Hippogriff national focus tree: Empower Aris First branches

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For the main page of the Hippogriff focus tree, see Hippogriff national focus tree.
For the Harmony Above All branches of the Hippogriff focus tree, see Hippogriff national focus tree: Harmony Above All branches
For the Organize The Left branches of the Hippogriff focus tree, see Hippogriff national focus tree: Organize The Left branches
HIP Empower Aris First Branch.png

The Non-aligned/Supremacy branch of the Hippogriff national focus tree.
Clicking on a national focus icon leads to the appropriate table row.

Empower Aris First Branch

Focus Prerequisites Effects
Empower Aris First icon
Empower Aris First
Aris First leaders Raft Wood and Crack Lightning have been appointed to lead the most important institutions of our government, effectively solidifying their control over the state apparatus. From now on, Hippogriffia will stand strong under the slogan: "One Mountain, One People, One Will!"
  • Allow Branch if:
    • None of:
      • Has completed national focus Goal UESR TNO justice.png “The Marksist Revolution”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
      • Queen Novo has dismissed the government. (?)
      • Country flag HIP_Antifa_Skystar_flag is set
  • Requires the following:
    • As The War Approaches “As The War Approaches”
  • Mutually Exclusive Mutually exclusive with:
    • Harmony Above All “Harmony Above All”
    • Organize The Left “Organize The Left”
  • None of:
    • Seaquestria has fallen into chaos. (?)
  • Aris First has taken over the government. (?)
  • Refresh the focus tree restarting the checks in allow_branch
  • Replace the National Spirit Generic production bonus.png “Splendid Isolation” with the National Spirit Generic production bonus.png “Isolationist Development”
Isolationist Development icon
Isolationist Development
  • Consumer Goods Factories: −5%
  • Construction Speed: +10%
  • Lend-lease tension limit: +50%
  • Send volunteers tension limit: +50%
  • Guarantee tension limit: +50%
  • Military to Civilian Factory conversion cost: −10%
  • Civilian to Military Factory conversion cost: −10%
  • Stability: +15%
  • Fuel Capacity: +10%
  • Fuel Capacity: +10%
The new government has mobilised the economy into action, despite their isolationist tendencies. Hippogriffia will achieve armed neutrality and full self-sufficiency under Aris First.
  • Custom effect tooltip: This national spirit will be removed once we replace the isolation economic law.
  • Hidden effect:
    • Clear country flag HIP_cant_surpress_communism
Expand The AHAC's Jurisdiction icon
Expand The AHAC's Jurisdiction
Aris First has some big ideas for expanding the power and reach of the AHAC. We will use it as a bridging point between the military police, the intelligence services, and the civil police, sharing information and practices to better root out those who would threaten our Harmony, our prosperity, or our way of life.
  • Requires the following:
    • Empower Aris First “Empower Aris First”
  • Gain 5% Stability Stability
  • Gain +200% research bonus (HIP_ahac_milpol) (1 use) towards:
    • Military Police Technology
Crime And Criminals icon
Crime And Criminals
Raft Wood's proposal is to continue the policies of the AHAC, but with expanded jurisdiction and closer coordination with the military police and intelligence services.
  • Requires the following:
    • Expand The AHAC's Jurisdiction “Expand The AHAC's Jurisdiction”
  • Mutually Exclusive Mutually exclusive with:
    • Enemies And Undesirables “Enemies And Undesirables”
  • Gain 5% Stability Stability
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit HIP AF ac.png “Purging Crime and Removing Criminals”
Purging Crime and Removing Criminals icon
Purging Crime and Removing Criminals
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Enemy operative detection chance factor: +5%
  • Daily Support for Unaligned: +0.01
  • Else:
    • Gets the National Spirit HIP AF ac.png “Purging Crime and Removing Criminals”
Purging Crime and Removing Criminals icon
Purging Crime and Removing Criminals
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Ideology drift defense: +10%
  • Daily Support for Unaligned: +0.01
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 30 days
Enemies And Undesirables icon
Enemies And Undesirables
Crack Lightning's proposal is to subordinate the AHAC's mandate to the objective interests of the Hippogriff nation: it is to be used not only as a tool of national defense, but national purification, taking proactive measures to watch and if necessary detain the detractors of Aris First, and those whose racial or cultural background makes them inherently suspect.
  • Requires the following:
    • Expand The AHAC's Jurisdiction “Expand The AHAC's Jurisdiction”
  • Mutually Exclusive Mutually exclusive with:
    • Crime And Criminals “Crime And Criminals”
  • Gain 2.5% Supremacy Supremacist party popularity
  • Gain 5% War support War Support
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit HIP AF ru.png “Arresting Enemies, Hunting Undesirables”
Arresting Enemies, Hunting Undesirables icon
Arresting Enemies, Hunting Undesirables
  • Damage to Garrisons: −15%
  • Decrypt strength icon.png Decryption Power Factor: +5%
  • Daily Supremacy Support: +0.01
  • Else:
    • Gets the National Spirit HIP AF ru.png “Arresting Enemies, Hunting Undesirables”
Arresting Enemies, Hunting Undesirables icon
Arresting Enemies, Hunting Undesirables
  • Decryption: +5%
  • Damage to Garrisons: −15%
  • Daily Supremacy Support: +0.01
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 30 days
Monitor The Phalanx icon
Monitor The Phalanx
We expected the Phalanx to disperse after our victory, but instead they have become bolder, swaggering about our streets like flipperball hooligans and disturbing the peace. Raft Wood will ensure the police know that the Phalanx are not above the law, and if the worst should happen, there is always the Anti-Harmonic Terrorism Act.
  • Requires the following:
    • Expand The AHAC's Jurisdiction “Expand The AHAC's Jurisdiction”
  • Mutually Exclusive Mutually exclusive with:
    • Unleash The Phalanx “Unleash The Phalanx”
  • Gets the National Spirit HIP AF wp.png “The AHAC Monitors the Phalanx” for 180 days
The AHAC Monitors the Phalanx icon
The AHAC Monitors the Phalanx
  • Weekly Stability: +0.4%
  • Daily Supremacy Support: −0.01
Using the AHAC to monitor the Phalanx has done wonders for our regime's legitimacy, by reassuring our citizens that they have nothing to fear from radicals and that Aris First will protect them, even from our own.
  • Gain 10% Stability Stability
  • Lose 5% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 30 days
Unleash The Phalanx icon
Unleash The Phalanx
The Phalanx are the most patriotic seaponies and hippogriffs in our nation, and their numbers grow daily. They could prove invaluable as rapid-response units if anti-Arisian radicals attack our way of life. A few words from Crack Lightning to the right officers, and the police won't get in the way of the Phalanx any more.
  • Requires the following:
    • Expand The AHAC's Jurisdiction “Expand The AHAC's Jurisdiction”
  • Mutually Exclusive Mutually exclusive with:
    • Monitor The Phalanx “Monitor The Phalanx”
  • Gets the National Spirit HIP AF up.png “The Phalanx Unleashed” for 180 days
The Phalanx Unleashed icon
The Phalanx Unleashed
  • Weekly Ponypower: +800
  • Weekly War Support: +0.4%
  • Daily Supremacy Support: +0.01
By giving the Phalanx free reign over the streets of Aris, we have created an atmosphere of fear, ensuring pacifist and unpatriotic voices stay quiet.
  • Gain 5% Supremacy Supremacist party popularity
  • Lose 5% Neutrality Non-Aligned party popularity
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 60 days
The Storm Breaks icon
The Storm Breaks
What we have warned about for so long has finally come to pass: Hippogriffia is at war with a foreign power. We must mobilize all of Aris to meet this threat. At the same time, the pressure of war pushes the Aris First coalition to the breaking point...
  • Requires one of the following:
    • Monitor The Phalanx “Monitor The Phalanx”
    • Unleash The Phalanx “Unleash The Phalanx”
  • Requires one of the following:
    • Crime And Criminals “Crime And Criminals”
    • Enemies And Undesirables “Enemies And Undesirables”
  • Is at war

The following will bypass the focus:
  • None of:
    • “The Looming Crisis” mission is active
  • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 300 days
Fortress Aris icon
Fortress Aris
Raft Wood's strategy for the North Zebrican War focuses on defending our island and forcing the enemy to bleed for every inch of ground they take. We will exhaust them in Zumidia, and fortify our home such that their first steps on Aris will be their last.
  • Requires the following:
    • The Storm Breaks “The Storm Breaks”
  • At least one of the following is true:
    • Is at war
    • All of the following must be true:
      • None of:
        • Has the Economy Law Idea isolation.png “Isolation”
      • Scripted Trigger: any_of_potential_and_current_enemies_justifying_or_has_wargoal_on_THIS=yes
  • None of:
    • Has completed national focus HIP arisstage.png “Staging Ground Aris”
  • If:
    • Limited to:
      • Has completed national focus Empower Stratus.png “Empower Stratus Skyranger”
    • Gets the National Spirit HIP AF fort.png “The Fortress Aris”
The Fortress Aris icon
The Fortress Aris
  • Max Entrenchment: +5
  • Land Fort construction speed: +15%
  • Coastal Fort construction speed: +15%
  • Anti Air construction speed: +15%
  • Else:
    • Gets the National Spirit HIP AF fort.png “The Fortress Aris”
The Fortress Aris icon
The Fortress Aris
  • Max Entrenchment: +3
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +10%
  • Anti Air construction speed: +10%
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
    • Start construction of 1 Anti-air Anti-Air
  • Gain 2.5% Neutrality Non-Aligned party popularity
Staging Ground Aris icon
Staging Ground Aris
Crack Lightning's strategy for the North Zebrican War would see us use our naval superiority to launch daring attacks on the enemy's coastal cities, which hold most of their war industry. We should not be afraid to use naval artillery to bombard these densely-populated targets.
  • Requires the following:
    • The Storm Breaks “The Storm Breaks”
  • None of:
    • Has completed national focus HIP arisbunker.png “Fortress Aris”
  • At least one of the following is true:
    • Is at war
    • All of the following must be true:
      • None of:
        • Has the Economy Law Idea isolation.png “Isolation”
      • Scripted Trigger: any_of_potential_and_current_enemies_justifying_or_has_wargoal_on_THIS=yes
  • [SCOPE]Every employed army leader:
    • Limited to:
      • None of:
        • Has trait Invader
    • Unit leader gains trait:
      • Invader
        • Amphibious Invasion Speed: +30%
        • Invasion Preparation Time: −30%
  • [SCOPE]Every employed navy leader:
    • Limited to:
      • None of:
        • Has trait Ground Pounder
    • Unit leader gains trait:
      • Ground Pounder
        • Shore Bombardment Bonus: +25%
  • Unlock the Devastate Cities with Shore Bombardment decisions
  • Gain 5% Supremacy Supremacist party popularity
The Zumidian Problem icon
The Zumidian Problem
We will close the borders of Zumidia to refugees, and immediately deny all applications to move to Mount Aris. While the coalition is divided on exactly how to go about it, we will ensure that the zebras are not a problem for us much longer.
  • Requires the following:
    • Empower Aris First “Empower Aris First”
  • Gain Political Power 25 Political Power
  • Gets the National Spirit HIP AF zum.png “Diverting Resources from Zumidia” for 360 days
Diverting Resources from Zumidia icon
Diverting Resources from Zumidia
  • Consumer Goods Factories: −5%
  • Infrastructure construction speed: +10%
A Clean Break icon
A Clean Break
Raft Wood argues that we have already wasted too much money on ungrateful Zumidians. Since most of the factories there were built with our money, we are within our rights to show them what life will be like without us by repossessing the industrial machinery and taking it back to Hippogriffia.
  • Requires the following:
    • The Zumidian Problem “The Zumidian Problem”
  • Mutually Exclusive Mutually exclusive with:
    • They Have Their Uses “They Have Their Uses”
  • Hidden effect:
    • Trigger country event “King Zamni Vanishes!” in 12 days
  • Gain 2.5% Neutrality Non-Aligned party popularity
  • Lose 2.5% Supremacy Supremacist party popularity
  • [Scope]Ain Trotgourait (697):
    • Remove Civilian factory Civilian Factory by up to −1
  • [Scope]Zirta (710):
    • Remove Civilian factory Civilian Factory by up to −1
  • [Scope]Winggarden (1204):
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Building slot building slot
  • [Scope]Eastwings (1203):
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Building slot building slot
  • Gain Political Power 100 Political Power
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 14 days
They Have Their Uses icon
They Have Their Uses
Crack Lightning insists that Zumidia is too ore-rich to abandon entirely, and that its zebras could prove useful. A few cheap land grants here, a few repealed labour regulations there, and our mining companies will be making record profits off Zumidia, and fuelling advanced industries on Mount Aris.
  • Requires the following:
    • The Zumidian Problem “The Zumidian Problem”
  • Mutually Exclusive Mutually exclusive with:
    • A Clean Break “A Clean Break”
  • Hidden effect:
    • Trigger country event “King Zamni Vanishes!” in 12 days
  • Lose 2.5% Neutrality Non-Aligned party popularity
  • Gain 2.5% Supremacy Supremacist party popularity
  • Add production of 21 Steel Steel to Ain Trotgourait (697)
  • Add production of 14 Tungsten Tungsten to Aurez Hills (698)
  • Gain +100% research bonus (HIP_have_their_uses) (1 use) towards:
    • Excavation Technologies Research Speed
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 14 days
Aris For The Arisians! icon
Aris For The Arisians!
We are not part of Zebrica, nor are we part of Equus. We Arisians, Hippogriffs and Seaponies both, are a unique civilization in world history with our own unique destiny and way of life, wholly independent of other civilizations.
  • Requires one of the following:
    • They Have Their Uses “They Have Their Uses”
    • A Clean Break “A Clean Break”
  • Unlock the Unity Propaganda decision
  • Custom effect tooltip: Once the Duumvirate Power Struggle has resolved, we will be able to unite the hippogriffs and seaponies into a permanent union!
Surrounded By Enemies icon
Surrounded By Enemies
Aris First must pursue a "Peace through Strength" policy in light of our neighbours' aggression. We cannot be sure of the intentions of foreigners, but if we put even a fraction of our vast industry into armaments, we can deter them.
  • Requires the following:
    • Aris For The Arisians! “Aris For The Arisians!”
  • Lose Political Power 50 Political Power
  • Gain 2.5% Supremacy Supremacist party popularity
  • Gain 2.5% Neutrality Non-Aligned party popularity
  • Gain 7.5% War support War Support
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Start construction of 2 Military factory Military Factory
Strike First icon
Strike First
After much effort, Crack Lightning has convinced Arisians to support his policy of "Aggressive Defence." We will prepare a first strike against the Chiropterrans, to put down the bat menace before they become too powerful to contain.
  • Requires the following:
    • Aris For The Arisians! “Aris For The Arisians!”
  • If:
    • Limited to:
    • Flag of Chiropterra Chiropterra:
      • Is an independent nation
    • After July 1 of 1012
    • Has more than 70% War support War support
    • None of:
      • Has completed national focus Handle Chiropterra.png “Handle Chiropterra”
    • If:
      • Limited to:
        • Current ruling party is Neutrality Non-Aligned
      • Flag of Chiropterra Chiropterra:
        • None of:
          • Current ruling party is Harmony Harmonic
  • Else:
    • After July 1 of 1014
    • Has more than 80% War support War support
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • [Scope]The Imperial Hills (712):
        • [SCOPE]State owner:
          • At least one of the following is true:
            • Current ruling party is Communism Communist
            • Current ruling party is Supremacy Supremacist
    • None of:
      • We have emerged victorious from the North Zebrican War! (?)
  • Hidden trigger:
    • Is an independent nation
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 30 days
  • Gain 2.5% Supremacy Supremacist party popularity
  • If:
  • Else:
    • [Scope]The Imperial Hills (712):
      • [SCOPE]State owner:
        • Flag of Hippogriffia Hippogriffia:
          • Declares a Annex war against the previously mentioned country
          • Gets a Annex wargoal against the previously mentioned country
Defend Our Island icon
Defend Our Island
We will defend our island to the last. It is a mighty fortress and nothing will be allowed to pass. There can be no negotiation for the very survival of our island and our great nation. We swear, all together, that we will never surrender.
  • Requires the following:
    • Aris For The Arisians! “Aris For The Arisians!”
  • Modify the National Spirit HIP defense.png “The Committee for National Defense”
The Committee for National Defense icon
The Committee for National Defense
  • Supply Consumption: −10%
  • Division Organization: +5%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +10%
  • Planning Speed: +10%
  • Mobilization speed: +15%
  • Military Factory construction speed: +15%
  • Recruitable Seapony Population Factor: +10%
  • Gain 1 use of +25% (HIP_defend_island) doctrine cost reduction for:
    • Land Doctrine
Victory Bonds icon
Victory Bonds
It would be foolish to try to build a war economy on speeches and exhortations alone. We will begin issuing vast quantities of war bonds, redirecting Aris First's considerable charisma and influence to sell as many as possible. Are you a patriot? Put your money where your beak is.
  • Requires the following:
    • Defend Our Island “Defend Our Island”
  • Mutually Exclusive Mutually exclusive with:
    • Sacrifice For Victory “Sacrifice For Victory”
  • Is at war

