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Unplayable country This country is not intended to be played and cannot be transferred to normally.
Zumidia starts the game as a part of Hippogriffia. It cannot be released through the Occupied Territories menu by them, but they get released if Hippogriffia goes isolationalist, or chooses to grant them self-rule instead of coring after going harmonic.
The Storm King's recent invasion completely devastated our country. His army burned down and looted many cities, despite our best efforts to defend them. We tried hiding our treasures from him, but he was no fool and managed to find them, taking everything valuable for himself. Afterwards he left us alone to lick our wounds. Now, there's nothing left to do but rebuild.
King Zamni
Stability: +5.00%
King of the Zumidians, Zamni was only a child when his parents were murdered by the Storm King. Today he's a young adolescent, and while popular, much remains uncertain about his future under the Hippogriffs.
Leaders
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Military to Civilian Factory conversion cost: +30.00%
Civilian to Military Factory conversion cost: +30.00%
Factory Energy Consumption: -30.00%
Fuel Gain per Oil: -40.00%
Fuel Capacity: -25.00%
Infrastructure construction speed: +10.00%
Military Factory construction speed: -30.00%
Civilian Factory construction speed: -30.00%
Refinery construction speed: +5.00%
Scientific Development
Society Development
Illiteracy
Small Science Base
Daily Political Power Gain: +0.20
Research Speed: -55.00%
Air Doctrine Cost: +55%
Land Doctrine Cost: +55%
Naval Doctrine Cost: +55%
Special Project Speed: -35%
Newly Industrialized Society
Resource Gain Efficiency: -10.00%
Supply Consumption: -10.00%
Construction Speed: -10.00%
Research Speed: -10.00%
Factory Output: -10.00%
Dockyard Output: -10.00%
Modest Illiteracy
Construction Speed: -10.00%
Research Speed: -30.00%
Poverty
Race
Moderate Poverty
Monthly Population: -12.0%
Consumer Goods Factories: 20.0%
Construction Speed: -15.00%
Research Speed: -5.00%
Zebra Race
Uses Zebra Racial Tree
Industry and Resources
Factories*
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
1
1
2 (-1)
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
0
19 (-9)
11 (-5)
0
0
0
Numbers in red indicate how many resources are reserved for export due to trade laws.