Polar Bear Communities
| “ | On the northern shores of Equus, the polar bears have recently banded together into a modern civilization. Paw Wellington, a mighty warrior who brought the clans together, will soon be entering his fifth year of rule. His position, however, is not certain, and the clans still chafe under his rule. But with the Changelings to the southwest, they may need to learn to cooperate. Can the bears hold on and avoid being conquered by their ancient foes?
— Polar Bear Communities's Brief History in Country Selection
|
” |
| Polar Bear Communities | |
|---|---|
| The Frozen North | |
| Ideology | |
| Leader | |
| Ruling party | Clan Scyfling (32%) |
| Population | |
| Ponypower | |
| Race | |
| Stability | |
| War support | |
| Factories | |
| Capital | Mathair Fearainn |
| Continent | Northern Equus |
| Demonym | Polar Bear |
| Tag | PLB |
| Color | #9492A4 |
Lore
Almost all races have a myth or legend from where they spawned. Some claim divine creation, some even dare to proclaim direct divine descent in some form. The Polar Bears have no such legends or myths, for they claim that they were present upon the world since the start of days, before the world even truly was. The histories written by magi-scribes claim that for hundreds of thousands if not millions of years, ursinekind roamed the land, if it could be called land, as creatures halfway between the realms of spirit and material in the blessed, primordial cold. They were there before the Age of Monsters, and when abominations roamed the land they were there with them. It is said that during the Age of Monsters the Polar Bears were uplifted from merely existing, like their non-polar brethren, into thinking and dreaming by the mystical All-Father. They claim that with his blessing, they gained the power to forge great empires of ursines and sit on top of the primordial food chain. How exactly such alleged empires of so-called "Primordial Frost" existed in contrast with historically proven warmer climates and ruins of ancient pony settlements, with ponies never mentioned in the stories of magi, is something that bear scholars refuse to elaborate upon and have been prone to threaten violence if questioned too much upon.
It is somewhere during this alleged period, the so called "Age of Starsteel", Polar Bears moved from merely nomadic tribes of warriors into more settled societies, taught by legendary magical beasts such as the boar Gallinbursti, direwolf Fenrir, the nameless Great Raven, and so on. It is said that during this period bear armor was first forged, and great armies of armoured bears marched across the North under various alleged warlords and pseudo-monarchs, with so-called "Monster Kings" being an often applied moniker. And in the heartlands of their race, which bears claim are their current lands, great holds were dug into the mountains and raised in the great taigas and tundras.
One would assume that such primordial, and as any pony, griffon or changeling scholar would proclaim clearly absurd, statements on history, even if believed by some creatures, should hold absolutely no importance on societies, politics, economics and ways of war in the modern day. However, it is in this mythological past that bears find their definition. Thus, many of them even in the modern day believe they are creatures of primordial frost in some form, with statements about frozen souls and hearts of ice prevalent in bear rhetoric. Furthermore, many of them seem to feel some kinship with the countless wild beasts that roam the north still.
In any case, on the shores of the Polar Ocean there are many clans, as well as a healthy population of clanless bears. From the spiritual shamans of Clan Rozenkrantz to the arrogant warriors of Clan Kane, from the fortress lords of Clan Gotlung to the penguin-majority fishers of Clan Anker, the politics of the Communities are defined by clans. Wesslandia is home to the upstart Triple Alliance of Falsen, Brodkorb, and Benkestok, and Key Lake was once home to the crystal-obsessed Clan Rosensverd and gold-hungry Clan Tordenstjerne. But any discussion of clans would be incomplete without including the Three Great Clans: the harmonists of Volsungr, the warrior-scholars of Svartpels, and the currently-ruling Scyfling. Each of these Three Great Clans has far more resources and power than a lesser clan, and each would make a worthy leader for the Communities. The clanless bears, for their part, are willing to cooperate with anyone who treats them well, and are being increasingly integrated with the newly-modernized Communities.
Paw Wellington of Clan Scyfling, Despot of the Communities, has ruled with a fair but firm paw for the past five years, acting as a modernizing force dragging the backwards Communities into the industrial age. During the Unification War of 1000-1002, Paw pitted muskets and Griffonian mercenaries against traditional axes and armor, eventually conquering or allying with every clan save two: the aforementioned Clan Rosensverd and Clan Tordenstjerne, who were exiled for collaborating with changelings. They have not been seen since they were driven into the Changeling Lands.
Paw has been a good ruler by modern standards, but not necessarily by bear standards. He is perhaps too distant, too obsessed with foreign ideas, and many clans are getting tired of his seemingly absurd demands for unity and modernization. Change may be coming. While it is unlikely that any of the minor clans could truly pose a threat to him, Princess Eira of Volsungr and Thunder Lord Torben of Svartpels may be another matter. Eira's time in Equestria has changed her, and she now dreams of a new dawn for the bears. Torben has been a faithful ally to Paw, but even he may not be able to tolerate some of the changes to come.
While the bears may be divided internally, they largely agree on enemies abroad. The terrible Changelings must be dealt with, and the Griffon Frontier is rightful bear territory that must be regained. A union with the Penguins would also be desirable, as the two peoples share souls of frost and polar winds.
Will the polar spirit of the Land of the Frozen Sea endure, or will it be subjugated by its encircling enemies? Only time will tell.