The following will bypass the focus:
  • We have emerged victorious from the North Zebrican War! (?)
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 14 days
  • Gain 2.5% Neutrality Non-Aligned party popularity
  • Lose 2.5% Supremacy Supremacist party popularity
  • Gets the National Spirit HIP AF warbond.png “Victory Bonds”
Victory Bonds icon
Victory Bonds
  • Daily Political Power Gain: −0.2
  • Consumer Goods Factories: −5%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Set country flag HIP_arisfirst_war_bonds_flag
Sacrifice For Victory icon
Sacrifice For Victory
If they can afford war bonds, it means they weren't doing enough in the first place. We will not sell war bonds so that the lazy may hope to profit from the sacrifice of patriots; we will simply appropriate funds in the name of victory, and enforce austerity and rationing to ensure that nothing is spared from the war effort.
  • Requires the following:
    • Defend Our Island “Defend Our Island”
  • Mutually Exclusive Mutually exclusive with:
    • Victory Bonds “Victory Bonds”
  • Is at war

The following will bypass the focus:
  • We have emerged victorious from the North Zebrican War! (?)
  • Lose 2.5% Neutrality Non-Aligned party popularity
  • Gain 2.5% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • “The Looming Crisis” mission is active
    • Decrease duration of mision “The Looming Crisis” by 14 days
  • Gets the National Spirit HIP AF seize.png “Strict Rationing”
Strict Rationing icon
Strict Rationing
  • Daily Political Power Gain: −0.1
  • Resource Gain Efficiency: +15%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Set country flag HIP_sacrifice_for_victory_flag
  • Lose 5% War support War Support
Never Surrender icon
Never Surrender
The enemy's underhanded tactics have forced us to retreat to Ain Trotgourait, but we shall not surrender. We will rearm, defend our mountain against any who would dare sully it, and counter-attack with a thousand times the fury they unleash upon us!
  • Requires the following:
    • Defend Our Island “Defend Our Island”
  • Is at war
  • At least one of the following is true:
    • All of the following must be true:
      • None of:
      • None of:
      • None of:
    • Custom trigger tooltip:
      • Tooltip: The enemy has landed on Aris itself!
      • At least one of the following is true:
        • None of:
        • None of:
        • None of:
        • None of:
        • None of:
        • None of:
        • None of:
        • None of:
  • Lose Political Power 25 Political Power
  • Gain Command power 50 Command Power
  • If:
    • Limited to:
      • Controls state Ain Trotgourait (697)
    • [Scope]Ain Trotgourait (697):
      • Add 2 Land fort Land Fort, on the province (18681)
  • Gets the National Spirit HIP AF nosur.png “No Retreat! No Surrender!” for 45 days
No Retreat! No Surrender! icon
No Retreat! No Surrender!
  • Division Recovery Rate: +20%
  • Entrenchment speed: +40%
  • Division Defense: +30%
  • Training time: −30%
  • Encirclement penalty: −30%
  • Minimum training level: −10%
The enemy has pushed us back far, but we draw the line here!
  • Trigger country event “A Day on the Proving Grounds”

Raft Wood Path

Focus Prerequisites Effects|- id = "Empower Aris First"
Aris Saved icon
Aris Saved
We have rescued the Arisian way of life from the abyss of fascism. No more shall radicalism of the left or the right hold sway over our creatures! Now we turn to defend ourselves from the enemy without.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires the following:
    • The Storm Breaks “The Storm Breaks”
  • Gain Political Power 50 Political Power
Psychological Warfare icon
Psychological Warfare
Violet Facade has uncovered several documents since Crack Lightning's fall which suggest major weaknesses in our enemies' organization and politics. Using new principles of psychological warfare, we can exploit these weaknesses to unravel enemy forces and sap their will to fight.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires the following:
    • Aris Saved “Aris Saved”
  • Is at war
  • Trigger country event “Applied Psychology”
  • Unlock the Psychological Warfare decisions
A War Of Numbers icon
A War Of Numbers
There shall be no further dithering. This is not a sea war as our military had always planned for, nor a war of mad conquest as Crack Lightning would have it. We are in a defensive, attritional land war for the protection of Arisian pride from extremist regimes. To win such a war, all Arisians and all Zumidians must be ready to take up arms at a moment's notice.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires the following:
    • Aris Saved “Aris Saved”
  • Controls state Ain Trotgourait (697)
  • Is at war

The following will bypass the focus:
  • We have emerged victorious from the North Zebrican War! (?)
  • Trigger country event “Full Military Cooperation”
  • Custom effect tooltip: We will raise additional divisions and core Zumidia for the duration of the war, but we must grant Zumidia independence on the war's conclusion.
Empower Stratus Skyranger icon
Empower Stratus Skyranger
Stratus Skyranger proved quite helpful in our power struggle against Crack Lightning, and is more than suited to lead our army. By appointing the apolitical general to Crack Lightning's old position as head of the Committee for National Defence, we can centralize command around a thoroughly competent and loyal leader.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires the following:
    • Aris Saved “Aris Saved”
  • Gain Army experience 30 Army Experience
  • If:
    • Limited to:
      • Has the Chief of Army “Thunderclap Star”
    • Remove the Chief of Army “Thunderclap Star”
  • Else, if:
    • Limited to:
      • Has the Chief of Army “Sky Beak”
    • Remove the Chief of Army “Sky Beak”
  • If:
    • Limited to:
      • None of:
        • Has the Chief of Army “Stratus Skyranger”
    • Gets the Chief of Army “Stratus Skyranger”
  • If:
    • Limited to:
      • Has the National Spirit HIP AF fort.png “The Fortress Aris”
    • Modify the National Spirit HIP AF fort.png “The Fortress Aris”
The Fortress Aris icon
The Fortress Aris
  • Max Entrenchment: +5
  • Land Fort construction speed: +15%
  • Coastal Fort construction speed: +15%
  • Anti Air construction speed: +15%
  • Else:
    • Custom effect tooltip: Will improve the national spirit granted by Fortress Aris.
Series G Bonds icon
Series G Bonds
Years of autarky, military buildup and the present war have drained the crown coffers, but there is still plenty of capital swirling around the domestic market. We can tap into this capital by issuing a new series of high-interest Victory Bonds.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires one of the following:
    • Victory Bonds “Victory Bonds”
    • Sacrifice For Victory “Sacrifice For Victory”
  • Is at war
  • If:
    • Limited to:
      • has_idea = HIP_sacrifice_for_victory
    • Replace the National Spirit HIP AF seize.png “Strict Rationing” with the National Spirit HIP AF warbond.png “Rationing and Bonds”
Rationing and Bonds icon
Rationing and Bonds
  • Daily Political Power Gain: −0.3
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories: −5%
  • Factory Output: +20%
  • Dockyard Output: +20%
  • Else:
    • Replace the National Spirit HIP AF warbond.png “Victory Bonds” with the National Spirit HIP AF warbond.png “High-interest Victory Bonds”
High-interest Victory Bonds icon
High-interest Victory Bonds
  • Daily Political Power Gain: −0.25
  • Consumer Goods Factories: −5%
  • Factory Output: +15%
  • Dockyard Output: +15%
  • Military Factory construction speed: +10%
  • Set country flag HIP_wood_high_interest_bonds_flag
Negotiate With Industrialists icon
Negotiate With Industrialists
While Aris First has been less than business-friendly with some of our protectionist rhetoric, we can pin that on Crack Lightning and make promises of lowered taxes and the like after the war. This will secure the cooperation of major industrialists to pitch in and expand our war industry.
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
    • Country flag HIP_raft_arrests_crack is set
  • Requires one of the following:
    • Victory Bonds “Victory Bonds”
    • Sacrifice For Victory “Sacrifice For Victory”
  • Is at war
  • Custom effect tooltip: Will reduce the time to build underwater military factories by 10 days

