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Focus
Prerequisites
Effects
Fight For What Is Right
"I want to know all about friendship, and maybe one day I can take that knowledge back to the Changeling Kingdom! If my kind learned how to create love for one another, maybe they wouldn't have to take it from others!"
Several Militia Groups have been organised inside Soryth, while their lack of organisation may be 'abysmal' as Pharynx likes to put it, they more then make up with the fervour and dedication to see the Changeling Lands free of Chrysalis's cruelty.
Gain 10 Army Experience
500 units of Changeling Lands Bolt-Action Rifles is added to the national Stockpile
Speak with Pharynx
Pharynx is Thorax's own brother and perhaps the second best Changeling general in the country, we must convince him to switch sides. Perhaps the title of Prince and his fondness for Thorax can make him switch?
2 000 units of Changeling Lands Bolt-Action Rifles is added to the national Stockpile
200 units of Changeling Lands Towed Artillery is added to the national Stockpile
300 units of Changeling Lands Light Tank Mk. I is added to the national Stockpile
600 units of Changeling Lands Truck is added to the national Stockpile
Custom effect tooltip: Spawns Four Infantry Divisions and One Panzergrenadier Divisions
Hidden effect:
load_oob = CCN_Pharynx
Foreign Aid
Several foreign entities would love to see Chrysalis lose control of the Changeling Lands, perhaps we could get some support from them? Undoubtedly, we could at least count on Equestrian support.
Hive Antax was the last Hive to fall during Chrysalis' unification wars, and as such has been neglected throughout Chrysalis' regime, perhaps we could offer some support in their efforts to build up?
The Changeling Lands have a lot of open space in the North. Many areas have not even been settled due to the various monsters infesting the region, we should clear some out and survey the area.
We cannot leave our skies undefended. We need to fund a buildup of our airbases in the forest where we base our operations out of, in order to gain superiority in the skies - or at least a chance at it.
175 units of Basic Small Airframe(Sv.109E-4) is added to the national Stockpile
Else:
175 units of Changeling Lands Basic Fighter is added to the national Stockpile
Bittersweet Victory
We have won the war, but our nation has suffered hard. Our population is greatly wary of future war, our command structures have been purged and our economy is in ruins. If we hope to maintain a place on the world stage, we must rebuild, quickly.
The Civil War has left the country poor and heavy losses, both in lives and industrial power. Bombed out hives and orphaned grubs are the poster of our national identity. Gold Muffin and his subordinates have taken to the streets to preach their ideology in the aftermath of this, if we do not solve this problem soon we may lose control of the country.
Gets the National Spirit “Dismantled High Command”
Dismantled High Command
Air Doctrine Cost: +75%
Land Doctrine Cost: +75%
Gets the National Spirit “Opposed Militarism” for 1 year and 182 days
Opposed Militarism
Division Recovery Rate: −10%
Production Efficiency Cap: −20%
Recruitable Population: −0.75%
War Support: −30%
The Hives has had enough of militarism, our subjects speak against the military at almost every turn. They cry for peace after the devastating civil war.
Gain 50 Political Power
Thorax has won the Civil War (?)
The New King
With our victory over Chrysalis, we must crown Thorax as our monarch. With him as our new head of state, we can begin restructuring our government into a proper harmonic monarchy, and pave the way for further diplomacy and reform.
Our command structure suffered hard in the civil war, and with the lack of loyalist generals our military finds itself in a state of disarray. We must promote changelings who are both well-versed in warfare and loyal to Thorax into military positions, and help fill the power vacuum we have created.
Requires the following:
“The New King”
Remove the National Spirit “Dismantled High Command”
The idea of a semi-democratic monarchy has been seen in a few places around the world. By adopting these ideas, we can maintain Thorax as a head of state while also giving the commoners a voice in the government.
Requires the following:
“Promote Marshal Dalzollene”
Gets the National Spirit “House of Commons”
House of Commons
Daily Political Power Gain: +0.1
The representative of every major and minor hive is given a voice in the newly established House of Commons, allowing them to address their grievances directly to King Thorax.
Reunify The Nation
While those loyal to our cause are many, so too are dissidents and loyalists. We must remind these enemies that we must remain unified, for the greater good of the changeling nation.
Requires the following:
“Promote Marshal Dalzollene”
Gets the National Spirit “A Nation United”
A Nation United
Daily Political Power Gain: +0.05
Stability: +15%
War Support: +5%
Changelings are only as powerful as the level of cooperation between them. The divided hives would be easy prey to our rivals, but when we stand as one, our freedom is secured and we can act on the power of our will. As such, the Changeling hives have given their full support to the rule of [Root.GetLeader].
Contain Reactionaries
Reactionary and loyalist elements still remain in our nation, and even in our government, some suspect. The establishment of an agency to crackdown on these is vital for the stability of our nation and government.
Requires the following:
“Promote Marshal Dalzollene”
Gets the National Spirit “King's Protection Agency”
King's Protection Agency
Political Power Gain: −2%
Supply Consumption: −5%
Division Recovery Rate: +5%
Pharynx has requested he be given control of a special taskforce to root out those who seek to harm the stability of the Kingdom, let us hope he does not cause too much damage.
Closer to Equestria
For many moons, changelings and ponies have been mortal enemies. However, with our new leader following a way of governing quite similar to the of the ponies, it may be possible for diplomacy. If we can establish an embassy with the Equestrians, it opens up many possibilities for the future of our two nations.
Requires the following:
“Establish The House of Commons”
Requires the following:
“Contain Reactionaries”
Requires the following:
“Reunify The Nation”
[SCOPE]Event target equestria:
Exists
Current ruling party is Harmonic
Is at peace
The following will bypass the focus:
Is at war with event target equestria -->
Gain 100 Political Power
event target equestria gains opinion modifier “State Visit” (+50 opinion / 3 years) towards this country
Equestrian-Changeling Friendship
With the warming relations between our two nations, business opportunities once impossible are now becoming a very real possibility. The economies of both Equestria and our nation are benefiting well from this thaw.
Requires the following:
“Closer to Equestria”
[SCOPE]Event target equestria:
Exists
The following will bypass the focus:
Is at war with event target equestria -->
Gets the National Spirit “Equestrian-Changeling Friendship”
Equestrian-Changeling Friendship
Daily Political Power Gain: 0
Resource Gain Efficiency: +10%
Construction Speed: +10%
[SCOPE]Event target equestria:
Gets the National Spirit “Equestrian-Changeling Friendship”
Equestrian-Changeling Friendship
Daily Political Power Gain: 0
Resource Gain Efficiency: +10%
Construction Speed: +10%
Non Aggression Pact
Fear of changeling attacks is something etched into the pony populace, ever since Chrysalis attempted to invade the Crystal Empire. With the signing of an official pact of non-aggression, we can help to assuage this fear, making ponies much more friendly to us.
