Chiropterra

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After the failure of Nightmare Moon's initial rebellion, many of her supporters fled Equestria, seeking a place to rebuild and rearm in secret. Now, the lands of Zebrica play host to Chiropterra, an ultra-militaristic slaver state that seeks to bring about Her return. Through worship of The Nightmare and the possibility for generations of slaves to achieve full citizenship, they have augmented their numbers and promoted fierce doctrine of might and belief. Given the decades the Imperial Legions have had to plan and prepare, their swift assistance to the Nightmare is assured if she should rise, but will their aid be enough in bringing Her to power?
— Chiropterra's Brief History in Country Selection
Chiropterra
The Waiting Nightmare
IdeologyAuthoritarian Theocracy.png Authoritarian Theocracy
Leader
Autumn Breeze
Ruling partyHer Imperial Majesty's Legionary Council - Hardliners (69%)
PopulationPopulation 4,106,961
PonypowerPonypower 43,846
RacePony Pony
StabilityStability 60%
War supportWar support 70%
FactoriesFactory 19
  • 6 Military factory
  • 5 Naval dockyard
  • 8 Civilian factory
CapitalNew Ayacachtli
ContinentNorthern Zebrica
DemonymChiropterran
TagBAT
Color  #002147

Lore

The Founding of Chiropterra

Over a thousand years ago, Flag of Equestria Equestria fell into conflict during the uprising of Nightmare Moon. However, despite their best efforts, the Nightmare's followers failed in their first mission. Not wanting to be put on trial for spearheading an insurrection, the great houses that supported Her gathered their assets and resources, then fled as far as they could to avoid the long hoof of justice. Eventually, these self-imposed exiles reached foreign shores on a far southern continent, the land which would come to be known as Zebrica. Here, their inherent desire for order and discipline led the exiles to maintain their principles of obedience to the Nightmare, even in this foreign land. They maintained belief in Her return and a near constant state of military preparedness for the day that they'd be needed to return to their former homes.

Society

Since then, the Great Legions of Chiropterra have kept up the ancient traditions. All full-blooded citizens are born into Legions, which have their own structure for military and non-military individuals. Each Legion is quite unique, and a reflection upon the hereditary history of the old founders, the ancient nobility that settled in exile. Militarily, the Legions allow any true citizen the opportunity to advance in rank, though a lot of the leadership are formed from noble lineages. Lower caste or those separated insufficiently from 'acquired' labourers who pursue a military path may find themselves in the Auxiliary forces, perhaps treated with disdain by their commanding officers, but still given a chance to prove themselves in battle. Those seeking a more righteous path may find solace in the Moonspeakers, those adherents who whisper kind words and minister to the faithful. The exact devotion to the faith is something permitted to each individual - at least, full citizens - discretion. Those who have not, by the grace of good birth, been born in Chiropterra, can attempt to bring their family and dependents out of their shame and into the radiance of the Moon, by attending sermons given by the Moonspeakers.

The Gathering Storm

Currently, Chiropterra is positioning to aid in the return of Nightmare Moon should She arise once more in Equestria, as the Elements of Harmony were successful in stopping Her recent attempt at ascending to power. Failing this, the nearby countries of Tobuck, Warzena and Zarantia are ripe for the pillaging, as the locals would most certainly make for good labourer stock, and the well-trained Chiropterran forces have little to fear from warring tribals and desert nomads. To the north however, lurks a greater but slumbering threat, that of Hippogriffia. Should the full might of the mountain awaken to meet the Legions, the conflict might spill out to the whole north of Zebrica.

Geography

In 1007, Chiropterra is an isolated nation, cut off from all outside contact due to a strict policy dictating the necessity of absolute secrecy. It borders Flag of Kingdom of Warzena Warzena to the northeast and Flag of Republic of Tobuck Tobuck to the southeast. The rest of the nation's border is with the sea, with Flag of Hippogriffia Hippogriffia to the north across the narrow Seaquestrian strait.

Most of Chiropterra is hills, with plains further inland near the border with Flag of Republic of Tobuck Tobuck and Flag of Kingdom of Warzena Warzena. About a quarter of its population is concentrated in its capital city, New Ayacachtli. The rest of the nation is largely rural, with the exception of Chiropterra's second largest city, Ursagrad, in New Mareidian.

National focus

Chiropterra's starting focus tree

Starting Tree

The starting tree consists mainly of focuses that give bonuses to Flag of Lunar Empire The Lunar Empire and debuffs to Flag of Equestria Equestria in the event of the Equestrian Civil War. Should the Equestrian Civil War break out, the remainder of the tree will be automatically bypassed, so it's important to rush for the focuses you want most. Once the final focus, "One Minute to Midnight," is completed, a new tree is loaded depending on whether the Equestrian civil war happens or is avoided.

Civil War Tree

civil war
Chiropterra's civil war tree

If Nightmare Moon returns and the Equestrian Civil War begins, Chiropterra automatically joins Flag of Lunar Empire The Lunar Empire's faction and gains a new focus tree. Focuses in this branch increase Chiropterra's economy law and grant equipment, factories, divisions, and labourers. Some focuses grant positive national spirits to Flag of Lunar Empire The Lunar Empire and Flag of Disciples of the Night The Disciples of The Night, and some grant negative national spirits to Flag of Equestria Equestria and its allies. Winning the civil war will grant the moonshine success focus tree, losing will grant the moonshine failure focus tree.

Moonshine Success

Operation Moonshine success focus tree

The civil war is over and Nightmare Moon finally rules over all of Equestria. But Chiropterra's struggles aren't over yet. The nation still has neighbours to subjugate and internal problems. Nightmare Moon's rule over Chiropterra is represented by the Lunar Dominion national spirit, which can later be modified by focuses. The focus tree is split into four areas:

  • Navy (The Chiropterran Admiralty)
  • Economic (Open The Markets)
  • Political (Orders From Above)
  • Army (Veteran of Long War)

Navy Tree

The navy tree grants research bonuses, naval technologies, naval doctrine discounts, naval dockyards and naval bases, and national spirits. At the end of the tree there is a choice between the "Supply Line Distruption Tactics" and "Long Distance Operation" national spirits. The first one grants bonuses to submarines and convoy raiding, while the latter increases navy organisation and maximum range.

Economy Tree

The economy tree increases societal development and spawns some buildings and resources. This tree contains various national spirits and 1 research slot. It also unlocks economic investment decisions, allows you to directly acquire test subjects, and unlocks "Single Pegasus Project" decisions which allow you to manipulate the weather.

Political Tree

The political tree grants national spirits and unlocks decisions to declare war on and core Flag of Republic of Tobuck Tobuck and Flag of Zarantia Zarantia. The focuses at the end of the tree declare war on Flag of Colthaginian Republic Colthage, Flag of Kingdom of Warzena Warzena, and Flag of Hippogriffia Hippogriffia. This tree also grants 1 research slot and 1 operative slot.

Army/Air Focus Tree

The army and airforce tree gives doctrine discounts, research bonuses, technologies which grants global stats, a new unit leader ability, and national spirits.


Moonshine Success Chiropterran Commonwealth

Moonshine success civilian government tree
Moonshine success legionary council tree

Once you've conquered or allied with Flag of Colthaginian Republic Colthage, and defeated Flag of Kingdom of Warzena Warzena and Flag of Hippogriffia Hippogriffia, an event appears informing you that in 180 days, a new government will take power depending on which party has higher popularity. During this time a number of events will appear with choices that increase either non-aligned or supremacy support. After the 180 days are up, the debate will reach Nightmare Moon's ears, and She will make a decision to end the deadlock. Having higher non-aligned support will lead to the civilian government path, while having higher supremacist support will lead to the legionary council path, maintaining the status quo.

Civilian Government Tree

If non-aligned support is higher than supremacy support, Nightmare Moon decrees that Chiropterra must move towards civilian governance. Now, the problem of integrating all of Chiropterra's new lands finally comes up. You lose all the additional cores you have gained, and have to complete the bush war mechanic to get them back. The civilian government tree contains focuses which help to suppress resistance. This tree also contains airforce, economy and political focuses. They generally provide national spirits and research bonuses, along with 1 operative slot and a free nuclear reactor. Notably, "Private Military Design Contractors" grants a +10% research speed for artillery, armour, weapons, and equipment research speed.

