
Kingdom of Zongo
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Kingdom of Zongo | |
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Ideology | ![]() |
Leader | Akida Bomboko |
Ruling party | Non-Aligned (100%) |
Population | 1,905,165 |
Ponypower | 18,603 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Twizanbwe |
Continent | Southeastern Zebrica |
Demonym | Zongolese |
Tag | ZOO |
Color | #FFFCC1 |
Lore
Starting Situation
Military
Army
Name | Composition | No. | |
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Local Levy | ![]() |
0 |
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Warriors | ![]() |
2 |
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Total divisions | 2 | |
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Ponypower used | 10,000 |
The Kingdom of Zongo starts with no navy.
Airforce
The Kingdom of Zongo starts with no airforce.
National Focus
The Kingdom of Zongo uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
The Kingdom of Zongo starts with no national spirits.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | ![]() |
Despotism Non-Aligned |
Akida Bomboko | 100% | |
Harmonic | ![]() |
Harmony Harmony |
Generic leader | 0% | |
Communist | ![]() |
Communism Communism |
Generic leader | 0% | |
Supremacist | ![]() |
Supremacy Supremacy |
Generic leader | 0% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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1 | 1 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 6 (-3) | 2 (-1) | 11 (-6) | 0 | 3 (-2) |
Numbers in red indicate how many resources are reserved for export due to trade laws.