Kingdom of Yakyakistan

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Country Presentation Yakistan EN.png
Kingdom of Yakyakistan
The Yak Way of Life
Kingdom of Yakyakistan.png

YAK map.png

IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
Prince Rutherford
Ruling partyYaki Royalty (70%)
PopulationPopulation 5,847,436
PonypowerPonypower 44,292
RaceYak Yak
StabilityStability 90%
War supportWar support 50%
FactoriesFactory 5
  • 2 Military factory
  • 0 Naval dockyard
  • 3 Civilian factory
CapitalYakistown
ContinentNorthern Equus
DemonymYakyakistani
TagYAK
Color  #7CC6F0

Lore

Yakyakistan, the ancient home of the Yaks, is a solitary society hidden deep within the mountains north of the Crystal Empire. Over many centuries, they have practiced and embraced this solitude and isolation from the rest of the world, so much that it is an essential part of the Yak way of life.

However, in 1003 ALB, Prince Rutherford, the gruffy leader of the Yak Kingdom, did the unthinkable. He opened the borders to Equestria after a "hundred moons". This opening was a success, and the Yaks slowly opened up to the Equestrian way of life, as Prince Rutherford embraced harmonic institutions. In 1005, when Yakistown was devastated by an avalanche, Equestria was able to forge ties with the Yaks via Pinkie Pie, who was appointed official Friendship Ambassador to the Yaks.

In 1006, conservative and traditionalist members of the Yak Council declared independence under Rutherford's brother, Prince Bradford, angry with his Equestria-aligned policies and what they perceived as his destruction of the Yak way of life. They would go on to form the Flag of Jaki-Clan Jaki Clan in the east, promising to be a bulwark of tradition and isolationism.

Rutherford wants peace, but the Jakis are preparing for war, and soon, Yakyakistan might be thrown into a conflict they cannot afford. Industrialization, their society, the army - it is all currently in disarray, and must be mended after the conflict with Bradford is ended, either by force, or by peace, though most Yaks don't think that the latter will ever be possible with Jaki Clan.

Starting Situation

Yakyakistan starts in a weak position. It's one of the few nations that starts with the crippling Agrarian Society development idea, its industry is poor, and it has few resources. Even after annexing the Jaki-Clans, its industry will be behind that of two potential enemies, Flag of Nova Griffonia Nova Griffonia and Flag of Stalliongrad Stalliongrad. While Yakyakistan has some mountainous terrain, most of it is located in the west and those two nations will attack from the east.

If they can complete their industry tree and annex and core the Jaki-Clans as well as the Flag of Griffon Frontier Griffon Frontier and Nova Griffonia, they will be able to compete with their potential remaining industrially and in ponypower.

The Yakyakistan army begins with 44k deployed yaks, including 4 Infantry divisions and 3 Mountaineer divisions.

Threats and Opportunities

Flag of Jaki-Clan Jaki-Clan to the east is Yakyakistan's rival. Jaki-Clan will usually attack by Mid to Late 1007, and a player should take any focuses possible to gain troops, industry, and forts to defend against the re-invigorated traditionalists. Jaki-Clan will often push ahead early in the war, but a player can hold them back with staunch defense and fort-building, or, if Jaks are controlled by AI - carefully planned attacks through to their capital.

Flag of Polar Bear Communities Polar Bear Communities and Flag of Kingdom of Pingland Kingdom of Pingland to the north are typically easy targets for expansion, having little in the name of an army.

Flag of Griffon Frontier Griffon Frontier is almost always annexed by Nova Griffonia. However, if they were not, they will be an easy target for Yak expansion. Not only does Yakyakistan have claims on some of their states, but they also get a good number of factories and resources from their focus tree.

Flag of Stalliongrad Stalliongrad's actions toward Yakyakistan will depend on who is elected as General Secretary.