Unlike the legionary council path, this path focuses on defence.

Legionary Council Tree

If supremacy support is higher than non-aligned support, Nightmare Moon decrees that Chiropterra should maintain its current system of government. As with the civilian government tree, you lose cores on all your conquests and have to win the bush war to get them back. This tree is largely the same as the civilian one, with some minor changes.

Unlike the civilian government path, this path focuses on offence and grants large buffs to recruitable population.

Moonshine Failure

Operation Moonshine Failed

This path is unlocked if Flag of Lunar Empire The Lunar Empire loses the Equestrian Civil War, or if the civil war is avoided and Flag of Equestria Equestria's thestral problem is resolved peacefully. Either way, Chiropterra gets a new focus tree and the "Bitter Taste of Defeat" national spirit, which grants various minor buffs, including minor combat bonuses against Flag of Equestria Equestria. This focus tree has three main branches:

  • Economy (A Failure On the Homefront)
  • Politics and Navy (Turn Back the Clock)
  • Army (Examine What Went Wrong)

Economy Tree

The economy tree can be separated into two main areas:

The first subbranch divides further, beginning with the mutually-exclusive Tighten the Grip and The Velvet Glove national focuses. This choice determines your labourer policy going forward.

Tighten the Grip and subsequent focuses lead to a more oppressive policy against labourers, granting additional test subjects and labourers along with a national spirit that boosts research speed at the cost of political power and population.

The Velvet Glove focuses on reforming the labourer system into something slightly more ethical. It decreases the number of labourers needed for decisions, while converting a quarter of the labourers used into ponypower. It also grants a national spirit that increases non-core ponypower and recruitable population at the cost of stability.

Shared between these two subpaths are a few focuses which give more labourers and unlock new decision in the Native Affairs Commission decision category.

The second subbranch of the economy tree focuses on other aspects of the economy. It unlocks more Native Affairs Commission decisions and unlocks the Opium Production decision category. This tree also has focuses which increase society development, give free buildings, additional resources, a research slot, and national spirits that grant various economy-related buffs.

Political Tree

The political tree has 3 subpaths, the first two of which merge at the end.

The first subpath begins with Prepare the Second Great Conquest, and focuses on expansion. It increases your economy law, unlocks decisions to conquer and core Flag of Republic of Tobuck Tobuck and Flag of Zarantia Zarantia, and allows you to form a faction with Flag of Colthaginian Republic Colthage while granting you both national spirits to aid in coming North Zebrican War.

The second subpath starts with Sway The Old Guard and focuses more on general politics. It grants national spirits, allows you to change economy laws, grants labourers, unlocks decisions, and gives a research slot.

The third subpath focuses on the navy. It contains naval doctrine discounts, technologies, research bonuses, and national spirits. The branch ends in a choice between two focuses. Supply Line Disruption Tactics focuses on submarines bonuses while Long Distance Operation focuses on organization and maximum naval range bonuses.

Army tree

The army tree provides research bonuses, technologies, discounts for chosen army doctrine, and powerful national spirits.


Moonshine Failure Chiropterran Commonwealth

Moonshine failed Chiropterran commonwealth tree

After winning the North Zebrican War, a new focus tree loads. We have to supress resistance and subjugate our new lands. This tree splits on four area: Aircraft and Economy focuses, Supressing Resistance focuses and Political focuses which splits on another 2 area: Neutral and Supremacy path, which depends on the currently ruling party.

Air Tree

Air tree contains national spirits and research bonuses. Last focus will add nuclear reactor.

Economy Tree

Durning completion this tree we will get buildings, new occupation law which can convert factories into offmap factories by usuing "Relocate Industry" decision, and replace economy law with "Cartelised Economy" which give (Construction Speed +10%, Research Speed +5%, Factory Output +10%, dockyard Output +10%, Resourses to Market +25% and etc).

Resistance Supression

Unlocks new decision category which allows to manually supress resistance. The tree will add new generals and new occupation law that will help us with getting intel on resistance leaders. In general, this tree just gives us bonuses to Anti-Terrorist Operations or Gather Intel decisions.

Politic Tree

Last two paths are political, which determines which way will go Chiropterra: neutral-aligned or supremacist.

Neutral-aligneed path focuses on helping us to core new territories and reducing consumer goods factories factor.

While supremacist path focuses on both helping with resistance and industry. Noteably, "A Society Of Warriors" focus increases efficiency of our Conscription Laws by 1%.

Between these two paths locates two neutral focuses which you can pick no matter what path u went. Those gives us manpower and some equipment.

Civilian Goverment Tree

Chiropterra's civilian goverment tree

Failures happens and its okay... Chiropterra was defeated by its neighbors. Carrot Stick comes to power, which means new Chiropterra's history page. Because for the first time in our history we creating civilian goverment, and we must decide, which path we will follow: communism, harmony or we will get back to our godness Nightmare Moon. To get needed path, you have to click decisions in "The National Catastrophe" to gain popularity to party you want to play as. And after you won the country that conquered Chiropterra, party with most popularity will become ruling.

This tree have 3 different trees.

First one is Politic Tree, which will be removed after we retook all our lands back (as well as national spirits we got from this tree). Political tree focuses on gaining a party popularity while gaining some random goods such as buildings, equipment, ponypower and national spirits. Politic tree can be separated on three branches: left one is communist, middle one is harmonist/supremacy, right one is non-aligned/supremacy. there is no only supremacy branch.

Second one is Economic Tree. Economic tree will help us to rebuild our economy to retake our lands. It will give us buildings, additional steel, 1 research slot and grant us some national spirits while removing "Economy Devastation" negative spirit.

Anyway, you need to do atleast 8 economic focuses to declare a war on country what conquered us.

And third one is Military Tree. This tree combine all aircraft, navy and army focuses, and grant us national spirits, research bonuses, techonogies, doctrine discounts, buildings and wargoal on country what conquered us (We All Lift Together Focus).

But you have to do some economic focuses in order to be able to complete focuses in military tree


Carrot Stick Focus Tree

Carrot Stick's tree

Carrot Stick decides to take everything in his hooves and take control over Chiropterra. He teams up with Dusk Wayne, arrest Ocean Spray and kill Batton. After this new focus tree loads: Carrot Stick's focus tree can be separated on 3 areas:

  • economy (The Meadow-Ivory Commission)
  • politic (Ratify The Constitution)
  • army (The Legions Of Democracy)

Economy Tree are available only after we complete "The Chropterran Economic Miracle" focus. This tree will get us national spirit and modify previous ones. In total we will get production bonuses, population bonuses and resource gain efficiency bonuses. Also this tree have free buildings, atomic research and research bonuses.

Politic Tree unlocks by default and will grant us alot of national spirits which boosts our research speed, production, factories, population, agency and recruitable population. This tree also contains 1 research slot and 2 operative slots. The last focus unlocks political decision to form the "Federated Provinces of North Zebrica" after we got Mayirzim province (Warzena)

Army Tree are available only after we complete "Revitalise The Legions" or "Modern Day Legionarism" focus. Army tree grants us positive national spirits for devisions, airships and tank production. But takes away some recruitable population. Also this tree contains free airship techologies and research bonuses.


Dusk Wayne Focus Tree

Dusk Wayne's tree

Dusk Wayne betrays Carrot Stick, breaks Batton's car's brakers and in the end get rid of them two. But Dusk Wayne couldnt kill Ocean Spray in time, so he tells everything about Dusk Wayne's murders at radio and new focus tree loads: At the start 9 paramilitary groups supports us. This focus tree can be separated on three main areas:

  • Economy (Labourist Economics)
  • Politic (Denounce The Past)
  • Army (The People's Legions)

Economy Tree are available only after we complete "The Chiropterran Economic Miracle" focus. Economy tree will add one national spirit and modify previous ones. It will give us research speed bonuses, industry bonuses and population bonuses. Also the economy tree adds free atomic research and buildings.

