
Kingdom of Zumidia
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Kingdom of Zumidia | |
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Ideology | ![]() |
Leader | Regency Council |
Ruling party | Harmonic (65%) |
Population | 2,215,249* |
Ponypower | 28,798* |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Ain Trotgourait |
Continent | Northern Zebrica |
Demonym | Zumidian |
Tag | ZUM |
Color | #3C4BDA |
Lore
Starting Situation
Zumidia starts the game as a part of Hippogriffia. It cannot be released through the Occupied Territories menu by them, but they get released if Hippogriffia goes isolationalist, or chooses to grant them self-rule instead of coring after going harmonic.
Military
National Focus
Zumidia uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we were determined to fight until the bitter end. And so we did. For months we resisted boldly, slowing his advance to a crawl and using scorched earth tactics to deny any gains for him. When our army was finally defeated, the Storm King proceeded to burn down and loot every town that was still intact. We tried hiding our treasures from him, but he was no fool and managed to find them, taking everything valuable for himself. Afterwards his army left us alone to lick our wounds. We have lost everything, except for our honour.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Communist Intellectual
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Harmonic | ![]() |
Benevolent Absolutism Harmony |
Regency Council | 65% | |
Communist | ![]() |
Equestrian Socialism Communism |
General Secretary Zara | 7% | |
Supremacist | ![]() |
Autocracy Supremacy |
Regency Council | 6% | |
Non-Aligned | ![]() |
Despotism Non-Aligned |
Regency Council | 22% |
Staff and Designers
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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1 | 1 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 10 (-5) | 11 (-5) | 0 | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.