Colthaginian national focus tree

From Equestria at War Wiki
Jump to navigation Jump to search


WikiPropagandaicon2compress.png Attention: This page is in progress!

Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!

WikiPropagandaicon2compress.png Attention: This page contains unedited automatically generated content!

The majority of the content on this page has been created with the help of scripts, but hasn't been edited for better readability. Want to speed things up? Visit us on Discord and volunteer to help out!

Flag of Colthaginian Republic Colthaginian Republic,

CTH focus tree.png

Colthaginian national focus tree. Clicking on the branches leads to the appropriate section.


Lean On The Zarcid Legacy Branch
The Eler Sea Agreement and Pursue National Autarky Branch



Lean On The Zarcid Legacy Branch

Focus Prerequisites Effects
Lean On The Zarcid Legacy icon
Lean On The Zarcid Legacy
The Zarca family is more than just a powerful political family. To many Colthaginians, the Zarcids are exemplars of the power and glory of the country's history. By invoking the family name, we will be able to appoint some loyalists to important bureaucratic positions, which should allow us some political momentum to deal with the hampered economy and the unrest in the provinces.
  • Trigger country event “Zarca's Crossroad”
Bread Or Stick Politics icon
Bread Or Stick Politics
Zamilcar Zarca's bread or stick politics was an informal system of patronage. Less influential chiefs, landowners and other community leaders would get bread or other help for their people in return for backing Zamilcar whenever he needed them while those who refused would be forced out of politics. The Storm King broke a lot of these informal bonds, and it will take time to reforge them.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Gain 10% Stability Stability
Reintroduce Political Chiefs icon
Reintroduce Political Chiefs
The regional divides of Colthaginian society are not a new phenomenon. Zamilcar Zarca dealt with this problem by assigning political chiefs, a local office used to undermine dissidents, which proved effective. When we lost political control after the Storm King's invasion, the system collapsed, but we can bring the chiefs back from retirement to reassert control over the countryside.
  • Requires the following:
    • Bread Or Stick Politics “Bread Or Stick Politics”
  • If:
    • Limited to:
      • None of:
        • Colthaginian Civil War has taken place (?)
        • Colthaginian Civil War has been avoided (?)
    • Scripted Effect: CTH_take_1_constitutionalist_strength=yes
  • Gets the National Spirit Generic intel bonus.png “Political Chiefs”
Political Chiefs icon
Political Chiefs
  • Daily Political Power Gain: +0.15
  • Foreign subversive activities efficiency: −15%
  • Ideology drift defense: +15%
  • Resistance Activity Chance: −15%
Reshuffle The Western Garrisons icon
Reshuffle The Western Garrisons
Guarding the border with Hippogriff occupied Zumidia has been regarded as an easy assignment for years. The zebra in the area are usually loyal, unlike the meddlesome Coltvans. However, rumours of Zanno's return have fired up the local youth and the lazy garrison is doing nothing to stop their rallies. Replacing the garrison with veterans from Coltva will teach these foals the strength of Colthage.
  • Requires the following:
    • Bread Or Stick Politics “Bread Or Stick Politics”

The following will bypass the focus:
  • At least one of the following is true:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • Scripted Effect: CTH_take_1_constitutionalist_strength=yes
Crackdown On Western Bandits icon
Crackdown On Western Bandits
The lazy western garrisons have let bandits fester in the west, making us look weak and aiding Zanno Mzelqatid's movement. With real soldiers now stationed in the area, we can begin to root out the criminals and restore order to the land. Our new political chiefs will investigate bandit strongholds, so we can decisively rid ourselves of this problem.
  • Requires the following:
    • Reintroduce Political Chiefs “Reintroduce Political Chiefs”
  • Requires the following:
    • Reshuffle The Western Garrisons “Reshuffle The Western Garrisons”
  • None of:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • Unlock the Crackdown on the Bandits in [877.GetName] decision
  • Unlock the Crackdown on the Bandits in [699.GetName] decision
  • Unlock the Crackdown on the Bandits in [876.GetName] decision
  • Custom effect tooltip: We will send troops to hunt bandits in the western states. Doing so will help solidify our control over the region and will reduce the amount of possible allies for Mzelqatid.
Fortify The Zumidian Border icon
Fortify The Zumidian Border
The greedy Hippogriffs are still occupying our brethren in Zumidia and tensions along the border are high. State of the art fortifications in the border provinces will serve as anchor points for our defence and bases for our inevitable assault. Aztarte, the war goddess, will not allow another inch of zebra land be conquered.
  • Requires the following:
    • Reshuffle The Western Garrisons “Reshuffle The Western Garrisons”
  • Has full control of state Tefemanei (877)
  • Has full control of state Sivmareas (709)
  • Has full control of state Alaudid Range (699)
  • Has Fortified The West (?)
  • [Scope]Tefemanei (877):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Sivmareas (709):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Alaudid Range (699):
    • Add 2 Land fort Land Fort, on the province (18305)
Zam's Redoubts icon
Zam's Redoubts
Our ports are the heart of our prosperity and the rivers the veins that spread our wealth to the rest of the people. Zam is the god who oversees this great system of life, and he does so justly. However, Zargon, Lord Under the Sea, known as The Dark One, envies Zam's wealth, striking the surface from his dark domain. Just like wise Zam, we must defend our heart from attacks out of the depths of the sea.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Is at peace
  • Custom effect tooltip: Will get 2 land forts and 2 coastal forts on every core naval base.
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Is controlled by our country
        • Is a core state of our country
      • Add 2 Land fort Land Fort, on all provinces, on province with a naval base
      • Add 2 Coastal fort Coastal Fort, on all provinces, on province with a naval base
Bastion Zanit icon
Bastion Zanit
Colthage is our home, our mother. Without her, we would be nothing. It is Zanit, the stalwart wife of Za'al, who wept when Colthage was sullied by the Storm King. Upon Zanit, Zalathel Zarca has taken a precious oath, swearing that never again our homes will be in peril. We will build a bastion that will become our sacred guardian, a true successor to our famed city walls. And Zanit will weep no more.
  • Requires one of the following:
    • Fortify The Zumidian Border “Fortify The Zumidian Border”
    • Zam's Redoubts “Zam's Redoubts”
    • Fortify Coltva “Fortify Coltva”
  • Has full control of state Colthage (875)
  • [Scope]Colthage (875):
    • Add 2 Land fort Land Fort, on the province (18351)
    • Add 2 Land fort Land Fort, on the province (18333)
    • Add 2 Land fort Land Fort, on the province (18306)
    • Add 3 Anti-air Anti-Air
Co-Sufrit Baltazar Zakbar icon
Co-Sufrit Baltazar Zakbar
Zalathel is not fond of Baltazar, who is a boring zebra, seemingly without much ambition. The old stallion's greatest joy is balancing budgets and his favourite pastime is chairing board room meetings. However, Zamilcar put great faith in him back in the day, and the commercial faction of the Scientific Clique loves him. And best of all, he can do all the paperwork.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Mutually Exclusive Mutually exclusive with:
    • Co-Sufrit Zaron Zorrel “Co-Sufrit Zaron Zorrel”
  • Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Has not selected a Co-Sufrit. (?)
  • Remove the Political Advisor “No Co-Sufrit”
  • Gets the Political Advisor “Baltazar Zakbar”
  • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Scripted Effect: CTH_add_10_scientifid_loyalty=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
Anti-Corruption Initiative icon
Anti-Corruption Initiative
As we attempt to restore order in the countryside, matters are not helped at all by the stench of corruption that every citizen can smell wafting off of the government. Far too many officials neglect their duties, instead using their positions to steal from the public and enrich themselves. It is clear that good, honest administration will be needed in order to get things back on track.
  • Requires the following:
    • Co-Sufrit Baltazar Zakbar “Co-Sufrit Baltazar Zakbar”
  • Has the Political Advisor “Baltazar Zakbar”
  • Gets the National Spirit Officers purged.png “Fighting Against Corruption” for 90 days
Fighting Against Corruption icon
Fighting Against Corruption
  • Political Power Gain: −25%
  • Consumer Goods Factories: 10%
  • Factory Output: −20%
  • Hidden effect:
    • Trigger country event “Anti-Corruption Campaign Successful!” in 90 days
  • If:
    • Limited to:
      • Value of variable CTH_scientifid_power is less than 5
    • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Scientific Management icon
Scientific Management
Although decades have passed since the Industrial Revolution was first brought to Colthage, when it comes to production our way of thinking remains stuck in the old craft production mindset. Rather than staying slaves to established traditions, empirical methods should be used to determine new, efficient procedures that maximise labour productivity.
  • Requires the following:
    • Co-Sufrit Baltazar Zakbar “Co-Sufrit Baltazar Zakbar”
  • Has the Political Advisor “Baltazar Zakbar”
  • Scripted Effect: two_random_industrial_complex=yes
  • If:
    • Limited to:
      • Value of variable CTH_scientifid_power is less than 5
    • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Mechanise Agriculture icon
Mechanise Agriculture
With the advent of industrialisation and the development of complex machines, farming methods have taken a truly massive leap forward. This modern equipment will be costly to acquire, but since mechanisation would allow our farmers to get more work done per day than has ever been possible before, the expense is well worth it.
  • Requires the following:
    • Anti-Corruption Initiative “Anti-Corruption Initiative”
  • Has the Political Advisor “Baltazar Zakbar”
  • Gets the National Spirit Idea LIT invested in farms.png “Mechanized Agriculture”
Mechanized Agriculture icon
Mechanized Agriculture
  • Consumer Goods Factories: −2.5%
  • Monthly Population: +25%
  • If:
    • Limited to:
      • Value of variable CTH_scientifid_power is less than 5
    • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
Propose Technological Exchange To Wingbardy icon
Propose Technological Exchange To Wingbardy
Non-governmental technological exchanges between Colthage and Wingbardy have taken place since the late 970s, and the resulting transfer of technical knowledge has been greatly beneficial. An official technological exchange programme would be a fantastic opportunity for our technicians to gain knowledge about the development of science and technology in the world.
  • Requires the following:
    • Scientific Management “Scientific Management”
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • None of:
      • Is at war with our country
  • Has the Political Advisor “Baltazar Zakbar”

