Hippogriffia

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Hippogriffia is the home of the Hippogriffs and Seaponies. It is a harmonic absolute monarchy, still recovering from years of isolation under the waves. Queen Novo protected her country during the Storm War, though some think she could have done much more to stop the Storm King's ravages. But even as the royal court reels from the changing world and balances the demands of international diplomacy and isolationists at home, new ideas trickle in. Republicanism and even communism are on the rise, and it remains to be seen how the Queen will respond. Will Hippogriffia stay the course of harmony, will it embrace the extreme ideas of the left, or will it fall back into reaction to avoid them?
— Hippogriffia's Brief History in Country Selection
Hippogriffia
The Mountain and the Sea
Hippogriffia.png

HIP map.png

IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
Queen Novo
Ruling partyRoyal Court (100%)
PopulationPopulation 10,956,221
13,171,489 (with Zumidia)
PonypowerPonypower 104,295
RaceHippogriff Hippogriff
StabilityStability 70%
War supportWar support 15%
FactoriesFactory 32
  • 8 Military factory
  • 10 Naval dockyard
  • 15 Civilian factory
CapitalMount Aris
ContinentNorthern Zebrica
DemonymHippogriff
TagHIP
Color  #81E3EE


Lore

Legend has it that when the daughter of the sky god An and the son of the sea goddess Tiamat fell in love, their parents created for them a paradise where the ocean meets the heavens, and gave to them the Pearl of Transformation, so that they could move freely between land, sea, and sky. That paradise was the twin realms of Mount Aris and Seaquestria, and their descendants were the first of the Hippogriffs and the Seaponies. For many millennia, the two realms flourished and prospered, with anycreature able to change forms by petitioning the high priest-kings to use the Pearl of Transformation. During this time, the two realms wanted little to do with the outside world, and life was simple but good.

Over time however, the priest-kings grew greedy, demanding lavish tributes to even see the Pearl of Transformation, much less use it. The two realms drifted apart, with the hippogriffs looking to the outside world, to North Zebrica and Equestria, and the seaponies turning inward. Local nobles and merchants came to dominate society, bringing prosperity to the land but also dissatisfaction with the arrogant and distant priest-kings. Finally, in the year 523 ALB by Equestrian reckoning, one family of nobles rebelled against the priest-kings and their monopoly on the Pearl.

This family, known now as the Royal Line of Novo, rallied both seaponies and hippogriffs to unite into one Kingdom of Hippogriffia, with the Pearl of Transformation now freely available to any creature who wished to use it. They established a tradition of twin capitals: one on Mount Aris, the other in Seaquestria, with the king or queen dutifully moving their court between the capitals every six months, and practiced a form of Absolutist Harmony inspired by Princess Celestia.

And so it was for many generations: an unbroken line of kings and queens, each one designating a single heir based on which displayed the greatest wisdom and compassion. Change came gradually, usually introduced from above in small portions. Even the industrial revolution was brought in relatively-orderly fashion during the reign of King Skylance and his daughter Queen Novo, who has reigned for the last thirty years.

Of course, Hippogriffia could not stay apart from the chaos of the world forever. When the Storm King's armies set their sights on North Zebrica, Queen Novo began the creation of a grand army. But when it became clear they would not have enough time before the Storm King arrived, Novo, heeding the counsel of Royal Advisor Raft Wood, used the Pearl of Transformation to evacuate the population of Mount Aris into Seaquestria.

The two years spent beneath the waves were hard on the hippogriff population, and caused rifts to form between those who had always been seaponies and those forced to adopt seapony ways to survive. Cut off from information about the outside world, forced to abandon their homes, many secretly called Queen Novo a tyrant and a coward, abusing the Pearl just as the old Priest-Kings had. The Queen's own daughter Princess Skystar agitated to return to the surface and confront the Storm King. But it was only thanks to the intervention of the Equestrian Element Bearers that Novo finally relented, and sent the hippogriff army to attack the Storm King's forces massed at Ain Trotgourait.

The Battle of Ain Trotgourait changed the course of history. The Storm King's armies taken completely by surprise, their airships were shot down by the mighty Hippogriff airforce with the flagship downed by the famous ace pilot Crack Lightning. The Storm King himself was betrayed and slain by his own lieutenant after Princess Skystar and the Element Bearers battled their way past his retinue. The Storm King's conquests were cut short in a single day, but Hippogriffia had changed forever. Seeing the devastation he had wrought on their neighbours while they hid, many Hippogriffs declared that they would never hide again, and began going abroad to see the larger world, bringing back foreign ideas with them. Meanwhile many seaponies see recent events as proof that Hippogriffia should avoid the barbaric wider world, lest they become warmongers too.

Seeing Hippogriffia beginning to fray, Queen Novo fired Raft Wood and had the Pearl of Transformation divided into millions of tiny shards, giving up the power which the monarchy had held for so long: now any Hippogriff or seapony could transform at will. She also sent her niece Silverstream to study friendship in Equestria, and set up a reconstruction mandate and refugee zone in the zebra kingdom of Zumidia, in order to prevent the kingdom falling into anarchy after the murder of their king by the Storm King and the devastation his armies brought.

Now, Hippogriffia stands at a crossroads. Will they stay true to Harmony, or will they reject their monarchy in favour of new ideals? Will they become an active player on the world stage, or retreat into isolation once more?

Geography

Hippogriffia is historically an island nation, with the recent acquisition of Zumidia being its only continental territory. Hippogriffia is dominated by Aris, the second-largest island in the world. Aris has several jungles spread across its land, broken up by rivers, plains and the Arisian mountain range, which run in a curve from north to south. Aris has several urban areas, such as Mount Aris, Howlington, Canterford and Winggarden. Moving away from Aris, several other Hippogriffian islands lie near it, such as Talonzatore, Terrarife, Terraceia and Grand Alaudia. Grand Alaudia has jungles in the north and hills in the centre of its southern end, and the Feathered Isles to the northwest of Aris also have a hill range on its eastern end, but otherwise the islands are plains. To the southwest, between the Flag of Kingdom of Wingbardy Wingbardian colony of Purrsia and the Flag of Kingdom of Aquileia Aquileian colony of Flag of Les Meridiennes Les Meridiennes lie the Trots and Canters Islands, a small archipelago with hills and jungles on its largest island and consist of plains for the rest.

Zumidia, Hippogriffia's only territory on continental Zebrica, has an urban area in Ain Trotgourait, the Aurez Hills in its northern reaches near the Flag of Colthaginian Republic Colthaginian border and two jungles further inland. One river flows through Zumidia into the sea, and the landscape is dominated by plains, especially in its eastern and southern reaches.

Decisions

Main article: Hippogriff decisions

Events

Main articles: Hippogriff events, Hippogriff events 2, Hippogriff events 3, Hippogriff events 4, Hippogriff events 5

National focus

Hippogriff Focus Tree
Main article: Hippogriff national focus tree
Placating The Isolationist Branch
is the main political branch for Hippogriffia where the decision is made to remain either closed or open up the country. Depending on the choice made the player can continue to either the non-aligned path or the communist path, if they manage to get enough support. The harmonic path is taken in case the support for Aris First isn't enough or the player can choose between harmonic and communist, as long as there is enough communist support, if they took path to open up the country.
Continue Navy Modernisation Branch
Seapony Primacy Branch and Hippogriff Primacy Branch
Army Branch
Establish The Air Armament Committee Branch
Empower Aris First Branch
Harmony Above All Branch
Organize The Left Branch


Technology

Army Naval Air Tech / Industry
  • Primitive Weapons
    • Muzzle-loaders
  • Breech-Loaded Rifles
    • Support Weapons I
    • Bolt-Action Rifles
  • Truck
    • Basic Armored Car
  • Marines I
  • Support Equipment
    • Engineer Company I
    • Recon Company I
  • Civilian train
  • Pre-Industrial Artillery
    • Artillery
    • Anti-Air

