Kirian decisions 2

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Spoilers below, we recommend these are best experienced in game before reading

This is a partial list of Kiria decisions. Below you will find decision categories that are exclusive to Flag of Empire of Kiria Empire of Kiria (and one of its breakaway state, the International City of Fragrance) and are not shared with Flag of Realm of Kiria Realm of Kiria or Flag of Republic of Kiria Republic of Kiria (not including generic decisions).

Spoilers below, we recommend these are best experienced in game before reading

CFR infiltration campaign icon.png Deep Infiltration Operations

A hoofful of Changeling infiltrators impersonating mid-level functionaries can occupy strategic positions in the state machinery of a foreign country. By manipulating the levers of power, they can funnel resources, intelligence, and technical information back to the International City of Fragrance, ruled from the shadows by their master, Operationsdirektorin Cheli Cerae — the weaving spider at the heart of the web of lies and deception entangling Eastern Zebrica.

  • Allowed when: original nation is Flag of Changeling Lands Changeling Lands
  • Visible when: has country flags CHN_FRV_flag and CFR_infiltration_category_unlocked_flag

Note: unlike many other formable nations, the International City of Fragrance original nation is different from the nation you will most likely play as in order to form it. Upon forming, they are assigned the Changeling Lands as its original nation.

id

Decision hol war on pacifism.pngFinesse a Peace Treaty with [From.GetNameDef]


One of our infiltrators has managed to inveigle themselves into becoming one of the closest confidants of [From.GetAdjective] leader [From.GetLeader]. Our mare on the inside will leverage their position to persuade [From.GetLeader] into accepting a peace treaty with [Root.GetNameDef] that allows us to retain control of [From.GetAdjective] states currently under [Root.GetAdjective] occupation.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_peace_operation_visible is set
    • Is at war with FROM
  • [SCOPE]FROM
    • Is at war with our country
Prerequisites
  • None

Cost

125

Targets for decision

CFR_infiltrated_countries_array


Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • If:
    • Limited to:
      • [SCOPE]FROM
        • [SCOPE]Any owned state:
          • At least one of the following is true:
    • Custom effect tooltip: All [From.GetAdjective] states under [Root.GetAdjective] control will remain under [Root.GetAdjective] occupation:
    • [SCOPE]FROM
      • [SCOPE]Every owned state:
        • Limited to:
          • At least one of the following is true:
      • Custom effect tooltip: This state will remain under [Root.GetAdjective] occupation.
    • [SCOPE]Every scope in the array FROM.owned_states:
      • If:
        • Limited to:
          • At least one of the following is true:
        • File:CFR.png CFR:
          • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Set country flag bypass_on_peaceconference_ended to 1 for 1 day
  • Make a white peace with FROM


id

Rifles.pngArm the Righteous Realm Movement


The members of the Righteous Realm Movement are well aware that anger alone is not enough to realise their dreams. Weapons are needed if these kirin are to pose a credible threat to order and stability.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
Prerequisites
  • None

Cost

Infequip small.png 750 Pol power 20x20.png 50


Effects when selected
  • Hidden effect:
    • Lose Political Power 50 Political Power
    • 750 units of Infantry Equipment is removed from the national Stockpile
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • Trigger country event “Swimming with Sharks” in 3 hours to 6 hours
  • Set country flag CFR_arm_the_RRA_done


id

Decision generic naval.pngAsk for Changeling Destroyers


The homeland is still in possession of many outdated ship models from years past, which are currently doing little more than collecting dust. Instead of letting them waste away, we might as well put these vessels to good use.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_pirate_false_flag_decisions is set
    • Unlocked Euodyn Volistad (?)
Prerequisites
  • None

Cost

200


Effects for duration of 50 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 50 days
Corporate Tithes icon
Corporate Tithes
Corporate Tithes icon
Corporate Tithes
  • Custom effect tooltip: We will receive a fleet of eight outdated Changeling destroyers.
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Hidden effect:
      • Create a Torpedo Boat Destroyer Hull variant called “Type 991 Class”
      • Create a Enlarged Destroyer Hull variant called “Modiolus Class”
      • Create a Enlarged Destroyer Hull variant called “Antagonist Class”
      • load_oob = "CFR_destroyer_fleet"
  • Else:
    • Hidden effect:
      • load_oob = "CFR_destroyer_fleet_legacy"


id

Decision generic arrest.pngBlack Bag Operation in [FROM.Capital.GetCapitalVictoryPointName]


For individuals whose curiosity poses too much of a threat to our operations, we will direct our agents to enter into their offices to kidnap and replace them. A paltry task, as clandestine entry into structures and abduction are two of our specialties.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_available is set
    • Country flag CFR_BBO_visible is set
  • [SCOPE]FROM
    • Value of variable CFR_black_bag_operation_var is less than 6
Prerequisites
  • None

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

60 days

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects for duration of 60 days
  • Daily Command Power Gain Multiplier: +5%
Effects after 60 days
  • [SCOPE]FROM
    • If:
      • Limited to:
        • Value of variable party_popularity_100@ruling_party is greater than 50
      • Lose 10% FROM party popularity
      • Hidden effect:
        • If:
          • Limited to:
            • Value of variable party_popularity_100@ruling_party is greater than 99
          • If:
            • Limited to:
              • None of:
                • Current ruling party is Communism Communist
            • Gain 3.4% Communism Communist party popularity
          • If:
            • Limited to:
              • None of:
                • Current ruling party is Supremacy Supremacist
            • Gain 3.4% Supremacy Supremacist party popularity
          • If:
            • Limited to:
              • None of:
                • Current ruling party is Harmony Harmonic
            • Gain 3.4% Harmony Harmonic party popularity
          • If:
            • Limited to:
              • None of:
                • Current ruling party is Neutrality Non-Aligned
            • Gain 3.4% Neutrality Non-Aligned party popularity
    • Scripted Effect: save_current_manpower=yes
    • [SCOPE]Capital state:
      • Lose Ponypower 100 Ponypower
    • Scripted Effect: restore_previous_manpower=yes
    • Increase variable CFR_black_bag_operation_var by 1
  • add_relation_modifier
    • target = FROM
    • modifier = CFR_black_bag_operation_modifier
  • Custom effect tooltip:

This decision will become available again after 60 days.


id

Decision generic form nation.pngA Sea of Black Flags


A storm is gathering in the Auburn Channel; while Kiria's leaders stand idly by, its criminal element has been festering, all the scum coalescing into a dangerous and powerful force. This terrible storm will make landfall soon. How very unfortunate for the innocent citizens of the region, who will be forced to suffer for their government's foolishness.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_pirate_false_flag_decisions is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Has completed Decisions:

Decision icon small.png Take Over the Pirates of Nacre, Decision icon small.png Raise a Pirate Armada, and Decision icon small.png Infiltrate Agents in Hyacinth.

    • Country flag CFR_take_over_pirates_done is set
    • Country flag CFR_pirate_armada_done is set
    • Country flag CFR_infiltrate_hyacinth_done is set

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Political Power 15 Political Power
    • Lose Command power 15 Command Power
Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −25%
Effects after 30 days
  • Custom effect tooltip: The Pirates of Nacre will take over [833.GetName] and [1065.GetName]!

It is up to the brave marines of the [ROOT.GetName] to restore order to the Auburn Channel.