Starting Situation
Polar Bears located at the northernmost of the Equestria continent, borders with the
Changeling Lands to the West, the
Kingdom of Pingland to the East and the
Kingdom of Yakyakistan to the South. Polar Bears are mostly dominated by cold temperatures and mountainous terrain (noticeably in the West and North East of the country).
Threats and Opportunities
The first and foremost threat is actually in the country itself. Polar Bears has only one division right at the start, and the Polar Bears barely have any infrastructure alongside with the mountainous terrains. If the players want to have any successful runs, they have to build up both the forces and the infrastructures, fast. The second threat that Polar Bears has to concern about is the
Changeling Lands, as they can at almost any time go after the Polar Bears through border war or straight war.
But, there are some opportunities that the Polar Bears have. The first one is the Northern Pact (it can be formed by the
Kingdom of Pingland through Harmonic path and the
Kingdom of Yakyakistan can join it), Polar Bears can be invited to the faction for its safety around the threats. Second is the western border which consists of mostly mountains. Therefore, they can be used as natural forts in case of Changeling invasion.
Decisions
- Main article: Polar Bear Decisions
Events
- Main articles: Polar Bear Events, Polar Bear Events 2
National Focus
- Main article: Polar Bear Communities national focus tree
Starting focus tree
At first glance, the initial focus tree of the polar bears seems to focus on giving background info on the polar bears and modernising their country, with many of its foci claiming to provide good national spirits, which will last for the entirety of the game. However, the many clans of the Polar Bear Communities are all opposed to the reforms of Paw Wellington, and will do everything they can to sabotage his work. As such, any focus which claims to have a positive effect will trigger an event 10 days later which will have the opposite, negative effect. This unwillingness to cooperate from the other clans causes Paw Wellington to ally with the outcasts, who are far more excepting of his ideas. Upon doing so, a civil war will begin between the various clans of the north. However, only three clans have enough power and influence to be real contenders for reunifying the bears: the clans of Scyfling, led by the current country leader, Paw Wellington, Clan Svartpels (led by Lord of Thunder Torben), Clan Volsungr (led by Princess Eira).
The first two foci of the starting focus tree (
"The Yearly Review" and
"The Treasury Situation") trigger events, which add some additional info on the current situation of the polar bears, but otherwise do nothing. The focus
"Request Financial Support from Other Clans" will take away -100 political power, but otherwise do nothing. All of the described foci take 7 days to complete.
From here, three other foci are available. They all claim to add useful national spirits upon completion, but will actually replace them with worse spirits 10 days after completion. All of them take 21 days to complete. They are:
"Start Combined Research Initiatives", which claims to grant +5.00% research speed, but will grant -5.00% research speed after 10 days.
"Create a United Polar Bear Army", which claims to grant 1.00% recruitable population, but will take away -500 guns and grant -0.50 recruitable population after 10 days.
"Begin Nationalization of Fish Farms", which claims to grant -5.00% consumer goods factories, but will grant 5.00% consumer goods factories after 10 days.
Realising that negotiating with the other clans is not an option, Wellington attempts to exert dominance against the other clans by force. Taking the focus associated with this (
"Take What We Need"), claims to lessen the effects of the national spirit Clan Divides, but, after 10 days, will make the divides even stronger than before. It takes 21 days to complete said focus.
On a more positive note, this is about the time that the debt to
Nova Griffonia for the rifles is repayed. Shortly after, Paw's good friend Ulrik invents the fighter plane, giving various air force related technologies, and giving +25 political power.
Out of patience with the rest of the clans, Wellington decides to ally with the exiled bear clans to regain dominance over the Polar Bear Communities. This is done by taking the focus
"The Outcast Question", taking 21 days to complete. Upon completion, he is presented two options on what outcasts to allow back into the lands of the north:
- Allowing only the most rational and reasonable exiles in, which will slightly increase monthly population and research speed, but at the cost of some stability;
- Allowing all bears back, which will significantly increase monthly population and research speed, but at the cost of much stability. Should you intend go down Paw Wellington's path, taking this option will have far-reaching consequences.
Regardless of what option was taken, an event, titled either Stupidity or Insanity depending on what option was taken in the event described above, will trigger a week later, giving the player a choice on who to support in the Second War of Unification:
- Paw Wellington, the current country leader and leader of Clan Scyfling (the unaligned option);
- The Lord of Thunder Torben, the scholar-warrior of Clan Svartpels (the supremacist option);
- Princess Eira, the harmonic reformist of Clan Volsungur (the harmonist option).
Upon taking any of the options, all territories of opposing clans will become demiliterised, and a new reunification focus tree will be loaded, thus starting the Second War of Unification. This will decrease stability by -30.00%/-40.00% (depending on what option was taken in the event The Question of Outcasts), and +5.00% support for the ideology of the favoured clan. Additionally, if the clan sided with is not Scyfling, the polar bear army will be deleted and replaced by a new one, and the negative national spirits gained through the foci will be removed and replaced by new ones (
Outcast Raids for Svartpels and
Severe Famine for Volsungr).
Reunification focus trees
Overall, all the reunification focus trees share a similar format: the first few foci will give some bonuses, like more ponypower or stability, after which the player will get to decide what to do with the minor clans. The territories associated with said clans will be demilitarised after completing a consolidation focus. Then, the player can deal with the two major opposing clans and consolidate their territories, and all of the realm shortly after, thus ending the Second War of Unification.