The following will bypass the focus:
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • Trigger country event “Colthage Proposes Technological Exchange”
  • Custom effect tooltip: If they accept:
    • Add to the technology sharing group “Colthage-Wingbardy Technological Exchange”
    • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
      • Add to the technology sharing group “Colthage-Wingbardy Technological Exchange”
  • If:
    • Limited to:
      • Value of variable CTH_scientifid_power is less than 5
    • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Secular Education icon
Secular Education
In our country, education has moved from being the preserve of parents and informal communities to being the concern of trained specialists funded by public taxes. Therefore, public schools should be kept separated from any specific religious institution. Instruction in religion is the domain of parents and their religions, not the business of the state education system.
  • Requires the following:
    • Mechanise Agriculture “Mechanise Agriculture”
  • Requires the following:
    • Propose Technological Exchange To Wingbardy “Propose Technological Exchange To Wingbardy”
  • Mutually Exclusive Mutually exclusive with:
    • Religious Education “Religious Education”
  • Has the Political Advisor “Baltazar Zakbar”
  • Scripted Effect: decrease_illiteracy=yes
  • Gain +100% research bonus (engineers_bonus) (2 uses) towards:
    • Engineers Technology
  • If:
    • Limited to:
      • Value of variable CTH_scientifid_power is less than 5
    • Scripted Effect: CTH_add_1_scientifid_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Co-Sufrit Zaron Zorrel icon
Co-Sufrit Zaron Zorrel
Zaron Zorrel is mild-mannered and not very ambitious: the perfect political puppet. There is no doubt that Zorrel will happily do anything the Zarcids want. However, his acute lack of imagination makes him incapable of formulating any policies of his own.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Mutually Exclusive Mutually exclusive with:
    • Co-Sufrit Batrun Zaryes “Co-Sufrit Batrun Zaryes”
  • Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Has not selected a Co-Sufrit. (?)
  • Remove the Political Advisor “No Co-Sufrit”
  • Gets the Political Advisor “Zaron Zorrel”
  • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
Co-Sufrit Batrun Zaryes icon
Co-Sufrit Batrun Zaryes
A zebra of true Colthaginian passions, Batrun Zaryes is Zarca's favoured pick for Co-Sufrit. As a general, Zaryes openly disfavours the scientific clique, but has widespread popular support both among civilians and soldiers. Appointing Batrun as Co-Sufrit will not only help prepare the populace for conflict, it should also placate the military for the time being.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Mutually Exclusive Mutually exclusive with:
    • Co-Sufrit Zaron Zorrel “Co-Sufrit Zaron Zorrel”
  • None of:
    • Zaryes is dead (?)
  • Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Remove: Has not selected a Co-Sufrit. (?)
  • Remove the Political Advisor “No Co-Sufrit”
  • Gets the Political Advisor “Batrun Zaryes”
  • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Scripted Effect: CTH_add_10_military_faction_loyalty=yes
  • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Everyone Has Their Price icon
Everyone Has Their Price
Troublingly, reports indicate that there are many in the army who harbour sympathies toward the Constitutionalist cause. Zaryes believes a round of bribes will be the most effective way to guarantee the loyalty of our soldiers and generals: after all, self-interest is a more powerful motivator than any lofty ideal.
  • Requires the following:
    • Co-Sufrit Batrun Zaryes “Co-Sufrit Batrun Zaryes”
  • Has the Political Advisor “Batrun Zaryes”
  • If:
    • Limited to:
      • Xikala The Gunslinger is active in this country
    • Xikala The Gunslinger:
      • Unit leader loses trait:
        • Constitutionalist
  • Else, if:
    • Limited to:
      • None of:
        • Xikala The Gunslinger is active in this country
    • [SCOPE]Every country that exist and could exist:
      • Limited to:
        • Xikala The Gunslinger is active in this country
      • Xikala The Gunslinger:
        • Unit leader loses trait:
          • Constitutionalist
        • Set nationality to our country
  • If:
    • Limited to:
      • Ziliad Annizalid is active in this country
    • Ziliad Annizalid:
      • Unit leader loses trait:
        • Constitutionalist
  • If:
    • Limited to:
      • Benoam Gerza is active in this country
    • Benoam Gerza:
      • Unit leader loses trait:
        • Constitutionalist
  • Else, if:
    • Limited to:
      • None of:
        • Benoam Gerza is active in this country
    • [SCOPE]Every country that exist and could exist:
      • Limited to:
        • Benoam Gerza is active in this country
      • Benoam Gerza:
        • Unit leader loses trait:
          • Constitutionalist
        • Set nationality to our country
  • Gain Political Power 100 Political Power
  • Gain Ponypower 25 000 Ponypower
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
  • Has bribed generals (?)
Re-Armament icon
Re-Armament
A substantial portion of Colthage's military industry was destroyed in the aftermath of the Storm King's invasion. Given the dire threats we face, ensuring the security of the nation will require completely rebuilding this productive capacity.
  • Requires the following:
    • Co-Sufrit Batrun Zaryes “Co-Sufrit Batrun Zaryes”
  • Has the Political Advisor “Batrun Zaryes”
  • Scripted Effect: two_random_arms_factory=yes
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
  • Has begun re-armament (?)
Lessons From The Storm icon
Lessons From The Storm
Although it is painful to remember, Zaryes knows that there are lessons we must learn from the Storm King's invasion, especially in regards to the importance of military air power. It would be wise for us to study the nature of our defeat, and avoid repeating the same mistakes in the future.
  • Requires the following:
    • Re-Armament “Re-Armament”
  • Has the Political Advisor “Batrun Zaryes”
  • Gain Army experience 30 Army Experience
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain +100% research bonus (Air models bonus) (1 use) towards:
    • Aircraft
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
  • Has learned from the Storm (?)
Restore The Rural Guard icon
Restore The Rural Guard
First established as an official constabulary by Zamilcar Zarca in 981, the Rural Guard was a ruthless and efficient organisation primarily responsible for eliminating unrest in the countryside. However, they disintegrated in the chaos that followed the Storm King's invasion. It is clear that this organisation will be needed once again if we are to maintain order in the east.
  • Requires the following:
    • Everyone Has Their Price “Everyone Has Their Price”
  • Has the Political Advisor “Batrun Zaryes”
  • Gets the National Spirit Idea ast classify aliens.png “Rural Guard”
Rural Guard icon
Rural Guard
  • Trade deal opinion factor: +10%
  • Stability: +10%
  • Damage to Garrisons: −10%
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Resistance: −10%
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
Rebuild A Professional Army icon
Rebuild A Professional Army
Although we have made use of mercenaries as a stopgap in recent years, their unreliability makes them unsuited to serve as the core of our army, and putting our faith in them to defend the nation would be the height of foolishness. Zaryes has a plan to rebuild a truly professional army, using experienced veterans and the Sacred Band to train these new soldiers.
  • Requires the following:
    • Lessons From The Storm “Lessons From The Storm”
  • Requires the following:
    • Restore The Rural Guard “Restore The Rural Guard”
  • Mutually Exclusive Mutually exclusive with:
    • Improve Mercenary Hiring Standards “Improve Mercenary Hiring Standards”
  • Has the Political Advisor “Batrun Zaryes”
  • Replace the National Spirit TRO zarza army.png “Army of Mercenaries” with the National Spirit TRO zarza army.png “A Professional Army”
A Professional Army icon
A Professional Army
  • Army Experience Gain: +10%
  • Division training time: +10%
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Else:
    • Custom effect tooltip: Due to the faction already having Very High Power:
    • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
The Zarcid Constitution icon
The Zarcid Constitution
With all the political offices filled, it is time to fully return to political normalcy. Zalathel is accused of being a dictator, of his rule being unconstitutional. The same accusations were heard during his father's reign. But with majority support in the Senate, Zalathel can do what Zamilcar did not: Make his extensive powers enshrined in the constitution.
  • Requires one of the following:
    • Co-Sufrit Baltazar Zakbar “Co-Sufrit Baltazar Zakbar”
    • Co-Sufrit Batrun Zaryes “Co-Sufrit Batrun Zaryes”
    • Co-Sufrit Zaron Zorrel “Co-Sufrit Zaron Zorrel”
  • Is not in a civil war
  • At least one of the following is true:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • Trigger country event “Amending The Constitution”
Appease The Opposition icon
Appease The Opposition
Now that Zalathel's hold on power is firmly secure, it would be prudent to make some liberal concessions to the senatorial opposition in order to secure their support. The best way to defuse the tensions that still linger among the elite of Colthage and restore order is by getting them on our side.
  • Requires the following:
    • The Zarcid Constitution “The Zarcid Constitution”
  • Mutually Exclusive Mutually exclusive with:
    • Persecute The Opposition “Persecute The Opposition”
  • Remove the National Spirit Generic disjointed gov.png “Political Instability”
  • Lose Political Power 75 Political Power
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes
Persecute The Opposition icon
Persecute The Opposition
Up until now, our excessive leniency has enabled senatorial opposition to plot with radical agitators and stir up unrest across the country. Zalathel will use the power of the One Hundred Twenty Seven—the highest tribunal in the land—to persecute prominent members of the opposition and push them out of office, paving the way for future stability.
  • Requires the following:
    • The Zarcid Constitution “The Zarcid Constitution”
  • Mutually Exclusive Mutually exclusive with:
    • Appease The Opposition “Appease The Opposition”
  • Remove the National Spirit Generic disjointed gov.png “Political Instability”
  • Lose 10% Stability Stability
  • Scripted Effect: CTH_remove_1_constitutionalist_power=yes
  • Scripted Effect: CTH_remove_1_harmonites_power=yes
  • Lose 10% Neutrality Non-Aligned party popularity
  • Lose 5% Harmony Harmonic party popularity
Religious Education icon
Religious Education
Despite what some arrogant zebras may claim, the gods we worship are what bind us together as Colthaginians, being a central part of our shared culture. Having this reflected in their education will provide our foals with vital moral instruction and encourage them to be responsible, spiritually sound adults.
  • Requires one of the following:
    • Persecute The Opposition “Persecute The Opposition”
    • Appease The Opposition “Appease The Opposition”
  • Mutually Exclusive Mutually exclusive with:
    • Secular Education “Secular Education”
  • None of:
    • Has the Political Advisor “Baltazar Zakbar”

