Roaman Kaiserate
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| Roaman Kaiserate | |
|---|---|
| Ideology | |
| Leader | |
| Ruling party | Kaiser's Rule (59%) |
| Population | |
| Ponypower | |
| Race | |
| Stability | |
| War support | |
| Factories | |
| Capital | Roam |
| Continent | Southeastern Zebrica |
| Diplomacy | |
| Demonym | Roaman |
| Tag | ROA |
| Color | #A70A64 |
Lore
Starting Situation
The Roaman Kaiserate is one of the generic nations in the Chisimbi region, stretching from
Twizanyika in the west, to
Tzhimane Confederacy in the north, and to
Zeblu in the east, and Roaman Kaiserate,
Ibhayiz, and
Imba-Zaru Principality in between. They all share a series of decisions leading them to the conquest of one another, and ultimately to some other nearby regions.
The game starts with Roam in war against Imba-Zaru, and Ibhayiz in war against Tzhimane. Each country that defeats their starting opponent can take the decision that spawns some free divisions, unlocks the next decision, and grants some other bonus depending on the nation.
The next decision, Cross The Divide, unlocks in June of 1008. Any of the four countries that was at war at the beginning and completed their previous decision, will be able to declare war on others (Roam or Imba-Zaru on the north, and Ibhayiz or Tzhimane on the south). Thus, if anyone hasn't been able to deal with their initial war yet, they may end up being invaded by someone who has, so it's important to deal with the first war quickly, so you have the initiative.
However, this is the opportunity that Zeblu is just waiting to take advantage of. Once someone takes the Cross The Divide, Zeblu unlocks their own decision called Let Loose The Horde, spawning some free divisions and attacking all countries involved in the central conflict. Twizanyika is not going to sit idly, either. After Zeblu lets their horde loose, Twizanyika is also able to attack everyone else, including Zeblu.
If none of the four middle nations ended up crossing the divide by June of 1009, for instance due to being stuck fighting their starting wars, both Zeblu and Twizanyika will be able to take their decisions regardless. This is also the moment where any other country in this region unlocks the decision to attack Twizanyika, which is useful if Twizanyika decided not to take their own decision for some reason.
Once any of the six nations conquers or subjugates the others, they will be able to take yet another decision that allows them to core the entire region via compliance. If you created any puppet states, they will also be automatically annexed. Furthermore, any unifier except Roam will change their cosmetic tag to United Chisimbi, the exact name depending on their ideology.
Their appetite doesn't end at just unifying Chisimbi. The unifier unlocks the decision to attack
Kingdom of Zongo,
Melahaka, and
Tanaigha in July of 1010, followed by another decision to unlock compliance coring of that region. Somewhat unfairly, the attacked nations (neither those three, nor any that are going to be mentioned later in this section) do not get the opportunity to core Chisimbi. Afterwards, three additional avenues unlock for Chisimbi, which you can embark on in any order.
Firstly, in January of 1011 there is another decision to conquer
Naugdaw,
Maglibing, and
Talarayi, and then another to core them via compliance.
Secondly, you get a decision that allows coring
Sambovato and
Feathisian South Zebrides via compliance. Notably, there is no decision to attack them. They are meant to be manually justified against by the player, as the AI would seriously struggle trying to conquer those island nations.
Thirdly, in January of 1012 you unlock the decision to conquer Zaikiria, the region consisting of
Lan Kir Militarchy,
Khamrin, and
Sen Kinh (which by now have likely already unified under Lan Kir). However, coring that region is not possible, being inhabited primarily by the kirin.
Finally, there is a decision to attack the
Realm of Kiria and any of its potential breakaways (besides Changeling Fragrance), which unlocks in January of 1013. Despite its late unlock date, this decision doesn't actually require the conquest of Zongo or any countries beyond it, only the unification of Chisimbi. Like with Zaikiria, coring that area is not possible.
Military
The Roaman Kaiserate has an army of 9 divisions of 6 infantry battalions, 1 division of 8 knight battalions with a recon detachment, and 1 division of 8 charger battalions with with a recon detachment.
National Focus
The Roaman Kaiserate uses the Zebrican generic focus tree.
Technology
| Army | Naval | Air | Tech / Industry |
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Politics
National Spirits

- HP: +12.00%
- Training time: +16.00%
- Minimum training level: +10%
- Special Forces Capacity Multiplier: +8.0%
- Knights Attack: +6.00%
- Knights Defense: +6.00%

- War Support: +12.00%
- Compliance Growth Speed: +4%
- Military Factory construction speed: +6.00%
Leaders
| Starting leaders | |||||||
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| Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
| Political parties | |||||
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| Name | Ideology | Leader | Popularity | ||
| Kaiser's Rule | Autocracy Supremacy |
Kaiser Augustus | 59% | ||
| Imperial Senate | Benevolent Absolutism Harmony |
Dassal Tessandri | 3% | ||
| Slave Revolt Socialst Liberation Front of Eastern Zebrica |
Revolutionary Dictatorship Communism |
Lansin Vlessa | 17% | ||
| Provisional Government | Centrism Non-Aligned |
Valcostus | 21% | ||
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Name | Trait | Requirement | Effect | Cost |
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| Communist Revolutionary |
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| Pro-Harmony Reformer |
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| Supremacist Demagogue |
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| Captain of Industry |
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| Fortification Engineer |
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| War Industrialist |
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| Illusive Gentlebeing |
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| Name | Trait | Requirement | Effect | Cost |
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| Tank Designer |
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| Name | Trait | Requirement | Effect | Cost |
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| Ship Designer |
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Military Leaders
| Field Marshal | ||||
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| Field Marshal | Traits | Description | Skills | Race |
Kaiser Augustus |
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| Generals | ||||
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| General | Traits | Description | Skills | Race |
Valcostus |
While not the most brilliant officer, he is unlikely to cause trouble.
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Alsa Vessari |
Discipline is necessary to lead an army, but some leaders take it a bit too far.
A good officer needs to lead from the front.
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Dassal Tessandri |
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Marius Ironcross |
See description:
Born: 15 September 979, Arksturi Marius Ironcross is an illegitimate son of a Roaman noble and a pony slave. After the death of his father in 996, he was quickly sold as a domestic servant to a general from Quaggatai, and learned many tricks while overhearing military meetings. After the Storm Kingdom's collapse, he found himself stranded in Zumidia, where he briefly work at an hippogriffian automobile factory, before travelling back to Roam and starting his career in the military. For his initiative in the assault of the city of Aureliss, he was promoted to legate by the Kaiser. |
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Cosmetics
| Cosmetics | |||
|---|---|---|---|
| Flag | Country Name | Ideologies | Notes |
| Roaman Kaiserate | ![]() ![]() |
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| Roaman Republic | ![]() | ||
| Southeastern Zebrican Empire | ![]() ![]() |
Unifies Chisimbi and conquers | |
| Southeastern Zebrican Republic | ![]() | ||
| Roaman Empire | ![]() |
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| Southeastern Zebrican Kingdom | Unifies Chisimbi and conquers | ||
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
|---|---|---|---|---|
| 3 | 0 | 5 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 8 (-4) | 11 (-6) | 39 (-20) | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.























