Coltdar

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Coltdar
Coltdar.png

CDR map.png

IdeologyNon-Aligned.png Non-Aligned
LeaderGeneric Leader
Ruling partyNon-Aligned (100%)
PopulationPopulation 2,577,919*
PonypowerPonypower 38,575*
RaceZebra Zebra
StabilityStability 50%
War supportWar support 50%
FactoriesFactory 4*
  • 2* Military factory
  • 0* Naval dockyard
  • 2* Civilian factory
CapitalIspardur
ContinentNorthern Zebrica
DemonymColtdari
TagCDR
Color  #82A8E0

Lore

Starting Situation

Coltdar starts under occupation of Flag of Quaggatai Quaggatai. Flag of Colthaginian Republic Colthaginian Republic attacks Quaggatai to take the region from them. Flag of Hippogriffia Hippogriffia can release Coltdar as a puppet if they beat Colthage. It can also be released through the Occupied Territories menu.

Military

National Focus

Coltdar uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Garcano-Ochzor Model 989
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Early Tank Development
  • Artillery
  • Anti-Air
  • Designated Landing Barges
  • Basic Small Airframe
  • Early Medium Airframe
  • Aerial Bombs
  • Dedicated Aircraft Machine Guns
  • Aircraft Inline Engines
  • Applied Wartime Construction Experience
  • Organised Fuel Storage
Doctrine Racial
  • None
  • None
  • None
  • Charger Division
  • War Canoes

Politics

National Spirits

Coltdar starts with no national spirits.

Leaders

Coltdar has no set leaders, generic ones are created at the start of the game.

Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Non-Aligned.png Non-Aligned Generic leader 100%
Harmonic Harmony.png Harmony Generic leader 0%
Communist Communism.png Communism Generic leader 0%
Supremacist Supremacy.png Supremacy Generic leader 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Maztrotta Cars
Maztrotta Cars
Infantry Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Armor: +5%
  • Armored Car:
    • Soft attack: +5%
    • Armor: +5%
Political Power 150
Hippone Tractor Factory
Hippone Tractor Factory
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Mercantile Escort Shipyard
Mercantile Escort Shipyard
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Cothon Of Colthage
Cothon Of Colthage
Battlefleet Designer
  • Owns state Colthage (875)
  • Naval Research Speed: +15%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
National Aviation Workshops
National Aviation Workshops
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Columbroni Colthage Branch
Columbroni Colthage Branch
Naval Aircraft Designer
  • Not:Nationalized Wingbardian Assets
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Ochzor Rifle Designs
Ochzor Rifle Designs
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Soft attack: +5%
Political Power 150
Ochzor Cannon Designs
Ochzor Cannon Designs
Artillery Designer
None
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Breakthrough: +5%
    • Defense: +5%
Political Power 150
Army Materiel Command
Army Materiel Command
Support Equipment Designer
None
  • Support Unit Research Speed: +15%
  • Support Equipment:
    • Production cost Production Cost: −15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Talonieli Colthage Branch
Talonieli Colthage Branch
Industrial Concern
  • Not:Nationalized Wingbardian Assets
  • Industrial Research Speed: +15%
Political Power 150
Scientific Innovation Committee
Scientific Innovation Committee
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50

Command power 30

Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50

Command power 30

Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100

Command power 20

Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100

Command power 20

Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50

Command power 30

Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50

Command power 30

Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100

Command power 20

Flags

Flags
Flag Information
Coltdar.png
Coltdar

Non-Aligned.png
Coltdar (Harmony).png
Coltdar

Harmony.png
Coltdar (Communism).png
Coltdar

Communism.png
Coltdar (Supremacy).png
Coltdar

Supremacy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Zebra Zebra
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 9 (-4) 9 (-4) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.