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Believed to have been founded in 1742 BLB by Zonician Colonists in the towns of Colthage, Hippone, and Zebinop, in the centuries to come they became known as one of the greats in Ancient Zebrica. However, Once they met Ancient Karinthia, they had become rivals in 552 BLB. Despite Colthage's great Navy, Karthinia surpassed them and forced them to give up the Scarlet isles that is now ruled by the modern state of Sicaemon.
However with the future sacking of Colthage by Karthin in 490 BLB and led to the neighboring Zur to annex the once great Empire. They finally managed to gain independence over 400 years later in 15 BLB. From their they tried to restore their once great empire, but was plauged by corruption and the rising power of the Quaggatai Horde. By 521 ALB, Colthage had once again lost its soverginty becoming nearly a puppet to the horde as they gave tribute and forced to allow the horde to enslave Colthaginians.
Then in 825 ALB, the now famed revolutionary hero Zinuzel Zidalid, a mere preist in Zoea led a successful uprising against the Horde, with speeches of a free Zonicia. By 835 ALB, Zonicia was liberated as Qaggatai fell into civil war. However, much to the dismay of zonician Nationalists, the leaders in Warzena and Zumidia seceeded from the possible Zonician Empire. As such, Colthage formed into a republic and after much debate took on a Centralist approach.
975 was the turning point in the nation when Zamilcar Zarca was elected Sufrit. Nationalists saw him as a return to glory, while Constitutionalists see it as the start of Colthage's desend into Autocracy. During his reign he gave sufrit expansive powers, enpowered technocrats to better industrialize Colthage, and sold Colthaginian land to foreign investors.
All looked great for the Zarca Autocracy until the Storm King came. In the battle of Colthage, Zamilcar was crushed by the falling debries of a grand Palace he had begun to buildt, leading Colthage to be leaderless. However, his sons led those loyal to the family to fight a guerilla war, as Storm King forces plundered Colthage before said king met his demise to Hippogriff fighters. His eldest son, Zalatheal used this to push out the Storm king remnates and unite the nationback under him.
However this did not come without cost. The technocrats of the Scientifids and the militarists in the army that Zalatheal relied on to beat Zanno Mzelqatid in the post war elections made them essential to maintain a stable government, as Constitutionalists, Harmonists, and Socialists attack the new regime.
Geography
Despite its past history of division, the Liberation from Quaggatai has made most of Colthage identify as being Colthaginian, from the Plains of the Coast to the Interior Jungles, Colthage is blessed with Natural resources and terrific land for Ports like Hippone and Zur. Colthage's 7 Water ways are key to much of Colthage's Prosperity. The Colthage River itself is excellent should you be pushed from the West and need a terrific Chokepoint. Overall, Colthage is defined by its excellent Coastal plains and resource rich Interior Jungles.
National focus
Colthaginian Republic Focus Tree
At Game Start, the nation's Largest Issue is the growing unrest caused by the Constitutionalist Movement, with Coltvan unrest being a close 2. So The Left Economic Tree and Political/War center Tree will be entirely cut until you deal with it or it causes colthage to fall into Civil War.
The Right Tree will allow you to weaken the Constitutionalists and depending how far you go, you can range from preventing Civil War entirely or ignoring it to cause them to control almost the Entire West of Colthage.
Should you Win or prevent the Civil War, you can then Procede to the Political Tree in the Center, where you can either Align with one of the 2 cliques that could put you on the course for a Militarist or Secentifqid Coup, or empower Zarca himself and make him the True Leader of Colthage and make his dream of Pan-Zonicia true.
Technology
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Tank Designers
Name
Trait
Requirement
Effect
Cost
Maztrotta Cars
Infantry Tank Designer
None
Armor Research Speed: +15%
Armor technology:
Soft attack: +5%
Armor: +5%
Armored Car:
Soft attack: +5%
Armor: +5%
150
Hippone Tractor Factory
Medium Tank Designer
None
Armor Research Speed: +15%
Armor technology:
Soft attack: +5%
Reliability: +5%
Armored Car:
Soft attack: +5%
Reliability: +5%
150
Steel Elephants
Heavy Tank Designer
Tank designer unlocked (?)
Armor Research Speed: +20%
Heavy Tank:
Breakthrough: +5%
Soft attack: +10%
Production Cost: −10%
Armor technology:
Hard attack: +5%
Armor: +5%
Armored Car:
Hard attack: +5%
Armor: +5%
75
Ship Designers
Name
Trait
Requirement
Effect
Cost
Mercantile Escort Shipyard
Escort Fleet Designer
None
Naval Research Speed: +15%
Screens:
Sub detection: +10%
Production Cost: +10%
Max Speed: +10%
Max Range: +30%
150
Cothon Of Colthage
Battlefleet Designer
Owns state Colthage (875)
Naval Research Speed: +15%
Capital Ships:
Armor: +15%
Heavy Attack: +15%
Screens:
Sub detection: −25%
Torpedo attack: +25%
150
Hippone Military Dockyard
Middle Sea Fleet Designer
Naval designer unlocked (?)
Naval Research Speed: +15%
Screens:
Sub detection: +10%
Production Cost: −15%
Max Range: −25%
Submarine:
Sub Visibility: −10%
Production Cost: −15%
Max Range: −25%
Carrier:
Production Cost: +15%
Max Range: −25%
75
Aircraft Designers
Name
Trait
Requirement
Effect
Cost
National Aviation Workshops
Light Aircraft Designer
None
Air Research Speed: +15%
Small Airframe:
Agility: +10%
Max Speed: +10%
Carrier Fighter Airframe:
Agility: +10%
Max Speed: +10%
150
Columbroni Colthage Branch
Naval Aircraft Designer
Not:Nationalized Wingbardian Assets (?)
