Kirian national focus tree 3

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Flag of Empire of Kiria Empire of Kiria gets a unique national focus tree. It's one of two main breakaway nations of Flag of Realm of Kiria Realm of Kiria.

KIS focus tree.png

Empire of Kiria's starting national focus tree.

Council branch

This is the starting focus tree of the Council of North Kiria. This country spawns when Kiria's stability drops below 10%. If that happens and Rising Fire was not allowed in the Plenum, Kiria will be divided into three nations; the loyalists will be at war with the Rising Fire rebels, while the Council will initially remain neutral, being able to choose whether they wish to ally with Vermillion, being content with the North's independence, or get all of Kiria for themselves.

If Rising Fire was allowed in the plenum, only the Council will secede from Kiria and they will gain some additional states in the process, but will be immediately at war with Vermillion.

The changelings during the focus "Overseas Investors" will offer some generous terms, but if you accept, be aware that unless you wish to play their unique path, you should never allow your enemy to capture the city of Fragrance, as that will incur severe penalties that may easily lead to your capitulation.

Focus Prerequisites Effects
Deliverance of the North icon
Deliverance of the North
Free from the misguided and foolish court of Vermilion, it is up to Chairkirin Fickle Current to steer the Emergency Council of North Kiria through the troubling times ahead. But first, we must decide how to approach Vermilion: with flowers of peace, or flowers of war?
  • Trigger country event “The Moment of Truth” in 1 hour to 2 hours

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Vote of the Century” in 5 days
Patriotic Obligation icon
Patriotic Obligation
The Realm of Kiria is the home of all kirin, and it is our duty as a species to safeguard its prosperity. However, the corrupt clergy that controls the Matriarch Superior and the seat of power in Vermilion cannot be reasoned with. We must free the Matriarch by force and restore the Realm to peace!
  • Requires the following:
    • Deliverance of the North “Deliverance of the North”
  • Mutually Exclusive Mutually exclusive with:
    • Loyal to the Homeland “Loyal to the Homeland”
  • Custom trigger tooltip:
    • Tooltip: The Salvationists have won the referendum.
    • Country flag KIR_council_chose_war_flag is set
  • Trigger country event “Flowers of War” in 1 hour to 2 hours
  • Custom effect tooltip: Gains Dynamic Modifier: Imperial Aspirations, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
  • Hidden effect:
    • Add the dynamic modifier “Imperial Aspirations” to this country providing the following effects:
      • Defensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_dwsf_var
      • Offensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_owsf_var
      • Monthly Population: KIS.KIS_destiny_monthpop_var
      • Surrender Limit: KIS.KIS_destiny_surrenderlimit_var
      • Division Recovery Rate: KIS.KIS_destiny_army_morale_factor_var
      • Recruitable Population Factor: KIS.KIS_destiny_conscription_factor_var
      • Reinforce Rate: KIS.KIS_destiny_land_reinforce_rate_var
      • Military Factory construction speed: KIS.KIS_destiny_fac_construct_var
      • Dockyard construction speed: KIS.KIS_destiny_fac_construct_var
      • Breakthrough: KIS.KIS_destiny_breakthrough_var
      • Division Attack: KIS.KIS_destiny_land_attack_var
      • Military Leader Cost: KIS.KIS_destiny_generalcost_var
      • Political Power Gain: KIS.KIS_destiny_modifier_ppf_var
      • Ideology drift defense: KIS.KIS_destiny_modifier_ddf_var
      • Maximum Command Power Increase: KIS.KIS_destiny_maxcommand_var
      • Puppet cost: KIS.KIS_destiny_annexcost_var
      • Daily Command Power Gain Multiplier: KIS.KIS_military_command_gain_mult_var
      • Experienced soldier losses: KIS.KIS_military_experience_loss_var
      • Compliance Growth Speed: KIS.KIS_compliance_growth_var
      • Resistance Decay Speed: KIS.KIS_resistance_decay_var
      • Garrison Penetration Chance: KIS.KIS_resistance_garrison_penetration_chance_var
      • Justify war goal time: KIS.KIS_justify_war_goal_time_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
Northern Armament icon
Northern Armament
If we are going to fight, and more importantly, win a war against both Vermilion and the Rising Fire communists, we must embark upon a massive industrialization and conscription drive to put a capable army in the field. Through encouraging patriotic donations and a conscription lottery, we will fill both our coffers and the ranks of our armies at once!
  • Requires the following:
    • Patriotic Obligation “Patriotic Obligation”
  • Trigger country event “Pay to Win” in 1 hour to 2 hours
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Fragrance Inlet (1071)
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Provident Destiny icon
Provident Destiny
We are amazing creatures, the chosen creations of Concord, the embodiment of Her will, and the custodians of the final spark of the Primordial Flame that birthed the world. Is it not then our destiny to reclaim the glory that was robbed from us by Vermilion's incompetence and the Silence?
  • Requires the following:
    • Patriotic Obligation “Patriotic Obligation”
  • Trigger country event “A Message from Radio Free Kiria” in 1 hour to 2 hours
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Recruitable Population Factor: +5%
  • Custom effect tooltip: Reinforce Rate: +5.0%
  • Hidden effect:
    • Increase variable KIS_destiny_land_reinforce_rate_var by 0.05
    • Increase variable KIS_destiny_conscription_factor_var by 0.05
A Firm Hoof icon
A Firm Hoof
Our greatest resource is the backing of the corporations that support the NAKP, but they can be incredibly stingy and selfish, loathe to part with money or machinery. We should remind them that the free market isn't exactly free, and they should be willing to donate some of their manufacturing capacity for our armament effort if they don't want to deal with new tax hikes.
  • Requires the following:
    • Northern Armament “Northern Armament”
  • Lose Political Power 25 Political Power
  • Custom effect tooltip:
  • Custom effect tooltip: Gains +2 Offmap Military Factories for 700 days.
  • Hidden effect:
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_one=yes
    • Increase variable KIS_treasury_mil_factory_investment_var by 2
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_two=yes
    • Trigger country event “kirin_utility.19” in 1 year and 335 days
  • Scripted Effect: KIR_alleviate_civil_war_idea_effect=yes
Death's Head Brigades icon
Death's Head Brigades
The Order of the Iron Chrysanthemum is currently little more than a rag-tag band of street thugs and criminals operating on the NAKP's gold, and hardly what one would call a professional fighting force. But what if we change that? Given some actual training and competent command, we could turn the Order into a powerful fighting force to call upon in the war to come.
  • Requires the following:
    • Raise the Righteous Regiments “Raise the Righteous Regiments”
  • Requires the following:
    • Militarize the Cadres “Militarize the Cadres”
  • Trigger country event “Buying Rank” in 1 hour to 2 hours
  • Scripted Effect: KIR_upgrade_iron_order_idea_effect=yes
Command the Economy icon
Command the Economy
The free market is great and all, but in a struggle of life and death, wasting resources on producing frivolous things is hardly the solution to keeping our country safe. We should more forcefully insist that our industrial concerns dedicate their efforts toward the products we want them to make, at least until we have emerged victorious.
  • Requires the following:
    • A Firm Hoof “A Firm Hoof”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Dockyard Output: +5.00%
  • Custom effect tooltip: Factory Output: +5.00%
  • Hidden effect:
    • Increase variable KIS_construction_icd_var by 0.05
    • Increase variable KIS_construction_icf_var by 0.05
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_civil_war_idea_effect=yes
Pro Patria Mori icon
Pro Patria Mori
Is it not the greatest glory to die for one's country? Is there anything more rewarding than to give one's life in service of returning Kiria to the glory that Concord promised us? Death in battle is nothing to fear, for we shall all return to Concord's flames when we die, and become one with the fires of creation once more. Arm yourselves, and fight for your country!
  • Requires one of the following:
    • A Firm Hoof “A Firm Hoof”
    • Death's Head Brigades “Death's Head Brigades”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip:
  • Gain Ponypower 25 000 Ponypower
  • 2 500 units of Infantry Equipment is added to the national Stockpile
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Recruitable Population Factor: +5%
  • Custom effect tooltip: Division Recovery Rate: +5.0%
  • Custom effect tooltip: Surrender Limit: +5.0%
  • Hidden effect:
    • Increase variable KIS_destiny_surrenderlimit_var by 0.05
    • Increase variable KIS_destiny_army_morale_factor_var by 0.05
    • Increase variable KIS_destiny_conscription_factor_var by 0.05
Overseas Investors icon
Overseas Investors
We have many contacts in Griffonia that would be willing to lend us money, equipment, and perhaps even military support, should we come to them with an acceptable deal. By providing land and resources as collateral, we can satisfy potential Griffonian investors in our cause. Or perhaps we could turn our attention further westward...
  • Requires the following:
    • Command the Economy “Command the Economy”
  • Mutually Exclusive Mutually exclusive with:
    • The Reliable Party “The Reliable Party”
  • Trigger country event “Picking Your Friends” in 1 hour to 2 hours
The Reliable Party icon
The Reliable Party
The NAKP is primarily funded by the donations of our wealthy party members and the party dues the corporations pay to us. But with a war on the horizon, what they currently donate is not enough. These are some of the wealthiest kirin in the world, though; surely they can spare a bit more money for the party?
  • Requires one of the following:
    • Command the Economy “Command the Economy”
    • Pro Patria Mori “Pro Patria Mori”
  • Mutually Exclusive Mutually exclusive with:
    • Overseas Investors “Overseas Investors”
  • Lose Political Power 45 Political Power
  • Trigger country event “Beggar at the Ball” in 1 hour to 2 hours
Corporate Freeholds icon
Corporate Freeholds
We must encourage the corporations to increase their donations to the party treasury in the name of patriotism, and our propaganda efforts are already putting public pressure on them to do so. But it would not do to anger the corporations, lest they leave the nation entirely. Therefore, we need to provide some kind of incentive to get them to pay up and stay...
  • Requires the following:
    • Pro Patria Mori “Pro Patria Mori”
  • Requires the following:
    • Joint Venture for the Port of Sycee “Joint Venture for the Port of Sycee”
  • Trigger country event “Corporate Contributions” in 1 hour to 2 hours
  • Gain +200% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
The Liaison Office for Military Commissions icon
The Liaison Office for Military Commissions
With regional conflicts erupting throughout the world, there is no shortage of mercenary companies willing to fight for the highest bidder. Though negotiating with mercenaries and brigands is beneath us, if we simply set up an official office to negotiate with "official military commissions", we could hire the expertise of these experts of war with no difficulty at all.
  • Requires one of the following:
    • Overseas Investors “Overseas Investors”
    • The Reliable Party “The Reliable Party”
  • Trigger country event “The Liaison Office for Military Commissions” in 1 hour to 2 hours
  • Set country flag KIS_unlocked_mercenary_commissions
  • Set variable jager_cap_var to 10
  • Set variable KIS_mercenary_commissions_2_cost to 6000
  • Set variable KIS_mercenary_commissions_3_cost to 15000
  • Set variable KIS_mercenary_commissions_6_cost to 15000
  • Decrease variable KIS_mercenary_commissions_8_STAB_var by 0.01
  • Decrease variable KIS_mercenary_commissions_8_WS_var by 0.01
  • Decrease variable KIS_mercenary_commissions_8_PP_var by 25
The Directorate of Production icon
The Directorate of Production
We must continue to streamline and organize the armament effort of our company, and the best way to do that is to set up the Directorate of Production. This office will instruct our industrial base on exactly what we need to produce to win the war, and will ensure that the rigid quotas it establishes are met through any means necessary.
  • Requires the following:
    • Corporate Freeholds “Corporate Freeholds”
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Fragrance Inlet (1071)
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
    • Add 1 Building slot building slot
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Military Factory Construction Speed: +10.00%

Dockyard Construction Speed: +10.00%

  • Hidden effect:
    • Increase variable KIS_destiny_fac_construct_var by 0.1
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes
Quid Pro Quo icon
Quid Pro Quo
If there is one universal truth, it is that anything can be accomplished by throwing enough money at it. Thus, we should follow these wise words and throw enough money at our infrastructure and industrial problems to hurry these projects up.
  • Requires the following:
    • Corporate Freeholds “Corporate Freeholds”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 20.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 20 000
  • Custom effect tooltip: (-20.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
  • Custom effect tooltip:
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Fragrance Inlet (1071)
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
    • Add 1 Infrastructure Infrastructure
  • Hidden effect:
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_one=yes
    • Increase variable KIS_treasury_civ_factory_investment_var by 2
    • Increase variable KIS_treasury_mil_factory_investment_var by 2
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_two=yes
    • Trigger country event “kirin_utility.20” in 1 year and 335 days
  • Custom effect tooltip: Gains +2 Offmap Civilian Factories and +2 Offmap Military Factories for 700 days.
Crush the Fourth Column icon
Crush the Fourth Column
The enemies of Kiria are fourfold; barbarians, degenerates, and infidels without, and the red menace within. Even as we fight the Rising Fire, we must safeguard the homefront against their twisted and subversive lies. We can no longer sit back and allow communist infiltration, indoctrination, subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids!
  • Requires the following:
    • The Liaison Office for Military Commissions “The Liaison Office for Military Commissions”
  • Requires the following:
    • The Directorate of Production “The Directorate of Production”
  • Trigger country event “Lessons Learned from Griffon Failures” in 1 hour to 2 hours
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Fragrance Inlet (1071)
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
        • Is state Providence Demesne (1060)
        • Is state Viridian Coast (1061)
        • Is state Apricot Glen (1066)
        • Is state Vernal Glade (1070)
        • Is state Radiant Vale (817)
    • Lose Ponypower 500 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
Changeling Largesse icon
Changeling Largesse
Now that we have agreed to terms with the Changelings, all we have to do is sign off on them with their representative, one businessbug by the name of Finicus Vesali. Though it seems that there might be some... interesting little tidbits tied up into our treaty of cooperation that warrant further examination...
  • Requires the following:
    • Overseas Investors “Overseas Investors”
  • We have accepted Changeling investment. (?)
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Supremacy Supremacist
  • Trigger country event “In Bed with the Bugs” in 1 hour to 2 hours
  • Custom effect tooltip: Available as Military High Command:
  • Odonata zu Ditrysium , which grants
    • Armor

(Expert)

      • Armor Division Attack: +10%
      • Armor Division Defense: +10%
  • Set country flag KIR_militarist_focus_7c_flag
For Realm and Rights! icon
For Realm and Rights!
The NAKP represents the triumph of the kirin spirit: anykirin can accomplish anything if they set their mind to it, and the free market rewards those with ambition and drive over the lazy in our society. Through our hard work and dedication, we will claim our ultimate destiny: to become the hegemons of Eastern Zebrica that we were always destined to be!
  • Requires one of the following:
    • Quid Pro Quo “Quid Pro Quo”
    • Crush the Fourth Column “Crush the Fourth Column”
  • Trigger country event “Separating the Party-State from the People” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Maximum Command Power Increase: +25

Ideology Drift Defense: +5.00% Political Power Gain: +5% Puppet Cost: -10.0% Military Leader Cost: -10.0%

  • Hidden effect:
    • Decrease variable KIS_destiny_generalcost_var by 0.1
    • Increase variable KIS_destiny_maxcommand_var by 25
    • Increase variable KIS_destiny_modifier_ppf_var by 0.05
    • Increase variable KIS_destiny_modifier_ddf_var by 0.05
    • Decrease variable KIS_destiny_annexcost_var by 0.1
Labour Reform icon
Labour Reform
To encourage the productivity of our laborers, we must offer certain incentives to them. Wonderful policies such as the quota system will tie worker wages to the amount of goods they produce, rewarding productivity, and those that enlist in the service of the military will enjoy luxuries such as 30-minute lunch breaks and weekends off.
  • Requires the following:
    • Crush the Fourth Column “Crush the Fourth Column”
  • Custom effect tooltip: Reduces Cost for Decision icon small.png Subsidize Military Recruiting and Operational Allowances by (-1.50K) File:Kirin coin texticon.png Gold Coins.
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Civilian to Military Factory Conversion Cost: -10.00%
  • Custom effect tooltip: Resource Gain Efficiency: +5.00%
  • Custom effect tooltip: Fuel Gain from Refineries: +5.00%
  • Custom effect tooltip: Synthetic Oil: +5.00%
  • Hidden effect:
    • Increase variable KIS_construction_localresources_var by 0.05
    • Increase variable KIS_construction_pof_var by 0.05
    • Decrease variable KIS_construction_convert_civ2mil_var by 0.1
    • Increase variable KIS_destiny_fuelstategain_var by 0.05
    • Set variable KIS_fund_recruiting_cost to 2000
Wartime Necessity icon
Wartime Necessity
Nokirin likes taxes, least of all the corporations, but sometimes it's just what we have to do. There will probably be a lot of hurt feelings in increasing the corporate tax rate from 5% to 10%, but if we promise to lower taxes down to 2% afterward, then they'll come around to the idea eventually, right?
  • Requires the following:
    • Quid Pro Quo “Quid Pro Quo”
  • Lose Political Power 300 Political Power
  • Custom effect tooltip:

Increases Monthly Income per Military Factory by (+50) File:Kirin coin texticon.png Gold Coins. Increases Monthly Income per Dockyard by (+50) File:Kirin coin texticon.png Gold Coins.

  • Set variable KISTreasuryIncomePerFC to 525
  • Set variable KISTreasuryIncomePerFM to 475
  • Set variable KISTreasuryIncomePerFD to 500
Seize Our Destiny icon
Seize Our Destiny
The time has finally come, and we've made all the preparations we can make. With our new army and powerful industrial base backing us up, we shall unite the Realm of Kiria once more, bringing Vermilion and the Rising Sun to heel. The NAKP will reign supreme over the Realm, and under our leadership, we shall move the kirin race into a brave new world!
  • Requires one of the following:
    • For Realm and Rights! “For Realm and Rights!”
    • Wartime Necessity “Wartime Necessity”