With No Step Back No Step Back

  • Early Tank Development

Without No Step Back No Step Back

  • Early Tank
  • Modernised Coastal Submarine
    • Fleet Submarine
  • Designated Landing barges

With Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
    • Hydrophone
    • Basic Depth Charge
    • Enlarged Destroyer
  • Scout and Armoured Cruisers
    • Improved Airplane catapult
    • Escort and Upgunned Cruisers
  • Basic Cruiser Armor Scheme
    • Inclined Belt Armor Scheme
  • Fast Battleships and Dreadnoughts
  • Deck Conversions
    • Escort Carrier
  • Naval Gunnery
    • Basic Light Battery
    • Basic Medium Battery
    • Basic Heavy Battery
  • Basic Torpedo
  • Contact Mine
    • Minelaying Submarine

Without Man the Guns Man the Guns:

  • Torpedo Boat Destroyer
    • Enlarged Destroyer
  • Scout Cruiser
    • Escort Cruiser
  • Late Armoured Cruiser
    • Upgunned Cruiser
  • Fast Battleship
  • Late Dreadnought
  • Long-Range Battleships
  • Flat Deck Cruiser
  • Hippogrifian-Style Carrier
    • Escort carrier

With By Blood Alone By Blood Alone:

  • Early Small Airframe
    • Basic Small Airframe
  • Early Medium Airframe
    • Basic Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Dedicated Aircraft Engines
    • Applied Wartime Construction Experience
    • Aircraft Inline Engines

Without By Blood Alone By Blood Alone:

  • Early Fighter
    • Basic Fighter
    • Basic CAS
  • Early Bomber
  • Central Fire Control
  • Organised Fuel Storage
    • Synthetic Material Experiments
    • Systemised Naphtha Refineries
Doctrine Racial
  • Superior Firepower
  • Base Strike
  • None
  • We can Swim!

Designers, concerns and theorists

Idea slot tank manufacturer.png Tank designers
Name Trait Requirement Effect Cost
Marbreeze-Herring
Marbreeze-Herring
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Crystalstar Corporation
Crystalstar Corporation
Infantry Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Armor: +5%
  • Armored Car:
    • Soft attack: +5%
    • Armor: +5%
Political Power 150
Army Ordnance Department
Army Ordnance Department
Super Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Breakthrough: +5%
    • Piercing: +5%
  • Armored Car:
    • Breakthrough: +5%
    • Piercing: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Clawes Naval Yard
Clawes Naval Yard
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Electric Boat Company
Electric Boat Company
Raiding Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Aris Trench Naval Yard
Aris Trench Naval Yard
Celestial Sea Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Northpoint National Shipbuilding
Northpoint National Shipbuilding
Lunar Ocean Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
National Aeronautical Association
National Aeronautical Association
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Bellbreeze
Bellbreeze
Agility-focused Aircraft Designer
  • At least one of the following is true:
    • Has completed national focus Goal generic air fighter2.png Form The Bellbreeze Aircraft Corporation
    • Has completed national focus Goal HIP pplen.png Create New Design Bureaus
    • We have seized control of the corporations by force. (?)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +20%
    • Max Speed: +10%
Political Power 150
Lightning
Lightning
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Downwind Aircraft Company
Downwind Aircraft Company
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Bluewing
Bluewing
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Consolidated Aircraft
Consolidated Aircraft
Range-focused Aircraft Designer
  • At least one of the following is true:
    • Has completed national focus New airforce.png Consolidated Aircraft
    • Has completed national focus Goal HIP pplen.png Create New Design Bureaus
    • We have seized control of the corporations by force. (?)
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
Political Power 150
Gunmare
Gunmare
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Summershores Armoury
Summershores Armoury
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Division Defense: +5%
Political Power 150
Lightstar Motor Company
Lightstar Motor Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Armor speed: +5%
Political Power 150
Royal Island Arsenal
Royal Island Arsenal
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Artillery Attack: +5%
Political Power 150
Idea slot industrial concern.png Industrial concerns
Name Trait Requirement Effect Cost
Shell Oil Company
Shell Oil Company
Refining Concern
  • At least one of the following is true:
    • Has completed national focus HIP shell.png Shell Oil Company
    • Has completed national focus Goal HIP pindustryp.png Found New Industrial Bureaus
    • We have seized control of the corporations by force. (?)
  • Industrial Research Speed: +15%
  • Synthetic Resources Research Speed: +30%
  • Refinery construction speed: +10%

See description:
Although we have a reasonable amount of crude oil, it isn't enough to fuel our massive navy. We'll need to develop our oil refining process, and synthetic refineries are also worth looking into.
Political Power 150
Standard Electric
Standard Electric
Electronics Concern
None
  • Electronics Research Speed: +15%
  • Reinforce Rate: +5%
Political Power 150
General Machines
General Machines
Industrial Concern
None
  • Industrial Research Speed: +15%
  • Production Efficiency Base: +5%
Political Power 150
Seaquestrian Line
Seaquestrian Line
Railway Company
None
  • Trains and Railways Research Speed: +15%
  • Railway construction speed: +15%
  • Supply Hub construction speed: +15%
  • Train:
    • Production cost.png Production Cost: −25%
    • Reliability: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Sugar Coral
Sugar Coral
Superior Firepower Expert
None
  • Superior Firepower Doctrine Cost: −15%
Political Power 150
Lightdance
Lightdance
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Aquamare
Aquamare
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Saltwing Skyward
Saltwing Skyward
Naval Aviation Pioneer
None
  • Base Strike Doctrine Cost: −15%
Political Power 150
Raincloud Firebringer
Raincloud Firebringer
Victory Through Airpower
  • Has completed national focus Goal HOL jachtkruiser.png Strategic Obliteration Doctrine
  • Strategic Destruction Doctrine Cost: −15%
Political Power 150
Skyfire
Skyfire
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Luna Wings
Luna Wings
Rocket Theorist
None
  • Rocket Research Speed: +15%
Political Power 100
Terrafin
Terrafin
Experimental Genius
None
  • Jet Technology Research Speed: +15%
  • Nuclear Research Speed: +15%
  • Helicopter Technology Research Speed: +15%

See description:
Some say Terrafin is a once in a generation genius, inventing technologies that foreign scientists can only dream of. Others say he is a mad scientist who recklessly pursues new discoveries with no regard for potential danger. As for Terrafin himself, he doesn't care what people call him so long as his projects get funding.
Political Power 150

Cosmetics

Politics

National spirits

Divided Society - Balanced icon
Divided Society - Balanced
For the moment, the government is generally seen as successfully balancing the competing interests of its hippogriff and seapony citizens, and is generally supported on both Aris and Seaquestria.
The Royal Line of Novo icon
The Royal Line of Novo
  • Political Power Gain: +10%
  • Division Recovery Rate: +5.0%
  • Political Advisor Cost: -15%
Novo's royal lineage dates back well over a thousand years, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.

Diplomacy

Parties

Political parties
Name Ideology Leader Popularity
Royal Court Benevolent Absolutism.png Benevolent Absolutism
Harmony
Queen Novo 100%
Socialists Marksism.png Marksism
Communism
Nobody 0%
Nationalists Autocracy.png Autocracy
Supremacy
Nobody 0%
Non-Harmonists Oligarchy.png Oligarchy
Non-Aligned
Nobody 0%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Queen Novo

See alternate portraits:
Seapony
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Royal Court
Queen of the Hippogriffs and the Seaponies
  • AI Modifier: Focus on Defense: +30%
  • AI Modifier: Focus on Peace: +20%
  • Stability: +25%
Born: 9th of May, 944 in Seaquestria.