Will add 2 underwater military factories and 4 underwater building slots

  • Hidden effect:
    • Add 2 off map Military factory Military Factory
    • Add 1 off map Naval dockyard Naval Dockyard
    • Increase variable HIP_underwater_mil by 2
    • Decrease variable HIP_underwater_mil_remove by 2
    • Increase variable HIP_underwater_dockyard by 1
  • Increase variable HIP_underwater_slots by 4
  • Gets the National Spirit HIP SIR plumage moonfeather.png “Public-Private Partnerships”
Public-Private Partnerships icon
Public-Private Partnerships
  • Production Efficiency Base: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: −5%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Lack of Resources Penalty: −5%
The arms industry revolves around a few magnates. They receive huge contracts, then use those to absorb their competitors and buy victory bonds so that the state can sign another contract with them. They are quite adept at setting up new factories and output is high, although the near-monopoly on the industry leaves little room for innovation.
Seaquestria Arise! icon
Seaquestria Arise!
Seaquestria sheltered us during the storm, but now it is time to show the enemy the storm Seaquestria can unleash. Seaponies, to arms!
  • Allow Branch if:
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • None of:
        • Current ruling party is Supremacy Supremacist
      • Country flag HIP_moonfeather_crisis is set
  • Requires the following:
    • Never Surrender “Never Surrender”
  • Is at war
  • Current ruling party is Neutrality Non-Aligned
  • Custom effect tooltip: Four divisions of ten marines with engineers, logistics and recon will be raised in Mount Aris.
  • Hidden effect:
    • load_oob = HIP_seaquestrian_marines
  • Gets the National Spirit HIP divided society 0.png “Mass Seapony Mobilisation” for 360 days
Mass Seapony Mobilisation icon
Mass Seapony Mobilisation
  • Special Forces Division training time: −20%
  • Special forces Defense: +10%
  • Dockyard Output: +15%
  • Special Forces Capacity Multiplier: +10%
  • Recruitable Seapony Population: +0.2%
  • Lose 10% War support War Support

Raft victory path

Focus Prerequisites Effects|- id = "Empower Aris First"
An Everlasting Victory! icon
An Everlasting Victory!
All of Aris can breathe a sigh of relief: the North Zebrican War is over, and we have triumphed over those who would see us brought low. Now, we begin the difficult task of restoring Aris to normalcy and ensuring a lasting peace.
  • Allow Branch if:
    • We have emerged victorious from the North Zebrican War! (?)
    • Aris First has taken over the government. (?)
    • At least one of the following is true:
      • Current ruling party is Neutrality Non-Aligned
      • Country flag HIP_moonfeather_crisis is set
    • None of:
      • Hippogriffia has been defeated (?)
    • Is an independent nation
  • Requires one of the following:
    • Empower Stratus Skyranger “Empower Stratus Skyranger”
    • A War Of Numbers “A War Of Numbers”
    • Psychological Warfare “Psychological Warfare”
  • We have emerged victorious from the North Zebrican War! (?)
  • Custom effect tooltip: This will load additional focuses.
  • Hidden effect:
    • If:
      • Limited to:
        • [Scope]Ain Trotgourait (697):
        • [Scope]Aurez Hills (698):
        • [Scope]Zirta (710):
        • [Scope]Annaza (711):
        • Is at peace
      • Trigger country event “Zumidian Independence” in 14 days
    • Else:
      • Set country flag HIP_raft_can_release_ZUM
The Fate Of Our Enemies icon
The Fate Of Our Enemies
We have no interest in permanently occupying North Zebrica, but we must ensure we are secure. We will begin by redrawing the borders of continental North Zebrica to reward those who are closer to us and punish the warmongers.
  • Requires the following:
    • An Everlasting Victory! “An Everlasting Victory!”

The following will bypass the focus:
{{{1}}}
  • Trigger country event “A Promise Fulfilled”

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “A Routine Operation” in 60 days
Pay The Piper icon
Pay The Piper
By relying only on domestic capital, we have amassed considerable war debts, much of it in the claws of a small number of businessgriffs in the arms and resource extraction industries. We shall sit down with these griffs and come to an agreement on how best to handle this situation.
  • Requires the following:
    • The Fate Of Our Enemies “The Fate Of Our Enemies”

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Trigger country event “The Issue of Debt”
A Puppet Sufrit? icon
A Puppet Sufrit?
Our partners have convinced us to make our enemies help pay off our war debts. To this end, we will install a pliable sufrit to keep order in Colthage so that we can make use of their natural resources. The question remains, however, whether this sufrit will control all of [CTH.GetNameDEF] or only the capital and environs.
  • Requires the following:
    • Pay The Piper “Pay The Piper”
  • [Scope]Sophoovene (702):
  • [Scope]Colthage (875):
  • [Scope]Karamane (700):

The following will bypass the focus:
  • None of:
    • All of the following must be true:
  • Trigger country event “The Question of Colthage”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has completed national focus Return To Isolation.png “Return To Isolation”
        • Has completed national focus International Obligations.png “International Obligations”
      • At least one of the following is true:
        • Has completed national focus Handle Chiropterra.png “Handle Chiropterra”
        • None of:
          • [Scope]The Imperial Hills (712):
      • None of:
        • Country flag HIP_moonfeather_crisis is set
    • Trigger country event “The Prodigal Businessgriff” in 3 days
    • Set country flag HIP_moonfeather_crisis
Handle Chiropterra icon
Handle Chiropterra
We defeated the Chiropterrans in the field and occupied their cities, but the legions never actually surrendered. We will send Violet Facade and the counterintelligence units of the AHAC to root out these terrorists once and for all.
  • Requires the following:
    • Pay The Piper “Pay The Piper”
  • [Scope]Howling Mountains (690):
  • [Scope]The Imperial Hills (712):
  • [Scope]Exile's Landing (713):
  • [Scope]New South Buckcastle (689):

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
        • None of:
          • Is a subject of our country
    • [SCOPE]All scopes in the array BAT.core_states:
  • Custom effect tooltip: We will confront the insurgents in Chiropterra, for better or worse.
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has completed national focus Return To Isolation.png “Return To Isolation”
        • Has completed national focus International Obligations.png “International Obligations”
      • At least one of the following is true:
        • Has completed national focus A Puppet Sufrit.png “A Puppet Sufrit?”
        • None of:
      • None of:
        • Country flag HIP_moonfeather_crisis is set
    • Trigger country event “The Prodigal Businessgriff” in 3 days
    • Set country flag HIP_moonfeather_crisis

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Chiropterran Nightmare” in 2 days
The Fate Of Aris First icon
The Fate Of Aris First
The reckoning with Crack Lightning has shaken Raft Wood's faith in the movement he started. We will call the first ever convention of Aris First members to decide the new direction of our movement. Or perhaps, whether our movement even has a place anymore.
  • Requires the following:
    • An Everlasting Victory! “An Everlasting Victory!”
  • Has completed national focus The Fate Of Our Enemies.png “The Fate Of Our Enemies”

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Custom effect tooltip: We will determine the future of our movement.

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “A Conventional Start” in 10 days
A Path To Citizenship icon
A Path To Citizenship
The bravery of the Zebrican auxiliaries who fought for us in the North Zebrican War and the friends they've made within the Arisian army shows that they will make fine Arisians. We will offer a path to citizenship for past and future auxiliaries. We will also grandfather in a similar process for Zumidians who attained residence in Aris before we came to power.
  • Requires the following:
    • The Fate Of Aris First “The Fate Of Aris First”
  • Mutually Exclusive Mutually exclusive with:
    • There Is A Law “There Is A Law”
  • At least one of the following is true:
    • Auxiliary Citizenship Resolution Approved (?)
    • The Aris First movement is politically irrelevant (?)

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Trigger country event “The Citizenship Oath”
  • Gets the National Spirit Idea generic constitutional guarantee.png “Citizenship for Zebrican Auxiliaries”
Citizenship for Zebrican Auxiliaries icon
Citizenship for Zebrican Auxiliaries
  • Non-Core Ponypower: +1%
  • Heat Attrition: −10%
There Is A Law icon
There Is A Law
While we appreciate the service of the auxiliaries and we feel for the zebras who sought employment and a home in Aris before our government began, they cannot stay. There is a natural law in this world: Aris for the Arisians, Zebrica for the Zebricans. Those who try to evade that law cause nothing but problems for themselves and those around them.
  • Requires the following:
    • The Fate Of Aris First “The Fate Of Aris First”
  • Mutually Exclusive Mutually exclusive with:
    • A Path To Citizenship “A Path To Citizenship”
  • At least one of the following is true:
    • Auxiliary Citizenship Rejected (?)
    • The Aris First movement is politically irrelevant (?)

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Trigger country event “Packing Our Bags”
  • Gain +100% research bonus (Race Research Bonus) (1 use) towards:
    • Race-specific technology
Return To Isolation icon
Return To Isolation
With our pride defended and the threats to our security contained, we can finally fulfil the chief promise of Aris First: Aris will finally withdraw from the affairs of continental Zebrica. From now on, if they want to kill each other we will have no part in it.
  • Requires one of the following:
    • There Is A Law “There Is A Law”
    • A Path To Citizenship “A Path To Citizenship”
  • Mutually Exclusive Mutually exclusive with:
    • International Obligations “International Obligations”
  • At least one of the following is true:
    • We have chosen to withdraw from Zebrica (?)
    • The Aris First movement is politically irrelevant (?)

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Gets the National Spirit Generic production bonus.png “Return to Isolation”
Return to Isolation icon
Return to Isolation
  • Lend-lease tension limit: +50%
  • Send volunteers tension limit: +50%
  • Guarantee tension limit: +50%
  • AI Modifier: Focus on Defense: +50%
  • AI Modifier: Focus on Peace: +50%
  • Stability: +15%
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • Leave faction
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Leave faction
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has completed national focus Handle Chiropterra.png “Handle Chiropterra”
        • None of:
          • [Scope]The Imperial Hills (712):
      • At least one of the following is true:
        • [Scope]Colthage (875):
        • Has completed national focus A Puppet Sufrit.png “A Puppet Sufrit?”
      • None of:
        • Country flag HIP_moonfeather_crisis is set
    • Trigger country event “The Prodigal Businessgriff” in 3 days
    • Set country flag HIP_moonfeather_crisis
International Obligations icon
International Obligations
We cannot stick our heads in the sand. Those countries which fought on our side deserve protection in case of a return of war to the region, and we deserve to stay informed and prepared about goings-on in the continent.
  • Requires one of the following:
    • There Is A Law “There Is A Law”
    • A Path To Citizenship “A Path To Citizenship”
  • Mutually Exclusive Mutually exclusive with:
    • Return To Isolation “Return To Isolation”
  • At least one of the following is true:
    • We have chosen to safeguard our allies (?)
    • The Aris First movement is politically irrelevant (?)