Air Research Speed: +15%
Naval Bomber Airframe:
Range: +10%
Naval Attack: +10%
Carrier Naval Bomber Airframe:
Range: +10%
Naval Attack: +10%
Carrier Fighter Airframe:
Range: +10%
Agility: +10%
Carrier CAS Airframe:
Range: +10%
Naval Attack: +10%
150
Materiel Designers
Name
Trait
Requirement
Effect
Cost
Ochzor Rifle Designs
Infantry Equipment Designer
None
Weapons and Equipment Research Speed: +15%
Infantry Equipment:
Soft attack: +5%
150
Ochzor Cannon Designs
Artillery Designer
None
Artillery Research Speed: +15%
Towed Artillery:
Breakthrough: +5%
Defense: +5%
150
Army Materiel Command
Support Equipment Designer
None
Support Unit Research Speed: +15%
Support Equipment:
Production Cost: −15%
150
Taloncia Colthage Branch
Motorized Equipment Designer
Motorized designer unlocked (?)
Not:Nationalized Wingbardian Assets (?)
Motorization Research Speed: +15%
Truck:
Hardness: +10%
75
Industrial Concerns
Name
Trait
Requirement
Effect
Cost
AGWP-Colthage
Refining Concern
Has completed national focus “AGWP Colthage”
Synthetic Resources Research Speed: +15%
Fuel Capacity: +10%
75
Talonieli Colthage Branch
Industrial Concern
Not:Nationalized Wingbardian Assets (?)
Industrial Research Speed: +15%
150
Scientific Innovation Committee
Electronics Concern
None
Electronics Research Speed: +15%
150
Theorists
Name
Trait
Requirement
Effect
Cost
Supreme Military Council
Council of Theorist
None
Air Doctrine Cost: −5%
Land Doctrine Cost: −5%
Naval Doctrine Cost: −5%
150
Cosmetics
Politics
National Spirits
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Legacy of the Storm
Political Power Gain: -15%
Division Organization: -5.0%
Recruitable Population Factor: -5%
Consumer Goods Factories: 10.0%
Division Recovery Rate: -5.0%
Stability: -15.00%
When the Storm King invaded us with his army, we initially resisted and fought back, before realising the mad conqueror's strategy was without flaw. Instead of continuing to fight in vain, we sought to negotiate with him and eventually managed to sign a deal that spared us from doom. Angered by our initial resistance, the Storm King sacked our largest cities and burned down many buildings. He then demanded we pay hefty tribute and seized all our artifacts. Our people are angered by our failure to protect them and our economy is ailing.
Army of Mercenaries
Army Experience Gain: -15.0%
Division training time: -10.0%
Division Organization: -15.0%
Division Recovery Rate: -20.0%
Military Leader Cost: +50.0%
Send volunteers tension limit: -100.0%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: -75.0%
Colthage's military has always relied heavily on mercenaries, albeit during Zamilcar Zarca's reign a professional army was slowly being built. This army was unable to survive the Storm King's invasion and was scattered to the winds. All that remains is the elite Sacred Band of Colthage which faithfully followed Zalathel to victory. After the Storm King's death, the Colthaginian army was quickly rebuilt by relying once again on mercenaries, recruited both from home and abroad. These soldiers, however, are nowhere near as reliable as properly trained warriors.
Political Instability
Daily Political Power Gain: +0.50
Stability: -10.00%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.
Then the Storm King arrived.
Now Zamilcar is dead and Zalathel Zarca's hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
Factionalism
Daily Political Power Gain: +0.30
Division Organization: +8.0%
Consumer Goods Factories: -6.0%
Stability: -2.50%
Surrender Limit: +8.00%
Production Efficiency Cap: +8.00%
Research Speed: +8.00%
Trade deal opinion factor: -10.00%
Economy Laws Cost: +20%
Conscription Laws Cost: +20%
The rule of the Sufrits is not absolute, and political power within Colthage is distributed among various factions that gain their support from different segments of society.
Loyal factions provide bonuses while disloyal factions give maluses. The scale of these modifiers depends on the power of each faction.
As the son of Zamilcar Zarca, former head of the powerful Zarca family and longest serving Sufrit of Colthage, Zalathel grew up in Colthaginian high society during a period of peace and prosperity. Since his birth, he was seen as the successor of his father, and thus received far more attention than his siblings. He was educated in history, military science and politics, becoming fascinated with ancient Colthage in the process. His love for his homeland grew as rapidly as the size of his ego did. By the time he became an adult, he saw himself as the embodiment of Zonician civilization, and was ready to succeed his aging father who was preparing to retire. However, everything changed when the Storm King attacked.
Despite joining his father in the defence of the city, the Storm King's forces overwhelmed the defenders. Zamilcar perished in the chaos and Zalathel was forced to abandon the city of Colthage with his sister and two brothers. The zebras fled high into the Alaudid Range to lead a guerilla force to harass the Storm King's army as it continued to rampage in Northern Zebrica. When news of the Storm King's death reached Zalathel, he led his forces to the capital and executed those who had surrendered to the enemy. With the city secure, he was seen as a liberator by many, but did not hesitate to crackdown on any opposition to the Zarcid rule. He turned to the warlords that had risen up throughout Colthage and those who would not step into line where quickly taken out.
Elections were soon held, which were claimed to be rigged, and the Senate approved Zalathel as the successor of his father. Now the new Sufrit, he has enough strength and support to keep power, but his position is a precarious one. Scientifids and militarists have taken advantage of the chaos, rebuilding their power. In the west, the anti-Zarcid Constitutionalist movement is plotting against his rightful rule, while in the east, the Coltvans are rising up against their landlords. Only time will tell if he is able to continue the legacy of his father, the position he was groomed for, or if the house of cards collapses around him.
Jezabzella's patrician parents had a very clear future planned for her when she was a filly. As a scion of the immensely wealthy Zeshmid dynasty, her destiny was to continue the family's legacy by embracing the life of a merchant and marrying some zebra from another equally wealthy (preferably even wealthier) patrician family.
However, she has bucked traditions since the beginning, and defied her parents' will. She studied foreign literature and took up political writing, had a knack for causing embarrassment for those who courted her which earned her the nickname "Lady Oleander", and most annoying of all, she joined the constitutionalists (which was a horrid disgrace to her father, who was loyal to the Zarcas).
