
Gyzwindid Realm
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Gyzwindid Realm | |
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Ideology | ![]() |
Leader | Gyz Windborn |
Ruling party | Windborn Clique (52%) |
Population | 4,072,247 |
Ponypower | 30,778 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Karen |
Continent | Southern Zebrica |
Diplomacy | In a defensive war against ![]() ![]() ![]() |
Demonym | Gyzwindid |
Tag | GYZ |
Color | #496E87 |
Lore
Starting Situation
Military
Army
Name | Composition | No. | |
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Garrison Unit | ![]() |
14 |
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Storm Legion | ![]() ![]() ![]() |
14 |
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Mountain Division | ![]() ![]() |
4 |
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Total divisions | 32 | |
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Ponypower used | 173,600 |
Type | No. | |
---|---|---|
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Battleship | 1 |
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Light Cruiser | 2 |
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Destroyer | 6 |
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Total ships | 9 |
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Ponypower used | 6,700 |
Airforce
Type | No. | |
---|---|---|
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Medium Airship | 50 |
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Heavy Airship | 5 |
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Total planes | 55 |
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Ponypower used | 2,400 |
National Focus
The Gyzwindid Realm uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
The Gyzwindid Realm starts with no national spirits.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Rightful Heir
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Windborn Clique | ![]() |
Autocracy Supremacy |
Gyz Windborn | 87% | |
Tribal Committees | ![]() |
Harmony | Generic leader | 0% | |
Yeti Smithcasters | ![]() |
Communism | Generic leader | 0% | |
Windborn Clique | ![]() |
Despotism Non-Aligned |
Gyz Windborn | 13% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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3 | 1 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 0 | 8 (-4) | 26 (-13) | 16 (-8) | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.