The following will bypass the focus:
  • Flag of Realm of Kiria Realm of Kiria:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Has capitulated
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • None of:
          • Country flag KIR_complete_war_focus_also_flag is set
    • [SCOPE]Every country in the world:
      • Trigger news event “The National Front for Patriotic Salvation” in 6 hours to 12 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Division Attack: +5.00%
  • Custom effect tooltip: Breakthrough: +5.00%
  • Custom effect tooltip: for 300 days.
  • Hidden effect:
    • Increase variable KIS_destiny_land_attack_var by 0.05
    • Increase variable KIS_destiny_breakthrough_var by 0.05
    • Trigger country event “kirin_utility.21” in 300 days
  • Custom effect tooltip:
  • Hidden effect:
    • Remove cosmetic tag
    • Set cosmetic tag to KIS_salvation_front
  • Declares a Topple Government war against Flag of Realm of Kiria Realm of Kiria
  • add_civil_war_target = KIR
  • Declares a Topple Government war against Flag of Republic of Kiria Republic of Kiria
  • add_civil_war_target = KIC
    • Set cosmetic tag to KIS_salvation_front
Loyal to the Homeland icon
Loyal to the Homeland
Though we may have claimed our independence, the Matriarch Superior is and always will be the spiritual leader of the kirin people. She is Concord's avatar on earth, and to let her fall is not only an affront to the Realm, but to Her very heavens themselves. We must cooperate with Vermilion to secure the safety of the Matriarch and in turn, peacefully secure our future.
  • Requires the following:
    • Deliverance of the North “Deliverance of the North”
  • Mutually Exclusive Mutually exclusive with:
    • Patriotic Obligation “Patriotic Obligation”
  • Custom trigger tooltip:
    • Tooltip: The Conciliationists have won the referendum.
    • Country flag KIR_council_chose_peaceful_flag is set
  • Trigger country event “Flowers of Peace” in 1 hour to 2 hours
  • Custom effect tooltip: Gains Dynamic Modifier: North-South Détente, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
  • Hidden effect:
    • Add the dynamic modifier “North-South Détente” to this country providing the following effects:
      • Defensive War Penalty Stability Modifier: KIS.KIS_reconciliation_modifier_dwsf_var
      • Offensive War Penalty Stability Modifier: KIS.KIS_reconciliation_modifier_owsf_var
      • Political Power Gain: KIS.KIS_reconciliation_modifier_ppf_var
      • Ideology drift defense: KIS.KIS_reconciliation_modifier_ddf_var
      • Improve relations opinion: KIS.KIS_reconciliation_ogmsif_var
      • Weekly Stability Gain: KIS.KIS_reconciliation_swf_var
      • Political Advisor Cost: KIS.KIS_reconciliation_pacf_var
      • Acceptance of Harmonist Diplomacy: KIS.KIS_reconciliation_demoa_var
      • Acceptance of Supremacist Diplomacy: KIS.KIS_reconciliation_fasca_var
      • Acceptance of Unaligned Diplomacy: KIS.KIS_reconciliation_neuta_var
      • Monthly Population: KIS.KIS_reconciliation_monthpop_var
      • Surrender Limit: KIS.KIS_reconciliation_surrenderlimit_var
      • Resistance Growth Speed in our states occupied by the enemy: KIS.KIS_reconciliation_rgooos_var
      • Resistance Decay Speed in our states occupied by the enemy: KIS.KIS_reconciliation_rdooos_var
      • Division Defense on core territory: KIS.KIS_reconciliation_coredf_var
      • Extra trade to overlord: KIS.KIS_reconciliation_ettof_var
      • Master Ideology Drift: KIS.KIS_reconciliation_mid_var
      • Subject ponypower requirement: KIS.KIS_reconciliation_ams_var
      • Civilian industry to overlord: KIS.KIS_reconciliation_ctof_var
      • Military industry to overlord: KIS.KIS_reconciliation_mtof_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
Hold a Party Congress icon
Hold a Party Congress
To achieve independence while remaining supportive of Vermilion is a task that will require careful juggling of priorities, promises, and practicality. We must hold a party congress with the entirety of the NAKP's leadership to outline our plans and make sure that we maintain our cohesion in these confusing times.
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires the following:
    • Loyal to the Homeland “Loyal to the Homeland”
  • Gain Political Power 50 Political Power
  • Gain 5% Neutrality Non-Aligned party popularity
  • Gain 5% Harmony Harmonic party popularity
  • Custom effect tooltip:
  • Custom effect tooltip: Modify North-South Détente by:
  • Custom effect tooltip: Acceptance of Harmony, Unaligned, and Supremacy Diplomacy: +25
  • Hidden effect:
    • Increase variable KIS_reconciliation_demoa_var by 25
    • Increase variable KIS_reconciliation_fasc_var by 25
    • Increase variable KIS_reconciliation_neut_var by 25
The Twin Flowers Movement icon
The Twin Flowers Movement
Vermilion, like Fragrance, is a beautiful and vibrant flower, but it risks being cut down by the lawn mower of the Rising Fire's heresy. If all of Kiria is to one day become a beautiful garden, we must stand with Vermilion against the threat from the west and let the future bloom.
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires the following:
    • Loyal to the Homeland “Loyal to the Homeland”
  • Custom effect tooltip: Modify North-South Détente by:
  • Custom effect tooltip: Improve Relations Opinion: +10.00%
  • Custom effect tooltip: Ideology Drift Defense: -5.00%
  • Hidden effect:
    • Increase variable KIS_reconciliation_ogmsif_var by 0.1
    • Decrease variable KIS_reconciliation_modifier_ddf_var by 0.05
  • Custom effect tooltip:
  • Gains opinion modifier “Political Détente” (Opinion +45 opinion / Time 1 year and 6 months) towards Flag of Realm of Kiria Realm of Kiria
  • Flag of Realm of Kiria Realm of Kiria gains opinion modifier “Political Détente” (Opinion +45 opinion / Time 1 year and 6 months) towards this country
One Kiria Declaration icon
One Kiria Declaration
As there is only one goddess in the heavens and one Matriarch on earth, so too is their only one Kiria to protect. Though we may have severed our political engines from Vermilion's devices, we are still kirin living in the Realm of Kiria, and so it is our duty to return peace and prosperity to its fragrant fields and verdant valleys.
  • Requires one of the following:
    • Hold a Party Congress “Hold a Party Congress”
    • The Twin Flowers Movement “The Twin Flowers Movement”
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Republic of Kiria Republic of Kiria
    • Trigger news event “Fragrance Stands With Vermilion” in 1 hour to 2 hours
Democratise the Association icon
Democratise the Association
As we move to loosely entwine our people with the idea of a safe and secure Vermilion, we must be willing to democratize the NAKP in some measure. To make sure that we do not lose our way during this cooperation, the people must be allowed to express their opinions through the vote, and thus help chart the NAKP's course alongside the planning of our Chairkirin.
  • Requires the following:
    • Hold a Party Congress “Hold a Party Congress”
  • Trigger country event “The Enlightenment of the NAKP” in 1 hour to 2 hours
The Assembly of North Kiria icon
The Assembly of North Kiria
The Assembly, a loyal and toothless paradox of a tool — a legislature whose decrees are not binding; that proudly proclaims its independence from the Association, yet gathers only occasionally at the Chairkirin's behest; the (albeit democratically-elected) representatives of which travel to Fragrance on the Party member's dime, to discuss the Party's agenda within the Party's capitol.
  • Requires one of the following:
    • One Kiria Declaration “One Kiria Declaration”
    • Democratise the Association “Democratise the Association”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 15.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 15 000
  • Custom effect tooltip: (-15.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 15 000
  • Trigger country event “The Assembly's Allowance” in 1 hour to 2 hours
Prune the Iron Chrysanthemum icon
Prune the Iron Chrysanthemum
The Iron Chrysanthemum is, at best, a group of enthusiastic patriots, or at worst, an armed gang of thugs willing to get their hooves dirty at the NAKP's bidding (and gold). Let us nip any potential problems in the bud by officially incorporating the Order as a paramilitary branch of the NAKP, complete with its strict chain of command and training to keep it under control.
  • Requires the following:
    • The Twin Flowers Movement “The Twin Flowers Movement”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Trigger country event “Putting Order in the Order” in 1 hour to 2 hours
A Northern Constitution icon
A Northern Constitution
Our new constitution will be the first in the world to classify corporations as creatures and codify their rights alongside those of our citizens. Foremost among their rights is the right to pursue their interests unfettered by policy and regulation. While some might draw issue with the lack of workers' protections, people aren't as profitable as corporations are.
  • Requires the following:
    • Prune the Iron Chrysanthemum “Prune the Iron Chrysanthemum”
  • Requires the following:
    • The Assembly of North Kiria “The Assembly of North Kiria”
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_protag to 3
  • Set temporary variable temp_KIR_diary_entry to 7
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: War Support: +5.00%
  • Custom effect tooltip: Same Ideology Monthly Opinion: +10.0%
  • Custom effect tooltip: Resource Gain Efficiency: +5.00%
  • Custom effect tooltip: Dockyard Output: +5.00%
  • Custom effect tooltip: Factory Output: +5.00%
  • Hidden effect:
    • Increase variable KIS_construction_wrsf_var by 0.05
    • Increase variable KIS_construction_ogmsif_var by 0.1
    • Increase variable KIS_construction_icd_var by 0.05
    • Increase variable KIS_construction_icf_var by 0.05
    • Increase variable KIS_construction_localresources_var by 0.05
Parting Ways icon
Parting Ways
We have accomplished what we have long sought after: the independence of Fragrance from the rule of Vermilion. But it is a muted affair, devoid of fanfare, as we separate from Vermilion peacefully in exchange for pledging our support for the Realm against the Rising Fire in the west. But at least we're free, right?
  • Requires the following:
    • A Northern Constitution “A Northern Constitution”
  • Mutually Exclusive Mutually exclusive with:
    • The Junior Partner “The Junior Partner”

The following will bypass the focus:
  • Flag of Realm of Kiria Realm of Kiria:
    • At least one of the following is true:
      • Is a subject nation
      • Does not exist
  • Trigger country event “Independence Without Fanfare” in 1 hour to 2 hours
The Junior Partner icon
The Junior Partner
War with Vermilion will be destructive and dangerous, and we have little hope of standing on our own. Perhaps we should arrange some limited return of Fragrance to Vermilion's rule. While guaranteeing most of our rights and independence, we will still be expected to kneel before our rivals... but isn't this preferable to the alternative?
  • Requires the following:
    • A Northern Constitution “A Northern Constitution”
  • Mutually Exclusive Mutually exclusive with:
    • Parting Ways “Parting Ways”
  • Flag of Realm of Kiria Realm of Kiria:
    • Is an independent nation
    • Exists
    • Has less than 50% surrender progress
  • Flag of Empire of Kiria Empire of Kiria:
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
    • Trigger country event “Standing Together, Separately” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Flag of Empire of Kiria Empire of Kiria:
  • Flag of Realm of Kiria Realm of Kiria:
    • Enters a Non-aggression pact Non-aggression pact with Flag of Empire of Kiria Empire of Kiria
The Peony Accords icon
The Peony Accords
If we are to defeat the Rising Fire, we must formalize our cooperation with Vermilion. The Peony Accords will arrange for the creation of the Kirian United Front, and as we march together in unity, Rising Sun must know that her time as the bane of Kiria's existence is coming to an end.
  • Requires one of the following:
    • Parting Ways “Parting Ways”
    • The Junior Partner “The Junior Partner”

The following will bypass the focus:
  • At least one of the following is true:
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Is a subject nation
        • Does not exist
    • Flag of Empire of Kiria Empire of Kiria:
      • At least one of the following is true:
  • Create faction called “Kirian United Front”
  • Flag of Empire of Kiria Empire of Kiria:
  • Custom effect tooltip:
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “The Peony Accord” in 6 hours to 12 hours
Enshrine Our Autonomy icon
Enshrine Our Autonomy
We are well on the way to codifying our autonomy, and soon we can make our bold proclamation into legal reality. But a legal code means little to the average kirin of Greater Providence. We should instead make this legal declaration something tangible that they can witness with their own eyes. Perhaps the leftover pieces of the Grand Gallop Onward are a good place to start...
  • Requires the following:
    • The Junior Partner “The Junior Partner”

The following will bypass the focus:
  • Flag of Realm of Kiria Realm of Kiria:
    • At least one of the following is true:
      • Is a subject nation
      • Does not exist
  • Trigger country event “Trickle Down or Well Up?” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Modify North-South Détente by:
  • Custom effect tooltip: Master Ideology Drift: -0.75

Subject Ponypower Requirement: -100.0% Military Industry to Overlord: -75.0% Civilian Industry to Overlord: -100.0% Extra Trade to Overlord: -100.0%

  • Hidden effect:
    • Decrease variable KIS_reconciliation_ettof_var by 1
    • Decrease variable KIS_reconciliation_mid_var by 0.75
    • Decrease variable KIS_reconciliation_ams_var by 1
    • Decrease variable KIS_reconciliation_ctof_var by 1
    • Decrease variable KIS_reconciliation_mtof_var by 0.75
Promote Regionalism icon
Promote Regionalism
Greater Providence is something of a patchwork of regions with different laws and traditions, and administering it as a common whole is a nightmare, to say the least. A blanket approach is impossible, so we have no choice but to let the regions grow independently, at the behest of the free market. Maybe we could speed that development up with some investment?
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires the following:
    • Educate the New Generation “Educate the New Generation”
  • Requires the following:
    • Parting Ways “Parting Ways”
  • Trigger country event “Fragmented Growth” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Modify North-South Détente by:
  • Custom effect tooltip: Monthly Population: +25.0%

Surrender Limit: +10.0% Division Defence on Core Territory: +10.0% Resistance Decay Speed in Enemy-Occupied [Root.GetAdjective] States: -15.0% Resistance Growth Speed in Enemy-Occupied [Root.GetAdjective] States: +15.0%

  • Hidden effect:
    • Increase variable KIS_reconciliation_monthpop_var by 0.25
    • Increase variable KIS_reconciliation_surrenderlimit_var by 0.1
    • Increase variable KIS_reconciliation_rgooos_var by 0.15
    • Decrease variable KIS_reconciliation_rdooos_var by 0.15
    • Increase variable KIS_reconciliation_coredf_var by 0.1
The Viceroyalty icon
The Viceroyalty
It is time to officially reconcile our relationship with Vermilion. Our diplomats have agreed upon the terms of the establishment of a Viceroyalty in the north and the guarantee of our autonomy. Chairkirin Fickle Current will serve as the first Vermilion Viceroy and will lead a parallel government to Vermilion, but at the end of the day, we still acknowledge the supremacy of the Matriarch's domain.
  • Requires the following:
    • The Peony Accords “The Peony Accords”
  • Requires the following:
    • Enshrine Our Autonomy “Enshrine Our Autonomy”
  • Flag of Realm of Kiria Realm of Kiria:
    • Is an independent nation
    • Exists
    • Has less than 50% surrender progress
  • Flag of Empire of Kiria Empire of Kiria:
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Is AI-controlled
    • Flag of Realm of Kiria Realm of Kiria:
      • Flag of Empire of Kiria Empire of Kiria becomes a puppet of the current scope
    • Hidden effect:
      • Flag of Realm of Kiria Realm of Kiria:
        • Set autonomy level of Flag of Empire of Kiria Empire of Kiria to (unrecognized string "De Iure Puppet" for Template:Icon) De Iure Puppet and end wars and civil wars for subject
  • Set cosmetic tag to KIS_KIR
  • Hidden effect:
    • set_political_party
      • ideology = neutrality
      • popularity = 60
    • Becomes the leader for the Supremacist party.
      • Financier-Executor
        • Consumer Goods Factories factor: −5%
        • Resources to Market: +10%
        • Trade deal opinion factor: +50%
        • License purchase cost: −10%
        • Industrial Factory Donations: +1
    • Set country flag KIS_viceroyalty_formed_flag
  • Set the ruling party to Neutrality Non-Aligned
  • Set the Supremacy Supremacist party name to (NAKP-H) National Association of Kirin Patriots - Hardliner
  • Set the Neutrality Non-Aligned party name to (NAKP) National Association of Kirin Patriots
  • Becomes the leader for the Non-Aligned party.
  • Custom effect tooltip:
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “The Viceroyalty of Greater Providence” in 6 hours to 12 hours
The Viceroyal Banners icon
The Viceroyal Banners
Now that we have settled the diplomatic matters necessary to establish our Viceroyalty, it is time to focus on improving our military cooperation with Vermilion. We shall establish a system of viceroyal banners using soldiers provided by Vermilion and equip them with modern equipment produced here at home to represent the first of our joint military ventures.
  • Requires the following:
    • The Viceroyalty “The Viceroyalty”
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Reinforce Rate: +10.0%

Recruitable Population Factor: +10.0%

Three Viceroyal Banners will be formed and deployed:

 - Banner of the Boreal Dragon
 - Banner of the Lion Rampant
 - Banner of the Swift Viper
  • Hidden effect:
    • load_oob = KIS_viceregal_banners
  • Hidden effect:
    • Increase variable KIS_conscription_factor_var by 0.1
    • Increase variable KIS_land_reinforce_rate_var by 0.1
The Confederal Union icon
The Confederal Union
With the matter of our independence secured and settled, we should reorganize our territory into a more efficient nation effectively led by the NAKP. Though we claim legitimacy through the deference to Matriarch Superior Rain Shine in all spiritual matters, this is in reality simply lip service, and the Matriarch does not influence affairs within our borders.
  • Requires the following:
    • The Peony Accords “The Peony Accords”
  • Requires the following:
    • Promote Regionalism “Promote Regionalism”
  • Gain Political Power 100 Political Power
  • Set cosmetic tag to KIS_confederal_union
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “The Confederal Union of North Kiria” in 6 hours to 12 hours
The Confederal Guard icon
The Confederal Guard
Through the charitable donations of some of our most wealthy patrons and party members, we have organized the funds to acquire state-of-the-art Griffonian artillery pieces and motorized equipment. These arms will go a long way toward our efforts to put an end to the menace of the Rising Fire.
  • Requires the following:
    • The Confederal Union “The Confederal Union”
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Division Recovery Rate: +10.0%

Division Experience Gain: +10.0%

Three units of Confederal Guard will be formed and deployed:

 - No. 100 Confederal Motorized Reserve
 - No. 101 Confederal Motorized Reserve
 - No. 102 Confederal Motorized Reserve
  • Hidden effect:
    • load_oob = KIS_confederal_guard
  • Hidden effect:
    • Increase variable KIS_army_morale_factor_var by 0.1
    • Increase variable KIS_experience_gain_army_unit_factor_var by 0.1
The War of Containment icon
The War of Containment
The Rising Fire is a threat that we must contain before it spreads out of control like a raging wildfire. We shall fight alongside Vermilion to put it down, but we should also keep in mind that a strong Vermilion may not be to our benefit. Perhaps it may be better to contain the Rising Fire instead of extinguishing them to keep Vermilion weak...
  • Requires one of the following:
    • The Viceroyalty “The Viceroyalty”
    • The Confederal Union “The Confederal Union”

The following will bypass the focus:
  • Flag of Realm of Kiria Realm of Kiria:
    • At least one of the following is true:
      • None of:
        • Is at war with Flag of Republic of Kiria Republic of Kiria
      • Is at war with Flag of Empire of Kiria Empire of Kiria
  • Declares a Topple Government war against Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “North Kiria Declares War on the Republic!” in 6 hours to 12 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decision Decision icon small.png The Peace of Massicot, which allows for a partition of Kiria and the end of the War of the Double Secession.
  • Set country flag KIS_reconcile_focus_9_flag
The Post-War Settlement icon
The Post-War Settlement
We must make preparations for the end of the War of the Double Secession and the inevitability of our victory by organizing the means to demobilize and settle our affairs in the post-war world. After all, business will be booming, and we best be ready to capitalize on it when the post-war boom starts.
  • Requires the following:
    • The War of Containment “The War of Containment”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 15.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 15 000
  • None of:
  • Custom effect tooltip: (-15.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 15 000
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Military to Civilian Factory Conversion Cost: -10.00%
  • Custom effect tooltip: Civilian Factory Construction Speed: +5.00%
  • Hidden effect:
    • Decrease variable KIS_construction_convert_mil2civ_var by 0.1
    • Increase variable KIS_construction_civ_construct_var by 0.05
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_civil_war_idea_effect=yes
A Bastion of Stability icon
A Bastion of Stability
Through our influence, we have helped put an end to the War of the Double Secession. Kiria is stable once more, and the menace of the Rising Fire has been dealt with. We can take pride in knowing that it was by our hoof that peace has returned to the Vermilion Realm, and all the kirin of the Realm will see Greater Providence as its bastion of stability.
  • Requires the following:
    • The War of Containment “The War of Containment”
  • Flag of Realm of Kiria Realm of Kiria:
    • None of:
      • Is at war with Flag of Republic of Kiria Republic of Kiria
      • Is at war with Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Is at war with Flag of Republic of Kiria Republic of Kiria
  • Trigger country event “The Dawn of Tomorrow” in 1 hour to 2 hours
Reform and Opening icon
Reform and Opening
With the business of war behind us, it is time to focus on the business of the future. The Chairkirin has prepared many reforms to pass through the NAKP that will help modernize the north and bring us up to parity with the developed nations of the world, and there's no better time than the present to start passing them.
  • Requires one of the following:
    • The Post-War Settlement “The Post-War Settlement”
    • A Bastion of Stability “A Bastion of Stability”
  • None of:
  • Custom effect tooltip: (+10.00K) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.
  • Hidden effect:
    • Increase variable TreasuryWealth by 10 000
  • Scripted Effect: increase_science_base=yes
The Kirian Raj icon
The Kirian Raj
The deer up north are fractious and divided, engaged in internecine strife and unable to govern themselves. We should intervene to lend a strong, guiding hoof to help them rise up and above their history, as we did.
  • Requires the following:
    • A Bastion of Stability “A Bastion of Stability”
  • The Hindian Wars have concluded (?)
  • None of:

The following will happen when selecting the focus:
Inspect the Treasury icon
Inspect the Treasury
The NAKP is, in effect, an extension of the interests of the many corporate donors and partners that keep Fragrance solvent and our nation running. As such, we can leverage the significant financial resources of our prestigious corporate partners to achieve economic feats the rest of the Realm can only dream of. We just have to make sure we stay in the black and everything will be fine...
  • Requires one of the following:
    • Patriotic Obligation “Patriotic Obligation”
    • Loyal to the Homeland “Loyal to the Homeland”
  • Trigger country event “Crude Oil? Guns? Bombs?” in 1 hour to 2 hours
  • Custom effect tooltip:

Enables the Party Treasury Decision icon small.png Decision Mechanic, where File:Kirin coin texticon.png Gold Coins, obtained through Decisions, Focuses, and Events, can be Exchanged for Rewards and Bonuses. Gold Coins can also be spent on Continuous Focuses.