Having studied political science from across the world, she's keenly up to date with global political discourse. She also has a fascination with the harmonic society of Equestria and is an admirer of Princess Twilight and her friends. This eventually led her to establish the harmonite faction within the constitutionalists, which quickly grew in popularity by appealing to the downtrodden masses.
No matter the occasion, she usually dresses up as if she's going to the ball. In part this is because she adores high fashion and dressing up, but she also loves it when others underestimate her. Many zebras are surprised to learn that she is experienced in fencing or that she is often ruthless to her political opponents. If they are against the common zebra getting rights and dignity, it is clear that they are not good individuals, so she doesn't feel bad about crushing them like ants.
Zanno Mzelqatid is a son of a landowning well-off family in Western Colthage. He attended university in Wingbardy thanks to a government exchange program and there he became part of the ever growing urban middle class that read republican Griffonian literature and spoke out against the Zarcid regimen as an affront to Colthage's own republican traditions.
In 1006, when the chaos of the Storm King's invasion was dying down, Zanno travelled around the nation gathering support from the citizenry to campaign for an end of Zarcid tyranny and promised them true political and economic reform. All that had to be done was for them to make their voices heard to the Senate. Unfortunately this led to Zanno being arrested a week before the senate voted Zalathel Zarca in as Sufrit. Zanno was eventually released from prison on bail, but managed to make his way across the border into the Hippogriff-run Zumidian Mandate where he declared the election as illegitimate and began gathering supporters.
Personally, he is often seen as aloof and often not in touch with reality. In Wingbardy he ended up becoming an advocate of Spiritism and believes he is a medium who can talk to the dead and magical spirits. He claims the spirit of his dead brother visited him and asked him to dedicate his life to helping others, and to never drink alcohol or smoke. He is also a strong believer in homeopathy, a system of alternative medicine denounced by practitioners of both healing magic and medical science. Regardless, he is well liked by people he meets and is held in high regard by the employees of his plantations. He introduced sweeping education, medical, and social reforms for the plantation and the nearby towns, building schools and hospitals (staffed by actual doctors thankfully). He is against slavery and the semi-official class system in the nation and wishes to see a true liberal democratic Colthage.
Biography: Zarishat could have had it all, had it not been for her older brother's need to try and save the world. As a talanted student with a knack for building useful connections, she had arranged everything for her career in Colthage where she she would work for a member of the Zarcid family. It would have been her springboard to wealth and recognition, had not Zeshmunazash ruined everything with his need to Challenge authority.
After Zeshmunazash became an outlaw, Zarishat's future fell apart before her eyes, and it was not long before the authorities came looking for her as well. Though her brother bailed her out, Zarishat never forgave him, nor did she ever forget what she lost thanks to him. As part of the Liberation Army of the East, Zarishat's ambition found some distractions as she refused to not get involved, though she earned her place, she ended up drinking heavily when she realized she would never become anything more then a simple criminal stuck in her brother's delusional crusade.
Zeshmunazash dying was the only good thing her brother had ever done for her, as she found herself in a position to seize control over the LAE and finally, for the first time in many years, turn the path of her life the way she wanted it to go.
Zarishat could have had it all, and with her brother out of the way, she may have it yet.
Political Advisors
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Political advisors
Name
Trait
Requirement
Effect
Cost
No Co-Sufrit
No Co-Sufrit
Has not selected a Co-Sufrit. (?)
Political Power Gain: −5%
Advisor can't be fired
See description:
The Colthaginian Constitution demands that the First Sufrit, elected by the people, chooses a Co-Sufrit. Since ancient times, this dual executive has stabilised the government and not adhering to this tradition is frowned upon.
150
Azizelquart Zahummid
Financial Mastermind
Does not have National Spirit “Militarized Government”
Hidden trigger:
At least one of the following is true:
The NUHF has seized full control of Winggarden (?)
Chiropterra has seized full control over Winggarden (?)
Colthage has seized full control over Winggarden (?)
Consumer Goods Factories: −3%
Trade deal opinion factor: +15%
Trade Laws Cost: −10%
See description:
Azizelqart Zahummid is a name most in Colthage will know, but they can't tell you much about him. His whole life, he has been an economist working in the back rooms of Colthaginian government to guide its ship of state. A member of Zamilcar Zarca's favored Scientific Clique, he fled with Zalathel when the Storm King arrived and served in his cabinet when he re-established his rule over Colthage, earning him a high place in the economics ministry.
150
Hiram Zerranid
Smooth-Talking Charmer
Does not have National Spirit “Militarized Government”
Resources to Market: −5%
Trade deal opinion factor: +10%
Improve relations maintain cost: −50%
See description:
Born to a rich patrician family in Hippone, Hiram Zerranid had an easy life and could focus freely on his studies. As an adult, he enrolled in the University of Hippone and studied history, philosophy, hippology and alchemy. He earned a reputation as an intelligent and charming figure, soon becoming the head of a secret society in the university. With his network of contacts, he had no trouble getting a job after graduating and joined the diplomatic corps of the Zarcid government. Soon enough, he became one of the most trusted and reliable diplomats, leading many missions to foreign countries.
150
Zaalshillek Bodazthart
Rural Magnate
Landowners are loyal. (?)
Does not have National Spirit “Militarized Government”
Consumer Goods Factories: −3%
Monthly Population: +15%
See description:
Zaalshillek Bodazthart is an important zebra from a line of important zebras. He is a rural magnate, owning several properties all over Colthage, with his family owning many more. Although the landowners are not an official political faction, Zaalshillek keeps in touch with them, presenting himself as a mouthpiece for the general mood of the landed class. Unbothered by political ideals, Bodazthart is willing to provide his influence to any zebra who protects the status quo in the rurality.
150
Zarani Za'alyon Zarra
Compassionate Grandee
Does not have National Spirit “Militarized Government”
Improve relations opinion: +15%
AI Modifier: Focus on Peace: +5%
Improve relations maintain cost: −50%
See description:
Zarani Za'alyon Zarra is a well-respected name in the Colthaginian foreign ministry and in embassies far away. As the grey eminence of the Republic’s diplomacy, Zarra lobbied for support for Colthage when it was occupied by the Storm King. The zebra, already past the retirement age, carries himself with the grace of years, a reliant servant of the public good.
