Griffon Frontier

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Griffon Frontier
The Wild, Wild Frontier
Griffon Frontier.png

GFF map.png

IdeologyOligarchy.png Oligarchy
Leader
Governor Muck
Ruling partyKolonyal Administratsye (54%)
PopulationPopulation 1,720,745
PonypowerPonypower 0
RaceGriffon Griffon
StabilityStability 28%
War supportWar support 50%
FactoriesFactory 2
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalFrosthill
ContinentNorthern Equus
DiplomacyAutonomous Puppet Autonomous Puppet of Flag of Nova Griffonia Nova Griffonia
DemonymGriffonian Frontier
TagGFF
Color  #F7D09E

Living in the Frontier has never been an easy task. Suffering from years upon years of corruption within the government, powerful clans of bandits, and near-complete lack of funds from the government at Weter, the Frontier has been on its last legs for as long as anygriff can remember.

Governor Muck, the current leader of the Frontier, has set forth plans to revitalize the North and to finally turn the Frontier into a proper Griffonian province. However, with the reluctance of the Weter government in investing in the state, it would be a true miracle if Muck ever manages to scrape together the funds for such a project. And with increasing pressure from the local bandit clans that rule the countryside, for how long the North will stay under Weter's yoke is a mystery.

Lore

Portrait of Grover I

Flag of Kingdom of Pingland Penguins and Flag of Kingdom of Yakyakistan Yaks once settled these lands prior to the arrival of Griffon settlers around 600 ALB. These settlers would form small, yet remote settlements. In 783 ALB, Grover I of the Flag of Griffonian Empire Griffonian Empire united the settlements and established the colony of Flag of Nova Griffonia Nova Griffonia. Shortly after, inland expeditions and griffon migration from mainland Griffonia marked the start of Nova Griffonian expansion, driving the native Yak and Penguin populations further inland.

A Frontier Land

The colony of Nova Griffonia became a success and gained a reputation as a haven of freethinking and independence from the stagnancy of the Empire. Lively towns sprang up, and griffons fanned out further afield, looking to stake their claim in this rugged and mostly untouched land. Despite the ambition of settlers, the mountainous frontier to the north remained sparsely inhabited. Unimportant and difficult to police, the region was dubbed a territory of Nova Griffonia, lacking the rights or funding of statehood. The territory was administered from Frosthill, a city at the feet of the mountains. There, a local governor and token garrison kept the city mostly under control, allowing Nova Griffonia to safely ignore the region. This state of affairs would continue for nearly a century, and the Griffon Frontier gained a romanticised reputation for rugged frontier independence. A place of rough folks, rough lives and rough justice.

Rough Times

Somewhat ironically, the independent frontier was among the first to feel the effects of the weakening Griffonian Empire. Trade fell, even as the Empire suppressed growing unrest by shipping exiles and dissidents to Nova Griffonia. Griffons fled into the frontier, looking for an escape from the growing poverty in the cities or a safe haven from which to plot insurrection. Slim pickings grew slimmer and life grew tougher. After the fall and break up of the Griffonian Empire and Nova Griffonia's formal declaration of independence, the frontier becomes an autonomous dominion of Nova Griffonia.

Breaking Point

The frontier is in chaos. The notorious outlaw Virgil and his bandit gangs grow increasingly bold, Redtail and his Communists plot, and somehow there are cannibal tribes now. Governor Muck sits atop a paralysed government, corrupt and overwhelmed, desperately pleading for assistance from Nova Griffonia. Perhaps the seriousness of the situation will prompt aid. Or perhaps not.

Gameplay and National Focus

Main article: Griffon Frontier national focus tree/scriptoutput

GrifFrontFocusv3.png

The Griffon Frontier is a tiny, weak nation, and a dependency of Flag of Nova Griffonia Nova Griffonia. It must either conquer Nova Griffonia or be inevitably assimilated by it. Conquest will put the frontier into a stronger position, able to exert meaningful influence on the world stage.

