Arcturian Order shared national focus tree/scriptoutput

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Focus Prerequisites Effects
The Final Decree of Arcturia icon
The Final Decree of Arcturia
Action must be taken.
Torygg will address the nation about the undead hordes to the east, the issue of the great enemy will finally receive the attention it deserves. Torygg will see through that his decree ends with the end of the Dread League once and for all.
Dark shadows lurk in the background.
  • Gain 10% Stability Stability
  • Hidden effect:
    • Trigger country event “The Mantle of Headmaster

The Future of the Arcturian Order” in 6 days

    • Set variable HLR_Win_Counter to 0
    • Headmaster Torygg:
      • Retires
    • Interim Government becomes the leader for the Harmonic party.
      • Provisional Government
        • Generate war goal tension limit: +100%
        • Join faction tension limit: +100%
        • Lend-lease tension limit: +100%
        • Send volunteers tension limit: +100%
        • Guarantee tension limit: +100%
        • Justify war goal time: +100%

The following will happen when selecting the focus:
  • Flag of Farbrook Farbrook:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
  • Flag of Watertowns Watertowns:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
  • Flag of Greneclyf Greneclyf:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
  • Flag of Sunstriker Clan Sunstriker Clan:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
  • Flag of Dread League Dread League:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
  • Flag of Arcturian Order Arcturian Order:
    • Trigger news event “Headmaster Torygg Shot!” in 139 days
The Bell Tolls icon
The Bell Tolls
Torygg is dead, slain at the hooves of a foreign assassin.
We must see to it that the blame for his death does not divide the people, civil unrest this close to the great enemy will be our undoing.
All attention is drawn to the east, upon which where the Dread League lies. Headmaster Torygg would have wanted us to do this.
The bell tolls for death. To death we shall go.
  • Requires the following:
    • The Final Decree of Arcturia “The Final Decree of Arcturia”
  • Gain 10% Stability Stability
  • Hidden effect:
    • Trigger country event “Torygg: Case closed?” in 100 days
A Matter of Succession icon
A Matter of Succession
We must look to the future, two successors exist to take his place.
Østwald Vind the Traditionalist, and William Steel Beak the griffon of the people. A choice must be made if we are to continue protecting these holy lands, each successor will define the Order decades to come.

Spe Futuri Praepara Pessimus.
  • Requires the following:
    • The Bell Tolls “The Bell Tolls”
  • Lose Political Power 100 Political Power
  • Hidden effect:
    • Set variable HLR_harmony_support to 0
    • Set variable HLR_neutrality_support to 0
Questions: Foreign Policy icon
Questions: Foreign Policy
Though we are not a nation in the traditional sense of the word, diplomacy and a consistent foreign policy are even more important for the Order, considering the threat we face. It's time we figure out exactly what our foreign policy should be like.
  • Requires the following:
    • A Matter of Succession “A Matter of Succession”
  • Trigger country event “Diplomatic Missions” in 1 day
Questions: Industrial Policy icon
Questions: Industrial Policy
Our industrial situation is...unique, to say the least. With the threat of the Dread League looming over us, our focus has been set on weapons. Perhaps the time has come to change this, allowing greater economic freedom within the Order.
  • Requires the following:
    • A Matter of Succession “A Matter of Succession”
  • Trigger country event “Weapons or Wardrobes” in 1 day
Questions: Peasants and Nobility icon
Questions: Peasants and Nobility
Our Noble Knights have been the ruling class in the Order for centuries. Recently, some new concepts have come up in the senate. Delegating more power to the other classes may prove beneficial, though this must be debated further before we make a choice.
  • Requires the following:
    • A Matter of Succession “A Matter of Succession”
  • Trigger country event “Administration of the [HLR.GetName]” in 1 day
Questions: Military icon
Questions: Military
Our military traditions are ancient, having served us well over the centuries. However, with the advent of firearms, it's time to re-examine our military as a whole. Particularly the question of who exactly shall serve is of great importance.
  • Requires the following:
    • A Matter of Succession “A Matter of Succession”
  • Trigger country event “An army of Peasants or Knights?” in 1 day
Questions: Dread League icon
Questions: Dread League
The Dread League is the mortal enemy of the Arcturian Order. For centuries, we have stood strong, holding on to our walls and castles, not giving an inch. We will of course continue on this path, protecting all the world from the enemies of life itself. Though perhaps...a different approach is in order.
  • Requires the following:
    • A Matter of Succession “A Matter of Succession”
  • Trigger country event “Dealing with the Devil” in 1 day
Favour the People icon
Favour the People
Choosing to favour the people, the senate will favour William Steel Beak over Østwald Vind.

The popular choice William believes that the first concern of the Order is within. Strife must be quelled if death itself is to be held back.
  • Requires the following:
    • Questions: Dread League “Questions: Dread League”
  • Requires the following:
    • Questions: Foreign Policy “Questions: Foreign Policy”
  • Requires the following:
    • Questions: Industrial Policy “Questions: Industrial Policy”
  • Requires the following:
    • Questions: Military “Questions: Military”
  • Requires the following:
    • Questions: Peasants and Nobility “Questions: Peasants and Nobility”
  • Mutually Exclusive Mutually exclusive with:
    • Favour the Senate “Favour the Senate”
  • Value of variable HLR_harmony_support is greater than or equals HLR_neutrality_support
  • Gain Political Power 20 Political Power
Favour the Senate icon
Favour the Senate
The Senate must look within if seeks to plan forward, Tradition and Justice must prevail over all else. Such a choice would favour Østwald Vind Over William Steel Beak.

The Stoic Traditionalist Østwald believes in the preservation of Arcturian Scripture, which a majority of the senate devoutly reveres.
  • Requires the following:
    • Questions: Dread League “Questions: Dread League”
  • Requires the following:
    • Questions: Foreign Policy “Questions: Foreign Policy”
  • Requires the following:
    • Questions: Industrial Policy “Questions: Industrial Policy”
  • Requires the following:
    • Questions: Military “Questions: Military”
  • Requires the following:
    • Questions: Peasants and Nobility “Questions: Peasants and Nobility”
  • Mutually Exclusive Mutually exclusive with:
    • Favour the People “Favour the People”
  • Value of variable HLR_neutrality_support is greater than or equals HLR_harmony_support
  • Gain Political Power 20 Political Power
The People's Choice icon
The People's Choice
Having favoured the people over the senate's drive to keep tradition, the populace has started supporting William Steel Beak as the candidate for Torygg's replacement. The senate is being pressured into electing William, or be faced with unneeded civil unrest.

Arcturian Traditions will still be preserved.
  • Requires the following:
    • Favour the People “Favour the People”
  • Gain Political Power 50 Political Power
  • Gain 20% Harmony Harmonic party popularity
The Senate Deliberates icon
The Senate Deliberates
The senate is being pressured by the people to favour William Steel Beak. An effort can be made to force the senate to consider him as the next Headmaster. As William is liked among the military, this action would greatly improve their outlook on life.

The support for William Steel Beak grows.
  • Requires the following:
    • The People's Choice “The People's Choice”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit FRA scw intervention republicans focus.png “The Power of the People”
The Power of the People icon
The Power of the People
  • Division Recovery Rate: +10%
  • Daily Harmony Support: +0.02
Through the Headmaster's choices, the senate has felt pressured by the people to support their choices.
The Word of Law icon
The Word of Law
Infrastructure and development are nice, but ultimately fruitless should the Dread League succeed.

To prepare for the growing threat and reassure the senate, William Steel Beak has proposed a series of military reforms and exercises.
  • Requires the following:
    • The Senate Deliberates “The Senate Deliberates”
  • Mutually Exclusive Mutually exclusive with:
    • Power of the People “Power of the People”
  • Gain Army experience 20 Army Experience
Power of the People icon
Power of the People
The citizens of the Arcturian Order deserve better infrastructure and employment. In an effort to further modernise the holy order, William in conjunction with the senate, will put forth plans to improve the lives of their people.

The future is looking bright for the citizens of Arcturia.
  • Requires the following:
    • The Senate Deliberates “The Senate Deliberates”
  • Mutually Exclusive Mutually exclusive with:
    • The Word of Law “The Word of Law”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Elect Headmaster William Steel Beak icon
Elect Headmaster William Steel Beak
The time has come to elect the new Headmaster

William Steel Beak is the only viable candidate. He is a griffon of the people and believes that anyone can better themselves. His devotion to the people of Arcturia is greater than his devotion to tradition.
Much will change with the election of William.
  • Requires one of the following:
    • The Word of Law “The Word of Law”
    • Power of the People “Power of the People”
  • Hidden effect:
    • Flag of Farbrook Farbrook:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Watertowns Watertowns:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Greneclyf Greneclyf:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Sunstriker Clan Sunstriker Clan:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Dread League Dread League:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Trigger country event “Torygg's Diary” in 100 days
  • Replace the National Spirit Idea generic flexible foreign policy.png “Chaos” with the National Spirit Idea generic flexible foreign policy2.png “A new Headmaster”
A new Headmaster icon
A new Headmaster
  • Consumer Goods Factories factor: 20%
  • Division Organization: −30%
  • Construction Speed: −10%
  • Research Speed: −10%
  • Planning Speed: −5%
  • Daily Support for Unaligned: +0.01
  • Daily Harmony Support: +0.01
With a new Headmaster in power, the Arcturian Order can finally start putting the country back together.
  • Gain 20% War support War Support
  • William Steel Beak becomes the leader for the Harmonic party.
Senatorial Debates icon
Senatorial Debates
The senate has been debating over the cabinet which will work along side Østwald Vind after his official election.