Ziempsal Zannid is often seen at the halls of power in Colthage, and she in an acquaintance to any zebra who might need her services. She, or some zebra carrying her name, at the least, had helped Zamilcar Zarca to keep opposition against his plans in check by doing the dirty work. As a follower of Zargon, Lord of the Deep, Zannid has few reservations, as long as she is given the means to continue her worship.
150
Economy
Laws and Development
Laws and Development
Conscription Law
Trade Law
Economy Law
Volunteer Only
Recruitable Population: 1.50%
Export Focus
Construction Speed: +10.00%
Research Speed: +5.00%
Factory Output: +10.00%
Dockyard Output: +10.00%
Resources to Market: +50%
Civilian intelligence to others: +20.0%
Navy intelligence to others: +10.0%
Slave-Based Economy
Daily Political Power Gain: -0.25
Resource Gain Efficiency: +15.00%
Consumer Goods Factories: 25.0%
Stability: -20.00%
Military to Civilian Factory conversion cost: +15.00%
Civilian to Military Factory conversion cost: +15.00%
Construction Speed: +15.00%
Production Efficiency Cap: -10.00%
Production Efficiency Growth: -10.00%
Factory Output: -10.00%
Factory Repair Speed: +15.00%
Fuel Gain per oil: -10.00%
Electronics Research Speed: -5%
Industrial Research Speed: -5%
Scientific Development
Society Development
Illiteracy
Developed Science Base
No penalties
Industrialising Society
Resource Gain Efficiency: -20.00%
Monthly Population: -10.0%
Construction Speed: -20.00%
Production Efficiency Cap: -10.00%
Research Speed: -20.00%
Factory Output: -20.00%
Dockyard Output: -20.00%
Factory Bomb Vulnerability: -25.00%
Limited Illiteracy
Construction Speed: -5.00%
Research Speed: -15.00%
Poverty
Race
Low Poverty
Monthly Population: -7.0%
Consumer Goods Factories: 7.0%
Construction Speed: -10.00%
Research Speed: -2.50%
Zebra
Uses Zebra Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
5
9
6 (-2)
1
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
31 (-16)
29 (-15)
30 (-15)
0
60 (-30)
0
0
Numbers in red indicate how many resources are reserved for export due to trade laws.
Military
Army
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Army
Type
No.
Somor Mahnit
1
Tahtbabar Mahnit
17
Sacred Band
1
Total divisions
19
Ponypower used
102.00k
Field Marshal
Field Marshal
Traits
Description
Skills
Race
Field Marshal Zalathel Zarca
Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
Attack: +1
Planning: +1
Infantry Officer
Trained as an infantry officer.
Infantry Leader experience factor: +100%
War Hero
Hailed as a hero from their actions in war.
Promotion Cost: −50%
Army reassignment duration: +50%
Zarcid
This character is part of the immensely powerful Zarcid family.
Trickster
Doing the unexpected in combat can give you a large advantage.
Reconnaissance: +25%
Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
Division Recovery Rate: +10%
See description:
As the son of Zamilcar Zarca, former head of the powerful Zarca family and longest serving Sufrit of Colthage, Zalathel grew up in Colthaginian high society during a period of peace and prosperity. Since his birth, he was seen as the successor of his father, and thus received far more attention than his siblings. He was educated in history, military science and politics, becoming fascinated with ancient Colthage in the process. His love for his homeland grew as rapidly as the size of his ego did. By the time he became an adult, he saw himself as the embodiment of Zonician civilization, and was ready to succeed his aging father who was preparing to retire. However, everything changed when the Storm King attacked.
Despite joining his father in the defence of the city, the Storm King's forces overwhelmed the defenders. Zamilcar perished in the chaos and Zalathel was forced to abandon the city of Colthage with his sister and two brothers. The zebras fled high into the Alaudid Range to lead a guerilla force to harass the Storm King's army as it continued to rampage in Northern Zebrica. When news of the Storm King's death reached Zalathel, he led his forces to the capital and executed those who had surrendered to the enemy. With the city secure, he was seen as a liberator by many, but did not hesitate to crackdown on any opposition to the Zarcid rule. He turned to the warlords that had risen up throughout Colthage and those who would not step into line where quickly taken out.
Elections were soon held, which were claimed to be rigged, and the Senate approved Zalathel as the successor of his father. Now the new Sufrit, he has enough strength and support to keep power, but his position is a precarious one. Scientifids and militarists have taken advantage of the chaos, rebuilding their power. In the west, the anti-Zarcid Constitutionalist movement is plotting against his rightful rule, while in the east, the Coltvans are rising up against their landlords. Only time will tell if he is able to continue the legacy of his father, the position he was groomed for, or if the house of cards collapses around him.
This character seeks to reform Colthage into a modern liberal democracy whilst keeping traditional values and power structures intact.
Hill Fighter
Excels at fighting in Hilly terrain.
Hills:
Movement: +5%
Attack: +10%
Defense: +10%
See description:
The Orzagid family is well known in Amanesya, with some of its members being landowners, officials and notables. But Zarvad Orzagid never shared the fortune of his relatives. Being the eighteenth orphaned foal of his late father, all odds in life were stacked against him from the start. Yet Zarvad was always filled with determination and ambition, and his family contacts helped him rise from nothing. In his youth, he worked on the family farm, studied in his brother's school, bought a small farm for himself, married and raised a family of his own. Life struck back, and his wife and two of his foals died in the same year, but Zarvad did not give up. He founded a company, got involved in local politics and used lobbying to get the Zarcid government to build a railway to Amanesya.
Misfortune struck again as the Storm King rampaged through Colthage with his marauding army. Zarvad's properties were pillaged and he was left impoverished again. But he did not give up. He joined the newly reformed army after the storm subsided and quickly proved to be an exceptional and naturally talented military leader, rising through the ranks. Soon he hit a brick wall of corruption, as older generals looked down upon him and saw him as an upstart peasant who disobeyed orders from his superiors. Frustrated with this, it was no surprise that he became a supporter of the Constitutionalists.
