
Coltdar
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Coltdar | |
---|---|
Ideology | ![]() |
Leader | Generic Leader |
Ruling party | Non-Aligned (100%) |
Population | 2,577,919* |
Ponypower | 38,575* |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Ispardur |
Continent | Northern Zebrica |
Demonym | Coltdari |
Tag | CDR |
Color | #82A8E0 |
Lore
Starting Situation
Coltdar starts under occupation of Quaggatai.
Colthaginian Republic attacks Quaggatai to take the region from them.
Hippogriffia can release Coltdar as a puppet if they beat Colthage. It can also be released through the Occupied Territories menu.
Military
National Focus
Coltdar uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
Coltdar starts with no national spirits.
Leaders
Coltdar has no set leaders, generic ones are created at the start of the game.
Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | ![]() |
Non-Aligned | Generic leader | 100% | |
Harmonic | ![]() |
Harmony | Generic leader | 0% | |
Communist | ![]() |
Communism | Generic leader | 0% | |
Supremacist | ![]() |
Supremacy | Generic leader | 0% |
Staff and Designers
Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
---|---|---|---|---|
2 | 0 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
---|---|---|---|---|---|---|
0 | 0 | 0 | 9 (-4) | 9 (-4) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.