Jaki-Clan
Jaki-Clan | |
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Ideology | ![]() |
Leader | |
Ruling party | White Council (94%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Saihan Tolgod |
Continent | Northern Equus |
Diplomacy | Has a truce with ![]() |
Demonym | Jakistani |
Tag | JAK |
Color | #6496C1 |
Lore
As the great god Yak watches over the North, so do the yaks of Yakyakistan guard their lands against all threats. From time immemorial they have warred with the other northern peoples, from the bears to the griffons to the penguins to the changelings to Sombra's crystal ponies to the monsters who roam across borders. They conquered, and slew, and triumphed, and once an ancient Khaganate spanned much of the North, ruling from the Frozen Sea to what is now Weter.
According to myth, the yaks were the first grass-eaters to stand their ground against the monsters of legend. As ponies fled from the Windigos, the penguins and changelings cowered beneath the might of the bears and their monstrous allies. But the yaks looked north into the boreal wind itself, and refused to surrender to the nightmares that prowled the long polar night. While they have sometimes been conquered, they have never been held for long. Something in the yak soul, perhaps, makes foreign rule nigh-impossible.
But not all has been perfect in yak history. Recently, the eastern territories were lost to the griffons, causing doubt in these ancient beliefs. Griffons have not only taken this land, but held it, and resisted all efforts to retake it.
In response to this catastrophe, the previous king, King Winford of Clan Mangchijid, declared a grand isolation and policy of strict neutrality, to avoid any further entanglements. As he passed away in 1003, his firstborn, Prince Rutherford, took the throne. But when Rutherford declared the next year that the isolation would end and Equestrians would be welcomed into the nation, his younger brother, Prince Bradford, declared a secession with the backing of the Jakichikh clan. A brief war was fought with no clear victory, and a truce was signed.
Bradford's situation has grown direr with each year. Running low on supplies, morale, and public support, many of his advisors are urging him to surrender quickly and beg his brother's mercy. But so far he has refused. The Prince may have one more ace up his sleeve...
Starting Situation
The Jaki-Clan is in a difficult position. Small and low tech, with Agrarian Society and only two research slots, it starts with 24.5k deployed yaks in 5 small, poorly equipped divisions, including 1 mountaineer unit and 23.5k available yakpower.
It faces an easy first war against Yakyakistan - war with AI-controlled Kingdom of Yakyakistan can be very fast because it cannot fully control the frontline and there will be free spots to go through to its capital and big cities with some support of frontline divisions.
But after this, it may face the unstoppable might of the Changeling Lands to the west, and the modern nations of
Nova Griffonia and
Stalliongradto the east. The Jaki-Clan political tree is isolationist - players will need to manually justify or conquer via defensive wars to expand.
Jaki-Clan has strong focuses to catch up in technology, good national ideas and can boost its mountaineers. Unfortunately it does not have good defensive terrain - only mountains in Yakyakistan. Expanding opportunistically through manual justification or a lucky defensive war, especially against Nova Griffonia is needed to build up a industrial base.
Threats and Opportunities
Typically, Yakyakistan, Changeling Lands, Stalliongrad (under Sinister) and Nova Griffonia will be Jaki-Clan's greatest threat.
Kingdom of Yakyakistan - your main rival until the end of the civil war
Equestria will not invade you, unless it becomes the Lunar or Solar Empires, which will eventually declare war. All paths interact with Equestria in some way, be it small-scale cooperation, a war against them, and possibly even liberation.
Stalliongrad they send volunteers to Yakyakistan during the civil war. Regardless of whether they elect Vasily or Sinister, they will eventually attack Jaki-Clan. Only an independent non-communist Nova Griffonia may prevent that. As if that wasn't enough, Vasily will also attempt to increase communist party popularity, even without having a direct border with you, though it is removable by decision.