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Gain 5% War support War Support
  • If:
    • Limited to:
      • Is not in a faction
    • Set the rule:
      • Yes Can Create Factions
    • Create faction called “North Zebrican Coalition”
  • If:
  • If:
  • If:
    • Limited to:
    • Add Flag of Zarantia Zarantia to the current scope's faction
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has completed national focus Handle Chiropterra.png “Handle Chiropterra”
        • None of:
          • [Scope]The Imperial Hills (712):
      • At least one of the following is true:
        • [Scope]Colthage (875):
        • Has completed national focus A Puppet Sufrit.png “A Puppet Sufrit?”
      • None of:
        • Country flag HIP_moonfeather_crisis is set
    • Trigger country event “The Prodigal Businessgriff” in 3 days
    • Set country flag HIP_moonfeather_crisis
Seaquestrian Cultural Renaissance icon
Seaquestrian Cultural Renaissance
After so long merely reacting to threats, it is time for Raft Wood to put his own agenda into practice. We will set up agencies and funds in Seaquestria to promoting art, music, dance, film, and all the other good things in life. Raft has spent so long defending our way of life: it is time to enjoy it.
  • Requires one of the following:
    • International Obligations “International Obligations”
    • Return To Isolation “Return To Isolation”
  • Requires one of the following:
    • Handle Chiropterra “Handle Chiropterra”
    • A Puppet Sufrit? “A Puppet Sufrit?”
  • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “Festival of Migraines”
  • Increase variable HIP_underwater_slots by 2
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
Autarky Perfected icon
Autarky Perfected
Opening up limited exports has taken some strain off our postwar economy, but at the same time, we need to ensure we are not dependent on other nations. To that end we will search far and wide for Chromium, a vital resource for our fleet but one sadly lacking in North Zebrica. Perhaps we will find some if we search the ocean floor?
  • Requires the following:
    • Seaquestrian Cultural Renaissance “Seaquestrian Cultural Renaissance”
  • Current ruling party is Neutrality Non-Aligned
  • Unlock the Deep Sea Chromium Deposits decision
  • Gets the Trade Law Idea generic limited exports.png “Limited Exports”
  • Gain +100% research bonus (excavation_bonus) (1 use) towards:
    • Specialised LHD Machines
    • Long Hole Stoping
    • Geochemical Prospecting
    • Stope and Fill
    • Shrinkage Stoping
    • Early Open-Pit Mining Operations
    • Standardised Mechanisation
    • Geological Mapping
    • Hydraulic Drills
The High-Tech Industry icon
The High-Tech Industry
A key component of sustainable economic independence is a positive balance of trade. We will develop our high tech sector, which is already one of the finest in the world, and sell our vacuum tubes, transistors, circuit boards and so on to the less-advanced regions on Zebrica and Griffonia who are struggling to enter the modern age.
  • Requires the following:
    • Autarky Perfected “Autarky Perfected”
  • Current ruling party is Neutrality Non-Aligned
  • Gain +100% research bonus (Electronics bonus) (3 uses) towards:
    • Electronics
  • Unlock the High-tech exports decision
The Seaquestrian Boom icon
The Seaquestrian Boom
Our policies of protectionism mean that seapony workers don't have to compete with foreign labour, and the high cost of building underwater facilities is offset by the boundless real estate of the seafloor. Seaquestria is rapidly turning into a center of industry and innovation to rival Mount Aris itself, and is lifting up the nation by their example.
  • Requires the following:
    • The High-Tech Industry “The High-Tech Industry”
  • Current ruling party is Neutrality Non-Aligned
  • If:
    • Limited to:
      • We have increased investment in underwater construction. (?)
    • Decrease variable HIP_underwater_mil_time by 10
    • Decrease variable HIP_underwater_civ_time by 10
    • Decrease variable HIP_underwater_dock_time by 10
    • Decrease variable HIP_underwater_silo_time by 10
    • Decrease variable HIP_underwater_refinery_time by 10
  • Else:
    • Decrease variable HIP_underwater_mil_time by 20
    • Decrease variable HIP_underwater_civ_time by 20
    • Decrease variable HIP_underwater_dock_time by 20
    • Decrease variable HIP_underwater_silo_time by 20
    • Decrease variable HIP_underwater_refinery_time by 20
  • Increase variable HIP_underwater_slots by 4
  • Custom effect tooltip: Will grant 4 additional underwater building slots.
  • Custom effect tooltip: Will reduce the time to construct all underwater buildings by 20 days
The Good Life icon
The Good Life
Something amazing is happening in our kingdom. With the monopolists broken and the postwar economy booming, the average hard-working Arisian is making more and living better than ever. Housing loans are becoming more affordable than ever, and millions of new homes are being built. Each hardworking Arisian can look forward to the good life: a life of cultural richness, comfort, and stability.
  • Requires the following:
    • The Seaquestrian Boom “The Seaquestrian Boom”
  • Current ruling party is Neutrality Non-Aligned
  • None of:
    • Has the National Spirit HIP SIR plumage moonfeather.png “Partially Monopolised Economy”
    • Has the National Spirit HIP SIR plumage moonfeather.png “Heavily Monopolised Economy”
    • Has the National Spirit HIP SIR plumage moonfeather.png “Totally Monopolised Economy”
  • Gets the National Spirit Idea The Good Life.png “The Good Life”
The Good Life icon
The Good Life
  • Max Factories in a State: +15%
  • Monthly Population: +15%
  • Consumer Goods Factories: 2%
  • Civilian Factory construction speed: +20%
  • Infrastructure construction speed: +20%
With housing becoming more affordable than ever, wages on the rise and a cultural renaissance sweeping Aris, the lifestyle of all hardworking Arisians is becoming one of prosperity and enjoyment.
Aris Strong And Free icon
Aris Strong And Free
We have emerged victorious through trials which would have broken any other nation. Today we celebrate our freedom, our way of life and our victorious soldiers. "Aris Eternal?" No, "Aris Strong and Free!"
  • Requires the following:
    • Seaquestrian Cultural Renaissance “Seaquestrian Cultural Renaissance”
  • Current ruling party is Neutrality Non-Aligned
  • Gain Political Power 75 Political Power
  • Gain 5% War support War Support
  • Gain 7.5% Neutrality Non-Aligned party popularity
The Pride Of Aris icon
The Pride Of Aris
Our military are the pride of Aris, and Aris shall take care of its pride. The implementation of conscription and the viciousness of the fighting in the North Zebrican War has left many veterans struggling to reintegrate into society. We will provide them with generous pensions and job training to help them along.
  • Requires the following:
    • Aris Strong And Free “Aris Strong And Free”
  • Current ruling party is Neutrality Non-Aligned
  • Gets the National Spirit Veteran Benefits.png “Veterans' Benefits”
Veterans' Benefits icon
Veterans' Benefits
  • Division Recovery Rate: +5%
  • War Support: +5%
Lessons of the North Zebrican War icon
Lessons of the North Zebrican War
While the North Zebrican War is now consigned to the history books, there remains a massive stack of after-action reports that remain to be read and analyzed in full from all three branches of the military: Land, Naval, and Air.
  • Requires the following:
    • The Pride Of Aris “The Pride Of Aris”

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
    • Air Doctrine
  • Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
    • Naval Doctrine
  • Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
    • Land Doctrine
Arisian Warfare Perfected icon
Arisian Warfare Perfected
With reports thoroughly analyzed, scrutinized, and debated upon, we can now look towards the future of warfare rather than merely the past, and perfect our own flavor of warfare, should war ever return to Aris. Assuming that it hasn't already.
  • Requires the following:
    • Lessons of the North Zebrican War “Lessons of the North Zebrican War”

The following will bypass the focus:
  • We have avoided the North Zebrican War entirely. (?)
  • Custom effect tooltip: Will unlock decisions to improve national spirits gained in our military tree.

Crack path

Focus Prerequisites Effects
Aris Eternal! icon
Aris Eternal!
The Ace and the Phalanx have won out over the small-minded isolationists and the perfidious traitors. Now it is time to consolidate our rule and win this war, for Aris!
  • Allow Branch if:
    • At least one of the following is true:
      • Country flag HIP_hide_raft is set
      • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_Antifa_Skystar_flag is set
      • Country flag HIP_raft_arrests_crack is set
      • Has completed national focus Goal UESR TNO left unity.png “Organize The Left”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
  • Requires the following:
    • The Storm Breaks “The Storm Breaks”
  • Current ruling party is Supremacy Supremacist
  • Custom effect tooltip: The Ace has secured full control of Aris!
  • Set variable HIP_phalangist_justify_war_goal_time to 0
  • Set variable HIP_phalangist_war_support_factor to 0.1
  • Set variable HIP_phalangist_army_attack_factor to 0
  • Set variable HIP_phalangist_sortie_efficiency to 0
  • Set variable HIP_phalangist_air_carrier_night_penalty_reduction_factor to 0
  • Set variable HIP_phalangist_experience_gain_army_factor to 0
  • Set variable HIP_phalangist_experience_gain_navy_factor to 0
  • Set variable HIP_phalangist_experience_gain_air_factor to 0
  • Set variable HIP_phalangist_conscription to 0
  • Set variable HIP_phalangist_offensive_war_stability_factor to 0
  • Set variable HIP_phalangist_unit_leader_start_attack_level to 0
  • Add the dynamic modifier “Phalangist Rule” to this country providing the following effects:
    • Justify war goal time: HIP_phalangist_justify_war_goal_time
    • Offensive War Penalty Stability Modifier: HIP_phalangist_offensive_war_stability_factor
    • War Support: HIP_phalangist_war_support_factor
    • Division Attack: HIP_phalangist_army_attack_factor
    • Sortie efficiency: HIP_phalangist_sortie_efficiency
    • Carrier night penalty reduction: HIP_phalangist_air_carrier_night_penalty_reduction_factor
    • Army Experience Gain: HIP_phalangist_experience_gain_army_factor
    • Naval Experience Gain: HIP_phalangist_experience_gain_navy_factor
    • Air Experience Gain: HIP_phalangist_experience_gain_air_factor
    • Recruitable Population: HIP_phalangist_conscription
    • Starting Attack skill level of new army leaders: HIP_phalangist_unit_leader_start_attack_level
    • Starting Attack skill level of new navy leaders: HIP_phalangist_unit_leader_start_attack_level
    • Limited to:
Phalanx Assault Sections icon
Phalanx Assault Sections
We will organize the Phalanx members within our army into elite assault sections and stormtrooper companies, so that their zeal and discipline can shatter our battlefield enemies as it has our internal enemies.
  • Requires the following:
    • Aris Eternal! “Aris Eternal!”
  • Current ruling party is Supremacy Supremacist
  • Gets the National Spirit HIP AF phalanx.png “Phalanx Assault Companies”
Phalanx Assault Companies icon
Phalanx Assault Companies
  • Division Organization: +5%
  • Division Attack: +5%
  • Breakthrough: +10%
Zebrican Auxiliaries icon
Zebrican Auxiliaries
As savage creatures, the zebras and ponies of Zebrica are well suited for the savage task of infantry combat. The zebras and ponies living in Hippogriff-controlled territory will be promised additional rations and land in the lands we conquer in exchange for aiding us in the messy business of war.
  • Requires the following:
    • Aris Eternal! “Aris Eternal!”
  • Current ruling party is Supremacy Supremacist
  • Gets the National Spirit HIP AF zebra.png “Zebra Auxiliaries”
Zebra Auxiliaries icon
Zebra Auxiliaries
  • Non-Core Ponypower: +4%
The Great Counter-Attack icon
The Great Counter-Attack
Crack Lightning has devised a plan that will turn the North Zebrican War from a slow grind into a rout. We need only follow The Ace's design, and take the fight to the enemy.
  • Requires the following:
    • Aris Eternal! “Aris Eternal!”
  • Is at war