If Vasiliy is elected as General Secretary, then they may try to increase communist support in Yakyakistan. If this happens, then Yakyakistan will gain national spirits that increase communist support each day, and a civil war will be caused when communist support nears 50% (removable by YAKs decision). If the Yaks are communist, however, they can receive an alliance with Stalliongrad.

If Sinister is elected as General Secretary, then Yakyakistan will be attacked by Stalliongrad after their war with Nova Griffonia.

Flag of Changeling Lands Changeling Lands will attack the Yaks after or even during the Great War with Equestria, but it mostly happens in the late-game period.

Flag of Solar Empire Solar Empire and Flag of Lunar Empire Lunar Empire will attack the Yaks during their Equus conquests.

Flag of Nova Griffonia Nova Griffonia and Yakyakistan's relations will depend on the ruling party of Nova Griffonia after Teafeather's assassination. If Highhill's coup succeeds, and Wildcard is not taken, then Nova Griffonia will eventually get a war goal on Yakyakistan. As such they are often an enemy for Yakyakistan.

Flag of Equestria Equestria is a faithful ally to Rutherford's Yakyakistan, but can demand help against the changelings in exchange for protection through their faction, the United Ponies Alliance.

Game Mechanics

Yakyakistan can annex a puppeted Jaki-Clan by decision in cost of 10 Politics Power - however, there is no point not to annex it in the war, as Jaki-Clan can not do their industrial focuses without owning your capital, and you can not continue down the political tree without owning theirs.

The communist path gets special decision for "Organizing the People" once the focuses Reform The Trade Unions and Mandatory Fun Cultural Activities are completed. These have various positive effects, listed below.

  • Break the Teamsters - Gains Base Stability: +10%
  • Rein in the United AutoYaks - Gains Base War Support: +10%
  • Scab on the Builders - Gains Base Stability: +10%
  • SMASH the Teacher's Union - Gains Base War Support: +10%
  • A New Worker Program - Construction Speed: +5% and Production Efficiency Cap: +10% and Factory Output: +10%
  • A New Miners Program - Resourse Gain Efficiency: +10% and Infrastructure construction speed: +10%

The Supremacy path has the "Form the Yak Khaganate" decision, which will all you to core all your claims on Nova Griffonian and Griffon Frontier territory, as well as Yakiborder if you own the states and are no longer an Agrarian Society.

National Focus

Politics and Ideology

Main article: Kingdom of Yakyakistan shared national focus tree/scriptoutput

Kingdom of Yakyakistan focus tree

The Council of Elders begins the main political tree for Yakyakistan. It allows the country to get factories, military units, and stability/war support bonuses before the inevitable war against Jaki-Clan. All of the focuses and bonuses will be bypassed after the war - you cannot get them all, so choose wisely!

During the war with the Jaki-Clan - it would be a good idea to do the Economics branch, and in 504 days - get one extra research slot ("Import Teachers" focus), if the Jaks will capitulate by this time - the war is not difficult, and it can be concluded in as soon as half a year from its beginning.

After the war, both an election focus and trial focus are available to choose the Yakyakistan ideology and an additional focus tree, as well as deal with Prince Bradford:

  • Support the Prince is a classic harmonist path. On this way - Yakiakistan restores the divides that followed the war with Jaki-Clan, bridging political gaps and listening to Equestrian advice, especially that from ambassador Pinkie Pie. It will gain lots of fortifications, as this is mostly a defensive and peaceful path with no wargoals. It is possible to get six research slots with this focus tree if Yakiakistan chooses to ally with Equestria.
  • All Power To The Soviet! is a fairly generic communist path. It establishes trade unions, nationalization, pioneer programs and research. It also moves Yakyakistan closer to Stalliongrad, and supports communist revolution in the North. This path allows for war justification on the nations to the North and gives the Yaks a faithful ally in the Equus continent to unite it in Friendship and Labor.
  • Reclaiming the Empire is an expansionist, nationalist path that involves the Yak people re-asserting themselves, restoring their former glory, and militarizing society. Public works will be created, the Yaks will be put to work, and the lost realms of Yakyakistan will be restored! The path diverges at two major paths - smashing the Griffons, Penguins, and Polar Bears, or allying against the necessary Changeling evil. A player in this path will be inadvertently assisting the Changelings, as they serve common goals in the continent. This path provides the most wargoals available for Yakiakistan.

