova Griffonia, has now ordered for him to be officially crowned Emperor of the Griffons. The coronation took place inside the Grand Barracks of the capital, followed up by a speech from Highhill to his subjects and a mighty military parade. "The days of chaos and instability are over," Highhill spoke to his people. "Our nation shall be one of unison, strength and determination. It is time for us to rise up and reclaim our rightful spot on the world stage! It is time to reclaim the honour and glory of the empire!" The speech was followed up by mighty choirs of cheering griffons down in the streets of the capital. Although he seems hot-headed and determined, it is still to see whether he is really to come back on his promises and goals. The world is holding its breath for the time being.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus hun elect a king.png “A New Imperator”


Event button.png
Long live the Imperator!
  • Hidden effect:
    • Set country flag GRF_highhill_emperor_set
  • Set cosmetic tag to GRF_EMP
  • Erwin Highhill:
    • Change name to Imperator Highhill
    • Gains if character's ideology is Military Government
      • Nationalist Symbol
        • War Support: +5%
        • Stability: +5%
        • Division Attack on core territory: +10%
        • Division Defense on core territory: +10%
  • Set the Neutrality Non-Aligned party name to (KL) Keyserish Lige
  • Hidden effect:
    • Trigger news event “The New Imperator” in 6 hours to 12 hours
  • Gets the National Spirit Triumphant will.png “The Griffonian Phoenix”
The Griffonian Phoenix icon
The Griffonian Phoenix
  • Recruitable Population: +2%
  • Justify war goal time: −25%
  • War Support: +10%
  • Division Recovery Rate: +5%


griffons.15

The New Imperator


As a result of the recent election, fascist party leader Ironclaw was made leader of the griffons. Unsurprisingly, he and his followers would not be satisfied with the election result itself, and it was today announced that the griffons had crowned Ironclaw himself as their newest emperor. The coronation took place in an old plaza of the capital. Many hundreds of griffons arrived to see the spectacle. A marching band of over 2000 soldiers commenced the ceremony, followed up by a speech from Ironclaw himself after which he then crowned himself emperor. "Today is our day," Ironclaw said in his speech. "Today is the day we rid ourselves from the corrupt, degenerate and weak democracy that has been plaguing our beautiful country. Today we look forward eagerly. A new, bright future awaits us! Our destiny awaits us!" The griffons' neighbours have visibly been growing nervous over these recent developments, and the world as a whole will have to look out for a stronger, united griffon folk. We shall watch how this situation develops.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal crown and swords.png “A New Imperator”


Event button.png
Long live the Imperator!
  • Hidden effect:
    • Set country flag GRF_ironclaw_emperor_set
  • Set cosmetic tag to GRF_EMP
  • Reyhar Ironclaw:
    • Change name to Reyhar Ironclaw
    • Gains if character's ideology is Autocracy
      • Warmonger
        • AI Modifier: Focus on Offense: +50%
        • AI Modifier: Focus on Peace: −15%
  • Set the Supremacy Supremacist party name to (KL) Keyserish Lige
  • Gain 10% Supremacy Supremacist party popularity
  • Hidden effect:
    • Trigger news event “The New Imperator” in 6 hours to 12 hours
  • Gets the National Spirit Triumphant will.png “The Griffonian Phoenix”
The Griffonian Phoenix icon
The Griffonian Phoenix
  • Recruitable Population: +2%
  • Justify war goal time: −25%
  • War Support: +10%
  • Division Recovery Rate: +5%


griffons.18

Muck Requests Funds


It's that time of year again, the time of year where Muck grovels for funds. Once more he is promising to fix the economic and bandit issues the Frontier faces on an hourly basis. What shall we do?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Grovel for Funds” option “Now we just have to convince Teafeather...”


Event button.png
Give him some money, see what happens.
  • Gets the National Spirit Generic goods red bonus.png “Funding the Frontier” for 120 days
Funding the Frontier icon
Funding the Frontier
  • Consumer Goods Factories: +20%

AI logic:
  • Base weight: 5

Event button.png
They're on their own.

AI logic:
  • Base weight: 95


griffons.19

Muck's Request


Despite all odds the powder keg that was the Frontier was stabilised by Governor Muck, and the people of the Frontier are requesting to join Nova Griffonia as a proper province.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • The event “Apply for Statehood” option “Now we just have to convince Teafeather...”
  • Taking the decision “Transfer the Frontier to Nova Griifonia”

Event button.png
We welcome them into the fold.


griffons.20

Muck's Amazing Muck Up


Due to either wilful ignorance or sheer stupidity bandits have taken over the frontier and killed or expelled most of our officials there. How will we proceed?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

The event “Virgil Makes a Move” option “Let us see how Teafeather responds...”


Event button.png
It is time to settle this the old fashioned way!
  • Declares a Annex war against Flag of Griffon Frontier Griffon Frontier
  • Custom effect tooltip: §RUnless we win the war with [GFF.GetNameDef] in 180 days, there will be consequences.§!

AI logic:
  • Base weight: 70

Event button.png
They're not worth it.

(Nothing)


AI logic:
  • Base weight: 30
  • Base weight * 0 if the following is true: Historical Focus is on


griffons.21

Highhill's Criticism


Field Marshal Highhill the former military governor of Nova Griffonia and close friend of the now deceased Governor has taken to criticising the Provisional Government for their mediocre attempts at restoring order to the country, and letting radicals run wild through the streets unchecked. While not as beloved as Teafeather Highhill still has the respect and more importantly the ears of most of our military, and his criticism won't do us any favours.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On startup


Event button.png
As if he could do any better...
  • Lose Political Power 20 Political Power


griffons.22

FfIfG Soup Kitchens


There has been some surprising news from the poorer districts of Weter today. Several members of the FfIfG and even the infamous Falcons of Griffonstone have taken it upon themselves to open several soup kitchens in an effort to feed the poor. Why they've done this can only be speculated upon, but to most it is welcome to see that even in these dark times some basic kindness can still be found in the most unexpected places.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On startup


Event button.png
What's next, magic Mules?
  • Gain Political Power 10 Political Power
  • Gain 2% Supremacy Supremacist party popularity


griffons.23

Clashes in the Streets


Despite the FfIfG and the PGG agreeing to cease any and all violence between each other some of their more zealous members seemingly haven't gotten the memo. As today in the middle of Weter no less, the two sides clashed causing several dozen deaths, injuring hundreds and causing hundreds of thousands of bits in damage. Needless to say this little debacle hasn't done their representatives in the Provisional Government any favours.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On startup


Event button.png
It's like herding cats...
  • Lose Ponypower 200 Ponypower
  • Lose 1% Supremacy Supremacist party popularity
  • Lose 1% Communism Communist party popularity


griffons.24

NGDF Scandal


An interesting scandal has come up in the Provisional Government today, as it was discovered the NGDF representative has had no less than 27 affairs with creatures ranging from Bat Ponies to Dragons... needless to say the NGDF representatives were left speechless. Perhaps that is because of the sheer insanity of it all, or their fellow representative's interesting choice of lovers.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On startup


Event button.png
He certainly doesn't like vanilla...
  • Lose Political Power 15 Political Power
  • Lose 2% Harmony Harmonic party popularity


griffons.25

Workers Strike


Several trade unions have utilised the chaos in the country to protest what they call "abhorrent working conditions" in our factories. Apparently they've deluded themselves into thinking that child labour is something that should be abolished, and while their message was rather nice and all we doubt anyone could have heard them over the burning buildings and gunshots ringing out through the entire country.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

On startup


Event button.png
Children not working? What's next, hairless apes walking about?
  • Lose Political Power 20 Political Power
  • Gain 1% Communism Communist party popularity


griffons.28

Demands for Peace


After months of making practically no progress in ridding the Frontier of Virgil and his bandits the support for our war has hit an all-time low. Many of our populace are demanding we withdraw and stop wasting griffon lives on a useless piece of land.