Integration or Independence

The journey begins by asking Nova Griffonia for funds to fight the problems plaguing the nation, the largest problems being poor industry and science bases, Virgil’s bandits, cannibal clans and Redtail’s rebels.

If Nova Griffonia grants the funds, Focus generic self management.pngGriffonian Funding, Governor Muck and the colonial administration will be able to begin stabilizing the frontier's situation by connecting the scattered towns and villages all over the frontier, begin industrialization of the frontier, import weapons, assemble a force of bounty hunters to replace the corrupt and useless police force, deal with the cannibals, extract iron from the mountains, reassert control of the Frontier by hunting down Virgil and Redtail and finally applying for statehood into Nova Griffonia. Completing this focus will integrate the frontier into Nova Griffonia and your game will end.

However, this is extremely unlikely - Focus generic strike at democracy2.pngUp a Creek Without a Paddle - Nova Griffonia almost always refuses the request. Without funds, the Frontier will descend into anarchy. Governor Muck and the colonial administration will no longer be able to control the situation and will be forced to flee to Weter. Virgil and his raiders will take advantage of the situation by seizing control of the frontier and will rename the Griffon Frontier to Virgila. He will begin befriending the cannibals and communists, construct roads to connect the far north with Frosthill, import rifles to defend against the threat of Nova Griffonia, bring his raiders into the army, strengthen the arms trade, sell smuggled alcohol and declare victory as his stabilized country has broken free from the chains of Nova Griffonia.

Because Virgilia is a bandit country, you can conduct raids on your neighbours via the decisions tab. Raiding costs 25 political power. If your raid succeeds you gain 2 loot and can decide whether to convert that loot into increased base stability and war support or ponypower. Each decision to convert the spoils costs 2 loot. You can have a maximum amount of 6 loot from raids. If you lose a raid you won't gain any loot, you'll lose base stability, base war support, and political power.

Taking on Nova Griffonia

With Virgil seizing power, Nova Griffonia will receive an option to declare on the newly christened "Virgilia". Leaving the border poorly guarded will tempt the AI to attack. Should it not attack, or should Virgilia hold against Nova Griffonia's attack long enough to force a white peace, Virgilia will be left in peace to build up for a future war against Nova Griffonia. However, it is possible to win the initial war of independence, which will allow Griffon Frontier to expand quickly and strongly.

The War of Independence

Defeating Nova Griffonia in a reconquest war is the quickest and easiest method to overcome them. To guarantee that Nova Griffonia declares a reconquest war, ensure that no divisions are placed on the border.

When Virgil takes control, the player will have 2 divisions to Nova Griffonia’s 7-10. However, by taking the focuses Virgilia can generate 8 mountaineer divisions, making the Virgilia superior to Nova Griffonia in military power. The focus Focus generic little entente.pngDown the Mountain should be taken first because it generates the most divisions. Then the other division generating foci, On the Properties of Long Pork and An Alliance with Redtail should be taken. With a few microed encirclements, Virgilia's military advantage can easily lead to total victory in the war and the complete annexation of Nova Griffonia by the player. Though remember that Stalliongrad sometimes decides to declare war and puppet Nova Griffonia. This could stop your campaign in its tracks as winning a war against the combined force of Nova Griffonia and Stalliongrad is nigh impossible. So keep an eye on Stalliongrad and if you feel like they're up to something, don't waste your time and begin launching an invasion into Nova Griffonia as fast as possible.

Two months into the war, Nova Griffonia will offer a white peace. Naturally, if the player is winning they should decline.

No War this Year Then

Being at peace is its own challenge, as the industrially and technologically superior Nova Griffonia will have time to consolidate. This ultimately culminates in a tough war where victory will rely on good use of allies, or exploitation of Nova Griffonian decisions.

There are 2 routes for building up, a Communist one with Redtail, and a Supremacy one with Virgil. A decision will pop up a few months after taking the Victory! focus, forcing a choice between the 2 leaders. The bonuses are shown below.

