Hippogriff national focus tree: Harmony Above All branches

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For the main page of the Hippogriff focus tree, see Hippogriff national focus tree.
For the Empower Aris First branches of the Hippogriff focus tree, see Hippogriff national focus tree: Empower Aris First branches
For the Organize The Left branches of the Hippogriff focus tree, see Hippogriff national focus tree: Organize The Left branches
HIP Harmony Above All Branch.png

The HArmony branch of the Hippogriff national focus tree.
Clicking on a national focus icon leads to the appropriate table row.

Harmony Above All Branch

Focus Prerequisites Effects
Harmony Above All icon
Harmony Above All
We have weathered the crisis, and come out stronger for it. In light of how close we came to losing our way, Queen Novo has announced a series of reforms to bring us closer to other Harmonic nations and unite our own kingdom in friendship. Hippogriffia will always be a bastion of Harmony.
  • Allow Branch if:
    • At least one of the following is true:
      • None of:
        • Has completed national focus Goal UESR TNO justice.png “The Marksist Revolution”
        • Has completed national focus HIP arisfirst.png “Empower Aris First”
        • Country flag HIP_Antifa_Skystar_flag is set
      • Queen Novo has dismissed the government. (?)
  • Requires one of the following:
    • As The War Approaches “As The War Approaches”
    • The Hippogriff Miracle “The Hippogriff Miracle”
  • Mutually Exclusive Mutually exclusive with:
    • Empower Aris First “Empower Aris First”
    • Organize The Left “Organize The Left”
  • None of:
    • Chiropterran Puppet (?)
    • The country is in chaos. (?)
    • Aris First has taken over the government. (?)
    • Seaquestria has fallen into chaos. (?)

The following will bypass the focus:
  • Queen Novo has dismissed the government. (?)
  • Refresh the focus tree restarting the checks in allow_branch
  • Gets the National Spirit Generic democratic drift bonus.png “Harmony Above All”
Harmony Above All icon
Harmony Above All
  • Ideology drift defense: +25%
  • Daily Harmony Support: +0.02
  • If:
    • Limited to:
      • Country flag HIP_commies_happy_1 is set
      • Country flag HIP_commies_happy_2 is set
      • Country flag HIP_commies_happy_3 is set
      • None of:
        • Country flag HIP_socalist_and_liberal_clubs_banned is set
      • None of:
        • Country flag HIP_unions_banned is set
    • Trigger country event “A Drink with the Communist”
  • Hidden effect:
Our Zebra Citizens icon
Our Zebra Citizens
As we integrate the lands and zebras of Zumidia into our country, we should invite them into our political institutions so that they'll feel represented and truly a part of our kingdom.
  • Requires one of the following:
    • Reform The Royal Advisory Council “Reform The Royal Advisory Council”
    • Limited Democratic Representation “Limited Democratic Representation”
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Has full control of state Ain Trotgourait (697)
      • [Scope]Ain Trotgourait (697):
    • All of the following must be true:
      • Has completed national focus Zebra science.png “North Zebrican Research Cooperative”
      • Has completed national focus Zebra economy.png “North Zebrican Development Commission”
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_increase_divided_society=yes
  • If:
    • Limited to:
      • Has completed national focus Federation.png “The North Zebrican Federation”
    • Gain 10% War support War Support
  • Else:
    • Gain 5% War support War Support
  • Trigger country event “The Zumidian Delegate” in 6 days
A Nation Of Three Races icon
A Nation Of Three Races
As our Zumidian citizens recover from the devastation wrought by the Storm King, it becomes more and more clear that they are leaps and bounds ahead of us in metallurgy and alchemy. As a nation of not just hippogriffs and seaponies but zebras too, we should draw upon their expertise to improve our scientific and engineering capacities.
  • Requires the following:
    • Our Zebra Citizens “Our Zebra Citizens”
  • Requires the following:
    • A Perfect Union “A Perfect Union”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • [Scope]Ain Trotgourait (697):
    • Is a core state of our country
  • Unlock the Research Zebra Magic decisions
Shelter Dissidents icon
Shelter Dissidents
Political dissidents in Colthage are subject to persecution and outright violence. Offering them asylum would antagonize Colthage, but it is the right thing to do, and some of these dissidents may have valuable information about how to protect ourselves against Colthaginian aggression.
  • Requires one of the following:
    • Defend Zebrican Holdings “Defend Zebrican Holdings”
    • A Nation Of Three Races “A Nation Of Three Races”
  • None of:
  • At least one of the following is true:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Exists
      • Current ruling party is Supremacy Supremacist
    • Flag of Coltvan Republic Coltvan Republic:
      • At least one of the following is true:
        • Current ruling party is Supremacy Supremacist
        • Has leader “Zarishat Zeirutid”
    • Flag of Trotkat Trotkat:
      • Exists
    • Flag of Hippone Hippone:
      • Exists

The following will bypass the focus:
  • At least one of the following is true:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • At least one of the following is true:
        • Current ruling party is Harmony Harmonic
        • Current ruling party is Neutrality Non-Aligned
    • Flag of Coltvan Republic Coltvan Republic:
      • Current ruling party is Harmony Harmonic
  • Gain 10% War support War Support
  • Trigger country event “The Pearl of Colthage”
Expand The Zumidian Refugee Zone icon
Expand The Zumidian Refugee Zone
Our original mandate in Zumidia, although much expanded now, was to reconstruct the country and to provide a safe haven for those fleeing the chaos of the post-Storm King era. With Chiropterra on the warpath, the need for shelter from the horrors of war is greater than ever. We will expand the supports provided to newcomers, and streamline the process of attaining citizenship.
  • Requires one of the following:
    • Defend Zebrican Holdings “Defend Zebrican Holdings”
    • A Nation Of Three Races “A Nation Of Three Races”
  • Flag of Chiropterra Chiropterra:
    • Exists
    • Owns state Agzhat (747)

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Gain 10% War support War Support
  • Lose 5% Stability Stability
  • Gets the National Spirit Pony passport.png “Zumidian Refugee Zone”
Zumidian Refugee Zone icon
Zumidian Refugee Zone
  • Monthly Population: +10%
  • Custom effect tooltip: We will slightly reduce the population and compliance of Chiropterran states once part of Zarantia or Tobuck
  • Hidden effect:
    • [SCOPE]Every state:
      • Limited to:
        • At least one of the following is true:
        • At least one of the following is true:
      • Lose Ponypower 3 000 Ponypower
      • Compliance:−5%
  • [Scope]Ain Trotgourait (697):
    • Gain Ponypower 19 800 Ponypower
  • [Scope]Aurez Hills (698):
    • Gain Ponypower 2 200 Ponypower
  • [Scope]Zirta (710):
    • Gain Ponypower 950 Ponypower
  • [Scope]Annaza (711):
    • Gain Ponypower 1 050 Ponypower
Defend Zebrican Holdings icon
Defend Zebrican Holdings
Our mainland provinces are only a few miles away from regimes which seek to conquer them and despoil their lands. We should build a line of trenches and bunkers along our border with Colthage and Chiropterra, so that we may thwart their ambitions.
  • Requires the following:
    • Our Zebra Citizens “Our Zebra Citizens”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Gain 5% War support War Support
  • [Scope]Ain Trotgourait (697):
    • Add 2 Land fort Land Fort, on the province (18681)
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Aurez Hills (698):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Annaza (711):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Zirta (710):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • If:
    • Limited to:
      • [Scope]Mayirzim (743):
    • [Scope]Mayirzim (743):
      • Add 2 Land fort Land Fort, on all provinces, on a border province
      • [Scope]Mayirzim (743):
        • Add 2 Land fort Land Fort, on the province (8580)
  • If:
    • Limited to:
      • [Scope]Azimgav (744):
    • [Scope]Azimgav (744):
      • Add 2 Land fort Land Fort, on all provinces, on a border province
  • If:
    • Limited to:
      • [Scope]Rashmenuch (1206):
    • [Scope]Rashmenuch (1206):
      • Add 2 Land fort Land Fort, on all provinces, on a border province
  • If:
    • Limited to:
      • [Scope]Askalion (688):
    • [Scope]Askalion (688):
      • Add 2 Land fort Land Fort, on all provinces, on a border province
Stirring From Slumber icon
Stirring From Slumber
"We can't pretend to be separate from Zebrican affairs. We can't look outside our borders with indifference. If Mount Aris is to stand, it must stand for Harmony, for friendship, and for peace and justice for all creatures!"
-Princess Skystar
  • Requires one of the following:
    • Expand The Zumidian Refugee Zone “Expand The Zumidian Refugee Zone”
    • Shelter Dissidents “Shelter Dissidents”
  • At least one of the following is true:
    • Has more than 50% War support War support
    • Flag of Equestria Equestria:
      • At least one of the following is true:
        • Is at war with Flag of Changeling Lands Changeling Lands
        • Does not exist
        • Current ruling party is Supremacy Supremacist
  • Custom effect tooltip: We will awaken The Mountain from its long slumber!

Will unlock a decision to declare war on the Changeling Lands if the Great War still rages, it is past June 1013 and North Zebrica remains peaceful.

