Coltvan Republic national focus tree/scriptoutput

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Focus Prerequisites Effects
The Coltvan Revolution icon
The Coltvan Revolution
After years of struggle, we have finally taken the first step to liberating Coltva from oppression. To arms, farmers and workers of Coltva! We shall defend our autonomy to the last breath!
  • Hidden trigger:
    • No Never

The following will bypass the focus:
  • Is a subject nation
  • Custom effect tooltip: The Coltvan Revolution Has Begun!


The End Of the Revolutionary Junta icon
The End Of the Revolutionary Junta
While the revolutionary junta allowed us to fight our long struggle, we have no intention of running a military regime like the Zarcids did. With our autonomy secured, we can begin transitioning to a civilian government.
  • Requires the following:
    • The Coltvan Revolution “The Coltvan Revolution”
  • At least one of the following is true:
    • All of the following must be true:
      • Is a subject nation
      • Current ruling party is Harmony Harmonic
    • The Coltvan Revolution Has Concluded!
(?)
  • Custom effect tooltip: Coltva's Autonomy has at long last been secured


  • Hidden effect:
    • Trigger country event “A Wrench In The System” in 1 day
Follow Through With The Plan Of Kizil-Zeb icon
Follow Through With The Plan Of Kizil-Zeb
Our promises to the people of Coltva outlined in the Kizil-Zeb Plan represent our core commitments, and we must uphold them. We will break the oligarchs who have exploited us for so long, and the wealth they took from the people will be returned to the people.
  • Requires the following:
    • The End Of the Revolutionary Junta “The End Of the Revolutionary Junta”
  • Replace the National Spirit STG collectivization effort.png “The Coltvan Monopolists” with the National Spirit Idea generic agrarian reform.png “The Plan Of Kizil-Zeb”
The Plan Of Kizil-Zeb icon
The Plan Of Kizil-Zeb
  • Political Power Gain: +5%
  • Resource Gain Efficiency: +10%
  • Stability: +5%
  • Monthly Population: +15%
As detailed in the Plan of Kizil-Zeb, the land once belonging to the Colthaginians landowners will be confiscated. From there, we will be examining the claims of the ancient villages, redistribute the land accordingly, and deliver monetary compensation for the landowners. Those still present, that is.
  • Hidden effect:
    • Trigger country event “To Each Their Dues”
Cooperate With Urban Intellectual Circles icon
Cooperate With Urban Intellectual Circles
While the core of our movement arose out of the rural peasantry, we have always had many sympathisers among the urban intelligentsia. These new comrades will prove invaluable in governing our nation, as even a decentralised republic needs bureaucrats.
  • Requires the following:
    • Follow Through With The Plan Of Kizil-Zeb “Follow Through With The Plan Of Kizil-Zeb”
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
  • [Scope]Kizil-Zeb (1093):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
    • Set state category to Urban Region
    • Gain Ponypower 50 000 Ponypower
  • Replace the National Spirit Unhappy army 3.png “Gerzid Resistance” with the National Spirit IRE heavy industry.png “Gerzid Discontent”
Gerzid Discontent icon
Gerzid Discontent
  • Research Speed: −5%
  • Factory Output: −10%
  • Stability: −10%
The Colthaginian general Benoam Gerza is fanning the divide between our urban and rural supporters, hoping to unravel our movement from within.
  • Hidden effect:
    • Trigger country event “The Big City”
Not A Soul Left Behind icon
Not A Soul Left Behind
How many thinkers, scientists, poets, and leaders lie dormant in Coltva, subdued by the chains of illiteracy and a neglected education system? One is too many. We must make large investments in education to free our people from intellectual poverty.
  • Requires the following:
    • Follow Through With The Plan Of Kizil-Zeb “Follow Through With The Plan Of Kizil-Zeb”
  • Gain 1 research slot
  • Scripted Effect: decrease_illiteracy=yes
Give The Butcher His Due icon
Give The Butcher His Due
Benoam Gerza has been undermining us from the beginning, sowing doubt and inciting sabotage among the urbanites who were sceptical of our revolution. He has no interest in honest politics, and would rather see us reconquered by the Zarcids so he can rule as one of their political chiefs. We have more than enough evidence to have him arrested and tried; we need only act swiftly and see it done.
  • Requires the following:
    • Not A Soul Left Behind “Not A Soul Left Behind”
  • Requires the following:
    • Cooperate With Urban Intellectual Circles “Cooperate With Urban Intellectual Circles”
  • Trigger country event “The Butcher's Due”
The Immortal Revolution icon
The Immortal Revolution
Thousands dead; farmlands devastated; widespread suffering and misery. The price of Coltva's independence was harsh, and we will never forget the sacrifices necessary to achieve it, nor the countless heroes and martyrs that shed their blood for a righteous cause. Our people shall remember them for generations to come.
  • Requires the following:
    • Follow Through With The Plan Of Kizil-Zeb “Follow Through With The Plan Of Kizil-Zeb”
  • Trigger country event “The Hoofshake”
The Good Monday Agreement icon
The Good Monday Agreement
The fighting is over; our oppressors have been defeated. Now we must move together and build a brighter tomorrow, rather than eternally avenging the injustices of yesterday. We will sit down with our humbled former enemies and draft a binding agreement to ensure a lasting peace.
  • Requires the following:
    • The Immortal Revolution “The Immortal Revolution”
  • Gets the National Spirit Idea mex politicised army 2.png “Good Monday Agreement”
Good Monday Agreement icon
Good Monday Agreement
  • Recruitable Population: 1%
  • Reinforce Rate: +5%
  • Mobilization speed: +10%
A final treaty of peaceful coexistence with Colthage has been signed, securing Coltva's future as an independent entity.
  • Hidden effect:
    • Trigger country event “The Birth Of The CPAP”
Protect the Coltvan Working Class icon
Protect the Coltvan Working Class
The oligarchs exploited the workers through uneven laws in some areas, but in others they exploited us through the lack of laws. Ozid has proposed a robust set of labour protections so that every Coltvan will enjoy decent, meaningful work and just wages.
  • Requires the following:
    • The End Of the Revolutionary Junta “The End Of the Revolutionary Junta”
  • Gets the National Spirit Generic production bonus.png “Ozidian Social Security”
Ozidian Social Security icon
Ozidian Social Security
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Political Power Gain: −5%
  • Consumer Goods Factories factor: 5%
  • Factory Output: +10%
Through a substantial and comprehensive body of laws, the rights of the Coltvan working class are assured.
  • Scripted Effect: decrease_poverty=yes
Encourage Free Trade icon
Encourage Free Trade
We have no desire to seek autarky. Indeed, it would be foolish to try in a nation as small as ours. We will forge strong trade relations with other nations to bring in new goods and improve the lives of our people.
  • Requires the following:
    • The End Of the Revolutionary Junta “The End Of the Revolutionary Junta”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Gain Political Power 50 Political Power
Rural Autonomism icon
Rural Autonomism
We have always held that the peasant can be trusted to govern their own community: our entire revolution was predicated on that trust we put in the common zebra. Now that the situation has stabilised, we will devolve significant autonomy to local peasant communities.
  • Requires the following:
    • Adopt The Macawian Model “Adopt The Macawian Model”
  • Gets the National Spirit Idea unknown.png “Agrarian Communalism”
Agrarian Communalism icon
Agrarian Communalism
  • Division Attrition: −5%
  • Consumer Goods Factories factor: 5%
  • Division Defense: +5%
  • Recruitable Population Factor: +10%
  • Monthly Population: +15%
The cornerstone of Coltvan society is, and has always been, the rural village. They will take care of their own affairs without overbearing government presence.
  • Hidden effect:
    • Trigger country event “A Simple Life”
Adopt The Macawian Model icon
Adopt The Macawian Model
Without the pen, the sword would be raised in vain. We will secure the freedoms we fought so hard for by drafting a new constitution, modelled not on the oligarchic constitution of Colthage, but on that of Macawia, which has always stood as a beacon of democracy.
  • Requires the following:
    • Protect the Coltvan Working Class “Protect the Coltvan Working Class”
  • Requires the following:
    • Encourage Free Trade “Encourage Free Trade”
  • Gets the National Spirit Generic religion.png “Macawian Constitutionalism”
Macawian Constitutionalism icon
Macawian Constitutionalism
  • Political Power Gain: +10%
  • Stability: +5%
  • Political Advisor Cost: −15%
  • Trade Laws Cost: −15%
  • Economy Laws Cost: −15%
Macawia offers a shining model of democracy to all Northern Zebrica. Some of its elements may be introduced into our new constitution as well. Copying is, after all, the sincerest form of flattery.
The Dual Constitution System icon
The Dual Constitution System
There is no doubt it was the peasants and workers of Coltva that broke the back of the Zarcid regime. To recognize their merits and enshrine our newly-found autonomy, we've approached the new government back in Colthage with a proposition. A Dual Constitution will ensure that the concentration of power done by the Zarcids in the past will remain there, hopefully forever.
  • Requires the following:
    • The Immortal Revolution “The Immortal Revolution”
  • Requires the following:
    • Adopt The Macawian Model “Adopt The Macawian Model”
  • Trigger country event “The New System”
Continue The War Of Liberation icon
Continue The War Of Liberation
Many years ago, after the Storm King defeat and the chaos that ensued, some of our neighbours took advantage of our weakness. Now, we're finally in a position to avenge that injustice. Coltva shall go to war one last time, not to conquer, but to free our brethren on the other side of the border.
  • Requires the following:
    • The Good Monday Agreement “The Good Monday Agreement”
  • Requires the following:
    • The Dual Constitution System “The Dual Constitution System”
  • Requires the following:
    • Rural Autonomism “Rural Autonomism”
  • Requires the following:
    • Give The Butcher His Due “Give The Butcher His Due”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to reclaim Zrumqi and Kar-Alpaka


Implement Land Reform icon
Implement Land Reform
Land reform was one of our key promises to the peasantry. We will seize land from the oligarchs who have oppressed our people for so long, and set up tribunals to determine historical land claims so that the land will be returned to its rightful owners. Then we will take one third of the land owned by the conglomerates, and give it back to those farmers who toil upon it.
  • Requires the following:
    • The Coltvan Revolution “The Coltvan Revolution”
  • Trigger country event “A Promise Kept”
Primitive Industrialisation icon
Primitive Industrialisation
Colthaginian rule has done little to improve the industrial sector of long-neglected Coltva. While we will not attempt to replicate the crash-industrialization of Stalliongrad, we will begin importing machinery and training our workers in modern industrial methods.
  • Requires the following:
    • Implement Land Reform “Implement Land Reform”
  • The Coltvan Revolution Has Concluded!
(?)
  • Scripted Effect: increase_society_development_with_tt=yes
The Coltartan Steel Mills icon
The Coltartan Steel Mills
Steel production is a key component of military and civilian industry alike. We will construct a vast steel mill just outside Kizil-Zeb to kickstart this vital industry.
  • Requires the following:
    • Primitive Industrialisation “Primitive Industrialisation”
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
  • [Scope]Kizil-Zeb (1093):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Add production of 16 Steel Steel to Kizil-Zeb (1093)
Subsidise Heavy Industry icon
Subsidise Heavy Industry
The primary purpose of the economy is to serve and provide for the people, but part of that is securing them from those who would subjugate us. We cannot always make butter: sometimes, we must make guns.
  • Requires the following:
    • Support The Textile Industry “Support The Textile Industry”
  • Requires the following:
    • Primitive Industrialisation “Primitive Industrialisation”
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
Expand The Qeshaym Bauxite Mines icon
Expand The Qeshaym Bauxite Mines
Aluminum is vital for establishing advanced industries, and it fetches an excellent price on the global market. We have discovered a large source of Bauxite in the jungles around Qeshaym, long left underexploited due to squabbles among landowners. With those landowners gone, we can now properly tap into this mineral wealth.
  • Requires the following:
    • The Coltartan Steel Mills “The Coltartan Steel Mills”
  • Requires the following:
    • Subsidise Heavy Industry “Subsidise Heavy Industry”
  • [Scope]Qatrain (1095):
    • Is owned and controlled by our country
  • [Scope]Qatrain (1095):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Add production of 14 Aluminum Aluminum to Qatrain (1095)
The Silver Of Coltva icon
The Silver Of Coltva
For some time, the vast silver deposits of Coltva were used to line the pockets of Zarcid allies as part of their patronage networks. Now that this silver is under our control, we will sell it abroad to get the necessary cash influx to kickstart our economy. We must not grow overly dependent on this revenue source however: we are a nation for the workers, not a clique of silver barons.
  • Requires the following:
    • The Coltartan Steel Mills “The Coltartan Steel Mills”
  • Requires the following:
    • Subsidise Heavy Industry “Subsidise Heavy Industry”
  • [Scope]Goatlestan (1094):
    • Is owned and controlled by our country
  • [Scope]Goatlestan (1094):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
  • Gets the National Spirit LEC staggering reserves.png “Rivers Of Silver”
Rivers Of Silver icon
Rivers Of Silver
  • Daily Political Power Gain: +0.1
  • Consumer Goods Factories factor: −10%
It might not be shining gold, but it's still valuable and, most important, it's plentiful.
The Coltartan-Maneake-Marelaka Railway icon
The Coltartan-Maneake-Marelaka Railway
Our inland communities are connected by rivers, gravel roads and the occasional stone bridge. If we are to transport our goods and fully connect our nation, we should build railroads in between the cities of the highlands.
  • Requires the following:
    • The Coltartan Steel Mills “The Coltartan Steel Mills”
  • Build a level 1 Railway Railway from province (18471) to province (18397)
  • Build a level 1 Railway Railway from province (18397) to province (18328)
Economic Shock Therapy icon
Economic Shock Therapy
In order to secure our economic wellbeing, we need to make massive investments in new factories, railroads, everything. For the next year, we will pour our efforts into building a modern industrial sector so that our army may be equipped with modern weaponry and our people may enjoy the comforts of modern life, even out into the most rustic countryside towns.
  • Requires the following:
    • Subsidise Heavy Industry “Subsidise Heavy Industry”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Gets the National Spirit Generic bank idea icon.png “Economic Shock Therapy” for 1 year
Economic Shock Therapy icon
Economic Shock Therapy
  • Political Power Gain: −5%
  • Construction Speed: +15%
The decades spent under Colthage's domination have prevented the formation of a true industrial sector in Coltva. Therefore, we must force-march our way into modernity. It won't be painless, but it is necessary.
Import Foreign Industrial Experts icon
Import Foreign Industrial Experts
While we have some local experts, our burgeoning industrial sector requires more expertise than we currently have. We will offer generous salaries and prestigious positions to foreign architects, engineers, metallurgists, and industrial scientists who come to work here. They will train a new generation of Coltvan workers in the most modern industrial methods, and soon we will be the ones other nations look to for expertise.
  • Requires the following:
    • The Coltartan-Maneake-Marelaka Railway “The Coltartan-Maneake-Marelaka Railway”
  • Requires the following:
    • Economic Shock Therapy “Economic Shock Therapy”
  • Scripted Effect: increase_science_base=yes
  • Gain 1 research slot
Support The Textile Industry icon
Support The Textile Industry
Our textile industry has always been fairly strong, but we should further support this basic industry to provide jobs for our people and drive down the cost of clothing.
  • Requires the following:
    • Implement Land Reform “Implement Land Reform”
  • Scripted Effect: one_random_industrial_complex=yes
  • Gain Political Power 30 Political Power
Plantations For The People icon
Plantations For The People
We are a revolution of farmers and peasants. To benefit that class which helped us the most, we build new plantations, worked and managed by the farmers themselves. These will not be like the monoculture plantations favoured by capitalists and uncaring bureaucrats: we will rely on local knowledge and crop rotation to ensure the soil remains fertile for generations to come.
  • Requires the following:
    • Implement Land Reform “Implement Land Reform”
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
    • Add 1 Building slot building slot
    • Gain Ponypower 25 000 Ponypower
  • Scripted Effect: decrease_poverty=yes
Mobilise The Economy icon
Mobilise The Economy
Fighting a conventional war for the first time, the REA has found itself running low on ammunition and supplies. We must seize control of key factories and gear them towards wartime production if we are to win our freedom.
  • Requires the following:
    • Implement Land Reform “Implement Land Reform”

The following will bypass the focus:
  • The Coltvan Revolution Has Concluded!
(?)
  • At least one of the following is true:
    • Has the Economy Law Idea war economy.png “War Economy”
    • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • Scripted Effect: one_random_arms_factory=yes
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Replace the Economy Law Idea civilian economy.png “Civilian Economy” with the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Replace the Economy Law Idea low economic mobilisation.png “Early Mobilization” with the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Replace the Economy Law Idea partial economic mobilisation.png “Partial Mobilization” with the Economy Law Idea war economy.png “War Economy”
Cassava, Sorghum And Maize icon
Cassava, Sorghum And Maize
Our primary concern must be feeding our people. By focusing our plantations on growing staple crops, we can ensure food is always cheap and readily available, so that our people always enjoy plentiful, nutritious food even in times of hardship.
  • Requires the following:
    • Plantations For The People “Plantations For The People”
  • Mutually Exclusive Mutually exclusive with:
    • Coffee And Tobacco “Coffee And Tobacco”
  • Gets the National Spirit Idea generic agrarian society.png “Food Crop Proliferation”
Food Crop Proliferation icon
Food Crop Proliferation
  • Recruitable Population: 1%
  • Stability: +5%
  • Monthly Population: +15%
The well being of our people takes precedence on anything else. Stallions and mares, elders and foals; Coltvans will not go hungry under our watch.
Coffee And Tobacco icon
Coffee And Tobacco
By focusing our plantations on cash crops, we can get a much-needed export to bring money into Coltva, which we can then reinvest in improving the lives of our people in a myriad ways. Additionally, the cooperative nature of our plantations means that the farmers themselves will take home a great deal of the profits from these cash crops.
  • Requires the following:
    • Plantations For The People “Plantations For The People”
  • Mutually Exclusive Mutually exclusive with:
    • Cassava, Sorghum And Maize “Cassava, Sorghum And Maize”
  • Gets the National Spirit Idea generic agrarian reform.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Political Power Gain: +5%
  • Resource Gain Efficiency: +5%
  • Consumer Goods Factories factor: −4%
Now that most of our farmers and peasants have taken back possession of their land, they can enjoy the revenues that come with that, instead of fattening the pockets of some patrician.
Rebuild The Rubber Plantations icon
Rebuild The Rubber Plantations
Our jungles contain many rubber trees which could be easily exploited to benefit our people, but thus far have remained underdeveloped. We will invest into starting a rubber industry, both for export and for domestic use.
  • Requires the following:
    • Support The Textile Industry “Support The Textile Industry”
  • Requires one of the following:
    • Cassava, Sorghum And Maize “Cassava, Sorghum And Maize”
    • Coffee And Tobacco “Coffee And Tobacco”
  • Add production of 12 Rubber Rubber to Kizil-Zeb (1093)
  • Add production of 8 Rubber Rubber to Goatlestan (1094)
  • Add production of 8 Rubber Rubber to Qatrain (1095)
Sugar And Rum icon
Sugar And Rum
Some of the farmers on the new plantations have approached us, saying that introducing sugarcane into their existing crop rotation scheme will provide a valuable cash crop while not degrading the soil conditions. Several of the villages around these plantations have also expressed interest in setting up local distilleries once the sugar crop starts to come in, so that they can start up a rum industry which would bring money into these villages and prove a valuable export. We should encourage these developments.
  • Requires one of the following:
    • Cassava, Sorghum And Maize “Cassava, Sorghum And Maize”
    • Coffee And Tobacco “Coffee And Tobacco”
  • Scripted Effect: one_random_industrial_complex=yes
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
    • Add 1 Building slot building slot
    • Gain Ponypower 25 000 Ponypower
Agricultural Mechanisation icon
Agricultural Mechanisation
We have sometimes been characterised as primitivists, or as anti-industry, but this is not so. We can and will integrate modern tools into our traditional agricultural methods. This way, we can gain the benefits of mechanised agriculture without falling prey to the unsustainability which others have embraced so carelessly.
  • Requires the following:
    • Rebuild The Rubber Plantations “Rebuild The Rubber Plantations”
  • Requires the following:
    • Sugar And Rum “Sugar And Rum”
  • The Coltvan Revolution Has Concluded!
(?)
  • Scripted Effect: increase_society_development_with_tt=yes
Let The Crops Flow icon
Let The Crops Flow
Our agricultural expansions have borne fruit. Our common farmers are better fed and better paid than ever before. They take pride in their work and their land, and dutifully steward the soil for the next generation. Our children will grow up tall and strong, never knowing the stunting effects of lean years or the burning ache of hunger.
  • Requires the following:
    • Agricultural Mechanisation “Agricultural Mechanisation”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic agrarian society.png “Food Crop Proliferation”
    • Modify the National Spirit Idea generic agrarian society.png “Food Crop Proliferation”
Food Crop Proliferation icon
Food Crop Proliferation
  • Recruitable Population: 1.5%
  • Stability: +7.5%
  • Monthly Population: +30%
Widespread mechanization in our farming industry has made sure that famines will only be a fading memory of the past.
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea generic agrarian reform.png “Cash Crop Proliferation”
    • Modify the National Spirit Idea generic agrarian reform.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Political Power Gain: +7.5%
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −6%
Widespread mechanization allows products such as coffee and tobacco to reach foreign shores in quantities never seen before.
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The Zeirutid Chocolate icon
The Zeirutid Chocolate
Setting up our new plantations has had an unexpected benefit: between the sugar we're now growing and the cacao beans we have always harvested from the jungles, Coltva has become home to a booming chocolate industry. Encouraging this growth will both provide us with another valuable export and a delicious addition to our army rations.
  • Requires the following:
    • Sugar And Rum “Sugar And Rum”
  • Scripted Effect: one_random_arms_factory=yes
  • Custom effect tooltip: Available as Design Company:
  • Liberator Chocolate Inc. , which grants
    • Daily Political Power Gain: +0.1
    • Supply Consumption: −5%
    • Division Recovery Rate: +5%
    • Industrial Research Speed: +15%
The Liberation Army Of The East icon
The Liberation Army Of The East
The LAE has been fighting against our overlords for many years. Between us, we already have a great deal of knowledge of how to fight effectively and efficiently; we merely need to pool that knowledge together to create a doctrine.
  • Requires the following:
    • The Coltvan Revolution “The Coltvan Revolution”
  • Gain Army experience 25 Army Experience
  • Gain Ponypower 25 000 Ponypower
Every Rifle Helps icon
Every Rifle Helps
When we took over the cities of Coltva, the Zarcid forces did not withdraw in an orderly fashion. If we comb through local records, we can doubtless find numerous weapon caches and armouries which they weren't able to empty before we arrived, and turn their contents on their former owners.
  • Requires the following:
    • The Liberation Army Of The East “The Liberation Army Of The East”
  • 2 000 units of Flag of Kingdom of Wingbardy Kingdom of Wingbardy Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = infantry_equipment
      • seller_tags
        • EQC
        • WNG
        • TAL
        • JES
        • ARA
        • FAL
        • SIC
        • MIT
        • CYA
        • FRN
Local Rifle Manufactures icon
Local Rifle Manufactures
For centuries, we zebras have practiced small-scale metallurgy and weaponsmithing. Although centralised weapon manufactories are more efficient, given our present circumstances we have to rely on this tradition of local gunsmiths to bolster our weapon and ammunition supplies.
  • Requires the following:
    • Every Rifle Helps “Every Rifle Helps”
  • Scripted Effect: one_random_arms_factory=yes
Adopt The Garcano icon
Adopt The Garcano
The reality is, we have no single service rifle. The LAE is a disparate force of peasants and workers, bringing what weapons they could to the struggle when they felt they had no choice but to take up arms. Still, officially adopting the Garcano rifle as our standard service rifle will streamline the process of manufacturing new weapons and equipping new units, although it could be many years before our soldiers' kits are standardised in practice.
  • Requires the following:
    • Local Rifle Manufactures “Local Rifle Manufactures”
  • Requires the following:
    • From the Jungles We Came “From the Jungles We Came”
  • Requires the following:
    • Mobilise The Economy “Mobilise The Economy”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Field Support Battalions icon
Field Support Battalions
An army doesn't just need riflezeebs. We need medics, messengers, scouts, and a myriad other support staff to wage war on the modern battlefield. Although during our days as a guerilla force, each unit had to be self-sufficient, we are now in a position to put these specialist troops into dedicated support battalions to assist our forces on a larger scale.
  • Requires the following:
    • Local Rifle Manufactures “Local Rifle Manufactures”
  • Requires the following:
    • From the Jungles We Came “From the Jungles We Came”
  • 500 units of Flag of Coltvan Republic Coltvan Republic Support Equipment is added to the national Stockpile
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
Found The Marelaka Military Academy icon
Found The Marelaka Military Academy
We should gather our finest military minds together into an academy, both to train new officers and to pool together our accumulated knowledge so that we will make new breakthroughs in military doctrine, science and technology.
  • Requires the following:
    • Adopt The Garcano “Adopt The Garcano”
  • Requires the following:
    • Field Support Battalions “Field Support Battalions”
  • Gain 1 research slot
The Cannons Of Liberation icon
The Cannons Of Liberation
No longer constrained by what individual zebras can carry on our backs and hide in our jungle encampments, we can begin rolling out cannons, howitzers and heavy mortars to support our infantry.
  • Requires the following:
    • Adopt The Garcano “Adopt The Garcano”
  • 750 units of Flag of Coltvan Republic Coltvan Republic Towed Artillery is added to the national Stockpile
  • Gain +100% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Support Artillery
Stir the Peasants icon
Stir the Peasants
Though our enemies branded us as traitors and bandits, we the LAE have always been popular among the downtrodden of Coltva, with our leaders akin to folk heroes. Already, we've seen volunteers flooding into our hastily-set-up recruitment offices, wanting to join our struggle. We should send officers out into the countryside to arm, train, and organise these enthusiastic zebras into new units.
  • Requires the following:
    • The Liberation Army Of The East “The Liberation Army Of The East”
  • Custom effect tooltip: Completing this focus will spawn three 8 Width divisions of Peasant Militia in Goatlestan


  • Hidden effect:
    • load_oob = "CVA_raise_the_militias_oob"
From the Jungles We Came icon
From the Jungles We Came
Identify the target, strike when the enemy is distracted, fade into the jungle, ambush the troops they send after us. That is how we have waged our struggle for many years, and the Zarcids have never been able to match us as jungle fighters. We will adapt this experiential knowledge to our current larger-scale conflict, to ensure our enemies always fear the jungle.
  • Requires the following:
    • Stir the Peasants “Stir the Peasants”
  • Hidden effect:
    • Add technology: Borne Of The Jungle
  • Custom effect tooltip: Infantry:

Jungle: Attack: +5% Defence: +10% Movement: +10%

Marines: Jungle: Attack: +10% Defence: +10% Movement: +10%

Mountain Infantry: Jungle: Attack: +10% Defence: +10% Movement: +10%

Paratroopers: Jungle: Attack: +10% Defence: +10% Movement: +10%

Pegasi: Jungle: Attack: +10% Defence: +10% Movement: +10%


Kásan Volunteers icon
Kásan Volunteers
Centuries ago, a ship of slaves revolted against their Colthaginian captors and landed on the shores of Griffonia, founding the Kása Free State as a haven for all those fleeing bondage. Now the descendants of those same slaves have returned, not for vengeance, but to join us in our fight for justice. We welcome our long-lost siblings into the struggle, and swear to resist oppression with the same zeal they have!
  • Requires the following:
    • Stir the Peasants “Stir the Peasants”
  • [Scope]Qatrain (1095):
    • Is owned and controlled by our country
  • Custom effect tooltip: Completing this focus will spawn one 20 Width divisions of Kásan Volunteers in Qeshaym


  • [Scope]Qatrain (1095):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • Hidden effect:
    • load_oob = "CVA_foreign_volunteers_oob"
Convert the Crop Dusters icon
Convert the Crop Dusters
We do not have an aircraft industry, but a few of the landlords left behind old crop duster planes they had brought in from elsewhere when they fled our advance. With a few modifications, these could serve as our first wing of fighter planes.
  • Requires the following:
    • Kásan Volunteers “Kásan Volunteers”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Small Airframe technology researched
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +300% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 45 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Small Airframe technology researched
    • Add technology: Early Small Airframe
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_fighter=yes
    • 45 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Fighter technology researched
    • Gain +300% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • 45 units of Early Fighter is added to the national Stockpile
  • Else:
    • Add technology: Early Fighter
    • 45 units of Early Fighter is added to the national Stockpile
Improvised Bombers icon
Improvised Bombers
While we may not have dedicated bomber aircraft, there is nothing stopping us from jury-rigging civilian planes to serve as bombers. While we may not be able to match a proper airforce, a few barrel-bombs dropped on enemy formations should make our foes think twice before advancing out in the open.
  • Requires the following:
    • Kásan Volunteers “Kásan Volunteers”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Medium Airframe technology researched
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Gain +300% research bonus (Bomber models bonus) (1 use) towards:
      • Medium aircraft
    • Scripted Effect: generic_early_tac_bomber=yes
    • 20 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Medium Airframe technology researched
    • Add technology: Early Medium Airframe
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_tac_bomber=yes
    • 20 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Bomber technology researched
    • Gain +300% research bonus (Bomber models bonus) (1 use) towards:
      • Tactical Bomber models
    • 20 units of Medium Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Bomber
    • 20 units of Medium Airframe is added to the national Stockpile
The Liberation Air Fleet icon
The Liberation Air Fleet
Our aviators are few in number, but they have each flown dozens of missions. We will gather them together and formalize their chain of command into a proper airforce, so that as we expand our wings that knowledge gets disseminated among new generations of pilots.
  • Requires the following:
    • Convert the Crop Dusters “Convert the Crop Dusters”
  • Requires the following:
    • Improvised Bombers “Improvised Bombers”
  • Gain Air experience 50 Air Experience
  • Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
The Flying Jaguars icon
The Flying Jaguars
The Jaguar can wait in hiding for hours on end, then leap and catch its prey out of the air, dragging it back to earth. Our fighter wings shall emulate this ambush strategy, hiding in the clouds and striking enemy bomber formations from every angle before returning to the safety of our airbases and flak guns.
  • Requires the following:
    • The Liberation Air Fleet “The Liberation Air Fleet”
  • Gets the National Spirit Idea generic air payment.png “The Flying Jaguars”
The Flying Jaguars icon
The Flying Jaguars
  • Agility: +10%
  • Ace generation chance: +25%
  • Fighters sortie efficiency: +15%
Our pilots may be few in number, but they make up for it with courage and cunning. The enemy will find only death in our skies.
Combined Arms Tactics icon
Combined Arms Tactics
Now that we have a proper airforce, we should develop new, lighter bomber planes which can deliver munitions more precisely to support our infantry in combat. We will also train our radiozeebs and artillery spotters in how and when to call down such precision airstrikes, to maximize damage and minimize the chance of losing planes or friendly fire.
  • Requires the following:
    • The Liberation Air Fleet “The Liberation Air Fleet”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • If:
      • Limited to:
        • Has Early Small Airframe technology researched
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +75% research bonus (Anti-Tank) (1 use) towards:
        • Anti-Tank
    • Else:
      • Add technology: Early Small Airframe
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +75% research bonus (Anti-Tank) (1 use) towards:
        • Anti-Tank
  • Else:
    • If:
      • Limited to:
        • Has CAS I technology researched
      • Gain +100% research bonus (bomber_effort) (1 use) towards:
        • Close Air Support models
    • Else:
      • Add technology: CAS I
      • Gain +100% research bonus (bomber_effort) (1 use) towards:
        • Close Air Support models
Defenders of the Homeland icon
Defenders of the Homeland
Now that we have formalised the LAE's practices, acquired weapons and integrated the volunteers, we are ready to begin full-scale military expansion and reorganization. The LAE will defend our homes and our people no matter the enemy's ferocity.
  • Requires the following:
    • Kásan Volunteers “Kásan Volunteers”
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • [SCOPE]Every employed unit leader:
    • Add Logistics Skill: 1
    • Add Plannning Skill: 1
    • Add Defense Skill: 1
    • Add Attack Skill: 1
Reform the Militias icon
Reform the Militias
The militia system has served us well throughout our long struggle. While much work must be done to expand the system to administer a modern fighting force of our new size, the essentially decentralised nature of the system will foster low-echelon initiative backed up by the fighting spirit of zebras fighting for their homes alongside their friends and neighbours.
  • Requires the following:
    • Defenders of the Homeland “Defenders of the Homeland”
  • Mutually Exclusive Mutually exclusive with:
    • Professionalise The LAE “Professionalise The LAE”
  • Custom effect tooltip: Completing this focus will allow us to train new units, disband units, and edit unit templates


  • Replace the National Spirit Unhappy army 3.png “Insurrectionary Army” with the National Spirit Unhappy army 3.png “Coltvan Revolutionary Guard”
Coltvan Revolutionary Guard icon
Coltvan Revolutionary Guard
  • Division training time: −5%
  • Division Recovery Rate: +10%
  • Recruitable Population: 1.5%
  • Max planning: −10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
From the beginning, ours was a fight for Coltva's people, and only through their involvement the LAE can succeed. Our decentralized and flexible chain of command allowed us to keep the Zarcids at bay for years, so why change it? With a few addition, we can adapt this very same method for the wars of the future.
  • Hidden effect:
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
Elected Officers icon
Elected Officers
Our officers should be chosen from among their units. This will foster a closeness between the enlisted zebras and their leaders, quite different from the callous disregard for their soldiers engendered by more aristocratic officer traditions. We trust that zebras who fight and die alongside one another will know who best to lead them better than some distant pencil-pushers.
  • Requires the following:
    • Reform the Militias “Reform the Militias”
  • Gets the National Spirit ELF invincible.png “Elected Officers”
Elected Officers icon
Elected Officers
  • Political Power Gain: +5%
  • Army Experience Gain: +0.02
  • Planning Speed: +10%
  • Division Organization: −5%
Good officers are not born; they're forged on the battlefield. And above all else, their authority must come from the respect of their own soldiers.
Localised Recruiting icon
Localised Recruiting
A village is like a large family, and so is a platoon. We will set up recruitment and conscription offices out in the furthest villages, and structure our training and deployment procedures such that our troops will always fight alongside the friends and neighbours they fight for.
  • Requires the following:
    • Elected Officers “Elected Officers”
  • Modify the National Spirit Unhappy army 3.png “Coltvan Revolutionary Guard”
Coltvan Revolutionary Guard icon
Coltvan Revolutionary Guard
  • Division training time: −10%
  • Division Recovery Rate: +10%
  • Recruitable Population: 2%
  • Max planning: −15%
  • Resistance Growth Speed in our states occupied by the enemy: +15%
Some will claim that popular militias are nothing more than a relic of the past. None of them though has ever faced the fury of the Coltvan people, striking and bleeding their army from all sides. The invaders will find a gun behind every blade of grass.
Professionalise The LAE icon
Professionalise The LAE
While the decentralized militia model has many advantages, it simply is insufficient to the kind of large-scale conventional warfare we are likely to face now that we have liberated Coltva. We must create a disciplined, regimented force of professional soldiers who will stick to the plans conceived by a centralized high command.
  • Requires the following:
    • Defenders of the Homeland “Defenders of the Homeland”
  • Mutually Exclusive Mutually exclusive with:
    • Reform the Militias “Reform the Militias”
  • Custom effect tooltip: Completing this focus will allow us to train new units, disband units, and edit unit templates


Coltvan People's Army icon
Coltvan People's Army
  • Division Attack: +5%
  • Division Defense: +5%
  • Recruitable Population: 0.5%
  • Division Organization: +5%
Thanks to our continuos efforts, our armed forces have grown into a strong, professional force, its soldiers and officers working together like a well-oiled machine. Coltva is ready to face any threat that the future may throw at us. Our people will never suffer the yoke of foreign occupation.
  • Hidden effect:
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
Modern Officer Training Methods icon
Modern Officer Training Methods
We will invite foreign instructors to cooperate with the hardened veterans of the LAE to train a new generation of officers, so that our army will always have effective and innovative commanders guided by both modern military theory and the LAE's hard experience.
  • Requires the following:
    • Professionalise The LAE “Professionalise The LAE”
  • Gets the National Spirit Pony soldier.png “Modern Officer Training Methods”
Modern Officer Training Methods icon
Modern Officer Training Methods
  • Army Experience Gain: +0.02
  • Max planning: +10%
  • High Command Cost: −15%
  • Air Chief Cost: −15%
  • Army Chief Cost: −15%
  • Navy Chief Cost: −15%
War changes, and quickly too. Our training methods must keep pace with it if we want our officer corps to remain top-notch.
A Will Of Iron, And A Heart Of Steel icon
A Will Of Iron, And A Heart Of Steel
As appealing as the romantic ideal of the passionate peasant-soldier is, they simply cannot stand up to the modern battlefield. Our officers and our soldiers must be stoic, unyielding, and unquestioning in their execution of their orders. They cannot be clouded by doubt, and must be guided by duty and service rather than pride, passion, or personal motives.
  • Requires the following:
    • Modern Officer Training Methods “Modern Officer Training Methods”
Coltvan People's Army icon
Coltvan People's Army
  • Division Attack: +10%
  • Division Defense: +5%
  • Recruitable Population: 1%
  • Division Organization: +7.5%
We've come a long way from the scattered group of rebels hiding and fighting in the countryside. Our armed forces are now a disciplined, well-drilled organization, capable to hold its own against the greater powers of the region.
Warriors Of The Hills icon
Warriors Of The Hills
In another army, "Run to the hills!" is the cry of defeat. For us it is a cunning feint. We will train our soldiers in fighting in the rugged highlands of our country, learning to navigate and exploit every crevice and ridge to ambush, harry and exhaust our foe before delivering the coup de grace.
  • Requires one of the following:
    • Reform the Militias “Reform the Militias”
    • Professionalise The LAE “Professionalise The LAE”
  • Hidden effect:
    • Add technology: Hill Training
  • Custom effect tooltip: Infantry:

Hills: Attack: +5% Defence: +10% Movement: +10%

Marines: Hills: Attack: +10% Defence: +10% Movement: +10%

Mountaineers: Hills: Attack: +10% Defence: +10% Movement: +10%

Paratroopers: Hills: Attack: +10% Defence: +10% Movement: +10%


Incorporate Motorised Units icon
Incorporate Motorised Units
While motorized units may not be particularly effective in the hills and jungles, their mobility particularly in flat terrain cannot be overstated. We should incorporate these units and corresponding tactics into our forces in order to better achieve victory on the modern battlefield.
  • Requires the following:
    • Warriors Of The Hills “Warriors Of The Hills”
  • Scripted Effect: one_random_arms_factory=yes
  • Gain +300% research bonus (Mechanised Research Bonus) (1 use) towards:
    • Truck
A Legacy Of Struggle icon
A Legacy Of Struggle
The LAE has gone from a ragtag band of rebels into a formidable modern fighting force. But we must never forget our roots, and never become the domineering, imperialistic organization so many other armies have become. With every new generation, we will impress upon our soldiers the meaning of their service, and the legacy they must uphold.
  • Requires the following:
    • Warriors Of The Hills “Warriors Of The Hills”
  • Gets the National Spirit RUS planning school.png “Guerilla Legacy”
Guerilla Legacy icon
Guerilla Legacy
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Compliance Growth Speed in our states occupied by the enemy: −10%
  • Damage to Enemy Garrisons in our states occupied by the enemy: +10%
The history of our armed forces didn't start with proud warriors in shining armours, but with mud-covered peasant militias lurking silently amongst the jungle's foliage. We might have come a long way, but the usefulness of those methods doesn't diminish with time.
Look To The Sea icon
Look To The Sea
For centuries, the Colthaginians would transport slaves across the sea in ships of misery. At the same time, heroic tales abound of pirates raiding these ships and freeing these slaves. If we are to get our goods to the world market and disrupt the lifelines of our enemies, we need to found a proper navy to contest the Colthaginian dominance of the seas.
  • Requires the following:
    • The Coltvan Revolution “The Coltvan Revolution”
  • The Coltvan Revolution Has Concluded!
(?)
  • Gain 2 uses of +50% (navdoc_bonus) doctrine cost reduction for:
    • Naval Doctrine
  • Gain Navy experience 25 Navy Experience
Repurpose The Fishing Ships icon
Repurpose The Fishing Ships
Some of our larger fishing ships can be repurposed to serve as convoys and auxiliary military ships. A temporary solution, at best, until the naval yards can be put back into service with workers and material, but it will suffice for the time being.
  • Requires the following:
    • Look To The Sea “Look To The Sea”
  • Gain +100% research bonus (2 uses) towards:
    • Destroyer models
  • 75 units of Flag of Coltvan Republic Coltvan Republic Convoy is added to the national Stockpile
Build Up The Horsemuz Shipyards icon
Build Up The Horsemuz Shipyards
In order to compete with our neighbours, we will have to encourage a major expansion of our shipyards and drydocks. Only that way can we adequately inherit the vastness of Colthage's naval tradition.
  • Requires the following:
    • Look To The Sea “Look To The Sea”
  • [Scope]Qatrain (1095):
    • Is owned and controlled by our country
  • [Scope]Qatrain (1095):
    • Add 2 Building slot building slots
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base, on the province (18454)
Protect The Fisheries icon
Protect The Fisheries
Our enemies are ruthless. We cannot assume they will restrict themselves to targetting military vessels and those carrying war materiel; if we let them they will torpedo even fishing vessels to starve us out and spread fear. Outfitting destroyers is therefore not only necessary to protect our industry, but also our people.
  • Requires the following:
    • Repurpose The Fishing Ships “Repurpose The Fishing Ships”
  • Requires the following:
    • Build Up The Horsemuz Shipyards “Build Up The Horsemuz Shipyards”
  • Gets the National Spirit Idea unknown.png “Fishers Of the Alaudian Sea”
Fishers Of the Alaudian Sea icon
Fishers Of the Alaudian Sea
  • Daily Political Power Gain: +0.05
  • Stability: +5%
  • Monthly Population: +15%
Our fishing fleets have been rebuilt and their catches will feed the people of Coltva for years to come.
  • 50 units of Flag of Coltvan Republic Coltvan Republic Convoy is added to the national Stockpile
Repurpose Mothballed Colthaginian Ships icon
Repurpose Mothballed Colthaginian Ships
The Colthaginian navy left several ageing hulks in our harbours. While these are woefully outdated, we can salvage their hulls and refurbish them to fill a role in our navy.
  • Requires the following:
    • Repurpose The Fishing Ships “Repurpose The Fishing Ships”
  • Requires the following:
    • Build Up The Horsemuz Shipyards “Build Up The Horsemuz Shipyards”
  • [Scope]Qatrain (1095):
    • Is owned and controlled by our country
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
    • Heavy Cruiser models
  • [Scope]Qatrain (1095):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
    • Add 1 Naval base Naval Base, on the province (18454)
The Guerillas Of The Sea icon
The Guerillas Of The Sea
Seek, strike, fade. It is how we fought our long guerilla war, and it is how submarines operate as well. We will focus our efforts on developing these sea raiding craft, to better disrupt our enemy's shipping and starve their industries.
  • Requires the following:
    • Repurpose Mothballed Colthaginian Ships “Repurpose Mothballed Colthaginian Ships”
  • Gain +100% research bonus (Submarine models bonus) (2 uses) towards:
    • Submarine models
In Zeshmunazash's Memory icon
In Zeshmunazash's Memory
Through the fire and the storm we have fought. Despite the trials, and despite the loss of our beloved leader, we came out on top. Now, at the founding of the great Colthaginian Federation, Zarishat Zeirutid addresses the nation to honour the memory of her dear brother.
  • Trigger country event “On The Shoulders Of A Giant”
Punish The Landlords icon
Punish The Landlords
Our struggle was born in the farmlands of Coltva thanks to the rapacity of the landlords, and though the path was long, we now are in a position to deal with them for good. No more shall they exploit the common zebra, for today is the day of reckoning!
  • Requires the following:
    • In Zeshmunazash's Memory “In Zeshmunazash's Memory”
  • Trigger country event “The Landlords”
Target The Scientific Clique icon
Target The Scientific Clique
The Scientifids are still out there, and though they are beaten, they are not yet broken. Unless we make sure to deal with them on a more permanent basis, we will not be able to rest on our laurels. They had their chance, history judged them wanting, and now they pay the price.
  • Requires the following:
    • Punish The Landlords “Punish The Landlords”
  • Requires the following:
    • Revolutionary Conscription “Revolutionary Conscription”
  • Trigger country event “The Scientifids”
Anti-Intellectual Proscriptions icon
Anti-Intellectual Proscriptions
The republic was in the end little more than a playground for ivory tower intellectuals to engage in endless quibbling as they invented a million forms of reactionary pseudo-ideologies. Yet, there's an equally misguided as widespread pride in this system, and it will not be easily uprooted.
  • Requires one of the following:
    • Target The Scientific Clique “Target The Scientific Clique”
    • Tackling The Famine “Tackling The Famine”
  • Gets the National Spirit Generic research reduction.png “Anti-Intellectual Proscriptions” for 60 days
Anti-Intellectual Proscriptions icon
Anti-Intellectual Proscriptions
  • Weekly Ponypower: −500
  • Research Speed: −10%
  • Daily Support for Unaligned: −0.05
  • Daily Harmony Support: −0.05
  • Daily Supremacy Support: −0.05
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Hidden effect:
    • Trigger country event “Morning Coffee”
Starites In Our Midst icon
Starites In Our Midst
Of all the movements that has taken hold in the federation, the Starites must be the most insane of them all. Between their weird esoteric beliefs, their secrecy and utter and complete lack of anything resembling mercy or restraint, they seem more akin to a fever dream than an actual movement. They are real though, and they will need to be dealt with.
  • Requires the following:
    • Target The Scientific Clique “Target The Scientific Clique”
  • Custom trigger tooltip:


  • Custom effect tooltip: Pol power 20x20.png Authority in Colthage will increase by 4%


  • Hidden effect:
    • Increase variable CVA_CH_Authority by 4
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
  • Lose Political Power 30 Political Power
  • Lose 3% Stability Stability
  • Hidden effect:
    • Trigger country event “The Hanging Cedars”
Tackling The Famine icon
Tackling The Famine
Thanks to the chaos of these last years, malnutrition and starvation runs rampant. Between corruption, devastation, mismanagement and seemingly sheer malice, we are not producing even nearly enough to feed the people. This must be addressed, and fast.
  • Requires the following:
    • Punish The Landlords “Punish The Landlords”
  • Requires the following:
    • Revolutionary Conscription “Revolutionary Conscription”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Devastating Famine”
    • Replace the National Spirit Idea severe famine.png “Devastating Famine” with the National Spirit Idea severe famine.png “Widespread Famine”
Widespread Famine icon
Widespread Famine
  • Consumer Goods Factories factor: 30%
  • Efficiency cap texticon.png Production Efficiency Cap: −25%
  • Factory Output: −25%
  • Dockyard Output: −25%
  • Resources to Market: −25%
  • Recruitable Population Factor: −25%
  • Monthly Population: −25%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Widespread Famine”
    • Replace the National Spirit Idea severe famine.png “Widespread Famine” with the National Spirit Idea severe famine.png “Major Famine”
Major Famine icon
Major Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Resources to Market: −20%
  • Recruitable Population Factor: −20%
  • Monthly Population: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
Redefine The Plan Of Kizil-Zeb icon
Redefine The Plan Of Kizil-Zeb
The Kizil-Zeb Plan saw many successes in Coltva, but Zarishat is unconvinced that it is what the federation needs. The time to make concessions is long since past, and if the lack of a gentle hoof means the reactionaries will be more willing to resist... well isn't that killing two birds with one stone?
  • Requires the following:
    • Tackling The Famine “Tackling The Famine”
  • Gets the National Spirit ZES Xatisa Crisis 1.png “The Second Plan Of Kizil-Zeb” for 90 days
The Second Plan Of Kizil-Zeb icon
The Second Plan Of Kizil-Zeb
  • Political Power Gain: +15%
  • Weekly Stability: +0.75%
  • Daily Support for Unaligned: −0.01
  • Daily Harmony Support: −0.01
  • Daily Supremacy Support: −0.01
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every owned state:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • Local Prefecture is in a state of File:Political violence.png Anarchy (?)
          • Local Prefecture is unable to be affected by Pol power 20x20.png Authority increasing actions due to special circumstances (?)
    • Add 1 Building slot building slot
    • Lose Ponypower 10 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Hidden effect:
    • Trigger country event “A Change Of Plans”
Karamane Plantation Collectivisation icon
Karamane Plantation Collectivisation
The rubber plantations in southern Karamane have long been a cash cow for the state, even if more and more of it has been bought up by private interests. This will be rectified, and then its resources will once more belong to the people.
  • Requires the following:
    • Redefine The Plan Of Kizil-Zeb “Redefine The Plan Of Kizil-Zeb”
  • Custom trigger tooltip:


  • Custom effect tooltip: Pol power 20x20.png Authority in Sivmane will decrease by 3%


  • Decrease variable CVA_SK_Authority by 3
  • Clamp value of variable CVA_SK_Authority to between 0 and 100
  • [Scope]Sivmareas (709):
    • Add 1 Building slot building slot
    • Add 2 Infrastructure Infrastructure
    • Add production of 14 Rubber Rubber
  • [Scope]Karamane (700):
    • Add 1 Building slot building slot
    • Add 2 Infrastructure Infrastructure
    • Add production of 12 Rubber Rubber
Zeordu Farmland Consolidation icon
Zeordu Farmland Consolidation
In Coltva, the land reforms could be steadily carried out over a long time. Now, we will act decisively and swiftly. Zeordu will be the first to be transformed as we carry out our land reforms in one blow. It will be a messy affair, but the lessons learned will allow us to carry our further reforms going ahead with much greater ease.
  • Requires the following:
    • Redefine The Plan Of Kizil-Zeb “Redefine The Plan Of Kizil-Zeb”
  • Custom trigger tooltip:


  • Custom effect tooltip: Pol power 20x20.png Authority in Zeokat will decrease by 3%


  • Decrease variable CVA_TZ_Authority by 3
  • Clamp value of variable CVA_TZ_Authority to between 0 and 100
  • Gain 5% Stability Stability
  • Scripted Effect: decrease_poverty=yes
Restructure The Textile Industry icon
Restructure The Textile Industry
Colthage's textile industry was born out of an attempt to compete with the Maregyptians' cotton, and it was decently successful at this. A plan has been proposed by Zillquat Zaladid, a former technocrat who joined the socialist cause, under which this industry can be brought into the fold and expanded both.
  • Requires the following:
    • Tackling The Famine “Tackling The Famine”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
Corrective Labour icon
Corrective Labour
Clemency is a luxury, and luxuries are the mark of the bourgeoisie. Those who fought against us are too many to do away with, but that doesn't mean we can't make sure that they pay us back for the troubles they caused us through toil and sweat.
  • Requires one of the following:
    • Anti-Intellectual Proscriptions “Anti-Intellectual Proscriptions”
    • Restructure The Textile Industry “Restructure The Textile Industry”
  • Gets the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Consumer Goods Factories factor: −5%
  • Construction Speed: +5%
  • Factory Output: +5%
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%
  • Hidden effect:
    • Trigger country event “colthaginian_federation_debug.1” in 90 days
    • Trigger country event “Granite State”
The Work For Bread Program icon
The Work For Bread Program
The famine must be dealt with post-haste, and as a part of it, a program has been put forth under which food items will constitute valid payment for labour. There are precious few who are not struggling to feed themselves, and this will not only free up monetary resources, but also mitigate their hunger.
  • Requires the following:
    • Restructure The Textile Industry “Restructure The Textile Industry”
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Devastating Famine”
    • Replace the National Spirit Idea severe famine.png “Devastating Famine” with the National Spirit Idea severe famine.png “Widespread Famine”
Widespread Famine icon
Widespread Famine
  • Consumer Goods Factories factor: 30%
  • Efficiency cap texticon.png Production Efficiency Cap: −25%
  • Factory Output: −25%
  • Dockyard Output: −25%
  • Resources to Market: −25%
  • Recruitable Population Factor: −25%
  • Monthly Population: −25%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Widespread Famine”
    • Replace the National Spirit Idea severe famine.png “Widespread Famine” with the National Spirit Idea severe famine.png “Major Famine”
Major Famine icon
Major Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Resources to Market: −20%
  • Recruitable Population Factor: −20%
  • Monthly Population: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
  • Hidden effect:
    • Trigger country event “Rising From The Rubble”
A Ban On Usury icon
A Ban On Usury
The amount of zebras trapped in debt by scheming moneylenders and banks is nothing short of obscene, and the remedy is simple. From this day forward, charging interest will be outlawed completely, and those who have charged too high interest will be forced to pay back said interest.
  • Requires the following:
    • Anti-Intellectual Proscriptions “Anti-Intellectual Proscriptions”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: decrease_poverty=yes
Department Of National Agricultural Organization icon
Department Of National Agricultural Organization
With the tumultuous land reforms that have been carried out recently, we will have to make sure to keep clear records of who owns what land, and redistribute it as needed to ensure maximum production. Farmers shall own their lands, true, but the state will administer its distribution.
  • Requires the following:
    • Karamane Plantation Collectivisation “Karamane Plantation Collectivisation”
  • Requires the following:
    • Zeordu Farmland Consolidation “Zeordu Farmland Consolidation”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Devastating Famine”
    • Replace the National Spirit Idea severe famine.png “Devastating Famine” with the National Spirit Idea severe famine.png “Widespread Famine”
Widespread Famine icon
Widespread Famine
  • Consumer Goods Factories factor: 30%
  • Efficiency cap texticon.png Production Efficiency Cap: −25%
  • Factory Output: −25%
  • Dockyard Output: −25%
  • Resources to Market: −25%
  • Recruitable Population Factor: −25%
  • Monthly Population: −25%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Widespread Famine”
    • Replace the National Spirit Idea severe famine.png “Widespread Famine” with the National Spirit Idea severe famine.png “Major Famine”
Major Famine icon
Major Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Resources to Market: −20%
  • Recruitable Population Factor: −20%
  • Monthly Population: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
  • Hidden effect:
    • Trigger country event “Zago's Gift”
Industrial Reconstruction icon
Industrial Reconstruction
The Colthaginian industrial sector is much like its agricultural one; infested with oligarchs and monopolists. As we've started to deal with the issue of the famine, we can now turn our gaze to this field and ensure that the industrial sector is brought in line with the revolutionary ideals as well.
  • Requires one of the following:
    • The Work For Bread Program “The Work For Bread Program”
    • Department Of National Agricultural Organization “Department Of National Agricultural Organization”
  • Gets the National Spirit IRE medium industry.png “Industrial Reconstruction Initiative”
Industrial Reconstruction Initiative icon
Industrial Reconstruction Initiative
  • Consumer Goods Factories factor: 10%
  • Construction Speed: −15%
  • Factory Output: −10%
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Gain: 0.30%
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Hidden effect:
    • Trigger country event “colthaginian_federation_debug.2” in 90 days
    • Trigger country event “A Different Kind Of War”
Agricultural Quotas icon
Agricultural Quotas
If the famine shall be defeated, all must give all they can. We can trust in our revolutionary brothers, but there are many farmers who might not be as motivated. If they will not act out of revolutionary zeal, they will simply have to act out of legal obligation as we implement strict quotas to be met.
  • Requires one of the following:
    • Department Of National Agricultural Organization “Department Of National Agricultural Organization”
    • The Work For Bread Program “The Work For Bread Program”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Devastating Famine”
    • Replace the National Spirit Idea severe famine.png “Devastating Famine” with the National Spirit Idea severe famine.png “Widespread Famine”
Widespread Famine icon
Widespread Famine
  • Consumer Goods Factories factor: 30%
  • Efficiency cap texticon.png Production Efficiency Cap: −25%
  • Factory Output: −25%
  • Dockyard Output: −25%
  • Resources to Market: −25%
  • Recruitable Population Factor: −25%
  • Monthly Population: −25%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Widespread Famine”
    • Replace the National Spirit Idea severe famine.png “Widespread Famine” with the National Spirit Idea severe famine.png “Major Famine”
Major Famine icon
Major Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Resources to Market: −20%
  • Recruitable Population Factor: −20%
  • Monthly Population: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
Penal Worker Settlements icon
Penal Worker Settlements
The thousands of reactionaries who now pay off their debt to the federation through labour can be found all over Colthage. In order to make the most of them, it is for the best that we concentrate them to special settlements where work is plenty and security is high.
  • Requires the following:
    • Corrective Labour “Corrective Labour”
  • Custom trigger tooltip:
    • Tooltip: Has had the Corrective Labour National Spirit for 90 days


    • Has the National Spirit Pony enslaved.png “Corrective Labour”
  • Custom effect tooltip: Modify Corrective Labour by

Weekly Prefecture Pol power 20x20.png Authority Loss: +0.25%


  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Hidden effect:
    • Modify the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Consumer Goods Factories factor: −5%
  • Construction Speed: +5%
  • Factory Output: +5%
National Department Of Labour icon
National Department Of Labour
The labour produced by our people is a precious resources, not to be squandered. Yet the supply and demand is also unevenly distributed. Ozid has spearheaded the creation of a department dedicated to making sure that wherever there is a job that needs doing, we will find someone able to do it.
  • Requires the following:
    • Agricultural Quotas “Agricultural Quotas”
  • Requires the following:
    • Penal Worker Settlements “Penal Worker Settlements”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Custom effect tooltip: Available as Design Company:
  • National Department Of Labour , which grants
    • Construction Speed: +10%
    • Stability: +5%
    • Industrial Research Speed: +15%
  • Hidden effect:
    • Set country flag CVA_CTH_department_of_labour
Selective Charity icon
Selective Charity
The state cannot do everything, and at times, private interests can be helpful. We should encourage and support private initiatives, but that doesn't mean we can't make sure to aid those charities who are friendly to us, and hinder those who have ideas we don't approve of.
  • Requires the following:
    • A Ban On Usury “A Ban On Usury”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: decrease_poverty=yes
  • Hidden effect:
    • Trigger country event “The Bread Line”
Restructure The Academia icon
Restructure The Academia
The Colthaginian institutes of higher learning have a long and proud history, but they are also a fertile breeding ground for technocrats and other counter-revolutionaries. In order to ensure the security of our nation, we will simply have to reorganise them in order to ensure our students learn the right lessons.
  • Requires the following:
    • Department Of National Agricultural Organization “Department Of National Agricultural Organization”
  • Gets the National Spirit Generic research increase.png “Restructuring The Academia”
Restructuring The Academia icon
Restructuring The Academia
  • Political Power Gain: −10%
  • Research Speed: −15%
  • Daily Communism Support: +0.02
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Gain: 0.30%
  • Hidden effect:
    • Trigger country event “colthaginian_federation_debug.3” in 90 days
    • Trigger country event “Back To School”
The Future Of The Nation icon
The Future Of The Nation
Our universities have been reorganised and expanded, and they are now ready to educate the next generation of federation leaders and scientists.
  • Requires the following:
    • Restructure The Academia “Restructure The Academia”
  • Custom trigger tooltip:
    • Tooltip: Has had the Restructuring The Academia National Spirit for 90 days


    • Has the National Spirit Generic research increase.png “Restructuring The Academia”
  • Gain 1 research slot
  • Gain +300% research bonus (Industrial bonus) (1 use) towards:
    • Industry
  • Remove the National Spirit Generic research increase.png “Restructuring The Academia”
Mass Reindustrialisation icon
Mass Reindustrialisation
The age of famine and poverty is coming to an end. Thanks to the efforts of our people and the leadership of our government, we are reaching a point where our industry is well and truly restored to the level of its glory days.
  • Requires the following:
    • Industrial Reconstruction “Industrial Reconstruction”
  • Requires the following:
    • National Department Of Labour “National Department Of Labour”
  • Custom trigger tooltip:
    • Tooltip: Has had the Industrial Reconstruction Initiative National Spirit for 90 days


    • Has the National Spirit IRE medium industry.png “Industrial Reconstruction Initiative”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: increase_society_development_with_tt=yes
  • Remove the National Spirit IRE medium industry.png “Industrial Reconstruction Initiative”
  • Hidden effect:
    • Trigger country event “The Cogs Of Prosperity”
Social Justice icon
Social Justice
None shall be left behind, and none shall feel like they are ignored by our nation. This is our pledge to the people of the federation, no matter their race or their ancestry.
  • Requires the following:
    • National Department Of Labour “National Department Of Labour”
  • Requires the following:
    • Selective Charity “Selective Charity”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Zebinesya will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4% Pol power 20x20.png Authority in Tefedid will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_ZA_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Increase variable CVA_HI_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 4%

Pol power 20x20.png Authority in Zeokat will increase by 4% Pol power 20x20.png Authority in Colthage will increase by 4% Pol power 20x20.png Authority in Sopihli will increase by 4% Pol power 20x20.png Authority in Sivmane will increase by 4% Pol power 20x20.png Authority in Zuritha will increase by 4%


    • Increase variable CVA_CO_Authority by 4
    • Increase variable CVA_TZ_Authority by 4
    • Increase variable CVA_CH_Authority by 4
    • Increase variable CVA_ZS_Authority by 4
    • Increase variable CVA_SK_Authority by 4
    • Increase variable CVA_ZZ_Authority by 4
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: decrease_poverty=yes
  • Scripted Effect: decrease_illiteracy=yes
Going Cold Turkey icon
Going Cold Turkey
Alcohol doesn't ask questions or comment on how your brother is such a shining exemplar. It doesn't make you feel inadequate or force you to live in the shadows of others. It's been her comfort for so long, and gods she will miss it...
  • Requires the following:
    • Punish The Landlords “Punish The Landlords”
  • Requires the following:
    • Revolutionary Conscription “Revolutionary Conscription”
  • Has leader “Zarishat Zeirutid”
  • Custom effect tooltip: Zarishat Zeirutid gains:
   Cold Turkey for 90 days
     - Division Recovery Rate -10.0%
 - Surrender Limit: -5.0%
 - War Support: -10.0%
 - Stability: -10.0%
 - Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%


  • Country leader loses trait:
    • Depressed Alcoholic
      • Division Recovery Rate: −10%
      • Surrender Limit: −5%
      • War Support: −10%
  • Hidden effect:
    • Country leader gains trait:
      • Cold Turkey
        • Division Recovery Rate: −10%
        • Stability: −10%
        • Surrender Limit: −5%
        • War Support: −10%
        • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%


    • Trigger country event “Going Cold Turkey”
Work With Bandolier icon
Work With Bandolier
Zannido Zidon is a menace like few, but he is not completely unreasonable. Though he's infamous in most of the country, the zebras of Zur view him as a hero. Maybe we should consider working with him? Though it'd be deeply unpopular to many, it'd bring the northwest into our fold as well as give us a talented general.
  • Requires the following:
    • Going Cold Turkey “Going Cold Turkey”
  • Mutually Exclusive Mutually exclusive with:
    • We Have No Need For Bandits “We Have No Need For Bandits”
  • Zarishat Zeirutid has gotten her alcoholism under control
(?)

The following will bypass the focus:
  • Global flag CTH_zidon_ded is set
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Zuritha will be permanently maxed out

Pol power 20x20.png Authority in Coltva will decrease by 10% Pol power 20x20.png Authority in Zeokat will decrease by 10% Pol power 20x20.png Authority in Colthage will decrease by 10% Pol power 20x20.png Authority in Sopihli will decrease by 10% Pol power 20x20.png Authority in Sivmane will decrease by 10% Pol power 20x20.png Authority in Tefedid will decrease by 10%


    • Decrease variable CVA_CO_Authority by 10
    • Decrease variable CVA_TZ_Authority by 10
    • Decrease variable CVA_CH_Authority by 10
    • Decrease variable CVA_ZS_Authority by 10
    • Decrease variable CVA_SK_Authority by 10
    • Decrease variable CVA_HI_Authority by 10
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Zuritha will be permanently maxed out

Pol power 20x20.png Authority in Coltva will decrease by 10% Pol power 20x20.png Authority in Zeokat will decrease by 10% Pol power 20x20.png Authority in Zebinesya will decrease by 10% Pol power 20x20.png Authority in Colthage will decrease by 10% Pol power 20x20.png Authority in Sopihli will decrease by 10% Pol power 20x20.png Authority in Sivmane will decrease by 10%


    • Decrease variable CVA_CO_Authority by 10
    • Decrease variable CVA_TZ_Authority by 10
    • Decrease variable CVA_ZA_Authority by 10
    • Decrease variable CVA_CH_Authority by 10
    • Decrease variable CVA_ZS_Authority by 10
    • Decrease variable CVA_SK_Authority by 10
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Zuritha will be permanently maxed out

Pol power 20x20.png Authority in Coltva will decrease by 10% Pol power 20x20.png Authority in Zeokat will decrease by 10% Pol power 20x20.png Authority in Zebinesya will decrease by 10% Pol power 20x20.png Authority in Colthage will decrease by 10% Pol power 20x20.png Authority in Sopihli will decrease by 10% Pol power 20x20.png Authority in Sivmane will decrease by 10% Pol power 20x20.png Authority in Tefedid will decrease by 10%


    • Decrease variable CVA_CO_Authority by 10
    • Decrease variable CVA_TZ_Authority by 10
    • Decrease variable CVA_ZA_Authority by 10
    • Decrease variable CVA_CH_Authority by 10
    • Decrease variable CVA_ZS_Authority by 10
    • Decrease variable CVA_SK_Authority by 10
    • Decrease variable CVA_HI_Authority by 10
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Zuritha will be permanently maxed out

Pol power 20x20.png Authority in Coltva will decrease by 10% Pol power 20x20.png Authority in Zeokat will decrease by 10% Pol power 20x20.png Authority in Colthage will decrease by 10% Pol power 20x20.png Authority in Sopihli will decrease by 10% Pol power 20x20.png Authority in Sivmane will decrease by 10%


    • Decrease variable CVA_CO_Authority by 10
    • Decrease variable CVA_TZ_Authority by 10
    • Decrease variable CVA_CH_Authority by 10
    • Decrease variable CVA_ZS_Authority by 10
    • Decrease variable CVA_SK_Authority by 10
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Zannido 'Bandolier' Zidon is active in this country
    • Zannido 'Bandolier' Zidon:
      • Set nationality to our country
  • Custom effect tooltip: Attack Skill: 3

Defense Skill: 3 Maneuvering Skill: 3 Coordination Skill: 3 Traits: Brilliant Strategist, Commando, Camouflage Expert, Hill Fighter


  • Set variable CVA_ZZ_Authority to 100
  • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Hidden effect:
    • Trigger country event “The Reprimand”
We Have No Need For Bandits icon
We Have No Need For Bandits
Zannido Zidon is a bandit and a murderer. He has no place in the federation except in the deepest dungeon! We have pledged to be the leaders of this land, and how would it look if we bargained with his ilk?
  • Requires the following:
    • Going Cold Turkey “Going Cold Turkey”
  • Mutually Exclusive Mutually exclusive with:
    • Work With Bandolier “Work With Bandolier”
  • Zarishat Zeirutid has gotten her alcoholism under control
(?)
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Zuritha will fall into a state of File:Political violence.png Anarchy if it hasn't already

Pol power 20x20.png Authority in Coltva will increase by 15% Pol power 20x20.png Authority in Zeokat will increase by 15% Pol power 20x20.png Authority in Colthage will increase by 15% Pol power 20x20.png Authority in Sopihli will increase by 15% Pol power 20x20.png Authority in Sivmane will increase by 15% Pol power 20x20.png Authority in Tefedid will increase by 15%


    • Increase variable CVA_CO_Authority by 15
    • Increase variable CVA_TZ_Authority by 15
    • Increase variable CVA_CH_Authority by 15
    • Increase variable CVA_ZS_Authority by 15
    • Increase variable CVA_SK_Authority by 15
    • Increase variable CVA_HI_Authority by 15
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Zuritha will fall into a state of File:Political violence.png Anarchy if it hasn't already

Pol power 20x20.png Authority in Coltva will increase by 15% Pol power 20x20.png Authority in Zeokat will increase by 15% Pol power 20x20.png Authority in Zebinesya will increase by 15% Pol power 20x20.png Authority in Colthage will increase by 15% Pol power 20x20.png Authority in Sopihli will increase by 15% Pol power 20x20.png Authority in Sivmane will increase by 15%


    • Increase variable CVA_CO_Authority by 15
    • Increase variable CVA_TZ_Authority by 15
    • Increase variable CVA_ZA_Authority by 15
    • Increase variable CVA_CH_Authority by 15
    • Increase variable CVA_ZS_Authority by 15
    • Increase variable CVA_SK_Authority by 15
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Zuritha will fall into a state of File:Political violence.png Anarchy if it hasn't already

Pol power 20x20.png Authority in Coltva will increase by 15% Pol power 20x20.png Authority in Zeokat will increase by 15% Pol power 20x20.png Authority in Zebinesya will increase by 15% Pol power 20x20.png Authority in Colthage will increase by 15% Pol power 20x20.png Authority in Sopihli will increase by 15% Pol power 20x20.png Authority in Sivmane will increase by 15% Pol power 20x20.png Authority in Tefedid will increase by 15%


    • Increase variable CVA_CO_Authority by 15
    • Increase variable CVA_TZ_Authority by 15
    • Increase variable CVA_ZA_Authority by 15
    • Increase variable CVA_CH_Authority by 15
    • Increase variable CVA_ZS_Authority by 15
    • Increase variable CVA_SK_Authority by 15
    • Increase variable CVA_HI_Authority by 15
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:

Pol power 20x20.png Authority in Coltva will increase by 15% Pol power 20x20.png Authority in Zeokat will increase by 15% Pol power 20x20.png Authority in Colthage will increase by 15% Pol power 20x20.png Authority in Sopihli will increase by 15% Pol power 20x20.png Authority in Sivmane will increase by 15%


    • Increase variable CVA_CO_Authority by 15
    • Increase variable CVA_TZ_Authority by 15
    • Increase variable CVA_CH_Authority by 15
    • Increase variable CVA_ZS_Authority by 15
    • Increase variable CVA_SK_Authority by 15
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • If:
    • Limited to:
    • Set variable CVA_ZZ_Authority to 0
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Increase variable CVA_collapsed_states by 1
    • Clamp value of variable CVA_collapsed_states to between 0 and 8
  • Hidden effect:
Committee Of Public Salvation icon
Committee Of Public Salvation
It'd be naive in the extreme to think that just because we won, the nation will be behind us. Our top priority right now should be to make sure that we give the people safety from all those who would tear down that which we are building.
  • Requires one of the following:
    • Work With Bandolier “Work With Bandolier”
    • We Have No Need For Bandits “We Have No Need For Bandits”
  • Custom effect tooltip: Modify Crisis Of Authority by

Weekly Prefecture Pol power 20x20.png Authority Loss: +0.25%


  • Gain Political Power 50 Political Power
  • Gain 5% Communism Communist party popularity
  • Hidden effect:
    • Modify the National Spirit Unhappy army 3.png “Crisis Of Authority”
Crisis Of Authority icon
Crisis Of Authority
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 1.00%
    • Trigger country event “Safe And Secure”
Streamline The Judicial Process icon
Streamline The Judicial Process
We will stand behind justice, but we cannot be bogged down in procedure while we do so. Greater weight given to witnesses loyal to our cause, making the defendants defend themselves and similar policies will allow us to expedite the process.
  • Requires the following:
    • Committee Of Public Salvation “Committee Of Public Salvation”
  • Requires the following:
    • Police Militarisation “Police Militarisation”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Gets the National Spirit Idea ast classify aliens.png “Streamlined Judicial Process” for 60 days
Streamlined Judicial Process icon
Streamlined Judicial Process
  • Weekly Stability: +0.75%
  • Monthly Population: −15%
  • Daily Support for Unaligned: −0.1
  • Daily Harmony Support: −0.1
  • Daily Supremacy Support: −0.1
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.25%
  • Hidden effect:
    • Trigger country event “The Reign of Terror”
Bureaucratic Reconstruction Effort icon
Bureaucratic Reconstruction Effort
The old bureaucracy left from before our victory is not inherently broken. It can still serve us as long as we make sure to pay special heed to flush out any leftover loyalists. That way, the people can still interact with the old familiar institutions, even though it inwardly is rebuilt from the ground up.
  • Requires the following:
    • Streamline The Judicial Process “Streamline The Judicial Process”
  • None of:
    • Has the National Spirit Idea ast classify aliens.png “Streamlined Judicial Process”
  • Custom effect tooltip: Modify Crisis Of Authority by

Weekly Prefecture Pol power 20x20.png Authority Loss: +0.25%


  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Hidden effect:
    • Modify the National Spirit Unhappy army 2.png “Crisis Of Authority”
Crisis Of Authority icon
Crisis Of Authority
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.75%
The Anti-Constitutionalist Decree icon
The Anti-Constitutionalist Decree
Some would have considered the Constitutionalists allies, but that was before the death of Zeshmunazash. They proved their true mettle then, and we have not forgotten. Yet at the same time, they are not a threat like the technocrats. Their party will be outlawed and they will be thrown in jail, but we will leave it at that.
  • Requires the following:
    • Committee Of Public Salvation “Committee Of Public Salvation”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Lose 5% Harmony Harmonic party popularity
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
  • Hidden effect:
    • Trigger country event “The Paper”
A Bullet For The Zarcids icon
A Bullet For The Zarcids
When you are dealing with a disease, equivocating or waffling around will only hurt you even more. The Zarcids are responsible for all the problems plaguing the country, and they shall be exterminated, lest they take over and ruin everything once again.
  • Requires the following:
    • Starites In Our Midst “Starites In Our Midst”
  • Requires the following:
    • Committee Of Public Salvation “Committee Of Public Salvation”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Lose 5% Supremacy Supremacist party popularity
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
  • Hidden effect:
    • Trigger country event “The Bullet”
A Bayonet For The Patricians icon
A Bayonet For The Patricians
The elites have sat in their mansions and estates for centuries, preening mightily above the heads of the common worker. They think they can scramble to secure their position in the new order as well, but we will teach them the folly of their ways.
  • Requires the following:
    • A Bullet For The Zarcids “A Bullet For The Zarcids”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Lose 5% Neutrality Non-Aligned party popularity
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
  • Hidden effect:
    • Trigger country event “The Bayonet”
Mass Property Re-Acquisition icon
Mass Property Re-Acquisition
The elites had built their tiny fiefdoms across Colthage, and unimaginable wealth had been gathered here. These great properties, built on the backs of the exploited, will be reclaimed by the people's state so that those who worked to build it may reap the fruits of their work.
  • Requires the following:
    • A Bayonet For The Patricians “A Bayonet For The Patricians”
  • Requires the following:
    • The Anti-Constitutionalist Decree “The Anti-Constitutionalist Decree”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Zebinesya will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2% Pol power 20x20.png Authority in Tefedid will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_ZA_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Decrease variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will decrease by 2%

Pol power 20x20.png Authority in Zeokat will decrease by 2% Pol power 20x20.png Authority in Colthage will decrease by 2% Pol power 20x20.png Authority in Sopihli will decrease by 2% Pol power 20x20.png Authority in Sivmane will decrease by 2% Pol power 20x20.png Authority in Zuritha will decrease by 2%


    • Decrease variable CVA_CO_Authority by 2
    • Decrease variable CVA_TZ_Authority by 2
    • Decrease variable CVA_CH_Authority by 2
    • Decrease variable CVA_ZS_Authority by 2
    • Decrease variable CVA_SK_Authority by 2
    • Decrease variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_arms_factory=yes
Restore Order In Hippone icon
Restore Order In Hippone
The Starites have been allowed to run rampant for too long. With stability slowly returning in the heartland, we can now march west and show them that a bunch of jesters in gas masks are no match for the strength of the people!
  • Requires the following:
    • Streamline The Judicial Process “Streamline The Judicial Process”
  • None of:
    • Has the National Spirit Idea ast classify aliens.png “Streamlined Judicial Process”
  • At least one of the following is true:
    • Has more than 2 divisions in state Sivmareas (709)
    • Has more than 2 divisions in state Zamitha (852)
  • Custom effect tooltip: Completing this focus will allow us to begin restoring order in Tefedid

Pol power 20x20.png Authority in Tefedid will increase by 15%


  • Hidden effect:
    • [Scope]Alaudid Range (699):
      • Is demilitarized
      • Remove: Local Prefecture is unable to be affected by Pol power 20x20.png Authority increasing actions due to special circumstances (?)
      • Local Prefecture is in a state of File:Political violence.png Anarchy (?)
    • [Scope]Tefemanei (877):
      • Is demilitarized
      • Remove: Local Prefecture is unable to be affected by Pol power 20x20.png Authority increasing actions due to special circumstances (?)
      • Local Prefecture is in a state of File:Political violence.png Anarchy (?)
    • Increase variable CVA_HI_Authority by 15
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
Restore The Hippone Territorial Fleet icon
Restore The Hippone Territorial Fleet
The Starites' rampage left our naval assets in the region beached and used for other purposes. Thankfully, the damage is not that severe. With sufficient work, we can restore this important part of our navy to its prime.
  • Requires the following:
    • Pacify The Zebinop Countryside “Pacify The Zebinop Countryside”
  • Requires the following:
    • Restore Order In Hippone “Restore Order In Hippone”
  • Custom trigger tooltip:


  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Custom effect tooltip: Completing this focus will create 12 submarines, 7 destroyers, 3 light cruisers, 2 heavy cruisers, and 1 battlecruisers. The ships produced will depend on the templates in 90 days, so you have until then to modify them to incorporate newer modules.


