Zarantia
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“ | Zarantia is a new player on the world stage, having been born only fifty years ago after the Imazeeb tribes liberated the city of Tobuck. This state was meant to be a union between Ponies and Zebras, a compromise between the strength and security provided by unity and the ability to preserve their traditions. These ambitions, however, were badly wounded after the rampage of the Storm King and the fall of Tobuck to foreign criminals. The tribes have retreated to their old lands, and there they now prepare for the day they can reunite with their pony sisters and brothers. If it happens peacefully they will rejoice. If they must reclaim it with force they will not hesitate.
— Zarantia's Brief History in Country Selection
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Zarantia | |
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Return Of The Tribes | |
Ideology | Tribal Chiefdom |
Leader | |
Ruling party | Ataghan Influence (48%) |
Population | 1,924,251 |
Ponypower | 22 |
Race | Zebra |
Stability | 45% |
War support | 48% |
Factories | 3 |
Capital | Agzhat |
Continent | Northern Zebrica |
Demonym | Zarantian |
Tag | ZAR |
Color | #A593FA |
Lore
Since before the time of the founding of Colthage, the nomadic Imazeeb tribes have dwelled in northern Zebrica. Caring little for boundaries set by others, they've travelled as the seasons demanded and made their living through trading, farming and herding. Their nomadic life brought them into regular conflict with their neighbours though, and they quickly developed a reputation as ferocious mercenaries and raiders.
Their history is long and winding, yet in modern times it starts in 961, when a coalition of imazeeb tribes under the command of Mekiouzza of the Ataghan tribe swept out of the desert and into the lands of Tobuck. The mostly Maregyptian-descended pony population had long chafed under the rule of Warzena, and saw in the Imazeeb an opportunity to throw off this yoke. Yet instead of simply serving as mercenaries yet again, the Imazeeb came to remain and Tobuck became part of Zarantia, the first modern Imazeeb state.
With access to the important trading city and the fertile lands of the coast, the Imazeeb would be able to industrialise, found a modern state, rebuild their desert paths into a modern trans-zebharan railroad and for the first time, truly change. That was the plan at least, and though great strides were made during Mekiouzza's reign, it all came crashing down in 1005.
The Storm King's rampage hit the still fledgling nation hard. Tobuck fell swiftly and the Imazeeb tribes adapted by fleeing into the desert. With no other choice, Mekiouzza was left to follow them and abandon the coast. Though she vowed to return, the devastation wrought by the yeti hordes meant that the Imazeeb were still in disarray when the Equestrian gun runner Pea Shooter established himself in Tobuck to capitalise on the weapon stores the Storm King had built up there.
Pea Shooter's warlord allies are strong and well-armed, the economic and industrial heartland of Zarantia is out of Mekiouzza's reach, and the tribes view her with hesitation and doubt after the events of the last years. Mekiouzza, who had hoped that her twilight years would be spent enjoying the fruits of a lifetime of labour, now finds herself standing where she stood fifty years ago. Time will tell if Zarantia will go down in the history books as a strange anomaly, or if it will be able to reassert itself.
Geography
National Focus
- Main article: Zarantia shared national focus tree/scriptoutput
Starting focus tree
The first tree takes just over a year to complete and is split into three branches:
The left branch sends a message to Tobuck. This message can either be a threat or a gift, both of which give a -10% malus to stability or war support respectively. After that, it gives 1 civilian and military factory each, as well as 2 building slots.
The center branch can only be completed after sending a message to Tobuck. It decides how to unite the tribes and how to adapt to the world. The former in particular is noteworthy, as it decides the political path for the foreseeable future - uniting the tribes will open the Supremacist and Non-Aligned paths, while uniting them by diplomacy will unlock the Harmonic path. Other notable focuses include The Blue Sage, which gives an advisor that buffs political power gain and research speed, and Chief Ironbreaker, which grants breech-loaded weapons and maintenace companies.
The right branch centers around the Trans-Zebharan trade, and like the center branch, can only be completed after dealing with Tobuck. This branch doesn't really have any long-term effects except for the fourth focus, A Grand Caravan, which unlocks decisions to trade with neighboring countries and Hippogriffia.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Designers, concerns and theorists
Zarantia has no designer or theorists at game start except for two locked Materiel designers
Politics
National Spirits
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
- Heat Attrition: −20%
- Supply Consumption: −10%
- Defensive War Penalty Stability Modifier: +10%
- Equipment Capture Ratio Modifier: +25%
- Supply Combat Penalties on Core Territory: −20%
- Consumer Goods Factories: 5%
- Construction Speed: −20%
- Recruitable Population Factor: −20%
Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Ataghan Influence | Tribal Chiefdom Non-Aligned |
Mekiouzza Ataghan | 48% | ||
TA Tatranit Akavar |
Tribal Federation Harmony |
Wiwurgh Tasawent | 25% | ||
ZAA Zarantia Anmahal Anmalu |
Agrarian Socialism Communism |
Izemrasen Tjenwitt | 0% | ||
Amsarmud Influence | Kratocracy Supremacy |
Zawgha Amsarmud | 27% |
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Revered Aguellid
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Mekiouzza was born as the oldest child of the leader of the Ataghan tribe. Ever the precocious child, her talent for leadership showed itself when the Tobuckian envoys came to seek aid from the Imazeeb tribes in throwing off the Warzenan yoke. Though not even a chief, she was the first to pledge herself to aid them and managed to both convince her parents as well as many others to join the cause. What more, her zeal impressed the Tobuckians, and as the tribes moved to liberate the city from its Warzenan overlords, the Ataghan was able to set the agenda. And within the tribe, the agenda became set by young Mekiouzza.