  • Set country flag KIS_unlocked_treasury
  • Set variable TreasuryDebt to 0
  • Set variable KIS_treasury_debt_PP_var to 0
  • Set variable KIS_treasury_debt_consumer_goods_var to 0
  • Set variable KISTreasuryIncomePerFC to 500
  • Set variable KISTreasuryIncomePerFM to 425
  • Set variable KISTreasuryIncomePerFD to 450
  • Set variable KISTreasuryIncomeFC to the value of KIS.num_of_civilian_factories
  • Multiply variable KISTreasuryIncomeFC by the value of KISTreasuryIncomePerFC
  • Set variable KISTreasuryIncomeFM to the value of KIS.num_of_military_factories
  • Multiply variable KISTreasuryIncomeFM by the value of KISTreasuryIncomePerFM
  • Set variable KISTreasuryIncomeFD to the value of KIS.num_of_naval_factories
  • Multiply variable KISTreasuryIncomeFD by the value of KISTreasuryIncomePerFD
  • Set variable TreasuryIncome to 0
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFC
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFM
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFD
  • Set variable TreasuryIncomePredicted to the value of TreasuryIncome
  • Set variable KISTreasuryIncomeMonthBefore to 0
  • Set variable KISTreasuryIncomeChange to 0
  • Set variable TreasuryAccountingError to 0.1
  • Set variable KIS_treasury_debt_PP_RATIO_var to 250000
  • Set variable KIS_treasury_debt_PP_RATIO_var_DISPLAY to 2
  • Set variable KIS_treasury_debt_consumer_goods_RATIO_var to 250000
  • Set variable KIS_treasury_debt_consumer_goods_RATIO_var_DISPLAY to 2
  • Scripted Effect: KIS_treasury_figure_out_prices=yes
  • Set variable KIS_fund_recruiting_cost to 3500
  • Set variable KIS_take_out_loan_decision_cost to 25
  • Set variable KIS_treasury_civ_factory_investment_var to 0
  • Set variable KIS_treasury_mil_factory_investment_var to 0
  • Set variable KIS_treasury_nav_dockyard_investment_var to 0
  • Set variable KIS_invest_mil_fac_cost to 9500
  • Set variable KIS_invest_civ_fac_cost to 10000
  • Set variable KIS_invest_nav_dock_cost to 9000
  • Set variable KIS_invest_mil_fac_days to 180
  • Set variable KIS_invest_civ_fac_days to 180
  • Set variable KIS_invest_nav_dock_days to 180
  • Set variable KIS_treasury_mil_factory_maximum_capacity_var to 50
  • Set variable KIS_treasury_civ_factory_maximum_capacity_var to 75
  • Set variable KIS_treasury_nav_dockyard_maximum_capacity_var to 50
  • Hidden effect:
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
  • Set variable KIS_fund_research_decision_slot_progress_var to 10
Mobilise the Party icon
Mobilise the Party
The NAKP is only as strong and financially stable as its members, and like a saturated market, they need to be encouraged from time to time to contribute to our coffers so we can continue to grow. By incentivizing the kirin of the Greater Providence region to increase their contributions to the party, we will be able to extend our reach into sectors previously closed to us.
  • Requires one of the following:
    • Patriotic Obligation “Patriotic Obligation”
    • Loyal to the Homeland “Loyal to the Homeland”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Trigger country event “The Modern Providence” in 1 hour to 2 hours
  • Custom effect tooltip: Gains Dynamic Modifier: Greater Providence Self-Government, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
  • Hidden effect:
    • Add the dynamic modifier “Greater Providence Self-Government” to this country providing the following effects:
      • Research Speed: KIS.KIS_construction_rsf_var
      • Monthly Population: KIS.KIS_construction_mp_var
      • Party Popularity Stability Modifier: KIS.KIS_construction_ppsf_var
      • Political Power Gain: KIS.KIS_construction_ppf_var
      • War Support: KIS.KIS_construction_wrsf_var
      • Ideology drift defense: KIS.KIS_construction_ddf_var
      • Same ideology monthly opinion: KIS.KIS_construction_ogmsif_var
      • Dockyard Output: KIS.KIS_construction_icd_var
      • Factory Output: KIS.KIS_construction_icf_var
      • Construction Speed: KIS.KIS_construction_psbf_var
      • Synthetic Oil: KIS.KIS_construction_pof_var
      • unit_upkeep_attrition_factor = KIS.KIS_construction_uuaf_var
      • Training time: KIS.KIS_construction_ttf_var
      • Lack of Resources Penalty: KIS.KIS_construction_plorpf_var
      • Resource Gain Efficiency: KIS.KIS_construction_localresources_var
      • Military to Civilian Factory conversion cost: KIS.KIS_construction_convert_mil2civ_var
      • Civilian to Military Factory conversion cost: KIS.KIS_construction_convert_civ2mil_var
      • Fuel gain from refineries: KIS.KIS_destiny_fuelstategain_var
      • Civilian Factory construction speed: KIS.KIS_construction_civ_construct_var
      • Division Recovery Rate: KIS.KIS_army_morale_factor_var
      • Recruitable Population Factor: KIS.KIS_conscription_factor_var
      • Reinforce Rate: KIS.KIS_land_reinforce_rate_var
      • Division Experience Gain: KIS.KIS_experience_gain_army_unit_factor_var
      • Decryption: KIS.KIS_decryption_factor_var
      • Encryption: KIS.KIS_encryption_factor_var
      • Army Organization Regain: KIS.KIS_war_of_position_var
      • Reconnaissance: KIS.KIS_war_of_position_var
      • Entrenchment speed: KIS.KIS_war_of_position_var
      • Terrain Penalty Reduction: KIS.KIS_war_of_position_var
      • Org Loss when Moving: KIS.KIS_war_of_position_negative_var
      • Stability: KIS.KIS_stability_factor_var
      • Max Factories in a State: KIS.KIS_global_building_slots_factor_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
The Northern Compact icon
The Northern Compact
If Fragrance will ever command enough might to guarantee our independence from Vermilion, we must tempt the other major population centers of the north away from Vermilion's rule. Championing the unique cultural differences that separate us from the kirin of the heartlands and fostering the notion of a Greater Providence will be key to making this dream a reality.
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires the following:
    • Inspect the Treasury “Inspect the Treasury”
  • Requires the following:
    • Mobilise the Party “Mobilise the Party”
  • Flag of Realm of Kiria Realm of Kiria:
    • Exists
    • Has full control of state Providence Demesne (1060)
    • Has full control of state Viridian Coast (1061)
    • Has full control of state Apricot Glen (1066)
    • Has full control of state Vernal Glade (1070)
    • Has full control of state Radiant Vale (817)

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • All of the following must be true:
      • Has full control of state Providence Demesne (1060)
      • Has full control of state Viridian Coast (1061)
      • Has full control of state Apricot Glen (1066)
      • Has full control of state Vernal Glade (1070)
      • Has full control of state Radiant Vale (817)
  • Trigger country event “Winning Over Friends” in 1 hour to 2 hours
  • Set country flag KIS_northern_compact_plebiscite_ongoing_flag
  • Hidden effect:
    • [SCOPE]Every country in the world:
      • Limited to:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Original country is Flag of Realm of Kiria Realm of Kiria
          • Original country is Flag of Republic of Kiria Republic of Kiria
      • Trigger news event “Plebiscite of the Northern Compact” in 3 days
  • Custom effect tooltip: Enables the Campaign for the Northern Compact Decision icon small.png Decision Mechanic, where File:Kirin coin texticon.png Gold Coins can be spent on Canvassing Efforts to garner Popular Support in the Plebiscite for Northern Self-Determination.
  • randomize_temp_variable
    • var = KIS_plebiscite_rhapsody_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.2
    • max = 0.3
  • Set variable KIS_plebiscite_rhapsody_support_var to the value of KIS_plebiscite_rhapsody_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_comely_cape_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.5
    • max = 0.65
  • Set variable KIS_plebiscite_comely_cape_support_var to the value of KIS_plebiscite_comely_cape_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_prosperous_dell_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.5
    • max = 0.65
  • Set variable KIS_plebiscite_prosperous_dell_support_var to the value of KIS_plebiscite_prosperous_dell_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_fragrance_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.6
    • max = 0.75
  • Set variable KIS_plebiscite_fragrance_support_var to the value of KIS_plebiscite_fragrance_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_viridian_coast_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.2
    • max = 0.3
  • Set variable KIS_plebiscite_viridian_coast_support_var to the value of KIS_plebiscite_viridian_coast_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_radiance_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.2
    • max = 0.4
  • Set variable KIS_plebiscite_radiance_support_var to the value of KIS_plebiscite_radiance_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_verdant_fields_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.1
    • max = 0.2
  • Set variable KIS_plebiscite_verdant_fields_support_var to the value of KIS_plebiscite_verdant_fields_starting_support_var_TEMP
  • randomize_temp_variable
    • var = KIS_plebiscite_apricot_glen_starting_support_var_TEMP
    • distribution = uniform
    • min = 0.05
    • max = 0.1
  • Set variable KIS_plebiscite_apricot_glen_support_var to the value of KIS_plebiscite_apricot_glen_starting_support_var_TEMP
  • Scripted Effect: KIS_plebiscite_calculate_average_popular_support=yes
Picking Up the Pieces icon
Picking Up the Pieces
The Grand Gallop Onward and its consequences have been a disaster for the kirin race. However, using money from the NAKP's treasury, we can begin to pick up the pieces and attempt to build back better and stronger. We will hire new workers, import new machines, and subsidize new industry to overcome Vermilion's failure in modernizing our society.
  • Requires the following:
    • Inspect the Treasury “Inspect the Treasury”
  • Requires the following:
    • Mobilise the Party “Mobilise the Party”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
The Verdant Glens icon
The Verdant Glens
Despite all of Fragrance's wealth and power, it is still a dense urban city, with little in the way of agriculture within its jurisdiction. However, the provinces of Apricot Glen and Vernal Glade just up the Carmine River are filled with fertile farmland. It is imperative that we win over Fragrance's backyard and bring this land into the fold.
  • Requires the following:
    • The Northern Compact “The Northern Compact”
  • None of:

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • Flag of Realm of Kiria Realm of Kiria:
      • None of:
        • Has full control of state Apricot Glen (1066)
        • Has full control of state Vernal Glade (1070)
  • Custom effect tooltip: Increases Popular Support Gain from Decision icon small.png Canvass Support in Apricot Glen and Decision icon small.png Canvass Support in Vernal Glade by +10%.
  • Custom effect tooltip: Popular Support for the Northern Compact in Apricot Glen and Vernal Glade will increase by 5%.
  • Hidden effect:
    • Increase variable KIS_plebiscite_apricot_glen_support_var by 0.05
    • Increase variable KIS_plebiscite_verdant_fields_support_var by 0.05
Rhapsodic Overtures icon
Rhapsodic Overtures
Rhapsody is Kiria's largest city by a large margin, and as such, it is incredibly important that we bring it into the fold if we hope to survive against Vermilion's inevitable overtures for reunification. The city is ruled by an entrenched religious group known as the Procurate, but should we focus our efforts on appeasing them or appealing to their citizens?
  • Requires the following:
    • The Northern Compact “The Northern Compact”
  • None of:

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • Flag of Realm of Kiria Realm of Kiria:
      • None of:
        • Has full control of state Providence Demesne (1060)
  • Trigger country event “Harmonizing with Rhapsody's Rhapsody” in 1 hour to 2 hours
Fund Northern Development icon
Fund Northern Development
We have planted the seed for a renewed industrialization effort in the north; now it is time to water it and watch it grow. We must be willing to commit even more resources and funding to our nascent industries if we want to see them grow to new heights and drag Kiria out of destitution and poverty.
  • Requires the following:
    • Picking Up the Pieces “Picking Up the Pieces”
  • Trigger country event “Investing Capital” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes
Aid from the Diaspora icon
Aid from the Diaspora
Our greatest resource is our connections to the many wealthy members of the Kirin Diaspora, descendants of those who fled the Realm at the imposition of the Silence a century ago and who only prospered with their new businesses in Griffonia and Equus. The NAKP was made by and for this wealthy diaspora—how about we remind them of this fact with a few fundraising banquets and balls?
  • Requires the following:
    • Picking Up the Pieces “Picking Up the Pieces”

Gains +1 Offmap Civilian Factory and +1 Offmap Naval Dockyard for 270 days.

  • Hidden effect:
    • Increase variable TreasuryWealth by 20 000
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_one=yes
    • Increase variable KIS_treasury_civ_factory_investment_var by 1
    • Increase variable KIS_treasury_nav_dockyard_investment_var by 1
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Scripted Effect: KIS_gain_offsite_factories_wacky_trigger_two=yes
    • Trigger country event “kirin_utility.5” in 270 days
Kiria's Radiant Coast icon
Kiria's Radiant Coast
The city of Radiance has historically been the main port for foreign dignitaries visiting Vermilion from abroad, but the Silence reduced it to a dying backwater. Nowadays, it is home to a unique blend of northern natives and the returning members of the Kirin Diaspora, giving the city a unique identity that we must find a way to exploit to encourage it to throw its lot in with Fragrance.
  • Requires one of the following:
    • The Verdant Glens “The Verdant Glens”
    • Rhapsodic Overtures “Rhapsodic Overtures”
  • None of:

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • Flag of Realm of Kiria Realm of Kiria:
      • None of:
        • Has full control of state Radiant Vale (817)
        • Has full control of state Viridian Coast (1061)
  • Custom effect tooltip: Popular Support for the Northern Compact in Viridian Coast and Radiance will increase by 5%.
  • Trigger country event “A Gateway to the Gateway” in 1 hour to 2 hours
  • Hidden effect:
    • Increase variable KIS_plebiscite_radiance_support_var by 0.05
    • Increase variable KIS_plebiscite_viridian_coast_support_var by 0.05
Court the Procurate icon
Court the Procurate
Rhapsody's Procurate is the key to making significant headway in aligning the city's desires with our own. However, Rhapsody surely sees themselves as our equals, if not our betters. Despite how foolish such a notion may be, we must be sure to keep the Procurate happy if we want their cooperation during the plebiscite.
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires the following:
    • Rhapsodic Overtures “Rhapsodic Overtures”
  • Requires the following:
    • Fund Northern Development “Fund Northern Development”
  • None of:

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • Flag of Realm of Kiria Realm of Kiria:
      • None of:
        • Has full control of state Providence Demesne (1060)
  • Trigger country event “Procuring the Procurate” in 1 hour to 2 hours
  • Custom effect tooltip: Popular Support for the Northern Compact in Rhapsody will increase by 10%.
Provisional Industrial Central Planning icon
Provisional Industrial Central Planning
If we want to get the most out of our economy, we must be willing to find which of our partners have been underperforming and give them a firm squeeze to make up for the difference. Our corporate partners are incredibly important to the function of the NAKP, but they can be quite stingy when it comes to spreading the wealth around. Perhaps we should nationalize some of their assets to get the most out of them?
  • Requires the following:
    • Picking Up the Pieces “Picking Up the Pieces”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Trigger country event “Paying Their Fair Share?” in 1 hour to 2 hours
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Custom effect tooltip: Gains +2 Offmap Civilian Factories for 365 days.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
    • Add 2 off map Civilian factory Civilian Factory
    • Increase variable KIS_treasury_civ_factory_investment_var by 2
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Add −2 off map Civilian factory Civilian Factory
    • Trigger country event “kirin_utility.6” in 1 year
Secure Our Power Base icon
Secure Our Power Base
With all the time and money we have focused on winning over the surrounding states of Greater Providence that still profess loyalty to Vermilion, we cannot forget to pay attention to those that have already declared for us in and around Fragrance. But what is the best way to do that: a broader campaign in our cities, or diverting funding into tangible quality of life improvements?
  • Allow Branch if:
    • None of:
      • Country flag KIS_council_salvation_front_civil_war_scenario is set
  • Requires one of the following:
    • The Verdant Glens “The Verdant Glens”
    • Rhapsodic Overtures “Rhapsodic Overtures”
  • Requires the following:
    • Shelter the People “Shelter the People”
  • Gain Political Power 100 Political Power
  • Custom effect tooltip: Popular Support for the Northern Compact in Fragrance, Comely Cape, and Prosperous Dell will increase by 5%.
  • Trigger country event “Shoring Up the Homefront” in 1 hour to 2 hours
  • Hidden effect:
    • Increase variable KIS_plebiscite_fragrance_support_var by 0.05
    • Increase variable KIS_plebiscite_comely_cape_support_var by 0.05
    • Increase variable KIS_plebiscite_prosperous_dell_support_var by 0.05
Radio Free Kiria icon
Radio Free Kiria
The radio is one of our most important tools in pushing the party message out to our citizens and securing their loyalty by ensuring that they hear what we want them to hear. But it could be used as a tool for profit as well, supposing we allow anykirin to buy time on the airwaves. But is such an investment worth the risks?
  • Requires the following:
    • Aid from the Diaspora “Aid from the Diaspora”
  • Trigger country event “Radio Free Kiria” in 1 hour to 2 hours
  • Custom effect tooltip: Unlocks Decision Decision icon small.png Subsidize RFK Broadcasts, which increases War Support.
  • Set variable KIS_fund_radio_broadcasts_cost to 3000
Plebiscite for Northern Self-Determination icon
Plebiscite for Northern Self-Determination
The pollsters have been hard at work, and we have invested significant capital in drumming up support for the Plebiscite for Northern Self-Determination. It is time to allow the kirin of Greater Providence to vote on their future.

There is no turning back now.
  • Requires the following:
    • Kiria's Radiant Coast “Kiria's Radiant Coast”
  • Requires the following:
    • Court the Procurate “Court the Procurate”
  • If:
    • Limited to:
      • Country flag KIR_KIS_chose_option_respect_outcome is set
    • Custom trigger tooltip:
      • Tooltip: Popular Support for the Northern Compact is at least 75% in Rhapsody, Viridian Coast, Radiance, Apricot Glen, and Vernal Glade.
      • Value of variable KIS.KIS_plebiscite_rhapsody_support_var is greater than or equals 0.75
      • Value of variable KIS.KIS_plebiscite_viridian_coast_support_var is greater than or equals 0.75
      • Value of variable KIS.KIS_plebiscite_radiance_support_var is greater than or equals 0.75
      • Value of variable KIS.KIS_plebiscite_verdant_fields_support_var is greater than or equals 0.75
      • Value of variable KIS.KIS_plebiscite_apricot_glen_support_var is greater than or equals 0.75
  • If:
    • Limited to:
      • At least one of the following is true:
        • Country flag KIR_KIS_chose_option_reject_outcome is set
        • None of:
          • Country flag KIR_KIS_chose_option_respect_outcome is set
    • Custom trigger tooltip:
      • Tooltip: Average Level of Popular Support for the Northern Compact exceeds 50%.
      • Value of variable KIS.KIS_plebiscite_average_popular_support is greater than 50
  • None of:

The following will bypass the focus:
  • At least one of the following is true:
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Flag of Realm of Kiria Realm of Kiria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
    • All of the following must be true:
      • Has full control of state Providence Demesne (1060)
      • Has full control of state Viridian Coast (1061)
      • Has full control of state Apricot Glen (1066)
      • Has full control of state Vernal Glade (1070)
      • Has full control of state Radiant Vale (817)
  • If:
    • Limited to:
      • At least one of the following is true:
        • Country flag KIR_KIS_chose_option_reject_outcome is set
        • None of:
          • Country flag KIR_KIS_chose_option_respect_outcome is set
      • Value of variable KIS.KIS_plebiscite_average_popular_support is less than 80
    • Custom effect tooltip: Vermilion may contest the outcome of the Plebiscite!
  • Trigger country event “The Outcome of the Plebiscite” in 1 hour to 2 hours
  • If:
    • Limited to:
      • Country flag KIR_KIS_chose_option_respect_outcome is set
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Has full control of state Providence Demesne (1060)
        • Value of variable KIS.KIS_plebiscite_rhapsody_support_var is greater than or equals 0.75
      • Becomes owner and controller of Providence Demesne (1060)
      • [Scope]Providence Demesne (1060):
        • Flag of Empire of Kiria Empire of Kiria gains a core on this state
        • Remove the core of Flag of Realm of Kiria Realm of Kiria
    • If:
      • Limited to:
        • None of:
          • Value of variable KIS.KIS_plebiscite_rhapsody_support_var is greater than or equals 0.75
      • Custom effect tooltip: Popular Support in Rhapsody is insufficient.
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Has full control of state Viridian Coast (1061)
        • Value of variable KIS.KIS_plebiscite_viridian_coast_support_var is greater than or equals 0.75
      • Becomes owner and controller of Viridian Coast (1061)
      • [Scope]Viridian Coast (1061):
        • Flag of Empire of Kiria Empire of Kiria gains a core on this state
        • Remove the core of Flag of Realm of Kiria Realm of Kiria
    • If:
      • Limited to:
        • None of:
          • Value of variable KIS.KIS_plebiscite_viridian_coast_support_var is greater than or equals 0.75
      • Custom effect tooltip: Popular Support in Viridian Coast is insufficient.
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Has full control of state Radiant Vale (817)
        • Value of variable KIS.KIS_plebiscite_radiance_support_var is greater than or equals 0.75
      • Becomes owner and controller of Radiant Vale (817)
      • [Scope]Radiant Vale (817):
        • Flag of Empire of Kiria Empire of Kiria gains a core on this state
        • Remove the core of Flag of Realm of Kiria Realm of Kiria
    • If:
      • Limited to:
        • None of:
          • Value of variable KIS.KIS_plebiscite_radiance_support_var is greater than or equals 0.75
      • Custom effect tooltip: Popular Support in Radiance is insufficient.
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Has full control of state Apricot Glen (1066)
        • Value of variable KIS.KIS_plebiscite_apricot_glen_support_var is greater than or equals 0.75
      • Becomes owner and controller of Apricot Glen (1066)
      • [Scope]Apricot Glen (1066):
        • Flag of Empire of Kiria Empire of Kiria gains a core on this state
        • Remove the core of Flag of Realm of Kiria Realm of Kiria
    • If:
      • Limited to:
        • None of:
          • Value of variable KIS.KIS_plebiscite_apricot_glen_support_var is greater than or equals 0.75
      • Custom effect tooltip: Popular Support in Apricot Glen is insufficient.
    • If:
      • Limited to:
        • Flag of Realm of Kiria Realm of Kiria:
          • Has full control of state Vernal Glade (1070)
        • Value of variable KIS.KIS_plebiscite_verdant_fields_support_var is greater than or equals 0.75
      • Becomes owner and controller of Vernal Glade (1070)
      • [Scope]Vernal Glade (1070):
        • Flag of Empire of Kiria Empire of Kiria gains a core on this state
        • Remove the core of Flag of Realm of Kiria Realm of Kiria
    • If:
      • Limited to:
        • None of:
          • Value of variable KIS.KIS_plebiscite_verdant_fields_support_var is greater than or equals 0.75
      • Custom effect tooltip: Popular Support in Vernal Glade is insufficient.
  • Else, if:
    • Limited to:
      • At least one of the following is true:
        • Country flag KIR_KIS_chose_option_reject_outcome is set
        • None of:
          • Country flag KIR_KIS_chose_option_respect_outcome is set
    • Custom effect tooltip: Vermilion may reject the outcome of the Plebiscite regardless of Popular Support for the Northern Compact!
The City-State Economy icon
The City-State Economy
The ultimate ideal in a self-sustaining and growing economy requires our urban and industrial centers to be fully independent and equipped with everything they need to turn a profit. The number one roadblock to such efforts, however, is an insufficient labor pool. We shall encourage the poor kirin of the countryside to move into the cities where they can be more useful to our economic machine.
  • Requires the following:
    • Provisional Industrial Central Planning “Provisional Industrial Central Planning”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 4.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 4 000
  • Custom effect tooltip: (-4.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
  • [Scope]Fragrance Inlet (1071):
    • Gain Ponypower 80 000 Ponypower
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Naval dockyard Naval Dockyard
Resume Industrialisation icon
Resume Industrialisation
Now that we have finally achieved momentum on reversing the disastrous failure of the Grand Gallop Onward, we are beginning to see some of the fruits of our labor. The engine of industry is now running on its own, and it will only continue to grow stronger by the day.
  • Requires one of the following:
    • Aid from the Diaspora “Aid from the Diaspora”
    • Provisional Industrial Central Planning “Provisional Industrial Central Planning”
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes
The Northern Economic Rebound icon
The Northern Economic Rebound
The industrial capacity of the north is unmatched, as is the tenacity of our people. We have persevered through the economic crisis and the rumblings of a market collapse, and come out the other side stronger for it. It is time to celebrate because Fragrance has achieved what Vermilion never could: the successful rejuvenation of kirin industry and our entrepreneurial spirit!
  • Requires the following:
    • The City-State Economy “The City-State Economy”
  • Requires the following:
    • Resume Industrialisation “Resume Industrialisation”
  • Gain +200% research bonus (Industrial bonus) (2 uses) towards:
    • Construction technology
  • Scripted Effect: increase_society_development_gradual=yes
Educate the New Generation icon
Educate the New Generation
It is the duty of the old generation to educate and make way for the new. Today, the first children of the Diaspora are being foaled on kirin shores, marking the successful return of Kiria's long-lost sons and daughters. It is imperative that we provide them the best education we can afford to give them all the tools they need to succeed in this brave new world we have made for them.
  • Requires one of the following:
    • Radio Free Kiria “Radio Free Kiria”
    • Resume Industrialisation “Resume Industrialisation”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Scripted Effect: decrease_illiteracy=yes
The Minutiae of Independence icon
The Minutiae of Independence
Independence is more than just a bold statement and patriotic fervor; it takes the combined efforts of dozens of legislators and hundreds, if not thousands, of dedicated kirin to make it a reality. We must fill our administration with competent kirin to ensure that our fledgling nation can stand on its own hooves during this crucial time.
  • Requires the following:
    • Inspect the Treasury “Inspect the Treasury”
  • Requires the following:
    • Mobilise the Party “Mobilise the Party”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Gain Political Power 100 Political Power
  • Custom effect tooltip: Available as Political Advisor:
  • Simple Survey , which grants
    • Technocrat Elite
      • Daily Political Power Cost: −0.05
      • Factory Output: +5%
      • Dockyard Output: +5%
      • Factory Repair Speed: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Cherry Blossom , which grants
    • Silent Workirin
      • Political Power Gain: +15%
  • Set country flag KIR_council_focus_x_flag
State-Corporate Partnership icon
State-Corporate Partnership
The state relies on the corporation to provide it with taxable income and goods to trade with foreign countries, while corporations rely on the state to provide them with a support structure and the means to protect their investments. If we want to get the most out of both, we must make the two all-but inseparable entities to guarantee their effective partnership.
  • Requires the following:
    • The Minutiae of Independence “The Minutiae of Independence”
  • Has full control of state Fragrance Inlet (1071)
  • Custom effect tooltip: (+25.00K) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.
  • Hidden effect:
    • Increase variable TreasuryWealth by 25 000
  • [Scope]Fragrance Inlet (1071):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Infrastructure Infrastructure
Office for Economic Development icon
Office for Economic Development
To guarantee the productive independence of the state and the loyalty of our people, we must invest heavily in developing our society along lines that are beneficial to the NAKP and the party's infrastructure. The creation of social programs all championed with a pro-NAKP slant will ensure that our citizens are more firmly supportive of the party.
  • Requires the following:
    • The Minutiae of Independence “The Minutiae of Independence”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 8.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
  • Gain 5% Stability Stability
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Party Popularity Stability Modifier: +5.00%
  • Custom effect tooltip: Ideology Drift Defense: +5.00%
  • Custom effect tooltip: Political Power Gain: +5%
  • Hidden effect:
    • Increase variable KIS_construction_ppsf_var by 0.05
    • Increase variable KIS_construction_ddf_var by 0.05
    • Increase variable KIS_construction_ppf_var by 0.05
Joint Venture for the Port of Sycee icon
Joint Venture for the Port of Sycee
The port of Sycee is home to the Sycee Trading House, one of the oldest merchant banks in Kiria, and one of the strongest to survive the disastrous imposition of The Silence. We must work closely with this bank to furnish it with a new and modern home in its original city, and in return, Sycee will allow the state the use of some of its resources and infrastructure.
  • Requires the following:
    • State-Corporate Partnership “State-Corporate Partnership”
  • Has full control of state Comely Cape (1088)
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 8.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
  • [Scope]Comely Cape (1088):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Infrastructure Infrastructure
Northern Defence Industrial Complex icon
Northern Defence Industrial Complex
For as long as there is war or at least the prospect of war, the military-industrial complex will remain one of the most profitable business ventures known to creatures across the world. As it so happens, a war in Kiria is a very real prospect, and we are in great need of bolstering our defenses. Perhaps we can come to a mutually beneficial arrangement with the complex...
  • Requires one of the following:
    • State-Corporate Partnership “State-Corporate Partnership”
    • Office for Economic Development “Office for Economic Development”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • [SCOPE]Every controlled state:
    • Limited to:
      • At least one of the following is true:
        • Is state Prosperous Dell (1087)
        • Is state Comely Cape (1088)
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Shelter the People icon
Shelter the People
The kirin of the north, and even the weary refugees from the heartlands, need a government willing and able to look after them. By encouraging immigration to the north and spending lavishly to provide for the people, we will grow our population and begin to recoup our investment through a larger source of taxable kirin.
  • Requires the following:
    • Office for Economic Development “Office for Economic Development”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 15.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 15 000
  • Custom effect tooltip: (-15.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 15 000
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Monthly Population: +20.0%
  • Hidden effect:
    • Increase variable KIS_construction_mp_var by 0.2
  • Custom effect tooltip:

Every Week, For 7 Weeks: (+1.50K) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

    • [SCOPE]Every controlled state:
      • Limited to:
        • At least one of the following is true:
          • Is state Prosperous Dell (1087)
          • Is state Comely Cape (1088)
          • Is state Fragrance Inlet (1071)
      • Gain Ponypower 2 500 Ponypower
  • Hidden effect:
    • Trigger country event “kirin_utility.8” in 7 days
    • Trigger country event “kirin_utility.8” in 14 days
    • Trigger country event “kirin_utility.8” in 21 days
    • Trigger country event “kirin_utility.8” in 28 days
    • Trigger country event “kirin_utility.8” in 35 days
    • Trigger country event “kirin_utility.8” in 42 days
    • Trigger country event “kirin_utility.8” in 49 days
Codify Corporatism icon
Codify Corporatism
Like a good business, society is at its most productive when cleanly delineated into its component parts and effectively managed by capable administrators. We shall take this practice one step further and officially codify corporatism into our societal laws, making each sector of our society one self-contained part of an efficient and profitable national machine.
  • Requires one of the following:
    • Northern Defence Industrial Complex “Northern Defence Industrial Complex”
    • Shelter the People “Shelter the People”
  • If:
    • Limited to:
      • Current ruling party is Supremacy Supremacist
    • Gain 5% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • Current ruling party is Neutrality Non-Aligned
    • Gain 5% Neutrality Non-Aligned party popularity
  • Scripted Effect: increase_society_development_gradual=yes
Acquire the Collegium icon
Acquire the Collegium
The All-Kiria Collegium was the brainchild of Cypress Snow and Chairkirin Fickle Current, and since our separation from Vermilion, it has languished in a state of decay under the hoof of those unwilling to invest in its success. Let us divert some funds to lure its scholars and staff away from Vermilion and give them a safe haven to continue their valuable work here in Fragrance.
  • Requires one of the following:
    • Shelter the People “Shelter the People”
    • Codify Corporatism “Codify Corporatism”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
    • Trigger news event “Vermilion's Brain Drain” in 1 hour to 2 hours
  • Unlocked All-Kiria Collegium (?)
  • Custom effect tooltip: Available as Theorist:
  • All-Kiria Collegium , which grants
    • Research Speed: +5%
    • Gain 1 research slot
Mobilize the Literati icon
Mobilize the Literati
Where the rest of the Realm of Kiria is filled with poor peasants and religious figures, Fragrance is a haven for the intelligentsia of the kirin race. Our enlightened and wealthy people shall pave the way for innovation and solutions to age-old problems, giving us an edge over the intellectually stagnant holds of the Matriarch and Rising Sun.
  • Requires the following:
    • Acquire the Collegium “Acquire the Collegium”
  • Trigger country event “Teahouse Generals” in 1 hour to 2 hours
  • Gain 1 use of +33% (Mobilize the Literati) doctrine cost reduction for:
    • Land Doctrine
  • Gain 1 use of +25% (Mobilize the Literati) doctrine cost reduction for:
    • Naval Doctrine
  • Gain 1 use of +25% (Mobilize the Literati) doctrine cost reduction for:
    • Air Doctrine
  • Gain Political Power 150 Political Power
  • Set country flag KIS_unlocked_theorists
Fuel For Progress icon
Fuel For Progress
There is a reason industrialization is often referred to as an engine of societal development: not only does it power the transformation of our society, but it needs fuel of its own to properly function. With precious few resources to fuel the engines of progress in the north, we must invest in alternative means to acquire fuel to keep our economy humming along.
  • Requires the following:
    • Northern Defence Industrial Complex “Northern Defence Industrial Complex”
  • Requires the following:
    • Codify Corporatism “Codify Corporatism”
  • Has full control of state Comely Cape (1088)
  • Has Organised Fuel Storage technology researched
  • Unlock the Lease Petroleum Tankers decision
  • Unlock the Import Crude Oil decision
  • [Scope]Comely Cape (1088):
    • Add 2 Building slot building slots
    • Add 1 Synthetic refinery Synthetic Refinery
    • Add 1 Fuel silo Fuel Silo
The Brocade Mining and Resources Consortium icon
The Brocade Mining and Resources Consortium
Raw materials have been the lifeblood of any nation since the dawn of time, and this has not changed in the modern age. North Kiria is pitifully underdeveloped and woefully unexploited, and so we must rectify this issue immediately. We shall establish a new mining consortium for the prospecting of desperately-needed resources and bring them to our markets as quickly as possible.
  • Requires the following:
    • Fuel For Progress “Fuel For Progress”
  • Has full control of state Comely Cape (1088)
  • Gain +100% research bonus (The Brocade Mining and Resources Consortium) (2 uses) towards:
    • Hydraulic Drills
    • Geological Mapping
    • Standardised Mechanisation
    • Early Open-Pit Mining Operations
    • Shrinkage Stoping
  • Add production of 15 Steel Steel to Comely Cape (1088)
  • Add production of 3 Tungsten Tungsten to Comely Cape (1088)
  • Add production of 2 Aluminum Aluminum to Comely Cape (1088)
Raise the Righteous Regiments icon
Raise the Righteous Regiments
The Righteous Regiments once served as part of Fragrance's local garrison, and their history goes back even further to the days of kirin warlords. Though they have been disbanded since the beginning of the Silence, reinstating these regiments will allow us to call upon the proud history of Fragrance in her defense once more!
  • Requires one of the following:
    • Provident Destiny “Provident Destiny”
    • Mobilise the Party “Mobilise the Party”
  • Has full control of state Fragrance Inlet (1071)
  • Custom effect tooltip: Enables the Standard Regiment Historical Division Names Group.

The Three Righteous Regiments will be formed and deployed:

 - No. 33 Infantry Regiment
 - No. 55 Infantry Regiment
 - No. 88 Infantry Regiment
  • Hidden effect:
    • Create “Righteous Regiment” division template
    • [Scope]Fragrance Inlet (1071):
      • Create our country unit based on the Righteous Regiment template
      • Create our country unit based on the Righteous Regiment template
      • Create our country unit based on the Righteous Regiment template
Fragrance Aerodrome icon
Fragrance Aerodrome
The ability to fight in the skies and rain death down on an enemy from above was something only griffons and pegasi could do for the longest time. But with the invention of the aeroplane, that capability is now something that any species can achieve. If we control the skies, then we control our fate!
  • Requires one of the following:
    • Joint Venture for the Port of Sycee “Joint Venture for the Port of Sycee”
    • Northern Defence Industrial Complex “Northern Defence Industrial Complex”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 4.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 4 000
  • Custom effect tooltip: (-4.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Early Fighter technology researched
        • Has Early Small Airframe technology researched
    • 60 units of Small Airframe is added to the national Stockpile
    • Gain +100% research bonus (Early Fighter) (2 uses) towards:
      • Fighter models
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Small Airframe
      • Scripted Effect: generic_early_fighter=yes
      • 60 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
    • Else:
      • Add technology: Early Fighter
      • 60 units of Early Fighter is added to the national Stockpile
    • Gain +100% research bonus (Early Fighter) (1 use) towards:
      • Fighter models
  • [Scope]Fragrance Inlet (1071):
    • Add 2 Air base Air Base
Militarize the Cadres icon
Militarize the Cadres
All aspects of our society and government need to, for the time being at least, be fully devoted to the war to come. We must make sure that the current reality is woven into everything we do, reminding our citizens that they need to be ready to fight for their country and that they should devote every day toward achieving victory!
  • Requires the following:
    • Provident Destiny “Provident Destiny”
  • Gain Army experience 30 Army Experience
  • Custom effect tooltip:
  • Custom effect tooltip: Modify Imperial Aspirations by:
  • Custom effect tooltip: Daily Command Power Gain Multiplier: +5.00%
  • Custom effect tooltip: Experienced Soldier Losses: -5.00%
  • Hidden effect:
    • Increase variable KIS_military_command_gain_mult_var by 0.05
    • Decrease variable KIS_military_experience_loss_var by 0.05
Motorization Drive icon
Motorization Drive
Trucks will be an important feature of the wars of today and tomorrow, and we are woefully undersupplied at the moment. The ability to quickly carry heavy equipment and supplies to an army extends and enhances our combat missions, all in all creating a stronger and more effective fighting force.
  • Requires the following:
    • Fuel For Progress “Fuel For Progress”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 4.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 4 000
  • Custom effect tooltip: (-4.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Custom effect tooltip: Motorized Equipment: Production cost.png Production Cost: -15.00%
  • 600 units of Truck is added to the national Stockpile
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
    • Gets the hidden_ideas Idea unknown.png “Motorization Drive”
Analytics Initiative icon
Analytics Initiative
Information is everything, especially so on the battlefield. Knowing the likely moves of our enemies while keeping our plans a secret can make or break a battle or a war. We must devote extra effort to our analytics departments to ensure that we gain as much of an intelligence advantage over our foes as we can!
  • Requires the following:
    • Acquire the Collegium “Acquire the Collegium”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 4.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 4 000
  • Custom effect tooltip: (-4.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
  • Custom effect tooltip:
  • Gain Command power 25 Command Power
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Decryption: +5.00%
  • Custom effect tooltip: Encryption: +5.00%
  • Hidden effect:
    • Increase variable KIS_decryption_factor_var by 0.05
    • Increase variable KIS_encryption_factor_var by 0.05
War of Position icon
War of Position
Gone are the days when two large armies would smash against each other in an open field, with the loser fleeing in disarray. Modern armies are simply too large to bring to bear all at once, and so taking and holding key positions is the way that wars will be decided. Improving the ability of our forces to move to strategic locations and defend them against enemy attack will be the key to success.
  • Requires the following:
    • Motorization Drive “Motorization Drive”
  • Requires the following:
    • Analytics Initiative “Analytics Initiative”
  • Gain Army experience 150 Army Experience
  • Custom effect tooltip: Modify Greater Providence Self-Government by:
  • Custom effect tooltip: Org. Loss when Moving: -5.00%

Army Organization Regain: +5.00% Terrain Penalty Reduction: +5.00% Entrenchment Speed: +5.00% Reconnaissance: +5.00%

  • Hidden effect:
    • Increase variable KIS_war_of_position_var by 0.05
    • Decrease variable KIS_war_of_position_negative_var by 0.05
The First Armor Unit icon
The First Armor Unit
With modern wars being fought with deadly automatic weapons and lethal shrapnel, putting an indestructible monster of steel on the field of battle can overwhelm enemy defenses while protecting our soldiers in the process. Tanks are the future, the armored tip of the spear that will drive through enemy lines, and we need to get them in our armies now!
  • Requires the following:
    • Motorization Drive “Motorization Drive”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 8.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
  • add_fuel = 2500
  • If:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • If:
      • Limited to:
        • Has Early Tank Development technology researched
        • Has Basic Light Tank Chassis technology researched
      • Gain +250% research bonus (Tank Research Bonus) (1 use) towards:
        • Light Tank models
      • 120 units of Light Tank is added to the national Stockpile
    • If:
      • Limited to:
        • Has Early Tank Development technology researched
        • None of:
          • Has Basic Light Tank Chassis technology researched
      • Add technology: Basic Light Tank Chassis
      • 120 units of Light Tank is added to the national Stockpile
    • If:
      • Limited to:
        • None of:
          • Has Early Tank Development technology researched
      • Add technology: Early Tank Development
      • 120 units of Light Tank is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • Has Armoured Tractor technology researched
        • Has L. Tank I technology researched
      • Gain +250% research bonus (Tank Research Bonus) (1 use) towards:
        • Light Tank models
      • 120 units of Light Tank is added to the national Stockpile
    • If:
      • Limited to:
        • Has Armoured Tractor technology researched
        • None of:
          • Has L. Tank I technology researched
      • Add technology: L. Tank I
      • 120 units of Light Tank is added to the national Stockpile
    • If:
      • Limited to:
        • None of:
          • Has Armoured Tractor technology researched
      • Add technology: Armoured Tractor
      • 120 units of Light Tank is added to the national Stockpile
  • Custom effect tooltip: Two Light Armour Regiments will be formed and deployed:
 - No. 1 Armour Regiment 'North Steel'
 - No. 2 Armour Regiment 'North Wind'
  • Hidden effect:
    • Create “Light Armour Regiment” division template
    • [SCOPE]Capital state:
      • Create our country unit based on the Light Armour Regiment template
      • Create our country unit based on the Light Armour Regiment template
A Favour Owed icon
A Favour Owed
Fickle Current made an ally while dealing with the pirates of Nacre. With the war in full swing, it's time to summon the pirate queen Roaring Fire to our side and bolster our forces on land and sea.
  • Allow Branch if:
    • Flag of Realm of Kiria Realm of Kiria:
      • Country flag KIR_fickle_current_allied_roaring_fire_flag is set
  • Requires one of the following:
    • Joint Venture for the Port of Sycee “Joint Venture for the Port of Sycee”
    • Northern Defence Industrial Complex “Northern Defence Industrial Complex”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Flag of Realm of Kiria Realm of Kiria:
      • Roaring Fire:
        • Becomes a naval commander
      • Roaring Fire:
        • Set nationality to Flag of Empire of Kiria Empire of Kiria
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip: Roaring Fire (with traits Bold, Blockade Runner, Concealment Expert) becomes an Admiral.
  • Trigger country event “A Maritime Rendezvous” in 1 hour to 2 hours

Empire branch

After the Council manages to conquer all of Kiria, they will declare themselves the Empire of Kiria and unlock additional focuses. If the average resistance in occupied states exceeds 45%, it will lead to a Children of Concord revolt, unlocking additional focuses to deal with it.

While the focus tree itself doesn't grant a wargoal on Hindia, if certain criteria are fulfilled, they may get such wargoal through an event. This, and the Kirian Raj focus from the Council branch (the latter only available if you have allied with Vermillion) are the only Kirian paths with wargoals on Hindia (other than manual justification).

KIS focus tree 2.png
Focus Prerequisites Effects
Providence Dawning icon
Providence Dawning
At last, we are in control of the whole of the nation. The false idols have been broken, and now it is time for the NAKP to enforce their vision over all of Kiria. A new dawn is rising, where wisdom and reason rule, not the superstition of the Way of Fire or the zealotry of the Rising Fire. A happy medium, where industry is king.
  • Allow Branch if:
    • Flag of Empire of Kiria Empire of Kiria:
      • Unlocked the Empire of Kiria Focus Tree (?)
  • Gain Political Power 150 Political Power
  • Hidden effect:
    • Remove cosmetic tag
    • If:
      • Limited to:
        • Is AI-controlled
      • Flag of Realm of Kiria Realm of Kiria:
        • Scripted Effect: add_to_ROOT_potential_cores=yes
      • Flag of Republic of Kiria Republic of Kiria:
        • Scripted Effect: add_to_ROOT_potential_cores=yes
      • [SCOPE]Every controlled state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of Flag of Realm of Kiria Realm of Kiria
            • Is a core state of Flag of Republic of Kiria Republic of Kiria
        • Resistance: −15%
        • Compliance:+15%
      • Trigger country event “kirin_utility.54” in 30 days
      • Trigger country event “kirin_utility.54” in 60 days
      • Trigger country event “kirin_utility.54” in 90 days
      • Trigger country event “kirin_utility.54” in 120 days
      • Trigger country event “kirin_utility.54” in 150 days
      • Gets the hidden_ideas Idea unknown.png “Kiria”
  • Set cosmetic tag to KIR_fascism
  • Trigger news event “The Vermilion Empire Proclaimed” in 6 hours to 12 hours
Restore the Matriarch icon
Restore the Matriarch
Although she has been coddled by traitors and communists for years, the Matriarch Superior still lies at the heart of Kirin culture and society. A Kirian government without her would never have the backing of the Way of Fire or the majority of Kirin. It is time to restore Rain Shine to her place of spiritual power, while she concedes temporal affairs to the NAKP.
  • Requires the following:
    • Providence Dawning “Providence Dawning”
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “The Matriarch Superior Cedes the Realm” in 3 hours to 6 hours
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_protag to 3
  • Set temporary variable temp_KIR_diary_entry to 9
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes
  • Custom effect tooltip:
    • Gets the National Spirit KIR rain shine.png “Rain Shine”
Rain Shine icon
Rain Shine
  • Figurehead Matriarch
    • Political Power Gain: −5%
    • Stability: +5%
For the average kirin, not much has changed for Matriarch Superior Rain Shine: she has and will continue to be Concord's avatar in this mortal dimension, and she will maintain her religious duties for The Way of Fire. The NAKP, on the other hoof, has assumed all other duties to run the nation in Her name.
Rebuild the Nation icon
Rebuild the Nation
While the Grand Gallop Onward was a complete and utter failure under the guardianship of the old government, the NAKP will not be so quick to rush headlong into destruction. We will succeed where others failed, for the Empire's industry and intelligentsia is behind us. By any cost needed, Fragrance and the realm at large must prosper.
  • Requires the following:
    • Providence Dawning “Providence Dawning”
  • Trigger country event “A Prisoner's Dues” in 1 hour to 2 hours
  • Custom effect tooltip: The Industry of [1059.GetName] and [1073.GetName] will be relocated to Greater Providence.
  • Custom effect tooltip:
  • Scripted Effect: KIR_alleviate_failed_industrialisation_idea_effect=yes
The Vermilion Consignation icon
The Vermilion Consignation
There are very few in Kiria who we, and by extension, the Matriarch Superior, can trust. But if there is one thing that will always ensure loyalty, it's money. That's why we know corporations have our back. By remaining loyal to the crown we both prosper, and that is why it is time to devolve further power to the corporations, legitimizing them as great feudal vassals of old.
  • Requires the following:
    • Restore the Matriarch “Restore the Matriarch”
  • Trigger country event “Corporate Victories” in 1 hour to 2 hours
  • Custom effect tooltip: Enables the Corporate Vassals State Action. Select a state on the map to view State Actions.