    • Create a Fleet Submarine Hull variant called “Free Zumidia Class”
    • Create a Enlarged Destroyer Hull variant called “Clash Class”
    • Create a Escort and Upgunned Cruiser Hulls variant called “Worker Class”
    • Create a Escort and Upgunned Cruiser Hulls variant called “Red Star Class”
    • Create a Long Range Battleship Hulls variant called “Free Colthage Class”
  • Else:
    • Custom effect tooltip: Completing this focus will create 12 submarines, 7 destroyers, 3 light cruisers, 2 heavy cruisers, and 1 battlecruisers. The ships will be produced in 90 days.


  • If:
    • Limited to:
      • None of:
        • Country flag CVA_rebuilt_the_navy is set
    • Gets the National Spirit Idea newport news shipbuilding.png “Refitting the Fleet” for 90 days
Refitting the Fleet icon
Refitting the Fleet
  • Consumer Goods Factories factor: 20%
  • Dockyard Output: −90%
  • Ship Repair Speed: −50%
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Gain: 0.30%
Resources may be limited at the moment, but a small flotilla of armed and armoured ships will keep our shores safe for the time being.
  • Gain Navy experience 30 Navy Experience
The Semblance Of Normalcy icon
The Semblance Of Normalcy
It's come step by step, but news of fighting are getting rarer. Arrests and interrogations are getting more uncommon and the bureaucracy is back up and running. All of a sudden, it feels like it's over.
  • Requires the following:
    • Mass Property Re-Acquisition “Mass Property Re-Acquisition”
  • Requires the following:
    • Bureaucratic Reconstruction Effort “Bureaucratic Reconstruction Effort”
  • Custom effect tooltip: Modify Crisis Of Authority by

Weekly Prefecture Pol power 20x20.png Authority Loss: +0.25%


  • Gain Political Power 75 Political Power
  • Hidden effect:
    • Modify the National Spirit Unhappy army.png “Crisis Of Authority”
Crisis Of Authority icon
Crisis Of Authority
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Loss: 0.50%
    • Trigger country event “A Sense Of Normalcy”
Revolutionary Conscription icon
Revolutionary Conscription
Though the war is over, we are not safe yet, and if we are to ensure the integrity of our federation we must have an army up to the task. The shattered remnants of Colthage's army might well have what we're looking for. If we make sure to sift away ideologues and fanatics, many of them simply wish to fight for their home.
  • Requires the following:
    • In Zeshmunazash's Memory “In Zeshmunazash's Memory”
  • Custom effect tooltip: Completing this focus will grant us 40% of Colthage's original Army


  • Hidden effect:
    • load_oob = "CVA_CTH_40_army"
Military Worker Brigades icon
Military Worker Brigades
Our army consists of tens of thousands of able-bodied and highly organised zebras. While there is no war going on they would be better off assisting our rebuilding efforts. Not only will this aid recovery efforts, but it will also help those lacking faith in the revolutionary cause to build respect for the workers.
  • Requires the following:
    • Punish The Landlords “Punish The Landlords”
  • Requires the following:
    • Revolutionary Conscription “Revolutionary Conscription”
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Devastating Famine”
    • Replace the National Spirit Idea severe famine.png “Devastating Famine” with the National Spirit Idea severe famine.png “Widespread Famine”
Widespread Famine icon
Widespread Famine
  • Consumer Goods Factories factor: 30%
  • Efficiency cap texticon.png Production Efficiency Cap: −25%
  • Factory Output: −25%
  • Dockyard Output: −25%
  • Resources to Market: −25%
  • Recruitable Population Factor: −25%
  • Monthly Population: −25%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Widespread Famine”
    • Replace the National Spirit Idea severe famine.png “Widespread Famine” with the National Spirit Idea severe famine.png “Major Famine”
Major Famine icon
Major Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Resources to Market: −20%
  • Recruitable Population Factor: −20%
  • Monthly Population: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
  • Hidden effect:
    • Trigger country event “Rebuilding What Was Lost”
The Modern Liberation Army icon
The Modern Liberation Army
Militias and guerillas might have been where we started, but we will need something more going ahead. War is an industry these days, and we must apply all our efforts towards industrialising our army.
  • Requires the following:
    • Punish The Landlords “Punish The Landlords”
  • Requires the following:
    • Revolutionary Conscription “Revolutionary Conscription”
  • Gain Army experience 25 Army Experience
  • Gain 1 use of +75% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Basic Combat Roles icon
Basic Combat Roles
Not every zebra will serve the same purpose in battle. Some will shoot, others will dig, others will patch wounds and yet others will handle reconnaissance. This division of martial labour will strengthen our forces immensely.
  • Requires the following:
    • The Modern Liberation Army “The Modern Liberation Army”
  • 500 units of Flag of Coltvan Republic Coltvan Republic Support Equipment is added to the national Stockpile
  • Gain +300% research bonus (Infantry Research Bonus) (1 use) towards:
    • Support technology
Alchemical Proliferation icon
Alchemical Proliferation
The old traditions of alchemy have never gone away, and under us they will flourish. If we make sure that all our units have ready access to the skills and materials needed, they will become stronger in a way only zebras can truly be for it.
  • Requires the following:
    • The Modern Liberation Army “The Modern Liberation Army”
  • If:
    • Limited to:
      • Has Zebra Alchemy technology researched
    • Gain +300% research bonus (zebra_alchemy_bonus) (1 use) towards:
      • Potion of Toughness
      • Nighteye Potion
      • Healing Potion
      • Potion of Haste
      • Potion of Heroism
      • Oil of Sharpness
  • Else:
    • Add technology: Zebra Alchemy
Rifle Standardisation icon
Rifle Standardisation
The fewer unique parts to an item, the easier it is to produce. Leaving behind the rag-tag armament of our coltvan days, we will now have one standardised rifle across the entirety of our military and police.
  • Requires the following:
    • The Modern Liberation Army “The Modern Liberation Army”
  • Gain +300% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • 3 000 units of Infantry Equipment is added to the national Stockpile
  • Hidden effect:
    • Trigger country event “The Tools Of War”
Reinforce Officer Prerogative icon
Reinforce Officer Prerogative
As much as the OARA is a valued asset, they cannot be allowed to run roughshod over the military. That'd create a cadre of sycophants instead of the able officers' corps we need.
  • Requires the following:
    • Basic Combat Roles “Basic Combat Roles”
  • Requires the following:
    • The Federal Territorial Guard “The Federal Territorial Guard”
  • Mutually Exclusive Mutually exclusive with:
    • OARA Field Officer Department “OARA Field Officer Department”
  • Gets the National Spirit Idea generic war preparation.png “Decentralised Command Structure”
Decentralised Command Structure icon
Decentralised Command Structure
  • Planning Speed: +5%
  • Max planning factor: +5%
  • Division Organization: +2.5%
Expand The Revolutionary General Staff icon
Expand The Revolutionary General Staff
We are sorely lacking in capable officers, and we must make sure to rectify this. Thankfully, General Monzano has given us a list of promising candidates who are not only loyal to the revolution, but also capable commanders.
  • Requires the following:
    • Rifle Standardisation “Rifle Standardisation”
  • Zarikh Amotmilqartid becomes a General
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 2 Maneuvering Skill: 2 Coordination Skill: 2 Traits: Infantry Leader, Medical Expert


  • Zammuza Zitthoza'alid becomes a General
  • Custom effect tooltip: Attack Skill: 1

Defense Skill: 1 Maneuvering Skill: 4 Coordination Skill: 3 Traits: Skilled Staffer, Organizer


  • Zamatbal Azhtartyatit becomes a General
  • Custom effect tooltip: Attack Skill: 3

Defense Skill: 1 Maneuvering Skill: 1 Coordination Skill: 3 Traits: Artillery Leader, Engineer, Reckless


The Red Chargers icon
The Red Chargers
The red flag is carried forth by the brave and the true, and it is only right that we form elite cadres to truly lead the way. Those who thought us mere rebels hiding in the woods shall soon find themselves crushed under the hooves of our most elite red chargers.
  • Requires the following:
    • Alchemical Proliferation “Alchemical Proliferation”
  • Custom effect tooltip: Completing this focus will spawn an elite 18 Width division of Red Chargers in Colthage


  • If:
    • Limited to:
      • None of:
        • Has Charger Division technology researched
    • Add technology: Charger Division
  • Scripted Effect: fix_weapon_techs=yes
  • Hidden effect:
    • load_oob = "CVA_CTH_red_chargers"
Officer Professionalisation icon
Officer Professionalisation
To be an officer is a difficult task, and it is wrong to expect it to be done by volunteers who happened to be more popular among their squadmates. Those who take up the task of leadership should be held to the highest professional standards, and be compensated thereafter.
  • Requires the following:
    • Expand The Revolutionary General Staff “Expand The Revolutionary General Staff”
  • Gain Army experience 25 Army Experience
  • [SCOPE]Every employed unit leader:
    • Add Logistics Skill: 1
    • Add Plannning Skill: 1
    • Add Defense Skill: 1
    • Add Attack Skill: 1
Basic Mechanisation icon
Basic Mechanisation
Even the fastest zebra cannot outrun a modern vehicle, and if we make sure our soldiers are mounted on these vehicles we can redeploy them must faster and without the exhaustion that a long forced march would lead to.
  • Requires the following:
    • Officer Professionalisation “Officer Professionalisation”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Gain +300% research bonus (Mechanised Research Bonus) (1 use) towards:
    • Truck
Masters Of Metallurgy icon
Masters Of Metallurgy
We zebras were the first to forge metal, and yet across the world there are those who would presume themselves our betters. Reaffirming our mastery is not only a patriotic duty, but also sound military thinking.
  • Requires one of the following:
    • Expand The Revolutionary General Staff “Expand The Revolutionary General Staff”
    • The Red Chargers “The Red Chargers”
  • Mutually Exclusive Mutually exclusive with:
    • Masters Of Alchemy “Masters Of Alchemy”
  • If:
    • Limited to:
      • Has Mastering the Steel technology researched
    • Gain +300% research bonus (zebra_metallurgy_bonus) (1 use) towards:
      • Prioritising Purpose
      • No Stone Unturned
      • Modern Steelmaking Methods
      • Hoofcrafted Perfection
      • New Sources of Inspiration
      • Applied Alchemy
      • An Unequaled Tradition
      • Exclusivity is Pointless
      • Breaking with Tradition
      • Ending the Charger Cult
      • The Cherished Elite
      • Warrior and Weapon as One
      • Zebrica's Finest
  • Else:
    • Add technology: Mastering the Steel
Pacify The Zebinop Countryside icon
Pacify The Zebinop Countryside
Gerza really does not know when to quit. He has rampaged through Zebinop for too long, and his tenacity shows that the only way to stop him will be through bullets. Fortunately, he does not have the kind of armies he once commanded under him, so deploying in force will allow us to end the threat.
  • Requires one of the following:
    • Reinforce Officer Prerogative “Reinforce Officer Prerogative”
    • OARA Field Officer Department “OARA Field Officer Department”
  • At least one of the following is true:
    • Has more than 2 divisions in state Colthage (875)
    • Has more than 2 divisions in state Zeordu (705)
    • Has more than 2 divisions in state Trotkat (706)
  • Custom effect tooltip: Completing this focus will allow us to begin restoring order in Zebinesya

Pol power 20x20.png Authority in Zebinesya will increase by 15%


  • Hidden effect:
    • [Scope]Zebinop (703):
      • Is demilitarized
      • Remove: Local Prefecture is unable to be affected by Pol power 20x20.png Authority increasing actions due to special circumstances (?)
      • Local Prefecture is in a state of File:Political violence.png Anarchy (?)
    • [Scope]Amanesya (704):
      • Is demilitarized
      • Remove: Local Prefecture is unable to be affected by Pol power 20x20.png Authority increasing actions due to special circumstances (?)
      • Local Prefecture is in a state of File:Political violence.png Anarchy (?)
    • Increase variable CVA_ZA_Authority by 15
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
Masters Of Alchemy icon
Masters Of Alchemy
Alchemy, foundation of modern chemistry, the first joining of magic and science. It is a mark of pride for many zebras, and the federation will not lag behind in developing these arts.
  • Requires the following:
    • Reinforce Officer Prerogative “Reinforce Officer Prerogative”
  • Mutually Exclusive Mutually exclusive with:
    • Masters Of Metallurgy “Masters Of Metallurgy”
  • If:
    • Limited to:
      • Has Zebra Alchemy technology researched
    • Gain +300% research bonus (zebra_alchemy_bonus) (1 use) towards:
      • Potion of Toughness
      • Nighteye Potion
      • Healing Potion
      • Potion of Haste
      • Potion of Heroism
      • Oil of Sharpness
  • Else:
    • Add technology: Zebra Alchemy
Our Dignity Restored icon
Our Dignity Restored
The countless threats to the federation has been steadily pushed back, and though we are not done yet, we are in a position where none can truly question our status as the rightful rulers of Colthage.
  • Requires the following:
    • Restore The Hippone Territorial Fleet “Restore The Hippone Territorial Fleet”
  • Requires the following:
    • Pacify The Zebinop Countryside “Pacify The Zebinop Countryside”
  • Custom trigger tooltip:


  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Scripted Effect: increase_society_development_with_tt=yes
  • Remove the National Spirit Generic religion.png “Illegitimate Government”
National Pacification Campaign icon
National Pacification Campaign
With the main threats to the federation crushed, we can now turn our attention to the myriad other factions ranging from protestors to bandit groups. If they lay down their arms and surrender that is good. If they refuse to the end we will not hesitate. One way or another, we will have peace again.
  • Requires one of the following:
    • Masters Of Metallurgy “Masters Of Metallurgy”
    • Masters Of Alchemy “Masters Of Alchemy”
  • Gets the National Spirit CES wartime farms.png “National Pacification Campaign” for 90 days
National Pacification Campaign icon
National Pacification Campaign
  • Consumer Goods Factories factor: 20%
  • Recruitable Population Factor: −15%
  • Monthly Population: −25%
  • Custom modifier tooltip: Weekly Prefecture Pol power 20x20.png Authority Gain: 0.30%
  • Hidden effect:
    • Trigger country event “The National Pacification Campaign”
The Office Of Anti-Reactionary Activities icon
The Office Of Anti-Reactionary Activities
Not all threats to the revolution will be overt such, and if we hope to create true stability, we must be mindful of the threats that might seek to subvert our armed forces. The OARA will keep a close eye on them to ensure that they remain faithful.
  • Requires the following:
    • Military Worker Brigades “Military Worker Brigades”
  • Gets the National Spirit Idea generic secret police.png “Office Of Anti-Reactionary Activities”
Office Of Anti-Reactionary Activities icon
Office Of Anti-Reactionary Activities
  • Daily Command Power Gain: +0.5
  • Maximum Command Power Increase: +25
  • Daily Communism Support: +0.01
The Federal Territorial Guard icon
The Federal Territorial Guard
The countryside is vast, and there is everything from roving monsters to counter-revolutionaries hiding out there. The FTG will be our weapon here, well armed and motivated soldiers who can uphold law and order in the countryside and protect those who live there from aggression of any kind.
  • Requires the following:
    • The Office Of Anti-Reactionary Activities “The Office Of Anti-Reactionary Activities”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Custom effect tooltip: Completing this focus will spawn six 18 Width division of Federal Territorial Guard in Colthage


  • Hidden effect:
    • load_oob = "CVA_CTH_6_federal_guard_oob"
OARA Field Officer Department icon
OARA Field Officer Department
The OARA's work never ends, and the military is of particular interest. Integrating OARA officers into the military hierarchy will ensure that this structure never can be compromised.
  • Requires the following:
    • The Office Of Anti-Reactionary Activities “The Office Of Anti-Reactionary Activities”
  • Mutually Exclusive Mutually exclusive with:
    • Reinforce Officer Prerogative “Reinforce Officer Prerogative”
  • Modify the National Spirit Idea generic secret police.png “Office Of Anti-Reactionary Activities”
Office Of Anti-Reactionary Activities icon
Office Of Anti-Reactionary Activities
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +5%
  • Daily Command Power Gain: +0.5
  • Maximum Command Power Increase: +30
  • Daily Communism Support: +0.01
  • Hidden effect:
    • Trigger country event “On Surveillance And Governance”
Police Militarisation icon
Police Militarisation
With the rapid progress made, and with tonnes of surplus weapons left after the revolution, there are many dangers facing our officers of the law. We cannot trust in batons to solve the challenges they will face; they will need proper arms and training.
  • Requires the following:
    • The Office Of Anti-Reactionary Activities “The Office Of Anti-Reactionary Activities”
  • If:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Else, if:
    • Limited to:
      • Has completed national focus Goal generic pony soldier.png “Restore Order In Hippone”
      • Has completed national focus Goal planning bonus.png “Pacify The Zebinop Countryside”
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Zebinesya will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2% Pol power 20x20.png Authority in Tefedid will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_ZA_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Increase variable CVA_HI_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_ZA_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
    • Clamp value of variable CVA_HI_Authority to between 0 and 100
  • Else:
    • Custom effect tooltip: Pol power 20x20.png Authority in Coltva will increase by 2%

Pol power 20x20.png Authority in Zeokat will increase by 2% Pol power 20x20.png Authority in Colthage will increase by 2% Pol power 20x20.png Authority in Sopihli will increase by 2% Pol power 20x20.png Authority in Sivmane will increase by 2% Pol power 20x20.png Authority in Zuritha will increase by 2%


    • Increase variable CVA_CO_Authority by 2
    • Increase variable CVA_TZ_Authority by 2
    • Increase variable CVA_CH_Authority by 2
    • Increase variable CVA_ZS_Authority by 2
    • Increase variable CVA_SK_Authority by 2
    • Increase variable CVA_ZZ_Authority by 2
    • Clamp value of variable CVA_CO_Authority to between 0 and 100
    • Clamp value of variable CVA_TZ_Authority to between 0 and 100
    • Clamp value of variable CVA_CH_Authority to between 0 and 100
    • Clamp value of variable CVA_ZS_Authority to between 0 and 100
    • Clamp value of variable CVA_SK_Authority to between 0 and 100
    • Clamp value of variable CVA_ZZ_Authority to between 0 and 100
  • Gain Ponypower 30 000 Ponypower
  • Gain Command power 30 Command Power
Evolve The Revolution icon
Evolve The Revolution
The policies of Zarishat and her advisors have secured peace and prosperity once again. Rising above all the forces that stood against her, she is now the heart and soul of the Colthaginian revolution, and she knows what lies next for the nation.
  • Requires the following:
    • The Future Of The Nation “The Future Of The Nation”
  • Requires the following:
    • Mass Reindustrialisation “Mass Reindustrialisation”
  • Requires the following:
    • Social Justice “Social Justice”
  • Requires the following:
    • The Semblance Of Normalcy “The Semblance Of Normalcy”
  • Requires the following:
    • Our Dignity Restored “Our Dignity Restored”
  • Requires the following:
    • National Pacification Campaign “National Pacification Campaign”
  • Requires the following:
    • Basic Mechanisation “Basic Mechanisation”
  • None of:
    • Has the National Spirit CES wartime farms.png “National Pacification Campaign”
  • Custom trigger tooltip:


  • Trigger country event “The Revolution Evolved”
The Red Sufrit icon
The Red Sufrit
In the hall of the Red Sufrit the gears are turning, the zebras whisper "what shall she do next?" Zarishat stands on top of the world, ready to put her own vision into place. And she has nowhere to go but forward.
  • Hidden trigger:
    • No Never
  • Custom effect tooltip: Zarishat has secured control over Colthage


Putting On A Good Show icon
Putting On A Good Show
Here in Zonicia we are innovators, we're going to move forwards onto the next level of socialist thought before the rest of the world has even thought of it. Unfortunately, a lot of zebras are a bit too close-minded to get the intellectual nuance of our work, so let's put on a more traditional mask.
  • Requires the following:
    • The Red Sufrit “The Red Sufrit”
  • Trigger country event “The Greatest Trick”
Copy Stalliongrad's Homework icon
Copy Stalliongrad's Homework
As the home of the world revolution, Stalliongrad has some nice institutions we can learn from. Of course everything is going to need its modifications to fit the Zonician model. We're going to be a new kind of socialist nation, and eventually, we'll leave Stalliongrad in the dust.
  • Requires the following:
    • Putting On A Good Show “Putting On A Good Show”
The Federal Presidium icon
The Federal Presidium
  • Political Advisor Cost: −10%
  • Trade Laws Cost: −10%
  • Economy Laws Cost: −10%
Enshrine Military Interference icon
Enshrine Military Interference
The military is the true defender of the Zonician revolution, it was the Liberation Army of the East that carried our revolution into the capital, and it shall be the Army that protects our state for eternity. It would truly be foolish then, to deny them their right to have a say in the nation's politics.
  • Requires the following:
    • Copy Stalliongrad's Homework “Copy Stalliongrad's Homework”
  • Gets the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • War Penalty Stability Modifier: +5%
  • War Support: +5%
Supreme Commander-In-Chief icon
Supreme Commander-In-Chief
The leader of our nation, the role currently filled by Comrade Zarishat, is the Supreme Commander-In-Chief of all the Zonician armed forces, they are her sword and shield against the capitalistic tyrants, and her will in using them is absolute.
  • Requires the following:
    • Enshrine Military Interference “Enshrine Military Interference”
  • Mutually Exclusive Mutually exclusive with:
    • The Law Of Combatants “The Law Of Combatants”
  • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Defense: +2.5%
  • War Penalty Stability Modifier: +10%
  • War Support: +5%
  • High Command Cost: −10%
  • Air Chief Cost: −10%
  • Army Chief Cost: −10%
  • Navy Chief Cost: −10%
The Law Of Combatants icon
The Law Of Combatants
The soldiers of our socialist state are first amongst equals when compared to their other comrades, they swear to fight and die for the great red dream that Zarishat had when her brother was murdered in cold blood. So like Zeshmunazash, all our combatants will either be martyrs, or like Zarishat, heroes.
  • Requires the following:
    • Enshrine Military Interference “Enshrine Military Interference”
  • Mutually Exclusive Mutually exclusive with:
    • Supreme Commander-In-Chief “Supreme Commander-In-Chief”
  • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Attack: +2.5%
  • Recruitable Population Factor: +5%
  • War Penalty Stability Modifier: +5%
  • War Support: +10%
Classical Socialist Heroism icon
Classical Socialist Heroism
The servants of the state are the true heroes of life, they lay down all they have to serve the dream of Zonicia, and ask for nothing in return. We shall make an effort to mythologise these heroes in a new government campaign the greatest among them being the soldiers of the great red army, and Zarishat herself for sacrificing so much to lead us through these dark times into a new red dawn.
  • Requires one of the following:
    • Supreme Commander-In-Chief “Supreme Commander-In-Chief”
    • The Law Of Combatants “The Law Of Combatants”
  • If:
    • Limited to:
      • Has the National Spirit STG kgb.png “Military-Civilian Synchronisation”
    • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Defense: +5%
  • War Penalty Stability Modifier: +15%
  • War Support: +5%
  • High Command Cost: −15%
  • Air Chief Cost: −15%
  • Army Chief Cost: −15%
  • Navy Chief Cost: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit STG kgb.png “Military-Civilian Synchronisation”
    • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Attack: +5%
  • Recruitable Population Factor: +10%
  • War Penalty Stability Modifier: +5%
  • War Support: +10%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The National-Worker Mythos icon
The National-Worker Mythos
The Productive classes of Zonicia are one of our greatest assets and should, of course, be honored as such. But all of their blood sweat and tears would be for naught without the Productive-Directive classes, a new designation created by Zarishat applying to to factory directors, political appointees, party leaders, and all those who make the productive forces of the laborers worth more to the nation.
  • Requires the following:
    • The Red Patricians “The Red Patricians”
  • Requires the following:
    • The Zonician Socialist Identity “The Zonician Socialist Identity”
The Federal Presidium icon
The Federal Presidium
  • Max Factories in a State: +15%
  • Political Power Gain: −10%
  • Consumer Goods Factories factor: 5%
  • Factory Output: +10%
  • Political Advisor Cost: −20%
  • Trade Laws Cost: −20%
  • Economy Laws Cost: −20%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The Red Patricians icon
The Red Patricians
It's time to face the facts. Everyone can be wrong at times, including the martyr Zeshmunazash. He believed the rural provinces of Coltva would be the center of the socialist state, but in all of Zarishat's wisdom, she sees the truth. The great cities will be where the future lies, and the technocratic bureaucrats who have governed them for years shall continue to, after they swear loyalty to the red dream.
  • Requires the following:
    • Copy Stalliongrad's Homework “Copy Stalliongrad's Homework”
  • Mutually Exclusive Mutually exclusive with:
    • Rural Institutional Centralisation Committee “Rural Institutional Centralisation Committee”
The Federal Presidium icon
The Federal Presidium
  • Max Factories in a State: +10%
  • Factory Output: +2.5%
  • Political Advisor Cost: −15%
  • Trade Laws Cost: −15%
  • Economy Laws Cost: −15%
Rural Institutional Centralisation Committee icon
Rural Institutional Centralisation Committee
Rural villages and communities, without proper guidance, will inevitably produce things not useful to the state. Placing them under the guidance of a centralized commission will ensure they produce the cash crops Zonicia needs to prosper. They shall be provided food at a later date.
  • Requires the following:
    • Copy Stalliongrad's Homework “Copy Stalliongrad's Homework”
  • Mutually Exclusive Mutually exclusive with:
    • The Red Patricians “The Red Patricians”
The Federal Presidium icon
The Federal Presidium
  • Resource Gain Efficiency: +5%
  • Political Advisor Cost: −15%
  • Trade Laws Cost: −15%
  • Economy Laws Cost: −15%
  • Monthly Population: +10%
The Zonician Socialist Identity icon
The Zonician Socialist Identity
Who are we as Zonicians? Clearly our identity is rooted in Zarishat's modern socialist theory, but what does that really mean? Well, that is for Zarishat to decide. She is the Chairmare, and she will shape our nation, its identity, and its citizens how she sees fit.
  • Requires one of the following:
    • The Red Patricians “The Red Patricians”
    • Rural Institutional Centralisation Committee “Rural Institutional Centralisation Committee”
The Federal Presidium icon
The Federal Presidium
  • Max Factories in a State: +15%
  • Political Power Gain: −5%
  • Factory Output: +5%
  • Political Advisor Cost: −15%
  • Trade Laws Cost: −15%
  • Economy Laws Cost: −15%
The Federal Presidium icon
The Federal Presidium
  • Resource Gain Efficiency: +10%
  • Political Advisor Cost: −15%
  • Trade Laws Cost: −15%
  • Economy Laws Cost: −15%
  • Monthly Population: +15%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The Informational Safety Act icon
The Informational Safety Act
Information is a scary thing, too much of it overwhelms the proletariat and can inspire dissent and fear. We can not have our citizens being fed reactionary, anti-socialist ideas from the outside world. The government must put a tight clamp on all information and media in Zonicia, for the good of all citizens.
  • Requires the following:
    • Copy Stalliongrad's Homework “Copy Stalliongrad's Homework”
  • Requires the following:
    • Privatised Corrective Labour “Privatised Corrective Labour”
Informational Safety Act icon
Informational Safety Act
  • Encryption: +5%
  • Decryption: +5%
  • Own operative detection chance factor: −15%
  • Enemy operative detection chance factor: +15%
Purge The Old Guard icon
Purge The Old Guard
The Old Guard do not see the truth of the world any longer. They do not see the glory that has come to Zonicia, they merely want to complain about destroyed legacies and ideological "traitors." But so what if legacies have been destroyed? Who cares what they call us? Because they are the traitors now.
  • Requires the following:
    • The Zonician Socialist Identity “The Zonician Socialist Identity”
  • Requires the following:
    • The Informational Safety Act “The Informational Safety Act”
  • Trigger country event “The Last and First Congress”
The Zjerba Conference icon
The Zjerba Conference
It is time for our leaders to meet, and discuss our aims for the future. As always, we have come far. But there remains more work to be done, and an empire to build.
  • Requires one of the following:
    • Classical Socialist Heroism “Classical Socialist Heroism”
    • The National-Worker Mythos “The National-Worker Mythos”
  • Requires the following:
    • Purge The Old Guard “Purge The Old Guard”
  • Trigger country event “The Conference”
Refurbish The Shipyards icon
Refurbish The Shipyards
If Zonician ships are going to ply the waves as Colthaginian vessels once did, we're going to need to rebuild our naval infrastructure. Drydocks, ports, construction yards, all of it. Then our navy can show the world the new Zonicia and let them know we're open for "business".
  • Requires the following:
    • The Red Sufrit “The Red Sufrit”
  • [Scope]Alaudid Range (699):
    • Is owned and controlled by our country
  • [Scope]Colthage (875):
    • Is owned and controlled by our country
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
  • [Scope]Alaudid Range (699):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
    • Add 1 Naval base Naval Base, on the province (18393)
  • [Scope]Colthage (875):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
    • Add 1 Naval base Naval Base, on the province (18351)
  • [Scope]Kizil-Zeb (1093):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
    • Add 1 Naval base Naval Base, on the province (18450)
The Zonician Admiralty icon
The Zonician Admiralty
As once Colthage ruled the waves, ensuring that disgusting capitalist trade could flow freely, like blood from the veins of the workers. Our new fleet shall ensure that the means of production are shared to all who can be called a friend of the proletariat... and anyone who pays enough.
  • Requires the following:
    • Refurbish The Shipyards “Refurbish The Shipyards”
  • Flag of Colthaginian Republic Colthaginian Republic:
    • Abizam Ummid:
      • Set nationality to Flag of Coltvan Republic Coltvan Republic
    • Gamila Adir:
      • Set nationality to Flag of Coltvan Republic Coltvan Republic
  • If:
    • Limited to:
      • Abizam Ummid:
        • Is not a unit leader
    • Abizam Ummid becomes a naval commander
  • If:
    • Limited to:
      • Gamila Adir:
        • Is not a unit leader
    • Gamila Adir becomes a naval commander
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Custom effect tooltip: Completing this focus will create 12 submarines, 7 destroyers, 3 light cruisers, 2 heavy cruisers, and 1 battlecruisers. The ships produced will depend on the templates in 90 days, so you have until then to modify them to incorporate newer modules.


    • Create a Fleet Submarine Hull variant called “Free Zumidia Class”
    • Create a Enlarged Destroyer Hull variant called “Clash Class”
    • Create a Escort and Upgunned Cruiser Hulls variant called “Worker Class”
    • Create a Escort and Upgunned Cruiser Hulls variant called “Red Star Class”
    • Create a Long Range Battleship Hulls variant called “Free Colthage Class”
  • Else:
    • Custom effect tooltip: Completing this focus will create 12 submarines, 7 destroyers, 3 light cruisers, 2 heavy cruisers, and 1 battlecruisers. The ships will be produced in 90 days.