Little Green Mares icon
Little Green Mares
  • Naval max range factor: +40%
  • naval_invasion_penalty = -0.1
  • (File:CRF.png CRF) Attack bonus against country: +25%
  • (File:CRF.png CRF) Breakthrough bonus against country: +25%
The Pirates of Nacre's ferocious attack on Auburn Isle and Hyacinth introduced Kiria to a bizarre sight: masked kirin carrying high-quality weapons and equipment, but wearing unmarked army uniforms, leading the attack. There has been much speculation as the identity and origin of these mysterious troops, with many jumping to point the hoof at the changelings. However, Fragrance has adamantly denied any official involvement or presence of their soldiers in ranks of the pirates.
  • Custom effect tooltip:
  • Trigger country event “Black Flags in the Auburn Channel!” in 3 hours to 6 hours
  • [Scope]Vermilion Basin (1059):
    • [SCOPE]State owner:
      • Trigger country event “Black Flags in the Auburn Channel!” in 3 hours to 6 hours


id

Decision infiltrate state.pngCall Puppets into War with [FROM.GetNameDef]


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • We are the Infils.-kommando OZ. (?)
  • The Vespidae Method is in use. (?)
  • Country flag CFR_call_into_war_visible is set
  • [SCOPE]FROM
    • [SCOPE]Previously mentioned country
      • [SCOPE]Any subject country:
        • None of:
          • Is at war with PREV.PREV
Prerequisites
  • None

Cost

15

Targets for decision

ROOT.enemies


Effects when selected
  • [SCOPE]Every country in the world:
    • Limited to:
      • Is a subject of our country
      • None of:
        • Is at war with FROM
    • Joins our country in war against FROM


id

Decision generic naval.pngPlant Mutineers in the [From.GetAdjective] Navy


Sailors are a notoriously fickle lot. A little push is often all that is needed to make them abandon their loyalties, while at the same time fatally undermining our enemy's ability to fight at sea effectively.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • Country flag CFR_incite_civil_war_visible is set
  • [SCOPE]FROM
    • Country flag CFR_targeted_for_civil_war is set
    • Has more than 1 ship
Prerequisites
  • None

Cancelled when
  • Hidden trigger:
    • [SCOPE]FROM
      • None of:
        • Country flag CFR_targeted_for_civil_war is set

Cost

Command power icon.png 5 File:Infiltrators texticon.png 5

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Command power 5 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
Effects for duration of 35 days
  • Naval Experience Gain: −0.5
Effects after 35 days
  • Custom effect tooltip: The proportion of the [From.GetAdjective] Navy that sides with the [From.GetCFRContenderIdeology] [From.GetCFRContenderParty] in the imminent civil war will be put under direct Changeling control.
  • Hidden effect:
    • [SCOPE]FROM
      • Set country flag CFR_stole_our_navy


id

Clock decision.pngThe Slumbering Giant Awakens


Vermilion's pride was wounded when we seized control of the Auburn Channel as a fait accompli, and they have only become more suspicious and hostile towards our presence on the continent. But Kiria is large and its bureaucracy cumbersome; when the Society to Pierce the Veil seized power in Providence Demesne, with the Procurate of Rhapsody failing to resist them, the shock to Vermilion was such that their reaction will sure to be slow in coming. They had not expected there to be such immense popular support for the Righteous Realm Movement, determined to avenge Kiria's humilation at the hooves of the Changeling foreigners while Vermilion stood idly by. Nor had Vermilion expected such a stabilising conservative force as the Procurate to yield so easily to the Society's firebrands and demagogues. For this, we have our infiltrators to thank. But we cannot expect Vermilion to languish in its stupor. If we do not swiftly crush the Righteous Realm Army, the perseverance of their resistance will so shame Vermilion such that they will be forced to commit themselves to the anti-Changeling struggle.


 
This mission can be activated only once during a campaign.
Activates when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
  • No Never
Prerequisites
  • Controls state Providence Demesne (1060)
  • If:
    • Limited to:
      • File:CFR.png CFR:
        • Country flag CFR_infiltrate_viridian_coast_flag is set
    • Controls state Viridian Coast (1061)
  • If:
    • Limited to:
      • File:CFR.png CFR:
        • Country flag CFR_infiltrate_radiance_flag is set
    • Controls state Radiant Vale (817)
Activated by

The event “The Righteous Rebellion” option “We will crush this uprising!”


Cost

75


Effects when completed
  • Trigger country event “A Providential Prize” in 1 day
  • Annex File:RRA.png RRA (troops not transferred)
Effects if not selected within 180 days
  • If:
    • Limited to:
      • Controls state Providence Demesne (1060)
      • If:
        • Limited to:
          • File:CFR.png CFR:
            • Country flag CFR_infiltrate_viridian_coast_flag is set
        • Controls state Viridian Coast (1061)
      • If:
        • Limited to:
          • File:CFR.png CFR:
            • Country flag CFR_infiltrate_radiance_flag is set
        • Controls state Radiant Vale (817)
    • Trigger country event “A Providential Prize” in 1 day
    • Annex File:RRA.png RRA (troops not transferred)
  • Else:
    • Custom effect tooltip: [1059.owner.GetNameDefCap] will join the war against us!
    • Trigger country event “Out of Control” in 1 day
    • [Scope]Vermilion Basin (1059):
      • [SCOPE]State owner:
        • Hidden effect:
          • File:CFR.png CFR:
            • Declares a Topple Government war against the previously mentioned country
          • Gain 10% Stability Stability
          • Gain 5% War support War Support
        • Annex File:RRA.png RRA (troops transferred)
    • Lose Political Power 150 Political Power
    • Lose 5% Stability Stability


id

Decision recruit operative.pngInfiltrate [FROM.GetAdjective] Bureaucracy


The public administration of modern states is managed by departments staffed with non-elected officials—these bureaucrats actually carry out the implementation of all enacted policies. Needless to say, in order to truly pull the strings of the government, we need our agents in place within this bureaucracy.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_available is set
    • Country flag CFR_INGOV_visible is set
  • [SCOPE]FROM
    • Value of variable CFR_deep_state_infiltration_var is less than 6
Prerequisites
  • None

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

60 days

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects for duration of 60 days
  • Political Power Gain: +5%
Effects after 60 days
  • [SCOPE]FROM
    • Increase variable CFR_deep_state_infiltration_var by 1
    • Lose Political Power 75 Political Power
    • Lose 5% War support War Support
  • add_relation_modifier
    • target = FROM
    • modifier = CFR_deep_state_infiltrated_modifier
  • Custom effect tooltip:

This decision will become available again after 60 days.


id

Decision generic wreckers.pngDisrupt Infrastructure


The disruption of critical infrastructure in the state of [FROM.GetName] will impede the movement of enemy troops and supplies there, leaving them vulnerable to a swift offensive.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_state_available is set
    • Country flag CFR_disruption_operation_visible is set
  • [SCOPE]FROM
    • None of:
      • State is owned by File:CFR.png CFR
      • Is controlled by File:CFR.png CFR
      • Has the dynamic modifier “Disrupted Infrastructure”
Prerequisites
  • None

Cost

Command power icon.png 5 File:Infiltrators texticon.png 20

Cooldown

90 days

Targets for decision

Limited to Zebrica states CFR_infiltrated_countries_states_array


Effects when selected
  • Hidden effect:
    • Lose Command power 5 Command Power
    • Decrease variable ROOT.infiltrators_var by 20
    • Increase variable ROOT.infiltrators_DISRUPT_var by 20
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by 20
Effects after 30 days
  • [SCOPE]FROM
    • [SCOPE]State owner/Unit owner:
      • Lose 2.5% Stability Stability
    • Add the dynamic modifier “Disrupted Infrastructure” to FROM for 70 days providing the following effects:
      • Local Supplies: −25%
      • Resource Gain Efficiency: −25%
      • Strategic Redeployment Disabled: Yes
      • Division Speed: −50%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:
  • Increase variable ROOT.infiltrators_var by 20
  • Decrease variable ROOT.infiltrators_DISRUPT_var by 20
  • Decrease variable ROOT.infiltrators_ALL_ON_MISSION_var by 20
  • Custom effect tooltip:

This decision will become available again after 90 days.


id

Safe.pngMHI East Zebrikan Leasehold Territories


In recognition of their invaluable contributions to the advancement of Changeling interests, MHI shall be granted territories in which they will be given jurisdiction, as well as the right to perform commercial activities however they see fit.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_OZ_PRO_formed_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Every [KHM.GetFlag] [KHM.GetAdjective], [ZOO.GetFlag] [ZOO.GetAdjective], [TAI.GetFlag] [TAI.GetAdjective], and [MEL.GetFlag] [MEL.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array KHM.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array ZOO.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array MEL.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array TAI.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Changeling Lands Changeling Lands
      • Set country flag CHN_CFR_MHI_flag
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • Flag of Changeling Lands Changeling Lands:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • [SCOPE]Custom Scope
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Changeling race.png “Changeling Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Previously mentioned country
          • Declares a Topple Government war against the previously mentioned country
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • [SCOPE]Custom Scope
        • the previously mentioned country becomes a puppet of the current scope
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 9%
        • Communism Communist: 9%
        • Supremacy Supremacist: 70%
        • Neutrality Non-Aligned: 12%
      • Set the Supremacy Supremacist party name to (MHI Executive) Main Hive Industries - East Zebrika Division
      • set_country_leader_ideology = corporatocracy
      • Set cosmetic tag to CFR_MHI
  • [SCOPE]Every state:
    • Limited to:
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of £MHI_flag MHI East Zebrika Holdings.