  • If:
    • Limited to:
      • Has the National Spirit HIP stock.png “Booming Economy”
    • Replace the National Spirit HIP stock.png “Booming Economy” with the National Spirit HIP stock.png “Awakening Economy”
Awakening Economy icon
Awakening Economy
  • Efficiency texticon.png Production Efficiency Growth: +15%
  • Political Power Gain: +10%
  • Production Efficiency Base: +10%
  • Factory Output: +20%
  • Dockyard Output: +20%
  • Economy Laws Cost: −15%
  • Trade Laws Cost: −15%
  • Infrastructure construction speed: +15%
  • Civilian Factory construction speed: +15%
We have begun turning our powerful economy towards rearmament. Thousands of workers are receiving specialized training to prepare them for jobs in the arms industry.
  • Else:
    • Replace the National Spirit HIP defense.png “The Committee for National Defense” with the National Spirit HIP defense.png “Committee for the Defence of Harmony”
Committee for the Defence of Harmony icon
Committee for the Defence of Harmony
  • Supply Consumption: −10%
  • Division Organization: +5%
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Planning Speed: +10%
  • Max Entrenchment: +3
  • Military Factory construction speed: +15%
The CND has been expanded into the CDH, tasked with defending not just Aris, but our Zebra citizens at all costs. It makes ample use of Zumidian guides and experts to prepare defensive positions.
Industrial Mobilisation icon
Industrial Mobilisation
War has come to our fair home. We must repurpose our economy to feed the war machine if we are to stand victorious.
  • Requires the following:
    • Harmony Above All “Harmony Above All”
  • Has completed national focus HIP gawake.png “The Mountain Awakes”
  • Gets the National Spirit Generic production bonus.png “Industrial Mobilisation”
Industrial Mobilisation icon
Industrial Mobilisation
  • Civilian to Military Factory conversion cost: −25%
  • Gets the National Spirit WAR hippogriffian aid.png “Industrial Buildup” for 180 days
Industrial Buildup icon
Industrial Buildup
  • Construction Speed: +15%
Hippogriffia is coming together to rapidly expand its industry in preparation for the threat to their homes.
Victory Plan icon
Victory Plan
Hippogriffia has a world-class industry, but up until now it has been directed mainly to consumer goods. No longer. We will tighten our belts, repurpose our industry, and give everything for victory!
  • Requires the following:
    • Industrial Mobilisation “Industrial Mobilisation”
  • Is at war
  • Modify the National Spirit Generic production bonus.png “Industrial Mobilisation”
Industrial Mobilisation icon
Industrial Mobilisation
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Resource Gain Efficiency: +15%
  • Civilian to Military Factory conversion cost: −25%
Kickstart The War Economy icon
Kickstart The War Economy
Where once we produced butter, we now produce guns. Our civilian industry is being rapidly converted to military industry, and soon we will have a world-class army to take this fight to our vile foes.
  • Requires the following:
    • Industrial Mobilisation “Industrial Mobilisation”
  • If:
    • Limited to:
      • All of the following must be true:
        • None of:
          • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
          • Has the Economy Law Idea war economy.png “War Economy”
        • Is at war
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • All of the following must be true:
        • None of:
          • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
          • Has the Economy Law Idea war economy.png “War Economy”
          • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
        • Is at peace
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • All of the following must be true:
        • None of:
          • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
          • Has the Economy Law Idea war economy.png “War Economy”
        • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
        • Is at peace
    • Gain Political Power 50 Political Power
  • Else:
    • Gain Political Power 150 Political Power
Raise War Taxes icon
Raise War Taxes
Soldiers need pay, as do the army of factory workers now toiling for victory. Until the war is won, we will levy new taxes on our wealthiest businessgriffs to fund the war effort.
  • Requires the following:
    • Victory Plan “Victory Plan”
  • Requires the following:
    • Kickstart The War Economy “Kickstart The War Economy”
  • Is at war
  • Lose 5% Stability Stability
  • Modify the National Spirit Generic production bonus.png “Industrial Mobilisation”
Industrial Mobilisation icon
Industrial Mobilisation
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories: −2.5%
  • Civilian to Military Factory conversion cost: −25%
War Resources Board icon
War Resources Board
Our rapid transition to the heavy industry of war has left our economy scrambling to allocate resources. We should centralize the distribution of raw materials across our factories, with priority given of course to producing vital military equipment.
  • Requires the following:
    • Raise War Taxes “Raise War Taxes”
  • Has full control of state Central Aris (684)
  • Is at war
  • Lose 5% Stability Stability
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
  • Add production of 20 Aluminum Aluminum to Central Aris (684)
  • Add production of 20 Steel Steel to Central Aris (684)
War Production Board icon
War Production Board
We must put the direction of our industry in control of a joint board formed of both military and civilian personnel, which will be given a blank cheque to construct massive complexes of arms plants all over Aris.
  • Requires the following:
    • Raise War Taxes “Raise War Taxes”
  • Is at war
  • Lose 5% Stability Stability
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: two_random_arms_factory=yes
Harmony Bonds icon
Harmony Bonds
"Invest in Harmony, invest in victory! Buy Harmony Bonds today! Did I do it? Did I say the line right? Oh, the mic is still on. Tee-hee!"
-Silverstream
  • Requires the following:
    • War Resources Board “War Resources Board”
  • Requires the following:
    • War Production Board “War Production Board”
  • Is at war
  • Gets the National Spirit Generic goods red bonus.png “Harmony Bonds”
Harmony Bonds icon
Harmony Bonds
  • Daily Political Power Gain: −0.1
  • Consumer Goods Factories: −2.5%
The Great Forge Of Harmony icon
The Great Forge Of Harmony
We will construct new military-industrial complexes in a vast central facility known as the "Great Forge of Harmony." We will win this war by outproducing our enemies.
  • Requires the following:
    • War Resources Board “War Resources Board”
  • Requires the following:
    • War Production Board “War Production Board”
  • Is at war
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: two_random_arms_factory=yes
  • Scripted Effect: one_random_dockyard=yes
  • Scripted Effect: two_random_dockyards=yes
The Economics Of War icon
The Economics Of War
We can tolerate no waste from our workers, no excess from our government, and no war profiteering from our businessgriffs. We will implement rationing, price controls, and whatever other measures are necessary to maximize armament production.
  • Requires the following:
    • War Resources Board “War Resources Board”
  • Requires the following:
    • War Production Board “War Production Board”
  • Is at war
  • Modify the National Spirit Generic production bonus.png “Industrial Mobilisation”
Industrial Mobilisation icon
Industrial Mobilisation
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Daily Political Power Gain: −0.1
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories: −2.5%
  • Production Efficiency Retention: +10%
  • Construction Speed: +10%
  • Civilian to Military Factory conversion cost: −30%
  • Stability: −5%
  • Civilian Factory construction speed: −15%
The Hippogriff Colossus icon
The Hippogriff Colossus
Our economy has become a finely-tuned machine geared towards producing armaments and supplies. At the same time, we have made countless innovations in industrial techniques. Our enemies shall be crushed beneath the colossus of Hippogriff industry, and we shall emerge from this war stronger and more prosperous than ever.
  • Requires the following:
    • The Economics Of War “The Economics Of War”
  • Requires the following:
    • The Great Forge Of Harmony “The Great Forge Of Harmony”
  • Requires the following:
    • Harmony Bonds “Harmony Bonds”
  • Is at war
  • Gain Political Power 200 Political Power
  • Scripted Effect: two_random_industrial_complex=yes
  • Scripted Effect: two_random_arms_factory=yes
  • Scripted Effect: one_random_dockyard=yes
Hippogriff-Seapony Friendship icon
Hippogriff-Seapony Friendship
The greatest threats to national unity come not from outside ideas, but from distrust between hippogriffs and seaponies. We should put every available resource into promoting understanding and friendship between our two peoples.
  • Requires the following:
    • Harmony Above All “Harmony Above All”
  • Unlock the Unity Propaganda decision
Limited Democratic Representation icon
Limited Democratic Representation
Hippogriffia is currently the only harmonist nation that embraces absolutism; in practice even Equestria has local democratic institutions and political traditions which limit the princesses. 11th-century harmony requires checks on monarchical power and giving the people a voice.
  • Requires the following:
    • Hippogriff-Seapony Friendship “Hippogriff-Seapony Friendship”
  • Mutually Exclusive Mutually exclusive with:
    • Reform The Royal Advisory Council “Reform The Royal Advisory Council”
  • Lose Political Power 50 Political Power
  • Gets the National Spirit Generic pp unity bonus.png “Her Majesty's Government”
Her Majesty's Government icon
Her Majesty's Government
  • Stability: +10%
  • Trigger country event “The First Royal Parliament” in 6 days
Reform The Royal Advisory Council icon
Reform The Royal Advisory Council
In previous generations, the queen was advised by a council of commoners. The extreme measures necessitated by the Storm King's arrival disrupted this council, and since then its seats have been empty. We should revive the council, and give it limited legislative power, subject of course to royal veto.
  • Requires the following:
    • Hippogriff-Seapony Friendship “Hippogriff-Seapony Friendship”
  • Mutually Exclusive Mutually exclusive with:
    • Limited Democratic Representation “Limited Democratic Representation”
  • Lose 5% Stability Stability
  • Gets the National Spirit Idea hun hungarian monarchy.png “Royal Advisory Council”
Royal Advisory Council icon
Royal Advisory Council
  • Political Power Gain: +15%
  • Trigger country event “The Advisory Council Assembles” in 6 days
A Perfect Union icon
A Perfect Union
After years of disagreements, the hippogriffs and seaponies are finally seeing eye-to-eye. To mark that we are no longer just a realm of one race but two, we shall proclaim the United Kingdom of Aris, forever linking hippogriff and seapony in friendship and Harmony.
  • Requires one of the following:
    • Limited Democratic Representation “Limited Democratic Representation”
    • Reform The Royal Advisory Council “Reform The Royal Advisory Council”
  • Scripted Trigger: HIP_has_divided_society=yes
  • Custom effect tooltip: We will be able to unite the hippogriffs and seaponies into a permanent union!
The Hippogriff Century icon
The Hippogriff Century
We have emerged from the trials of the last few years more united and stronger than ever before, ready to lead on the path of Harmony. No matter what the 11th century holds, we will be ready for it, and we will always stay true to our ideals.
  • Requires the following:
    • A Perfect Union “A Perfect Union”
  • None of:
    • Hippogriffia has been defeated (?)
    • Has completed national focus Defeat In Zebrica.png “Defeat In Zebrica”
  • Hidden trigger:
    • Is an independent nation
  • Gain Political Power 200 Political Power
  • Gain 10% Stability Stability
  • If:
    • Limited to:
      • Is not in a faction
    • Set the rule:
      • Yes Can Create Factions
    • Create faction called “Middle Sea Treaty”
    • Unlock the The Middle Sea Treaty decisions
  • Else, if:
    • Limited to:
      • Is leader of a faction
    • Unlock the The Middle Sea Treaty decisions
Invest In Our Allies icon
Invest In Our Allies
Hippogriffia has a vast amount of industrial capital, and now that we have formalized our alliance we should export some of that capital to our friends to aid their industry and tie us closer together.
  • Requires the following:
    • The Hippogriff Century “The Hippogriff Century”
  • Is in a faction
  • [SCOPE]Any allied country:
    • None of:
      • Is our country
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: Has fewer than 20 civilian factories.
        • Value of variable num_of_military_factories is less than 20
      • Custom trigger tooltip:
        • Tooltip: Has fewer than 15 military factories.
        • Value of variable num_of_military_factories is less than 15
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as our country
      • Has not capitulated
      • Value of variable num_of_civilian_factories is less than 20
    • Scripted Effect: two_random_industrial_complex=yes
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as our country
      • Has not capitulated
      • Value of variable num_of_military_factories is less than 15
    • Scripted Effect: two_random_arms_factory=yes
Encourage Migration icon
Encourage Migration
Ain Trotgourait is a wonderful place to live. Why should we deny our citizens freedom of movement in our own land? The region is still depopulated from the Storm King's raids, and surely the locals would welcome assistance in rebuilding. We look forward to meeting our new neighbors!
  • Requires the following:
    • Harmony Above All “Harmony Above All”
  • Mutually Exclusive Mutually exclusive with:
    • Revisit The Zerma Accords “Revisit The Zerma Accords”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Does not exist
  • [Scope]Ain Trotgourait (697):
    • Gain Ponypower 2 500 Ponypower
    • Add 1 Building slot building slot
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_increase_divided_society=yes
Revisit The Zerma Accords icon
Revisit The Zerma Accords
Our mandate was only ever meant to be a temporary measure to ensure the security of Hippogriffia and Zumidia. It's time to meet with Zumidian community leaders at their historic Zerma Palace to work out the future hoof in claw.
  • Requires the following:
    • Harmony Above All “Harmony Above All”
  • Mutually Exclusive Mutually exclusive with:
    • Encourage Migration “Encourage Migration”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Does not exist
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_decrease_divided_society=yes
Expand The Aurez Mines icon
Expand The Aurez Mines
Our surveyors have found massive deposits of tungsten under the Aurez hills. Bringing in modern heavy drilling equipment to punch down to the tungsten would let us increase the wealth of both Zumidia and Hippogriffia. We will also need to improve the roads in the region.
  • Requires the following:
    • Encourage Migration “Encourage Migration”
  • Owns state Aurez Hills (698)
  • Has full control of state Aurez Hills (698)
  • Add production of 10 Tungsten Tungsten to Aurez Hills (698)
  • [Scope]Aurez Hills (698):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Zirta (710):
    • Add 1 Infrastructure Infrastructure
Urbanize Ain Trotgourait icon
Urbanize Ain Trotgourait
Ain Trotgourait was sacked by the Storm King and has never really recovered. With our modern industry, we can restore it to its former beauty. It's time to begin a vast construction project and make Ain Trotgourait an amazing city once more.
  • Requires one of the following:
    • Encourage Migration “Encourage Migration”
    • Revisit The Zerma Accords “Revisit The Zerma Accords”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • [Scope]Ain Trotgourait (697):
    • Add 1 Building slot building slot
    • Set state category to Urban Region
    • Add 1 Infrastructure Infrastructure
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Naval base Naval Base, on the province (18681)
  • [Scope]Zirta (710):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Annaza (711):
    • Add 1 Infrastructure Infrastructure
  • Build a level 1 Railway Railway on the provinces (18672), (18656), (18636), (18618)
Zumidian Representation icon
Zumidian Representation
As we are administrating Zumidia, it's only fair to let the Zumidians have a say in their affairs. To that end, we'll let the Zumidians wield key powers in the local government.
  • Requires the following:
    • Expand The Aurez Mines “Expand The Aurez Mines”
  • [SCOPE]Any owned state:
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of Flag of Kingdom of Zumidia Kingdom of Zumidia
      • Is fully controlled by our country
      • None of:
        • Is a core state of our country
    • Compliance:+15%
  • Gain Political Power 75 Political Power
  • Gain 5% War support War Support
Zumidian Regiments icon
Zumidian Regiments
Zumidia can never again suffer as it did under the Storm King. We should raise an army to protect it, guarding our flank and securing the Zumidian people against threats in one stroke.
  • Requires the following:
    • Urbanize Ain Trotgourait “Urbanize Ain Trotgourait”
  • Requires the following:
    • Expand The Aurez Mines “Expand The Aurez Mines”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Custom effect tooltip: Three divisions of six infantry with engineers and recon will be raised in Ain Trotgourait.
  • Hidden effect:
    • load_oob = HIP_zumidian_volunteers
  • Gain 5% War support War Support
Integrate Zumidia icon
Integrate Zumidia
Zumidia is no longer a nation-state, but an integral part of our united kingdom. The people of Zumidia are our friends, and it's time to grant them full citizenship of Hippogriffia.
  • Requires the following:
    • Zumidian Representation “Zumidian Representation”
  • Requires the following:
    • Zumidian Regiments “Zumidian Regiments”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Does not exist
  • [Scope]Ain Trotgourait (697):
    • Has more than 90% compliance
    • Has less than 10% resistance
  • [SCOPE]Every state:
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_increase_divided_society=yes
  • Hidden effect:
    • Set country flag HIP_cored_zumidia
    • Trigger country event “A King Without a Kingdom” in 2 days
  • Custom effect tooltip: This will make the consequences of losing the North Zebrican War More Severe
Institute Self-Rule icon
Institute Self-Rule
It only makes sense to restore Zumidia to its own state. The Zumidian people deserve to have a ruler of their own. The only question remaining is to what extent we should grant them autonomy. A new conference at Zerma should take care of that.
  • Requires the following:
    • Revisit The Zerma Accords “Revisit The Zerma Accords”
  • Requires the following:
    • Urbanize Ain Trotgourait “Urbanize Ain Trotgourait”
  • Owns state Ain Trotgourait (697)
  • Has full control of state Ain Trotgourait (697)
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Does not exist
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_decrease_divided_society=yes
  • Release Flag of Kingdom of Zumidia Kingdom of Zumidia
  • Flag of Kingdom of Zumidia Kingdom of Zumidia becomes a puppet of the current scope
  • Set autonomy level of Flag of Kingdom of Zumidia Kingdom of Zumidia to Autonomous Puppet Autonomous Puppet and end wars and civil wars for subject
The North Zebrican Union icon
The North Zebrican Union
It is time to formalize our cooperation with Zumidia into a North Zebrican Union. Mutual protection, economic aid and free trade, and scientific collaboration between our peoples will ensure a harmonic bulwark against any foreign threats.
  • Requires the following:
    • Institute Self-Rule “Institute Self-Rule”
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_increase_divided_society=yes
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • Trigger country event “Hippogriffia Offers Protection” in 1 day
North Zebrican Development Commission icon
North Zebrican Development Commission
All of North Zebrica will need aid industrializing and urbanizing. We can help guide our friends into the modern age and ensure a brighter future for us all.
  • Requires the following:
    • The North Zebrican Union “The North Zebrican Union”
  • Custom effect tooltip: We will unlock decisions to build factories in Zumidia and Warzena.
  • If:
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • [SCOPE]Every owned state:
      • Limited to:
        • Has a direct land connection to the owner's capital
      • Add 1 Infrastructure Infrastructure
North Zebrican Research Cooperative icon
North Zebrican Research Cooperative
Education is what creates a people able to truly engage in politics without being swayed by rhetoric and thus to determine their own future. It also produces a culture of inspired engineers, scientists, and mathematicians. Therefore we must ensure the best academies are available to all citizens of the North Zebrican Union, regardless of race or nationality.
  • Requires the following:
    • The North Zebrican Union “The North Zebrican Union”
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • Add to the technology sharing group “North Zebrican Research Cooperative”
    • Flag of Kingdom of Warzena Kingdom of Warzena:
      • Add to the technology sharing group “North Zebrican Research Cooperative”
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Add to the technology sharing group “North Zebrican Research Cooperative”
  • Else:
    • Gain +65% research bonus (Industrial bonus) (3 uses) towards:
      • Industry
      • Electronics
    • Flag of Kingdom of Warzena Kingdom of Warzena:
      • Gain +65% research bonus (Industrial bonus) (3 uses) towards:
        • Industry
        • Electronics
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Gain +65% research bonus (Industrial bonus) (3 uses) towards:
        • Industry
        • Electronics
The North Zebrican Federation icon
The North Zebrican Federation
At long last, we stand ready to unite hippogriff, seapony, and zebra in a Federation devoted to the interests of all. Together, we stand strong and ready to defy any who would threaten our lives or freedom.
  • Requires the following:
    • North Zebrican Development Commission “North Zebrican Development Commission”
  • Requires the following:
    • North Zebrican Research Cooperative “North Zebrican Research Cooperative”
  • The North Zebrican Development Commission has built factories in Zumidia (?)
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
  • At least one of the following is true:
  • If:
    • Limited to:
      • Scripted Trigger: HIP_has_divided_society=yes
    • Scripted Effect: HIP_increase_divided_society=yes
  • Hidden effect:
    • Flag of Kingdom of Warzena Kingdom of Warzena:
      • Trigger country event “Hippogriffia Offers Integration” in 1 day
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Trigger country event “Hippogriffia Offers Integration” in 1 day
  • Hidden effect:
    • Set country flag HIP_cored_zumidia
    • Trigger country event “One King Among Many” in 5 days
  • Custom effect tooltip: We will integrate our Zumidian and Warzenan subjects into our nation!
  • Custom effect tooltip: This will make the consequences of losing the North Zebrican War More Severe

