Feathisian South Zebrides

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Feathisian South Zebrides
Feathisian South Zebrides.png

YAN map.png

IdeologyCentrism.png Centrism
Leader
Dirk Loterijen
Ruling partyKantoor van de Gouverneur-Generaal (80%)
PopulationPopulation 4,172,878
PonypowerPonypower 23,651
RaceGriffon Griffon
StabilityStability 62%
War supportWar support 55%
FactoriesFactory 8
  • 2 Military factory
  • 3 Naval dockyard
  • 3 Civilian factory
CapitalBeakavia
ContinentSoutheastern Zebrica
DemonymZebridean
TagYAN
Color  #CB8A4A

Lore

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
KFZL Koloniale Garnizonen Infantry x3 4
Infantry
Infanterie Divisie Infantry x9 3
Army experience Total divisions 7
Ponypower Ponypower used 39.000

Navy

Navy
Type No.
Heavy Cruiser Heavy Cruiser 3
Light Cruiser Light Cruiser 3
Destroyer Destroyer 6
Navy experience Total ships 12
Ponypower Ponypower used 7,500


Airforce

The Feathisian South Zebrides starts with no airforce.

National Focus

The Feathisian South Zebrides uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Truck
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Enlarged Destroyer
  • Hydrophone
  • Smoke Generators
  • Basic Depth Charges
  • Escort and Upgunned Cruisers
  • Fast Battleships and Dreadnoughts
  • Modernised Coastal Submarine
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Designated Landing Bridges
  • Contact Mine
  • Minelaying Submarine
  • None
  • Central Fire Control
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

The Feathisian South Zebrides starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Dirk Loterijen
Centrism.png
Centrism
Non-Aligned

Kantoor van de Gouverneur-Generaal
None


Princess Kudakelasi
Democratic Monarchism.png
Democratic Monarchism
Harmony

PHN
Partai Harmoni Nasional
Socialite Connections
  • Factory Output: +10%
  • Trade Laws Cost: −25%
  • Economy Laws Cost: −25%
None


Orangtua Yangmarah
Agrarian Socialism.png
Agrarian Socialism
Communism

GKZ-M
Gerakan Kebangkitan Zebridies - Moderat
None


Cakarkeluli Semuakawan
Ultranationalism.png
Ultranationalism
Supremacy

GKZ-R
Gerakan Kebangkitan Zebridies - Radikal
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Centrism.png Centrism
Non-Aligned
Dirk Loterijen 80%
Harmonic Democratic Monarchism.png Democratic Monarchism
Harmony
Princess Kudakelasi 6%
GKZ-M
Gerakan Kebangkitan Zebridies - Moderat
Agrarian Socialism.png Agrarian Socialism
Communism
Orangtua Yangmarah 7%
GKZ-R
Gerakan Kebangkitan Zebridies - Radikal
Ultranationalism.png Ultranationalism
Supremacy
Cakarkeluli Semuakawan 7%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Dirk Reinhard de Neve
General
Dirk Reinhard de Neve
Generic Griffon General 14 (advisor).png
Trait jungle rat.png Jungle Rat
Undeterred by rodents of unusual size, and skilled in Jungle warfare.
  • Jungle:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon
Ludolph Hendrik van Teijn
General
Ludolph Hendrik van Teijn
Generic Griffon General Advisor 3.png
None
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Admiral
Admiral Traits Description Skills Race
Gerardus Johannes Swart
Admiral
Gerardus Johannes Swart
Generic Griffon Admiral 3 (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
Trait admiral screening master.png Fleet Protector
An expert in keeping small ships away from the big ships.
  • Screening Efficiency: +20%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Feathisian South Zebrides.png
Feathisian South Zebrides

Centrism.png
United Federation of the Zebrides.png
United Federation of the Zebrides

Democratic Monarchism.png
Zebrides Socialist Republic.png
Zebrides Socialist Republic

Agrarian Socialism.png
State of the Zebrides.png
State of the Zebrides

Ultranationalism.png
Vermilion Commandery of the Zebrides.png
Vermilion Commandery of the Zebrides

Flag of Realm of Kiria Empire of Kiria mandate state

Plutocracy.png
Federation of the Zebrides.png
Federation of the Zebrides

Flag of Realm of Kiria Republic of Kiria puppet republic

Religious Socialism.png
Naval Protectorate Far-South and Zebrides.png
Naval Protectorate Far-South and Zebrides

Flag of Realm of Kiria Protectorate Ost-Zebrika puppet

Stratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 3 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
8 (-4) 4 (-2) 15 (-8) 0 14 (-7) 0 13 (-7)

Numbers in red indicate how many resources are reserved for export due to trade laws.