Macawia

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Macawia
Macawia.png

MCW map.png

IdeologyCentrism.png Centrism
Leader
Julio Penario
Ruling partyNon-Aligned (68%)
PopulationPopulation 11,611,991
PonypowerPonypower 110,492
RaceHarpy Harpy
StabilityStability 55%
War supportWar support 55%
FactoriesFactory 20
  • 4 Military factory
  • 6 Naval dockyard
  • 10 Civilian factory
CapitalSão Penário
ContinentNorthern Zebrica
DiplomacyOverlord of Flag of Protectorate of Uusi Hirvimaa Protectorate of Uusi Hirvimaa
DemonymMacawian
TagMCW
Color  #4C913F

Lore

Geography

As an exclusively-island nation, Macawia shares no land borders with any other nation. Moving clockwise, their closest neighbours are the Republic of Asterion to its north and the Colthaginian Republic to the south. To its west lies the Protectorate of Uusi Hirvimaa, which is a Macawian Dominion. Macawia itself consists of 27 islands, the largest of which is Macawia proper, containing most of the population and the capital. The island of Macawia is enveloped by tall mountains everywhere, except for gaps in the northeastern corner and the west of the island. Behind these mountains and on the northern shore lies plains and jungles; the rest of the nation shares this terrain, with the second-largest island, Ornithia, consisting of plains on its northern half and jungles on its southern half.

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
Brigada de Guarnição Infantry x3 3
Infantry
Divisão de Infantaria Infantry x8

Engineers
4
Marine
Divisão de Marinha Marine x6

Recon
Engineers
3
Army experience Total divisions 10
Ponypower Ponypower used 62,600

Navy

Navy
Type No.
Battleship Battleship 6
Heavy Cruiser Heavy Cruiser 6
Light Cruiser Light Cruiser 4
Destroyer Destroyer 56
Submarine Submarine 4
Navy experience Total ships 76
Ponypower Ponypower used 44,800

Airforce

Air Force
Type No.
Fighter Fighter 100
Air experience Total planes 100
Ponypower Ponypower used 2,000

National Focus

Macawia uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Bolt-Action Rifles
  • Truck
  • Marines I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Fast Battleships and Dreadnoughts
  • Fleet Submarine
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Minelaying Submarine
  • Storm Era Airships
  • Early Fighter
  • NAV I (Naval Bomber I)
  • Carrier Naval Bomber I
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Macawia starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Julio Penario
Centrism.png
Centrism
Non-Aligned

Non-Aligned
None
None


Generic Leader
Generic Leader
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Harmonic
None
None


Eugênia Macawyra
Eugênia Macawyra
Equestrian Socialism.png
Equestrian Socialism
Communism

Communist
None
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Centrism.png Centrism
Non-Aligned
Julio Penario 68%
Harmonic Harmonic Republicanism.png Harmonic Republicanism
Harmony
Generic leader 4%
Communist Equestrian Socialism.png Equestrian Socialism
Communism
Eugênia Macawyra 10%
Supremacist Supremacy.png Supremacy Generic leader 18%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Compañía de Convoyes Macawios
Compañía de Convoyes Macawios
Ship Designer
None
  • Naval Research Speed: +15%
  • Escort efficiency: +15.0%
Political Power 150
Estaleiros Navais de São Penario
Estaleiros Navais de São Penario
Capital Ships Constructor
  • At least one of the following is true:
    • Owns state Seguro (413)
    • Owns state São Penário (721)
  • Naval Research Speed: +15%
  • Escort efficiency: +15.0%
  • Capital Ships:
    • HP: +10%
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Companhia Aeronáutica Jandaia
Companhia Aeronáutica Jandaia
Naval Aircraft Designer
  • At least one of the following is true:
    • Owns state Seguro (413)
    • Owns state Rio de Jandaia (725)
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

General
General Traits Description Skills Race
Zloberto Zarbosa
General
Zloberto Zarbosa
Zloberto Zarbosa (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Zebra.png
Zebra
Admiral
Admiral Traits Description Skills Race
Augusto Rademaker
Admiral
Augusto Rademaker
Generic Zebra General Advisor 2.png
Trait media personality.png Media Personality
This Admiral has a knack for giving the right quote to the right person.
  • Attack when in combat alongside the Pride of the Fleet: +10%
  • Defense when in combat alongside the Pride of the Fleet: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Zebra.png
Zebra

Flags

Flags
Flag Information
Macawia.png
Macawia / Second Macawian Republic

Centrism.pngAutocracy.pngHarmonic Republicanism.png
Macawian Socialist Republic.png
Macawian Socialist Republic

Equestrian Socialism.png
Revolutionary Macawia.png
Revolutionary Macawia

Flag of Hippogriffia Revolutionary North Zebrica puppet

Equestrian Socialism.png
Macawian Purification Mandate.png
Macawian Purification Mandate

Flag of Colthaginian Republic Ascendant puppet

Stratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Harpy Harpy
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 6 10 (-5) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 15 (-8) 74 (-37) 0 12 (-6) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.