Harmony Defeat path

Focus Prerequisites Effects
Defeat In Zebrica icon
Defeat In Zebrica
After years of thinking ourselves the dominant power in North Zebrica, we have been forced to accept humiliation and defeat. The shock of defeat has sent shockwaves through our entire society, as seaponies and hippogriffs blame each other for this disaster.
  • Allow Branch if:
    • Hippogriffia has been defeated (?)
    • At least one of the following is true:
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Neutrality Non-Aligned
    • None of:
      • Country flag HIP_Antifa_Skystar_flag is set
  • No Never
  • Activate Mission: “Countdown to Disaster”
  • Set the rule:
    • No Can Create Factions
Reconciliation icon
Reconciliation
We must move quickly to patch the rents between seaponies and hippogriffs before our kingdom tears itself apart. We will use what cultural and political resources we have left to remind our subjects of their ties to one another.
  • Requires the following:
    • Defeat In Zebrica “Defeat In Zebrica”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • If:
    • Limited to:
      • Scripted Trigger: HIP_is_going_hippogriff=yes
    • Scripted Effect: HIP_decrease_divided_society=yes
  • Else, if:
    • Limited to:
      • Scripted Trigger: HIP_is_going_seapony=yes
    • Scripted Effect: HIP_increase_divided_society=yes
  • Else:
    • Gain 2.5% Stability Stability
Law And Order icon
Law And Order
While we sympathize with the pain our subjects feel, the situation is bad enough without riots and crime waves. We will restore law and order to Mount Aris and Seaquestria, enforcing a curfew until the situation subsides.
  • Requires the following:
    • Defeat In Zebrica “Defeat In Zebrica”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Gain 5% Stability Stability
  • Lose Political Power 25 Political Power
Take A Risk icon
Take A Risk
As the crisis spirals further and further, we must hold ever closer to our Harmonist values. We must restore trust between our subjects to move forward. It will be hard, it will be risky, but we can heal our wounds together.
  • Requires the following:
    • Law And Order “Law And Order”
  • Requires the following:
    • Reconciliation “Reconciliation”
  • Mutually Exclusive Mutually exclusive with:
    • Embrace Absolutism “Embrace Absolutism”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Lose 5% Stability Stability
  • Trigger country event “Betting On Friendship”
Skystar's Six Promises icon
Skystar's Six Promises
Princess Skystar has proposed a set of six promises, each representing a point of action with the aim of restoring trust between us and our subjects, as well as between hippogriffs and seaponies.
  • Requires the following:
    • Take A Risk “Take A Risk”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Trigger country event “The Six Promises”
  • Gets the National Spirit EQS friendly harmony.png “The Six Promises” for 140 days
The Six Promises icon
The Six Promises
  • Consumer Goods Factories: 10%
  • Division training time: +10%
  • Recruitable Population Factor: −5%
  • Weekly Stability: +0.5%
  • Recruitable Seapony Population Factor: −5%
The Queen has announced a program downscaling the military, providing aid to those affected by the North Zebrican War, and restoring friendship between hippogriffs and seaponies. This campaign is summarized in the Six Promises made by her daughter Princess Skystar to the citizens of Hippogriffia.
  • Remove the National Spirit GRF militias.png “The Royal Legion of Aris”
  • Custom effect tooltip: We will have a more professional army after the plan is complete.
Restore Faith icon
Restore Faith
We will enact an ambitious series of reconstruction and veteran's welfare projects to prove to our subjects that the monarchy has not lost its strength, and has not stopped caring about them.
  • Requires the following:
    • Skystar's Six Promises “Skystar's Six Promises”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Gain Political Power 50 Political Power
Restore Friendship icon
Restore Friendship
The seaponies were not cowardly: they fought in the war same as the hippogriffs. The hippogriffs were not arrogant: they merely wanted to protect their friends from the aggression of the other regional powers. We all did our part, it just wasn't enough given the circumstances. We must stop blaming one another for losing the war, and come together as friends once again.
  • Requires the following:
    • Skystar's Six Promises “Skystar's Six Promises”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Gain 5% Harmony Harmonic party popularity
  • If:
    • Limited to:
      • Scripted Trigger: HIP_is_going_hippogriff=yes
    • Scripted Effect: HIP_decrease_divided_society=yes
  • Else, if:
    • Limited to:
      • Scripted Trigger: HIP_is_going_seapony=yes
    • Scripted Effect: HIP_increase_divided_society=yes
The Moment Of Truth icon
The Moment Of Truth
We have stretched ourselves thin, and with the deadline of returning to the world stage looming, the secessionists and anti-Harmonists are preparing for a final push. We can only hope that our subjects will stand with us, and put their trust in Harmony and unity once more.
  • Requires the following:
    • Restore Faith “Restore Faith”
  • Requires the following:
    • Restore Friendship “Restore Friendship”
  • Requires one of the following:
    • A Time Of Healing “A Time Of Healing”
    • A Time Of Strife “A Time Of Strife”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Custom effect tooltip: The crisis will end, but if we cannot get our stability above 55% before taking this focus, Seaquestria will secede!
  • Hidden effect:
    • If:
      • Limited to:
        • Has more than 55% Stability Stability
      • The post-war crisis has concluded. (?)
      • The post-war crisis has concluded without the loss of Seaquestria. (?)
      • Trigger country event “The Fatal Week”
      • If:
        • Limited to:
          • Has the National Spirit HIP crown.png “The Royal Line of Novo”
        • Modify the National Spirit HIP crown.png “The Royal Line of Novo”
The Royal Line of Novo icon
The Royal Line of Novo
  • Political Power Gain: +10%
  • Division Recovery Rate: +5%
  • Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.
    • Else:
      • The post-war crisis has concluded. (?)
      • Seapony Independence (?)
      • Scripted Effect: HIP_seapony_breakway=yes
      • Trigger country event “The Fatal Week”
A Time Of Healing icon
A Time Of Healing
Silverstream suggests we lower work quotas, ease wartime rationing measures, and redirect our economy to providing for our subjects in these difficult times. While this may hurt our ability to defend ourselves should a future war threaten us, it will help take some of the pressure off our subjects and the crown's overstretched budget.
  • Requires one of the following:
    • Embrace Absolutism “Embrace Absolutism”
    • Take A Risk “Take A Risk”
  • Mutually Exclusive Mutually exclusive with:
    • A Time Of Strife “A Time Of Strife”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Lose 10% War support War Support
  • Gets the National Spirit Spa recovering from the civil war.png “Demobilising the Economy” for 1 year
Demobilising the Economy icon
Demobilising the Economy
  • Stability: +10%
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
        • Has the Economy Law Idea war economy.png “War Economy”
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Custom effect tooltip: We will be unable to go above early mobilisation for 1 year.
A Time Of Strife icon
A Time Of Strife
Princess Skystar insists that we cannot compromise our war readiness. In this time of chaos and war, we must stand ready to defend ourselves and to protect our friends abroad.
  • Requires one of the following:
    • Embrace Absolutism “Embrace Absolutism”
    • Take A Risk “Take A Risk”
  • Mutually Exclusive Mutually exclusive with:
    • A Time Of Healing “A Time Of Healing”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Lose 5% Stability Stability
  • Lose 5% War support War Support
Embrace Absolutism icon
Embrace Absolutism
Hippogriffia is still an absolute monarchy. While we have ruled with a light claw for many years, the present circumstances do not allow that. We will take whatever measures are necessary to restore order and unity in our kingdom, even if it means sacrificing abstract values we hold dear.
  • Requires the following:
    • Law And Order “Law And Order”
  • Requires the following:
    • Reconciliation “Reconciliation”
  • Mutually Exclusive Mutually exclusive with:
    • Take A Risk “Take A Risk”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Trigger country event “No Bets”
  • Gets the National Spirit Idea bra monarchist uprising.png “Arisian Absolutism”
Arisian Absolutism icon
Arisian Absolutism
  • Party Popularity Stability Modifier: +20%
  • Custom effect tooltip: By the end of this tree, Harmony will be no more.
  • If:
    • Limited to:
      • Has the National Spirit Generic pp unity bonus.png “Her Majesty's Government”
    • Remove the National Spirit Generic pp unity bonus.png “Her Majesty's Government”
  • If:
    • Limited to:
      • Has the National Spirit Idea hun hungarian monarchy.png “Royal Advisory Council”
    • Remove the National Spirit Idea hun hungarian monarchy.png “Royal Advisory Council”
Declare Martial Law icon
Declare Martial Law
Queen Novo will sign a decree enacting martial law, sending out the army to restore peace and order to our kingdom by any means necessary.
  • Requires the following:
    • Embrace Absolutism “Embrace Absolutism”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • If:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance.png “Hippogriff Resentment - Worrying”
    • Remove the National Spirit Idea chi war of resistance.png “Hippogriff Resentment - Worrying”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance.png “Hippogriff Resentment - Serious”
    • Remove the National Spirit Idea chi war of resistance.png “Hippogriff Resentment - Serious”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance2.png “Hippogriff Resentment - Dangerous”
    • Remove the National Spirit Idea chi war of resistance2.png “Hippogriff Resentment - Dangerous”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance3.png “Hippogriff Resentment - Catastrophic”
    • Remove the National Spirit Idea chi war of resistance3.png “Hippogriff Resentment - Catastrophic”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance.png “Seapony Resentment - Worrying”
    • Remove the National Spirit Idea chi war of resistance.png “Seapony Resentment - Worrying”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance.png “Seapony Resentment - Serious”
    • Remove the National Spirit Idea chi war of resistance.png “Seapony Resentment - Serious”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance2.png “Seapony Resentment - Dangerous”
    • Remove the National Spirit Idea chi war of resistance2.png “Seapony Resentment - Dangerous”
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea chi war of resistance3.png “Seapony Resentment - Catastrophic”
    • Remove the National Spirit Idea chi war of resistance3.png “Seapony Resentment - Catastrophic”
  • Gets the National Spirit Idea ast classify aliens.png “Martial Law” for 360 days
Martial Law icon
Martial Law
  • Stability: +10%
  • War Support: −10%
  • Daily Support for Unaligned: +0.1
The Queen is enforcing martial law to combat the threat of separatism.
  • Trigger country event “State of Emergency”
We Did What We Had To icon
We Did What We Had To
We all fought, we all bled, we all sacrificed to win the war. And now that we have lost it, we cannot allow ourselves to fall to chaos and division. We will crush the secessionists and restore unity with the same zeal we fought the war with, but this time we shall not fail.
  • Requires the following:
    • Declare Martial Law “Declare Martial Law”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Gain 5% Stability Stability
  • Trigger country event “Dissent in High Places”
Survival First icon
Survival First
Our kingdom has never shied away from doing what was necessary to survive, whether that has meant biding our time in Seaquestria, vanquishing the Storm King, fighting the North Zebrican War, or indeed signing our surrender. We will continue to survive, and we will endure long after the enemies we faced have faded to dust and memories.
  • Requires the following:
    • Declare Martial Law “Declare Martial Law”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Replace the National Spirit Generic democratic drift bonus.png “Harmony Above All” with the National Spirit Idea generic neutrality drift bonus.png “Survival Above All”
Survival Above All icon
Survival Above All
  • Division Defense on core territory: +10%
  • Defensive War Penalty Stability Modifier: +10%
  • Daily Support for Unaligned: +0.05
History Will Vindicate Us icon
History Will Vindicate Us
These last few months have fundamentally changed life in Hippogriffia. There will be no end to the emergency, not until we have re-taught our subjects how to live in Harmony without our strong guiding claw. But when future generations inherit a united, Harmonious society, they will thank us for the sacrifices we have made.
  • Requires the following:
    • Survival First “Survival First”
  • Requires the following:
    • We Did What We Had To “We Did What We Had To”
  • Requires one of the following:
    • A Time Of Healing “A Time Of Healing”
    • A Time Of Strife “A Time Of Strife”

The following will bypass the focus:
  • At least one of the following is true:
    • Country flag HIP_seapony_breakaway is set
    • Country flag HIP_hippogriff_breakway is set
  • Custom effect tooltip: The crisis will end, but if we cannot get our stability above 55% before taking this focus, Seaquestria will secede!
  • Hidden effect:
    • Queen Novo becomes the leader for the Non-Aligned party.
      • Queen of the Hippogriffs and the Seaponies
        • AI Modifier: Focus on Defense: +30%
        • AI Modifier: Focus on Peace: +20%
        • Stability: +25%
    • Set the ruling party to Neutrality Non-Aligned
    • Set the Neutrality Non-Aligned party name to (Royal Court) Royal Court
    • If:
      • Limited to:
        • Has more than 55% Stability Stability
      • The post-war crisis has concluded without the loss of Seaquestria. (?)
      • The post-war crisis has concluded. (?)
      • Trigger country event “The Judgment of History” in 3 days
      • If:
        • Limited to:
          • Has the National Spirit HIP crown.png “The Royal Line of Novo”
        • Modify the National Spirit HIP crown.png “The Royal Line of Novo”
The Royal Line of Novo icon
The Royal Line of Novo
  • Political Power Gain: +10%
  • Division Recovery Rate: +5%
  • Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.
    • Else:
      • The post-war crisis has concluded. (?)
      • Seapony Independence (?)
      • Scripted Effect: HIP_seapony_breakway=yes
      • Trigger country event “The Condemnation of History” in 3 days
Rejoin Our Friends icon
Rejoin Our Friends
The crisis has passed. Bloodied but not broken, we return to the world stage, ready to make good on our alliances and stand strong for our friends once more.
  • Requires one of the following:
    • History Will Vindicate Us “History Will Vindicate Us”
    • The Moment Of Truth “The Moment Of Truth”
  • The post-war crisis has concluded without the loss of Seaquestria. (?)
  • None of:
    • Has the National Spirit Generic production bonus.png “Return to Isolation”
  • At least one of the following is true:
    • Flag of Equestria Equestria:
      • Exists
      • Is leader of a faction
      • Current ruling party is Harmony Harmonic
    • Flag of Republic of Asterion Republic of Asterion:
      • Exists
      • Is leader of a faction
      • Current ruling party is Harmony Harmonic
    • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
      • Exists
      • Is leader of a faction
      • Current ruling party is Harmony Harmonic
  • At least one of the following is true:
  • Hidden trigger:
    • Is an independent nation

The following will bypass the focus:
  • Is in a faction
  • Trigger country event “Joining An Alliance”
The Terrafin Mission icon
The Terrafin Mission
A military scientist by the name of Terrafin has proposed a joint research project in magic and advanced military equipment between us and our allies. We should fund this project, as combining our knowledge will surely yield discoveries we never would have made on our own.
  • Requires the following:
    • Rejoin Our Friends “Rejoin Our Friends”
  • Is in a faction
  • Is not leader of a faction
  • Trigger country event “Terrafin's Proposal”
  • Custom effect tooltip: Terrafin will conduct a special research project with our ally. If they accept then we both will eventually gain a tech boost to our advanced weapon and magical projects.