The following will bypass the focus:
{{{1}}}
  • Scripted Effect: decrease_illiteracy=yes
  • Lose Political Power 75 Political Power
  • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
National Reconstruction Programme icon
National Reconstruction Programme
The aftermath of the Storm King's invasion left serious hardship throughout the country: hardship which can no longer be ignored. Zalathel plans to initiate a massive economic recovery effort. Best of all, he is generously using his own family funds to help support the project!
  • Requires one of the following:
    • Persecute The Opposition “Persecute The Opposition”
    • Appease The Opposition “Appease The Opposition”
  • Remove the National Spirit Storm King Symbol.png “Legacy of the Storm”
Improve Mercenary Hiring Standards icon
Improve Mercenary Hiring Standards
In our hour of greatest need, the professional army under Zamilcar Zarca disgraced itself and failed to defend Colthage from the Storm King. With this in mind, Zalathel has decided to continue using mercenaries, albeit with increased hiring standards. He has also ordered a purge of incompetent mercenaries from our ranks.
  • Requires one of the following:
    • Persecute The Opposition “Persecute The Opposition”
    • Appease The Opposition “Appease The Opposition”
  • Mutually Exclusive Mutually exclusive with:
    • Rebuild A Professional Army “Rebuild A Professional Army”
  • None of:
    • Has the Political Advisor “Batrun Zaryes”
  • Custom effect tooltip: Unlocks decisions to hire mercenary divisions.
  • Mercenary decisions unlocked (?)
  • Modify the National Spirit TRO zarza army.png “Army of Mercenaries”
Army of Mercenaries icon
Army of Mercenaries
  • Consumer Goods Factories: 2.5%
  • Division training time: −10%
  • Division Recovery Rate: −10%
  • Send volunteers tension limit: −100%
  • Max volunteer force divisions: +3
  • Divisions required for sending volunteer force: −75%
  • Division Organization: −10%
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
A Divine Sacrifice icon
A Divine Sacrifice
Dire times such as these call for a sacrifice to the gods in order to bring us fortune. To gain divine favour for Colthage, Zalathel shall attend a grand ceremony, during which he will choose which deity of the pantheon to venerate.
  • Requires the following:
    • Religious Education “Religious Education”
  • Trigger country event “The Grand Sacrifice”
Demand War Reparations icon
Demand War Reparations
Although the Storm King may be dead, that does not undo all the abuses and injustices we suffered due to his onslaught. Zalathel thinks it's only right that the Yeti should pay for all the damage they did to our great homeland, and so he will dispatch a diplomat to the south to demand compensation.
  • Requires the following:
    • National Reconstruction Programme “National Reconstruction Programme”

The following will bypass the focus:
The Old Debate icon
The Old Debate
Troublingly, recent years have witnessed a surge in regionalist sentiment and resistance to lawful authority across the country. Centralists have dominated Colthage ever since they defeated the federalists in the civil war in 840. But after all that has happened since then, perhaps it is time to reconsider things...
  • Requires the following:
    • National Reconstruction Programme “National Reconstruction Programme”
  • Trigger country event “A Day In The Country”
Regain Naval Supremacy icon
Regain Naval Supremacy
Long ago, Colthage was a foremost naval power of the ancient world, holding complete dominion over the Middle Sea before suffering catastrophic defeat at the claws of Karthin. We must not despair: for if we dedicate ourselves, it is within our power to regain this glory once again.
  • Requires the following:
    • National Reconstruction Programme “National Reconstruction Programme”
  • Gets the National Spirit Generic navy bonus.png “Serial Ship Production”
Serial Ship Production icon
Serial Ship Production
  • Standardised Coastal Submarine Hull:
    • Production cost.png Production Cost: −20%
  • Light Hull:
    • Production cost.png Production Cost: −20%
  • Cruiser:
    • Production cost.png Production Cost: −15%
  • Heavy Ship:
    • Production cost.png Production Cost: −15%
  • Carrier:
    • Production cost.png Production Cost: −15%
  • [Scope]Colthage (875):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
Invite Foreign Military Advisors icon
Invite Foreign Military Advisors
To further improve the performance of our army, we should open the door for foreign nations to aid us with military training and organization. Their valuable insights on modern warfare will help increase the effectiveness of the Colthaginian army, as well as allowing us to develop our future military leaders.
  • Requires the following:
    • Improve Mercenary Hiring Standards “Improve Mercenary Hiring Standards”
  • Modify the National Spirit TRO zarza army.png “Army of Mercenaries”
Army of Mercenaries icon
Army of Mercenaries
  • Consumer Goods Factories: 5%
  • Send volunteers tension limit: −100%
  • Max volunteer force divisions: +3
  • Divisions required for sending volunteer force: −75%
Colthage's military has always relied heavily on mercenaries, albeit during Zamilcar Zarca's reign a professional army was slowly being built. This army was unable to survive the Storm King's invasion and was scattered to the winds. All that remains is the elite Sacred Band of Colthage which faithfully followed Zalathel to victory. After the Storm King's death, the Colthaginian army was quickly rebuilt by relying once again on mercenaries, recruited both from home and abroad. These soldiers have been properly trained.
  • Custom effect tooltip: Available as Military High Command:
  • Giuliana Freshair , which grants
    • Army Reformer

(Expert)

      • Army Experience Gain: +10%
      • AI Modifier: Focus on Military Advancements: +10%
  • Custom effect tooltip: Available as Theorist:
  • Giovanni Steelclaw , which grants
    • Military Theorist
      • Land Doctrine Cost: −10%
Reinvigorate Commerce icon
Reinvigorate Commerce
Colthage was once an economic powerhouse built on overseas and overland trade: a mercantile civilisation which transported valuable luxuries across vast distances. This brought us great prosperity that we can regain by establishing a new, robust network of trade.
  • Requires the following:
    • Demand War Reparations “Demand War Reparations”
  • Trade decisions have been unlocked (?)
  • Set variable trade_capacity to 2
  • Set variable pearl_demand to 0
  • Set variable pearl_supply to 0
  • Set variable coffee_demand to 0
  • Set variable coffee_supply to 0
  • Set variable cotton_demand to 0
  • Set variable cotton_supply to 0
  • Set variable faience_demand to 0
  • Set variable faience_supply to 0
  • Set variable gold_demand to 0
  • Set variable gold_supply to 0
  • Set variable ivory_demand to 0
  • Set variable ivory_supply to 0
  • Set variable spices_demand to 0
  • Set variable spices_supply to 0
  • Set variable sugar_demand to 0
  • Set variable sugar_supply to 0
  • Set variable tea_demand to 0
  • Set variable tea_supply to 0
  • Set variable textiles_demand to 0
  • Set variable textiles_supply to 0
  • Set variable tobacco_demand to 0
  • Set variable tobacco_supply to 0
  • Set variable opium_demand to 0
  • Set variable opium_supply to 0
  • Custom effect tooltip: Unlocks Trade Decisions.
Distribute Food To The Poor icon
Distribute Food To The Poor
The causes of our lackluster agricultural output are uninteresting and unimportant. What's important is that the solution is simple: Zalathel will set up a grain dole to feed the starving and impoverished. This will help to improve their conditions, as well as build up his own popularity with the masses. He will also acquire some of his favourite food, falafel, while he's at it.
  • Requires one of the following:
    • Demand War Reparations “Demand War Reparations”
    • The Old Debate “The Old Debate”
  • Scripted Effect: decrease_poverty=yes
  • Gain 10% Supremacy Supremacist party popularity
Import Weapons icon
Import Weapons
It is difficult to win wars from a position of technological inferiority. If we buy modern guns from independent contractors in Tobuck and Wingbardy and study their designs, we can build up an arms stockpile while at the same time working towards developing our own models of comparable effectiveness.
  • Requires one of the following:
    • The Old Debate “The Old Debate”
    • Regain Naval Supremacy “Regain Naval Supremacy”
  • Set country flag CTH_arms_trade_decisions_unlocked
  • Custom effect tooltip: Unlocks Arms Trade decisions.
  • 1 500 units of Flag of Republic of Tobuck Republic of Tobuck Infantry Equipment is added to the national Stockpile
  • 150 units of Flag of Kingdom of Wingbardy Kingdom of Wingbardy Towed Artillery is added to the national Stockpile
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
    • Support Artillery
Establish The Colthaginian Air Force icon
Establish The Colthaginian Air Force
Of all the military lessons we have been forced to learn in recent years, the most pressing one is that the importance of air power cannot be overlooked any longer. It is time that we create our own dedicated branch for air service. The only question is how exactly this new air force should be organized.
  • Requires the following:
    • Regain Naval Supremacy “Regain Naval Supremacy”
  • Has full control of state Colthage (875)

The following will bypass the focus:
  • Airforce has been founded (?)
  • Airforce has been founded (?)
  • Custom effect tooltip: Available as Chief of Airforce:
  • Bodo Tabnit , which grants
    • Air Superiority

(Expert)

      • Air Experience Gain: @chief_experience_gain_medium
      • Air superiority attack: +3%
      • Air superiority defense: +3%
      • Air superiority agility: +3%
  • [Scope]Colthage (875):
    • Add 3 Air base Air Base
  • Trigger country event “The Role Of The Air Force”
Strengthen Domestic Production icon
Strengthen Domestic Production
It is not enough to merely trade goods: exporting Colthaginian-made products to foreign markets is an equally important aspect of our revitalisation. Utilising new technology to improve our manufacturing sector will make our exports far more competitive, giving the economy a much-needed boost.
  • Requires the following:
    • Reinvigorate Commerce “Reinvigorate Commerce”
  • Requires the following:
    • Distribute Food To The Poor “Distribute Food To The Poor”
  • Trade good production has been unlocked (?)
  • Custom effect tooltip: Unlocks Trade Good Production decisions.
The Rise Of Mass Media icon
The Rise Of Mass Media
As they become accessible to more and more zebras, radios and newspapers are growing increasingly popular and becoming ever more influential on public opinion. Depending on our approach, these new innovations could serve to either bolster or weaken our rule. We must decide on how the government should handle the media, before it spirals out of our control.
  • Requires the following:
    • Distribute Food To The Poor “Distribute Food To The Poor”
  • Trigger country event “Matter Of The Media”
Blood Is Thicker Than Water icon
Blood Is Thicker Than Water
In order for an administration to function effectively, the loyalty of officials in high positions must not be in doubt. To this end, Zalathel shall call on his trusted siblings Zago, Zasdrubal, and Zaphod, and ask them to take up important posts atop the government and military.
  • Requires the following:
    • Import Weapons “Import Weapons”
  • Custom effect tooltip: Available as Chief of Army:
  • Zasdrubal Zarca , which grants
    • Infantry

