Kirian decisions 4

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Spoilers below, we recommend these are best experienced in game before reading

This is a partial list of Kiria decisions. Below you will find generic decision categories that include Kirian decisions for at least two Kirian countries. Generic categories that only have Kirian decisions for one country, can be found in their respective pages.

Spoilers below, we recommend these are best experienced in game before reading

Decision category generic crisis.png Crisis

id

Clock decision.pngAvert the Massicot Mutiny


The dangers of extreme democracy approach a boiling point. Massicot is fast descending into a hotbed of directionless, nirik-like idolisation of misplaced rage not unlike that of a petulant teenager against her all-wise Mother. They present to us demands, try to cajole the Matriarch-Superior Herself to concede her divine rights.

This shall not stand. All fears must be dispelled: Rain Shine's chosen, Winter Frost, shall answer.


 
This mission can be activated only once during a campaign.
Activates when Prerequisites
  • At least one of the following is true:
    • Has completed national focus KIR pagoda.png “An Early Retirement for the Premier Emeritus”
    • Has completed national focus KIR junk.png “Open Coastal City Hyacinth”
Activated by
  • The event “A Holy Departure” option “A colourful spring is spreading forth.”
  • The event “A Staving Off” option “He did not remember getting these before.”

Cost

100


Effects if not selected within 90 days
  • Lose Political Power 75 Political Power
  • Trigger country event “Drowned in Cherry-Blossom Light” in 12 hours to 1 day


id

Clock decision.pngSycee-Guild Rivalry


The dangerous rivalry between the Sycee Trading House and the All-Kiria Artificiers' Guild has reached a boiling point. Their competition escalates as tensions mount, with both sides mobilising increasing numbers of para-militia units and resorting to serious acts of sabotage, trade interdiction and commercial warfare. Sycee-Guild tensions must be defused lest they erupt into open conflict between the Empire's two most powerful VasCorps.


 
This mission can be activated only once during a campaign.
Activates when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • No Never
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The Corporate Charters granted to the Sycee Trading House and the All-Kiria Artificers' Guild have been equalised:
 - Sycee Trading House Charter Cost: File:Kirin coin texticon.png [?KIS.KIS_SYCEE_cost_var
 - Artificers' Guild Charter Cost: File:Kirin coin texticon.png [?KIS.KIS_GUILD_cost_var
    • Value of variable KIS_GUILD_cost_var is equals KIS_SYCEE_cost_var
Activated by
  • The event “The Artificers' Argument” option “The Guild's concerns are noted. Thank you, Artificer.”
  • The event “Sycee's Statement” option “We will see what we can do to address Sycee's concerns, Silver.”

Cancelled when
  • Custom trigger tooltip:
    • Tooltip: There is a peasant uprising!
    • File:COC.png COC:
      • Exists
Effects when cancelled
  • Hidden effect:
    • Clear country flag KIS_corporate_crisis_ongoing

Cost

100


Effects when completed
  • Custom effect tooltip: Defuses Sycee-Guild tensions, for now.
  • Clear country flag KIS_corporate_crisis_ongoing
Effects if not selected within 60 days
  • Lose Political Power 150 Political Power
  • Trigger country event “Raising the Stakes” in 3 hours to 6 hours
  • Hidden effect:
    • Set country flag KIS_corporate_war_happened_flag
    • Trigger news event “Terror in the Open Skies” in 5 days
    • Trigger news event “Silver Silks Appointed Sycee Chairmare” in 10 days
    • Trigger country event “Corporate Terror” in 15 days
    • Trigger country event “Corporate Madness” in 20 days
    • Trigger country event “Corporate Ultimatums” in 25 days
    • Trigger country event “Corporate War” in 30 days

Decision category military operation.png Operations

id

Decision ger mefo bills.pngRectify Financial Irregularities


While investigating missing funds, financial auditors have uncovered a disturbing pattern of falsified records and misappropriated assets. It is clear these funds are being siphoned off by bad actors: we must act immediately to put an end to this embezzlement.


 
Visible when
  • [SCOPE]Our country
    • Has the dynamic modifier “Financial Irregularities”
    • Value of variable CFR_financial_irregularities_var is greater than or equals 1
Prerequisites
  • None

Cost

75

Cooldown

7 days


Effects for duration of 30 days
  • Political Power Gain: −1%
Effects after 30 days
    • Modify the hidden_ideas Idea unknown.png “Financial Irregularities”
  • Hidden effect:
    • Add 1 off map Civilian factory Civilian Factory
    • Decrease variable CFR_financial_irregularities_var by 1
    • Add −1 off map Civilian factory Civilian Factory
    • Increase variable CFR_counteroperation_steal_factories by 1
    • File:CFR.png CFR:
      • Add 1 off map Civilian factory Civilian Factory
      • Decrease variable CFR_industrial_factory_donations_var by 1
      • Add −1 off map Civilian factory Civilian Factory
      • Increase variable CFR_counteroperation_steal_factories by 1
      • Increase variable infiltrators_var by 5
      • If:
        • Limited to:
          • None of:
            • Country flag CFR_counteroperation_steal_factories_decision_event_flag is set
        • Trigger country event “Agents Flee [FROM.GetNameDef]”
        • Set country flag CFR_counteroperation_steal_factories_decision_event_flag


id

Decision steel.pngAccount for Resources in [From.GetName]


Suspicious levels of resource inefficiency and bookkeeping discrepancies have been observed in [FROM.GetName]. This is a serious matter: we must review thoroughly to account for these resources.


 
Visible when
  • [SCOPE]Our country
    • At least one of the following is true:
      • Controls state FROM
      • Owns state FROM
  • [SCOPE]FROM
    • State flag CFR_stole_resources_from_this_state is set
Prerequisites
  • None

Cost

60

Cooldown

7 days

Targets for decision

Limited to Zebrica states CFR.CFR_infiltrated_countries_states_array


Effects for duration of 30 days
  • Political Power Gain: −1%
Effects after 30 days
  • File:CFR.png CFR:
    • remove_resource_rights = FROM
  • [SCOPE]FROM
    • Clear state flag CFR_stole_resources_from_this_state
  • Hidden effect:
    • File:CFR.png CFR:
      • Increase variable CFR_counteroperation_divert_resources by 1
      • Increase variable infiltrators_var by 5


id

Decision generic ignite civil war.pngGuerilla Strike in [From.GetName]


[From.GetName] is being used by the NAKP to supply their troops with equipment and keep their forces in the field at peak fighting strength. Guerilla strikes on vulnerable targets in the area will significantly weaken the fighting capabilities of any divisions stationed in its borders.


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag COC_guerilla_strike_flag is set
    • Is at war with Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • State is in strategic area South Zaikiria (94)
      • State is in strategic area North Zaikiria (85)
      • State is in strategic area Cradle of Kirinity (82)
      • State is in strategic area Mellifluve Delta (79)
      • State is in strategic area Western Territories (31)
    • [SCOPE]State controller:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Is at war with our country
      • Value of variable num_armies_in_state@FROM is greater than 0
Prerequisites
  • [SCOPE]FROM
    • At least one of the following is true:
      • All of the following must be true:
        • None of:
          • Is controlled by our country
        • Custom trigger tooltip:
          • Tooltip: At least 2 neighbouring states are controlled by [ROOT.GetNameDef].
          • [SCOPE]Any neighbouring state:
            • Is controlled by our country
            • [SCOPE]The previously mentioned FROM scope
              • [SCOPE]Any neighbouring state:
                • None of:
                  • Is state PREV.PREV
                • Is controlled by our country
      • All of the following must be true:
        • Is controlled by our country
        • None of:
          • Is fully controlled by our country

Cancelled when
  • [SCOPE]FROM
    • Is fully controlled by our country

Cost

Command power icon.png 10 Manpower icon.png 1500

Cooldown

180 days


Effects when selected
  • Hidden effect:
    • Lose Ponypower 1 500 Ponypower
    • Lose Command power 10 Command Power
Effects for duration of 14 days
  • Daily Command Power Gain Multiplier: −10%
Effects after 14 days
  • Custom effect tooltip: We will launch a Guerilla Strike against enemy forces in [From.GetName]!

(Organisation Damage per Enemy Division):

   ([?COC.GuerillaOrgDmgVar


id

Decision hol draw up staff plans.pngGird the Oppressed of [From.GetName]


We shall empower the kirin long oppressed in [From.GetName], granting them the autonomy to make their own decisions now that they are free from the NAKP's boot, and work closely on integrating them into the revolution.


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag COC_dayspring_X_flag is set
  • [SCOPE]FROM
    • At least one of the following is true:
      • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Is a core state of Flag of Republic of Kiria Republic of Kiria
      • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • None of:
      • Is a core state of our country
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by our country

Cost

30

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states controlled_states


Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Compliance:+10%


id

Decision generic form nation.png[FROM.GetName] Provincial People's Militia


Though cowed no longer by industrial shackles, the peasants of Concord's land must ever be vigilant against the wiles of [KIS.Capital.GetName]'s manipulators and their corrupted machinery. An organised provincial militia in regions like [FROM.GetName] will strengthen our forces with more than just raw marepower: for those who can fight, will fight; for those who cannot fight, will build and produce for those who can; for those who cannot also build and produce, can provide our troops small comforts such as shelter, food, and a bed to sleep in.


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag COC_provincal_peoples_militia_flag is set
  • [SCOPE]FROM
    • None of:
      • Has the dynamic modifier “Provincial People's Militia”
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by our country

Cost

25

Targets for decision

Limited to any_controlled_state states controlled_states


Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Provincial People's Militia” to FROM providing the following effects:
      • Division Attack: +10%
      • Division Defense: +10%
      • Recruitable Population: +5%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:


id

Decision generic assassination.pngArm the Downtrodden of [From.GetName]


The downtrodden of [From.GetName] have no love lost on their former oppressors. Arming these kirin so that they feel safe and empowered to take charge of their lives will help to root out and destroy any remaining subversive NAKP elements operating in the state.


