Kingdom of Yakyakistan

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Country Presentation Yakistan EN.png
Kingdom of Yakyakistan
The Yak Way of Life
IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
Prince Rutherford
Ruling partyYaki Royalty (65%)
PopulationPopulation 5,941,616
PonypowerPonypower 40.920
RaceYak Yak
StabilityStability 64%
War supportWar support 40%
FactoriesFactory 10
  • 4 Military factory
  • 0 Naval dockyard
  • 6 Civilian factory
CapitalYakistown
ContinentNorthern Equus
DiplomacyHas a truce with Flag of Jaki-Clan Jaki-Clan
DemonymYakyakistani
TagYAK
Color  #7CC6F0

Lore

As the great god Yak watches over the North, so do the yaks of Yakyakistan guard their lands against all threats. From time immemorial they have warred with the other northern peoples, from the bears to the griffons to the penguins to the changelings to Sombra's crystal ponies to the monsters who roam across borders. They conquered, and slew, and triumphed, and once an ancient Khaganate spanned much of the North, ruling from the Frozen Sea to what is now Weter.

According to myth, the yaks were the first grass-eaters to stand their ground against the monsters of legend. As ponies fled from the Windigos, the penguins and changelings cowered beneath the might of the bears and their monstrous allies. But the yaks looked north into the boreal wind itself, and refused to surrender to the nightmares that prowled the long polar night. While they have sometimes been conquered, they have never been held for long. Something in the yak soul, perhaps, makes foreign rule nigh-impossible.

But not all has been perfect in yak history. Recently, the eastern territories were lost to the griffons, causing doubt in these ancient beliefs. Griffons have not only taken this land, but held it, and resisted all efforts to retake it.

In response to this catastrophe, the previous king, King Winford of Clan Mangchijid, declared a grand isolation and policy of strict neutrality, to avoid any further entanglements. As he passed away in 1003, his firstborn, Prince Rutherford, took the throne. But when Rutherford declared the next year that the isolation would end and Equestrians would be welcomed into the nation, his younger brother, Prince Bradford, declared a secession with the backing of the Jakichikh clan. A brief war was fought with no clear victory, and a truce was signed.

Now, Rutherford's situation seems comfortable, and his traitorous brother's dire. But with endless bickering among his own clan coalition, and the Ghenikhan clan seeking to usurp Mangchijid rule and form a communist republic, victory is not yet assured...

Starting Situation

Yakyakistan starts in a weak position. It's one of the few nations that starts with the crippling Agrarian Society development idea, its industry is poor, and it has few resources. Despite the ability to modernize quickly after the civil war, they will likely never be able to compete directly with major powerhouses the likes of Flag of Changeling Lands Changeling Lands and need to rely on advantageous terrain and (preferably) allies to succeed.

Coring the entire Flag of Nova Griffonia Nova Griffonia, may be a major boon to your industry and ponypower potential, but this is not a part of their usual game plan.

Threats and Opportunities

Flag of Jaki-Clan Jaki-Clan to the east is Yakyakistan's rival. Jaki-Clan will attempt to make clans align with them, launch border raids, and ultimately attack around Mid 1008. If you ensure that your clans stay loyal to you, especially those directly on the border, you should be able to come out on top. Do not forget about balance of power decisions hidden in your political overview window.

Flag of Polar Bear Communities Polar Bear Communities will likely be puppeted by the changelings. You may be able to avoid it by striking while they are occupied fighting the Penguins. If that fails, find allies and make preparations for the Great War. Their lands can be cored, but Yona will have to release them as a puppet sooner or later.

Flag of Kingdom of Pingland Kingdom of Pingland to the north are typically easy targets for expansion, having little in the name of an army. If they are supremacist, they will attack Polar Bears early, which will likely end in their demise, which may be ultimately beneficial to you, as that will prevent them from falling into Stalliongrad's sphere of influence.

Flag of Griffon Frontier Griffon Frontier is almost always annexed by Nova Griffonia. However, if they were not, they will be an easy target for Yak expansion. Not only does Yakyakistan have claims on some of their states, but they also get a good number of factories and resources from their focus tree.

Flag of Nova Griffonia Nova Griffonia holds some of your claimed states and getting them after they start their civil war is mandatory. This can often be achieved either diplomatically or by assisting the republicans. If junta won, you may have to do it by force. The country can be cored in its entirety, but this is not a part of Yakyakistani storyline.