Comparison Tables for Focus Trees

Benefits of the Three Key Political Trees.

Tree Bonus

Harmony Communists Supremacists
RushTime.pngRush Time (d)
  • Research Slot (469/(518 if took Appeal to the Vanquished focus))

Bonuses below are optional, check comparison tables under this one:

  • Guarantee from Equestria (463)
  • Alliance with Equestria (735)
  • Uniqual Research (770)
  • Research Slot (819)
  • Research Slot (560)

Options below:

  • Ally with Stalliongrad (868)

or

  • War with Polar Bears (938)
  • Research Slot (308)

Options below:

  • War with Changeling Lands (714)

or

  • War with Penguins or Polar Bears or Nova Griffonia (805) (war goals on all three of them -> 945)
Political
Stability Stability +60% +85% +57%
Political Power Political Power (Flat) +350 +150 +300
Political Power Political Power (Daily) +0.52 +0.50 +1.04
Military
War support War support +60% +40% +60%
PonypowerRecruitable Pop
  • +5.30%
  • +140k one time
  • Monthly Population: +20%
  • +5.70%
  • +50k one time
  • Monthly Population: +20%
  • +5.70%
  • Factor: +2%
  • +50k one time
Construction
Constructspeed.pngConstruction Speed
  • +5%
  • Infrastructure: +10%
  • Military Factory: +10%
  • Civilian Factory: +10%
+25%
  • +5%
  • Infrastructure: +10%
  • Military Factory: +10%
  • Civilian Factory: +10%
Production Efficiency Cap Production Efficiency Cap +20%
Civilian factory Civilian factory 4 2
Military factory Military factory 4
Consumergoods.pngConsumer Goods -5%
Infrastructure Infrastructure 10 2
Building slot Building slot 14 8
Production cost Production cost
  • Support Equipment: -10%
  • Infantry Equipment: -10%
  • Motorized: -10%
Output
  • Factory: +10%
  • Dockyard: +10%
Combat
ReocveryIcon.pngRecovery Rate +5%
ReocveryIcon.pngTraining Time -10%
OrganizationIcon.pngAttack +20% +35%
OrganizationIcon.pngDefense +25%
OrganizationIcon.pngSpeed +10%
OrganizationIcon.pngOrganization +10% +10%
Signal company Planning Speed +10%
Science
Researchtime.pngResearch Time +15% +25% +25%
Focusbonus.pngOne-off reductions (100%) 1x Land Doctrine
Other Notes / Bonuses
  • Harmony Popularity: +10%
  • 1 Research Slot
  • 1 Field Marshal
  • Bonuses from two more variable branches, dividing by two variations both, bonuses shown in comparison tables below
  • Effect of Partisans on us: -10%
  • Ideology Drift Defense: +15%
  • Communism Popularity: +80%
  • 1 Research Slot
  • 20 steel resourses
  • Daily Communism Support: +0.01

Also has two bonus variations at the end:

1 Variation:

  • Alliance with Stalliongrad
  • 10 Land Forts
  • Wargoal against Polar Bears
  • War Support: +10%
  • Division Attack: +10%
  • Guarantee Cost: -50%

2 Variation:

  • Land Fort Construction Speed: +10%
  • Division Defense: +20%
  • Resourse Gain Efficiency: +10%
  • Factory Output: +10%
  • Justify war goal time on us: +30%
  • Five Elite Divisions
  • Fascism Popularity: +65%
  • 1 Research Slot

Also has two bonus variations at the end:

1 Variation:

  • Division Speed: +10%
  • Division Organization: +12%
  • Division Defense: +7%
  • Division Attack: +7%
  • Non-Core Manpower: +3%
  • Annex war goals on Polar Bears, Penguins and Nova Griffonia

2 Variation:

  • War Support: +10%
  • Ponypower: +20k
  • Puppet (Focus) war goal on Changeling Lands

Comparison tables for branches of Harmonic Politics Tree

First Division

Tree Bonus Friendship With Equestria Relying On Ourselves
RushTime.pngRush Time (d) Completing the path (245) Completing the path (245)
Political
Stability Stability +15% +35%
Political Power Political Power (Daily) +0.47 +0.77
Military
War support War support +10% +20%
PonypowerRecruitable Pop +0.40% +0.40%
Construction
Civilian factory Civilian factory 3 2
Constructspeed.pngConstruction Speed +5%
Military factory Military factory 3 2
Building slot Building slot 6 4
Combat
ReocveryIcon.pngRecovery Rate +5%
ReocveryIcon.pngDivision Defense +5%
Other Notes / Bonuses
  • Guarantee from Equestria

Second Division

Tree Bonus

Send Envoys to the Ponies Friend to All, Beholden to None
RushTime.pngRush Time (d) Completing the path (280) Completing the path (287)
Construction
Land fort Land fort 4 12
Anti-air Anti-air 8
Building slot Building slot 8
Army experience Army Experience Gain +0.03 Daily
Combat
OrganizationIcon.pngDefense +10%
Science
Researchtime.pngResearch Time
  • Land Doctrine Research Time: -3%
  • Armor Research Speed: +6%
Focusbonus.pngOne-off reductions (100%) 2x Magical Technology
Other Notes / Bonuses
  • Alliance with Equestria
  • Research sharing with Equestria
  • 1 Research Slot
  • Mountinous Ability Increase

Technology

Yakyakistan starts with 3 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Mountain Infantry I
  • Support Equipment
    • Recon Company I
  • Pre-Industrial Artillery
  • Artillery
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National spirits

Yak Resilience icon
Yak Resilience
  • Division Attack on Core Territory: +5.0%
  • Division Defense on Core Territory: +5.0%
  • Resistance Target in our states occupied by the enemy: +10.0%
Yaks are strong! Water is wet!

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Prince Rutherford
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Yakyakian Royalty
None
Beyond the Crystal Mountains, Prince Rutherford leads a proud nation of Yaks. Prince Rutherford is the disputed ruler of the traditionally isolationist Yaks and has only recently begun to enter the global scene. This entry resulted in a nearly disastrous diplomatic event, which almost brought the underdeveloped nation of Yakyakistan into a war with Equestria. Luckily Pinkie Pie - Equestria's own Element of Laughter was able to step in and prevent the situation from spiraling out of control. Since the incident, Prince Rutherford has become committed to bringing his kingdom out of its current dark ages, and into an age of prosperity. Rutherford is willing to do just about anything for his people, provided it does not come at the expense of the Yaks' pride.


Karsak Sükhbataar
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

Ardin Communar Nam
None
None
  • Select "The common yak shall no longer suffer. For the People!" in the The Election event after completing Goal generic elections.pngPost-War Elections focus


Khan Koletiv
Autocracy.png
Autocracy
Supremacy

Khan Ezent Guren
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
None
  • Select "Bara'dur is right. Yakyakistan First and Only!" in the The Election event after completing Goal generic elections.pngPost-War Elections focus