Nova Griffonia they hold some of the states that you claim which must be recovered in all paths, for which their civil war presents a perfect opportunity. Supremacist paths require conquering the entirety of the country. In the long term, Skeiron Goldfeather will always leave you alone. If you are non-aligned, an independent communist or harmonic Nova Griffonia will invite you to their faction in the late game. They rarely survive confrontation with Stalliongrad, though. Ultimately, all of their states are corable by decisions in all paths.
Crystal Empire will only attack you if King Sombra returns. In supremacist paths, you will likely end up fighting them at some point.
Changeling Lands sends volunteers to you during the civil war, provided that they aren't attacking anyone else at that moment, for instance Olenia. Will attack the Yaks after or sometimes even during the Great War with
Equestria. Khan Kerr allies with them. As a player, after the Great War, you have an opportunity to anger them so much that they kick you out of their faction, which ultimately leads you to war against them.
Polar Bear Communities will usually be puppeted by changelings some time after their war against the supremacist penguins, putting Bjornling in charge. Khan Kerr may annex them peacefully if they are both in the faction with changelings. Otherwise, Bjornling may sometimes attack Jaki-Clan during the Great War, which you may prefer to avoid by splitting their country with the penguins.
Game Mechanics
Jaki-Clan starts in a truce with Yakyakistan to the west. Around mid-1008, as indicated by a mission timer the war between the two yak rulers will recommence. Their armies are composed of various banner-divisions provided by the various clans, which is represented by various non-editable templates. Convincing some of the clans still loyal to Rutherford to switch sides will be essential to surviving the coming conflict.
Yakyakistan will attempt to ensure this loyalty through various decisions, and to some degree focuses. Likewise, you use decisions, unlocked by one of two focuses, to lower their loyalty and make them switch sides. Some of those decisions include certain promises. The promise of mining rights to the Noyamanans changes absolutely nothing in gameplay terms. The remaining promises can be categorized as either promises to make them a great clan, or miscellaneous promises. This may have various positive or negative consequences, depending on the path you take after the civil war, though not much worse than some modest stability or political power penalty. Giving a promise to one clan to make them great is always beneficial; even if you change your mind later for some reason, as you will be able to deny them without consequences. Promising the same to two or three clans will incur some unavoidable stability penalty of up to 15%, though it's still bearable. Some decisions may bring down loyalty by two steps rather than one, which are especially worth your while if you have political power to spare. Generally, try to focus on one clan before moving on to the next.
If a clan's loyalty (as shown in the relevant decision category) drops to a minimum, Yakyakistan has a short time to bring it back at least back to the middle value. If they fail, the clan will officially pledge loyalty to Bradford, their generals will switch sides, their banner-divisions will be removed from their map, their template deleted, and you will gain a core on their states. In returnAfter the civil war, it's still possible to gain a core on states belonging to clans that didn't switch a side. However, the strength of the Unity of the Clans national spirit will be reduced, and it may even become a malus. Furthermore, if that clan bordered your territory, their states will be transferred as well, and you will gain the appropriate number of divisions and their templates. If there is no such land connection, their states will turn into a demilitarized zone, forcing Yakyakistan's units to withdraw. When a clan bordering your territory decides to secede, they will also bring with them any demilitarized zones owned by disloyal clans that they border (adding their divisions and removing the demilitarization status); this effect does not (probably) cascade further, to the neighbors of neighbors. The Juyilkhai and the Noyamanan are not considered to be bordering clans for the purpose of those mechanics; same with Mangchijids and Kiyatukh. Conversely, Arusharii and Juyilkhai are considered neighbours.
A clan can only switch sides once, letting you focus on other clans. Yürkids are guaranteed to switch side shortly after the start, demonstrating the mechanic to the player. Mangchijids and Ghenikhans will always stay loyal to the king.