Biography: For the last thirty years, Aris and Seaquestria have been ruled by the steady claw -or fin- of Queen Novo. Novo's reign has been highly eventful, to say the least. Its early years were marked by completing the integration of industrial production into Hippogriffia's economy, a process started by her father King Skylance. Novo managed to soften industrialism's birth-pangs by impressing strong Harmonic values upon the industrialist class, preferring to lead by example rather than force. The second decade of her reign was marked by a long period of stability and peace, with Aris retreating from North Zebrican affairs and establishing closer ties with Equestria and New Mareland.

All that changed when the Storm King attacked. Unwilling to risk total destruction as had befallen so many other nations which had faced his wrath, Novo evacuated the population and industry of Mount Aris to the underwater realm of Seaquestria. There, she prepared for an eventual confrontation. Her fin forced by her precocious daughter and the Equestrian Elements of Harmony, Novo's forces defeated the Storm King and reclaimed Aris. However, the evacuation left deep scars, and Novo has had more and more difficulty balancing the needs of her creatures: seaponies and hippogriffs clash and the new generation of industrialists abandons Harmonic values in the name of profit, all while the new generation of workers and students turn to radical ideas.

Throughout her long reign, Novo has proven herself a master of negotiation, or some would say concession. She has proven herself a pragmatic ruler, or some would say a coward. She has been a rock of stability in a rapidly changing world, or some would say she has held Hippogriffia back. Some whisper that she plans to retire in favour of her daughter Skystar, others long for a change of pace, but most Arisians simply could not imagine an Aris without Queen Novo.

Portrait By: Kessel


Nobody
Equestrian Socialism.png
Equestrian Socialism
Communism

Socialists
None
None
Autocracy.png
Autocracy
Supremacy

Nationalists
Oligarchy.png
Oligarchy
Non-Aligned

Non-Harmonists
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Queen Novo
Despotism.png
Despotism
Non-Aligned

Royal Court
Queen of the Hippogriffs and the Seaponies
  • AI Modifier: Focus on Defense: +30%
  • AI Modifier: Focus on Peace: +20%
  • Stability: +25%
None

Lose the North Zebrican War as Queen Novo then complete the focus History Will Vindicate Us.


Queen Skystar
Queen Skystar
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Royal Court
Eccentric Royal
  • Research Speed: +3%
  • Stability: +10%
  • War Support: +10%
None
After victory in the North Zebrican War when Harmonic, complete the focus Long Live Queen Skystar!
Democratic Monarchism.png
Democratic Monarchism
Harmony

Royal Court
After Queen Skystar becomes the leader, complete either Draft A Constitution or Entrench Representative Institutions focus.
Socialist Monarchism.png
Socialist Monarchism
Communism

Blue Faction
Popular Front - Blue Faction

Lose the North Zebrican as Crack Lightning, submit to Skystar's demands, then complete The People's Princess focus.


Council of Students
Council of Students
Democratic Socialism.png
Democratic Socialism
Communism

SLPA
Socialist Labour Party of Aris
Communist Intellectual
  • Research Speed: +5%
  • Daily Communism Support: +0.05
  • Acceptance of Communist Diplomacy: +25
None


Posada

See alternate portraits:
"Happy"
"Weary"
Futurist Socialism.png
Futurist Socialism
Communism

RWP
Revolutionary Workers' Party
Nuclear Revolutionary
  • Nuclear Production: +20%
  • Research Speed: +2%
  • Nuclear Reactor construction speed: +20%
  • Acceptance of Communist Diplomacy: +70
Born: 14th of May, 980 in Seaquestria

Biography: For most of her childhood, Posada was ostracised by her peers. But she liked it that way, it left her more time to explore and play with her imaginary friends. She became an apprentice bookmaker in her teenage years. When she first went to the surface, she looked upon the stars in wonder and often would stargaze while contemplating if there were creatures on other worlds. It was on one such night she accidentally drifted over towards Zebrican territory and was captured by the Storm King's forces.

Posada was chained inside the cargo hold of an airship full of looted trophies and treasures from Colthage. During the long journey she suffered at the hands of her yeti captors, but one night she was able to break free of her shackles. Sneaking through the ship's hold, she was seeking to make a quick escape and then follow the stars home when a flash of green light caught her attention.

The light ebbed from out the crack in the lid of a large golden chest intricately carved with images of horned beasts and bowing goats. Unable to help herself, she broke the chains and opened the lid. What she saw would change her forever. Images flashed before her eyes, images of things nogriff should ever know. Images of conflict, strife, poverty and the stars, so many stars. She saw galaxies of the scale of atoms. She saw how stars burned. And more, much more, she could not understand.

It is unknown how she returned to Hippogriffia. Her mind was broken, and it was months before she could talk in coherent sentences again. Shortly after the Storm King's defeat, a copy of the works of Caramel Marks crossed her desk at work. She found the book as a symbol that she was destined to rediscover what the chest had shown her and to free everycreature from the shackles of capitalism and monarchy. She founded the Revolutionary Workers' Party and quickly started preaching her ideology to every hippogriff and seapony she could. Now with RWP in power, the interstellar revolution is upon creaturekind

Portrait By: Neither

In the event The Blue Revolution from the focus The Marksist Revolution.


Supreme Workers' Council
Supreme Workers' Council
Futurist Socialism.png
Futurist Socialism
Communism

RWP
Revolutionary Workers' Party
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None

Temporarily takes power if Posada is dead or deposed.

Starry Eyes
Futurist Socialism.png
Futurist Socialism
Communism

RWP
Revolutionary Workers' Party
Idealistic Visionary
  • Non-Core Ponypower: +5%
  • Research Speed: +5%
  • AI Modifier: Focus on Peace: +50%
  • Compliance Growth Speed: +10%
Born: 24th of July, 984 in Starfield

Biography: As the youngest daughter of a lower middle-class family, Starry Eyes enjoyed a happy childhood. She loved spending time with her many friends, but she was also known to spend hours by herself engrossed in a good book. On occasion she read about politics and history, but her favorites were always works of fiction and poetry.

Like many other hippogriffs, her life was upended by the Storm King's arrival in 1005. Moving underwater could have been disastrous for her family, as her parents were unable to work and there wasn't enough food and shelter to go around. However, a generous seapony invited the whole family in and shared what he had with them. Starry would never forget this random act of kindness, and it inspired her to always help creatures in need. When the Storm King was finally defeated she decided to remain in Seaquestria. She was working at a soup kitchen when she first met Posada, who convinced her to join the newly formed RWP

Her talent for organizing and her ability to make friends with everyone helped her rise through the party's ranks rapidly. By the time Posada announced her retirement, Starry had already been elected to the Supreme Workers' Council and the Presidium. Now serving as General Secretary, she is continuing most of Posada's policies while also trying to step out of her shadow. Instead of investing heavily in technological progress, Starry believes the revolution will be best served by reforming the social relations between creatures.

Portrait By: Neither

In the Posada's path in War Plan Hydrogen either:

  • pick the peaceful option and then complete The Mission Completed
  • pick the warmongering option and then achieve your goal without ever using a Thermonuclear Weapon


Terrafin
Futurist Socialism.png
Futurist Socialism
Communism

RWP
Revolutionary Workers' Party
Technocrat
  • Research Speed: +5%
  • Civilian Factory construction speed: +5%
Portrait By: RyanBoi

In Posada's path, when deciding the fate of Chiropterra, pick the genocidal option. This will result in her committing suicide in Revolutionary North Zebrica Rises!. Then, in Soldiering On Terrafin can be elected regardless of which mutually exclusive focus you picked.


Skybolt Spear
Equestrian Socialism.png
Equestrian Socialism
Communism

RWP
Revolutionary Workers' Party
Great War Hero
  • Division Attack on core territory: +20%
  • Division Defense on core territory: +20%
  • Stability: +5%
  • War Support: +5%
Portrait By: Kaiser-Sauce

Same as Terrafin, except you must take An Admitted Monster.