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “War Weariness”


Event button.png
We've got no other option...
  • Flag of Griffon Frontier Griffon Frontier:
    • Trigger country event “Nova Griffonia Proposes a Truce” in 1 day

AI logic:
  • Base weight: 95

Event button.png
Faithless cowards! We'll win this war or die trying!
  • Lose 10% Stability Stability
  • Lose 15% War support War Support
  • Lose Political Power 100 Political Power

AI logic:
  • Base weight: 5


griffons.29

The Frontier


It seems that Heinrich has somehow managed to take over the Frontier. However with his original intention of bringing the revolution to Nova Griffonia becoming somewhat redundant he's decided that he wishes to re-join our nation once more.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus generic soviet politics.png “Rejoin Nova Griffonia”


Event button.png
Welcome back brother!


griffons.30

Skeiron's Scheming


Unsurprisingly to anyone whom knows him, Skeiron used his new-found power as our economic minister to seize some foreign factories, which he quickly incorporated into Talon Gunworks. While this doesn't hurt us per se; on the contrary it's rather useful, it is still a very blatant abuse of power and reflects poorly on our government.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal state economy.png “Work With Goldfeather”


Event button.png
At least warn us next time, Goldfeather.
  • Lose Political Power 100 Political Power
  • [SCOPE]One random owned and controlled state:
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]One random owned and controlled state:
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]One random owned and controlled state:
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory


griffons.31

Griffonian Migrants


Yet another batch arrived today, fleeing Griffonia with naught but their clothes on their backs. They hope to find a better future here far from the wars of the Old Empire, and we welcome them with open wings.


 
Trigger conditions
  • Original country is Flag of Nova Griffonia Nova Griffonia
  • Has completed national focus Goal GRF immigration.png “Weter Immigration Act”
  • Is at peace
Mean time to happen

15 months


Event button.png
Welcome to Nova Griffonia!
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
    • Gain Ponypower 2 500 Ponypower
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
    • Gain Ponypower 500 Ponypower
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
    • Gain Ponypower 1 000 Ponypower
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
    • Gain Ponypower 1 500 Ponypower
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
    • Gain Ponypower 250 Ponypower


griffons.32

Supporting Loyalists in the Equestrian Civil War


We've received horrible news from Equestria. It seems that Princess Luna has yet again turned into Nightmare Moon. How the Equestrians didn't see this happening is anyone's guess, but most of our citizens and more importantly our advisors seem to be of the belief that should Nightmare Moon win the Civil War she will eventually set her sights on us. What shall we do?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Supporting Loyalists in the Equestrian Civil War”


Option conditions

Event trigger.pngAlways enabled:

Event button.png
Send the Equestrians some guns and call it a day.
  • Send 1000 Infantry Equipment to event target equestria prioritising older equipment
  • Adds AI strategy
  • event target equestria gains opinion modifier “Sent Equipment” (Opinion +25 opinion / Time 12 years and 6 months) towards this country

AI logic:
  • Base weight: 40

Event trigger.pngEnabled if:

  • Has more than 10 000 Ponypower Ponypower
Event button.png
Arm some volunteers and send them to Equestria.
  • Adds AI strategy
  • Lose Ponypower 10 000 Ponypower
  • Send 1000 Infantry Equipment to event target equestria prioritising older equipment
  • Hidden effect:
    • [SCOPE]Event target equestria:
      • Trigger country event “Griffon Volunteers Arrive” in 30 days

AI logic:
  • Base weight: 40

Event trigger.pngEnabled if:

  • Is AI-controlled
Event button.png
This really does not concern us.
  • Lose Political Power 20 Political Power

AI logic:
  • Base weight: 20


griffons.33

Griffon Volunteers Arrive


It seems that the griffons perhaps realising the threat that Nightmare Moon poses to the entire world have sent some volunteers to help us fight her forces.


 
Trigger conditions
  • None
Is triggered only by

The event “Supporting Loyalists in the Equestrian Civil War” option “Arm some volunteers and send them to Equestria.”


Event button.png
At least it's something.
  • Gain Ponypower 10 000 Ponypower
  • Custom effect tooltip: §YThree Griffon Volunteer Divisions§! will arrive.
  • Hidden effect:
    • Scripted Effect: spawn_GRF_volunteers=yes
  • Gains opinion modifier “Sent Military Mission” (Opinion +75 opinion / Time 12 years and 6 months) towards FROM


griffons.34

Supporting Equestria against the Changelings


It seems that the Changelings have decided to invade Equestria, and while we don't exactly like either side, it's better to have the Equestrians at our doorstep than the Changelings. Therefore, some of our advisors have recommended that we send some assistance to the Equestrians.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Taking the decision “Supporting Equestria against the Changelings”


Option conditions

Event trigger.pngAlways enabled:

Event button.png
Send them some equipment I'm sure they'll appreciate it.
  • Send 1000 Infantry Equipment to event target equestria prioritising older equipment
  • Adds AI strategy
  • event target equestria gains opinion modifier “Sent Equipment” (Opinion +25 opinion / Time 12 years and 6 months) towards this country

AI logic:
  • Base weight: 20

Event trigger.pngEnabled if:

  • Has more than 10 000 Ponypower Ponypower
Event button.png
Arm a couple of volunteer regiments and ship them off.
  • Lose Ponypower 10 000 Ponypower
  • Send 1000 Infantry Equipment to event target equestria prioritising older equipment
  • Adds AI strategy
  • Hidden effect:
    • [SCOPE]Event target equestria:
      • Trigger country event “Griffon Volunteers Arrive” in 30 days

AI logic:
  • Base weight: 60

Event trigger.pngEnabled if:

  • Is AI-controlled
Event button.png
We've got better things to do.
  • Gain Political Power 20 Political Power

AI logic:
  • Base weight: 20


griffons.35

Griffon Volunteers Arrive


It seems that the griffons perhaps realising the threat that Changelings pose to the entire world have sent some volunteers to help us fight their forces.


 
Trigger conditions
  • None
Is triggered only by

The event “Supporting Equestria against the Changelings” option “Arm a couple of volunteer regiments and ship them off.”


Event button.png
At least it's something.
  • Gain Ponypower 10 000 Ponypower
  • Custom effect tooltip: §YThree Griffon Volunteer Divisions§! will arrive.
  • Hidden effect:
    • Scripted Effect: spawn_GRF_volunteers=yes
  • Gains opinion modifier “Sent Military Mission” (Opinion +75 opinion / Time 12 years and 6 months) towards FROM


griffons.36

An offer to join the Northern Bloc


We have been approached by a griffon envoy from the nation of Nova Griffonia. The diplomats speak of offering our nation the chance to join the Northern Bloc, a democratic union which promotes the basic rights of every individual. They mention a wide variety of plans, plans such as collaborative technological pursuits, an industrial development initiative, and several military drills that can be planned and implemented in the future.

Do we accept, or do we decline? We may not see another proposal like this again.


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Goal generic major alliance.png “Invite the Penguins to the NRB”
  • Completing the national focus Goal generic improve relations.png “Invite Jaki-Clan to the NRB”
  • Completing the national focus Goal generic national unity.png “Invite the Polar Bears to the NRB”
  • Completing the national focus Goal generic intelligence exchange.png “Invite Yakyakistan to the NRB”

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • All of the following must be true:
      • Original country is Flag of Jaki-Clan Jaki-Clan
      • Current ruling party is Neutrality Non-Aligned
Event button.png
We see no reason to decline this offer.
  • Gain Political Power 25 Political Power
  • Hidden effect:
    • Flag of Nova Griffonia Nova Griffonia:
      • Trigger country event “Member State of the Northern Bloc” in 15 days

AI logic:
  • Base weight: 100

Event trigger.pngAlways enabled:

Event button.png
We see nothing to gain from this. We must decline.
  • Lose Political Power 25 Political Power
  • Hidden effect:
    • Flag of Nova Griffonia Nova Griffonia:
      • Trigger country event “An Offer Refused” in 15 days

AI logic:
  • Base weight: 0
  • Base weight +10 if the following are true:
    • All of the following must be true:
      • Original country is Flag of Jaki-Clan Jaki-Clan
      • Current ruling party is Neutrality Non-Aligned


griffons.37

Member State of the Northern Bloc


Now a member state of the Northern Bloc, we stand to gain from our new-found allies and friends. Many great things await us down the path of cooperation, we were wise to accept their offer.


 
Trigger conditions
  • None
Is triggered only by

The event “An offer to join the Northern Bloc” option “We see no reason to decline this offer.”


Event button.png
To a long and prosperous future!
  • Add FROM to the current scope's faction


griffons.38

An Offer Refused


Diplomatic or cultural differences have lead us to declining the offer to join the Northern Bloc. Cooperation simply wasn't possible between out nations, so we must simply observe the consequences of our decision.


 
Trigger conditions
  • None
Is triggered only by

The event “An offer to join the Northern Bloc” option “We see nothing to gain from this. We must decline.”


Event button.png
It is a shame, but it never would have worked.