(Expert)

      • Army Experience Gain: @chief_experience_gain_medium
      • Infantry Division Attack: +10%
      • Infantry Division Defense: +15%
  • Custom effect tooltip: Available as Political Advisor:
  • Zago Zarca , which grants
    • Rural Populist
      • Resource Gain Efficiency: +5%
      • Recruitable Population Factor: +5%
      • Resistance Growth Speed in our states occupied by the enemy: +10%
      • Monthly Population: +15%
  • Custom effect tooltip: Available as Chief of Navy:
  • Zaphod Zarca , which grants
    • Decisive Battle

(Expert)

      • Naval Experience Gain: @chief_experience_gain_medium
      • Capital Ship Attack: +10%
      • Capital Ship Armor: +10%
      • Screen Attack: +10%
      • Screen Defense: +10%
Elephants Of Steel icon
Elephants Of Steel
The legendary North Zebrican elephants went extinct in Colthage many centuries ago—those mighty beasts were incredibly effective at charging into enemy lines and breaking their ranks. Fortunately, new technology allows us to create new kinds of war elephants, ones equally capable of striking fear into the hearts of our foes.
  • Requires the following:
    • Import Weapons “Import Weapons”
  • Requires the following:
    • Establish The Colthaginian Air Force “Establish The Colthaginian Air Force”
  • Custom effect tooltip: Available as Design Company:
  • Steel Elephants , which grants
    • Armor Research Speed: +20%
    • Heavy Tank:
      • Breakthrough: +5%
      • Soft attack: +10%
      • Production cost.png Production Cost: −10%
  • Tank designer unlocked (?)
  • Gain +100% research bonus (BRF_armor_research) (2 uses) towards:
    • Armor technology
Armoured Convoys icon
Armoured Convoys
As we send increasing numbers of merchant ships out to sea, the corresponding threat posed by piracy grows more acute. We must develop more effective naval convoy tactics to protect this vital shipping and ward off any potential attackers.
  • Requires the following:
    • Strengthen Domestic Production “Strengthen Domestic Production”
  • Add technology: Armoured Convoys
Strategic Resource Gathering Operations icon
Strategic Resource Gathering Operations
A group of prominent Scientifids have proposed we begin what they call Strategic Resource Gathering Operations, or SRGOs for short. These would be a series of geological surveys all across the country, followed by state-funded mining operations to extract whatever worthwhile deposits are discovered.
  • Requires one of the following:
    • Strengthen Domestic Production “Strengthen Domestic Production”
    • The Rise Of Mass Media “The Rise Of Mass Media”
  • Add production of 20 Steel Steel to Alaudid Range (699)
  • Add production of 10 Tungsten Tungsten to Amanesya (704)
  • Add production of 10 Aluminum Aluminum to Karamane (700)
The Naval Academy Of Colthage icon
The Naval Academy Of Colthage
Truly modernising the Navy requires us to create a new academic institution where civilian professors and military instructors will educate the next generation of Colthaginian officers. At this academy, students will be provided instruction on everything from engineering and mathematics to the value of integrity and honour.
  • Requires one of the following:
    • The Rise Of Mass Media “The Rise Of Mass Media”
    • Blood Is Thicker Than Water “Blood Is Thicker Than Water”
  • Gain Navy experience 25 Navy Experience
  • Gain 1 use of +50% (BAK_naval_doctrine) doctrine cost reduction for:
    • Naval Doctrine
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Retrain The Citizen-Marines icon
Retrain The Citizen-Marines
Marines in the Colthaginian Navy have traditionally been recruited from the citizenry rather than being mercenaries. Although they fight with undeniable zeal, their discipline has often been lacking, greatly limiting their effectiveness. Zalathel plans to rectify this by turning them into highly trained professional soldiers.
  • Requires one of the following:
    • Elephants Of Steel “Elephants Of Steel”
    • Blood Is Thicker Than Water “Blood Is Thicker Than Water”
  • Add technology: Citizen-Marines
  • Custom effect tooltip: Improved Marines

Marines:

   Soft Attack: +10%
   Defence: +10%
   Breakthrough: +10%


  • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
    • Marine technology
Dedicated Military Vehicles icon
Dedicated Military Vehicles
Rather than using forcefully-commandeered civilian vehicles, the army should begin to use dedicated military trucks in its operations. We have settled on a more robust model of truck based on existing Wingbardian designs. This model, built to withstand the stresses of combat, is sure to offer superior performance and serve our soldiers well.
  • Requires the following:
    • Elephants Of Steel “Elephants Of Steel”
  • Custom effect tooltip: Available as Design Company:
  • Taloncia Colthage Branch , which grants
    • Motorization Research Speed: +15%
    • Truck:
      • Hardness: +10%
  • Motorized designer unlocked (?)
  • Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
    • Truck
Revitalised Economy icon
Revitalised Economy
Thanks to flourishing trade, the economy is booming and zebras across the land are becoming richer—all a result of Zalathel's tireless efforts. Colthage rejoices, for the years of stagnation and despair are now firmly behind us!
  • Requires the following:
    • Armoured Convoys “Armoured Convoys”
  • Requires the following:
    • Strengthen Domestic Production “Strengthen Domestic Production”
  • Custom trigger tooltip:
    • Tooltip: Has at least 3 Trade Partners
    • Value of variable trade_partners^num is greater than 2
  • Scripted Effect: decrease_poverty=yes
  • Gain Political Power 100 Political Power
Fate Of The One Hundred And Twenty Seven icon
Fate Of The One Hundred And Twenty Seven
As Zalathel continues to shape the future of Colthage, one of the most pressing questions is what to do about the One Hundred And Twenty Seven. This aristocratic judiciary has long held great power and influence, and leaving them alone could allow them to someday challenge the Sufrit's authority.
  • Requires the following:
    • The Rise Of Mass Media “The Rise Of Mass Media”
  • Trigger country event “Judgement Of The Tribunal”
Zago's Agricultural Manual icon
Zago's Agricultural Manual
Wishing to impart his extensive wisdom, Zago Zarca has written a 28-book manual on agriculture filled to the brim with farming knowledge. This manual, which is already proving a hit with landowners, shall be published with state support so that more zebras can make use of the advice within. It also includes an excellent cooking recipe for falafel.
  • Requires the following:
    • Blood Is Thicker Than Water “Blood Is Thicker Than Water”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • has_state_category = rural
    • Set state category to Developed Rural Region
    • Gain Ponypower 15 000 Ponypower
  • Scripted Effect: CTH_add_1_landowners_power=yes
Organise Auxiliary Units icon
Organise Auxiliary Units
The Auxiliary Units of the old Colthaginian Army were specialized combat formations made up of non-citizens and non-Zonicians recruited from the Republic's territory. These units provided vital support to the Army in the past, and restoring them will allow us to make the most of the population we have available.
  • Requires the following:
    • Dedicated Military Vehicles “Dedicated Military Vehicles”
  • Requires the following:
    • Elephants Of Steel “Elephants Of Steel”
  • Gets the National Spirit Idea generic reserve divisions.png “Army Auxiliaries”
Army Auxiliaries icon
Army Auxiliaries
  • Non-Core Ponypower: +4%
  • Special Forces Capacity Multiplier: +15%
  • Required Garrisons: −10%
Disband The Scientific Clique icon
Disband The Scientific Clique
Now that Colthage's economy has fully recovered and the nation is modernised, the Scientific Clique has outlived its usefulness. With the help of the military, Zalathel will move to arrest its most prominent members, permanently breaking Scientifid power.
  • Requires the following:
    • Revitalised Economy “Revitalised Economy”
  • Requires one of the following:
    • Strategic Resource Gathering Operations “Strategic Resource Gathering Operations”
    • Fate Of The One Hundred And Twenty Seven “Fate Of The One Hundred And Twenty Seven”
  • Custom trigger tooltip:
    • Tooltip: Scientifid Power must be lower than High
    • Value of variable CTH_scientifid_power is less than 4
  • Has the Society Development Idea modern society.png “Modern Society”
  • Gain Political Power 200 Political Power
  • Gain 5% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • Has the Political Advisor “Baltazar Zakbar”
    • Has not selected a Co-Sufrit. (?)
    • Remove the Political Advisor “Baltazar Zakbar”
    • Gets the Political Advisor “No Co-Sufrit”
    • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Scripted Effect: CTH_remove_1_scientifid_power=yes
  • Scripted Effect: CTH_remove_10_scientifid_loyalty=yes
Civilian Control Of The Military icon
Civilian Control Of The Military
With his relatives in commanding military positions and with the tribunal of One Hundred and Twenty Seven on his side, Zalathel is in a strong enough position to dismiss Zaryes and impose strict government control over the military. After all, a country's strategic decision-making belongs in the hooves of its political leader, not military officers.
  • Requires the following:
    • Organise Auxiliary Units “Organise Auxiliary Units”
  • Requires one of the following:
    • Zago's Agricultural Manual “Zago's Agricultural Manual”
    • Retrain The Citizen-Marines “Retrain The Citizen-Marines”
  • Custom trigger tooltip:
    • Tooltip: Military Power must be lower than High
    • Value of variable CTH_military_faction_power is less than 4
  • Gain Political Power 200 Political Power
  • Gain 5% Supremacy Supremacist party popularity
  • If:
    • Limited to:
      • Has the Political Advisor “Batrun Zaryes”
    • Has not selected a Co-Sufrit. (?)
    • Remove the Political Advisor “Batrun Zaryes”
    • Gets the Political Advisor “No Co-Sufrit”
    • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Batrun Zaryes:
    • remove_unit_leader_role = yes
  • Scripted Effect: CTH_remove_1_military_faction_power=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
One Sufrit Above All icon
One Sufrit Above All
As the recent period of chaos and confusion demonstrated so clearly, Colthage is weak when divided into squabbling factions, and strong only when united behind a single leader. And so it is time for Colthage to have only a single Sufrit, who rules supreme over the entire nation.
  • Requires the following:
    • Disband The Scientific Clique “Disband The Scientific Clique”
  • Requires the following:
    • Abolish The Popular Assembly “Abolish The Popular Assembly”
  • Requires the following:
    • Civilian Control Of The Military “Civilian Control Of The Military”
  • Trigger country event “The Supreme Sufrit”
Dream Of An United Zonicia icon
Dream Of An United Zonicia
Zinuzel Zidalid, the priest who started the revolt against the Quaggatai in 825, famously declared that all Zonician zebras should be free and united under a single banner. Although he was unable to make it a reality in his own time, the idea of a united Zonicia has not been forgotten.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Is at peace
  • At least one of the following is true:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • Gain 10% War support War Support
  • [SCOPE]Every state:
    • Limited to:
    • Is claimed by our country
Reclaim Kar-Alpaka icon
Reclaim Kar-Alpaka
Llambet seized the Coltvan state of Kar-Alpaka from us after the Storm King's invasion in order to gain sea access for themselves. Since then the territory has been out of our hooves, but the time has come to rectify this. We will demand the return of what is rightfully ours, and prepare to take it by force if necessary.
  • Requires the following:
    • Dream Of An United Zonicia “Dream Of An United Zonicia”
  • Is at peace
  • Is an independent nation