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag COC_dayspring_X_flag is set
  • [SCOPE]FROM
    • At least one of the following is true:
      • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Is a core state of Flag of Republic of Kiria Republic of Kiria
      • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • None of:
      • Is a core state of our country
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by our country

Cost

Command power icon.png 15 Pol power 20x20.png 15

Cooldown

1 year

Targets for decision

Limited to any_controlled_state states controlled_states


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Lose Political Power 15 Political Power
Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Resistance: −10%


id

Decision generic prepare civil war.png[FROM.GetName] Trinitarian Partisans


Sharpshooters of the highest order, the Trinitarian Partisans and their Free Shooters are gallant guerrillas that strike fear and bullets into the hearts of their enemies, blessed by Concord with unusual eyesight to spot and quickness to shut down entire outposts within minutes. Underneath their popular (or demoralising, if you ask an unfortunate NAKP soldier) image, however, they are trained to the best of their abilities to conduct general reconnaissance duties, going on patrol or scouting out enemy bases and reporting on their activities.


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag COC_trinitarian_militia_flag is set
    • Is at war with Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
    • [SCOPE]State controller:
      • Scripted Trigger: is_kiria_country=yes
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • None of:
      • Has the dynamic modifier “Sorority of the Trinity-Worshipping Martyrs”
Prerequisites
  • [SCOPE]FROM
    • At least one of the following is true:
      • All of the following must be true:
        • None of:
          • Is controlled by our country
        • Custom trigger tooltip:
          • Tooltip: At least 2 neighbouring states are controlled by [ROOT.GetNameDef].
          • [SCOPE]Any neighbouring state:
            • Is controlled by our country
            • [SCOPE]The previously mentioned FROM scope
              • [SCOPE]Any neighbouring state:
                • None of:
                  • Is state PREV.PREV
                • Is controlled by our country
      • Is controlled by our country

Cost

25


Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 30 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Sorority of the Trinity-Worshipping Martyrs” to FROM providing the following effects:
      • Breakthrough: −25%
      • Division Attack: −25%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:


id

Decision SOV place hq.pngSet Up a Regional Assembly


Our emissaries will help the local kirin of [FROM.GetName] to set up a Regional Assembly for their own self-governance and self-defence.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag unlocked_FRV_rouse_support_decision_flag is set
  • [SCOPE]FROM
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • Is state Radiant Vale (817)
      • Is state Providence Demesne (1060)
      • Is state Viridian Coast (1061)
    • At least one of the following is true:
      • Is controlled by our country
      • File:FRV.png FRV has the dynamic modifier “Pro-Fragrancese Sentiment”
    • None of:
      • Is a core state of our country
Prerequisites
  • [SCOPE]FROM
    • Is controlled by our country

Cost

30


Effects after 60 days
  • [SCOPE]FROM
    • our country gains a core on this state


id

Decision generic ignite civil war.pngRaid on the Poplar Heights Battery


The Poplar Heights Battery guards the approaches to Fragrance. Destroying the Fragrancese artillery will severely reduce the strength of the city's defences.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • File:FRV.png FRV:
    • Exists
  • [Scope]Fragrance Inlet (1071):
    • Has the dynamic modifier “Poplar Heights Battery”
Prerequisites
  • [Scope]Fragrance Inlet (1071):
    • [SCOPE]Any neighbouring state:
      • Is controlled by Flag of Republic of Kiria Republic of Kiria

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Lose Political Power 15 Political Power
Effects after 30 days
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Is Flag of Republic of Kiria Republic of Kiria
        • Country flag KIS_FRV_flag is set
    • Trigger country event “The Poplar Heights Battery Raid” in 1 hour to 2 hours


id

Decision generic prepare civil war.pngRaise Volunteer Militias


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Is at war
  • Country flag KIS_FRV_flag is set
  • [SCOPE]FROM
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • State is in strategic area Hidden Vale (316)
      • State is in strategic area South Zaikiria (94)
      • State is in strategic area North Zaikiria (85)
      • State is in strategic area Cradle of Kirinity (82)
      • State is in strategic area Mellifluve Delta (79)
      • State is in strategic area Western Territories (31)
    • None of:
      • Is state Fragrance Inlet (1071)
Prerequisites
  • None

Cost

Command power icon.png 10 Pol power 20x20.png 10

Targets for decision

Limited to any_controlled_state states controlled_states


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects after 30 days
  • Custom effect tooltip: Two Brigades of [FROM.GetName] Volunteer Militia will be formed and deployed.
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Country flag FRV_formed_volunteer_militia is set
      • Create “Volunteer Militia” division template
      • Set country flag FRV_formed_volunteer_militia
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create File:FRV.png FRV unit based on the Volunteer Militia template
      • FRV_STATE_NAME = "[FROM.GetName]"


id

Decision generic nationalism.pngReconcile with the Contumacy


The tyrant Rising Sun is gone. Dear brethren, let go of your fury and sorrow, and rejoin your fellow kirin as citizens of the new and free Kiria.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_FRV_flag is set
  • Global flag KIC_contumacy_revolt_happened_flag is set
  • File:UMC.png UMC:
    • Exists
    • Has not capitulated
    • Is an independent nation
    • None of:
      • Is at war with our country
  • Flag of Republic of Kiria Republic of Kiria:
    • None of:
Prerequisites
  • Hidden trigger:
    • Country flag KIS_FRV_flag is set
  • [SCOPE]Our country
    • [SCOPE]Any owned state:
      • Is controlled by the previously mentioned country
      • [SCOPE]Any neighbouring state:

Cost

25


Effects for duration of 30 days
  • Political Power Gain: −25%
  • Weekly Stability: −5%
Effects after 30 days
  • Hidden effect:
    • If:
      • Limited to:
        • [SCOPE]Any country in the world:
      • [SCOPE]Every other country:
        • Limited to:
        • [SCOPE]Our country
          • Annex the previously mentioned country (troops not transferred)
  • Annex File:UMC.png UMC (troops not transferred)


id

Decision generic form nation.pngFragrancese Emissaries


We will dispatch Fragrancese Emissaries to [FROM.GetName] to spread the word of our revolt against the tyranny of the Rising Fire, whose censorship must never be allowed to bury the truth!


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag unlocked_FRV_rouse_support_decision_flag is set
  • [SCOPE]FROM
    • None of:
      • Is state Fragrance Inlet (1071)
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • Is state Radiant Vale (817)
      • Is state Providence Demesne (1060)
      • Is state Viridian Coast (1061)
    • [SCOPE]Any neighbouring state:
      • At least one of the following is true:
        • Is controlled by our country
        • File:FRV.png FRV has the dynamic modifier “Pro-Fragrancese Sentiment”
    • [SCOPE]State controller:
      • Is at war with our country
Prerequisites
  • None

Cost

25


Effects after 60 days
  • If:
    • Limited to:
      • None of:
        • Country flag FRV_rouse_support_decision_event_fired_flag is set
    • Trigger country event “The Spark” in 1 hour to 2 hours
    • Set country flag FRV_rouse_support_decision_event_fired_flag
  • Custom effect tooltip: Unlocks Decision Decision icon small.png Set Up a Regional Assembly in [FROM.GetName], which turns it into a core state.
  • [SCOPE]FROM
    • Add the dynamic modifier “Pro-Fragrancese Sentiment” to FROM providing the following effects:
      • Division Attack: +10%
      • Division Defense: +10%
      • Recruitable Population: +25%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:
  • Increase variable FRV_agitated_states by 1


id

Megaphone.pngSound the Call of Revolution


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_FRV_flag is set
Prerequisites
  • Hidden trigger:
    • Country flag KIS_FRV_flag is set
  • Is at war with Flag of Republic of Kiria Republic of Kiria
  • Has completed national focus KIR delegates.png “Revolution in One City?”
  • Has completed national focus KIR torchbearer.png “Our Mission”
  • Custom trigger tooltip:
    • Tooltip: Has at least three (3) core states or has dispatched Fragrancese Emissaries to at least five (5) states.
    • At least one of the following is true:
      • Value of variable FRV.num_core_states is greater than 2
      • Value of variable FRV.FRV_agitated_states is greater than 4

Cost

15


Effects when selected
  • Custom effect tooltip: The downtrodden and the defiant, the repressed and the recalcitrant, the commonkirin and the true revolutionaries, will rise up across Kiria to overthrow the tyrant Rising Sun!
  • Set global flag FRV_has_sounded_the_call_of_revolution


id

Decision generic scorched earth.pngAssemble an Infernal Column


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag KIC_FRV_infernal_columns_decision_flag is set
  • [SCOPE]FROM
    • None of:
      • Is state Fragrance Inlet (1071)
    • has_resistance = yes
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: There are at least (3) [ROOT.GetAdjective] Divisions stationed in [FROM.GetName].
    • Has more than 2 divisions in state FROM

Cost

15

Targets for decision

Limited to any_controlled_state states KIC.controlled_states


Effects after 30 days
  • [SCOPE]Our country
    • Scripted Effect: save_current_manpower=yes
  • [SCOPE]FROM
    • If:
      • Limited to:
        • Is a core state of Flag of Republic of Kiria Republic of Kiria
        • Has less than 10% resistance
      • force_disable_resistance = KIC
      • cancel_resistance = yes
      • Lose Ponypower 8 000 Ponypower
    • Else:
      • Lose Ponypower 8 000 Ponypower
      • Resistance: −10%
  • [SCOPE]Our country
    • Scripted Effect: restore_previous_manpower=yes


id

Jager cap.pngCall Up [FROM.GetName] Banner Veterans


 
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • [SCOPE]Our country
    • Country flag KIC_call_up_banner_volunteers_flag is set
  • [SCOPE]FROM
    • Is owned and controlled by Flag of Republic of Kiria Republic of Kiria
    • Set temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR to the value of FROM.BANNER_JURISDICTION_VAR_3_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_4_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_5_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_6_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_7_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_8_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_9_MP
    • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_10_MP
    • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR is greater than or equals 10 000
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: Amount of Manpower texticon.png Ponypower assigned to Banner Jurisdiction [THIS.KIC_BAN_JUR_NUM_ZERO][?THIS.BANNER_JURISDICTION_NUMBER] is smaller than 10.0K.
        • Set temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR to the value of FROM.BANNER_JURISDICTION_VAR_3_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_4_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_5_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_6_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_7_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_8_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_9_MP
        • Increase temporary variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR by the value of FROM.BANNER_JURISDICTION_VAR_10_MP
        • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_VAR is less than 10 000
      • None of:
        • Is controlled by Flag of Republic of Kiria Republic of Kiria