(Nothing)


griffons.39

A Difficult Choice


Nova Griffonia has given us an ultimatum, we must either accept their terms and integrate into the nation, or we can resist and get "crushed under their talons" as they put it. Nova Griffonia seems eager to honour this promise though, choose wisely.


 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
We must accept these terms, we can stand to lose everything.
  • Gain Political Power 25 Political Power
  • Hidden effect:
    • Flag of Nova Griffonia Nova Griffonia:
      • Trigger country event “The Integration of the Frontier” in 15 days

AI logic:
  • Base weight: 100

Event button.png
Never! We will not let ourselves be bullied into submission by them!
  • Gain Political Power 50 Political Power
  • Hidden effect:
    • Flag of Nova Griffonia Nova Griffonia:
      • Trigger country event “The Frontier Resists” in 15 days

AI logic:
  • Base weight: 0


griffons.40

The Integration of the Frontier


Virgil has given in to our demands.

The Frontier will undergo a process of integration that should see the banditry and lawlessness eradicated from those lands. The Frontier was a mistake that should have been dealt with sooner.


 
Trigger conditions
  • None
Is triggered only by

The event “A Difficult Choice” option “We must accept these terms, we can stand to lose everything.”


Event button.png
We are glad we could end this issue peacefully.


griffons.41

The Frontier Resists


Virgil did not take our threat as seriously as we thought he would. We can follow through with our promise, or simply turn the blind eye and pretend they don't exist.

We must advise against the latter option however, as public opinion would plummet dramatically in response to our sudden change of mind.


 
Trigger conditions
  • None
Is triggered only by

The event “A Difficult Choice” option “Never! We will not let ourselves be bullied into submission by them!”


Event button.png
War it is then. Law will be brought to the Frontier.

AI logic:
  • Base weight: 30

Event button.png
We simply do not have the means to integrate them after a conquest.
  • Lose Political Power 50 Political Power

AI logic:
  • Base weight: 70


griffons.42

The Griffonian Revolution Front


Diplomats from our Northern Neighbour, [GRF.GetName] have approached us speaking of a great revolution. They wish to unite us under the banner of a united people, for the people.

They claim us to be brothers and sisters under the same cause, do we accept them as such?


 
Trigger conditions
  • None
Is triggered only by

(No triggers)


Event button.png
We accept them as comrades!
  • Add FROM to the current scope's faction
  • Gain Political Power 20 Political Power
  • [SCOPE]FROM
    • Trigger country event “Stalliongrad Agrees”

AI logic:
  • Base weight: 100

Event button.png
These ambitions do not align with what is best for us.
  • Lose Political Power 20 Political Power
  • [SCOPE]FROM
    • Trigger country event “Stalliongrad Refuses”

AI logic:
  • Base weight: 0


griffons.43

Stalliongrad Agrees


Stalliongrad has agreed to join us! Our union will bring our people together closer than ever! The proletariat will celebrate this decision for days to come!


 
Trigger conditions
  • None
Is triggered only by

The event “The Griffonian Revolution Front” option “We accept them as comrades!”


Event button.png
Brothers and Sisters Rejoice!
  • Gain Political Power 40 Political Power


griffons.44

Stalliongrad Refuses


The people are saddened by this news, but we must carry on. Stalliongrad will see this as a mistake in due time, as our interests involve bringing the will of the people to our northern neighbours.


 
Trigger conditions
  • None
Is triggered only by

The event “The Griffonian Revolution Front” option “These ambitions do not align with what is best for us.”


Event button.png
A terrible shame.
  • Lose Political Power 40 Political Power


griffons.45

Village Up North Successfully Captured


In a great achievement for our colony our troops have forced out the Equestrians stationed in the State Up North. While the fleeing Equestrian transport ships sailed over the horizon our troops moved into the Village Up North, the townsfolk looking on in fear as the engines of the Nova Griffonian war machine rolled past. To alleviate their concerns many pony troops were given leave to talk up how much better life is under our flag than that of the warring Equestrians, and by the end of the day at least some of the populace have decided to give our government a shot. It is unknown how the proposed plan to rename the city will affect this, but at the moment it is still only a proposal.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Seize Village Up North”


Immediate effects
  • Hidden effect:
    • Trigger news event “[From.GetName] Seizes Village Up North” in 6 hours to 12 hours

Event button.png
They will all soon be fully [Root.GetAdjective].
  • Becomes owner and controller of Village Up North (241)
  • Gain Political Power 50 Political Power
  • Gain Army experience 5 Army Experience


griffons.46

Ponies Beat Back Our Bid


For many years the populace of [Root.GetName] considered the Equestrian city rather precisely named Village Up North to be rightfully part of their territory. Unfortunately, our hopes to use the recent civil war in Equestria to take control of this territory has failed. After a long and brutal border battle the Equestrian contingent in the State Up North was able to hold on long enough for the general in command to break off the attack in accordance with the previously agreed upon plan. Our diplomats will now try to play down the event while our press secretary for the people.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Seize Village Up North”


Event button.png
This is only a temporary delay!
  • Lose Political Power 50 Political Power
  • Lose 5% War support War Support
  • Lose 5% Stability Stability


griffons.47

Stalemate on the Border


Recently, an attack was made across the border by units of the griffon military into Equestria's territory of State Up North. Units from the Equestrian military intercepted them, but while the battle raged for several hours at the end of the day casualties were minor and the outcome indecisive. It looks like the current state of affairs will remain the same up north, which is good news for Equestria and allows them to focus more of their attention on their ongoing civil war.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Seize Village Up North”
  • Taking the decision “Seize Village Up North”

Event button.png
The more things change, the more they stay the same.

(Nothing)


griffons.48

[Root.GetName] Stands Strong in the North


In a small bright spot in a sea of sorrow, our troops in the northernmost part of the nation have held back an attack by griffon troops who attempted to seize the city of Village Up North. The commander in charge has been sighted for heroism, and so have several soldiers under his command. In this time when everything seems to be falling apart this news shall surely boost morale.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Seize Village Up North”


Event button.png
Heroes, one and all.
  • Gain Political Power 50 Political Power
  • Gain Army experience 5 Army Experience


griffons.49

Northernmost Point Captured by Griffonians


In one more shameful event among many shameful events of late, the Village Up North, once famous for being the northernmost point of the nation, was seized by griffon troops following an intense border skirmish that left many on both sides dead. The local commander felt that his position would soon be overrun, and so ordered all troops to evacuate the state. He justified his position by stating that his supplies were threatened with being cut off, and that his troops could be put to far better use on the mainland.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Seize Village Up North”


Option conditions

Event trigger.pngEnabled if:

  • Original country is Flag of Equestria Equestria
  • None of:
    • Current ruling party is Supremacy Supremacist
Event button.png
Another landmark lost to the flames of war.
  • Lose Political Power 25 Political Power

Event trigger.pngEnabled if:

  • Original country is Flag of Equestria Equestria
  • Current ruling party is Supremacy Supremacist
Event button.png
That was our call to make, not his!
  • Lose Political Power 25 Political Power

Event trigger.pngEnabled if:

Event button.png
He has failed us for the last time.
  • Lose Political Power 25 Political Power


griffons.50

The Long March


All the way from Weter, our troops marched onwards towards the northwest. As our forces reached the hills, communist guerrillas began skirmishing the exhausted troops, but all was not lost. Highhill rallied the soldiers and lead them on a counterattack which broke the spirit of the terrorists in no time. Soon enough the hills and mountains were cleansed of communist scum. Victory is ours, at least this day.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus generic strike at democracy1.png “The Long March”


Event button.png
It's a long way to the Kingsmere...
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 500 Ponypower
  • [Scope]Hillyhills (244):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Dulli Mountains (245):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.51

The Skirmish at Guidonuovo


The communist-controlled town of Guidonuovo was an important center of rebellion. Here the red flag was raised first, as soon as news of the coup arrived, and the local garrison expelled after a fierce battle. It had since become a fortified bastion of socialism which would not fall easily. Highhill knew he had to be cunning to avoid a costly siege.

Our troops marched through local forests during the night, hiding their advance until revealing themselves just outside the city. It was not a pleasant experience for anyone involved and a group of soldiers were even ambushed by an Ursa Major. However, it was all worth it as they emerged out of the forest at dawn, arriving from a direction which had been left completely undefended. The reds had no time to prepare and organise a response and the city was quickly taken by our brave soldiers. Once more, we have defeated these vile traitors!