id

Decision generic civil support.pngEstablish a Griffon Collaborator State


We are fortunate to have natural allies in this region in the form of the proud griffon settlers in South Zebrika. We shall reorganise their society into a militaristic stratocracy, where griffons will have racial privileges over the native zebras and other creatures. Our ultimate goal will be to produce colonial soldiers fit to police our new Zebrikan lands under the benevolent Changeling Aegis.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_OZ_PRO_formed_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Every [GFS.GetFlag] [GFS.GetAdjective], [ROA.GetFlag] [ROA.GetAdjective], and [TSV.GetFlag] [TSV.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array GFS.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array ROA.core_states:
      • If:
        • Limited to:
          • None of:
            • [SCOPE]Any other country:
              • None of:
              • [SCOPE]The previously mentioned var, event_target, array
                • Is a core state of the previously mentioned country
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array TSV.core_states:
      • If:
        • Limited to:
          • None of:
            • [SCOPE]Any other country:
              • None of:
              • [SCOPE]The previously mentioned var, event_target, array
                • Is a core state of the previously mentioned country
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country

Cost

70


Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Changeling Lands Changeling Lands
      • Set country flag CHN_CFR_SKZ_flag
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • Flag of Changeling Lands Changeling Lands:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • [SCOPE]Custom Scope
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Changeling race.png “Changeling Race”
      • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
      • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Previously mentioned country
          • Declares a Topple Government war against the previously mentioned country
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • [SCOPE]Custom Scope
        • the previously mentioned country becomes a puppet of the current scope
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 9%
        • Communism Communist: 9%
        • Supremacy Supremacist: 70%
        • Neutrality Non-Aligned: 12%
      • Set the Supremacy Supremacist party name to (Oberkommando OZ) Oberkommando der Ost-Zebrika
      • set_country_leader_ideology = stratocracy
      • Set cosmetic tag to CFR_SKZ
  • [SCOPE]Every state:


id

Decision generic merge plant tank.pngFraudulent [FROM.GetAdjective] Arms Contract


The leadership of [FROM.GetNameDef] has seen fit to allow us to supply their country's military. This is a show of great trust, and also presents us a tremendous opportunity to bleed our "clients" dry.[GetDecisionCostFAC_REQ_SHOW1]


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Unlocked Imago Parastatal (?)
    • Country flag CFR_fraudulent_arms_contract_visible is set
  • [SCOPE]FROM
    • Has more than 9 Military factories
    • None of:
      • Has the hidden_ideas Idea unknown.png “Fragrancese Arms Contract”
Prerequisites
  • None

Cost

Command power icon.png 10 File:Infiltrators texticon.png У

Cooldown

90 days

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Decrease variable ROOT.infiltrators_var by the value of FROM.CFR_fraudulent_arms_contract_AGENTS_REQ
    • Increase variable ROOT.infiltrators_STEAL_MIL_var by the value of FROM.CFR_fraudulent_arms_contract_AGENTS_REQ
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by the value of FROM.CFR_fraudulent_arms_contract_AGENTS_REQ
    • [SCOPE]FROM
      • Set country flag CFR_fraudulent_arms_contract_DEC_flag to 1 for 35 days
Effects after 30 days
  • [SCOPE]FROM
    • Gets the hidden_ideas Idea unknown.png “Fragrancese Arms Contract” for 1 year
    • Hidden effect:
      • Set variable CFR_FAC_DEC_AGENTS_REQ_RETURN to the value of CFR_fraudulent_arms_contract_AGENTS_REQ
      • Trigger country event “kirin_utility.46”
  • Custom effect tooltip: The File:Infiltrators texticon.png [?FROM.CFR_fraudulent_arms_contract_AGENTS_REQ


id

Decision generic assassination.pngSeize [FROM.GetAdjective] Arms in Transit


Just because weapons are shipped does not necessarily mean they will arrive safely at their intended destination. Unscrupulous criminals have been known to attack such shipments and plunder the spoils. It is a tragic, but inevitable, fact of life.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Unlocked Imago Parastatal (?)
    • Country flag CFR_guns_heist_visible is set
  • [SCOPE]FROM
    • None of:
      • Country flag CFR_stolen_arms_from_flag is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Infiltrators texticon.png 25

Cooldown

1 year

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • Decrease variable ROOT.infiltrators_var by 25
    • Increase variable ROOT.infiltrators_HEIST_var by 25
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by 25
Effects for duration of 60 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 60 days
  • [SCOPE]FROM
    • Set country flag CFR_stolen_arms_from_flag to 1 for 1 year
    • send_equipment_fraction
      • value = 0.1
      • target = CFR
    • Custom effect tooltip:
  • Increase variable ROOT.infiltrators_var by 25
  • Decrease variable ROOT.infiltrators_HEIST_var by 25
  • Decrease variable ROOT.infiltrators_ALL_ON_MISSION_var by 25
  • Custom effect tooltip:

This decision will become available again after 365 days.


id

Helmet.pngColonise the Hindian Possessions


The Hindian lands are rich in natural resources, ripe for exploitation by enterprising settlers. Now that these lands are under our control, we must entice settlers to emigrate and support them while they establish themselves, while providing protection to ensure that the flow of wealth to the homeland is not disrupted.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_OZ_PRO_formed_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: [1163.GetName], [1185.GetName], [1184.GetName], and [1176.GetName] must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Buckgal (1163):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Kanelimpra (1185):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Merkaanan Forests (1184):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ostkranbi (1176):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country

Cost

70


Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Changeling Lands Changeling Lands
      • Set country flag CHN_CFR_HKH_flag
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • Flag of Changeling Lands Changeling Lands:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • [SCOPE]Custom Scope
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Changeling race.png “Changeling Race”
      • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
      • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Previously mentioned country
          • Declares a Topple Government war against the previously mentioned country
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • [SCOPE]Custom Scope
        • the previously mentioned country becomes a puppet of the current scope
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 8%
        • Communism Communist: 9%
        • Supremacy Supremacist: 64%
        • Neutrality Non-Aligned: 19%
      • Set the Supremacy Supremacist party name to (Hiveskolonialamt) Hiveskolonialamt Neu Olenia
      • set_country_leader_ideology = stratocracy
      • Set cosmetic tag to CFR_HKH
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Buckgal (1163)
        • Is state Kanelimpra (1185)
        • Is state Merkaanan Forests (1184)
        • Is state Ostkranbi (1176)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £HKH_flag Hives-Kolonie Neu Olenia.
  • [SCOPE]Every scope in the array HKH.core_states:
    • File:HKH.png HKH:
      • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
  • Rename the province (17707) to Neu Chunchi
  • Rename the province (17844) to Helviapolis
  • Rename the province (17873) to Aurantium
  • Rename the province (17799) to Argynnissia
  • Rename the province (17864) to Yariana
  • Rename the province (17869) to Kokonopolis
  • If:


id

Decision SWI consolidate council power.pngInstigate Civil War in [From.GetName]


Our preparations are complete: the pieces are in place and all we need to do is light the fuse. This pathetic country is long overdue for a change in leadership.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • The Vespidae Method is in use. (?)
    • Country flag CFR_incite_civil_war_visible is set
  • [SCOPE]FROM
    • Is not a Major country
    • Has more than 1 controlled state
    • None of:
Prerequisites
  • [SCOPE]FROM
    • Has less than 75% Stability Stability
    • Custom trigger tooltip:
      • Tooltip: The Party Popularity of the [From.GetRulingIdeology] [From.GetRulingPartyLong] ([From.GetPartySupport]) is below 75.
      • Value of variable party_popularity_100@ruling_party is less than 75
  • Custom trigger tooltip:
    • Tooltip: We have Infiltrated the [FROM.GetAdjective] Bureaucracy.
    • Value of variable FROM.CFR_deep_state_infiltration_var is greater than 0
  • Custom trigger tooltip:
    • Tooltip: We have conducted a Black Bag Operation in [FROM.Capital.GetCapitalVictoryPointName].
    • Value of variable FROM.CFR_black_bag_operation_var is greater than 0