  • If:
    • Limited to:
      • None of:
        • Country flag CVA_rebuilt_the_navy is set
    • Gets the National Spirit Idea newport news shipbuilding.png “Refitting the Fleet” for 90 days
Refitting the Fleet icon
Refitting the Fleet
  • Consumer Goods Factories factor: 20%
  • Dockyard Output: −90%
  • Ship Repair Speed: −50%
Resources may be limited at the moment, but a small flotilla of armed and armoured ships will keep our shores safe for the time being.
  • Gain Navy experience 30 Navy Experience
Adopt The U-Boat icon
Adopt The U-Boat
The ability to act under the waves, to strike unnoticed, is a unique advantage. To strike at the arteries of the capitalist world is a chance we can't give up.
  • Requires the following:
    • The Zonician Admiralty “The Zonician Admiralty”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Submarine models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Mine Warfare Technologies
The Naval Coordination Office icon
The Naval Coordination Office
Three Branches of a new Naval Coordination Office will be built in Hippone, Qeshaym, and Colthage itself. It will be this group's responsibility to ensure all navy vessels operate like a well oiled machine, acting together in the name of the nation.
  • Requires the following:
    • Adopt The U-Boat “Adopt The U-Boat”
  • Requires the following:
    • The Zonician Coastal Territorial Guard “The Zonician Coastal Territorial Guard”
  • Gain +100% research bonus (Radar Research Bonus) (2 uses) towards:
    • RADAR technology
  • Gets the National Spirit Idea usa magic.png “The Naval Coordination Office”
The Naval Coordination Office icon
The Naval Coordination Office
  • Fleet Coordination: +10%
  • Positioning: +10%
  • Radar Research Speed: +10%
The Zonician Coastal Territorial Guard icon
The Zonician Coastal Territorial Guard
Quick moving torpedo boats are the best ships equipped for hit-and-run warfare, or shore protection from unsavory pirates. Let's ensure they are up to date for our purposes.
  • Requires the following:
    • The Zonician Admiralty “The Zonician Admiralty”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Destroyer models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Torpedo technologies
Restore Mothballed Colthaginian Cruisers icon
Restore Mothballed Colthaginian Cruisers
During the civil war, many of Colthage's medium-sized cruisers went out of operation due to lack of crews and fuel. Restoring and adapting them to modern technology will provide a strong backbone for our fleet.
  • Requires the following:
    • The Zonician Admiralty “The Zonician Admiralty”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
    • Heavy Cruiser models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Medium Batteries
Rebuild The High Seas Fleet icon
Rebuild The High Seas Fleet
The big guns, the power projectors, the ships we name after important people. The high seas battleship is the pearl of every fleet, and we couldn't possibly go without one.
  • Requires the following:
    • Restore Mothballed Colthaginian Cruisers “Restore Mothballed Colthaginian Cruisers”
  • Requires the following:
    • The Zonician Coastal Territorial Guard “The Zonician Coastal Territorial Guard”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Battleship models
    • Superheavy Battleship models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Naval Training methods
The Naval Aviation Department icon
The Naval Aviation Department
Turns out you can just bomb a battleship from above and it'll just crumple like tinfoil, so we need some planes to fight back against enemy ships.
  • Requires the following:
    • The Naval Coordination Office “The Naval Coordination Office”
  • Requires the following:
    • Rebuild The High Seas Fleet “Rebuild The High Seas Fleet”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Naval aircraft) (1 use) towards:
      • Naval aircraft
    • Gain +50% research bonus (Aircraft Modules) (2 uses) towards:
      • Aircraft Modules
  • Else:
    • Gain +100% research bonus (Naval bomber models bonus) (2 uses) towards:
      • Naval Bomber models
Contacts In Skyfall icon
Contacts In Skyfall
There's a lot to hate about the biggest little city on Griffonia. It's a hub of capitalist degeneracy, and has been ruled by iron-clawed tyrants for decades. But, it also has the single highest concentration of liquid credit in the world, and they seem interested in making deals.
  • Requires the following:
    • Refurbish The Shipyards “Refurbish The Shipyards”
  • Mutually Exclusive Mutually exclusive with:
    • Ride The Coffee Current “Ride The Coffee Current”
  • Gets the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Resources to Market: +5%
Cut A Deal With Hochsklaue icon
Cut A Deal With Hochsklaue
The Hochsklaue banking consortium is our way into the world's financial market. Hochsklaue himself has promised absolute secrecy when it comes to our dealings, and we've given him a cozy office in Colthage and complete financial discretion over a huge pile of cash to invest for us. The products of the people shall earn interest in his care.
  • Requires the following:
    • Contacts In Skyfall “Contacts In Skyfall”
  • Scripted Effect: one_random_industrial_complex=yes
  • Custom effect tooltip: Available as Design Company:
  • Hochsklaue Bank - Zebrica Branch , which grants
    • Political Power Gain: +10%
    • Stability: +5%
    • Industrial Research Speed: +15%
  • Hidden effect:
    • Trigger country event “The Hochsklaue Hoofshake”
Kessler's Motors icon
Kessler's Motors
With the availability of rubber within Zonicia, it comes as no surprise we've been approached by a representative of Kessler motors. The griffon has apparently heard of our dealings in Skyfall and wants to make us an offer. Give him access to the rubber he needs, as well as an ample labour source, and he'll give us a cut of both the profits and the cars produced by the factory. So say hello to the new Prolet-Car model!
  • Requires the following:
    • Cut A Deal With Hochsklaue “Cut A Deal With Hochsklaue”
  • Scripted Effect: one_random_arms_factory=yes
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = CVA_CTH_kesslers_cars_designer_organization
    • mioCVA_CTH_kesslers_cars_designer_organization
      • add_mio_size = 1
      • add_mio_funds = 350
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Kessler Motors - Zebrica Branch , which grants
      • Motorization Research Speed: +15%
      • Truck:
        • Defense: +5%
  • Hidden effect:
    • Trigger country event “The Automotive Revolution”
Special Economic Zones icon
Special Economic Zones
A tax break here, some well-placed incentives there, and a blank cheque to our provincial governors to do anything necessary to bring in foreign investment. While the proletariat of Zonicia wouldn't dare be poisoned by the corruption of bourgeoisie capitalism, the committee believes we can keep their interests limited to a few coastal cities. Oh and, don't follow the money. We promise it doesn't lead anywhere.
  • Requires one of the following:
    • Cut A Deal With Hochsklaue “Cut A Deal With Hochsklaue”
    • Zonician Arabian Mercantile Consortium “Zonician Arabian Mercantile Consortium”
  • If:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Efficiency texticon.png Production Efficiency Growth: +7.5%
  • Consumer Goods Factories factor: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: +7.5%
  • Resources to Market: +10%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Political Power Gain: +2.5%
  • Resource Gain Efficiency: +5%
  • Factory Output: +5%
  • Resources to Market: +5%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


Ride The Coffee Current icon
Ride The Coffee Current
Follow the warm currents southward, and you'll end up in the land formerly united under the monarchy of Saddle Arabia. But true power there was always held by those with the most cash. The oil trading Emirs rank among the wealthiest creatures in the world, and while much of the world is at war, they wouldn't turn down a new market to make good money.
  • Requires the following:
    • Refurbish The Shipyards “Refurbish The Shipyards”
  • Mutually Exclusive Mutually exclusive with:
    • Contacts In Skyfall “Contacts In Skyfall”
  • Gets the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Resource Gain Efficiency: +2.5%
  • Factory Output: +2.5%
  • Resources to Market: +2.5%
Zonician Arabian Mercantile Consortium icon
Zonician Arabian Mercantile Consortium
Within Hippone, there is a quarter of the city closed off to the majority of the population. Dangerous anti-Zonician forces lie beyond its fences, as does the best way to get money into government pockets. Arabian businesshorses walk around with impunity, signing contracts and handing out "payments" in bulk. All in pursuit of Zeshmunazash's dream. Who said a socialist economy could never be profitable?
  • Requires the following:
    • Ride The Coffee Current “Ride The Coffee Current”
  • Scripted Effect: one_random_industrial_complex=yes
  • Custom effect tooltip: Available as Design Company:
  • Hisan ebn Hisanu , which grants
    • Representative of a Trading Consortium
      • Political Power Gain: +7.5%
      • Consumer Goods Factories factor: −6%
  • Hidden effect:
    • Trigger country event “Zonician Entrepreneurship”
Urban Revitalisation icon
Urban Revitalisation
The economy of the future is the metropolis. Immaculately planned down to the smallest detail in service of efficiency and ideology. The degenerate capitalist quarters, a necessary evil for the survival of our experiment, are cordoned off from the rest of the city, so that the worker, living in his communal housing may never need to see his leaders make needed "sacrifices" for their nation.
  • Requires one of the following:
    • Ride The Coffee Current “Ride The Coffee Current”
    • Contacts In Skyfall “Contacts In Skyfall”
  • [Scope]Alaudid Range (699):
    • Is owned and controlled by our country
  • [Scope]Sivmareas (709):
    • Is owned and controlled by our country
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
  • [Scope]Alaudid Range (699):
    • Set state category to Dense Urban Region
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 30 000 Ponypower
  • [Scope]Sivmareas (709):
    • Set state category to Urban Region
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 30 000 Ponypower
  • [Scope]Kizil-Zeb (1093):
    • Set state category to Urban Region
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 30 000 Ponypower
  • Hidden effect:
    • Trigger country event “The Big City”
Refill The Silver Reserves icon
Refill The Silver Reserves
The horses of Arabia aren't industrialists like their Griffonian counterparts. They are merchants and profiteers, and they want their payment in cold hard cash. Though, by the technicality of our Socialist nature. We don't have a currency that can be traded with the rest of the world. So we'll make our deals in government "bonds" backed by pure silver, and we need a lot of silver.
  • Requires the following:
    • Ride The Coffee Current “Ride The Coffee Current”
  • Gets the National Spirit LEC staggering reserves.png “Buying Silver” for 140 days
Buying Silver icon
Buying Silver
  • Political Power Gain: +15%
  • Consumer Goods Factories factor: 20%
  • Weekly Stability: +0.25%
Arabian Petroleum Drilling Expertise icon
Arabian Petroleum Drilling Expertise
Whoever called oil "black gold" was right on the money, literally. The Arabians have made a killing off the stuff, and have monopolised the market for years. It would take an immense effort to break into the oil trade. So instead, we make them a deal. We fence all our oil through one of their companies, they pass us a cut of the profit, and we all go to sleep a lot richer.
  • Requires the following:
    • Refill The Silver Reserves “Refill The Silver Reserves”
  • None of:
    • Has the National Spirit LEC staggering reserves.png “Buying Silver”
  • Scripted Effect: one_random_industrial_complex=yes
  • Custom effect tooltip: Available as Design Company:
  • Yabmanein Petroleum Company , which grants
    • Resource Gain Efficiency: +5%
    • Oil: +18
    • Industrial Research Speed: +15%
    • Synthetic Resources Research Speed: +30%
  • Hidden effect:
    • Trigger country event “Zarishat's Own Halls”
The Legacy Of Zur icon
The Legacy Of Zur
Zur was a famous trading state going back centuries. A mercantile principality ruled by the richest traders and oligarchs, all of them making fortunes off of trade in rare goods. But of course, any comparison between our great leaders and these oligarchs is baseless and frankly amounts to treason. And no, Zarishat definitely does not have a Flowenan offshore bank account.
  • Requires one of the following:
    • Kessler's Motors “Kessler's Motors”
    • Arabian Petroleum Drilling Expertise “Arabian Petroleum Drilling Expertise”
  • Requires the following:
    • Special Economic Zones “Special Economic Zones”
  • Requires the following:
    • Urban Revitalisation “Urban Revitalisation”
  • If:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Consumer Goods Factories factor: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Resources to Market: +15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Political Power Gain: +5%
  • Resource Gain Efficiency: +7.5%
  • Factory Output: +7.5%
  • Resources to Market: +7.5%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The Zahummid Committee icon
The Zahummid Committee
When finding economists to implement our grand schemes, we encountered some... difficulties. We killed many of them, and others weren't willing to work under our new system. Thankfully, we found Azizelqart Zahummid, A technocrat of some renown before the Coltvan war, he's come to us with a resume full of new theories and ideas that have greatly interested Zarishat.
  • Requires the following:
    • Putting On A Good Show “Putting On A Good Show”
  • Trigger country event “The Zahummid Committee”
Privatised Corrective Labour icon
Privatised Corrective Labour
We have a lot of traitors and war prisoners currently clogging up our prison networks. But we also have a lot of influential zebras throughout the federation who need cheap labour to develop sections of the economy. So now we have an easy solution to both problems!
  • Requires the following:
    • The Zahummid Committee “The Zahummid Committee”
  • If:
    • Limited to:
      • Has the National Spirit Pony enslaved.png “Corrective Labour”
    • Modify the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Political Power Gain: −5%
  • Consumer Goods Factories factor: −10%
  • Construction Speed: +10%
  • Factory Output: +7.5%
  • Stability: −10%
  • Else:
    • Modify the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Political Power Gain: −5%
  • Consumer Goods Factories factor: −6%
  • Construction Speed: +10%
  • Factory Output: +5%
  • Stability: −5%
The Cash Crops Must Flow icon
The Cash Crops Must Flow
For generations, crops like cotton, coffee, tobacco, sugar and nuts have been exported from Colthaginian ports to the wider world. But we've always focused mainly on food crops like the big three. Well no longer! We need to make a profit, and a system of government run coffee plantations will make that happen.
  • Requires the following:
    • Privatised Corrective Labour “Privatised Corrective Labour”
  • Requires the following:
    • The Agricultural Modernisation Sub-Committee “The Agricultural Modernisation Sub-Committee”
  • If:
    • Limited to:
      • Has the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
    • Modify the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −8%
  • Trade deal opinion factor: +20%
  • Monthly Population: +10%
  • Else:
    • Gets the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −5%
  • Recruitable Population Factor: −5%
  • Trade deal opinion factor: +15%
  • Stability: −5%
Open Up! icon
Open Up!
With our reforms complete, our economy is growing at a staggering pace. With the doubters mostly dead or exiled, no one is left to criticise our bold socialist experiment. And to add on to the massive amounts money we've made, quality of life is also on the rise. We may actually be able to make something great here.
  • Requires the following:
    • The Cash Crops Must Flow “The Cash Crops Must Flow”
  • Requires the following:
    • Modernise The National Department of Labour “Modernise The National Department of Labour”
  • Requires the following:
    • The Moderately Prosperous Society Theory “The Moderately Prosperous Society Theory”
  • If:
    • Limited to:
      • Has the Trade Law Idea generic free trade.png “Free Trade”
    • Replace the Trade Law Idea generic free trade.png “Free Trade” with the Trade Law Idea generic free trade.png “Market Socialism”
  • Else, if:
    • Limited to:
      • Has the Trade Law Idea generic export focus.png “Export Focus”
    • Replace the Trade Law Idea generic export focus.png “Export Focus” with the Trade Law Idea generic free trade.png “Market Socialism”
  • Else:
    • Gets the Trade Law Idea generic free trade.png “Market Socialism”
The Socialist Market Economy icon
The Socialist Market Economy
We are the pioneers of a new age of socialist thinking. We have created the genius concept of a socialist economy that relies entirely on the free market. It'll be a hard sell to other socialist states, but we promise, we're as red as an apple.
  • Requires the following:
    • The Zahummid Committee “The Zahummid Committee”
  • Custom effect tooltip: Completing this focus will prevent us from going below the Export Focus Trade Law


  • If:
    • Limited to:
      • Has the Trade Law Idea generic limited exports.png “Limited Exports”
    • Replace the Trade Law Idea generic limited exports.png “Limited Exports” with the Trade Law Idea generic export focus.png “Export Focus”
  • Else, if:
    • Limited to:
      • Has the Trade Law Idea generic closed economy.png “Closed Economy”
    • Replace the Trade Law Idea generic closed economy.png “Closed Economy” with the Trade Law Idea generic export focus.png “Export Focus”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
The Agricultural Modernisation Sub-Committee icon
The Agricultural Modernisation Sub-Committee
In order to keep up with the industrialising plans of Zarishat and Azizelqart, we need to ensure our agricultural production is up to the modern standard. So subdivision A-3 of the 2nd department of the Zahummid Committee shall be created to serve this purpose.
  • Requires the following:
    • The Socialist Market Economy “The Socialist Market Economy”
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is owned and controlled by our country
    • Add 1 Building slot building slot
    • Gain Ponypower 12 500 Ponypower
Modernise The National Department of Labour icon
Modernise The National Department of Labour
The National Department of Labour was created to manage wartime production in Coltva during the civil war. Now we can reorganize it into the First Department of the Zahummid Committee to direct our industrial reconstruction.
  • Requires the following:
    • The Socialist Market Economy “The Socialist Market Economy”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
The Zonician Transport Committee icon
The Zonician Transport Committee
The flow of goods and labour must be ensured to guarantee the prosperity of our new economic system. Department E, subsection 2, will be crafted to regulate the use and construction of state owned road networks.
  • Requires the following:
    • The Socialist Market Economy “The Socialist Market Economy”
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is owned and controlled by our country
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
Scientific Outlook On Development icon
Scientific Outlook On Development
Science will be the key to advancement in the modern age, but we must be careful. A society that stops advancing, or one that abandons its roots, will inevitably decay. So our science must be innovative, and always in service to the Zonician revolution.
  • Requires the following:
    • The Zahummid Committee “The Zahummid Committee”
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 5%
  • Stability: +5%
  • Industrial Research Speed: +5%
  • Electronics Research Speed: +5%
  • Synthetic Resources Research Speed: +5%
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • Gain +100% research bonus (Computer Research Bonus) (1 use) towards:
    • Electronics
The Most Valuable Resource icon
The Most Valuable Resource
The potential to learn and develop is always any nation's greatest resource. Just a few years ago, we were one of many powers in the region, and couldn't hold up to many Griffonian or Equusian nations. But now look at us! With our great theorist Zarishat Zeirutid at the helm, we have done such great things! We must ensure the next Zarishat has the resources they need to change Zonicia for the better.
  • Requires the following:
    • Scientific Outlook On Development “Scientific Outlook On Development”
  • Requires the following:
    • The Socialist Market Economy “The Socialist Market Economy”
  • Gain 1 research slot
The Moderately Prosperous Society Theory icon
The Moderately Prosperous Society Theory
We can not promise every citizen a pain free life, but we can promise all of them basic needs. Our efforts must be directed towards ensuring that enough money ends up in the hooves of the poor so that they can continue to live in peace, then we can take the rest for essential... "government projects."
  • Requires the following:
    • The Most Valuable Resource “The Most Valuable Resource”
  • Requires the following:
    • The Zonician Transport Committee “The Zonician Transport Committee”
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 8%
  • Research Speed: +3%
  • Stability: +7.5%
  • Industrial Research Speed: +7.5%
  • Electronics Research Speed: +7.5%
  • Synthetic Resources Research Speed: +7.5%
The Monzano Modernisation Plan icon
The Monzano Modernisation Plan
"Ah Monzano, through thick and thin you're the only one who's stayed by my side. And now I give you the greatest reward a general could ever ask for. Complete control over our armed forces."
  • Requires the following:
    • The Red Sufrit “The Red Sufrit”
  • Trigger country event “The Colthage Parade”
Centralise The Federal Territorial Guard icon
Centralise The Federal Territorial Guard
In the chaos following the revolution, the central government deployed small regiments of loyal soldiers throughout the countryside to suppress dissent. They acted with our official condemnation but were never really organized. The time has come for that to change. These regiments shall be the core of the new People's Army.
  • Requires the following:
    • The Monzano Modernisation Plan “The Monzano Modernisation Plan”
  • Custom effect tooltip: Completing this focus will spawn six 18 Width division of Federal Territorial Guard in Colthage


  • Hidden effect:
    • load_oob = "CVA_CTH_federal_guard_6"
Finish The Consolidation Era Reforms icon
Finish The Consolidation Era Reforms
The reforms made to the Army during the period of consolidation was just the groundwork for all the changes we want to make. If the army is to make all of Zarishat's dreams come true it needs to be a well oiled machine with absolute control in my hooves.
  • Requires the following:
    • The Monzano Modernisation Plan “The Monzano Modernisation Plan”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic war preparation.png “Decentralised Command Structure”
    • Modify the National Spirit Idea generic war preparation.png “Decentralised Command Structure”
Decentralised Command Structure icon
Decentralised Command Structure
  • Planning Speed: +10%
  • Max planning factor: +10%
  • Division Organization: +5%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea generic secret police.png “Office Of Anti-Reactionary Activities”
    • Modify the National Spirit Idea generic secret police.png “Office Of Anti-Reactionary Activities”
Office Of Anti-Reactionary Activities icon
Office Of Anti-Reactionary Activities
  • Division Recovery Rate: +7.5%
  • Recruitable Population Factor: +7.5%
  • Daily Command Power Gain: +0.75
  • Maximum Command Power Increase: +50
  • Daily Communism Support: +0.01
Expand The Red Chargers icon
Expand The Red Chargers
The ancient tradition of chargers in zebra society is a time honoured movement. These warriors, who once served as the guardians of the old ways can be repurposed to fight for our new red dawn, and for the glory of Zonicia.
  • Requires the following:
    • Centralise The Federal Territorial Guard “Centralise The Federal Territorial Guard”
  • Requires the following:
    • Finish The Consolidation Era Reforms “Finish The Consolidation Era Reforms”
  • Gets the National Spirit Unhappy army 2.png “The Brave Chargers Of Zonicia”
The Brave Chargers Of Zonicia icon
The Brave Chargers Of Zonicia
  • Special Forces Division training time: −10%
  • Special forces Attack: +5%
  • Special Forces Capacity Multiplier: +5%
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology
The M1 'Zeshmunazash' icon
The M1 'Zeshmunazash'
Mass produced and borderline worthless, the M1 Zeshmunazash will be the standard armament for all soldiers in the army. While it may be a pile of trash, it serves its job well. To be used and then thrown away.

I do miss him though...
  • Requires the following:
    • Finish The Consolidation Era Reforms “Finish The Consolidation Era Reforms”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Centralise Kit Production icon
Centralise Kit Production
Armament production shall be under the sole dominion of the state, through which it shall standardize all small arms production. Armies may run on lives yes, but without guns they can't do much.
  • Requires the following:
    • The M1 'Zeshmunazash' “The M1 'Zeshmunazash'”
  • Requires the following:
    • Expand The Red Chargers “Expand The Red Chargers”
National Defence Industry icon
National Defence Industry
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
  • Support Equipment:
    • Production cost.png Production Cost: −5%
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
Modernise The Artillery Corps icon
Modernise The Artillery Corps
If the guns stop firing, the war is lost. And there's no way better to stop their guns from firing than to hit them from roughly eleven to thirteen miles away with a high velocity explosive shell. Sweet victory.
  • Requires one of the following:
    • The M1 'Zeshmunazash' “The M1 'Zeshmunazash'”
    • Support Company Implementation “Support Company Implementation”
  • Gain +100% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Support Artillery
Support Company Implementation icon
Support Company Implementation
The foals with the guns can't do everything. And I'm not running a creature wave attack operation here. Support units are integral to the smooth running of the army, with logistics and the like being only a little less important than sheer firepower.
  • Requires the following:
    • Finish The Consolidation Era Reforms “Finish The Consolidation Era Reforms”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
Military Mechanisation icon
Military Mechanisation
"The more troops we put in half-tracks the less get shot, it's a simple equation and I have nothing else to add."
  • Requires the following:
    • Finish The Consolidation Era Reforms “Finish The Consolidation Era Reforms”
  • If:
    • Limited to:
      • Has Mechanized I technology researched
    • Gain +300% research bonus (Mechanised Research Bonus) (1 use) towards:
      • Mechanized models
    • 500 units of Mechanized is added to the national Stockpile
  • Else:
    • Add technology: Mechanized I
    • 500 units of Mechanized is added to the national Stockpile
Rapid Response Corps icon
Rapid Response Corps
Speed is the name of the game in modern war, not just in getting tanks and troops to the front, but responding to any emergencies that might arise. Sudden logistical needs are always coming up and we need to always be ready to address them at a moment's notice.
  • Requires the following:
    • Support Company Implementation “Support Company Implementation”
  • Requires the following:
    • Military Mechanisation “Military Mechanisation”
  • Gets the National Spirit RUS planning school.png “The Rapid Response Corps”
The Rapid Response Corps icon
The Rapid Response Corps
  • Org Loss when Moving: −10%
  • Non-Combat Out of Supply Penalties: −10%
  • Supply Consumption: −5%
  • Supply Grace: +14
Infantry Support Tank Development icon
Infantry Support Tank Development
The best tanks are those that can move along with our infantry and provide them the openings they need to clean up enemy forces. Enough speed to pierce enemy formations, but enough armor to hold before the main corps can move in.
  • Requires the following:
    • AVA-Zonicia “AVA-Zonicia”
  • Requires the following:
    • Military Mechanisation “Military Mechanisation”
  • Gain +100% research bonus (Armor models bonus) (1 use) towards:
    • Medium Tank models
The Ministry Of Wartime Technology icon
The Ministry Of Wartime Technology
Ozid once had this fancy little idea of an entire government department that would constantly try to come up with new insane ideas for technology, and then would tempter it down into usable concepts. I can work with that, it's always fun to have mad scientists around.
  • Requires the following:
    • The Monzano Modernisation Plan “The Monzano Modernisation Plan”
Ministry Of Wartime Technology icon
Ministry Of Wartime Technology
  • Army Experience Gain: +0.05
  • Naval Experience Gain: +0.05
  • Air Experience Gain: +0.05
  • Land Doctrine Cost: −5%
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
The Zonician Strategic Oil Reserve icon
The Zonician Strategic Oil Reserve
Oil is not abundant in our lands, we'll need a stockpile of it if we are ever to fight a larger naval or air power who can cut off our access and destroy our infrastructure.
  • Requires the following:
    • The Monzano Modernisation Plan “The Monzano Modernisation Plan”
  • [Scope]Colthage (875):
    • Is owned and controlled by our country
  • Gets the National Spirit Idea generic refining concern 1.png “The Strategic Oil Reserve”
The Strategic Oil Reserve icon
The Strategic Oil Reserve
  • Army Fuel Consumption: −10%
  • Navy Fuel Consumption: −10%
  • Air Fuel Consumption: −10%
  • Base Fuel Gain: +5%
  • [Scope]Colthage (875):
    • Add 1 Building slot building slot
    • Add 1 Fuel silo Fuel Silo
Rebuild The Bomber Fleet icon
Rebuild The Bomber Fleet
Bomb this, bomb that. Bomb troops, bomb tanks. Destroy the factories, wreck the roads. Everything you can to step on your enemies hooves and make the war as horrible as possible for them. Planes are an amazing invention really.
  • Requires the following:
    • The Zonician Strategic Oil Reserve “The Zonician Strategic Oil Reserve”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Medium Airframe technology researched
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Gain +300% research bonus (Bomber models bonus) (1 use) towards:
      • Medium aircraft
    • Scripted Effect: generic_early_tac_bomber=yes
    • 40 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Medium Airframe technology researched
    • Add technology: Early Medium Airframe
    • Add technology: Aerial Bombs
    • Add technology: Dedicated Aircraft Engines
    • Scripted Effect: generic_early_tac_bomber=yes
    • 40 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Bomber technology researched
    • Gain +300% research bonus (Bomber models bonus) (1 use) towards:
      • Tactical Bomber models
    • 40 units of Flag of Coltvan Republic Coltvan Republic Medium Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Bomber
    • 40 units of Flag of Coltvan Republic Coltvan Republic Medium Airframe is added to the national Stockpile
Import Stalliongradian Fighters icon
Import Stalliongradian Fighters
Quick, before the Stalliongradians find out about our actual economic policy, we can import some aircraft from them for the defense of the world revolution!
  • Requires the following:
    • The Zonician Strategic Oil Reserve “The Zonician Strategic Oil Reserve”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Small Airframe technology researched
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 50 units of Basic Small Airframe(Basic Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Small Airframe technology researched
    • Add technology: Early Small Airframe
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 50 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Fighter technology researched
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Fighter models
    • 50 units of Flag of Stalliongrad Stalliongrad Small Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Fighter
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • 50 units of Flag of Stalliongrad Stalliongrad Small Airframe is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = small_plane_airframe
      • seller_tags
        • YAK
        • JAK
        • GRF
        • GFF
        • PNG
        • STG
        • STL
AVA-Zonicia icon
AVA-Zonicia
Following the chaos of Aquileian politics in the last few years, the AVA corporation is looking for a second base of operations in case things get heated over there. I'd love to entertain them in my parlour, and their representative isn't hard on the eyes either...
  • Requires the following:
    • The Ministry Of Wartime Technology “The Ministry Of Wartime Technology”
  • Gain +100% research bonus (light_tank_bonus) (2 uses) towards:
    • Light Tank models
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = CVA_CTH_AVA_tanks_organization
    • mioCVA_CTH_AVA_tanks_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • AVA - Zebrica Department , which grants
      • Armor Research Speed: +15%
Land-Air Coordination icon
Land-Air Coordination
CAS Aircraft is going to be the new meta of warfare, the ability to destroy enemy forces without spending resources is essential these days. Without it you would need to just throw bodies and shells at enemy lines, but now we can wage war from the skies.
  • Requires the following:
    • The Ministry Of Wartime Technology “The Ministry Of Wartime Technology”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • If:
      • Limited to:
        • Has Early Small Airframe technology researched
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +50% research bonus (Anti-Tank) (2 uses) towards:
        • Anti-Tank
    • Else:
      • Add technology: Early Small Airframe
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +50% research bonus (Anti-Tank) (2 uses) towards:
        • Anti-Tank
  • Else:
    • If:
      • Limited to:
        • Has CAS I technology researched
      • Gain +100% research bonus (bomber_effort) (2 uses) towards:
        • Close Air Support models
    • Else:
      • Add technology: CAS I
      • Gain +100% research bonus (bomber_effort) (1 use) towards:
        • Close Air Support models
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Scripted Effect: generic_basic_cas=yes
    • 80 units of Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
  • Else:
    • 80 units of Flag of Coltvan Republic Coltvan Republic Close Air Support Airframe is added to the national Stockpile
The Zonician Airborne Ranger Corps icon
The Zonician Airborne Ranger Corps
We don't have the luxury of wings like the ponies, so our airborne troops will be traditional paratroopers. The Air Rangers along with the Red Chargers will the the elite of the elite of our army, and will take the fight to all the villainous capitalists of the world!

Was that good Zarishat?
  • Requires the following:
    • Land-Air Coordination “Land-Air Coordination”
  • Requires the following:
    • Rebuild The Bomber Fleet “Rebuild The Bomber Fleet”
  • Custom effect tooltip: Completing this focus will spawn three elite 18 Width paratrooper division of Zonician Rangers in Colthage


  • If:
    • Limited to:
      • None of:
        • Has Paratroopers I technology researched
    • Add technology: Paratroopers I
  • Else:
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • Gain 1 use of +80% (Special Forces bonus) doctrine cost reduction for:
        • Paratroopers Doctrine
      • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
        • Airborne Technology
    • Else:
      • Gain +300% research bonus (Special Forces bonus) (1 use) towards:
        • Airborne Technology
  • Hidden effect:
    • load_oob = "CVA_CTH_paratrooper_3"
A Sea Of Shells And Munitions icon
A Sea Of Shells And Munitions
Arms are cheap, and lives only a bit less so. I hate to say it but we have a zebrapower advantage over most of our neighbours, and it would be effective to use it well. Our enemies shall be blown away with the thunder of munitions and the screams of our troops.
  • Requires the following:
    • Centralise Kit Production “Centralise Kit Production”
  • Requires the following:
    • Modernise The Artillery Corps “Modernise The Artillery Corps”
  • Mutually Exclusive Mutually exclusive with:
    • Surgical Strike Doctrine “Surgical Strike Doctrine”
  • Gets the National Spirit MAN crystaller building.png “A Sea Of Shells And Munitions”
A Sea Of Shells And Munitions icon
A Sea Of Shells And Munitions
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Recruitable Population: 1%
  • Mobilization speed: +10%
Surgical Strike Doctrine icon
Surgical Strike Doctrine
Choosing when, where, and how to strike is far more important than just having a lot of guns. The Zarcids had more guns than us, and we won! I've learned my lessons from Ozid and the others, now it's time to make their legacy work.
  • Requires the following:
    • Infantry Support Tank Development “Infantry Support Tank Development”
  • Requires the following:
    • The Zonician Airborne Ranger Corps “The Zonician Airborne Ranger Corps”
  • Mutually Exclusive Mutually exclusive with:
    • A Sea Of Shells And Munitions “A Sea Of Shells And Munitions”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “Surgical Strike Doctrine”
Surgical Strike Doctrine icon
Surgical Strike Doctrine
  • Division Speed: +5%
  • Army Experience Gain: +5%
  • Division Attack: +5%
  • Division Organization: +5%
Formalise Zarishat Economic Thought icon
Formalise Zarishat Economic Thought
With consultation from preeminent economic thinkers, our wise Chairzebra Zarishat has published her new treatise on economic considerations titled, "The Solution to the Modern Age: Zarishat's Thoughts." Already the Presidium has voted to make it the official economic philosophy of the state!
  • Custom trigger tooltip:
    • Tooltip: Our Trade focus branch and Economic focus branch have been completed


    • Has completed national focus Goal generic positive trade relations.png “The Legacy Of Zur”
    • Has completed national focus Goal gold up.png “Open Up!”
  • Trigger country event “The Economy You Fools!”
Break Into The Electronics Industry icon
Break Into The Electronics Industry
Electronics are the future of innovation, and to not have our hoof in that honeypot would be a wasted opportunity to get Zonicia ahead of the rest of the world. Radios, lights, and computers will be in vogue in the coming years!
  • Requires the following:
    • Formalise Zarishat Economic Thought “Formalise Zarishat Economic Thought”
  • Gain +100% research bonus (Computer Research Bonus) (3 uses) towards:
    • Electronics
A Long And Happy Life icon
A Long And Happy Life
Above everything else we make one promise to our loyal citizens, you shall live a long and happy life. Your basic needs will be guaranteed, and as long as your remain loyal to the party, our ideology, and to our Paramount Leader. Once our people accept this, they don't need to worry about anything else.
  • Requires the following:
    • Formalise Zarishat Economic Thought “Formalise Zarishat Economic Thought”
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 15%
  • Research Speed: +7.5%
  • Stability: +15%
  • Monthly Population: +10%
  • Industrial Research Speed: +15%
  • Electronics Research Speed: +15%
  • Synthetic Resources Research Speed: +15%
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Stability: +10%
  • Monthly Population: +5%
  • Industrial Research Speed: +10%
  • Electronics Research Speed: +10%
  • Synthetic Resources Research Speed: +10%
The Four Modernisations icon
The Four Modernisations
1. Modernization of Agriculture
2. Modernization of Industry
3. Modernization of Military-Industrial development
4. Modernization of Research and Technology
With these four modernizations we shall dominate the region!
  • Requires the following:
    • Break Into The Electronics Industry “Break Into The Electronics Industry”
  • Requires the following:
    • A Long And Happy Life “A Long And Happy Life”
  • Lose 7.5% Stability Stability
  • Lose Political Power 75 Political Power
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
A TV In Every Home By '20 icon
A TV In Every Home By '20
Televisions are a new and fascinating invention that's taking the world by storm. One of our party officials has made the case for providing every home in the nation with one of these new devices as a sign of goodwill. We have the money for it, and it would show all of our people that we genuinely care for them, and want them to be happy!
  • Requires the following:
    • Break Into The Electronics Industry “Break Into The Electronics Industry”
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 15%
  • Research Speed: +7.5%
  • Stability: +15%
  • Monthly Population: +10%
  • Industrial Research Speed: +15%
  • Electronics Research Speed: +15%
  • Synthetic Resources Research Speed: +15%
The Prosperity At Home Program icon
The Prosperity At Home Program
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Stability: +10%
  • Monthly Population: +5%
  • Industrial Research Speed: +10%
  • Electronics Research Speed: +10%
  • Synthetic Resources Research Speed: +10%
Prosperity For Compliance icon
Prosperity For Compliance
Zonicia has some, designs on nearby territories in the northern oceans. And as occupations normally go, the occupied won't be too happy. But we can offer them something, an assurance that their quality of life will not decrease under Zonician rule. We will provide them with everything they need to shut up and less us rule them peacefully.
  • Requires the following:
    • The Four Modernisations “The Four Modernisations”
  • Requires the following:
    • A TV In Every Home By '20 “A TV In Every Home By '20”
Prosperity For Compliance icon
Prosperity For Compliance
  • Consumer Goods Factories factor: 5%
  • Resistance Growth Speed: −10%
  • Compliance Growth Speed: +5%
Made In Zonicia icon
Made In Zonicia
With our statist economic reforms behind us, our manufacturing output has never been higher! Products are showing up all over the world with a new red stamp on them, saying that it was made in Zonicia. And all the money eventually filters back to our government and our people, pushing on further growth.
  • Requires the following:
    • Prosperity For Compliance “Prosperity For Compliance”
  • Requires the following:
    • The Gold Mines Of Coltdar “The Gold Mines Of Coltdar”
  • If:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Efficiency texticon.png Production Efficiency Growth: +15%
  • Consumer Goods Factories factor: −15%
  • Efficiency cap texticon.png Production Efficiency Cap: +15%
  • Resources to Market: +20%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
    • Modify the National Spirit Generic bank idea icon.png “Zonician Trading Practices”
Zonician Trading Practices icon
Zonician Trading Practices
  • Political Power Gain: +7.5%
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −5%
  • Factory Output: +10%
  • Resources to Market: +10%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


The 'Anti-Imperialist' Manifesto icon
The 'Anti-Imperialist' Manifesto
It is time! Zonicia has been reborn in the crucible of revolution! Now is the time to spread Zarishat's greatness to the rest of the world, and announce to them that a new Zonicia has risen, and we are ready to make deals.
  • Custom trigger tooltip:
    • Tooltip: Our Political focus branch and one other focus branch have been completed