Generally speaking, there are three approaches to dealing with the them: peacefully negotiating with them, subjugating them by force, or exterminating them. Negotiations won't cost any ponypower, subjugation will cost some ponypower (but it will be mostly restored after taking the consolidation foci), and extermination will reduce ponypower the most, alongside damaging local infrastructure and factories, and, if the clan is one of the Three Great Clans, the support of the ideology assosiated with the clan will decrease by -20%. Some options may not be available in certain paths:
- The extermination option is not available to the harmonists, and Clan Scyfling can only take it if all the exiles have been welcomed back;
- Clan Svartpels doesn't have any options for peaceful negotiations;
- Clan Scyfling can't negotiate with Clan Svartpels and can't subjugate Clan Volsungr; however, both clans can be exterminated if all exiles have been welcomed back.
Depending on what approaches were taken when dealing with the clans, the polar bear communities can go on various different, unique, and interesting political paths.
Scyfling reunification
Should you choose to stay with and support Paw Wellington and his griffon-influenced reforms, this is the focus tree that will be loaded. The first few foci will give you increased ponypower, stability, political support, war support, and allows for the reclamation of Eastern Key Lake. Afterwards, the tree branches into two subbranches: one for reconquering the south (Orlantir), and another for the east (Wesslandia). From here, the two other major clans can be dealt with.
Below, a table showing the lost/gained ponypower of the methods of dealing with the clans is shown:
| Method | ||||||
|---|---|---|---|---|---|---|
| Negotiations | Subjugation | Extermination | ||||
| Free Ponypower | In State | Free Ponypower | In State | |||
| Clan | Kane | +5000 | -1000 | -5000 | -5000 | -50000 |
| Gotlung | +5000 | -2000 | -5000 | -6000 | -50000 | |
| Rozenkrantz | +5000 | -2000 | -5000 | -6000 | -50000 | |
| Triple Aliance | +20000 | -3000 | -20000 | -2000 | -150000 | |
| Volsungr | +10000 | — | None | -150000 | ||
| Svartpels | — | -2000 | -10000 | None | -150000 | |
Scyfling also has 4 consolidation foci (
"The South is Ours",
"The East is Ours",
"Yak Mountains are Ours", and
"The North is Peaceful"), giving +15000 manpower and +40% support of un-aligned. Besides those,
"Storm Their Fortresses",
"Finish the Reclamation of the Northwest",
"March West", and
"Forge Local Alliances" all together give +24000 ponypower. In other words, polar bears will gain +39000 ponypower no matter the methods they'll chose, which compensates for the ponypower lost during the civil war.
Depending on what methods were used to win the civil war, the polar bears will gain a different political path. If Wellington only used kindness and diplomacy when dealing with the other clans (except with Clan Svartpels), he shall attempt to form a republican confederation, strongly inspired by the success of the
Griffonian Republic. Should Violence ever be used against the other clans (except with Clan Svartpels), but they are never exterminated, Wellington will crown himself as King Joris I of Clan Scyfling, and attempt to bring the polar bears to greatness, forging the
Kingdom of Winter, inspired by the
Griffonian Empire. And should all the exiles be let back, he will have no option but to exterminate all opposing clans, and will have to find a way to recover from such a great mistake.
This focus tree also removes the following negative national spirits:
Destroyed Fish Farms (
"Restore the Fish Farms");
Disjointed Military (
"Prepare for The Final Push");
Clan Divides (Gradually removed by taking consolidation foci).
(
Scientific Failures will be removed at the start of the political path, and exile related national ideas
The Exiles' Return or
Wave of Exiles cannot be romoved.)
Svartpels reunification
As the illusion of bear unity collapsed, the clan of Svartpels, lead by the Thunder Lord Torben were in great denial, choosing to believe that the collapse was caused not by the incompetence of Clan Scyfling, but rather by the deceitful and honourless
Changelings to the west of them. After gathering his forces, the first thing Torben does is going to the ancient ally and vassal of Svartpels, Clan Anker, to make sure they are still loyal. To his delight, they are, and re-affirm their loyalty. After this, the Thunder Lord can begin to fight against the opposing clans, and even go as far as completely exterminating them.
In the same time, Svartpels has to deal with raids by the recently brought back outcasts, represented by the national idea
Outcast Raids. This negative effect of this idea can be weakened by taking
"Cut Off Roads from East" and fully removed by taking
"Secure the Mountain Passes".
Just like in the Scyflilng section above, a table showing the lost/gained ponypower of the methods of dealing with the clans is provided below:
| Method | |||||
|---|---|---|---|---|---|
| Subjugation | Extermination | ||||
| Free Ponypower | In State | Free Ponypower | In State | ||
| Clan | Triple Aliance | -2000 | -10000 | -2000 | -50000 |
| Orlantir | -3000 | -20000 | -4000 | -150000 | |
| Volsungr | -2500 | -20000 | None | -150000 | |
| Scyfling | -2000 | -10000 | None | -150000 | |
Just like the Scyfling path, Svartpels has 4 consolidation foci (
"Wesslandia is Within Our Claws",
"Tighten Our Grip",
"Rivals No More", and
"Realm of Scyfling Liberated!"), giving +10000 ponypower and +40% for supremacy.