Cost

Command power icon.png 25 File:Infiltrators texticon.png 30

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Command power 25 Command Power
    • Decrease variable ROOT.infiltrators_var by 30
    • [SCOPE]FROM
      • Set country flag CFR_targeted_for_civil_war
      • Clear variable CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM
      • Clear variable CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM_PRIOR
      • [SCOPE]Every owned state:
        • add_to_array
          • array = CFR.CFR_incite_civil_war_subvert_states_array
          • value = THIS
  • If:
    • Limited to:
      • [SCOPE]FROM
        • Has more than 1 ship
    • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Subvert [From.GetAdjective] Officials and Plant Mutineers in the [From.GetAdjective] Navy.
  • Else:
    • Custom effect tooltip: Unlocks Decision icon small.png Decisions to Subvert [From.GetAdjective] Officials.
Effects for duration of 70 days
  • Daily Political Power Gain: −0.05
  • Daily Command Power Gain: −0.05
Effects after 70 days
  • Custom effect tooltip: The [From.GetCFRContenderIdeology] [From.GetCFRContenderParty], led by Changeling Infiltrators, will instigate a civil war against the [From.GetRulingIdeology] [From.GetRulingPartyLong]!
  • Hidden effect:
    • If:
      • Limited to:
        • Value of variable FROM.highest_party_popularity@exclude_ruling_party is equals FROM.party_popularity@democratic
      • Set temporary variable CFR_incite_civil_war_puppet_ideology to 1
    • Else, if:
      • Limited to:
        • Value of variable FROM.highest_party_popularity@exclude_ruling_party is equals FROM.party_popularity@neutrality
      • Set temporary variable CFR_incite_civil_war_puppet_ideology to 2
    • Else, if:
      • Limited to:
        • Value of variable FROM.highest_party_popularity@exclude_ruling_party is equals FROM.party_popularity@communism
      • Set temporary variable CFR_incite_civil_war_puppet_ideology to 3
    • Else, if:
      • Limited to:
        • Value of variable FROM.highest_party_popularity@exclude_ruling_party is equals FROM.party_popularity@fascism
      • Set temporary variable CFR_incite_civil_war_puppet_ideology to 4
    • [SCOPE]FROM
      • Clear country flag CFR_targeted_for_civil_war
      • Set country flag CFR_civil_war_incited_here
      • Set variable CFR_civil_war_transfer_units_fraction_var to the value of CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM
      • Divide variable CFR_civil_war_transfer_units_fraction_var by the value of num_owned_controlled_states
      • Start a Supremacy Supremacist civil war ( size)


id

Changeling skull.pngSet Up Infiltrator Network in [FROM.GetName]


Initial insertion of agents into this country is necessary to lay the groundwork that will enable us to undertake more complex operations in the future.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_visible is set
    • At least one of the following is true:
      • [SCOPE]Any allied country:
        • At least one of the following is true:
          • Value of variable closest_distance_to@FROM is less than 150
          • Is neighbor of FROM
      • [SCOPE]Any scope in the array subjects:
        • At least one of the following is true:
          • Value of variable closest_distance_to@FROM is less than 150
          • Is neighbor of FROM
      • [SCOPE]Any scope in the array CFR_infiltrated_countries_array:
        • At least one of the following is true:
          • Value of variable closest_distance_to@FROM is less than 150
          • Is neighbor of FROM
      • [SCOPE]FROM
        • [SCOPE]Capital state:
          • distance_to
            • value < 2000
            • target = 1071
  • [SCOPE]FROM
    • Exists
    • None of:
      • Is a subject of our country
    • [SCOPE]Capital state:
      • Is on the continent “Zebrica”
Prerequisites
  • None

Cost

Command power icon.png 20 File:Infiltrators texticon.png 40

Targets for decision

CFR_zebrican_countries_array


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 40
    • Lose Command power 20 Command Power
Effects after 60 days
  • Custom effect tooltip: The Infils.-kommando Ost-Zebrika sets up an Infiltrator Network in [FROM.GetName].


    • add_relation_modifier
      • target = FROM
      • modifier = CFR_infiltrator_network_for_show
  • Custom effect tooltip:

If [Root.GetNameDef] goes to war against [From.GetNameDef], we can Finesse a Peace Treaty with them in which all [From.GetAdjective] states under [Root.GetAdjective] control will remain under our occupation at war's end.

  • Hidden effect:
    • add_to_array
      • array = CFR_infiltrated_countries_array
      • value = FROM
    • [SCOPE]FROM
      • There is a Changeling Infiltrator Network in [FROM.GetNameDef]. (?)
    • [SCOPE]Every scope in the array FROM.owned_states:
      • add_to_array
        • array = CFR.CFR_infiltrated_countries_states_array
        • value = THIS
    • add_relation_modifier
      • target = FROM
      • modifier = CFR_infiltrator_network
    • We have infiltrated a country. (?)


id

Decision infiltrate state.pngInfiltrate Agents in Hyacinth


For our plan to work, the pirate onslaught will need to advance at a lightning pace, and can not afford to run into too much resistance from local forces. Our infiltrators must lay the groundwork for their arrival to ensure that when the time comes, things go smoothly.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_pirate_false_flag_decisions is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Infiltrators texticon.png 25


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 25
    • Lose Command power 15 Command Power
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • Trigger country event “Swimming with Sharks” in 3 hours to 6 hours


id

Decision infiltrate state.pngInfiltrate Agents in Radiance


Radiance is another ripe target where anti-changeling sentiment is close to boiling over. It would not take much to push the population over the edge; it is absolutely vital that we get infiltrators into a position to begin pulling the strings before cooler heads can prevail.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
    • None of:
      • Country flag CFR_launched_RRA_false_flag_operation is set
  • [Scope]Vermilion Basin (1059):
    • [SCOPE]State owner:
      • Owns state Radiant Vale (817)
  • [Scope]Radiant Vale (817):
Prerequisites
  • None

Cost

Command power icon.png 10 File:Infiltrators texticon.png 5


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
Effects after 40 days
  • Custom effect tooltip: [817.GetName] will be taken over by the Righteous Realm Movement when they rise up against us.
  • Set country flag CFR_infiltrate_radiance_flag


id

Decision infiltrate state.pngInfiltrate Agents in Rhapsody


Rhapsody is a large and strategically important city, as well as a hub of Kirian nationalist feeling. Due to its proximity to Fragrance, the population naturally fears further expansion of our sphere of influence. Where this city goes, the north will follow, making it key to our coming operation.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Infiltrators texticon.png 25


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 25
    • Lose Command power 15 Command Power
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • Trigger country event “Moderates and Militants” in 3 hours to 6 hours
  • Set country flag CFR_infiltrate_rhapsody_done


id

Decision infiltrate state.pngInfiltrate Agents in the Viridian Coast


The kirin who reside in towns along the Viridian Coast know well that times are tough. They are suffering through economic hardship, barely eking out a living, and incredibly resentful. Such kirin are always looking for outsiders to blame for their misfortunes. We need only direct their rage...


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
    • None of:
      • Country flag CFR_launched_RRA_false_flag_operation is set
  • [Scope]Vermilion Basin (1059):
    • [SCOPE]State owner:
      • Owns state Viridian Coast (1061)
  • [Scope]Viridian Coast (1061):
Prerequisites
  • None

Cost

Command power icon.png 10 File:Infiltrators texticon.png 5


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
Effects after 40 days
  • Custom effect tooltip: [1061.GetName] will be taken over by the Righteous Realm Movement when they rise up against us.
  • Set country flag CFR_infiltrate_viridian_coast_flag


id

Decision SOV place hq.pngThe [?ROOT.infiltrators_cohort_number_var


At the Ost-Zebrikan Unterstudyschule, the changelings of this latest cohort will be taught a unique mix of voice training, acting, body language, ethnography, linguistics, applied psychology, hoof-to-hoof combat, firearms training, shapeshifting, physical, mental and psychic conditioning, and espionage. These diligent students will dedicate themselves to studying, learning all the skills necessary to perform their duties from top-notch instructors who are experts in their fields.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltration_school_flag is set
Prerequisites
  • Has more than ROOT.CFR_infiltration_school_class_size_var Ponypower Ponypower

Cost

Command power icon.png [?ROOT.CFR_infiltration_school_CP_cost


Effects when selected
  • Gain or Lose Ponypower ROOT.CFR_infiltration_school_class_size_negative_var Ponypower
  • Hidden effect:
    • Gain or Lose Political Power ROOT.CFR_infiltration_school_PP_negative_cost Political Power
    • Gain or Lose Command power ROOT.CFR_infiltration_school_CP_negative_cost Command Power
Effects for duration of 90 days
  • Army Experience Gain: +1%
  • Daily Command Power Gain Multiplier: +1%
Effects after 90 days
  • Custom effect tooltip: The ([?ROOT.CFR_infiltration_school_class_size_var


id

Kirin hq down.pngDecrease Incoming Cohort Size


Quantity isn't everything. We have a sufficient number of infiltrators necessary to accomplish our short-term objectives. Instructors at the Unterstudyschule have expressed some dissatisfaction with the cohort size: now is the time to reduce the number of students in order to ensure the quality of these future infiltrators is as high as possible.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltration_school_flag is set
    • Value of variable CFR_infiltration_school_PP_cost is greater than 50
Prerequisites
  • None of:
    • Has selected the decision “The [?ROOT.infiltrators_cohort_number_var

Effects when selected
  • Custom effect tooltip: Decreases the number of trainee Infiltrators in the incoming cohort by -25.