Harmony Victory path

Focus Prerequisites Effects
The Victory Of Harmony! icon
The Victory Of Harmony!
Rejoice, Hippogriffia! We have defeated our foes in the North Zebrican War, and restored peace to these lands.
  • Allow Branch if:
    • Current ruling party is Harmony Harmonic
    • We have emerged victorious from the North Zebrican War! (?)
    • None of:
      • Country flag HIP_Antifa_Skystar_flag is set
      • Hippogriffia has been defeated (?)
      • Country flag HIP_gensec_silverstream is set
    • Is an independent nation
  • Gain Political Power 200 Political Power
  • Gain 10% Harmony Harmonic party popularity
  • Hidden effect:
    • Trigger country event “A New Perspective” in 2 days
    • If:
      • Limited to:
        • The Anti-Harmonic Terrorism Act has been signed (?)
      • Trigger country event “The AHTA Scandal” in 32 days
Deradicalise Chiropterra icon
Deradicalise Chiropterra
A thousand years of hatred has twisted Chiropterra into a particularly violent society. Even after our victory, they conduct guerilla warfare on our patrols. We must do everything we can to deradicalise the civilian population of Chiropterra and secure a lasting peace.
  • Requires the following:
    • The Victory Of Harmony! “The Victory Of Harmony!”
  • [Scope]The Imperial Hills (712):

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
        • None of:
          • Is a subject of our country
    • [SCOPE]All scopes in the array BAT.core_states:
  • Trigger country event “A New Kind of War”
A Harmonist Sufrit icon
A Harmonist Sufrit
Jezabzella and the other Harmonites and constitutionalists are ready to hold a new convention to draft a new constitution for Colthage which enshrines Harmonist values and ensures no sufrit turns Colthage into a dictatorship as the Zarcids did. We wish her luck, and hope that soon Colthage will be a shining example of Harmony in North Zebrica.
  • Requires the following:
    • The Victory Of Harmony! “The Victory Of Harmony!”
  • At least one of the following is true:
  • Flag of Colthaginian Republic Colthaginian Republic:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • All of the following must be true:
        • Is a subject nation
        • Is in the same faction as our country

The following will bypass the focus:
  • At least one of the following is true:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Exists
      • At least one of the following is true:
        • Is an independent nation
        • None of:
          • Is in the same faction as our country
    • Flag of Coltvan Republic Coltvan Republic:
      • Exists
      • At least one of the following is true:
        • Is an independent nation
        • None of:
          • Is in the same faction as our country
    • Flag of Trotkat Trotkat:
      • Exists
      • At least one of the following is true:
        • Is an independent nation
        • None of:
          • Is in the same faction as our country
    • Flag of Hippone Hippone:
      • Exists
      • At least one of the following is true:
        • Is an independent nation
        • None of:
          • Is in the same faction as our country
  • At least one of the following is true:
    • Has completed national focus Peace In Our Time.png “Peace In Our Time”
    • Has completed national focus Intervene In The Great War.png “Intervene In The Great War”
    • All of the following must be true:
      • Has completed national focus Strike The Tyrants.png “Strike At The Tyrants”
      • None of:
        • Has a War goal War goal against Flag of Colthaginian Republic Colthaginian Republic
        • Has a War goal War goal against Flag of Coltvan Republic Coltvan Republic
        • Has a War goal War goal against Flag of Hippone Hippone
        • Has a War goal War goal against Flag of Trotkat Trotkat
  • Release Flag of Colthaginian Republic Colthaginian Republic as a puppet
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Set autonomy level of Flag of Colthaginian Republic Colthaginian Republic to Supervised State Supervised State and end wars and civil wars for subject
  • Else:
    • Set autonomy level of Flag of Colthaginian Republic Colthaginian Republic to Autonomous Puppet Autonomous Puppet and end wars and civil wars for subject
  • Trigger country event “The Fate of Coltva” in 1 day
  • Custom effect tooltip: Colthage will have full independence in two years, as long as no disaster forces our intervention.
  • Hidden effect:
    • Trigger country event “Colthaginian Independence” in 2 years
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Trigger country event “Colthaginian Independence” in 2 years
  • Hidden effect:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Set the ruling party to Harmony Harmonic with elections every 5 years
      • Remove: Zarcids rule Colthage (?)
      • Remove: Militarists rule Colthage (?)
      • Remove: Scientifids rule Colthage (?)
      • Remove: Constitutionalists rule Colthage (?)
      • Harmonites rule Colthage (?)
      • Set country flag CTH_HIP_harmonist_puppet
      • Set variable CTH_harmonites_power to 5
      • Set variable CTH_harmonites_loyalty to 100
      • Set variable CTH_harmonite_stability_factor_var to 0.125
      • Set variable CTH_harmonite_trade_opinion_factor_var to 0.5
      • force_update_dynamic_modifier = yes
      • Lose 30% Supremacy Supremacist party popularity
      • Changes the national focus tree to colthage_harmonite_focus_tree and keep completed focuses
      • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
      • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
      • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
      • Has not selected a Co-Sufrit. (?)
      • If:
        • Limited to:
          • None of:
            • Has the Political Advisor “No Co-Sufrit”
        • Gets the Political Advisor “No Co-Sufrit”
      • Remove the Political Advisor “Batrun Zaryes”
      • Remove the Political Advisor “Baltazar Zakbar”
      • Remove the Political Advisor “Zaron Zorrel”
      • [SCOPE]Every employed unit leader:
        • Limited to:
          • Has trait Zarcid
          • None of:
            • Has trait Harmonite
        • Set nationality to File:Random Country.png Random Country
      • If:
        • Limited to:
          • None of:
            • Flag of Hippogriffia Hippogriffia:
              • Has completed national focus HIP shelter dissidents.png “Shelter Dissidents”
        • Lose 10% Stability Stability
      • Else:
        • Gain 15% Harmony Harmonic party popularity
        • Gain Political Power 75 Political Power
      • If:
        • Limited to:
          • Flag of Hippogriffia Hippogriffia:
            • Owns state Zerankara (707)
            • Owns state Ispardur (708)
            • Owns state Zahal (751)
            • Owns state Karmanegdan (1089)
          • [Scope]Karmanegdan (1089):
        • Becomes owner and controller of Zerankara (707)
        • Becomes owner and controller of Ispardur (708)
        • Becomes owner and controller of Zahal (751)
        • Becomes owner and controller of Karmanegdan (1089)
      • If:
        • Limited to:
          • Flag of Hippogriffia Hippogriffia:
            • Owns state Kizil-Zeb (1093)
            • Owns state Goatlestan (1094)
            • Owns state Qatrain (1095)
          • [Scope]Kizil-Zeb (1093):
        • Becomes owner and controller of Kizil-Zeb (1093)
        • Becomes owner and controller of Goatlestan (1094)
        • Becomes owner and controller of Qatrain (1095)
      • If:
        • Limited to:
        • Becomes owner and controller of Kar-Alpaka (1092)
      • If:
        • Limited to:
        • Becomes owner and controller of Zrumqi (933)
    • Jezabzella Zeshmid:
Reconfigure North Zebrican Diplomacy icon
Reconfigure North Zebrican Diplomacy
North Zebrica was hardly stable before the Chiropterrans attacked. In order to ensure lasting peace in the region, we must settle old territorial disputes like the Tobuck issue, using our position as the region's dominant power to act as peacebrokers.
  • Requires the following:
    • The Victory Of Harmony! “The Victory Of Harmony!”

The following will bypass the focus:
  • If:
    • Limited to:
      • [Scope]Miharzehir (1205):
        • At least one of the following is true:
          • [SCOPE]State owner:
            • Is our country
          • [SCOPE]State owner:
            • Is a subject of our country
      • [Scope]Tobuck (728):
        • At least one of the following is true:
          • [SCOPE]State owner:
            • Is our country
          • [SCOPE]State owner:
            • Is a subject of our country
      • [Scope]Zufra (745):
        • At least one of the following is true:
          • [SCOPE]State owner:
            • Is our country
          • [SCOPE]State owner:
            • Is a subject of our country
      • [Scope]Darnaigh (729):
        • At least one of the following is true:
          • [SCOPE]State owner:
            • Is our country
          • [SCOPE]State owner:
            • Is a subject of our country
      • [Scope]Manerba (692):
        • At least one of the following is true:
          • [SCOPE]State owner:
            • Is our country
          • [SCOPE]State owner:
            • Is a subject of our country
    • Trigger country event “The Issue Of Tobuck” in 3 days
  • If:
    • Limited to:
      • At least one of the following is true:
        • Flag of Zarantia Zarantia:
          • Is a subject of our country
        • All of the following must be true:
          • [SCOPE]Any owned state:
          • At least one of the following is true:
            • Flag of Zarantia Zarantia:
              • Does not exist
            • None of:
              • [Scope]Agzhat (747):
    • Trigger country event “The Fate Of The Imazeeb”
  • If:
    • Limited to:
      • Owns state Mayirzim (743)
      • None of:
      • [Scope]Mayirzim (743):
        • None of:
          • Is a core state of our country
    • Trigger country event “The Fate Of Warzena” in 1 day
Request Equestrian Assistance icon
Request Equestrian Assistance
Equestria has some scholars and southeastern moonspeakers who may know how to untangle the webs of hatred and twisted religion which bind the Chiropterrans. We should invite them here as advisors on how to handle the Chiropterran situation.
  • Requires the following:
    • Deradicalise Chiropterra “Deradicalise Chiropterra”
  • [Scope]The Imperial Hills (712):
  • Flag of Equestria Equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
        • None of:
          • Is a subject of our country
    • [SCOPE]All scopes in the array BAT.core_states:
    • Flag of Equestria Equestria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject nation
        • None of:
          • Current ruling party is Harmony Harmonic
  • Flag of Equestria Equestria:
    • Trigger country event “A Request From [HIP.GetNameDef]”
The Trial Of The Monsters icon
The Trial Of The Monsters
After months of searching, we have found the remaining records of the LMRD's archives of horror. For the sake of justice for their victims, we must reveal these crimes against sentient life publicly, and put on trial every creature we've captured who bears responsibility for them.
  • Requires the following:
    • Deradicalise Chiropterra “Deradicalise Chiropterra”
  • We have captured the terrorist Ocean Spray. (?)
  • [Scope]The Imperial Hills (712):