Upon the end of the civil war, the supremacist faction (Svartpels/Torben) become the ruling faction, and the focus tree switches to theirs. A different political path will be taken depending on what choices were made during the civil war: if any clans (besides Scyfling) were spared during Torben's war of reunification, the polar bears will be united into a fair and equal nation, in which every clan would have a say. But if all of them (besides Scyfling) were exterminated, the bears will work to get revenge against all the foreign powers which have once wronged them, no matter the cost.
The national spirits
The Exiles' Return (or
Wave of Exiles if all the exiles were welcomed back by Wellington) will be removed after taking
"Secure the Mountain Passes".
Clan Divides is removed by gradually taking consolidation foci.
Volsungr reunification
Outraged by the failures of the Wellington regime, the bears of Volsungr, led by the once exiled princess Eira, are yet another contender for the reunification of the polar bears. The princess' time in
Equestria during exile has drastically changed both her and her clan, and she now aims to reunify the bears under a new, harmonic Polaria. However, before their grand ambitions, they must first deal with the question of exiles: the younger bears of the clan want to allow all exiles back to the realm, whereas the elders propose no such thing. Should the new generation be supported, Volsungr will have access to new political advisors, like Comrade Icebear. Otherwise, nothing happens.
With the debate settled, Volsungr can deal with Wesslandia, and deal with their famine problem (note: after
"Our Flags Over Wesslandia", the foci can't be completed in any order, but must be completed left to right, that is, first
"Reclaim Root Farms", then
"Secure Fish Roads", and then
"Open Up Seal Hunting Grounds"). Besides removing the famine, this also adds +75 political power. From here, the other two major clans can be dealt with.
Table of lost/gained ponypower when dealing with the clans depending on the method:
| Method | ||||
|---|---|---|---|---|
| Negotiations | Subjugation | |||
| Free Ponypower | In State | |||
| Clan | Triple Alliance | +20000 | -2000 | -10000 |
| Scyfling | +15000 | -2000 | -10000 | |
| Svartpels | +7500 | -2000 | -10000 | |
Unlike the other clans, Volsungr only has 3 reclamation foci, those being
"Our Flags Over Wesslandia",
"Our Flags over Mathair Fearainn", and
"A New Lord of Thunder", all together giving +30% harmony support, +15% stability, but only +5000 ponypower. However, the event Continuing the Push (triggered by
"Remember the Crimes of the "Uniters"") adds another +10000 ponypower, for a combined +15000 ponypower bonus.
Once the civil war ends, the harmonist faction (Volsungr/Eira) become the ruling faction, and the political focus tree switches to theirs. If one of the other major clans was negotiated with, then Eira will be able to implement
Equestrian-inspired reforms and introduce their virtues and values of harmony to the polar bear society. If one of the major clans was subjugated, then Eira will be able to crown herself Queen and implement a more cynical, bear-like vision of harmony.
The spirits
The Exiles' Return (or
Wave of Exiles) can be changed to
The Harmonic Outcasts in the political focus path (the Queen-subbranch), and
Clan Divides's effects will be gradually reduced by taking consolidation foci, but not fully removed.
Technology
The Polar Bear Communities starts with 2 research slots available.
| Army | Naval | Air | Tech / Industry |
|---|---|---|---|
|
|
|
|
| Doctrine | Racial | ||
|
|
|
|
Politics
National Spirits
|
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |

- Surrender Limit: +5.00%
- Division Attack: +10.0%
- Division Defense on core territory: +5.0%
- Weekly War Support (Combat Casualties): +0.10%
- Weekly War Support (Sunk Convoys): +0.10%
- Weekly War Support (Enemy Bombing): +0.10%

- Daily Political Power Gain: -0.50
- Recruitable Population Factor: -40%
- Consumer Goods Factories: +30.0%
- Stability: -10.00%
- War Support: -10.00%
- Construction Speed: -30.00%
Production Efficiency Cap: -20.00%- Factory Output: -25.00%
- Dockyard Output: -25.00%
- Cannot train units, disband units, or edit unit templates.
Leaders
| Starting leaders | |||||||
|---|---|---|---|---|---|---|---|
| Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Divisive Despot
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
Default leader.