It is time to draw these debates to a close and finalise the positions in the new government. Østwald Vind will want to work alongside like-minded traditionalists when his election finally comes to pass.
  • Requires the following:
    • Favour the Senate “Favour the Senate”
  • Gain Political Power 50 Political Power
  • Gain 20% Neutrality Non-Aligned party popularity
Legacy of the High King icon
Legacy of the High King
To lead in the present, one must study the past.

Østwald Vind seeks to study the history of the greatest leader the Arcturian Order has ever seen, the late Headmaster Torygg. From this, Østwald hopes continue his legacy of protecting the world from the Dread League, perhaps even deal with the problem himself.
  • Requires the following:
    • Senatorial Debates “Senatorial Debates”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Idea hun hungarian monarchy.png “Torygg's Legacy”
Torygg's Legacy icon
Torygg's Legacy
  • Max volunteer force divisions: +2
  • Daily Support for Unaligned: +0.02
The Headmaster has studied Torygg's legacy, from this he has learned of ides to apply.
  • Gain 20% Neutrality Non-Aligned party popularity
Senatorial Funding icon
Senatorial Funding
The senate desires to push their growing concern over Rosa Maledicta of the Dread League to the east. They will support Østwald Vind in his bid to construct more militarily-purposed factories as part of the growing effort to combat the undead tides.

It will not be enough alone however, as more work needs to be done.
  • Requires the following:
    • Legacy of the High King “Legacy of the High King”
  • Mutually Exclusive Mutually exclusive with:
    • The Guilds “The Guilds”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
The Guilds icon
The Guilds
Østwald has thought of the benefits of establishing guilds to run production centres around the Holy lands of the Arcturian Order, and has put forth a proposal to see them through. The introduction of guilds into our economy will allow certain sectors to specialise in certain products, allowing for more efficient end results.
This will come at the cost of the senate's own idea.
  • Requires the following:
    • Legacy of the High King “Legacy of the High King”
  • Mutually Exclusive Mutually exclusive with:
    • Senatorial Funding “Senatorial Funding”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Generic production bonus.png “The Guilds”
The Guilds icon
The Guilds
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Guilds will oversee the functioning of factories. Thanks to the Headmaster's plan, they will aid us considerably.
Elect Headmaster Østwald Vind icon
Elect Headmaster Østwald Vind
The time has come to elect the new Headmaster.

Østwald Vind is the only viable candidate. He does not deliberate on the fate of necromancers, they get death and nothing else. His election will follow standard procedure and a parade will be held in the capital.
Much will change with the election of Østwald.
  • Requires one of the following:
    • The Guilds “The Guilds”
    • Senatorial Funding “Senatorial Funding”
  • Hidden effect:
    • Flag of Farbrook Farbrook:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Watertowns Watertowns:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Greneclyf Greneclyf:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Sunstriker Clan Sunstriker Clan:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Flag of Dread League Dread League:
      • Trigger news event “[HLR.GetLeader] Has Been Elected!” in 1 day
    • Trigger country event “Torygg's Diary” in 100 days
  • Replace the National Spirit HLR holy order.png “Holy Order” with the National Spirit Triumphant will.png “Tradition”
Tradition icon
Tradition
  • Daily Political Power Gain: +0.1
  • War Support: +20%
  • Special Forces Capacity Multiplier: +30%
  • Special Forces Minimum Capacity: +76
  • Daily Support for Unaligned: +0.01
Our history is our heart, and upholding who we are will give us the strength to survive. We have embraced this truth.
  • Replace the National Spirit Idea generic flexible foreign policy.png “Chaos” with the National Spirit Idea generic flexible foreign policy2.png “A new Headmaster”
A new Headmaster icon
A new Headmaster
  • Consumer Goods Factories factor: 20%
  • Division Organization: −30%
  • Construction Speed: −10%
  • Research Speed: −10%
  • Planning Speed: −5%
  • Daily Support for Unaligned: +0.01
  • Daily Harmony Support: +0.01
With a new Headmaster in power, the Arcturian Order can finally start putting the country back together.
  • Gain 20% War support War Support
  • Gain 30% Neutrality Non-Aligned party popularity
  • Set the ruling party to Neutrality Non-Aligned
  • Østwald Vind becomes the leader for the Non-Aligned party.
Stable Foundations icon
Stable Foundations
Following the election of William Steel Beak, he called for a meeting with the senate over matters of the local economy. With the economy in tatters following the death of the last Headmaster, William has drawn plans to implement a new economic plan centred around the well-being of the citizens of the Arcturian Order.
What is the point of surviving if you can't live?
  • Requires the following:
    • Elect Headmaster William Steel Beak “Elect Headmaster William Steel Beak”
  • Hidden effect:
    • Trigger country event “The Economy is Restored

All Eyes now look to the East” in 1 day

  • The Arcturian order has rebuilt its economy (?)
  • Gain 20% Stability Stability
  • Replace the National Spirit Idea generic flexible foreign policy2.png “A new Headmaster” with the National Spirit Idea generic flexible foreign policy2.png “New Economic Plan”
New Economic Plan icon
New Economic Plan
  • Construction Speed: +10%
[HLR.GetLeader] has put forth a new economic plan. This is his defining policy and will shape the future.
Rally the Knights icon
Rally the Knights
Enemies of life hear me. You have come here to be destroyed. The immortal gods are with us and we are invincible. Our soldiers, will strike you down. Our war machines will crush you, under their treads. Our mighty guns will bring the very sky crashing down upon you. You cannot win...
  • Requires one of the following:
    • Elect Headmaster William Steel Beak “Elect Headmaster William Steel Beak”
    • Elect Headmaster Østwald Vind “Elect Headmaster Østwald Vind”
  • Gain 20% War support War Support
Fortify The Border icon
Fortify The Border
The Dread League are coming. We must be ready to greet them with as much firepower as we can muster. Our ageing fortifications need to be rebuilt, an we must take advantage of new innovations such as landmines and heavy artillery batteries to further annihilate the undead hosts. Prepare and be ready...
  • Requires one of the following:
    • Elect Headmaster William Steel Beak “Elect Headmaster William Steel Beak”
    • Elect Headmaster Østwald Vind “Elect Headmaster Østwald Vind”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gain 20% Stability Stability
  • Gets the National Spirit FRA national mobilization focus.png “Fortify The Border”
Fortify The Border icon
Fortify The Border
  • Land Fort construction speed: +10%
The Dread League are coming. Our ageing fortifications need to be rebuilt, an we must take advantage of new innovations such as landmines and heavy artillery batteries to further annihilate the undead hosts. Prepare and be ready...
Technological Investments icon
Technological Investments
In order to ensure our order's survival, we must invest in new ideas and new innovations. We cannot defeat our enemies with nothing but swords and muskets. The world has moved on, and if we do not move with it, we will be left behind.
  • Requires one of the following:
    • Elect Headmaster William Steel Beak “Elect Headmaster William Steel Beak”
    • Elect Headmaster Østwald Vind “Elect Headmaster Østwald Vind”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit FRA national mobilization focus.png “New laboratories”
New laboratories icon
New laboratories
  • Research Speed: +100%
Our investment into research is reaping steady returns, paving the way to our future
Desperate Measures icon
Desperate Measures
Following the election of Østwald Vind, a meeting with the senate and the highest ranking military officials was called. Østwald wishes to rebuild the tattered economy with a focus on the military. The Dread League poses a greater threat than it ever has before, and no chances can be taken. The Arcturian Order must mobilise for war, or face annihilation in the face of Death Itself.
  • Requires the following:
    • Elect Headmaster Østwald Vind “Elect Headmaster Østwald Vind”
  • Hidden effect:
    • Trigger country event “The Economy is Restored

All Eyes now look to the East” in 1 day

  • The Arcturian order has rebuilt its economy (?)
  • Gain 20% Stability Stability
  • Replace the National Spirit Idea generic flexible foreign policy2.png “A new Headmaster” with the National Spirit Idea generic flexible foreign policy2.png “New Economic Plan”
New Economic Plan icon
New Economic Plan
  • Construction Speed: +10%
[HLR.GetLeader] has put forth a new economic plan. This is his defining policy and will shape the future.
The Undead Menace icon
The Undead Menace
The time has come, since the founding of the Arcturian Order the Dread League has plagued the north. War plans have been discussed and deliberated for countless years, these plans have finally been finished. All that is left is to to prepare the nation for war.

For the first time in history, the living march on the dead.
  • Requires one of the following:
    • Stable Foundations “Stable Foundations”
    • Desperate Measures “Desperate Measures”

The following will bypass the focus:
  • At least one of the following is true:
    • Fighting has broken out among the Arcturian Order and the Dread League (?)
    • None of:
  • Gain 30% War support War Support
  • Gain 30% Stability Stability
  • If:
  • Hidden effect:
    • Trigger news event “The Dark Crusade on the Arcturian Order!” in 1 day
    • Trigger country event “The Dread League Attacks!