Flag of Stalliongrad Stalliongrad will send some volunteers for your war against Jaki-Clan. They are likely going to intervene in Nova Griffonian civil war, or attack them if the nationalists won. You must react accordingly to get your claimed states depending on yours and theirs politics.

If Vasily is elected as General Secretary, then they may try to increase communist support in Yakyakistan. If this happens, then Yakyakistan will gain national spirits that increase communist support each day, and a civil war will be caused when communist support nears 50% (removable by YAKs decision). If the Yaks are ruled by Thyra, they may ultimately join Vasily's faction.

If Sinister is elected as General Secretary, then Yakyakistan will be attacked by Stalliongrad after their war with Nova Griffonia, unless Yngvar is the leader in Yakyakistan, in which case he will offer an alliance instead. He can be especially dangerous to Thyra, who cannot hope to ally Equestria to come to her aid.

Flag of Changeling Lands Changeling Lands under Chrysalis' leadership is the ultimate enemy in all Yakyakistani paths. They will send volunteers to Jaki-Clan for their war against you. In most cases you will join Equestria's side in the Great War, especially if you're both harmonic. In communist paths they need to be puppeted to complete the final focus, which may be difficult to achieve with the Great War scripted peace conference. If they had a civil war and Thorax won, getting the true ending may become impossible.

Flag of Solar Empire Solar Empire and Flag of Lunar Empire Lunar Empire will attack the Yaks during their Equus conquests.

Flag of Equestria Equestria is a faithful ally to Rutherford's or Yona's Yakyakistan. The focus to join their faction requires that you are at peace, so try to do that before you are attacked by someone else.

Game Mechanics

Civil War and Clan Loyalty

Yak clans map.png

Yakyakistan starts in a truce with separatists to the east. Around mid-1008, as indicated by a mission timer the war between the two yak rulers will recommence. Their armies are composed of various banner-divisions provided by the various clans, which is represented by various non-editable templates. Keeping the clans loyal, or at least as many of them as possible, will be essential to surviving the coming conflict.

This loyalty is ensured through various decisions, and to some degree focuses. If a clan's loyalty (as shown in the relevant decision category) drops to a minimum, you have a short time to bring it back at least back to the middle value. If you fail, the clan will officially pledge loyalty to Bradford, their generals will switch sides, their banner-divisions will be removed from their map, their template deleted, and you will lose a core on their states, which will need to be regained with effort after the civil war. Furthermore, if that clan bordered the enemy territory, their states will be transferred as well, and they will gain the appropriate number of divisions. If there is no such land connection, their states will turn into a demilitarized zone, forcing your units to withdraw. When a clan bordering enemy territory decides to secede, they will also bring with them any demilitarized zones owned by disloyal clans that they border (adding their divisions and removing the demilitarization status); this effect does not (probably) cascade further, to the neighbors of neighbors. The Juyilkhai and the Noyamanan are not considered to be bordering clans for the purpose of those mechanics; same with Mangchijids and Kiyatukh. Conversely, Arusharii and Juyilkhai are considered neighbours.

Once a clan switches side, it cannot be brought back. Yürkids are guaranteed to switch side shortly after the start, demonstrating the mechanic to the player. Mangchijids and Ghenikhans will always stay loyal to the king.

A loyal clan's territory may also become demilitarized if they are surrounded by disloyal clans. This doesn't make their divisions disappear or cause defections of generals, but makes you unable to defend their states effectively. The Mangchijid clan, being the clan with the capital city, is immune to this mechanic. Juyilkhai, Noyamanan, and Arusharii also cannot be surrounded, since they border the capital clan with no strings attached. Mankhutayids can be surrounded – despite the fact that they border the always-loyal Ghenikhans – once all of their other neighbours switch sides (even if Noyamanan remained loyal and one could trace a path to the capital city through their lands), while Ghenikhans are only surrounded when Arusharii, Noyamanan, and Mankhutayids have switched sides.

When the civil war begins, all allegiances will be locked in; no more clans will be able to switch sides from then on, and decisions related to their loyalty will disappear.

Example 1: let's assume that Jaki-Clan controls all of their starting territory plus the Yürkids, and turned Kiyatukh, Arusharii, and Noyamanan into demilitarized zones. Despite being separated from the capital by demilitarized zones, the loyal clans on the border are not considered surrounded yet.