Decreases the Command power icon.png Command Power and Pol power 20x20.png Political Power cost of Decision icon small.png training The [?ROOT.infiltrators_cohort_number_var by -25.

  • Decrease variable CFR_infiltration_school_PP_cost by 25
  • Decrease variable CFR_infiltration_school_CP_cost by 25
  • Increase variable CFR_infiltration_school_PP_negative_cost by 25
  • Increase variable CFR_infiltration_school_CP_negative_cost by 25
  • Decrease variable CFR_infiltration_school_class_size_var by 25
  • Increase variable CFR_infiltration_school_class_size_negative_var by 25


id

Kirin hq up.pngIncrease Incoming Cohort Size


There are a number of high-priority operations that the Operationsdirektorin wishes to see carried out. Unfortunately, we currently have an acute shortage of trained infiltrators. Although it will put additional strain on the instructors, we must increase the number of enrolled changelings in this cohort in order to swell up the ranks of our infiltrators.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltration_school_flag is set
    • Value of variable CFR_infiltration_school_PP_cost is less than 200
Prerequisites
  • None of:
    • Has selected the decision “The [?ROOT.infiltrators_cohort_number_var

Cost

5


Effects when selected
  • Custom effect tooltip: Increases the number of trainee Infiltrators in the incoming cohort by +25.

Increases the Command power icon.png Command Power and Pol power 20x20.png Political Power cost of Decision icon small.png training The [?ROOT.infiltrators_cohort_number_var by +25.

  • Increase variable CFR_infiltration_school_PP_cost by 25
  • Increase variable CFR_infiltration_school_CP_cost by 25
  • Decrease variable CFR_infiltration_school_PP_negative_cost by 25
  • Decrease variable CFR_infiltration_school_CP_negative_cost by 25
  • Increase variable CFR_infiltration_school_class_size_var by 25
  • Decrease variable CFR_infiltration_school_class_size_negative_var by 25


id

Decision generic naval.pngLock Down South-East and Zebridean Trade


Everycreature is well aware of the fabulous riches which flow through the Zebrides and its environs. These trade routes present a lucrative opportunity, but also a danger if this wealth was to ever fall under the control of a rival power. We must keep a close watch over the region to ensure that never happens.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_OZ_PRO_formed_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: [1146.GetName], [1192.GetName], [1145.GetName], [1139.GetName], [1141.GetName], [1142.GetName], [1144.GetName], [1143.GetName], [1153.GetName], [1190.GetName], [1154.GetName], [1152.GetName], [1157.GetName], [1159.GetName], [1160.GetName], [1156.GetName], [1155.GetName], and [1158.GetName] must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Pagawok (1146):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Glaan (1192):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ipagapened (1145):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Karuyungan (1139):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Tukiday (1141):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Balisilak (1142):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Nagkimat (1143):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Balaganeigh (1144):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Maghudon (1154):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Manelilipol (1153):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Patay-na-Bantayog (1190):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Bakawanan (1152):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Zava (1157):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Mizor (1159):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Pulalap (1160):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Ceram (1156):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Wadang (1155):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Wezuli (1158):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country

Cost

70


Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Changeling Lands Changeling Lands
      • Set country flag CHN_CFR_PSZ_flag
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • Flag of Changeling Lands Changeling Lands:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • [SCOPE]Custom Scope
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Changeling race.png “Changeling Race”
      • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
      • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Previously mentioned country
          • Declares a Topple Government war against the previously mentioned country
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • [SCOPE]Custom Scope
        • the previously mentioned country becomes a puppet of the current scope
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 9%
        • Communism Communist: 8%
        • Supremacy Supremacist: 64%
        • Neutrality Non-Aligned: 19%
      • Set the Supremacy Supremacist party name to (Oberkommando OZ) Oberkommando der Ost-Zebrika
      • set_country_leader_ideology = stratocracy
      • Set cosmetic tag to CFR_PSZ
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Karuyungan (1139)
        • Is state Tukiday (1141)
        • Is state Balisilak (1142)
        • Is state Nagkimat (1143)
        • Is state Balaganeigh (1144)
        • Is state Ipagapened (1145)
        • Is state Pagawok (1146)
        • Is state Bakawanan (1152)
        • Is state Manelilipol (1153)
        • Is state Maghudon (1154)
        • Is state Wadang (1155)
        • Is state Ceram (1156)
        • Is state Zava (1157)
        • Is state Wezuli (1158)
        • Is state Mizor (1159)
        • Is state Pulalap (1160)
        • Is state Patay-na-Bantayog (1190)
        • Is state Glaan (1192)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £PSZ_flag Naval Protectorate Far-South and Zebrides.


id

Changeling wing.pngExpand Changeling Rule in Kiria


What once was an outlandish dream has now become a beautiful reality: as we continue the process of realising our grand ambitions, our shadow looms ever larger over Kiria. Unseen yet all powerful, changeling hooves will be the ones pulling the strings of these pathetic creatures from now on.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_OZ_PRO_formed_flag is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: [816.GetName], [1066.GetName], [1067.GetName], [1069.GetName], [1070.GetName], [1078.GetName], [1079.GetName], [1087.GetName], and [1088.GetName] must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Onyx Dale (816):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Apricot Glen (1066):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Peaks of Peril (1067):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Peace-and-Plenty (1069):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Vernal Glade (1070):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Hiemal Hills (1078):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Cinereous Strath (1079):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Prosperous Dell (1087):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
    • [Scope]Comely Cape (1088):
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country

Cost

70


Effects after 70 days
  • Becomes owner and controller of Apricot Glen (1066)
  • Becomes owner and controller of Vernal Glade (1070)
  • Becomes owner and controller of Prosperous Dell (1087)
  • Becomes owner and controller of Comely Cape (1088)
  • If:
    • Limited to:
      • [Scope]Ungulanam (1097):
        • [SCOPE]State owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
    • Becomes owner and controller of Ungulanam (1097)
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Changeling Lands Changeling Lands
      • Set country flag CHN_CFR_PMR_flag
      • [SCOPE]Every state:
        • Limited to:
          • Is a core state of the previously mentioned country
        • Remove the core of the previously mentioned country
      • Flag of Changeling Lands Changeling Lands:
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • [SCOPE]Custom Scope
        • [SCOPE]Previously mentioned country
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Changeling race.png “Changeling Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
        • [SCOPE]Previously mentioned country
          • Declares a Topple Government war against the previously mentioned country
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • [SCOPE]Custom Scope
        • the previously mentioned country becomes a puppet of the current scope
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 23%
        • Supremacy Supremacist: 77%
        • Communism Communist: 0%
      • Set the Supremacy Supremacist party name to (MHI Executive) Main Hive Industries - East Zebrika Division
      • set_country_leader_ideology = corporatocracy
      • Set cosmetic tag to CFR_PMR
      • Gets the National Spirit CHN new hives 3.png “MHI Resource Extraction Concession”
MHI Resource Extraction Concession icon
MHI Resource Extraction Concession
  • Resource Gain Efficiency: +15%
  • Industrial Research Speed: +15%
Mineral resources from vast strip-mines in the Peril Mountain Range Zone, operated by kirin labourers under the bullwhip of changeling overseers, are fed to the forges and metalworks of the factory city of Sorghum. Trainloads of processed alloy are shipped onwards to the Changeling shadow-empire spanning continents.
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Peaks of Peril (1067)
        • Is state Peace-and-Plenty (1069)
        • Is state Hiemal Hills (1078)
        • Is state Cinereous Strath (1079)
        • Is state Onyx Dale (816)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £PMR_flag Peril Range Industrial Combine.
  • [SCOPE]Every scope in the array PMR.core_states:
    • File:PMR.png PMR:
      • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
    • File:PMR.png PMR:
      • Change capital to Peace-and-Plenty (1069)
  • If:
  • Set the rule:
    • Yes Can Create Factions
  • Create faction called “Zebrika-Aegis”
  • The Zebrika-Aegis has been formed. (?)


id

Daggers.pngOperation Veilpiercer


The time has come: our preparations are complete, the kirin of the north are ready to rise up in rebellion, letting loose their righteous fury in a frenzy of violence and destruction. No doubt many innocents will perish in the weeks ahead, but their sacrifice shall pave the way for our ascendency.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: Has completed Decisions:

Decision icon small.png Infiltrate Agents in Rhapsody, Decision icon small.png Arm the Righteous Army, and Decision icon small.png Stoke Anti-Changeling Sentiment.