Silverstream
Democratic Socialism.png
Democratic Socialism
Communism

RWP
Revolutionary Workers' Party
Defender of the Peasantry
  • Political Power Gain: +10%
  • Research Speed: +2%
  • Factory Output: −5%
  • Stability: +5%
  • Civilian intelligence to others: +15%
  • Acceptance of Harmonist Diplomacy: +50
Silverstream, niece of Queen Novo and graduate of Princess Twilight Sparkle's School of Friendship, was the last creature anyone expected to become the new General Secretary of Revolutionary North Zebrica

When the revolution came to Hippogriffia, Silverstream chose not to flee like many other members of the extended royal family. Instead she took the advice of her cousin Skystar and formed a harmonist faction within the RWP. Her platform of curbing the revolution's worse excesses and improving relations with Equestria attracted many followers. After Posada's death both the party and the people wanted a leader who could restore some semblance of normalcy, and they turned to Silverstream.

But fulfilling the people's hopes is easier said than done. Silverstream never wanted to be General Secretary, and she now finds herself in a very precarious position. Posada's many crimes have done severe damage to the government's reputation, and the effects of other communist policies remain divisive issues. Silverstream will have to tread carefully if she hopes to restore any form of harmony to her troubled homeland.

Portrait By: RyanBoi

Similar to Skybolt Spear, but you must also have completed the Cooperate With The Harmonists focus earlier.
Harmonic Socialism.png
Harmonic Socialism
Harmony

RWP - H
Revolutionary Workers' Party - Harmonist
Communist Silvestream may change her ideology to harmony by completing the focus Harmonic Communism! and then reintroducing private property in the subsequent event.
Harmonic Socialism.png
Harmonic Socialism
Harmony

NHP
New Harmony Party

After Salina Blue takes power, every two years there will be elections where you are able to change your leader. The available candidates are Salina Blue, Skystar, and Silvestream.

Hard Line
Anti-Revisionism.png
Anti-Revisionism
Communism

RWP
Revolutionary Workers' Party
Ruthless Anti-Revisionist
  • Weekly Ponypower: −200
  • Monthly Population: −20%
  • Daily Supremacy Support: −0.2
  • Daily Support for Unaligned: −0.2
  • Daily Harmony Support: −0.2
Born: 16th of September, 977 in Seaquestria

Biography: Among the seaponies, having a lure is seen as a sign of nobility. For Hard line, it is a reminder of a past that has haunted him for his entire life.

Hard Line, born with the name Kelp Strand, was the product of an affair between a highborn duchess and a poor mechanic. His mother abandoned the family just after he was born. His father tried his best to provide a good life, but living on the edge of poverty meant that times were often hard. Kelp's origins as a bastard child frequently made him the target of insults and mockery from his peers, and over time he came to blame his mother for all the indignities he suffered. Among the many enemies of the revolution, those of royal or noble birth are the only ones he truly despises.

Kelp Strand was always a very bright student, excelling in all of his classes. It was in school that he first came across the collected works of Caramel Marks, which he devoured voraciously. He soon developed a set of ultra-orthodox Marksist beliefs, upholding dialectical materialism with almost religious fervor. Even world-renowned revolutionaries like Steel Stallion are considered revisionists within his framework. To showcase the strength of his convictions he adopted the name Hard Line.

Hard Line joined the RWP as a founding member and quickly became one of Posada's chief advisors. Although he was often critical of her policies, he never broke with the party of the General Secretary. Now Posada's untimely demise has allowed him to take control, beginning a dark new chapter in the history of Revolutionary North Zebrica. Revisionists, reactionaries, even those with no interest in politics: none are safe in a state that has declared compassion and basic decency to be "bourgeois constructs."

Portrait By: Egil

Same as Terrafin, but you must take Our Eternal Hero


Crack Lightning
Crack Lightning
Ethno-Socialism.png
Ethno-Socialism
Communism

RWP
Revolutionary Workers' Party
Supremacist Sympathies
  • Acceptance of Supremacist Diplomacy: +70

The Ace

  • Ace generation chance: +5%
  • Air Superiority: +5%
  • Justify war goal time: −25%
  • Sortie efficiency: +5%
  • AI Modifier: Focus on Offense: +20%
  • AI Modifier: Focus on Peace: −10%
  • AI Modifier: Focus on Aviation: +10%
  • War Penalty Stability Modifier: +10%
Born: 4th of February, 977 in Harmonizing Heights.

Biography: Crack Lightning became a household name during the Storm War and has remained one ever since. He is known for being many things: a heroic fighter ace, talented and adventurous aviator, and a bombastic nationalist firebrand. But one thing most people did not know about him until very recently is that he was also a close friend of Posada.

Just after the war Crack was introduced to Posada, whose miraculous escape from the Storm King had earned her minor fame. The pair bonded over their mutual hatred of the yeti conquerors and shared desire to embrace new ideas. Although Posada became a marksist while Crack took inspiration from Wingbardian fascists, they remained on friendly terms in private. As Posada took control of the state and expanded it across North Zebrica by force, Crack came to see her communist party as a possible vehicle for his own ideas of hippogriff hegemony. He unexpectedly asked to form a National Communist wing of the RWP, and Posada even more unexpectedly allowed it.

Crack Lighting supported all of Posada's most controversial policies, especially her brutal treatment of the Chiropterrans. He believes that Skystar and other harmonists unjustly vilified Posada for doing what was right and drove her to suicide. Now that fortune has placed him in the General Secretary's chair, his priorities are twofold: build the hippogriff hegemony he's always dreamed of, and take revenge on those responsible for the death of his friend.

Portrait By: Tofus

Similar to Hard Line, but you also must have taken Cooperate With The Harmonists and allowed the RWP-NC to form.
National Communism.png
National Communism
Supremacy

Revolutionary Workers' Party - National Communist

Communist Crack Lightning may change his ideology to supremacy by completing the focus Class, Culture, And Race! and then selecting the appropriate option in the subsequent event.


Salina Blue
Democratic Socialism.png
Democratic Socialism
Communism

SLPA
Socialist Labour Party of Aris
Organizer of Labor and Defense
  • Consumer Goods Factories factor: −15%
  • Army Experience Gain: +5%
  • Division Defense on core territory: +5%
  • Research Speed: −3%
Born: 22nd of December, 977 in Seaquestria.

Biography: Salina Blue was always a shy, reclusive seapony. She never wanted to rule a town, let alone all of Aris. But fate, it seems, had other things in mind for her. Before the final battle with the Storm King she met Fluttershy, Element of Kindness, and she came away more confident and self-assured, though still shy.

A radio operator from a poor family, she came to read the works and deeds of Alexander Kemerskai, Théodore Vérany, Caramel Marks, and even the peasant revolts throughout history. Realizing that a better life was not only possible but achievable, she became a founding member of one of Hippogriffia's first unions, the Arisian Union of Telegraphists, and served in Posada's government.

With the loss of Zumidia and the collapse of Posada's revolutionary government, a new one has been instituted: republican, not revolutionary. The Workers' Republic of Aris may not be as visionary or future-minded as Revolutionary North Zebrica, but it will hopefully prove more stable and long-lasting.

Salina may lack her predecessor's fiery rhetoric and ferocious dreams, but is determined to do the best for all the people of Aris and lead the nation into a brighter future.

Portrait By: Venva

Lose the North Zebrican War as Posada, then complete the focus The Vote Of No Confidence.


Skystar
Marksism.png
Marksism
Communism

RWP
Revolutionary Workers' Party
Eccentric Ex-Royal
  • Research Speed: +3%
  • Stability: +10%
  • War Support: +10%
Skystar has always been an unusual hippogriff, and was pivotal in convincing the seaponies to attack the Storm King's forces. She is far more fiery and radical than her mother.

Portrait By: Egil

After Salina Blue takes power, every two years there will be elections where you are able to change your leader. The available candidates are Salina Blue, Skystar, and Silvestream.