The following will bypass the focus:
  • Owns state Kar-Alpaka (1092)
  • [Scope]Kar-Alpaka (1092):
    • [SCOPE]State owner:
      • Trigger country event “Colthage Demands Kar-Alpaka”
Liberate Southern Zonicia icon
Liberate Southern Zonicia
Taking advantage of our weakened state, Quaggatai seized all of Coltdar and the southern part of Coltva after the Storm King's invasion. Now that we have recovered, we cannot allow Zonicians to suffer under the tyranny of Quaggatai warlords any longer: this land must be liberated!
  • Requires the following:
    • Reclaim Kar-Alpaka “Reclaim Kar-Alpaka”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Our Nemesis “Destroy Our Nemesis”
  • Is an independent nation
  • Is at peace
  • Owns state Kar-Alpaka (1092)

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Karmanegdan (1089)
      • Owns state Zerankara (707)
      • Owns state Ispardur (708)
      • Owns state Zahal (751)
      • Owns state Zrumqi (933)
    • All of the following must be true:
      • Flag of Coltdar Coltdar:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
          • Is at war with our country
      • Flag of Quaggatai Quaggatai:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
          • Is at war with our country
  • If:
    • Limited to:
      • Flag of Quaggatai Quaggatai:
        • At least one of the following is true:
          • Owns state Karmanegdan (1089)
          • Owns state Zerankara (707)
          • Owns state Ispardur (708)
          • Owns state Zahal (751)
          • Owns state Zrumqi (933)
    • Custom effect tooltip: A limited war will be waged. Once Quaggatai reaches 30% surrender progress we will enforce peace and take all core states of Coltdar and Coltva owned by them.
    • Limited war on Quaggatai (?)
    • Declares a Annex war against Flag of Quaggatai Quaggatai
  • Else, if:
    • Limited to:
      • Flag of Coltdar Coltdar:
        • Exists
        • Is an independent nation
    • Flag of Coltdar Coltdar:
      • Trigger country event “Colthage Demands Unification”
Destroy Our Nemesis icon
Destroy Our Nemesis
Quaggatai is a historic enemy of all Zonicia. It was the Quaggatai Khans who kept us enslaved for 300 dark years, and their resurgence means that a final confrontation is only a matter of time. They must be destroyed so that their hordes can never again threaten us.
  • Requires the following:
    • Reclaim Kar-Alpaka “Reclaim Kar-Alpaka”
  • Mutually Exclusive Mutually exclusive with:
    • Liberate Southern Zonicia “Liberate Southern Zonicia”
  • Is an independent nation
  • Is at peace
  • Owns state Kar-Alpaka (1092)
  • Has more than 80% War support War support
  • Has more than 150 000 Ponypower Ponypower in the field

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Flag of Coltdar Coltdar:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
          • Is at war with our country
      • Flag of Quaggatai Quaggatai:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
          • Is at war with our country
  • Custom effect tooltip: Total war will be waged upon Quaggatai.
  • Hidden effect:
  • Declares a Annex war against Flag of Quaggatai Quaggatai
  • If:
    • Limited to:
      • Flag of Coltdar Coltdar:
        • Exists
        • Is an independent nation
    • Flag of Coltdar Coltdar:
      • Trigger country event “Colthage Demands Unification”
Denounce The Zumidian Mandate icon
Denounce The Zumidian Mandate
After defeating the Storm King, Hippogriffia moved swiftly to occupy all of Zumidia, claiming it necessary in order to help the locals and protect them. Zalathel sees this act of thinly-veiled imperialism for what it really is, and wishes to liberate these fellow Zonicians from foreign oppression.
  • Requires one of the following:
    • Liberate Southern Zonicia “Liberate Southern Zonicia”
    • Destroy Our Nemesis “Destroy Our Nemesis”
  • Is at peace

The following will bypass the focus:
  • At least one of the following is true:
  • Gain 5% War support War Support
  • Custom effect tooltip: Unlocks decisions to Incite Resistance in Zumidian core states owned by Hippogriffia.
  • Scripted Effect: CTH_add_10_military_faction_loyalty=yes
  • Flag of Hippogriffia Hippogriffia:
    • Gains opinion modifier “Distrustful Relations” (Opinion −50 opinion) towards FROM
  • Hidden effect:
    • Trigger news event “Colthage Denounces The Zumidian Mandate” in 12 hours to 1 day
On Our Own icon
On Our Own
Unfortunately, Chiropterra has fallen, leaving us with no reliable allies on the continent against Hippogriffia. Despite this, we remain undaunted: we shall begin necessary preparations at once for the coming war against the Hippogriffs. Our righteous cause will not be denied, no matter the odds.
  • Requires the following:
    • Denounce The Zumidian Mandate “Denounce The Zumidian Mandate”
  • Mutually Exclusive Mutually exclusive with:
    • Reach Out To Chiropterra “Reach Out To Chiropterra”
  • Is at peace
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • All of the following must be true:
        • Is in a faction
        • Is not leader of a faction
      • The Chiropterran Republic Has Been Established (?)

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Owns state Aurez Hills (698)
      • Owns state Annaza (711)
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Exists
      • Is an independent nation
      • Is not in a faction
  • Gets the National Spirit Idea SOV third five year plan military.png “Preparing For War”
Preparing For War icon
Preparing For War
  • Army Experience Gain: +15%
  • Factory Output: +15%
  • Dockyard Output: +15%
  • Recruitable Population Factor: +15%
  • Training time: −25%
Reach Out To Chiropterra icon
Reach Out To Chiropterra
In light of the present situation, we will need all the allies we can get for our coming war against the Hippogriffs. The bats have strategic reasons to be hostile towards Hippogriffia, so it is only logical that we should try to make friends. After all, our odds of victory are much better together than apart.
  • Requires the following:
    • Denounce The Zumidian Mandate “Denounce The Zumidian Mandate”
  • Mutually Exclusive Mutually exclusive with:
    • On Our Own “On Our Own”
  • Is at peace
  • Flag of Chiropterra Chiropterra:
    • Exists
    • Is an independent nation
    • At least one of the following is true:
    • None of:
      • All of the following must be true:
        • Is in a faction
        • Is not leader of a faction
      • The Chiropterran Republic Has Been Established (?)
  • Flag of Republic of Tobuck Republic of Tobuck:
    • At least one of the following is true:
  • Flag of Zarantia Zarantia:
    • At least one of the following is true:

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Owns state Aurez Hills (698)
      • Owns state Annaza (711)
    • Flag of Chiropterra Chiropterra:
      • Is in the same faction as our country
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Exists
      • Is an independent nation
      • Is not in a faction
  • Flag of Chiropterra Chiropterra:
    • Trigger country event “Colthage Proposes An Alliance”
Liberate Zumidia icon
Liberate Zumidia
At last, our considerable preparations are complete and the entire nation stands ready. Our forces are in position: the time to strike down the Hippogriffian menace is upon us. Zumidia will finally be freed in the name of Zonician unity. Onward, to victory!
  • Requires one of the following:
    • On Our Own “On Our Own”
    • Reach Out To Chiropterra “Reach Out To Chiropterra”
  • Is at peace
  • Has more than 80% War support War support
  • At least one of the following is true:
    • Has more than 250 000 Ponypower Ponypower in the field
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Exists
      • Is an independent nation
      • Is not in a faction

The following will bypass the focus:
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Owns state Aurez Hills (698)
      • Owns state Annaza (711)
    • All of the following must be true:
      • Flag of Hippogriffia Hippogriffia:
        • At least one of the following is true:
          • Does not exist
          • Is a subject nation
          • Is at war with our country
      • Flag of Kingdom of Zumidia Kingdom of Zumidia:
        • At least one of the following is true:
          • Does not exist
          • Is a subject of our country
          • Is at war with our country
  • If:
    • Limited to:
    • Declares a Conquer war for the states Annaza (711), Zirta (710), Aurez Hills (698), Ain Trotgourait (697) against owner of Ain Trotgourait (697)
  • Else, if:
  • Else, if:
Pragmatic Cooperation icon
Pragmatic Cooperation
The war ultimately ended with Warzena under Chiropterran control. While this status quo is not ideal, it is one we will have to live with for reasons of realpolitik. Fortunately, it does not hinder our plans since, as best we can tell, Warzenans are not true Zonicians anyways.
  • Requires the following:
    • Liberate Zumidia “Liberate Zumidia”
  • Mutually Exclusive Mutually exclusive with:
    • Liberate Warzena “Liberate Warzena”
  • Is at peace
  • Flag of Chiropterra Chiropterra:
    • Exists
    • Is an independent nation
    • At least one of the following is true:
      • Owns state Rashmenuch (1206)
      • Owns state Askalion (688)
      • Owns state Mayirzim (743)
      • Owns state Azimgav (744)
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Owns state Aurez Hills (698)
      • Owns state Annaza (711)
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Is a subject of our country
  • None of:
    • We are preparing for war with Chiropterra. (?)

