Jaki-Clan

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Country Presentation Yakistan EN.png
Jaki-Clan
Jaki-Clan.png

JAK map.png

IdeologyDespotism.png Despotism
Leader
Prince Bradford
Ruling partyWhite Council (80%)
PopulationPopulation 3,194,953
PonypowerPonypower 23,468
RaceYak Yak
StabilityStability 62%
War supportWar support 50%
FactoriesFactory 3
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalSaihan Tolgod
ContinentNorthern Equus
DemonymJakistani
TagJAK
Color  #6496C1

Lore

Yakyakistan, the ancient home of the Yaks, is a solitary land hidden deep within the mountains north of the Crystal Empire. Over many centuries, they have practiced and embraced this solitude and isolation from the rest of the world, so much that it is an essential part of the Yak way of life.

However, in 1003 ALB, Prince Rutherford, the gruffy leader of the Yak Kingdom, did the unthinkable. He opened the borders to Equestria after a "hundred" moons". This opening was a success, and the Yaks slowly opened up to the Equestrian way of life, as Prince Rutherford embraced harmonic institutions. In 1005, when Yakistown was devastated by an avalanche, Equestria was able to forge ties with the Yaks via Pinkie Pie, who was appointed official Friendship Ambassador to the Yaks.

In 1006, conservative and traditionalist members of the Yak Council declared independence under Rutherford's brother, Prince Bradford, angry with his Equestria-aligned policies and what they perceived as his destruction of the Yak way of life.

Divided by outside intervention, the land has split in two, divided between the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan and the secessionist Jaki-Clan in the east, promising to be a bulwark of tradition and isolationism.

Rutherford wants peace, but the Jakis are preparing for war, and soon, Yakyakistan might be thrown into a conflict they cannot afford. Industrialization, their society, the army - it is all currently in disarray. By force or diplomacy, the conflict must be ended.

Starting Situation

The Jaki-Clan is in a difficult position. Small and low tech, with Agrarian Society and only two research slots, it starts with 24.5k deployed yaks in 5 small, poorly equipped divisions, including 1 mountaineer unit and 23.5k available yakpower.

It faces an easy first war against Yakyakistan - war with AI-controlled Kingdom of Yakyakistan can be very fast because it cannot fully control the frontline and there will be free spots to go through to its capital and big cities with some support of frontline divisions.

But after this, it may face the unstoppable might of the Flag of Changeling Lands Changeling Lands to the west, and the modern nations of Flag of Nova Griffonia Nova Griffonia and Flag of Stalliongrad Stalliongradto the east. The Jaki-Clan political tree is isolationist - players will need to manually justify or conquer via defensive wars to expand.

Jaki-Clan has strong focuses to catch up in technology, good national ideas and can boost its mountaineers. Unfortunately it does not have good defensive terrain - only mountains in Yakyakistan. Expanding opportunistically through manual justification or a lucky defensive war, especially against Nova Griffonia is needed to build up a industrial base.

Threats and Opportunities

Typically, Yakyakistan, Changeling Lands, Stalliongrad (under Sinister) and Nova Griffonia will be Jaki-Clan's greatest threat.

  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan
  • Flag of Equestria Equestria will not interfere, either to protect or attack, unless it becomes the Lunar or Solar Empires, which will eventually declare war.
  • Flag of Stalliongrad Stalliongrad can declare war via focus after going to war with Nova Griffonia if Sinister is elected. If Vasily is elected, he will attempt to spread communist influence in Jaki-Clan (removable by decision)
  • Flag of Nova Griffonia Nova Griffonia may attack Yaks by focuses on two of three ways on its politics tree. If Jaki-Clan conquers Nova Griffonia or the Griffon Frontier, it can form the Yak Khaganate and gain cores by decision.
  • Flag of Crystal Empire Crystal Empire is only a threat if King Sombra returns.
  • Flag of Changeling Lands Changeling Lands will attack the Yaks after or sometimes even during the Great War with Flag of Equestria Equestria

National Focus

Main article: Jaki-Clan shared national focus tree/scriptoutput

Jaki Clan Tree.png

Jaki-Clan has four Focus Tree branches

Politics

The path to war against Yakyakistan (434 days) of the politics tree gives 2 civilian factories, 2 military factories, 12 free divisions, +5% attack, +5% organisation, and -10% production cost for rifles - all strong bonuses.

The total branch will take 1050 days to complete and includes a research slot (More Schools).

It is recommended not to take the Kick Off Foreigners focus until it is needed - the event won't give bonuses and will cost PP while not at war.

Economic

Once Jaks have annexed Yakyakistan, the economics tree can unlock Modern Society and Developed Science Base at the end of the tree with A Modern Yakyakistan(973 days), and an extra research slot with Import Teachers (504 days)

Military

The Jak military tree is relatively fast and contains a variety of tech boosts essential for making up for the deficit in tech. There are unique bonuses to boost effectiveness in mountains and allow the army to field more mountaineers. It also contains reductions in production cost (Building a Better Gun,Jaks Love Cheaper Howitzers and Tank Experience)

Airforce

The airforce tree gives typical bonuses to tech, airfields and plane production. There are no focuses that grant aircraft.