Zarvad Orzagid is above all a zebra who favours the middle ground. When there are disputes between conservatives and radicals, he tries to act as the mediator, solving disputes through words rather than violence. He distrusts those rich zebras who did not earn their wealth through hard work, but does not want to overthrow social hierarchy. His mind is sharp and he has quickly adapted to modernity, advocating the use of latest technologies. He knows he has the skills to be a great general, and maybe one day, Sufrit.
This character seeks to reform Colthage into a modern liberal democracy whilst keeping traditional values and power structures intact.
Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
River:
Attack: +5%
Fort:
Attack: +10%
Infantry Expert
A true expert in leading infantry.
Infantry Attack: +10%
See description:
Ambition comes in many forms, most of them selfish. But selfless ambition exists, and it is a rare blessing to have.
Azruzaal Azarago was born in the Colthaginian city of Zur to an upper-middle-class family of intellectuals, seemingly destined for a life of going to university, sitting back and discussing philosophy, and doing nearly nothing else. But then, one day, he announced to his parents he wanted to join the military, and they wished him farewell without much fuss. Enrolling in an officer school, Azruzaal quickly noticed flaws with the Colthaginian military. Its reliance on mercenaries, corrupt command structure, and far more all caused fatal problems in the system. But Azruzaal kept his mouth shut. He would have opportunities to fix it all someday.
Azruzaal's first assignment was the management of roads and dikes in the Karamane region. He remained there for years until the arrival of the Storm King. Leading his unit underground, Azruzaal calmly guided the soldiers under his command towards survival and freedom upon the eventual liberation of Colthage, but without much of the publicity of Zalathel Zarca's own resistance effort. Returning to his post as a military engineer, Azruzaal soon was contacted by officers and politicians affiliated with Zanno Mzelqatid and signed on to their program resisting Zarca's rule.
What can be learned from Azruzaal's story is that sometimes the simplest people are the most reliable. Azruzaal has performed no great acts of heroism or political bravado in his life. He has simply done his service to the Colthaginian people at every opportunity. And one day, that responsibility will be to wage war, and by Za'al above, he shall do it.
Dedicated to the life as an officer, with ambitions to match.
Promotion Cost: −25%
Substance Abuser
Addiction can be a bad thing, but it's really under control. Really.
Trickster
Doing the unexpected in combat can give you a large advantage.
Reconnaissance: +25%
See description:
Born in an impoverished rural village in Trotkat, Bezelshazzar Zerutra saw a military career as the only way to escape the poverty of his home. He did his best to learn how to read, immersing himself in books about great historical figures, which allowed him to become the personal secretary of a general. With his hoof in the door, Bezelshazzar could begin to climb the ladder of military hierarchy. He entered a cadet school, earned a commission and was soon promoted to captain. Under Zamilcar Zarca's rule, he led numerous "pacification campaigns" into rebellious regions such as Coltva and distinguished himself as a capable leader. He earned a reputation of always paying his soldiers, sometimes employing ruthless methods to acquire the funds needed.
Numerous brutal operations to crush rebellions took a toll on the zebra, and he soon developed a dependency on alcohol. At the same time however, he was promoted to the rank of general, joining the upper echelons of Colthage's military. But this was not enough for him. The stories he had read as a colt, about larger-than-life heroes, instilled in him a desire to make his mark on history. He now dreamed of becoming Sufrit, hoping to succeed Zamilcar once he died.
Soon the Zarca did die, but nothing went as expected. Colthage erupted into chaos, and the weakened central government was barely restored by Zamilcar's offspring. There was little Bezelshazzar could do besides help with crushing rebellions as always. After the dust settled, it was clear he wasn't the only one vying for power. But the competition and chaos only made him more determined. One day, he would become Sufrit, and he would make things right.
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
Leader Experience Gain: −10%
Promotion Cost: −50%
Cautious
Takes their time and plans carefully.
Planning Speed: −20%
Chance to get wounded in combat: −50%
Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
Army reassignment duration: +100%
See description:
If there was one zebra who could've challenged Zamilcar Zarca head-on, it was Batrun Zaryes. He was a military stallion who rose through the ranks during Zamilcar's reign, thanks to the Sufrit's patronage. Eventually Zamilcar gave him a position in the government, and Batrun quickly proved to be a capable administrator as well.
He used the opportunity to build up his power base, forging alliances with other generals, earning the popularity of the commoners and building his personal army. His power grew quickly, much to the dismay of the Scientifids. They were concerned and advised Zamilcar to turn on Batrun. The old Sufrit saw the general's growing influence as a threat to his regime and agreed to do so: He disbanded Batrun's private army and arrested many of his supporters.
Some years later, Zamilcar perished during the Storm King's invasion. Batrun re-established his army to fight off the invaders and reluctantly worked together with Zamilcar's eldest son, Zalathel Zarca. Thus he was able to take advantage of the chaos and rebuild his diminished power base. After the restoration of peace and order, Batrun stood as the second most powerful zebra in Colthage.
Batrun is a counterweight to the Scientifids, and is very popular both among soldiers and citizens. Over the years, he earned the personal loyalty of many generals and admirals and in practice is the true head of the military. He opposed the state-directed economic policies of Zamilcar and is a proponent of free economy and business interests. It is clear that he has aspirations to "save" Colthage, so anyone who opposes him must tread carefully. They must remember that in the end, true political power grows out of the barrel of a gun.
While not the most brilliant officer, he is unlikely to cause trouble.
Leader Experience Gain: −25%
Max Entrenchment: +1
Career Officer
Dedicated to the life as an officer, with ambitions to match.
Promotion Cost: −25%
Artillery Leader
Skilled at directing artillery in combat.
Artillery Defense: +10%
See description:
Zauro Ochzor is one of the senior generals of the Colthaginian army, and is greatly respected by soldiers and civilians alike. Born in Colturubis, he entered the military academy of Colthage and graduated as an artillery officer. His father had been an engineer and Zauro had developed a fascination with firearms from a young age, so it was inevitable that he ended up becoming a designer of military materiel.