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

60 days

Targets for decision

Limited to any_controlled_state states KIC.controlled_states


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects after 30 days
  • Custom effect tooltip: The No. [?KIC.KIC_BV_NUMBER_VAR] [FROM.GetCapitalVictoryPointName] Banner Volunteer Standard, formed from Manpower texticon.png 10.0K Ponypower assigned to Banner Jurisdiction [FROM.KIC_BAN_JUR_NUM_ZERO][?FROM.BANNER_JURISDICTION_NUMBER], will be deployed in [FROM.GetName].
  • Hidden effect:
    • [SCOPE]FROM
      • Set variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR to 10000
      • Set variable KIC_BANNER_VOLUNTEERS_MAREPOWER_LOOP_CAP to 0
      • While:
        • Limited to:
          • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 0
          • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_LOOP_CAP is less than 10
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 7 999
            • Value of variable BANNER_JURISDICTION_VAR_9_MP is greater than or equals 8 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 8 000
          • Decrease variable BANNER_JURISDICTION_VAR_9 by 0.1
          • Decrease variable BANNER_JURISDICTION_VAR_9_MP by 8 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_9 to between 0 and the value of KIC.BANNER_JURISDICTION_PROSPECTING_VARS_CAP
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 4 999
            • Value of variable BANNER_JURISDICTION_VAR_6_MP is greater than or equals 5 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 5 000
          • Decrease variable BANNER_JURISDICTION_VAR_6 by 0.05
          • Decrease variable BANNER_JURISDICTION_VAR_6_MP by 5 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_6 to between 0 and 0.25
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 2 999
            • Value of variable BANNER_JURISDICTION_VAR_3_MP is greater than or equals 3 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 3 000
          • Increase variable BANNER_JURISDICTION_VAR_3 by 0.01
          • Decrease variable BANNER_JURISDICTION_VAR_3_MP by 3 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_3 to between −0.3 and 0
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 1 999
            • Value of variable BANNER_JURISDICTION_VAR_5_MP is greater than or equals 2 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 2 000
          • Decrease variable BANNER_JURISDICTION_VAR_5 by 0.01
          • Decrease variable BANNER_JURISDICTION_VAR_5_MP by 2 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_5 to between 0 and the value of BANNER_JURISDICTION_VARS_CAP
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 999
            • Value of variable BANNER_JURISDICTION_VAR_10_MP is greater than or equals 1 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 1 000
          • Decrease variable BANNER_JURISDICTION_VAR_10 by 0.01
          • Decrease variable BANNER_JURISDICTION_VAR_10_MP by 1 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_10 to between 0 and the value of BANNER_JURISDICTION_VARS_CAP
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 999
            • Value of variable BANNER_JURISDICTION_VAR_7_MP is greater than or equals 1 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 1 000
          • Decrease variable BANNER_JURISDICTION_VAR_7 by 0.01
          • Decrease variable BANNER_JURISDICTION_VAR_7_MP by 1 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_7 to between 0 and 0.3
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 999
            • Value of variable BANNER_JURISDICTION_VAR_8_MP is greater than or equals 1 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 1 000
          • Decrease variable BANNER_JURISDICTION_VAR_8 by the value of KIC.BANNER_JURISDICTION_VAR_8_VAR
          • Decrease variable BANNER_JURISDICTION_VAR_8_MP by 1 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_8 to between 0 and the value of KIC.BANNER_JURISDICTION_PRODUCTION_VARS_CAP
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • If:
          • Limited to:
            • Value of variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR is greater than 999
            • Value of variable BANNER_JURISDICTION_VAR_4_MP is greater than or equals 1 000
          • Decrease variable KIC_BANNER_VOLUNTEERS_MAREPOWER_REQ_VAR by 1 000
          • Decrease variable BANNER_JURISDICTION_VAR_4 by 0.01
          • Decrease variable BANNER_JURISDICTION_VAR_4_MP by 1 000
          • Clamp value of variable BANNER_JURISDICTION_VAR_4 to between 0 and 0.3
          • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
        • Increase variable KIC_BANNER_VOLUNTEERS_MAREPOWER_LOOP_CAP by 1
        • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
      • Increase variable KIC_POST_WAR_BANNER_JURISDICTION_DIRTY by 1
    • meta_effect
      • text
        • [SCOPE]FROM
          • Create Flag of Republic of Kiria Republic of Kiria unit based on the Banner Veterans template
      • KIC_BV_NAME = "[FROM.GetCapitalVictoryPointName]"
      • KIC_BV_NUMBER = "[?KIC.KIC_BV_NUMBER_VAR]"
    • Flag of Republic of Kiria Republic of Kiria:
      • Increase variable KIC_BV_NUMBER_VAR by 1


id

Decision generic form nation.pngForm the Republic of Taungpau


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • Country flag KIR_republic_postwar_focus_28a_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Every [GAZ.GetFlag] [GAZ.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array GAZ.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25

Targets for decision

Limited to Zebrica states Baganta (924)


Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Republic of Kiria Republic of Kiria
      • Save as event target named KIC_COT_target
      • Set country flag KIC_COT_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:COT.png COT
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:COT.png COT
      • Set the ruling party to Communism Communist
      • Party Popularities will change:
        • Harmony Harmonic: 20%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 0%
        • Communism Communist: 80%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:COT.png COT:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Communism Communist party name to (Rising Fire) All-Communion Path of the Rising Fire
      • Set cosmetic tag to GAZ_KIC
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]Event target KIC_COT_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = religious_socialism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:COT.png COT becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Republic of Kiria Republic of Kiria
          • Is a subject of Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Taungpau Taungpau
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £GAZ_KIC_flag Republic of Taungpau.
  • [SCOPE]Every scope in the array COT.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Republic of Kiria Republic of Kiria
            • Is a subject of Flag of Republic of Kiria Republic of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:COT.png COT:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngForm the Union of Zaikiria


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • Country flag KIR_republic_postwar_focus_28a_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Every [KXN.GetFlag] [KXN.GetAdjective], [NVA.GetFlag] [NVA.GetAdjective], and [KHM.GetFlag] [KHM.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Razorgrain Frontier (1085):
      • Is fully controlled by our country
    • [Scope]Orchid Brushwood (1086):
      • Is fully controlled by our country
    • [SCOPE]All scopes in the array NVA.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array KHM.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

75

Targets for decision

Limited to Zebrica states Lotus Crown (1054)


Effects after 75 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Republic of Kiria Republic of Kiria
      • Save as event target named KIC_ZKF_target
      • Set country flag KIC_ZKF_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:ZKF.png ZKF
            • Is a core state of Flag of Republic of Kiria Republic of Kiria
        • Remove the core of File:ZKF.png ZKF
      • Set the ruling party to Communism Communist
      • Party Popularities will change:
        • Harmony Harmonic: 20%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 0%
        • Communism Communist: 80%
      • Flag of Republic of Kiria Republic of Kiria:
        • File:ZKF.png ZKF:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Communism Communist party name to (Rising Fire) All-Communion Path of the Rising Fire
      • Set cosmetic tag to KXN_KIC
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]Event target KIC_ZKF_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = religious_socialism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:ZKF.png ZKF becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Republic of Kiria Republic of Kiria
          • Is a subject of Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
        • Is a core state of Flag of Sen Kinh Sen Kinh
        • Is a core state of Flag of Khamrin Khamrin
        • Is state Razorgrain Frontier (1085)
        • Is state Orchid Brushwood (1086)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £KXN_KIC_flag Union of Zaikiria.
  • [SCOPE]Every scope in the array ZKF.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Republic of Kiria Republic of Kiria
            • Is a subject of Flag of Republic of Kiria Republic of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:ZKF.png ZKF:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
    • File:ZKF.png ZKF:
      • Change capital to Lotus Crown (1054)
    • If:
      • Limited to:
        • [Scope]Cherry Blossom (1058):
          • At least one of the following is true:
            • Is a core state of Flag of Republic of Kiria Republic of Kiria
            • State flag KIC_keep_1058_flag is set
      • Flag of Republic of Kiria Republic of Kiria:
        • Becomes owner and controller of Cherry Blossom (1058)


id

Decision generic form nation.pngForm the Federation of the Zebrides


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • Country flag KIR_republic_postwar_focus_28a_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Every [YAN.GetFlag] [YAN.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array YAN.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25

Targets for decision

Limited to Zebrica states Wezuli (1158)


Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Republic of Kiria Republic of Kiria
      • Save as event target named KIC_UZB_target
      • Set country flag KIC_UZB_flag
      • [SCOPE]Every state:
      • Set the ruling party to Communism Communist
      • Party Popularities will change:
        • Harmony Harmonic: 20%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 0%
        • Communism Communist: 80%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:Uzbekistan.png Uzbekistan:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Communism Communist party name to (Rising Fire) All-Communion Path of the Rising Fire
      • Set cosmetic tag to YAN_KIC
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]Event target KIC_UZB_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = religious_socialism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:Uzbekistan.png Uzbekistan becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Republic of Kiria Republic of Kiria
          • Is a subject of Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Feathisian South Zebrides Feathisian South Zebrides
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £YAN_KIC_flag Federation of the Zebrides.
  • [SCOPE]Every scope in the array UZB.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Republic of Kiria Republic of Kiria
            • Is a subject of Flag of Republic of Kiria Republic of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:Uzbekistan.png Uzbekistan:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision infiltrate state.pngThe Taungpau Gambit


When it seems all hope is lost, Concord opens for us a new hope. A Long March Westwards, to cull the weak and reveal the true believers. We are the eternal kindling that shall one day set Kiria ablaze once again. Though the home hearths have been smothered, the coals still smoulder under the ash. Concord willing, the time will soon come when we set hoof on Kirian soil to liberate our brethren.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • Flag of Taungpau Taungpau:
    • Exists
  • None of:
    • Country flag KIC_children_of_concord_flag is set
    • Country flag KIC_unlock_postwar_focus_tree is set
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIC.GetName] has a land border with [GAZ.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Has more than 50% surrender progress
  • At least one of the following is true:
    • Has more than 3 divisions in state Propitious Marches (926) against border of state Saching (925)
    • Has more than 3 divisions in state Propitious Marches (926) against border of state Myanquira (1072)
  • Flag of Taungpau Taungpau:
    • Is an independent nation