A loyal clan's territory may also become demilitarized if they are surrounded by disloyal clans. This doesn't make their divisions disappear or cause defections of generals, but makes them unable to defend their states effectively, giving you some easy free victory points (though probably not enough of them to allow you to win without capturing the capital city). The Mangchijid clan, being the clan with the capital city, is immune to this mechanic. Juyilkhai, Noyamanan, and Arusharii also cannot be surrounded, since they border the capital clan with no strings attached. Mankhutayids can be surrounded – despite the fact that they border the always-loyal Ghenikhans – once all of their other neighbours switch sides (even if Noyamanan remained loyal and one could trace a path to the capital city through their lands), while Ghenikhans are only surrounded when Arusharii, Noyamanan, and Mankhutayids have switched sides.
When the civil war begins, all allegiances will be locked in; no more clans will be able to switch sides from then on, and decisions related to their loyalty will disappear.
Example 1: let's assume that Jaki-Clan controls all of their starting territory plus the Yürkids, and turned Kiyatukh, Arusharii, and Noyamanan into demilitarized zones. Despite being separated from the capital by demilitarized zones, the loyal clans on the border are not considered surrounded yet.
- If Süldintjids switch sides, both their and Kiyatukh states and divisions will transfer, while Arusharii and Noyamanan remain demilitarized. Mankhutayids will be considered surrounded, but Ghenikhans will not.
- Instead, if Mankhutayids switch sides, both Kiyatukh and Arusharii would transfer with them, while Noyamanan remains demilitarized. This would also cause Süldintjids and Ghenikhans to become surrounded, demilitarizing them, but not transferring any generals or divisions to the enemy.
Example 2: let's assume Jaki-Clan controls all of their starting territory plus Yürkids, Süldintjids and Mankhutayids, while Noyamanan and Juyilkhai are demilitarized.
- if Arusharii switch side, they will bring Noyamanan and Juyilkhai states and divisions with them. This will also surround both Ghenikhans and Kiyatukh, despite the latter being shown on the map as still bordering Mangchijids.
As Jaki-Clan you are able to launch occasional border raid against Yakyakistan. Select six of your best divisions and station them in the southernmost state, along the border with the Ghenikhan clan, and always pick that spot as the place to launch the border raid. This means that not only six of their random divisions will be forced to fight six of your best (for border raids, divisions already in the state are prioritized), but they will also have difficulty keeping them supplied in that remote panhandle.
Balance of Power
Another important mechanic is the balance of power between traditionalists and communists. To check its current state and access decisions relating to it, open the political window, and then click a special box near your party popularity pie chart. Those decisions and the balance will remain active both during the initial preparation period, and during the civil war itself, helping you build up and recruiting additional divisions. Which ones are available to you depends on your completed focuses.
Its final position at the end of civil war shall decide the path available to you.
National Focus
- Main article: Jaki-Clan shared national focus tree/scriptoutput
There are three main paths available to Jaki-Clan after the civil war; two regular ones, and one secret one, all of which may have different lengths depending on the political situation on the continent.
Isolationist path is available if you ended the civil war with balance of power either balanced or on the isolationist side. Prince Bradford's goal is to simply regain yak-inhabited states from Nova Griffonia through military means. Afterwards, he will seek to reconcile with his brother. If Equestria still exists and is harmonic, the yaks will join their research group, be able to send more volunteers if needed, and both will receive some small bonuses. You will not actually join their faction, though. However, if Equestria fell or is not harmonic (for instance as a result of being ruled by Daybreaker), you will end up at war with the most powerful supremacist country on the continent (which was likely the one responsible for Equestria's fall from grace) and bring harmony back to the pony land, and possibly to yaks as well.
Expansionist path is available if you ended the civil war with balance of power on the expansionist side and haven't fulfilled the requirements for the secret path. Khan Kerr will overthrow Prince Bradford, and seek to conquer as much of northeastern Equus as he is able, before becoming a member of Queen Chrysalis' faction and diplomatically annexing Polar Bears (if he hasn't conquered them earlier). Once in control of the lands he desired, one of the two things happens.