  • If Süldintjids switch sides, both their and Kiyatukh states and divisions will transfer, while Arusharii and Noyamanan remain demilitarized. Mankhutayids will be considered surrounded, but Ghenikhans will not.
  • Instead, if Mankhutayids switch sides, both Kiyatukh and Arusharii would transfer with them, while Noyamanan remains demilitarized. This would also cause Süldintjids and Ghenikhans to become surrounded, demilitarizing them, but not transferring any generals or divisions to the enemy.

Example 2: let's assume Jaki-Clan controls all of their starting territory plus Yürkids, Süldintjids and Mankhutayids, while Noyamanan and Juyilkhai are demilitarized.

  • if Arusharii switch side, they will bring Noyamanan and Juyilkhai states and divisions with them. This will also surround both Ghenikhans and Kiyatukh, despite the latter being shown on the map as still bordering Mangchijids.

Be aware that Jaki-Clan will launch occasional border raids against you. Simply stationing your troops along the common border (ignoring the poorly supplied portion in the south) and letting them dig in should be sufficient to repel them.

Balance of Power

Another important mechanic is the balance of power between traditionalists and communists. To check its current state and access decisions relating to it, open the political window, and then click a special box near your party popularity pie chart. Those decisions and the balance will remain active both during the initial preparation period, and during the civil war itself, helping you build up and recruiting additional divisions. Which ones are available to you depends on your completed focuses.

Its final position at the end of civil war shall decide the path available to you.

National Focus

Politics and Ideology

Main article: Kingdom of Yakyakistan shared national focus tree/scriptoutput

Kingdom of Yakyakistan pre-war focus tree

Nation Saving Coalition begins the initial focus tree for Yakyakistan. It allows the country to get various bonuses before the inevitable war against Jaki-Clan, as well as move the balance of power and unlock decisions associated with it. This tree will disappear once the civil war starts - you cannot complete every focus before that happens, so choose wisely!

Kingdom of Yakyakistan civil war focus tree

Once the civil war starts, a new tree loads. One of the first choices you should make is whether to strike in the north, or in the south. The north is likely the better idea, as it is better supplied. There is no need to cover the border where the supply status is shown in red. This will let you concentrate more of your forces in places where you need them. At some point Stalliongrad will send some volunteers to you, and Changelings will send volunteers to Jaki-Clan. Avoid fighting changeling tanks directly, unless you have cut them from the supplies, or ideally surrounded.

Once the civil war ends, every focus except for the final one is bypassed, after which the position of the balance of power will decide your path. There are four possible outcomes, which can be broadly categorized as either harmonic or communist, with only relatively small gameplay differences between the two leaders of the same ideology.

  • If the meter is overwhelmingly on the traditionalist side, King Rutherford will remain in charge. You will remain harmonic and be able to join harmonic Equestria's faction once you have regained your claimed states in western Nova Griffonia. Eventually, Khan Kerr will be able to return to your country, and will have the option to allow Prince Bradford to become an advisor. Though you will be able to core Polar Bear and Penguin territories, it will come with a malus to the recruitable population and construction speed.
  • If the meter is balanced, or moderately on traditionalist side, the king steps down and Yona establishes a republic. You still stay harmonic and can join harmonic Equestria's faction sooner, which you can later expand into a technology sharing group, or form your own with other countries on Equus that are either harmonic or have Democratic Socialism communist subideology. You will be able to fully core Polar Bear and Penguin territories, which may be useful during the Great War, but will ultimately be forced to release them as puppets.
  • If the meter is moderately on the reformist side, you will become communist and Thyra will become your leader. If Stalliongrad ended up with Vasily Wheatin as their leader, you will be able to cooperate with him in regaining your claimed states in Nova Griffonia and eventually join his faction. You will also create a tech sharing group with harmonic and communist nations on Equus.
  • If the meter is overwhelmingly on the reformist side, you will become communist and Yngvar will take over. If Stalliongrad ended up with Sinister Serov as their leader, you will be able to cooperate with him in regaining your claimed states in Nova Griffonia and eventually join his faction, either through your focus, or Stalliongrad's. Yngvar may also form an anti-Chrysalis pact with other countries on Equus, which may eventually evolve into an agreement to come to the defense of any member that is attacked by anyone belonging to the Changeling Hegemony faction.