Seapony Schools
Anarcho-Communism.png
Anarcho-Communism
Communism

PCCCA - L
Post-Civilization Coalition of Communities, Anarchist - Left
Our Right to Survive
  • Division Defense on core territory: +10%
  • War Support: +10%
None

Lose the North Zebrican War as Posada, then complete the focus An Anarchist General Secretary.

Raft Wood and Crack Lightning
Populism.png
Populism
Non-Aligned

Aris First
Uneasy Duumvirate
  • Weekly Stability: −0.1%
  • Daily Communism Support: −0.01
None

Have Aris First take power in As The War Approaches


Raft Wood
Populism.png
Populism
Non-Aligned

Aris First
Isolationist Advisor
  • Stability: +5%
  • Political Advisor Cost: −15%
None
Some time after Aris First takes power, you will get a timed mission The Looming Crisis. Have non-aligned popularity exceed supremacist popularity when it expires.
Oligarchy.png
Oligarchy
Non-Aligned

Aris First

Win the North Zebrican War as Raft Wood to unlock the new focus tree. Hold the Aris First convention triggered by the focus The Fate Of Aris First and cause the Aris First to become politically irrelevant, which is most easily done by maintaining AHAC agent presence during the convention.


Crack Lightning
Fascism.png
Fascism
Supremacy

Aris First - Hardliners
The Ace
  • Ace generation chance: +5%
  • Air Superiority: +5%
  • Justify war goal time: −25%
  • Sortie efficiency: +5%
  • AI Modifier: Focus on Offense: +20%
  • AI Modifier: Focus on Peace: −10%
  • AI Modifier: Focus on Aviation: +10%
  • War Penalty Stability Modifier: +10%
Born: 4th of February, 977 in Harmonizing Heights.

Biography: If you'd asked anygriff what Crack Lightning's future held after his rise to fame as an ace pilot in the Storm War, none would have guessed he planned on becoming the voice of the Aris First nationalist movement, much less the supreme commander of Aris' armed forces or the de facto ruler of Hippogriffia.

Few now remember that Crack Lightning opposed the move to Seaquestria following the Storm King's arrival, nor that until his rise to fame he had never particularly cared for traditionalism, for all of that has been wiped away by the bombastic fervour of his commitment to Aris First after his round-the-world flight.

Passionate, young, aggressive, adventurous, seductive, he was everything Aris First needed to contrast the stoic Raft Wood and to rile up the youth into a nationalistic frenzy. Few suspected that his ambitions went far beyond the isolationism of his colleague, and those that did notice found their objections falling on deaf ears as his influence grew and his followers grew more zealous. Now with Raft Wood out of the picture, Hippogriffia is under the full control of Crack Lightning, and there is little doubt that "The Ace," as his followers call him, will put the country's considerable might towards creating the Hegemony he dreams of.

Portrait By: Tofus

Similar to Raft Wood, except supremacist popularity must exceed non-aligned popularity.


Razorbeak
Stratocracy.png
Stratocracy
Supremacy

Aris First - Hardliners
Hardened Officer
  • Entrenchment speed: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population Factor: +5%
  • Max Entrenchment: +5
Born: 1st of December, 971 in Winggarden.

A harsh and demanding officer, Colonel Razorbeak has spent most of her career as an instructor at Hippogriffia's military academies, attempting to weed out weakness among future officers. Her involvement in the Phalanx, once considered a career-limiting move, led her into Crack Lightning's inner circle during his brief rule as dictator of Aris. Even when the rest of the Phalanx turned on him, Razorbeak remained loyal.

Lightning's assassination and the bloody fighting which followed has seen Razorbeak take over as Supreme Commander of Aris, unleashing her signature cold-hearted violence on those who failed The Ace. She now rules with an iron claw, seeking to weed out weakness among the entire Hippogriff race in the same way she once did to cadets at the academy, now completely unrestrained by law and oversight. The people of Aris once called Crack Lightning a tyrant, but Razorbeak is determined to show them real tyranny, and to mould the next generation into a nation of fanatics who will succeed where their parents failed.

Portrait By: Egil

Lose the North Zebrican War as Crack Lightning and do not submit to Skystar's demands.


Plumage Moonfeather
Corporatocracy.png
Corporatocracy
Supremacy

Moonfeather Clique
Moonfeather's Friends and Associates
Comically Corrupt Kleptocrat
  • Consumer Goods Factories factor: 10%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Stability: −10%
Born: 31st of August, 966 in Mount Aris.

Biography: Plumage Moonfeather was born to an affluent family steeped in the values of a harmonic society. The only child of a judge and a captain of the Royal Guard, his loving parents catered to his every need. He received a world class education at some of the country's premier institutions. After graduating from university he entered the private sector...

...and became one of the world's most ruthless businessgriffs. With one claw he cut down the competition, using corporate espionage and market manipulation to destroy rival companies. With the other claw he brutally oppressed the workers, hiring thugs to break up strikes and blackmailing union organizers. These tactics earned him riches but also made him a social pariah, something he never seemed to mind. While the Storm King's arrival was a traumatic event for most hippogriffs, Plumage took it very differently. In private conversations he would later deny, he admired how much wealth the yeti had acquired through conquest and wondered aloud if a hippogriff could emulate his "success."

Despite his massive economic influence, Plumage has always been politically isolated. Leftists and harmonists alike are disgusted by his cruel business practices, while conservatives bemoan his lack of patriotism. Now that he's attained a position of power the future of Hippogriffia, and all of North Zebrica, looks very bleak.

Portrait By: Tofkov

Win the North Zebrican War as Raft Wood to unlock the new focus tree. Complete either A Puppet Sufrit? or Handle Chiropterra focus before you hold the Aris First convention triggered by the focus The Fate Of Aris First (or cause the convention to make Aris First politically irrelevant through poor choices). In the event The Prodigal Businessgriff, deny Moonfeather any help and wait a few weeks.


Political Advisors

Select advisor.png Political advisors
Name Trait Requirement Effect Cost
Raft Wood
Raft Wood
Genial Anti-Revolutionary
  • Current ruling party is not CommunismCommunist
  • Political Power Gain: +10%
  • Stability: +5%

See description:
Raft Wood was Queen Novo's advisor during the Storm War, the seapony who first suggested the evacuation to Seaquestria. He's seen as a calm voice in an uncalm age, though his status as a founding member of the Aris First committee has raised some eyebrows, and many disparage him as a symbol of weakness.
Political Power 150
Silverstream
Silverstream
Friendship School Graduate
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic.
    • Has completed national focus Goal HIP pharmoni.png Cooperate With The Harmonists
  • Not:We have fully rejected the Equestrian understanding of Harmony. (?)
  • Same ideology monthly opinion: +100%
  • Trade deal opinion factor: +10%
  • AI Modifier: Focus on Peace: +5%
  • Stability: +10%
  • Daily Harmony Support: +0.02
  • Acceptance of Harmonist Diplomacy: +70

See description:
The niece of Queen Novo, Silverstream was the first Hippogriff to graduate from Princess Twilight Sparkle's School of Friendship.
Political Power 150
Fetchflow
Fetchflow
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
A rare example of a seapony businesspony who invested in Arisian industry, Fetch Flow is regarded in both Seaquestria and Mount Aris as a pillar of ethical businesspractices and social responsibility.
Political Power 150
Bit Tracker
Bit Tracker
Economist
None
  • Efficiency cap texticon.png Production Efficiency Cap: +5%

See description:
Eminent accountant and microeconomist Bit Tracker once worked for the controversial businessgriff Plumage Moonfeather, but was laid off for unknown reasons.
Political Power 150
Rocket Neverfall
Rocket Neverfall
Policy Analyst
  • Rocket Neverfall has been invited into our government. (?)
  • Not:Rocket Neverfall has left the government. (?)
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Mobilization speed: +10%