Technology

Jaki-Clan starts with 2 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Mountain Infantry I
  • Support Equipment
    • Recon Company I
  • Pre-Industrial Artillery
  • Artillery
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Jak Resilience icon
Jak Resilience
  • Division Attack on Core Territory: +5.0%
  • Division Defense on Core Territory: +5.0%
  • Resistance Target in our states occupied by the enemy: +10.0%
Jaks are strong! Water is wet!
The Grandest Yickslurbertfest icon
The Grandest Yickslurbertfest
  • Division Speed: +2.5%
  • Division Organisation: +2.5%
  • Division Attack: +5.0%
  • Division Defense: +5.0%
To show that we jaks are true yaks unlike those stinky yaks of Yakyakistan, we shall hold the grandest Yickslurbertfest that will last a long time and contain a copious amount of smashing and stomping!

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Prince Bradford
Despotism.png
Despotism
Non-Aligned

White Council
None
To the East of the internationally recognized country of Yakyakistan, Prince Bradford holds claim over a clan of Yaks whom call themselves the 'Jaki-Clan.' A long-time rival of his brother, Prince Rutherford of Yakyakistan, Bradford simply wishes for his Yaks - or Jaks, depending on who you ask - to be left alone. Unfortunately for Bradford, with tensions rising with the Changelings to the West, the griffons to the East, and Prince Rutherford practically breathing down its neck, the Jaki-Clan finds itself in a precarious position.


Prince Bradford
Democratic Monarchism.png
Democratic Monarchism
Harmony

Yakyakian Liberal Nam
None
None


Chairyak Bradford
Chairyak Bradford
Equestrian Socialism.png
Equestrian Socialism
Communism

Ardin Communar Nam
None
None


Khan Bradford
Khan Bradford
Autocracy.png
Autocracy
Supremacy

Khan Ezent Guren
None
None



Parties

Political parties
Name Ideology Leader Popularity
White Council Despotism.png Despotism
Non-Aligned
Prince Bradford 80%
Yakyakian Liberal Nam Democratic Monarchism.png Democratic Monarchism
Harmony
Prince Bradford 10%
Ardin Communar Nam Equestrian Socialism.png Equestrian Socialism
Communism
Chairyak Bradford 4%
Khan Ezent Guren Autocracy.png Autocracy
Supremacy
Khan Bradford 6%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Alastair
Alastair
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Prince Rutherford
Prince Rutherford
Fortification Engineer
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Archibald
Archibald
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Abram the Editorgoat
Editor
None
  • Political Power Gain: +5%
  • Stability: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
YakisTanks
YakisTanks
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Buuhtan Motors
Buuhtan Motors
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Serekh ni Khurtel
Serekh ni Khurtel
Raiding Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Northwind Designs
Northwind Designs
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Dark Sky Aeronautics
Dark Sky Aeronautics
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Ryben Industries
Ryben Industries
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Saihan River Authority
Saihan River Authority
Electronics Concern
  • Owns state Saihan Tolgod (274)
  • Electronics Research Speed: +15%
Political Power 150


Saihan Loggers
Saihan Loggers
Industrial Concern
  • Owns state Saihandale (267)
  • Industrial Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Dougal Khan
Dougal Khan
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Dougal Khan
Dougal Khan
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Irvine
Irvine
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Heroi
Heroi
Decisive Battle (Specialist)
None
  • Naval Experience Gain: +0.20
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Skychief Agnes
Skychief Agnes
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Prince Bradford
Prince Bradford
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

See description:
The prince of Jakistani lands is also a trained officer with knowledge on how to lead his people into battle
Political Power 50
Command power 30
Skychief Agnes
Skychief Agnes
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20
Finbar
Finbar
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Boomer
Boomer
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Prince Bradford
Field Marshal
Prince Bradford
Prince Bradford (advisor).png
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 2
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Yak.png
Yak
Generals
General Traits Description Skills Race
Garrin Korai
General
Garrin Korai
Garrin Korai (advisor).png
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Yak.png
Yak
Maihov Kerz
General
Maihov Kerz
Maihov Kerz (advisor).png
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Yak.png
Yak
Khan Leeroy
General
Khan Leeroy
Khan Leeroy (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Yak.png
Yak
Khan Ainsley
General
Khan Ainsley
Khan Ainsley (advisor).png
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Yak.png
Yak

Flags

Flags
Flag Information
Jaki-Clan.png
Jaki-Clan

Despotism.png
Jakistan.png
Jakistan

Democratic Monarchism.png
Jakistan Khanate.png
Jakistan Khanate

Autocracy.png
Jakistan Free Republic.png
Jakistan Free Republic

Equestrian Socialism.png
Jakistan Protectorate.png
Jakistan Protectorate

Flag of Changeling Lands Changeling puppet

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Yak Yak Race
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 2 (-1) 0 1 (-1) 8 (-4) 0 7 (-4)

Numbers in red indicate how many resources are reserved for export due to trade laws.