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
        • None of:
          • Is a subject of our country
    • [SCOPE]All scopes in the array BAT.core_states:
  • Trigger country event “The Doctor's Trials”
Strike At The Tyrants icon
Strike At The Tyrants
While the North Zebrican War is over, there still remain tyrants and dictators just across our borders every bit as terrible as those we fought. We must act quickly to topple these tyrants so that North Zebrica can finally know peace.
  • Requires the following:
    • Reconfigure North Zebrican Diplomacy “Reconfigure North Zebrican Diplomacy”
  • Mutually Exclusive Mutually exclusive with:
    • Peace In Our Time “Peace In Our Time”
  • Is at peace
  • At least one of the following is true:
    • Flag of Chiropterra Chiropterra:
      • Current ruling party is Supremacy Supremacist
      • Is an independent nation
      • Exists
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Current ruling party is Supremacy Supremacist
      • Is an independent nation
      • Exists
      • Is not in a civil war
    • Flag of Trotkat Trotkat:
      • Current ruling party is Neutrality Non-Aligned
      • Is an independent nation
      • Is not in a civil war
      • Exists
    • Flag of Hippone Hippone:
      • Current ruling party is Supremacy Supremacist
      • Is an independent nation
      • Is not in a civil war
      • Exists
    • Flag of Zarantia Zarantia:
      • Current ruling party is Supremacy Supremacist
      • Is an independent nation
      • Exists
    • Flag of Coltvan Republic Coltvan Republic:
      • Has leader “Zarishat Zeirutid”
      • Is not in a civil war
      • Exists
      • Is an independent nation
    • Flag of Republic of Tobuck Republic of Tobuck:
      • Current ruling party is Supremacy Supremacist
      • Is an independent nation
      • Exists
  • If:
  • If:
  • If:
    • Limited to:
      • Flag of Hippone Hippone:
        • Exists
        • Current ruling party is Supremacy Supremacist
    • Gets a Annex wargoal against Flag of Hippone Hippone
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
        • Has leader “Zarishat Zeirutid”
    • Gets a Annex wargoal against Flag of Coltvan Republic Coltvan Republic
  • If:
    • Limited to:
      • Flag of Zarantia Zarantia:
        • Exists
        • Current ruling party is Supremacy Supremacist
    • Gets a Annex wargoal against Flag of Zarantia Zarantia
  • If:
    • Limited to:
      • Flag of Chiropterra Chiropterra:
        • Exists
        • Current ruling party is Supremacy Supremacist
    • Gets a Annex wargoal against Flag of Chiropterra Chiropterra
Peace In Our Time icon
Peace In Our Time
All of North Zebrica can breathe a sigh of relief. The enemies of Harmony are defeated, and hopefully war will not return to these lands for a long time.
  • Requires the following:
    • Reconfigure North Zebrican Diplomacy “Reconfigure North Zebrican Diplomacy”
  • Mutually Exclusive Mutually exclusive with:
    • Strike At The Tyrants “Strike At The Tyrants”
    • Intervene In The Great War “Intervene In The Great War”
  • Is at peace
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Hippone Hippone:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is in a civil war
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Republic of Tobuck Republic of Tobuck:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Colthaginian Republic Colthaginian Republic:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is in a civil war
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Current ruling party is Supremacy Supremacist
      • None of:
  • Gain 5% Stability Stability
  • Lose 5% War support War Support
  • Gain Political Power 50 Political Power
Intervene In The Great War icon
Intervene In The Great War
While we fought the North Zebrican War, our friends in Equestria were embroiled in a far greater conflict against a power as terrible as Chiropterra: Queen Chrysalis and the Changelings. With our newly-expanded forces, we will turn the tide in the Great War!
  • Requires the following:
    • Reconfigure North Zebrican Diplomacy “Reconfigure North Zebrican Diplomacy”
  • Mutually Exclusive Mutually exclusive with:
    • Peace In Our Time “Peace In Our Time”
  • Is at peace
  • Flag of Equestria Equestria:

The following will bypass the focus:
  • Flag of Equestria Equestria:
    • Trigger country event “A Telegram From Mount Aris” in 1 day
Long Live Queen Skystar! icon
Long Live Queen Skystar!
After a long and eventful reign, Queen Novo has decided to retire in favour of her capable daughter. Skystar has been a beloved yet eccentric princess, and now she will make a magnificent queen.
  • Requires the following:
    • Request Equestrian Assistance “Request Equestrian Assistance”
  • Requires the following:
    • The Trial Of The Monsters “The Trial Of The Monsters”
  • Requires the following:
    • A Harmonist Sufrit “A Harmonist Sufrit”
  • Requires one of the following:
    • Strike At The Tyrants “Strike At The Tyrants”
    • Peace In Our Time “Peace In Our Time”
    • Intervene In The Great War “Intervene In The Great War”
  • Mutually Exclusive Mutually exclusive with:
    • Long Live Queen Novo! “Long Live Queen Novo!”
  • Princess Skystar becomes the leader for the Harmonic party.
    • Eccentric Royal
      • Research Speed: +3%
      • Stability: +10%
      • War Support: +10%
  • Princess Skystar:
    • Change name to Queen Skystar
  • Gain Political Power 150 Political Power
  • Gets the National Spirit HIP queen novo hippogriff.png “Queen-Mother Novo”
Queen-Mother Novo icon
Queen-Mother Novo
  • Stability: +5%
Queen-Mother Novo abdicated the throne to her daughter Skystar, but the younger monarch still turns to her mother for guidance and advice. The close relationship between the two is seen as a point of continuity and stability, despite Skystar's chaotic personality.
  • Custom effect tooltip: Allows you to justify wargoals on nations that have not generated World Tension
  • Hidden effect:
    • Set the rule:
      • No Can justify war goals against a country that have not generated world tension
Long Live Queen Novo! icon
Long Live Queen Novo!
Queen Novo has ruled for a long time, but she still has many years of leadership left in her. She will remain as the serene uniting figure of our kingdom, guiding us for many years more.
  • Requires the following:
    • Request Equestrian Assistance “Request Equestrian Assistance”
  • Requires the following:
    • The Trial Of The Monsters “The Trial Of The Monsters”
  • Requires the following:
    • A Harmonist Sufrit “A Harmonist Sufrit”
  • Requires one of the following:
    • Strike At The Tyrants “Strike At The Tyrants”
    • Peace In Our Time “Peace In Our Time”
    • Intervene In The Great War “Intervene In The Great War”
  • Mutually Exclusive Mutually exclusive with:
    • Long Live Queen Skystar! “Long Live Queen Skystar!”
  • Gain Political Power 150 Political Power
Draft A Constitution icon
Draft A Constitution
Queen Skystar has always been an innovator, and she has decreed that modern Harmony requires more than just a benevolent autocrat. She will expand and codify the authority of Parliament, formally devolving legislative power away from the crown and vesting sovereignty in the people, while retaining executive power in the fins of the monarch.
  • Requires the following:
    • Long Live Queen Skystar! “Long Live Queen Skystar!”
  • Mutually Exclusive Mutually exclusive with:
    • Entrench Representative Institutions “Entrench Representative Institutions”
    • Reaffirm Royal Sovereignty “Reaffirm Royal Sovereignty”
  • Gets the National Spirit Idea hun treaty of trianon.png “Constitutional Government”
Constitutional Government icon
Constitutional Government
  • Political Power Gain: −10%
  • Stability: +15%
  • War Support: +15%
  • Hidden effect:
    • set_country_leader_ideology = harmonic_constitutionalism
Entrench Representative Institutions icon
Entrench Representative Institutions
While we have no need to embrace constitutionalism, our existing representative institutions have proven quite capable at governing. The crown shall take a step back from legislation, and over time the role of democracy in our kingdom will expand naturally.
  • Requires one of the following:
    • Long Live Queen Skystar! “Long Live Queen Skystar!”
    • Long Live Queen Novo! “Long Live Queen Novo!”
  • Mutually Exclusive Mutually exclusive with:
    • Draft A Constitution “Draft A Constitution”
    • Reaffirm Royal Sovereignty “Reaffirm Royal Sovereignty”
  • Gets the National Spirit Idea hun treaty of trianon.png “Empowered Representatives”
Empowered Representatives icon
Empowered Representatives
  • Political Power Gain: +10%
  • Stability: +10%
  • Hidden effect:
    • If:
      • Limited to:
        • Has the National Spirit Generic pp unity bonus.png “Her Majesty's Government”
      • set_country_leader_ideology = harmonic_constitutionalism
Reaffirm Royal Sovereignty icon
Reaffirm Royal Sovereignty
Queen Novo asserts that Harmony in Aris has always been monarchist, and that the system has worked marvellously. While she has great respect for Harmonic republics, that is not our way. The crown's sovereignty will remain absolute, and the monarchy shall continue to look after the creatures of Aris for centuries to come.
  • Requires the following:
    • Long Live Queen Novo! “Long Live Queen Novo!”
  • Mutually Exclusive Mutually exclusive with:
    • Draft A Constitution “Draft A Constitution”
    • Entrench Representative Institutions “Entrench Representative Institutions”
  • Gets the National Spirit Idea hun treaty of trianon.png “Harmonic Absolutism”
Harmonic Absolutism icon
Harmonic Absolutism
  • Political Power Gain: +25%
  • Stability: −5%
Trust In Carrot Stick icon
Trust In Carrot Stick
Chiropterra may have done terrible things, but Harmony means giving your enemies a second chance. The insurgents have largely been pacified, and with the exposure of the crimes of the LMRD, many Chiropterrans truly are sorry and want to rebuild as something better. We will give them that chance, and hopefully we will one day be able to call them friends.
  • Requires one of the following:
    • Draft A Constitution “Draft A Constitution”
    • Entrench Representative Institutions “Entrench Representative Institutions”
    • Reaffirm Royal Sovereignty “Reaffirm Royal Sovereignty”

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Chiropterra Chiropterra:
        • The Chiropterran Republic Has Been Established (?)
        • None of:
          • Is a subject of our country
    • [SCOPE]All scopes in the array BAT.core_states:
  • Trigger country event “A Leap Of Faith”
The Silverstream Plan icon
The Silverstream Plan
In order to make our former enemies into future allies, Silverstream has proposed issuing interest-free reconstruction loans to get them back on their hooves. This will go a long way to alleviating the grudges of the war and to making a stable North Zebrica.
  • Requires the following:
    • Trust In Carrot Stick “Trust In Carrot Stick”
  • Trigger country event “The Silverstream Plan”
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as our country
      • [SCOPE]Capital state:
        • Is on the continent “Zebrica”
    • Trigger country event “The Silverstream Plan”
North Zebrican Reconstruction icon
North Zebrican Reconstruction
All the armies of the North Zebrican War had a large engineering corps. We should put these veterans and soldiers to work rebuilding and connecting the infrastructure of the lands they fought over: building bridges for peace, rather than for war.
  • Requires the following:
    • The Silverstream Plan “The Silverstream Plan”
  • [SCOPE]Every other country:
    • Limited to:
    • Gain +25% research bonus (North Zebrican Reconstruction) (1 use) towards:
      • Engineers Technology
    • Gain +25% research bonus (North Zebrican Reconstruction) (1 use) towards:
      • Construction technology
  • Gain +25% research bonus (North Zebrican Reconstruction) (1 use) towards:
    • Engineers Technology
  • Gain +25% research bonus (North Zebrican Reconstruction) (1 use) towards:
    • Construction technology
  • Custom effect tooltip: We will build level 2 railways connecting the capitals of all faction members on the North Zebrican mainland.
  • Hidden effect:
    • If:
      • Limited to:
        • [Scope]Mayirzim (743):
          • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
      • Build a level 2 Railway Railway from Ain Trotgourait (697) to Mayirzim (743)
      • [Scope]Mayirzim (743):
        • Add the following modifiers:
          • Divisions speed: +10%
          • Intel network strength gain factor: +5%
      • If:
        • Limited to:
          • [Scope]The Imperial Hills (712):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
        • Build a level 2 Railway Railway from Mayirzim (743) to The Imperial Hills (712)
        • [Scope]The Imperial Hills (712):
          • Add the following modifiers:
            • Divisions speed: +10%
            • Intel network strength gain factor: +5%
      • If:
        • Limited to:
          • [Scope]Tobuck (728):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
        • Build a level 2 Railway Railway from Mayirzim (743) to Tobuck (728)
        • [Scope]Tobuck (728):
          • Add the following modifiers:
            • Divisions speed: +10%
            • Intel network strength gain factor: +5%
    • If:
      • Limited to:
        • [Scope]Agzhat (747):
          • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
      • Build a level 2 Railway Railway from Ain Trotgourait (697) to Agzhat (747)
      • Build a level 2 Railway Railway from Agzhat (747) to Senmare (746)
      • [Scope]Agzhat (747):
        • Add the following modifiers:
          • Divisions speed: +10%
          • Intel network strength gain factor: +5%
      • If:
        • Limited to:
          • [Scope]Zufra (745):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
        • Build a level 2 Railway Railway from Senmare (746) to Zufra (745)
      • If:
        • Limited to:
          • [Scope]Tobuck (728):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
        • Build a level 2 Railway Railway from Zufra (745) to Tobuck (728)
        • Build a level 2 Railway Railway from Tobuck (728) to Menzaka (730)
        • [Scope]Tobuck (728):
          • Add the following modifiers:
            • Divisions speed: +10%
            • Intel network strength gain factor: +5%
    • If:
      • Limited to:
        • All of the following must be true:
          • [Scope]Tobuck (728):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
          • [Scope]The Imperial Hills (712):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
      • Build a level 2 Railway Railway from Tobuck (728) to The Imperial Hills (712)
    • If:
      • Limited to:
        • [Scope]Colthage (875):
          • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
      • Build a level 2 Railway Railway from Aurez Hills (698) to Colthage (875)
      • [Scope]Colthage (875):
        • Add the following modifiers:
          • Divisions speed: +10%
          • Intel network strength gain factor: +5%
    • If:
      • Limited to:
        • All of the following must be true:
          • [Scope]Agzhat (747):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
          • [Scope]Colthage (875):
            • Scripted Trigger: is_owned_and_controlled_by_ROOT_or_ally=yes
      • Build a level 2 Railway Railway from Agzhat (747) to Colthage (875)