See description:
A statistician turned corporate strategic planner in the nascent Hippogriff automotive industry, Rocket Neverfall has since joined the government to help rationalise and improve policy efficiency in a variety of areas.
Political Power 75
Coral Ridge
Coral Ridge
Professional Crisis Solver
  • Current ruling party is not SupremacySupremacist
  • Weekly War Support (Combat Casualties): +0.1%
  • Daily Political Power Gain: +0.05
  • Stability: +5%

See description:
Born in a small village in Seaquestria, it was clear from a young age that Coral Ridge would become a writer. He started out small, writing news articles for the local school paper, and eventually worked his way up through local newspapers until he became Head Writer for Seaquestria's largest newspaper, the Daily Fish. He is widely complimented for his soothing and inspiring writing style, especially in his weekly columns where he criticises militarisation and the polarisation of Hippogriffian politics.
Political Power 150
Sunlight Rays
Sunlight Rays
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%

See description:
A veteran diplomat, Sunlight Rays has been a long-time fixture in the Hippogriff foreign service. Her smoothing-over of the incident when Princess Twilight Sparkle attempted to steal the Pearl of Transformation won her particular praise.
Political Power 150
Sandcastle Star
Sandcastle Star
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%

See description:
A pioneering engineer, Sandcastle Star developed the procedures for building concrete structures underwater, combining careful preparation and seapony magic. She has recently taken an interest in military affairs, and is often seen puzzling over proposed layouts for trench complexes and bomb shelters.
Political Power 150
Cloud Breeze
Cloud Breeze
Armaments Organizer
None
  • Civilian to Military Factory conversion cost: −20%
  • Supply Hub construction speed: +10%

See description:
Cloud Breeze is a well-connected hippogriff in the armaments industry, and has spent years mapping out the complex web of supply chains which form the strengths and weaknesses of the industry. He has long advocated government assistance in building up that industry.
Political Power 150
Swift Shell
Swift Shell
Quartermaster General
None
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%

See description:
Acting as liaison between the government and the military procurement offices, Swift Shell's quick thinking allowed the hippogriff army to prepare itself to face the Storm King during the time in Seaquestria, setting up underwater and concealed surface supply depots in preparation for the final confrontation.
Political Power 150
Zephyr Gust
Zephyr Gust
Staunch Aristocrat
  • Current ruling party is HarmonyHarmonic.
  • Consumer Goods Factories factor: −20%
  • Ideology drift defense: +15%

See description:
Seen as a bit of a relic by some, Zephyr Gust was once an assistant to Queen Novo's father, King Skylance, and served him throughout his twenty year reign. He is a proud traditionalist, and one of the few still alive with a real connection to that older time.
Political Power 150
Blackeyes Whitewind
Blackeyes Whitewind
Cryptologic Genius
  • Operative slots: +1
  • Decrypt strength icon.png Decryption Power: +15
  • Crypto defense.png Cryptology Level: +1
  • Agency upgrade time: −15%

Without La Résistance La Résistance

  • Encryption: +25%
  • Decryption: +25%

See description:
Blackeyes Whitewind is an eccentric professor of linguistics by day and a master cryptographer by night. His advanced decoding methods keep Hippogriffia decades ahead of its enemies, but his exploits earn him little fame. To preserve secrecy, the government has never acknowledged the full extent of his activities.
Political Power 150
Violet Facade
Violet Facade
Chief of AHAC
  • Has completed national focus Generic authoritarian government.png The Anti-Harmonic Activities Committee
  • Daily Political Power Gain: +0.1
  • Party Popularity Stability Modifier: +15%
  • Resistance Growth Speed: −5%
  • Enemy operative detection chance factor: +10%

See description:
Violet Facade is a historian turned head of the Anti-Harmonic Activities Committee. She has seen what radical ideas can do unchecked through her studies of Griffonia, and will stop at nothing to protect Aris from a similar fate.
Political Power 50

Flags

Flags
Flag Information
Hippogriffia.png
Hippogriffia / United Kingdom of Aris

Benevolent Absolutism.pngDemocratic Monarchism.png
Hippogriffia (Non-Aligned).png
Hippogriffia

Populism.png
Phalangist Aris.png
Phalangist Aris

Fascism.png
Revolutionary North Zebrica.png
Revolutionary North Zebrica

Futurist Socialism.pngEquestrian Socialism.pngDemocratic Socialism.pngEthno-Socialism.png
Committee of World Revolution.png
Committee of World Revolution

Posada has commited suicide, and Hard Line was elected as her successor

Anti-Revisionism.png
National Revolutionary Hippogriffia.png
National Revolutionary Hippogriffia

Posada has commited suicide, and Crack Lightning was elected as her successor

National Communism.png
People's North Zebrican Federation.png
People's North Zebrican Federation

Posada has commited suicide, and Silverstream was elected as her successor

Harmonic Socialism.png
Socialist Kingdom of Aris.png
Socialist Kingdom of Aris

Hippogriffia has lost the North Zebrican War under Crack Lightning, and Princess Skystar succeeded in the coup and adopted socialism afterwards

Socialist Monarchism.png
Revolutionary Hippogriffia.png
Workers' Republic of Aris

Hippogriffia has lost the North Zebrican War under Posada and the Democratic Socialists have taken over

Democratic Socialism.pngMarksism.pngHarmonic Socialism.png
Seaquestria.png
Seaquestria

Hippogriffia has lost the North Zebrican War under Posada and the Anarchists have taken over

Anarcho-Communism.png
Aris Military Government.png
Aris Military Government

Hippogriffia has lost the North Zebrican War under Crack Lightning and Skystar's coup fails, with Razorbeak taking up leadership of the party after Lightning's assassination

Stratocracy.png
Government of National Unity.png
Government of National Unity

Hippogriffia has won the North Zebrican War under Raft Wood, and Aris First has falle in disarray with Moonfeather Clique's taking power amid the power vacuum

Corporatocracy.png
Sirenalia.png
Sirenalia

Flag of Sirenalia The Sirens returned and took over Hippogriffia

Tyrannical Magocracy.png
Sirenalia (Adagio).png
Sirenalia

Adagio Dazzle obtains primacy over the other two sirens

Tyrannical Magocracy.png
Sirenalia (Aria).png
Sirenalia

Aria Blaze obtains primacy over the other two sirens

Tyrannical Magocracy.pngSurveillance State.png
Sirenalia (Sonata).png
Sirenalia

Sonata Dusk obtains primacy over the other two sirens

Tyrannical Magocracy.pngAutocracy.png
Arisian Purification Mandate.png
Arisian Purification Mandate

Flag of Colthaginian Republic Ascendant puppet

Stratocracy.png

Economy

Laws and development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Isolation Isolation
  • Consumer Goods Factories: 40.0%
  • Military to Civilian Factory conversion cost: +40.00%
  • Civilian to Military Factory conversion cost: +40.00%
  • Generate war goal tension limit: +100.0%
  • Join faction tension limit: +20.0%
  • Send volunteers tension limit: +20.0%
  • Generate tension limit: +50.0%
  • Fuel Gain per Oil: -50.00%
  • Fuel Capacity: -35.00%
  • Agency upgrade time: +80.0%
  • Military Factory construction speed: +40.00%
  • Civilian Factory construction speed: +40.00%
  • Dockyard construction speed: +40.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Hippogriff Hippogriff
  • Uses Hippogriff Racial Tree

Industry and resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
8 10 15 (-8) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
26 (-13) 79 (-40) 52 (-26) 10 (-5) 90 (-45) 0 20 (-10)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Type No.
Infantry Leg Infantry 15
InfantryHigh Priority Royal Guard 1
Marine Marine Brigade 3
Light tank Tank Brigade 1
Army experience Total divisions 20
Ponypower Ponypower used 147.40k

The full army consists of 180 light tanks with a total of 147k manpower deployed and fully equipped

Field Marshal
Field Marshal Traits Description Skills Race
Stratus Skyranger
Field Marshal
Stratus Skyranger
Stratus Skyranger (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Rank: General of the Army