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus generic provoke border clashes.png “The Skirmish at Guidonuovo”


Event button.png
Send the prisoners to the camps!
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 1 000 Ponypower
  • [Scope]Yakiborder (271):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Summer Camps (335):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.52

The Pacification of Kluv Valley


After the coup, communist partisans joined forces with local yak insurgents in Kluv Valley, promising to recognize them as equal citizens of Nova Griffonia if they aided them. The local yak populace has long been a thorn on our side and this only proves that thorn should've been removed before it was too late.

Highhill's forces first occupied the hills and mountains surrounding the valley which the rebels had foolishly left undefended. Then he brought in his artillery to rain fires of Tartarus upon the unprepared enemy. With fierce fire support, the infantry easily shattered pockets of resistance and took thousands of prisoners. Yaks, however, proved to be resilient fighters who stubbornly refused to surrender. After heavy casualties they were finally driven across the border into Jakistan.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal purge opposition.png “The Pacification of Kluv Valley”


Event button.png
Send the prisoners to the camps!
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 1 000 Ponypower
  • [Scope]Kluv Valley (336):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Beside (337):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.53

The Battle at the Kingsmere


A clash between two gigantic forces, ours and that of the communists, took place on the shores of the Kingsmere lake to our northwest.

What was initially a skirmish developed into an all-out battle, with artillery and airplanes. Griffons, both loyalist and communist, perished on the battlefield by the hundreds. Although the casualties were high, the reds were the ones to sound the retreat at the end of the day. Our fighters mowed them down without mercy as they tried to escape by running and flying.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic position armies.png “The Battle at the Kingsmere”


Event button.png
The Kingsmere is ours!
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 2 500 Ponypower
  • [Scope]Rudeigin a Tha Sin Cho Math (286):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
    • The Infrastructure Infrastructure receives 1 level of damage
    • The Civilian factory Civilian Factory receives 0.5 levels of damage
  • [Scope]Weidadehudedaier (279):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.54

Up the Beak Mountains


By using old, largely forgotten mountain paths, a small detachment of troops managed to sneak past several republican patrols. They managed to make their way into the camp of the rebels, which were defended by a small force. A shootout quickly turned into a lengthy skirmish with traior guerrillas as enemy reinforcements arrived. The mountainous terrain did not favour our troops in any way, but through sheer willpower, valiant effort and Highhill's leadership, our troops pushed ever onwards and eventually captured the camp and its supplies, which caused the rebels who were left to surrender.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic more territorial claims.png “Surrounding the Enemy”


Event button.png
It was a tough battle...
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 500 Ponypower
  • [Scope]Beak (238):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Snowy Mountains (58):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.55

The Battle for the North


Our troops marched north, aiming to reclaim the frigid fjords and mountains from the traitors. It did not take long for them to engage in a series of small battles with the local resistance. The rebels pulled back before ambushing our troops once more, then pulling back again. This would repeat at least five times before the enemy finally dispersed for good, but the casualties are truly something to be mourned.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic major war.png “Retake the North”


Event button.png
What a pain.
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 1 000 Ponypower
  • [Scope]Frozen North (288):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Onear Mountains (287):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.56

The Battle of Ny Winghagen


The coastal city of Ny Winghagen, an old settlement that had always had republican sentiment, had been taken by rebel troops after Highhill's coup. They had celebrated Kemerskai's "liberation" of their old homeland decades ago and continued to advocate the establishment of a Nova Griffonian republic.

That nonsense ended today when our troops tore down the republican tricolour from the flagpole at the center of Ny Winghagen. The fighting had been some of the fiercest yet, but, after taking many casualties during the urban fighting in the city, the troops managed to secure each building. The democratic rebels who remained alive were scattered into a retreat.

While this is a great victory, it foreshadows the fighting soon to occur in the city of Nouvelle Aquila, not far from Ny Winghagen.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic attack allies.png “The Battle at Ny Winghagen”


Event button.png
We're almost there...
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 1 500 Ponypower
  • [Scope]Lammia (338):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS
  • [Scope]Bjornholm (222):
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.57

The Battle for Nouvelle Aquila


It was a bloodbath, indeed.

The republican defences in and around Nouvelle Aquila were a deadly obstacle. The city itself was the capital of the NGDF, who saw it as the Nova Griffonian beacon of democracy. After the counter-revolution in Aquileia many years ago, the King had exiled thousands of republicans here, and they had not abandoned their pathetic ideology since. Many of them saw the current unrest as an opportunity to redeem themselves by overthrowing the government and establishing a republic, like they had done in 980.

Artillery howled in the deep of the night, shelling enemy foxholes and barricades in the suburbs. Then, shortly after, the first assault battalions engaged. Machine guns sang and rifles barked. The occasional muzzle flash from the enemy's guns was all the soldiers could aim for during those late hours. And although the casualties were greater than expected, our troops overran the outer defences.

Later, at sunrise, a renewed barrage of high-explosive shells bombarded the city itself. Windows shattered, roofs caved in, fires took hold of a quarter of the city. The rebel troops, discouraged by this, held on by a thread. By the time our troops engaged them in close-quarters combat, even melee combat in some cases. Though their resistance was fierce, they were soon made to surrender.

The day is ours, and the voice of democracy has been silenced for good.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal LEC monkey.png “The Final Battle”


Event button.png
A costly victory.
  • Gain 3% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 25 Political Power
  • Lose Ponypower 2 500 Ponypower
  • [Scope]Nouveau Aquila (239):
    • The Infrastructure Infrastructure receives 2 levels of damage
    • The Civilian factory Civilian Factory receives 0.5 levels of damage
    • The Military factory Military Factory receives 0.5 levels of damage
    • Is remilitarized
    • remove_from_array
      • global.GRF_demilitarized_states = THIS


griffons.58

The End of the Civil War


After many months, and plenty of skirmishes and battles, we have come out on top and defeated those who wished to depose our rightful government. We have restored order and justice in Nova Griffonia, and it is now time to march onwards! A new government will be formed under the watchful eye of Erwin Highhill, the hero of the conflict. He will ensure it will be a strong and united one, free from deviant and destabilising communism and democracy. However, Reyhard Ironclaw proved himself to be a charismatic and fierce leader during the fighting, gaining popular support in the process and swelling the ranks of his party. None can also deny that Skeiron Goldfeather's industries fueled the war effort and enabled us to gain victory. Now there are whispers that Ironclaw is planning to seize power and Skeiron seeks to bribe Highhill and become the leader of a truly free Nova Griffonia. Whatever the case, a new government must be organized soon, lest Nova Griffonia falls into chaos again.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal national populism.png “Victory!”


Event button.png
Let none question our rule!
  • Remove the National Spirit Generic disjointed gov.png “Eased Tensions”
  • If:
    • Limited to:
      • Owns state Village Up North (241)
    • [Scope]Village Up North (241):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Uulin Griffins (278)
    • [Scope]Uulin Griffins (278):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Vot (281)
    • [Scope]Vot (281):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Amdral Nuur (277)
    • [Scope]Amdral Nuur (277):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Cannibal Mountains (283)
    • [Scope]Cannibal Mountains (283):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS
  • If:
    • Limited to:
      • Owns state Fearann a Deas (282)
    • [Scope]Fearann a Deas (282):
      • Is remilitarized
      • remove_from_array
        • global.GRF_demilitarized_states = THIS


griffons.59

The Falcons Dispersed


The FfIfG, or Party of Griffon Interests, is a relatively well-known radical movement, which aims to further only griffon interests while abandoning other species entirely, and leaving behind the weak-minded and weak-bodied.

Additionally, this party has long had a unofficial paramilitary wing: The Falcons of Griffonstone. Though they are in the service of the party, many see them as nothing but thugs, thiefs and simple criminals. We must make it clear that we do not allow these types of movements in our nation, anymore. Their organisation must be banned at once, and the members prosecuted accordingly.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal step on skull.png “Dispose of the Falcons”


Event button.png
I never liked those bastards anyway.
  • Lose 5% Supremacy Supremacist party popularity
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
  • Lose Ponypower 5 000 Ponypower
  • Remove the National Spirit Generic manpower bonus.png “Falcons Integrated”


griffons.60

The Wildcard


The Civil war has ended, but the nation is still undecided on what to do now. Erwin Highhill appears as the obvious answer, having lead us through the civil war, though also having caused the civil war in the first place. Reyhard Ironclaw of the FfIfG is also very keen on seizing power himself, in order to establish a totalitarian state.