The Arcturian Order Besieged!” in 1 day

    • Flag of Dread League Dread League:
      • Fighting has broken out between the Arcturian Order and the Dread League (?)
    • Fighting has broken out among the Arcturian Order and the Dread League (?)
  • Gets the National Spirit FRA national mobilization focus.png “Impending Doom - The Dread Tide” for 200 days
Impending Doom - The Dread Tide icon
Impending Doom - The Dread Tide
  • Defense: +10%
  • Land Fort construction speed: +75%
The Dread League is upon us, we must see to our defences and secure our eastern borders.
Reform the Armed Forces icon
Reform the Armed Forces
For the past few centuries, we have fought the undead and occasional raiding bandit group with local militias and landed knights. The world beyond our borders is changing, we must adapt. The requirements for joining the Order's military are being altered, the younger are now eligible for recruitment. Some tradition must be sacrificed to preserve the sacred land of the Twelve Temples.
  • Requires the following:
    • The Final Decree of Arcturia “The Final Decree of Arcturia”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Triumphant will.png “Reformed Military”
Reformed Military icon
Reformed Military
  • Defense: +5%
  • Recruitable Population: 4%
A reformed military structure allows for more flexibility when defending ourselves from the Dread League.
Remembrance of the Past icon
Remembrance of the Past
Our military history is important, this cannot be stressed enough. Countless years of defending our eastern border against the Dread League have allowed us to hone our skills on killing the undead scourge.

Our military officials should read into both old and new conflicts, perhaps something can be gained from our long history.
  • Requires the following:
    • The Final Decree of Arcturia “The Final Decree of Arcturia”
  • Gain Army experience 10 Army Experience
Open the Gates of the Tarpeian Rock icon
Open the Gates of the Tarpeian Rock
In the days of old, we could afford to turn away those who sought to journey to the holy lands of Arcturia. The Dread Hordes were always able to be pushed back, but today we face a different story. We must accept these people now, or face being overrun by the encroaching undead hordes now lead by Rosa Maledicta.
Open wide the gates of the Tarpeian!
  • Requires the following:
    • Reform the Armed Forces “Reform the Armed Forces”
  • Mutually Exclusive Mutually exclusive with:
    • Seal Close the Gates of Tarpeian “Seal Close the Gates of Tarpeian”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Generic morale bonus.png “Tarpeian Rock Open for Immigrants”
Tarpeian Rock Open for Immigrants icon
Tarpeian Rock Open for Immigrants
  • Monthly Population: +5%
  • Division Recovery Rate: +10%
With the Tarpeian Rock opened to visitors, we will see an influx of new faces to our country.
Upon Which The Dead Do Not Cross icon
Upon Which The Dead Do Not Cross
Foul winds blow from the east. Old castles and ancient fortifications are all that lay between us and the Dread League. The senate has ordered the craftsgriffs and the military to renovate these decrepit buildings. We will stand tall over the walls that overlook the Dread Peninsula, as they are the first and last line of defence against the Dread League. Long may they stand!
  • Requires the following:
    • Remembrance of the Past “Remembrance of the Past”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Idea generic fortify the borders.png “Reinforce the Eastern Walls”
Reinforce the Eastern Walls icon
Reinforce the Eastern Walls
  • Land Fort construction speed: +20%
The Walls and defences to the East are the only line of defence between us and the Dread League. They must not fall.
In the Grace of the Divine icon
In the Grace of the Divine
In the Gods we must trust, for the Gods to trust us.
Our Holy Knights will be granted the highest of blessings from the Twelve Temples. Their might will be unwavering in the face of death, prowess unmatched by most of our soldiers.

In the grace of the divine, our soldiers will march upon the dead.
  • Requires the following:
    • Upon Which The Dead Do Not Cross “Upon Which The Dead Do Not Cross”
  • Requires one of the following:
    • Seal Close the Gates of Tarpeian “Seal Close the Gates of Tarpeian”
    • Open the Gates of the Tarpeian Rock “Open the Gates of the Tarpeian Rock”
  • Fighting has broken out among the Arcturian Order and the Dread League (?)
  • Replace the National Spirit Idea generic fortify the borders.png “Reinforce the Eastern Walls” with the National Spirit Idea ast volunteer defence corps.png “The Will of the Gods”
The Will of the Gods icon
The Will of the Gods
  • Special forces Attack: +10%
  • Land Fort construction speed: +20%
Blessed by the Gods, our troops march, stronger than ever before.
Seal Close the Gates of Tarpeian icon
Seal Close the Gates of Tarpeian
We must not give up faith in ourselves! The Dread League may have hounded us for our entire history, but we need not falter!

We will always be able to stand against the hordes of the undead that lie to the east! We should close the Tarpeian Rock to all outsiders, as we do not need them to accomplish our sacred duty!
  • Requires the following:
    • Remembrance of the Past “Remembrance of the Past”
  • Mutually Exclusive Mutually exclusive with:
    • Open the Gates of the Tarpeian Rock “Open the Gates of the Tarpeian Rock”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Generic pp unity bonus.png “Closed Borders - The Gates are Sealed”
Closed Borders - The Gates are Sealed icon
Closed Borders - The Gates are Sealed
  • Defense: +10%
  • Division Organization: +10
  • Max Entrenchment: +1
The Tarpeian Rock is closed to outsiders. We will never be bothered by them again.
For Glory! icon
For Glory!
The time has come, brethren of The Holy Arcturian Order, the time to take the war to them!

The armies of the Arcturian Order will go through new training regimes designed around the sole idea of combating the growing undead menace! Rosa will see her armies fall to the sword!
  • Requires the following:
    • In the Grace of the Divine “In the Grace of the Divine”
  • Mutually Exclusive Mutually exclusive with:
    • Consecrated Home “Consecrated Home”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Generic volunteer expedition bonus.png “Might I - Glory Be”
Might I - Glory Be icon
Might I - Glory Be
  • Division Attack: +10%
All must answer the call to battle! We will hold back the undead in a blaze of glory!
For the Order! icon
For the Order!
We must preserve the sanctity of our order! We will not charge blindly into the night when the dead come crawling up the walls! Any soldier of the Order will fight to the last breath, each soldier a bastion from which to defend the living. Each life spent will be a thousand saved.

Serve the Arcturian Order, and she shall serve you.
  • Requires the following:
    • In the Grace of the Divine “In the Grace of the Divine”
  • Mutually Exclusive Mutually exclusive with:
    • For Glory! “For Glory!”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Generic infantry bonus.png “Grace I - The Will of the Order”
Grace I - The Will of the Order icon
Grace I - The Will of the Order
  • Non-Combat Out of Supply Penalties: −15%
We must preserve our vows to the Twelve Temples. We will defend our land with integrity.
For the Faith! icon
For the Faith!
Our very religion stands to lose to the Dread menace, our holy Gods will be threatened by Rosa Maledicta and her petty machinations! We will not allow this to come to be, we will not lose faith under any duress posed by the hordes of undeath.

The time has come to stand by the very faith hold ourselves to!
  • Requires the following:
    • For the Order! “For the Order!”
  • Replace the National Spirit Generic infantry bonus.png “Grace I - The Will of the Order” with the National Spirit Generic infantry bonus.png “Grace II - In the Name of The Faith”
Grace II - In the Name of The Faith icon
Grace II - In the Name of The Faith
  • Non-Combat Out of Supply Penalties: −15%
  • Reconnaissance: +10%
We fight for the Gods, and we fight for the Arcturian Order! We shall preserve the faith we hold!
To the Sword icon
To the Sword
No more! We must not dawdle with our methods when the dead do not rest. If we are to die by the sword, we must train by the sword. The Holy Order of Arcturia will see through the introduction of streamlined and focused training regimes that ensure that more brave soldiers can stand against the Dread League when the time comes.
May we become the sword that cuts down the Dread Hordes.
  • Requires the following:
    • For Glory! “For Glory!”
  • Replace the National Spirit Generic volunteer expedition bonus.png “Might I - Glory Be” with the National Spirit Generic volunteer expedition bonus.png “Might II - The Sword”
Might II - The Sword icon
Might II - The Sword
  • Division Attack: +10%
  • Training time: −10%
We serve, we live, and we die by the same thing. The sword is our greatest tool against the undead.
Consecrated Home icon
Consecrated Home
The Home is Sacred, The Home is Holy.

We do not know what it will take to drive the fight to the enemy beyond our walls. The senate and ranking military officials have decreed that we must fortify our home in preparation of what is yet to come. The Dread League will struggle when every house is a castle.
  • Requires the following:
    • In the Grace of the Divine “In the Grace of the Divine”
  • Mutually Exclusive Mutually exclusive with:
    • For Glory! “For Glory!”

The following will bypass the focus:
  • The Arcturian Order has reformed into a kingdom (?)
  • Gets the National Spirit Air support focus.png “Home I - Consecrated Lands”
Home I - Consecrated Lands icon
Home I - Consecrated Lands
  • Division Defense on core territory: +10%
Our home is the holy site that the Twelve Temples were founded. We must defend this at all costs.
Holy Rites icon
Holy Rites
We must send forth our missionaries to sanctify the lands in the name of the Twelve Temples. We will see that the dead do not rise in the lands we own, we shall see to the pacification of the rebellious.