As Zamilcar Zarca was modernizing the Colthaginian army, he needed zebras like Zauro to create a modern arsenal. Zauro answered the call and proved to be an ingenius and diligent designer, taking Griffonian designs and modifying them to perfection. His most famous work is the Garcano-Ochzor Model 989, the standard weapon of Colthaginian infantry. He also wrote several manuals on weapons and was promoted to Director of the Department of Artillery.
After the invasion of the Storm King, he started work on the world's first gas-operated semi-automatic rifle, which he calls the C-1007 and which others simply call the Ochzor Rifle. It is a revolutionary design, but he is distracted by his duties as a general of the army during a period of instability. While he is loyal to the Zarcid regime, he also believes that other factions in Colthage would be foolish to not adopt his superior design once it is finished.
Discipline is necessary to lead an army, but some leaders take it a bit too far.
Division Recovery Rate: −10%
Attack: +1
Substance Abuser
Addiction can be a bad thing, but it's really under control. Really.
Infantry Leader
Skilled at leading infantry in combat.
Infantry Defense: +13%
See description:
The mere mention of the name Jebzel Zoblos is enough to make almost any Colthaginian uncomfortable, furious or terrified. She is without a doubt the most infamous and controversial officer in the military of the republic. Word of her infamous deeds has spread far and wide, cementing her reputation as a ruthless commander.
Jebzel was born to a family of urban workers in the city of Zapsa. While attending school in her youth, she earned a reputation of a bully, an arsonist and a filly who enjoyed torturing animals. Eventually she was expelled for her behaviour, leaving her without an education to qualify for good jobs. So when she grew up, she made the decision to join the army, where her actions would not only be accepted, but respected. It did not take long for others to recognize the usefulness of her harshness and brutality, and she was soon made into a trainer of recruits, enforcing strict discipline on them and creating a culture of hazing which weeded out the weak.
During Zamilcar Zarca's reign, several revolts broke out, and Jebzel was one of the zebras put in charge of suppressing them. This is where she became a terrifying legend, a tale told to foals to scare them. Her soldiers left behind a trail of destruction as she ordered any villages or towns that were potentially sympathetic to the rebels to be burned to the ground. This brutality made the rebels flee elsewhere, so Jebzel claimed she had defeated and killed them all. Zamilcar believed her claim and granted her the rank of general as a reward for her valiant efforts.
When the Storm King invaded Colthage, Jebzel ensured soldiers loyal to her avoided direct confrontation with the enemy, thus sparing them from destruction. They joined Zalathel Zarca as he marched into the capital after the Storm King's death to restore order. Those who had tried to take advantage of the chaos faced the worst possible fates imaginable, all thanks to Jebzel Zoblos and her bloodhounds.
Discipline is necessary to lead an army, but some leaders take it a bit too far.
Division Recovery Rate: −10%
Attack: +1
Constitutionalist
This character seeks to reform Colthage into a modern liberal democracy whilst keeping traditional values and power structures intact.
Organizer
Able to plan and organize the movement of large armies.
Planning Speed: +10%
See description:
Born to a middle class Coltvan landowner, Benoam Gerza spent his entire early life trying to escape the condition of his Coltvan birth. His father had tried for years to earn the respect given to any Colthaginian of his status, but he was looked down upon as nothing more than a country hick. Benoam would continue his father's objective by doing all the dirty deeds asked of him by the local Colthaginian government, eventually earning a reputation as a ruthless, and mildly competent fixer. He enrolled in a local military academy and received an officer's commission thanks to his work as a grunt, and a decently sized bribe.
The one time Benoam made use of his Coltvan heritage was when the Storm King invaded Colthage. He met up with general Zoblos and they hid in the jungles of the eastern province, committing horrid reprisals on Storm King and Coltvan rebel forces alike. Though it should be noted, he never won a battle he personally led.
After tenuous peace settled in Colthage and Zalathel became Sufrit, he was promoted to a general thanks to Zoblos' recommendation, despite his complete lack of competence. However, his loyalty to the Zarcids is questionable at best. He is a zebra of opportunity with a desire to always be on the winning side. Should the tide turn against the Zarcas, he will be among the first to take advantage of it. Unless, of course, he is offered a deal he cannot resist.
2x Heavy Battery II, 2x Anti-Air II, Fire Control I, 2x Secondary Battery II, Battleship Armor II
BB
Storm*
Long Range Battleship
Heavy I
2
2x Heavy Battery II, 2x Anti-Air II, Fire Control I, Secondary Battery I, Battleship Armor II
BC
Colthage
Long Range Battleship
Heavy II
2
2x Heavy Battery II, 2x Anti-Air II, Fire Control I, Secondary Battery I, Heavy Cruiser Battery II
CA
Akik
Coastal Defense Ship
Cruiser II
Heavy Cruiser Battery II, 3x Anti-Air II, Fire Control I, Cruiser Armor I
CL
Raider
Scout and Armored Cruiser
Cruiser II
8
Light Cruiser Battery I, Anti-Air II, Fire Control I, Secondary Battery I, 2x Torpedo Launcher I, Floatplane Catapult I
DD
Strips
Enlarged Destroyer
Light II
4
Light Battery II, 2x Anti-Air II, Fire Control I, Torpedo Launcher II, Depth Charge I
DD
Trident*
Torpedo Boat Destroyer
Light II
14
Light Battery I, Anti-Air II, Fire Control I, Torpedo Launcher I, Depth Charge I
DD
Trapper*
Torpedo Boat Destroyer
Light II
2
Light Battery I, Anti-Air II, Fire Control I, Torpedo Launcher I, Minelaying Rails
DD
Gunboat*
Torpedo Boat Destroyer
Light II
4
Light Battery I, Anti-Air II, Torpedo Launcher I
SS
Free Zumidia
Fleet Submarine
Submarine II
2
2
Torpedo Tubes II, Minelaying Tubes
SS
Hunter
Modernised Coastal Submarine
Submarine I
5
Torpedo Tubes I, Minelaying Tubes
* marks a variant as "outdated".
Ship type terminology:
CV - Carrier
BB - Battleship
BC -Battlecruiser
CA - Heavy cruiser
CL - Light cruiser
DD - Destroyer
SS - Submarine
Air
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
The Colthaginian Republic's air-force is non-existent, and has no planes in reserve.