Cost

25

Targets for decision

Flag of Taungpau Taungpau


Effects when selected
  • Trigger country event “Keep the Flame Alive” in 6 hours to 12 hours
  • Hidden effect:
Effects for duration of 30 days
  • Division Recovery Rate: −5%
Effects after 30 days
  • Unlock the The Rising Fire in Exile decision
  • Hidden effect:
    • Gets a Annex wargoal against Flag of Taungpau Taungpau
    • Set country flag KIC_invaded_taungpau_long_march_flag
  • Declares a Annex war against Flag of Taungpau Taungpau


id

Decision border war.pngThe Rising Fire in Exile


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • Country flag KIC_invaded_taungpau_long_march_flag is set
Prerequisites
  • Controls state Shanusca (923)
  • Controls state Baganta (924)
  • Controls state Saching (925)
  • Controls state Myanquira (1072)
  • Flag of Taungpau Taungpau:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of Flag of Republic of Kiria Republic of Kiria
      • Has capitulated
  • Custom trigger tooltip:
    • Tooltip: The [KIC.GetName] has completely withdrawn from Kiria.
    • Flag of Republic of Kiria Republic of Kiria:
      • [SCOPE]All controlled states:
        • None of:
          • State is in strategic area Greater Providence (283)
          • State is in strategic area Cradle of Kirinity (82)
          • State is in strategic area Mellifluve Delta (79)
          • State is in strategic area Western Territories (31)

Cost

15


Effects when selected
  • Flag of Realm of Kiria Realm of Kiria:
    • Trigger country event “An Offer from the Rising Fire” in 6 hours to 12 hours


id

Decision generic nationalism.pngThe Liberation of Kiria


Enough battles. Give me a war that will either kill me or set me free.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Republic of Kiria Republic of Kiria
  • The Rising Fire has fled to Taungpau. (?)
  • None of:
  • None of:
    • Is at war with Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • [SCOPE]Any controlled state:
    • [SCOPE]Any neighbouring state:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Realm of Kiria Realm of Kiria
          • Original country is Flag of Empire of Kiria Empire of Kiria

Cost

100


Effects when selected
  • Gain Ponypower 25 000 Ponypower
  • 2 500 units of Infantry Equipment is added to the national Stockpile
  • Flag of Realm of Kiria Realm of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Empire of Kiria Empire of Kiria:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Hidden effect:
    • [SCOPE]Every scope in the array global.countries:
      • If:
        • Limited to:
          • [SCOPE]Any owned state:
            • At least one of the following is true:
              • Is a core state of Flag of Realm of Kiria Realm of Kiria
              • Is a core state of Flag of Empire of Kiria Empire of Kiria
              • Is a core state of Flag of Republic of Kiria Republic of Kiria
        • [SCOPE]Our country
          • Gets a Annex wargoal against MISC (scope of variable, event_target, array)
          • Adds AI strategy
        • Adds AI strategy
  • [SCOPE]Every country in the world:
    • Limited to:
      • None of:
        • Is Flag of Republic of Kiria Republic of Kiria
      • [SCOPE]Any owned state:
        • At least one of the following is true:
          • Is a core state of Flag of Realm of Kiria Realm of Kiria
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
          • Is a core state of Flag of Republic of Kiria Republic of Kiria
    • Custom effect tooltip: [KIC.GetFlag] [KIC.GetNameDefCap]: gains Annex war goals against the above countries.


id

Decision eng install government.pngPromote Urban Growth in [From.GetCapitalVictoryPointName]


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_CITY_DEVELOPMENT_available is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Realm of Kiria Realm of Kiria
    • Is a core state of Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • Is state Maretime Range (1062)
      • Is state Gossamer Woods (1074)
      • has_state_category = town
      • has_state_category = large_town
      • has_state_category = city
      • has_state_category = large_city
      • has_state_category = metropolis
Prerequisites
  • None

Cancelled when

Cost

150

Targets for decision

Limited to any_owned_state states KIR.owned_controlled_states


Effects for duration of 1 year
  • Political Power Gain: −5%
Effects after 1 year
  • [SCOPE]FROM
    • If:
      • Limited to:
        • has_state_category = metropolis
      • Set state category to Megalopolis Region
    • If:
      • Limited to:
        • has_state_category = large_city
      • Set state category to Metropolis Region
    • If:
      • Limited to:
        • has_state_category = city
      • Set state category to Dense Urban Region
    • If:
      • Limited to:
        • has_state_category = large_town
      • Set state category to Urban Region
    • If:
      • Limited to:
        • has_state_category = town
      • Set state category to Sparse Urban Region
    • If:
      • Limited to:
        • has_state_category = rural
      • Set state category to Developed Rural Region
    • If:
      • Limited to:
        • Is state Pearl Peninsula (833)
      • Add 5 Victory point Victory point to province (20 320)
      • Hidden effect:
    • If:
      • Limited to:
        • Is state Comely Cape (1088)
      • Add 5 Victory point Victory point to province (20 600)
      • Hidden effect:
    • If:
      • Limited to:
        • Is state Fragrance Inlet (1071)
      • Add 5 Victory point Victory point to province (20 563)
    • If:
      • Limited to:
        • Is state Providence Demesne (1060)
      • Add 5 Victory point Victory point to province (20 524)
    • If:
      • Limited to:
        • Is state Vermilion Basin (1059)
      • Add 5 Victory point Victory point to province (20 456)
    • If:
      • Limited to:
        • Is state Radiant Vale (817)
      • Add 5 Victory point Victory point to province (20 480)
    • If:
      • Limited to:
        • Is state Trypan Interfluve (1064)
      • Add 5 Victory point Victory point to province (20 416)
    • If:
      • Limited to:
        • Is state Peace-and-Plenty (1069)
      • Add 5 Victory point Victory point to province (20 626)
    • If:
      • Limited to:
        • Is state Cerulean Lowlands (1073)
      • Add 5 Victory point Victory point to province (16 672)
    • If:
      • Limited to:
        • Is state Auspicious Clouds (1081)
      • Add 5 Victory point Victory point to province (20 392)
    • If:
      • Limited to:
        • Is state Viridian Coast (1061)
      • Add 5 Victory point Victory point to province (20 649)
      • Hidden effect:
    • If:
      • Limited to:
        • Is state Maretime Range (1062)
      • Add 5 Victory point Victory point to province (20 396)
      • Hidden effect:
    • If:
      • Limited to:
        • Is state Gossamer Woods (1074)
      • Add 5 Victory point Victory point to province (16 653)
      • Hidden effect:
    • If:
      • Limited to:
        • Is state Cherry Blossom (1058)
      • Add 5 Victory point Victory point to province (4 231)
    • Custom effect tooltip:


id

Decision SOV place hq.pngEstablish an Legation in [FROM.GetCapitalVictoryPointName]


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_EMBASSY_DECISION_unlocked is set
  • [SCOPE]FROM
    • Is the country's capital
    • [SCOPE]State owner/Unit owner:
      • Has full control of state previously mentioned FROM scope
      • None of:
        • Is at war with Flag of Realm of Kiria Realm of Kiria
        • Has opinion modifier “Incandescent Legation”
        • Has the Society Development Idea detached country.png “Detached Country”
Prerequisites
  • None

Cancelled when
  • [SCOPE]Owner of FROM:
    • Is at war with our country

Cost

75

Targets for decision

KIR.KIR_EMBASSY_ARRAY


Effects after 30 days
  • Custom effect tooltip: ([FROM.OWNER.GetFlag][FROM.OWNER.GetName]):
  Gains Incandescent Legation, which grants:
    - Opinion of [ROOT.GetName] +50
  When dealing with [ROOT.GetFlag][ROOT.GetName]:
    - Target country trade cost: -20%
    - License purchase cost: -5%
    - License purchase acceptance: +20
    - License production speed: +20%
    - License production speed from technology difference: +20%

([ROOT.GetFlag][ROOT.GetName]):

  Gains The [FROM.GetCapitalVictoryPointName] Legation, which grants:
    - Opinion of [FROM.OWNER.GetName] +50
    - Trade Influence with [FROM.OWNER.GetName] +25
  When dealing with [FROM.OWNER.GetFlag][FROM.OWNER.GetName]:
    - Target country trade cost: -20%
    - License purchase cost: -5%
    - License purchase acceptance: +20
    - License production speed: +20%
    - License production speed from technology difference: +20%
  • Hidden effect:
    • [SCOPE]Owner of FROM:
      • Gains opinion modifier “Incandescent Legation” (Opinion +50 opinion) towards our country
      • add_relation_modifier
        • target = ROOT
        • modifier = KIR_incandescent_embassy
      • [SCOPE]Our country
        • Gains opinion modifier “Incandescent Legation” (Opinion +50 opinion) towards the previously mentioned country
        • add_relation_modifier
          • target = PREV
          • modifier = KIR_incandescent_embassy
        • Gains opinion modifier “Incandescent Legation” (+25 Trade relation) towards the previously mentioned country

      • [SCOPE]Any neighbouring state:


id

Decision border war.pngIntegrate [From.GetNameDef]


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_NSA_2_flag is set
  • [SCOPE]FROM
    • At least one of the following is true:
      • Original country is Flag of Republic of Kiria Republic of Kiria
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Original country is Flag of Realm of Kiria Realm of Kiria
    • At least one of the following is true:
      • Country flag KIR_PRM_flag is set
      • Country flag KIR_SNC_flag is set
      • Country flag KIR_CTU_flag is set
    • None of:
      • Is at war with our country
Prerequisites
  • [SCOPE]Our country
    • [SCOPE]Any owned state:
      • Is controlled by the previously mentioned country
      • [SCOPE]Any neighbouring state:
        • State is owned by FROM
        • Is controlled by FROM

Cost

150


Effects for duration of 70 days
  • Political Power Gain: −25%
Effects after 70 days
  • Hidden effect:
    • If:
      • Limited to:
        • [SCOPE]Any country in the world:
          • Is a subject of FROM
      • [SCOPE]Every other country:
        • Limited to:
          • Is a subject of FROM
        • [SCOPE]Our country
          • Annex the previously mentioned country (troops transferred)
    • [SCOPE]Every state:
      • Limited to:
        • Is a core state of FROM
      • Remove the core of FROM
  • Annex FROM (troops transferred)


id

Decision generic mountain fortification.pngConstruct Citadels in [FROM.GetName]


Scant was a dedicated presence of the Way of Fire as the Silence faced its final years, and this was not more evident than in a lack of a proper Matriarch-serving defence force.

