
Polar Bear Communities
Polar Bear Communities | |
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The Frozen North | |
Ideology | ![]() |
Leader | Paw Wellington |
Ruling party | North Conclave (88%) |
Population | 3,261,214 |
Ponypower | 43,114 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Mathair Fearainn |
Continent | Northern Equus |
Demonym | Polar Bear |
Tag | PLB |
Color | #9492A4 |
Lore
Before 1002, the Polar Bears were largely fractured and completely backwards in their technological and societal progress. This changed however, when Paw Wellington emerged as despot. The uncivilized, tribal society of the Polar Bears was developed into a civilized, pre-industrial society under the reign of the firm but fair Wellington. It is said that the Polar Bears have seen decent success under Wellington's 7-year reign as despot.
Starting Situation
Polar Bears located at the northernmost of the Equestria continent, borders with the Changeling Lands to the West, the
Kingdom of Pingland to the East and the
Kingdom of Yakyakistan to the South. Polar Bears are mostly dominated by cold temperatures and mountainous terrain (noticeably in the West and North East of the country).
Threats and Opportunities
The first and foremost threat is actually in the country itself. Polar Bears has only one division right at the start, and the Polar Bears barely have any infrastructure alongside with the mountainous terrains. If the players want to have any successful runs, they have to build up both the forces and the infrastructures, fast. The second threat that Polar Bears has to concern about is the Changeling Lands, as they can at almost any time go after the Polar Bears through border war or straight war.
But, there are some opportunities that the Polar Bears have. The first one is the Northern Pact (it can be formed by the Kingdom of Pingland through Harmonic path and the
Kingdom of Yakyakistan can join it), Polar Bears can be invited to the faction for its safety around the threats. Second is the western border which consists of mostly mountains. Therefore, they can be used as natural forts in case of Changeling invasion.
National Focus
- Main article: Generic National Focus Tree (Equus)
The generic focus tree for countries on Equus has 5 main branches:
- Army Effort gives army experience and research bonuses to army research.
- Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort builds civilian and military factories (usually even if building slots are already full), infrastructure and grants extra research slots.
- Political Effort gives the country choices on which political path they will take.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Paw Wellington had emerged as the despot of the fractured polar communities in 1002. Under his reign, the polar bears have finally organized into a civil society. He is remarked as being firm but fair, willing to share the fish and having soft paws. Since his rise to power, the bears have seen rather decent success.
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
North Conclave | ![]() |
Despotism Non-Aligned |
Paw Wellington | 88% | |
UFPR Union of Free Polar States |
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Harmonic Republicanism Harmony |
President Polar | 10% | |
PSDWP Polar Social Democratic Worker's Party |
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Equestrian Socialism Communism |
Chairman Icebear | 0% | |
FPS Followers of the Pole Star |
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Fascism Supremacy |
Arthur-James-Pinguinton | 2% |
Staff and Designers
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Tank Designer |
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Ship Designer |
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Military Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Generals | ||||
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General | Traits | Description | Skills | Race |
Stronk Boi |
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Happy Drunkard |
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Mishka |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
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4 | 2 | 4 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
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30 | 0 | 0 | 4 | 11 | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.