Skeiron Goldfeather, the richest Griffon in Nova Griffonia and the leading economic advisor, can only laugh at these two. He knows that true power doesn't come from controlling the citizens of the state, and enforcing ridiculous laws and regulations, but rather the opposite. Goldfeather knows that money is the only thing that can make any Griffon happy, and that with enough money in one's pockets, you could achieve just about anything.

After a few backdoor talks, and a very, very generous donation, Highhill has dissolved the military junta, and has declared Skeiron Goldfeather as the new head of state. The nation now awaits what Goldfeather, a rather unknown dark figure to many, has planned.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus Wildcard post civil war.png “Wildcard”


Event button.png
We're open for business!
  • Lose Political Power 75 Political Power
  • Set cosmetic tag to GRF_shadowrun
  • Skeiron Goldfeather becomes the leader for their party
  • Set the ruling party to Supremacy Supremacist
  • Set the Supremacy Supremacist party name to (Talon Gunworks) Talon Gunworks Inc.
  • Gain 25% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • Erwin Highhill:
        • Is a unit leader
    • remove_unit_leader_role = GRF_erwin_highhill
  • Hidden effect:
    • Trigger news event “A New Nova Griffonia” in 6 hours to 12 hours


griffons.61

The March of the Falcons


Today was the day. When the Civil War ended, Reyhard Ironclaw and all party members of the FfIfG knew that this was their only shot at seizing power, when Highhill was weakest.

The Falcons of Griffonstone, the infamous militant wing of the FfIfG, gathered outside Weter today, and with Ironclaw leading them, they marched onwards. The City's inhabitants were stunned. The local police could do nothing against this march with their few numbers, and many officers fled the city in fear.

In the end, Ironclaw and his lackeys seized power and arrested Highhill. A new Order shall rise, under a new leadership.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus Ironclaw post civil war.png “The March of the Falcons”


Event button.png
Nova Griffonia shall be great!
  • Lose Political Power 75 Political Power
  • Reyhar Ironclaw:
    • Gains if character's ideology is Autocracy
      • Warmonger
        • AI Modifier: Focus on Offense: +50%
        • AI Modifier: Focus on Peace: −15%
  • Set the ruling party to Supremacy Supremacist
  • Gain 25% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • Erwin Highhill:
        • Is a unit leader
    • remove_unit_leader_role = GRF_erwin_highhill
  • Hidden effect:
    • Trigger news event “The March of the Falcons” in 6 hours to 12 hours


griffons.62

[From.GetName] offers us Mercenearies


To bolster our forces, a few shady figures from [From.GetName] have approached us, offering us to rent some of their soldiers as mercenaries for our cause. Needless to say, strengthening our numbers and fighting force would be a great opportunity at this time, though we should reconsider whether or not we can afford to rent these foreign troops. A delayed payment might be needed, if at all possible, in case we do decide to accept this opportunity.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Offer a Contract to [From.GetName]”


Option conditions

Event trigger.pngEnabled if:

  • Has more than 4 Civilian factory Civilian factory that can be used for projects
Event button.png
We need their guns and soldiers.
  • Adds AI strategy
  • [SCOPE]FROM
    • Clear country flag mercs_considered_@ROOT
    • Set country flag agreed_to_mercs_@ROOT
    • Adds AI strategy
    • Adds AI strategy
    • Hidden effect:
      • Activate Decision “Fulfill Contract Obligations to [From.GetName]” on our country
    • Trigger country event “Mercenaries for [From.GetName]”

AI logic:
  • Base weight: 2.5
  • Base weight * 2 if the following are true:
    • Is not a Major country
    • [SCOPE]Any enemy country:
      • Is a Major country
  • Base weight * 2 if the following is true: The enemies strength is over 100% compared to the current scope
  • Base weight * 3 if the following is true: The enemies strength is over 120% compared to the current scope
  • Base weight * 4 if the following is true: The enemies strength is over 140% compared to the current scope
  • Base weight * 1.2 if the following is true: Has more than 20% surrender progress
  • Base weight * 2 if the following is true: Has more than 40% surrender progress
  • Base weight * 3 if the following is true: Has more than 60% surrender progress
  • Base weight * 2 if the following is true: Current ruling party is Supremacy Supremacist
  • Base weight * 2 if the following is true: Has opinion of FROM of more than Opinion +20
  • Base weight * 1.5 if the following is true: Has more than 18 Civilian factory Civilian factory that can be used for projects
  • Base weight * 0.1 if the following is true: Has less than 10 Civilian factory Civilian factory that can be used for projects

Event trigger.pngAlways enabled:

Event button.png
Ask for a delayed payment.
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] wants to delay their payment” in 1 day

AI logic:
  • Base weight: 1
  • Base weight * 2 if the following are true:
    • Is not a Major country
    • [SCOPE]Any enemy country:
      • Is a Major country
  • Base weight * 2 if the following is true: Estimated army strength ratio of less than 100% compared to enemies.
  • Base weight * 3 if the following is true: Estimated army strength ratio of less than 80% compared to enemies.
  • Base weight * 4 if the following is true: The enemies strength is under 60% compared to the current scope
  • Base weight * 1.2 if the following is true: Has more than 20% surrender progress
  • Base weight * 2 if the following is true: Has more than 40% surrender progress
  • Base weight * 3 if the following is true: Has more than 60% surrender progress
  • Base weight * 2 if the following is true: Current ruling party is Supremacy Supremacist
  • Base weight * 4 if the following is true: Has less than 10 Civilian factory Civilian factory that can be used for projects

Event trigger.pngAlways enabled:

Event button.png
We don't need foreign mercenaries!
  • Set country flag refused_mercs_from_@FROM to 1 for 180 days
  • [SCOPE]FROM
    • Clear country flag mercs_considered_@ROOT
    • Trigger country event “[From.GetName] Refuses our Offer”

AI logic:
  • Base weight: 5
  • Base weight * 10 if the following are true:
    • At least one of the following is true:
      • Has the National Spirit Generic volunteer expedition bonus.png “Skyfall Mercenaries”
      • Has the National Spirit Generic volunteer expedition bonus.png “Talon Mercenaries”
      • Has the National Spirit Generic volunteer expedition bonus.png “Skyfall Mercenaries”
      • Has the National Spirit Generic volunteer expedition bonus.png “Talon Mercenaries”
  • Base weight * 3 if the following are true:
    • At least one of the following is true:
      • Current ruling party is Communism Communist
      • Current ruling party is Harmony Harmonic
  • Base weight * 3 if the following is true: Estimated army strength ratio of more than 130% compared to enemies.


griffons.63

[From.GetName] failed to deliver Mercenaries


After accepting their offer only recently, [From.GetName] had promised to send us mercenary troops as quickly as possible. Now, it appears clearer than ever that this was not to be, seeing as how we have not received any foreign troops whatsoever. This is, needless to say, a crushing blow and embarrassment to those who were previously in favour of accepting this deal.


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “Fulfill Contract Obligations to [From.GetName]”


Event button.png
Well damn...


griffons.64

Mercenaries from [From.GetName]!


Earlier today, as promised by the business partners in [From.GetName], a convoy of mercenary troops arrived in our capital. These troops are skilled and ready to fight... so long as they're paid.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Fulfill Contract Obligations to [From.GetName]”
  • Taking the decision “Fulfill Contract Obligations to [From.GetName]”
  • Taking the decision “Fulfill Contract Obligations to [From.GetName]”
  • Taking the decision “Fulfill Contract Obligations to [From.GetName]”

Event button.png
Just what we need!

(Nothing)


griffons.65

Mercenaries for [From.GetName]


As agreed with our partners over in [From.GetName], a shipment of mercenaries has been delivered to them and arrived earlier today in their capital. These skilled troops shall support [From.GetName] in their efforts...so long as we're being paid, obviously.


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] offers us Mercenearies” option “We need their guns and soldiers.”


Event button.png
All is as planned, then.


griffons.66

[From.GetName] Refuses our Offer


[From.GetAdjective] officials have contacted us, stating that they are not interested in our offer of private military support in their ongoing war.


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] offers us Mercenearies” option “We don't need foreign mercenaries!”


Event button.png
But... the money!

(Nothing)


griffons.67

[From.GetName] wants to delay their payment


Although our initial agreement with [From.GetName] was that we would send them mercenary troops to fight for their cause in exchange for immediate payment, diplomats from [From.GetName] have now approached us and made it clear that their government wishes to delay the payment for these troops until a later date, stating that they couldn't risk diverting any of their industrial base for the payment currently.