Politic Tree have alot of national spirits that gives us population, production, research speed, factory, agency and army bonuses. Also this tree have 1 research slot, 2 operative slots and free buildings. the last focus unlocks decision to form the "Federated Provinces of North Zebrica" after we got Mayirzim province (Warzena)

Army tree are available only after we complete "Revitalise The Legions" or "Modern Day Legionarism" focus.Military tree grants us positive national spirits for devisions, aircrafts and tank production. But takes away some recruitable population. Also this tree contains free aircraft techologies and research bonuses.


George Batton Focus Tree

George Batton's tree

This was expected to Batton become the leader of Chiropterra. he was popular and a respected soldier. But few days after retaking our lands, huge exploising passing through chiropterra by Ocean Spray, and a few more days later, Dusk Wayne tell labourers of Chiropterra to unite against new leader. We have to calm them down, and at the start only 5 paramilitary groups supports us. This focus tree can be separated on three main areas:

  • Economy (Punching Above Our Weight)
  • Politic (The national Address)
  • Army (The Legions Of The Modern Age)

Economy Tree are available only after we complete "The Chiropterran Economic Miracle" focus. This tree will give us positive national spitits which is useful for our industry and army. Also this tree have free buildings.

Politic Tree have alot of useful national spirits. In total they gave us research speed bonuses, army bonuses and population bonuses. The last focus will unlock decision to fight Warzena and form the "Federated Provinces of North Zebrica" after we got Mayirzim province (Warzena)

Army Tree are available only after we complete "Revitalise The Legions" or "Modern Day Legionarism" focus. This tree gives us useful for army and tank production national spirits, atomic research, techonoligies, research bonuses and military factories.


Ocean Spray Focus Tree

Oceam Spray's tree

After taking all land back, Ocean Spray plants explosives to murder all of his enemies and take the control over Chirroptera, setting the country on fire. At the start only 3 paramilitary groups supports us. Ocean Spray's focus tree can be separated on three main areas:

  • Economy (Economic Reactionarism)
  • Politic (Recalibrate The Plan)
  • Army (The Zuwena Legionary reforms)

Economy Tree are available only after we complete "The Chiropterran Economic Miracle" focus. This tree will give us positive national spirits, useful for our construction and production. Also this tree will give us free buildings and the last focus will change our economy to "Cartelised Economy" which give (Construction Speed +10%, Research Speed +5%, Factory Output +10%, dockyard Output +10%, Resourses to Market +25% and etc)

Politic Tree will grant us many postive national spirits which are good for our army. Politic tree also have 1 research slot, 3 operative slots, buildings, and the last focus unlocks new occupation law and political decisions to declare war on Warzena and Hippogriffia and form "The Nightmare Dominion".

Army Tree are available only after we complete "Revitalise The Legions" or "Modern Day Legionarism" focus. This tree contains useful for our amries national spirits, research bonuses, land doctrine discounts and some techonlogies. Noteable, "Venomous Agent X Implementation" will add technology called "Blessed Agents of Nerve Annihilation" which give (Ground Support +10%, Strategic Bombing +10%, Capital Ship Attack +10%. all artillery: Soft Attack +10%. all infantry and motorized/mecanaized: Defence +5%, Breakthrought +5%).


Stirling Silver Focus Tree

Stirling Silver's tree

Stirling Silver comes to Ocean Spray bedroom, thinking about the fact how this so called "The Savior of Chiropterra" just set the whole country on fire. He decides to kill Ocean Spray and control the country by himself. To unlock this path you must complete two Stirling Silver releated focuses (Support The Stirling Clique and Leave The Wetwork To Stirling) and then go Ocean Spray path. This focus tree can be separated on three main areas:

  • Economy (Nurture the Economic Miracle)
  • Politic (The Principle of Cultural Rejuvenation)
  • Army (Next Generation Warfare)

Economy Tree are available only after we complete "The Chiropterran Economic Miracle" focus. Economic tree will grant us useful for industry, population and army national spirits. Also this tree have free atomic research, construction research bonuses and buildings.

Politic Tree gives us alot of national spirits. Some of them give us population and recruitable population bonuses, some of them give us research speed bonuses, some of them give us factory and devision bonuses. Also this tree have 1 additional research slot and the last focus will unlock a political decision to get a war goal for Maregypt and form "Chiropterran Imperum".

Army Tree are available only after we complete "Revitalise The Legions" or "Modern Day Legionarism" focus. This tree will grant us new positive national spirits and modify our old national spirits. And also army focus tree have free atomic research, air techologies, research bonuses and militiary factories.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-Loaded Rifles
  • Bolt-Action Rifles
  • Truck
  • Marines I
  • Support Equipment
    • Engineer Company I
    • Recon Company I
    • Military Police I
  • Civilian train
  • Pre-Industrial Artillery
  • Artillery
    • Anti-Air

With No Step Back No Step Back

  • Early Tank Development
    • 1005 Light

Without No Step Back No Step Back

  • Early Tank
    • L.Tank I
  • Modernised Coastal Submarine
    • Fleet Submarine
  • Designated Landing barges

With Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
    • Hydrophone
    • Smoke Generators
    • Basic Depth Charge
    • Enlarged Destroyer
  • Scout and Armoured Cruisers
    • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
    • Inclined Belt Armor Scheme
  • Fast Battleships and Dreadnoughts
  • Deck Conversions
    • Escort Carrier
  • Naval Gunnery
    • Basic Light Battery
    • Basic Medium Battery
    • Basic Heavy Battery
  • Basic Torpedo
  • Contact Mine
    • Minelaying Submarine

Without Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
    • Enlarged Destroyer
  • Scout Cruiser
  • Late Armoured Cruiser
  • Fast Battleship
  • Late Dreadnought
  • Long-Range Battleships
  • Flat Deck Cruiser
  • Hippogrifian-Style Carrier

With By Blood Alone By Blood Alone:

  • Early Small Airframe
    • Basic Small Airframe
  • Early Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
    • Aircraft Inline Engines

Without By Blood Alone By Blood Alone:

  • Early Fighter
    • Basic NAV
  • Early Bomber
Doctrine Racial
  • None
  • Trade Interdiction
  • None
  • Pegasus Division

Designers, concerns and theorists

Idea slot tank manufacturer.png Tank designers
Name Trait Requirement Effect Cost
Selenic Motors
Selenic Motors
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Light Tank:
    • Hard attack: +3%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Blue Star Industries
Blue Star Industries
Infantry Tank Designer
None
  • Armor Research Speed: +15%
  • Medium Tank:
    • Max Speed: +3%
  • Armor technology:
    • Soft attack: +5%
    • Armor: +5%
  • Armored Car:
    • Soft attack: +5%
    • Armor: +5%
Political Power 150
Lunatic Automotive Inc.
Lunatic Automotive Inc.
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Heavy Tank:
    • Reliability: +3%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship designers
Name Trait Requirement Effect Cost
Centrica Shipbuilding
Centrica Shipbuilding
Raiding Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Compass
Compass
Lunar Ocean Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Imperial Shipping
Imperial Shipping
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft designers
Name Trait Requirement Effect Cost
Astra Aerodynamics
Astra Aerodynamics
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Shadow Wing Engineering
Shadow Wing Engineering
Range-focused Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
Political Power 150
Phoenix
Phoenix
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel designers
Name Trait Requirement Effect Cost
Ursagrad Arsenal
Ursagrad Arsenal
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Hard attack: +3%
Political Power 150
Aviva Manufacturing
Aviva Manufacturing
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Soft attack: +3%
Political Power 150
Mundus Motors
Mundus Motors
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Truck:
    • Max Speed: +3%
Political Power 150
Idea slot industrial concern.png Industrial concerns
Name Trait Requirement Effect Cost
Bright Night Refining
Bright Night Refining
Refining Concern
None
  • Synthetic Resources Research Speed: +15%
  • Refinery construction speed: +5%
Political Power 150
Silver Moon Electronics
Silver Moon Electronics
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Green Rose Polytechnic
Green Rose Polytechnic
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Fluffy Wings
Fluffy Wings
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Zlamvi
Zlamvi
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Ocean Dusk
Ocean Dusk
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Thunderwing
Thunderwing
Nuclear Scientist
None
  • Nuclear Research Speed: +15%
Political Power 100
Flawless Star
Flawless Star
Rocket Scientist
None
  • Rocket Research Speed: +15%
Political Power 100

