Zarantia

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Zarantia is a new player on the world stage, having been born only fifty years ago after the Imazeeb tribes liberated the city of Tobuck. This state was meant to be a union between Ponies and Zebras, a compromise between the strength and security provided by unity and the ability to preserve their traditions. These ambitions, however, were badly wounded after the rampage of the Storm King and the fall of Tobuck to foreign criminals. The tribes have retreated to their old lands, and there they now prepare for the day they can reunite with their pony sisters and brothers. If it happens peacefully they will rejoice. If they must reclaim it with force they will not hesitate.
— Zarantia's Brief History in Country Selection
Zarantia
Return Of The Tribes
Zarantia.png

ZAR map.png

IdeologyTribal Chiefdom.png Tribal Chiefdom
Leader
Mekiouzza Ataghan
Ruling partyAtaghan Influence (48%)
PopulationPopulation 1,924,251
PonypowerPonypower 22
RaceZebra Zebra
StabilityStability 45%
War supportWar support 48%
FactoriesFactory 3
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalAgzhat
ContinentNorthern Zebrica
DemonymZarantian
TagZAR
Color  #A593FA

Lore

Since before the time of the founding of Colthage, the nomadic Imazeeb tribes have dwelled in northern Zebrica. Caring little for boundaries set by others, they've travelled as the seasons demanded and made their living through trading, farming and herding. Their nomadic life brought them into regular conflict with their neighbours though, and they quickly developed a reputation as ferocious mercenaries and raiders.

Their history is long and winding, yet in modern times it starts in 961, when a coalition of imazeeb tribes under the command of Mekiouzza of the Ataghan tribe swept out of the desert and into the lands of Tobuck. The mostly Maregyptian-descended pony population had long chafed under the rule of Warzena, and saw in the Imazeeb an opportunity to throw off this yoke. Yet instead of simply serving as mercenaries yet again, the Imazeeb came to remain and Tobuck became part of Zarantia, the first modern Imazeeb state.

With access to the important trading city and the fertile lands of the coast, the Imazeeb would be able to industrialise, found a modern state, rebuild their desert paths into a modern trans-zebharan railroad and for the first time, truly change. That was the plan at least, and though great strides were made during Mekiouzza's reign, it all came crashing down in 1005.

The Storm King's rampage hit the still fledgling nation hard. Tobuck fell swiftly and the Imazeeb tribes adapted by fleeing into the desert. With no other choice, Mekiouzza was left to follow them and abandon the coast. Though she vowed to return, the devastation wrought by the yeti hordes meant that the Imazeeb were still in disarray when the Equestrian gun runner Pea Shooter established himself in Tobuck to capitalise on the weapon stores the Storm King had built up there.

Pea Shooter's warlord allies are strong and well-armed, the economic and industrial heartland of Zarantia is out of Mekiouzza's reach, and the tribes view her with hesitation and doubt after the events of the last years. Mekiouzza, who had hoped that her twilight years would be spent enjoying the fruits of a lifetime of labour, now finds herself standing where she stood fifty years ago. Time will tell if Zarantia will go down in the history books as a strange anomaly, or if it will be able to reassert itself.

Geography

National Focus

Main article: Zarantia shared national focus tree/scriptoutput

Starting focus tree

Zarantia Starting Tree.png

The first tree takes just over a year to complete and is split into three branches:

The left branch sends a message to Tobuck. This message can either be a threat or a gift, both of which give a -10% malus to stability or war support respectively. After that, it gives 1 civilian and military factory each, as well as 2 building slots.

The center branch can only be completed after sending a message to Tobuck. It decides how to unite the tribes and how to adapt to the world. The former in particular is noteworthy, as it decides the political path for the foreseeable future - uniting the tribes will open the Supremacist and Non-Aligned paths, while uniting them by diplomacy will unlock the Harmonic path. Other notable focuses include The Blue Sage, which gives an advisor that buffs political power gain and research speed, and Chief Ironbreaker, which grants breech-loaded weapons and maintenace companies.

The right branch centers around the Trans-Zebharan trade, and like the center branch, can only be completed after dealing with Tobuck. This branch doesn't really have any long-term effects except for the fourth focus, A Grand Caravan, which unlocks decisions to trade with neighboring countries and Flag of Hippogriffia Hippogriffia.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
    • Muzzle-loaders
  • Support Equipment
  • Designated Landing barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Charger Division
  • Under The Zebrican Sun
    • Desert Warfare

Designers, concerns and theorists

Zarantia has no designer or theorists at game start except for two locked Materiel designers

Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Tribal Armouries
Tribal Armouries
Infantry Equipment Designer
  • Has completed national focus Zebra hammer.png Tribal Gunsmithing
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −25%
    • Reliability: −5%
Political Power 150
Gunsmiths of the Uzzal
Gunsmiths of the Uzzal
Infantry Equipment Designer
  • Has completed national focus Goal munitions factories.png A Fledgling Arms Industry
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Soft attack: +5%
    • Defense: +5%
    • Reliability: +5%
Political Power 150