| |||||
Born: March 8th, 976, Volsungr Hold
Biography: A curious leader among bear elders, Eira is a stark outlier to the normal brutality of ursines due to her past as an exile. At a young age she was cast out from Clan Volsungr and bear society itself for her ideas aligning with that of the weak ponies from the south, and left for the land of Equestria. She traveled there for many years, studying pony society, culture and their way of life. The knowledge she gained only grew her fascination of Harmony as an ideology, believing that the Equestrian way was not just something for ponies, but also something ursines could achieve as well. However, not everything learned was positive during her time in Equestria. For no matter where she traveled, the signs of the industrial revolution and its consequences presented itself for her to plainly see. Factories overtook nature as ponykind asserted its dominance more and more over the land, sometimes with little regard for the local flora and fauna. The ecologists she did meet gave her hope, however, and she swore to herself that should she ever get the chance, she would ensure that the same would never happen to her bear homeland. That chance presented itself with Paw Wellington's return to the North and his takeover of the clans, as her former home of Clan Volsungr was decimated and on the brink of complete collapse. She returned to offer her help to the place that once exiled her, and they were forced to accept, bringing in thousands of former exiles like Eira herself and changing the clan forever. With her new and now popular ideas among the young and even some of the elders, Eira's leadership came swiftly, until the pivotal moment when she was forced to openly fight back against Paw Wellington's leadership. Now, having become the new unifier of clans, Eira leads polar bears to a newer, Harmonic future, though how that future will look remains to be seen. Portrait By: Neither |
See Condition: After completing the final focus in the first focus tree, side with Eira and complete the resulting focus tree obtain this leader. | ||||||
Born: December 21st, 965, under a double rainbow, as a brilliant new star appeared in the daytime sky
Offices and Titles: Chairbear of the Central Committee of the APaP, General Secretary of the APaP, Premier of the Cabinet of the DUCP, President of the DUCP, Chairbear of the National Defence Committee of the DUCP, Supreme Commander of the Ursine People's Army, Navy, and Air Force, Sun of the 11th Century, and Eternal Leader of Selvforsynte Polaria. Biography: Icebear is a myth, a legend, a god. It is said he has the strength of twenty bears, and has torn apart tanks with his claws. He is wiser than the greatest scribes of Svartpels, more compassionate than the kindest Volsungr, and more powerful than the avalanche. He challenged Queen Chrysalis to a duel and she turned and fled. His military acumen and raw power singlepawedly saved the bears from the changelings. When a changeling spy tried to assassinate him, the bullet ricocheted off his skull, leaving him unharmed and killing the spy instantly. Every bear in the nation adores him, and aspires to be like him in whatever small way they can. Glory to the Great Leader! |
See Condition: After completing the first focus tree, select the second option in the resulting event then side with Eira. After siding with Eira, complete the 'A New Generation Emerges' focus; this will unlock Chairbear Icebear as an advisor. With Chairbear Icebear's help, increase the Communist party's popularity to >25%, which will unlock him for all Military Chief slots; after appointing him to all three positions, he will launch a coup several days later.
| ||||||
Irredentist Academic
|
Born: June 4th, 952, Svartpels Stronghold
Biography: To those outside polar bear society, Torben would seem a walking paradox. The mightiest warrior in the entire Polar Bear Communities, he is also a brilliant scholar and historian. But this fails to understand the vital link between his mind and his body. He perfects the physical to nurture his mind, and perfects the intellectual to guide his body. He has devoted his life to studying the past and ensuring it is upheld in the present. He clashed with the Wesslandians and Old Clan Volsungr, before they fell to harmonist weakness. He battled raiders from the Frontier who came seeking a mythical city of gold. And he was the first to join Paw Wellington in the First Unification Wars, and stood by him until changeling subversion welcomed exiles home. He cares deeply for tradition and history, and it is this passion that drove him to rise from warrior to Thunder Lord to leader of the clan and now the entire polar bear race. He dreams of the entire North united, with the perfidious changelings punished for the countless crimes they have committed and the imperialist griffons shown their place. With all the polar bears now under his guidance, such dreams may be within reach. The bears will retake their lost lands and restore their honor. All their enemies will be defeated and punished. And the North will stand strong and free for a million years more. Portrait By: Neither |
See Condition: Complete the first focus tree then side with Clan Svartpels; completing the resulting focus tree will get this leader. | |||||
| Alternate Leaders [may contain spoilers] | |||||||
| Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Inexperienced Imperialist
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
See Condition: In the initial focus tree, complete the 'The Outcast Question' focus and select the first option in the resulting event, then side with Paw Wellington; after completing the following focus tree and subjugating at least 1 non-Svartpels clan, complete the 'A Change of Pace' and 'The Coronation' focuses in the third focus tree to get this leader. | |||||
Benevolent Overlord
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
See Condition: In the initial focus tree, complete the 'The Outcast Question' focus and select the first option in the resulting event, then side with Paw Wellington; after completing the following focus tree and negotiating with all non-Svartpels clans, complete the 'The Despot with a Soft Paw' and 'Raise the Frozen Banner of Republicanism' focuses in the third focus tree to get this leader. | |||||