Cosmetics

Politics

National Spirits

The Bitter Remnant icon
The Bitter Remnant
  • StabilityWar Penalty Stability Modifier: +10.00%
  • Surrender Limit: +5.00%
  • War supportWar Support: +10.00%
  • Resistance Target in our states occupied by the enemy: +25%
  • Resistance Growth Speed in our states occupied by the enemy: +25%
  • (Flag of Equestria Equestria) Attack bonus against country: +5.00%
  • (Flag of Equestria Equestria) Defense bonus against country: +5.00%
The ponies of Chiropterra have lived in exile for a thousand years because of their love for Nightmare Moon. Many still hold grudges towards Equestria for striking down their Goddess not just once, but twice.
The Invisible State icon
The Invisible State
  • Operative Slots: +1
  • Our operative detection chance factor: -10%
  • Enemy operative detection chance factor: +10%
Hidden in the shadows, the eyes of night are vigilant against the enemies of our state, especially the wretched pawns of the false light. The lives of our subjects are open to us; we know their affairs, their loves, their frustrations with us. Conversely, we remain watchful of the affairs of our adversaries, who are blind and helpless without the effete machinations of their precious daytime. We are silent, but we know, for we are everywhere.
The Native Affairs Commission icon
The Native Affairs Commission
While this National Spirit is active we will be able to Raid our neighbours for Ponypower Labourers which can then be used for various Projects

The truth of the matter is not all ponies can be persuaded to abandon their gods, their cultures or their beliefs; unfortunately for them they are soon taken in by the Native Affairs Commission, which in turn is tasked with finding an appropriate role for them - In the vain hopes that their pitiful existence will in some manner assist in the betterment of Chiropterra.

Parties

Political parties
Name Ideology Leader Popularity
HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Authoritarian Theocracy.png Authoritarian Theocracy
Supremacy
Autumn Breeze 69%
HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
Theocracy.png Theocracy
Non-Aligned
Autumn Breeze 31%
Traitors Harmonic Libertarianism.png Harmonic Libertarianism
Harmony
The Jackal 0%
Traitors Religious Socialism.png Religious Socialism
Communism
Dusk Wane 0%

Leaders

Chiropterra has a unique mechanic for changing leaders, the Legionary Council. At the start of the game, or when the current leader has been in their position for at least a year, the player may use a decision to replace them so long as either faction of the HIMLC remains in control. The decision costs Political Power 0 and allows Chiropterra to change its focus much faster than other nations.

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Autumn Breeze
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Intricate Webweaver
  • Decrypt strength icon.png Decryption Power Factor: +5%
  • Crypto defense.png Cryptology Level: +1
  • Intel network strength gain factor: +5%
  • Own operative detection chance factor: −10%

Without La Résistance La Résistance

Intricate Webweaver

  • Encryption: +5%
  • Decryption: +5%
  • Intel network strength gain factor: +5%
  • Own operative detection chance factor: −10%
Born: 31st of December, 942 in New Ayacachtli

Rank: Lord Commander Of The Nightmare Legion

Biography: Baron Autumn Breeze III, one of the last scions of the venerable Clan Reed of Fillydelphia, whom a millennium ago were one of the first Equestrian noble families to recognize the righteousness of her Imperial Majesty Nightmare Moon's Rebellion, and although the first rebellion was a catastrophic failure Clan Reed never betrayed their Empress and as such were the first of her Majesty's loyal subjects to set off for the savage lands of Zebrica, and it was they who laid the foundations for the creation of Chiropterra those countless centuries ago.

Since those dark days Clan Reed and by extension the Nightmare Legion they have been charged with leading have laid in the shadows; Slowly but surely laying the seeds of doubt that will one day lead to the return of the Empress and the destruction of Equestria.

But for now Autumn Breeze must attend to the matters of the present. He is a proud supporter of Chiropterra's noble traditions, and believes firmly that the way they have lived for a millennium will guide the nation on into the future. For when Nightmare Moon does return, it shall be the venerated Nobles of the Legions who shall spread her mandate, and none shall dare to stop them.

Portrait by: Kessel

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
The Jackal
Harmonic Libertarianism.png
Harmonic Libertarianism
Harmony

Traitors
Intricate Webweaver
  • Decrypt strength icon.png Decryption Power Factor: +5%
  • Crypto defense.png Cryptology Level: +1
  • Intel network strength gain factor: +5%
  • Own operative detection chance factor: −10%

Without La Résistance La Résistance

Intricate Webweaver

  • Encryption: +5%
  • Decryption: +5%
  • Intel network strength gain factor: +5%
  • Own operative detection chance factor: −10%
None


Dusk Wane
Religious Socialism.png
Religious Socialism
Communism

Traitors
The Red Apostate
  • Political Power Gain: +10%
  • Resistance Growth Speed: −5%
  • Compliance Growth Speed: +5%
None


Post-start leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Emerald Light
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Head Of Medical Research
  • Political Power Gain: −5%
  • Research Speed: +3%
  • AI Modifier: Focus on Military Advancements: +20%
  • Monthly Population: −5%
Born: 7th of February, 965 in Firstport

Rank: Lady Commander Of The Silver Moon Legion

Biography: There have been those who called Emerald Light a 'mad scientist', though she herself would refute the notion quite strongly, as would many others even though the reasoning might differ. Born - like so many others in Chiropterra - to two legionnaires, Emerald Light was something of an outcast in her martially oriented family. Her mind always sought deeper answers, and where her parents might want to teach her how to kill something, Emerald Light could only wonder how it lived, what made it tick, why, and how to change it.

This proclivity set her path not into the ranks of the Legions, but rather into the LMRD, where she quickly proved herself an excellent researcher. Her seniors remarked on her steel-trap mind, which seemed able to lock onto an issue and, to the exclusion of all other things, figure it out even if she had to simply brute force it. Additionally, her utter disinterest in office politics and goal-focused thinking made her reliable enough that - after a series of purges of the LMRD's ranks - she was a perfect candidate for heading the division when the old guard was dismissed.

Under Emerald Light, the LMRD flourished and turned its efforts to more and more radical experiments. They were after all the servants of Nightmare Moon, and half-hearted efforts had no place under her, and with the plethora of test subjects at their disposal, the sky was the limit, and any lingering shreds of ethics was the first thing discarded on this route. In time, her technocratic and apolitical disposition combined with her results made her a perfect fit for the role of commander of the Silver Moon Legion. Dividing her time between the LMRD and the Silver Moon Legion, her fascination with pushing the very limits of science - no matter what needed to be done - has remained. She does not consider herself mad though: madness leads to irrationality, and she holds rationality in highest regard. Neither do others: that would make her a victim of her own mind, an excuse few can stomach giving her after seeing what she is capable of do.

Portrait by: Kessel

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
Eternal Eclipse
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Resource Allocation Expert
  • Resource Gain Efficiency: +10%
  • Recruitable Population Factor: −5%
  • Stability: −5%
Born: 6th of July, 929 in Ursagrad

Rank: Lord Commander Of The Ursa Legion

Biography: Eternal Eclipse is somewhat of a legend in Chiropterra, though not the kind that foals are told stories about and play dress up as, but rather as the kind all know about and respect. For his entire 61 years of service, he has worked diligently and faithfully to carry out the will of Her Majesty, dutifully awaiting her return and working to further the cause of the Legions. After a 12 year stint starting in 986 as the Lord Commander of the Ursa Legion, he assumed his post as the chief of the Native Affairs Commission, running the program as any other he has led before, with calm efficiency, prioritizing pragmatic results over dogmatic orthodoxy. This reputation has earned him the unbridled respect of all the other Legionary commanders, who trust him to get things done when decisive action is needed. And because of his reputation of impartiality, he often smooths the ruffled fur between some of the other commanders.

But even legends must eventually come to an end, and so comes Eternal Eclipse's legacy, the one thing that many debate. With his age constantly in the back of his mind, Eternal has spent much of his time cementing his Legion's succession; becoming more and more preoccupied with his successor, his grandson Lucent Eclipse. While he is nearly as respected as his Grandfather, some worry about his more... reform-minded ideas. Lucent already runs the military affairs of the Legion due to his grandfather's advanced age and often ill health, setting him up as the unchallenged successor to the Legion his Grandfather has guided for years.\n\nWhatever the legacy of Eternal Eclipse's time at the head of the Ursa Legion may be, none can deny that he has done more than most to bring the dream of Her Majesty's return to fruition, and that he isn't the type of thestral to brag about it.