Military staff
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Chiefs of Army
Name
Trait
Requirement
Effect
Cost
Bezelshazzar Zerutra
Army Maneuver (Specialist)
Bezelshazzar Zerutra is active in this country
Bezelshazzar Zerutra: is a unit leader
Division Speed: +5%
Army Experience Gain: +0.20
See description:
Born in an impoverished rural village in Trotkat, Bezelshazzar Zerutra saw a military career as the only way to escape the poverty of his home. He did his best to learn how to read, immersing himself in books about great historical figures, which allowed him to become the personal secretary of a general. With his hoof in the door, Bezelshazzar could begin to climb the ladder of military hierarchy. He entered a cadet school, earned a commission and was soon promoted to captain. Under Zamilcar Zarca's rule, he led numerous "pacification campaigns" into rebellious regions such as Coltva and distinguished himself as a capable leader. He earned a reputation of always paying his soldiers, sometimes employing ruthless methods to acquire the funds needed.
Numerous brutal operations to crush rebellions took a toll on the zebra, and he soon developed a dependency on alcohol. At the same time however, he was promoted to the rank of general, joining the upper echelons of Colthage's military. But this was not enough for him. The stories he had read as a colt, about larger-than-life heroes, instilled in him a desire to make his mark on history. He now dreamed of becoming Sufrit, hoping to succeed Zamilcar once he died.
Soon the Zarca did die, but nothing went as expected. Colthage erupted into chaos, and the weakened central government was barely restored by Zamilcar's offspring. There was little Bezelshazzar could do besides help with crushing rebellions as always. After the dust settled, it was clear he wasn't the only one vying for power. But the competition and chaos only made him more determined. One day, he would become Sufrit, and he would make things right.
50 30
Azruzaal Azarago
Army Defense (Expert)
Azruzaal Azarago is active in this country
Azruzaal Azarago: is a unit leader
Army Experience Gain: +0.30
Division Defense: +10%
AI Modifier: Focus on Defense: +15%
See description:
Ambition comes in many forms, most of them selfish. But selfless ambition exists, and it is a rare blessing to have.
Azruzaal Azarago was born in the Colthaginian city of Zur to an upper-middle-class family of intellectuals, seemingly destined for a life of going to university, sitting back and discussing philosophy, and doing nearly nothing else. But then, one day, he announced to his parents he wanted to join the military, and they wished him farewell without much fuss. Enrolling in an officer school, Azruzaal quickly noticed flaws with the Colthaginian military. Its reliance on mercenaries, corrupt command structure, and far more all caused fatal problems in the system. But Azruzaal kept his mouth shut. He would have opportunities to fix it all someday.
Azruzaal's first assignment was the management of roads and dikes in the Karamane region. He remained there for years until the arrival of the Storm King. Leading his unit underground, Azruzaal calmly guided the soldiers under his command towards survival and freedom upon the eventual liberation of Colthage, but without much of the publicity of Zalathel Zarca's own resistance effort. Returning to his post as a military engineer, Azruzaal soon was contacted by officers and politicians affiliated with Zanno Mzelqatid and signed on to their program resisting Zarca's rule.
What can be learned from Azruzaal's story is that sometimes the simplest people are the most reliable. Azruzaal has performed no great acts of heroism or political bravado in his life. He has simply done his service to the Colthaginian people at every opportunity. And one day, that responsibility will be to wage war, and by Za'al above, he shall do it.
100 20
Chiefs of Navy
Name
Trait
Requirement
Effect
Cost
Innalas Ahutzam
Anti-Submarine (Expert)
Innalas Ahutzam is active in this country
Innalas Ahutzam: is a unit leader
Naval Experience Gain: +0.30
Submarine Detection: +15%
100 20
Zamalad Ochzor
Commerce Raiding (Expert)
Zamalad Ochzor is active in this country
Zamalad Ochzor: is a unit leader
Naval Experience Gain: +0.30
Convoy Raiding Efficiency: +15%
100 20
Chiefs of Airforce
Name
Trait
Requirement
Effect
Cost
Bodo Tabnit
Air Superiority (Expert)
Airforce has been founded (?)
Air Experience Gain: +0.30
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
100 20
Military High Command
Name
Trait
Requirement
Effect
Cost
Zogarzar Zomilcar
Entrenchment (Expert)
Zogarzar Zomilcar is active in this country
Zogarzar Zomilcar: is a unit leader
Entrenchment speed: +16%
100 20
Zarvad Orzagid
Army Regrouping (Genius)
Zarvad Orzagid is active in this country
Zarvad Orzagid: is a unit leader
Hidden trigger:
Country flag CTH_hide_orzagid is not set
Division Recovery Rate: +12%
See description:
The Orzagid family is well known in Amanesya, with some of its members being landowners, officials and notables. But Zarvad Orzagid never shared the fortune of his relatives. Being the eighteenth orphaned foal of his late father, all odds in life were stacked against him from the start. Yet Zarvad was always filled with determination and ambition, and his family contacts helped him rise from nothing. In his youth, he worked on the family farm, studied in his brother's school, bought a small farm for himself, married and raised a family of his own. Life struck back, and his wife and two of his foals died in the same year, but Zarvad did not give up. He founded a company, got involved in local politics and used lobbying to get the Zarcid government to build a railway to Amanesya.
Misfortune struck again as the Storm King rampaged through Colthage with his marauding army. Zarvad's properties were pillaged and he was left impoverished again. But he did not give up. He joined the newly reformed army after the storm subsided and quickly proved to be an exceptional and naturally talented military leader, rising through the ranks. Soon he hit a brick wall of corruption, as older generals looked down upon him and saw him as an upstart peasant who disobeyed orders from his superiors. Frustrated with this, it was no surprise that he became a supporter of the Constitutionalists.
Zarvad Orzagid is above all a zebra who favours the middle ground. When there are disputes between conservatives and radicals, he tries to act as the mediator, solving disputes through words rather than violence. He distrusts those rich zebras who did not earn their wealth through hard work, but does not want to overthrow social hierarchy. His mind is sharp and he has quickly adapted to modernity, advocating the use of latest technologies. He knows he has the skills to be a great general, and maybe one day, Sufrit.