It was a mistake to ignore the faith of the faithful in parts unknown, so we shall not commit it again: Chiliad Citadels will surround [FROM.GetName], half-strongholds and half-monasteries to supply spiritual succour to our steadfast soldiers stationed there. They shall protect the Matriarch's western offspring with a sword in one forehoof and shall guide them with Concord's written teachings in the other.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • [SCOPE]Our country
    • Country flag KIR_WF_grand_bastion_decision_flag is set
  • [SCOPE]FROM
    • Is controlled by our country
    • Has a direct land connection to the owner's capital
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • State is in strategic area Hidden Vale (316)
      • State is in strategic area South Zaikiria (94)
      • State is in strategic area North Zaikiria (85)
      • State is in strategic area Cradle of Kirinity (82)
      • State is in strategic area Mellifluve Delta (79)
      • State is in strategic area Western Territories (31)
    • [SCOPE]Any neighbouring state:
      • At least one of the following is true:
Prerequisites
  • [SCOPE]Our country
    • Has full control of state FROM

Cancelled when
  • [SCOPE]Our country
    • None of:
      • Has full control of state FROM

Cost

Command power icon.png 10 Pol power 20x20.png 10


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Lose Political Power 10 Political Power
Effects for duration of 180 days
  • Land Fort construction speed: −15%
Effects after 180 days
  • [SCOPE]FROM
    • Custom effect tooltip: Every Border province:
    • Add 2 Land fort Land Fort, on all provinces, on a border province


id

Decision generic prepare civil war.pngForm the No. 1 Imperial Vanguard Division


 
This decision can be activated only once during a campaign.
Visible when
  • Has completed national focus File:A.png “Eleven Vanguard Regiments”
Prerequisites
  • Has Kirin Vanguards technology researched
  • Hidden trigger:
    • Has more than 11 100 Ponypower Ponypower
    • Has more than 49 Political Power Political Power

Cost

Manpower icon.png 11100 Pol power 20x20.png 50


Effects when selected
  • Hidden effect:
    • Lose Ponypower 11 100 Ponypower
    • Lose Political Power 50 Political Power
Effects after 90 days
  • Custom effect tooltip: A new File:Nato unit infantry icon small.png Imperial Vanguard Division will be formed with 10 Kirin Vanguard battalions and Artillery, Recon and Artificer support companies.
  • Hidden effect:
    • Create “Imperial Vanguard Division” division template
    • [SCOPE]One random owned and controlled state:
      • Create our country unit based on the Imperial Vanguard Division template


id

Decision generic prepare civil war.pngForm the No. 2 Imperial Vanguard Division


 
This decision can be activated only once during a campaign.
Visible when
  • Has completed national focus File:A.png “Eleven Vanguard Regiments”
Prerequisites
  • Has Kirin Vanguards technology researched
  • Hidden trigger:
    • Has more than 11 100 Ponypower Ponypower
    • Has more than 49 Political Power Political Power

Cost

Manpower icon.png 11100 Pol power 20x20.png 50


Effects when selected
  • Hidden effect:
    • Lose Ponypower 11 100 Ponypower
    • Lose Political Power 50 Political Power
Effects after 90 days
  • Custom effect tooltip: A new File:Nato unit infantry icon small.png Imperial Vanguard Division will be formed with 10 Kirin Vanguard battalions and Artillery, Recon and Artificer support companies.
  • Hidden effect:
    • Create “Imperial Vanguard Division” division template
    • [SCOPE]One random owned and controlled state:
      • Create our country unit based on the Imperial Vanguard Division template


id

Gear.pngThe Salvage of Sunrise


Ember Wane, Patriarch-Commander of the Banner of the Covered Cage, has revealed to us the secret location where the last remnants of the Sunrise Rebellion's clockwork soldiers are buried. These military clockworks were constructed long ago by the artificers of Sunrise to fight against his Banner's ultimately-successful crushing of the last pocket of Kirian resistance against the Silence, before being captured intact by the victorious bannerkirin and buried in a hidden cave. Ember Wane believes that the clockworks may be reactivated using modern technology and fielded against the secessionists and heretics in the ongoing civil war, should we decide to expend the necessary resources to do so.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • Country flag KIR_salvage_clockworks_decision_unlocked_flag is set
Prerequisites
  • Controls state Gossamer Woods (1074)

Cost

50


Effects after 7 days
  • Trigger country event “March of the Golems” in 2 days


id

Daggers.pngAction Cerise


Per the words of the greatest scholar of war, born right here in Kiria, one need not wage war on all fronts when a single precise strike can cripple the enemy entirely.

The Vermilion Basin is the prize of our hostile dealings with the Realm. Let other theatres be ignored if we can establish a series of simultaneous operations throughout the heart of Kiria. In one fell swoop, we can cripple the Realm and force it into a position it cannot negotiate out of.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_reconcile_focus_9_flag is set
  • Country flag KIR_bipartite_war_started_flag is set
  • Flag of Republic of Kiria Republic of Kiria:
  • Flag of Realm of Kiria Realm of Kiria:
    • Has more than 50% surrender progress
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: There are at least ten (10) [ROOT.GetAdjective] Divisions stationed in the Vermilion Basin.
    • Has more than 4 divisions in state Vermilion Basin (1059)
  • Has more than 25 000 Ponypower Ponypower in state Vermilion Basin (1059)

Cost

100


Effects after {{{days_remove}}}
  • Custom effect tooltip: @KIS [KIS.GetNameDef] will take over the remnants of the @KIR [KIR.GetName].
  • [SCOPE]Every country in the world:
    • Limited to:
      • Scripted Trigger: is_kiria_country=yes
    • Trigger news event “Action Cerise” in 8 hours to 16 hours


id

Decision generic decision.pngHide Decision icon small.png Deploy Civil Defence


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_civil_defence_flag is set
  • None of:
    • Country flag KIS_civil_defence_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_civil_defence_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Deploy Civil Defence Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Deploy Civil Defence


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_civil_defence_flag is set
  • Country flag KIS_civil_defence_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_civil_defence_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Deploy Civil Defence Decisions on the map.


id

Decision generic decision.pngHide Decision icon small.png Clearance Operation


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlock_clearance_operation_flag is set
  • None of:
    • Country flag KIS_clearance_operation_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_clearance_operation_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Clearance Operation Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Clearance Operation


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlock_clearance_operation_flag is set
  • Country flag KIS_clearance_operation_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_clearance_operation_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Clearance Operation Decisions on the map.


id

Helmet.pngThe Guild Peacekeeping Commission


The secondment of no less than six (6) armed formations of the Imperial Kirian Army to the All-Kiria Artificers' Guild for domestic peacekeeping duties. Should we accept this commission, we must pay compensatory damages if we fail to fulfil the contract.

Mutually Exclusive with Decision icon small.png The Sycee Pacification Contract.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_corporate_war_happened_flag is set
  • Country flag KIS_corporate_war_KAG_offer_flag is set
  • None of:
    • Country flag KIS_corporate_war_STH_offer_ACCEPTED_flag is set
  • File:KAG.png KAG:
    • Exists
    • File:STH.png STH:
      • Is at war with the previously mentioned country
Prerequisites
  • None

Cost

25


Effects when selected
  • Hidden effect:
    • Set country flag KIS_corporate_war_KAG_offer_ACCEPTED_flag
Effects for duration of 70 days
  • Max volunteer force divisions: +6
Effects after 70 days
  • Custom effect tooltip: If at least (6) Divisions sent to All-Kiria Artificers' Guild as Volunteers:

(+[?KIS_GUILD_CONTRACT_OFFER) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

Otherwise, Treasury Debt will increase by (+10.00K) File:Kirin coin texticon.png Gold Coins.

  • If:
    • Limited to:
      • File:KAG.png KAG:
        • Exists
        • Has more than 5 volunteer divisions from Flag of Empire of Kiria Empire of Kiria
    • Increase variable KIS.TreasuryWealth by the value of KIS_GUILD_CONTRACT_OFFER
  • Else:
    • Increase variable KIS.TreasuryDebt by 10 000


id

Helmet.pngThe Sycee Pacification Contract


The secondment of no less than six (6) armed formations of the Imperial Kirian Army to the Sycee Trading House for domestic peacekeeping duties. Should we accept this commission, we must pay compensatory damages if we fail to fulfil the contract.

Mutually Exclusive with Decision icon small.png The Guild Peacekeeping Commission.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_corporate_war_happened_flag is set
  • Country flag KIS_corporate_war_STH_offer_flag is set
  • None of:
    • Country flag KIS_corporate_war_KAG_offer_ACCEPTED_flag is set
  • File:STH.png STH:
    • Exists
    • File:KAG.png KAG:
      • Is at war with the previously mentioned country
Prerequisites
  • None

Cost

25


Effects when selected
  • Hidden effect:
    • Set country flag KIS_corporate_war_STH_offer_ACCEPTED_flag
Effects for duration of 70 days
  • Max volunteer force divisions: +6
Effects after 70 days
  • Custom effect tooltip: If at least (6) Divisions sent to Sycee Trading House as Volunteers:

(+[?KIS_SYCEE_CONTRACT_OFFER) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

Otherwise, Treasury Debt will increase by (+10.00K) File:Kirin coin texticon.png Gold Coins.