Requires the following:
“Closer to Equestria”
Is an independent nation
[SCOPE]Event target equestria:
Is an independent nation
Exists
The following will bypass the focus:
At least one of the following is true:
Has a Non-aggression pact with event target equestria -->
Is in the same faction as event target equestria -->
Is at war with event target equestria -->
[SCOPE]Event target equestria:
Trigger country event “Changelings Seek Non Aggression Pact”
Join Equestria
It is about time that we formalise our friendship with Equestria, and join their military alliance. The times of fear between changelings and ponies are long-gone, and in this new age we shall stand together as staunch allies, in the face of all threats.
Requires the following:
“Non Aggression Pact”
Requires the following:
“Equestrian-Changeling Friendship”
Is an independent nation
[SCOPE]Event target equestria:
Is an independent nation
Exists
The following will bypass the focus:
At least one of the following is true:
Is in the same faction as event target equestria -->
Is at war with event target equestria -->
[SCOPE]Event target equestria:
Add our country to the current scope's faction
Influence Yakistan
The yaks are a race constantly embroiled in conflict, between their autocratic tribal leaders. We must help these poor souls, and bring them closer to our ideal of harmony.
It is clear that we cannot persuade the bears to our way of thinking peacefully - using infiltration by friendly forces, changeling and bear alike, we can swiftly execute a coup.
We have managed to convince the population of our northern neighbour to our way of thinking. However, their government will not just hand over their power without a little prodding - by pressuring them into having a referendum on harmony, we can ensure a peaceful rise to power of friendly forces.
The yaks have embraced our ideology openly, and many citizens are voicing their disapproval of the government. We must send an envoy to request the Yak government has a referendum, so our friends can rise to power.
Trigger country event “An Offer From The Changelings”
Harmony Is Non Negotiable
Our commitment to the cause of Harmony is crystal clear. We must support any oppressed people around the world in their fight for freedom.
Requires one of the following:
“Yak Referendum”
“Yak Coup”
Requires one of the following:
“Bear Referendum”
“Polar Bear Coup”
Gets the National Spirit “Harmony Is Non Negotiable”
Harmony Is Non Negotiable
Send volunteers tension limit: −100%
Max volunteer force divisions: +2
Justify war goal time on us: −10%
Subversive activities cost: −25%
Ideology drift defense: +25%
Weekly War Support: +1%
Emergency Warplans
A new threat is on the horizon. A threat to harmony, and to the freedom of everyone on this continent. We have to develop plans to defeat them, and restore harmony.
Requires the following:
“Our Own Harmony”
World Tension is more than 35%
Gain 50 Political Power
Gain 20% War Support
Stop The Red Tide
Despite all that Princess Celestia and the elements of harmony stood for, Communism and Starlight Glimmer have taken control of Equestria, it's time for us to protect what we stand for.
Against all odds, King Sombra has returned. Him in power of the Crystal Empire not only threatens the liberty of the residents of the Crystal Empire, but everyone else, too!
Stalliongrad has routinely used its casus belli of spreading the worker's revolution to threaten and otherwise intimidate everyone else on the continent. We must stop them.
Against all odds, Princess Celestia has fallen to the darkness, and only Daybreaker remains. It's our duty as keepers of harmony to liberate the ponies of Equestria from tyrannical rule.
While there is already intermingling between pony and changelings business, by officially signing a trade agreement with the ponies, we can encourage this even more.
Gets the National Spirit “Equus Trade Pact” for 2 years
Equus Trade Pact
Production Efficiency Growth: +5%
Consumer Goods Factories factor: −20%
Construction Speed: +10%
Production Efficiency Cap: +5%
Factory Output: +5%
Gains opinion modifier “Trading” (+20 Trade relation) towards our country
our country gains opinion modifier “Trading” (+20 Trade relation) towards this country
Offer Changeling Advisory Staff
The ponies, while a powerful empire, are quite stagnant, military-wise. However, our military staff are well-versed in many doctrines, and could help educate our new friends in the ways of war.
Requires the following:
“Non Aggression Pact”
[SCOPE]Event target equestria:
Exists
Current ruling party is Harmonic
None of:
Is at war with our country
[SCOPE]Event target equestria:
Gets the National Spirit “Changeling Advisors”
Changeling Advisors
Division Organization: +5%
Planning Speed: +15%
Damage to Garrisons: −10%
High Command Cost: −20%
Air Chief Cost: −20%
Army Chief Cost: −20%
Navy Chief Cost: −20%
Our Own Harmony
While our ideas may be somewhat similar, and them an inspiration to us, we must not feel too tied to the ponies. Changelings and ponies- while not necessarily enemies- are fundamentally different. We must forge our own path, separate from Equestria.
Requires the following:
“Establish The House of Commons”
Requires the following:
“Contain Reactionaries”
Requires the following:
“Reunify The Nation”
Gain 100 Political Power
Approach Olenia
A new threat has been found, on the continent. We must unite with our former enemies, the Olenians, to safeguard the north from forces of evil.
We must infiltrate the king's government, implanting ideas of harmonic rule both in his government and populace. Olenia will be free of warmongers and corruption!
Trigger country event “[From.GetName] invites [Root.GetName] to the [From.GetFactionName]”
Marry Queen Velvet
While our relations with Olenia have been closer than any other, there is a way we could draw relations even closer, between both our nations and our rulers...
With our monarchs joined in marriage, a strange and surprising idea has been put forth - the unification of changeling and deer lands, into a commonwealth of sorts, where both nations can be stronger. We must propose this to Velvet.
Despite this being a purely diplomatic unification, many deer are still wary of changeling rule. By crowning Thorax as the rightful Keisari of Olenia, we can both assert our official claim to the throne and assure the deer that we mean nothing but good.
Requires the following:
“The Unthinkable Union”
[Scope]Hjortland (76):
Is owned and controlled by our country
Trigger country event “Keisari Thorax” in 1 day
New Capital
This is a union, and our capital staying in changeling territory has brought some alarm. It has been proposed than we should move it to a more central location, to help assert our government's presence, and make sure no one suspects us of biased policies.
Requires the following:
“Keisari Of Olenia”
[Scope]Hjortland (76):
Is owned and controlled by our country
Trigger country event “Capital of the Commonwealth” in 1 day
Olenian Advisors
Many of the Olenians formerly employed in the government have expressed displeasure at no longer having a job. Luckily enough, we have a few vacancies, and many of them may prove useful to us.