Tree Bonus Virgil Redtail
RushTime.pngRush Time (d) 245 770
CompleteTime.pngComplete Time (d) 735 770
Political
Stability Stability 10% 30%
Political Power Political Power (Flat) 50
Political Power Political Power (Daily) 0.1
Military
War support War support 30%
PonypowerRecruitable Pop 5.5% (+1.5 L)* 3%
TrainingIcon.pngTraining Time -10%
Construction
Civilian factory Civilian factory 2 (+2 R)* 4
Constructspeed.pngConstruction Speed 15% (+10 R)* 10%
Consumergoods.pngConsumer Goods -5% (-5% R)* -10%
Production
Military factory Military factory 1 (+2 L)* 3
Factoryout.pngFactory Output 15% (+5 R)* 10%
Production Efficiency Cap Production Efficiency Cap 15% (+5 R)* 10%
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 10% (+5 L) / 0% / 0%* 10% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 10% (+5 L) / 0% / 0%* 0% / 0% / 0%
ReocveryIcon.pngRecovery Rate 10% 10%
Resources
Tungsten Tungsten 8
Steel Steel 16
{{{caption}}} {{{caption}}} 24
Other Notes / Bonuses
Other
  • +25 army experience
  • Line of forts along Flag of Nova Griffonia Nova Griffonia border
  • +35% Supremacy popularity
  • -25% Justification time
  • 30% Communist Popularity

* L and R refer to the mutually exclusive bonuses from the Cannibal Autonomy and Civilise the Cannibals paths respectively

Virgil's Bandits - Going with Virgil provides more manpower and extracted resources but retains significant industrial penalties and 10% longer research times until Nova Griffonia is annexed. It also provides significant division attack and defence bonuses. It also often leads to a faction invite from the Flag of Griffonian Empire Griffonian Empire, but by the time Nova Griffonia has declared war on the frontier, the Empire will likely be mired in a war of their own. Furthermore, they are unlikely to provide meaningful support as they are across an ocean.

Redtail's Communists - Redtail removes industrial and research penalties quicker and completely removes them but provides slightly less manpower. Virgilia is renamed to the Western Griffonian Union. Siding with Redtail’s communists allows the WGU to join a faction with Flag of Stalliongrad Stalliongrad which shares a land border with Nova Griffonia, making them highly likely to join the GFF in a war. As Stalliongrad can provide immediate support, siding with Redtail will have the highest likelihood of success.

No matter who the player decides to side with for building up, the best opportunity to strike at Nova Griffonia is when they declare war on a weaker neighbour like the yaks or penguins (non-Harmonic Nova Griffonia only). Ensure that the Frontier has a war goal on Nova Griffonia ready (Burn Weter to the Ground or The Long March to Weter)

Beyond Nova Griffonia

Once the player has triumphed against Nova Griffonia in one way or another, they will functionally replace Nova Griffonia as the dominant North Equestrian power. From here, the player can leverage allies in the Griffonian Empire or Stalliongrad to expand their territory and eventually dominate the world.

If Virgil is leader, all penalties to industry and technology are removed. This paired with combat bonuses from National Ideas makes Virgilia independently potent. However, to take on Equestria will involve assisting the Griffonian Empire until it becomes a force able to threaten Equestria.

If Redtail is leader, more factories can be gained, but apart from some additional division recovery, the player and Stalliongrad will likely need to take on the United Ponies Federation alone.

Despite the challenges, the Frontier has become a power that cannot be ignored. It is now the Griffon Frontier's time to shine and take on the world.

Technology

Army Naval Air Tech / Industry
  • Type R1 Rifle (Breech-Loaded Rifles)
  • Mountain Infantry I
  • Support Company
  • Recon Company I
  • Artillery (Towed Artillery)
  • Torpedo Boat Destroyer (Torpedo Boat Destroyer Hull)
  • Basic Depth Charges
  • Scout and Armoured Cruisers (Scout and Armoured Cruiser Hulls)
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Barges
  • Early Fighter
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