- If he is in faction with the changelings, the "loyalist" subpath unlocks, in which you help them win the Great War. Afterwards, a disagreement about methods of occupation will lead the two countries to war against one another (unless both countries are AI-controlled). This path ends once all of Equus, with the exception of Les Meridiennes, is conquered by you, which may require some manual justifications on countries like United Dragon Lands (or their owner).
- If Kerr wasn't able to join Chrysalis' faction, he will instead go to war against the changeling, to establish a puppet. Afterwards, he gains wargoals on all remaining tags on Equus. This subpath is fairly basic and has no unique story attached to it.
"Harmonic" path is available if you completed the entire middle branch of the pre-civil-war focus tree, hired both advisors that you get from it, completed the focus Mandate of Origin during the civil war, and ended the civil war with balance of power on the expansionist side. A few days after Kerr's coup, Star Mountain, a pony exiled from Severyana, will coup him herself. Using perverted interpretation of harmony, and extremely brutal methods, she will embark on a revenge quest against communism. Like Kerr, she conquers all of northeastern Equus countries, before turning her sights on Stalliongrad. Afterwards, she will request to join Equestria's faction, but is guaranteed to be refused by anyone except for Daybreaker. If Daybreaker accepts, you become a solar puppet and the story ends there. In all other cases, she embarks on the conquest of the entire continent, with the exception of Les Meridiennes. The finale is quite unexpected.
Technology
Jaki-Clan starts with 2 research slots available.
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits

- Division Attack on Core Territory: +5.0%
- Division Defense on Core Territory: +5.0%
- Reinforce Rate: +2.0%
- Resistance Target in our states occupied by the enemy: +10.0%

- Political Power Gain: +20%
- Division Organisation: +20.0%
- Division Attack: +20.0%
- Daily Command Power Gain: +0.20
Leaders
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Born: 15th of March, 971 in Yakistown.
Biography: To the east of the internationally recognized country of Yakyakistan, Prince Bradford holds claim over a clan of Yaks whom call themselves the 'Jaki-Clan', a shortened version of their full name--the 'Jakichikh Clan Confederation'. A long-time rival of his brother, Prince Rutherford of Yakyakistan, Bradford simply wishes for his Yaks to be left alone. Unfortunately for Bradford, with tensions rising with the Changelings to the West, the griffons to the East, and Prince Rutherford practically breathing down its neck, the Jaki-Clan finds itself in a precarious position. Not to mention his fears of being undermined by his own so-called allies... Portrait By: Scroup |
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Born: 31st of December, 979 in Zvezdopadovo.
Biography: Star Mountain, born Burushka Zvezdopadovskaya, is a true anomaly in Yakyakistan. A Severyanian noble, her parents and older sister Sveta were lynched in the Winter Revolution, leaving only her and her beloved brother Seva alive. The two of them, then teenagers, had to beg on their knees to be spared, and even then they were ordered to leave forever, eventually winding up in eastern Yakyakistan. Disease struck Seva the next year, and the primitive yak medicine was unable to save him. When the Jakichikh seceded, Star Mountain sided with them, but not out of ideological reasons. She knows that harmony is necessary to keep different classes and races at peace, and that was sorely lacking in both Stalliongrad and Yakyakistan, but she knew her only shot at justice for her family was to bide her time. When Kerr overthrew Bradford, she took her chance. Now that all threats to her rule are out of the way, the new Khatun of Yakyakistan, reincarnation of the great founder Prince Ulysses, stands ready to bring her vision of harmony and order to all the countries of North Equus. And then, spirits willing, to punish Stalliongrad for its crimes. Portrait By: Leo |
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Dictator
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Dictator
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Born: 18th of April, 962 in Bara'dur.