The following will happen when selecting the focus:
  • Gets the National Spirit Idea SOV third five year plan civilian.png “Building Railways” for 49 days
Building Railways icon
Building Railways
  • Consumer Goods Factories: 10%
  • Civilian Factory Use: +2
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as Flag of Hippogriffia Hippogriffia
      • [SCOPE]Capital state:
        • Is on the continent “Zebrica”
    • Gets the National Spirit Idea SOV third five year plan civilian.png “Building Railways” for 49 days
Building Railways icon
Building Railways
  • Consumer Goods Factories: 10%
  • Civilian Factory Use: +2
Found NZFTA icon
Found NZFTA
While direct aid is necessary in the short term, in the long run we want all of our allies to have strong, prosperous economies. We will establish a free trade zone in North Zebrica, eliminating tariffs and using common customs standards to facilitate commerce and prosperity.
  • Requires the following:
    • The Silverstream Plan “The Silverstream Plan”

The following will bypass the focus:
  • Gets the Trade Law Idea generic free trade.png “Free Trade”
  • Trade Laws blocked (?)
  • Custom effect tooltip: Changes to Trade Law will be blocked.
  • Set variable HIP_nzfta_bonus_negative to -0.01
  • Add the dynamic modifier “North Zebrican Free Trade Agreement” to this country providing the following effects:
    • Consumer Goods Factories: HIP_nzfta_bonus_negative
    • Construction Speed: HIP_nzfta_bonus_positive
    • Research Speed: HIP_nzfta_bonus_positive
    • Lack of Resources Penalty: HIP_nzfta_bonus_negative
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as our country
      • At least one of the following is true:
    • Trigger country event “The North Zebrican Free Trade Agreement”
The North Zebrican High Command icon
The North Zebrican High Command
New hope is emerging in the lands of our former enemies. Old hatreds are starting to disperse, and trust is building. This presents a unique opportunity: our former enemies were magnificent soldiers, and if we can combine our expertise in a unified general staff, there's no telling what we could accomplish. The first step will be to organize a series of wargames at the Grand Alaudia training grounds.
  • Requires the following:
    • North Zebrican Reconstruction “North Zebrican Reconstruction”
  • Requires the following:
    • Found NZFTA “Found NZFTA”
  • Has completed national focus HIP gmap.png “Training Grounds At Grand Alaudia”
  • If:
    • Limited to:
      • Is leader of a faction
    • [SCOPE]Every other country:
      • Limited to:
        • Is in the same faction as our country
        • Is not leader of a faction
      • Trigger country event “Invitation to the North Zebrican Wargames”
  • Else:
    • [SCOPE]Every other country:
      • Limited to:
        • Is in the same faction as our country
        • Country flag HIP_alliance_member is set
        • None of:
    • Trigger country event “Invitation to the North Zebrican Wargames”
  • Hidden effect:
    • Trigger country event “The North Zebrican Wargames” in 15 days
    • Set variable HIP_wargame_participants to 1
Contact The Skapatoria Programa icon
Contact The Skapatoria Programa
There is an intelligence agency which does more than simply protect the state, but also works to help dissidents and the persecuted all over the world. The Skapatoria Programa in Kasa is that agency, and we would be honoured to work with them.
  • Requires the following:
    • The North Zebrican High Command “The North Zebrican High Command”
  • Mutually Exclusive Mutually exclusive with:
    • In-Depth Cooperation With The OHS “In-Depth Cooperation With The OHS”
    • Preserving Friendship With S.M.I.L.E. “Preserving Friendship With S.M.I.L.E.”
  • Flag of Kása Free State Kása Free State:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
  • If:
    • Limited to:
      • Has the National Spirit Pony passport.png “Zumidian Refugee Zone”
    • Replace the National Spirit Pony passport.png “Zumidian Refugee Zone” with the National Spirit Idea unknown.png “Skapatoria Programa Cooperation”
Skapatoria Programa Cooperation icon
Skapatoria Programa Cooperation
  • Monthly Population: +20%
  • Civilian Intelligence: +10%
  • Army Intelligence: +10%
  • Navy Intelligence: +10%
  • Air Intelligence: +10%
  • Else:
    • Gets the National Spirit ZES passkas.png “Skapatoria Programa Cooperation”
Skapatoria Programa Cooperation icon
Skapatoria Programa Cooperation
  • Monthly Population: +10%
  • Civilian Intelligence: +10%
  • Army Intelligence: +10%
  • Navy Intelligence: +10%
  • Air Intelligence: +10%
In-Depth Cooperation With The OHS icon
In-Depth Cooperation With The OHS
While many criticize the OHS, they are without a doubt the most effective intelligence agency in the Harmonist world. We should reach out to them, sharing intelligence and data so that we can each protect Harmony better.
  • Requires the following:
    • The North Zebrican High Command “The North Zebrican High Command”
  • Mutually Exclusive Mutually exclusive with:
    • Contact The Skapatoria Programa “Contact The Skapatoria Programa”
    • Preserving Friendship With S.M.I.L.E. “Preserving Friendship With S.M.I.L.E.”
  • Flag of River Republic River Republic:
    • Exists
    • Is an independent nation
    • At least one of the following is true:
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Neutrality Non-Aligned
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit Idea ofi.png “OHS Cooperation”
OHS Cooperation icon
OHS Cooperation
  • Counter intelligence: +0.5
  • Root Out Resistance mission effects: +25%
  • Crypto defense.png Cryptology Level: +1
  • Else:
    • Gets the National Spirit Idea ofi.png “OHS Cooperation”
OHS Cooperation icon
OHS Cooperation
  • Encryption: +20%
  • Resistance Target: −5%
Preserving Friendship With S.M.I.L.E. icon
Preserving Friendship With S.M.I.L.E.
The Equestrians are natural allies to Hippogriffia, and their experience dealing with VOPS has probably taught them even more than our experience with the Nightmare's Hoof. We should reach out to SMILE to deepen our cooperation with them.
  • Requires the following:
    • The North Zebrican High Command “The North Zebrican High Command”
  • Mutually Exclusive Mutually exclusive with:
    • Contact The Skapatoria Programa “Contact The Skapatoria Programa”
    • In-Depth Cooperation With The OHS “In-Depth Cooperation With The OHS”
  • Flag of Equestria Equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
  • Gets the National Spirit ELF might.png “SMILE Cooperation”
SMILE Cooperation icon
SMILE Cooperation
  • Compliance Growth Speed: +10%
  • Daily Harmony Support: +0.01
The Second Beacon Of Harmony icon
The Second Beacon Of Harmony
Aris stands now as a beacon of Harmony and justice across North Zebrica, and North Zebrica itself is an example to the world. No longer is Equestria alone in a dark world. Now, a second beacon shines.
  • Requires the following:
    • The North Zebrican High Command “The North Zebrican High Command”
  • Mutually Exclusive Mutually exclusive with:
    • The Only Beacon Of Harmony “The Only Beacon Of Harmony”
  • Flag of Equestria Equestria:
    • Exists
    • Current ruling party is Harmony Harmonic
  • [SCOPE]Every other country:
    • Limited to:
    • Gain 5% Stability Stability
    • Gain 5% Harmony Harmonic party popularity
    • [SCOPE]Every other country:
      • Limited to:
        • None of:
          • Is in the same faction as the previously mentioned country
        • Is neighbor of the previously mentioned country
        • None of:
          • Has the National Spirit Generic democratic drift bonus.png “Harmonist Influence”
      • Gets the National Spirit Generic democratic drift bonus.png “Harmonist Influence” for 90 days
Harmonist Influence icon
Harmonist Influence
  • Daily Harmony Support: +0.1
  • Acceptance of Harmonist Diplomacy: +85
Harmonist pressure has made harmonic ideas very popular, and the country is susceptible to align with other Harmonists.
    • Hidden effect:
      • [SCOPE]Every other country:
        • Limited to:
          • Current ruling party is Harmony Harmonic
        • Gains opinion modifier “Increase in opinion” (Opinion +5 opinion) towards the previously mentioned country
  • [SCOPE]Every other country:
    • Limited to:
      • Current ruling party is Harmony Harmonic
    • Gains opinion modifier “Increase in opinion” (Opinion +25 opinion) towards our country
The Only Beacon Of Harmony icon
The Only Beacon Of Harmony
Even as the light of Aris shines brighter than ever, the light of Equestria gutters and dims. We must do everything we can to rescue Harmony from the fall of Equestria, and to keep the light burning in this long, dark night.
  • Requires the following:
    • The North Zebrican High Command “The North Zebrican High Command”
  • Mutually Exclusive Mutually exclusive with:
    • The Second Beacon Of Harmony “The Second Beacon Of Harmony”
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Current ruling party is Supremacy Supremacist
  • Unlock the The Only Beacon of Harmony decisions
  • Trigger country event “The Last Beacon of Harmony”
Return To Normalcy icon
Return To Normalcy
With the end of the war, all of Aris can breathe a sigh of relief. No longer will nationalizations, rationing, and work quotas be the rule of the day. The economy can return to how it once was, and there shall be a return to normalcy.
  • Requires one of the following:
    • Draft A Constitution “Draft A Constitution”
    • Entrench Representative Institutions “Entrench Representative Institutions”
    • Reaffirm Royal Sovereignty “Reaffirm Royal Sovereignty”
  • Mutually Exclusive Mutually exclusive with:
    • Harmonist Syncretic Economics... “Harmonist Syncretic Economics...”
  • Has leader “Queen Novo”
  • If:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
      • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Gain 5% Stability Stability
  • If:
    • Limited to:
      • We have increased investment in underwater construction. (?)
    • Decrease variable HIP_underwater_mil_time by 5
    • Decrease variable HIP_underwater_civ_time by 5
    • Decrease variable HIP_underwater_dock_time by 5
    • Decrease variable HIP_underwater_silo_time by 5
    • Decrease variable HIP_underwater_refinery_time by 5
  • Else:
    • Decrease variable HIP_underwater_mil_time by 10
    • Decrease variable HIP_underwater_civ_time by 10
    • Decrease variable HIP_underwater_dock_time by 10
    • Decrease variable HIP_underwater_silo_time by 10
    • Decrease variable HIP_underwater_refinery_time by 10
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
  • Custom effect tooltip: Will reduce the time to construct all underwater buildings by 10 days
Harmonist Syncretic Economics... icon
Harmonist Syncretic Economics...
While we only implemented it out of desperation, in many ways our wartime economy was more Harmonist than our peacetime one: the state, labour unions, and business all working together for the common good. Why return to normal when we can make something better than normal?