Vassal-Corporations can be assigned to states under our control, and grant bonuses to Military, Industrial and Resource Modifiers.

  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
Just Reward icon
Just Reward
It's time to pay Roaring Fire her due. She played her part in seizing control of the southern oceans for the NAKP, and so now it's time to give her what she wants: free reign in the South Kirin Sea. Her place in the new order is secure, as long as she keeps paying her taxes.
  • Allow Branch if:
    • Flag of Realm of Kiria Realm of Kiria:
      • Country flag KIR_fickle_current_allied_roaring_fire_flag is set
  • Requires the following:
    • The Vermilion Consignation “The Vermilion Consignation”
  • Has full control of state Pearl Peninsula (833)
  • Has full control of state Auburn Isle (1065)
  • Trigger country event “A Pirate's Life for Me” in 1 hour to 2 hours
  • Custom effect tooltip: The £ENEZ_flag Exclusive Naval Economic Zone of South Kiria will be established in [833.GetName] and [1065.GetName].

Releases ENEZ South Kiria as a Puppet.

While [833.GetName] and [1065.GetName] remain owned and controlled by ENEZ South Kiria, (+4.00K) File:Kirin coin texticon.png Gold Coins will be deposited into the Party Treasury Every Month.

  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
Settling Accounts icon
Settling Accounts
Per the Indentured Service Compensation Scheme, those accused of financial crimes shall be bound to provide labor for the state until the point at which their debt is paid in full. While participating in the Compensation Scheme all living expenses shall be added to the debt of the laborer as per Subsection-9a. Complaints should be filed to the Bureau For Fair Kirin Treatment, which is located... somewhere.
  • Requires one of the following:
    • Restore the Matriarch “Restore the Matriarch”
    • Rebuild the Nation “Rebuild the Nation”
  • Trigger country event “Crime and Punishment” in 1 hour to 2 hours
  • Set country flag KIS_unlocked_prison_factories
  • Custom effect tooltip:

Unlocks Decision Decision icon small.png Establish Prison Factories, which increases Local Available Resources and Local Construction Speed in selected states, and grants a dynamic bonus to Efficiency texticon.png Production Efficiency Growth.

  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
The Imperial Kirian Army icon
The Imperial Kirian Army
Rising from the ashes of the old Banners, the new Kirin military is free from the shackles of the old order. Bankrolled by the Vassal-Corporations and with the full support of the Matriarch Superior, soon there will not be a finer fighting force in the world.
  • Requires the following:
    • Rebuild the Nation “Rebuild the Nation”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip:
  • Trigger country event “Military-Industrial Complexity” in 1 hour to 2 hours
  • Gain Army experience 50 Army Experience
  • Gain Command power 25 Command Power
The Chairkirin's Mandate icon
The Chairkirin's Mandate
The Chairkirin has a vision for Kiria, one that will not be bound by old notions of tradition and the agrarian idyll. Efficiency is the greatest moral guide, and anything second to capitalist perfection is a failure in the eyes of the Matriarch and the NAKP.
  • Requires one of the following:
    • The Vermilion Consignation “The Vermilion Consignation”
    • Settling Accounts “Settling Accounts”
  • Custom effect tooltip: (+30.00K) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.
  • Hidden effect:
    • Increase variable TreasuryWealth by 30 000
  • Set country flag KIS_chairkirin_mandate_flag
  • Custom effect tooltip:

Unlocks Decision Decision icon small.png Demographic Redistribution, which creates Surplus Population from selected states.

  • Custom effect tooltip:

Unlocks Decision Decision icon small.png Urban Concentration, which upgrades the State Category level and increases Victory point texticon.png Victory Points in selected states.

  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
Show Them the Way icon
Show Them the Way
The order of the Way of Fire is filled with seditious and treasonous elements that threaten to undermine our rule. However, the Way of Fire is too important to the kirin of the Realm to abolish entirely. We will focus our efforts on shifting legitimacy away from this institution and toward one more friendly to our goals.
  • Requires the following:
    • Settling Accounts “Settling Accounts”
  • Gain Political Power 75 Political Power
  • Gain 10% Stability Stability
  • Set the Neutrality Non-Aligned party name to (Divine Fire) Divine Fire Patriotic Movement
  • Custom effect tooltip: The Party Popularity of the Divine Fire Patriotic Movement will never rise above 10%.
  • Set country flag KIR_empire_focus_4b_effect_flag
Anti-Banditry Operations icon
Anti-Banditry Operations
Banditry continues to be a problem in the lawless and loosely policed frontiers. Let us establish a fitting doctrine to keep these lawless criminals under control and strengthen our hold on the Realm.
  • Requires the following:
    • Settling Accounts “Settling Accounts”
  • Add technology: Anti-Banditry Doctrine
  • Custom effect tooltip: Effect:

Military Police:

     Suppression Bonus: +10%
     Reconnaissance: +50%
     Weight: -25%
     Eq. Capture Ratio: +0.5%
Civil Defence icon
Civil Defence
Much of the misguided peasantry of the Realm sees us as foreign conquerors, but that is simply not so. Unfortunately, illiterate peasants cannot be reasoned with in good faith. Thankfully, martial law and the firm hoof of a strong civil defence force will be much more persuasive.
  • Requires the following:
    • The Imperial Kirian Army “The Imperial Kirian Army”
  • Set country flag KIS_civil_defence_flag
  • Custom effect tooltip: Three Civil Defence Divisions, each with two (2) Military Police support companies, will be formed and deployed:
 - Civil Defence Division Cobalt-101
 - Civil Defence Division Cadet-102
 - Civil Defence Division Cerulean-103

Unlocks Decision Decision icon small.png Deploy Civil Defence, which reduces resistance in selected states.

  • Hidden effect:
    • Create “Civil Defence Division” division template
    • [SCOPE]Capital state:
      • Create our country unit based on the Civil Defence Division template
      • Create our country unit based on the Civil Defence Division template
      • Create our country unit based on the Civil Defence Division template
A Professional Military icon
A Professional Military
Like all businesses the military must be run like a well-oiled machine. No leaks, no mistakes, no ifs, ands, or buts. Absolute discipline and absolute loyalty must be given from all our commanders and soldiers, as well as the corporations who back the defenders of Kiria. Anything less should amount to heresy, or at least be worth a fine.
  • Requires the following:
    • The Imperial Kirian Army “The Imperial Kirian Army”
  • Trigger country event “A Major Promotion” in 1 hour to 2 hours
  • Set country flag KIS_AAA_available
  • Custom effect tooltip: Available as Military High Command:
  • Army Assets Administration , which grants
    • Army Logistics

(Bureau)

      • Division Attrition: −12%
The Twelfth Vassal-Corporation icon
The Twelfth Vassal-Corporation
So far we have codified a total of eleven vassal corporations in service to the Matriarch Superior. But we yet have the need for another. We can't let all our vassals get too wealthy without taking a slice of the pie for ourselves, and so shall be born the Corporation of Kiria, an extension of the NAKP and the Chairkirin's control over the economy; the ultimate tool to cement our influence in the Kirian sphere.
  • Requires the following:
    • The Vermilion Consignation “The Vermilion Consignation”
  • Custom effect tooltip: Enables the Corporate Vassals State Action for states owned and controlled by subjects. Select a state on the map to view State Actions.


  • Trigger country event “The Corporation of Kiria” in 1 hour to 2 hours
  • Custom effect tooltip: Unlocks the Corporation of Kiria Corporate Vassal:

Reduces the Autonomy texticon.png Autonomy of the state owner and gives the [KIS.GetName] rights to the resources in the selected state upon selection, if the owner of the state is a subject.

The New Realm Party icon
The New Realm Party
It is time to reinstall at least the dressings of a functional democracy; namely, the right to vote. But we would be foolish to give that right freely back to the uneducated kirin of the Realm; rather, we will focus on finding a system to make sure that the majority of votes are controlled by party loyalists.
  • Requires the following:
    • The Chairkirin's Mandate “The Chairkirin's Mandate”
  • Requires the following:
    • Show Them the Way “Show Them the Way”
  • Trigger country event “Voting for the Vote” in 1 hour to 2 hours
  • Set the Harmony Harmonic party name to (NRP) New Realm Party
  • Custom effect tooltip: The Party Popularity of the New Realm Party will never rise above 10%.
  • Set country flag KIR_empire_focus_5b_effect_flag
Rural Pacification Campaigns icon
Rural Pacification Campaigns
The small, unnamed villages scattered throughout the rural regions of the Realm are breeding grounds for rebel sentiment and partisan activities. We must decide how best to address these small hubs before they allow the rebel problem to fester and spread even further than it has.
  • Requires the following:
    • Anti-Banditry Operations “Anti-Banditry Operations”
  • Requires the following:
    • Civil Defence “Civil Defence”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Trigger country event “An Equation of Lives” in 1 hour to 2 hours
  • Custom effect tooltip:
  • add_relation_modifier
    • target = KIR
    • modifier = KIR_comprehensive_counterinsurgency
  • add_relation_modifier
    • target = KIC
    • modifier = KIR_comprehensive_counterinsurgency
Consolidate the West icon
Consolidate the West
The western reaches of the Realm are a lawless land where anything goes. We should consider pouring more money, resources, and loyal kirin into the west to consolidate our control, but this runs the risk of sucking up more resources that would be better used elsewhere.
  • Requires the following:
    • Anti-Banditry Operations “Anti-Banditry Operations”
  • Requires the following:
    • Civil Defence “Civil Defence”
  • Trigger country event “The Rugged West”
The Imperial Code icon
The Imperial Code
The Realm is safely under our supervision, and it would not have been possible without the economic backing of the corporations and partners that made our victory possible. As a result, we have parceled out the land of the Realm for their use. Now, we need to convince them to reinvest the profits they'll generate using the Realm's resources back into the Realm itself.
  • Requires the following:
    • The Twelfth Vassal-Corporation “The Twelfth Vassal-Corporation”
  • Requires the following:
    • The New Realm Party “The New Realm Party”
  • Trigger country event “Reinvesting Dividends”
  • Set country flag KIR_state_land_tax_flag
  • Custom effect tooltip:

Every Month, For Each State Fully Controlled by the [KIS.GetName]: (+200) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

  • Set country flag KIR_unlock_clearance_operation_flag
  • Custom effect tooltip:

Unlocks Decision Decision icon small.png Clearance Operation, which adds an additional Building Slot in selected states.

Torchbearers of Progress icon
Torchbearers of Progress
We've made great strides in consolidating our control over the Realm, and with the aid of our loyal vassal corporations, much of the Realm has been pacified one way or another. Let's put the finishing touches on our takeover of the Realm and secure Kiria for the NAKP and progress everywhere.
  • Requires the following:
    • Consolidate the West “Consolidate the West”
  • Requires the following:
    • Show Them the Way “Show Them the Way”
  • Flag of Realm of Kiria Realm of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Republic of Kiria Republic of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
Modernise or Consolidate? icon
Modernise or Consolidate?
One of the most important things for an army is how efficiently it can move its troops both at home and abroad. Two schools of thought have emerged among our generals and theorists: should we modernize our rail capacity to move supplies and troops in bulk, or pivot toward the flexibility air transport allows us?
  • Requires the following:
    • Civil Defence “Civil Defence”
  • Trigger country event “Moving the Troops”
  • Custom effect tooltip:
  • Custom effect tooltip: One of the following will be granted:
  • Custom effect tooltip: Permanent -10% Reduction in Land Doctrine Cost.
    • Add technology: Armoured Trains
    • Custom effect tooltip: Effect:

Global Stats:

     Org. Loss when Moving: -5%
     Reinforce Rate: +5%

Strategic Redeployment will no longer be disabled in occupied states with the Uprising modifier.

  • Custom effect tooltip:
Disband the Thousand Banners icon
Disband the Thousand Banners
The Thousand Banners has been the main system of military recruitment and organization in the Realm since the end of the warlord era, but unfortunately, this means they harbor unrealistic nostalgia for the days of old. We should disband the old banners that may have loyalties to the previous regime and install a new military with unbreakable loyalty to the NAKP.
  • Requires one of the following:
    • Civil Defence “Civil Defence”
    • A Professional Military “A Professional Military”
  • Gain Political Power 100 Political Power
  • Lose Army experience 25 Army Experience
  • Custom effect tooltip: Remove as Conscription Law: Thousand Banners System.
  • Set country flag KIR_removed_banner_system
  • Custom effect tooltip:
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_protag to 3
  • Set temporary variable temp_KIR_diary_entry to 10
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes
Expand the Merchant Navy icon
Expand the Merchant Navy
If we want to make the Realm a land of commerce and wealth, we need to make sure that our shipping lanes are safe and secure. Let us lean on the Sycee Trading House's extensive experience at protecting their overseas shipping and make sure our ships are safe no matter how far from friendly ports they may roam.
  • Requires the following:
    • A Professional Military “A Professional Military”
  • Add technology: Merchant Cruisers
  • Custom effect tooltip: Effect:
   Convoy Raiding Efficiency: +25.0%
   Escort Efficiency: +25.0%
  • Custom effect tooltip:
  • [Scope]Fragrance Inlet (1071):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
Power Projection icon
Power Projection
It is not enough to hold your power close to your chest, so to speak. A true regional power, and even something more, knows it's best to project our power abroad, where our influence can be felt beyond our borders and our military can operate anywhere. While we still have some work to do on that front, modernizing our air power will allow us to project it like never before.
  • Requires the following:
    • Expand the Merchant Navy “Expand the Merchant Navy”
  • Mutually Exclusive Mutually exclusive with:
    • The Shipping Lanes “The Shipping Lanes”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip: Permanent -10% Reduction in Air Doctrine Cost.
  • Hidden effect:
    • Gets the hidden_ideas Idea generic sea focused navy.png “Power Projection”
The Shipping Lanes icon
The Shipping Lanes
The sea is incredibly important to the strength and economic security of our nation, and so it must not be neglected. The coastline of Kiria is its source of vast power, and the watersheds of the Great Mellifluve and Carmine River allow our naval power to project even inland. It would be foolish not to double down on our strengths.
  • Requires the following:
    • Expand the Merchant Navy “Expand the Merchant Navy”
  • Mutually Exclusive Mutually exclusive with:
    • Power Projection “Power Projection”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 10.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 10 000
  • Custom effect tooltip: (-10.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 10 000
  • Custom effect tooltip: Permanent -10% Reduction in Naval Doctrine Cost.
  • Hidden effect:
    • Gets the hidden_ideas Idea generic coastal navy.png “The Shipping Lanes”
Carve Up the Pie icon
Carve Up the Pie
Kiria is prosperous, and business is booming. Now that we are firmly in control of the Realm, we should begin parceling out sectors of the market and industry to the highest bidder. The VasCorps will pay handsomely for lucrative government contracts, and the wild speculation over which VasCorps shall win which contracts is driving market prices up, up, up!
  • Requires the following:
    • The Imperial Code “The Imperial Code”
  • Trigger country event “Speculative Speculation”
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
The Corporate Tithes icon
The Corporate Tithes
Just as we owe much of our success to the support of our loyal VasCorps, the corporations owe their newfound record profits and riches to our business-friendly policies and cooperation. The state has sacrificed much to make the corporations happy, so it is time they begin to repay the debt they owe us.
  • Requires one of the following:
    • The Imperial Code “The Imperial Code”
    • Torchbearers of Progress “Torchbearers of Progress”
  • Trigger news event “Corporations Express Concerns over Tithes” in 6 hours to 12 hours
  • Set country flag KIR_corporate_tithes_flag
  • Custom effect tooltip:

Every Month, For Each Corporate Vassal Chartered by the [KIS.GetName]: (+250) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

The Accounting Margin of Error will be reduced to ±5% of the Monthly Income.

  • Set variable TreasuryAccountingError to 0.05
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Compliance:−2%
Industrial Sectorisation icon
Industrial Sectorisation
The Realm of Kiria is blessed with abundant land, ease in transporting goods along its many rivers, and a vast amount of cheap peasant labor. By designating special development sectors, we can more efficiently manage our abundant resources to create more factories, faster than ever.
  • Requires the following:
    • Torchbearers of Progress “Torchbearers of Progress”
  • Set country flag KIS_industrial_sectorisation_flag
  • Custom effect tooltip: Unlocks Decision Decision icon small.png Construct a Factory Estate, which constructs a Civilian Factory in selected states.


  • [SCOPE]Every controlled state:
    • Limited to:
      • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • At least one of the following is true:
        • has_state_category = town
        • has_state_category = large_town
        • has_state_category = city
        • has_state_category = large_city
        • has_state_category = metropolis
    • Hidden effect:
      • Add the dynamic modifier “Designated Development Sector” to this state providing the following effects:
        • Monthly Population: +100%
        • Max Factories in State: +20%
        • Limited to:
          • Yes Always
    • Custom effect tooltip: Gain Modifier Designated Development Sector:
   Monthly Population: +100%
   Max Factories in State: +20%
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
The New Martial Class icon
The New Martial Class
The kirin who fought valiantly for us to save the Realm from superstition and socialism have become an important backbone in our society. These soldiers stand a cut above the rest and are an inspiration for all. We should impress this on the population and bolster the ranks of the new martial class, through experienced veterans or wealthy party donors purchasing commission.
  • Requires the following:
    • Disband the Thousand Banners “Disband the Thousand Banners”
  • Trigger country event “Above the Rest” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Available as Conscription Law:
  • Neo-Banner System , which grants
    • Consumer Goods Factories factor: 2%
    • Army Experience Gain: +20%
    • Recruitable Population: 7.5%
    • Training time: +5%
    • Experienced soldier losses: −5%
    • Minimum training level: +20%
    • Mobilization speed: +20%
  • Set country flag KIR_can_have_NEO_banner_system
Renegotiate Rhapsody icon
Renegotiate Rhapsody
There yet exists a realm within our own, where the power of the NAKP and its vassals is not yet secure. The city of Rhapsody stands defiant against us, stuck in its old ways, and shielded by the Procurate. They insist on being given special status within the Empire; a silly notion if only they didn't control the city's great Arsenal. Let us invite the Procurate to Fragrance to help resolve our differences.
  • Requires the following:
    • Carve Up the Pie “Carve Up the Pie”
  • Trigger country event “A Tragic Opportunity” in 1 hour to 2 hours
Liberate the Markets icon
Liberate the Markets
To ensure that the free market is, well, free, we need to make sure that there is no restrictive red tape or anti-business clauses holding back the free-flowing exchange of money. The VasCorps, while eternally loyal and cooperative with our regime, are unfortunately all too prone to stifling a good deal on our end to make their shareholders richer. Perhaps that should change...
  • Requires the following:
    • Carve Up the Pie “Carve Up the Pie”
  • Requires the following:
    • The Corporate Tithes “The Corporate Tithes”
  • Custom effect tooltip: Reduces Cost for Decision icon small.png Invest in Civilian Industry and Decision icon small.png Invest in Naval Industry by (-1.0K) File:Kirin coin texticon.png Gold Coins. Reduces Cost for Decision icon small.png Invest in Military Industry by (-1.5K) File:Kirin coin texticon.png Gold Coins.
  • Set variable KIS_invest_mil_fac_cost to 8000
  • Set variable KIS_invest_civ_fac_cost to 9000
  • Set variable KIS_invest_nav_dock_cost to 8000
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
Results-Oriented Tactical Warfare icon
Results-Oriented Tactical Warfare
Bandits linger in the west, hindering our efforts to pacify the Realm. They survive by siphoning recruits and supplies off of the local towns like a parasite. Well, if they act like parasites, then we shall treat them as such. Sometimes, the host has to endure suffering to ensure the parasite dies.
  • Requires one of the following:
    • Rural Pacification Campaigns “Rural Pacification Campaigns”
    • Modernise or Consolidate? “Modernise or Consolidate?”
  • Trigger country event “Deworming the West” in 2 hours to 4 hours
  • Custom effect tooltip:
  • Hidden effect:
    • Add the dynamic modifier “Imperial Aspirations” to this country providing the following effects:
      • Defensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_dwsf_var
      • Offensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_owsf_var
      • Monthly Population: KIS.KIS_destiny_monthpop_var
      • Surrender Limit: KIS.KIS_destiny_surrenderlimit_var
      • Division Recovery Rate: KIS.KIS_destiny_army_morale_factor_var
      • Recruitable Population Factor: KIS.KIS_destiny_conscription_factor_var
      • Reinforce Rate: KIS.KIS_destiny_land_reinforce_rate_var
      • Military Factory construction speed: KIS.KIS_destiny_fac_construct_var
      • Dockyard construction speed: KIS.KIS_destiny_fac_construct_var
      • Breakthrough: KIS.KIS_destiny_breakthrough_var
      • Division Attack: KIS.KIS_destiny_land_attack_var
      • Military Leader Cost: KIS.KIS_destiny_generalcost_var
      • Political Power Gain: KIS.KIS_destiny_modifier_ppf_var
      • Ideology drift defense: KIS.KIS_destiny_modifier_ddf_var
      • Maximum Command Power Increase: KIS.KIS_destiny_maxcommand_var
      • Puppet cost: KIS.KIS_destiny_annexcost_var
      • Daily Command Power Gain Multiplier: KIS.KIS_military_command_gain_mult_var
      • Experienced soldier losses: KIS.KIS_military_experience_loss_var
      • Compliance Growth Speed: KIS.KIS_compliance_growth_var
      • Resistance Decay Speed: KIS.KIS_resistance_decay_var
      • Garrison Penetration Chance: KIS.KIS_resistance_garrison_penetration_chance_var
      • Justify war goal time: KIS.KIS_justify_war_goal_time_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Decrease variable KIS_compliance_growth_var by 0.05
    • Increase variable KIS_resistance_decay_var by 0.1
    • Decrease variable KIS_resistance_garrison_penetration_chance_var by 0.1
    • Modify the National Spirit Idea unknown.png “Imperial Aspirations”
Imperial Aspirations icon
Imperial Aspirations
  • Resistance Decay Speed: +10%
  • Compliance Growth Speed: −5%
  • Garrison Penetration Chance: −10%
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
The Kirian Soldiery icon
The Kirian Soldiery
Given the size of the Realm, it is infeasible to expect the professional army to quickly respond to all threats, both without and within. Let us instead invest our treasury in creating MilSets, specialized, permanent settlements that are populated by soldiers and veterans who can quickly respond to any threats and contain them until the military can respond.
  • Requires the following:
    • Results-Oriented Tactical Warfare “Results-Oriented Tactical Warfare”
  • Requires the following:
    • The New Martial Class “The New Martial Class”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 100.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 100 000
  • Has full control of state Noctilucent Forest (1077)
  • Has more than 25 000 Ponypower Ponypower
  • Custom effect tooltip: (-100.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Lose Ponypower 25 000 Ponypower
  • Hidden effect:
    • Decrease variable TreasuryWealth by 100 000
  • Custom effect tooltip:

Unlocks Decision Decision icon small.png Establish Military Settlement, which establishes a new Victory point texticon.png Victory Point in [1080.GetName] and [926.GetName].