Seer
|
See Condition: After completing the 'Raise the Frozen Banner of Republicanism' focus, an election will take place 365 days later; select the Shaman King to get this leader. | ||||||
Eldritch Abomination
|
See Condition: After completing the 'Raise the Frozen Banner of Republicanism' focus, an election will take place 365 days later; if The Eternal is part of the Military High Command at the time of the election, he will be an option. | ||||||
Defeatist
Cornered Fox
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
See Condition: In the initial focus tree, complete the 'The Outcast Question' focus and select the second option in the resulting event, then side with Paw Wellington; after completing the following focus tree, complete the 'The Great Overtyrant' focus in the third focus tree get this leader. This leader is renamed to Overtyrant Jorik of Clan Scyfling after completing the 'Our Shattered Clans' focus. | |||||
Cornered Fox
Chosen by the Gods
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
See Condition: After obtaining Overtyrant Jorik of Clan Scyfling as leader, take the 'To Spread Out' and 'Roam Ever Further' focuses to obtain this leader. | |||||
Cornered Fox
|
Born: October 10th, 959, Mathair Fearainn
Biography: Paw Wellington has been many things in his life: wanderer, mercenary, unifier, and now despot. He fought in the Republican Revolution as a mercenary, where his warband distinguished themselves with excellent combat performance, if somewhat tainted by political unreliability and looting. When time came for his payment, his employers lacked the funds to pay him, so they gave him an ancient battleship, which sparked his long-running interest in the navy. Paw led the Unification Wars from 1000 to 1002, where he exiled the clans of Rosensverd and Tordenstjerne and subjugated the rest. For the past five years, he has tried to modernize society, purchasing rifles from Nova Griffonia and attempting to form a truly united polar bear nation. By foreign standards, he is a firm but fair ruler, interested in the well-being of the polar bear race as a whole. But by polar bear standards, he has been a mad tyrant making absurd demands of the clans, who are rapidly getting sick of his inept pretentiousness and ridiculous ambitions. In his own mind, he feels he is ineffective and not powerful enough. Grover I, Grover II, and Kemerskai tolerated no defiance. Why should he? With his five-year anniversary of rulership approaching, only time will tell how he fares in the changing situation on Equus. Portrait By: Kessel |
See Condition: After obtaining Overtyrant Jorik of Clan Scyfling as leader, take the 'To Move In' and 'The Iron City' focuses to obtain this leader. | |||||
Born: March 8th, 976, Volsungr Hold
Biography: A curious leader among bear elders, Eira is a stark outlier to the normal brutality of ursines due to her past as an exile. At a young age she was cast out from Clan Volsungr and bear society itself for her ideas aligning with that of the weak ponies from the south, and left for the land of Equestria. She traveled there for many years, studying pony society, culture and their way of life. The knowledge she gained only grew her fascination of Harmony as an ideology, believing that the Equestrian way was not just something for ponies, but also something ursines could achieve as well. However, not everything learned was positive during her time in Equestria. For no matter where she traveled, the signs of the industrial revolution and its consequences presented itself for her to plainly see. Factories overtook nature as ponykind asserted its dominance more and more over the land, sometimes with little regard for the local flora and fauna. The ecologists she did meet gave her hope, however, and she swore to herself that should she ever get the chance, she would ensure that the same would never happen to her bear homeland. That chance presented itself with Paw Wellington's return to the North and his takeover of the clans, as her former home of Clan Volsungr was decimated and on the brink of complete collapse. She returned to offer her help to the place that once exiled her, and they were forced to accept, bringing in thousands of former exiles like Eira herself and changing the clan forever. With her new and now popular ideas among the young and even some of the elders, Eira's leadership came swiftly, until the pivotal moment when she was forced to openly fight back against Paw Wellington's leadership. Now, Eira has been officially coronated as the Princess of Polar Bears, a title which sits precariously on promises and concessions to the other clans. Yet despite the situation she has found herself in, Eira is determined to bring Harmony and nature to not just the clans, but all the North, no matter the cost. Portrait By: Neither |
See Condition: After siding with Eira of Clan Volsungr, negotiate with Clan Scyfling or Svartpels and then complete the focus tree; after doing so, complete the 'The Principles of Harmony' and 'Crown the First Polar Princess' focuses to obtain this leader. | ||||||
|
Harmonist Sympathies
| See description:
Born: March 8th, 976, Volsungr Hold
Biography: A curious leader among bear elders, Eira is a stark outlier to the normal brutality of ursines due to her past as an exile. At a young age she was cast out from Clan Volsungr and bear society itself for her ideas aligning with that of the weak ponies from the south, and left for the land of Equestria. She traveled there for many years, studying pony society, culture and their way of life. The knowledge she gained only grew her fascination of Harmony as an ideology, believing that the Equestrian way was not just something for ponies, but also something ursines could achieve as well. However, not everything learned was positive during her time in Equestria. For no matter where she traveled, the signs of the industrial revolution and its consequences presented itself for her to plainly see. Factories overtook nature as ponykind asserted its dominance more and more over the land, sometimes with little regard for the local flora and fauna. The ecologists she did meet gave her hope, however, and she swore to herself that should she ever get the chance, she would ensure that the same would never happen to her bear homeland. That chance presented itself with Paw Wellington's return to the North and his takeover of the clans, as her former home of Clan Volsungr was decimated and on the brink of complete collapse. She returned to offer her help to the place that once exiled her, and they were forced to accept, bringing in thousands of former exiles like Eira herself and changing the clan forever. With her new and now popular ideas among the young and even some of the elders, Eira's leadership came swiftly, until the pivotal moment when she was forced to openly fight back against Paw Wellington's leadership. Now, having become the new unifier of clans, Eira leads polar bears to a newer, Harmonic future, though how that future will look remains to be seen. Portrait By: Neither |
