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An isolated group of pony communities, the ponies of Watertown enjoy a simple life of peace and prosperity.
A series of sacred springs blesses them and their lands with health and fertility. However, not all is right within Watertowns, for the rich earth hides dark secrets...
Lore
Gameplay and Strategy
Starting Situation
Threats and Opportunities
Farbrook and
Firtree Villages - Both nations can either sign treaties or go to war with Watertowns, depening on which path they each go down.
Sunstriker Clan - The Clan, due to sharing a border with Watertowns, can lauch raids into their territory.
Dread League - Should the League defeat the
Arcturian Order, they will press southwards into Watertowns.
The Army of Watertowns
National Focus
Watertowns uses the Generic Griffonia Focus Tree.
Technology
Army
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Naval
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Air
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Tech / Industry
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- Primitive Weapons (Pre-Gunpowder Equipment)
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Doctrine
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Racial
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Politics
National Spirits
![Holy Springs icon](/images/e/ea/WAT_holy_srings.png)
Holy Springs
- Monthly Population: +10.0%
Stability: +15.00%
Leaders
Starting leaders
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Leader
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Leader
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Ideology and party
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Traits
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Description
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Comes to power by
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Keeper Eathelin
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Agrarian Socialism
Communism
Council of Keepers
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Harmonist Sympathies
- Acceptance of Harmonist Diplomacy: +70
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None
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Harmonic Republicanism
Harmony
New Deals
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River Republic may attempt to swap Keeper Eathelin's ideology through their focus Harmony in Watertowns. For it to succeed, Eathelin must permit the visitor from Rijekograd to build a house during the event A Visitor From The South, leading to more events down the line, eventually culminating in We're Harmony, You're Harmony.
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Velvet Emeraldflame
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Harmonic Republicanism
Harmony
New Deals
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None
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None
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Godwine Brasseyes
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Kleptocracy
Supremacy
Bandits
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None
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None
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Leofgyd Tealmane
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Despotism
Non-Aligned
New King Group
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Administrative Genius
- Resource Gain Efficiency: +5%
Production Efficiency Cap: +5%
- Research Speed: +3%
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None
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Parties
Staff and Designers
Political Advisors
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Name
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Trait
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Requirement
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Effect
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Cost
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Council of Keepers
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Spiritual Organisation
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- Current ruling party is
Communist.
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- Daily Political Power Gain: +0.15
- Stability: +10%
- Advisor can't be fired
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150
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Haylay
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War Industrialist
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- Current ruling party is
Communist.
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- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
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150
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Elia Storm
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Captain of Industry
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- Does not have Agrarian Society or Communal Society
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- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
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150
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Generic Advisor
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Illusive Gentlebeing
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- Has created an Intelligence Agency
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- Operative slots: +1
- Agency upgrade time: −15%
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150
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Tank Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Northern Tank
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Mobile Tank Designer
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None
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- Armor Research Speed: +18%
- Armor technology:
- Max Speed: +5%
- Reliability: +10%
- Armored Car:
- Max Speed: +5%
- Reliability: +10%
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150
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Enchanted Armour Concern
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Medium Tank Designer
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None
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- Armor Research Speed: +15%
- Armor technology:
- Soft attack: +5%
- Reliability: +5%
- Armored Car:
- Soft attack: +5%
- Reliability: +5%
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150
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Ship Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Farbrook Ships
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Escort Fleet Designer
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None
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- Naval Research Speed: +15%
- Screens:
- Sub detection: +10%
Production Cost: +10%
- Max Speed: +10%
- Max Range: +30%
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150
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Aircraft Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Stal Wingn Berau
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Light Aircraft Designer
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None
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- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
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150
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Medium Air Company
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Medium Aircraft Designer
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None
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- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
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150
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Heavy Air Company
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Heavy Aircraft Designer
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None
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- Large Airframe:
- Transport Plane:
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150
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Naval Air Company
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Naval Aircraft Designer
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None
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- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
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150
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Materiel Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Kenelm Smithery
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Infantry Equipment Designer
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None
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- Weapons and Equipment Research Speed: +15%
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150
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Slingshots of Watertown
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Artillery Designer
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None
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- Artillery Research Speed: +15%
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150
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CartsNDarts
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Motorized Equipment Designer
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None
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- Motorization Research Speed: +15%
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150
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Industrial Concerns
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Name
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Trait
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Requirement
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Effect
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Cost
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Imported Factory
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Industrial Concern
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None
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- Industrial Research Speed: +15%
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150
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Jezeragrad Electronics, Watertowns Branch
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Electronics Concern
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None
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- Electronics Research Speed: +15%
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150
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Holy Springs
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Agricultural Concern
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None
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- Resources to Market: −5%
- Monthly Population: +10%
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150
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Theorists
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Name
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Trait
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Requirement
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Effect
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Cost
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Hereward Northern
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Military Theorist
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None
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100
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Meriida Strangelight
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Local Magician
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None
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- Race Magic Research Speed: +10%
- Political Power Gain: +3%
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100
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Chiefs of Army
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Name
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Trait
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Requirement
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Effect
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Cost
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Aldus Warrior
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Army Defense (Expert)
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None
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- Army Experience Gain: +0.30
- Division Defense: +10%
- AI Modifier: Focus on Defense: +15%
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100
20
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Annalee the Swift
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Army Maneuver (Expert)
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None
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- Division Speed: +10%
- Army Experience Gain: +0.30
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100
20
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Aylmer
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Entrenchment (Expert)
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None
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- Army Experience Gain: +0.30
- Entrenchment speed: +16%
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100
20
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Chiefs of Navy
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Name
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Trait
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Requirement
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Effect
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Cost
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Watertown Boatman
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Decisive Battle (Expert)
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None
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- Naval Experience Gain: +0.30
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
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100
20
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Chiefs of Airforce
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Name
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Trait
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Requirement
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Effect
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Cost
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Stal Flugel
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Ground Support (Genius)
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None
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- Air Experience Gain: +0.40
- Air Superiority: +15%
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200
10
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Kendrick Flugel
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Air Reformer (Expert)
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None
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- Air Experience Gain: +0.30
- Air Experience Gain: +10%
- AI Modifier: Focus on Aviation: +10%
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100
20
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Military High Command
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Name
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Trait
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Requirement
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Effect
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Cost
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Silry Thunder
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Infantry (Genius)
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None
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- Infantry Division Attack: +15%
- Infantry Division Defense: +20%
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200
10
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Strongheart
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Army Maneuver (Expert)
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None
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100
20
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Gandalf the Grey
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Army Morale (Expert)
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None
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- Non-Combat Out of Supply Penalties: −6%
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100
20
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Military Leaders
Generals
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General
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Traits
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Description
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Skills
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Race
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General Winter Breeze
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Cautious
Takes their time and plans carefully.