  • If:
    • Limited to:
      • File:STH.png STH:
        • Exists
        • Has more than 5 volunteer divisions from Flag of Empire of Kiria Empire of Kiria
    • Increase variable KIS.TreasuryWealth by the value of KIS_SYCEE_CONTRACT_OFFER
  • Else:
    • Increase variable KIS.TreasuryDebt by 10 000


id

Decision generic decision.pngHide Decision icon small.png Demographic Redistribution


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_chairkirin_mandate_flag is set
  • None of:
    • Country flag KIS_demographic_redistribution_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_demographic_redistribution_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Demographic Redistribution Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Demographic Redistribution


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_chairkirin_mandate_flag is set
  • Country flag KIS_demographic_redistribution_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_demographic_redistribution_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Demographic Redistribution Decisions on the map.


id

Decision generic decision.pngHide Decision icon small.png Construct a Factory Estate


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_industrial_sectorisation_flag is set
  • None of:
    • Country flag KIS_factory_estates_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_factory_estates_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Construct a Factory Estate Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Construct a Factory Estate


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_industrial_sectorisation_flag is set
  • Country flag KIS_factory_estates_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_factory_estates_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Construct a Factory Estate Decisions on the map.


id

Decision infiltrate state.pngInvade the Far South


In the heart of [DEL.GetNameDef] sits the mysterious Golden Temple. Times are changing; the world is filled with expansionist powers. It is impermissible that a foreign power be allowed to gain control over the Golden Temple. We must get there first to secure the Far South for our Empire. The zebras of the region will come under our benevolent protection and firm guidance, like a mother nurturing an infant with equal parts strictness and kindness.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Talarayi Talarayi:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Flag of Empire of Kiria Empire of Kiria:
    • At least one of the following is true:
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
  • Hidden trigger:
    • Flag of Talarayi Talarayi:
      • None of:
        • Is ally of Flag of Empire of Kiria Empire of Kiria

Cost

75

Targets for decision

Flag of Talarayi Talarayi


Effects when selected
Effects for duration of 75 days
  • Political Power Gain: −5%
Effects after 75 days
  • Gets a Annex wargoal against Flag of Naugdaw Naugdaw
  • Gets a Annex wargoal against Flag of Talarayi Talarayi


id

Decision infiltrate state.pngInvade [KHM.GetNameDef]


According to the scholarship of Cypress Snow, Khamrin was settled by kirin fleeing the violence and chaos of the pre-Unification warlord era in the Kirian homeland. The Way of Fire did spread south and become a part of Khamrin kirin society, but they also cling to archaic beliefs like the dragon-unicorn creationist myth and nigh-blasphemous syncretism with Far Southern zebra shamanism. In a way, they represent a link to the ancient pre-Way of Fire kirin civilisation, who, without the proper fear of Concord, are akin to our barbarian predecessors who did not undergo proper enlightenment. We have a duty to reconcile our cousins from the same ancestor to our superior way of life and modern values.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Khamrin Khamrin:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:
    • Flag of Khamrin Khamrin:
      • None of:
        • Is ally of Flag of Empire of Kiria Empire of Kiria

Cost

70

Targets for decision

Flag of Khamrin Khamrin


Effects when selected
  • Hidden effect:
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Hidden effect:
    • Gets a Annex wargoal against Flag of Khamrin Khamrin
  • Declares a Annex war against Flag of Khamrin Khamrin


id

Decision infiltrate state.pngInvade [KXN.GetNameDef]


[KXN.GetNameDef] is a backwater state in worthless forest that would not exist if not for the Twenty Zaikirian Banners which went rogue and defied the Silence more than a century ago. The descendants of these Banners now preside over a militaristic society. They do not like us and have already refused our generous entreaties to disarm and rejoin the Empire peacefully. This insult to our nation and our Matriarch cannot stand. We will intervene militarily and return Noctilucent Charm's errant Banners to the fold.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Lan Kir Militarchy Lan Kir Militarchy:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:

Cost

70

Targets for decision

Flag of Lan Kir Militarchy Lan Kir Militarchy


Effects when selected
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days


id

Decision infiltrate state.pngInvade [NVA.GetNameDef]


The polity now known as Sen Kinh was once a part of the Commandery of Zaikiria. The Zaikirian city-states were our vassals, and thus, Vermilion has a historical claim on this territory. The city of Blossom, in particular, we view as an integral part of Kiria proper; it had been settled by Kirian kirin, there the Way of Fire is prevalent, and her citizens have always seen themselves as subjects of the Matriarch first, a resident of their city second, and a subject of the Lotus Crown last.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Sen Kinh Sen Kinh:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:
    • Flag of Sen Kinh Sen Kinh:
      • None of:
        • Is ally of Flag of Empire of Kiria Empire of Kiria

Cost

70

Targets for decision

Flag of Sen Kinh Sen Kinh


Effects when selected
  • Hidden effect:
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Hidden effect:
  • Declares a Annex war against Flag of Sen Kinh Sen Kinh


id

Decision infiltrate state.pngInvade [ROA.GetNameDef]


Roam had long been a regional rival of the Realm prior to the Silence. The ever-present threat of Roaman incursion was a main reason for the development of a permanent military caste in the form of the Thousand Banners. Their conquest and subjugation is essential to maintain the security and integrity of the Empire.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Roaman Kaiserate Roaman Kaiserate:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:

Cost

70

Targets for decision

Flag of Roaman Kaiserate Roaman Kaiserate


Effects when selected
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days


id

Decision infiltrate state.pngInvade [TSV.GetNameDef]


[TSV.GetNameDef] is a rising militaristic power on the western border of the Empire. Prior to the Silence, the threat of armed incursions by griffon settlers was a major reason for the development of a permanent military caste in the form of the Thousand Banners. Their conquest and subjugation is essential to maintain the security and integrity of the Empire.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Talonsvaal Republiek Talonsvaal Republiek:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:

Cost

70

Targets for decision

Flag of Talonsvaal Republiek Talonsvaal Republiek


Effects when selected
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days


id

Decision infiltrate state.pngInvade [ZLU.GetNameDef]


The Zeblu are militaristic and warlike, and have a history of aggression against their neighbours, who they raid not with the goal of conquest or occupation, but to loot cities and nations of their wealth. They are no more than a barbarian race of savages. We must neutralise them so they will not threaten our border regions. We would be bringing them the gift of civilisation. Certainly, we do not expect them to become subjects of Concord like us; they are not even kirin. How will they even begin to appreciate her glory? But we can, at least, bring them civilisation in the form of proper values like obedience to authority, productivity and industriousness.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Zeblu Zeblu:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
    • Original country is Flag of Zeblu Zeblu
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:
    • Flag of Zeblu Zeblu:
      • None of:
        • Is ally of Flag of Empire of Kiria Empire of Kiria

Cost

70

Targets for decision

Flag of Zeblu Zeblu


Effects when selected
  • Hidden effect:
    • Flag of Zeblu Zeblu:
      • Adds AI strategy
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Hidden effect:
    • Gets a Annex wargoal against Flag of Zeblu Zeblu
  • Declares a Annex war against Flag of Zeblu Zeblu


id

Decision infiltrate state.pngInvade [ZOO.GetNameDef]


[ZOO.GetNameDefCap] is a regional power sure to give us trouble in the future. Our modern understanding of geopolitics dictates that a rising power will not hesitate to incite rebellion in the territories of a neighbouring dominant power as a way of furthering their own national and regional interests. The [ZOO.GetAdjective] must be subjugated so that a contender to our continental hegemony is neutralised.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_imperial_vermilion_flag is set
  • Flag of Kingdom of Zongo Kingdom of Zongo:
    • Exists
    • None of:
      • Is at war with Flag of Empire of Kiria Empire of Kiria
      • Is ally of Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]FROM
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The [KIS.GetName] has a border with [FROM.GetName].
    • [SCOPE]FROM
      • [SCOPE]Any controlled state:
        • [SCOPE]Any neighbouring state:
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Is our country
              • Is a subject of our country
  • Hidden trigger:

Cost

70

Targets for decision

Flag of Kingdom of Zongo Kingdom of Zongo


Effects when selected
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days


id

Kirin scroll.pngThe Peace of Massicot


Fighting to the bitter end radiates lofty connotations of holy sacrifice. It also clashes with the reality that it robs uncountable families and friends of their loved ones, leaving behind in their wake impossibly high piles of dust and ashes. What will be the difference between this and that ever-long-ago era of eternally apocalyptic nirik?

To stave off that end, de-escalation is an option, with Fragrance's top brass as the Vermilion-bound mediators for a bipartite peace. Rising Sun's organisation and the Matriarch Superior's court will take a close look at our recommendations: to deal with each other as equals, with both religious sects possessing the right and freedom to believe in Concord as they interpret, free from persecution; to exchange Realm territory for the Rising Fire's duty to protect trade across the Great Mellifluve; to proselytise no farther than their own borders within Kiria proper.

The compromises may be not wholly desirable for either party, but what is important are two things: that the Way of Fire and the Rising Fire can interact with each other maturely, and that the killings will truly stop.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_reconcile_focus_9_flag is set
  • Country flag KIR_bipartite_war_started_flag is set
  • Flag of Republic of Kiria Republic of Kiria:
  • None of:
    • Global flag KIS_KIR_KIC_Peace_of_Massicot is set
Prerequisites
  • At least one of the following is true:
    • Flag of Realm of Kiria Realm of Kiria:
      • Has more than 30% surrender progress
    • Flag of Republic of Kiria Republic of Kiria:
      • Has more than 30% surrender progress

Cost

25

Cooldown

9 days


Effects for duration of 7 days
  • Political Power Gain: −5%
Effects after 7 days
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Republic of Kiria Republic of Kiria
    • Trigger country event “Stopping the Bloodletting” in 6 hours to 12 hours
  • Hidden effect:
    • [SCOPE]Every country in the world:
      • Limited to:
        • Scripted Trigger: is_kiria_country=yes
      • Trigger news event “The Peace of Massicot” in 5 days
      • Trigger news event “The Failure of Massicot” in 5 days


id

Decision generic decision.pngHide Decision icon small.png Establish Prison Factory


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_unlocked_prison_factories is set
  • None of:
    • Country flag KIS_prison_factories_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_prison_factories_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Establish Prison Factory Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Establish Prison Factory


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_unlocked_prison_factories is set
  • Country flag KIS_prison_factories_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_prison_factories_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Establish Prison Factory Decisions on the map.


id

Decision border war.pngReintegrate [From.GetNameDef]


Pursuant to the stabilisation of the conflict situation between the Sycee Trading House and the All-Kiria Artificiers' Guild, the Imperial Kirian Government will request the reintegration of [From.GetNameDef] and the resumption of central governance over the regions formerly cut off from Vermilion.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_corporate_war_happened_flag is set
  • [SCOPE]FROM
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Is a subject of our country
    • At least one of the following is true:
      • Country flag KIS_GWT_flag is set
      • Country flag KIS_MDA_flag is set
Prerequisites
  • [SCOPE]Our country
    • [SCOPE]Any owned state:
      • Is controlled by the previously mentioned country
      • [SCOPE]Any neighbouring state:
        • State is owned by FROM
        • Is controlled by FROM

Cost

150


Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Hidden effect:
    • If:
      • Limited to:
        • [SCOPE]Any country in the world:
          • Is a subject of FROM
      • [SCOPE]Every other country:
        • Limited to:
          • Is a subject of FROM
        • [SCOPE]Our country
          • Annex the previously mentioned country (troops transferred)
    • [SCOPE]Every state:
      • Limited to:
        • Is a core state of FROM
      • Remove the core of FROM
  • Annex FROM (troops transferred)
  • If:
    • Limited to:
      • [SCOPE]FROM
        • Has leader “Bracken Ray”
    • Flag of Realm of Kiria Realm of Kiria:
      • Bracken Ray:
        • Set nationality to our country


id

Decision generic scorched earth.pngDevastate [From.GetName]