    • At least one of the following is true:
      • All of the following must be true:
        • Has completed national focus Goal generic positive trade relations.png “The Legacy Of Zur”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
      • All of the following must be true:
        • Has completed national focus Goal gold up.png “Open Up!”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
      • All of the following must be true:
        • Has completed national focus Focus Military Mobilisation.png “A Sea Of Shells And Munitions”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
      • All of the following must be true:
        • Has completed national focus Goal generic more territorial claims.png “Surgical Strike Doctrine”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
  • Trigger country event “The Kizil-Zeb Address”
The Old Frontiers icon
The Old Frontiers
After the Storm King burned our homes, Coltdar was occupied by the Quagga hordes. The frontier is a mix of fertile plains and desert, rich in resources. With more land needed for development, the time has come to take it back.
  • Requires the following:
    • The 'Anti-Imperialist' Manifesto “The 'Anti-Imperialist' Manifesto”

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Karmanegdan, Zahal, Kar-Alpaka and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Kar-Alpaka (1092):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Gain 5% War support War Support
  • [SCOPE]Every state:
    • Limited to:
      • Is a core state of Flag of Coltdar Coltdar
      • None of:
        • Is owned and controlled by our country
    • Is claimed by our country
  • World Tension World Tension is increased by +1.5 (Zonician Irredentism)
The Lost Daughter icon
The Lost Daughter
Coltdar, the lost daughter of the Zonician family shall be returned to us, by blood if necessary. The Quagga have been a thorn in our side for far too long, and along with reclaiming our lost brethren, the Khans of Quagga shall be laid low before our resurgent might.
  • Requires the following:
    • The Old Frontiers “The Old Frontiers”
  • Is an independent nation

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal, Karmanegdan and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • If:
    • Limited to:
    • Hidden effect:
      • Gets a Annex wargoal against Flag of Coltdar Coltdar
    • Declares a Annex war against Flag of Coltdar Coltdar
  • [SCOPE]Every other country:
    • Limited to:
      • None of:
      • [SCOPE]Any owned state:
    • [SCOPE]Our country
      • Declares a Annex war against the previously mentioned country
The Gold Mines Of Coltdar icon
The Gold Mines Of Coltdar
Besides of course, our righteous cause of uniting the Zonician peoples, we had one more aim in control over Coltdar. It is one of the largest non-depleted gold mines left in the world, and the wealth that can be extracted from it is far beyond any other mine in Zebrica, besides the Buckure mines.
  • Requires the following:
    • The Lost Daughter “The Lost Daughter”
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal, Karmanegdan and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of Flag of Coltdar Coltdar
      • Is owned and controlled by our country
    • Add 1 Building slot building slot
    • Lose Ponypower 40 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • If:
    • Limited to:
      • Has the National Spirit Pony enslaved.png “Corrective Labour”
    • Modify the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Political Power Gain: −5%
  • Consumer Goods Factories factor: −10%
  • Construction Speed: +10%
  • Factory Output: +7.5%
  • Stability: −10%
  • Else:
    • Modify the National Spirit Pony enslaved.png “Corrective Labour”
Corrective Labour icon
Corrective Labour
  • Political Power Gain: −5%
  • Consumer Goods Factories factor: −6%
  • Construction Speed: +10%
  • Factory Output: +5%
  • Stability: −5%
The New Old Frontier icon
The New Old Frontier
With our many development projects, land is becoming scarce in some regions of Zonicia. Coltdar offers a new opportunity for our citizens to go and make something of themselves in this wild southern land. Hopefully the natives won't mind.
  • Requires the following:
    • The Gold Mines Of Coltdar “The Gold Mines Of Coltdar”
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal, Karmanegdan and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • [Scope]Ispardur (708):
    • Set state category to Urban Region
    • Gain Ponypower 50 000 Ponypower
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
  • If:
    • Limited to:
      • Has the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
    • Modify the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −8%
  • Trade deal opinion factor: +20%
  • Monthly Population: +10%
  • Else:
    • Gets the National Spirit CVA zarcrop.png “Cash Crop Proliferation”
Cash Crop Proliferation icon
Cash Crop Proliferation
  • Resource Gain Efficiency: +10%
  • Consumer Goods Factories factor: −5%
  • Recruitable Population Factor: −5%
  • Trade deal opinion factor: +15%
  • Stability: −5%
Demand The Return Of Kar-Alpaka icon
Demand The Return Of Kar-Alpaka
Kar-Alpaka is a region of Llambet with a majority Zebra population, inhabited by those who call themselves Coltvans. This is enough for a casus belli, but let us give the llamas a chance to give in.
  • Requires the following:
    • The Old Frontiers “The Old Frontiers”

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: Kar-Alpaka is owned either by Zonicia or one of our subjects


    • [Scope]Kar-Alpaka (1092):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Flag of Llambet Llambet:
    • Trigger country event “The Zonician Demand”
Reintegrate The Frontier Territories icon
Reintegrate The Frontier Territories
It's been a whole generation since a Zonician state has ruled over the lands of Coltdar. The Quagga ruled with a light hoof and never had full control over the province, but for us it shall be different. The lost daughter shall be brought back into the fold and shall be restored to her place in the family.
  • Requires the following:
    • The Lost Daughter “The Lost Daughter”
  • Requires the following:
    • Demand The Return Of Kar-Alpaka “Demand The Return Of Kar-Alpaka”
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Karmanegdan, Zahal, Kar-Alpaka and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Kar-Alpaka (1092):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Flag of Coltdar Coltdar:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
Crossroad Of Empires icon
Crossroad Of Empires
Ah Colthage, the eternal city. You have survived so much, and yet you have always risen again greater than ever before. You are the crossroads of empires, the rightful ruler of the waves, and no one shall ever challenge you again.
  • Requires the following:
    • Demand The Return Of Kar-Alpaka “Demand The Return Of Kar-Alpaka”
  • Requires the following:
    • Reintegrate The Frontier Territories “Reintegrate The Frontier Territories”
  • [Scope]Colthage (875):
    • Is owned and controlled by our country
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Karmanegdan, Zahal, Kar-Alpaka and Zrumqi are Zonician cores


    • [Scope]Zerankara (707):
      • Is a core state of our country
    • [Scope]Ispardur (708):
      • Is a core state of our country
    • [Scope]Karmanegdan (1089):
      • Is a core state of our country
    • [Scope]Zrumqi (933):
      • Is a core state of our country
    • [Scope]Zahal (751):
      • Is a core state of our country
    • [Scope]Kar-Alpaka (1092):
      • Is a core state of our country
  • Custom effect tooltip: Completing this focus will grant 'Crossroad Of Empires' modifier in Colthage, which gives:
     Local Supplies: +15%
     Monthly Population: +100.0%
     Intel to Enemies: -15%
     Division Defence on Core Territory: +20%
     Max Entrenchment: +20.00%
     Static Anti Air Damage Factor: +20.00%
     Static Anti Air Hit Change Factor: +20.00%
     Recruitable Population: +25.00%
     Intel Network Strength Gain Factor: +15.00%
     Local Construction Speed: +15.00%


  • [Scope]Colthage (875):
    • Set state category to Megalopolis Region
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
  • Hidden effect:
    • [Scope]Colthage (875):
      • Add the dynamic modifier “Crossroad Of Empires” to this state providing the following effects:
        • Intel to Enemies: −15%
        • Intel network strength gain factor: +15%
        • Local Supplies: +15%
        • Local Construction Speed: +15%
        • Max Entrenchment: +20%
        • Static Anti Air damage factor: +20%
        • Static Anti Air hit chance factor: +20%
        • Division Defense on core territory: +20%
        • Recruitable Population: +25%
        • Monthly Population: +100%
        • Limited to:
          • Yes Always
The North Sea Direction icon
The North Sea Direction
If Zonicia is to prosper, it must control the seas. But ever since the rampage of the Storm King, Macawia has usurped that role from Colthage. It's time to show them who the real boss around here is.
  • Requires the following:
    • The 'Anti-Imperialist' Manifesto “The 'Anti-Imperialist' Manifesto”
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −20%
  • Justify war goal time: −20%
  • Master impact: −1
  • Guarantee Cost: −25%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −15%
  • Justify war goal time: −15%
  • Master impact: −0.75
  • Guarantee Cost: −20%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −10%
  • Justify war goal time: −10%
  • Master impact: −0.5
  • Guarantee Cost: −15%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −5%
  • Justify war goal time: −5%
  • Master impact: −0.25
  • Guarantee Cost: −10%
The Macawian Threat icon
The Macawian Threat
Just out-competing Macawian merchants won't be enough to neutralize them as a threat. Zarishat has authorized an invasion of their home island based on historic Colthaginian claims to the seas around the three sister islands. It's a shaky claim at best, one that hasn't been enforced for centuries, but it's good enough.
  • Requires the following:
    • The North Sea Direction “The North Sea Direction”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Macawia Macawia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Declares a Annex war against Flag of Macawia Macawia
Rule The Skies icon
Rule The Skies
The Macawians can have the seas for now! We'll own them once we're finished burning their country to the ground. If we can control the skies, we can neutralize their fleet and support our troops in the invasion force.
  • Requires the following:
    • The Macawian Threat “The Macawian Threat”
  • Mutually Exclusive Mutually exclusive with:
    • Dominate The Seas “Dominate The Seas”
  • Is at war with Flag of Macawia Macawia

The following will bypass the focus:
  • Flag of Macawia Macawia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Gets the National Spirit Idea generic air payment.png “The Battle In The Sky” for 1 year
The Battle In The Sky icon
The Battle In The Sky
  • Interception Mission Efficiency: +10%
  • Air Support Mission Efficiency: +10%
  • Air Mission Efficiency: +10%
  • Aerial minelaying efficiency: +10%
Dominate The Seas icon
Dominate The Seas
If we can't take down the Macawian fleet, we won't be able to land troops on their shores. Naval dominance is paramount to the success of this invasion, and we can't sacrifice it for anything.
  • Requires the following:
    • The Macawian Threat “The Macawian Threat”
  • Mutually Exclusive Mutually exclusive with:
    • Rule The Skies “Rule The Skies”
  • Is at war with Flag of Macawia Macawia

The following will bypass the focus:
  • Flag of Macawia Macawia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Gets the National Spirit Idea generic sea focused navy.png “The War On The Sea” for 1 year
The War On The Sea icon
The War On The Sea
  • Naval Hit Chance: +10%
  • Fleet Coordination: +10%
  • Invasion Preparation Time: −15%
  • Naval Damage: +10%
Operation: Cockatoo icon
Operation: Cockatoo
Macawian control over Uusi Hirvimaa is a recent phenomenon, and the deer there won't object to our rule any more than they did to the rule of the birds, it's an easy land grab.
  • Requires one of the following:
    • Rule The Skies “Rule The Skies”
    • Dominate The Seas “Dominate The Seas”
  • Is an independent nation
  • Flag of Macawia Macawia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country

The following will bypass the focus:
Affirm North Zebrican Neutrality icon
Affirm North Zebrican Neutrality
The affairs of the hippogriffs and the thestrals do not concern us so long as they continue to let us trade in our waters. Once we reassure them of this fact, we are free to proceed with our own operations.
  • Requires the following:
    • The 'Anti-Imperialist' Manifesto “The 'Anti-Imperialist' Manifesto”
  • Gain Political Power 100 Political Power
  • World Tension World Tension is decreased by −5 (Zonician Neutrality In North Zebrican Affairs)
Red Colonialism icon
Red Colonialism
Colonialism? What colonialism? We are merely liberating the international proletariat from imperialist capitalist oppression across the seas in order to secure their prosperity and to increase the productive forces of both Zonicia and the liberated lands, the fact that people do not understand this shows that they have never read Zarishat's great economic and political works.
  • Requires the following:
    • The 'Anti-Imperialist' Manifesto “The 'Anti-Imperialist' Manifesto”
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −20%
  • Justify war goal time: −20%
  • Master impact: −1
  • Guarantee Cost: −25%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −15%
  • Justify war goal time: −15%
  • Master impact: −0.75
  • Guarantee Cost: −20%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −10%
  • Justify war goal time: −10%
  • Master impact: −0.5
  • Guarantee Cost: −15%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −5%
  • Justify war goal time: −5%
  • Master impact: −0.25
  • Guarantee Cost: −10%
Operation: Black Bull icon
Operation: Black Bull
Besides Macawia, Asterion controls the other islands in the North Sea that can be used to enforce our naval hegemony. It's a long way to get there, but the profits- I mean myriad benefits, will be well worth it!
  • Requires the following:
    • Affirm North Zebrican Neutrality “Affirm North Zebrican Neutrality”
  • Requires one of the following:
    • The North Sea Direction “The North Sea Direction”
    • Red Colonialism “Red Colonialism”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Republic of Asterion Republic of Asterion:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Settle The Thousand Isles icon
Settle The Thousand Isles
While the population centers of Macawia and Asterion can be trusted to our liberated sister-states, their outlying islands need to be under our direct military control. Otherwise the capitalists could use the sea lanes to further oppress the workers!
  • Requires the following:
    • Operation: Black Bull “Operation: Black Bull”
  • Requires one of the following:
    • Rule The Skies “Rule The Skies”
    • Dominate The Seas “Dominate The Seas”
  • Custom trigger tooltip:
    • Tooltip: Ilhas Três Irmãs, Ilha Três Irmãos, Canários, Macacaria, Ilhas Macaianas, Kekion, South Aetiea, Aetiea, Minoland, Lonely Light, Taurus, Anatolikí Aktí, Orione, Coloe and Thebos are owned either by Zonicia or one of our subjects


    • [Scope]Kekion (469):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilhas Três Irmãs (719):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilha Três Irmãos (720):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Macacaria (806):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Canários (717):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilhas Macaianas (718):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]South Aetiea (655):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Lonely Light (654):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Minoland (664):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Anatolikí Aktí (667):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Taurus (657):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Aetiea (513):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Gelion (468):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Orione (467):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Coloe (466):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Thebos (656):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom effect tooltip: Completing this focus will allow us to begin the Colonisation process of all of Asterion and Macawia's island states


Operation: Repozebra icon
Operation: Repozebra
Kása is too much of a threat to remain. They've made their opposition to our regime clear, and their Skapatoria agents have proven difficult to weed out from the population. Ever since their volunteers assisted the LAE, they've been a threat we can not ignore. Take them out.
  • Requires the following:
    • Red Colonialism “Red Colonialism”
  • Is an independent nation

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: Fireshore, Bymnonia, Seguro and Ilhas Lagosta are owned either by Zonicia or one of our subjects


    • [Scope]Fireshore (558):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Bymnonia (578):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Seguro (413):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilhas Lagosta (680):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
Resettle The Kásans icon
Resettle The Kásans
Kásans are really just corrupted Zonicians. Years of Macawian imperialist influence has turned them from a good noble people into one obsessed with an imperialist concept of "personal freedoms" and "liberty". Hopefully by bringing them home and throwing the land to whoever wants it, we can return these misguided souls to the correct path.
  • Requires the following:
    • Operation: Repozebra “Operation: Repozebra”
  • Mutually Exclusive Mutually exclusive with:
    • The Land Of Opportunity! “The Land Of Opportunity!”
  • Custom trigger tooltip:
    • Tooltip: Fireshore, Bymnonia, Seguro and Ilhas Lagosta are owned either by Zonicia or one of our subjects


    • [Scope]Fireshore (558):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Bymnonia (578):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Seguro (413):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilhas Lagosta (680):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom effect tooltip: Completing this focus will transfer 60% of the population and industry of Kasa's original core states to Zonicia and transfer their states to the most powerful Nation bordering them


  • Flag of Coltvan Republic Coltvan Republic:
    • Flag of Kása Free State Kása Free State:
      • Scripted Effect: CVA_transfer_60_percent_of_THIS_to_PREV=yes
  • Scripted Effect: CVA_to_the_strongest=yes
The Land Of Opportunity! icon
The Land Of Opportunity!
Kása has never been an advanced place, and its infrastructure is severely lacking. However, they have begun the early stages of industrialization, and we could easily take advantage of this and turn Kása into one large industrial sweatshop, producing all the consumer goods our loyal Zonician citizens need.
  • Requires the following:
    • Operation: Repozebra “Operation: Repozebra”
  • Mutually Exclusive Mutually exclusive with:
    • Resettle The Kásans “Resettle The Kásans”
  • Custom trigger tooltip:
    • Tooltip: Fireshore, Bymnonia, Seguro and Ilhas Lagosta are owned either by Zonicia or one of our subjects


    • [Scope]Fireshore (558):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Bymnonia (578):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Seguro (413):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ilhas Lagosta (680):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom effect tooltip: Completing this focus will allow us to begin the Colonisation process of all of Kasa's original core lands


Exploit Cheap Griffonian Labour icon
Exploit Cheap Griffonian Labour
With all the chaos consuming Griffonia, there are many griffons who would kill of a steady job and a wage, no matter how small that wage is. It would be easy to lure them all to our "liberated" lands and offer them a place to work and a home under our benevolent rule.
  • Requires one of the following:
    • Resettle The Kásans “Resettle The Kásans”
    • The Land Of Opportunity! “The Land Of Opportunity!”
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −20%
  • Justify war goal time: −20%
  • Master impact: −1
  • Guarantee Cost: −25%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −15%
  • Justify war goal time: −15%
  • Master impact: −0.75
  • Guarantee Cost: −20%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −10%
  • Justify war goal time: −10%
  • Master impact: −0.5
  • Guarantee Cost: −15%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −5%
  • Justify war goal time: −5%
  • Master impact: −0.25
  • Guarantee Cost: −10%
Let The Good Times Roll icon
Let The Good Times Roll
We've finally done it. The seas are ours, and no one remains to challenge our domination, it's time to sit back, relax, and make tons of money.
  • Requires the following:
    • The New Old Frontier “The New Old Frontier”
  • Requires the following:
    • Crossroad Of Empires “Crossroad Of Empires”
  • Requires the following:
    • Operation: Cockatoo “Operation: Cockatoo”
  • Requires the following:
    • Settle The Thousand Isles “Settle The Thousand Isles”
  • Requires the following:
    • Exploit Cheap Griffonian Labour “Exploit Cheap Griffonian Labour”
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −20%
  • Justify war goal time: −20%
  • Master impact: −1
  • Guarantee Cost: −25%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −15%
  • Justify war goal time: −15%
  • Master impact: −0.75
  • Guarantee Cost: −20%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −10%
  • Justify war goal time: −10%
  • Master impact: −0.5
  • Guarantee Cost: −15%
Zonician Thalassocracy icon
Zonician Thalassocracy
  • Resources to Market: −5%
  • Justify war goal time: −5%
  • Master impact: −0.25
  • Guarantee Cost: −10%
The Zonician Liberation Army Marches On! icon
The Zonician Liberation Army Marches On!
How far our army has come! With Monzano at the helm and Zarishat back home there isn't anything Zonicia can't accomplish! We won't ever be stopped, our hegemony over the north seas will be assured, and all shall be within our grasp!
  • Custom trigger tooltip:
    • Tooltip: Our Political focus branch and Army focus branch have been completed


    • At least one of the following is true:
      • All of the following must be true:
        • Has completed national focus Focus Military Mobilisation.png “A Sea Of Shells And Munitions”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
      • All of the following must be true:
        • Has completed national focus Goal generic more territorial claims.png “Surgical Strike Doctrine”
        • Has completed national focus Focus generic soviet politics.png “The Zjerba Conference”
  • Trigger country event “The Hippone Parade”
The Military Governorship System icon
The Military Governorship System
In areas where solely civilian government won't cut it, our army needs to be ready to assert control. Because if the army is an extension of the party, and the army lacks control, that would mean the party has lost control over a region. And we can't have that.
  • Requires the following:
    • The Zonician Liberation Army Marches On! “The Zonician Liberation Army Marches On!”
  • If:
    • Limited to:
      • Has the National Spirit STG kgb.png “Military-Civilian Synchronisation”
    • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Defense: +7.5%
  • War Penalty Stability Modifier: +20%
  • War Support: +5%
  • High Command Cost: −20%
  • Air Chief Cost: −20%
  • Army Chief Cost: −20%
  • Navy Chief Cost: −20%
  • Else, if:
    • Limited to:
      • Has the National Spirit STG kgb.png “Military-Civilian Synchronisation”
    • Modify the National Spirit STG kgb.png “Military-Civilian Synchronisation”
Military-Civilian Synchronisation icon
Military-Civilian Synchronisation
  • Division Attack: +7.5%
  • Recruitable Population Factor: +12.5%
  • War Penalty Stability Modifier: +10%
  • War Support: +10%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


Sweat, Blood And Tears icon
Sweat, Blood And Tears
There are many zebras who have put years of work into this army. Some of them have even been with what was the LAE since the time of Zeshmunazash. But all of them have fought and bled for an ideal, and ideal that we are the greatest army in the world, defending the greatest nation, lead by the greatest commanders, and guided by the greatest leader. An unimpeachable idea to guide us forevermore.
  • Requires the following:
    • The Zonician Liberation Army Marches On! “The Zonician Liberation Army Marches On!”
  • If:
    • Limited to:
      • Has the National Spirit MAN crystaller building.png “A Sea Of Shells And Munitions”
    • Modify the National Spirit MAN crystaller building.png “A Sea Of Shells And Munitions”
A Sea Of Shells And Munitions icon
A Sea Of Shells And Munitions
  • Efficiency texticon.png Production Efficiency Growth: +7.5%
  • Recruitable Population: 1.5%
  • Mobilization speed: +15%
  • Else, if:
    • Limited to:
      • Has the National Spirit FRA scw intervention nationalists focus.png “Surgical Strike Doctrine”
    • Modify the National Spirit FRA scw intervention nationalists focus.png “Surgical Strike Doctrine”
Surgical Strike Doctrine icon
Surgical Strike Doctrine
  • Division Speed: +7.5%
  • Army Experience Gain: +10%
  • Division Attack: +7.5%
  • Division Organization: +7.5%
  • Else:
    • Custom effect tooltip: You will receive a different national spirit depending on your previous national focus choices!


Expand The Ministry Of Wartime Technology icon
Expand The Ministry Of Wartime Technology
The ministry has done well for us so far, it's invented a lot of new tech and new ideas, but we can fine tune it a bit. Cut some unneeded programs there, hire some more scientists, and dump tons and tons more money into it until we can go to space!
  • Requires the following:
    • The Military Governorship System “The Military Governorship System”
  • Requires the following:
    • Sweat, Blood And Tears “Sweat, Blood And Tears”
  • Has completed national focus Goal generic lau military.png “The Ministry Of Wartime Technology”
Ministry Of Wartime Technology icon
Ministry Of Wartime Technology
  • Army Experience Gain: +0.075
  • Naval Experience Gain: +0.075
  • Air Experience Gain: +0.075
  • Land Doctrine Cost: −10%
  • Armor Research Speed: +5%
  • Weapons and Equipment Research Speed: +5%
  • Motorization Research Speed: +5%
  • Artillery Research Speed: +5%
  • Air Research Speed: +5%
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Terminus Est icon
Terminus Est
Terminus Est, the final limit, the end of the end. What is the point of war when you can destroy a city with a bomb or a rocket from out of sight? Will anyone ever threaten our power again once we have this technology? I think not.
  • Requires the following:
    • Expand The Ministry Of Wartime Technology “Expand The Ministry Of Wartime Technology”
  • Requires the following:
    • Strength In Practicality “Strength In Practicality”
  • Gain +300% research bonus (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
  • Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
Strength In Practicality icon
Strength In Practicality
There is no use for "wonder-weapons" if they don't actually win wars. Consistency and usability wins wars, and we are masters of copy-paste designs and mass production. The wars of the future will be resource and technology wars, and we'll be ahead in both those fields.
  • Requires the following:
    • Sweat, Blood And Tears “Sweat, Blood And Tears”
  • Has completed national focus Generic military equipment.png “Centralise Kit Production”
National Defence Industry icon
National Defence Industry
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
  • Support Equipment:
    • Production cost.png Production Cost: −10%
  • Truck:
    • Production cost.png Production Cost: −5%
  • Mechanized:
    • Production cost.png Production Cost: −5%
  • Light Tank:
    • Production cost.png Production Cost: −5%
  • Medium Tank:
    • Production cost.png Production Cost: −5%
  • Heavy Tank:
    • Production cost.png Production Cost: −5%
The Zonician Peacekeeping Corps icon
The Zonician Peacekeeping Corps
Dispatched the whole world over to protect civilians, and Zonician interests, the new peacekeeper corps will be a great tool in this new era of war and soft power. The jewel in our foreign policy crown that will keep us powerful and influential for decades to come.
  • Requires the following:
    • Terminus Est “Terminus Est”
  • Requires one of the following:
    • Resettle The Kásans “Resettle The Kásans”
    • The Land Of Opportunity! “The Land Of Opportunity!”
Zonician International Peacekeeping Corps icon
Zonician International Peacekeeping Corps
  • Recruitable Population Factor: +5%
  • Max volunteer force divisions: +4
  • Divisions required for sending volunteer force: −25%
Gaze Upon My Works icon
Gaze Upon My Works
Look upon my works, ye mighty and despair! Or something like that. Now would be a good time for some nice speeches, a pat on my own back, and in years past, a nice drink. But now, I've actually succeeded. I've surpassed anything my brother thought I could be. I've proven them all wrong.
  • Requires the following:
    • Made In Zonicia “Made In Zonicia”
  • Requires the following:
    • Let The Good Times Roll “Let The Good Times Roll”
  • Requires the following:
    • The Zonician Peacekeeping Corps “The Zonician Peacekeeping Corps”
  • Trigger country event “The Red Sufrit's Court”
The Accidental Revolution icon
The Accidental Revolution
Well here we are. We didn't want to be here, we aren't power-hungry tyrants, we just wanted basic prosperity for all our comrades. But now we're the national government of Colthage, and there's a lot of work to be done.
  • Trigger country event “The National Unity Front”

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “Crossing The Aisle” in 6 days
    • Trigger country event “The Indecisive Revolution” in 14 days
Tackling The Famine icon
Tackling The Famine
The disruption of civil authority across Colthage has broken the delicate balance established by the Colthaginian oligarchs. The food supply has collapsed and we are struggling to supply for the very citizens we revolted for. We must address this issue before anything else, our comrades are counting on us.
  • Requires the following:
    • The Accidental Revolution “The Accidental Revolution”
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
Stick To The Plan icon
Stick To The Plan
The plan of Kizil-Zeb was the comprehensive land reform plan that first spurred the Liberation Army of the East to arms after it was rejected by the Colthaginian government. The plan outlines a gradual series of redistribution and government support for the rural poor, and it now needs to be adapted to the whole of Colthage.
  • Requires the following:
    • Tackling The Famine “Tackling The Famine”
  • Trigger country event “The Plan Of Kizil-Zeb”
Repurpose The Karamane Plantations icon
Repurpose The Karamane Plantations
The plantations of Karamane have long grown labour-intensive cash crops, which suited the oligarchs perfectly well when Colthage was a slave-based economy and labour was free. In the face of the current famine however, we must repurpose this agricultural land to grow bananas, which will help alleviate the hunger gnawing at our new citizens.
  • Requires the following:
    • Stick To The Plan “Stick To The Plan”
  • None of:
    • Custom trigger tooltip:
      • Tooltip: Does not have national spirit The Plan Of Kizil-Zeb
      • At least one of the following is true:
        • Has the National Spirit ZES Xatisa Crisis 1.png “The Plan Of Kizil-Zeb”
        • Has the National Spirit ZES Xatisa Crisis 1.png “The Plan Of Kizil-Zeb”
  • Trigger country event “Going Bananas”
The Golden Fields Of Zeordu icon
The Golden Fields Of Zeordu
Corn, cassava, sorghum. The iron triangle that holds together our nation's food supply. And all three can be grown in Zeordu. Its golden fields have provided most of the food for the coastal trade cities of the region for decades. We may find the solution to our food crisis within these fields, but we need to figure out how to repair the damage done.
  • Requires the following:
    • Stick To The Plan “Stick To The Plan”
  • None of:
    • Custom trigger tooltip:
      • Tooltip: Does not have national spirit The Plan Of Kizil-Zeb
      • At least one of the following is true:
        • Has the National Spirit ZES Xatisa Crisis 1.png “The Plan Of Kizil-Zeb”
        • Has the National Spirit ZES Xatisa Crisis 1.png “The Plan Of Kizil-Zeb”
  • Trigger country event “The Golden Sea”
The Right To Eat icon
The Right To Eat
Food production was never the primary problem: the main issue has always been food distribution. In good times, Colthage produced more than enough food to feed everyzeeb, and yet the poor still went hungry. Now that we have secured our food supply, we will codify an inalienable right to eat into our laws: nozeeb deserves to starve, and under our new regime nozeeb will starve.
  • Requires the following:
    • Repurpose The Karamane Plantations “Repurpose The Karamane Plantations”
  • Requires the following:
    • The Golden Fields Of Zeordu “The Golden Fields Of Zeordu”
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
  • Gain 3% Stability Stability
Salvage The Industrial Sector icon
Salvage The Industrial Sector
The civil war has decimated Colthaginian industry, with many factory workers either being conscripted or rioting against their bosses, and shelling reducing some factories to rubble. Repairing the damaged factories and restarting production in the abandoned ones will allow us to restart our heavy industry, and then direct that industry towards solving the present crisis.
  • Requires the following:
    • Tackling The Famine “Tackling The Famine”
  • Scripted Effect: increase_society_development_with_tt=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
The Breadbasket Of Northern Zebrica icon
The Breadbasket Of Northern Zebrica
We've secured our food supply, and with our heavy industry reignited we can rebuild the roads needed to get it where it needs to go. The end of the famine is in sight, and more than that: a bright future free of the spectre of starvation not just for Coltva, but for all Zonicians.
  • Requires the following:
    • The Golden Fields Of Zeordu “The Golden Fields Of Zeordu”
  • Requires the following:
    • Salvage The Industrial Sector “Salvage The Industrial Sector”
  • If:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Major Famine”
    • Replace the National Spirit Idea severe famine.png “Major Famine” with the National Spirit Idea severe famine.png “Famine”
Famine icon
Famine
  • Consumer Goods Factories factor: 20%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Factory Output: −15%
  • Dockyard Output: −15%
  • Resources to Market: −15%
  • Recruitable Population Factor: −15%
  • Monthly Population: −15%
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea severe famine.png “Famine”
    • Replace the National Spirit Idea severe famine.png “Famine” with the National Spirit Idea severe famine.png “Minor Famine”
Minor Famine icon
Minor Famine
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Resources to Market: −10%
  • Recruitable Population Factor: −10%
  • Monthly Population: −10%
  • Else:
    • Remove the National Spirit Idea severe famine.png “Minor Famine”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Hidden effect:
    • Trigger country event “The Gift Of Charity”
Rebuild The Academia icon
Rebuild The Academia
Education is the core of development, every zebra who learns can go on to improve society in their own way. Every idea produced by our schools and higher education institutions can go on to make Zonicia a better place, thus we need to rebuild our labor force of educators. Because if we can continue learning, we can do anything.
  • Requires the following:
    • Tackling The Famine “Tackling The Famine”
  • Scripted Effect: decrease_poverty=yes
  • Scripted Effect: decrease_illiteracy=yes
  • Gain 3% Stability Stability
The Principle Of Democratic Education icon
The Principle Of Democratic Education
It is no wonder the Zarcid regime lasted so long when every Zonician was either kept illiterate or given an education based on hierarchy and control. Our schools must be places of freedom and questioning, with students choosing what subjects to pursue and punishments severely restricted.
  • Requires the following:
    • Rebuild The Academia “Rebuild The Academia”
  • Mutually Exclusive Mutually exclusive with:
    • Technocratic Guidance “Technocratic Guidance”
  • If:
    • Limited to:
      • Is player-controlled
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: The Evolutionary.png Evolutionaries have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 29
      • Custom trigger tooltip:
        • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 29
  • Gets the National Spirit STG less bureaucracy.png “Educational Democratisation”
Educational Democratisation icon
Educational Democratisation
  • Political Power Gain: +15%
  • Research Speed: +15%
  • Weekly Stability: −0.25%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: −0.5%
  • Hidden effect:
    • Trigger country event “colthaginian_federation_debug.6” in 100 days
  • Scripted Effect: CVA_Z_divided_by_1500=yes
  • Hidden effect:
    • Trigger country event “Back To Basics”
Technocratic Guidance icon
Technocratic Guidance
The scientific clique may have been a tool of the Zarcid regime, but they certainly knew how to run things. By following their guidance, we can rebuild our educational system in an orderly, tested manner, ensuring that our students know to respect their teachers and will be taught the proper way.
  • Requires the following:
    • Rebuild The Academia “Rebuild The Academia”
  • Mutually Exclusive Mutually exclusive with:
    • The Principle Of Democratic Education “The Principle Of Democratic Education”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Pragmatist.png Pragmatists have 30% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 29
  • Gets the National Spirit Generic religion.png “Technocratic Guidance”
Technocratic Guidance icon
Technocratic Guidance
  • Political Power Gain: −15%
  • Research Speed: −15%
  • Weekly Stability: +0.5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.5%
  • Hidden effect:
    • Trigger country event “colthaginian_federation_debug.7” in 70 days
  • Scripted Effect: CVA_X_plus_Y_minus_Z_divided_by_1500=yes
  • Hidden effect:
    • Trigger country event “Respecting Your Elders”
Maintain Academic Autonomy icon
Maintain Academic Autonomy
While literacy, independence, and good citizenship are obviously political goals, the education system cannot be reduced to a political tool. Now that we have set up the basic structure of our academia, we will leave it alone, giving it substantial discretion over its own budget and curricula and only intervening when necessary.
  • Requires one of the following:
    • The Principle Of Democratic Education “The Principle Of Democratic Education”
    • Technocratic Guidance “Technocratic Guidance”
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Has had the Technocratic Guidance National Spirit for 70 days
      • Has the National Spirit Generic religion.png “Technocratic Guidance”
    • Custom trigger tooltip:
      • Tooltip: Has had the Educational Democratisation National Spirit for 100 days


      • Has the National Spirit STG less bureaucracy.png “Educational Democratisation”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the National Spirit STG less bureaucracy.png “Educational Democratisation”
        • Has the National Spirit STG less bureaucracy.png “Educational Democratisation”
    • Remove the National Spirit STG less bureaucracy.png “Educational Democratisation”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the National Spirit Generic religion.png “Technocratic Guidance”
        • Has the National Spirit Generic religion.png “Technocratic Guidance”
    • Remove the National Spirit Generic religion.png “Technocratic Guidance”
  • Gain 1 research slot
Horizontal Economic Planning icon
Horizontal Economic Planning
For generations, the oligarchs and the patricians have dictated to the citizens of Colthage what they can do with their lives. What jobs they can work, what they can produce, how they can sell. No longer! No great government organ shall tell the people how to live their lives. Local economic issues shall be handled by the locals who shall form councils and unions to address their own issues.
  • Requires the following:
    • The Right To Eat “The Right To Eat”
  • Requires the following:
    • The Breadbasket Of Northern Zebrica “The Breadbasket Of Northern Zebrica”
  • Requires the following:
    • Maintain Academic Autonomy “Maintain Academic Autonomy”
  • Scripted Effect: increase_society_development_with_tt=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Hidden effect:
    • Trigger country event “Democracy In The Factory”
The Right To Prosper icon
The Right To Prosper
There is no reason a citizen of Zonicia should be in want because of factors outside of their control. Whether it be natural disaster, the death of a breadwinner, or any other such situation, the state has a duty to help them. Every citizen has the right to prosper.
  • Requires the following:
    • The Right To Eat “The Right To Eat”
  • Requires the following:
    • The Breadbasket Of Northern Zebrica “The Breadbasket Of Northern Zebrica”
  • Requires the following:
    • Maintain Academic Autonomy “Maintain Academic Autonomy”

The following will bypass the focus:
{{{1}}}
  • Scripted Effect: decrease_poverty=yes
From Bottom Up icon
From Bottom Up
From the top down, from the dubious elections to the slavery-based economy, Colthage was a republic but hardly a democracy. We must completely reorganize the Colthaginian political system from the bottom up, so that every creature will have a hoof in the life of their community and the direction of their country.
  • Requires the following:
    • The Accidental Revolution “The Accidental Revolution”
  • Gets the National Spirit Generic religion.png “Bottom-Up Political Reorganization” for 70 days
Bottom-Up Political Reorganization icon
Bottom-Up Political Reorganization
  • Political Power Gain: +10%
  • Weekly Stability: +0.5%
  • Weekly War Support: +0.5%
Participatory Democracy icon
Participatory Democracy
The right to vote is a paltry thing. What is a right if it is not exercised, if it is not accompanied by educational, cultural and political institutions which let our people make meaningful political choices? We will enshrine democracy as not just a legal right, but a core principle of our society, and encourage every citizen to take an active hoof in the politics of their community.
  • Requires the following:
    • From Bottom Up “From Bottom Up”
  • None of:
    • Has the National Spirit Generic religion.png “Bottom-Up Political Reorganization”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide us with additional Stability texticon.png Stability
- File:Orthodox.png Orthodox Zeirutist dominance will provide us with additional Stability texticon.png Stability and Pol power 20x20.png Political Power
- Pragmatist.png Pragmatist dominance will provide us with additional Pol power 20x20.png Political Power