The victory against Warzena raised the Ataghan to the apex of their power among the tribes, and Mekiouzza was raised to become the new Aguellid - the chosen leader with the right to call the tribes to war - in recognition of her triumphs. While not officially the leader of Tobuck, the city and its surroundings knew who they relied on for protection and therefore allowed her great say in their affairs as well. Ever since, Mekiouzza has worked to bring Tobuck and the Imazeeb together into one, united nation akin to Colthage or Maregypt, and though the events of recent years have set her life's goal back by decades, she is nothing if not tenacious. Portrait By: Kajko and Venva |
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Freedom Fighter
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.
Thankfully, in the end she managed to see what her mother needed her to understand, and in this realisation she found purpose. Her people's traditions and customs, her own doubts, indeed the lives of her people, all needed to be gambled if Zarantia was to survive. This artificial state, the final expression of her mother's raw determination, was only kept together by force. If it would remain intact that same force needed to be exerted. She will never be her mother, but she can keep Zarantia together, and earn it its place in the world. Portrait By: Egil |
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See description:
Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.
Her mother did not raise her to doubt herself though, and little by little, Umalez listened, and Umalez learned. In the end, she may not be her mother, but she sees what her mother saw. The duty entrusted to her is the greatest honour any zebra can ask for, and between the two of them, Umalez knows they will leave a Zarantia that can stand the test of time, and which can give their people a nation to help them prosper through the ages to come. Portrait By:Egil |
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First Among Equals
| See description:
Umalez was born as a mare caught between two worlds. Though she is the daughter of Mekiouzza, her childhood and upbringing was shaped by city life in Tobuck and the finest teachers available. Between her studies and her constant contacts with foreign delegates at her mother's court, Umalez grew to develop a mindset and attitude that was quite far removed from her kin, especially as Mekiouzza raised her to think of the role of Aguellid as something that would be hers by right. While she knows her people's traditions and observes them, she has always felt as though she is merely donning a costume, and she has always struggled with the idea that she could ever measure up to her mother.
In the end, she realised that she shouldn't try to be Mekiouzza, and instead surrendered the authority her mother had claimed back to the tribes. She does not need to be the sole authority of Zarantia, and instead the council that her mother built can maintain that role, elevating all Imazeeb as her mother once said she wished to do. It might not be what Mekiouzza planned, but she did not raise Umalez to blindly follow the lead of others. Portrait By: Egil |
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Ijirmed
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The Worm Queen has been an eternal fixture in Imazeeb legends for centuries. As all things are born, so all things must die, and she is there to devour the dead and in doing so separate their spirits from their flesh. Rot, decay, the consumption of flesh in fire and by wind and water; everywhere that things wither is her domain. Her children are countless, from the smallest carrion feeder to the titanic Ijirmed that roam the deserts of the Zebhara, and in the end all things will come to her. She is no goddess of death though, as the realm of the dead is far beyond her reach. All she does is break apart that which was in order to make sure that something new can be born out of it.
As the girl Umalez cried out for Ijirmed to devour them all, a herald of the goddess did indeed hear her. Her body fell into the thrashing maws of the giant worm, yet the divine essence of the Igennet had permeated her and made her mind become one with the creature. Where it now ends and Umalez begins none can say, and neither can anyone say what is left of Umalez. One thing is clear though; the degradation that the promises of Tobuck offered would break the Imazeeb, as it has broken the world, and the Worm Goddess has decided to act. The world is sick, and her destruction is the cure. |
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Political advisors
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Cultural Writer |
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150 | |
Captain of Industry |
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150 | ||
Well-known Pony |
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150 | ||
Rural Populist |
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150 | ||
Bookworm |
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150 | ||
Ruthless Industrialist | 150 | |||
Sociopathic Bureaucrat |
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150 | ||
Civilian Industry Organizer |
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150 | ||
Bookworm |
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150 | ||
Illusive Gentlebeing |
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150 |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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1 | 0 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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0 | 0 | 0 | 5 (-3) | 9 (-5) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Military
Army
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Type | No. | |
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Warband | 6 | |
Desert Warriors | 1 | |
Total divisions | 7 | |
Ponypower used | 23.05k |
General | ||||
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General | Traits | Description | Skills | Race |
Air
Military staff
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Chief of Army | ||||
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Name | Trait | Requirement | Effect | Cost |
Army Organization (Expert) |
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100 20 |
Strategies and Guides
Starting situation
Threats and opportunities
Game Mechanics
Gameplay Walkthrough
- Uniting the Tribes (Through Force or Diplomacy)
- The War with Chiropterra
- Umalez
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Alternate Path - The Aguellid-Empress
Mekiouzza unites the tribes by force. Following in her mother's footsteps, Umalez shall carve a great Zarantian Empire within North Zebrica.
Alternate Path - An Aguellid Only
Mekiouzza unites the tribes through diplomacy. Following in her mother's footsteps, Umalez shall establish a democratic tribal confederation in North Zebrica.