The following will bypass the focus:
  • We have emerged victorious from the North Zebrican War! (?)
  • Lose 5% War support War Support
  • Gets the National Spirit HIP AF light.png “The Day of Thunder” for 120 days
The Day of Thunder icon
The Day of Thunder
  • Division Speed: +10%
  • Air Accidents Chance: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +15%
  • Division Defense: −15%
  • Experienced soldier losses: +10%
  • War Support: +10%
  • Close Air Support Airframe:
    • Ground Attack: +10%
  • Medium Airframe:
    • Ground Attack: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
The Day of Thunder has arrived! We strike with overwhelming aggression and daring lightning attacks. Every infantrygriff and every aviator must fight as though The Ace himself is with them!
The Factories Or The Front icon
The Factories Or The Front
Every single Arisian must do their part, either on the factories on on the front. Laziness, intransigence, and indifference are little better than disloyalty.
  • Allow Branch if:
    • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_raft_arrests_crack is set
    • None of:
      • Has completed national focus Goal UESR TNO left unity.png “Organize The Left”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
  • Requires one of the following:
    • Sacrifice For Victory “Sacrifice For Victory”
    • Victory Bonds “Victory Bonds”
  • Current ruling party is Supremacy Supremacist
  • Lose 5% Stability Stability
  • Lose Political Power 50 Political Power
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has a direct land connection to the owner's capital
    • Add 2 Building slot building slots
    • Start construction of 2 Military factory Military Factory
  • Gets the National Spirit HIP AF labour.png “Forced Labor”
Forced Labor icon
Forced Labor
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Construction Speed: +10%
  • Free repair: +15%
  • Gain Ponypower 12 000 Ponypower
Embrace Solidarist Economics icon
Embrace Solidarist Economics
Solidarist Economics is the doctrine that the economy should be organized via state-sanctioned unions covering the workers in each sector to promote harmony among classes and give the state control over the economy. To win over the trade unions against Raft Wood, Crack Lightning promised to adopt this doctrine.
  • Allow Branch if:
    • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_raft_arrests_crack is set
    • None of:
      • Has completed national focus Goal UESR TNO left unity.png “Organize The Left”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
  • Requires one of the following:
    • Sacrifice For Victory “Sacrifice For Victory”
    • Victory Bonds “Victory Bonds”
  • Current ruling party is Supremacy Supremacist
  • Gets the National Spirit HIP AF solid.png “The Solidarist System”
The Solidarist System icon
The Solidarist System
  • Consumer Goods Factories: 3%
  • Production Efficiency Base: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Trigger country event “The Finer Points of Solidarist Economics” in 1 day
Bleed And Ravage icon
Bleed And Ravage
We will come for them from the sea. We will come with our cannons, and our guns, and our planes, and our will, and we will ravage their lands until they rue the day they thought they could stand against the mountain.
  • Allow Branch if:
    • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_raft_arrests_crack is set
    • None of:
      • Has completed national focus Goal UESR TNO left unity.png “Organize The Left”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
  • Requires the following:
    • Defend Our Island “Defend Our Island”
  • Requires the following:
    • Staging Ground Aris “Staging Ground Aris”
  • Is at war
  • Gets the National Spirit HIP AF ravage.png “Ravage Them!” for 120 days
Ravage Them! icon
Ravage Them!
  • Amphibious Invasion Speed: +40%
  • Invasion Preparation Time: −40%
  • Shore Bombardment Bonus: +10%
Pound their defenses into oblivion! Bring capital ships to the shore en masse, and land our troops where their defenses once stood, then advance by the shoreline!
Total War icon
Total War
"Though they sweep over our lands like the sands of the Zebhara, we will never simply bow before them. We will strike without warning and without mercy, fighting as one claw, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our sacred mountain with their blood!"
-Crack Lightning
  • Allow Branch if:
    • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_raft_arrests_crack is set
    • None of:
      • Has completed national focus Goal UESR TNO left unity.png “Organize The Left”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
  • Requires the following:
    • Never Surrender “Never Surrender”
  • Is at war
  • Current ruling party is Supremacy Supremacist
  • At least one of the following is true:
    • Has completed national focus HIP arisforf.png “The Factories Or The Front”
    • Has completed national focus HIP ariscounter.png “The Great Counter-Attack”
  • Set country flag HIP_total_war_flag
  • Gets the National Spirit HIP AF totalwar.png “Total War”
Total War icon
Total War
  • Consumer Goods Factories: −5%
  • Division training time: −10%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Recruitable Population: 1.5%
  • Minimum training level: −5%
  • Weekly Stability: −0.3%
  • Weekly War Support: −0.3%
  • Recruitable Seapony Population: +1.5%
  • Military Factory construction speed: +10%
Every facet of life is being geared towards winning the war. Every good is rationed, every frivolity cut, every scrap of material used, every minute of labour time devoted to supplying the war effort. The nation is being run to exhaustion, and if final victory is not achieved soon, it will run itself into the ground.
  • If:
    • Limited to:
      • None of:
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • Else:
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
        • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
        • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
        • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else:
    • Gain Political Power 50 Political Power
The Glory Of Victory icon
The Glory Of Victory
Victory has been won through blood, iron, and will. Now we shall reap the spoils of conquest, and let the glory of Aris soar ever higher!
  • Allow Branch if:
    • Current ruling party is Supremacy Supremacist
    • None of:
      • Country flag HIP_raft_arrests_crack is set
    • We have emerged victorious from the North Zebrican War! (?)
    • None of:
      • Hippogriffia has been defeated (?)
    • Is an independent nation
  • Requires one of the following:
    • Phalanx Assault Sections “Phalanx Assault Sections”
    • Zebrican Auxiliaries “Zebrican Auxiliaries”
    • The Great Counter-Attack “The Great Counter-Attack”
  • Current ruling party is Supremacy Supremacist
  • We have emerged victorious from the North Zebrican War! (?)
  • Trigger country event “The Warzenan Question” in 7 days
Triumphant Will icon
Triumphant Will
The Ace has imposed his will upon North Zebrica, and with it the will of Aris! We shall distribute official accounts of the war, our victory, and who we have to thank for it in both book and film format as a first step to cementing the permanent unity of leader and nation.
  • Requires the following:
    • The Glory Of Victory “The Glory Of Victory”
  • Increase variable HIP_phalangist_conscription by 0.02
  • Custom effect tooltip: Modify Phalangist Rule by

Recruitable Population: +2.00%

Victory Day icon
Victory Day
To commemorate our victory in the North Zebrican War, we shall add a fourth day to the Three Days of Freedom: Victory Day. It shall be the grandest of the four, celebrating our triumph and our destiny as conquerors and masters of North Zebrica.
  • Requires the following:
    • The Glory Of Victory “The Glory Of Victory”
  • Gets the National Spirit HIP AF victory.png “The Glory of Victory”
The Glory of Victory icon
The Glory of Victory
  • Division Recovery Rate: +10%
  • Surrender Limit: +10%
  • War Support: +10%
  • Trigger country event “Victory Day”
Reward The Phalanx icon
Reward The Phalanx
The Phalanx has served us well, unruly and temperamental though they are. We shall reward our most loyal servants with lands in the conquered territories, servants, whatever they desire. So long as they remain on stand-by to die for Aris if that is what must be done.
  • Requires the following:
    • Victory Day “Victory Day”
  • Has completed national focus HIP arissquads.png “Phalanx Assault Sections”
  • Modify the National Spirit HIP AF phalanx.png “Phalanx Assault Companies”
Phalanx Assault Companies icon
Phalanx Assault Companies
  • Consumer Goods Factories: 2%
  • Division Organization: +10%
  • Division Attack: +10%
  • Breakthrough: +20%
  • Add technology: Assault Battalion
Consolidate Authority icon
Consolidate Authority
Up until now, The Ace has governed in an ad hoc manner, accumulating power through informal means and giving out orders which he technically had no authority to give. While we will never legally formalise his place as dictator of Aris, some consolidation of these slapdash powers will certainly make things easier in peacetime.
  • Requires the following:
    • Triumphant Will “Triumphant Will”
  • Trigger country event “A Friendly Meeting”
The Dream Of Hegemony icon
The Dream Of Hegemony
We have taken the first steps to establishing Aris as a global superpower, and securing our hegemony over all of North Zebrica. But there is so much more to do, and The Ace's ambitions grow ever greater.
  • Requires the following:
    • Consolidate Authority “Consolidate Authority”
  • Requires the following:
    • Reward The Phalanx “Reward The Phalanx”
  • Country leader gains trait:
    • Internationalist Nationalist
      • Trade deal opinion factor: +50%
      • Max volunteer force divisions: +2
      • Improve relations maintain cost: −100%
      • License purchase cost: −50%
      • Master Ideology Drift: +0.1
      • Control Trade mission effects: +100%
      • Diplomatic Pressure mission effects: +100%
      • Boost Ideology mission effects: +100%
      • Acceptance of Supremacist Diplomacy: +100
  • Set the rule:
    • Yes Can Create Factions
  • Create faction called “Arisian Hegemony”
  • Hidden effect:
    • Trigger country event “The Communist's Exile” in 5 days
Cast Down Harmony icon
Cast Down Harmony
For there to be strength, there must be weakness. But that does not mean the strong should protect the weak. No. Harmony, the doctrine of strength serving weakness, has long been entrenched in our culture, but with the right push Crack Lightning can turn the thrill of victory into a lasting appreciation of dominating lesser creatures, and finally excise Harmony from Aris.
  • Requires the following:
    • Triumphant Will “Triumphant Will”
  • Trigger country event “The Art of Forgetting”
  • Replace the National Spirit HIP crown.png “The Royal Line of Novo” with the National Spirit HIP AF harmony ab.png “Harmonic Weakness Abandoned”
Harmonic Weakness Abandoned icon
Harmonic Weakness Abandoned
  • Division Recovery Rate: +10%
  • Daily Harmony Support: −0.1
  • Conscription Laws Cost: −25%
  • Trade Laws Cost: −25%
  • Economy Laws Cost: −25%
  • Political Advisor Cost: −25%
  • Tank Designer Cost: −25%
  • Naval Designer Cost: −25%
  • Aircraft Designer Cost: −25%
  • Materiel Designer Cost: −25%
  • Industrial Concern Cost: −25%
  • Theorist Cost: −25%
  • Army Chief Cost: −25%
  • Navy Chief Cost: −25%
  • Air Chief Cost: −25%
  • High Command Cost: −25%
Predator Ethos icon
Predator Ethos
A strong civilization does not protect weaker ones; it preys on them. We must embrace our predatory nature, for it is nothing to be ashamed of. It is the best part of being a hippogriff.
  • Requires the following:
    • Cast Down Harmony “Cast Down Harmony”
  • Decrease variable HIP_phalangist_justify_war_goal_time by 0.5
  • Increase variable HIP_phalangist_offensive_war_stability_factor by 0.2
  • Custom effect tooltip: Modify Phalangist Rule by

Justify War Goal Time: -50% Offensive War Stability Modifier: +20%

  • Trigger country event “Theory and Praxis”
The Economy Of Conquest icon
The Economy Of Conquest
Steel Stallion did not believe his book on imperialism was a treatise, but it was. Specialised areas, captive markets, offloading the crises of capital onto the conquered: what other empires have stumbled upon by accident, we shall implement by design. The "Barrack System" will ensure our conquests are economically sustainable, paving the way for ever greater conquests.
  • Requires the following:
    • Victory Day “Victory Day”
  • Has completed national focus HIP arisnatsynd.png “Embrace Solidarist Economics”
  • Custom effect tooltip: Completing this focus will unlock the Barrack Economic Exploitation occupation law:
     State Modifier:
       Local Resources: +30%
       Local Factories: +20%
       Local Ponypower: +5%
       Resistance Target: -20%
       Damage to Garrisons: -50.00%
       Required Garrisons: -65%
       Resistance Decay Speed: +100%
       Enemy intel network strength gain: -25%


Codify The Hierarchy of Species icon
Codify The Hierarchy of Species
"Arisians command, zebras obey" is a simplification at best. The Hegemony requires a more sophisticated hierarchy. From the noble Warzenan to the hardy Zarantian to the vile Colthaginian, there is so much variety among the servant races of the Hegemony. All shall have their particular talents put to service of the Arisians, and their particular weaknesses exploited to keep them from slipping our grasp.
  • Requires the following:
    • The Economy Of Conquest “The Economy Of Conquest”
  • Unlock the Special Economic Zone Designation decisions
  • Hidden effect:
    • Set variable HIP_hegemony_bureaucracy_factor to 0
    • Add the dynamic modifier “Hegemonic Bureaucracy” to this country providing the following effects:
      • Compliance Growth Speed: HIP_hegemony_bureaucracy_factor
      • Stability: HIP_hegemony_bureaucracy_factor
      • Political Power Gain: HIP_hegemony_bureaucracy_factor
      • Limited to:
        • Yes Always
Crush Chiropterra icon
Crush Chiropterra
Chiropterra is a truly martial society, easily the most worthy foe faced by Aris. Alas, the very same faith which has kept Chiropterra united and strong for a thousand years has made them most difficult to pacify. We shall take no half-measures: We shall break their collective will, such that one day we may harness their strength and add it to our own.
  • Requires the following:
    • The Dream Of Hegemony “The Dream Of Hegemony”

The following will bypass the focus:
  • [SCOPE]Every owned state:
    • Limited to:
      • is_in_array
        • state_original_cores = BAT
    • Compliance:+5%
    • Resistance: −15%
  • Trigger country event “The Chiropterran Occupation”
Clean The Remainder icon
Clean The Remainder
Now that the major threats have been dealt with, we can sweep whatever small states remain in North Zebrica to secure our hegemony over the region. And from there, greater triumphs await.
  • Requires the following:
    • Crush Chiropterra “Crush Chiropterra”
  • Requires the following:
    • Cast Down Harmony “Cast Down Harmony”
  • Hidden trigger:
    • Is an independent nation

The following will bypass the focus:
Lightning Strikes Colthage icon
Lightning Strikes Colthage
Colthage. A den of corruption and vice. We shall descend upon them and wipe their degenerate state off the map, subjugating them in service of their betters.
  • Requires the following:
    • The Dream Of Hegemony “The Dream Of Hegemony”
  • Hidden trigger:
    • Is an independent nation