In every single path you end up with the starting territory of Jaki-Clan and western portions of Nova Griffonia. Ensure that Polar Bears and Penguins have friendly regimes (communist if you are communist, and harmonic or some variants of non-aligned if you are harmonic) or don't exist, and stand against Chrysalis' imperialism together with any allies that you can muster. Furthermore, though there is no story content to demand you to do a full conquest, you can core any Nova Griffonian states that you end up obtaining.

Technology

Yakyakistan starts with 3 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Mountain Infantry I
  • Support Equipment
    • Engineer Company I
    • Recon Company I
    • Maintenance Company I
  • Pre-Industrial Artillery
  • Artillery
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Floofy Hides

Politics

National spirits

Yak Resilience icon
Yak Resilience
  • Division Attack on Core Territory: +5.0%
  • Division Defense on Core Territory: +5.0%
  • Reinforce Rate: +2.0%
  • Resistance Target in our states occupied by the enemy: +10.0%
Yaks are strong! Water is wet!
Equestrian Support icon
Equestrian Support
  • Weekly Balance of Power Change +0.20%
  • Construction Speed: +4.00%
  • Research Speed: +4.00%
  • Factory Output: +4.00%
  • Dockyard Output: +4.00%
  • Acceptance of Harmonist Diplomacy: +30
Equestria is supporting our economy! We stand to benefit greatly from this arrangement.

Will be removed if we are at war with Equestria, or if it no longer exists!

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Prince Rutherford
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Yaki Royalty
None
Born: 3rd of February, 967 in Yakistown.

Biography: Beyond the Crystal Mountains, Prince Rutherford leads a proud nation of Yaks. Prince Rutherford is the disputed ruler of the traditionally isolationist Yaks, and has only recently begun to enter the global scene. This entry resulted in a nearly disastrous diplomatic event, which almost brought the underdeveloped nation of Yakyakistan into a war with Equestria. Luckily, Pinkie Pie - Equestria's own Element of Laughter - was able to step in and prevent the situation from spiralling out of control. Since the incident, Prince Rutherford has become committed to bringing his kingdom out of its current dark ages, and into an age of prosperity. Rutherford is willing to do just about anything for his people, provided it does not come at the expense of the Yaks' pride.

Portrait By: Scroup


Thyra
Marksism.png
Marksism
Communism

YRPL(c)
Yak Revolutionary People's League (Councilists)
Council Communist
  • Political Power Gain: −30%
  • Factory Output: +10%
  • Dockyard Output: +10%
    Later upgradable to:
    Council Communist
  • Political Power Gain: −20%
  • Factory Output: +15%
  • Dockyard Output: +15%
Born: 2nd of February, 959 in Karsakag.

Biography: Thyra is a polarizing name in Yakyakistan. As often called a traitor as a hero, she studied at Stalliongrad for years, and saw both how brilliant Steel Stallion's leadership was and how it disintegrated after his death. Would this be the fate of every communist revolution? Distraught, she returned to the peasants, and saw their councils taking charge. She formulated a new thesis then: the vanguard party could not be the basis of communism. Only the workers themselves could liberate themselves, and the councils would be the core of this.

When Rutherford reunited Yakyakistan, she knew the time was ripe to free the yaks. She organized a peaceful protest in the capital, and persuaded him to abdicate and let her form a new government in return for some promises to treat the harmonists of Yakyakistan well. Now the time has come to form a Northern Republic of Councils, so that all the peoples of North Equus might be truly free.

Portrait By: Leo

Finish the civil war with balance of power moderately on the reformist side.


Khan Kerr
Autocracy.png
Autocracy
Supremacy

Khanate Restorationists
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
Born: 18th of April, 962 in Bara'dur.

Biography: Kerr is the leader of the Yürkids, the most militaristic and expansionist of the clans, and a onetime friend of Prince Bradford's. Unfortunately, politics must always come before friendship, and Bradford would have led Yakyakistan to ruin through his tepid isolationism. How could he not see the growing threats on the continent? The changelings would never be content to have the yaks as a neutral nation, and nor would the ponies let the enclave live in peace with Rutherford and Yona slandering them. No, only by massively expanding the army and striking first can the yaks be safe. By proclaiming himself Khan, Kerr has thrown a gauntlet at the rulers of North Equus--no more will the yaks just accept the attacks against them. No longer will the yaks cower. No, from now on, it will be those others who cower at the yaks' hooves!