This COULD be a genuine request, though on the other side they might simply be trying to trick us...


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] offers us Mercenearies” option “Ask for a delayed payment.”


Event button.png
We can wait.
  • [SCOPE]FROM
    • Adds AI strategy
    • Set country flag mercs_delayed_payment
    • Trigger country event “[From.GetName] agrees to delayed payment” in 1 day
  • Clear country flag mercs_considered_@FROM
  • Set country flag agreed_to_mercs_@FROM
  • Adds AI strategy
  • Adds AI strategy
  • Activate Decision “Fulfill Contract Obligations to [From.GetName]” on FROM

AI logic:
  • Base weight: 100
  • Base weight * 0 if the following are true:
    • [SCOPE]FROM
      • our country has more than 80% of the number divisions than current scope's
  • Base weight * 0 if the following are true:
    • [SCOPE]FROM
      • Estimated army strength ratio of less than 80% compared to enemies.
  • Base weight * 2 if the following are true:
    • [SCOPE]FROM
      • Estimated army strength ratio of more than 90% compared to enemies.
      • Estimated army strength ratio of less than 110% compared to enemies.
  • Base weight * 4 if the following are true:
    • [SCOPE]FROM
      • Estimated army strength ratio of more than 120% compared to enemies.
  • Base weight * 2 if the following are true:
    • [SCOPE]FROM
      • ic_ratio
        • Is our country
        • ratio > 0.8
  • Base weight * 0.6 if the following is true: Has opinion of FROM of less than Opinion −40
  • Base weight * 0.8 if the following is true: Has opinion of FROM of less than Opinion −20
  • Base weight * 0.9 if the following is true: Has opinion of FROM of less than Opinion −10
  • Base weight * 1.2 if the following is true: Has opinion of FROM of more than Opinion +10
  • Base weight * 1.2 if the following is true: Has opinion of FROM of more than Opinion +20
  • Base weight * 1.2 if the following is true: Has opinion of FROM of more than Opinion +35
  • Base weight * 1.4 if the following is true: Has opinion of FROM of more than Opinion +50

Event button.png
No money, no mercenaries.
  • [SCOPE]FROM
    • Set country flag refused_mercs_from_@ROOT to 1 for 180 days
    • Trigger country event “[From.GetName] refuses delayed payment” in 1 day
  • Clear country flag mercs_considered_@FROM

AI logic:
  • Base weight: 6


griffons.68

[From.GetName] agrees to delayed payment


[From.GetName] has agreed to our request for a delayed payment for their mercenary troops. We can focus on what is really important for now, and think about paying those greedy griffons later.


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] wants to delay their payment” option “We can wait.”


Event button.png
Very good.
  • Gains opinion modifier “Agreed to delay payment for mercenaries” (Opinion +30 opinion / Time 1 year) towards FROM


griffons.69

[From.GetName] refuses delayed payment


Despite the best of efforts from our diplomats, the greedy and shady businessbirds over in [From.GetName] have denied our request for a delayed payment for their mercenaries, saying that it was nothing but an attempted scam, and that no payment would mean no mercenaries, as well.


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] wants to delay their payment” option “No money, no mercenaries.”


Event button.png
Greedy bastards!

(Nothing)


griffons.70

[From.GetName] demands payment


Luckily for us, [From.GetName] previously agreed to our request for a delayed payment for their mercenaries. Now, they believe that the delay has gone on for too long, and they are demanding us to pay our debts.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Demand Delayed Payment from [From.GetName]”


Immediate effects
  • Hidden effect:
    • Multiply variable delayed_merc_payment_@FROM by 1.15

Event button.png
Time to empty our wallets...
  • If:
    • Limited to:
    • Hidden effect:
      • Remove the National Spirit Generic volunteer expedition bonus.png “Talon Mercenaries”
    • add_timed_idea
      • idea = GRF_got_mercs_delayed_payment
      • days = var:delayed_merc_payment_@FROM
  • Else:
    • Hidden effect:
      • Remove the National Spirit Generic volunteer expedition bonus.png “Skyfall Mercenaries”
    • add_timed_idea
      • idea = TRD_got_mercs_delayed_payment
      • days = var:delayed_merc_payment_@FROM
  • [SCOPE]FROM
    • Hidden effect:
      • If:
        • Limited to:
        • Set variable GRF_send_mercs_reward_delayed_duration to the value of ROOT.delayed_merc_payment_GRF
        • Add 4 off map Civilian factory Civilian Factory
        • Activate Decision “GRF_send_mercs_reward_delayed” on our country
      • Else:
        • Set variable TRD_send_mercs_reward_delayed_duration_@ROOT to the value of ROOT.delayed_merc_payment_TRD
        • Activate Decision “Contract Payment Delayed” on our country
    • Trigger country event “[From.GetName] is paying their debts” in 1 day
  • Clear variable delayed_merc_payment_@FROM
  • Clear country flag considering_delaying_payment_@FROM

AI logic:
  • Base weight: 2
  • Base weight * 3 if the following is true: Is neighbor of FROM
  • Base weight * 0 if the following is true: FROM has more than 130% of the number divisions than current scope's
  • Base weight * 2 if the following is true: FROM has less than 100% of the number divisions than current scope's
  • Base weight * 2 if the following is true: FROM has less than 80% of the number divisions than current scope's
  • Base weight * 3 if the following is true: FROM has less than 60% of the number divisions than current scope's
  • Base weight * 2 if the following is true: Has more than 10 Civilian factory Civilian factory that can be used for projects
  • Base weight * 2 if the following is true: Has more than 15 Civilian factory Civilian factory that can be used for projects
  • Base weight * 2 if the following is true: Has more than 20 Civilian factory Civilian factory that can be used for projects
  • Base weight * 0.8 if the following is true: Has opinion of FROM of less than Opinion −40
  • Base weight * 0.9 if the following is true: Has opinion of FROM of less than Opinion −20
  • Base weight * 0.95 if the following is true: Has opinion of FROM of less than Opinion −10
  • Base weight * 1.1 if the following is true: Has opinion of FROM of more than Opinion +10
  • Base weight * 1.1 if the following is true: Has opinion of FROM of more than Opinion +20
  • Base weight * 1.1 if the following is true: Has opinion of FROM of more than Opinion +40

Event button.png
Not a penny for those bastards!
  • Hidden effect:
    • If:
      • Limited to:
      • Remove the National Spirit Generic volunteer expedition bonus.png “Talon Mercenaries”
    • Else:
      • Remove the National Spirit Generic volunteer expedition bonus.png “Skyfall Mercenaries”
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] refuses to pay” in 1 day
  • Clear variable delayed_merc_payment_@FROM
  • Clear country flag considering_delaying_payment_@FROM

AI logic:
  • Base weight: 1
  • Base weight * 4 if the following is true: FROM has more than 100% of the number divisions than current scope's
  • Base weight * 2 if the following is true: Has less than 10 Civilian factory Civilian factory that can be used for projects
  • Base weight * 4 if the following is true: Has less than 5 Civilian factory Civilian factory that can be used for projects
  • Base weight * 2 if the following is true:
    ai_irrationality > 20


griffons.71

[From.GetName] is paying their debts


As we demanded, [From.GetName] is now finally coming back to paying off their debts with us. Finally they are fullfilling their half of the bargain, too.


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] demands payment” option “Time to empty our wallets...”


Option conditions

Event trigger.pngEnabled if:

Event button.png
Money is what it's all about!



Event trigger.pngEnabled if:

Event button.png
Money is what it's all about!




griffons.72

[From.GetName] refuses to pay


Incredibly enough, those bankruot bastards in [From.GetName] have refused to pay off their debts with us. While we, naturally, fullfilled the contract by sending them valuable and expensive mercenary troops, they have now refused to pay for these very troops!

We will certainly not let this stand. If they won't pay voluntarily, then we will make them pay by force!


 
Trigger conditions
  • None
Is triggered only by

The event “[From.GetName] demands payment” option “Not a penny for those bastards!”


Event button.png
We'll get our pay. One way or another.
  • Gets a Puppet (Focus) wargoal against FROM
  • Gains opinion modifier “Refused to pay for mercenaries” (Opinion −40 opinion / Time 1 year and 6 months) towards FROM


griffons.73

The Unity Plan


Civil servants stood around a table. Each were holding a thick binder of papers, all with details. And there were a lot of them. One of the servants asked "And the new bureaucratic core?"

"To be built in Nouveau Aquila. Concession to the Socialists," another faceless bureaucrat answered.