The following will bypass the focus:
  • Flag of Colthaginian Republic Colthaginian Republic:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
  • Flag of Coltvan Republic Coltvan Republic:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
  • Flag of Trotkat Trotkat:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
  • Flag of Hippone Hippone:
    • At least one of the following is true:
      • Is at war with our country
      • Does not exist
  • Gets a Annex wargoal against Flag of Colthaginian Republic Colthaginian Republic
  • Gets a Annex wargoal against Flag of Coltvan Republic Coltvan Republic
  • Gets a Annex wargoal against Flag of Trotkat Trotkat
  • Gets a Annex wargoal against Flag of Hippone Hippone
Break The Colthaginians icon
Break The Colthaginians
The Colthaginian is the vilest of all zebras, and we have millions of them under our rule. We shall implement the Barrack system in its most perfect form here, so that these foul creatures can be put to some use. Perhaps under our tutelage they will someday escape their base natures. Best not to hold our breaths.
  • Requires the following:
    • Lightning Strikes Colthage “Lightning Strikes Colthage”
  • Requires the following:
    • The Economy Of Conquest “The Economy Of Conquest”
  • [SCOPE]Every owned state:
    • Limited to:
      • At least one of the following is true:
    • Compliance:+15%
    • Resistance: −15%
  • Hidden effect:
    • Trigger country event “Small Mercies” in 3 days
Rattle The Saber icon
Rattle The Saber
New Mareland and Equestria hold several islands which would be of use to us, allowing us to achieve longer-range power projection. Through aggressive diplomacy we can seize Cross Island and the Spa Islands while they are distracted or vulnerable, or else offer them a price their shot-sighted leaders will surely accept.
  • Requires the following:
    • Break The Colthaginians “Break The Colthaginians”
  • Requires the following:
    • Codify The Hierarchy of Species “Codify The Hierarchy of Species”
  • Hidden trigger:
    • Is an independent nation
  • Unlock the Strike the Weak decisions
Overseas Adventurism icon
Overseas Adventurism
We must always seek to assert our strength over weaker nations, lest we become complacent and lose our edge. Puerto Caballo and Les Meridiennes are within striking distance of Aris, so if they leave the protection of their overlords, we can seize them and secure our sphere of influence.
  • Requires the following:
    • Clean The Remainder “Clean The Remainder”
  • Requires the following:
    • Predator Ethos “Predator Ethos”
  • Hidden trigger:
    • Is an independent nation
  • Unlock the Strike the Weak decisions
Hippogriffia Soars! icon
Hippogriffia Soars!
We have triumphed over all foes, forging a Hegemony that will last for generations. The decadent past is fading away, and a glorious future awaits us. A future in which we soar above all the other great powers, united in spirit and purpose. Aris Eternal!
  • Requires the following:
    • The Dream Of Hegemony “The Dream Of Hegemony”
  • Increase variable HIP_phalangist_army_attack_factor by 0.1
  • Increase variable HIP_phalangist_sortie_efficiency by 0.1
  • Increase variable HIP_phalangist_air_carrier_night_penalty_reduction_factor by 0.33
  • Custom effect tooltip: Modify Phalangist Rule by

Army Attack Factor: +10% Sortie Efficiency: +10% Carrier Air Night Penalty Reduction: +33%

Antifa Skystar path

Focus Prerequisites Effects
Never Another Crack Lightning! icon
Never Another Crack Lightning!
We have overthrown the tyrant Crack Lightning, and we must now set about dismantling his legacy. We will form a new government, and assess the political, military and moral failures which led to his disastrous reign. Never again shall a demagogue rule Aris.
  • Allow Branch if:
    • Country flag HIP_Antifa_Skystar_flag is set
  • Custom effect tooltip: We will purge Crack Lightning's appointments from the government and assemble a new cabinet.
  • Hidden effect:
    • Scripted Effect: HIP_remove_political_advisors=yes
  • Trigger country event “The Pinks and the Blues”
  • Hidden effect:
    • Trigger country event “Chain of Command” in 30 days
    • Trigger country event “The Blue Order: Last Days of Zebrica” in 83 days
    • Trigger country event “"Money and Mobs"” in 124 days
The Political Failure icon
The Political Failure
Crack Lightning was able to usurp total control of Aris despite never formally deposing Queen Novo. Any political system which can be exploited that catastrophically either needs widespread reform, or total replacement.
  • Requires the following:
    • Never Another Crack Lightning! “Never Another Crack Lightning!”
  • At least one of the following is true:
    • None of:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • None of:
      • We have reduced the effects of the post-war crisis in the last 70 days (?)
  • Trigger country event “The Rise of a Dictator”
  • We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
  • Else:
    • Gain Political Power 25 Political Power
The Question Of Constitutions icon
The Question Of Constitutions
There are some who argue that a written constitution would have prevented Lightning's rise to power, that we trusted too much on the goodwill and wisdom of government officials and the monarchy when both were easily deceived. Perhaps it is time for Aris to draft a constitution?
  • Requires the following:
    • The Political Failure “The Political Failure”
  • Trigger country event “An Arisian Constitution?”
The Question Of Political Violence icon
The Question Of Political Violence
In addition to bureaucratic maneuverings and jingoistic rhetoric, Crack Lightning attained power through political violence using paramilitaries. It also took violence to depose him, and now the Pinks and the Blues are debating over what role violence should play in politics, and whether it can ever be regarded as a force for good.
  • Requires the following:
    • The Political Failure “The Political Failure”
  • Requires the following:
    • The Moral Failure “The Moral Failure”
  • Trigger country event “On Political Violence”
Moral Politics icon
Moral Politics
The question of violence has led inexorably to the question of morality. The Pinks say that tyrants can only be held back by the embrace of moral precepts, which fill the gaps left by law. The Blues argue resolutely that even the most upstanding individuals will turn to demagogues in times of social alienation, and we must combat the fraying effects of capitalism in order to restore social solidarity.
  • Requires the following:
    • The Question Of Political Violence “The Question Of Political Violence”
  • Requires the following:
    • The Question Of Constitutions “The Question Of Constitutions”
  • Trigger country event “On Moral Politics”
The Right To Bear Arms icon
The Right To Bear Arms
The right to bear arms is a recent suggestion by Posada, who argues that the workers must be armed and organized into worker's militias, so as both to defend their homes and to overthrow any tyrant. Others see it as an legitimation of the armed gangs of "patriots" which helped Crack Lightning seize power in the first place.
  • Requires the following:
    • The Political Failure “The Political Failure”
  • Requires the following:
    • The Military Failure “The Military Failure”
  • Trigger country event “The Right to Bear Arms?”
The Right To Revolution? icon
The Right To Revolution?
Overthrowing Crack Lightning was clearly the right thing to do, but Skystar is being asked a vital question: why? Was it only because his rule was illegal, a usurpation of legitimate authority? Or was there something more: does every creature, usurped royal or not, have the right to rise up against their government if they believe it to be tyrannical?
  • Requires the following:
    • The Right To Bear Arms “The Right To Bear Arms”
  • Requires the following:
    • The Question Of Constitutions “The Question Of Constitutions”
  • Trigger country event “On Revolutions”
The Moral Failure icon
The Moral Failure
Apparently, we hippogriffs are not as noble as we thought. All it took was a few appeals to common prejudices and a new government to get us to act like barbarians. Where does that leave us?
  • Requires the following:
    • Never Another Crack Lightning! “Never Another Crack Lightning!”
  • At least one of the following is true:
    • None of:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • None of:
      • We have reduced the effects of the post-war crisis in the last 70 days (?)
  • We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
  • Trigger country event “So Many Participants”
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
  • Else:
    • Gain Political Power 25 Political Power
The Elements Revisited icon
The Elements Revisited
Kindness, Generosity, Laughter, Loyalty, Honesty, and Magic. While never openly repudiating them, Aris First twisted and ultimately discarded the Elements of Harmony. We must restore these guiding principles, says Silverstream, but Skystar wonders if perhaps they are not enough in this new age.
  • Requires the following:
    • The Moral Failure “The Moral Failure”
  • Trigger country event “On Harmony”
The Question Of Justice icon
The Question Of Justice
The time has come. The trial date of Crack Lightning fast approaches, and Princess Skystar must make a choice between her promise of mercy to the dictator, and the demands of the bereaved for justice.
  • Requires the following:
    • The Moral Failure “The Moral Failure”
  • Trigger country event “The Sword of Justice”
The Royal Family Dinner icon
The Royal Family Dinner
With all the major questions of the day answered and Skystar finally being crowed Queen, Queen-Mother Novo has invited her daughter to a private dinner to talk about her reign. While Novo is no longer the ruler, there is no doubt that she and Skystar will have much to say about the future of Aris.
  • Requires the following:
    • The Question Of Justice “The Question Of Justice”
  • Requires the following:
    • The Elements Revisited “The Elements Revisited”
  • At least one of the following is true:
    • Has completed national focus The Protector Of Harmony.png “The Protector Of Harmony”
    • Has completed national focus The Peoples Princess.png “The People's Princess”
  • If:
    • Limited to:
      • Has completed national focus The Protector Of Harmony.png “The Protector Of Harmony”
    • Trigger country event “Dinner with the Queen-Mother”
  • Else, if:
    • Limited to:
      • Has completed national focus The Peoples Princess.png “The People's Princess”
    • Trigger country event “Dinner with the Queen-Mother”
  • Else:
    • Custom effect tooltip: Skystar must decide the Future of Aris before taking this focus.
The Military Failure icon
The Military Failure
While it is tempting to pin blame for the defeat in the North Zebrican War on Crack Lightning, that is simply too easy. For all his faults, Lightning prosecuted the war with dogged determination, and we still lost. If we are ever to return to Zebrica, there is much work to be done.
  • Requires the following:
    • Never Another Crack Lightning! “Never Another Crack Lightning!”
  • At least one of the following is true:
    • None of:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • None of:
      • We have reduced the effects of the post-war crisis in the last 70 days (?)
  • Unlock the Extensive Army Reforms decisions
  • We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
  • Else:
    • Gain Political Power 25 Political Power
The North Zebrican War Commission icon
The North Zebrican War Commission
We will establish a Royal Commission to examine in painstaking detail everything that went wrong during the North Zebrican War, to ensure that the next time we face such foes, we will not be found wanting.
  • Requires the following:
    • The Military Failure “The Military Failure”
  • Gets the National Spirit HIP debuff antifa.png “Military Reexamination” for 140 days
Military Reexamination icon
Military Reexamination
  • Daily Political Power Cost: +0.5
  • Army Experience Gain: +20%
  • Naval Experience Gain: +20%
  • Air Experience Gain: +20%
  • Max planning: −40%
  • Maximum Command Power Increase: −50
The Question Of Military Culpability icon
The Question Of Military Culpability
The military was the starting point for much of Crack Lightning's seizure of power, and they followed his orders even when they were monstrously wrong. Posada is calling for a wholesale purge and restructuring of our military, while others caution that could be disastrous for our chances of ever returning to North Zebrica.
  • Requires the following:
    • The Military Failure “The Military Failure”
  • Trigger country event “On Military Culpability”
  • Gain Army experience 30 Army Experience
  • Gain Navy experience 30 Navy Experience
  • Gain Air experience 30 Air Experience
Cracking The Silver Curtain icon
Cracking The Silver Curtain
A silver curtain has fallen over continental North Zebrica. As the very real possibility of a Second North Zebrican War looms, we must train our troops intensely on how to fight the Chiropterrans. The army of freedom will become the perfect counter to the legions of tyranny.
  • Requires the following:
    • The North Zebrican War Commission “The North Zebrican War Commission”
  • Requires the following:
    • The Question Of Military Culpability “The Question Of Military Culpability”
  • None of:
    • Has the National Spirit HIP debuff antifa.png “Military Reexamination”
  • Flag of Winggarden Winggarden:
    • Does not exist
  • Gets the National Spirit NLR bats0 idea.png “Anti-Chiropterra Infiltration Tactics”
Anti-Chiropterra Infiltration Tactics icon
Anti-Chiropterra Infiltration Tactics
  • Division Recovery Rate: +5%
  • naval_invasion_planning_bonus_speed = 0.2
  • (Flag of Chiropterra Chiropterra) Attack bonus against country: +5%
  • (Flag of Chiropterra Chiropterra) Breakthrough bonus against country: +5%
The Protector Of Harmony icon
The Protector Of Harmony
The bad old days of fascist rule are far behind us. We have reaffirmed our commitment to Harmony and justice, and shored up our institutions so that we will never falter again. It is time for Aris to reemerge onto the world stage, sure in purpose and clear in vision.
  • Requires the following:
    • The Right To Revolution? “The Right To Revolution?”
  • Requires the following:
    • Moral Politics “Moral Politics”
  • Mutually Exclusive Mutually exclusive with:
    • The People's Princess “The People's Princess”
  • The Balance of Power is less than Right0.01%
  • Trigger country event “The Coronation of the Protector of Harmony”
The People's Princess icon
The People's Princess
Skystar has become more than just a Princess: she has become the champion of the downtrodden, the voice of a new Aris and a new world, free of the shackles of fascism and all its allies. We reemerge onto the world stage not only healed, but transformed, embracing a radical new vision of justice.
  • Requires the following:
    • The Right To Revolution? “The Right To Revolution?”
  • Requires the following:
    • Moral Politics “Moral Politics”
  • Mutually Exclusive Mutually exclusive with:
    • The Protector Of Harmony “The Protector Of Harmony”
  • The Balance of Power is less than Left0.01%
  • Trigger country event “The Coronation of the People's Princess”
  • Princess Skystar becomes the leader for the Communist party.
    • Eccentric Royal
      • Research Speed: +3%
      • Stability: +10%
      • War Support: +10%
  • Set the ruling party to Communism Communist
  • Hidden effect:
    • Silverstream becomes the leader for the Harmonic party.
      • Friendship School Graduate
        • Same ideology monthly opinion: +100%
        • Trade deal opinion factor: +10%
        • AI Modifier: Focus on Peace: +5%
        • Stability: +10%
        • Daily Harmony Support: +0.02
        • Acceptance of Harmonist Diplomacy: +70
  • Set cosmetic tag to HIP_monsoc_kingdom
Tone Down Revanchist Rhetoric icon
Tone Down Revanchist Rhetoric
Much as we may want to, we simply cannot subject our people to a second North Zebrican War. We will reform our army into a smaller, more professional force, and use it as to support other nations who share our ideals and are more capable of absorbing the massive casualties of total war.
  • Requires one of the following:
    • The Protector Of Harmony “The Protector Of Harmony”
    • The People's Princess “The People's Princess”
  • Mutually Exclusive Mutually exclusive with:
    • Prepare For The Second War “Prepare For The Second War”
  • Gain 20% Stability Stability
Prepare For The Second War icon
Prepare For The Second War
The time has come. Just as we threw off the tyranny of Crack Lightning, we shall throw off the tyranny of the creatures now lording over North Zebrica.
  • Requires one of the following:
    • The Protector Of Harmony “The Protector Of Harmony”
    • The People's Princess “The People's Princess”
  • Mutually Exclusive Mutually exclusive with:
    • Tone Down Revanchist Rhetoric “Tone Down Revanchist Rhetoric”
  • [Scope]Winggarden (1204):
  • Gain 20% War support War Support
  • If:
    • Limited to:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Trigger country event “The End of the Agzhat Pact?”
    • Custom effect tooltip: If the [CTH.GetLeader] accepts, Chiropterra will be unable to call Colthage into war for 3 years.
Round Two! icon
Round Two!
Our army is ready, our fleets are armed. We have publicly repudiated the Treaty of Ain Trotgourait, and we have sent messages to the resistance groups on the mainland: the Hippogriffs are returning. Tremble, tyrants! Your time is at claw!
  • Requires the following:
    • Prepare For The Second War “Prepare For The Second War”
  • Hidden trigger:
    • Is an independent nation
  • Has completed national focus The Royal Family Dinner.png “The Royal Family Dinner”
  • Set country flag HIP_second_war
  • Gets a Annex wargoal against Flag of Chiropterra Chiropterra
Join Equestria icon
Join Equestria
Equestria has long been a staunch defender of Harmony. Whether or not we share all of those values, they are still our historical friends and need our help against the enemies surrounding them. We will throw our weight behind them to support peace and justice in this world, even as we mourn our lost friends on the mainland.
  • Requires the following:
    • Tone Down Revanchist Rhetoric “Tone Down Revanchist Rhetoric”
  • [Scope]Winggarden (1204):
  • Flag of Equestria Equestria:
    • Exists
    • Current ruling party is Harmony Harmonic
  • Hidden trigger:
    • Is an independent nation
  • Has completed national focus The Royal Family Dinner.png “The Royal Family Dinner”
  • Flag of Equestria Equestria:
    • Trigger country event “An Offer from the Hippogriffs” in 3 hours to 6 hours