Portrait By: Niezow
Level 4
Attack.pngAttack: 3
Defense.pngDefense: 4
Planning.pngPlanning: 4
Logistics.pngLogistics: 4
Hippogriff.png
Hippogriff
Generals
General Traits Description Skills Race
Ocean Breeze
General
Ocean Breeze
Ocean Breeze (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Rank: Lieutenant General

Portrait By: Neither
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Hippogriff.png
Hippogriff
Sky Beak
General
Sky Beak
Sky Beak (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
See description:
Rank: General

Portrait By: Kessel
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Hippogriff.png
Hippogriff
Nimbus Cloudstriker
General
Nimbus Cloudstriker
Nimbus Cloudstriker (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Rank: General

Portrait By: Leo
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Hippogriff.png
Hippogriff
Lucy Duskfeather
General
Lucy Duskfeather
Lucy Duskfeather (advisor).png
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: 8th of July, 973 ALB on Mount Aris

Biography: Born high above the land atop Mount Aris, Lucy Duskfeather had grown to enjoy and eventually love the great heights of her home. Born to a high-middle class commoner family, Lucy was originally intended to succeed her mother and take over a local bakery business. Tensions in the family resulted from this as soon as the young Hippogriff reached the age of 14 and made it known that she intended to join the local scouts which her parents objected to. After a month-long deadlock and emotions flaring both towards sadness and anger, her parents relented and sent her off. To this day, Lucy would go on to say that her time in the scouts on Mount Aris was perhaps the second most impactful time of her life, with only the Storm King's invasion overtaking it. She found herself quick to reach out to her fellow hippogriffs to make friends and allies, and generally enjoyed the experience of developing new and existing skills and using them to tackle challenge after challenge. As she left the scouts and looked to her future, her parents had come to terms with their daughter's ambitions, and Lucy went on to attend the Royal Seaquestrian Military Academy at the age of 20. She would go on to become an overall adequate officer, but developed a particular hunch for combat in greater and greater heights, taking great inspiration from her childhood on Mount Aris, to the point where some of her subordinates wondered why she had joined the Army and not the Air Force.

A Major-General by the time, Lucy chafed under the Storm King's reign, being forced beneath the waves by the Queen where her skills were made useless. The subsequent defeat of the King, however, made her all the more expressive that, if Hippogriffia should ever again come under siege, they should utilise the great peaks and heights of their mountain for safety, not the depths of Seaquestria. Privately, the newly minted Lieutenant-General came to blame the left-wingers among society for the humiliating plunder of Aris, coming to see socialists more as somegriffs that failed to make friends in society, and thus resorted to sabotaging a society they thought had failed them.

Portrait By: Scroup
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Hippogriff.png
Hippogriff
Faber Greyfeather
General
Faber Greyfeather
Faber Greyfeather (advisor).png
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
Trait amphibious.png Amphibious
Naval invasions may need to fight for a long time before resupply can arrive.
  • Extra Marine Supply Grace: +240
See description:
Rank: Major General

Portrait By: Printik
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Hippogriff.png
Hippogriff
Sugar Coral
General
Sugar Coral
Sugar Coral (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait artillery expert.png Artillery Expert
A true expert in directing artillery.
  • Artillery Attack: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Hippogriff.png
Hippogriff
Cold Stream
General
Cold Stream
Cold Stream (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
See description:
Rank: Brigadier General

Portrait By: Kam
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Hippogriff.png
Hippogriff
Razorbeak
General
Razorbeak
Razorbeak (advisor).png
Trait focused.png Focused
Focusing on a small portion of the army, the general can organize and manage their divisions in the most efficient way.
  • Division Organization: +3%
  • General Max Army Size: −12
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Rank: Colonel

A harsh and demanding officer, Colonel Razorbeak has spent most of her career as an instructor at Hippogriffia's military academies, attempting to weed out weakness among future officers. Her career peaked at colonel due to her controversial methods and alleged ties to far-right organizations, and she has made many enemies over the years. Still, the high command frequently calls upon her to lead strike forces when raw aggression and an iron will are needed to carry the day.

Portrait By: Egil
Level 2
Attack.pngAttack: 5
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Hippogriff.png
Hippogriff
Arcus Firebrand
General
Arcus Firebrand
Arcus Firebrand (advisor).png
Trait cavalry officer.png Motorized Officer
Trained as a motorized infantry officer.
  • Motorized Leader experience factor: +100%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Rank: Lieutenant General

Portrait By: AdagioString
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Hippogriff.png
Hippogriff
Arden Ironquill
General
Arden Ironquill
Arden Ironquill (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Rank: Lieutenant General

Portrait By: Kleowolfy
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Hippogriff.png
Hippogriff
Ulyssess
General
Ulyssess
Ulyssess (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Rank: Major General

Portrait By: Kleowolfy
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Hippogriff.png
Hippogriff

Division composition list

Division composition list
Division Name list Support companies Combat battalions
NATO armored car.png Armored Car Garrison None 4x Armored Car
NATO infantry.png National Guard Garrison Division Engineer 3x Infantry
NATO infantry.png Leg Infantry Infantry Division Artillery, Engineer, Logistics 6x Infantry
NATO infantry.png Royal Guard Infantry Division Artillery, Engineer, Logistics 9x Infantry
NATO marine.png Marine Brigade Marine Brigade Engineer, Logistics, Recon 7x Marines
NATO light tank.png Tank Brigade Armored Brigade Engineer, Logistics 3x Light Tank, 3x Motorized Infantry

Navy

Navy
Type No.
Aircraft Carrier Carrier 1
Battleship Battleship 2
Battlecruiser Battlecruiser
Heavy Cruiser Heavy Cruiser 4
Light Cruiser Light Cruiser 14
Destroyer Destroyer 32
Submarine Submarine 24
Navy experience Total ships 77
Ponypower Ponypower used 39.76k

Hippogriffia has 10 dockyards and 265 convoys

Admirals
Admiral Traits Description Skills Race
Seaspray
Admiral
Seaspray
Seaspray (advisor).png
Trait gentlemanly.png Courteous
This officer instills a sense of respect in subordinates and enemies alike.
  • Navy Organization: +5
  • Enemy retreat chance: +20%
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
Trait superior tactician.png Superior Tactician
A master of Fleet Positioning.
  • Positioning: +25%
Trait spotter.png Spotter
The Spotter pays special attention to keeping an eye out for enemy fleets.
  • Spotting Speed: +10%
Trait admiral blue water expert.png Blue Water Expert
This officer is an expert in fighting on the high seas.
  • Deep Oceans:
    • Attack: +10%
    • Movement: +10%
    • Defense: +10%
See description:
Rank: Fleet Admiral

Portrait By: Bunnyshrubby
Level 4
Attack.pngAttack: 3
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 3
Coordination.pngCoordination: 4
Hippogriff.png
Hippogriff
Typhoon
Admiral
Typhoon
Typhoon (advisor).png
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
Trait sea and sky.png Sea and Sky
Believes that the best way to hold the sea is by controlling the air.
  • Naval Air Attacks from Carriers: +10%
  • Naval Air Agility from Carriers: +10%
  • Sortie efficiency: +10%
Trait air controller.png Air Controller
An expert in the nascent field of naval aviation, the Air Controller is a natural choice to command carriers.
  • Naval Air Targeting from Carriers: +10%
  • Sortie efficiency: +10%
Trait admiral flight deck manager.png Flight Deck Manager
Launching a plane from the deck of a ship is fairly simple. It's launching the other two dozen at the same time that's the problem.
  • Sortie efficiency: +10%
See description:
Rank: Admiral