The following will bypass the focus:
  • Is at peace
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
Liberate Warzena icon
Liberate Warzena
Our march west has not yet reached its end. Warzena must be included in the Zonician nation — their culture may be unusual, but there is no doubt they are pure-blooded Zonicians. We will not rest until they have been united with the rest of their brethren!
  • Requires the following:
    • Liberate Zumidia “Liberate Zumidia”
  • Mutually Exclusive Mutually exclusive with:
    • Pragmatic Cooperation “Pragmatic Cooperation”
  • Is at peace
  • At least one of the following is true:
    • All of the following must be true:
      • Owns state Ain Trotgourait (697)
      • Owns state Aurez Hills (698)
      • Owns state Annaza (711)
    • Flag of Kingdom of Zumidia Kingdom of Zumidia:
      • Is a subject of our country
  • At least one of the following is true:
    • Flag of Chiropterra Chiropterra:
      • None of:
        • Owns state Rashmenuch (1206)
        • Owns state Askalion (688)
        • Owns state Mayirzim (743)
        • Owns state Azimgav (744)
    • We are preparing for war with Chiropterra. (?)

The following will bypass the focus:
  • Is at peace
  • All of the following must be true:
    • Owns state Rashmenuch (1206)
    • Owns state Askalion (688)
    • Owns state Mayirzim (743)
    • Owns state Azimgav (744)
  • If:
    • Limited to:
    • Declares a Conquer war for the states Rashmenuch (1206), Askalion (688), Mayirzim (743), Azimgav (744) against owner of Mayirzim (743)
  • Else, if:
  • Else, if:
Proclaim The Pan-Zonician Nation icon
Proclaim The Pan-Zonician Nation
Zalathel has done it! No longer divided and languishing under foreign oppression, the once-scattered Zonicians finally stand united under one, strong nation. This is a truly glorious achievement, marking the realisation of a dream deferred for centuries. At last, the heart of every patriotic Zonician swells with pride.
  • Requires one of the following:
    • Liberate Warzena “Liberate Warzena”
    • Pragmatic Cooperation “Pragmatic Cooperation”
  • Is at peace
  • Trigger country event “Triumph for Zonicia”
  • Set cosmetic tag to CVA_CTH_zoenician_2
  • Flag of Coltdar Coltdar:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • Scripted Effect: add_to_ROOT_potential_original_cores=yes
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
Reinforce The Eastern Garrisons icon
Reinforce The Eastern Garrisons
The Coltvan bandits have increased their activity lately. Mostly consisting of peasant rabble unable to accept their lot in life, they are a continuous nuisance for concern in the states of Kizil-Zeb, Goatlestan and Qatrain. If we do not reinforce the eastern garrisons, the rebels might seize control over the entire region.
  • Requires the following:
    • Lean On The Zarcid Legacy “Lean On The Zarcid Legacy”
  • Owns state Kizil-Zeb (1093)
  • Has full control of state Kizil-Zeb (1093)
  • Owns state Goatlestan (1094)
  • Has full control of state Goatlestan (1094)
  • Owns state Qatrain (1095)
  • Has full control of state Qatrain (1095)
  • Unlock the Crackdown on the Bandits in [1093.GetName] decision
  • Unlock the Crackdown on the Bandits in [1095.GetName] decision
  • Unlock the Crackdown on the Bandits in [1094.GetName] decision
  • Eastern Garrisons Reinforced (?)
Fortify Coltva icon
Fortify Coltva
Coltva occupies a strategic but vulnerable part of Northern Zebrica, bordering Zonician land in Llambet and Quaggatai. Not only might fortifications help us in putting down a future Coltvan rebellion, they could also be of use if we ever have to fight for the reunification of our lands.
  • Requires the following:
    • Reinforce The Eastern Garrisons “Reinforce The Eastern Garrisons”
  • Has full control of state Qatrain (1095)
  • Has full control of state Goatlestan (1094)
  • Has full control of state Kizil-Zeb (1093)
  • [Scope]Qatrain (1095):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Goatlestan (1094):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
  • [Scope]Kizil-Zeb (1093):
    • Add 2 Land fort Land Fort, on all provinces, on a border province
Appoint The Commander Of The East icon
Appoint The Commander Of The East
The generals of Colthage spend much of their time plotting and politicking, and the rest on ensuring their own forces are in good shape. It is time for the First Sufrit to appoint one of them to take up the mantle of commander of the east. But who would be capable to pacify the unruly region before it spirals out of control into a full-scale rebellion?
  • Requires the following:
    • Reinforce The Eastern Garrisons “Reinforce The Eastern Garrisons”
  • Trigger country event “The New Commander of The East”
Reassure The Landlords icon
Reassure The Landlords
If anyzebra will civilise the Coltvans it is going to be landlords. However, their properties have been under assault by Zeirutid's bandits. Some of the key landlords in the region are at the point of abandoning their ventures if we do not protect and help expand their businesses. By giving them our assistance, we might yet make productive land out of our eastern provinces.
  • Requires the following:
    • Appoint The Commander Of The East “Appoint The Commander Of The East”
  • Mutually Exclusive Mutually exclusive with:
    • Token Land Reforms “Token Land Reforms”
  • Owns state Kizil-Zeb (1093)
  • Has full control of state Kizil-Zeb (1093)
  • Owns state Goatlestan (1094)
  • Has full control of state Goatlestan (1094)
  • Owns state Qatrain (1095)
  • Has full control of state Qatrain (1095)
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
  • [SCOPE]Every controlled state:
    • Limited to:
      • Is a core state of Flag of Coltvan Republic Coltvan Republic
    • Add the dynamic modifier “Dominant Landowners” to this state providing the following effects:
      • Max Factories in State: +2%
      • Resource Gain Efficiency: +15%
      • Daily Compliance Gain: −0.01%
      • Limited to:
        • Yes Always
Token Land Reforms icon
Token Land Reforms
The peasants of Coltva are up in arms about the distribution of land in their region. Hunger and lack of perspective are what drives the brunt of the unrest there. Compromising on the topic of land reforms will not sit well with the powerful landlords, but will take the wind out of the sails of Zeirutid's bandits. Surely the diehards will continue to raid us, but perhaps we can win the populace for us with this.
  • Requires the following:
    • Appoint The Commander Of The East “Appoint The Commander Of The East”
  • Mutually Exclusive Mutually exclusive with:
    • Reassure The Landlords “Reassure The Landlords”
  • Owns state Kizil-Zeb (1093)
  • Has full control of state Kizil-Zeb (1093)
  • Owns state Goatlestan (1094)
  • Has full control of state Goatlestan (1094)
  • Owns state Qatrain (1095)
  • Has full control of state Qatrain (1095)
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • [SCOPE]Every controlled state:
    • Limited to:
      • Is a core state of Flag of Coltvan Republic Coltvan Republic
    • Add the dynamic modifier “Token Land Reforms” to this state providing the following effects:
      • Max Factories in State: −1%
      • Resource Gain Efficiency: −10%
      • Daily Compliance Gain: +0.02%
      • Limited to:
        • Yes Always
"Negotiate" with Zeirutid icon
"Negotiate" with Zeirutid
The Coltvan rebels are on the backhoof now, but many Coltvans still rally to their leader, the elusive Zeshmunazash Zeirutid. General Jebzel Zoblos has proposed a more permanent solution to the rebel leader. General Zerutra will approach the Coltvans and say he wants to overthrow the Zarcids. Once he has their trust, he will lure Zeirutid into a trap and break the rebels' backs.
  • Requires one of the following:
    • Reassure The Landlords “Reassure The Landlords”
    • Token Land Reforms “Token Land Reforms”
  • Flag of Coltvan Republic Coltvan Republic:
    • Does not exist
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
    • Has more than 40% compliance
    • Has less than 25% resistance
  • [Scope]Goatlestan (1094):
    • Is owned and controlled by our country
    • Has more than 40% compliance
    • Has less than 25% resistance
  • [Scope]Qatrain (1095):
    • Is owned and controlled by our country
    • Has more than 40% compliance
    • Has less than 25% resistance

The following will bypass the focus:
  • Coltva has been pacified (?)
  • Trigger country event “The Lion Leading Snakes”
Restore Order In Coltva icon
Restore Order In Coltva
The streets of Kizil-Zeb are quiet now and most of the farms are being worked again. Most of Coltva, save for a few remote mountain areas, are under the control of the military. The spirit of Coltvan autonomism has been broken, and now the region can look forward towards a prosperous future under [Root.GetLeader]'s leadership.
  • Requires the following:
    • "Negotiate" with Zeirutid “"Negotiate" with Zeirutid”
  • [Scope]Kizil-Zeb (1093):
    • Has more than 60% compliance
    • Has less than 15% resistance
  • [Scope]Goatlestan (1094):
    • Has more than 60% compliance
    • Has less than 15% resistance
  • [Scope]Qatrain (1095):
    • Has more than 60% compliance
    • Has less than 15% resistance
  • At least one of the following is true:
    • Zeirutid is dead (?)
    • Coltva has been pacified (?)
  • Coltva has been cored (?)
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of Flag of Coltvan Republic Coltvan Republic
      • None of:
        • Is a core state of our country
    • Flag of Colthaginian Republic Colthaginian Republic gains a core on this state
    • Scripted Effect: CTH_remove_coltvan_unrest_ideas=yes
  • Hidden effect:
    • Flag of Coltvan Republic Coltvan Republic:
      • Scripted Effect: add_to_ROOT_potential_cores=yes