Establishes Military Settlement Victory point texticon.png Baobab with (3) Victory Points in [1077.GetName].

  • [Scope]Noctilucent Forest (1077):
    • Gain Ponypower 25 000 Ponypower
    • If:
      • Limited to:
        • None of:
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Resistance: −5%
      • Compliance:+5%
  • Set country flag KIR_empire_focus_9y_flag
  • Hidden effect:
    • Add 3 Victory point Victory point to province (17 113)
    • [Scope]Noctilucent Forest (1077):
      • Add 3 Land fort Land Fort, on the province (17113)
  • Custom effect tooltip:
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_protag to 3
  • Set temporary variable temp_KIR_diary_entry to 11
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes
Imperial Vermilion icon
Imperial Vermilion
We have secured the Realm, and now it is time to look outwards. It is Concord's will, and the will of our shareholders, that we expand the realm's control beyond its current borders. As the protectors of kirinkind, we will ensure the safety of our southern brethren by bringing them back into the fold and subjugating those that would subjugate us.
  • Requires the following:
    • The New Martial Class “The New Martial Class”
  • Create faction called “Great Kirin Constellation”
  • Set country flag KIS_imperial_vermilion_flag
  • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Invade @NVA [NVA.GetName], @KXN [KXN.GetName], @KHM [KHM.GetName], @DEL [DEL.GetName], @ZOO [ZOO.GetName], @ZLU [ZLU.GetName], @TSV [TSV.GetName], and @ROA [ROA.GetName].
  • Hidden effect:
    • Add the dynamic modifier “Imperial Aspirations” to this country providing the following effects:
      • Defensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_dwsf_var
      • Offensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_owsf_var
      • Monthly Population: KIS.KIS_destiny_monthpop_var
      • Surrender Limit: KIS.KIS_destiny_surrenderlimit_var
      • Division Recovery Rate: KIS.KIS_destiny_army_morale_factor_var
      • Recruitable Population Factor: KIS.KIS_destiny_conscription_factor_var
      • Reinforce Rate: KIS.KIS_destiny_land_reinforce_rate_var
      • Military Factory construction speed: KIS.KIS_destiny_fac_construct_var
      • Dockyard construction speed: KIS.KIS_destiny_fac_construct_var
      • Breakthrough: KIS.KIS_destiny_breakthrough_var
      • Division Attack: KIS.KIS_destiny_land_attack_var
      • Military Leader Cost: KIS.KIS_destiny_generalcost_var
      • Political Power Gain: KIS.KIS_destiny_modifier_ppf_var
      • Ideology drift defense: KIS.KIS_destiny_modifier_ddf_var
      • Maximum Command Power Increase: KIS.KIS_destiny_maxcommand_var
      • Puppet cost: KIS.KIS_destiny_annexcost_var
      • Daily Command Power Gain Multiplier: KIS.KIS_military_command_gain_mult_var
      • Experienced soldier losses: KIS.KIS_military_experience_loss_var
      • Compliance Growth Speed: KIS.KIS_compliance_growth_var
      • Resistance Decay Speed: KIS.KIS_resistance_decay_var
      • Garrison Penetration Chance: KIS.KIS_resistance_garrison_penetration_chance_var
      • Justify war goal time: KIS.KIS_justify_war_goal_time_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Decrease variable KIS_justify_war_goal_time_var by 0.2
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Imperial Aspirations”
Imperial Aspirations icon
Imperial Aspirations
  • Justify war goal time: −20%
  • Custom effect tooltip: Kirin book texticon.png Unlocks (1) Journal Entry for Fickle Current.
  • Set temporary variable temp_KIR_diary_protag to 3
  • Set temporary variable temp_KIR_diary_entry to 13
  • Scripted Effect: KIR_diary_add_entry_to_protagonist=yes
Tap Our Potential icon
Tap Our Potential
Kiria is a land blessed with an abundance of resources that have long remained out of reach for one reason or another. Now that the superstitious Way of Fire mystics are out of the way and the peasantry is fully utilized by our loyal VasCorps, the time has come to claim the bounty the Realm offers us so freely.
  • Requires the following:
    • Industrial Sectorisation “Industrial Sectorisation”
  • Requires the following:
    • Liberate the Markets “Liberate the Markets”
  • If:
    • Limited to:
      • [SCOPE]Our country
        • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: There are at least File:Kirin coin texticon.png 8.0K Gold Coins in the Party Treasury.
      • Value of variable KIS.TreasuryWealth is greater than or equals 8 000
  • Custom effect tooltip: (-8.00K) File:Kirin coin texticon.png Gold Coins will be Withdrawn from the Party Treasury.
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
  • Set country flag kiria_resource_develop_decisions_unlocked
  • Gain +200% research bonus (Tap Our Potential) (1 use) towards:
    • Hydraulic Drills
    • Geological Mapping
    • Standardised Mechanisation
    • Early Open-Pit Mining Operations
    • Shrinkage Stoping
  • Custom effect tooltip:
  • Unlock the Sorghum Steel Mills decision
  • Unlock the Excavate the Peaks of Peril decision
  • Unlock the Jade Expanse Crystal Fields decision
  • Unlock the Trypan Mountains Crystal Mines decision
  • Unlock the Providence Demesne Aluminium Plants decision
  • Unlock the Sunshine Headlands Chromium Deposits decision
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Limited to:
        • has_resistance = yes
      • Resistance: +2%
Nurture the Salariat icon
Nurture the Salariat
In the cutthroat world of big business, we only want the best and most devoted employees in our companies. These kirin are the ones that will drive quarterly revenue ever skyward, rather than dragging it down through laziness. We should incentivize growing a loyal and diligent salariat to push productivity into levels never seen before!
  • Requires the following:
    • Liberate the Markets “Liberate the Markets”
  • Trigger country event “Climbing the Ladder” in 2 hours to 4 hours
  • Custom effect tooltip:
  • Gain 1 research slot
  • Scripted Effect: increase_science_base=yes
Two Protectorates and Three Commanderies icon
Two Protectorates and Three Commanderies
Before the Silence crippled our nation, our southern borders were protected by a network of loyal protectorates and commanderies that kept the local zebra population at bay and prevented them from raiding and pillaging the Realm. In the interest of regional stability, we should resurrect these valuable institutions once more.
  • Requires the following:
    • Imperial Vermilion “Imperial Vermilion”
  • Unlock the Protectorates and Commanderies decisions
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Create the Commandery of Zaikiria, Commandery of the Far South, Commandery of the Zebrides, Protectorate of the Western Regions, and Protectorate of Zongo.
  • Set country flag KIS_unlocked_protectorates_and_commanderies
A Fully Armed Business Concern icon
A Fully Armed Business Concern
We push the borders of the Realm outwards not to conquer and despoil, but to expand our market's access, and the ability of the people of Zebrica to access them. Unfortunately, our backward neighbors don't seem too thrilled to participate in this opportunity. Thankfully, our business pioneers have ways of convincing them of the merits of participating in the great Kirian markets!
  • Requires the following:
    • Imperial Vermilion “Imperial Vermilion”
  • Custom effect tooltip:

Unlocks the Extractivist Regime occupation law: State Modifier:

     Local Resources: +75%
     Resource Gain Efficiency: +25%
     Required Garrisons: +25%
     Resource Sabotage Chance: -25%
     Resource Sabotage Duration: -25%
  • Set country flag unlocked_extractive_regime_occupation_law
The Kiria Travel and Tourism Company icon
The Kiria Travel and Tourism Company
As we secure our Realm and lands beyond it, it would be ideal to reward our loyal party members with safe and memorable experiences doing something outside of the office. Enter the Kiria Travel and Tourism Company, which aims to take pristine lands, sanitize them of any troublesome elements, and present them as safe and exciting travel destinations!
  • Requires one of the following:
    • Two Protectorates and Three Commanderies “Two Protectorates and Three Commanderies”
    • A Fully Armed Business Concern “A Fully Armed Business Concern”
  • Trigger country event “The MiliTourism Business” in 2 hours to 4 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Promote Tourism in Tourist Destinations across Eastern and South-Eastern Zebrica.
  • Set country flag KIR_unlocked_tourism_flag
Tributary Obligations icon
Tributary Obligations
We provide safety and security for the loyal tributaries of the Empire, but the Empire is a business, not a charity. In a business, transactions flow both ways in an exchange of goods or services. We should remind our tributaries of that and make sure they hold up their end of the bargain.
  • Requires the following:
    • A Fully Armed Business Concern “A Fully Armed Business Concern”
  • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Demand Tribute from Subjects of @KIS [KIS.GetNameDef] on a Triennial basis.
  • Set country flag KIS_demand_tribute_unlocked_flag
Out of the Woodwork icon
Out of the Woodwork
With the current crisis of a peasant revolt disrupting stability in the Realm, it is in the best interests of both us and the VasCorps to see it subdued in a timely fashion. Thankfully, the VasCorps are willing to offer military support, and though the cost may seem cheap on paper, nothing the VasCorps ever do comes without its proper price...
  • Allow Branch if:
    • Country flag KIC_children_of_concord_happened_flag is set
  • Trigger country event “Frustration in Fragrance” in 1 hour to 2 hours
  • Custom effect tooltip: Three Para-Auxiliary Divisions will be formed and deployed:
 - Para-Auxiliary Division Auburn-010
 - Para-Auxiliary Division Amaranth-020
 - Para-Auxiliary Division Alizarin-030
Solve the Peasantry icon
Solve the Peasantry
The Children of Concord fight with the bare minimum of supplies, and everything they have has been acquired through great difficulty and cost. We can easily snuff this revolt out by strangling their source of supplies and leaving them nothing to draw upon. Unfortunately, the loss of life and equipment will be significant, but the VasCorps are offering to pick up the slack for us.
  • Allow Branch if:
    • Country flag KIC_children_of_concord_happened_flag is set
  • Requires one of the following:
    • Out of the Woodwork “Out of the Woodwork”
    • Torchbearers of Progress “Torchbearers of Progress”
  • Gets the hidden_ideas Idea unknown.png “Corporate Supplies” for 1 year
  • Custom effect tooltip: Unlocks Decision icon small.png Strategic Denial Decisions, which executes scorched earth operations in selected states.
  • Set country flag KIS_strategic_denial_doctrine_flag
Do It Right icon
Do It Right
To ensure that the Children of Concord revolution is put down for good, we need to convince the towns and settlements that provide aid to them that continuing to do so is no longer in their best interest. We need to make the message clear: there will be dire consequences for those who offer aid to terrorists.
  • Allow Branch if:
    • Country flag KIC_children_of_concord_happened_flag is set
  • Requires one of the following:
    • Out of the Woodwork “Out of the Woodwork”
    • Results-Oriented Tactical Warfare “Results-Oriented Tactical Warfare”
  • Trigger country event “A Report to Civil Defense” in 1 hour to 2 hours
  • Gets the hidden_ideas Idea unknown.png “Security Warfare” for 1 year
Wards of the State icon
Wards of the State
Why did the peasantry revolt against us? Well, that question has a simple answer: like recalcitrant children, they are drawn toward rebellion and outbursts of anger when not properly disciplined. To ensure this never happens again, we must use a firmer hoof with the peasantry and prevent them from even having the opportunity to think about revolt away from the watchful eye of the state.
  • Allow Branch if:
    • Country flag KIC_children_of_concord_happened_flag is set
  • Requires the following:
    • Solve the Peasantry “Solve the Peasantry”
  • Requires the following:
    • Do It Right “Do It Right”
  • Scripted Trigger: KIR_controls_all_kiria_proper=yes
  • File:COC.png COC:
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Has capitulated
  • Trigger country event “Disciplining the Children” in 1 hour to 2 hours
  • Set country flag unlocked_forced_labor_occupation_improved_EaW
  • Set country flag unlocked_harsh_quotas_occupation_improved_EaW
  • Custom effect tooltip:

Modify Occupation Law Forced Labor by:

Resistance Decay Speed: +40% 
Resistance Growth Speed: -40% 
Local Resources: +10% 
Local Factories: +10% 
Division Attrition: -25% 
Resource Sabotage Chance: -5% 
Resource Sabotage Duration: -15% 
Daily Compliance Gain: +0.030% 
  • Custom effect tooltip:

Modify Occupation Law Harsh Quotas by:

Resistance Decay Speed: +40% 
Resistance Growth Speed: -40% 
Damage to Garrisons: -20% 
Local Resources: +15% 
Local Factories: +15% 
Local Supplies: +25% 
Civilian Factory Sabotage Chance: -5% 
Military Factory Sabotage Chance: -5% 
Daily Compliance Gain: +0.030% 

Children of Concord tree

This is the focus tree of Children of Concord, a breakaway rebel state that spawns if the Empire of Kiria allows the average resistance in occupied states to exceed 45% (barring any unusual circumstances, such as the ongoing corporate war or the Empire already having cored certain states) and that during the first civil war Rising Fire didn't manage to escape to Taungpau.

Completing certain focuses will grant either Dayspring Rose or Kindling Flash influence points. This is not a balance of power mechanic per se; exceeding certain point thresholds will grant you additional bonuses, but the two characters don't compete with each other. Nothing bad happens if you focus on one and neglect the other. They will, however, determine the ending that you'll get after the war. If the number of influence points is equal or the difference between them is only 1, you will be able to chose either ending. If the difference is 2 or more, then you will get the ending favored by the more influencial character.

In addition to the focuses, Dayspring Rose can get one extra point by being hired as an advisor. Kindling Flash can only become an advisor after the ending, at which point it only serves as a way to get some buffs.

COC focus tree.png
Focus Prerequisites Effects
The Guttering Flame icon
The Guttering Flame
Once, the leviathan Sorghum Foundries swallowed thousands of laborers, gorging itself on their blood and sweat to produce steel for the greedy foreigners. But with the NAKP removed from the city and the foundries in the hooves of the people, we can use the beast of metal and coal to supply our own armies in the field.
  • Trigger country event “Forging the Foundations of Freedom” in 1 hour to 2 hours
  • Gain Political Power 150 Political Power
  • Decrease variable COC_9_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Peasant Army”
Peasant Army icon
Peasant Army
  • Supply Consumption: −5%
  • Custom effect tooltip:

Three Divisions of Red Guards will be formed and deployed.

  • Hidden effect:
    • Create “Red Guards” division template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Red Guards template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Red Guards template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Red Guards template
March to Petuntse icon
March to Petuntse
The town of Petuntse, situated halfway up the treacherous Peaks of Peril, would make an excellent spot to expand our resistance operations closer to Vermilion and Fragrance. With the mountainous terrain to shield us, we can destabilize the NAKP's control over the region and force them to waste resources trying to police mountains they cannot hold.
  • Requires the following:
    • The Guttering Flame “The Guttering Flame”
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • [Scope]Peaks of Peril (1067):
    • Remove the core of Flag of Empire of Kiria Empire of Kiria
    • our country gains a core on this state
    • Initialize Resistance Activity
    • Custom effect tooltip:
    • add_resistance_target
      • id = 1067
      • amount = 50
      • occupier = KIS
      • days = 365
      • Tooltip: Peasant Uprising
Army of the Proletariat icon
Army of the Proletariat
In the burning fires of revolution, everykirin must be willing to pick up a rifle or a spade or a torch and carry it into battle. We are fighting not only for our way of life, but for our homes and families. The provinces must be made ready to supply people's militias to defend our lands from the oppressive NAKP!
  • Requires one of the following:
    • March to Petuntse “March to Petuntse”
    • A Mare of the People “A Mare of the People”
  • Custom effect tooltip: Unlocks Decision icon small.png Provincial People's Militias Decisions:

Controlled State from Decision:

    • Add the dynamic modifier “Provincial People's Militia” to File:COC.png COC providing the following effects:
      • Division Attack: +10%
      • Division Defense: +10%
      • Recruitable Population: +5%
      • Limited to:
        • Yes Always
  • Set country flag COC_provincal_peoples_militia_flag
Liberation of Kiria icon
Liberation of Kiria
As the revolution spreads across the Realm and we drive the NAKP out of more and more villages, it is important that we are not seen as conquerors, nor even liberators, but rather as partners. We are not so much saving the Realm as we are inviting it to cooperate with us in creating something better, and as we extend our hooves in friendship, the kirin of the Realm reward us in kind.
  • Requires the following:
    • Army of the Proletariat “Army of the Proletariat”
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • Trigger country event “A Part of a Greater Whole” in 1 hour to 2 hours
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • State is in strategic area Western Territories (31)
        • Is state Propitious Marches (926)
    • File:COC.png COC gains a core on this state
Needs Must icon
Needs Must
Everykirin must be willing to give everything to win it all. Times of hardship may come and multiply, but if we do not give everything we have to the cause, they will only stay and fester. Food, bodies, and weapons given today will ensure peace tomorrow, no matter the cost.
  • Requires one of the following:
    • Liberation of Kiria “Liberation of Kiria”
    • Democracy Dreams “Democracy Dreams”
  • Trigger country event “Take and Take and Take a Little More” in 1 hour to 2 hours
    • Modify the National Spirit Idea unknown.png “Peasant Army”
Peasant Army icon
Peasant Army
  • Supply Range: +5%
  • Hidden effect:
    • Increase variable COC_26_var by 0.1
  • 5 000 units of Infantry Equipment is added to the national Stockpile
  • 1 000 units of Support Equipment is added to the national Stockpile
Paddy Field Guerillas icon
Paddy Field Guerillas
As the struggle for freedom drags on, we have to ask more and more of our freedom fighters in the field. It is not enough to merely fight the NAKP in the open; we need to operate behind their lines, no matter the danger. Sacrifices must be made, and when every mile of ground is a battlefield, even deep behind enemy lines, we will have to make a lot of sacrifices.
  • Requires the following:
    • Needs Must “Needs Must”
  • Trigger country event “Unwilling Sacrifices” in 1 hour to 2 hours
  • Custom effect tooltip: Unlocks Decision icon small.png Guerilla Strike Decisions, which inflicts Organisation and Strength Damage to enemy divisions in selected states.
  • Set country flag COC_guerilla_strike_flag
  • Set variable GuerillaOrgDmgVar to 90
  • Set variable GuerillaStrDmgVar to 150
All Must Fight icon
All Must Fight
The struggle for Kiria's freedom is greater than all of us, and nokirin is above the fighting, whether they be a lowly peasant or a leader like Kindling, Dayspring, or Mahogany. All must answer the call to fight when called upon, or we will never truly be free.
  • Requires the following:
    • Needs Must “Needs Must”
  • Mutually Exclusive Mutually exclusive with:
    • For a Better Tomorrow “For a Better Tomorrow”
  • Trigger country event “A Bridge Too Near” in 1 hour to 2 hours
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • Decrease variable COC_18_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Peasant Army”
Peasant Army icon
Peasant Army
  • Encirclement penalty: −5%
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Vermilion Heir icon
The Vermilion Heir
The kirin of the Realm have been beaten down by countless hardships, from the oppressive Silence to the ravages of civil war that left villages empty and fields burned. Now, the people of Kiria labor and toil under an oppressive regime that sees them only as a resource to be extracted, not a soul to care for. We can show them that we are different!
  • Trigger country event “Supporting the Weary” in 1 hour to 2 hours
  • Gain Command power 50 Command Power
  • Increase variable COC_11_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Desperate Revolt”
Desperate Revolt icon
Desperate Revolt
  • Recruitable Population: 5%
A Mare of the People icon
A Mare of the People
Traveling through our liberated lands and preaching resistance and unity to the people is a curious figure: a kirin by the name of Mahogany Blaze, who shares a striking resemblence to Matriarch Superior Rain Shine. Many people see him (or with some confusion, her) as the rightful heir to the Realm. Courting this kirin to the cause will be important for establishing our legitimacy.
  • Requires one of the following:
    • The Vermilion Heir “The Vermilion Heir”
    • The Guttering Flame “The Guttering Flame”
  • Mutually Exclusive Mutually exclusive with:
    • The Scion of Concord “The Scion of Concord”
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • Trigger country event “Mahogany Blaze, the Vermilion Pretender” in 1 hour to 2 hours
  • Increase variable COC_22_var by 0.1
  • Increase variable COC_23_var by 20
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Mahogany Blaze”
Mahogany Blaze icon
Mahogany Blaze
  • Daily Political Power Gain: +0.1
  • Acceptance of Communist Diplomacy: +20
Mobilise the Workers icon
Mobilise the Workers
The workers can do more for our cause than just labor in the factories, creating the instruments of our freedom. They can fight with them, too! We should canvass the workers for volunteers willing to take up arms and put their able bodies on the front lines, willing to fight with the tools that they themselves created to forge our freedom.
  • Requires the following:
    • A Mare of the People “A Mare of the People”
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • Custom effect tooltip: Five 20-width Divisions of Worker Militias, each with two (2) Artillery Battalions, will be formed and deployed:
 - First Workers' Guard Division 'Destiny'
 - Second Workers' Guard Division 'Justice'
 - Third Workers' Guard Division 'Freedom'
 - Fourth Workers' Guard Division 'Democracy'
 - Fifth Workers' Guard Division 'Dignity'
  • Hidden effect:
    • Create “Workers' Militia” division template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Workers' Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Workers' Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Workers' Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Workers' Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Workers' Militia template
    • set_division_template_lock
      • division_template = "Peasant Militia"
      • is_locked = no
The Scion of Concord icon
The Scion of Concord
The kirin by the name of Mahogany Blaze shares many striking features with the Matriarch Superior, down to the exact coloration of their scales and mane. While the people flock to him as the Vermilion Pretender, he could serve as something much more. By placing Mahogany in the center of the Radiant Trinity, the people will see him as the scion of Concord, a new heir come to deliver Kiria.
  • Requires one of the following:
    • The Vermilion Heir “The Vermilion Heir”
    • The Radiant Trinity “The Radiant Trinity”
  • Mutually Exclusive Mutually exclusive with:
    • A Mare of the People “A Mare of the People”
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • Trigger country event “Theology by the Campfire” in 1 hour to 2 hours
  • Increase variable COC_24_var by 0.2
  • Increase variable COC_25_var by 0.1
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Mahogany Blaze”
Mahogany Blaze icon
Mahogany Blaze
  • Recruitable Population Factor: +10%
  • Acceptance of Harmonist Diplomacy: +20
Rouse the Peasants icon
Rouse the Peasants
The peasantry of Kiria has long had the most to lose, but they also have the most to gain. After decades of struggle and oppression, the vast peasantry of Kiria yearns for true freedom and true peace in the Realm. They are willing to fight and die for a free Kiria, making them an unstoppable and selfless force to turn the tide against the foreigners!
  • Requires the following:
    • The Scion of Concord “The Scion of Concord”
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • Custom effect tooltip: Nine Divisions of Peasant Militias will be formed and deployed:
 - First Peasants' Army Division 'Vermilion Dreams'
 - Second Peasants' Army Division 'Cerulean Skies'
 - Third Peasants' Army Division 'Verdant Fields'
 - Fourth Peasants' Army Division 'Cerise Meadows'
 - Fifth Peasants' Army Division 'Azure Waves'
 - Sixth Peasants' Army Division 'Indigo Nights'
 - Seventh Peasants' Army Division 'Turquoise Hills'
 - Eighth Peasants' Army Division 'Periwinkle Shores'
 - Ninth Peasants' Army Division 'Auburn Waters'
  • Hidden effect:
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • [SCOPE]One random owned and controlled state:
      • Create the previously mentioned country unit based on the Peasant Militia template
    • set_division_template_lock
      • division_template = "Peasant Militia"
      • is_locked = no
Democracy Dreams icon
Democracy Dreams
Why do we fight? Is it just to end oppression, to cast aside the evil that infests the Realm? Or is it something more? Our struggle is not merely a struggle for liberation. We do not want to throw away the chains only to stop when they are gone. We fight to build something bigger, something better, something that all kirin in the Realm can participate in, no matter their station: the dream of a true Kirian democracy.
  • Requires one of the following:
    • Mobilise the Workers “Mobilise the Workers”
    • Army of the Proletariat “Army of the Proletariat”
  • Mutually Exclusive Mutually exclusive with:
    • Divine Deliverance “Divine Deliverance”
  • Custom effect tooltip: Increase Kindling Flash Influence by +1.
  • Increase variable COC_power_struggle_KF_var by 1
  • Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
  • Trigger country event “Kirian Meditations” in 1 hour to 2 hours
  • add_relation_modifier
    • target = KIS
    • modifier = COC_urban_agitation
Divine Deliverance icon
Divine Deliverance
The task that stands before us is monumentous, and some would believe it insurmountable. But nothing is insurmountable when we put our trust and our faith in the Radiant Trinity. As we fight to deliver the truth of their divinity to the Realm, so too will they grant us their divine deliverance to resist the oppressor.
  • Requires one of the following:
    • Rouse the Peasants “Rouse the Peasants”
    • A Sniper in Every Bush “A Sniper in Every Bush”
  • Mutually Exclusive Mutually exclusive with:
    • Democracy Dreams “Democracy Dreams”
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • Trigger country event “The Movements of Freedom” in 1 hour to 2 hours
  • add_relation_modifier
    • target = KIS
    • modifier = COC_devout_conviction
The Radiant Trinity icon
The Radiant Trinity
For centuries, religion has been the tool of the oppressor. Whether we were deluded into obedience by the Way of Fire mystics of old, spurred into frenzied rage by the Rising Fire offshoots, or oppressed by the NAKP's bastardization of our faith, the kirin people have been lied to to keep them in control. No more! The truth of the Radiant Trinity, of Concord, Celestia, and Conflagration, will liberate us!
  • Trigger country event “Death of the Divine Fire” in 1 hour to 2 hours
  • Gain Ponypower 30 000 Ponypower
  • Increase variable COC_14_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Desperate Revolt”
Desperate Revolt icon
Desperate Revolt
  • Division Recovery Rate: +5%
  • Custom effect tooltip:

Six Divisions of Peasant Militias will be formed and deployed.

  • Hidden effect:
    • [SCOPE]Capital state:
      • Create the previously mentioned country unit based on the Peasant Militia template
Attack on Verdant icon
Attack on Verdant
Verdant is one of the most important cities on the Great Mellifluve; with its many districts spread out on islands and marshland around the Mellifluve Delta, the city effectively controls movement of shipping in and out of the heartlands of Kiria. Controlling this city will be essential to securing our control over the Realm's heartlands.
  • Requires the following:
    • The Radiant Trinity “The Radiant Trinity”
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • [Scope]Cerulean Lowlands (1073):
    • Remove the core of Flag of Empire of Kiria Empire of Kiria
    • our country gains a core on this state
    • Initialize Resistance Activity
    • Custom effect tooltip:
    • add_resistance_target
      • id = 1073
      • amount = 50
      • occupier = KIS
      • days = 365
      • Tooltip: Peasant Uprising
A Sniper in Every Bush icon
A Sniper in Every Bush
The NAKP relies on convoys of troops and supplies to keep its armies in fighting shape, but these convoys have to navigate through the rural hinterlands on narrow dirt roads. A well-placed sniper who knows the terrain like the back of her hoof can inflict disproportionate casualties and tie down large unit formations for hours if not days, buying us valuable time.
  • Requires one of the following:
    • The Scion of Concord “The Scion of Concord”
    • Attack on Verdant “Attack on Verdant”
  • Trigger country event “Her Radiant Trinity's Free Shooters” in 1 hour to 2 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decision icon small.png Trinitarian Partisans Decisions:

Controlled State or enemy-controlled neighbouring state from Decision:

    • Add the dynamic modifier “Sorority of the Trinity-Worshipping Martyrs” to Flag of Empire of Kiria Empire of Kiria providing the following effects:
      • Breakthrough: −25%
      • Division Attack: −25%
      • Limited to:
        • Yes Always
  • Set country flag COC_trinitarian_militia_flag
Emancipate the Oppressed icon
Emancipate the Oppressed
The NAKP has maintained control over the Realm through fear of punishment and by buying off influential local kirin to administer the Realm's settlements for them. But the downtrodded and oppressed are far more numerous than their oppressors. They have the ability to liberate themselves, if only they can be made to see it.
  • Requires the following:
    • A Sniper in Every Bush “A Sniper in Every Bush”
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • Trigger country event “She Who Casts the First Stone” in 1 hour to 2 hours
  • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Arm the Downtrodden and Gird the Oppressed, which reduces resistance and increases compliance in selected occupied states.
  • Set country flag COC_dayspring_X_flag
White Hot Devotion icon
White Hot Devotion
Valiants are some of the strongest natural fighters our species is able to conjure, merging the power of the nirik state with the rationality of our normal kirin selves. Through embracing the unity of the Radiant Trinity, we will teach more kirin how to harness the power of their nirik state and join our ranks as powerful valiants.
  • Requires one of the following:
    • Emancipate the Oppressed “Emancipate the Oppressed”
    • Divine Deliverance “Divine Deliverance”
  • Trigger country event “Find the Valiance in the Fire” in 1 hour to 2 hours
  • Gain Ponypower 25 000 Ponypower
  • Increase variable COC_17_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Desperate Revolt”
Desperate Revolt icon
Desperate Revolt
  • Breakthrough: +5%
  • Valiants Attack: +5%
  • Valiants Defense: +5%
For a Better Tomorrow icon
For a Better Tomorrow
When we think of freedom, of a peaceful and harmonic society, we think of Equestria under the golden years of its immortal alicorn princess, and member of our Radiant Trinity, Celestia. Though Kiria is not Equestria, that does not mean we will cease striving to reshape the Realm into a harmonic Equestria like under the golden age of Celestia's rule.
  • Requires the following:
    • White Hot Devotion “White Hot Devotion”
  • Mutually Exclusive Mutually exclusive with:
    • All Must Fight “All Must Fight”
  • Trigger country event “Tales of a Far Away Future” in 1 hour to 2 hours
  • Custom effect tooltip: Increase Dayspring Rose Influence by +1.
  • Increase variable COC_power_struggle_DR_var by 1
  • Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
  • Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
  • Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
  • Increase variable COC_16_var by 0.05
  • Custom effect tooltip:
    • Modify the National Spirit Idea unknown.png “Desperate Revolt”
Desperate Revolt icon
Desperate Revolt
  • Division Defense on core territory: +5%
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [SCOPE]One random controlled state:
    • Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Embrace the Conflagration icon
Embrace the Conflagration
Conflagration is Celestia's alternative personality -- fury, destruction, rage, and above all, power. But unlike a tyrant, Conflagration is a protector who uses her power to shield those she cares for from suffering. We too must learn to channel Conflagration's power, her righteous fury, and use it to fight for a freer future.
  • Requires the following:
    • White Hot Devotion “White Hot Devotion”
  • Gain Army experience 75 Army Experience
  • Gain Command power 75 Command Power
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

We Are Free icon
We Are Free
Through great struggle and sacrifice, we have achieved what many claimed impossible. We have forged a Kiria free from the NAKP's tyrannical and oppressive rule. But now that the fighting is done, what next? How will we use our success in wartime to shape a successful Kiria during peace?
  • Requires one of the following:
    • For a Better Tomorrow “For a Better Tomorrow”
    • All Must Fight “All Must Fight”
  • Scripted Trigger: KIR_controls_all_kiria_proper=yes
  • Flag of Empire of Kiria Empire of Kiria:
    • None of:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Has capitulated
  • Gain Political Power 100 Political Power
  • Gain 1 research slot
  • Flag of Realm of Kiria Realm of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Empire of Kiria Empire of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Custom effect tooltip:
  • If:
    • Limited to:
      • Set temporary variable COC_power_struggle_DR_var_finale_temp to the value of COC_power_struggle_DR_var
      • Increase temporary variable COC_power_struggle_DR_var_finale_temp by 1
      • Value of variable COC_power_struggle_KF_var is greater than COC_power_struggle_DR_var_finale_temp
    • [SCOPE]Every country in the world:
      • Limited to:
        • Scripted Trigger: is_kiria_country=yes
      • Trigger news event “A New Commonalty” in 6 hours to 12 hours
  • Else, if:
    • Limited to:
      • Set temporary variable COC_power_struggle_KF_var_finale_temp to the value of COC_power_struggle_KF_var
      • Increase temporary variable COC_power_struggle_KF_var_finale_temp by 1
      • Value of variable COC_power_struggle_DR_var is greater than COC_power_struggle_KF_var_finale_temp
    • [SCOPE]Every country in the world:
      • Limited to:
        • Scripted Trigger: is_kiria_country=yes
      • Trigger news event “A New Kingdom” in 6 hours to 12 hours
  • Else:
    • Trigger news event “A Pitch for a New Kiria” in 3 hours to 6 hours

Changeling Fragrance official branch

If North Kiria completed the focus "Overseas Investors" and accepted the changeling aid, and subsequently allows their enemy to capture Fragrance, it will initiate a changeling takeover of the city. This is technically a breakaway state; the Council/Empire may exist alongside the Changeling Fragrance, but the debuffs they will receive will be so severe that they are unlikely to last long in the war that they were fighting at the time. While the aforementioned focus is available in the civil war branch of the tree, the takeover can be triggered by any enemy (not just Kiria and their breakaways) and even after the Council declared themselves to be an Empire.

Additionally, for this takeover to be possible, Chrysalis must still be the ruler of the Changeling Lands. Barring a Thoraxian revolt or Equestria guaranteeing Olenia, this ought to be the case for most of the early game, but she is likely to ultimately lose the Great War, even with odds stacked in her favor.

Uniquely, this nations has essentially two separate focus trees. The first one, presented here, is their "official" tree. If led by AI, this is the only tree they will progress, and if you play a different nation, trying to check their focus tree will only show this tree. The person playing as Changeling Fragrance will after some time unlock a button that will allow them to switch between both trees. Using it only changes which focuses are visible; you cannot do a focus from each tree at the same time, and it doesn't cancel the focus currently being done.

CFR focus tree.png
Focus Prerequisites Effects
International Fragrance icon
International Fragrance
Our arrival has riled up the locals. They will not accept a changeling ruler, nor do we have the resources or marepower for a conventional military occupation. Korpskommandant Sciaridae will have to pick a suitable collaborator to head a kirin government under Changeling protection. Naturally, whichever candidate we pick must satisfy both the local kirin and interests back in Equus.
  • Is at peace
  • Trigger country event “The Meeting” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Gain Political Power 75 Political Power
  • Gain 5% Stability Stability
  • [Scope]Fragrance Inlet (1071):
    • Compliance:+10%
  • Set the Neutrality Non-Aligned party name to (Civil Administration) Civil Government of Fragrance
  • Set cosmetic tag to FRV_international
  • Hidden effect:
    • Trigger country event “Breaking into the New Roles” in 6 days to 10 days
Urban Renewal icon
Urban Renewal
Fragrance is an ancient city, and it is evident from the extensive urban sprawl that its builders did not think far ahead. Additionally, there are several districts in which known agitators reside. With the appropriate application of incentives and —if need be— force, we can clear out the rabble and make way for new, modern city districts.
  • Requires the following:
    • International Fragrance “International Fragrance”
  • [Scope]Fragrance Inlet (1071):
    • add_resistance_target = -10
    • Add 2 Building slot building slots
  • Custom effect tooltip:
  • Trigger country event “The New Poplar Heights Neighbourhood” in 3 hours to 6 hours
New Dockyards icon
New Dockyards
The natural harbour of the Fragrance Inlet was barely exploited by previous Kirian administrations, and the current naval facilities are wholly inadequate for an international city. Renewed efforts and investments to set up a solid foundation for the naval base and trade port will breathe new life into Fragrance and consolidate our supply lines that lead back to Vesalipolis.
  • Requires the following:
    • International Fragrance “International Fragrance”
  • [Scope]Fragrance Inlet (1071):
    • Add 2 Naval base Naval Base, on the province (20563)
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
Light Manufacturing icon
Light Manufacturing
The newly vacated locales are now available as industrial zones and await new factories. With select investments from Equus, we can jumpstart the industrial sector and begin strengthening the economic state of Fragrance. Eventually, the International City will be an industrial powerhouse in Eastern Zebrica in its own right.
  • Requires the following:
    • Urban Renewal “Urban Renewal”
  • [Scope]Fragrance Inlet (1071):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
An Interface between Zebrica and Equus icon
An Interface between Zebrica and Equus
The current mandate was hastily written to satisfy early requirements by our benefactors back home. With our position in Ost-Kirin being secured, our legal experts can take the time to improve upon the mandate to facilitate investment and diplomatic efforts from our backers in Vesalipolis.
  • Requires the following:
    • Urban Renewal “Urban Renewal”
    • Modify the hidden_ideas Idea unknown.png “The Changeling Ost-Zebrikan Mandate”
  • Set variable KIR_CFR_faction_trade_opinion_factor to 0.05
  • Increase variable KIR_CFR_local_resources_factor by 0.05
  • Increase variable KIR_CFR_research_sharing_per_country_bonus_factor by 0.05
  • Increase variable KIR_CFR_trade_opinion_factor by 0.05
Security Contractors icon
Security Contractors
Much as we would wish it otherwise, the divisions that came with the expeditionary corps are insufficient to defend Fragrance from any potential invasion. Vesalipolis isn't willing to send any more divisions, and raising locally trained ones will take time that we do not have. In the meantime, we can supplement our current forces with contract soldiers from Griffonia.
  • Requires the following:
    • New Dockyards “New Dockyards”
  • Gain Army experience 25 Army Experience
  • Custom effect tooltip: Three Brigades of Contract Soldiers will be formed and deployed:
 - 16. Vertrag-Sicherungs-Kompanie 'Karminrot'
 - 214. Vertrag-Infanterie-Kompanie 'Scharlachrot'
 - 300. Vertrag-Infanterie-Kompanie 'Zinnoberrot'
  • Hidden effect:
    • Create “Contract Infantry Company” division template
    • [Scope]Fragrance Inlet (1071):
      • Create our country unit based on the Contract Infantry Company template
      • Create our country unit based on the Contract Infantry Company template
      • Create our country unit based on the Contract Infantry Company template
Oleno-Hindian Auxiliaries icon
Oleno-Hindian Auxiliaries
We've done what we can to garner more volunteers to fill the ranks, but the kirin locals distrust us, and we cannot expect any further volunteers from back home. We can, however, offer incentives to unemployed the Oleno-Hindians to the west, a species that we've worked with before, to come to Fragrance. If we're particularly generous with our offer, we may also be able to recruit specialists.
  • Requires the following:
    • New Dockyards “New Dockyards”
  • Gain Ponypower 25 000 Ponypower
  • Gain Command power 50 Command Power
  • Unlocked Cervile Järvinen (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Cervile Järvinen , which grants
    • Appeasing Technocrat
      • Political Power Gain: +15%
      • Ideology drift defense: −10%
      • Stability: +10%
      • Daily Compliance Gain: +0.02%
  • Unlocked Ahti Taru (?)
  • Custom effect tooltip: Available as Military High Command:
  • Ahti Taru , which grants
    • Commando

(Specialist)

      • Special forces Attack: +5%
      • special_forces_cap_flat = 3
Foal's Breath Research icon
Foal's Breath Research
A native flower known locally as Foal's Breath has been found in new private cultivations of some kirin homes. We are aware of its ban in all of Kiria since the Silence under pain of death; now, kirin seem happy about its return. A thorough examination of its properties by our botanists will determine whether or not we should allow the cultivation of the flower.
  • Requires the following:
    • Light Manufacturing “Light Manufacturing”
  • Requires the following:
    • An Interface between Zebrica and Equus “An Interface between Zebrica and Equus”
  • Trigger country event “The Physiological Effects of Mota Rubra (Foal's Breath) on Kirin Subjects - Page 47” in 3 hours to 6 hours
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Safe for Investment icon
Safe for Investment
Fragrance has been sufficiently reinforced, and our logistical infrastructure is such that investors are now confident enough to start new industrial and financial projects in our port city. Carefully selecting the most viable propositions on offer will maximise our potential as rapidly as possible and catapult Fragrance's manufacturing sector years ahead of schedule.
  • Requires the following:
    • Security Contractors “Security Contractors”
  • Requires the following:
    • Oleno-Hindian Auxiliaries “Oleno-Hindian Auxiliaries”
  • Unlocked Thyme Bloom (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Thyme Bloom , which grants
    • National Integralist
      • Political Power Gain: +15%
      • Weekly Stability: +0.1%
    • Businessmare
      • Industrial Factory Donations: +1
      • Military Factory Donations: +1
      • Dockyard Donations: +1
  • Custom effect tooltip:
  • Custom effect tooltip: Gains +2 Offmap Civilian Factories and +1 Offmap Military Factory.
  • Hidden effect:
    • Add 2 off map Civilian factory Civilian Factory
    • Add 1 off map Military factory Military Factory

Changeling Frangrance secret branch

This is the secret branch of the Changeling Fragrance focus tree. It is not visible to players of other nations and only a human player can select focuses from here.

With this, you can unlock special infiltrator operations that allow you to gain various benefits through subversion, rather than conquest. They can be found in the decisions tab and do not require La Resistance DLC. The focus tree expands after successful false flag operations in the Auburn Isle, and then again after doing the same in Rhapsody.