The Arcturian Order will see to the preservation of peace in their lands, at the behest of the holiest of their Gods ordained rights.
  • Requires the following:
    • Consecrated Home “Consecrated Home”
  • Replace the National Spirit Air support focus.png “Home I - Consecrated Lands” with the National Spirit Air support focus.png “Home II - The Most Holy of Rites”
Home II - The Most Holy of Rites icon
Home II - The Most Holy of Rites
  • Division Defense on core territory: +10%
  • Damage to Garrisons: −25%
We shall purify the land of the taint which the Dread League spreads. No single person should live under the shadow of dark magic.
Death or Salvation! icon
Death or Salvation!
The time has come to make a statement to our military. That the walls to the east need more valiant soldiers! Every last able griffon or pony within the Arcturian Order will be called to serve: Be they criminal, serf, janitor, or farmer. All will be called to fight.

We must strive through death to seek salvation!
  • Requires one of the following:
    • To the Sword “To the Sword”
    • For the Faith! “For the Faith!”
  • Mutually Exclusive Mutually exclusive with:
    • No Surrender! No Retreat! “No Surrender! No Retreat!”
  • Gain Ponypower 20 000 Ponypower
No Surrender! No Retreat! icon
No Surrender! No Retreat!
We must ensure our country is secure! Not one step will be made into our borders without a cost to their army! We will see to it that our knights and troops are aware of the costs of retreated from the field of battle. The fate of all life hangs in the balance, and we are the best candidate to defend it.
We cannot surrender, or all life will suffer for in kind.
  • Requires one of the following:
    • To the Sword “To the Sword”
    • Holy Rites “Holy Rites”
  • Mutually Exclusive Mutually exclusive with:
    • Death or Salvation! “Death or Salvation!”
  • Gain 20% Stability Stability
A Plea for Aid icon
A Plea for Aid
It is not enough.
The Dread League is too strong.

We must dispatch couriers to our nearest neighbours if we are to truly hold back the Dread League. We must hope for the best, as the future hinges on their decisions.
  • Requires one of the following:
    • Death or Salvation! “Death or Salvation!”
    • No Surrender! No Retreat! “No Surrender! No Retreat!”
  • Custom effect tooltip: Allows to recieve Volunteers, Improve Relations, ask for Lend Lease, recieve Lend Lease and request License Production (some actions are DLC dependent).
Blessings from the Gods icon
Blessings from the Gods
Our soldiers are weary, the fight rages and we are struggling to cope. But relief is given to those who need it most, the high priestesses of the Twelve Temples have been praying for miracles since the war began. We have finally been answered, as many of those who refused to fight before have seen the devastation wrought by war.
They have joined the war effort against the Dread League.
  • Requires the following:
    • A Plea for Aid “A Plea for Aid”
  • Gain Ponypower 20 000 Ponypower
A Story Begins Anew icon
A Story Begins Anew
We must write a new book.
Looking to the future is the only way we will be able to solve the problem of the Dread League and Rosa Maledicta's minions. Manufactures for military equipment will be built for our brave soldiers out there in the field, ready to write the new annals of our history. We will not define ourselves by our past.
  • Requires the following:
    • Blessings from the Gods “Blessings from the Gods”
  • Mutually Exclusive Mutually exclusive with:
    • The Tales of Old “The Tales of Old”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
The Tales of Old icon
The Tales of Old
History must be observed.
History is important, any wise person would tell you that. We must call back our old war veterans! This war knows no bounds, and the formerly retired soldiers from decades gone by are not beyond it.

The past is now. So the past must also serve the present.
  • Requires the following:
    • Blessings from the Gods “Blessings from the Gods”
  • Mutually Exclusive Mutually exclusive with:
    • A Story Begins Anew “A Story Begins Anew”
  • Gain Ponypower 10 000 Ponypower
The Shield of Hope icon
The Shield of Hope
The Shield of Hope is an ancient artefact which is said to have the power to purify all evil. Even that which lingers in the most villainous hearts. To have such a weapon would greatly benefit our cause.

The only problem is that the shield is said to reside within Magehold, in the very heart of the Dread League's spire.
  • Requires one of the following:
    • The Tales of Old “The Tales of Old”
    • A Story Begins Anew “A Story Begins Anew”
  • Flag of Dread League Dread League exists

The following will bypass the focus:
  • If:
    • Limited to:
      • At least one of the following is true:
      • Trigger country event “Operation: Purifying Light” in 30 days
  • Else:
    • Trigger country event “Hope Returns”

The following will happen when selecting the focus:
  • Hidden effect:
    • If:
      • Limited to:
        • At least one of the following is true:
      • Flag of Dread League Dread League:
        • Trigger country event “The Shield of Hope”
Dynastic Politics icon
Dynastic Politics
Our Headmaster can establish a monarchy, the days of relying on the senate to approve of his major policies or actions will be over. The Arcturian Order will become a prospering kingdom, a shining star among those in the frozen north!

Our leader will be the king of this grand new nation!
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Mutually Exclusive Mutually exclusive with:
    • Negotiate with the Senate “Negotiate with the Senate”
  • Flag of Dread League Dread League:
    • Does not exist
  • Flag of Arcturian Order Arcturian Order:
    • Current ruling party is Neutrality Non-Aligned
  • Gain Political Power 100 Political Power
  • Gain 10% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Trigger country event “Influx of New Crime Fighting Technologies” in 60 days
    • The Arcturian Order has reformed into a kingdom (?)
Negotiate with the Senate icon
Negotiate with the Senate
Our Headmaster can negotiate with the senate the terms of establishing a constitutional monarchy. The senate will not be happy with the surrendering of their powers this action will force upon them, but the days of the undead horde are coming to a close, a new chapter must be written in the long and ancient history of the Order.
One without the old Senate.
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Mutually Exclusive Mutually exclusive with:
    • Dynastic Politics “Dynastic Politics”
  • Flag of Dread League Dread League:
    • Does not exist
  • Flag of Arcturian Order Arcturian Order:
    • Current ruling party is Harmony Harmonic
  • Gain Political Power 100 Political Power
  • Gain 10% Harmony Harmonic party popularity
  • Hidden effect:
    • Trigger country event “Influx of New Crime Fighting Technologies” in 60 days
    • The Arcturian Order has reformed into a kingdom (?)
The War Trials icon
The War Trials
Rosa Maledicta was captured after our victory over the Dread League. Her corruption abated by the use of the Shield of Hope. As a result, she is docile, and she seems to regret what she has done. She came to us willingly and allowed herself to be put under arrest. Now her fate is in our claws. Many advocate for her timely execution, but there are others who embrace the pony way and say she should be reformed.
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Flag of Dread League Dread League:
    • Does not exist
  • Trigger country event “The Queen's Trial