National Spirits

Virgil's Raiders icon
Virgil's Raiders
  • Daily Political Power Cost: +0.50
  • Recruitable Population: -2.00%
  • Stability: -25.00%
The worst of the worst when it comes to the local bandit population.
Cannibal Clans icon
Cannibal Clans
  • Daily Political Power Cost: +0.20
  • Recruitable Population: -1.00%
  • Stability: -5.00%
There is no shortage of cannibal clans in the mountains, oh joy.
Redtail's Rebels icon
Redtail's Rebels
  • Daily Political Power Cost: +0.10
  • Recruitable Population: -2.00%
  • Daily Communism Support: +0.005
The last remnants of Heinrich Redtail's attempted revolution in Nova Griffonia. These poor sods still wage war against Griffonian authorities from their mountain strongholds.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Governor Muck
Oligarchy.png
Oligarchy
Non-Aligned

Kolonyal Administratsye
None
None


Chancellor Kekfeather
Chancellor Kekfeather
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

MGSDF
Mayrevdik Griffonyan Satsyal Demokratik Fartey
None
None


Heinrich Redtail
Democratic Socialism.png
Democratic Socialism
Communism

MGSF
Mayrevdik Griffonyan Sosyalist Fartey
Cornered Fox
  • Division Defense: +15%
  • Division Recovery Rate: +10%
None


Virgil
Kleptocracy.png
Kleptocracy
Supremacy

Virgil's Raiders
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
None
  • Virgil will take power after completing Focus generic strike at democracy1.pngVirgil's Takeover focus.
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Emperor Virgil
Emperor Virgil
Autocracy.png
Autocracy
Supremacy

KL
Keyserish Lige
None
  • Complete Focus hun elect a king.pngCrown Virgil Emperor focus.


Heinrich Redtail
Marksism.png
Marksism
Communism

MGSF
Mayrevdik Griffonyan Sosyalist Fartey
Inspirational Leader
  • Resource Gain Efficiency: +5%
  • Factory Output: +5%
  • Stability: +5%
None
  • Select "Redtail and his Red Guard seize Frosthill and drive Virgil into the mountains." in The Boiling Point event.


Parties

Political parties
Name Ideology Leader Popularity
Kolonyal Administratsye Oligarchy.png Oligarchy
Non-Aligned
Governor Muck 55%
MGSDF
Mayrevdik Griffonyan Satsyal Demokratik Fartey
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Chancellor Kekfeather 0%
MGSF
Mayrevdik Griffonyan Sosyalist Fartey
Democratic Socialism.png Democratic Socialism
Communism
Heinrich Redtail 20%
Virgil's Raiders Kleptocracy.png Kleptocracy
Supremacy
Virgil 25%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Baloni Bass
Baloni Bass
Local Magician
Smooth-Talking Charmer
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Political Power Gain: +3%
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Red Bear
Red Bear
Backroom Backstabber
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Richter Grimfeather
Richter Grimfeather
Silent Workbird
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Political Power Gain: +15%
Political Power 150
Sergio
Sergio
Prince of Terror
  • Current ruling party is not CommunismCommunist.
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Esther Whitefeather
Esther Whitefeather
Model Employee
  • Current ruling party is not CommunismCommunist.
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Resource Gain Efficiency: +10%
  • Factory Output: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Ironwheel Motors
Ironwheel Motors
Mobile Tank Designer
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150


Starpoint Motors
Starpoint Motors
Medium Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150