See Condition: After getting Princess Eira of Polar Bears as leader, complete the 'Where Everyone Has a Role' and 'Land of Heroes and Monsters' focuses to unlock the 'Beauty and the Beast' focus; after completing that focus, complete the 'Ensure Everyone has Their Place' focus to get this ideology. | |||||
Eager Collaborator
|
Born: December 22th, 975, Eastern Key Lake
Biography: A Rosensverd dilettante, Bjornling was exiled with the rest of his clan by the despot Paw Wellington for their collaboration with changelings. Far from dissuading him from further cooperation, this was a turning point for the young Bjornling, as he came to realize that only the Changelings themselves could save bearkind from decadence, weakness, and Harmony. Through endless fawning and flattery, he managed to stoke Queen Chrysalis's ego enough to earn the coveted prize of rulership of the Northern Protectorate. With her backing, he was installed as Lord Protector and given vague directions with generous autonomy in their implementation. The North will be reunited in a Third Unification War, the Four Stage Plan will be enacted fully and completely, and all bears will learn to love their Queen and their Lord Protector. Now that he has secured power, only a rare few have any idea what he plans to do with it, but all know that his reign will be a horrific one, for Bjornling plans to let nothing - not morality, not the clans, not the Equestrians, not even the laws of reality itself - stand in the way of his dream. By bullet, napalm, and gas, Hyperbearia will be restored. No matter the cost. Portrait By: Neither |
See Condition: To get this leader, one of the following must happen:
| |||||
Changeling Queen
Harmonist Sympathies
|
See Condition: After getting Bjornling as leader, take the 'Time to Act!' decision and betray Chrysalis; after completing the 'Crown a True Queen of Soryth' focus in the resulting focus tree, select the first option in the following event. | ||||||
Sins of the Father
|
Born: January 14th, 991, in the sacred site near Mathair Fearainn, as a comet streaked across the sky
Offices and Titles: General Secretary of the APaP, Generallissimo of DUC Polaria, Secretary of the Central Committee, Chairbear of the Central Military Commission, Deputy to the Supreme Peoples' Assembly, Sun of the Selvforsynte Future, Shining Star of the North, and Eternal Chairbear of the National Defense Commission. Biography: Snowbear is a beloved young luminary, a wise scholar and kind soul. She outsmarted the assassins that murdered her father, and butchered them with her own paws. She is determined to do her father proud, and ensure that DUC Polaria will endure for centuries to come. Shockingly, a few crypto-harmonist traitors claimed hereditary rule was contrary to communism and the Selvstendighet ideal. These traitors were swiftly dealt with, and all bears now embrace the newest heir of the Divine Bloodline. Glory to the Dear Leader! Portrait By: Neither |
See Condition: After getting Icebear as leader, complete the 'Beyond the Shackles of Material Reality' focus to get this leader. | |||||
Parties
| Political parties | |||||
|---|---|---|---|---|---|
| Name | Ideology | Leader | Popularity | ||
| Clan Scyfling | Despotism Non-Aligned |
Paw Wellington | 32% | ||
| Clan Volsungr | Benevolent Absolutism Harmony |
Eira of Clan Volsungr | 31% | ||
| KID Kameraten Icebears Divisjon |
Great Leader Theory Communism |
Chairbear Icebear | 5% | ||
| Clan Svartpels | Kratocracy Supremacy |
Torben of Clan Svartpels | 32% | ||
Staff and Designers
Polar Bear Communities starts off with
“Paw Wellington” as Chief of Navy.
|
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Popular Leader |
|
|||
| Propaganda Master |
|
|||
| Silent Workbear |
|
|||
| Illusive Gentlebeing |
|
|
||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Infantry Tank Designer |
|
|||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Coastal Defense Fleet Designer |
|
|||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Infantry Equipment Designer | ||||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Industrial Concern | ||||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Army Organization (Genius) |
|
|||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Air Combat Training (Expert) |
|
|||
Cosmetics
| Cosmetics | |||
|---|---|---|---|
| Flag | Country Name | Ideologies | Notes |
| Polar Bear Communities | ![]() ![]() |
||
| Clan Scyfling | ![]() |
Clan Scyfling has exterminated all others in the Second War of Unification | |
| Untamed Realm | ![]() |
Clan Volsungr has subjugated Clan Scyfling and/or Clan Svartpels by force and chosen the cynical Harmonic path | |
| Polar Bear Communities | ![]() |
Clan Svartpels has won the Second War of Unification without exterminating all others OR Princess Eira has married Torben and has taken the 'Ensure Everyone has Their Place' focus | |
| Clan Svartpels | ![]() |
Clan Svartpels has exterminated all others in the Second War of Unification | |
| All-Polar Souls Crusade | ![]() |
The Great Realm of the Polar Bears has launched a crusade on Griffonia | |
| Great Realm of the Wilds | ![]() |
The Great Realm of the Polar Bears has chosen the 'The Lord of the Wild Hunt' sub-tree | |
| Confederation of Polar Bears | ![]() |
Paw Wellington has negotiated with all other clans in the Second War of Unification and subsequently formed a republic | |