The Fate of Rosa Maledicta” in 1 day

  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
Everypony Can Change... icon
Everypony Can Change...
The council have concluded. For her crimes against all life, Rosa Maledicta is to be sentenced to purification. She will be redeemed and cleansed of unholy taint, and she will be taught the error of her ways.
  • Requires the following:
    • The War Trials “The War Trials”
  • Mutually Exclusive Mutually exclusive with:
    • Once a Villain, always a Villain “Once a Villain, always a Villain”
  • Rosa has been given a second chance (?)
  • Trigger country event “Rosa to be Reformed” in 1 day
  • The Trial of Rosa has been completed (?)
Once a Villain, always a Villain icon
Once a Villain, always a Villain
The council have concluded. For her crimes against all life, Rosa Maledicta is to be sentenced to death. Her body will be destroyed using the holiest of magics so she may never again rise from her grave. May the gods have mercy on her soul.
  • Requires the following:
    • The War Trials “The War Trials”
  • Mutually Exclusive Mutually exclusive with:
    • Everypony Can Change... “Everypony Can Change...”
  • Rosa has been sentenced to death (?)
  • Trigger country event “The Sabotage Remains! ” in 1 day
  • The Trial of Rosa has been completed (?)
Rapid Industrialisation icon
Rapid Industrialisation
Our economy has recovered from decades of neglect. Yet, it is still firmly rooted in the past. It is time to construct new roads, invest in trains and large industrial complexes. That way we can call ourselves a proper modern kingdom.
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Flag of Dread League Dread League:
    • Does not exist
  • Gets the Society Development Idea agrarian society.png “Agrarian Society”
  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
Scientific Advancement icon
Scientific Advancement
New technologies cannot be completely created ourselves. We must take advantage of the wider world and invite experts from across the globe to instigate a new age of progress
  • Requires the following:
    • Rapid Industrialisation “Rapid Industrialisation”
  • Gets the Society Development Idea pre industrial society.png “Industrialising Society”
  • Gain 1 research slot
  • Science in the Order has been re-invigorated (?)
  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
New Heavy Industries icon
New Heavy Industries
Our lands are teeming with resources that we did not know existed before the modern era. We must take advantage of this and push these resources to market, for mutual profit and development
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Flag of Dread League Dread League:
    • Does not exist
  • [SCOPE]One random owned state:
    • Add production of 15 Steel Steel
    • Add production of 10 {{{caption}}} Crystals
    • Add production of 5 Tungsten Tungsten
  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
Firm Investments icon
Firm Investments
It just so happens, due to our relative isolation, we have preserved some of the ancient crafts. These crafts have fallen into mystery for the rest of the world, however they are viewed as antiques and collectable items for those who can afford them. We can exploit this trend, and trade our genuine artisan 'antiques' for knowledge of more modern practices.
  • Requires the following:
    • New Heavy Industries “New Heavy Industries”
  • Gain +300% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +300% research bonus (Industrial bonus) (4 uses) towards:
    • Industry
  • Gain +300% research bonus (Electronics bonus) (2 uses) towards:
    • Electronics
  • Industry has been brought up to modern standards (?)
  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
Lessons of the War icon
Lessons of the War
There are many lessons to be learnt from our victory over the Dread League. There were systemic failures in our organisation as well as our tools of war. Yet there were also successes that we should learn from. Our generals will begin to dissect every part of the war so we might be better prepared for conflict in the future.
  • Requires the following:
    • The Undead Menace “The Undead Menace”
  • Flag of Dread League Dread League:
    • Does not exist
  • Gain +300% research bonus (Support Research Bonus) (2 uses) towards:
    • Support technology
  • Gain +300% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +300% research bonus (Armor models bonus) (2 uses) towards:
    • Armor technology
  • Gain 4 uses of +75% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • The Order has learned from its experiences in the war (?)
  • Hidden effect:
    • The Arcturian Order has reformed into a kingdom (?)
Towards a Brighter Future icon
Towards a Brighter Future
The dust has settled upon the northern land of Arcturia and the Dread Peninsula, the dead having finally been laid to rest. Much needs to be done, the Arcturian Order's only purpose has been fulfilled. We must look towards the future now, as the ghosts of the past no longer defines the paths our future could take us down.
We must look down these paths to realise the future.
  • Requires one of the following:
    • Negotiate with the Senate “Negotiate with the Senate”
    • Dynastic Politics “Dynastic Politics”
  • Set cosmetic tag to HLR_kingdom
  • Gets the National Spirit Triumphant will.png “A New Kingdom Rises”
A New Kingdom Rises icon
A New Kingdom Rises
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Resource Gain Efficiency: +10%
  • Division Recovery Rate: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Special forces Attack: +10%
From the ashes of war, Arcturia will be reborn as a new kingdom.
  • Hidden effect:
    • Trigger news event “A New Kingdom in the North!” in 1 day
    • The Arcturian Order has reformed into a kingdom (?)
    • Flag of Arcturian Order Arcturian Order:
      • Set the rule:
        • No Can justify war goals against a country that have not generated world tension
The Investigation icon
The Investigation
[Root.InvestigationDescription]
  • Requires the following:
    • Towards a Brighter Future “Towards a Brighter Future”
  • The Order has learned from its experiences in the war (?)
  • Industry has been brought up to modern standards (?)
  • Science in the Order has been re-invigorated (?)
  • The Trial of Rosa has been completed (?)
  • The investigation has been launched (?)
  • Trigger country event “Second War for the Dread Peninsula” in 1 day
The Last Battle icon
The Last Battle
The danger we face is enormous, so our own efforts must be enormous as well. To defeat the Windigo menace once and for all, we will need help from outside our own borders. Until we can be reinforced, we must hold out against the Northern Storm.
  • Gain Political Power 20 Political Power
Emergency Reinforcements icon
Emergency Reinforcements
We are in urgent need of more soldiers to expand our garrison and hold the tide against the Windigo menace. All our reserves must be sent to reinforce our army immediately, and an urgent conscription drive must be implemented for us to hold out.
  • Requires the following:
    • The Last Battle “The Last Battle”
  • Gain Ponypower 20 000 Ponypower
Emergency Telegrams icon
Emergency Telegrams
Today we fight not for just one nation, one people, no. Today, we fight for all of Griffonia, and we cannot win this struggle on our own. It's time to call upon our neighbours and ask them for the help we so desperately need.
  • Requires the following:
    • The Last Battle “The Last Battle”
  • Flag of Farbrook Farbrook:
    • Trigger country event “An Emergency Telegram From [HLR.GetName]!” in 1 day
  • Flag of Watertowns Watertowns:
    • Trigger country event “An Emergency Telegram From [HLR.GetName]!” in 1 day
  • Flag of Greneclyf Greneclyf:
    • Trigger country event “An Emergency Telegram From [HLR.GetName]!” in 1 day
  • Flag of Sunstriker Clan Sunstriker Clan:
    • Trigger country event “An Emergency Telegram From [HLR.GetName]!” in 1 day
Viribus Unitis! icon
Viribus Unitis!
We stand stronger and more united now than we ever have before. Now it is time for the last battle, for the ultimate test of our might, courage and discipline. We are all in this together, and with our force united we can finish the fight once and for all.
  • Requires one of the following:
    • Emergency Telegrams “Emergency Telegrams”
    • Emergency Reinforcements “Emergency Reinforcements”
  • Gets the National Spirit Triumphant will.png “Windigo threat”
Windigo threat icon
Windigo threat
A new nightmare has emerged, even more horrific than the last. Can we survive?
Revitalise the Economy icon
Revitalise the Economy
The Order suffers from a poorly structured and managed economy. Intervention is needed if we are to survive in the far north with the neighbours we have. A government instituted drive to find better ways to industrialise the Arcturian Order is being initialised.

This should provide us with the push we need.
  • Requires the following:
    • The Final Decree of Arcturia “The Final Decree of Arcturia”
  • The Arcturian order has rebuilt its economy (?)
  • Gain +1 000% research bonus (Industrial bonus) (1 use) towards:
    • Industry
Invest in the Civilian Sector icon
Invest in the Civilian Sector
To better support our population this far north in the changing world, we must construct factories to support them. We shall order the best craftsgriffs from across the Order to build these factories post-haste, so that relief may find the citizenry faster.

More work is to be done if the country is to stand on four legs again.
  • Requires the following:
    • Revitalise the Economy “Revitalise the Economy”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Development Plans icon
Development Plans
The infrastructure in the Arcturian Order is abysmal, roads only lead from the capital to the Tarpeian Rock. Many outlying towns and villages across the Order are mostly cut off from a direct path to the capital. This must change.

All roads must lead to the capital.
  • Requires the following:
    • Invest in the Civilian Sector “Invest in the Civilian Sector”
  • [Scope]Kristoff (564):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
Rebuild the Military icon
Rebuild the Military
To support a growing army, one must support the growing demand for military equipment. To answer this issue, the government will push the construction of munition and equipment factories to the highest priority. The Arcturian Order must support their growing military.

The undead to the east do not rest.
  • Requires the following:
    • Revitalise the Economy “Revitalise the Economy”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
Military Infrastructure icon
Military Infrastructure
The armed forces of the Arcturian Order will need the proper infrastructure to support the new equipment that will be deployed post-industrialising. Larger and more durable roads must be built, tracks and steam train imported from abroad. If we are to defend against this new threat from the Dread League, we must ensure we can move our military through the lands of our Holy Order.
  • Requires the following:
    • Rebuild the Military “Rebuild the Military”
  • [Scope]The End (426):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
Resource Access Initiative icon
Resource Access Initiative
There are many untapped resource deposits in the countryside, and our railway network is not ideal for transporting large amounts of goods around the land. Improving our infrastructure will surely help to maximise our access and exploitation of any resources within the territory of the Order.
  • Requires the following:
    • Military Infrastructure “Military Infrastructure ”
  • [Scope]Pondwatch (451):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
Rebuild the Industrial Sector icon
Rebuild the Industrial Sector
With the groundwork laid in place, the Holy Arcturian Order can begin the final phase of its industrialisation plan. The senate will invest a small sum of the Order's wealth into further industrial development, pushing the drive to work harder into the workers whilst also finding ways for them to work smarter. Arcturia should benefit from heightened factory output after the initialisation of this plan.
  • Requires one of the following:
    • Continued Development “Continued Development”
    • Resource Access Initiative “Resource Access Initiative”
  • Gets the National Spirit Idea generic agrarian society.png “Revitalised Economy”
Revitalised Economy icon
Revitalised Economy
  • Production Efficiency Retention: +10%
Through the efforts of our Headmaster, the economy has been restored. We can now reap the benefits of a revitalised industry.
Continued Development icon
Continued Development
Further development of our infrastructure will see even the most remote places within our lands easily reachable. No corner of our land will be untouched, and no resource unexploited.
  • Requires the following:
    • Development Plans “Development Plans”
  • [Scope]Chloeland (566):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
Mining Expansion icon
Mining Expansion
While we have improved our resource exploitation admirably, there is still more we can do. It is always possible to dig deeper, after all.
  • Requires one of the following:
    • Continued Development “Continued Development”
    • Resource Access Initiative “Resource Access Initiative”
  • Gets the National Spirit Idea generic agrarian society.png “Intense Mining”
Intense Mining icon
Intense Mining
  • Resource Gain Efficiency: +10%
Modern techniques paired with significant investment has pushed our resource extraction to new heights. Or depths, as the case may be.
Factory Modernisation icon
Factory Modernisation
While we have many factories and a decent industrial base, our methods still could see much improvement, with much of our industry limited to smaller workshops with outdated tools.
  • Requires one of the following:
    • Continued Development “Continued Development”
    • Resource Access Initiative “Resource Access Initiative”
  • Gets the National Spirit Idea generic agrarian society.png “Mass production”
Mass production icon
Mass production
  • Efficiency texticon.png Production Efficiency Growth: +15%
Modern tools and techniques continue to be diffused across our economy, making it leaner by the day.
A Deal with Death Itself icon
A Deal with Death Itself
The Dread League is our mortal enemy since time immemorial. It was always going to come down to a holy war between us and them...although there may yet be another option. Across the border, in the League's blighted lands live people...ponies, griffons...perhaps it may yet be possible to pacify the League peacefully.
  • Diplomacy has been initiated (?)