Portrait By: BlakaSmoko


Fergus
Despotism.png
Despotism
Non-Aligned

White Council
None
None


Post-start leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Transitional Council
Transitional Council
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Yak Democratic Movement
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None

Finish the civil war with balance of power either balanced or moderately on the traditionalist side.


Yona
Tribal Federation.png
Tribal Federation
Harmony

Yak Democratic Movement
Moderate Reformist
  • Consumer Goods Factories factor: −10%
  • Stability: +10%
  • Political Advisor Cost: −25%
Born: 15th of December, 990 in Yakistown.

Biography: Yona is a young, eager, and bright yak, who loves her home and her people. From a humble family, she volunteered to visit Princess Twilight's School of Friendship, where she became good friends with five other students, especially a pony named Sandbar.

She's a bit overwhelmed by the responsibility, but she's sworn to do her friends proud. Rutherford may no longer be Prince, but he's still a valued friend and she often finds herself consulting with him. If only the world could know peace, rather than the constant fighting that the extremists seem to be imposing on them.

Portrait By: Leo

As the Transitional Council complete the focus First Elections


Kari
Agrarian Socialism.png
Agrarian Socialism
Communism

YRPL(a)
Yak Revolutionary People's League (Agrarianists)
Hero of the Peasantry
  • Political Power Gain: +15%
  • Research Speed: +5%
  • Factory Output: −2%
  • Stability: +10%
  • Civilian intelligence to others: +15%
  • Acceptance of Harmonist Diplomacy: +50
Born: 17th of January, 975 near Karsakag.

Biography: A peasant in the Ghenikhan countryside, Kari has long had a somewhat dissident position among her clan. While Thyra was already deeply invested in the welfare of the peasantry, as an elder herself she was somewhat detached from their conditions. Kari has spent most of her life farming, and consequently has acquired not only a pride for the agrarian life, but something of a distaste for factory workers and industrial society. While she is unlikely to act upon these opinions, they have been a cause for some concern among her contemporaries--especially Felix Rainfeather, her nemesis in the Grand Council.

Portrait By: BlakaSmoko

As Thyra complete the focus End Provisional Government and in the event pick between keeping Thyra, or replacing her with either Kari or Felix Rainfeather.


Felix Rainfeather
Syndicalism.png
Syndicalism
Communism

YRPL(u)
Yak Revolutionary People's League (Unionists)
Chair of the Unions
  • Production Efficiency Retention: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +15%
  • Factory Output: +10%
Born: 10th of November, 981 in Guidonuovo.

Biography: A hardworking griff, Felix Rainfeather grew up in the socialist hotbed of Guidonuovo. His work as a machinist led him to a uniquely union-focused strain of Marksism, believing in industrial unions rather than either the trade unions or the party as the vehicle for worker power. With Thyra's recent holding of elections he has been unexpectedly propelled to the presidency. While a griffon running a yak nation is quite surprising, Felix has firmly earned the trust of the industrial proletariat. Now he has to earn the peasantry's trust too.

Portrait By: BlakaSmoko

See above.


Yngvar
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

Smashers
All-Yak Invincible Smashers
Socialist Autocrat
  • Political Power Gain: +20%
  • Daily Communism Support: +0.05
Born: 13th of October, 970 in Karsakag.

Biography: Yngvar has had a long and successful career in the Ghenikhan clan army, from infantry grunt to commander. Heavily influenced by Thyra's radical rhetoric, he hates the rich who exploit the worker, the priests who brainwash them, and the royalty who rule them. He supported her popular protest against Rutherford, but when she condemned the violence it produced, he knew she was too soft for the business of revolution.

Now he steers the ship of state alone, a red autocrat, and he intends to march Yakyakistan to glory and free the rest of the workers of the North - whether they like it or not. And in pursuit of this great and noble goal, no method will be too extreme. The Grand Marshal of the Invincible Red Sun Yak Army will see the North liberated, no matter what it takes.

Portrait By: BunnyShrubby

Finish the civil war with balance of power overwhelmingly on the reformist side.