Requires the following:
“Keisari Of Olenia”
Custom effect tooltip: Available as Chief of Army:
Hyvä Neuvonantaja , which grants
Army Logistics
(Expert)
Division Attrition: −8%
Custom effect tooltip: Available as Chief of Navy:
Nopea Ajattelija , which grants
Fleet Logistics
(Expert)
Naval max range factor: +10%
Custom effect tooltip: Available as Chief of Airforce:
Oleni Olensson , which grants
Night Operations
(Specialist)
Air Experience Gain: @chief_experience_gain_low
Night Operations Penalty: −10%
Ei Ideoita , which grants
Air Reformer
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air Experience Gain: +10%
AI Modifier: Focus on Aviation: +10%
Arojen Vaeltaja , which grants
Ground Support
(Genius)
Air Superiority: +15%
Custom effect tooltip: Available as Political Advisor:
Olenians are experts in traversing the cold lands of their home, as well as in coastal invasion. By integrating this into our army, we can benefit greatly.
Requires the following:
“Keisari Of Olenia”
If:
Limited to:
None of:
Haakon Lurswig is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Haakon Lurswig is active in this country
Haakon Lurswig:
Set nationality to our country
If:
Limited to:
None of:
Spurdo S. Perkele is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Spurdo S. Perkele is active in this country
Spurdo S. Perkele:
Set nationality to our country
If:
Limited to:
None of:
Carl Gustaf Manntlerhim is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Carl Gustaf Manntlerhim is active in this country
Carl Gustaf Manntlerhim:
Set nationality to our country
If:
Limited to:
None of:
Einair Kainen is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Einair Kainen is active in this country
Einair Kainen:
Set nationality to our country
If:
Limited to:
None of:
Alvari Pirhonen is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Alvari Pirhonen is active in this country
Alvari Pirhonen:
Set nationality to our country
If:
Limited to:
None of:
Eilert is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Eilert is active in this country
Eilert:
Set nationality to our country
If:
Limited to:
None of:
Ansa Sito is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Ansa Sito is active in this country
Ansa Sito:
Set nationality to our country
If:
Limited to:
None of:
Lauri Virta is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Lauri Virta is active in this country
Lauri Virta:
Set nationality to our country
If:
Limited to:
None of:
Rikka Kaalinpää is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Rikka Kaalinpää is active in this country
Rikka Kaalinpää:
Set nationality to our country
Hjortland Administration
We must integrate the Hjortland region into our bureaucracy.
Requires the following:
“New Capital”
Custom trigger tooltip:
Tooltip: Every state in the Hjortland region of Olenia is owned and controlled by [Root.GetName].
[Scope]Fluffy Chest (190):
Is owned and controlled by our country
[Scope]Granhalvön (189):
Is owned and controlled by our country
[Scope]Hjortland (76):
Is owned and controlled by our country
[Scope]Elk Shore (209):
Is owned and controlled by our country
[Scope]Snowflake (210):
Is owned and controlled by our country
[Scope]Storberg (202):
Is owned and controlled by our country
[Scope]Svart Skog (211):
Is owned and controlled by our country
[Scope]Hoof Peninsula (212):
Is owned and controlled by our country
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Fluffy Chest (190)
Is state Granhalvön (189)
Is state Hjortland (76)
Is state Elk Shore (209)
Is state Snowflake (210)
Is state Storberg (202)
Is state Svart Skog (211)
Is state Hoof Peninsula (212)
our country gains a core on this state
Vaverfront Administration
We must integrate the Vaverfront region into our bureaucracy.
Requires the following:
“New Capital”
Custom trigger tooltip:
Tooltip: Every state in the Vaverfront region of Olenia is owned and controlled by [Root.GetName].
[Scope]Vaverfront (69):
Is owned and controlled by our country
[Scope]Muteflow (224):
Is owned and controlled by our country
[Scope]Smala Skogar (296):
Is owned and controlled by our country
[Scope]Winter Wyvern Lands (219):
Is owned and controlled by our country
[Scope]Bluebird Forest (217):
Is owned and controlled by our country
[Scope]Södra Stranden (216):
Is owned and controlled by our country
[Scope]Lumivuoret (195):
Is owned and controlled by our country
[Scope]Horn Skog (215):
Is owned and controlled by our country
[Scope]Manty Creek (213):
Is owned and controlled by our country
[Scope]White Range (214):
Is owned and controlled by our country
[Scope]Solgud Bergskedja (292):
Is owned and controlled by our country
[Scope]Östskog (218):
Is owned and controlled by our country
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Vaverfront (69)
Is state Muteflow (224)
Is state Smala Skogar (296)
Is state Winter Wyvern Lands (219)
Is state Bluebird Forest (217)
Is state Södra Stranden (216)
Is state Lumivuoret (195)
Is state Horn Skog (215)
Is state Manty Creek (213)
Is state White Range (214)
Is state Solgud Bergskedja (292)
Is state Östskog (218)
our country gains a core on this state
Cervus Administration
We must integrate the Cervus region into our bureaucracy.
Requires the following:
“New Capital”
Custom trigger tooltip:
Tooltip: Every state in the Cervus region of Olenia is owned and controlled by [Root.GetName].
[Scope]Drowned Antler Marsh (203):
Is owned and controlled by our country
[Scope]Cervus (191):
Is owned and controlled by our country
[Scope]Ketoalanko (205):
Is owned and controlled by our country
[Scope]Green Valley (204):
Is owned and controlled by our country
[Scope]Ursa-Vuori (201):
Is owned and controlled by our country
[Scope]Peuramaa (192):
Is owned and controlled by our country
[Scope]Männikkö (197):
Is owned and controlled by our country
[Scope]Karpalosuot (193):
Is owned and controlled by our country
[Scope]Summerside Bay (199):
Is owned and controlled by our country
[Scope]Goldenshore (198):
Is owned and controlled by our country
[Scope]Green Valley (204):
Is owned and controlled by our country
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Drowned Antler Marsh (203)
Is state Cervus (191)
Is state Ketoalanko (205)
Is state Green Valley (204)
Is state Ursa-Vuori (201)
Is state Peuramaa (192)
Is state Männikkö (197)
Is state Karpalosuot (193)
Is state Summerside Bay (199)
Is state Goldenshore (198)
Is state Green Valley (204)
our country gains a core on this state
Sakara Administration
We must integrate the Sakara region into our bureaucracy.
Requires the following:
“New Capital”
Custom trigger tooltip:
Tooltip: Every state in the Sakara region of Olenia is owned and controlled by [Root.GetName].
[Scope]Porola (194):
Is owned and controlled by our country
[Scope]Peurametsä (196):
Is owned and controlled by our country
[Scope]Winterfell (206):
Is owned and controlled by our country
[Scope]Vuonola (200):
Is owned and controlled by our country
[Scope]Doeland (208):
Is owned and controlled by our country
[Scope]Valolahti (207):
Is owned and controlled by our country
[Scope]Härlighamn (297):
Is owned and controlled by our country
[Scope]Trädvägg (295):
Is owned and controlled by our country
[Scope]Winterfell (206):
Is owned and controlled by our country
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Porola (194)
Is state Peurametsä (196)
Is state Vuonola (200)
Is state Winterfell (206)
Is state Doeland (208)
Is state Valolahti (207)
Is state Härlighamn (297)
Is state Trädvägg (295)
Is state Winterfell (206)
our country gains a core on this state
Northern Administration
We must integrate the Far North region into our bureaucracy.
