Polar Bear Communities

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Polar Bear Communities
The Frozen North
Polar Bear Communities.png

PLB map.png

IdeologyDespotism.png Despotism
LeaderPaw Wellington
Ruling partyNorth Conclave (88%)
Population3,261,214
Ponypower43,114
RacePolar Bear Polar Bear
StabilityStability 83%
War supportWar support 50%
FactoriesFactory 10
CapitalMathair Fearainn
ContinentNorthern Equus
DemonymPolar Bear
TagPLB
Color   #9492A4

Lore

Before 1002, the Polar Bears were largely fractured and completely backwards in their technological and societal progress. This changed however, when Paw Wellington emerged as despot. The uncivilized, tribal society of the Polar Bears was developed into a civilized, pre-industrial society under the reign of the firm but fair Wellington. It is said that the Polar Bears have seen decent success under Wellington's 7-year reign as despot.

Starting Situation

Polar Bears located at the northernmost of the Equestria continent, borders with the Flag of Changeling Lands Changeling Lands to the West, the Flag of Kingdom of Pingland Kingdom of Pingland to the East and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan to the South. Polar Bears are mostly dominated by cold temperatures and mountainous terrain (noticeably in the West and North East of the country).

Threats and Opportunities

The first and foremost threat is actually in the country itself. Polar Bears has only one division right at the start, and the Polar Bears barely have any infrastructure alongside with the mountainous terrains. If the players want to have any successful runs, they have to build up both the forces and the infrastructures, fast. The second threat that Polar Bears has to concern about is the Flag of Changeling Lands Changeling Lands, as they can at almost any time go after the Polar Bears through border war or straight war.

But, there are some opportunities that the Polar Bears have. The first one is the Northern Pact (it can be formed by the Flag of Kingdom of Pingland Kingdom of Pingland through Harmonic path and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan can join it), Polar Bears can be invited to the faction for its safety around the threats. Second is the western border which consists of mostly mountains. Therefore, they can be used as natural forts in case of Changeling invasion.

National Focus

Generic National Focus Tree (Equus)
Main article: Generic National Focus Tree (Equus)

The generic focus tree for countries on Equus has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Pre-Industrial Artillery
  • Early Destroyer
  • Basic Depth Charges
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Boundary
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Polar Bear Temper icon
Polar Bear Temper
  • Winter Attrition: -50.0%
  • Division Attack: +15.0%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Paw Wellington
Despotism.png
Despotism
Non-Aligned

North Conclave
None
Paw Wellington had emerged as the despot of the fractured polar communities in 1002. Under his reign, the polar bears have finally organized into a civil society. He is remarked as being firm but fair, willing to share the fish and having soft paws. Since his rise to power, the bears have seen rather decent success.


President Polar
President Polar
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

UFPR
Union of Free Polar States
None
None


Chairman Icebear
Equestrian Socialism.png
Equestrian Socialism
Communism

PSDWP
Polar Social Democratic Worker's Party
None
None


Arthur-James-Pinguinton
Fascism.png
Fascism
Supremacy

FPS
Followers of the Pole Star
None
None



Parties

Political parties
Name Ideology Leader Popularity
North Conclave Despotism.png Despotism
Non-Aligned
Paw Wellington 88%
UFPR
Union of Free Polar States
Harmonic Republicanism.png Harmonic Republicanism
Harmony
President Polar 10%
PSDWP
Polar Social Democratic Worker's Party
Equestrian Socialism.png Equestrian Socialism
Communism
Chairman Icebear 0%
FPS
Followers of the Pole Star
Fascism.png Fascism
Supremacy
Arthur-James-Pinguinton 2%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • AI Modifier: Focus on Defense: +5%
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • AI Modifier: Focus on War Production: +10%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Stronk Boi
General
Stronk Boi
Stronk Boi (advisor).png
Engineer (trait).png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 4
Logistics.pngLogistics: 1
Polar Bear.png
Polar Bear
Happy Drunkard
General
Happy Drunkard
Happy Drunkard (advisor).png
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Polar Bear.png
Polar Bear
Mishka
General
Mishka
Mishka (advisor).png
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Polar Bear.png
Polar Bear

Flags

Flags
Flag Information
Polar Bear Communities.png
Polar Bear Communities

Harmony.pngNon-Aligned.png
Polar Bear Socialist Communities.png
Polar Bear Socialist Communities

Communism.png
Polar Bear Communities (Supremacy).png
Polar Bear Communities

Supremacy.png
Northern Protectorate.png
Northern Protectorate

Flag of Changeling Lands Changeling vassal

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only.png Volunteer Only
  • Recruitable Population: 1.50%
Export Focus.png Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy.png Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base.png Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society.png Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy.png Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty.png Negligible Poverty
  • No penalties
Polar Bear.png Polar Bear
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 2 4 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
30 0 0 4 11 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.