Parties

Political parties
Name Ideology Leader Popularity
Yaki Royalty Benevolent Absolutism.png Benevolent Absolutism
Harmony
Prince Rutherford 65%
YRPL(c)
Yak Revolutionary People's League (Councilists)
Marksism.png Marksism
Communism
Thyra 15%
Khanate Restorationists Autocracy.png Autocracy
Supremacy
Khan Kerr 20%
White Council Despotism.png Despotism
Non-Aligned
Fergus 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Prince Rutherford
Prince Rutherford
Eager Commander
  • None of:
    • Rutherford and Yona are in Equestria (?)
  • Army Experience Gain: +5%
  • Stability: +5%
  • Daily Command Power Gain Multiplier: +10%
  • Maximum Command Power Increase Multiplier: +15%
  • When added:
    • The Balance of Power moves Right10%
  • When removed:
    • The Balance of Power moves Left10%
Political Power 150
Yona
Yona
Friendship School Graduate
  • At least one of the following is true:
    • Current ruling party is Harmony Harmonic
    • Has completed national focus Goal stg celestia.png “Equestria-Yak Friendship”
  • None of:
    • Rutherford and Yona are in Equestria (?)
  • Same ideology monthly opinion: +100%
  • Trade deal opinion factor: +10%
  • AI Modifier: Focus on Peace: +5%
  • Stability: +10%
  • Daily Harmony Support: +0.02
  • Acceptance of Harmonist Diplomacy: +70
  • Balance of Power Decision Request Further Equestrian Aid Cost: -50%
Political Power 150
Ancietus Rainfeather
Ancietus Rainfeather
The Academic
  • We must own all our original claimed states!
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −10%
  • Factory Output: +5%
Political Power 150
Trine of Volsungr
Trine of Volsungr
Tribal Warrior
None
  • Division Speed: +5%
  • Org Loss when Moving: −15%
  • Initiative: +4%
  • When added:
    • The Balance of Power moves Right10%
  • When removed:
    • The Balance of Power moves Left10%
Political Power 150
Vindhov
Vindhov
Minister of Education
None
  • Weekly War Support (Combat Casualties): +0.1%
  • Research Speed: +6%
Political Power 150
Torcall
Torcall
Master Armorer
None
  • Factory Output: +5%
  • Lack of Resources Penalty: −10%
  • Equipment Experience Cost: −10%
  • Conversion speed modified by:: +15%
  • When added:
    • The Balance of Power moves Left10%
  • When removed:
    • The Balance of Power moves Right10%
Political Power 150
Alastair
Alastair
Captain of Industry
None
  • Lend-lease tension limit: −50%
  • Lend-lease request tension limit: −50%
  • Justify war goal time on us: +30%
  • Military Industrial Organization Funds Gain: +25%
Political Power 150
McKinley
McKinley
Minister of Supply
None
  • Lack of Resources Penalty: −20%
  • Supply Efficiency: +10%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
YakisTanks
YakisTanks
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Buuhtan Motors
Buuhtan Motors
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Maintenance Plant Neg
Maintenance Plant Neg
Tank Refurbishment Plant
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Serekh ni Khurtel
Serekh ni Khurtel
Raiding Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Shipbuilding Unity Front
Shipbuilding Unity Front
Repair-Refurbishment Plant
None
  • Naval Research Speed: +15%
  • Screens:
    • Production cost.png Production Cost: −5%
  • Submarine:
    • Production cost.png Production Cost: −5%
  • Capital Ships:
    • Production cost.png Production Cost: −5%
  • Carrier:
    • Production cost.png Production Cost: −5%
Political Power 150
Polar Convoy Systems
Polar Convoy Systems
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Northwind Designs
Northwind Designs
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Boreal Death
Boreal Death
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Dark Sky Aeronautics
Dark Sky Aeronautics
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Ryben Industries - Small Arms
Ryben Industries - Small Arms
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Political Power 150
Ryben Industries - Cannons
Ryben Industries - Cannons
Advanced Artillery Manufacturer
None
  • Artillery Research Speed: +15%
  • Artillery Attack: +3%
  • Towed Artillery:
    • Production cost.png Production Cost: −10%
    • Reliability: +5%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Saihan Hydroelectic Plant
Saihan Hydroelectic Plant
Hydroelectric Concern
  • Owns state Saihan Tolgod (274)
  • Electronics Research Speed: +15%
  • Steel: +10
  • Aluminum: +10
  • Civilian Factory construction speed: +10%
Political Power 150
Saihan Loggers
Saihan Loggers
Forestry Company
  • Owns state Saihandale (267)
  • Industrial Research Speed: +15%
  • Max Factories in a State: +30%
Political Power 150
Yakistown Extraction Team
Yakistown Extraction Team
Mining Company
  • Owns state Yakistan Valley (11)
  • Construction Tech Research: +15%
  • Excavation Technology Research Speed: +30%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Khan Kerr
Khan Kerr
Military Modernizer
None
  • Daily Command Power Gain: +0.1
  • Air Doctrine Cost: −15%
  • Land Doctrine Cost: −15%
  • Coordination: +2%
Political Power 150
Dougal Khan
Dougal Khan
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Erikka
Erikka
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Yngvar
Yngvar
Red Army Organizer
None
  • Army Experience Gain: +0.40
  • Division Organization: +12%
  • Daily Communism Support: +0.1