Requires the following:
“New Capital”
Custom trigger tooltip:
Tooltip: Every state in the Northern region of Olenia is owned and controlled by [Root.GetName].
[Scope]Bortbyting Hogland (302):
Is owned and controlled by our country
[Scope]Feer Dalar (300):
Is owned and controlled by our country
[Scope]Bergsliv (293):
Is owned and controlled by our country
[Scope]Norra Vikar (298):
Is owned and controlled by our country
[Scope]Elders Island (330):
Is owned and controlled by our country
[Scope]Trevligvind (301):
Is owned and controlled by our country
[Scope]Pälsstick Halvön (299):
Is owned and controlled by our country
[Scope]Island of Death (331):
Is owned and controlled by our country
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Bortbyting Hogland (302)
Is state Feer Dalar (300)
Is state Bergsliv (293)
Is state Norra Vikar (298)
Is state Elders Island (330)
Is state Trevligvind (301)
Is state Pälsstick Halvön (299)
Is state Island of Death (331)
our country gains a core on this state
Combine Parliaments
Combining the parliaments of both the Olenians and the Changelings will allow both the deer and the changelings to have a say in the political running of the commonwealth, and keep all our peoples happy.
Requires the following:
“Vaverfront Administration”
Requires the following:
“Northern Administration”
Requires the following:
“Cervus Administration”
Requires the following:
“Sakara Administration”
Requires the following:
“Hjortland Administration”
Modify the National Spirit “House of Commons”
House of Commons
Daily Political Power Gain: +0.1
Stability: +10%
With the addition of deer representatives, the House of Commons now represents every major settlement in the Olenian-Changeling Commonwealth. Cooperation is steadily improving, inspired by their rulers' union.
Hjortland Dockyards
Olenians are well-known for their shipbuilding traditions, while changeling naval tradition is sparse, and our dockyards similar. Promoting the growth of the shipbuilding industry in Olenia might allow us to establish a presence on the seas.
Requires the following:
“Joint Resource Development”
[Scope]Hjortland (76):
Is owned and controlled by our country
[Scope]Hjortland (76):
Add 3 building slots
Add 3 Naval Dockyard
Sakara Dockyards
A spot in Sakara that's perfect for expanding our shipbuilding industry has recently been found. This project would cost us little, and pay back dividends in costs saved on ships.
Requires the following:
“Hjortland Dockyards”
[Scope]Porola (194):
Is owned and controlled by our country
[Scope]Porola (194):
Add 3 building slots
Add 3 Naval Dockyard
Velvet's Assuttaminen Plan
Keisarinna Velvet has recently came up with the idea for a plan promoting settlement in northern Olenia, providing more living space for deer and changeling alike.
Requires the following:
“Combine Parliaments”
[Scope]Bortbyting Hogland (302):
Is owned and controlled by our country
[Scope]Feer Dalar (300):
Is owned and controlled by our country
[Scope]Bergsliv (293):
Is owned and controlled by our country
[Scope]Norra Vikar (298):
Is owned and controlled by our country
[Scope]Elders Island (330):
Is owned and controlled by our country
[Scope]Trevligvind (301):
Is owned and controlled by our country
[Scope]Pälsstick Halvön (299):
Is owned and controlled by our country
[Scope]Island of Death (331):
Is owned and controlled by our country
Trigger country event “The Keisarinna's Plan” in 1 day
[Scope]Bortbyting Hogland (302):
Add 1 Infrastructure
[Scope]Feer Dalar (300):
Add 1 Infrastructure
[Scope]Bergsliv (293):
Add 1 Infrastructure
[Scope]Norra Vikar (298):
Add 1 Infrastructure
[Scope]Elders Island (330):
Add 1 Infrastructure
[Scope]Trevligvind (301):
Add 1 Infrastructure
[Scope]Pälsstick Halvön (299):
Add 1 Infrastructure
Keisarinna Velvet's Academy
Our dear Keisarinna Velvet has yet another idea. Even before changeling support was announced, Velvet dreamed of what she would do if she ruled. One such idea was to promote higher learning within Olenians by the construction of a "Queen Velvet Academy". With our new commonwealth we can help make that a reality.
Requires the following:
“Velvet's Assuttaminen Plan”
Gain 1 research slot
Hive to Hjortland Line
In efforts to help unify the two nations, a railroad running from the Vesalipolis to Hjortland has been proposed, allowing for easier travel.
Requires the following:
“Vaverfront Administration”
Requires the following:
“Northern Administration”
Requires the following:
“Cervus Administration”
Requires the following:
“Sakara Administration”
Requires the following:
“Hjortland Administration”
[Scope]Vesalipolis (251):
Is owned and controlled by our country
[Scope]Dim Garden (260):
Is owned and controlled by our country
[Scope]Tainaholm (308):
Is owned and controlled by our country
[Scope]Solgud Bergskedja (292):
Is owned and controlled by our country
[Scope]White Range (214):
Is owned and controlled by our country
[Scope]Manty Creek (213):
Is owned and controlled by our country
[Scope]Hoof Peninsula (212):
Is owned and controlled by our country
[Scope]Snowflake (210):
Is owned and controlled by our country
[Scope]Hjortland (76):
Is owned and controlled by our country
[Scope]Vesalipolis (251):
Add 2 Infrastructure
[Scope]Dim Garden (260):
Add 2 Infrastructure
[Scope]Tainaholm (308):
Add 2 Infrastructure
[Scope]Solgud Bergskedja (292):
Add 2 Infrastructure
[Scope]White Range (214):
Add 2 Infrastructure
[Scope]Manty Creek (213):
Add 2 Infrastructure
[Scope]Hoof Peninsula (212):
Add 2 Infrastructure
[Scope]Snowflake (210):
Add 2 Infrastructure
[Scope]Hjortland (76):
Add 2 Infrastructure
Joint Resource Development
The combined industry of both of our nation allows for each to cover the others weaknesses, as well as helping promote further growth.
Requires the following:
“Vaverfront Administration”
Requires the following:
“Northern Administration”
Requires the following:
“Cervus Administration”
Requires the following:
“Sakara Administration”
Requires the following:
“Hjortland Administration”
Owns state Feer Dalar (300)
Owns state Solgud Bergskedja (292)
Add production of 13 Steel to Feer Dalar (300)
Add production of 24 Steel to Solgud Bergskedja (292)
Gain +50% research bonus (Industrial bonus) (1 use) towards:
Industry
Establish the Concordat
The Duskian Concordat - an alliance against the enemies of Harmony - must be formed, starting with us and Olenia.
We must draw closer to Stalliongrad, inviting them to our alliance formally. We must show them that despite our ideological differences, we can work together against the greater threat.