Portrait by: Kessel

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
Lunar Hail
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Frothing Fanatic
  • Division Organization: −2.5%
  • Division Recovery Rate: +5%
  • AI Modifier: Focus on Offense: +25%
  • War Support: +5%
Born: 3rd of January, 969 in Moonspeaker Hollow

Rank: Lady Commander Of The Children of the Moon Legion

Biography: The life of Lunar Hail started quite simply, born to a poorer thestral family in the Moonspeaker Hollow, they had no political power, no prestigious military position, and not much property to their name. What they did have was their daughter. They confided in her their deep faith in the Nightmare and admiration for the Children of the Moon Legion, who her family saw as the most devout protectors of their nation. Lunar was always a sheepish foal, upstanding and genuine, but often reserved. It seemed that Lunar Hail would continue this line, as a labourer for the entirety of her life, until one faithful night. When she was thirteen, her family found that she was not home one night, finding her asleep in a nearby forest grove, and when they brought her home, she began to speak of the things she had seen. She told her parents that she had seen a vision of Nightmare Moon's return, she didn't know when it would happen, but the vision was so glorious, that she knew what her cause in life must be, to help bring this event about, and so her journey into faith deepened.

As soon as she could, she began to study to become a moonspeaker, and then joined the Children of the Moon as a military chaplain. She became more charismatic, she spoke with a confidence she had never had before, and could easily work crowds into a frenzy, especially when speaking on religious matters. With this, she became a sought after preacher within her Legion. Often, officers far above her rank would request her to give sermons at meetings or dinners, which gave her entry into the halls of power. In the year 1000, the previous Chief Moonspeaker of the nation died of natural causes, and in his will, the Moonspeaker asked for his funeral sermon to be given by Lunar Hail. To many, this was as good as choosing a successor, and Lunar Hail became the nation's foremost preacher and prophet. Four years later, the Children of the Moon's Commander also died, and since Lunar Hail already held a high position in her Legion, it wasn't difficult to get the other officers and moonspeakers of the Legion to elect her their leader. And now, with a Legion in one hoof, and the nation's faith in the other, Lunar Hail sets forth to wage war to bring about the Nightmare's eternal Glory.

Portrait by: Kessel

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
Lightning Charm
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Strict Disciplinarian
  • Division Organization: +5%
  • Stability: −5%
Born: 12th of October, 950 in Firstport

Rank: Lady Commander Of The Firstborn Legion

Biography: Lightning Charm is one of the Legionary Commanders whose life story has most prepared her for her current position. Born to soldiers, raised a soldier, and still proud to be a soldier. Lightning Charm has crafted her Legion into the most disciplined and professional of Her Majesty's forces and prides herself on leading what she considers the most elite of the Legions, though she would hesitate to say that to any of the other commanders' faces. She thinks of the Children of the Moon and their leader Lunar Hail as too zealous for his own good, Emerald Light as scraping up scraps that cost too much for what the military gets out of them, and has even said Autumn Breeze may be a bit too stuck up. But even if the other Commanders have heard this, they don't bother commenting. They know Lightning Charm always has Her Majesty's goals in mind, and that her criticisms are efforts to improve all the legions as much as she can. Even if they sting a little.

Lightning Charm brings a rigorous style of leadership to the Warmaster's office. The nation is run even more like an army than before, and everything is expected to run at full capacity, and if it doesn't, it will be reprimanded harshly. But through all her personal qualms, like all the other Legionary commanders, she has only one goal in mind: the ever-increasing glory of her Majesty Nightmare Moon. All hail the Nightmare.

Portrait by: Bunnyshrubby

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates
Stone Palisade
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HIMLC-H
Her Imperial Majesty's Legionnary Council - Hardliners
Fortification Expert
  • Division Defense: +5%
  • Recruitable Population Factor: −5%
  • AI Modifier: Focus on Defense: +25%
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +5%
  • Anti Air construction speed: +5%
Born: 18th of April, 957 in Metztunalia

Rank: Lord Commander Of The Starborn Legion

Biography: If, six years ago, you would have asked any soldier of the Starborn Legion who their next Commander would be, none would have said Stone Palisade. Sure, he held a relatively high post in the Starborn Legion, attending to its work in the nation's eastern territories, but that was all. He was one more Legionary in a land with over one hundred thousand of those. Then came the Yetis.

The first sign of the Storm King's approach came from an agent of The Nightmare's Hoof in Maregypt, a horde was coming, massive airships that flew through the sky, and magic of thunder and frost. It was then that Palisade decided he needed to act, moving without orders to secure resources he began constructing defensive redoubts along Chiropterra's border, securing it against yeti attack. In this, he set up anti-air defenses, defensive chokepoints, citadels, mines, as well as defenses along the southern coast to defend against an invasion over the water. So when the time came, and the armies of the mighty Storm King arrived upon the borders of Chiropterra, Stone Palisade's defiant defenses and his legion stood ready to turn them back.

But no attack came, as when the Storm King looked upon this "Nightmare Line" as Palisade had called it, he deemed the land too much trouble to attack and simply moved further north. After this, Palisade was called to New Ayacachtli for an unknown reason. He himself has told close confidants that he feared he would be reprimanded for acting without orders or even face some worse punishment, but he would be proven wrong. For when he arrived in the city, he was asked to meet with the Commander of his legion, and what he was told is unknown to this day. We know though, that when he left that room, he was designated as the Starborn Legion's next Commander, and from there, he has only risen.

Now, as Lord Commander, he has an interesting relationship with the rest of the Council. He is not a charismatic creature, and prefers to speak in data points rather than flamboyant speeches. In general, they view him as one of Chiropterra's best defenders, but should be left out of the picture if anyone is ever needed to make an impassioned speech or an inspired prayer.

Portrait by: Bunnyshrubby

Theocracy.png
Theocracy
Non-Aligned

HIMLC-M
Her Imperial Majesty's Legionnary Council - Moderates


Political Advisors

Chiropterra starts with three advisors already hired. These advisors are tied to the current leader, and change when a new one is appointed by the Legionary Council. The advisors can be removed, however this serves no purpose as they cannot be replaced by another.

Select advisor.png Political advisors
Name Trait Requirement Effect Cost
Comet Flash
Comet Flash
Backroom Backstabber
Purist
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Autumn Breeze is the current leader.
  • Justify war goal time: −10%
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
  • Daily Supremacy Support: +0.02
Political Power 150
Zamara
Zamara
Propaganda Master
Hardliner
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Autumn Breeze is the current leader.
  • Political Power Gain: +5%
  • War Support: +5%
  • Resistance Decay Speed: +15%
  • Daily Supremacy Support: +0.01
Political Power 150
River Rose
River Rose
War Industrialist
Moderate
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Autumn Breeze is the current leader.
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
  • Daily Support for Unaligned: +0.01
Political Power 150
Onyx Flash
Onyx Flash
Silent Workpony
Purist
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Emerald Light is the current leader.
  • Political Power Gain: +15%
  • Daily Supremacy Support: +0.02
Political Power 150
Shining Star
Shining Star
Technocrat
Reformer
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Emerald Light is the current leader.
  • Research Speed: +5%
  • Civilian Factory construction speed: +5%
  • Daily Support for Unaligned: +0.02
Political Power 150
Violet Glow
Violet Glow
Sociopathic Bureaucrat
Hardliner
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Emerald Light is the current leader.
  • Political Power Gain: −10%
  • Consumer Goods Factories factor: −10%
  • Daily Supremacy Support: +0.01
Political Power 150
Silver Shine
Silver Shine
Princess of Terror
Hardliner
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Eternal Eclipse is the current leader.
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
  • Daily Supremacy Support: +0.01
Political Power 150
Velvet Remedy
Velvet Remedy
Field Surgeon
Moderate
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Eternal Eclipse is the current leader.
  • Supply Consumption: −5%
  • Division Recovery Rate: +5%
  • Experienced soldier losses: −10%

