Macawia

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Macawia

Macawia.png

MCW map.png

IdeologyCentrism.png Centrism
Leader
Julio Penario
Ruling partyPartido Republicano Alto (68%)
PopulationPopulation 11,611,991
PonypowerPonypower 110,492
RaceHarpy Harpy
StabilityStability 55%
War supportWar support 55%
FactoriesFactory 20
  • 4 Military factory
  • 6 Naval dockyard
  • 10 Civilian factory
CapitalSão Penário
ContinentNorthern Zebrica
DiplomacyOverlord of Flag of Protectorate of Uusi Hirvimaa Protectorate of Uusi Hirvimaa
DemonymMacawian
TagMCW
Color  #4C913F

Lore

Geography

As an exclusively-island nation, Macawia shares no land borders with any other nation. Moving clockwise, their closest neighbours are the Republic of Asterion to its north and the Colthaginian Republic to the south. To its west lies the Protectorate of Uusi Hirvimaa, which is a Macawian Dominion. Macawia itself consists of 27 islands, the largest of which is Macawia proper, containing most of the population and the capital. The island of Macawia is enveloped by tall mountains everywhere, except for gaps in the northeastern corner and the west of the island. Behind these mountains and on the northern shore lies plains and jungles; the rest of the nation shares this terrain, with the second-largest island, Ornithia, consisting of plains on its northern half and jungles on its southern half.

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
Brigada de Guarnição Infantry x3 3
Infantry
Divisão de Infantaria Infantry x8

Engineers
4
Marine
Divisão de Marinha Marine x6

Recon
Engineers
3
Army experience Total divisions 10
Ponypower Ponypower used 62,600

Navy

Navy
Type No.
Battleship Battleship 6
Heavy Cruiser Heavy Cruiser 6
Light Cruiser Light Cruiser 4
Destroyer Destroyer 56
Submarine Submarine 4
Navy experience Total ships 76
Ponypower Ponypower used 44,800

Airforce

Air Force
Type No.
Fighter Fighter 100
Air experience Total planes 100
Ponypower Ponypower used 2,000

National Focus

Macawia uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Bolt-Action Rifles
  • Truck
  • Marines I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Fast Battleships and Dreadnoughts
  • Fleet Submarine
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Minelaying Submarine
  • Storm Era Airships
  • Early Fighter
  • NAV I (Naval Bomber I)
  • Carrier Naval Bomber I
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Macawia starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Julio Penario
Centrism.png
Centrism
Non-Aligned

PRA
Partido Republicano Alto
None
None


Nicolau de Pyrrhura
Surveillance State.png
Surveillance State
Supremacy

AIO
Ação Integralista Ornithia
(unrecognized string "mcw_free_bird" for Template:Countrytrait in Module:Trait/countrytrait_data)
Portrait by: NotusNostalgia


Eloa Queruscos
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

PCM
Partido Comunista da Macawia
(unrecognized string "mcw_fire_of_revolution" for Template:Countrytrait in Module:Trait/countrytrait_data)
"The flames of revolution burn so brightly the light of all others seems almost faint in comparison."

Born: 4th of November 970, Queruscos

Biography: To call Eloa brutal would be to call a griffon greedy; Woefully obvious and pointless. From a young age, her rough and tumble nature dragged her into conflicts again and again. With older students, with teachers, with military instructors and with anyone who slighted her as she grew. In an attempt to curb her attitude, her professors pushed for her to join the navy.

In spite of their hopes, she thrived in her new environment. Her disrespect of superior officers keeping her on the edge of being discharged, while her surprising diligence and dedication to any tasks she was assigned to managed to win enough respect to always keep her from it. Because of this Eloa has gained a reputation as a dog who works best when left to complete her tasks off the leash.

Unfortunately, as a result of her temperament, she was passed up for promotion time and time again. She would have remained in her minor position for years, if her superior officers didn't throw away their whole hand. Eloa knew that if and when the coupsters fell, the hatred their actions generated would fall on the rest of the navy, including her and her few friends. Thus, she acted.

Her long-time comrade Alipha acted as the kind star for the revolution to follow, while Eloa fell into the role of an effectively brutal revolutionary, a role she took to with her normal diligence, dedication and efficiency. Now she stands at the head of the revolution, ready to do what needs to be done.

Portrait by: StardustSpix


Kiania Ara Ateneu Freire
Harmonic Libertarianism.png
Harmonic Libertarianism
Harmony

PTRJ
Partido Trabalhista Rio da Jandaia
Militant Harmonist
  • Offensive War Penalty Stability Modifier: +10%
  • Acceptance of Harmonist Diplomacy: +50
"They speak of every achievement, everything Macawia has gained in the last few years as if I personally heralded it, you know? As if every harpy that made up the whole was simply a vessel for my will, incapable of acting to benefit those around them. Perhaps it's telling, then, that they would choose that over the truth. No one likes it when the answer is right beneath their beaks."

Born: 7th of March 970, Sao Penario

Biography: Born to a wealthy trading family in Sao Penario, the Freire twins were inseperable for most of their formative years. Both excelled at different subjects, but they decided to enter the Macawian bureaucracy at a low level to work their way up together. Their efforts caught the eye of then-incumbent Julio Penario, who wished for a single protege to teach the ropes to. After some time they were able to convince him to take them both, but challenge them against each other every so often in order to prove who would truly follow his footsteps.

