Quaggatai
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Quaggatai | |
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Ideology | Despotism |
Leader | |
Ruling party | Non-Aligned (48%) |
Population | 7,763,721 |
Ponypower | 30,090 |
Race | Zebra |
Stability | 24% |
War support | 50% |
Factories | 8 |
Capital | Koltshgar |
Continent | Northern Zebrica |
Demonym | Quaggatai |
Tag | CGI |
Color | #575C68 |
Lore
Starting Situation
Military
Quaggatai starts whith 7 divisions of 6 infantry battalions.
National Focus
Quaggatai uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
When the Storm King invaded us with his army, we initially resisted and fought back, before realising the mad conqueror's strategy was without flaw. Instead of continuing to fight in vain, we sought to negotiate with him and eventually managed to sign a deal that spared us from doom. Angered by our initial resistance, the Storm King sacked our largest cities and burned down many buildings. He then demanded we pay hefty tribute and seized all our artifacts. Our people are angered by our failure to protect them and our economy is ailing.
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Must have been puppeted by the Ascendant
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Non-Aligned | Despotism Non-Aligned |
Khan Zaghu | 62% | ||
Harmonic | Harmony Harmony |
Generic leader | 12% | ||
Communist | Communism Communism |
Generic leader | 0% | ||
Supremacist | Supremacy Supremacy |
Generic leader | 26% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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150 | ||
Pro-Harmony Reformer |
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150 | ||
Supremacist Demagogue |
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150 | ||
Captain of Industry |
|
150 | ||
Fortification Engineer |
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150 | ||
War Industrialist |
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150 | ||
Illusive Gentlebeing |
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150 |
Tank Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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150 |
Ship Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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150 |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
---|---|---|---|---|
3 | 0 | 5 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
---|---|---|---|---|---|---|
0 | 4 (-2) | 6 (-3) | 13 (-7) | 20 (-10) | 0 | 14 (-7) |
Numbers in red indicate how many resources are reserved for export due to trade laws.