Portrait By: Tofkov
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 5
Coordination.pngCoordination: 2
Hippogriff.png
Hippogriff
Skybolt Spear
Admiral
Skybolt Spear
Skybolt Spear (advisor).png
Trait craven.png Craven
"Engage the enemy less closely. A lot less closely."
  • Retreat Decision Chance: +25%
  • Naval Damage: −5%
Trait unknown.png Paranoid
Isn't comfortable unless there are many screening ships between them and the enemy.
  • Naval Damage: −5%
  • Screening Efficiency: +10%
Trait seawolf.png Sea Wolf
The Sea Wolf is particularly skilled in Convoy Raiding
  • Submarine Attack: +20%
Trait blockade runner.png Blockade Runner
Able to rapidly Disengage from Naval Combat.
  • Retreat Decision Chance: +20%
  • Fleet speed while retreating: +15%
  • Convoy speed while retreating: +5%
See description:
Rank: Rear Admiral

Portrait By: Kaiser-Sauce
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 2
Coordination.pngCoordination: 3
Hippogriff.png
Hippogriff
Blizzard Blitz
Admiral
Blizzard Blitz
Blizzard Blitz (advisor).png
Trait gentlemanly.png Courteous
This officer instills a sense of respect in subordinates and enemies alike.
  • Navy Organization: +5
  • Enemy retreat chance: +20%
Trait media personality.png Media Personality
This Admiral has a knack for giving the right quote to the right person.
  • Attack when in combat alongside the Pride of the Fleet: +10%
  • Defense when in combat alongside the Pride of the Fleet: +10%
Trait battleship adherent.png Battleship Adherent
Naval air power will never become a viable alternative to big guns.
  • Naval AA attack: −20%
  • Capital Ship Attack: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
See description:
Rank: Vice Admiral

Portrait By: RyanBoi
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 2
Hippogriff.png
Hippogriff

Air force

Air Force
Type No.
Close Air Support Close air support 14
Fighter Fighter 100
Naval Bomber Naval bomber 10
Heavy Fighter Heavy fighter
Tactical Bomber Tactical bomber
Transport Plane Transport plane
Air experience Total planes 385
Ponypower Ponypower used 8.50k

Hippogriffia's airforce stockpile consists of

  • 100 Early Fighters
  • 58 Early Carrier Fighters
  • 58 Early Carrier Naval Bomber
  • 50 Early Bombers
Aces
Ace Modifiers Plane types
Fire 'Stormkiller' Current
Fire 'Stormkiller' Current
  • Max Air Speed: +5%
  • Air Attack: +6%
  • Agility: +10%
Fighter Fighters and Interceptors

Military staff

Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Stratus Skyranger
Stratus Skyranger
Entrenchment Expert
None
  • Army Experience Gain: +0.30
  • Max Entrenchment: +5
  • Mobilization speed: −4%
Political Power 100
Command power 20
Thunderclap Star
Thunderclap Star
Army Drill (Expert)
None
  • Army Experience Gain: +0.30
  • Division training time: −10%
Political Power 100
Command power 20
Sky Beak
Sky Beak
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Stingray Slider
Stingray Slider
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Waterfly Fall
Waterfly Fall
Naval Aviation (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
Political Power 100
Command power 20
Seaspray
Seaspray
Naval Reformer (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Experience Gain: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Crack Lightning
Crack Lightning
The Ace
  • At least one of the following is true:
    • Current ruling party is not CommunismCommunist
    • The RWP-NC has been formed. (?)
  • Ace generation chance: +5%
  • Air Experience Gain: +0.40
  • Air superiority attack: +5%
  • Air superiority defense: +5%
  • Air superiority agility: +5%
  • AI Modifier: Focus on Aviation: +10%
  • Daily Supremacy Support: +0.02

See description:
Controversial war hero and nationalist Crack Lightning is most famous for shooting down the Storm King's personal airship, for his three-month world tour in his custom airplane, and for being a founding member of the Aris First committee.
Political Power 200
Command power 10
Featherfall Sun
Featherfall Sun
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Honey Airbreeze
Honey Airbreeze
Air Reformer (Genius)
None
  • Air Experience Gain: +0.40
  • Air Experience Gain: +15%
  • AI Modifier: Focus on Aviation: +10%
Political Power 200
Command power 10
Cloud Cover
Cloud Cover
Night Operations (Expert)
None
  • Air Experience Gain: +0.30
  • Night Operations Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Faber Greyfeather
Faber Greyfeather
Amphibious Assault (Expert)
None
  • Amphibious Invasion Speed: +10%
Political Power 100
Command power 20
Windbringer Rain
Windbringer Rain
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Nimbus Cloudstriker
Nimbus Cloudstriker
Commando (Expert)
None
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Arcus Firebrand
Arcus Firebrand
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Sunstriker Firefall
Sunstriker Firefall
Strategic Bombing (Expert)
None
  • Strategic Bombing: +5%
  • Bomber attack: +2%
  • Bomber defense: +2%
  • Bomber agility: +2%
Political Power 100
Command power 20
Lightning Thunderfall
Lightning Thunderfall
Close Air Support (Expert)
None
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Talonclaw Windfin
Talonclaw Windfin
Tactical Bombing (Expert)
None
  • Ground support: +15%
Political Power 100
Command power 20
Starshine Wave
Starshine Wave
Naval Air Defense (Expert)
None
  • Naval AA attack: +15%
Political Power 100
Command power 20
Cealummare
Cealummare
Carriers (Expert)
None
  • Sortie efficiency: +15%
Political Power 100
Command power 20

Gameplay

Starting situation

Hippogriffia sits as an nation largely made up of islands with a foothold in Zebrica is the form of the Zumidian mandate. It's one starts with one of the largest industrial bases in Zebrica and has a modern society and scientific base. It's many advantages are offset by the Isolation/Splendid Isolation law which severely hampers further industrial growth and prevents any foreign involvement.

Hippogriff territory consists the main island, 3 nearby offshore islands, 3 outer islands and the Zumidian mandate on mainland Zebrica. The main island lacks any attachment to mainland Zebrica making it so naval travel is the only way to make it between the two locations. The Zumidian mandate starts off as an uncored territory that can later be made into a core by progressing most paths of the focus tree. Hippogriffia starts out on volunteer only with the export focus economy with negligible poverty and illiteracy

Threats and opportunities

  • Flag of Chiropterra Chiropterra: Chiropterra, along with Colthage, is likely going to be one of your largest enemies in the North Zebrican War. They will likely expand into Tobuck and Zaratania before invading Warzena and then Hippogriffia.
  • Flag of Colthaginian Republic Colthage: Sitting directly to the north east of the Zumidian mandate, Colthage is likely to going to declare war on Hippogriffia as soon as they solve their internal issue in order to seize Zumidia. If Colthage is to go communist, they are likely to join Hippogriffia's faction if they are also harmonist
  • Flag of Republic of Tobuck Tobuck: If not already conquered, Tobuck serves as a relatively easy to invade and will most likely not declare war on Hippogriffia.
  • Flag of Kingdom of Warzena Warzena: Sitting to the south of the Zumidian mandate, Warzena serves as either an ally in the North Zebrican War or as a relatively easy to conquer neighbor depending on the path taken. If an expansionist path in taken, it would be smart to invade them before Chiropterra is able to in order to secure Zumidia's southern border.
  • Flag of Kingdom of Wingbardy Wingbardy: If Wingbardy goes down their fascist tree and Colthage aligns with Chiropterra, it is likely that during the North Zebrican War they will intervene to try to take some of Hippogriffia's outlying islands. If this happens, the North Zebrican War will likely be a loss as taking on all three powers at the same time will likely prove too much.
  • Flag of Zarantia Zarantia: Zaratania, depending on the path and if they aren't already conquered, will either serve as relatively easy land to take or as a peaceful neighbor if they manage to stay alive.

Paths

Spoilers below, we recommend these are best experienced in game before reading

Harmony Above All Harmony

WIP

Empower Aris First Neutrality Supremacy

WIP

Organize the Left Communism

WIP


Spoiler end.

Awards

Main article: Awards
Comeback icon
Comeback
As Hippogriffia, first lose the North Zebrican War, then defeat Chiropterra.