    • Country flag CFR_infiltrate_rhapsody_done is set
    • Country flag CFR_stoke_antichangeling_sentiment_done is set
    • Country flag CFR_arm_the_RRA_done is set

Cost

Command power icon.png 20 File:Infiltrators texticon.png 40


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 40
    • Lose Command power 20 Command Power
Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • Custom effect tooltip: The £RRA_flag Righteous Realm Army, led by the Society to Pierce the Veil, will take over [1060.GetName] and march on Fragrance.

It is up to the valiant peacekeepers of the [ROOT.GetName] to restore order to the Providence Demesne.


  • Trigger country event “The Righteous Rebellion” in 3 hours to 6 hours
  • [Scope]Vermilion Basin (1059):
    • [SCOPE]State owner:
      • Trigger country event “The Righteous Rebellion” in 3 hours to 6 hours


id

Changeling wing.pngForm the Protectorate Ost-Zebrika


From humble beginnings, our reach now extends far beyond the city of Fragrance. Our mission has progressed, and now the time has come to make clear our ambition and make known our noble aim: to guide and defend the population of this entire region.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
Prerequisites
  • Controls state Fragrance Inlet (1071)
  • Controls state Providence Demesne (1060)

Cost

30


Effects after 30 days
  • Set cosmetic tag to CFR_OZ_PRO
  • Set country flag CFR_OZ_PRO_formed_flag
  • Unlock the Expand Changeling Rule in Kiria decision


id

Convoy ship.pngRaise a Pirate Armada


While our pirate puppets may be a resourceful lot, they are presently lacking in ships, and we can't very well expect them to swim all the way to Hyacinth. And so we shall generously provide a means of conveyance, allowing them to pillage and plunder to their heart's content while making a striking impression on the population of Kiria.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_pirate_false_flag_decisions is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Convoy texticon.png 25


Effects when selected
  • Hidden effect:
    • Lose Command power 15 Command Power
    • 25 units of Convoy is removed from the national Stockpile
Effects for duration of 60 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 60 days
  • Trigger country event “Feint and Flotilla” in 3 hours to 6 hours


id

Decision generic independence.pngProvoke [FROM.GetAdjective] Army Defections


Our agents are well-positioned to spread propaganda which will undermine the average soldier's faith in their government and make them question what they are fighting for. Ideally, a good chunk of them can be persuaded to switch to the winning side.[GetDecisionCostPAD_REQ_SHOW1]


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • The Vespidae Method is in use. (?)
    • Country flag CFR_provoke_army_defections_visible is set
  • [SCOPE]FROM
    • num_divisions > 9
    • [SCOPE]Any neighbouring country:
      • At least one of the following is true:
        • We are the Infils.-kommando OZ. (?)
        • Is ally of File:CFR.png CFR
    • None of:
      • Country flag CFR_provoke_army_defections_flag is set
    • None of:
Prerequisites
  • None

Cost

Army experience 20x20.png 25 File:Infiltrators texticon.png и

Cooldown

1 year

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Army experience 25 Army Experience
    • Decrease variable ROOT.infiltrators_var by the value of FROM.CFR_provoke_army_defections_AGENTS_REQ
    • [SCOPE]FROM
      • Set country flag CFR_provoke_army_defections_DEC_flag to 1 for 35 days
Effects after 30 days
  • Custom effect tooltip: A percentage (~10%) of [FROM.GetNameDef]'s forces (~[?FROM.CFR_provoke_army_defections_DIVISIONS] Division(s)), led by Changeling Infiltrators, will defect to [ROOT.GetNameDef]![GetDecisionCostPAD_REQ_SHOW]
  • Hidden effect:
    • [SCOPE]FROM
      • Set country flag CFR_provoke_army_defections_flag to 1 for 1 year
      • transfer_units_fraction
        • target = CFR
        • stockpile_ratio = 0
        • army_ratio = 0.1
        • navy_ratio = 0
        • air_ratio = 0
        • keep_unit_leaders_trigger
          • Yes Always
  • Custom effect tooltip:

This decision will become available again after 365 days.


id

Decision steel.pngDivert Resources


By replacing the right officials and altering the right records, we can easily steal valuable resources from [FROM.GetName].

Resources in [From.GetName] include:[FROM.CFRGetStateSteelAmount][FROM.CFRGetStateAlumAmount][FROM.CFRGetStateChromAmount][FROM.CFRGetStateTungAmount][FROM.CFRGetStateOilAmount][FROM.CFRGetStateRubberAmount][FROM.CFRGetStateCrystalAmount]


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_state_available is set
    • Country flag CFR_resource_operation_visible is set
  • [SCOPE]FROM
    • None of:
      • State is owned by File:CFR.png CFR
      • Is controlled by File:CFR.png CFR
      • State flag CFR_stole_resources_from_this_state is set
    • At least one of the following is true:
      • Value of variable FROM.resource@crystals is greater than or equals 1
      • Value of variable FROM.resource@chromium is greater than or equals 1
      • Value of variable FROM.resource@steel is greater than or equals 1
      • Value of variable FROM.resource@tungsten is greater than or equals 1
      • Value of variable FROM.resource@rubber is greater than or equals 1
      • Value of variable FROM.resource@aluminium is greater than or equals 1
      • Value of variable FROM.resource@oil is greater than or equals 1
Prerequisites
  • None

Cost

Command power icon.png 10 File:Infiltrators texticon.png 5

Cooldown

90 days

Targets for decision

Limited to Zebrica states CFR_infiltrated_countries_states_array


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
    • Increase variable ROOT.infiltrators_RESOURCE_var by 5
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by 5
Effects after 30 days
  • [SCOPE]Owner of FROM:
    • Give File:CFR.png CFR rights to the resources in FROM
    • Custom effect tooltip: for 365 days.

The File:Infiltrators texticon.png 5 Infiltrators will return to [Root.Capital.GetCapitalVictoryPointName] after 365 days.

  • Hidden effect:
    • [SCOPE]FROM
      • Set state flag CFR_stole_resources_from_this_state
      • Trigger state event “kirin_utility.35” in 1 year
  • Custom effect tooltip:

This decision will become available again after 90 days.


id

Decision generic ignite civil war.pngSabotage Defences


Sabotaging prepared defences in [FROM.GetName] will greatly weaken the enemy army's capabilities, making it far easier for our forces to attack and smash through their lines.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_state_available is set
    • Country flag CFR_sabotage_operation_visible is set
  • [SCOPE]FROM
    • None of:
      • State is owned by File:CFR.png CFR
      • Is controlled by File:CFR.png CFR
      • Has the dynamic modifier “Sabotaged Defences”
Prerequisites
  • None

Cost

Command power icon.png 5 File:Infiltrators texticon.png 20

Cooldown

90 days

Targets for decision

Limited to Zebrica states CFR_infiltrated_countries_states_array


Effects when selected
  • Hidden effect:
    • Lose Command power 5 Command Power
    • Decrease variable ROOT.infiltrators_var by 20
    • Increase variable ROOT.infiltrators_SABOTAGE_var by 20
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by 20
Effects after 30 days
  • [SCOPE]FROM
    • [SCOPE]State owner/Unit owner:
      • Lose 2.5% Stability Stability
    • Add the dynamic modifier “Sabotaged Defences” to FROM for 70 days providing the following effects:
      • Division Defense: −50%
      • Entrenchment speed: −50%
      • Max Entrenchment: −25%
      • Encirclement penalty: +25%
      • Limited to:
        • Yes Always
    • Custom effect tooltip:
  • Increase variable ROOT.infiltrators_var by 20
  • Decrease variable ROOT.infiltrators_SABOTAGE_var by 20
  • Decrease variable ROOT.infiltrators_ALL_ON_MISSION_var by 20
  • Custom effect tooltip:

This decision will become available again after 90 days.


id

Decision eng trade unions support.png[GetStealDiaryDecisionTitle]


Understanding the psychology of an enemy is vital to putting together a plan to defeat them. The best way to achieve this is by reading their thoughts, but failing that, acquiring records of their private writings is an acceptable substitute.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
  • At least one of the following is true:
    • Flag of Realm of Kiria Realm of Kiria:
      • Exists
      • Controls state Vermilion Basin (1059)
      • There is a Changeling Infiltrator Network in [FROM.GetNameDef]. (?)
    • Flag of Republic of Kiria Republic of Kiria:
      • Exists
      • Controls state Vermilion Basin (1059)
      • There is a Changeling Infiltrator Network in [FROM.GetNameDef]. (?)
      • None of:
        • Country flag KIC_children_of_concord_flag is set
Prerequisites
  • None

Cost

Command power icon.png 15 Pol power 20x20.png 15


Effects when selected
  • Hidden effect:
    • Lose Political Power 15 Political Power
    • Lose Command power 15 Command Power
Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −1%
Effects after 30 days
  • Custom effect tooltip: Kirin book texticon.png Unlocks [GetStealDiaryDecisionTT]'s Journal.
  • Trigger country event “[GetStealDiaryDecisionTT]'s Journal” in 3 hours to 6 hours
    • [Scope]Vermilion Basin (1059):
      • [SCOPE]State controller:
        • File:CFR.png CFR:
          • add_relation_modifier
            • target = PREV
            • modifier = CFR_stolen_state_secrets


id

Decision generic fundraising.pngSiphon [FROM.GetAdjective] Funds


Leveraging our control over the [FROM.GetAdjective] financial sector, it is a simple matter to direct the flow of money wherever we wish, including into our own hooves.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_available is set
    • Country flag CFR_FACTORY_visible is set
  • [SCOPE]FROM
    • Value of variable CFR_steal_factories_var is less than 4
    • Has more than 1 Civilian factory Civilian factory
Prerequisites
  • None

Cost

Command power icon.png 10 File:Infiltrators texticon.png 5

Cooldown

70 days

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Command power 10 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
    • Increase variable ROOT.infiltrators_STEAL_CIV_var by 5
    • Increase variable ROOT.infiltrators_ALL_ON_MISSION_var by 5
Effects for duration of 30 days
  • Factory Output: +2%
Effects after 30 days
  • [SCOPE]FROM
      • Gets the hidden_ideas Idea unknown.png “Financial Irregularities” for 1 year
    • Hidden effect:
      • Add the dynamic modifier “Financial Irregularities” to FROM providing the following effects:
        • Civilian Factory Use: ROOT.CFR_financial_irregularities_var
        • Limited to:
          • Yes Always
      • Add 1 off map Civilian factory Civilian Factory
      • Increase variable CFR_financial_irregularities_var by 1
      • Add −1 off map Civilian factory Civilian Factory
      • Trigger country event “kirin_utility.34” in 1 year
  • Custom effect tooltip: Gains +1 Offmap Civilian Factory for 365 days.

The File:Infiltrators texticon.png 5 Infiltrators will return to [Root.Capital.GetCapitalVictoryPointName] after 365 days.

  • Hidden effect:
    • Add the dynamic modifier “Foreign Capital” to this country providing the following effects:
      • Industrial Factory Donations: ROOT.CFR_industrial_factory_donations_var
      • Limited to:
        • Yes Always
    • Add 1 off map Civilian factory Civilian Factory
    • Increase variable CFR_industrial_factory_donations_var by 1
    • Add −1 off map Civilian factory Civilian Factory
    • Trigger country event “kirin_utility.33” in 1 year
  • Custom effect tooltip:

This decision will become available again after 70 days.


id

Decision generic research.png[FROM.GetAdjective] Industrial Espionage


In order to continue developing our economy, we must acquire all the information we can on cutting-edge industrial manufacturing ideas, techniques, processes, and formulas. Such secrets are closely guarded by our enemies, but stealing them should prove no problem for our infiltrators.


 
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_infiltrate_country_available is set
    • Country flag CFR_steal_tech_visible is set
Prerequisites
  • None

Cost

Command power icon.png 10 Pol power 20x20.png 10

Cooldown

70 days

Targets for decision

CFR_infiltrated_countries_array


Effects when selected
  • Hidden effect:
    • Lose Political Power 10 Political Power
    • Lose Command power 10 Command Power
Effects for duration of 60 days
  • Research Speed: +5%
Effects after 60 days
    • steal_random_tech_bonus
      • ahead_reduction = 1
      • bonus = 2
      • base_bonus = 2
      • name = CFR_steal_tech_name
      • folder = electronics_folder
      • target = FROM
      • uses = 1
  • Hidden effect:
    • One of the following at random:
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = electronics_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = industry_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = infantry_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = support_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • If:
          • Limited to:
            • None of:
              • DLC No Step Back No Step Back is enabled
          • steal_random_tech_bonus
            • ahead_reduction = 1
            • bonus = 2
            • base_bonus = 2
            • name = CFR_steal_tech_name
            • folder = armour_folder
            • target = FROM
            • uses = 1
        • Else, if:
          • Limited to:
            • DLC No Step Back No Step Back is enabled
          • steal_random_tech_bonus
            • ahead_reduction = 1
            • bonus = 2
            • base_bonus = 2
            • name = CFR_steal_tech_name
            • folder = nsb_armour_folder
            • target = FROM
            • uses = 1
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = artillery_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • steal_random_tech_bonus
          • ahead_reduction = 1
          • bonus = 2
          • base_bonus = 2
          • name = CFR_steal_tech_name
          • folder = air_techs_folder
          • target = FROM
          • uses = 1
      • 12.5% (1) chance of:
        • If:
          • Limited to:
            • None of:
              • DLC Man the Guns Man the Guns is enabled
          • steal_random_tech_bonus
            • ahead_reduction = 1
            • bonus = 2
            • base_bonus = 2
            • name = CFR_steal_tech_name
            • folder = naval_folder
            • target = FROM
            • uses = 1
        • Else, if:
          • Limited to:
            • DLC Man the Guns Man the Guns is enabled
          • steal_random_tech_bonus
            • ahead_reduction = 1
            • bonus = 2
            • base_bonus = 2
            • name = CFR_steal_tech_name
            • folder = mtgnavalfolder
            • target = FROM
            • uses = 1
  • Custom effect tooltip:

This gives a 200% Research Bonus and reduces ahead of time penalty by up to 2.0 years for the [FROM.GetAdjective] advanced technology.

  • Custom effect tooltip:

This decision will become available again after 70 days.


id

Decision generic nationalism.pngStoke Anti-Changeling Sentiment


It would not do at all if the kindling we have meticulously gathered failed to ignite when the time comes. The fires of hatred must burn, and they must burn hotter!