"The new banks?"

"Ny Winghagen. The Social Democrats really insisted."

"Legislation?"

"Logjams all the way. The legislators are too busy passing other laws."

"So what now?"

"What now? We wait for a few hours until the next batch comes in. Then our political masters will want something more."

"Sure they'll demand more? It's already thicker than a book?"

"They'll always demand more. Better get ready for another book-binder"


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal foreign diplomacy.png “Interparty Cooperation”


Event button.png
Towards a better Nova Griffonia!
  • Gain 3% Harmony Harmonic party popularity
  • Gain 3% Stability Stability
  • Gain Political Power 30 Political Power


griffons.74

The Dinner


Blackpeak's home in Weter sat looking outwards over the city. Rich furnishings draped the walls, picturing scenes from Griffonian history. And yet, one of the guests were quite not like the ones usually received by the new Governor. Indeed, Blackpeak's guest wasn't dressed in any ornate clothes, or even something that didn't have any patches. The Red Eagle, Redtail had come for dinner.

"I might prefer the simple diet of a worker, but even I can enjoy a good meal and a good glass of wine," Redtail said as he sipped a glass of Marelandian red wine.

Blackpeak himself sipped another glass of wine, looking to Redtail "I am happy that it falls in your taste. Now, I wanted to talk to you about the new ideas we have for the country."

Redtail glared at Blackpeak. "Yes, I've heard of it. I hope you're not planning that extensive a societal wrecking."

"We do a bit on the side. But we are open to compromise, should the opportunity arise," Blackpeak mused as he chewed on a piece of steak.

Redtail studied Blackpeak's facial expressions "Hm?"

"We want to compromise. I'm not some sort of dogmatic idiot," Blackpeak muttered as he indulged in another glass of wine.

"Aha. And your big manifesto?" Redtail deadpanned.

"Flexible," Blackpeak said.

Redtail stared for a second on Blackpeak "I'm sure we can agree on something. But first, let us eat."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic dangerous deal.png “A Dinner With Redtail”


Event button.png
Glad we could come to an agreement
  • Gain 3% Harmony Harmonic party popularity
  • Gain 2% Communism Communist party popularity
  • Gain 3% Stability Stability
  • Gain 3% War support War Support


griffons.75

Cutting The Red Tape


Many times, Nova Griffonia's bureaucracy grew up organically. New challenges arose for the colony, and the administration solved the issues where they arose. It is an understandable method to approach things, but it has left the bureaucracy of the nation bloated in several areas. After a thorough review, the issues found includes but are not limited to

-A department for the establishment of a proper Nova Griffonian presence around the Kingsmere (achieved twenty years ago and leaving a pack of bureaucrats twiddling their claws and earning paychecks)
-Six different forms for requesting monetary aid for infrastructure projects(Including one which was grandfathered in from the Empire pre-colonization)
-Two separate auditing departments(neither of which had the mandates needed to effectively carry out its duties)
-Four offices found in a downward spiral of requesting forms from each other(Forms which requested other forms, which in return would request the original form from the correspondent)

It was known that the bureaucracy needed to be cleaned up, but few expected it was quite this bad. Nevertheless, the process of cutting down on these superfluous departments and offices has proceeded with good speed, and the apparatus of state is already starting to flow more smoothly than before.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus DOM The Trial.png “Streamline The Bureaucracy”


Event button.png
Bloody finally!
  • Gain 5% Harmony Harmonic party popularity
  • Gain Political Power 50 Political Power


griffons.76

Our New Friends


In a public event, the council of Nova Griffonia, along with representatives from the "Landorganizatsye", the umbrella organization for the Nova Griffonian labor unions, has officially signed into effect the "Zaltsimvane agreement", under which the government has outlawed strikebreakers, lockouts and guaranteed sweeping labor rights for all workers in Nova Griffonia, no matter where.

In return, the Landorganizatsye have agreed to forbid its members from going on strikes unless negotiations have been carried out, as well as formalize the process of salary negotiation and collective bergaining.

The Council's laws could have paralyzed the employers' ability to handle striking without capitulating, and the Landorganizatsye's promises in many areas neutered them. Yet, put these two things together and the framework has been laid for labor relations ruled not by antagonism, but by concord.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal red star dove.png “Cooperate With The Unions”


Event button.png
May this spirit be with us all from now on.
  • Gain 3% Harmony Harmonic party popularity
  • Gain 2% Communism Communist party popularity
  • Gain 3% Stability Stability
  • Gain 3% War support War Support


griffons.77

Interparty Cooperation


The NGSDF and FfNGSP have much in common, not the least their appreciation for the democratic process, but they also are different in many areas. Not the least the NGSDF's quiet endorsement of the capitalist system has been a source of friction between the two parties, and conversely, many in the NGSDF view the FfNGSP as too radical.

Yet, the time comes where one must put on the adult hat and work for the betterment of all. For the last few days, the parties have been in intense negotiations to find a path forward that can be satisfactory for both sides, where the FfNGSP can count on aid in the council from the NGSDF.

The details are numerous and the minutiae doubly so, but after nearly two weeks, the two parties have announced that they have reached a mutually satisfactory arrangement. From now on, the communists can count on the aid of the Social Democrats in order to execute their policies.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal HOL council communism.png “Cooperate With The NGSDF”


Event button.png
Splendid!
  • Gain 5% Communism Communist party popularity
  • Gain 5% Stability Stability


griffons.78

The Referendum Act


In order to move democracy closer to the people and avoid any risk of turning Nova Griffonia into an autocracy, a grand project has begun to implement public referendums to help guide the nation alongside the council. It will be ambitious, but the foundation of the nation's power is its people and thus the will should be well and truly represented even in the day to day affairs of policy and lawmaking, not just in the few months before the elections.

Implementing this system on a nation as vast and sometimes empty as Nova Griffonia will be a challenge, but it is a challenge that spurs us to action. Distant villages will receive telephone lines and so that they can more easily be informed of the referendums and to inform of their results, the larger towns will build assembly halls so that the people have somewhere to gather, and our system for counting ballots will be updated. It will be a lot of work, but it is an exciting challenge, and the people are cheering for the right that is now given back to them.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Socialist Law.png “The Referendum Act”


Event button.png
Of course, we could turn into a second Greifenmarschen...
  • Gain 3% Communism Communist party popularity
  • Gain Political Power 75 Political Power


griffons.79

Our Friends From Across The Sea


Sometimes, the blessings in life come from the most unexpected places. Nova Griffonia, that old colony across the sea, have weathered the storm of the recent years better than one might have expected. A democratically elected government sits at its helm, and their ambassador in Cloudbury has contacted us to let us know that Nova Griffonia counts the Republic as a friend, and that this friendship will not stop at kind words.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus tricolor over griffenheim.png “Nurture The Republican Dream”


Event button.png
Wonderful!
  • Gain Political Power 50 Political Power
  • Gains opinion modifier “Fellow Republicans” (Opinion +50 opinion) towards Flag of Nova Griffonia Nova Griffonia


griffons.80

The Nova Griffonian Gift


Cargo ships have been arriving for the last week in Winghagen, loaded to the brim with rifles, machine guns, cannons and supplies. The dockworkers report that they are struggling to deal with the size of the shipment, and the Nova Griffonian diplomat has, somewhat smugly, told the government that he did tell us that Nova Griffonia was not going to stop at fine words.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal arms dealing.png “Material Aid”


Event button.png
He did indeed!
  • 6 000 units of Flag of Nova Griffonia Nova Griffonia Infantry Equipment is added to the national Stockpile
  • 2 000 units of Flag of Nova Griffonia Nova Griffonia Towed Artillery is added to the national Stockpile
  • 1 000 units of Flag of Nova Griffonia Nova Griffonia Support Equipment is added to the national Stockpile


griffons.81

The Volunteer Regiments


Following their shipment of weapons, Nova Griffonia have raised, equipped and trained several divisions of soldiers for the Republican cause. These frontiersgriffs are a rough and tumble lot, but after only a few days it is clear that they are well-trained and dedicated, and with the struggles that await us they are more than welcome not only for the place they can take on the front-line, but as a show of how griffons across the world support the Republican ideals.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal revolution.png “The Nova Griffonian Volunteer Corps”


Event button.png
Now if only their ambassador could stop preening...
  • Custom effect tooltip: §YSix§! divisions of §YNova Griffonian Volunteers§! will arive in §YWinghagen§!