The Eler Sea Agreement and Pursue National Autarky Branch

The Eler Sea Agreement focus branch.png
Focus Prerequisites Effects
The Eler Sea Agreement icon
The Eler Sea Agreement
Though it is north of us, the "Jewel of the South" is well-known for its industrial might. Some in our government have proposed the idea of offering a dedicated investment zone in our capital for the Wingbardians. This will bolster our economic throughput, provided that they accept the proposition.
  • Mutually Exclusive Mutually exclusive with:
    • Pursue National Autarky “Pursue National Autarky”
  • Is at peace
  • At least one of the following is true:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • None of:
      • Is at war with Flag of Colthaginian Republic Colthaginian Republic
      • Current ruling party is Communism Communist
      • Has leader “National Transitional Government”
      • Has leader “National Liberation Committee”
    • Is not in a civil war
  • None of:
    • Nationalized Wingbardian Assets (?)
    • All of the following must be true:

The severity of the Eler Sea Agreement, if approved by the Wingbardians, will depend on the balance of Total Factories count between [WNG.GetNameWithFlag] and [CTH.GetNameWithFlag]. At current balance, the result will be:

    • Set temporary variable CTH_factory_count to the value of CTH.num_of_factories
    • Set temporary variable CTH_factory_count_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_double by 2
    • Set temporary variable CTH_factory_count_half_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_half_double by 1.5
    • Set temporary variable WNG_factory_count to the value of WNG.num_of_factories
    • If:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −10%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +20%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_half_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +15%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −2.5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +10%
    • Else:
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
Cotton Plantations icon
Cotton Plantations
Cotton! One of the more useful materials for clothing, and in ever-growing demand across the sea! We already have suitable land to grow cotton in; if we incentivise the growing of cash crops instead of staple foods, we will increase our export value and please the landowners.
  • Requires the following:
    • The Eler Sea Agreement “The Eler Sea Agreement”
  • Custom trigger tooltip:
    • Tooltip: The Eler Sea Agreement has been signed.
    • At least one of the following is true:
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
  • Gets the National Spirit CVA zarcrop.png “Cotton Plantations”
Cotton Plantations icon
Cotton Plantations
  • Consumer Goods Factories: −5%
  • If:
    • Limited to:
      • Factions unlocked (?)
      • None of:
        • Militarists rule Colthage (?)
    • Scripted Effect: CTH_add_10_landowners_loyalty=yes
  • If:
    • Limited to:
      • Zarcids rule Colthage (?)
    • Custom effect tooltip: If Trade Good Production decisions have been unlocked, the following decision will become available:
    • Unlock the Construct Cotton Harvester Machine Factories decision
Colthage-Zur Special Economic Zone icon
Colthage-Zur Special Economic Zone
Colthage and Zur are the two regions the investors from Wingbardy are most interested in. The griffons see potential in developing the ports and industrial centres in the country's centre. By laxing investment laws and shaking the right claws, we can bring in the capital needed to build up our most promising cities.
  • Requires the following:
    • The Eler Sea Agreement “The Eler Sea Agreement”
  • Custom trigger tooltip:
    • Tooltip: The Eler Sea Agreement has been signed.
    • At least one of the following is true:
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
      • Has the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
  • Has full control of state Colthage (875)
  • Has full control of state Zur (701)
  • [Scope]Colthage (875):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
    • Custom effect tooltip: Gains the modifier Colthage-Zur Special Economic Zone, which grants
     Local Construction Speed: +25%
     Max Factories in State: +10%
    • Hidden effect:
      • Add the dynamic modifier “Colthage-Zur SEZ” to this state providing the following effects:
        • Max Factories in State: +10%
        • Local Construction Speed: +25%
        • Limited to:
          • Yes Always
  • [Scope]Zur (701):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
    • Custom effect tooltip: Gains the modifier Colthage-Zur Special Economic Zone, which grants
     Local Construction Speed: +25%
     Max Factories in State: +10%
    • Hidden effect:
      • Add the dynamic modifier “Colthage-Zur SEZ” to this state providing the following effects:
        • Max Factories in State: +10%
        • Local Construction Speed: +25%
        • Limited to:
          • Yes Always
AGWP Colthage icon
AGWP Colthage
Our oil deposits in Sophoovene are quite plentiful, but we have had trouble extracting the black gold from some of the jungles in the region. Fortunately, one of the companies interested in expanding their operations is Wingbardy's own Azienda Generale Wingbardia Petroli, one of the finest experts on oil in the world.
  • Requires the following:
    • Colthage-Zur Special Economic Zone “Colthage-Zur Special Economic Zone”
  • Custom effect tooltip: Available as Industrial Concern:
  • AGWP-Colthage , which grants
    • Fuel Capacity: +10%
    • Synthetic Resources Research Speed: +15%
  • Add production of 20 Oil Oil to Sophoovene (702)
CZSEZ Development Council icon
CZSEZ Development Council
Though our industry in the CZSEZ has flourished, investors are being held back by intransigent locals. Our foreign friends have proposed a Development Council to oversee the growth of business in these cities. The idea of letting businessgriffons into the administration does not sit well with the citizens of Colthage and Zur, but they will not complain for long after they see the prosperity these foreigners bring.
  • Requires the following:
    • Colthage-Zur Special Economic Zone “Colthage-Zur Special Economic Zone”
  • Has full control of state Colthage (875)
  • Has full control of state Zur (701)
  • [Scope]Colthage (875):
    • Add 2 Building slot building slots
    • Add 1 Infrastructure Infrastructure
  • [Scope]Zur (701):
    • Add 2 Building slot building slots
    • Add 1 Infrastructure Infrastructure
  • Gets the National Spirit IRE heavy industry.png “CZSEZ Development Council”
CZSEZ Development Council icon
CZSEZ Development Council
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Stability: −5%
  • Civilian Factory construction speed: +5%
Mass Industrial Concentration icon
Mass Industrial Concentration
We've made reasonable strides in industrialising some of our coastline, but [Root.GetLeader] believes that we can do more. By focusing all our efforts on our Special Economic Zones, we can turn Zur and Colthage into metropoles worthy of the legacy of our entrepreneurial people. The market of Colthage will yet be the envy of Zebrica!
  • Requires the following:
    • Colthage-Zur Special Economic Zone “Colthage-Zur Special Economic Zone”
  • Has full control of state Colthage (875)
  • Has full control of state Zur (701)
  • [Scope]Colthage (875):
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
  • [Scope]Zur (701):
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
Reclaim our Mercantile Legacy icon
Reclaim our Mercantile Legacy
With all of the effort that we have put into our main port cities, we are set to become the greatest trade hub in northern Zebrica. We are now set to follow the path of our ancestors and again sail the seas to Griffonia, to sell our wares in the markets of Midoria, Karthin and beyond and to bring back the coin of our beloved customers.
  • Requires the following:
    • Mass Industrial Concentration “Mass Industrial Concentration”
  • Requires the following:
    • CZSEZ Development Council “CZSEZ Development Council”
Feathara University - Colthage Branch icon
Feathara University - Colthage Branch
Being one of the most prestigious centres of learning in Wingbardy, the University of Feathara would be an excellent school to model our higher education facilities after. As it so happens, they have expressed interest in establishing a sister school here in Colthage! We had already set aside a plot of land area for a school, so this should work out quite nicely.
  • Requires the following:
    • AGWP Colthage “AGWP Colthage”
  • Requires the following:
    • CZSEZ Development Council “CZSEZ Development Council”
  • Modify the National Spirit IRE heavy industry.png “CZSEZ Development Council”
CZSEZ Development Council icon
CZSEZ Development Council
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Research Speed: +2.5%
  • Stability: −2.5%
  • Civilian Factory construction speed: +5%
  • Gain +100% research bonus (Feathara University - Colthage Branch) (1 use) towards:
    • Industry
Phase Out Slavery icon
Phase Out Slavery
Early into the Eler Sea Agreement, several investors and traders expressed concern in our continued use of slaves. This concern has grown over the past several months into veiled threats to abandon the CZSEZ unless we do something about it. In the interest of not having the metaphorical rug pulled out from under our thriving economy, we will begin preparations to transition away from slavery.
  • Requires the following:
    • Feathara University - Colthage Branch “Feathara University - Colthage Branch”
  • Requires the following:
    • Cotton Plantations “Cotton Plantations”