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Gain 5% Stability Stability
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Gain 2.5% Stability Stability
    • Gain Political Power 25 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −10%
  • Recruitable Population Factor: −10%
  • Weekly Stability: −0.2%
  • Weekly War Support: −0.2%
  • Daily Supremacy Support: +0.02
  • Else, if:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −5%
  • Recruitable Population Factor: −5%
  • Weekly Stability: −0.1%
  • Weekly War Support: −0.1%
  • Daily Supremacy Support: +0.01
  • Else:
    • Remove the National Spirit ELF invincible.png “The Bleeding Months”
Indigenous Autonomism icon
Indigenous Autonomism
Just as monocultural agriculture drains the soil, the quest for cultural homogeneity drains a nation of its vitality, of its capacity for growth. Our lands are home to many indigenous and minority cultures and races, particularly within Coltva. We will ensure these indigenous cultures retain their autonomy and institutions, so that they may grow and develop rather than being subsumed into the majority.
  • Requires the following:
    • From Bottom Up “From Bottom Up”
  • None of:
    • Has the National Spirit Generic religion.png “Bottom-Up Political Reorganization”
  • Custom effect tooltip: Completing this focus will provide us with the Indigenous Autonomy modifier in all of Coltva's original core states if they are under our control, depending on which Faction is the most dominant within the NUF the modifier will provide us with different benefits:
- Evolutionary.png Evolutionary dominance will provide:
     Division Defence on Core Territory: +5%
     Recruitable Population: +15.00%
     Monthly Population: +10%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Local Supplies: +10%
     Recruitable Population: +5.00%
     Max Entrenchment: +10.00%
     Monthly Population: +15%
- Pragmatist.png Pragmatist dominance will provide:
     Local Construction Speed: +15.00%
     Recruitable Population: +10.00%
     Monthly Population: +5%

Additionally we shall unlock Decision icon small.png decisions which will allow us to freely switch between the three versions of the modifier and allow us to expand the system of Indigenous Autonomies to Coltdar's core states should we acquire them in the future

  • Hidden effect:
    • Set country flag CVA_CTH_indeginous_autonomy_unlocked
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
      • [SCOPE]Every owned state:
        • Limited to:
        • Add the dynamic modifier “Indigenous Autonomy - Evolutionary.png Evolutionary to this state providing the following effects:
          • Division Defense on core territory: +5%
          • Local Ponypower: +15%
          • Monthly Population: +10%
          • Limited to:
            • Yes Always
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
      • [SCOPE]Every owned state:
        • Limited to:
        • Add the dynamic modifier “Indigenous Autonomy - File:Orthodox.png Orthodox Zeirutist to this state providing the following effects:
          • Local Supplies: +10%
          • Recruitable Population: +5%
          • Local Ponypower: +10%
          • Monthly Population: +15%
          • Limited to:
            • Yes Always
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
      • [SCOPE]Every owned state:
        • Limited to:
        • Add the dynamic modifier “Indigenous Autonomy - Pragmatist.png Pragmatist to this state providing the following effects:
          • Local Construction Speed: +15%
          • Local Ponypower: +10%
          • Monthly Population: +5%
          • Limited to:
            • Yes Always
Adaptational Socialism icon
Adaptational Socialism
We are not communists, that term has been used by authoritarians to destroy nations and oppress creatures around the world. But, we do see merit in socialist economic principles, especially as a way to rebuild after the chaos of the civil war. The bleeding months must end, and socialism will get us there.
  • Requires the following:
    • From Bottom Up “From Bottom Up”
  • None of:
    • Has the National Spirit Generic religion.png “Bottom-Up Political Reorganization”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide us with an additional Civ factory.png Industrial Complex
- File:Orthodox.png Orthodox Zeirutist dominance will provide us with additional Stability texticon.png Stability
- Pragmatist.png Pragmatist dominance will provide us with an additional Mil factory.png Arms Factory


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Scripted Effect: one_random_industrial_complex=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Gain 5% Stability Stability
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Scripted Effect: one_random_arms_factory=yes
  • If:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −10%
  • Recruitable Population Factor: −10%
  • Weekly Stability: −0.2%
  • Weekly War Support: −0.2%
  • Daily Supremacy Support: +0.02
  • Else, if:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −5%
  • Recruitable Population Factor: −5%
  • Weekly Stability: −0.1%
  • Weekly War Support: −0.1%
  • Daily Supremacy Support: +0.01
  • Else:
    • Remove the National Spirit ELF invincible.png “The Bleeding Months”
The Governor Of Tefemanei icon
The Governor Of Tefemanei
The Zarcid forces aren't down yet, yet it seems like their leadership is wavering. The governor of Tefemanei, as the last high-ranking Zarcid leader left, has contacted the government and offered to negotiate peace. The offer seems sincere, but the the idea of actually negotiating with the Zarcids leaves a bitter taste in many zebras' mouths.
  • Requires the following:
    • Participatory Democracy “Participatory Democracy”
  • Requires the following:
    • Indigenous Autonomism “Indigenous Autonomism”
  • Requires the following:
    • Adaptational Socialism “Adaptational Socialism”
  • Mutually Exclusive Mutually exclusive with:
    • The Lion Of The West “The Lion Of The West”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Pragmatist.png Pragmatists have 30% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 29
  • Trigger country event “The Zapsa Hoofshake”
The Lion Of The West icon
The Lion Of The West
There is a zebra who roams the land out west, running wild and free. Some call him a bandit, some call him a liberator, but he's always been an enemy of the enemy of ours. Zannido "The Bandolier" Zidon has been a powerful local force in Zur for years, and it might be worth bringing him on side. We just need to be careful of his reputation...
  • Requires the following:
    • Participatory Democracy “Participatory Democracy”
  • Requires the following:
    • Indigenous Autonomism “Indigenous Autonomism”
  • Requires the following:
    • Adaptational Socialism “Adaptational Socialism”
  • Mutually Exclusive Mutually exclusive with:
    • The Governor Of Tefemanei “The Governor Of Tefemanei”
  • If:
    • Limited to:
      • Is player-controlled
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: The Evolutionary.png Evolutionaries have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 29
      • Custom trigger tooltip:
        • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 29

The following will bypass the focus:
  • Global flag CTH_zidon_ded is set
  • Trigger country event “The Two Lions”

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “An Evening Discussion”
The Convention Of Zamitha icon
The Convention Of Zamitha
It is time to end the chaos, a conference of the National Unity Front shall be called, a permanent agreement sorted out for how the government shall be run, and everyone shall sign. We shall govern in peace not war. We shall govern for prosperity, not for greed. We shall govern for the good of all, not for the good of the few.
  • Requires one of the following:
    • The Governor Of Tefemanei “The Governor Of Tefemanei”
    • The Lion Of The West “The Lion Of The West”
  • If:
    • Limited to:
      • Is player-controlled
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: The Evolutionary.png Evolutionaries have 35% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 34
      • Custom trigger tooltip:
        • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 35% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 34
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide us with additional Stability texticon.png Stability
- File:Orthodox.png Orthodox Zeirutist dominance will provide us with additional Stability texticon.png Stability and Pol power 20x20.png Political Power
- Pragmatist.png Pragmatist dominance will provide us with additional Pol power 20x20.png Political Power


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Gain 5% Stability Stability
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Gain 2.5% Stability Stability
    • Gain Political Power 25 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −10%
  • Recruitable Population Factor: −10%
  • Weekly Stability: −0.2%
  • Weekly War Support: −0.2%
  • Daily Supremacy Support: +0.02
  • Else, if:
    • Limited to:
      • Has the National Spirit ELF invincible.png “The Bleeding Months”
    • Modify the National Spirit ELF invincible.png “The Bleeding Months”
The Bleeding Months icon
The Bleeding Months
  • Political Power Gain: −5%
  • Recruitable Population Factor: −5%
  • Weekly Stability: −0.1%
  • Weekly War Support: −0.1%
  • Daily Supremacy Support: +0.01
  • Else:
    • Remove the National Spirit ELF invincible.png “The Bleeding Months”
  • Gain 5% Harmony Harmonic party popularity
Reform The Governorates icon
Reform The Governorates
Communes are archaic and unpredictable. Even in this reformed system we wish to create, there is no room for "loudest voice" politics. The old governorates shall be reinstated with modifications. There shall be governors and bureaucrats who shall work to protect the people at all times. After all it's their job.
  • Requires the following:
    • Maintain Academic Autonomy “Maintain Academic Autonomy”
  • Requires the following:
    • Integrate The Ex-Patricians “Integrate The Ex-Patricians”
  • Mutually Exclusive Mutually exclusive with:
    • Enshrine Communal Autonomy “Enshrine Communal Autonomy”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Pragmatist.png Pragmatists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 39
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Gets the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist Model: Level I/III
<div style="display:flex; align-items:center;" id="Law Code - Pragmatist.png Pragmatist Model: Level I/III ">Law Code - Pragmatist Model: Level I/III icon
Law Code - Pragmatist.png Pragmatist Model: Level I/III
  • Political Power Gain: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +2.5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
For Everycreature, Everything icon
For Everycreature, Everything
We cannot let the chaos of the past return, a balance must be found between the old order and the radical new world. Local government shall be emphasised at all levels, but they will still be responsible to governorates and their governors, who will moderate the local communes and administrations.
  • Requires the following:
    • The Convention Of Zamitha “The Convention Of Zamitha”
  • Mutually Exclusive Mutually exclusive with:
    • Enshrine Communal Autonomy “Enshrine Communal Autonomy”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 39
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Gets the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox Model: Level I/III
<div style="display:flex; align-items:center;" id="Law Code - File:Orthodox.png Orthodox Model: Level I/III ">Law Code - File:Orthodox.png Orthodox Model: Level I/III icon
Law Code - File:Orthodox.png Orthodox Model: Level I/III
  • Political Power Gain: +5%
  • Stability: +5%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
Enshrine Communal Autonomy icon
Enshrine Communal Autonomy
The communes established in the wake of the advance of the LAE are the purest expression of the freedom we wish to bring to all of Zonicia. The citizens have rose up and declared they want to govern themselves, and who are we to state the contrary. We have no need for tyrants above us, only comrades next to us.
  • Requires the following:
    • The Convention Of Zamitha “The Convention Of Zamitha”
  • Mutually Exclusive Mutually exclusive with:
    • For Everycreature, Everything “For Everycreature, Everything”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Evolutionary.png Evolutionaries have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 39
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Gets the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary Model: Level I/III
<div style="display:flex; align-items:center;" id="Law Code - Evolutionary.png Evolutionary Model: Level I/III ">Law Code - Evolutionary Model: Level I/III icon
Law Code - Evolutionary.png Evolutionary Model: Level I/III
  • Political Power Gain: +5%
  • Surrender Limit: +2.5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
Integrate The Ex-Patricians icon
Integrate The Ex-Patricians
With their forces shattered and the Governor of Tefemanei joining us, we can force our terms on the Patricians. They will be allowed to keep some of their political power, being integrated into the NUF as local representatives. This will hopefully strengthen our regional administrations.
  • Requires the following:
    • Technocratic Guidance “Technocratic Guidance”
  • Requires the following:
    • The Governor Of Tefemanei “The Governor Of Tefemanei”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Pragmatist.png Pragmatists have 35% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 34
  • Set temporary variable t_change to 3
  • Set temporary variable t_index to 2
  • Scripted Effect: CVA_Change_Zapatistas_Influence=yes
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
  • Hidden effect:
    • Trigger country event “The Young Diplomat”
Full blown Military Reorganization icon
Full blown Military Reorganization
Now that we are the government of all Zonicia and not just Coltva, our army will need major reorganization to grow into our new role. Most importantly, we will have to figure out what to do with the structures of the Colthaginian army with its patchworks of mercenaries, penal battalions, and private armies.
  • Requires the following:
    • The Accidental Revolution “The Accidental Revolution”
  • Gets the National Spirit Unhappy army 3.png “Fullblown Military Reorganization” for 70 days
Fullblown Military Reorganization icon
Fullblown Military Reorganization
  • Army Experience Gain: +0.5
  • Division Recovery Rate: −15%
  • Recruitable Population Factor: −30%
  • Division Organization: −15%
  • Daily Supremacy Support: −0.05
The Blacklist icon
The Blacklist
It would be not only immoral, but foolish to trust the former loyalists of the Zarcids to protect our federation. Many are little better than thugs, and had aspirations to rule as dictators. No. The rotten structure of the old Colthaginian army will be disbanded. The worst officers will be blacklisted, never allowed to pursue military work again.
  • Requires the following:
    • Full blown Military Reorganization “Full blown Military Reorganization”
  • Mutually Exclusive Mutually exclusive with:
    • Rehabilitate The General Staff “Rehabilitate The General Staff”
  • None of:
    • Has the National Spirit Unhappy army 3.png “Fullblown Military Reorganization”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 39
  • Custom effect tooltip: Completing this focus will grant us 50% of Colthage's original Starting Army


  • Set temporary variable t_change to 5
  • Set temporary variable t_index to 1
  • Scripted Effect: CVA_Change_Zapatistas_Influence=yes
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power
  • Hidden effect:
    • load_oob = "CVA_CTH_50_percent"
Decentralised Recruitment icon
Decentralised Recruitment
We should expand our recruitment practices in Coltva into all of Zonicia, setting up recruitment centers in the most distant villages to ensure all communities do their part in defending our lands.
  • Requires the following:
    • The Blacklist “The Blacklist”
  • Gets the National Spirit CES wartime farms.png “Decentralised Recruitment” for 70 days
Decentralised Recruitment icon
Decentralised Recruitment
  • Weekly Ponypower: +1 500
  • Army Experience Gain: +0.5
  • Weekly War Support: +0.5%
Formalise Regional Defence Committees icon
Formalise Regional Defence Committees
The defence of the nation can only be carried out by those who care for the nation. In addition to the overall military command structure, each governorate will have a Defence Committee made up of army officials and citizen leaders, who in the event of invasion of our homeland shall coordinate resistance in the region. They may take our lives, but they can never take our freedom!
  • Requires the following:
    • Decentralised Recruitment “Decentralised Recruitment”
  • None of:
    • Has the National Spirit CES wartime farms.png “Decentralised Recruitment”
  • Custom effect tooltip: Completing this focus will provide us with the Regional Defence Committee modifier in all of our core states, depending on which Faction is the most dominant within the NUF the modifier will provide us with different benefits:
- Evolutionary.png Evolutionary dominance will provide:
     Division Defence on Core Territory: +5%
     Resistance Growth Speed in our states occupied by the enemy: +10%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Division Defence on Core Territory: +5%
     Resistance Decay Speed in our states occupied by the enemy: -10%
- Pragmatist.png Pragmatist dominance will provide:
     Division Defence on Core Territory: +5%
     Damage to Enemy Garrisons in our states occupied by the enemy: +10%

Additionally we shall unlock Decision icon small.png decisions which will allow us to freely switch between the three versions of the modifier and allow us to expand the system of Regional Defence Committees to any new core state we acquire in the future

  • Hidden effect:
    • Set country flag CVA_CTH_regional_defence_unlocked
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Add the dynamic modifier “Regional Defence Committee - Evolutionary.png Evolutionary to this state providing the following effects:
          • Division Defense on core territory: +5%
          • Resistance Growth Speed in our states occupied by the enemy: +10%
          • Limited to:
            • Yes Always
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
        • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Add the dynamic modifier “Regional Defence Committee - File:Orthodox.png Orthodox Zeirutist to this state providing the following effects:
          • Division Defense on core territory: +5%
          • Resistance Decay Speed in our states occupied by the enemy: −10%
          • Limited to:
            • Yes Always
    • If:
      • Limited to:
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Add the dynamic modifier “Regional Defence Committee - Pragmatist.png Pragmatist to this state providing the following effects:
          • Division Defense on core territory: +5%
          • Damage to Enemy Garrisons in our states occupied by the enemy: +10%
          • Limited to:
            • Yes Always
Prioritise Military Healthcare Implementation icon
Prioritise Military Healthcare Implementation
The second civil war saw horrific casualties on both sides, both from wounds and from infections. Many of those deaths were preventable, had our medical corps been better equipped and trained. We will focus our efforts on improving this vital part of our army, acquiring the latest antibiotics and increasing the length and quality of medic training to ensure we save every life we can.
  • Requires one of the following:
    • The Blacklist “The Blacklist”
    • Rehabilitate The General Staff “Rehabilitate The General Staff”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     1x 75% Research bonus for: Field Hospitals
     750 units of Support Equipment to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 100% Research bonus for: Field Hospitals
     500 units of Support Equipment to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 125% Research bonus for: Field Hospitals
     250 units of Support Equipment to the national stockpile


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Field Hospitals
      • 750 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Field Hospitals
      • 500 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +125% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Field Hospitals
      • 250 units of Support Equipment is added to the national Stockpile
Reform The Colthaginian Artillery Corps icon
Reform The Colthaginian Artillery Corps
Artillery is essential to a well-functioning army. While our own use of artillery was quite simple, the Colthaginians developed far more advanced ballistics tables and doctrines. We should use these, and make our own artillery corps as effective as theirs once were.
  • Requires the following:
    • Prioritise Military Healthcare Implementation “Prioritise Military Healthcare Implementation”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     1x 75% Research bonus for: Support Artillery
     750 units of Towed Artillery to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 100% Research bonus for: Support Artillery
     500 units of Towed Artillery to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 125% Research bonus for: Support Artillery
     250 units of Towed Artillery to the national stockpile


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Artillery Research Bonus) (1 use) towards:
        • Support Artillery
      • 750 units of Towed Artillery is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
        • Support Artillery
      • 500 units of Towed Artillery is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +125% research bonus (Artillery Research Bonus) (1 use) towards:
        • Support Artillery
      • 250 units of Towed Artillery is added to the national Stockpile
Rehabilitate The General Staff icon
Rehabilitate The General Staff
Conducting an ideologically-motivated purge would be a waste of valuable soldiers and expertise. The Colthaginian army were merely doing their duty when fighting us, as we did our duty when we defeated them. Better to move forward together, combine our talents and knowledge, and forge a stronger army than we could create alone.
  • Requires the following:
    • Full blown Military Reorganization “Full blown Military Reorganization”
  • Mutually Exclusive Mutually exclusive with:
    • The Blacklist “The Blacklist”
  • None of:
    • Has the National Spirit Unhappy army 3.png “Fullblown Military Reorganization”
  • If:
    • Limited to:
      • Is player-controlled
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: The Evolutionary.png Evolutionaries have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 29
      • Custom trigger tooltip:
        • Tooltip: The Pragmatist.png Pragmatists have 30% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 29
  • Custom effect tooltip: Completing this focus will grant us 100% of Colthage's original Starting Army


  • Set temporary variable t_change to -5
  • Set temporary variable t_index to 1
  • Scripted Effect: CVA_Change_Zapatistas_Influence=yes
  • Lose 5% Stability Stability
  • Lose 5% War support War Support
  • Lose Political Power 50 Political Power
  • Hidden effect:
    • load_oob = "CVA_CTH_100_percent"
The Main Battle Rifle Debate icon
The Main Battle Rifle Debate
Once again, we are an army without a single standard service rifle. While the Garcano has served us well, it is beginning to show its age, and the Colthaginian battalions used their own rifles. We should bring together officers, military scientists and arms manufacturers to decide on a new rifle.
  • Requires one of the following:
    • The Blacklist “The Blacklist”
    • Rehabilitate The General Staff “Rehabilitate The General Staff”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     1x 75% Research bonus for: Infantry Weapons
     2.00k units of Infantry Equipment to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 100% Research bonus for: Infantry Weapons
     1.50k units of Infantry Equipment to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 125% Research bonus for: Infantry Weapons
     1.00k units of Infantry Equipment to the national stockpile


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Infantry Weapons
      • 2 000 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Infantry Weapons
      • 1 500 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +125% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Infantry Weapons
      • 1 000 units of Infantry Equipment is added to the national Stockpile
The Rapid Response Corps icon
The Rapid Response Corps
Building a corps of motorized riflezebras will allow us to respond more quickly to a changing battlefield, as well as to provide rapid emergency assistance in the case of natural disasters. These motorized units will also prove valuable in exploiting breakthroughs made by our chargers.
  • Requires the following:
    • Rehabilitate The General Staff “Rehabilitate The General Staff”
  • If:
    • Limited to:
      • Has Motorized Infantry technology researched
    • Gain +300% research bonus (Mechanised Research Bonus) (1 use) towards:
      • Mechanized models
    • 500 units of Truck is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has tech_trucks technology researched
    • Add technology: Motorized Infantry
    • 500 units of Truck is added to the national Stockpile
  • Else:
    • Add technology: tech_trucks
    • Add technology: Motorized Infantry
    • 500 units of Truck is added to the national Stockpile
Prioritise Rebuilding The Arms Industry icon
Prioritise Rebuilding The Arms Industry
The Zarcid military-industrial complex must be rebuilt, albeit now out of the hooves of corrupt oligarchs. Refurbishing theses arms factories will allow us to equip a new army, befitting the size of our federation and the strength of our neighbours.
  • Requires the following:
    • Rehabilitate The General Staff “Rehabilitate The General Staff”
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
Pardon Select Colthaginian Officers icon
Pardon Select Colthaginian Officers
Some of Colthage's best officers languish in jail for crimes committed in defence of the Zarcid regime. But many of those crimes were not even illegal at the time, and more importantly there are many among them who have expressed repentance and possess invaluable skills. A few paroles, a few pardons, and we can tap into the vast talent pools currently being wasted.
  • Requires the following:
    • Prioritise Rebuilding The Arms Industry “Prioritise Rebuilding The Arms Industry”
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Zarvad Orzagid is active in this country
    • Zarvad Orzagid:
      • Set nationality to our country
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Ziliad Annizalid is active in this country
    • Ziliad Annizalid:
      • Set nationality to our country
  • Gain Army experience 50 Army Experience
  • Gain 5% War support War Support
  • Hidden effect:
    • Zarvad Orzagid:
      • Unit leader loses trait:
        • Constitutionalist
    • Ziliad Annizalid:
      • Unit leader loses trait:
        • Constitutionalist
Enshrine Operational Autonomy icon
Enshrine Operational Autonomy
How our military operates cannot be allowed to be dictated from general staff rooms and conference halls. It is the commanders on the ground who know how to fight the best. Our generals shall get them where they need to go, then the soldiers themselves shall lead us to victory.
  • Requires the following:
    • Formalise Regional Defence Committees “Formalise Regional Defence Committees”
  • Requires the following:
    • Reform The Colthaginian Artillery Corps “Reform The Colthaginian Artillery Corps”
  • Mutually Exclusive Mutually exclusive with:
    • The Revolutionary General Staff “The Revolutionary General Staff”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 39
  • Custom effect tooltip: The Military Policy National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each Faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


<div style="display:flex; align-items:center;" id="Military Policy - File:Orthodox.png Orthodox Model: Level I/III ">Military Policy - File:Orthodox.png Orthodox Model: Level I/III icon
Military Policy - File:Orthodox.png Orthodox Model: Level I/III
  • Division Organization: +2.5%
  • War Support: +5%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_military_system_variable by 1
The National Defence Council icon
The National Defence Council
A council of our best commanders shall form the backbone of all policy to do with the military. Recruitment, tactics, grand strategy, all policies related to the army shall be handled by this National Defence Council. And within its walls, the safety of all Colthage shall be ensured.
  • Requires one of the following:
    • Formalise Regional Defence Committees “Formalise Regional Defence Committees”
    • The Rapid Response Corps “The Rapid Response Corps”
  • Requires one of the following:
    • Reform The Colthaginian Artillery Corps “Reform The Colthaginian Artillery Corps”
    • Pardon Select Colthaginian Officers “Pardon Select Colthaginian Officers”
  • Requires the following:
    • The Main Battle Rifle Debate “The Main Battle Rifle Debate”
  • Mutually Exclusive Mutually exclusive with:
    • The Revolutionary General Staff “The Revolutionary General Staff”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Evolutionary.png Evolutionaries have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 39
  • Custom effect tooltip: The Military Policy National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each Faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


<div style="display:flex; align-items:center;" id="Military Policy - Evolutionary.png Evolutionary Model: Level I/III ">Military Policy - Evolutionary Model: Level I/III icon
Military Policy - Evolutionary.png Evolutionary Model: Level I/III
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: +5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_military_system_variable by 1
The Revolutionary General Staff icon
The Revolutionary General Staff
Regardless of the nature of our revolution on the civilian front, we need to face reality. Wars cannot be fought by democratic elections, we need to run our army like a modern nation state. A strict command hierarchy and an emphasis on modern tactics and a war of movement will secure our nation's future.
  • Requires one of the following:
    • Formalise Regional Defence Committees “Formalise Regional Defence Committees”
    • The Rapid Response Corps “The Rapid Response Corps”
  • Requires one of the following:
    • Reform The Colthaginian Artillery Corps “Reform The Colthaginian Artillery Corps”
    • Pardon Select Colthaginian Officers “Pardon Select Colthaginian Officers”
  • Requires the following:
    • The Main Battle Rifle Debate “The Main Battle Rifle Debate”
  • Mutually Exclusive Mutually exclusive with:
    • The National Defence Council “The National Defence Council”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Pragmatist.png Pragmatists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 39
  • Custom effect tooltip: The Military Policy National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each Faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


<div style="display:flex; align-items:center;" id="Military Policy - Pragmatist.png Pragmatist Model: Level I/III ">Military Policy - Pragmatist Model: Level I/III icon
Military Policy - Pragmatist.png Pragmatist Model: Level I/III
  • Division Speed: +5%
  • Supply Consumption: −5%
  • Planning Speed: +5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.1%
  • Hidden effect:
    • Increase variable CVA_CTH_military_system_variable by 1
Confederalise The Union icon
Confederalise The Union
We can not exist under the old banner of Colthage any longer. We aim to create a new union, one without the wounds of the past, without the taint of tyranny or injustice. To this aim, we shall adopt a name long gone, our state shall be called Zonicia. And it shall be a harbinger of liberty for all.
  • Requires the following:
    • Horizontal Economic Planning “Horizontal Economic Planning”
  • Requires the following:
    • The Right To Prosper “The Right To Prosper”
  • Requires one of the following:
    • Reform The Governorates “Reform The Governorates”
    • For Everycreature, Everything “For Everycreature, Everything”
    • Enshrine Communal Autonomy “Enshrine Communal Autonomy”
  • Requires one of the following:
    • Enshrine Operational Autonomy “Enshrine Operational Autonomy”
    • The National Defence Council “The National Defence Council”
    • The Revolutionary General Staff “The Revolutionary General Staff”
  • Trigger country event “A New Tomorrow”
A More Perfect Union icon
A More Perfect Union
"This day upon this war-torn ground, we endeavour to create, a more perfect union than the one that came before us. Upon the liberation we were promised a republic, and that turned out to be nothing but a lie. So now we have replaced that union with a new one, free from that original sin of tyranny."
-Zeshmunazash Zeirutid
  • Hidden trigger:
    • No Never
  • Custom effect tooltip: The Zonician Confederation has been proclaimed


The Decentralised Economic Model icon
The Decentralised Economic Model
Central control of economic development inevitably leads to the oppression of those on the lower rungs of society. So, our economic system must involve decentralizing economic project and decision making to the governorates and communes, who shall request our support in developing their local regions.
  • Requires the following:
    • A More Perfect Union “A More Perfect Union”
  • Custom effect tooltip: Completing this focus will grant us the Decentralized Economic Planning National Spirit. While modifying the National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%


  • Hidden effect:
    • Set country flag CVA_CTH_unlocked_economic_planning
    • Set country flag CVA_CTH_decentralized_economic_projects_unlocked
    • Set variable CVA_CTH_evolutionary_economic_planning_var to 0.05
    • Set variable CVA_CTH_orthodox_economic_planning_var to 0.05
    • Set variable CVA_CTH_pragmatist_economic_planning_var to 0.05
    • Set variable CVA_CTH_focuses_taken_2_var to 0
    • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
    • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
    • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Add the dynamic modifier “Decentralized Economic Planning” to this country providing the following effects:
      • Factory Output: CVA_CTH_industrial_capacity_factory_var
      • Construction Speed: CVA_CTH_production_speed_buildings_factor_var
      • Efficiency texticon.png Production Efficiency Growth: CVA_CTH_factory_efficiency_gain_factor_var
      • Consumer Goods Factories factor: CVA_CTH_consumer_goods_factor_2_var
      • Limited to:
        • Is Flag of Coltvan Republic Coltvan Republic
        • Country flag CVA_CTH_unlocked_economic_planning is set
    • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
    • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
    • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
    • Set variable CVA_CTH_production_speed_infrastructure_factor_var to 0
    • Set variable CVA_CTH_local_resources_factor_var to 0
    • Set variable CVA_CTH_production_speed_industrial_complex_factor_var to 0
    • Set variable CVA_CTH_production_lack_of_resource_penalty_factor_var to 0
    • Set variable CVA_CTH_production_speed_arms_factory_factor_var to 0
    • Set variable CVA_CTH_global_building_slots_factor_var to 0
    • Clamp value of variable CVA_CTH_production_speed_infrastructure_factor_var to between 0 and 0.15
    • Clamp value of variable CVA_CTH_local_resources_factor_var to between 0 and 0.1
    • Clamp value of variable CVA_CTH_production_speed_industrial_complex_factor_var to between 0 and 0.15
    • Clamp value of variable CVA_CTH_production_lack_of_resource_penalty_factor_var to between 0 and 10
    • Clamp value of variable CVA_CTH_production_speed_arms_factory_factor_var to between 0 and 0.15
    • Clamp value of variable CVA_CTH_global_building_slots_factor_var to between 0 and 0.1
    • Scripted Effect: calculate_CVA_CTH_economic_stabilisation=yes
The Untapped Riches Of Karamane icon
The Untapped Riches Of Karamane
The Jungles and hills of Karamane have long been ignored by the Zarcid government, with its zebras left to languish in poverty. But we see something more, the jungles may yet hold promise and resources bellow the canopies, and the rivers running through the region have a myriad of uses as well. We shall not be blind to the opportunities in front of us.
  • Requires the following:
    • The Decentralised Economic Model “The Decentralised Economic Model”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Karamane, Sivmareas, Zalihli and Sophoovene


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_zition_unlocked
The Golden Fields Of Trotkat-Zeordu icon
The Golden Fields Of Trotkat-Zeordu
Trotkat-Zeordu region produces the highest volume of staple crops of any governorate in Colthage. But as we have already seen, that supply can be disrupted relatively easily, leading to catastrophe. We must stabilise, mechanize, and secure our supply of food, while developing the local industry to support this output.
  • Requires the following:
    • The Decentralised Economic Model “The Decentralised Economic Model”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Trotkat, Zeordu and Amanesya


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_trotkart_zeordu_unlocked
Colthaginian Urban Expansion icon
Colthaginian Urban Expansion
Colthage always has and always will be the center of any Colthaginian state, and this includes our confederation. Conducting urban development projects in the city will allow us to strengthen our industry and build up a true, free, Megapolis on what was previously a symbol on tyranny.
  • Requires one of the following:
    • The Untapped Riches Of Karamane “The Untapped Riches Of Karamane”
    • The Golden Fields Of Trotkat-Zeordu “The Golden Fields Of Trotkat-Zeordu”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Colthage and Zur


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_colthage_unlocked
Zonicia's Western Port icon
Zonicia's Western Port
The port of Hippone is our main connection with the outside world besides Colthage itself. Goods from Griffonia to Equus flow into its harbour and deals are cut with business, unions, and individuals all the time. While it may be hard for the outside world to understand our economic system, developing this region and our foreign connections is essential to our prosperity.
  • Requires the following:
    • The Untapped Riches Of Karamane “The Untapped Riches Of Karamane”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Alaudid Range, Tefemanei and Zamitha


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_greater_hippone_unlocked
The Cash Crops Of Coltva icon
The Cash Crops Of Coltva
Coltva has for years been forced to grow cash crops to fund the Zarcid regime, and it was these practices and the land consolidation that came with them that first inspired our revolution. Now, with our system listening to the needs of the poor, we can restart development in Coltva involving new ethical cash crops and more!
  • Requires the following:
    • The Golden Fields Of Trotkat-Zeordu “The Golden Fields Of Trotkat-Zeordu”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Kizil-Zeb, Goatlestan, Zrumqi, Kar-Alpaka and Qatarain


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_coltva_unlocked
Participatory Planning icon
Participatory Planning
Economic development can not be allowed to become economic abuse. All levels of society need to be guaranteed the right to have input on the economic changes that happen in their community. Participation from all individuals shall be taken into consideration, as wisdom can be found in all creatures.
  • Requires one of the following:
    • Colthaginian Urban Expansion “Colthaginian Urban Expansion”
    • Zonicia's Western Port “Zonicia's Western Port”
    • The Cash Crops Of Coltva “The Cash Crops Of Coltva”

The following will bypass the focus:
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Crystalised
      • At least one of the following is true:
        • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
        • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
        • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Harmonised
      • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
  • Scripted Effect: CVA_update_law_code=yes
Restore The Zonician Fleet icon
Restore The Zonician Fleet
The fleet has somewhat languished in recent times, but now should be a source of pride and accomplishment. Redirecting efforts to restoring the fleet would be a good start in invigorating some national pride, as well as protecting our coastal borders.
  • Requires the following:
    • Zonicia's Western Port “Zonicia's Western Port”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Heavy Cruiser models
    • Light Cruiser models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Medium Batteries
Found The Zonician Coast Guard icon
Found The Zonician Coast Guard
Rather than having slow, cumbersome ships protecting the coastal borders, it may be prudent to have a more rapid-reaction force, a coastal guard of sorts, to protect us from pirates, smugglers and the like.
  • Requires the following:
    • Restore The Zonician Fleet “Restore The Zonician Fleet”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Destroyer models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Torpedo technologies
The Air To Sea Coordination Principle icon
The Air To Sea Coordination Principle
Mixing the unique aspects of strong air power with that of an ocean going surface fleet brings up a wealth of possibilities, especially for projecting our force power around the seas.
  • Requires the following:
    • Restore The Zonician Fleet “Restore The Zonician Fleet”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Carrier models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Naval Training methods
Restore The Trade Fleet icon
Restore The Trade Fleet
For generations Colthage has been a trade economy. Going back to the most ancient times of the Zonicians are ancestors have plied the waves for prosperity. To enable our citizens to once again follow this calling, we must restore the great fleet of trade vessels that formed the backbone of Colthaginian maritime power.
  • Requires one of the following:
    • Found The Zonician Coast Guard “Found The Zonician Coast Guard”
    • The Air To Sea Coordination Principle “The Air To Sea Coordination Principle”
  • Custom effect tooltip: While modifying the Decentralized Economic Planning National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%

  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Increase variable CVA_CTH_orthodox_economic_plannings_var by 0.025
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Increase variable CVA_CTH_pragmatist_economic_planning_var by 0.025
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_2_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
The Wolfpack Theorem icon
The Wolfpack Theorem
One vessel may strike true, but a coordinated group of vessels hunting like the wolves of the land? This is an intriguing idea that we may be able to leverage in our naval theory.
  • Requires one of the following:
    • Found The Zonician Coast Guard “Found The Zonician Coast Guard”
    • The Air To Sea Coordination Principle “The Air To Sea Coordination Principle”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Submarine models
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
      • Mine Warfare Technologies
Fullscale Economic Modernisation icon
Fullscale Economic Modernisation
Nothing can be left in the past, every aspect of our economy and our society must be modernized. We cannot leave anyone in the age of warlords and tyrants, and only knowledge can enlighten us to be better than our ancestors.
  • Requires the following:
    • Participatory Planning “Participatory Planning”
  • Requires the following:
    • The Golden Shores Of Zonicia “The Golden Shores Of Zonicia”
  • Gain 1 research slot
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Mass Agricultural Mechanisation icon
Mass Agricultural Mechanisation
To slave away in the fields, breaking their backs, shall not longer be the fate of the farmers of Zonicia. We can make things better through them. Through the wonders of modern technology we can ensure no one ever has to endure that hardship again.
  • Requires the following:
    • Fullscale Economic Modernisation “Fullscale Economic Modernisation”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
Refurbish The Zonician Fishing Fleet icon
Refurbish The Zonician Fishing Fleet
As with all things, it would be a useful source of improvement to refurbish and bring the fishing fleet up to standard, or at least repair and salvage what we can. A strong fishing cadre serves the foundation of a naval power.
  • Requires the following:
    • Restore The Trade Fleet “Restore The Trade Fleet”
  • Requires the following:
    • Mass Agricultural Mechanisation “Mass Agricultural Mechanisation”
  • Gets the National Spirit Idea tur golcuk naval base.png “Auxiliary Fishing Fleet”
Auxiliary Fishing Fleet icon
Auxiliary Fishing Fleet
  • Screening Efficiency: +10%
  • Screening bonus when using only capital ships: +10%
  • Destroyer Research Speed: +10%
  • Light Cruiser Research Speed: +10%
The Zonician Naval Infantry Corps icon
The Zonician Naval Infantry Corps
Combining the strength of sailors with the rugged adaptability of those bound to serve on land will permit greater potency in naval actions, especially if boarding is required. Strong sea legs will help our troops greatly. Naval soldiers, what an idea.
  • Requires the following:
    • Restore The Trade Fleet “Restore The Trade Fleet”
  • Requires the following:
    • The Wolfpack Theorem “The Wolfpack Theorem”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Marines Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Marine technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Marine technology
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • If:
      • Limited to:
        • Has Mechanized I technology researched
      • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
        • Mechanized models
    • Else:
      • Add technology: Mechanized I
Embrace Market Socialism icon
Embrace Market Socialism
Socialism with markets, it sounds contradictory, but it really isn't. We've been operating on a system of unions, governorates, and communes for years now, and we have seen what socialist principles can do. But, by also guaranteeing our citizens a free market without overpowering top-down control, we can enable prosperity never before seen.
  • Requires the following:
    • Fullscale Economic Modernisation “Fullscale Economic Modernisation”
  • Custom effect tooltip: While modifying the Decentralized Economic Planning National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%