Despite our desires to be peaceful and share friendship, other nations are unpredictable. If the North were to fall, our enemy would not only control our coast, but be one step closer to Vesalipolis.
Requires the following:
“Renew Militarisation”
[Scope]Changeling Fjords (305):
Is owned and controlled by our country
[Scope]Ditrysium (252):
Is owned and controlled by our country
[Scope]Changeling Fjords (305):
Add 2 Coastal Fort, on the province (12346)
[Scope]Ditrysium (252):
Add 3 Coastal Fort, on the province (11509)
Add 2 Land Fort, on the province (11509)
Add 2 Coastal Fort, on the province (10909)
Add 2 Coastal Fort, on the province (860)
Add 2 Coastal Fort, on the province (7583)
Southern Defences
While the ponies of Equestria helped King Thorax learn the magic of friendship, as of late the situation in Equestria has become uncertain. A backup plan may be required.
Requires the following:
“Renew Militarisation”
[Scope]Wild Lands (246):
Is owned and controlled by our country
[Scope]Wild Lands (246):
Add 3 Land Fort, on the province (9688)
Add 2 Land Fort, on the province (9726)
Add 2 Land Fort, on the province (735)
Add 2 Land Fort, on the province (6738)
Add 2 Land Fort, on the province (3717)
Central Defences
Ensuring that our capital is a suitable area to fall back to and hold will give us an edge against any hypothetical foe.
Requires the following:
“Renew Militarisation”
[Scope]Vesalipolis (251):
Is owned and controlled by our country
[Scope]Vraks (259):
Is owned and controlled by our country
[Scope]Vraks (259):
Add 5 Land Fort, on the province (722)
Add 3 Land Fort, on the province (6710)
Add 3 Land Fort, on the province (9667)
Add 4 Land Fort, on the province (3121)
Add 3 Land Fort, on the province (3156)
Add 3 Land Fort, on the province (9724)
Add 3 Land Fort, on the province (6710)
[Scope]Vesalipolis (251):
Add 3 Land Fort, on the province (11045)
Fortress Vesalipolis
While Vesalipolis is already heavily defended, the loss of the heart of our hives would result in our downfall, and we might not bounce back this time.
Requires the following:
“Central Defences”
Requires the following:
“Northern Defences”
Requires the following:
“Southern Defences”
[Scope]Vesalipolis (251):
Is owned and controlled by our country
[Scope]Vesalipolis (251):
Add 7 Land Fort, on the province (11045)
Add 2 Land Fort, on the province (74)
Add 2 Land Fort, on the province (6128)
Add 2 Land Fort, on the province (9678)
Add 1 Land Fort, on the province (176)
Add 1 Land Fort, on the province (6134)
Add 1 Land Fort, on the province (6175)
Add 1 Land Fort, on the province (6175)
Civil War Rebuilding
The war is over, and our infrastructure and industry has been decimated by attacks on both sides. We need to undertake a massive rebuilding effort to start bringing our economy back.
Thorax has won the Civil War (?)
Gets the National Spirit “Rebuilding Effort” for 140 days
Rebuilding Effort
Factory Repair Speed: +75%
Free repair: +75%
The drones are working hard to rebuild our roads, our homes and our factories. The Hives will be good as new in no time.
[Scope]Vesalipolis (251):
Add 2 Civilian Factory
Revitalise Economy
With our industry repaired, we can begin to rebuild the economy to something functional - and not focused around constant war and fighting.
Requires the following:
“Civil War Rebuilding”
Replace the National Spirit “Crashed Economy” with the National Spirit “Recovering Economy”
Recovering Economy
Consumer Goods Factories factor: 2%
Construction Speed: −10%
Production Efficiency Cap: −15%
Factory Output: −10%
Resources to Market: −10%
Daily Communism Support: +0.01
Corporate Economy
Corporations that do well, and control the needs of the economy, will ensure that the future is bright, and bring us out of our economic rut.
Requires the following:
“Revitalise Economy”
Mutually exclusive with:
“Market Economy”
“State Capitalism”
Replace the National Spirit “Recovering Economy” with the National Spirit “Corporatist Economy”
Corporatist Economy
Consumer Goods Factories factor: −4%
Factory Output: +10%
State Capitalism
An economy where the state controls most of the businesses, in a mixture between capitalism and socialism, will bring us the future we need.
Requires the following:
“Revitalise Economy”
Mutually exclusive with:
“Market Economy”
“Corporate Economy”
Replace the National Spirit “Recovering Economy” with the National Spirit “State Capitalism”
State Capitalism
Consumer Goods Factories factor: −10%
Research Speed: +5%
Market Economy
An economy focused around the ideas of supply and demand will allow the brightest future for the newly freed changelings.
Requires the following:
“Revitalise Economy”
Mutually exclusive with:
“State Capitalism”
“Corporate Economy”
Replace the National Spirit “Recovering Economy” with the National Spirit “Market Economy”
Market Economy
Production Efficiency Cap: +10%
Civilian to Military Factory conversion cost: −25%
Lyctida Lumber Industry
Our main source of wood comes from Lyctida. Expanding and developing in the region will allow us to better take care of, and harvest, the forests.
Requires one of the following:
“Industrialise The North”
“Industrialise The South”
[Scope]Lyctida (309):
Is owned and controlled by our country
[Scope]Lyctida (309):
Add 2 building slots
Add 2 Civilian Factory
Industrialise The South
The South of our lands is right on the border with Equestria, and any future trade will come through there. Proper industry will allow us to move goods faster.
Requires one of the following:
“State Capitalism”
“Market Economy”
“Corporate Economy”
[Scope]Wild Lands (246):
Is owned and controlled by our country
[Scope]Kallskog (291):
Is owned and controlled by our country
[Scope]Great Marsh (248):
Is owned and controlled by our country
[Scope]Killing Swamps (258):
Is owned and controlled by our country
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
[Scope]Wild Lands (246):
Add 2 Infrastructure
[Scope]Kallskog (291):
Add 2 Infrastructure
[Scope]Great Marsh (248):
Add 2 Infrastructure
[Scope]Killing Swamps (258):
Add 2 Infrastructure
Industrialise The North
The North of our lands have been neglected for too long under Chrysalis' rule. It's time for us to bring them in line with the rest of the country.
Requires one of the following:
“State Capitalism”
“Market Economy”
“Corporate Economy”
[Scope]Totles (310):
Is owned and controlled by our country
[Scope]Soryth (262):
Is owned and controlled by our country
[Scope]Jem Highlands (315):
Is owned and controlled by our country
[Scope]Kladbische (311):
Is owned and controlled by our country
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
[Scope]Totles (310):
Add 2 Infrastructure
[Scope]Soryth (262):
Add 2 Infrastructure
[Scope]Jem Highlands (315):
Add 2 Infrastructure
[Scope]Kladbische (311):
Add 2 Infrastructure
Expand The Vraks Arsenal
The Vraks Arsenal was the major manufacturer of equipment and arms during our civil war. Let's show our appreciation through suitable payment.