Razor's Revenge path

Focus Prerequisites Effects
The Foundations Of The New Hippogriff icon
The Foundations Of The New Hippogriff
We must lay the foundations for a new generation of Hippogriff, one untainted by Harmonist weakness. This will take some time to come to fruition, but Razorbeak is patient.
  • Allow Branch if:
    • None of:
      • Has completed national focus Goal UESR TNO justice.png “The Marksist Revolution”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
      • Country flag HIP_hide_raft is set
  • Has leader “Razorbeak”
  • Gets the National Spirit RAZ education.png “Politicized Education”
Politicized Education icon
Politicized Education
  • Research Speed: −5%
  • Party Popularity Stability Modifier: +10%
  • Daily Supremacy Support: +0.05
The Foundations Of The New State icon
The Foundations Of The New State
Crack Lightning's reforms, although tragically incomplete, will serve as a guidepost to our new military and administration: everything that was in line with them shall be made into the foundations of our state, while everything that is not in line shall be erased.
  • Allow Branch if:
    • None of:
      • Has completed national focus Goal UESR TNO justice.png “The Marksist Revolution”
      • Has completed national focus Goal griffon harmony.png “Harmony Above All”
      • Country flag HIP_hide_raft is set
  • Has leader “Razorbeak”
  • Gets the National Spirit Unhappy army 3.png “Bureaucratic Purges” for 180 days
Bureaucratic Purges icon
Bureaucratic Purges
  • Daily Political Power Cost: +0.35
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Stability: −25%
  • Political Advisor Cost: +50%
Prioritise The Youth Groups icon
Prioritise The Youth Groups
The rearing of the next generation is the single most important task of the present generation. We will make compulsory youth groups, modelled after those proposed by Wingbardian fascism but far more all-encompassing, to ensure that the next generation is raised into patriotism and discipline from the time they are four years old.
  • Requires the following:
    • The Foundations Of The New Hippogriff “The Foundations Of The New Hippogriff”
  • Replace the National Spirit Pony militarization.png “The Youth Defense League” with the National Spirit RAZ youth.png “The Young Warriors League”
The Young Warriors League icon
The Young Warriors League
  • Recruitable Population Factor: +5%
  • Training time: −10%
  • Mobilization speed: +20%
  • Recruitable Seapony Population Factor: +5%
  • Daily Supremacy Support: +0.05
The Youth Defense League has been radicalised into the Young Warriors League, designed to promote militarism and blind obedience. Attendence is mandatory.
Your Parents Could Be Traitors icon
Your Parents Could Be Traitors
We will have youth group leaders encourage children to spy on their parents. This will be useful in rooting out traitors, but more importantly it will help sever the next generation from the present one.
  • Requires the following:
    • Prioritise The Youth Groups “Prioritise The Youth Groups”
  • Trigger country event “The Junior Spies”
Sever The Bonds Of Family icon
Sever The Bonds Of Family
By the time a child reaches adulthood, they will have nothing but scorn for their parents and the weakness they represent.
  • Requires the following:
    • Your Parents Could Be Traitors “Your Parents Could Be Traitors”
  • Requires the following:
    • You Will Succeed Where They Failed “You Will Succeed Where They Failed”
  • Lose 15% Stability Stability
  • Gain 15% War support War Support
  • Trigger country event “Family No Longer”
You Will Succeed Where They Failed icon
You Will Succeed Where They Failed
The present generation failed Crack Lightning, failed their country, and consigned Aris to humiliation and defeat. We must ensure the young know that shame, and know that their purpose is to redeem their families and triumph where their parents failed.
  • Requires the following:
    • Prioritise The Youth Groups “Prioritise The Youth Groups”
  • Trigger country event “The Youth Migration”
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
The School As Barracks icon
The School As Barracks
The model perfected in the youth groups shall extend to the entire education system. Every school down to kindergarten will teach the children how to stand in ranks, how to follow orders and how to give them, how to hate their enemies and love their country.
  • Requires the following:
    • Sever The Bonds Of Family “Sever The Bonds Of Family”
  • Modify the National Spirit RAZ education.png “Politicized Education”
Politicized Education icon
Politicized Education
  • Division Organization: +5%
  • Research Speed: −5%
  • Minimum training level: −10%
  • Party Popularity Stability Modifier: +10%
  • Daily Supremacy Support: +0.05
Violence As Exultation icon
Violence As Exultation
Life is not a fairytale of Harmony and friendship. It is a life-or-death struggle. And is life not glorious?
  • Requires the following:
    • Sever The Bonds Of Family “Sever The Bonds Of Family”
  • Requires the following:
    • The Culture Of Outrage “The Culture Of Outrage”
  • Trigger country event “Coming Alive”
Immortalize The Ace icon
Immortalize The Ace
The Ace was the most magnificent Hippogriff of his generation, let down by the weakness of his peers. His words and his deeds shall become the immortal guiding light of the new Aris, and his murder shall kindle a rage which shall burn away the very memory of Harmony.
  • Requires the following:
    • The Foundations Of The New Hippogriff “The Foundations Of The New Hippogriff”
  • Requires the following:
    • The Foundations Of The New State “The Foundations Of The New State”
  • Gets the National Spirit RAZ ace.png “Cult of the Ace”
Cult of the Ace icon
Cult of the Ace
  • Ace generation chance: +5%
  • Air Superiority: +5%
  • Daily Supremacy Support: +0.05
  • org_loss_at_low_org_factor = -0.15
  • Trigger country event “The Ace”
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
Demand Skystar's Extradition icon
Demand Skystar's Extradition
Skystar is an enemy of the state, but more important to the Equestrian weaklings, she's a murderer. She gunned down an unarmed hippogriff in his home. While it's unlikely Equestria will accede to our demands, we must publicly ask. Politics as spectacle.
  • Requires the following:
    • Immortalize The Ace “Immortalize The Ace”
  • If:
    • Limited to:
      • Flag of Equestria Equestria:
        • Exists
        • Current ruling party is Harmony Harmonic
    • Flag of Equestria Equestria:
      • Trigger country event “Aris Demands Skystar's Extradition!” in 7 days
  • Else:
    • Trigger country event “The Elusive Princess”
The Culture Of Outrage icon
The Culture Of Outrage
Chiropterra, Equestria, Colthage: neighbours near and far have slighted us, have impugned us, have robbed us. Rage at your parents, rage at the traitors, rage at the foreigners, rage at the world, but most importantly, rage.
  • Requires the following:
    • Demand Skystar's Extradition “Demand Skystar's Extradition”
  • If:
    • Limited to:
      • Country flag HIP_hates_EQS is set
    • Gets the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Gain: +0.1
  • Monthly Population: −5%
  • Weekly War Support: +0.5%
  • (Flag of Equestria Equestria) Attack bonus against country: +5%
  • (Flag of Equestria Equestria) Breakthrough bonus against country: +10%
Our population is being fed a steady stream of anger, directed especially at those we have painted as responsible for the assassination of Crack Lightning. This makes our propaganda extra effective, as we can manipulate them into accepting great sacrifices for the eventual revenge against such a great power.
  • Else, if:
    • Limited to:
      • Country flag HIP_hates_bat is set
    • Gets the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Monthly Population: −5%
  • Weekly War Support: +0.5%
  • (Flag of Chiropterra Chiropterra) Attack bonus against country: +5%
  • (Flag of Chiropterra Chiropterra) Defense bonus against country: +5%
  • (Flag of Chiropterra Chiropterra) Breakthrough bonus against country: +10%
  • (Flag of Winggarden Winggarden) Attack bonus against country: +5%
  • (Flag of Winggarden Winggarden) Defense bonus against country: +5%
  • (Flag of Winggarden Winggarden) Breakthrough bonus against country: +10%
Our population is being fed a steady stream of anger, stoking revanchist fires which have nowhere to go.
  • Else, if:
    • Limited to:
      • Country flag HIP_hates_CTH is set
    • Gets the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Monthly Population: −5%
  • Weekly War Support: +0.5%
  • (Flag of Colthaginian Republic Colthaginian Republic) Attack bonus against country: +5%
  • (Flag of Colthaginian Republic Colthaginian Republic) Breakthrough bonus against country: +10%
  • (Flag of Winggarden Winggarden) Attack bonus against country: +5%
  • (Flag of Winggarden Winggarden) Breakthrough bonus against country: +10%
Our population is being fed a steady stream of anger, stoking revanchist fires which have nowhere to go.
  • Else:
    • Gets the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Monthly Population: −10%
  • Weekly War Support: +0.5%
Our population is being fed a steady stream of anger, stoking revanchist fires which have nowhere to go.
What Was Stolen From You icon
What Was Stolen From You
The traitors, the weaklings, the enemy in the field and the enemy at home cost us our Hegemony, our dignity, our pride. Every Arisian shall know what was stolen from them, and shall live a life of austere discipline in preparation for reclaiming it. When the final war comes, they shall weep with joy.
  • Requires the following:
    • The Culture Of Outrage “The Culture Of Outrage”
  • Has more than 70% War support War support
  • If:
    • Limited to:
      • Has the National Spirit RAZ outrage.png “Culture of Outrage”
    • Modify the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Division Attack: +15%
  • Division Defense: −10%
  • Justify war goal time: −25%
  • (Flag of Chiropterra Chiropterra) Attack bonus against country: +5%
  • (Flag of Chiropterra Chiropterra) Breakthrough bonus against country: +10%
  • (Flag of Winggarden Winggarden) Attack bonus against country: +5%
  • (Flag of Winggarden Winggarden) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
  • Else, if:
    • Limited to:
      • Has the National Spirit RAZ outrage.png “Culture of Outrage”
    • Modify the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Gain: +0.1
  • Division Attack: +15%
  • Division Defense: −10%
  • Justify war goal time: −25%
  • (Flag of Equestria Equestria) Attack bonus against country: +5%
  • (Flag of Equestria Equestria) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity. The focus on such a distant and massive target as Equestria makes our propaganda all the more effective.
  • Else, if:
    • Limited to:
      • Has the National Spirit RAZ outrage.png “Culture of Outrage”
    • Modify the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Division Attack: +15%
  • Division Defense: −10%
  • Justify war goal time: −25%
  • (Flag of Colthaginian Republic Colthaginian Republic) Attack bonus against country: +5%
  • (Flag of Colthaginian Republic Colthaginian Republic) Breakthrough bonus against country: +10%
  • (Flag of Winggarden Winggarden) Attack bonus against country: +5%
  • (Flag of Winggarden Winggarden) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
  • Else:
    • Modify the National Spirit RAZ outrage.png “Culture of Outrage”
Culture of Outrage icon
Culture of Outrage
  • Daily Political Power Cost: +0.1
  • Division Attack: +15%
  • Division Defense: −10%
  • Justify war goal time: −25%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
The Twenty Year Plan icon
The Twenty Year Plan
It will take twenty years for the next generation to fully mature, for our society to fully embody the Ace's values, for us to feel it down to our guts and deep in our bones. But the seeds are sewn. Now we merely wait for them to bear fruit, and then unleash our new perfection upon the world.
  • Requires the following:
    • What Was Stolen From You “What Was Stolen From You”
  • Requires the following:
    • Eternal Readiness “Eternal Readiness”
  • Gets the National Spirit HIP 20 year plan.png “Everything Submits to the Twenty Year Plan”
Everything Submits to the Twenty Year Plan icon
Everything Submits to the Twenty Year Plan
  • Weekly Stability: +0.5%
  • Party Popularity Stability Modifier: +15%
  • Weekly War Support: +0.5%
  • Trigger country event “The Long Wait”
The Fear Machine icon
The Fear Machine
When they see the enemy as omnipresent, they will know fear. But only the weak run. The strong use their fear, turn it into aggression, into cohesion, into strength.
