Watertowns

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Watertowns
Home Among Mountains and Rivers
Watertowns.png

WAT map.png

IdeologyAgrarian Socialism.png Agrarian Socialism
Leader
Keeper Eathelin
Ruling partyCouncil of Keepers (80%)
PopulationPopulation 803,872
PonypowerPonypower 6,068
RacePony Pony
StabilityStability 97%
War supportWar support 5%
FactoriesFactory 1
  • 0 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalWatertown
ContinentEastern Griffonia
DiplomacyGuarantee receiverGuaranteed by the Flag of River Republic River Republic
DemonymWatertowner
TagWAT
Color  #212350

An isolated group of pony communities, the ponies of Watertown enjoy a simple life of peace and prosperity.

A series of sacred springs blesses them and their lands with health and fertility. However, not all is right within Watertowns, for the rich earth hides dark secrets...

Lore

Gameplay and Strategy

Starting Situation

Threats and Opportunities

  • Flag of Farbrook Farbrook and Flag of Firtree Villages Firtree Villages - Both nations can either sign treaties or go to war with Watertowns, depening on which path they each go down.
  • Flag of Sunstriker Clan Sunstriker Clan - The Clan, due to sharing a border with Watertowns, can lauch raids into their territory.
  • Flag of Dread League Dread League - Should the League defeat the Flag of Arcturian Order Arcturian Order, they will press southwards into Watertowns.

The Army of Watertowns

National Focus

Watertowns uses the Generic Griffonia Focus Tree.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Holy Springs icon
Holy Springs
  • Monthly Population: +10.0%
  • StabilityStability: +15.00%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Keeper Eathelin
Agrarian Socialism.png
Agrarian Socialism
Communism

Council of Keepers
Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70
None
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

New Deals

River Republic may attempt to swap Keeper Eathelin's ideology through their focus Harmony in Watertowns. For it to succeed, Eathelin must permit the visitor from Rijekograd to build a house during the event A Visitor From The South, leading to more events down the line, eventually culminating in We're Harmony, You're Harmony.


Velvet Emeraldflame
Velvet Emeraldflame
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

New Deals
None
None


Godwine Brasseyes
Godwine Brasseyes
Kleptocracy.png
Kleptocracy
Supremacy

Bandits
None
None


Leofgyd Tealmane
Leofgyd Tealmane
Despotism.png
Despotism
Non-Aligned

New King Group
Administrative Genius
  • Resource Gain Efficiency: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Research Speed: +3%
None



Parties

Political parties
Name Ideology Leader Popularity
Council of Keepers Agrarian Socialism.png Agrarian Socialism
Communism
Keeper Eathelin 80%
New Deals Harmonic Republicanism.png Harmonic Republicanism
Harmony
Velvet Emeraldflame 10%
Bandits Kleptocracy.png Kleptocracy
Supremacy
Godwine Brasseyes 0%
New King Group Despotism.png Despotism
Non-Aligned
Leofgyd Tealmane 10%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Council of Keepers
Council of Keepers
Spiritual Organisation
  • Current ruling party is CommunismCommunist.
  • Daily Political Power Gain: +0.15
  • Stability: +10%
  • Advisor can't be fired
Political Power 150
Haylay
Haylay
War Industrialist
  • Current ruling party is CommunismCommunist.
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Elia Storm
Elia Storm
Captain of Industry
  • Does not have Agrarian Society or Communal Society
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Northern Tank
Northern Tank
Mobile Tank Designer
None
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Enchanted Armour Concern
Enchanted Armour Concern
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Farbrook Ships
Farbrook Ships
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Stal Wingn Berau
Stal Wingn Berau
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Kenelm Smithery
Kenelm Smithery
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Slingshots of Watertown
Slingshots of Watertown
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
CartsNDarts
CartsNDarts
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Imported Factory
Imported Factory
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Jezeragrad Electronics, Watertowns Branch
Jezeragrad Electronics, Watertowns Branch
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Holy Springs
Holy Springs
Agricultural Concern
None
  • Monthly Population: +10%
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Hereward Northern
Hereward Northern
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Meriida Strangelight
Meriida Strangelight
Local Magician
None
  • Race Magic Research Speed: +10%
  • Political Power Gain: +3%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Aldus Warrior
Aldus Warrior
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Annalee the Swift
Annalee the Swift
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Aylmer
Aylmer
Entrenchment (Expert)
None
  • Army Experience Gain: +0.30
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Watertown Boatman
Watertown Boatman
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Stal Flugel
Stal Flugel
Ground Support (Genius)
None
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Kendrick Flugel
Kendrick Flugel
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Silry Thunder
Silry Thunder
Infantry (Genius)
None
  • Infantry Division Attack: +15%
  • Infantry Division Defense: +20%
Political Power 200
Command power 10
Strongheart
Strongheart
Army Maneuver (Expert)
None
  • Division Speed: +10%
Political Power 100
Command power 20
Gandalf the Grey
Gandalf the Grey
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Winter Breeze
General
Winter Breeze
Winter Breeze (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Virtuous Hope
General
Virtuous Hope
Virtuous Hope (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait improvisation expert.png Improvisation Expert
An expert in solving problems with whatever means are available.
  • Desert:
    • Movement: +10%
  • Hills:
    • Movement: +10%
  • Forest:
    • Movement: +10%
  • Mountain:
    • Movement: +10%
  • Plains:
    • Movement: +10%
  • Urban:
    • Movement: +10%
  • Jungle:
    • Movement: +10%
  • Marsh:
    • Movement: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony

Flags

Flags
Flag Information
Watertowns.png
Watertowns

Agrarian Socialism.png Despotism.png
Watertowns (Harmony).png
Watertowns

Harmonic Republicanism.png
Watertowns Bandits.png
Watertowns Bandits

Kleptocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Communal Society Communal Society
  • Daily Political Power Gain: +0.20
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -30.0%
  • Stability: +10.00%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -30.00%
  • Division Attack on Core Territory: +15.0%
  • Division Defense on Core Territory: +15.0%
  • Research Speed: -70.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -70.00%
  • AI Modifier: Focus on Peace: +25.0%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony Race
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
0 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
2 (-1) 0 0 0 2 (-1) 4 (-2) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.