Requires one of the following:
“State Capitalism”
“Market Economy”
“Corporate Economy”
[Scope]Vraks (259):
Is owned and controlled by our country
[Scope]Vraks (259):
Add 2 building slots
Add 2 Military Factory
Broad Support For Smaller Hives
Smaller hives under Chrysalis were largely ignored in terms of funding and assistance, and under us they've stagnated. Let's change that for the better.
Requires one of the following:
“State Capitalism”
“Market Economy”
“Corporate Economy”
Gets the National Spirit “New Hives”
New Hives
Construction Speed: +5%
Monthly Population: +15%
Refurbish The Gorak Dockyards
The Gorak Dockyards have been left to gather dust and crumble, due to their inconvenient location in the North. With more modern tooling and equipment, it might be feasible to start using them again.
Requires one of the following:
“State Capitalism”
“Market Economy”
“Corporate Economy”
[Scope]Gorak (312):
Is owned and controlled by our country
[Scope]Gorak (312):
Add 2 building slots
Add 2 Naval Dockyard
Arctic Oil
It's been known for a long time that there's oil under the frozen tundra up North, and with the right equipment it should be easy to tap into the resource.
Requires the following:
“Expand The Vraks Arsenal”
[Scope]Gorak (312):
Is owned and controlled by our country
[Scope]Northern Saddening Shore (264):
Is owned and controlled by our country
Gain +300% research bonus (Industrial Bonus) (1 use) towards:
Synthetic resources
Add production of 10 Oil to Gorak (312)
Add production of 24 Oil to Northern Saddening Shore (264)
Mandatory Friendship Lessons
By ensuring that all young changelings know exactly what friendship is truly like, we can encourage growth within the changeling race, and hopefully prevent another Chrysalis.
Requires the following:
“Broad Support For Smaller Hives”
Gain +100% research bonus (Race-specific technology bonus) (1 use) towards:
Race-specific technology
Svartforest Steel Production
Svartforest contains plenty of room, coal, and iron, and as such is suitable for new steel mills to be created there, both for export and manufacturing.
Requires the following:
“Lyctida Lumber Industry”
[Scope]Jem Highlands (315):
Is owned and controlled by our country
[Scope]Soryth (262):
Is owned and controlled by our country
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 free building slots for Military Factory including locked slots
At least one of the following is true:
Has a direct land connection to the owner's capital
None of:
[SCOPE]State owner:
[SCOPE]Any owned state:
Has more than 0 free building slots for Military Factory including locked slots
Has a direct land connection to the owner's capital
Add 4 building slots
Add 3 Military Factory
Add production of 18 Steel to Soryth (262)
Add production of 5 Steel to Jem Highlands (315)
Invest in Tainaholm Mines
The Tainaholm mine shafts were closed down after serious concerns from Olenia about the safety of deer and changelings both working in the same mines. Those concerns can now be alleviated with a clear conscience.
Requires the following:
“Arctic Oil”
[Scope]Tainaholm (308):
Is owned and controlled by our country
Add production of 16 Chromium to Tainaholm (308)
[Scope]Tainaholm (308):
Add 2 building slots
Add 2 Civilian Factory
Expand Eggiceland Testing Grounds
With water on all sides, and far from the nearest neighbour, Eggiceland is the perfect place to test and prove new industrial and electronical equipment. And even, perhaps, arms and armament.
Requires the following:
“Mandatory Friendship Lessons”
Gain 1 research slot
Modernise The Hives
Now that the changeling nation as a whole has been brought up to scratch, the production needs new changelings to staff them. Plus, with more changelings brings more friends for everyone.
Requires the following:
“Expand Eggiceland Testing Grounds”
Requires the following:
“Invest in Tainaholm Mines”
Requires the following:
“Svartforest Steel Production”
Replace the National Spirit “New Hives” with the National Spirit “Bigger Hives”
Bigger Hives
Construction Speed: +7.5%
Factory Output: +5%
Monthly Population: +25%
Renew Militarisation
Queen Chrysalis has been defeated, and all thanks to the soldiers that fought for friendship. It's time to focus on bringing the Changeling militias from an emergency force to something professional, that any changelings can be proud to serve in.
Thorax has won the Civil War (?)
None of:
Has the National Spirit “Opposed Militarism”
Remove the National Spirit “Hive Militias”
Revitalise The Luftwaffe
The changeling air force is one of the most professional and technologically advanced air forces in the world. And yet, even perfection can be improved upon.
Requires the following:
“Renew Militarisation”
Gain 25 Air Experience
Paratroopers
Using the wings of changeling soldiers allows us to drop more elite units behind enemy lines and take keypoints to, say, encircle them, or to secure ports for a larger invasion.
Requires one of the following:
“Bomber Doctrine”
“Fighter Doctrine”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Paratroopers Doctrine
Gain +75% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
Airborne Technology
Else:
Gain +100% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
Airborne Technology
Fighters
Development of fighter aircraft in general is something that would help not only the air force, but also the civilian recreational sector too.
Requires one of the following:
“Bomber Doctrine”
“Fighter Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
Fighter models
Advanced Fighters
More advanced fighters are the stuff of dreams, but what if we decide to turn them from dreams, to reality?
Requires one of the following:
“Bomber Doctrine”
“Fighter Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +50% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (1 use) towards:
Light aircraft
Else:
Gain +50% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (1 use) towards:
Fighter models
Long Ranged Fighters
Heavy fighters which escort strategic bombers are not only beneficial for the bombers, but they can also be stationed at airfields further from the front line and still be effective.
Requires one of the following:
“Fighters”
“Advanced Fighters”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Gain +75% research bonus (Aircraft Guns) (1 use) towards:
Aircraft Guns
Else:
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Heavy Fighter models
Tactical Bombers
Tactical bombers, while not as specialised as ground attack planes, nor strategic bombers, fulfil an important middle ground. Being able to not only strike ground targets, but also performing long range bombing runs.
Requires one of the following:
“Bomber Doctrine”
“Fighter Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Medium aircraft) (2 uses) towards:
Medium aircraft
Else:
Gain +100% research bonus (Tactical Bomber models) (2 uses) towards:
Tactical Bomber models
Close Air Support
Dive bombers and other ground attack planes will bring an important advantage to the forces on the ground, keeping the enemy suppressed at longer ranges than conventional fire, and taking out strategic targets.
Requires one of the following:
“Bomber Doctrine”
“Fighter Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +50% research bonus (Anti-Tank) (2 uses) towards:
Anti-Tank
Else:
Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
Close Air Support models
Strategic Bombers
Long range, high altitude strategic bombers can deliver a crippling strike to the industry of a hypothetical enemy. It may be that one factory that builds that one rifle that wins the war.