  • Requires the following:
    • Demand Skystar's Extradition “Demand Skystar's Extradition”
  • Trigger country event “Noble Fear”
Eternal Readiness icon
Eternal Readiness
The North Zebrican War was an act of unprovoked aggression. Aggression and violence are always a moment away: we shall impress this fundamental truth upon our people, and drill them ceaselessly for the day war returns to Aris.
  • Requires the following:
    • The Fear Machine “The Fear Machine”
  • Gets the National Spirit FRA fortification focus.png “Eternal Readiness”
Eternal Readiness icon
Eternal Readiness
  • Division Defense: +10%
  • Training time: −50%
  • Max Entrenchment: +5
The North Zebrican War was an act of unprovoked aggression. Aggression and violence are always a moment away: we shall impress this fundamental truth upon our people, and drill them ceaselessly for the day war returns to Aris.
Aris Unconquerable icon
Aris Unconquerable
The young, the old, the soldier, and the civilian will band together to build massive flak towers, pillboxes, bunkers and earthworks all across Aris. Peace is merely a time to prepare for war.
  • Requires the following:
    • The Fear Machine “The Fear Machine”
  • Requires the following:
    • The Army As State; The State As Army “The Army As State; The State As Army”
  • [SCOPE]Every owned state:
    • Add 4 Coastal fort Coastal Fort, on all provinces, on a coastal province
The New Model Army icon
The New Model Army
Crack Lightning trusted the lower ranks, and they failed him spectacularly. No more will we give vague directives and leave it to local commanders to carry them out; every action will be planned down to the minutiae.
  • Requires the following:
    • The Foundations Of The New State “The Foundations Of The New State”
  • Gets the National Spirit Unhappy army 3.png “Redesigning the Army” for 180 days
Redesigning the Army icon
Redesigning the Army
  • Division Speed: −10%
  • Army Experience Gain: +0.1
  • Army Experience Gain: +15%
  • Air Experience Gain: +0.1
  • Division Organization: −5%
  • Air Superiority: −10%
  • Hidden effect:
    • Trigger country event “The Phalanx Broken” in 3 days
Absolute Hierarchy icon
Absolute Hierarchy
The chain of command will be rigid, well-defined, and with clear lines of responsibility and accountability, all leading up to the supreme commander, Razorbeak. We will leave nothing to chance.
  • Requires the following:
    • The New Model Army “The New Model Army”
  • Gain 2 uses of +25% (gbp_bonus) doctrine cost reduction for:
    • Grand Battleplan Doctrine
  • Custom effect tooltip: Our entire military theory will change to implement Grand Battleplan - Assault.
  • Hidden effect:
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Modern Blitzkrieg technology researched
          • Has Werwolf Guerrillas technology researched
          • Has AirLand Battle technology researched
          • Has Shock and Awe technology researched
          • Has Infiltration in Depth technology researched
          • Has Continuous Offensive technology researched
      • Remove technology: Modern Blitzkrieg
      • Remove technology: Werwolf Guerrillas
      • Remove technology: AirLand Battle
      • Remove technology: Shock and Awe
      • Remove technology: Infiltration in Depth
      • Remove technology: Continuous Offensive
      • Add technology: C3I
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Backhand Blow technology researched
          • Has Non-Discriminatory Conscription technology researched
          • Has Tactical Control technology researched
          • Has Advanced Firebases technology researched
          • Has Attritional Containment technology researched
          • Has Mechanized Wave technology researched
      • Remove technology: Backhand Blow
      • Remove technology: Non-Discriminatory Conscription
      • Remove technology: Tactical Control
      • Remove technology: Advanced Firebases
      • Remove technology: Attritional Containment
      • Remove technology: Mechanized Wave
      • Add technology: Central Planning
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Fire brigades technology researched
          • Has Dronessturm technology researched
          • Has Combined Arms technology researched
          • Has Forward Observers technology researched
          • Has Night Assault Tactics technology researched
          • Has Breakthrough Priority technology researched
          • Has Guerrilla Warfare technology researched
      • Remove technology: Fire brigades
      • Remove technology: Dronessturm
      • Remove technology: Combined Arms
      • Remove technology: Forward Observers
      • Remove technology: Night Assault Tactics
      • Remove technology: Breakthrough Priority
      • Add technology: Assault Breakthrough
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Kampfgruppe technology researched
          • Has Concentrated Fire Plans technology researched
          • Has Centralized Fire Control technology researched
          • Has Infiltration Assault technology researched
          • Has Vast Offensives technology researched
          • Has Wave Offensive technology researched
      • Remove technology: Kampfgruppe
      • Remove technology: Concentrated Fire Plans
      • Remove technology: Centralized Fire Control
      • Remove technology: Infiltration Assault
      • Remove technology: Vast Offensives
      • Remove technology: Wave Offensive
      • Add technology: Branch Inter-Operation
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Mechanized Offensive technology researched
          • Has Blitzkrieg technology researched
          • Has Mechanized Offensive technology researched
          • Has Armored Operations technology researched
          • Has Operational Concentration technology researched
          • Has Large Front Offensive technology researched
      • Remove technology: Mechanized Offensive
      • Remove technology: Blitzkrieg
      • Remove technology: Mechanized Offensive
      • Remove technology: Armored Operations
      • Remove technology: Operational Concentration
      • Remove technology: Large Front Offensive
      • Add technology: Assault Concentration
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Mass Motorization technology researched
          • Has Schwerpunkt technology researched
          • Has Regimental Combat Teams technology researched
          • Has Overwhelming Firepower technology researched
          • Has Infantry Offensive technology researched
          • Has Deep Operations technology researched
          • Has Infantry Offensive technology researched
      • Remove technology: Mass Motorization
      • Remove technology: Schwerpunkt
      • Remove technology: Regimental Combat Teams
      • Remove technology: Overwhelming Firepower
      • Remove technology: Infantry Offensive
      • Remove technology: Deep Operations
      • Remove technology: Infantry Offensive
      • Add technology: Mechanized Offensive
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Mobile Infantry technology researched
          • Has Armored Spearhead technology researched
          • Has Integrated Support technology researched
          • Has Dispersed Support technology researched
          • Has Large Front Operations technology researched
          • Has People's Army technology researched
      • Remove technology: Mobile Infantry
      • Remove technology: Armored Spearhead
      • Remove technology: Integrated Support
      • Remove technology: Dispersed Support
      • Remove technology: Large Front Operations
      • Remove technology: People's Army
      • Add technology: Grand Assault
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Elastic Defense technology researched
          • Has Mobile Defense technology researched
          • Has Defense in Depth technology researched
      • Remove technology: Elastic Defense
      • Remove technology: Mobile Defense
      • Remove technology: Defense in Depth
      • Add technology: Prepared Defense
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Delay technology researched
          • Has Delay technology researched
          • Has Pocket Defense technology researched
      • Remove technology: Delay
      • Remove technology: Delay
      • Remove technology: Pocket Defense
      • Add technology: Grand Battle Plan
    • If:
      • Limited to:
        • At least one of the following is true:
          • Has Mobile Warfare technology researched
          • Has Superior Firepower technology researched
          • Has Mass Assault technology researched
      • Remove technology: Mobile Warfare
      • Remove technology: Superior Firepower
      • Remove technology: Mass Assault
      • Add technology: Trench Warfare
Unquestioning Loyalty icon
Unquestioning Loyalty
We must ensure that those at the top have the same level of devotion to the state and its ideals that Supreme Commander Razorbeak does. Loyalty must be proven with blood.
  • Requires the following:
    • The New Model Army “The New Model Army”
  • If:
    • Limited to:
      • Skybolt Spear is active in this country
    • Hidden effect:
      • Skybolt Spear:
      • Trigger country event “The Fate of the Leftist Admiral” in 7 days
  • If:
    • Limited to:
      • Cold Stream is active in this country
    • Cold Stream:
      • Retires
  • If:
    • Limited to:
      • Stratus Skyranger is active in this country
    • Stratus Skyranger:
      • Retires
  • If:
    • Limited to:
      • Seaspray is active in this country
    • Seaspray:
      • Retires
  • If:
    • Limited to:
      • Sugar Coral is active in this country
    • Sugar Coral:
      • Retires
  • If:
    • Limited to:
      • Sky Beak is active in this country
    • Sky Beak:
      • Retires
  • If:
    • Limited to:
      • Terrafin is active in this country
    • Terrafin:
      • Retires
  • Gets the National Spirit RAZ purge.png “Purging the Armed Forces” for 270 days
Purging the Armed Forces icon
Purging the Armed Forces
  • Division Speed: −15%
  • Weekly Ponypower: −700
  • Supply Consumption: +10%
  • Army Experience Gain: −0.09
  • Naval Experience Gain: −0.09
  • Air Experience Gain: −0.09
  • Division Organization: −15%
  • Division Recovery Rate: −10%
  • Positioning: −15%
  • Custom effect tooltip: Once the purges are complete, our army will get powerful benefits.
  • If:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.2
  • Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Modify the National Spirit Post War Crisis.png “Postwar Crisis”
Postwar Crisis icon
Postwar Crisis
  • Daily Political Power Gain: −0.1
  • Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
  • Else, if:
    • Limited to:
      • Has the National Spirit Post War Crisis.png “Postwar Crisis”
    • Remove the National Spirit Post War Crisis.png “Postwar Crisis”
Glory In Death icon
Glory In Death
There is no greater honour than dying for Aris, that your blood may redeem the weakness of your forebears and inspire your successors.
  • Requires the following:
    • The New Model Army “The New Model Army”
  • Gain 10% War support War Support
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Custom effect tooltip: Enable Tactic: Berserker Charge

  • Hidden effect:
    • Add technology: Berserker Charge
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Custom effect tooltip: Enables the Fixed Explosive Charge module
    • Hidden effect:
      • Add technology: suicide_charge
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
The Army As State; The State As Army icon
The Army As State; The State As Army
There shall be no division between civilian and military spheres in the New Arisian state. Indeed, there shall be no civilian sphere at all.
  • Requires the following:
    • Absolute Hierarchy “Absolute Hierarchy”
  • Requires the following:
    • Unquestioning Loyalty “Unquestioning Loyalty”
  • Requires the following:
    • Glory In Death “Glory In Death”
  • Gets the National Spirit Idea general staff.png “Army Replaces the State”
Army Replaces the State icon
Army Replaces the State
  • Recruitable Population: 1%
  • War Penalty Stability Modifier: +20%
  • Recruitable Seapony Population: +1%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
Officers Of The New Generation icon
Officers Of The New Generation
The first class of officers have graduated under our new training program, with the most competent ready for rapid promotion to high ranks. They will embody the New Aris far better than the weaklings who once led our army.
  • Requires the following:
    • The Army As State; The State As Army “The Army As State; The State As Army”
  • Trigger country event “The New Generation”