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political Power Gain: −10%
  • Consumer Goods Factories: 5%
  • Stability: −10%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
The Desert Tribes icon
The Desert Tribes
  • Heat Attrition: −20%
  • Supply Consumption: −10%
  • Defensive War Penalty Stability Modifier: +10%
  • Equipment Capture Ratio Modifier: +25%
  • Supply Combat Penalties on Core Territory: −20%
Born and raised in the sweltering desert of the Zebhara, the Imazeeb zebras are hardy like few. In the deserts, weakness can kill, and they have learned how to prosper there.
Great Confederacy icon
Great Confederacy
  • Consumer Goods Factories: 5%
  • Construction Speed: −20%
  • Recruitable Population Factor: −20%
The Imazeeb are not one united kingdom, but a great host of different tribes - many of them with unique customs, beliefs and attitudes - and it is only outsiders who see them as one people. Though their leader can count on their aid, the tribe comes first. In times of crisis this is especially noticeable.
Trans-Zebharan Caravans icon
Trans-Zebharan Caravans
  • Trade deal opinion factor: +10%
  • Infantry Equipment per Week: +15*
Few know how to traverse the Zebhara like the Imazeeb, their services are available to whoever pays, and if one does not have money, tools or weapons will usually suffice.

Parties

Political parties
Name Ideology Leader Popularity
Ataghan Influence Tribal Chiefdom.png Tribal Chiefdom
Non-Aligned
Mekiouzza Ataghan 48%
TA
Tatranit Akavar
Tribal Federation.png Tribal Federation
Harmony
Wiwurgh Tasawent 25%
ZAA
Zarantia Anmahal Anmalu
Agrarian Socialism.png Agrarian Socialism
Communism
Izemrasen Tjenwitt 0%
Amsarmud Influence Kratocracy.png Kratocracy
Supremacy
Zawgha Amsarmud 27%

Leaders


Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Mekiouzza Ataghan
Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

Ataghan Influence
Revered Aguellid
  • Recruitable Population Factor: +5%
  • Stability: +10%
  • Political Advisor Cost: −10%
Mekiouzza was born as the oldest child of the leader of the Ataghan tribe. Ever the precocious child, her talent for leadership showed itself when the Tobuckian envoys came to seek aid from the Imazeeb tribes in throwing off the Warzenan yoke. Though not even a chief, she was the first to pledge herself to aid them and managed to both convince her parents as well as many others to join the cause. What more, her zeal impressed the Tobuckians, and as the tribes moved to liberate the city from its Warzenan overlords, the Ataghan was able to set the agenda. And within the tribe, the agenda became set by young Mekiouzza.

The victory against Warzena raised the Ataghan to the apex of their power among the tribes, and Mekiouzza was raised to become the new Aguellid - the chosen leader with the right to call the tribes to war - in recognition of her triumphs. While not officially the leader of Tobuck, the city and its surroundings knew who they relied on for protection and therefore allowed her great say in their affairs as well.

Ever since, Mekiouzza has worked to bring Tobuck and the Imazeeb together into one, united nation akin to Colthage or Maregypt, and though the events of recent years have set her life's goal back by decades, she is nothing if not tenacious.

Portrait By: Kajko and Venva


Wiwurgh Tasawent
Tribal Federation.png
Tribal Federation
Harmony

TA
Tatranit Akavar
None


Izemrasen Tjenwitt
Agrarian Socialism.png
Agrarian Socialism
Communism

ZAA
Zarantia Anmahal Anmalu
Freedom Fighter
  • Division Defense on core territory: +10%
  • Stability: +25%
  • War Support: +15%
None


Zawgha Amsarmud
Kratocracy.png
Kratocracy
Supremacy

Amsarmud Influence
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Tribal Chiefdom
Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

Ataghan Influence
None
None


Umalez Ataghan
Autocracy.png
Autocracy
Supremacy

Amsarmud Influence
None
Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.

Thankfully, in the end she managed to see what her mother needed her to understand, and in this realisation she found purpose. Her people's traditions and customs, her own doubts, indeed the lives of her people, all needed to be gambled if Zarantia was to survive. This artificial state, the final expression of her mother's raw determination, was only kept together by force. If it would remain intact that same force needed to be exerted. She will never be her mother, but she can keep Zarantia together, and earn it its place in the world.

Portrait By: Egil

Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

Ataghan Influence
See description:
Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.

Her mother did not raise her to doubt herself though, and little by little, Umalez listened, and Umalez learned. In the end, she may not be her mother, but she sees what her mother saw. The duty entrusted to her is the greatest honour any zebra can ask for, and between the two of them, Umalez knows they will leave a Zarantia that can stand the test of time, and which can give their people a nation to help them prosper through the ages to come.

Portrait By:Egil
Tribal Federation.png
Tribal Federation
Harmony

TA
Tatranit Akavar
First Among Equals
  • Recruitable Population Factor: +5%
  • Stability: +5%
  • Political Advisor Cost: −5%
See description:
Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.

In the end, she realised that she shouldn't try to be Mekiouzza, and instead surrendered the authority her mother had claimed back to the tribes. She does not need to be the sole authority of Zarantia, and instead the council that her mother built can maintain that role, elevating all Imazeeb as her mother once said she wished to do. It might not be what Mekiouzza planned, but she did not raise Umalez to blindly follow the lead of others.