Fergus
Despotism.png
Despotism
Non-Aligned

Snow Council
None
None



Parties

Political parties
Name Ideology Leader Popularity
Yaki Royalty Benevolent Absolutism.png Benevolent Absolutism
Harmony
Prince Rutherford 70%
Ardin Communar Nam Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
Karsak Sükhbataar 4%
Khan Ezent Guren Autocracy.png Autocracy
Supremacy
Khan Koletiv 6%
Snow Council Despotism.png Despotism
Non-Aligned
Fergus 20%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Prince Rutherford
Prince Rutherford
Warrior Chief
None
  • Division Recovery Rate: +5%
  • War Support: +5%
Political Power 150
Yona
Yona
Friendship School Graduate
  • Current ruling party is HarmonyHarmonic.
  • Same ideology monthly opinion: +100%
  • Trade deal opinion factor: +10%
  • AI Modifier: Focus on Peace: +5%
  • Stability: +10%
  • Daily Harmony Support: +0.02
  • Acceptance of Harmonist Diplomacy: +70
Political Power 150
Vindhov
Vindhov
State Investor
None
  • Research Speed: +2.5%
Political Power 150
Alastair
Alastair
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
McKinley
McKinley
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
YakiTanks
YakiTanks
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Buuhtan Motors
Buuhtan Motors
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Serekh ni Khurtel
Serekh ni Khurtel
Raiding Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Northwind Designs
Northwind Designs
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Dark Sky Aeronautics
Dark Sky Aeronautics
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Ryben Industries
Ryben Industries
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Saihan River Authority
Saihan River Authority
Electronics Concern
  • Owns state Saihan Tolgod (274)
  • Electronics Research Speed: +15%
Political Power 150
Siahan Loggers
Siahan Loggers
Industrial Concern
  • Owns state Saihandale (267)
  • Industrial Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Dougal Khan
Dougal Khan
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Erikka
Erikka
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Chieftess Sheyak
Chieftess Sheyak
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Dougal Khan
Dougal Khan
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Heroi
Heroi
Decisive Battle (Specialist)
None
  • Naval Experience Gain: +0.20
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Skychief Agnes
Skychief Agnes
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Skychief Agnes
Skychief Agnes
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20
Prince Bradford
Prince Bradford
Infantry (Specialist)
  • Bradford is welcomed Home (?)
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

See description:
The prince of Jakistani lands is also a trained officer with knowledge on how to lead his people into battle
Political Power 50
Command power 30
Barrak
Barrak
Army Logistics (Genius)
None
  • Division Attrition: −12%
Political Power 200
Command power 10
Boomer
Boomer
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30

Flags

Flags
Flag Information
Kingdom of Yakyakistan.png
Kingdom of Yakyakistan / Yakyakian Uls

Benevolent Absolutism.pngDespotism.png
Khanate of Yakyakistan.png
Khanate of Yakyakistan

Autocracy.png
Yakyakistan Kholboo.png
Yakyakistan Kholboo

Revolutionary Dictatorship.png
Yakyakistan Protectorate.png
Yakyakistan Protectorate

Flag of Changeling Lands Changeling vassal

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Yak Yak
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 0 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 11 (-6) 0 4 (-2) 17 (-9) 0 17 (-9)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Name Composition No.
Infantry Yak Warband Infantry x6 4
Mountain Mountaineer Warband Mountain x6

Recon
3
Army experience Total divisions 7
Ponypower Ponypower used 43.50K

Army Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Chieftess Sheyak
Field Marshal
Chieftess Sheyak
Chieftess Sheyak (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Yak.png
Yak
Generals
General Traits Description Skills Race
Evanna Boom
General
Evanna Boom
Generic Yak 2 (advisor).png
None
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 6
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Yak.png
Yak
Brigan Taih
General
Brigan Taih
Generic Yak 4 (advisor).png
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Yak.png
Yak
Yakba
General
Yakba
Yakba (advisor).png
Trait infantry expert.png Infantry Expert
A true expert in leading infantry.
  • Infantry Division Attack: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Yak.png
Yak
Yona
General
Yona
Yona (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Yak.png
Yak
Ridoven Taini
General
Ridoven Taini
Ridoven Taini (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Yak.png
Yak

Navy

Being landlocked, the Kingdom of Yakyakistan does not possess a fleet or any admirals.

Airforce

The Kingdom of Yakyakistan does not have an airforce or any air bases.