Max. Command Power increase (Command power icon.png ): +10

  • Daily Support for Unaligned: +0.01
Political Power 150
Lucky Star
Lucky Star
Captain of Industry
Reformer
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Eternal Eclipse is the current leader.
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
  • Daily Support for Unaligned: +0.02
Political Power 150
Crimson Moon
Crimson Moon
Rural Populist
Hardliner
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lunar Hail is the current leader.
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%
  • Daily Supremacy Support: +0.01
Political Power 150
Zahur
Zahur
Deal Broker
Moderate
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lunar Hail is the current leader.
  • Trade Laws Cost: −25%
  • Conscription Laws Cost: −25%
  • Economy Laws Cost: −25%
  • Daily Support for Unaligned: +0.01
Political Power 150
Shining Moon
Shining Moon
Cult Leader
Purist
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lunar Hail is the current leader.
  • Political Power Gain: +10%
  • Ideology drift defense: +10%
  • Stability: +5%
  • Daily Supremacy Support: +0.02
Political Power 150
Winter Haze
Winter Haze
Industrialist-Researcher
Hardliner
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lightning Charm is the current leader.
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Base: +5%
  • Research Speed: +2.5%
  • Refinery construction speed: +5%
  • Daily Supremacy Support: +0.01
Political Power 150
Ruby Aurora
Ruby Aurora
Silent Workpony
Moderate
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lightning Charm is the current leader.
  • Political Power Gain: +15%
  • Daily Support for Unaligned: +0.01
Political Power 150
Emerald Dash
Emerald Dash
Special Forces Commander
Reformer
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Lightning Charm is the current leader.
  • Special Forces Capacity Multiplier: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +5%
  • Damage to Garrisons: −5%
  • Daily Support for Unaligned: +0.02
Political Power 150
Midnight Breeze
Midnight Breeze
Capable Administrator
Moderate
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Stone Palisade is the current leader.
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Construction Speed: +5%
  • Daily Support for Unaligned: +0.01
Political Power 150
Zuwena
Zuwena
Champion of the Nightmare
Purist
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Stone Palisade is the current leader.
  • Political Power Gain: +5%
  • Division Recovery Rate: +5%
  • Ideology drift defense: +15%
  • Daily Supremacy Support: +0.02
Political Power 150
Shining Comet
Shining Comet
Highly Decorated Trooper
Reformer
  • At least one of the following is true:
    • Current ruling party is SupremacySupremacist
    • Current ruling party is NeutralityNon-Aligned
  • Stone Palisade is the current leader.
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +10%
  • Anti Air construction speed: +10%
  • Radar Station construction speed: +5%
  • Air Base construction speed: +5%
  • Daily Support for Unaligned: +0.02
Political Power 150

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Chiropterra.png
Chiropterra
Authoritarian Theocracy.pngConservative Liberalism.pngEsotericism.pngDespotism.png
Chiropterran Commonwealth
Authoritarian Theocracy.pngTheocracy.pngCentrism.png
North Zebrican War victory
Federated Provinces of North Zebrica
Conservative Liberalism.png
Gorge Z. Batton has conquered Flag of Kingdom of Warzena Mayirzim, Flag of Republic of Tobuck Tobuck and Flag of Zarantia Agzhat
Nightmare Dominion
Esotericism.png
Ocean Spray has conquered Flag of Kingdom of Warzena Mayirzim, Flag of Republic of Tobuck Tobuck, Flag of Zarantia Agzhat, Flag of Hippogriffia Mount Aris and Flag of Kingdom of Zumidia Ain Trotgourait
Chiropterran Imperium
Despotism.png
Stirling Silver has conquered the entire Green Bay coast
Chiropterra (Harmony).png
Chiropterra
Harmonic Republicanism.png
Defeated by Flag of Zarantia Zarantia or a Flag of Republic of Tobuck Republic of Tobuck ruled by kleptocratic Vasile or Baragzen
Federated Provinces of North Zebrica
Harmonic Republicanism.png
Carrot Stick has conquered Flag of Kingdom of Warzena Mayirzim, Flag of Republic of Tobuck Tobuck and Flag of Zarantia Agzhat
Chiropterra (Communism).png
Chiropterra
Religious Socialism.png
Dusk Wane takeover
Federated Provinces of North Zebrica
Religious Socialism.png
Dusk Wane has conquered Flag of Kingdom of Warzena Mayirzim, Flag of Republic of Tobuck Tobuck and Flag of Zarantia Agzhat
Custom vassal cosmetics
North Zebrican War victory path (Supremacy or Non-Aligned)
Flag Base Countries Country Name Ideologies Notes
Same as default Flag of Colthaginian Republic Colthaginian Republic Colthaginian Governorate
Authoritarian Theocracy.pngTheocracy.png
Same as default Flag of Hippogriffia Hippogriffia Hippogriffian Governorate
Authoritarian Theocracy.pngTheocracy.png
Same as default Flag of Quaggatai Quaggatai Quaggatai Governorate
Authoritarian Theocracy.pngTheocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Legionaries of the Night Legionaries of the Night
  • Recruitable Population: 2.50%
  • Special Forces Capacity Multiplier: +80.0%
  • Special Forces Minimum Capacity: +54
Hidden Economy Hidden Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -100.00%
  • Civilian intelligence to others: -15.0%
  • Army intelligence to others: -10.0%
  • Navy intelligence to others: -10.0%
  • Airforce intelligence to others: -10.0%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Supply Consumption: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony Race
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 5 8 (-4) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 29 22 0 28

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Type No.
InfantryLow Priority Imperial Auxiliary 2
Pegasi Imperial Legion 6
Infantry Imperial Rifles Division 2
Motorized Motorised Imperial Rifles Division 1
Army experience Total divisions 11
Ponypower Ponypower used 90.30k
Field Marshal
Field Marshal Traits Description Skills Race
Lightning Charm
Field Marshal
Lightning Charm
Lightning Charm (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait expert delegator.png Expert Delegator
The art of delegation allows this leader to efficiently command several armies.
  • General Max Army Group Size: +2
See description:
Born: 12th of October, 950 in Firstport

Rank: Lady Commander Of The Firstborn Legion
Biography: Lightning Charm is one of the Legionary Commanders whose life story has most prepared her for her current position. Born to soldiers, raised a soldier, and still proud to be a soldier. Lightning Charm has crafted her Legion into the most disciplined and professional of Her Majesty's forces and prides herself on leading what she considers the most elite of the Legions, though she would hesitate to say that to any of the other commanders' faces. She thinks of the Children of the Moon and their leader Lunar Hail as too zealous for her own good, Emerald Light as scraping up scraps that cost too much for what the military gets out of them, and has even said Autumn Breeze may be a bit too stuck up. But even if the other Commanders have heard this, they don't bother commenting. They know Lightning Charm always has Her Majesty's goals in mind, and that her criticisms are efforts to improve all the legions as much as she can. Even if they sting a little.
Lightning Charm brings a rigorous style of leadership to the Warmaster's office. The nation is run even more like an army than before, and everything is expected to run at full capacity, and if it doesn't, it will be reprimanded harshly. But through all her personal qualms, like all the other Legionary commanders, she has only one goal in mind: the ever-increasing glory of her Majesty Nightmare Moon. All hail the Nightmare.