Biography: Kerr is the leader of the Yürkids, the most militaristic and expansionist of the clans, and a onetime friend of Prince Bradford's. Unfortunately, politics must always come before friendship, and Bradford would have led Yakyakistan to ruin through his tepid isolationism. How could he not see the growing threats on the continent? The changelings would never be content to have the yaks as a neutral nation, and nor would the ponies let the enclave live in peace with Rutherford and Yona slandering them. No, only by massively expanding the army and striking first can the yaks be safe. By proclaiming himself Khan, Kerr has thrown a gauntlet at the rulers of North Equus--no more will the yaks just accept the attacks against them. No longer will the yaks cower. No, from now on, it will be those others who cower at the yaks' hooves! Portrait By: BlakaSmoko |
Complete the civil war with balance of power on the expansionist side | |||||
As Kerr, complete the focus Black Horde of the Northern Wind while in a faction with Queen Chrysalis to unlock additional focuses. Then, complete To Sack a Continent and wait a week or so until Changelings kick you out from their faction to unlock even more focuses. Finally, complete the focus Destiny. This will trigger a series of events, where you will have to choose between keeping Kerr (albeit with a new subideology), or replacing him with Yngvar or Yakkenkova.
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Reluctant Harmonist
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Born: 15th of March, 971 in Yakistown.
Biography: To the surprise of all, Prince Bradford has finally embraced his brother's ways. He has become a harmonist! He's not that happy about it... but he loves his brother enough he's willing to put those feelings aside. Having saved Equestria and even welcomed Yona home, he's become unrecognizable to the yak he once was. No one would have believed it if they hadn't seen it themselves. Now he's even willing to talk of sending Yak heroes across the world to defend harmony! While not exactly popular with his original followers, this has won him the total support of his brother. And in the end, that's what really matters. Portrait By: Scroup |
End the civil war with balance of power either balanced or on the isolationist side. When Equestria is conquered or turns non-harmonic, complete the focus Reach Out to Brother... Again. This will unlock four additional focuses, starting with Our Worst Fears Realized, after which you unlock even more focuses. Finally, complete the focus A Better, More Loving World.
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Unlocked gradually during the playthrough, and ultimately combined into the final one.
Khatun of Yakyakistan
Tsaritsa of Severyana
Princess of Equestria
Empress of Equus
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Born: 31st of December, 979 in Zvezdopadovo.
Biography: Star Mountain, born Burushka Zvezdopadovskaya, is a true anomaly in Yakyakistan. A Severyanian noble, her parents and older sister Sveta were lynched in the Winter Revolution, leaving only her and her beloved brother Seva alive. The two of them, then teenagers, had to beg on their knees to be spared, and even then they were ordered to leave forever, eventually winding up in eastern Yakyakistan. Disease struck Seva the next year, and the primitive yak medicine was unable to save him. When the Jakichikh seceded, Star Mountain sided with them, but not out of ideological reasons. She knows that harmony is necessary to keep different classes and races at peace, and that was sorely lacking in both Stalliongrad and Yakyakistan, but she knew her only shot at justice for her family was to bide her time. When Kerr overthrew Bradford, she took her chance. Now that all threats to her rule are out of the way, the new Khatun of Yakyakistan, reincarnation of the great founder Prince Ulysses, stands ready to bring her vision of harmony and order to all the countries of North Equus. And then, spirits willing, to punish Stalliongrad for its crimes. Portrait By: Leo |
1. Before the civil war starts, complete the focus Special Pony Magic Trick and hire both Cinnamon Dobrolybova and Star Mountain as your advisors | |||||
See description:
Born: 31st of December, 979 in Zvezdopadovo.
Biography: "My name is surrounded with such hate and fear that no one can judge what is the truth and what is false, what is history and what myth. Some have called me brutal; they cannot understand as yet that I am not fighting a political party but a sect of murderers of all that is sacred and holy. And they cannot understand that I am not a pony, not anymore, for Burushka died with her brother. Only Star Mountain remains. I am the baton that hits the disharmonist, the gun that fires upon the insurrection, the axe that strikes down the communist, the inferno that burns out the changeling. I am the hungry ghost of Yakyakistan, the revenant that haunts the North, the shield against republicanism and the sword against revolution. I pledge my life and my honor to the Holy Severyanian cause, the extermination of the rebels wherever they may hide, for this night and all the nights to come. For my father, my mother, my sister, my brother, I swear by the divine stars that I shall not rest until the blight of communism is excised from this blessed continent." Portrait By: Leo |
As Star Mountain, complete the focus Home at Last, to unlock additional focuses, and then The Return of Serfdom.