[From.GetName] is a haven for rebels and partisans, supplying them with equipment, food, and fresh bodies. For that, they must suffer the consequences. [FROM.GetName] will be rendered inhospitable, denying the rebels anything they could use to sustain the fight against us.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_strategic_denial_doctrine_flag is set
    • Is at war with File:COC.png COC
  • [SCOPE]FROM
    • At least one of the following is true:
      • Is state Onyx Dale (816)
      • Is state Peaks of Peril (1067)
      • Is state Peace-and-Plenty (1069)
      • Is state Cerulean Lowlands (1073)
      • Is state Fecundity Wetlands (1076)
      • Is state Noctilucent Forest (1077)
      • Is state Hiemal Hills (1078)
      • Is state Auspicious Clouds (1081)
Prerequisites
  • Has more than 2 divisions in state FROM

Cancelled when
  • Has less than 3 divisions in state FROM

Cost

Command power icon.png 30 Pol power 20x20.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 30 Command Power
    • Lose Political Power 25 Political Power
Effects for duration of 14 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 14 days
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]FROM
    • If:
      • Limited to:
        • Has more than 0 Infrastructure Infrastructure
      • The Infrastructure Infrastructure receives 4 levels of damage
    • If:
      • Limited to:
        • Has more than 0 Civilian factory Civilian factory
      • The Civilian factory Civilian Factory receives 4 levels of damage
    • If:
      • Limited to:
        • Has more than 0 Military factory Military factory
      • The Military factory Military Factory receives 4 levels of damage
    • Lose Ponypower 7 500 Ponypower
    • Add the dynamic modifier “Scorched Earth” to FROM for 1 year and 135 days providing the following effects:
      • Strategic Redeployment Disabled: Yes
      • Resource Gain Efficiency: −50%
      • Recruitable Population: −50%
      • Max Factories in State: −50%
      • Local Supplies: −50%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:
  • Scripted Effect: restore_previous_manpower=yes


id

Decision generic nationalism.pngUnify Kiria


 
This decision can be activated only once during a campaign.
Visible when
  • At least one of the following is true:
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Original country is Flag of Republic of Kiria Republic of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Is a subject of our country
Prerequisites
  • Flag of Realm of Kiria Realm of Kiria:
    • None of:
      • Is at war with our country
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Has capitulated
  • If:
    • Limited to:
      • Original country is Flag of Empire of Kiria Empire of Kiria
    • Flag of Republic of Kiria Republic of Kiria:
      • None of:
        • Is at war with our country
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated
        • The Rising Fire has fled to Taungpau. (?)
  • If:
    • Limited to:
      • Original country is Flag of Republic of Kiria Republic of Kiria
    • Flag of Empire of Kiria Empire of Kiria:
      • None of:
        • Is at war with our country
      • At least one of the following is true:
        • Does not exist
        • Is a subject of our country
        • Has capitulated

Cost

25


Effects when selected
  • Hidden effect:
    • If:
      • Limited to:
      • [SCOPE]Every other country:
        • Limited to:
        • [SCOPE]Our country
          • Annex the previously mentioned country (troops transferred)
  • Annex Flag of Realm of Kiria Realm of Kiria (troops transferred)


id

Decision generic decision.pngHide Decision icon small.png Urban Concentration


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_chairkirin_mandate_flag is set
  • None of:
    • Country flag KIS_urban_concentration_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Set country flag KIS_urban_concentration_decision_HIDDEN
  • Custom effect tooltip: Hide Decision icon small.png Urban Concentration Decisions on the map.


id

Decision generic decision.pngShow Decision icon small.png Urban Concentration


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_chairkirin_mandate_flag is set
  • Country flag KIS_urban_concentration_decision_HIDDEN is set
Prerequisites
  • None

Effects when selected
  • Clear country flag KIS_urban_concentration_decision_HIDDEN
  • Custom effect tooltip: Show Decision icon small.png Urban Concentration Decisions on the map.


id

Decision hol draw up staff plans.pngPlan Offensive in [FROM.GetName]


 
This decision can be activated only once during a campaign.
Visible when
  • At least one of the following is true:
    • Original country is Flag of Realm of Kiria Realm of Kiria
    • Original country is Flag of Empire of Kiria Empire of Kiria
    • Original country is Flag of Republic of Kiria Republic of Kiria
  • Country flag KIR_bipartite_war_started_flag is set
  • At least one of the following is true:
    • Is at war with Flag of Realm of Kiria Realm of Kiria
    • Is at war with Flag of Empire of Kiria Empire of Kiria
    • Is at war with Flag of Republic of Kiria Republic of Kiria
  • None of:
    • Country flag KIR_national_focus_title_2_flag is set
    • Country flag KIR_unlock_post_war_focus_tree is set
    • Unlocked the Empire of Kiria Focus Tree (?)
    • Country flag KIC_unlock_postwar_focus_tree is set
  • [SCOPE]FROM
    • Has the dynamic modifier “Unplanned Offensive”
  • [SCOPE]FROM
    • At least one of the following is true:
      • State is in strategic area Greater Providence (283)
      • State is in strategic area Western Territories (31)
      • State is in strategic area Cradle of Kirinity (82)
      • State is in strategic area Mellifluve Delta (79)
      • Is state Propitious Marches (926)
    • Has the dynamic modifier “Unplanned Offensive”
Prerequisites
  • None of:
    • We are currently planning an offensive. (?)
  • [SCOPE]FROM
    • Custom trigger tooltip:
      • Tooltip: Has Modifier: Unplanned Offensive
      • Has the dynamic modifier “Unplanned Offensive”
    • At least one of the following is true:
      • Is controlled by our country
      • [SCOPE]Any neighbouring state:
        • Is controlled by our country

Cost

Command power icon.png [?ROOT.KIRIA_OFFENSIVE_CP_COST


Effects when selected
  • Hidden effect:
    • Gain or Lose Command power ROOT.KIRIA_OFFENSIVE_CP_COST_NEGATIVE Command Power
    • We are currently planning an offensive. to 1 for 60 days (?)
Effects after {{{days_remove}}}
  • [SCOPE]FROM
    • Remove the dynamic modifier “Unplanned Offensive”

  • Base weight * 5 if the following are true:
    • Has more than 0 divisions in state FROM
    • None of:
      • Has full control of state FROM -->

Decision category generic prospect for resources.png Prospect for Resources

Our geologists have found a number of promising resource deposits within our territories. We can spend some capital to develop these fields. Advances in extraction technology might make more deposits viable for exploitation.

  • Allowed when: has DLC "Waking the Tiger"

id

Crystals.pngJade Expanse Crystal Fields


In Kiria's farthest reaches lay rows upon rows of rolling hills and smaller mountains wherein hide pockets of magic crystals. While the kirin that call the Jade Expanse home have gleaned the Expanse's crystals since the world's creation, bringing industrial forces to bear would greatly enrich their value.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Jade Expanse (1080)
  • Controls state Jade Expanse (1080)
  • [Scope]Jade Expanse (1080):
    • None of:
      • State flag jade_crystals_developed is set
Prerequisites
  • Has Geological Mapping technology researched
  • Has more than 2 Civilian factory Civilian factory that can be used for projects
  • Owns state Jade Expanse (1080)
  • Controls state Jade Expanse (1080)

Cost

30


Effects for duration of 90 days
  • Civilian Factory Use: +3
Effects after 90 days
  • [Scope]Jade Expanse (1080):
    • Set state flag jade_crystals_developed
  • [Scope]Jade Expanse (1080):
    • Add production of 6 {{{caption}}} Crystals


id

Decision generic construction.pngExcavate the Peaks of Peril


The Peaks of Peril mountain range had been a dangerous and fatal place worthy of its name for all but the most hardy of kirin. However, when the Sorghum Foundry first mined ore in these peaks, it would only be a matter of time until these peaks could be conquered. With the full backing of the state apparatus, these once-invincible mountains will be harvested.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Peaks of Peril (1067)
  • Controls state Peaks of Peril (1067)
  • [Scope]Peaks of Peril (1067):
    • None of:
      • State flag peril_peaks_mines_developed is set
Prerequisites
  • Has Geological Mapping technology researched
  • Has more than 1 Civilian factory Civilian factory that can be used for projects
  • Owns state Peaks of Peril (1067)
  • Controls state Peaks of Peril (1067)

Cost

30


Effects for duration of 120 days
  • Civilian Factory Use: +2
Effects after 120 days
  • [Scope]Peaks of Peril (1067):
    • Set state flag peril_peaks_mines_developed
  • [Scope]Peaks of Peril (1067):
    • Add production of 8 Steel Steel
    • Add production of 8 Chromium Chromium


id

Decision aluminium.pngProvidence Demesne Aluminium Plants


A modern military force requires aircraft and other strange vehicles which themselves require strange materials or familiar ones that were hard to come by, so where better than to house a significant part of the production process in one of Kiria's most advanced provinces, Providence and its bustling capital of Rhapsody?