CFR focus tree 2.png
Focus Prerequisites Effects
A New Home for Old Infiltrators icon
A New Home for Old Infiltrators
Old methods of espionage have been abandoned in the homeland. There, the beauty and elegance of deep-cover infiltration has been replaced by the artless slaughter of Sickertruppen tactics. But here, Cheli Cerae has created the perfect playground for changelings who appreciate the art of impersonation. With such talented agents all amassed in Fragrance, who knows what might be possible?
  • Is player-controlled
  • Trigger country event “Prelude” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Add the dynamic modifier The Masquerade to this country providing the following effects:
    • Damage to Garrisons: KIR_masquerade_resistance_damage_to_garrison
    • Garrison Penetration Chance: KIR_masquerade_resistance_garrison_penetration_chance
    • Compliance Growth Speed: KIR_masquerade_compliance_growth
    • Resistance Growth Speed: KIR_masquerade_resistance_growth
    • Resistance Decay Speed: +10%
    • Stability: KIR_masquerade_stability_factor
    • Puppet cost: −25%
    • Annex cost: +25%
    • Daily Command Power Gain: KIR_masquerade_command_power_gain
    • Efficiency texticon.png Production Efficiency Growth: KIR_masquerade_production_factory_efficiency_gain_factor
    • Lack of Resources Penalty: KIR_masquerade_production_lack_of_resource_penalty_factor
    • Maximum Command Power Increase: KIR_masquerade_max_command_power
    • Factory Output: KIR_masquerade_industrial_capacity_factory
    • Limited to:
      • Yes Always
The Ost-Zebrika Korps icon
The Ost-Zebrika Korps
If worst comes to worst, it would be extremely difficult for us to hold Fragrance with the meagre forces we currently have at our disposal. Vesalipolis is well aware of the city's value, and so they should have no qualms about sending a substantial holding force to help shore up our defences.
  • Is player-controlled
  • Has Motorized Infantry technology researched
  • Has Mechanized I technology researched
  • If:
    • Limited to:
      • None of:
        • DLC No Step Back No Step Back is enabled
    • Has Heavy Tank I technology researched
    • Has L. Tank I technology researched
    • Has basic_light_td technology researched
    • Has basic_light_art technology researched
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Has Amphibious Tank technology researched
      • Has Amphibious Tractors technology researched
  • Else, if:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • Has Basic Light Tank Chassis technology researched
    • Has Basic Heavy Tank Chassis technology researched
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Has Amphibious Tank technology researched
      • Has Amphibious Tractors technology researched
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Custom effect tooltip: Pellucid (with traits Armor Officer, Panzer Leader, Motorized Leader) becomes a General.

Forms and Deploys Six (6) 30-width Divisions of the Ost-Zebrika Korps:

 - 250. leichte Zebrika-Division 'Löss'
 - 251. Panzer-Grenadier-Division 'Ocker'
 - 252. Panzer-Division 'Porzellan'
 - 253. Jäger-Division 'Feldspat'
 - 254. Infanterie-Division 'Tropisch'
 - 255. Marine-Panzer-Division 'Krokodil'
  • Else:
    • Custom effect tooltip: Pellucid (with traits Armor Officer, Panzer Leader, Motorized Leader) becomes a General.

Forms and Deploys Six (6) 30-width Divisions of the Ost-Zebrika Korps:

 - 250. leichte Zebrika-Division 'Löss'
 - 251. Panzer-Grenadier-Division 'Ocker'
 - 252. Panzer-Division 'Porzellan'
 - 253. Jäger-Division 'Feldspat'
 - 254. Infanterie-Division 'Tropisch'
 - 255. Marine-Sturm-Division 'Krokodil'
  • Hidden effect:
    • Pellucid becomes a General
    • Create “Korps Leichte Division” division template
    • Create “Korps Panzer Division” division template
    • Create “Korps Panzer-Grenadier Division” division template
    • Create “Korps Jager Division” division template
    • Create “Korps Infanterie Division” division template
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Create “Korps Marine-Panzer Division” division template
    • Else:
      • Create “Korps Marine Division” division template
    • [SCOPE]Capital state:
      • Create our country unit based on the Korps Leichte Division template
      • Create our country unit based on the Korps Panzer-Grenadier Division template
      • Create our country unit based on the Korps Panzer Division template
      • Create our country unit based on the Korps Jager Division template
      • Create our country unit based on the Korps Infanterie Division template
      • If:
        • Limited to:
          • DLC Man the Guns Man the Guns is enabled
        • Create our country unit based on the Korps Marine-Panzer Division template
      • Else:
        • Create our country unit based on the Korps Marine Division template
Form Imago Parastatal icon
Form Imago Parastatal
If we were to dispatch armed changelings to conflict zones all on our own, the locals would react with fear and suspicion. This is why we must create a new "non-governmental" organisation: if we instead offered them a chance to purchase the services of changeling mercenaries via this organisation, many would jump at the chance, opening the door wide open for infiltration.
  • Custom trigger tooltip:
    • Tooltip: Euodyn Volistad is a Political Advisor.
    • [SCOPE]Our country
      • Euodyn Volistad:
        • is_political_advisor = yes
        • is_character_slot = political_advisor
  • We have infiltrated a country. (?)
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Seize Arms in Transit and Decision icon small.png Fraudulent Arms Contract, which allows us to meddle in the military logistics of foreign countries.


  • Trigger country event “Guns for Hire” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Unlocked Imago Parastatal (?)
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gets the National Spirit File:KIR CFR imago.png “Imago Parastatal”
Imago Parastatal icon
Imago Parastatal
  • Army Experience Gain: +10%
  • Special Forces Division training time: −25%
  • Amphibious Invasion Speed: +10%
  • Max volunteer force divisions: +5
  • Max volunteer force divisions: +50%
  • Air volunteer cap: +25
  • Civil war involvement tension: −50%
  • Guarantee Cost: −25%
  • Weapons and Equipment Research Speed: +5%
  • Artillery Research Speed: +5%
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Imago Parastatal , which grants
      • Weapons and Equipment Research Speed: +5%
      • Artillery Research Speed: +5%
SIGINT Warfare icon
SIGINT Warfare
We changelings have always known the value of intelligence. However, we must not remain stuck in the past when it comes to ways of gathering it. As technology advances, communication between creatures can take place across greater and greater distances. Intercepting these communications and making sense of them is of vital importance if we wish to dominate the modern battlefield.
  • Requires the following:
    • Form Imago Parastatal “Form Imago Parastatal”
  • Requires the following:
    • Die Illusionistin “Die Illusionistin”
  • Has Signal Company I technology researched
Imago Parastatal icon
Imago Parastatal
  • Army Experience Gain: +10%
  • Special Forces Division training time: −25%
  • Amphibious Invasion Speed: +10%
  • Max volunteer force divisions: +5
  • Max volunteer force divisions: +50%
  • Air volunteer cap: +25
  • Civil war involvement tension: −50%
  • Guarantee Cost: −25%
  • Signal Company Unit Design Cost: −20%
  • Weapons and Equipment Research Speed: +5%
  • Artillery Research Speed: +5%
  • Else, if:
  • Trigger country event “Signal and Noise” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Add technology: Company-level Signals Intelligence
  • Custom effect tooltip: Effect:

Signal Company:

     Reconnaissance: +50%
     Breakthrough: +50%
     Suppression Bonus: +10%
     Initiative: +10%
     Defense: +10%
Main Hive Investments icon
Main Hive Investments
We would never have found ourselves in the enviable position of controlling the Pearl of Kiria if not for the efforts of Main Hive Investments. However, MHI has priorities of their own. Namely, extracting as much wealth as possible from Fragrance. Business is business, after all.
  • Requires the following:
    • A New Home for Old Infiltrators “A New Home for Old Infiltrators”
  • Is player-controlled
  • Trigger country event “The Money Mare” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Unlocked Euodyn Volistad (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Euodyn Volistad , which grants
    • Corporatist Industrialist
      • Consumer Goods Factories factor: −6%
      • Daily Supremacy Support: +0.1
Projekt Chimera icon
Projekt Chimera
Keeping the peace in Fragrance is a difficult challenge. Rowdy kirin are unbelievably ferocious in nirik form, and are capable of wreaking tremendous havoc. Fortunately, our scientists have come up with an ingenious and cost-effective way to neutralise niriks and minimise social disruption. Initial tests are quite promising.
  • Requires the following:
    • Main Hive Investments “Main Hive Investments”
  • Has completed national focus KIR foals breath.png “Foal's Breath Research”
  • Is player-controlled
  • Trigger country event “Efficacy Report: Projekt Chimera” in 3 hours to 6 hours
  • Custom effect tooltip:
    • Modify the hidden_ideas Idea unknown.png The Masquerade
  • Decrease variable KIR_masquerade_resistance_garrison_penetration_chance by 0.25
  • Decrease variable KIR_masquerade_resistance_damage_to_garrison by 0.25
Chemicals in the Water icon
Chemicals in the Water
The success of Projekt Chimera has opened up exciting new possibilities. Clandestine mass-distribution of compounds similar to the one developed for Chimera would reduce disobedience among the populace and maintain social stability, with nokirin even being the wiser.
  • Requires the following:
    • Projekt Chimera “Projekt Chimera”
  • Is player-controlled
  • Trigger country event “Don't Drink the Water” in 3 hours to 6 hours
  • Custom effect tooltip:
    • Modify the hidden_ideas Idea unknown.png The Masquerade
  • Increase variable KIR_masquerade_compliance_growth by 0.05
  • Increase variable KIR_masquerade_stability_factor by 0.05
The Ost-Zebrikan Unterstudyschule icon
The Ost-Zebrikan Unterstudyschule
The simple fact is our infiltrators will not be able to perform their duties without proper training. Unfortunately, changes in policy after the Canterlot Defeat has left younger changelings lacking many necessary skills. This must be remedied: veterans need to be called upon in order to educate a new generation of deep-cover operatives.
  • Requires the following:
    • A New Home for Old Infiltrators “A New Home for Old Infiltrators”
  • Is player-controlled
  • Gain Command power 75 Command Power
  • Trigger country event “Arrival and Revival” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Enables the Deep Infiltration Operations Decision icon small.png Decision Mechanic, which allows us to train and deploy File:Infiltrators texticon.png Infiltrators to manipulate developments abroad.
  • Set country flag CFR_infiltration_category_unlocked_flag
  • Set variable CFR_infiltration_school_PP_cost to 50
  • Set variable CFR_infiltration_school_CP_cost to 15
  • Decrease variable CFR_infiltration_school_PP_negative_cost by 50
  • Decrease variable CFR_infiltration_school_CP_negative_cost by 15
  • Set variable infiltrators_cohort_number_var to 1
  • Set variable CFR_infiltration_school_class_size_var to 50
  • Decrease variable CFR_infiltration_school_class_size_negative_var by 50
  • Set variable CFR_decisions_1_button_frame to 1
  • Set variable CFR_decisions_2_button_frame to 1
  • Set variable CFR_decisions_3_button_frame to 1
  • Set variable CFR_decisions_4_button_frame to 1
  • Set variable CFR_decisions_5_button_frame to 1
  • Set variable CFR_decisions_6_button_frame to 1
  • Set variable CFR_decisions_7_button_frame to 1
  • Set variable CFR_decisions_8_button_frame to 1
  • Set variable CFR_decisions_9_button_frame to 1
  • Set variable CFR_decisions_10_button_frame to 1
  • Set country flag CFR_infiltration_school_flag
  • Set variable CFR_decisions_11_button_frame to 2
  • Set variable CFR_decisions_13_button_frame to 1
  • Set variable CFR_decisions_14_button_frame to 1
  • Set variable CFR_decisions_15_button_frame to 1
  • Set variable CFR_decisions_16_button_frame to 1
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • create_intelligence_agency
      • name = "Infils.-kommando OZ"
      • icon = GFX_intelligence_agency_logo_eaw_generic_1
  • Hidden effect:
    • [SCOPE]Every scope in the array global.countries:
      • If:
        • Limited to:
          • [SCOPE]Capital state:
            • Is on the continent “Zebrica”
        • add_to_array
          • array = CFR.CFR_zebrican_countries_array
          • value = THIS
Neo-Orthodox Sickertruppen Doctrine icon
Neo-Orthodox Sickertruppen Doctrine
On a tactical level, the use of Sickertruppen—uniformed saboteurs conducting military operations behind enemy lines—is sound. The key is not to let tactical concerns override strategic ones: we must evolve and perfect the Sickertruppen Doctrine by incorporating elements of deep cover infiltration. This synthesis of old and new will give our forces all the tools necessary to prevail in future conflicts.
  • Requires the following:
    • The Ost-Zebrikan Unterstudyschule “The Ost-Zebrikan Unterstudyschule”
  • Is player-controlled
  • Gain Army experience 50 Army Experience
  • Set country flag CHN_FRV_SOG_unlocked
  • Custom effect tooltip: Enables the Special Operations Groups Historical Division Names Group.
  • Custom effect tooltip: Available as Chief of Army:
  • Alyssum Rhyssa , which grants
    • Army Intelligence

(Expert)

      • Army Experience Gain: @chief_experience_gain_medium
      • Max planning factor: +10%
      • Reconnaissance: +20%
      • Terrain Penalty Reduction: +10%
  • Unlocked Alyssum Rhyssa (?)
  • Custom effect tooltip:
  • Gain 6 uses of +50% doctrine cost reduction for:
    • Grand Battleplan Doctrine — Infiltration
Die Illusionistin icon
Die Illusionistin
Within the ranks of the Heer there exists a certain changeling of extraordinary ability, albeit with an eccentric personality, whose talents are currently being squandered in the homeland. The Operationsdirektorin is familiar with this changeling, and has requested that she be brought to Fragrance so that her talents can be put to productive use.
  • Requires the following:
    • Neo-Orthodox Sickertruppen Doctrine “Neo-Orthodox Sickertruppen Doctrine”
  • Requires the following:
    • The Ost-Zebrika Korps “The Ost-Zebrika Korps”
  • Is player-controlled
  • Trigger country event “Great and Powerful” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Available as Military High Command:
  • Tryxyi Phylliini , which grants
    • Army Illusionist

(Genius)

      • MODIFIERS_ARMY_STRENGTH: +10%
      • Land Night Attack: +10%
      • Initiative: +10%
      • Coordination: +10%
  • Unlocked Tryxyi Phylliini (?)
Agent Placements in Middle Management icon
Agent Placements in Middle Management
Main Hive Industries has their priorities and we have ours. In situations such as these, it is axiomatic that the priorities of the state must take precedence. Fortunately, there is an easy way to ensure we get the resources we need from Fragrance without MHI syphoning everything off: by making use of the bright pupils in the Ost-Zebrikan Unterstudyschule.
  • Requires the following:
    • The Ost-Zebrikan Unterstudyschule “The Ost-Zebrikan Unterstudyschule”
  • Requires the following:
    • Main Hive Investments “Main Hive Investments”
  • Is player-controlled
  • Trigger country event “White-Collar, Black Carapace” in 3 hours to 6 hours
  • Custom effect tooltip:
    • Modify the hidden_ideas Idea unknown.png The Masquerade
  • Decrease variable KIR_masquerade_resistance_growth by 0.05
  • Increase variable KIR_masquerade_production_factory_efficiency_gain_factor by 0.05
  • Decrease variable KIR_masquerade_production_lack_of_resource_penalty_factor by 0.05
True Deep Cover Operations icon
True Deep Cover Operations
The time has finally come. After months of gruelling training, our first cohort of newly-trained infiltrators are itching for action and ready to put their skills to the test in the wider world. Their first target will be Vermilion; taking over the nerve centre of the Kirian state should be a good warm up to gauge our capabilities.
  • Requires the following:
    • Neo-Orthodox Sickertruppen Doctrine “Neo-Orthodox Sickertruppen Doctrine”
  • Requires the following:
    • Agent Placements in Middle Management “Agent Placements in Middle Management”
  • Is player-controlled
  • Set country flag CFR_infiltrate_country_available
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Industrial Espionage, Decision icon small.png Infiltrate Bureaucracy, Decision icon small.png Black Bag Operation, and Decision icon small.png Siphon Funds, which allows us to meddle in the internal affairs of foreign countries.
  • Custom effect tooltip:
  • Trigger country event “Cloak and Dagger” in 3 hours to 6 hours
Liquidate the Opposition icon
Liquidate the Opposition
Since the establishment of the International City of Fragrance, anti-government activity has continuously plagued our administration. We have allowed these malcontents to undermine our authority for long enough! The leading agitators have been identified, and we have prepared an operation to neutralise them. With any luck, it will calm things down and bring some much-needed stability to the city.
  • Requires the following:
    • Projekt Chimera “Projekt Chimera”
  • Requires the following:
    • Agent Placements in Middle Management “Agent Placements in Middle Management”
  • Is player-controlled
  • Trigger country event “Preparation” in 3 hours to 6 hours
  • [Scope]Fragrance Inlet (1071):
    • cancel_resistance = yes
    • Custom effect tooltip:
    • our country gains a core on this state
Dividends for Chrysalis icon
Dividends for Chrysalis
The resources we are sending to Vesalipolis are draining Fragrance dry! It seems the Queen views the city as nothing more than an endlessly replenishing vault from which to extract wealth from. That is her right, but it does make it incredibly difficult for us to accomplish our ultimate objectives. Perhaps if we ask nicely, she can be convinced to lower our tithes.
  • Requires the following:
    • Liquidate the Opposition “Liquidate the Opposition”
  • Requires the following:
    • True Deep Cover Operations “True Deep Cover Operations”
  • Is player-controlled

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Has capitulated
  • Trigger country event “Beseechment” in 3 hours to 6 hours
  • Custom effect tooltip:

We will try to renegotiate the terms of our tithe to Vesalipolis. However, we can expect Queen Chrysalis to drive a hard bargain.

Clandestine Takeovers icon
Clandestine Takeovers
Now that our agents are settling into place inside governments across the continent, we must begin contemplating how we can best manipulate conditions within these countries to serve our own ends. In light of the variety of valuable skills our infiltrators have been taught at the Ost-Zebrikan Unterstudyschule, there is very little they would not be capable of accomplishing.
  • Requires the following:
    • True Deep Cover Operations “True Deep Cover Operations”
  • Is player-controlled
  • Set country flag CFR_infiltrate_country_state_available
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Disrupt Infrastructure, Decision icon small.png Divert Resources, and Decision icon small.png Sabotage Defences, which allows us to meddle in states controlled by foreign countries.
  • Custom effect tooltip:
  • Trigger country event “A Silent Symphony” in 3 hours to 6 hours
A False Flag over the Auburn Isle icon
A False Flag over the Auburn Isle
To the southeast lies a picturesque place known as the Auburn Isle. The Kirian government allowed it to be ravaged by a notorious band of criminals: the Pirates of Nacre. Since the disappearance of Roaring Fire, the situation there seems to have stabilised, but if things were to suddenly take a turn for the worse, surely nokirin would complain if we were to step in and take control...
  • Requires the following:
    • Clandestine Takeovers “Clandestine Takeovers”
  • Requires the following:
    • Dividends for Chrysalis “Dividends for Chrysalis”
  • Is player-controlled

The following will bypass the focus:
  • At least one of the following is true:
    • Controls state Auburn Isle (1065)
    • Flag of Changeling Lands Changeling Lands:
      • Controls state Auburn Isle (1065)
  • Trigger country event “Arrangement” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Take Over the Pirates of Nacre, Decision icon small.png Raise a Pirate Armada, Decision icon small.png Infiltrate Agents in Hyacinth, and Decision icon small.png A Sea of Black Flags, which allows us to launch a false-flag operation to seize control of the Auburn Channel!
Incitement to Rebellion icon
Incitement to Rebellion
As our sphere of influence continues to expand, more and more kirin fear and resent us for the humiliation we have inflicted upon their homeland. If we were to manipulate the population of North Kiria into rising up in a frenzy of violence, we would then be seen as victims in the eyes of the wider world, and crushing the rebels would only be exercising our legitimate right to self-defence.
  • Allow Branch if:
    • Country flag CFR_CHN_Focus_XX_unlocked_flag is set
  • Requires the following:
    • A False Flag over the Auburn Isle “A False Flag over the Auburn Isle”
  • [Scope]Vermilion Basin (1059):
    • [SCOPE]State owner:
      • Owns state Providence Demesne (1060)
  • Trigger country event “Threat Assessment: Righteous Realm Movement” in 3 hours to 6 hours
  • Custom effect tooltip:
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Infiltrate Agents in Rhapsody, Decision icon small.png Arm the Righteous Army, Decision icon small.png Stoke Anti-Changeling Sentiment, and Decision icon small.png Operation Veilpiercer, which allows us to launch a false-flag operation to seize control of Providence Demesne via an anti-Changeling rebellion!
Renewable Bio-Energy icon
Renewable Bio-Energy
Changeling industry would not be able to function without burning oil and coal. However, these fuels cannot be replaced quickly enough to keep up with our rate of consumption. Fortunately, we now have at our disposal a natural and self-replenishing source of energy that will never run out—nirik.
  • Requires the following:
    • Dividends for Chrysalis “Dividends for Chrysalis”
  • Is player-controlled
  • Trigger country event “Where the World Ends” in 3 hours to 6 hours
  • Custom effect tooltip:
  • [Scope]Fragrance Inlet (1071):
    • Add 2 Building slot building slots
    • Add 2 Synthetic refinery Synthetic Refinery
The Vespidae Method icon
The Vespidae Method
Events in Zebrica have played out better than we ever could have anticipated. Thanks to the Operationsdirektorin's brilliant leadership, we are well on our way to being the unseen masters of this continent. We have adapted to local conditions while crafting our own unique strategy of domination, and once this strategy has been perfected, nocreature will be able to stop us.
  • Allow Branch if:
    • Country flag CFR_CHN_Focus_ZZ_unlocked_flag is set
  • Requires one of the following:
    • Incitement to Rebellion “Incitement to Rebellion”
    • Renewable Bio-Energy “Renewable Bio-Energy”
  • Is player-controlled
  • Custom effect tooltip: Unlocks Decisions Decision icon small.png Call Puppets into War, Decision icon small.png Instigate Civil War, and Decision icon small.png Provoke Army Defections, which allows us to subvert and violate the sovereignty of foreign countries.


  • Trigger country event “The Way of the Parasitoid” in 3 hours to 6 hours
  • Custom effect tooltip:
The Vespidae Method icon
The Vespidae Method
  • Max volunteer force divisions: +25%
  • Subversive activities cost: −15%
  • Master impact: −0.5
  • Custom modifier tooltip: Weekly File:Infiltrators texticon.png Infiltrators Recruitment: +5
Permeate the defences of an organisation, gain control while amassing strength, and then when the time is right use it to topple a country. This is the essence of what Cheli Cerae has dubbed the "Vespidae Method." It is the method by which she plans to extend changeling influence across every corner of Zebrica. Diabolical in its simplicity, entire nations are consumed in the flames of war before emerging as compliant pawns in the Changeling shadow-empire. It is a bloody cycle that will no doubt be repeated many more times in the years ahead.
  • Hidden effect:
    • The Vespidae Method is in use. (?)
    • Set country flag CFR_weekly_five_infiltrators_flag