Max. Command Power increase (Command power icon.png ): +30

  • When added:
    • The Balance of Power moves Left10%
  • When removed:
    • The Balance of Power moves Right10%
Political Power 200
Sheyak
Sheyak
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Heroi
Heroi
Decisive Battle (Specialist)
None
  • Naval Experience Gain: +0.20
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Skychief Agnes
Skychief Agnes
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Evanna Boom
Evanna Boom
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Skychief Agnes
Skychief Agnes
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Prince Bradford
Prince Bradford
Infantry (Specialist)
  • Bradford is welcomed Home (?)
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +10


See description:
The prince of the Jakistani lands is also a trained officer with knowledge on how to lead his people into battle.
Political Power 50
Barrak
Barrak
Army Logistics (Genius)
None
  • Division Attrition: −12%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Kingdom of Yakyakistan.png
Kingdom of Yakyakistan
Benevolent Absolutism.pngDemocratic Monarchism.png
Yakyakistan Federation.png
Yakyakistan Federation
Tribal Federation.png
Yona takeover
Northern Federation.png
Northern Federation
Tribal Federation.png
Controls Northeastern Equus as the Yakyakistan Federation
Yak Council Republic.png
Yak Council Republic
Marksism.pngAgrarian Socialism.pngSyndicalism.png
Thyra takeover
Northern Republic of Councils.png
Northern Republic of Councils
Marksism.pngAgrarian Socialism.pngSyndicalism.png
Controls Northeastern Equus as the Yak Council Republic
Red Sun Yak Army.png
Red Sun Yak Army
Revolutionary Dictatorship.png
Yngvar coup