  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Increase variable CVA_CTH_orthodox_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Increase variable CVA_CTH_pragmatist_economic_planning_var by 0.025
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_2_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
  • If:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
          • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
          • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
          • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
    • Trigger country event “The Social Market” in 30 days
Country-Wide Electrification icon
Country-Wide Electrification
Our movement has always been deeply in touch with the rural citizens of our nation and their needs. Equality in opportunity with those in the big cities must be established, and the first step to that is connecting the rural regions to the central power grid. Electricity is the way of the future, and everyone needs access to it.
  • Requires the following:
    • Refurbish The Zonician Fishing Fleet “Refurbish The Zonician Fishing Fleet”
  • Requires the following:
    • Embrace Market Socialism “Embrace Market Socialism”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Political Power: +50
     Every owned and controlled core state:
           Ponypower: +20000
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Every owned and controlled core state:
           Add 1 Building Slot
           Ponypower: +10000
- Pragmatist.png Pragmatist dominance will provide:
     Gain Base Stability: +5.00%
     Every owned and controlled core state:
           Add 2 Building Slot


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Gain Ponypower 20 000 Ponypower
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Add 1 Building slot building slot
        • Gain Ponypower 10 000 Ponypower
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Add 2 Building slot building slots
  • Gain +300% research bonus (Computer Research Bonus) (1 use) towards:
    • Electronics
Mining Mechanisation Initiative icon
Mining Mechanisation Initiative
Mining has long been one of the most inhumane forms of labour somezebra could be subjected to. Inhospitable conditions and back breaking work killed many more than war did in centuries past. But modern mining offers a new hope, with machines instead of hooves doing the labor, we can make use of our nations mineral resources without putting our citizens through Tartarus.
  • Requires the following:
    • Embrace Market Socialism “Embrace Market Socialism”
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Construction technology
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Excavation Technologies Research Speed
Economic Synchronisation icon
Economic Synchronisation
Things have begun to flow smoothly now, with the input of all three factions of the NUF, our economic system is proving to not only be functional, but prosperous! We have shown the tyrants that neither tyranny nor government-based capitalism is required to reach prosperity in the modern world. And that working for the citizens is a way forward for all economies.
  • Requires the following:
    • Country-Wide Electrification “Country-Wide Electrification”
  • Requires the following:
    • Mining Mechanisation Initiative “Mining Mechanisation Initiative”
  • Custom effect tooltip: While modifying the Decentralized Economic Planning National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%

  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Increase variable CVA_CTH_orthodox_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Increase variable CVA_CTH_pragmatist_economic_planning_var by 0.025
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_2_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
Encourage Socialist Entrepreneurship icon
Encourage Socialist Entrepreneurship
In a fully communist system, there is no room for individual action. With everything being run by the state, the system becomes stale and rusted quickly. Our people will be allowed to go out with the money they have earned, or was loaned to them by the government, and make something of it. To chase their dreams onto a better future.
  • Requires the following:
    • Refurbish The Zonician Fishing Fleet “Refurbish The Zonician Fishing Fleet”
  • Requires the following:
    • The Zonician Naval Infantry Corps “The Zonician Naval Infantry Corps”
  • Custom effect tooltip: While modifying the Decentralized Economic Planning National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%

  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Increase variable CVA_CTH_orthodox_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Increase variable CVA_CTH_pragmatist_economic_planning_var by 0.025
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_2_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
Made In Zonicia icon
Made In Zonicia
Across the world, new goods are showing up on store shelves. Agricultural products, luxuries, and consumer goods. All stamped with the red seal of approval, that they were made in Zonicia. A guarantee that no labourer was harmed, that no greedy capitalist profited, that no government worker was bribed in the process of manufacturing it. And a promise that we will do everything to keep.
  • Requires the following:
    • Economic Synchronisation “Economic Synchronisation”
  • Requires the following:
    • Encourage Socialist Entrepreneurship “Encourage Socialist Entrepreneurship”
  • Custom effect tooltip: While modifying the Decentralized Economic Planning National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Factory Output: +2.50%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: +2.50%
     Efficiency texticon.png Production Efficiency Growth: -2.00%
- Pragmatist.png Pragmatist dominance will provide:
     Factory Output: -2.00%
     Construction Speed: -2.00%
     Efficiency texticon.png Production Efficiency Growth: +2.50%

Additionally each time the National Spirit is upgraded our Consumer Goods Factor gained through it shall decrease by -2.0%

  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Increase variable CVA_CTH_orthodox_economic_planning_var by 0.025
      • Decrease variable CVA_CTH_pragmatist_economic_planning_var by 0.02
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_economic_planning_var by 0.02
      • Decrease variable CVA_CTH_orthodox_economic_planning_var by 0.02
      • Increase variable CVA_CTH_pragmatist_economic_planning_var by 0.025
      • Clamp value of variable CVA_CTH_evolutionary_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_orthodox_economic_planning_var to between −0.05 and 0.15
      • Clamp value of variable CVA_CTH_pragmatist_economic_planning_var to between −0.05 and 0.15
      • Scripted Effect: calculate_CVA_CTH_industrial_capacity_factory=yes
      • Scripted Effect: calculate_CVA_CTH_production_speed_buildings_factor=yes
      • Scripted Effect: calculate_CVA_CTH_factory_efficiency_gain_factor=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_2_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_2_var to between 0 and 5
    • Scripted Effect: calculate_CVA_CTH_consumer_goods_factor_2=yes
Prosperity For All icon
Prosperity For All
For generations, the aristocrats have preached an outdated doctrine. They said "prosperity comes to those who wait", a lie with the goal of keeping the people down. We see past this, we know that doing nothing will only perpetuate the systems of oppression that chained us. Now is the time for action, now is the time to bring prosperity to all!
  • Requires the following:
    • A More Perfect Union “A More Perfect Union”
  • Custom effect tooltip: Completing this focus will grant us the Socialised Public Utilities National Spirit. While modifying the National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Weekly Stability: +0.10%
     Consumer Goods: +1%
     Monthly Population: -5%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: +1%
     Monthly Population: 10%
- Pragmatist.png Pragmatist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: -2.0%
     Monthly Population: -5%

Additionally each time the National Spirit is upgraded our Political Power Gain gained through it shall increase by 2.5%


  • Hidden effect:
    • Set country flag CVA_CTH_unlocked_social_services
    • Set variable CVA_CTH_evolutionary_social_services_var to 0.1
    • Set variable CVA_CTH_orthodox_social_services_var to 0.1
    • Set variable CVA_CTH_pragmatist_social_services_var to 2
    • Set variable CVA_CTH_focuses_taken_var to 0
    • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
    • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
    • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
    • Clamp value of variable CVA_CTH_focuses_taken_var to between 0 and 4
    • Add the dynamic modifier “Socialised Public Utilities” to this country providing the following effects:
      • Weekly Stability: CVA_CTH_stability_weekly_var
      • Monthly Population: CVA_CTH_monthly_population_var
      • Consumer Goods Factories factor: CVA_CTH_consumer_goods_factor_var
      • Political Power Gain: CVA_CTH_political_power_factor_var
      • Limited to:
        • Is Flag of Coltvan Republic Coltvan Republic
        • Country flag CVA_CTH_unlocked_social_services is set
    • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
    • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
    • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
    • Scripted Effect: calculate_CVA_CTH_political_power_factor=yes
Standardise The Land Laws icon
Standardise The Land Laws
Land reform was the first objective of the LAE when it was formed years ago. But now we control lands beyond just Coltva, and the land issues of other regions are often far more complex. The degree of patrician domination and control varied based on the area, and complex laws regarding property and inheritance are slowing our reform efforts. It's time to iron out these legal codes.
  • Requires the following:
    • Prosperity For All “Prosperity For All”

The following will bypass the focus:
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Crystalised
      • At least one of the following is true:
        • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
        • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
        • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Harmonised
      • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
  • Scripted Effect: CVA_update_law_code=yes
Designated Cultural Heritage Sites icon
Designated Cultural Heritage Sites
Our culture is something that should be preserved and held dear to us. The traditions of our ancestors, the lives they lived and the tales they left behind, are lessons to learn from. So, in an effort to remember our history, and to not repeat its mistakes, certain locations shall be protected on a federal level as sites of extreme cultural importance. This way we can remember them forever.
  • Requires the following:
    • Standardise The Land Laws “Standardise The Land Laws”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
      Gain Base War Support: +5.00%
      Political Power: +50
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
      Gain Base Stability: +3.00%
      Gain Base War Support: +3.00%
      Political Power: +30
- Pragmatist.png Pragmatist dominance will provide: 
      Gain Base Stability: +5.00%
      Political Power: +50


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 5% War support War Support
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 3% Stability Stability
      • Gain 3% War support War Support
      • Gain Political Power 30 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain 5% Stability Stability
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
          • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
          • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
          • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
    • Trigger country event “The Monumental Debate” in 90 days
Limited Price Regulations icon
Limited Price Regulations
Heavy hoofed market regulation like price fixing often damages the growth of an economy. But in order to ensure the livelihoods of our poorest, the NUF has agreed on a specific list of goods to regulate.
  • Requires the following:
    • Standardise The Land Laws “Standardise The Land Laws”
  • Custom effect tooltip: While modifying the Socialised Public Utilities National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Weekly Stability: +0.10%
     Consumer Goods: +1
     Monthly Population: -5%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: +1%
     Monthly Population: 10%
- Pragmatist.png Pragmatist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: -2.0%
     Monthly Population: -5%

Additionally each time the National Spirit is upgraded our Political Power Gain gained through it shall increase by 2.5%


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_social_services_var by 0.1
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Increase variable CVA_CTH_orthodox_social_services_var by 0.1
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Increase variable CVA_CTH_pragmatist_social_services_var by 1
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_var to between 1 and 4
    • Scripted Effect: calculate_CVA_CTH_political_power_factor=yes
The Golden Shores Of Zonicia icon
The Golden Shores Of Zonicia
The great golden shores of Zebinop are home to some of the largest cash crop plantations in all of Zonicia. But beyond that, the land is absolutely beautiful. In this era of modern travel, it may be worth investing into a tourism industry, a way to bring prosperity to our land through visiting foreigners.
  • Requires the following:
    • Designated Cultural Heritage Sites “Designated Cultural Heritage Sites”
  • Requires the following:
    • The Cash Crops Of Coltva “The Cash Crops Of Coltva”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Zjerba and Zebinop


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_zjerba_unlocked
Outlaw Private Banking Institutions icon
Outlaw Private Banking Institutions
Private banking is an inherently dangerous concept. While many bankers don't act maliciously, the accumulation of so much wealth in single individuals or institutions allows them too much power over people and politics. Thus, the state shall take on the responsibility of being the sole lender of credit in the nation.
  • Requires the following:
    • Designated Cultural Heritage Sites “Designated Cultural Heritage Sites”
  • Requires the following:
    • Limited Price Regulations “Limited Price Regulations”
  • Custom effect tooltip: While modifying the Socialised Public Utilities National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Weekly Stability: +0.10%
     Consumer Goods: +1
     Monthly Population: -5%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: +1%
     Monthly Population: 10%
- Pragmatist.png Pragmatist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: -2.0%
     Monthly Population: -5%

Additionally each time the National Spirit is upgraded our Political Power Gain gained through it shall increase by 2.5%


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_social_services_var by 0.1
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Increase variable CVA_CTH_orthodox_social_services_var by 0.1
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Increase variable CVA_CTH_pragmatist_social_services_var by 1
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_var to between 1 and 4
    • Scripted Effect: calculate_CVA_CTH_political_power_factor=yes
  • If:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
          • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
          • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
          • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
    • Trigger country event “Banking's A Racket” in 60 days
Standardise The Confederate Law Code icon
Standardise The Confederate Law Code
With our land codes in order, now we must move on to our overall legal framework. As revolution reigned in Colthage, many groups set up codes of law for their own regions to operate under. But if we are to have a harmonious federation, we need a single, unified law code.
  • Requires the following:
    • Limited Price Regulations “Limited Price Regulations”
  • Requires the following:
    • The Zebinop Constitution “The Zebinop Constitution”
  • None of:
    • Custom trigger tooltip:
      • Tooltip: Does not have national spirit Ratifying The Constitution
      • At least one of the following is true:
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Evolutionary.png Evolutionary
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - File:Orthodox.png Orthodox
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Pragmatist.png Pragmatist

The following will bypass the focus:
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Crystalised
      • At least one of the following is true:
        • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
        • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
        • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Harmonised
      • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
  • Scripted Effect: CVA_update_law_code=yes
The Zonician Farmers' Fund icon
The Zonician Farmers' Fund
The prosperity of farmers and ranchers is under threat in these modern times. But as populations grow, the supply of food must grow to match it. So, in order to keep these farmers prosperous and providing the food the nation needs, a national system of agricultural subsidies will be put in place to support them.
  • Requires the following:
    • Outlaw Private Banking Institutions “Outlaw Private Banking Institutions”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Political Power: +50
     Every owned and controlled core state:
           Ponypower: +20000
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Every owned and controlled core state:
           Add 1 Building Slot
           Ponypower: +10000
- Pragmatist.png Pragmatist dominance will provide:
     Gain Base Stability: +5.00%
     Every owned and controlled core state:
           Add 2 Building Slot


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Gain Ponypower 20 000 Ponypower
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Add 1 Building slot building slot
        • Gain Ponypower 10 000 Ponypower
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • [SCOPE]Every owned state:
        • Limited to:
          • Is a core state of our country
          • Is owned and controlled by our country
        • Add 2 Building slot building slots
The Confederate Healthcare Standard Act icon
The Confederate Healthcare Standard Act
As the LAE marched west, and the suffering of all Colthaginians was made apparent, more and more members of what would become the NUF came around to the idea of a national healthcare system. Offering a nationalized option, as well as establishing standards for any private healthcare within Zonicia will hopefully prevent significant amounts of suffering in the future.
  • Requires the following:
    • Outlaw Private Banking Institutions “Outlaw Private Banking Institutions”
  • Requires the following:
    • Standardise The Confederate Law Code “Standardise The Confederate Law Code”
  • Custom effect tooltip: While modifying the Socialised Public Utilities National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Weekly Stability: +0.10%
     Consumer Goods: +1
     Monthly Population: -5%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: +1%
     Monthly Population: 10%
- Pragmatist.png Pragmatist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: -2.0%
     Monthly Population: -5%

Additionally each time the National Spirit is upgraded our Political Power Gain gained through it shall increase by 2.5%


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_social_services_var by 0.1
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Increase variable CVA_CTH_orthodox_social_services_var by 0.1
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Increase variable CVA_CTH_pragmatist_social_services_var by 1
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_var to between 1 and 4
    • Scripted Effect: calculate_CVA_CTH_political_power_factor=yes
Formalise The Peoples' Assemblies icon
Formalise The Peoples' Assemblies
One of the more divisive issues to confront the NUF has been that of the "Peoples' Assemblies". Established during the civil war by popular uprisings, these ad-hoc councils have become cemented as part of government as Zonicia's administration formed around them. Unfortunately, they still exist within a legal limbo, and their status must be codified into law.
  • Requires the following:
    • Standardise The Confederate Law Code “Standardise The Confederate Law Code”

The following will bypass the focus:
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Crystalised
      • At least one of the following is true:
        • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
        • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
        • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Harmonised
      • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
  • Custom effect tooltip: The Law Code National Spirit can in the future be modified through various focuses, decisions and event choices, the model of each faction within the NUF will provide different bonuses:
- The Evolutionary.png Evolutionary model will provide us with Pol power 20x20.png Political Power and Surrender Limit
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Pol power 20x20.png Political Power and Stability texticon.png Stability
- The Pragmatist.png Pragmatist model will provide us with Pol power 20x20.png Political Power and Efficiency cap texticon.png Production Efficiency Cap

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for six times in a row we shall receive a National Spirit which grants decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_law_code_variable by 1
  • Scripted Effect: CVA_update_law_code=yes
  • If:
    • Limited to:
      • None of:
        • At least one of the following is true:
          • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
          • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
          • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
          • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
    • Trigger country event “A Matter Of Rights” in 30 days
The Sins Of The Past Wiped Clean icon
The Sins Of The Past Wiped Clean
Things are all coming together now. Our reforms are bearing fruit, the citizens are happy. Their lives aren't as bleak as they once were. Where once Colthage was a nation of slaving tyrants, now Zonicia stands as a new bastion of freedom and prosperity for all the world to go through. Zeirutid has accomplished what the "reformists" and "constitutionalists" could never do. He has brought true equality.
  • Requires the following:
    • The Zonician Farmers' Fund “The Zonician Farmers' Fund”
  • Requires the following:
    • The Confederate Healthcare Standard Act “The Confederate Healthcare Standard Act”
  • Requires the following:
    • Formalise The Peoples' Assemblies “Formalise The Peoples' Assemblies”
  • Custom effect tooltip: While modifying the Socialised Public Utilities National Spirit through various focuses the spirit will receive different bonuses and maluses depending on which Faction within the NUF is dominant when the focus is completed:
- Evolutionary.png Evolutionary dominance will provide:
     Weekly Stability: +0.10%
     Consumer Goods: +1
     Monthly Population: -5%
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: +1%
     Monthly Population: 10%
- Pragmatist.png Pragmatist dominance will provide:
     Weekly Stability: -0.05%
     Consumer Goods: -2.0%
     Monthly Population: -5%

Additionally each time the National Spirit is upgraded our Political Power Gain gained through it shall increase by 2.5%


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Increase variable CVA_CTH_evolutionary_social_services_var by 0.1
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Increase variable CVA_CTH_orthodox_social_services_var by 0.1
      • Decrease variable CVA_CTH_pragmatist_social_services_var by 0.5
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Decrease variable CVA_CTH_evolutionary_social_services_var by 0.05
      • Decrease variable CVA_CTH_orthodox_social_services_var by 0.05
      • Increase variable CVA_CTH_pragmatist_social_services_var by 1
      • Clamp value of variable CVA_CTH_evolutionary_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_orthodox_social_services_var to between −0.1 and 0.5
      • Clamp value of variable CVA_CTH_pragmatist_social_services_var to between 0 and 6
      • Scripted Effect: calculate_CVA_CTH_stability_weekly=yes
      • Scripted Effect: calculate_CVA_CTH_monthly_population=yes
      • Scripted Effect: calculate_CVA_CTH_consumer_goods=yes
  • Hidden effect:
    • Increase variable CVA_CTH_focuses_taken_var by 1
    • Clamp value of variable CVA_CTH_focuses_taken_var to between 1 and 4
    • Scripted Effect: calculate_CVA_CTH_political_power_factor=yes
The Zebinop Constitution icon
The Zebinop Constitution
Signed in the town of Zebinop, the new constitution of the federation will be the first step on the road to a new future for Zonicia. And once pen is put to paper, the great campaign of reforms shall truly begin.
  • Requires the following:
    • Prosperity For All “Prosperity For All”
  • Requires the following:
    • Liberty Must Be Fought For “Liberty Must Be Fought For”
  • Custom effect tooltip: Completing this focus will provide us with a different National Spirit depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Ratifying The Constitution - Evolutionary.png Evolutionary, which grants (Weekly War Support: +0.50%, Daily Communism Support: +0.05, Weekly Evolutionary.png Evolutionary political influence gain: 0.80%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.40%, Weekly Pragmatist.png Pragmatist political influence loss: 0.40%) for 90 days
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Ratifying The Constitution - File:Orthodox.png Orthodox, which grants (Political Power Gain: +15%, Daily Harmony Support: +0.05, Weekly Evolutionary.png Evolutionary political influence loss: 0.40%, Weekly File:Orthodox.png Orthodox Zeirutist political influence gain: 0.80%, Weekly Pragmatist.png Pragmatist political influence loss: 0.40%) for 90 days
- Pragmatist.png Pragmatist dominance will provide:
     Ratifying The Constitution - Pragmatist.png Pragmatist, which grants (Weekly Stability: +0.50%, Daily Support for Unaligned: +0.05, Weekly Evolutionary.png Evolutionary political influence loss: 0.40%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.40%, Weekly Pragmatist.png Pragmatist political influence gain: 0.80%) for 90 days


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Evolutionary.png Evolutionary for 90 days
<div style="display:flex; align-items:center;" id="Ratifying The Constitution - Evolutionary.png Evolutionary ">Ratifying The Constitution - Evolutionary icon
Ratifying The Constitution - Evolutionary.png Evolutionary
  • Weekly War Support: +0.5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.8%
  • Daily Communism Support: +0.05
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - File:Orthodox.png Orthodox for 90 days
<div style="display:flex; align-items:center;" id="Ratifying The Constitution - File:Orthodox.png Orthodox ">Ratifying The Constitution - File:Orthodox.png Orthodox icon
Ratifying The Constitution - File:Orthodox.png Orthodox
  • Political Power Gain: +15%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.8%
  • Daily Harmony Support: +0.05
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gets the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Pragmatist.png Pragmatist for 90 days
<div style="display:flex; align-items:center;" id="Ratifying The Constitution - Pragmatist.png Pragmatist ">Ratifying The Constitution - Pragmatist icon
Ratifying The Constitution - Pragmatist.png Pragmatist
  • Weekly Stability: +0.5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.8%
  • Daily Support for Unaligned: +0.05
Liberty Must Be Fought For icon
Liberty Must Be Fought For
Liberty can not be achieved without bloodshed. This is the unfortunate truth we have come to see. You can try and lessen the costs of war as much as possible, but tyranny can not just be addressed with kind words. But the war is over now, the bloodshed can end, and a new era can begin.
  • Requires the following:
    • A More Perfect Union “A More Perfect Union”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
      Gain Base War Support: +5.00%
      Political Power: +50
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
      Gain Base Stability: +3.00%
      Gain Base War Support: +3.00%
      Political Power: +30
- Pragmatist.png Pragmatist dominance will provide: 
      Gain Base Stability: +5.00%
      Political Power: +50


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 5% War support War Support
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 3% Stability Stability
      • Gain 3% War support War Support
      • Gain Political Power 30 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain 5% Stability Stability
      • Gain Political Power 50 Political Power
Encourage Mass Politics icon
Encourage Mass Politics
The masses have been shut out of the halls of power for too long, it is time for the creatures of Zonicia to see how the game of politics is played, to see the room where it all happens. So, with the knowledge they gain from seeing our political system running, they can weigh in. Civil political discourse must become a key element of Zonician life, so all voices can be heard.
  • Requires the following:
    • Liberty Must Be Fought For “Liberty Must Be Fought For”
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to increase or decrease the Pol power 20x20.png Political Influence of the Factions within the NUF


The Citizen Soldier icon
The Citizen Soldier
We cannot force our citizens to die for Zonicia, to do so would be the ultimate betrayal of liberty. Our army can never rely on masses of the poor, stolen from their homes and families. The only way for an army to truly fight for a nation is for it to be made of those who volunteer to fight that battle.
  • Requires the following:
    • Encourage Mass Politics “Encourage Mass Politics”
  • Mutually Exclusive Mutually exclusive with:
    • Pro Patria Mori “Pro Patria Mori”
  • Custom effect tooltip: Depending on which Faction is the most dominant within the NUF the Military Policy National Spirit's effects will be either reinforced or lessened:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models



  • Hidden effect:
    • If:
      • Limited to:
        • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
      • Replace the Conscription Law Idea disarmed nation.png “Disarmed Nation” with the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Else, if:
      • Limited to:
        • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Replace the Conscription Law Idea limited conscription.png “Limited Conscription” with the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Else, if:
      • Limited to:
        • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
      • Replace the Conscription Law Idea extensive conscription.png “Extensive Conscription” with the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Else, if:
      • Limited to:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
      • Replace the Conscription Law Idea service by requirement.png “Service by Requirement” with the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Else, if:
      • Limited to:
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
      • Replace the Conscription Law Idea all adults serve.png “All Adults Serve” with the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Else, if:
      • Limited to:
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
      • Replace the Conscription Law Idea scraping the barrel.png “Scraping the Barrel” with the Conscription Law Idea volunteer only.png “Volunteer Only”
A Radio In Every Home icon
A Radio In Every Home
It is the duty of every citizen to stay informed about politics through all means available, and it is the job of the government to provide those means. Thus was born the project to provide every family in Zonicia with a radio, so that they may know how their government is representing them.
  • Requires the following:
    • Encourage Mass Politics “Encourage Mass Politics”
  • Custom effect tooltip: Completing this focus will unlock additional Decision icon small.png decisions to increase or decrease the Pol power 20x20.png Political Influence of the Factions within the NUF


  • Gain +300% research bonus (Computer Research Bonus) (1 use) towards:
    • Electronics
Pro Patria Mori icon
Pro Patria Mori
Sometimes there is a pain we must live with, where we must subject our citizens to a crime unlike any other, to be taken away from everything you love. But that pain is nothing compared to the pain and sacrifice every single soldier endures on the battlefield. It may not be noble to die for one's country, but sometimes it is necessary.
  • Requires the following:
    • Popular Mobilisation “Popular Mobilisation”
  • Requires the following:
    • The Zebinop Constitution “The Zebinop Constitution”
  • Mutually Exclusive Mutually exclusive with:
    • The Citizen Soldier “The Citizen Soldier”
  • None of:
    • Custom trigger tooltip:
      • Tooltip: Does not have national spirit Popular Mobilisation
      • At least one of the following is true:
        • Has the National Spirit STG world revolution.png “Popular Mobilisation - Evolutionary.png Evolutionary
        • Has the National Spirit STG world revolution.png “Popular Mobilisation - File:Orthodox.png Orthodox
        • Has the National Spirit STG world revolution.png “Popular Mobilisation - Pragmatist.png Pragmatist
  • None of:
    • Custom trigger tooltip:
      • Tooltip: Does not have national spirit Ratifying The Constitution
      • At least one of the following is true:
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Evolutionary.png Evolutionary
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - File:Orthodox.png Orthodox
        • Has the National Spirit Idea generic constitutional guarantee.png “Ratifying The Constitution - Pragmatist.png Pragmatist
  • Custom effect tooltip: Depending on which Faction is the most dominant within the NUF the Military Policy National Spirit's effects will be either reinforced or lessened:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


The Right To A Conscientious Objection icon
The Right To A Conscientious Objection
Sometimes the responsibility of fighting a war is too wicked for an individual to abide by. They may detest the idea of taking another life, they may disagree with war as a concept. They cannot be forced to be soldiers, on principle and for military reasons. We must allow them to say no to conscription, if they have a clear reason.
  • Requires the following:
    • Pro Patria Mori “Pro Patria Mori”
  • Gets the National Spirit Idea hol the foundations of defense.png “The Right To A Conscientious Objection”
The Right To A Conscientious Objection icon
The Right To A Conscientious Objection
  • Division Recovery Rate: +5%
  • Recruitable Population Factor: −10%
  • Training time: +5%
  • Mobilization speed: −5%
The Confederate Armoury System icon
The Confederate Armoury System
Localized armament facilities across the nation will assist our populace in remaining ready for any threats to our liberty. In the event of conflict, every willing creature will have access to arms and ammunition to begin the fight against the oppressors.
  • Requires one of the following:
    • The Citizen Soldier “The Citizen Soldier”
    • Pro Patria Mori “Pro Patria Mori”
A Civic But Voluntary Duty icon
A Civic But Voluntary Duty
We cannot force creatures to serve, but we can set up a system where they are encouraged to. Extremely basic training for all citizens, plus short tours of duty in times of peace will show our citizens that joining the armed forces is a sacrifice worth making for our nation to retain its freedom.
  • Requires the following:
    • The Citizen Soldier “The Citizen Soldier”
  • Modify the Conscription Law Idea volunteer only.png “Volunteer Only”
Guardians Of Peace And Liberty icon
Guardians Of Peace And Liberty
The Zonician army cannot become an occupying force. It must be the light for the oppressed, an army made up of those willing to fight for the freedom of all. As well as for the concept that every creature, no matter if they have fur or feathers, flippers or hooves, deserves the opportunity to live long and prosper.
  • Requires one of the following:
    • The Right To A Conscientious Objection “The Right To A Conscientious Objection”
    • A Civic But Voluntary Duty “A Civic But Voluntary Duty”
  • Requires the following:
    • The Confederate Armoury System “The Confederate Armoury System”
  • Gets the National Spirit CES protect harmony.png “Warriors Of Peace And Liberty”
Warriors Of Peace And Liberty icon
Warriors Of Peace And Liberty
  • Send volunteers tension limit: −15%
  • Max volunteer force divisions: +4
  • Divisions required for sending volunteer force: −25%
Road Logistics Optimisation icon
Road Logistics Optimisation
There are few inventions that revolutionize the world like the car did. It's uses for both military and civilian transportation are second to none, and it is no surprise the army is requesting a full new paved highway network be built across all governorates of Zonicia.
  • Requires the following:
    • A Radio In Every Home “A Radio In Every Home”
  • Requires the following:
    • Centralized Armament Production “Centralized Armament Production”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
      Gain Base War Support: +5.00%
      Political Power: +50
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
      Gain Base Stability: +3.00%
      Gain Base War Support: +3.00%
      Political Power: +30
- Pragmatist.png Pragmatist dominance will provide: 
      Gain Base Stability: +5.00%
      Political Power: +50


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 5% War support War Support
      • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain 3% Stability Stability
      • Gain 3% War support War Support
      • Gain Political Power 30 Political Power
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain 5% Stability Stability
      • Gain Political Power 50 Political Power
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
      • Is owned and controlled by our country
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
The Zonician Liberation Army icon
The Zonician Liberation Army
The Liberation Army of the East has been transformed in the past years, but there is always more work to be done. Despite the peace we have secured for ourselves, there are others out there who yet still threaten liberty. So we shall continue to advance, continue to modernize, and prepare ourselves for the next struggle.
  • Requires the following:
    • A More Perfect Union “A More Perfect Union”

The following will bypass the focus:
  • Custom effect tooltip: Depending on which Faction is the most dominant within the NUF the Military Policy National Spirit's effects will be either reinforced or lessened:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_military_system_variable by 1
  • Scripted Effect: CVA_update_military_system=yes
Abandon Bolt Action Rifles icon
Abandon Bolt Action Rifles
As war evolves into the age of the tank and the airplane, we cannot let the individual soldier be left behind. Bolt-action rifles are no longer enough in the modern age of war, so they shall be updated and replaced with semi-automatic and automatic weapons more suited to this new age.
  • Requires the following:
    • The Zonician Liberation Army “The Zonician Liberation Army”
  • Custom effect tooltip: Completing this focus will provide us with additional bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     2x 75% Research bonus for: Infantry Weapons
     2.00k units of Infantry Equipment to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     2x 100% Research bonus for: Infantry Weapons
     1.50k units of Infantry Equipment to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     2x 125% Research bonus for: Infantry Weapons
     1.00k units of Infantry Equipment to the national stockpile


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Infantry Weapons bonus) (2 uses) towards:
        • Infantry Weapons
      • 2 000 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
        • Infantry Weapons
      • 1 500 units of Infantry Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +125% research bonus (Infantry Weapons bonus) (2 uses) towards:
        • Infantry Weapons
      • 1 000 units of Infantry Equipment is added to the national Stockpile
Alchemical Field Kits icon
Alchemical Field Kits
For generations our ancestors have been masters of alchemy, and now we see a way to apply these skills to the modern age. Healing potions and salves for wounds shall be distributed to units across the front, ensuring that each soldier has the very best chance of making it out of their hospital bed alive.
  • Requires the following:
    • The Zonician Liberation Army “The Zonician Liberation Army”
  • Custom effect tooltip: Completing this focus will provide us with different bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     1x 75% Research bonus for: Field Hospitals
     750 units of Support Equipment to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 100% Research bonus for: Field Hospitals
     500 units of Support Equipment to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 125% Research bonus for: Field Hospitals
     250 units of Support Equipment to the national stockpile


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Infantry Research Bonus) (2 uses) towards:
        • Support technology
      • 750 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
        • Support technology
      • 500 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +125% research bonus (Infantry Research Bonus) (2 uses) towards:
        • Support technology
      • 250 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Has Zebra Alchemy technology researched
    • Gain +300% research bonus (zebra_alchemy_bonus) (1 use) towards:
      • Potion of Toughness
      • Nighteye Potion
      • Healing Potion
      • Potion of Haste
      • Potion of Heroism
      • Oil of Sharpness
  • Else:
    • Add technology: Zebra Alchemy
The Standard Officer Curriculum Debate icon
The Standard Officer Curriculum Debate
Within the NUF, there's disagreement on how our officers should be trained. Each faction prioritises a different aspect of both tactical and strategic warfare. Whatever opinion comes out on top, we need to ensure our generals are of the highest skill and ready to defend Zonicia from all threats.
  • Requires the following:
    • The Zonician Liberation Army “The Zonician Liberation Army”
  • Custom effect tooltip: Completing this focus will provide us with additional bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Every Unit Leader:
           Add Attack Skill: 2
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Every Unit Leader:
           Add Defence Skill: 2
- Pragmatist.png Pragmatist dominance will provide:
     Every Unit Leader:
           Add Logistics Skill: 1
           Add Planning Skill: 1


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every employed unit leader:
        • Add Attack Skill: 2
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [SCOPE]Every employed unit leader:
        • Add Defense Skill: 2
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • [SCOPE]Every employed unit leader:
        • Add Logistics Skill: 1
        • Add Plannning Skill: 1
  • Gain Army experience 50 Army Experience
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Centralized Armament Production icon
Centralized Armament Production
While military policy across the Confederation is often decentralized and controlled by regional administrations, we need to ensure there will ways be enough equipment for our national army. So, a central network of munitions plants and supply hubs shall be formed to ensure the army is never lacking in weapons to defend our nation.
  • Requires the following:
    • Abandon Bolt Action Rifles “Abandon Bolt Action Rifles”
  • Custom effect tooltip: Completing this focus will provide us with a different National Spirit depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Centralized Armament Production - Evolutionary.png Evolutionary, which grants (Infantry Equipment: Production Cost: -7.50%, Efficiency texticon.png Production Efficiency Growth: +5.00%, Weekly Evolutionary.png Evolutionary political influence gain: 0.10%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.05%, Weekly Pragmatist.png Pragmatist political influence loss: 0.05%)
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Centralized Armament Production - File:Orthodox.png Orthodox, which grants (Infantry Equipment: Production Cost: -7.50%, Production Efficiency Base: +5.00%, Weekly Evolutionary.png Evolutionary political influence loss: 0.05%, Weekly File:Orthodox.png Orthodox Zeirutist political influence gain: 0.10%, Weekly Pragmatist.png Pragmatist political influence loss: 0.05%)
- Pragmatist.png Pragmatist dominance will provide:
     Centralized Armament Production - Pragmatist.png Pragmatist, which grants (Infantry Equipment: Production Cost: -7.50%, Efficiency cap texticon.png Production Efficiency Cap: +5.00%, Weekly Evolutionary.png Evolutionary political influence loss: 0.05%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.05%, Weekly Pragmatist.png Pragmatist political influence gain: 0.10%)


