
Icepaw Provisional Directorate
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Icepaw Provisional Directorate | |
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Ideology | ![]() |
Leader | Ibyz Icepaw |
Ruling party | Icepaw Clique (28%) |
Population | 3,882,022 |
Ponypower | 34,623 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Icepaw Hold |
Continent | Southern Zebrica |
Diplomacy | In a offensive war against ![]() ![]() In a defensive war against ![]() |
Demonym | Directorial |
Tag | SLC |
Color | #007A79 |
Lore
Starting Situation
Military
Army
Name | Composition | No. | |
---|---|---|---|
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Garrison Unit | ![]() |
6 |
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Storm Legion | ![]() ![]() ![]() |
8 |
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Mountain Division | ![]() ![]() |
1 |
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Total divisions | 15 | |
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Ponypower used | 83,100 |
Type | No. | |
---|---|---|
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Heavy Cruiser | 1 |
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Light Cruiser | 2 |
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Destroyer | 6 |
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Submarine | 4 |
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Total ships | 13 |
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Ponypower used | 4,100 |
Airforce
Type | No. | |
---|---|---|
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Medium Airship | 35 |
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Heavy Airship | 5 |
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Total planes | 40 |
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Ponypower used | 1,800 |
National Focus
The Icepaw Provisional Directorate uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
The Icepaw Provisional Directorate starts with no national spirits.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Rightful Heir
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Icepaw Clique | ![]() |
Stratocracy Supremacy |
Ibyz Icepaw | 28% | |
Tribal Committees | ![]() |
Harmony | Generic leader | 35% | |
Yeti Smithcasters | ![]() |
Communism | Generic leader | 0% | |
Icepaw Clique | ![]() |
Despotism Non-Aligned |
Ibyz Icepaw | 37% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
---|---|---|---|---|
2 | 2 | 3 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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8 (-4) | 5 (-3) | 0 | 3 (-2) | 7 (-4) | 9 (-5) | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.