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
  • Market construction boost multiplier: 10.00%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
  • Air Doctrine Cost: +30%
  • Land Doctrine Cost: +30%
  • Naval Doctrine Cost: +30%
  • Special Project Speed: -25%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Supply Consumption: -60.00%
  • Construction Speed: -30.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -30.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
  • Fuel Capacity: -20.00%
  • Can not access International Market
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 14.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Yak Yak Race
  • Uses Yak Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 0 6 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 13 (-7) 0 4 (-2) 18 (-9) 0 19 (-10)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Field Marshal
Field Marshal Traits Description Skills Race
Khan Kerr
Field Marshal
Khan Kerr
Khan Kerr (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait disgruntled.png Disillusioned with the Government
This general is severely disillusioned with the government
  • Attack: −3
  • Defense: −3
  • Planning: −3
  • Logistics: −3
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait aggressive assaulter.png Aggressive Assaulter
The best defence is a strong offence.
  • Breakthrough: +10%
Trait expert delegator.png Expert Delegator
The art of delegation allows this leader to efficiently command several armies.
  • General Max Army Group Size: +2
See description:
A brutal butcher and brilliant commander, Kerr has led the Yürkids longer than anyone in hundreds of years. While normally a Yürkid leader's rule lasts only a few years before being overthrown by a harsher, crueler successor, Kerr's has lasted since 982. It is a testament to his intelligence and skill that Rutherford did not kick him from the clan coalition when the first reports of slaughter trickled in. For now, he broods in the North, with intentions unknowable. Without a doubt among the most hated yaks in Yakyakistan, no one has yet lived to cross him.
Level 4
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Yak.png
Yak
Yngvar
Field Marshal
Yngvar
Yngvar (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait communist sympathizer.png Communist Sympathizer
Supporter of the communist cause.
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Yngvar rose through the Ghenikhan clan army ranks through hard work and skill, rather than birth. He is a very controversial figure, especially for his training methods among new recruits, but none can deny his masterful skill.
Level 4
Attack.pngAttack: 6
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Yak.png
Yak
Generals
General Traits Description Skills Race
Sheyak
General
Sheyak
Sheyak (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Sheyak is one of the few clanless yaks to have achieved a command position. While a bit inflexible, she is loyal beyond doubt.
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 6
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Yak.png
Yak
Evanna Boom
General
Evanna Boom
Evanna Boom (advisor).png
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
See description:
As the leader of the Süldintjid clan banner, Evanna has risen high in military experience. Her fascination with artillery in particular was directly responsible for Prince Rutherford's investment into modern cannons. However, she is very skeptical of tanks, seeing them as little more than "artillery on wheels".
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Yak.png
Yak
Brigan
General
Brigan
Generic Yak 4 (advisor).png
Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
See description:
A childhood friend of Rutherford's, Brigan had always planned to uphold the ancient Mangchijid-Mankhutayid alliance. With the consequences of industrialism, however, she has come to question those plans. Especially with Ghenikhan to the south constantly pushing communism on their members...
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Yak.png
Yak
Yakba
General
Yakba
Yakba (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
It's hard to be literate in a land of illiterates. Yakba, a Noyamanan clan leader, knows this better than most. She devoured foreign books, being especially fascinated by navies. While Yakyakistan is a landlocked country, that has never stopped her before!
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Yak.png
Yak
Brynja
General
Brynja
Brynja (advisor).png
Trait berserker.png Berserker
  • Infantry Division Attack: +15%
  • Max Entrenchment: −2
  • Reconnaissance: −25%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
The name of Brynja is little known, just as she likes it. A Juyilkhai who has never been seen without her cloak, she claims loyalty to Yakyakistan, but refuses to elaborate.
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Yak.png
Yak
Leeroy
General
Leeroy
Leeroy (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
See description:
A harsh northern yak, Leeroy commands the Kiyatukh clan banner. Claiming a religious heritage both ancient and mighty, he has chafed considerably under Rutherford's modernity, and there are whispers his loyalty is wavering.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Yak.png
Yak
Ainsley
General
Ainsley
Ainsley (advisor).png
Trait unpredictable.png Unpredictable
Favors exotic and unconventional strategies. All warfare is based on deception.
  • Division Organization: −7.5%
  • Division Attack: +15%
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Arusharii's militarism is at odds with their clan leader Ainsley's calm, serene demeanor out of combat. Said to be remarkably well-spoken, he turns into a ferocious beast in combat, smashing anything in his way. Losing his allegiance would be a dire proposition.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Yak.png
Yak
Taini
General
Taini
Taini (advisor).png
Trait militias officer.png Militia Officer
Trained to lead militia units in combat.
  • Militia Defense: +5%
  • Militia Speed: +5%
  • Militia Organization: +5%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
See description:
A Mangchijid noble, Taini is something of a hawk among the harmonists. She pushed for a harsher treatment of the Jaki-Clan, opposed the truce, and now is eager to see war looming. She utterly despises Yona, seeing her as a soft wimp who would lead Yakyakistan to ruin. But Rutherford is Prince, and nothing can be done.
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Yak.png
Yak
Hamdiya
General
Hamdiya
Hamdiya (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
See description:
Born: March 21, 984 ALB

Biography: Hamdiya was born into a modest family on the fringes of Yakyakistan, where her father, a grizzled veteran of past conflicts, had served in the military before retiring to a quieter life. Though he had hoped to instill a sense of discipline and strength into his daughter, Hamdiya was more drawn to the art of woodcarving and carpentry, both trades taught to her by her mother.

It was not until tensions began to rise between Yakyakistan and the Jaki-Clan that her father pushed her into military service. Reluctant at first, her knowledge of woodworking made her an expert in fortifications, and she quickly proved herself a valuable asset when it came to defensive planning.

As battle lines are drawn into the thick snow, Hamdiya has found herself ready to defend the land she has called home since she was a calf.

Portrait By: Bunny
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Yak.png
Yak

Navy

Being landlocked, the Kingdom of Yakyakistan does not possess a fleet or any admirals.

Airforce

The Kingdom of Yakyakistan does not have an airforce or any air bases.

Awards

Main article: Awards
Red Sun Yak Army over Paradise icon
Red Sun Yak Army over Paradise
As Yakyakistan, detonate an underground nuclear weapon.
School Reunion icon
School Reunion
As Yakyakistan, have Yona learn the surprising truth about one of her School of Friendship classmates.