Requires one of the following:
“Close Air Support”
“Tactical Bombers”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Heavy aircraft) (2 uses) towards:
Heavy aircraft
Else:
Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
Strategic Bomber models
Bomber Doctrine
In the event of war, a focus upon crippling the enemy's wartime industry will invariably save more lives.
Requires the following:
“Revitalise The Luftwaffe”
Mutually exclusive with:
“Fighter Doctrine”
Gain 2 uses of +50% (Strategic Destruction Doctrine) doctrine cost reduction for:
Strategic Destruction Doctrine
Fighter Doctrine
In the event of war, ensuring our fighters are as best as they can be will save the lives of those on the ground.
Requires the following:
“Revitalise The Luftwaffe”
Mutually exclusive with:
“Bomber Doctrine”
Gain 2 uses of +50% (Operational Integrity Doctrine) doctrine cost reduction for:
Operational Integrity Doctrine
Swarms In The Sky
Filling the skies fighters from both the Air Force and the Naval Air Force will guarantee our victory, as no hostiles planes will remain up to strike us.
Requires the following:
“Fighter Doctrine”
Requires the following:
“Long Ranged Fighters”
Mutually exclusive with:
“Bomber Command”
Gets the National Spirit “Swarms In The Sky”
Swarms In The Sky
Small Airframe:
Production Cost: −20%
Carrier Fighter Airframe:
Production Cost: −20%
Filling the skies fighters from both the Air Force and the Naval Air Force will guarantee our victory, as no hostiles planes will remain up to strike us.
Bomber Command
Creating a unit solely for the purpose of directing our bombers will not only increase effectiveness of communications, but guarantee the right targets are struck.
Requires the following:
“Bomber Doctrine”
Requires the following:
“Strategic Bombers”
Mutually exclusive with:
“Swarms In The Sky”
Gets the National Spirit “Bomber Command”
Bomber Command
Large Airframe:
Strat. Bombing: +15%
Rocket Tests
An engine powered by a fuel and oxidiser is not only something out of legend, but it's right around the corner in reality, too.
Requires one of the following:
“Bomber Command”
“Swarms In The Sky”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Rocketry technology
Continued Rocket Tests
The initial tests of solid fuel rockets and pulse jets were successful, but if we move to liquid fuel, not only do we get a better range out of our rockets, but we can lower the throttle when required.
Requires the following:
“Rocket Tests”
Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
Rocketry technology
Wunderwaffe
The nuclear theory, codenamed 'wunderwaffe', is our greatest secret as a changeling nation. To let any other nation know about our experiments into splitting the atom would be to risk war.
Requires the following:
“Rocket Tests”
Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
Atomic Research
Nuclear Reactor
Jet Engines
The jet engine is not only a very complex piece of machine, but it can utterly revolutionise civilian aerospace, and the military air space. Higher speeds, longer ranges. But first, we need an engine.
Requires the following:
“Continued Rocket Tests”
Requires the following:
“Wunderwaffe”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Jet Aircraft models bonus) (1 use) towards:
Jet Engines
Jet Fighters
With our engine ready for production, we need to develop a plane purpose built for the purpose of flying at high speeds, while under high thrust numbers.
Requires the following:
“Jet Engines”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
Jet Engines
Else:
Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
Jet technology
Jet Tactical Bombers
A mid range tactical bomber has no need to have defensive armament like its conventionally propelled predecessors, as they can theoretically outrun their enemies. In addition, it might make a good passenger plane.
Requires the following:
“Jet Engines”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
Jet Engines
Else:
Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
Jet technology
Jet Strategic Bombers
Not only could cargo and freight make use of a large aircraft that can carry heavier loads, but the power of the jet engine would allow us to carry heavier bomb loads.
Requires the following:
“Jet Engines”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Heavy aircraft) (1 use) towards:
Heavy aircraft
Gain +50% research bonus (Jet Aircraft models bonus) (1 use) towards:
Jet Engines
Else:
Gain +100% research bonus (Jet Aircraft models bonus) (1 use) towards:
jet_strategic_bomber1
jet_strategic_bomber_a
Naval Purchase
If there was a navy before the civil war, Chrysalis and those still loyal to her scuttled it before we could take it. As a result, we'll have to purchase spare ships from our neighbours.
Requires the following:
“Renew Militarisation”
Gets the National Spirit “Massive Naval Purchase” for 140 days
Massive Naval Purchase
Consumer Goods Factories factor: 14%
Production Efficiency Cap: −5%
Naval base construction speed: −50%
Custom effect tooltip: Spawns 2 Battleships and 6 Heavy Cruisers
Hidden effect:
If:
Limited to:
DLC Man the Guns is enabled
load_oob = "CCN_Buy_Navy"
Else:
load_oob = "CCN_Buy_Navy_legacy"
Carrier Dominance
A focus on carriers, and naval air warfare, will ensure that even the heaviest armoured ship will no longer be a threat.
Requires the following:
“Naval Purchase”
Mutually exclusive with:
“Battleship Dominance”
Gain 10 Navy Experience
Gain 2 uses of +50% (Base Strike Doctrine) doctrine cost reduction for:
Base Strike Doctrine
Gain +300% research bonus (carrier_research) (1 use) towards:
Carrier models
Submarine Designs
All forms of navy benefit from submarines. Not only can they strike slow, lumbering ships, but they can be used to raid enemy convoys and keep their troops from being supplied.
Requires one of the following:
“Carrier Dominance”
“Battleship Dominance”
Gain +100% research bonus (submarine_research) (2 uses) towards:
Submarine models
Torpedo Bombers
Naval Torpedo Bombers, when used properly, have the potential to not only sink a ship, but sink an entire hostile fleet. Ensuring we've got the best naval fighters will give us a great advantage.
Requires the following:
“Carrier Dominance”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval bomber models bonus) (2 uses) towards:
Naval Bomber models
Marine Tactics
The development of amphibious troops designed to attack enemies where no land path is possible is something that should be focused on, as the advantage it would deliver is beyond immeasurable.
Requires one of the following:
“Carrier Dominance”
“Battleship Dominance”
Gain 10 Navy Experience
Gain +100% research bonus (Marine Infantry bonus) (2 uses) towards:
Transport models
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +50% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Else:
Gain +50% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Doctrinal Effort
Without the proper doctrine to support them, no ship is capable of doing its job correctly. Developing better naval theory is paramount.
Requires one of the following:
“Carrier Dominance”
“Battleship Dominance”
Gain 2 uses of +50% (Naval Doctrine) doctrine cost reduction for:
Naval Doctrine
Battleship Dominance
Battleships embody the same things a changeling does. A heavily armoured fighting force that's not to be reckoned with.
Requires the following:
“Naval Purchase”
Mutually exclusive with:
“Carrier Dominance”
Gain 10 Navy Experience
Gain 2 uses of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
Fleet in Being Doctrine
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Battleship models
Superheavy Battleship models
Improved Destroyers
Destroyers are part of the backbone of every navy, without them, the larger ships are vulnerable to submarines and other destroyers.
