
Watertowns
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Watertowns | |
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Home Among Mountains and Rivers | |
Ideology | ![]() |
Leader | Keeper Eathelin |
Ruling party | Council of Keepers (80%) |
Population | 803,872 |
Ponypower | 6,068 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Watertown |
Continent | Eastern Griffonia |
Diplomacy | Guaranteed by the ![]() |
Demonym | Watertowner |
Tag | WAT |
Color | #212350 |
An isolated group of pony communities, the ponies of Watertown enjoy a simple life of peace and prosperity.
A series of sacred springs blesses them and their lands with health and fertility. However, not all is right within Watertowns, for the rich earth hides dark secrets...
Lore
Gameplay and Strategy
Starting Situation
Threats and Opportunities
Farbrook and
Firtree Villages - Both nations can either sign treaties or go to war with Watertowns, depening on which path they each go down.
Sunstriker Clan - The Clan, due to sharing a border with Watertowns, can lauch raids into their territory.
Dread League - Should the League defeat the
Arcturian Order, they will press southwards into Watertowns.
The Army of Watertowns
National Focus
Watertowns uses the Generic Griffonia Focus Tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Harmonist Sympathies
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Council of Keepers | ![]() |
Agrarian Socialism Communism |
Keeper Eathelin | 80% | |
New Deals | ![]() |
Harmonic Republicanism Harmony |
Velvet Emeraldflame | 10% | |
Bandits | ![]() |
Kleptocracy Supremacy |
Godwine Brasseyes | 0% | |
New King Group | ![]() |
Despotism Non-Aligned |
Leofgyd Tealmane | 10% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Escort Fleet Designer |
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Military Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Generals | ||||
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General | Traits | Description | Skills | Race |
Winter Breeze |
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Virtuous Hope |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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0 | 0 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
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![]() Chromium |
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2 | 0 | 0 | 0 | 0 | 4 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.