  • Requires one of the following:
    • Draft A Constitution “Draft A Constitution”
    • Entrench Representative Institutions “Entrench Representative Institutions”
    • Reaffirm Royal Sovereignty “Reaffirm Royal Sovereignty”
  • Mutually Exclusive Mutually exclusive with:
    • Return To Normalcy “Return To Normalcy”
  • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Custom effect tooltip: Changes to Economic Law will be blocked.
  • Gets the National Spirit Idea tur etatism.png “Economics of the State”
Economics of the State icon
Economics of the State
  • Consumer Goods Factories: −7%
  • Civilian Factory construction speed: +15%
  • Infrastructure construction speed: +15%
  • Increase variable HIP_underwater_slots by 2
  • If:
    • Limited to:
      • We have increased investment in underwater construction. (?)
    • Decrease variable HIP_underwater_mil_time by 5
    • Decrease variable HIP_underwater_civ_time by 5
    • Decrease variable HIP_underwater_dock_time by 5
    • Decrease variable HIP_underwater_silo_time by 5
    • Decrease variable HIP_underwater_refinery_time by 5
  • Else:
    • Decrease variable HIP_underwater_mil_time by 10
    • Decrease variable HIP_underwater_civ_time by 10
    • Decrease variable HIP_underwater_dock_time by 10
    • Decrease variable HIP_underwater_silo_time by 10
    • Decrease variable HIP_underwater_refinery_time by 10
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
  • Custom effect tooltip: Will reduce the time to construct all underwater buildings by 10 days
The General Directorate Of Production icon
The General Directorate Of Production
In order to get our economy back on track, the General Directorate of Production will coordinate with businesses and labor organizations to hash out new economic laws and regulations, as well as sponsoring new industrial projects across both parts of Aris.
  • Requires the following:
    • Return To Normalcy “Return To Normalcy”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Custom effect tooltip: Will grant 3 additional underwater building slots.
  • Increase variable HIP_underwater_slots by 3
...With National Syndicalist Elements icon
...With National Syndicalist Elements
By giving the industries placed under temporary state control to the labour unions in those sectors, we can share the decision-making and the profits among the workers, and coordinate between workers, the state, and capitalists on a sectoral basis. National syndicalist economic theory predates its perversion by fascism: ensuring everygriff is benefiting is just Harmony applied to economics.
  • Requires the following:
    • Harmonist Syncretic Economics... “Harmonist Syncretic Economics...”
  • Mutually Exclusive Mutually exclusive with:
    • ...With Centrally Planned Elements “...With Centrally Planned Elements”
  • Replace the National Spirit Idea tur etatism.png “Economics of the State” with the National Spirit Idea tur etatism.png “The Council of Corporate Cooperation”
The Council of Corporate Cooperation icon
The Council of Corporate Cooperation
  • Consumer Goods Factories: −7%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Civilian Factory construction speed: +15%
  • Infrastructure construction speed: +15%
  • Increase variable HIP_underwater_slots by 2
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
...With Centrally Planned Elements icon
...With Centrally Planned Elements
The Marksists say that under capitalism, creatures are enslaved by the means of production rather than the other way around. While we disagree with their conflict-based worldview, we understand how it can feel that way. We will retain control of the key sectors nationalized during the war, and set up permanent planning bureaus to serve the interests of everycreature: owner, worker, and soldier alike.
  • Requires the following:
    • Harmonist Syncretic Economics... “Harmonist Syncretic Economics...”
  • Mutually Exclusive Mutually exclusive with:
    • ...With National Syndicalist Elements “...With National Syndicalist Elements”
  • Has leader “Princess Skystar”
  • Replace the National Spirit Idea tur etatism.png “Economics of the State” with the National Spirit Idea tur etatism.png “The State Economic Planning Council”
The State Economic Planning Council icon
The State Economic Planning Council
  • Consumer Goods Factories: −7%
  • Civilian Factory construction speed: +15%
  • Infrastructure construction speed: +15%
  • Military Factory construction speed: +5%
  • Dockyard construction speed: +5%
  • Increase variable HIP_underwater_slots by 2
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
Expand Private Industry icon
Expand Private Industry
While wartime necessity forced the state to play a larger role in the economy, we are still a capitalist nation at heart. Private property and entrepreneurship are the base upon which our economy was built, so we should work to preserve and expand them. Ensuring our citizens have access to ample capital for investment is a good place to start.
  • Requires one of the following:
    • The General Directorate Of Production “The General Directorate Of Production”
    • ...With National Syndicalist Elements “...With National Syndicalist Elements”
  • Mutually Exclusive Mutually exclusive with:
    • Expand State Industry “Expand State Industry”
  • Scripted Effect: one_random_industrial_complex=yes
  • Increase variable HIP_underwater_slots by 2
  • If:
    • Limited to:
      • We have increased investment in underwater construction. (?)
    • Decrease variable HIP_underwater_civ_time by 7
  • Else:
    • Decrease variable HIP_underwater_civ_time by 14
  • Increase variable HIP_underwater_slots by 2
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
  • Custom effect tooltip: Will reduce the time to build underwater civilian factories by 14 days
Expand State Industry icon
Expand State Industry
The nationalization of major industries may have been an act of wartime necessity, but it has proven very effective. When push comes to shove, the state is the only institution that can run the economy for the good of the nation. We must expand the operations of state-owned industries to increase our economic output.
  • Requires one of the following:
    • ...With National Syndicalist Elements “...With National Syndicalist Elements”
    • ...With Centrally Planned Elements “...With Centrally Planned Elements”
  • Mutually Exclusive Mutually exclusive with:
    • Expand Private Industry “Expand Private Industry”
  • Scripted Effect: one_random_arms_factory=yes
  • If:
    • Limited to:
      • We have increased investment in underwater construction. (?)
    • Decrease variable HIP_underwater_mil_time by 7
  • Else:
    • Decrease variable HIP_underwater_mil_time by 14
  • Increase variable HIP_underwater_slots by 2
  • Custom effect tooltip: Will grant 2 additional underwater building slots.
  • Custom effect tooltip: Will reduce the time to build underwater military factories by 14 days
Pensions For Veterans icon
Pensions For Veterans
Hippogriffs, seaponies and zebras fought and died defending Harmony from its enemies. Just as we honor the sacrifice of those who did not return, we must also provide for those who did. Generous pensions and benefits like tuition-free higher education will ensure that veterans and their families can live happy, prosperous lives.
  • Requires one of the following:
    • Expand Private Industry “Expand Private Industry”
    • Expand State Industry “Expand State Industry”
  • Gets the National Spirit Veteran Benefits.png “Veterans' Benefits”
Veterans' Benefits icon
Veterans' Benefits
  • Division Recovery Rate: +5%
  • War Support: +5%
Decommodify Food icon
Decommodify Food
Our citizens already have the rights of free speech and assembly, but how can they enjoy them without the right to eat? All creatures require sustenance to live, and things essential to life should not be commodified. We must create a social program capable of providing all our citizens with the food that they need.
  • Requires the following:
    • Pensions For Veterans “Pensions For Veterans”
  • Mutually Exclusive Mutually exclusive with:
    • Austerity And Sound Spending “Austerity And Sound Spending”
  • Gets the National Spirit HIP foodstamps.png “The Dole”
The Dole icon
The Dole
  • Monthly Population: +20%
  • Consumer Goods Factories: 2%
  • Stability: +10%
Austerity And Sound Spending icon
Austerity And Sound Spending
When we speak of austerity, it is not a sink or swim system. We can never simply give up on supporting our population. However, maintaining a low interest rate and national financial health is more important than over-generous social programs that could one day cause our state to go destitute.
  • Requires the following:
    • Pensions For Veterans “Pensions For Veterans”
  • Mutually Exclusive Mutually exclusive with:
    • Decommodify Food “Decommodify Food”
  • Gets the National Spirit HIP moneylock.png “Balance the Budget, Improve the Economy”
Balance the Budget, Improve the Economy icon
Balance the Budget, Improve the Economy
  • Consumer Goods Factories: −3%
  • Trade Laws Cost: +50%
  • Economy Laws Cost: +50%
The Social State icon
The Social State
Harmony isn't just an agreement to leave the people alone, it's a commitment to look out for them and their wellbeing. We take this responsibility very seriously and have built a state that will ensure every citizen has their basic needs met. For friendship to thrive, our society must be made up of happy and healthy creatures.
  • Requires one of the following:
    • Austerity And Sound Spending “Austerity And Sound Spending”
    • Decommodify Food “Decommodify Food”
  • Custom effect tooltip: Will combine national spirits gained earlier in this tree into an improved version.
  • Hidden effect:
    • If:
      • Limited to:
        • Has the National Spirit HIP moneylock.png “Balance the Budget, Improve the Economy”
      • Replace the National Spirit HIP moneylock.png “Balance the Budget, Improve the Economy” with the National Spirit HIP The Social State Idea.png “The Social State”
The Social State icon
The Social State
  • Consumer Goods Factories: −5%
  • Division Recovery Rate: +5%
  • War Support: +5%
  • Trade Laws Cost: +50%
  • Economy Laws Cost: +50%
We have centralised and rationalised various social programs, veterans' packages, and fiscal policies into an overarching framework which will support our citizens' health and welfare.
    • Else:
      • Replace the National Spirit HIP foodstamps.png “The Dole” with the National Spirit HIP The Social State Idea.png “The Social State”
The Social State icon
The Social State
  • Monthly Population: +25%
  • Consumer Goods Factories: 3%
  • Division Recovery Rate: +7.5%
  • Stability: +10%
  • War Support: +7.5%
We have centralised and rationalised various social programs, veterans' packages, and universal benefits into an overarching framework which will support our citizens' health and welfare.
    • Remove the National Spirit Veteran Benefits.png “Veterans' Benefits”