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Socialist Autocrat
Grand Marshal of the Transpolar Host
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Born: 13th of October, 970 in Karsakag.
Biography: In a surprising twist, the diehard communist Yngvar now sits atop the Black Horde of the Northern Wind. While some might consider him a traitor to the cause, he has never let it die in his heart. Now he plans to implement pro-worker reforms while maintaining the constitutional structure of Yakyakistan. Enough blood has been spilled already--there's no need for a civil war on top of everything else. Portrait By: BunnyShrubby |
Like Stratocratic Kerr, except for the choice in the final event.
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Scourge of the Gods
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Born: 29th of July, 961 in Kingsmare Lake Valley.
Biography: Yakkenkova is a monster of folklore brought to life, a living spectre of vengeance. While her election as President has mildly softened the colonial policy in the Changeling Lands, it has horrifically intensified the brutality in Nova Griffonia. She has one goal, one mission, one purpose: annihilation of those who sought to destroy the yak people! Portrait By: Veri |
Like Stratocratic Kerr, except for the choice in the final event.
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Nothing Ever Happens
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Born: 18th of November, 960 in Saihan Tolgod.
Biography: Unbelievable. After all Maihov had done for him, Bradford was nothing more than a copy of his brother! Well, not anymore. Now Bradford is under house arrest, the other harmonists are sidelined, and the commies are imprisoned. The yaks, with all their useless new land, have a single vision in mind. One phrase will guide yakkind for aeons to come: Nothing ever happens. Portrait By: BunnyShrubby |
Shortly after Bradford becomes harmonic, Maihov will attempt to launch a coup, and will take over if he's successful.
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
White Council | ![]() |
Tribal Chiefdom Non-Aligned |
Prince Bradford | 94% | |
SMP-H Severyanian Monarchist Traditionalist Party - Harmonists |
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Benevolent Absolutism Harmony |
Star Mountain | 0% | |
YRPL(c) Yak Revolutionary People's League (Councilists) |
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Vanguard Socialism Communism |
Communist Remnants | 1% | |
Khanate Restorationists | ![]() |
Autocracy Supremacy |
Khan Bradford | 5% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Air Reformer (Expert) |
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Military Leaders
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Maihov |
See description:
Maihov is the leader of the Jakichikh, or at least used to be. He adopted Bradford as a brother and then abdicated, for reasons still debated. Without his support, Bradford's revolt might have ended before it began. While Bradford is very grateful, he worries what Maihov might be up to, or what 'gifts' he might ask for someday... |
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Generals | ||||
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General | Traits | Description | Skills | Race |
Garrin |
See description:
Garrin, the fiery leader of the Ubkhait clan army is quite different than her clan's cold tradition. She is easily angered and never forgets a slight--perhaps the reason she led her clan to the Jakichikh an old grudge with Rutherford. It's rumored that this grudge dates back to Rutherford spurning her affection, but she refuses to discuss such matters. Still, she is very experienced at holding the line, and the Shield of the East will not be broken easily. |
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Yakkenkova |
See description:
Yakkenkova has seen her whole life destroyed by the vile griffon expansions. A Khata'ut worthy, she longs for vengeance against the griffon colonialists. Until then, she satisfies herself with unauthorized raids on random griffon villages along the Frontier. It might not restore the Khaganate, but at least it's fun. |
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Flags
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
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![]() Synthetic Refineries |
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2 | 0 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
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0 | 0 | 0 | 1 (-1) | 6 (-3) | 0 | 5 (-3) |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Awards
- Main article: Awards