  • Hidden effect:
    • load_oob = "GRF_FAT_volunteers"


griffons.82

The Nova Griffonian Logistics Corps


Nova Griffonia have sent over a corps of advisors and logistics staff to help shoring up our supply- and reconnaissance networks. Their experience in the vast expanses of Northern Equus has quickly proven itself more than helpful, and though their numbers are relatively small, the impact they are making is noticeable throughout our armed forces.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal radio.png “Logistics Support”


Event button.png
Great!
  • Gets the National Spirit Generic manpower bonus.png “Nova Griffonian Logistics Support”
Nova Griffonian Logistics Support icon
Nova Griffonian Logistics Support
  • Supply Consumption: −5%
  • Division Organization: +5%
  • Reconnaissance: +10%
Experts from Nova Griffonia have arrived to aid our military.


griffons.83

Aid From Our Friends


The government of Nova Griffonia has presented a plan to us under which they would provide us with economic aid and support for certain key industries. The ambassador had forewarned the parliament of some of the details, but seeing the offer on paper has still been a shock to some of the more cynical members of parliament.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal bag of money.png “Economic Aid”


Event button.png
Magnificent!
  • Gets the National Spirit Idea generic foreign capital.png “Nova Griffonian Economic Support”
Nova Griffonian Economic Support icon
Nova Griffonian Economic Support
  • Consumer Goods Factories: −3%
  • Factory Output: +5%
Thanks to Nova Griffonian aid, our economy has been shored up.


griffons.84

Nova Griffonia Goes All In


In news equally surprising as delightful, Nova Griffonia has increased the economic support it provides to us substantially. Our economists are giggling like schoolgriffs at the moment, overjoyed by the support and raving about how generous the terms given


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus DAH Topke.png “All In”


Event button.png
Hopefully they don't charge us after this...
  • Modify the National Spirit Idea generic foreign capital.png “Nova Griffonian Economic Support”
Nova Griffonian Economic Support icon
Nova Griffonian Economic Support
  • Consumer Goods Factories: −5%
  • Factory Output: +10%
Nova Griffonia has gone in with everything they have to support our economy.


griffons.85

[GRF.GetName] Offers To Return Severyana


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Owns state Village Up North (241)
A representative of the [GRF.GetAdjective] government arrived in [Root.Capital.GetName] today, presenting a simple offer: [GRF.GetName] would allow [Root.GetName] to reoccupy the lands of Severyana, which is currently under [GRF.GetAdjective] occupation. Their military would vacate the territory, but in return, we would have to offer a substantial compensation for "the expenses of liberating Severyana from the separatist government". This compensation would include not only money but also military goods and industrial machinery.

It's a high price to pay, but it is the easiest way to regain the lands of Severyana which we lost so many moons ago. This way, any conflict with [GRF.GetName] will also be avoided for the foreseeable future. Perhaps it would be wise to simply accept the offer?

The following description is used if:

  • Owns state Village Up North (241)
A representative of the [GRF.GetAdjective] government arrived in [Root.Capital.GetName] today, presenting a simple offer: [GRF.GetName] would allow [Root.GetName] to reoccupy the lands of Severyana, which is currently under [GRF.GetAdjective] occupation. Their military would vacate the territory, but in return, we would have to offer a substantial compensation for "the expenses of liberating Severyana from the separatist government". This compensation would include not only money but also the contested territory of the Village Up North, as well as military goods and industrial machinery.

It's a high price to pay, but it is the easiest way to regain the lands of Severyana which we lost so many moons ago. This way, any conflict with [GRF.GetName] will also be avoided for the foreseeable future. Perhaps it would be wise to simply accept the offer?''

 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Return Severyana To Equestria”


Event button.png
We accept.
  • Gets the National Spirit Idea tur balkan central bank wealthy greece.png “Compensation For Severyana” for 1 year
Compensation For Severyana icon
Compensation For Severyana
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] Accepts The Offer” in 3 days

AI logic:
  • Base weight: 10

Event button.png
The greedy griffons are trying to barter with OUR lands?!
  • Lose Political Power 25 Political Power
  • [SCOPE]FROM
    • Trigger country event “[From.GetName] Rejects The Offer” in 3 days

AI logic:
  • Base weight: 1


griffons.86

[From.GetName] Accepts The Offer


Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • [SCOPE]FROM
    • None of:
      • Owns state Village Up North (241)
Our representative has returned from [From.Capital.GetName], bringing with her good news: [From.GetName] has accepted the deal. We will now get compensation which includes not only money, but also military goods and industrial machinery. In return, our military will leave Severyana, allowing [From.GetAdjective] to reclaim the lost territory. The local ponies as well as our finance minister will likely be very pleased with this turn of events.

The following description is used if:

  • [SCOPE]FROM
    • Owns state Village Up North (241)
Our representative has returned from [From.Capital.GetName], bringing with her good news: [From.GetName] has accepted the deal. We will now get compensation which includes not only money, but also the contested lands surrounding Village Up North, as well as military goods and industrial machinery. In return, our military will leave Severyana, allowing [From.GetAdjective] to reclaim the lost territory. Meanwhile, their garrison has left the area of Village Up North, and our soldiers are already marching in to secure control of it. The Severyanian ponies as well as our finance minister will likely be very pleased with this turn of events.''

 
Trigger conditions
  • None
Is triggered only by

The event “[GRF.GetName] Offers To Return Severyana” option “We accept.”


Event button.png
This is the perfect deal.
  • [SCOPE]Every owned state:
    • Limited to:
      • At least one of the following is true:
    • Becomes owned and controlled by FROM
  • If:
    • Limited to:
      • [SCOPE]FROM
        • Owns state Village Up North (241)
    • [Scope]Village Up North (241):
      • Becomes owned and controlled by our country


griffons.87

[From.GetName] Rejects The Offer


Our representative has returned from [From.Capital.GetName], bringing with her bad news: For whatever reason, [From.GetName] has rejected the deal. Perhaps the compensation we demanded in return was too much? Or maybe they see the lands of Severyana as a burden to govern. Either way, that burden is now ours to carry. Governing Severyana will be difficult, as its pony populace aren't friendly with us, but over time they should learn to accept us as their caretakers. Hopefully.


 
Trigger conditions
  • None
Is triggered only by

The event “[GRF.GetName] Offers To Return Severyana” option “The greedy griffons are trying to barter with OUR lands?!”


Event button.png
Guess it's time to learn how to speak Severyanian...

(Nothing)


griffons.281

The Frontier Accepts Truce


In a somewhat surprising move, the thugs leading the Frontier have decided to agree on an armistice, although there's little doubt it is a temporary one. Governor Teafeather has assured the concerned griffons that Virgil and his band will be dealt with, eventually. For now we must focus on rebuilding ourselves.


 
Trigger conditions
  • None
Is triggered only by

The event “Nova Griffonia Proposes a Truce” option “You can have your damned peace, Teafeather.”


Event button.png
Your time will come, Virgil.
  • Gain Political Power 50 Political Power


griffons.282

The Frontier Declines Truce


Regrettably, the bandits and other miscreants of the Frontier have laughed off our offer of peace! Thankfully the envoy was left unharmed, but now we must fight to the bitter end against these vicious raiders... Public support for this war is already very low, so we must finish this up before our people rise up against us, or even worse, join these rebels. The general staff has drawn up plans for a new plan of attack.


 
Trigger conditions
  • None
Is triggered only by

The event “Nova Griffonia Proposes a Truce” option “No peace, no rest - fight to the end!”


Event button.png
I'll see your head on a pike, Virgil!
  • Lose 5% Stability Stability
  • Lose 7% War support War Support
  • Lose Political Power 30 Political Power


griffons.300

griffons.300



 
Trigger conditions
  • Original country is Flag of Nova Griffonia Nova Griffonia
  • Has variable global.GRF_demilitarized_states^0
  • any_of
    • array = global.GRF_demilitarized_states
    • [SCOPE]Variable v:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
Mean time to happen

2 days


Immediate effects
  • Set temporary variable start_idx to the value of global.GRF_demilitarized_states^num
  • Decrease temporary variable start_idx by 1
  • For:
    • start = start_idx
    • end = 0
    • add = -1
    • compare = greater_than_or_equals
    • [SCOPE]Variable global.GRF_demilitarized_states^v:
      • If:
        • Limited to:
          • [SCOPE]State owner/Unit owner:
            • At least one of the following is true:
        • Is remilitarized
        • remove_from_array
          • array = global.GRF_demilitarized_states
          • index = v

(no options for event griffons.300)