United Tank Corporation
United Tank Corporation
Heavy Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Vanguard Shipping
Vanguard Shipping
Escort Fleet Designer
  • Owns state Weter (243)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Felicity Shipping
Felicity Shipping
Coastal Defense Fleet Designer
  • Owns state Weter (243)
  • Naval Research Speed: +15%
  • Dockyard construction speed: +10%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Yellow Aviation
Yellow Aviation
Light Aircraft Designer
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Blue Aviation
Blue Aviation
Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Frosthill Armory
Frosthill Armory
Infantry Equipment Designer
  • Owns state Vot (281)
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Cannonstone's Cannons and Accessories
Cannonstone's Cannons and Accessories
Artillery Designer
  • Artillery Research Speed: +15%
Political Power 150
Dragon Motors
Dragon Motors
Motorized Equipment Designer
  • Motorized Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Bandits Black Market
Bandits Black Market
Infantry Equipment Designer
  • Current ruling party is SupremacySupremacist
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −20%
Political Power 100
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Tsasbaatar Water Co
Tsasbaatar Water Co
Agricultural Concern
  • Owns state Amdral Nuur (277)
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Frosthill Industrial Union
Frosthill Industrial Union
Industrial Concern
  • Owns state Vot (281)
  • Industrial Research Speed: +15%
Political Power 150
Blackpeak INC.
Blackpeak INC.
Industrial Concern
  • Industrial Research Speed: +15%
Political Power 150
Weter Electronics
Weter Electronics
Electronics Concern
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Henrietta Palaemon
Henrietta Palaemon
Military Theorist
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Land Doctrine Cost: −10%
Political Power 100
Siegbert Dreamspike
Siegbert Dreamspike
Air Warfare Theorist
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Virgil
Virgil
Army Defense (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has completed national focus Goal generic war with comintern.png The Revolution II: Electric Boogaloo
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Heinrich Redtail
Heinrich Redtail
Army Morale (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has not completed national focus Goal national populism.png The King of Bandits
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Eurus Foresthill
Eurus Foresthill
Army Organization (Specialist)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has not completed national focus Goal national populism.png The King of Bandits
  • Army Experience Gain: +0.20
  • Division Organization: +4%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Klaus Forestwing
Klaus Forestwing
Submarines (Specialist)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Naval Experience Gain: +0.20
  • Submarine Attack: +10%
  • Submarine Defense: +5%
Political Power 50
Command power 30
Eggon Eggstein
Eggon Eggstein
Decisive Battle (Specialist)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Naval Experience Gain: +0.20
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Otto Lightfluff
Otto Lightfluff
Air Superiority (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Air Experience Gain: +0.30
  • Air Superiority Mission Efficiency: +10%
Political Power 100
Command power 20
Wilmar Beamfathers
Wilmar Beamfathers
Close Air Support (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Virgil
Virgil
Commando (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has not completed national focus Goal generic war with comintern.png The Revolution II: Electric Boogaloo
  • Special forces Attack: +10%
  • Special Forces Cap: +6
Political Power 100
Command power 20
Heinrich Redtail
Heinrich Redtail
Infantry (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has not completed focus The King of Bandits.
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Telete Softclaw
Telete Softclaw
Army Logistics (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Has not completed national focus Goal generic war with comintern.png The Revolution II: Electric Boogaloo
  • Division Attrition: −8%
Political Power 100
Command power 20
The Mailpony
The Mailpony
Army Regrouping (Genius)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Division Recovery Rate: +12%
Political Power 200
Command power 10
Titus Fireclaw
Titus Fireclaw
Artillery (Expert)
  • Has completed national focus Focus generic strike at democracy1.png Virgil's Takeover
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20

Military leaders

Field Marshals
Field Marshal Traits Description Skills Race
Abraham
Field Marshal
Abraham
Generic Griffon General 1 (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon

Flags

Flags
Flag Information
Griffon Frontier.png
Griffon Frontier / Frontier Republic

Oligarchy.pngHarmonic Republicanism.png
West Griffonian Union.png
West Griffonian Union

Marksism.png
Virgilia.png
Virgilia

Kleptocracy.png
Spoilers below, we recommend these are best experienced in game before reading
Republic of Nova Griffonia.png

Spoiler end.
Republic of Nova Griffonia

Heinrich Redtail has conquered Flag of Nova Griffonia Nova Griffonia, bringing about the revolution from Frosthill to Weter

Marksism.png
Spoilers below, we recommend these are best experienced in game before reading
Virgilian Empire.png

Spoiler end.
Virgilian Empire

Virgil has conquered Flag of Nova Griffonia Nova Griffonia, estabilishing his bandit kingdom over the ruins of Weter

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 4 (-2) 8 (-4) 0 31 (-16)

Numbers in red indicate how many resources are reserved for export due to trade laws.