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit IRE medium industry.png “Centralized Armament Production - Evolutionary.png Evolutionary
<div style="display:flex; align-items:center;" id="Centralized Armament Production - Evolutionary.png Evolutionary ">Centralized Armament Production - Evolutionary icon
Centralized Armament Production - Evolutionary.png Evolutionary
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.1%
  • Infantry Equipment:
    • Production cost.png Production Cost: −7.5%
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit IRE medium industry.png “Centralized Armament Production - File:Orthodox.png Orthodox
<div style="display:flex; align-items:center;" id="Centralized Armament Production - File:Orthodox.png Orthodox ">Centralized Armament Production - File:Orthodox.png Orthodox icon
Centralized Armament Production - File:Orthodox.png Orthodox
  • Production Efficiency Base: +5%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.1%
  • Infantry Equipment:
    • Production cost.png Production Cost: −7.5%
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gets the National Spirit IRE medium industry.png “Centralized Armament Production - Pragmatist.png Pragmatist
<div style="display:flex; align-items:center;" id="Centralized Armament Production - Pragmatist.png Pragmatist ">Centralized Armament Production - Pragmatist icon
Centralized Armament Production - Pragmatist.png Pragmatist
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.1%
  • Infantry Equipment:
    • Production cost.png Production Cost: −7.5%
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
The Nutritional Battlefield icon
The Nutritional Battlefield
War is complete drudgery for those condemned to fight in it. We must do what little we can to lessen the suffering of our soldiers on the front. One policy, suggested by General Ozid, is the implementation of a far higher standard of field ration for the average soldier. This will hopefully make the front feel a bit more like home.
  • Requires the following:
    • The Standard Officer Curriculum Debate “The Standard Officer Curriculum Debate”
  • Custom effect tooltip: Completing this focus will provide us with additional bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     2x 75% Research bonus for: Logistics Company
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 125% Research bonus for: Logistics Company
     250 units of Support Equipment to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 300% Research bonus for: Logistics Company


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +75% research bonus (Infantry Weapons bonus) (2 uses) towards:
        • Logistics Company
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +125% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Logistics Company
      • 250 units of Support Equipment is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +300% research bonus (Infantry Weapons bonus) (1 use) towards:
        • Logistics Company
  • Gets the National Spirit Idea severe famine5.png “Gourmet Field Rations”
Gourmet Field Rations icon
Gourmet Field Rations
  • Org Loss when Moving: −10%
  • Non-Combat Out of Supply Penalties: −10%
  • Supply Consumption: −5%
  • Consumer Goods Factories factor: 5%
  • Division Recovery Rate: +5%
  • Supply Grace: −8
The Ministry Of Wartime Technology icon
The Ministry Of Wartime Technology
To ensure we are always ready to fight a war, even if we do not wish for one, a permanent military council shall be established advising our scientists and engineers on how to constantly advance our capacity to defend the Confederation.
  • Requires one of the following:
    • Centralized Armament Production “Centralized Armament Production”
    • Alchemical Field Kits “Alchemical Field Kits”
    • The Nutritional Battlefield “The Nutritional Battlefield”
Ministry Of Wartime Technology icon
Ministry Of Wartime Technology
  • Army Experience Gain: +0.05
  • Naval Experience Gain: +0.05
  • Air Experience Gain: +0.05
  • Land Doctrine Cost: −5%
Fullblown Infantry Corps Mechanisation icon
Fullblown Infantry Corps Mechanisation
The future of warfare lies in mechanization. As our industry develops and we can extract more resources from our land, the dream of a fully armored and mechanized army comes closer to being achieved. The opportunity to reduce casualties, increase speed of movement, as well as offensive and defensive strength is too good to pass up.
  • Requires one of the following:
    • Centralized Armament Production “Centralized Armament Production”
    • The Nutritional Battlefield “The Nutritional Battlefield”
  • Custom effect tooltip: Completing this focus will provide us with additional bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     1x 100% Research bonus for: Light Tank models
     250 units of Mechanized to the national stockpile
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     1x 100% Research bonus for: Mechanized models
     250 units of Mechanized to the national stockpile
- Pragmatist.png Pragmatist dominance will provide:
     1x 75% Research bonus for: Light Tank models
     1x 75% Research bonus for: Mechanized models


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (light_tank_bonus) (1 use) towards:
        • Light Tank models
      • 250 units of Mechanized is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
        • Mechanized models
      • 250 units of Mechanized is added to the national Stockpile
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gain +75% research bonus (Mechanised Research Bonus) (1 use) towards:
        • Mechanized models
      • Gain +75% research bonus (light_tank_bonus) (1 use) towards:
        • Light Tank models
  • If:
    • Limited to:
      • Has Mechanized I technology researched
    • Gain +75% research bonus (Mechanised Research Bonus) (1 use) towards:
      • Mechanized models
  • Else:
    • Add technology: Mechanized I
The Aerial Logistics Department icon
The Aerial Logistics Department
In the rough terrain of North Zebrica, it is often difficult to get supplies where they need to go, thus the air force shall step in to take a role in keeping our troops fed, clothed, and with enough ammunition to keep fighting.
  • Requires the following:
    • The Ministry Of Wartime Technology “The Ministry Of Wartime Technology”
  • Requires the following:
    • Road Logistics Optimisation “Road Logistics Optimisation”
  • Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
  • Gain Air experience 50 Air Experience
The Zonician Special Forces Command icon
The Zonician Special Forces Command
Elite special forces will be a core part of modern warfare as operations become more and more specialized. A directorate of some of our most tactically skilled commanders, like Zanuzel Zala, shall vet our forces for recruits who could possibly serve a greater purpose.
  • Requires the following:
    • The Aerial Logistics Department “The Aerial Logistics Department”
  • Custom effect tooltip: Completing this focus will provide us with a different National Spirit depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide:
     Zonician Special Forces Command - Evolutionary.png Evolutionary, which grants (Special Forces Defense: +10.0%, Special Forces Capacity Multiplier: +5.0%, Weekly Evolutionary.png Evolutionary political influence gain: 0.10%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.05%, Weekly Pragmatist.png Pragmatist political influence loss: 0.05%)
- File:Orthodox.png Orthodox Zeirutist dominance will provide:
     Zonician Special Forces Command - File:Orthodox.png Orthodox, which grants (Special Forces Defense: +5.0%, Special Forces Attack: +5.0%, Special Forces Capacity Multiplier: +10.0%, Weekly Evolutionary.png Evolutionary political influence loss: 0.05%, Weekly File:Orthodox.png Orthodox Zeirutist political influence gain: 0.10%, Weekly Pragmatist.png Pragmatist political influence loss: 0.05%)
- Pragmatist.png Pragmatist dominance will provide:
     Zonician Special Forces Command - Pragmatist.png Pragmatist, which grants (Special Forces Attack: +10.0%, Special Forces Capacity Multiplier: +5.0%, Weekly Evolutionary.png Evolutionary political influence loss: 0.05%, Weekly File:Orthodox.png Orthodox Zeirutist political influence loss: 0.05%, Weekly Pragmatist.png Pragmatist political influence gain: 0.10%)


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit RUS planning school.png “Zonician Special Forces Command - Evolutionary.png Evolutionary
<div style="display:flex; align-items:center;" id="Zonician Special Forces Command - Evolutionary.png Evolutionary ">Zonician Special Forces Command - Evolutionary icon
Zonician Special Forces Command - Evolutionary.png Evolutionary
  • Special forces Defense: +10%
  • Special Forces Capacity Multiplier: +5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.1%
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Gets the National Spirit RUS planning school.png “Zonician Special Forces Command - File:Orthodox.png Orthodox
<div style="display:flex; align-items:center;" id="Zonician Special Forces Command - File:Orthodox.png Orthodox ">Zonician Special Forces Command - File:Orthodox.png Orthodox icon
Zonician Special Forces Command - File:Orthodox.png Orthodox
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Special Forces Capacity Multiplier: +10%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.1%
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Gets the National Spirit RUS planning school.png “Zonician Special Forces Command - Pragmatist.png Pragmatist
<div style="display:flex; align-items:center;" id="Zonician Special Forces Command - Pragmatist.png Pragmatist ">Zonician Special Forces Command - Pragmatist icon
Zonician Special Forces Command - Pragmatist.png Pragmatist
  • Special forces Attack: +10%
  • Special Forces Capacity Multiplier: +5%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.1%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Special Forces Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
Expand The Zebinop Bauxite Mines icon
Expand The Zebinop Bauxite Mines
The use of Bauxite and its derivatives in aircraft production is nearly universal. If Zonicia is to ever have a fully operation airforce we will need more of this mineral for our factories.
  • Requires the following:
    • The Aerial Logistics Department “The Aerial Logistics Department”
  • [Scope]Zebinop (703):
    • Is owned and controlled by our country
  • Custom effect tooltip: Completing this focus will provide us with additional bonuses depending on which Faction is the most dominant within the NUF:
- Evolutionary.png Evolutionary dominance will provide us with an additional Civ factory.png Industrial Complex
- File:Orthodox.png Orthodox Zeirutist dominance will provide us with additional 12 Decision aluminium.png Aluminium in Zebinop
- Pragmatist.png Pragmatist dominance will provide us with an additional Mil factory.png Arms Factory


  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^1
      • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • Scripted Effect: one_random_industrial_complex=yes
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than CVA.CVA_Zapatistas_Influence^2
    • Hidden effect:
      • [Scope]Zebinop (703):
        • Add production of 12 Aluminum Aluminum
  • If:
    • Limited to:
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^0
      • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than CVA.CVA_Zapatistas_Influence^1
    • Hidden effect:
      • Scripted Effect: one_random_arms_factory=yes
  • [Scope]Zebinop (703):
    • Add 2 Building slot building slots
    • Add 2 Infrastructure Infrastructure
    • Add production of 24 Aluminum Aluminum
Combined Arms Operations icon
Combined Arms Operations
The orthodox faction of the NUF is dedicated to the idea of combined arms warfare. Where the infantry is mechanized and backed up directly by armoured forces. They believe a slow, steady advance is preferred to operations with a higher risk of failure and death.
  • Requires one of the following:
    • The Ministry Of Wartime Technology “The Ministry Of Wartime Technology”
    • Fullblown Infantry Corps Mechanisation “Fullblown Infantry Corps Mechanisation”
  • Mutually Exclusive Mutually exclusive with:
    • The Lighting Warfare Theorem “The Lighting Warfare Theorem”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The File:Orthodox.png Orthodox Zeirutists have 40% or more Pol power 20x20.png Political Influence
      • Value of variable CVA.CVA_Zapatistas_Influence^1 is greater than 39
  • Gets the National Spirit Idea generic armor.png “Combined Arms Tactics”
Combined Arms Tactics icon
Combined Arms Tactics
  • Reconnaissance: +5%
  • Damage Reduction Against CAS: +10%
  • Weekly File:Orthodox.png Orthodox Zeirutist Influence Change: +0.1%
  • army_fuel_capacity_factor = 0.05
  • Gain +100% research bonus (light_tank_bonus) (1 use) towards:
    • Light Tank models
  • Gain +100% research bonus (Armor models bonus) (1 use) towards:
    • Medium Tank models
The Lighting Warfare Theorem icon
The Lighting Warfare Theorem
Both pragmatist and evolutionary commanders agree, tanks are the future of modern war. The speed and firepower they provide can smash through enemy infantry lines and strike decisively against all threats. War must be as fast as lightning, and just as hard hitting.
  • Requires one of the following:
    • The Ministry Of Wartime Technology “The Ministry Of Wartime Technology”
    • Fullblown Infantry Corps Mechanisation “Fullblown Infantry Corps Mechanisation”
  • Mutually Exclusive Mutually exclusive with:
    • Combined Arms Operations “Combined Arms Operations”
  • If:
    • Limited to:
      • Is player-controlled
    • At least one of the following is true:
      • Custom trigger tooltip:
        • Tooltip: The Evolutionary.png Evolutionaries have 40% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^0 is greater than 39
      • Custom trigger tooltip:
        • Tooltip: The Pragmatist.png Pragmatists have 40% or more Pol power 20x20.png Political Influence
        • Value of variable CVA.CVA_Zapatistas_Influence^2 is greater than 39
  • Gets the National Spirit Idea generic armor.png “Lighting Warfare”
Lighting Warfare icon
Lighting Warfare
  • Army Organization Regain: +10%
  • Armor speed: +7.5%
  • Weekly Evolutionary.png Evolutionary Influence Change: +0.05%
  • Weekly Pragmatist.png Pragmatist Zeirutist Influence Change: +0.05%
  • Gain +100% research bonus (light_tank_bonus) (2 uses) towards:
    • Light Tank models
The Stovepipe M1 icon
The Stovepipe M1
If our infantry are to have any hope of fighting a new generation of armoured vehicles, we need to equip them with adequate anti-tank weapons. The "Stovepipe" is the latest of these weapons designed by the Ministry and shall enter general service soon.
  • Requires one of the following:
    • Combined Arms Operations “Combined Arms Operations”
    • The Lighting Warfare Theorem “The Lighting Warfare Theorem”
  • Gain +100% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Anti-Tank
The M16 'Ozid' icon
The M16 'Ozid'
Ozid has been one of our most dedicated commanders ever since the inception of the LAE. His focus on combined arms warfare and infantry protection at all costs makes it clear how to reward him. At the suggestion of Zarishat Zeirutid, the M16 'Ozid' shall be a new terror on the battlefield. A massive, hulking beast of steel, it will terrify opponents with its sheer size and girth.
  • Requires one of the following:
    • Combined Arms Operations “Combined Arms Operations”
    • The Lighting Warfare Theorem “The Lighting Warfare Theorem”
  • Gain +300% research bonus (Armor models bonus) (1 use) towards:
    • Heavy Tank models
The Inter-Service Coordination Office icon
The Inter-Service Coordination Office
The army, navy, and airforce can not exist separate from one another. They are all key parts of our effort to defend freedom in North Zebrica and so they must cooperate with one another. Without enforcing this coordination, our military will never achieve its full potential.
  • Requires the following:
    • The Zonician Special Forces Command “The Zonician Special Forces Command”
  • Requires the following:
    • The Stovepipe M1 “The Stovepipe M1”

The following will bypass the focus:
  • Custom effect tooltip: Depending on which Faction is the most dominant within the NUF the Military Policy National Spirit's effects will be either reinforced or lessened:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


The Confederate Fighter Fleet icon
The Confederate Fighter Fleet
Control over the skies will be key to control over the land war in all future conflicts. We can equip as many bombers as we want, but if we can't protect our own troops from above, all is lost.
  • Requires the following:
    • Expand The Zebinop Bauxite Mines “Expand The Zebinop Bauxite Mines”
  • Requires the following:
    • The Inter-Service Coordination Office “The Inter-Service Coordination Office”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • Has Early Small Airframe technology researched
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 100 units of Basic Small Airframe(Basic Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has Early Small Airframe technology researched
    • Add technology: Early Small Airframe
    • Add technology: Dedicated Aircraft Machine Guns
    • Add technology: Dedicated Aircraft Engines
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Scripted Effect: generic_early_fighter=yes
    • 100 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
  • Else, if:
    • Limited to:
      • Has Early Fighter technology researched
    • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
      • Fighter models
    • 100 units of Flag of Coltvan Republic Coltvan Republic Small Airframe is added to the national Stockpile
  • Else:
    • Add technology: Early Fighter
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • 100 units of Flag of Coltvan Republic Coltvan Republic Small Airframe is added to the national Stockpile
Air To Land Coordination icon
Air To Land Coordination
The ability to strike from the skies at enemy forces is only a recent innovation in warfare. Bombs and rockets fired from above have the ability to decimate enemy formations. We must make an effort to innovate in these designs.
  • Requires the following:
    • Expand The Zebinop Bauxite Mines “Expand The Zebinop Bauxite Mines”
  • Requires the following:
    • The Inter-Service Coordination Office “The Inter-Service Coordination Office”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • If:
      • Limited to:
        • Has Early Small Airframe technology researched
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +225% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +225% research bonus (Anti-Tank) (1 use) towards:
        • Anti-Tank
      • Scripted Effect: generic_basic_cas=yes
      • 80 units of Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
    • Else:
      • Add technology: Early Small Airframe
      • Add technology: Aerial Bombs
      • Add technology: Dedicated Aircraft Engines
      • Gain +75% research bonus (Rocketry technology) (1 use) towards:
        • Rocketry technology
      • Gain +75% research bonus (Anti-Tank) (1 use) towards:
        • Anti-Tank
      • Scripted Effect: generic_basic_cas=yes
      • 80 units of Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • Has CAS I technology researched
      • Gain +300% research bonus (bomber_effort) (1 use) towards:
        • Close Air Support models
      • 80 units of Flag of Coltvan Republic Coltvan Republic Close Air Support Airframe is added to the national Stockpile
    • Else:
      • Add technology: CAS I
      • 80 units of Flag of Coltvan Republic Coltvan Republic Close Air Support Airframe is added to the national Stockpile
  • If:
    • Limited to:
      • Has CAS I technology researched
    • Gain +300% research bonus (bomber_effort) (1 use) towards:
      • CAS I
      • CAS2
      • CAS3
    • 80 units of Close Air Support Airframe is added to the national Stockpile
  • Else:
    • Add technology: CAS I
    • 80 units of Close Air Support Airframe is added to the national Stockpile
The Armament Design Regulation Bureau icon
The Armament Design Regulation Bureau
A sub-division of the Ministry of Wartime Technology, the Armament Design Regulation Bureau will be in charge of the finer parts of equipment design and manufacture. It is their job to ensure that the weapons we give to our soldiers are the best tools possible to fight for the preservation of their homes.
  • Requires the following:
    • The Stovepipe M1 “The Stovepipe M1”
  • Requires the following:
    • The M16 'Ozid' “The M16 'Ozid'”
Ministry Of Wartime Technology icon
Ministry Of Wartime Technology
  • Army Experience Gain: +0.075
  • Naval Experience Gain: +0.075
  • Air Experience Gain: +0.075
  • Land Doctrine Cost: −10%
  • Armor Research Speed: +5%
  • Weapons and Equipment Research Speed: +5%
  • Motorization Research Speed: +5%
  • Artillery Research Speed: +5%
  • Air Research Speed: +5%
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
The Confederate Strategic Oil Reserve icon
The Confederate Strategic Oil Reserve
We are not blessed with the oil reserves of Arabia or Wingbardy, and fuel is absolutely essential in modern war. If we are ever going to fight a war against a power that can cut off our access to foreign oil, we need to make sure that we have enough in reserve, lest our army slow to a halt.
  • Requires the following:
    • The Confederate Fighter Fleet “The Confederate Fighter Fleet”
  • Requires the following:
    • Air To Land Coordination “Air To Land Coordination”
  • [Scope]Colthage (875):
    • Is owned and controlled by our country
  • Gets the National Spirit Idea generic refining concern 1.png “The Strategic Oil Reserve”
The Strategic Oil Reserve icon
The Strategic Oil Reserve
  • Army Fuel Consumption: −10%
  • Navy Fuel Consumption: −10%
  • Air Fuel Consumption: −10%
  • Base Fuel Gain: +5%
  • [Scope]Colthage (875):
    • Add 1 Building slot building slot
    • Add 1 Fuel silo Fuel Silo
Magical Rifle Implementation icon
Magical Rifle Implementation
At the request of the A.D.R.B., the army has begun experiments into replacing all normal rifles with weapons powered by magical crystals. While this will be an extremely long and difficult process, the Ministry believes we have the industrial capacity to use these weapons to their full effectiveness.
  • Requires the following:
    • The Inter-Service Coordination Office “The Inter-Service Coordination Office”
  • Requires the following:
    • The Armament Design Regulation Bureau “The Armament Design Regulation Bureau”
  • If:
    • Limited to:
      • Has Magical Weapons technology researched
    • Gain +300% research bonus (Magical Tech Bonus) (1 use) towards:
      • Magical Weapons
      • magical_weapons1
      • magical_weapons2
      • magical_weapons3
  • Else:
    • Add technology: Magical Weapons
The Jaguar Of Zebrica Wakes icon
The Jaguar Of Zebrica Wakes
A new army has risen from the ashes of the old Mercenaries of Colthage. An army dedicated to the preservation of liberty, and the protection of creatures everywhere. The Jaguar has awoken, and like a Jaguar, if any threaten our freedoms, we shall not hesitate to defend ourselves with force of arms.
  • Requires the following:
    • The Confederate Strategic Oil Reserve “The Confederate Strategic Oil Reserve”
  • Requires the following:
    • Magical Rifle Implementation “Magical Rifle Implementation”

The following will bypass the focus:
  • Custom effect tooltip: Depending on which Faction is the most dominant within the NUF the Military Policy National Spirit's effects will be either reinforced or lessened:
- The Evolutionary.png Evolutionary model will provide us with Division Recovery Rate and Recruitable Population Factor
- The File:Orthodox.png Orthodox Zeirutist model will provide us with Division Organization and War Support
- The Pragmatist.png Pragmatist model will provide us with Division Speed, Planning Speed and Supply Consumption

Additionally should we impose a certain model four times in a row it shall crystallise and grant us a National Spirit which gives large bonuses to the faction model it corresponds to while also granting large maluses to the bonuses of its opposing models. Should we manage to keep this from happening for seven times in a row our Military Policy will harmonise, granting us decent bonuses corresponding to all of the models


  • Hidden effect:
    • Increase variable CVA_CTH_military_system_variable by 1
  • Scripted Effect: CVA_update_military_system=yes
The Zapsa Manifesto icon
The Zapsa Manifesto
There is a new light rising in the world. A nation where all may be truly free from the shackles of poverty and oppression. While we cannot force our ideas on the world, we ardently believe that all must be able to make the choice for themselves of how they wish to be ruled, this shall be our great mission.
  • At least one of the following is true:
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Crystalised
      • At least one of the following is true:
        • Has the National Spirit BAL peoples army.png “Law Code - Evolutionary.png Evolutionary
        • Has the National Spirit BAL peoples army.png “Law Code - File:Orthodox.png Orthodox
        • Has the National Spirit BAL peoples army.png “Law Code - Pragmatist.png Pragmatist
    • Custom trigger tooltip:
      • Tooltip: Our Law Code has been Harmonised
      • Has the National Spirit BAL peoples army.png “Law Code - Harmonised
  • At least one of the following is true:
  • Trigger country event “The Anti-Imperialist Manifesto”
  • Hidden effect:
    • If:
      • Limited to:
        • Country flag CVA_CTH_2_patricians_integrated is set
      • Trigger country event “A Line Cut Short” in 165 days
The Old Frontiers icon
The Old Frontiers
There are lands that lie within other states inhabited by zebras who call themselves Zonician. Many among them cry out to join in the freedom we offer. But we cannot be rash or violent, we shall hold out hope to solve these issues with words, with force of arms as a last resort.
  • Requires the following:
    • The Zapsa Manifesto “The Zapsa Manifesto”

The following will bypass the focus:
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal, Karmanegdan and Zrumqi are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zrumqi (933):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom trigger tooltip:
    • Tooltip: Kar-Alpaka is owned either by Zonicia or one of our subjects


    • [Scope]Kar-Alpaka (1092):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to diplomatically interact with Quaggatai and Llambet


  • [SCOPE]Every state:
    • Limited to:
      • Is a core state of Flag of Coltdar Coltdar
      • None of:
        • Is owned and controlled by our country
    • Is claimed by our country
  • World Tension World Tension is increased by +1.5 (Zonician Irredentism)
The Coltdar Redevelopment Committee icon
The Coltdar Redevelopment Committee
Coltdar, while a land of great opportunity, was neglected by the Quaggatai government. A series of projects to update its infrastructure and improve the lives of its residents will act as a show of good intentions to those who live there.
  • Requires the following:
    • The Old Frontiers “The Old Frontiers”
  • Requires the following:
    • The North Zebrican Mutual Assistance Fund “The North Zebrican Mutual Assistance Fund”
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal and Karmanegdan are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to embark upon various Economic Projects in the states of Zerankara, Ispadur, Zahal and Karmanegdan


  • Hidden effect:
    • Set country flag CVA_decentralized_economic_projects_coltdar_unlocked
Apply The Principle Of Self-Determination icon
Apply The Principle Of Self-Determination
We are not conquerors, we are not dictators, we only desire what the people desire. The creatures of Coltdar have made clear where their loyalties lie, but we should not force rulership on the rest of the creatures of Quagga.
  • Requires the following:
    • The Old Frontiers “The Old Frontiers”
  • Custom trigger tooltip:
    • Tooltip: Koltshgar, Dazoguz, Zaragdan, Bucklan, Buckhara, Pamiz Mountains, Zungirot, Koltand and Zebap are owned either by Zonicia or one of our subjects


    • [Scope]Koltshgar (883):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Dazoguz (753):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zaragdan (884):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Bucklan (752):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Buckhara (881):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zungirot (880):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Pamiz Mountains (750):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Koltand (879):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zebap (749):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country

The following will bypass the focus:
  • At least one of the following is true:
    • Flag of Buckhara Buckhara:
      • Is in the same faction as our country
      • At least one of the following is true:
        • Is an independent nation
        • Is a subject of our country
    • Flag of Quaggatai Quaggatai:
      • Is in the same faction as our country
      • At least one of the following is true:
        • Is an independent nation
        • Is a subject of our country
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal and Karmanegdan are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Trigger country event “The Treaty Of Bucklan”
The Quagga Reconstruction Commission icon
The Quagga Reconstruction Commission
To show the creatures of Quagga that we mean well, we shall invest in modernizing their homeland, and bringing it into the modern age, and further connecting it with the other economies of North Zebrica.
  • Requires the following:
    • Apply The Principle Of Self-Determination “Apply The Principle Of Self-Determination”
  • Custom trigger tooltip:
    • Tooltip: Koltshgar, Dazoguz, Zaragdan, Bucklan, Buckhara, Pamiz Mountains, Zungirot, Koltand and Zebap are owned by Zonicia, one of our allies or one of our subjects


    • [Scope]Koltshgar (883):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Dazoguz (753):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Zaragdan (884):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Bucklan (752):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Buckhara (881):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Zungirot (880):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Pamiz Mountains (750):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Koltand (879):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
    • [Scope]Zebap (749):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
          • Is in the same faction as our country
  • Flag of Buckhara Buckhara:
    • [SCOPE]Every owned state:
      • Limited to:
      • Add 1 Building slot building slot
      • Add 1 Infrastructure Infrastructure
    • Scripted Effect: one_random_industrial_complex=yes
    • Scripted Effect: one_random_industrial_complex=yes
  • Flag of Quaggatai Quaggatai:
    • [SCOPE]Every owned state:
      • Limited to:
      • Add 1 Building slot building slot
      • Add 1 Infrastructure Infrastructure
    • Scripted Effect: one_random_industrial_complex=yes
    • Scripted Effect: one_random_industrial_complex=yes
The Matter Of Coltdarian Autonomy icon
The Matter Of Coltdarian Autonomy
The creatures of Coltdar have not yet decided on the fate of their region. Autonomy and Integration campaigns are abuzz in Angzen, Zerankara, and Ispardur. This matter must be settled quickly so that we hold to our promises to the Coltdarian people.
  • Requires the following:
    • Apply The Principle Of Self-Determination “Apply The Principle Of Self-Determination”
  • Requires the following:
    • The Coltdar Redevelopment Committee “The Coltdar Redevelopment Committee”
  • Custom trigger tooltip:
    • Tooltip: Zerankara, Ispadur, Zahal and Karmanegdan are owned either by Zonicia or one of our subjects


    • [Scope]Zerankara (707):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ispardur (708):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karmanegdan (1089):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zahal (751):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
  • Trigger country event “The Ispardur Conference”
The North Zebrican Mutual Assistance Fund icon
The North Zebrican Mutual Assistance Fund
Shared prosperity is in the interest of all Zonicians. We must make a genuine effort to reach out to those around us, and offer them a kind hoof. We can grow and prosper together, we are not enemies, but instead friends. Friendship is harmony, friendship is prosperity, and friendship makes magic things happen.
  • Requires the following:
    • The Zapsa Manifesto “The Zapsa Manifesto”
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Is in the same faction as our country
        • Is a subject of our country
    • Gets the National Spirit Idea tur balkan central bank wealthy greece.png “North Zebrican Mutual Assistance Fund”
North Zebrican Mutual Assistance Fund icon
North Zebrican Mutual Assistance Fund
  • Political Power Gain: +5%
  • Consumer Goods Factories factor: −5%
  • Factory Output: +5%
The Hippone Address icon
The Hippone Address
North Zebrica has been under too many tyrants for too long. First the Storm King, and then the warlords who rose up to replace him. Now our land is at peace, but others who surround us still desire war and conflict. We must protect the creatures of North Zebrica from the tyrants who surround them, whatever the cost.
  • Requires the following:
    • The Zapsa Manifesto “The Zapsa Manifesto”
  • Trigger country event “The Hippone Address”
The Large Bat In The Room icon
The Large Bat In The Room
When Chiropterra was revealed to the world, it became clear that they were the worst of the worst. Slavers and tyrants forced religion on the zebras of the north, indoctrinating them into a foreign cult. They are anathema to all we stand for, and we must be ready to bring them down.
  • Requires the following:
    • The North Zebrican Mutual Assistance Fund “The North Zebrican Mutual Assistance Fund”
  • Requires the following:
    • The Hippone Address “The Hippone Address”

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Communism Communist
  • Gets the National Spirit NLR bats3 idea.png “Against The Eclipse”
Against The Eclipse icon
Against The Eclipse
  • War Penalty Stability Modifier: +5%
  • War Support: +10%
  • (Flag of Chiropterra Chiropterra) Attack bonus against country: +10%
  • (Flag of Chiropterra Chiropterra) Defense bonus against country: +10%
  • Hidden effect:
    • Gains opinion modifier “Embargo” (−300 Trade relation) towards Flag of Chiropterra Chiropterra
    • Gains opinion modifier “Enemies” (Opinion −150 opinion / Time 2 years / +1 Monthly decay) towards Flag of Chiropterra Chiropterra
The Hippogriffian Problem icon
The Hippogriffian Problem
Hippogriffia is a far more diverse bag. While there are perspective tyrants among them, they are generally an amenable people who's only fault is a slight superiority complex. But they are a monarchy, and we must be careful with them, as monarchs will hold onto their power at all costs.
  • Requires the following:
    • The Large Bat In The Room “The Large Bat In The Room”

The following will bypass the focus:
  • Flag of Hippogriffia Hippogriffia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to diplomatically interact with Hippogriffia and Zumidia


Untangle The Tobuckian Issue icon
Untangle The Tobuckian Issue
Tobuck as a nation is purely artificial. Created by gun-runners and corrupt merchants, it is a unique nation building project that has nearly born fruit. However, its lands are claimed by two separate realms, so we need to try and sort this out.
  • Requires the following:
    • The Large Bat In The Room “The Large Bat In The Room”
  • Requires the following:
    • The Principle Of Moral Diplomacy “The Principle Of Moral Diplomacy”

The following will bypass the focus:
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Flag of Republic of Tobuck Republic of Tobuck:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Flag of Zarantia Zarantia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to diplomatically interact with Zarantia, Tobuck and Warzena


Cast Down The Darkness icon
Cast Down The Darkness
From darkest night, we can only pray that a new dawn shall be born. If there has ever been a righteous war, this way be it. The time has come to throw down the tyrants, whatever the cost.
  • Requires one of the following:
    • The Hippogriffian Problem “The Hippogriffian Problem”
    • Untangle The Tobuckian Issue “Untangle The Tobuckian Issue”
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Is neighbor of our country
      • [SCOPE]Any neighbouring country:
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Communism Communist
The International Scientific Cooperative icon
The International Scientific Cooperative
While great minds do think alike, they can accomplish even more by thinking together. A research network with our allies will share discoveries and innovations that can be put to work bettering the lives of our citizens.
  • Requires the following:
    • The Zapsa Manifesto “The Zapsa Manifesto”
  • Add to the technology sharing group “International Scientific Cooperative”
  • [SCOPE]Every other country:
    • Limited to:
      • At least one of the following is true:
        • Is in the same faction as our country
        • Is a subject of our country
    • Add to the technology sharing group “International Scientific Cooperative”
The Principle Of Moral Diplomacy icon
The Principle Of Moral Diplomacy
Morality cannot be forgotten when we go abroad to sign treaties. Dictators shall not be engaged with, tyrants will be denounced, and our values shall be held above pragmatic goals.
  • Requires the following:
    • The International Scientific Cooperative “The International Scientific Cooperative”
  • Gets the National Spirit CES protect harmony.png “Moral Diplomacy”
Moral Diplomacy icon
Moral Diplomacy
  • Trade deal opinion factor: +15%
  • Guarantee tension limit: −15%
  • Guarantee Cost: −15%
  • Acceptance of Supremacist Diplomacy: −100
  • Acceptance of Unaligned Diplomacy: +25
  • Acceptance of Harmonist Diplomacy: +25
  • Acceptance of Communist Diplomacy: +25
International Revolutionary Training Camps icon
International Revolutionary Training Camps
Across the world, the oppressed cry out for saving, and a brave few answer the call. Many years ago, the LAE was that brave few for Coltva, and we must offer the freedom fighters of the world a chance to win freedom for their comrades. Zonicia will provide training and weapons for these brave warriors of freedom in their fight to live free.
  • Requires the following:
    • The International Scientific Cooperative “The International Scientific Cooperative”
  • Has completed national focus Goal CVA peacekeepers.png “Guardians Of Peace And Liberty”
  • Modify the National Spirit CES protect harmony.png “Warriors Of Peace And Liberty”
Warriors Of Peace And Liberty icon
Warriors Of Peace And Liberty
  • Non-Core Ponypower: +3%
  • Send volunteers tension limit: −30%
  • Max volunteer force divisions: +8
  • Divisions required for sending volunteer force: −50%
  • Justify war goal time: −15%
Our Friends Across The Sea icon
Our Friends Across The Sea
While Macawia's republic is flawed, they still have a strong democratic tradition that we must respect, as well as being a powerful trade state. But Macawia's spiritual child is a far more unique case. The Kasa Free State is a first rate friend, a nation of our own kind, and another land where creatures truly live free. Kasans fought with Coltvans in the wars for freedom, so there is no better ally for our new nation.
  • Requires the following:
    • The Principle Of Moral Diplomacy “The Principle Of Moral Diplomacy”
  • Requires the following:
    • International Revolutionary Training Camps “International Revolutionary Training Camps”

The following will bypass the focus:
  • Flag of Kása Free State Kása Free State:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Flag of Macawia Macawia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
  • Custom effect tooltip: Completing this focus will unlock Decision icon small.png decisions which will allow us to diplomatically interact with Macawia and the Kasa Free State


Public Diplomacy Tactics icon
Public Diplomacy Tactics
If we are forced to occupy a foreign land for a time, we must make known our true intentions. We fight for the freedom of all, and do not wish to remain occupiers for long. Hopefully the creatures of those lands will understand, we truly do not wish to hurt them.
  • Requires the following:
    • International Revolutionary Training Camps “International Revolutionary Training Camps”
  • Gets the National Spirit Idea eng special air service.png “Public Diplomacy Tactics”
Public Diplomacy Tactics icon
Public Diplomacy Tactics
  • Resistance Growth Speed: −5%
  • Compliance Growth Speed: +5%
  • Damage to Garrisons: −10%
  • Required Garrisons: −5%
The End Of An Era icon
The End Of An Era
Huh. Here we are. The end has been reached. North Zebrica is free, the creatures have democratic governments, tyrants have been removed. Zonicia is prospering, the people are happy. My work is finally done. I've been fighting for so long, and now my work is finally done. How did I get here? I wish I actually knew, maybe then I'd be able to tell more jokes about it.
  • Requires the following:
    • The Quagga Reconstruction Commission “The Quagga Reconstruction Commission”
  • Requires the following:
    • The Matter Of Coltdarian Autonomy “The Matter Of Coltdarian Autonomy”
  • Requires the following:
    • Cast Down The Darkness “Cast Down The Darkness”
  • Requires the following:
    • Our Friends Across The Sea “Our Friends Across The Sea”
  • Requires the following:
    • Public Diplomacy Tactics “Public Diplomacy Tactics”
  • Flag of Hippogriffia Hippogriffia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • At least one of the following is true:
          • Current ruling party is Supremacy Supremacist
          • Current ruling party is Neutrality Non-Aligned
  • Flag of Republic of Tobuck Republic of Tobuck:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • At least one of the following is true:
          • Current ruling party is Supremacy Supremacist
          • Current ruling party is Neutrality Non-Aligned
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • At least one of the following is true:
          • Current ruling party is Supremacy Supremacist
          • Current ruling party is Neutrality Non-Aligned
  • Flag of Zarantia Zarantia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Kingdom of Zumidia Kingdom of Zumidia:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • At least one of the following is true:
      • Is in the same faction as our country
      • Is a subject of our country
      • Does not exist
      • None of:
        • Current ruling party is Supremacy Supremacist
  • Trigger country event “The Curtain Call”