The following will bypass the focus:
  • None of:
    • Has the Economy Law Idea slavery.png “Slave-Based Economy”
  • Replace the Economy Law Idea slavery.png “Slave-Based Economy” with the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Lose 20% Stability Stability
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
The Fruits of Partnership icon
The Fruits of Partnership
Investors bring capital, which is invested into production capacity. All these factories need zebras to work in them, not only labourers but all sorts of skilled engineers and technicians. The griffons have brought not only wealth, but also the knowledge needed to advance our economy. We have planted the tree of prosperity, and now she finally bears the sweet fruit of our labour.
  • Requires the following:
    • Phase Out Slavery “Phase Out Slavery”
  • Modify the National Spirit IRE heavy industry.png “CZSEZ Development Council”
CZSEZ Development Council icon
CZSEZ Development Council
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Research Speed: +2.5%
  • Civilian Factory construction speed: +10%
  • Replace the Society Development Idea pre industrial society.png “Industrialising Society” with the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
Pursue National Autarky icon
Pursue National Autarky
Beyond our borders lay ruin and chaos. Many hawkish foreigners' prey on our factories, our land and our resources. We cannot trust the recovery of the Colthaginian economy to anyone but ourselves. Self-sufficiency is the key to our survival in this hostile world. We have no need for anything that Aztarte does not provide for us, anyhow.
  • Mutually Exclusive Mutually exclusive with:
    • The Eler Sea Agreement “The Eler Sea Agreement”
  • Is at peace
  • At least one of the following is true:
    • Colthaginian Civil War has taken place (?)
    • Colthaginian Civil War has been avoided (?)
  • At least one of the following is true:
    • All of the following must be true:
      • Has completed national focus Appoint zorrel.png “Co-Sufrit Zaron Zorrel”
      • Zarcids rule Colthage (?)
    • None of:
      • Zarcids rule Colthage (?)
    • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
      • At least one of the following is true:
  • If:
    • Limited to:
      • None of:
        • We are locked to Free Trade (?)
        • Has the Trade Law Idea generic limited exports.png “Limited Exports”
    • Gets the Trade Law Idea generic limited exports.png “Limited Exports”
  • Gets the National Spirit FRA factory strikes.png “Colthaginian Autarky”
Colthaginian Autarky icon
Colthaginian Autarky
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories: −5%
Expand The Sophoovene Oil Fields icon
Expand The Sophoovene Oil Fields
A modern ship sails on oil. With black gold, zebra can fly like the griffon or the pegasus. Not only is a domestic oil supply absolutely necessary for our national defence, it is also a boon to the economy. By Zothar the Skillful, we must extract every drop off the stuff we can get our hooves on.
  • Requires one of the following:
    • The Eler Sea Agreement “The Eler Sea Agreement”
    • Pursue National Autarky “Pursue National Autarky”
  • Has full control of state Sophoovene (702)
  • Add production of 15 Oil Oil to Sophoovene (702)
Finish The Central Railway icon
Finish The Central Railway
Before the Storm King's attack ruined the country, we were well on our way to connecting the country via rail. Now that we can shift our attention to the economy once more, the central railway can finally be completed. This will show all Colthaginians that we can recover from even the most damaging blows.
  • Requires the following:
    • Expand The Sophoovene Oil Fields “Expand The Sophoovene Oil Fields”
  • At least one of the following is true:
    • Controls state Colthage (875)
    • Controls state Sophoovene (702)
    • Controls state Zalihli (876)
    • Controls state Sivmareas (709)
    • Controls state Tefemanei (877)
    • Controls state Amanesya (704)
    • Controls state Zeordu (705)
    • Controls state Kizil-Zeb (1093)
  • Build a level 2 Railway Railway on the provinces (18300), (18311), (18339), (18345), (18356), (18371), (18381), (18362), (18363)
  • Build a level 2 Railway Railway on the provinces (18365), (18372), (18360), (18350), (18361), (18384), (18395), (18439)
  • If:
    • Limited to:
      • Owns state Zerankara (707)
    • Build a level 2 Railway Railway on the provinces (18272), (18285), (18270), (18258), (18254), (18232), (18253), (18268), (18293)
Refurbish The University of Colthage icon
Refurbish The University of Colthage
The University of Colthage is a proud educational institution with a legendary past, but most of all, it is a collection of dusty archives and decrepit lecture halls. The government must put aside funds for its renovation and expansion, if we wish to train and employ the talent needed to research the technology of tomorrow.
  • Requires the following:
    • Finish The Central Railway “Finish The Central Railway”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • If:
    • Limited to:
      • Factions unlocked (?)
      • None of:
        • Scientifids rule Colthage (?)
        • Militarists rule Colthage (?)
    • Scripted Effect: CTH_add_10_scientifid_loyalty=yes
Placate Generals icon
Placate Generals
Central authority has been shaky ever since the defeat of the Storm King, and many soldiers are loyal to their military leaders over the government in Colthage. Connecting the country requires more than physical infrastructure, it also requires these key figures to support our cause. Foreign luxuries, fancy titles and gold will buy Colthage the stability it needs for its recovery.
  • Requires the following:
    • Finish The Central Railway “Finish The Central Railway”
  • Gain 15% Stability Stability
  • If:
    • Limited to:
      • Factions unlocked (?)
      • None of:
        • Militarists rule Colthage (?)
    • Scripted Effect: CTH_add_10_military_faction_loyalty=yes
  • Else, if:
    • Limited to:
      • Militarists rule Colthage (?)
    • Custom effect tooltip: Increases the warlord's Loyalty.
    • If:
      • Limited to:
        • Value of variable CTH_zerutra_loyalty is less than 3
      • Increase variable CTH_zerutra_loyalty by 1
    • If:
      • Limited to:
        • Value of variable CTH_zoblos_loyalty is less than 3
      • Increase variable CTH_zoblos_loyalty by 1
    • If:
      • Limited to:
        • Value of variable CTH_ochzors_loyalty is less than 3
      • Increase variable CTH_ochzors_loyalty by 1
Import-Substitution Industrialisation icon
Import-Substitution Industrialisation
It seems a lot of critical products are still being produced abroad. Ammunition for our rifles comes from abroad, as do our toasters. We cannot keep leaning on foreign production to replace what we do not have. Let us build our own ammunition plant and open our own toaster factory! This is the road to autarky, and to prosperity.
  • Requires the following:
    • Pursue National Autarky “Pursue National Autarky”
  • Modify the National Spirit FRA factory strikes.png “Colthaginian Autarky”
Colthaginian Autarky icon
Colthaginian Autarky
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories: −5%
  • Military to Civilian Factory conversion cost: −15%
  • Civilian to Military Factory conversion cost: −15%
  • Military Factory construction speed: +10%
  • Civilian Factory construction speed: +10%
Seize Foreign Mining Companies icon
Seize Foreign Mining Companies
Under the guise of helping our economy recover, foreign companies have extracted our goods from our mines, giving nothing back to the Colthaginian economy. This ends today. Colthage's mineral wealth shall be used for its own benefit from now on. If the griffons want steel and aluminium they can go work in their own mines!
  • Requires the following:
    • Import-Substitution Industrialisation “Import-Substitution Industrialisation”
  • Has full control of state Zebinop (703)
  • Has full control of state Trotkat (706)
  • None of:
    • Has the National Spirit WAT imported factory.png “The Buckarel Treaty”
    • Nationalized Wingbardian Assets (?)
Rebuild The Arms Industry icon
Rebuild The Arms Industry
To say the Storm King did not appreciate the long-term planning involved with building a sustainable domestic arms production would be an understatement. Most of the machinery used in our weapon plants was looted and repurposed into parts for weaponry itself, setting the industry back by half a century. To us, then, falls the task to repair fifty years of setback in a matter of months.
  • Requires the following:
    • Import-Substitution Industrialisation “Import-Substitution Industrialisation”
  • Scripted Effect: three_random_arms_factory=yes
Clear Out Urban Slums icon
Clear Out Urban Slums
Careful urban planning gave way to urban cramming as times got tough and skilled administrators were hard to come by. The slums in our largest cities are unproductive sinks of zhekels and zebras. It is time to bulldoze these makeshift neighbourhoods to make way for proper housing and proper citizens.
  • Requires the following:
    • Rebuild The Arms Industry “Rebuild The Arms Industry”
  • Has full control of state Colthage (875)
  • Has full control of state Zur (701)
  • Has full control of state Alaudid Range (699)
  • [Scope]Colthage (875):
    • Add 3 Building slot building slots
    • Gain Ponypower 25 000 Ponypower
  • [Scope]Zur (701):
    • Add 3 Building slot building slots
    • Gain Ponypower 25 000 Ponypower
  • [Scope]Alaudid Range (699):
    • Add 3 Building slot building slots
    • Gain Ponypower 25 000 Ponypower
Subsidise Industrial Expansion icon
Subsidise Industrial Expansion
Instead of focusing on the least profitable areas of our cities, we should look to increase our industrial output further. The industrial sector in some cities still has room to grow, and with some careful investments, we could easily increase our economic output. Spend zhekels to make zhekels!
  • Requires the following:
    • Rebuild The Arms Industry “Rebuild The Arms Industry”
  • Scripted Effect: three_random_industrial_complex=yes
Planned Urbanisation icon
Planned Urbanisation
The cities of Colthage, Zur and Hippone were once considered marvels of engineering, full of proud citizens. Our cities can once more be the envy of the world, but for that they need planning. Streets, public transportation, parks, businesses and factories must all be built correctly, in the right amounts, to service the whole of a modern city. After all, a planned city is a modern city.
  • Requires one of the following:
    • Clear Out Urban Slums “Clear Out Urban Slums”
    • Subsidise Industrial Expansion “Subsidise Industrial Expansion”
  • Replace the Society Development Idea pre industrial society.png “Industrialising Society” with the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
Reform The Slavery Laws icon
Reform The Slavery Laws
The slavery question has long been up to debate among the Scientifids. Many have argued that it is holding our economy back, but slavery remains a traditional staple of Colthaginian society, especially for the landowners. However, with the onset of modernity, the time for emancipation is ripe, although for the sake of stability, the newly freed must remain at their workplace for a while longer as servants.
  • Requires one of the following:
    • Clear Out Urban Slums “Clear Out Urban Slums”
    • Subsidise Industrial Expansion “Subsidise Industrial Expansion”

The following will bypass the focus:
  • None of:
    • Has the Economy Law Idea slavery.png “Slave-Based Economy”
  • Lose 10% Stability Stability
  • Gets the National Spirit Zebra slaves.png “Indentured Servitude”
Indentured Servitude icon
Indentured Servitude
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
  • Stability: −10%
  • Electronics Research Speed: −5%
  • Industrial Research Speed: −5%
Indentured servitude refers to a contract between two individuals, in which one works not for money but to repay an indenture, or loan, within a set time period. Although technically not slavery as individuals enter into the contract of their own free will, indentured servants can still be sold, loaned, or inherited during the duration of their contract terms.
  • Replace the Economy Law Idea slavery.png “Slave-Based Economy” with the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
Industrial Rebirth icon
Industrial Rebirth
With our country connected, our science restored and stability secured, it is time to focus on modernising our economy. One final effort is needed to modernise our production methods and bureaucracy, and then Colthage can consider itself an equal amongst the modern nations.
  • Requires the following:
    • Refurbish The University of Colthage “Refurbish The University of Colthage”
  • Requires the following:
    • Placate Generals “Placate Generals”
  • Has more than 34 factories
  • Has the Society Development Idea oldindustrialsector.png “Newly Industrialized Society”
  • Replace the Society Development Idea oldindustrialsector.png “Newly Industrialized Society” with the Society Development Idea modern society.png “Modern Society”
Uranium Mining Sites icon
Uranium Mining Sites
Who could have known this unassuming ore holds such power? An energy source a hundred times more efficient than coal. An ore more valuable than even gold. And perhaps a weapon more terrifying than a thousand battleships. Once we unlock its secrets, we will become masters of our destiny. And nothing will be the same again.
  • Requires the following:
    • Planned Urbanisation “Planned Urbanisation”
  • Requires the following:
    • Reform The Slavery Laws “Reform The Slavery Laws”
  • Gain +100% research bonus (Uranium Mining Sites) (2 uses) towards:
    • Nuclear Technology