The following will bypass the focus:
  • Country flag HLR_Diplomacy is set
  • Lose Political Power 50 Political Power
A Better Way icon
A Better Way
The leader of the Dread League, Rosa Maledicta, is not a ghoul, a skeleton or some other unholy abomination. She is a pony, and ponies are known for their love of friendship and harmony...surely she can be no different? There must be a way to show her a better way...
  • Requires the following:
    • A Deal with Death Itself “A Deal with Death Itself”
  • Mutually Exclusive Mutually exclusive with:
    • Opposites attract? “Opposites attract?”
  • Rosa has doubts about herself (?)
  • Gain Political Power 50 Political Power
Opposites attract? icon
Opposites attract?
For so long have we been focused on our rivalry with the Dread League, we never bothered to look deeper...in the end, we are not so dissimilar from each other. Especially the League's leader, Rosa Maledicta, is very intriguing in her views and style of leadership. We must seek some sort of accommodation with the League.
  • Requires the following:
    • A Deal with Death Itself “A Deal with Death Itself”
  • Mutually Exclusive Mutually exclusive with:
    • A Better Way “A Better Way”
  • The Arcturians feel positive towards the Dread League (?)
  • Gain Political Power 150 Political Power
  • Lose 10% Stability Stability
Our Dread Sovereign icon
Our Dread Sovereign
For two long have we suffered under the corrupt and decadent leadership of the so called Arcturian Order. Her Majesty Rosa Maledicta has so much more to offer us all...it's time for us to swear fealty to our new Dread Sovereign.
  • Requires the following:
    • Opposites attract? “Opposites attract?”
  • Flag of Dread League Dread League exists
Friendship is Magic! icon
Friendship is Magic!
Today, we have all learned that friendship truly is magic. The Dread League and its leader, Rosa Maledicta, have agreed to peacefully integrate into the Holy Order proper, giving themselves up for purification. This is truly a momentous occasion, never in a thousand years would anyone have seen this coming.
  • Requires the following:
    • A Better Way “A Better Way”
  • Annex Flag of Dread League Dread League
  • Gain 20% War support War Support
  • Gain 20% Stability Stability
Secure Control over the Dread Peninsula icon
Secure Control over the Dread Peninsula
We've sacrificed much but we've finally managed to secure complete and absolute authority over the Dread Peninsula. However, the people who remain are by no means our friends. In order to address this issue, our senate is calling for the establishment of colonies throughout the Peninsula.
  • The Windigo menace has been crushed (?)
  • Gains core on The End (426)
  • Gains core on The Passage (420)
  • Gains core on Neyhorn (419)
  • Gains core on Marshes of the Dead (418)
  • Gains core on Last Hope (417)
  • Gains core on Darkest Forest (416)
  • Gains core on Magehold (415)
Re-Affirming Our Beliefs icon
Re-Affirming Our Beliefs
It may have taken a millennium but we have finally done it. Our devotion to the holy text has allowed us to finally overcome the Dread League and instil complete control over their accursed peninsula.

For now, we will celebrate. However, what will the future hold for a military order with no foes to fight?
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Mutually Exclusive Mutually exclusive with:
    • The Holy Constitution “The Holy Constitution”
  • Current ruling party is Neutrality Non-Aligned
  • Gain 20% Neutrality Non-Aligned party popularity
The Holy Constitution icon
The Holy Constitution
It was through change and adaptation that we overcame our millennium of conflict. So, it is only fitting that we continue to cement the values of harmony by drafting a constitution supporting the freedoms of speech, assembly, politics, and expression. Though, unlike other harmony-leaning kingdoms, we should be conveniently silent on the freedom of worship.
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Mutually Exclusive Mutually exclusive with:
    • Re-Affirming Our Beliefs “Re-Affirming Our Beliefs”
  • Current ruling party is Harmony Harmonic
  • Gain 20% Harmony Harmonic party popularity
Revenge icon
Revenge
In the past, the griffon world stood united in their support of our cause. However, as time crawled on, these kingdoms began to abandon us one by one, until we stood alone.

It is time to return to our former brothers and teach them the price of treason.
  • Requires the following:
    • Re-Affirming Our Beliefs “Re-Affirming Our Beliefs”
  • Gain 20% War support War Support
Ending the Council icon
Ending the Council
To our southeast lies the Watertowns, a loose collection of townships aligned under the banner of communism. Communism as a philosophy is hostile to our noble nature and would stop at nothing to undermine our order.

We must strike and snuff out their supposed revolution.
  • Requires the following:
    • Revenge “Revenge”

The following will bypass the focus:
  • Flag of Watertowns Watertowns:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
Mountain Expedition icon
Mountain Expedition
In 561, Erik Sunstriker fell in battle, aiding our knights against the Dread League. His son, also known as Erik, soon ascended to the throne and his reign would mark the end of all future support from his lands to our order.

It is now time to collect what we're owed.
  • Requires the following:
    • Revenge “Revenge”

The following will bypass the focus:
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
Subjugating the Tribes icon
Subjugating the Tribes
The Northern Tribes did not exist when our holy mission was first bestowed upon us. However, once the tribes had been unified they stood idle as our knights perished protecting them.

Now that the League is finished, we have every right to occupy Fiana's lands and extract our payment.
  • Requires the following:
    • Revenge “Revenge”

The following will bypass the focus:
  • Flag of Northern Tribes Northern Tribes:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
A Holy Empire icon
A Holy Empire
The lands we rule are recently conquered and their citizens show little loyalty to our authority. To address this, our senate wishes to federate the lands into a series of petty kingdoms. On paper, this sounds similar to what has ailed the Griffonian Empire for centuries. However, our petty kingdoms will act more lie governorships with kings appointed by the Emperor rather than some hereditary system.
  • Requires the following:
    • The Great Northern War “The Great Northern War”
  • [Scope]Brantbeak (581):
    • Is owned and controlled by our country
  • [Scope]Arrowpeaks (475):
    • Is owned and controlled by our country
  • [Scope]Dimpeak (459):
    • Is owned and controlled by our country
  • [Scope]Silkhorn (476):
    • Is owned and controlled by our country
  • [Scope]Whitebearded (477):
    • Is owned and controlled by our country
  • [Scope]Windford (480):
    • Is owned and controlled by our country
  • [Scope]Lostgate (474):
    • Is owned and controlled by our country
  • [Scope]Bredoland (583):
    • Is owned and controlled by our country
  • [Scope]Bleakspire (449):
    • Is owned and controlled by our country
  • [Scope]Cavegrove (450):
    • Is owned and controlled by our country
  • [Scope]Squark (582):
    • Is owned and controlled by our country
  • [Scope]Blåland (548):
    • Is owned and controlled by our country
  • [Scope]Winghagen (432):
    • Is owned and controlled by our country
  • [Scope]Cloudbury (485):
    • Is owned and controlled by our country
  • [Scope]Rotten Rift (556):
    • Is owned and controlled by our country
  • [Scope]Døendejord (557):
    • Is owned and controlled by our country
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Brantbeak (581)
        • Is state Arrowpeaks (475)
        • Is state Dimpeak (459)
        • Is state Silkhorn (476)
        • Is state Whitebearded (477)
        • Is state Windford (480)
        • Is state Lostgate (474)
        • Is state Bredoland (583)
        • Is state Bleakspire (449)
        • Is state Cavegrove (450)
        • Is state Squark (582)
        • Is state Blåland (548)
        • Is state Winghagen (432)
        • Is state Cloudbury (485)
        • Is state Rotten Rift (556)
        • Is state Døendejord (557)
    • our country gains a core on this state
An Imperial Army icon
An Imperial Army
Our newly federated kingdoms find it easier to recruit from the local populace, due to the perception that these 'kingdom' armies are somehow autonomous of the Holy Imperial Army. However, this couldn't be farther from the truth. These recruits may believe they are serving a local lord, but in reality, they pledge allegiance to the Emperor and the Emperor alone.
  • Requires the following:
    • A Holy Empire “A Holy Empire”
  • Gain Ponypower 60 000 Ponypower
The Great Northern War icon
The Great Northern War
While the Sunstrikers, Northern Tribes, and Watertowns all betrayed us, they were not alone in this.

It is now time to make a move against the largest of these traitors and bring them under our direct control. That way we can assure that there resources are properly managed.
  • Requires the following:
    • Purge The Heretics “Purge The Heretics”

The following will bypass the focus:
  • Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
  • Flag of Kingdom of Vedina Kingdom of Vedina:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
  • Flag of Griffonian Republic Griffonian Republic:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
  • Gets a Annex wargoal against Flag of Griffonian Republic Griffonian Republic
  • Gets a Annex wargoal against Flag of Kingdom of Vedina Kingdom of Vedina
  • Gets a Annex wargoal against Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia
  • Hidden effect:
    • Gets a Annex wargoal against Flag of National Republican Army National Republican Army
    • [SCOPE]Every country in the world which is or originally was Flag of Kingdom of Vedina Kingdom of Vedina:
      • [SCOPE]Our country
        • Gets a Annex wargoal against the previously mentioned country
    • [SCOPE]Every country in the world which is or originally was Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia:
      • [SCOPE]Our country
        • Gets a Annex wargoal against the previously mentioned country
Purge The Heretics icon
Purge The Heretics
The lands we've recently conquered hold a considerable population of Maar supporters, especially within the former lands of the Sunstriker Clan. This religion is an upfront to our order and can not be allowed to exist. For our own good, we must purge those who worship this false idol.
  • Requires the following:
    • Mountain Expedition “Mountain Expedition”
  • Requires the following:
    • Subjugating the Tribes “Subjugating the Tribes”
  • Requires the following:
    • Ending the Council “Ending the Council”
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Watertowns Watertowns:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Northern Tribes Northern Tribes:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Lose Ponypower 10 000 Ponypower
  • Gain 5% Stability Stability
Our Place in the World icon
Our Place in the World
For generations we were left detached from the world at world. This left us completely isolated when we needed assistant in our struggle for survival.