Portrait By: Egil
Worm Queen
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

The Worm Queen
Ijirmed
  • Division Recovery Rate: +5%
  • Division Attack: +10%
  • Division Defense: −10%
  • AI Modifier: Focus on Offense: +90%
  • Resistance Target: +15%
  • No Compliance Gain: Yes
The Worm Queen has been an eternal fixture in Imazeeb legends for centuries. As all things are born, so all things must die, and she is there to devour the dead and in doing so separate their spirits from their flesh. Rot, decay, the consumption of flesh in fire and by wind and water; everywhere that things wither is her domain. Her children are countless, from the smallest carrion feeder to the titanic Ijirmed that roam the deserts of the Zebhara, and in the end all things will come to her. She is no goddess of death though, as the realm of the dead is far beyond her reach. All she does is break apart that which was in order to make sure that something new can be born out of it.

As the girl Umalez cried out for Ijirmed to devour them all, a herald of the goddess did indeed hear her. Her body fell into the thrashing maws of the giant worm, yet the divine essence of the Igennet had permeated her and made her mind become one with the creature. Where it now ends and Umalez begins none can say, and neither can anyone say what is left of Umalez. One thing is clear though; the degradation that the promises of Tobuck offered would break the Imazeeb, as it has broken the world, and the Worm Goddess has decided to act. The world is sick, and her destruction is the cure.



Political advisors

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Umalez Ataghan
Umalez Ataghan
Cultural Writer
  • (hidden) Country flag ZAR_disabled_Umalez_advisor is set
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Advisor can't be fired
Political Power 150
Winsen Tasawent
Winsen Tasawent
Captain of Industry
  • Current ruling party is HarmonyHarmonic.
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Tayri Chafik
Tayri Chafik
Well-known Pony
  • Current ruling party is HarmonyHarmonic.
  • Daily Political Power Gain: +0.1
  • Stability: +15%
Political Power 150
Wimmiden Tasawent
Wimmiden Tasawent
Rural Populist
  • Current ruling party is HarmonyHarmonic.
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%
Political Power 150
Madaya Zidane
Madaya Zidane
Bookworm
  • Current ruling party is HarmonyHarmonic.
  • Research Speed: +5%
Political Power 150
Elkaissa Zidane
Elkaissa Zidane
Ruthless Industrialist
  • Current ruling party is NeutralityNon-Aligned.
  • Daily Political Power Gain: −0.05
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Political Power 150
Gwafa Taarabt
Gwafa Taarabt
Sociopathic Bureaucrat
  • Current ruling party is NeutralityNon-Aligned.
  • Political Power Gain: −10%
  • Consumer Goods Factories factor: −10%
Political Power 150
Achimi Ziani
Achimi Ziani
Civilian Industry Organizer
  • Current ruling party is NeutralityNon-Aligned.
  • Civilian Factory construction speed: +15%
  • Infrastructure construction speed: +10%
Political Power 150
Iken Talbensirt
Iken Talbensirt
Bookworm
  • Current ruling party is NeutralityNon-Aligned.
  • Research Speed: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150

Flags

Flags
Flag Information
Zarantia.png
Zarantia

Tribal Chiefdom.pngOligarchy.png
Zarantian Confederation.png
Zarantian Confederation

Tribal Federation.png
Zarantian Empire.png
Zarantian Empire

Autocracy.png
Zarantia (Communist).png
Zarantia

Agrarian Socialism.png
Spoilers below, we recommend these are best experienced in game before reading
Host of the Grave Dancer.png

Spoiler end.
Host of the Grave Dancer / Garden of Igennet

The Worm Queen has arisen

Authoritarian Theocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Zebra Zebra
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 5 (-3) 9 (-5) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Type No.
Infantry Warband 6
Chargers Desert Warriors 1
Army experience Total divisions 7
Ponypower Ponypower used 23.05k
General
General Traits Description Skills Race
Yuften Avrhyas
Yuften Avrhyas
Yuften Avrhyas (advisor).png
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Zebra.png
Zebra

Navy

Air

Military staff

Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Igider Tafrara
Igider Tafrara
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Idder Tjenwitt
Idder Tjenwitt
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Zdan Tafrara
Zdan Tafrara
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Yuften Avrhyas
Yuften Avrhyas
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20

Strategies and Guides

Starting situation

Threats and opportunities

Game Mechanics

Gameplay Walkthrough

  • Uniting the Tribes (Through Force or Diplomacy)
  • The War with Chiropterra
  • Umalez
Have a good strategy for Zarantia?
+ Add it to this article and help other players!
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Alternate Path - The Aguellid-Empress

Mekiouzza unites the tribes by force. Following in her mother's footsteps, Umalez shall carve a great Zarantian Empire within North Zebrica.

Alternate Path - An Aguellid Only

Mekiouzza unites the tribes through diplomacy. Following in her mother's footsteps, Umalez shall establish a democratic tribal confederation in North Zebrica.

Alternate Path - Pea Shooter Upholds the Deal

The Homecoming

A Very Helpful Griff

The Song of the Ijirmed