| Polar Bear-Penguin Confederation | ![]() |
Union between the Confederation of Polar Bears and the | |
| Northern Confederation | ![]() ![]() ![]() |
Union between the Polar Bear-Penguin Confederation and | |
| Kingdom of Winter | ![]() |
Paw Wellington has won the Second War of Unification and proclaimed a monarchy | |
| Glorious City of Mathair Fearainn | ![]() |
Paw Wellington has exterminated all other clans in the Second War of Unification and chosen the Iron City focus sub-tree | |
| Endless Wastes | ![]() |
Paw Wellington has exterminated all other clans in the Second War of Unification and chosen the Roam Ever Further focus sub-tree | |
| Great Polar Bear Realm | ![]() |
Torben has subjugated all other clans in the Second War of Unification | |
| Realm of the Frozen Sea | ![]() |
Torben has exterminated all clans other than Scyfling in the Second War of Unification | |
| Princessdom of Polaria | ![]() |
Clan Volsungr has negotiated with Clan Scyfling or Clan Svartpels and has completed the 'The Principles of Harmony' and 'Proclaim the Princessdom of Polaria' focuses | |
| Woodland Realm | ![]() |
Clan Volsungr has negotiated with Clan Scyfling or Clan Svartpels and has completed the 'The Principles of Harmony' and 'Racial Harmony' focuses | |
| Princessdom of Beasts | ![]() |
Clan Volsungr has negotiated with Clan Scyfling or Clan Svartpels and has completed the 'The Principles of Harmony' and 'Under Bear Protection' focuses | |
| Democratic Ursines' Communities of Polaria | ![]() |
Icebear coup | |
| Northern Protectorate | ![]() |
||
| Hyperbearia | ![]() |
The Northern Protectorate declares independence from the | |
| Greater Soryth | ![]() |
Hyperbearia has taken | |
| Primordial Changeling-Bear Queendom | ![]() |
Conquered the | |
| Titanic Realm of Equus | ![]() |
Controls Equus as Exuvia | |
| Custom vassal cosmetics | ||||
|---|---|---|---|---|
| Flag | Base Countries | Country Name | Ideologies | Notes |
| Triune Kingdom | ![]() |
Partition | ||
| Greater Vraks | ![]() | |||
| Flag | Base Countries | Country Name | Ideologies | Notes |
| Changeling Occupation Authority | ![]() |
|||
| Realm of Owlbears | ![]() |
|||
| Flag | Base Countries | Country Name | Ideologies | Notes |
| Same as default | Fenrir's Chosen | ![]() |
||
| Same as default | Land of the North | ![]() |
||
| Same as default | Cloudbury Heathen Zone | ![]() |
||
| Same as default | Imperium of All-Father | ![]() |
||
| Same as default | Apostate State of Griffenheim | ![]() |
Herzland partition | |
| Same as default | Field of the Host | ![]() | ||
| Same as default | Apostate State of Romau | ![]() | ||
| Same as default | Icehill | ![]() | ||
| Same as default | Ironwood Forest | ![]() | ||
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
|---|---|---|---|---|
| 4 | 2 | 4 (-4) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
|---|---|---|---|---|---|---|
| 30 (-8) | 0 | 0 | 10 (-3) | 11 (-3) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Military
Army
| Name | Composition | No. | |
|---|---|---|---|
| Scyfling Inndeling | 7 | ||
| Scyfling Panserbjørn | 3 | ||
| Militia | 0 | ||
| Total divisions | 10 | ||
| Ponypower used | 68.1K | ||
| Field Marshal | ||||
|---|---|---|---|---|
| Field Marshal | Traits | Description | Skills | Race |
Bard of The Wastes |
||||
| Obtainable Field Marshals [may contain spoilers] | ||||
| Field Marshal | Traits | Description | Skills | Race |
Ase Geir, Grand Elder of Kane |
||||
Lord Midas of Tordenstjerne |
||||
Chairbear Snowbear |
||||
Some of the generals become available after taking the "Enable joke generals" decision.
| Generals | ||||
|---|---|---|---|---|
| General | Traits | Description | Skills | Race |
Bergljot of Key Lake |
||||
Happy Drunkard |
||||
Mishka |
||||
Stronk Boi |
||||
| Obtainable Generals [may contain spoilers] | ||||
| General | Traits | Description | Skills | Race |
Ake of Volsungr |
||||
Fell of Volsungr |
||||
Ulrik the Hammer |
||||
Asger of Svartpels |
||||
Keld of Svartpels |
||||
The Eternal |
||||
Grumpy Bear |
||||
Ivar of Ice |
See description:
Ivar is a simple bear who enjoys simple things but some of them can't be accessed "yet" in the glorious country of Polaria and that cannot stand. Under the blessing of glorious chairbear Icebear, Ivar started an operation to supply the north with all that their generous allies in Stalliongrad can provide, such as good alcohol, tobacco and opium. Ivar just enjoys those simple things. |
|||
Comrade-Warrior Kol |
See description:
An alleged cousin of Icebear, Kol is considered as representant of two virtues that live in Polaria, those are tradition and loyalty to the cause, for which he is ready to fight till his dying breath. Weirdly enough, for all his nationalistic fervor, his weapon of choice is stalliongradian machine gun, towards which he has a weird sentiment to it. |
|||
Yuri of the South |
||||
Queen Exuvia |
This general has experience in medical field and will never leave their friends behind.
|
|||
Carapace the Feared |
While all changelings are naturally adept in subterfuge and deception, the Queen's Guard understand the truth of war, battles are won by the merciless application of overwhelming force. Their combat doctrine dictates that any battle where their capacity to fight and willingness to die exceeds that of their enemy is a battle already won — everything else is merely a matter of time and attrition.
|
|||
| Type | No. | |
|---|---|---|
| Battleship | 1 | |
| Light Cruiser | 1 | |
| Destroyer | 4 | |
| Total ships | 6 | |
| Ponypower used | 4.8K |
The battleship PBS Changeling Butcherer serves as the navy's Pride of the Fleet.
| Admirals | ||||
|---|---|---|---|---|
| Admiral | Traits | Description | Skills | Race |
Paw Wellington |
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
It takes 3 years to build a ship. It takes 300 years to build a tradition.
An expert in keeping small ships away from the big ships.
|
|||
Vsalpar of Clan Anker |
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
|
|||
Kjell of Clan Falsen |
Naval air power will never become a viable alternative to big guns.
|
|||
Airforce
The Polar Bear Communities start with no airforce.























