Now that we can stand firmly on our own four legs, it is time to return to the international community.
  • Requires the following:
    • The Holy Constitution “The Holy Constitution”
  • Gain Political Power 150 Political Power
The Holy League icon
The Holy League
Centuries ago, our Holy Order was under siege, driving us to our most desperate hour. However, when things looked bleakest an army crested the horizon and slammed into the Dread League's rear, shattering them.

It has been a long time since this victory, but the memory of the Holy League is still fresh in our minds.
  • Requires the following:
    • Our Place in the World “Our Place in the World”
  • Create faction called “Holy Order”
Invitation to the Council icon
Invitation to the Council
To our south lays the Watertowns, a confederation of small townships aligned under the banner of communism. While we have no love for this philosophy, it does leave Watertown in a precarious situation, wedged between unfriendly regimes. If we exploit this weakness we can pressure them into our alliance while also shoring up our south-eastern flank.
  • Requires the following:
    • The Holy League “The Holy League”

The following will bypass the focus:
  • Flag of Watertowns Watertowns:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
  • If:
    • Limited to:
    • Flag of Watertowns Watertowns:
      • Trigger country event “Rising Tensions”
  • Else:
    • Gets a Puppet (Focus) wargoal against Flag of Watertowns Watertowns
Invitation to Sunstriker icon
Invitation to Sunstriker
While the lands held by the Sunstriker Clan are modest in terms of population and industry, they hold several potential benefits. The first is the rich mineral and gem deposits in the north, which could fuel our industry in the event of blockade. The second, is the heavily mountainous terrain which, if brought in line with out faction, will be very helpful in defending against southern aggression.
  • Requires the following:
    • The Holy League “The Holy League”

The following will bypass the focus:
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
Invitation to Fiana icon
Invitation to Fiana
To our west lies the Northern Tribes, a kingdom ruled by [NTR.GetLeader]. An alliance with them would be highly attractive. Their capital, Everfrost, is the second largest city in the north, offering a wealth of industry. Their terrain is dense with forests and hills, offering a very defensible situation. Lastly, their monarch is aligned with harmonic values, meaning they are a natural ally.
  • Requires the following:
    • The Holy League “The Holy League”

The following will bypass the focus:
  • Flag of Northern Tribes Northern Tribes:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
      • Is at war with our country
The Second Holy League icon
The Second Holy League
Now that our alliances are properly cemented, volunteers from abroad have begun to flood in. This fresh ponypower provides us the means to form a second Holy League in the image of the first.

However, the new recruits also come from lands with a wide range of radically different ideologies, which is proving to be a problem.
  • Requires the following:
    • Invitation to Sunstriker “Invitation to Sunstriker”
  • Requires the following:
    • Invitation to the Council “Invitation to the Council”
  • Requires the following:
    • Invitation to Fiana “Invitation to Fiana”
  • Flag of Watertowns Watertowns:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
  • Flag of Northern Tribes Northern Tribes:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is in the same faction as our country
  • Gain Ponypower 20 000 Ponypower
  • Lose 5% Stability Stability
The Royal Shipyard icon
The Royal Shipyard
For centuries our order has ignored the potential benefits of a navy. However, with our victory we have now discovered how vulnerable we are to blockades and naval invasions.

To address this, our senate has called for the establishment of a Royal Shipyard in Magehold.
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Gain Navy experience 25 Navy Experience
  • [Scope]The End (426):
    • Add 3 Building slot building slots
    • Add 3 Naval dockyard Naval Dockyard
Enterprise Doctrine icon
Enterprise Doctrine
Due to the limited scope of our naval infrastructure we need to focus our build up efforts either around battleships or carriers.

Admiral Lofty Enterprise, favours the construction of carriers, pointing towards their revolutionary role within the Equestrian Navy as a chief example of their benefits.
  • Requires the following:
    • The Royal Shipyard “The Royal Shipyard”
  • Mutually Exclusive Mutually exclusive with:
    • Hofschroer Doctrine “Hofschroer Doctrine”
  • Gain Navy experience 25 Navy Experience
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Capital Ship models bonus) (2 uses) towards:
    • Carrier models
Hofschroer Doctrine icon
Hofschroer Doctrine
Due to the limited scope of our naval infrastructure we need to focus our build up efforts either around battleships or carriers.

Minister of Navy Agnis Hofschroer, favours the construction of battleships, believing that carrier plans cannot hold up under the harsh northern weather.
  • Requires the following:
    • The Royal Shipyard “The Royal Shipyard”
  • Mutually Exclusive Mutually exclusive with:
    • Enterprise Doctrine “Enterprise Doctrine”
  • Gain Navy experience 25 Navy Experience
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (battleships_bonus) (2 uses) towards:
    • Battleship models
Expansion of the Royal Shipyard icon
Expansion of the Royal Shipyard
If we wish to have a navy which can rival our foes, then we must first construct the proper infrastructure to support it. In order to achieve this, our senate has released a sizeable chunk of emergency funding to help expand the existing naval facilities in Magehold.
  • Requires one of the following:
    • Hofschroer Doctrine “Hofschroer Doctrine”
    • Enterprise Doctrine “Enterprise Doctrine”
  • [Scope]The End (426):
    • Add 1 Building slot building slot
    • Add 2 Naval dockyard Naval Dockyard
His Majesty's Naval Academy icon
His Majesty's Naval Academy
We've built the facilities, we've selected a flagship, and now it's time to actually begin developing a combat effective doctrine.

To achieve this, the senate has called for the immediate establishment of a naval college in Magehold to train new officers and bring together the brightest minds in naval tactics.
  • Requires the following:
    • Expansion of the Royal Shipyard “Expansion of the Royal Shipyard”
  • Gain 2 uses of +50% (navdoc_bonus) doctrine cost reduction for:
    • Naval Doctrine
Rethinking the Wing icon
Rethinking the Wing
We're griffons, and griffons fly. However, the modern world has created machines which fly faster, carry more weapons, and dish our far more damage then any lone griffon could ever hope to muster.

This revolution in flying may seem jarring at first. However, if we wish to survive in this strange world, then we need to adapt.
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Gain Air experience 50 Air Experience
The New Knights icon
The New Knights
Around our best pilots have risen a certain celebrity status, with people worshipping them like the heroes of folklore. Other kingdoms may call them aces but, to us, they are knights.

And while many things change, our commitment to giving our knights the best equipment has stayed true.
  • Requires the following:
    • Rethinking the Wing “Rethinking the Wing”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (2 uses) towards:
      • Light aircraft
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (2 uses) towards:
      • Fighter models
      • Heavy Fighter models
Death from Above icon
Death from Above
It wasn't so long ago that death was a personal act, committed at the end of our knight's swords. However, bombers are a recent development which allow a small crew to kill from a very impersonal altitude of a few thousand meters.

This is the horror of modern war.
  • Requires the following:
    • Rethinking the Wing “Rethinking the Wing”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Bomber models bonus) (2 uses) towards:
      • Medium aircraft
      • Heavy aircraft
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Bomber models bonus) (2 uses) towards:
      • Strategic Bomber models
      • Tactical Bomber models
Angels from Above icon
Angels from Above
A tank approaches an infantry unit on the plains near Chloeland. These foot soldiers are left helpless against the approaching brute. Yet a quick thinking officer uses his radio to call for help and within five minutes a buzzing can be heard. A moment passes before the angel breaks the fog and unleashes its payload upon our enemy.
  • Requires the following:
    • The New Knights “The New Knights”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Rocketry technology) (1 use) towards:
      • Rocketry technology
    • Gain +75% research bonus (Anti-Tank) (1 use) towards:
      • Anti-Tank
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Bomber models bonus) (1 use) towards:
      • Close Air Support models
Air Arcturian icon
Air Arcturian
Air Arcturian is a crown corporation established to provide flights between the major settlements of our kingdom. An extension of this mission is to construct, expand, and maintain runways across the land. While this mission is civilian in nature, these runways can be claimed during wartime and used by military craft.
  • Requires the following:
    • Death from Above “Death from Above”
  • [Scope]The Tarpian Rock (425):
    • Add 2 Air base Air Base
Spindle's Flying School icon
Spindle's Flying School
Our air force has grown greatly in the past few years, both in terms variety and size.