Portrait by: Bunnyshrubby
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 4
Thestral.png
Thestral
Generals
General Traits Description Skills Race
Lunar Hail
General
Lunar Hail
Lunar Hail (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Born: 3rd of January, 969 in Moonspeaker Hollow

Rank: Lady Commander Of The Children of the Moon Legion
Biography: The life of Lunar Hail started quite simply, born to a poorer thestral family in the Moonspeaker Hollow, they had no political power, no prestigious military position, and not much property to their name. Though what they did have, was their daughter. They confided in her their deep faith in the Nightmare and admiration for the Children of the Moon Legion, who her family saw as the most devout protectors of their nation. Lunar was always a sheepish child, upstanding and genuine, but often reserved. It seemed that Lunar Hail would continue this line, as a laborer for the entirety of her life, until one faithful night. When she was thirteen, her family found that she was not in the house one night, they found her asleep in a nearby forest grove, and when they brought her home, she began to speak of the things she had seen. She told her parents that she had seen a vision of Nightmare Moon's return, she didn't know when it would happen, but the vision was so glorious, that she knew what her cause in life must be, to help bring this event about, and so her journey into faith deepened.
As soon as she could, she began to study to become a moonspeaker, and then joined the Children of the Moon as a military chaplain. By this time, her parents had noticed a change in her, she had become more charismatic, she spoke with a confidence she had never had before, and could easily work crowds into a frenzy, especially when she was speaking on religious matters. With this, she quickly became a sought after preacher within her Legion, letting her climb the ranks. In the year 1000, the previous Chief Moonspeaker of the nation died of natural causes, with Lunar Hail assuming this post. Four years later, the Children of the Moon's Commander also died, and since Lunar Hail already held a high position in her Legion, it wasn't difficult to get the other officers and moonspeakers of the Legion to elect her their leader. And now, with a Legion in one hoof, and the nation's faith in the other, Lunar Hail sets forth to wage war to bring about the Nightmare's eternal Glory.

Portrait by: Kessel
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Thestral.png
Thestral
Stone Palisade
General
Stone Palisade
Stone Palisade (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
See description:
Born: 18th of April, 957 in Metztunalia

Rank: Lord Commander Of The Starborn Legion
Biography: If, six years ago, you would have asked any soldier of the Starborn Legion who their next Commander would be, none would have said Stone Palisade. Sure, he held a relatively high post in the Starborn Legion, attending to its work in the nation's eastern territories, but that was all. He was one more Legionary in a land with over one hundred thousand of those. Then came the Yetis.
The first sign of the Storm King's approach came from an agent of The Nightmare's Hoof in Maregypt, a horde was coming, massive airships that flew through the sky, and magic of thunder and frost. It was then that Palisade decided he needed to act, moving without orders to secure resources he began constructing defensive redoubts along Chiropterra's border, securing it against yeti attack. In this, he set up anti-air defenses, defensive chokepoints, citadels, mines, as well as defenses along the southern coast to defend against an invasion over the water. So when the time came, and the armies of the mighty Storm King arrived upon the borders of Chiropterra, Stone Palisade's defiant defenses and his legion stood ready to turn them back.
But no attack came, as when the Storm King looked upon this "Nightmare Line" as Palisade had called it, he deemed the land too much trouble to attack and simply moved further north. After this, Palisade was called to New Ayacachtli for an unknown reason. He himself has told close confidants that he feared he would be reprimanded for acting without orders or even face some worse punishment, but he would be proven wrong. For when he arrived in the city, he was asked to meet with the Commander of his legion, and what he was told is unknown to this day. We know though, that when he left that room, he was designated as the Starborn Legion's next Commander, and from there, he has only risen.
Now, as Lord Commander, he has an interesting relationship with the rest of the Council. He is not a charismatic creature, and prefers to speak in data points rather than flamboyant speeches. In general, they view him as one of Chiropterra's best defenders, but should be left out of the picture if anyone is ever needed to make an impassioned speech or an inspired prayer.

Portrait by: Bunnyshrubby
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 6
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Gorge Z. Batton
General
Gorge Z. Batton
Gorge Batton (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait panzer expert.png Panzer Expert
Experience and training makes this leader an expert at commanding tanks.
  • Armor Division Defense: +10%
See description:
Born: 11th of November, 956 in New Ayacachtli

Rank: Lieutenant General
Biography:

Portrait by: Bunnyshrubby
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Zony.png
Zony
Dead Air
General
Dead Air
Dead Air (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait signal expert.png Signal Expert
As a former radio host, this mare knows her way around the radio systems in the army.
  • Reinforce Rate: +5%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Born: 3rd of May, 960 in Moonspeaker Hollow

Rank: Major General
Biography:

Portrait by: Bunnyshrubby
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Ecliptic Brine
General
Ecliptic Brine
Ecliptic Brine (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: 5th of December, 962 in Metztunalia

Rank: Lieutenant General
Biography:

Portrait by: Bunnyshrubby
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Thestral.png
Thestral
Flavius Goldmane
General
Flavius Goldmane
Flavius Goldmane (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
See description:
Born: 19th of January, 980 in Ursagrad

Rank: Brigadier General
Biography:

Portrait by: Kessel
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Thestral.png
Thestral
Falling Star
General
Falling Star
Falling Star (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Born: 12th of December, 973 in Batsby

Rank: Lieutenant Colonel
Biography:

Portrait by: Scroup
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Thestral.png
Thestral
Lucent Eclipse
General
Lucent Eclipse
Lucent Eclipse (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
See description:
Born: 28th of January, 980 in Ursagrad

Rank: Lord Commander Of The Ursa Legion
Biography: Lord Commander Lucent Eclipse, a day that some never wished would come but none dreaded it more than Lucent himself. With the passing of Eternal Eclipse, the young thestral has ascended to a deeply coveted position in Chiropterra and assumed full command of the Ursa Legion. The issues of the nation having weighed heavily on him with each step he has taken in recent years, but now without the guiding wisdom of his grandfather he faces these issues for the first time alone.
These days the Council meetings are temporarily dominated by clashes between impromptu cliques with Commanders Charm and Palisade supporting his liberal reforms and the conservatives seeking a return to the old ways under Commanders Hail, Emerald, and Lady Auburn Leaf. The two sides debating on whose ideals should guide the nation through its current crisis as Warmaster. Change is coming and he stands at the vanguard of it, though which way the Council will sway is not secured yet. Some consider his social and military reforms too extreme, while others view them as a necessary step in building a strong and stable Chiropterra for the Nightmare to return to.
His nights are still consumed with paperwork and discussions with Auburn Leaf, the pair at each others throats more and more, but Lucent does not deny how she drives him to work harder, to go further. In those quiet hours, Auburn has admitted the same to him. While their ideologies and the approach to their reforms cannot be more different, their push for change has forced Chiropterra to debate a serious question? What kind of nation will Chiropterra become for itself and what sort of rule it must become for the Nightmare.

Portrait by: Bunnyshrubby
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Thestral.png
Thestral
Leaf LeHay
General
Leaf LeHay
Leaf LeHay (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait air controller.png Air Force Commander
Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.
  • Air Superiority: +5%
  • Ground support: +3%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
See description:
Born: 15th of November, 971 in Moonspeaker Hollow

Rank: Lord Commander Of The Children of the Moon Legion
Biography:

Portrait by: Bunnyshrubby
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Eclipse Ember
General
Eclipse Ember
Eclipse Ember (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait jungle rat.png Jungle Rat
Undeterred by rodents of unusual size, and skilled in Jungle warfare.
  • Jungle:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: 19th of September, 984 in New Ayacachtli

Rank: Lieutenant
Biography:

Portrait by: Scroup
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Thestral.png
Thestral
Stefanos Blusterous
General
Stefanos Blusterous
Stefanos Blusterous (advisor).png
Trait night guard 2.png Chiropterran Legionnaire
  • Leader Experience Gain: +5%
  • General Max Army Size: −4
  • Night:
    • Attack: +10%
    • Defense: +10%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
See description:
Born: 9th of July, 982 in Ursagrad

Rank: Lieutenant Colonel
Biography:

Portrait by: Kessel
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Thestral.png
Thestral


Division composition list

Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Imperial Auxiliary National Guard Division Military Police 4x Infantry
NATO pegasus.png Imperial Legion Thestral Division Recon, Engineer, Artillery 9x Pegasi
NATO infantry.png Imperial Rifles Division Rear-Echelon Divisions Artillery, Engineer 6x Infantry, 1x Artillery
NATO motorized.png Motorised Imperial Rifles Division Motorized Divisions Motorized Recon 5x Motorized Infantry


Tank Variants list

Tank Variants list (With No Step Back No Step Back)
Name Chassis Suspension Armor? Engine? Main Armament Turret Special Features
B.A. Tank Basic Light Tank Bogie Riveted 5 Gasoline 3 Heavy Machine Gun One Pony Turret
Early Light Tank* Early Light Tank Bogie Riveted 1 Gasoline 1 Heavy Machine Gun One Pony Turret
* marks a variant as "outdated".