200 10
Zauro Ochzor
Artillery (Expert)
Zauro Ochzor is active in this country
Zauro Ochzor: is a unit leader
Artillery Attack: +15%
Artillery Defense: +10%
See description:
Zauro Ochzor is one of the senior generals of the Colthaginian army, and is greatly respected by soldiers and civilians alike. Born in Colturubis, he entered the military academy of Colthage and graduated as an artillery officer. His father had been an engineer and Zauro had developed a fascination with firearms from a young age, so it was inevitable that he ended up becoming a designer of military materiel.
As Zamilcar Zarca was modernizing the Colthaginian army, he needed zebras like Zauro to create a modern arsenal. Zauro answered the call and proved to be an ingenius and diligent designer, taking Griffonian designs and modifying them to perfection. His most famous work is the Garcano-Ochzor Model 989, the standard weapon of Colthaginian infantry. He also wrote several manuals on weapons and was promoted to Director of the Department of Artillery.
After the invasion of the Storm King, he started work on the world's first gas-operated semi-automatic rifle, which he calls the C-1007 and which others simply call the Ochzor Rifle. It is a revolutionary design, but he is distracted by his duties as a general of the army during a period of instability. While he is loyal to the Zarcid regime, he also believes that other factions in Colthage would be foolish to not adopt his superior design once it is finished.
100 20
Ziliad Annizalid
Motorized (Expert)
Ziliad Annizalid is active in this country
Ziliad Annizalid: is a unit leader
Motorized Attack: +10%
Motorized Defense: +10%
Mechanized Attack: +10%
Mechanized Defense: +10%
100 20
Zurelo Balzanquet
Old Guard Army Organization (Specialist)
Zurelo Balzanquet is active in this country
Zurelo Balzanquet: is a unit leader
Maximum Command Power Increase: +10
Division Organization: +4%
50 30
Jebzel Zoblos
Army Drill (Expert)
Jebzel Zoblos is active in this country
Jebzel Zoblos: is a unit leader
Division training time: −10%
See description:
The mere mention of the name Jebzel Zoblos is enough to make almost any Colthaginian uncomfortable, furious or terrified. She is without a doubt the most infamous and controversial officer in the military of the republic. Word of her infamous deeds has spread far and wide, cementing her reputation as a ruthless commander.
Jebzel was born to a family of urban workers in the city of Zapsa. While attending school in her youth, she earned a reputation of a bully, an arsonist and a filly who enjoyed torturing animals. Eventually she was expelled for her behaviour, leaving her without an education to qualify for good jobs. So when she grew up, she made the decision to join the army, where her actions would not only be accepted, but respected. It did not take long for others to recognize the usefulness of her harshness and brutality, and she was soon made into a trainer of recruits, enforcing strict discipline on them and creating a culture of hazing which weeded out the weak.
During Zamilcar Zarca's reign, several revolts broke out, and Jebzel was one of the zebras put in charge of suppressing them. This is where she became a terrifying legend, a tale told to foals to scare them. Her soldiers left behind a trail of destruction as she ordered any villages or towns that were potentially sympathetic to the rebels to be burned to the ground. This brutality made the rebels flee elsewhere, so Jebzel claimed she had defeated and killed them all. Zamilcar believed her claim and granted her the rank of general as a reward for her valiant efforts.
When the Storm King invaded Colthage, Jebzel ensured soldiers loyal to her avoided direct confrontation with the enemy, thus sparing them from destruction. They joined Zalathel Zarca as he marched into the capital after the Storm King's death to restore order. Those who had tried to take advantage of the chaos faced the worst possible fates imaginable, all thanks to Jebzel Zoblos and her bloodhounds.
100 20
Strategies and guides
Starting situation
Colthage starts with a decent sized industry of 6 Military, 5 Civilian, and 9 Naval factories. Should you avoid Civil War, you can quickly become one the big powers in the region.
The Colthage Army starts with 102k deployed Zebras in 19 divisions divided by 18 Infantry divisions and 1 Charger Divison.
The Colthage Air Force does not exist at game start.
The Colthage navy contains 37 ships divided into 2 Battle-crusiers, 2 Battleships, 20 Destroyers, 8 Light Cruisers, and 5 Subs manned by 26.8k zebras.
Threats and opportunities
Colthage has 3 threats to its stability at the start and they are all internal. In the west Lies the Constitutionalists and moderate Harmonists who declare the last election a sham. They are the most present threat, as given time they will rebel should you not rush the focuses to crush them.
Next is the Farmers and workers of Coltva, who chaffe under the harsh conditions placed upon them by the wealthy elite of Colthage. While not as present, ignoring them long enough will result in a 2 uprising, which can prove disastrous if you failed to prevent the western Revolution.
Lastly is the Cliques of colthage, the Militarists and Scentificids. If kept happy, they will give buffs to Colthage by the Factionalism national Spirit. If displeased, they will give Maluses and if lowered enough, can overthrow Zarca.
Should you manage to survive all that, then you will gain the opportunity to expand against LLabet and Quaggatai. Llabet will have a choice to cede Kar-Alpaka or fight you severely weaker than Colthage. Quaggatai on the other hand, has no choice but war. As the historical enemy of Colthage, you can either start the war early and reclaim your claimed lands or wait till you have 80% WS and 150K deployed forces to launch a Total War to end the tyrant state.
Should you achieve this, you have the choice of aligning with Chiropterra should it be alive and the ECW has not occurred, you can request an alliance with Chiropterra against the giant of the Region, Hippogriffia. If they agree, you will be guaranteed Zumidia, but lose out on Warzena should you defeat Hippogriffia. If chiropterra is under the Lunar Alliance post ECW or has fallen, you can choose the "On our Own" Focus to give +20 Army EXP gain, +15% Recruitment, =15% factory and Dock Output, and -25% training time.
Should you defeat Hippogriffia and not own Warzena, you can get a war goal on the current owner of the state. If you allied with Chiropterra, you can give up on it and get a non-agression pact.