In order to address this change, our military has asked Air Marshall Ewe Spindle to establish a flight academy in Pondwatch, allowing for the training of future pilots and the development of doctrine.
  • Requires the following:
    • Angels from Above “Angels from Above”
  • Requires the following:
    • Air Arcturian “Air Arcturian”
  • Gain 3 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
Studies from Abroad icon
Studies from Abroad
While the sacrifice of our knights and levies are at the forefront of our mind. It is important to remember that other wars are currently raging. Wars which use tactics, tools, and philosophies downright alien to us. So, if we wish to modernise our forces, then we must first look at these conflicts and study what exactly modern war entails.
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Gain Army experience 30 Army Experience
The New Spear Tip icon
The New Spear Tip
The philosophy of military councils around the globe are split on the role of tanks. Should they be light vehicles used for rapid breakthroughs and encirclements? Or are they heavy landships to support our infantry? These questions are important, though we must first develop tanks before their doctrine.
  • Requires the following:
    • Studies from Abroad “Studies from Abroad”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Armor models bonus) (1 use) towards:
    • Armor technology
11th Century Equipment icon
11th Century Equipment
Our swords have served us for generations, and they will continue to do so for generations to come. However, they can do so from a strictly ceremonial position.

The modern age requires rifles, mortars, machine guns, and other weapons which were once considered fantasy.
  • Requires the following:
    • Studies from Abroad “Studies from Abroad”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Transportation Revolution icon
Transportation Revolution
Even our elite knights could scarcely travel more than fifty kilometers in a single day. However, with the advent of the truck, there is great hope that this fifty-kilometer limit will be shattered, ushering in a new era of warfare.
  • Requires the following:
    • The New Spear Tip “The New Spear Tip”
  • Gain +100% research bonus (Motorised Research Bonus) (1 use) towards:
    • Truck
A New Bombard icon
A New Bombard
Artillery has proven to be a devastating weapon of war and has been used to great effect by the industrial nations of the planet. However, before we can create a proper artillery doctrine, we must first upgrade our existing cannons into something more fitting for modern conflicts.

For starters, we should adopt shells. They are apparently all the rage.
  • Requires the following:
    • 11th Century Equipment “11th Century Equipment”
  • Gain +100% research bonus (Artillery technologies bonus) (1 use) towards:
    • Support Artillery
New Knightly Doctrines icon
New Knightly Doctrines
In the last war we used shield walls, archery volleys, and musket barrages.

Obviously, these tactics need to be revised before we find ourselves at war again.
  • Requires the following:
    • A New Bombard “A New Bombard”
  • Requires the following:
    • Transportation Revolution “Transportation Revolution”
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Combined Claws icon
Combined Claws
It is hoped that with the development of half-tracks, we can finally create a proper armoured doctrine and adopt the advantages of Changeling war doctrine.
  • Requires the following:
    • Establish the Torygg Military Academy “Establish the Torygg Military Academy”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Mechanised Research Bonus) (1 use) towards:
    • Mechanized models
Establish the Torygg Military Academy icon
Establish the Torygg Military Academy
Our kingdom's research base is incredibly small, depressing what little scientific advancement we can muster. In order to address this, the senate has called for the establishment of a military academy which will both develop doctrine while supply research space to weapons and equipment development.
  • Requires the following:
    • New Knightly Doctrines “New Knightly Doctrines”
  • After January 1 of 1012
  • Hidden effect:
    • Has unlocked Small Science Base (?)
  • Gets the Scientific Development Idea poor science base.png “Small Science Base”
A New General Staff icon
A New General Staff
Our investment into the Torygg Military Academy is already paying dividends, producing the seeds of a new general staff.

Our senate is incredibly impressed by this accomplishment and would like to provide further funding to expand the Academy and its research facilities.
  • Requires the following:
    • Combined Claws “Combined Claws”
  • After January 1 of 1014
  • Hidden effect:
    • Has unlocked Substantial Science Base (?)
  • Gets the Scientific Development Idea city smaller center.png “Substantial Science Base”
Specialists from Abroad icon
Specialists from Abroad
Our industrial base lags far behind the rest of the world. Fortunately, this means that we don't need to reinvent the wheel. Instead, our senate proposes that we use the recently liberated assets of the Dread Peninsula to hire talent from abroad in order to help us rapidly leapfrog through our industrialisation.
  • Requires the following:
    • Secure Control over the Dread Peninsula “Secure Control over the Dread Peninsula”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Industrial bonus) (2 uses) towards:
    • Industry
Re-vitalisation of the Peninsular Economy icon
Re-vitalisation of the Peninsular Economy
With the League's fall, many shops have been left vacant upon the Dread Peninsula, leaving behind a plethora of unused industrial assets.

Our senate has voted to set up a crown corporation to seize these abandoned assets and re-purpose them for the good of the [HLR.GetName].
  • Requires the following:
    • Specialists from Abroad “Specialists from Abroad”
  • [SCOPE]One random owned state:
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Restarting the Magehold Armoury icon
Restarting the Magehold Armoury
The armoury at Magehold was the centre of the Dread League's weapons production. Since our annexation, the forges there have been operating at a fraction of their peak productivity.

Our generals have asked us to funnel resources into rebuilding these damaged forges, bringing them back to full production.
  • Requires the following:
    • Specialists from Abroad “Specialists from Abroad”
  • [SCOPE]One random owned state:
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Railroad icon
The Railroad
The [HLR.GetName] is held together by a series of roads as old as the order itself. This makes the transport of goods from one location to another costly, slow, and cumbersome.

The opening of a rail line from the Tarpian Rock to the End may seem modest, but it's a first step in revolutionising our economy.
  • Requires the following:
    • Restarting the Magehold Armoury “Restarting the Magehold Armoury”
  • Requires the following:
    • Re-vitalisation of the Peninsular Economy “Re-vitalisation of the Peninsular Economy”
  • Build a level 2 Railway Railway from The Tarpian Rock (425) to The End (426)
Factories icon
Factories
Traditionally the production of everything from fine wine to bandages to wagon wheels has been handled by artisans. While this can be beneficial in terms of quality it is far less efficient in terms of quantity.

In comes factories, facilities which allow for a sea of unskilled labour to become an effective machine.
  • Requires the following:
    • The Railroad “The Railroad”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
King [HLR.GetLeader] Arms Factory icon
King [HLR.GetLeader] Arms Factory
Historical the production of arms has been handled by blacksmiths and other skilled artisans throughout our kingdom. This is a process which is slow, inefficient, and creates room for drastic quality differences.

This change with the opening of the King [HLR.GetLeader] Arms Factory.
  • Requires the following:
    • The Railroad “The Railroad”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
The Highway Commission icon
The Highway Commission
The recent rise in the number of cars, buses, and trucks within our lands has shown just how inadequate our road network is.

Our senate has proposed that a commission should be set up to address this issue by financing a series of road-building projects in order to better connect the major settlements of our kingdom.
  • Requires the following:
    • King [HLR.GetLeader] Arms Factory “King [HLR.GetLeader] Arms Factory”
  • Requires the following:
    • Factories “Factories”
  • [SCOPE]One random owned state:
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
Establishment of the ATS icon
Establishment of the ATS
The Arcturian Telecommunication Service is a crown corporation set up in order to maintain, build, and develop the newly created telephone and radio systems of the [HLR.GetName]. While the company is civilian in nature, it does have a partnership with the military into researching the use of radio in plane detection and, more experimentally, looking into the development of mathematical machines.
  • Requires the following:
    • The Highway Commission “The Highway Commission”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Electronics bonus) (2 uses) towards:
    • Electronics
Harhmclaw Technical College icon
Harhmclaw Technical College
While the use of foreign experts has helped our economy immensely, we are beginning to hit the limits of their expertise.

Instead, leaders within the senate are calling for the establishment of a technical college in order to foster our own class of engineers and technicians.
  • Requires the following:
    • The Highway Commission “The Highway Commission”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Industrial bonus) (2 uses) towards:
    • Industry
Reaping our Investments icon
Reaping our Investments
While we may continue to lag behind some of the more advanced nations of the world, we have come far. Dirt roads are now paved, workshops are now factories, and the quality of day to day life has grown greatly.
  • Requires the following:
    • Harhmclaw Technical College “Harhmclaw Technical College”
  • Requires the following:
    • Establishment of the ATS “Establishment of the ATS”
  • Hidden effect:
    • Set country flag outdated_industry_unlocked
  • Gets the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
King [HLR.GetLeader] University icon
King [HLR.GetLeader] University
A university is the mark of a truly modern kingdom.

The King [HLR.GetLeader] University is built upon the foundations of the Harhmclaw Technical College and expands the school's engineering department to include ones in medicine, science, law, theology, and philosophy.
  • Requires the following:
    • Reaping our Investments “Reaping our Investments”
  • After January 1 of 1014
  • Has the Scientific Development Idea city smaller center.png “Substantial Science Base”
  • Hidden effect:
    • Has unlocked Developed Science Base (?)
  • Gets the Scientific Development Idea city center.png “Developed Science Base”
An Economic Miracle icon
An Economic Miracle
It took much blood, sweat, toil, tears, and investment but we've finally done it. The [HLR.GetName] finally stands amongst the nations of the world as an equal and modern state.

Now what does our future hold in store?
  • Requires the following:
    • King [HLR.GetLeader] University “King [HLR.GetLeader] University”
  • Has the Scientific Development Idea city center.png “Developed Science Base”
  • Hidden effect:
    • Set country flag modern_society_unlocked
  • Gets the Society Development Idea modern society.png “Modern Society”