Navy

Navy
Type No.
Aircraft Carrier Carrier 1
Battleship Battleship 1
Battlecruiser Battlecruiser
Heavy Cruiser Heavy Cruiser 2
Light Cruiser Light Cruiser 5
Destroyer Destroyer 10
Submarine Submarine 13
Navy experience Total ships 32
Ponypower Ponypower used 15.82k
Admirals
Admiral Traits Description Skills Race
Perfect Shot
Admiral
Perfect Shot
Perfect Shot (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait unknown.png Submarine Fanatic
This admiral believes that submarines are the only ships one will ever need.
  • Capital Ship Attack: −20%
  • Sortie efficiency: −20%
  • Screening Efficiency: −20%
  • Submarine:
    • Naval Damage: +10%
    • Torpedo hit chance: +10%
    • Visibility: −10%
Trait seawolf.png Sea Wolf
The Sea Wolf is particularly skilled in Convoy Raiding
  • Submarine Attack: +20%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
None
Level 4
Attack.pngAttack: 7
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 2
Pony.png
Pony
Aurora Gale
Admiral
Aurora Gale
Aurora Gale (advisor).png
Trait cuts corners.png Cuts Corners
What's the worst that could happen?
  • Naval Damage: +20%
  • Naval Defense: −10%
Trait admiral screening master.png Fleet Protector
An expert in keeping small ships away from the big ships.
  • Screening Efficiency: +20%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
Trait admiral green water expert.png Green Water Expert
Fighting in shallow waters has its own challenges. This officer has mastered them.
  • Shallow Sea:
    • Attack: +10%
    • Movement: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 2
Pony.png
Pony
Lakana Pandeha
Admiral
Lakana Pandeha
Lakana Pandeha (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait seawolf.png Sea Wolf
The Sea Wolf is particularly skilled in Convoy Raiding
  • Submarine Attack: +20%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 4
Coordination.pngCoordination: 2
Zebra.png
Zebra

Naval units list

Naval units list (With Man the Guns Man the Guns)
Type Class Hull Engine # No. Production cost (naval).png # No. Design note
CV Airshield Converted Cruiser Carrier I 1 1x Hangar Space, Anti-Air II, Secondary Battery I, Flight Deck Armor
BB Empress Macawian-Style Battleship Hull Heavy I 1 1x Heavy Battery II, 1x Anti-Air I, 1x Fire Control I, 2x Secondary Battery I, 1x Floatplane Catapult I, Battleship Armor I
CA Starspire Escort and Upgunned Cruiser Cruiser II 1
CA Sword Coastal Defense Ship Cruiser I 1 1x Heavy Battery II, 3x Anti-Air II, 1x Heavy Cruiser Battery II, 1x Secondary Battery II, Fire Control I, Cruiser Armor III
CL Starchaser Escort and Upgunned Cruiser Cruiser II 5 3x Light Cruiser Battery II, 2x Anti-Air II, Fire Control I, Secondary Battery I, Cruiser Armor II,
CL Early Light Cruiser Scout and Armored Cruiser Cruiser I 2x Light Cruiser Battery I, Anti-Air I, Fire Control I, Cruiser Armor I
DD Moonfire Enlarged Destroyer Light II 10 1 Light Battery II, Anti-Air II, Fire Control I, Hydrophone I, 2x Torpedo Launcher I, Depth Charge I
DD Early Destroyer Torpedo Boat Destroyer Light I Light Battery I, Fire Control I, Torpedo Launcher I, Depth Charge I
SS Seawind Fleet Submarine Submarine II 6 3 Torpedo Tubes II, Torpedo Tubes I
SS Type II* Modernized Coastal Submarine I 7 Torpedo Tubes I, Minelaying Tubes
* marks a variant as "outdated".

Ship type terminology:

  • CV - Carrier
  • BB - Battleship
  • BC -Battlecruiser
  • CA - Heavy cruiser
  • CL - Light cruiser
  • DD - Destroyer
  • SS - Submarine

Air

Air Force
Type No.
Close Air Support Close air support
Fighter Fighter 100
Naval Bomber Naval bomber 75
Heavy Fighter Heavy fighter
Tactical Bomber Tactical bomber
Transport Plane Transport plane
Air experience Total planes 175
Ponypower Ponypower used 3.50k

Military staff

Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Lunar Gem
Lunar Gem
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Zetehayu
Zetehayu
Army Reformer (Expert)
None
  • Army Experience Gain: +0.30
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Mystic Quarts
Mystic Quarts
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Zion
Zion
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Midnight Meteor
Midnight Meteor
Naval Aviation (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Silver Wing
Silver Wing
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Azure Moon
Azure Moon
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
  • Naval Experience Gain: +0.30

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Star Chaser
Star Chaser
Night Operations (Genius)
None
  • Air Experience Gain: +0.40
  • Night Operations Penalty: −30%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Command power 10
Ivory Star
Ivory Star
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Shadow Charm
Shadow Charm
All-Weather (Specialist)
None
  • Air Experience Gain: +0.20
  • Bad Weather Penalty: −10%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Swift Thunder
Swift Thunder
Armor (Expert)
None
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Steel Rain
Steel Rain
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Thunderhoof
Thunderhoof
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Sugar Drop
Sugar Drop
Commando (Specialist)
None
  • Special forces Attack: +5%
  • Special Forces Cap: +3

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Command power 30
Aqua Lilly
Aqua Lilly
Bomber Interception (Expert)
None
  • Interception Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Ocean Breeze
Ocean Breeze
Close Air Support (Genius)
None
  • Ground attack factor: +8%
  • Air Support Mission Efficiency: +15%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Command power 10
Starry Diamond
Starry Diamond
Air Superiority (Expert)
None
  • Air Superiority Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Ebony Breeze
Ebony Breeze
Naval Maneuver (Expert)
None
  • Naval Speed: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Command power 20
Shadow Mark
Shadow Mark
Submarines (Genius)
None
  • Submarine Attack: +20%
  • Submarine Defense: +15%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Command power 10

Strategies and guides

Starting situation

Chiropterra's start is heavily dependent on the Equestrian Civil War. If it occurs, it will be their dominant focus in the early game and will delay their interactions in Zebrica(conquest). If it is prevented from occurring, Chiropterra will suffer temporary maluses, but will be able to focus entirely on themselves and their conquests.

Chiropterra themselves is a highly industrialized with 19 Total Factories, just under Colthage's 20, and more then Tobuck and Zarantia combined. Chiropterra starts with a Closed economy, Negilable Poverty and illiteracy.

Threats and opportunities

  • Flag of Equestria Equestria: Should the Equestrian Civil War occur, Chiropterra will spent all of the early game aiding the Lunar Empire in crushing Equestria.
  • Flag of Republic of Tobuck Tobuck: Should the ECW not occur, or Tobuck beats Zarantia, they will be Chiropterra's first war and should prove an easy victory.
  • Flag of Zarantia Zarantia: Like above, Zarantia will be Chiropterra's first war if they made an alliance with Tobuck, or annexed it. They as well are easy but will prove slightly harder due to their decentralized state requiring you to take most of it, rather than just their cities.
  • Flag of Kingdom of Warzena Warzena: Warzena can either be an easier win than Tobuck, or the catalyst to war with Hippogriffia due to how Warzena's tree has them request a guarantee to Hippogriffia, which will pull them into the war if they agree.
  • Flag of Colthaginian Republic Colthage: Due to the wide array of Colthage's content, they can be your sole ally, an enemy, or a non-issue. If they are not open to an alliance however, it will dramatically increase the difficulty of the war with Hippogriffia, especially so if Harmonist Colthage allies with Hippogriffia. Likewise, if the Lunar Empire exists, they will bar Chiropterra from allying with Colthage.
  • Flag of Hippogriffia Hippogriffia: The sole threat to Chiropterran Hegemony in North Zebrica. This will be the hardest and last war of Chiropterra. It will be very difficult if Chiropterra failed to gain any allies, even moreso if Hippogriffia and Colthage form an Alliance.
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy: The northern Kingdom in most runs will be a nonissue to Chiropterra. However, if Colthage is allied with Chiropterra and Wingbardy is fascist, they will join in the war against Aris.

Guides

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