Requires the following:
“Doctrinal Effort”
Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Destroyer models
Modernised Cruisers
Cruisers serve as the other part of the backbone. Without them, those same ships are easy prey for air forces.
Requires the following:
“Improved Destroyers”
Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Light Cruiser models
Heavy Cruiser Designs
Battleships, while no doubt impressive, still need support from their smaller sisters. Heavy cruisers not only provide anti-air support, but also bring main armament to match the might of the battleship.
Requires the following:
“Battleship Dominance”
Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Heavy Cruiser models
Battlecruisers Designs
Even with the impressive combination of firepower from both heavy cruisers and battleships, there still needs to be something in the middle to fill the place of either of the other two if they are otherwise unavailable. A Battlecruiser.
Requires the following:
“Heavy Cruiser Designs”
Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Battlecruiser models
Battleship Designs
The final form of the battleship is the image most imagine. Heavy armour, huge guns, and with enough size to send any lesser enemy retreating back to their home port.
Requires the following:
“Battlecruisers Designs”
Gain +100% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Battleship models
Escort Carrier Designs
While not as large as fleet carriers, escort carriers are useful for ensuring that our smaller fleets have naval air power to back them up, no matter the situation.
Requires the following:
“Torpedo Bombers”
Gain +50% research bonus (carrier_research) (1 use) towards:
Carrier models
Modern Carrier Designs
Bigger carriers with more deck space is the omega, the end, of the carrier development. Such a ship would be the epitome of naval warfare.
Requires the following:
“Escort Carrier Designs”
Gain +100% research bonus (carrier_research) (2 uses) towards:
Carrier models
Revitalise The Military
While our army has roots in the highly trained army of the Changeling Queendom, it still would do us good to enact stricter training regimes, and experiment in new doctrines.
Requires the following:
“Renew Militarisation”
Gain 1 use of +25% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain 25 Army Experience
Support Company Equipment
Without the support companies to back it up, any military will crack and fall under the weight of its own logistics and necessary specialised backup.
Requires the following:
“Revitalise The Military”
Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
Infantry Weapons
Gain +100% research bonus (Artillery technologies bonus) (1 use) towards:
Support Artillery
Gain +65% research bonus (Support Research Bonus) (1 use) towards:
Support technology
Improved Jager Tactics
While the jagers that us changelings employ are amongst the most well trained special forces, ensuring that they are kept up to date on modern doctrine and asymmetrical warfare will give them an advantage.
Requires one of the following:
“Support Company Equipment”
“Infantry Equipment”
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Jager Technology
Magical Infantry
Giving our infiltrator units specialised, yet harder to produce equipment will ensure that not only can they more easily take out important targets, but if they get detected can stay alive too.
Requires one of the following:
“Support Company Equipment”
“Infantry Equipment”
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Magical Weapons
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Infiltration Tactics
Giving our infiltrator units better tactics and training will increase their chances of fitting in with any hostile entity.
Requires one of the following:
“Panzer Modernisation”
“Motorised Equipment”
“Magical Infantry”
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Infiltration Technology
Motorised Equipment
More modern and reliable trucks and other vehicles are a necessity for any army that relies on fast movements of its forces.
Requires one of the following:
“Support Company Equipment”
“Infantry Equipment”
Gain +100% research bonus (Motorized & Mechanized) (1 use) towards:
Truck
Mechanised Infantry
Mechanised infantry, in APCs and other armoured vehicles, stand a better chance of getting into the fight without breaking down. Any investment into this will increase our effectiveness.
Requires the following:
“Motorised Equipment”
Gain 5 Army Experience
Gain +100% research bonus or 2 years ahead of time penalty reduction (Mechanized Army bonus) (1 use) towards:
Mechanized models
Support Equipment
Investing in better support equipment, such as medicine, will not only keep our forces on the field, but as few changeling lives are lost.
Requires one of the following:
“Panzer Modernisation”
“Motorised Equipment”
Gain 5 Army Experience
Gain +100% research bonus or 2 years ahead of time penalty reduction (Support Research Bonus) (2 uses) towards:
Support technology
Panzer Modernisation
The future of warfare lies with tanks and the effective use of their combined anti-infantry and anti-fortification capabilities, in addition to the speed that they can respond to new threats.
Requires one of the following:
“Support Company Equipment”
“Infantry Equipment”
Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
Mobile Warfare Doctrine
Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
Light Tank models
Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
Medium Tank models
Continued Panzer Modernisation
Continued modernisation of tank forces will guarantee that they will remain effectively impervious to all future threats.
Requires the following:
“Panzer Modernisation”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Tank Research Bonus) (2 uses) towards:
Light Tank models
Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
Medium Tank models
Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
Heavy Tank models
Infantry Equipment
A well trained army is nothing without the firearms to back it up. Ensuring that our equipment is not only up to international standard, but surpassing it, will give our troops an edge in battle.
Requires the following:
“Revitalise The Military”
Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
Infantry Weapons
Gain +100% research bonus (Artillery technologies bonus) (1 use) towards:
Support Artillery
Establish RCAMICD
The Royal Changeling Army Medical Research Institute of Chemical Defence will ensure that our artillery can flush out any potential hostiles by denying them access to key areas without specialised forces equipped to deal with chemical warfare.
Requires the following:
“Revitalise The Military”
Gets the National Spirit “Chemical Weapons Department”
Chemical Weapons Department
Towed Artillery:
Soft attack: +5%
Dedicated Panzer Production
Training entire factories to produce nothing but panzers for our army will invariably speed up the process, and keep any materials from going to waste on failed tanks.
Requires the following:
“Continued Panzer Modernisation”
Requires the following:
“Mechanised Infantry”
Requires the following:
“Support Equipment”
Mutually exclusive with:
“Dedicated Motorised Production”
“Royal Infantry Academy”
Gets the National Spirit “Dedicated Panzer Production”
Dedicated Panzer Production
Light Tank:
Production Cost: −10%
Medium Tank:
Production Cost: −10%
Heavy Tank:
Production Cost: −10%
Dedicated Motorised Production
Dedicating most of our industry to producing cars and trucks for our motorised forces will speed up our army overall and get them to the front faster.
Requires the following:
“Continued Panzer Modernisation”
Requires the following:
“Mechanised Infantry”
Requires the following:
“Support Equipment”
Mutually exclusive with:
“Dedicated Panzer Production”
“Royal Infantry Academy”
Gets the National Spirit “Dedicated Motorised Production”
Dedicated Motorised Production
Truck:
Production Cost: −20%
Motorized Rocket Artillery:
Production Cost: −10%
Royal Infantry Academy
Infantry is the backbone of any military, and ensuring that our infantry is the best of the best will turn us into the power we want to be.