After a few years and a low blow by Kiaque, who'd clearly lost sight of their original goal, Kiania was left to her own devices, alone in a world she and her brother were meant to better together. But she did not give up, she couldn't. Utilising her particularly fiery brand of Harmony she was able to slowly take hold of the growing distaste with Julio's PRA and use it to form a rapidly growing counterweight.

Now she stands atop her amassed people, ready and willing to reshape Macawia as she needs. While there may be no rest in sight for her, perhaps there may be a chance to reconcile with her brother.

Portrait by: Blakasmoko



Parties

Political parties
Name Ideology Leader Popularity
Partido Republicano Alto Centrism.png Centrism
Non-Aligned
Julio Penario 68%
Partido Trabalhista Rio da Jandaia Harmonic Libertarianism.png Harmonic Libertarianism
Harmony
Kiania Ara Ateneu Freire 4%
Partido Comunista da Macawia Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
Eloa Queruscos 10%
Ação Integralista Ornithia Surveillance State.png Surveillance State
Supremacy
Nicolau de Pyrrhura 18%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Compañía de Convoyes Macawios
Compañía de Convoyes Macawios
Ship Designer
None
  • Naval Research Speed: +15%
  • Escort efficiency: +15.0%
Political Power 150
Estaleiros Navais de São Penario
Estaleiros Navais de São Penario
Capital Ships Constructor
  • At least one of the following is true:
    • Owns state Seguro (413)
    • Owns state São Penário (721)
  • Naval Research Speed: +15%
  • Escort efficiency: +15.0%
  • Capital Ships:
    • HP: +10%
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Companhia Aeronáutica Jandaia
Companhia Aeronáutica Jandaia
Naval Aircraft Designer
  • At least one of the following is true:
    • Owns state Seguro (413)
    • Owns state Rio de Jandaia (725)
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Fethee de Selva
General
Fethee de Selva
Fethee de Selva (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
See description:
Born: 19th of March 964, Sao Penario

Biography: Few have been through the Sao Penario Military Academy without meeting its esteemed head. Dedicating his time from a young age to training new recruits, both Macawian and from abroad, Fethee found himself a wide network of connections to serve him well.

A relatively stubborn harpy, his doctrine has followed his personality by focusing on never conceding any strong points. Though useful in mock scenarios and in wargames battling for the peninsula, it remains to be seen just how effective such ideas would be on a larger front.

Portrait by: Blakasmoko
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Harpy.png
Harpy
Generals
General Traits Description Skills Race
Zloberto Zarbosa
General
Zloberto Zarbosa
Zloberto Zarbosa (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Zebra.png
Zebra
Midnight Lancer
General
Midnight Lancer
Midnight Lancer (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait air controller.png Air Force Commander
Either a former pilot or an air force officer relegated to army command, this general uses their experience to better coordinate joint air and land operations.
  • Air Superiority: +5%
  • Ground support: +3%
See description:
"Some ponies look up at the sky and see only the clouds, stars and our lovely moon. When I look up, though, I see a world like none other. Wind flowing like water, temperatures freezing my feathers together, adrenaline rushing as I hurdle towards the ground, my wings shaking under the sheer speed as I push everything past it's limits.. When I'm up there, with the only thing between me and death being this fragile angel I call my plane, I feel like a completely different pony. I feel... alive..."

Born: 25th of August, 980

Biography: Born and raised in the suburbs of Manehattan to some rather adventurous parents, Midnight Lancer is a friendly stallion who grew up with a burning passion for flight. During his youth, the pegasus travelled with his parents across Equestria and beyond, exposing the pony to many different worldviews and perspectives on life. One visit in particular showed Lancer the incredible potential of airships, igniting a burning passion for aviation that would grow alongside him.

The pegasus arrived in Macawia in 1001, hoping to work alongside the harpies who mastered the skies and inspired him as a colt. He spent years working his way up the ranks in the newly established Air Force, doing everything he could to show his commanders that the best way forward is with a fast, powerful strike. After the battle of Ain Trotgourait in 1005, Midnight realized the age of the airship was nearing it's end, and advocated for leadership to experiment with the airplanes he felt would soon replace them. Fellow pilots who served with Lancer describe the pegasus as chipper, overly trusting and a bit jumpy when caught off guard, but they all agree he's nothing if not passionate for his work. Some may say a pegasus doesn't belong in a nation of harpies, but Midnight is determined to help these birds soar.

Portrait By: Opalradiance
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Admiral
Admiral Traits Description Skills Race
Augusto Rademaker
Admiral
Augusto Rademaker
Generic Zebra General Advisor 2.png
Trait media personality.png Media Personality
This Admiral has a knack for giving the right quote to the right person.
  • Attack when in combat alongside the Pride of the Fleet: +10%
  • Defense when in combat alongside the Pride of the Fleet: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Zebra.png
Zebra

Flags

Flags
Flag Information
Macawia.png
Macawia / Second Macawian Republic

Centrism.pngAutocracy.pngHarmonic Republicanism.png
Macawian Socialist Republic.png
Macawian Socialist Republic

Equestrian Socialism.png
Revolutionary Macawia.png
Revolutionary Macawia

Flag of Hippogriffia Revolutionary North Zebrica puppet

Equestrian Socialism.png
Macawian Purification Mandate.png
Macawian Purification Mandate

Flag of Colthaginian Republic Ascendant puppet

Stratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Harpy Harpy Race
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 6 10 (-5) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 15 (-8) 74 (-37) 0 12 (-6) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.