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Providence Demesne (1060)
  • Controls state Providence Demesne (1060)
  • [Scope]Providence Demesne (1060):
    • None of:
      • State flag providence_demesne_aluminium is set
Prerequisites
  • Has Hydraulic Drills technology researched
  • Has more than 1 Civilian factory Civilian factory that can be used for projects
  • Owns state Providence Demesne (1060)
  • Controls state Providence Demesne (1060)

Cost

35


Effects for duration of 60 days
  • Civilian Factory Use: +2
Effects after 60 days
  • [Scope]Providence Demesne (1060):
    • Set state flag providence_demesne_aluminium
  • [Scope]Providence Demesne (1060):
    • Add production of 8 Aluminum Aluminum


id

Decision steel.pngSorghum Steel Mills


The hills of Peace and Plenty possess a high quantity of iron ores. With the help of the Sorghum Foundry, the state of Kiria can invest in the creation of steel mills in Sorghum while providing ease of access to these ores for the Foundry and other potential smiths-companies.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Peace-and-Plenty (1069)
  • Controls state Peace-and-Plenty (1069)
  • [Scope]Peace-and-Plenty (1069):
    • None of:
      • State flag sorghum_steel_developed is set
Prerequisites
  • Has more than 1 Civilian factory Civilian factory that can be used for projects
  • Owns state Peace-and-Plenty (1069)
  • Controls state Peace-and-Plenty (1069)

Cost

60


Effects for duration of 120 days
  • Civilian Factory Use: +2
Effects after 120 days
  • [Scope]Peace-and-Plenty (1069):
    • Set state flag sorghum_steel_developed
  • [Scope]Peace-and-Plenty (1069):
    • Add production of 12 Steel Steel


id

Decision chromium.pngSunshine Headlands Chromium Deposits


Periodtites found by the coastal cliffs of the Sunshine Headlands show promising signs of widespread chromite presence. Taking a closer look into this may turn our advanced blueprints of future contraptions and machines into reality.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Sunshine Headlands (1063)
  • Controls state Sunshine Headlands (1063)
  • [Scope]Sunshine Headlands (1063):
    • None of:
      • State flag sunshine_chromium_developed is set
Prerequisites
  • Has Standardised Mechanisation technology researched
  • Has more than 1 Civilian factory Civilian factory that can be used for projects
  • Owns state Sunshine Headlands (1063)
  • Controls state Sunshine Headlands (1063)

Cost

30


Effects for duration of 60 days
  • Civilian Factory Use: +2
Effects after 60 days
  • [Scope]Sunshine Headlands (1063):
    • Set state flag sunshine_chromium_developed
  • [Scope]Sunshine Headlands (1063):
    • Add production of 5 Chromium Chromium


id

Crystals.pngTrypan Mountains Crystal Mines


Not too far from Massicot hulks the Trypan Mountains, a formidable wall between major river systems and trade routes. Thanks to these auspicious surroundings, there is much credit in proposals to excavate these mountains for magic crystals on an unseen scale.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Trypan Interfluve (1064)
  • Controls state Trypan Interfluve (1064)
  • [Scope]Trypan Interfluve (1064):
    • None of:
      • State flag trypan_crystals_developed is set
Prerequisites
  • Has Geological Mapping technology researched
  • Has more than 2 Civilian factory Civilian factory that can be used for projects
  • Owns state Trypan Interfluve (1064)
  • Controls state Trypan Interfluve (1064)

Cost

30


Effects for duration of 120 days
  • Civilian Factory Use: +3
Effects after 120 days
  • [Scope]Trypan Interfluve (1064):
    • Set state flag trypan_crystals_developed
  • [Scope]Trypan Interfluve (1064):
    • Add production of 8 {{{caption}}} Crystals


id

Crystals.pngVermilion Mountains Crystal Mines


True to the supernatural origin of the Vermilion Mountains, these rocky ranges are home to unusually fertile cave systems swarmed with magic crystals. A dedicated mining network will no doubt uncover a multitude more.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
    • Country flag KIR_can_develop_vermilion_basin_crystals is set
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Vermilion Basin (1059)
  • Controls state Vermilion Basin (1059)
  • [Scope]Vermilion Basin (1059):
    • None of:
      • State flag vermilion_basin_crystal_deposits is set
Prerequisites
  • Has Hydraulic Drills technology researched
  • Owns state Vermilion Basin (1059)
  • Controls state Vermilion Basin (1059)

Cost

KIR.KIR_develop_1059_decision_cost_var


Effects after 70 days
  • [Scope]Vermilion Basin (1059):
    • Set state flag vermilion_basin_crystal_deposits
  • If:
    • Limited to:
      • Country flag KIR_event_15_resources_decisions_nerfed is set
    • [Scope]Vermilion Basin (1059):
      • Add production of 5 {{{caption}}} Crystals
  • Else:
    • [Scope]Vermilion Basin (1059):
      • Add production of 10 {{{caption}}} Crystals


id

Decision tungsten.pngVermilion Mountains Tungsten Mines


The divine mountains that contour the birthplace of all kirin lies heavy with a bounty of metal blessings such as wolframite, scheelite, and other tungstate ores. In tandem with our methods of benefication, extracting tungsten out of these, the Vermilion Mountains will give us a competitive advantage on the global precious metals market.


 
This decision can be activated only once during a campaign.
Visible when
  • If:
    • Limited to:
    • Country flag KIR_can_develop_vermilion_basin_tungsten is set
  • If:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Country flag kiria_resource_develop_decisions_unlocked is set
  • Owns state Vermilion Basin (1059)
  • Controls state Vermilion Basin (1059)
  • [Scope]Vermilion Basin (1059):
    • None of:
      • State flag vermilion_basin_tungsten is set
Prerequisites
  • Has Hydraulic Drills technology researched
  • Owns state Vermilion Basin (1059)
  • Controls state Vermilion Basin (1059)

Cost

KIR.KIR_develop_1059_decision_cost_var


Effects after 70 days
  • [Scope]Vermilion Basin (1059):
    • Set state flag vermilion_basin_tungsten
  • If:
    • Limited to:
      • Country flag KIR_event_15_resources_decisions_nerfed is set
    • [Scope]Vermilion Basin (1059):
      • Add production of 6 Tungsten Tungsten
  • Else:
    • [Scope]Vermilion Basin (1059):
      • Add production of 12 Tungsten Tungsten

Decision category generic propaganda.png War Measures

Visible when: all of the following is true

  • is at war
  • is at war with a non-exiled country

id

Decision bunker.pngThe Chrysanthemum Earthworks


The Incarnadine Soldiery garrison of Chrysanthemum will conscript local residents as labourers to build earthworks defending the capital of the Fraternal Republic.


 
This decision can be activated only once during a campaign.
Visible when
  • At least one of the following is true:
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Has completed national focus KIR bunker.png “Fortress Chrysanthemum”
    • Has completed national focus KIR bunker.png “Realm Defence Network”
  • Controls state Auspicious Clouds (1081)
Prerequisites
  • None

Cost

15


Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • [Scope]Auspicious Clouds (1081):
    • Add 3 Land fort Land Fort, on the province (20392)
    • Add 2 Land fort Land Fort, on the province (20388)
    • Add 2 Land fort Land Fort, on the province (20378)
    • Add 2 Land fort Land Fort, on the province (20365)


id

Decision generic prepare civil war.pngSalvage Enemy Armament


In times of war, beggars can't be choosers. Our forces will scavenge the battlefield for weapons and equipment abandoned by the enemy, and retrofit them for use in our own hooves.


 
Visible when
  • At least one of the following is true:
    • Original country is Flag of Republic of Kiria Republic of Kiria
    • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIC_equipment_capture_decision_visible is set
Prerequisites
  • None

Cost

Command power icon.png 15 Pol power 20x20.png 15

Cooldown

180 days


Effects when selected
  • Hidden effect:
    • Lose Political Power 15 Political Power
    • Lose Command power 15 Command Power
Effects for duration of 180 days
  • Factory Output: −5%
  • Equipment Capture Ratio Modifier: +45%


id

Decision bunker.pngThe Monastery Redoubt


Install fortifications in the areas surrounding Aureolin to prevent the great monastery from falling into the wrong hooves.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_civil_war_focus_4e_completed_flag is set
    • Has completed national focus KIR bunker.png “Realm Defence Network”
Prerequisites
  • Controls state Cinereous Strath (1079)

Cost

30


Effects after 30 days
  • [Scope]Cinereous Strath (1079):
    • Add 2 Land fort Land Fort, on the province (10206)
    • Add 2 Land fort Land Fort, on the province (20647)
    • Add 2 Land fort Land Fort, on the province (10058)
    • Add 2 Land fort Land Fort, on the province (10160)


id

Decision bunker.pngThe Approach to Aureolin


Installs fortifications upon the southern border of the Strath, obstructing any advance towards Aureolin before it ever begins.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Country flag KIR_civil_war_focus_4e_completed_flag is set
    • Has completed national focus KIR bunker.png “Realm Defence Network”
Prerequisites
  • Has full control of state Cinereous Strath (1079)

Cost

20


Effects after 20 days
  • [Scope]Cinereous Strath (1079):
    • Add 2 Land fort Land Fort, on the province (13043)
    • Add 2 Land fort Land Fort, on the province (13042)
    • Add 2 Land fort Land Fort, on the province (20639)


id

Decision bunker.pngThe Autumn-Rain Line


Install fortifications along the banks of the Great Mellifluve, defending the Vermilion Basin against flanking assaults.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Has completed national focus KIR bunker.png “Fortify the Basin”
    • Has completed national focus KIR bunker.png “Realm Defence Network”
  • Has full control of state Vermilion Basin (1059)
Prerequisites
  • None

Cost

75


Effects after 75 days
  • [Scope]Vermilion Basin (1059):
    • Add 2 Land fort Land Fort, on the province (20494)
    • Add 2 Land fort Land Fort, on the province (20489)
    • Add 2 Land fort Land Fort, on the province (20475)
    • Add 2 Land fort Land Fort, on the province (20459)
    • Add 2 Land fort Land Fort, on the province (20453)
    • Add 2 Land fort Land Fort, on the province (20444)
    • Add 2 Land fort Land Fort, on the province (20450)
    • Add 2 Land fort Land Fort, on the province (20440)
    • Add 2 Land fort Land Fort, on the province (20430)
    • Add 2 Land fort Land Fort, on the province (20434)


id

Decision bunker.pngThe Maretime Range Redoubt


Install fortifications along coastal chokepoints, securing the Provident Littoral.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Has completed national focus KIR verdigris rotunda.png “The Eastern Redoubt”
    • Has completed national focus KIR bunker.png “Realm Defence Network”
  • Has full control of state Maretime Range (1062)
Prerequisites
  • None

Cost

30


Effects after 30 days
  • [Scope]Maretime Range (1062):
    • Add 2 Land fort Land Fort, on the province (20351)
    • Add 2 Land fort Land Fort, on the province (20372)
    • Add 2 Land fort Land Fort, on the province (20460)
    • Add 2 Land fort Land Fort, on the province (20458)


id

Decision bunker.pngThe Hibiscus Line


Install fortifications within the Hibiscus Valley, preventing incursion into the Vermilion Basin.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Realm of Kiria Realm of Kiria
  • At least one of the following is true:
    • Has completed national focus KIR bunker.png “Fortify the Basin”
    • Has completed national focus KIR bunker.png “Realm Defence Network”
  • Has full control of state Vermilion Basin (1059)
Prerequisites
  • None

Cost

30


Effects after 30 days
  • [Scope]Vermilion Basin (1059):
    • Add 2 Land fort Land Fort, on the province (20503)
    • Add 2 Land fort Land Fort, on the province (20483)
    • Add 2 Land fort Land Fort, on the province (20492)
    • Add 2 Land fort Land Fort, on the province (20477)