- Planning Speed: −20%
- Chance to get wounded in combat: −50%
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None
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Level 3
Attack: 1
Defense: 3
Planning: 3
Logistics: 3
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Pony
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General Virtuous Hope
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Trickster
Doing the unexpected in combat can give you a large advantage.
Ranger
Rangers lead the way, especially when it involves fighting in Forests.
- Forest:
- Movement: +5%
- Attack: +10%
- Defense: +10%
Improvisation Expert
An expert in solving problems with whatever means are available.
- Desert:
- Hills:
- Forest:
- Mountain:
- Plains:
- Urban:
- Jungle:
- Marsh:
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None
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Level 3
Attack: 3
Defense: 1
Planning: 2
Logistics: 4
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Pony
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Flags
Flags
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Flag
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Information
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Watertowns
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Watertowns
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Watertowns Bandits
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Economy
Laws and Development
Laws and Development
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Conscription Law |
Trade Law |
Economy Law
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Volunteer Only
- Recruitable Population: 1.50%
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Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
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Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
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Scientific Development
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Society Development
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Illiteracy
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Poor Science Base
- Daily Political Power Gain: +0.30
- Research Speed: -80.00%
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Communal Society
- Daily Political Power Gain: +0.20
- Resource Gain Efficiency: -50.00%
- Monthly Population: -30.0%
- Stability: +10.00%
- Construction Speed: -50.00%
- Production Efficiency Cap: -30.00%
- Division Attack on Core Territory: +15.0%
- Division Defense on Core Territory: +15.0%
- Research Speed: -70.00%
- Factory Output: -50.00%
- Dockyard Output: -50.00%
- Factory Bomb Vulnerability: -70.00%
- AI Modifier: Focus on Peace: +25.0%
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Mass Illiteracy
- Construction Speed: -20.00%
- Research Speed: -60.00%
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Poverty
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Race
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Negligible Poverty
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Pony Race
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Industry and Resources
Factories
![Military factory](/images/thumb/8/83/Military_factories.png/26px-Military_factories.png) Military Factories
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![Naval dockyard](/images/e/ee/Naval_dockyards.png) Naval Dockyards
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![Civilian factory](/images/thumb/5/55/Civilian_factories.png/26px-Civilian_factories.png) Civilian Factories
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![Fuel silo](/images/thumb/5/55/Fuel_silo.png/22px-Fuel_silo.png) Fuel Silos
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![Synthetic refinery](/images/thumb/7/77/Synthetic_refinery.png/22px-Synthetic_refinery.png) Synthetic Refineries
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0
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0
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1 (-1)
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0
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0
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Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
![Oil.png](/images/0/06/Oil.png) Oil
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![Aluminum.png](/images/b/ba/Aluminum.png) Aluminum
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![Rubber.png](/images/8/8e/Rubber.png) Rubber
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![Tungsten.png](/images/a/a3/Tungsten.png) Tungsten
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![Steel icon.png](/images/b/b8/Steel_icon.png) Steel
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![Chromium.png](/images/3/33/Chromium.png) Chromium
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![MagCrystal.png](/images/3/38/MagCrystal.png) Crystal
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2 (-1)
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0
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0
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0
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2 (-1)
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4 (-2)
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0
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Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
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Griffonia |
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Central Griffonia | |
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Northern Griffonia | |
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Evi Valley | |
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The Riverlands | |
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Southern Griffonia | |
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Western Griffonia | |
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Special | |
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Equus |
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Northern Equus | |
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Southern Equus | |
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Special | Equestrian Civil War | |
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Pax Chrysalia | |
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Zebrica |
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Northern Zebrica | |
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Northeastern Zebrica | |
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Eastern Zebrica | |
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Northwestern Zebrica | |
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Central Zebrica | |
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Great Lakes | |
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Southern Zebrica | |
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Southeastern Zebrica | |
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Southwestern Zebrica | |
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Special | |
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