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_RRA_false_flag_decisions is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Infiltrators texticon.png 25


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 25
    • Lose Command power 15 Command Power
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • Trigger country event “Fear and Hatred” in 3 hours to 6 hours
  • Set country flag CFR_stoke_antichangeling_sentiment_done


id

Decision border war.pngSubvert [From.GetName] Officials


The loyalties of local government functionaries do not always lie with their central government. Such creatures are always looking for ways to enhance their own wealth, power, and influence. In light of this fact, it will be a simple matter to persuade pliable officials that it would be in their best interest to cooperate with us.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • Country flag CFR_incite_civil_war_visible is set
  • [SCOPE]FROM
    • [SCOPE]State owner/Unit owner:
      • Set temporary variable CFR_TARGET_FROM_STATES_NUM to the value of num_owned_controlled_states
      • Divide temporary variable CFR_TARGET_FROM_STATES_NUM by 2
      • Value of variable CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM_PRIOR is less than CFR_TARGET_FROM_STATES_NUM
  • [SCOPE]FROM
    • None of:
      • State flag CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR is set
    • [SCOPE]State owner/Unit owner:
      • None of:
        • Country flag CFR_civil_war_incited_here is set
        • Is ally of File:CFR.png CFR
Prerequisites
  • None

Cost

Command power icon.png 5 File:Infiltrators texticon.png 5

Targets for decision

Limited to Zebrica states CFR_incite_civil_war_subvert_states_array


Effects when selected
  • Hidden effect:
    • Lose Command power 5 Command Power
    • Decrease variable ROOT.infiltrators_var by 5
    • [SCOPE]FROM
      • [SCOPE]State owner/Unit owner:
        • Increase variable CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM_PRIOR by 1
Effects after 30 days
  • Custom effect tooltip: [From.GetName], and a proportion of the [From.Owner.GetAdjective] Army, will side with the [From.GetCFROwnerContenderIdeology] [From.GetCFROwnerContenderParty] in the imminent civil war!
  • Hidden effect:
    • [SCOPE]FROM
      • [SCOPE]State owner/Unit owner:
        • Increase variable CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR_NUM by 1
      • Set state flag CFR_TARGET_STATE_WILL_FLIP_UPON_CIVIL_WAR
      • remove_from_array
        • CFR.CFR_incite_civil_war_subvert_states_array = THIS


id

Kirin skull.pngTake Over the Pirates of Nacre


Auburn Isle is home to a pathetic collection of vagrants who were formerly a fierce band known as the Pirates of Nacre. After losing their leader these kirin were left adrift, reduced to a miserable shell of their former selves. For these poor lost souls with no hope and no future, we will provide a new purpose. We will set the stage for these criminals and allow them one last hurrah before they meet their end.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Changeling Lands Changeling Lands
  • [SCOPE]Our country
    • We are the Infils.-kommando OZ. (?)
    • Country flag CFR_unlocked_pirate_false_flag_decisions is set
Prerequisites
  • None

Cost

Command power icon.png 15 File:Infiltrators texticon.png 25


Effects when selected
  • Hidden effect:
    • Decrease variable ROOT.infiltrators_var by 25
    • Lose Command power 15 Command Power
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • Trigger country event “The Crimson Heiress” in 3 hours to 6 hours

Decision category gre investment decisions.png The Party Treasury

The National Association of Kirin Patriots ranks among the wealthiest political organisations in the world. Its coffers are kept full through the generosity of the moneyed donors who comprise the party's leadership, and even more income is generated by the Association's vast network of industrial, commercial and financial operations.

  • Allowed when: original nation is Flag of Empire of Kiria Empire of Kiria
  • Visible when: has country flag KIS_unlocked_treasury

id

Decision gre paying ifc debt.pngMonthly Income


Y0])

(FM) represents [ROOT.GetAdjective] Military Factories: ([?ROOT.num_of_military_factories


 
Activates when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • No Never
Failed when
  • Hidden trigger:
    • No Never
Activated by
  • The event “Crude Oil? Guns? Bombs?” option “"You want it? It's yours, my friend, so long as you have enough gold."”
  • Running out the timer on the decision “Monthly Income”

Effects in 30 days
  • Set variable KISTreasuryIncomeFC to the value of KIS.num_of_civilian_factories
  • Multiply variable KISTreasuryIncomeFC by the value of KISTreasuryIncomePerFC
  • Set variable KISTreasuryIncomeFM to the value of KIS.num_of_military_factories
  • Multiply variable KISTreasuryIncomeFM by the value of KISTreasuryIncomePerFM
  • Set variable KISTreasuryIncomeFD to the value of KIS.num_of_naval_factories
  • Multiply variable KISTreasuryIncomeFD by the value of KISTreasuryIncomePerFD
  • Set variable TreasuryIncome to 0
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFC
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFM
  • Increase variable TreasuryIncome by the value of KISTreasuryIncomeFD
  • If:
    • Limited to:
      • Country flag KIR_state_land_tax_flag is set
    • Set variable TreasuryIncomeLandTax to the value of KIS.num_owned_controlled_states
    • Multiply variable TreasuryIncomeLandTax by 200
    • Increase variable TreasuryIncome by the value of TreasuryIncomeLandTax
  • If:
    • Limited to:
      • Country flag KIR_corporate_tithes_flag is set
    • Set variable TreasuryIncomeTithe to the value of KIS.KIS_corporate_vassals_var
    • Multiply variable TreasuryIncomeTithe by 250
    • Increase variable TreasuryIncome by the value of TreasuryIncomeTithe
  • If:
    • Limited to:
      • Country flag KIR_unlocked_tourism_flag is set
    • Clear variable KIS_tourist_destinations_var
    • Clear variable KIS_tourist_destinations_income_var
    • If:
      • Limited to:
        • [Scope]Roam (909):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Baganta (924):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Lotus Crown (1054):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Ungulanam (1097):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Zarawa (1132):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Zongo (1135):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Karuyungan (1139):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • If:
      • Limited to:
        • [Scope]Wezuli (1158):
          • State flag KIS_tourist_spot_flag is set
          • [SCOPE]State owner:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]State controller:
            • At least one of the following is true:
              • Original country is Flag of Empire of Kiria Empire of Kiria
              • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Increase variable KIS_tourist_destinations_var by 1
    • Set variable KIS_tourist_destinations_income_var to the value of KIS_tourist_destinations_var
    • Multiply variable KIS_tourist_destinations_income_var by 150
    • Increase variable TreasuryIncome by the value of KIS_tourist_destinations_income_var
  • If:
    • Limited to:
      • File:AUB.png AUB:
        • Exists
        • Has full control of state Pearl Peninsula (833)
        • Has full control of state Auburn Isle (1065)
    • Increase variable TreasuryIncome by 4 000
  • Set variable TreasuryIncomePredicted to the value of TreasuryIncome
  • Set variable TreasuryIncomeMax to the value of TreasuryIncome
  • Multiply variable TreasuryIncomeMax by the value of TreasuryAccountingError
  • Set variable TreasuryIncomeMin to 0
  • Decrease variable TreasuryIncomeMin by the value of TreasuryIncomeMax
  • Set variable TreasuryIncomeRand to 0
  • randomize_variable
    • var = TreasuryIncomeRand
    • distribution = binomial
    • min = ROOT.TreasuryIncomeMin
    • max = ROOT.TreasuryIncomeMax
  • Increase variable TreasuryIncome by the value of TreasuryIncomeRand
  • Increase variable KIS.TreasuryWealth by the value of KIS.TreasuryIncome
  • clamp_variable = {
var = KIS.TreasuryWealth min = 0 }
  • Set variable KISTreasuryIncomeChangeNow to the value of KIS.TreasuryIncome
  • If:
    • Limited to:
      • Value of variable KIS.KISTreasuryIncomeMonthBefore is greater than KIS.KISTreasuryIncomeChangeNow
    • Decrease variable KIS.KISTreasuryIncomeChangeNow by the value of KIS.KISTreasuryIncomeMonthBefore
  • Else:
    • Decrease variable KISTreasuryIncomeChangeNow by the value of KIS.KISTreasuryIncomeMonthBefore
  • Set variable KIS.KISTreasuryIncomeChange to the value of KISTreasuryIncomeChangeNow
  • Round variable KISTreasuryIncomeChange
  • Set variable KISTreasuryIncomeMonthBefore to the value of TreasuryIncome
  • add_to_array
    • array = KISTreasuryIncomeHistoryArray
    • value = TreasuryIncome
  • Set variable KISTreasuryHistoryHighestIncome to the value of KISTreasuryIncomeHistoryArray^0
  • for_each_loop
    • array = KIS.KISTreasuryIncomeHistoryArray
    • If:
      • Limited to:
        • Value of variable v is greater than KISTreasuryHistoryHighestIncome
      • Set variable KISTreasuryHistoryHighestIncome to the value of v
  • Custom effect tooltip: The Income from This Month will be Deposited into the Party Treasury:File:Approximately equal.png ([?KIS.TreasuryIncomePredicted


id

Decision generic assassination.pngPurchase Griffonian Guns


Heir to a vaunted and lively military tradition, the griffons spearhead the global arms industry. Oozing guns aplenty, their merchants will salivate at equipping an entire race of creatures just getting to know the wonders of 11th-century weaponry.

The cost of purchasing Griffonian guns is proportional to the current level of infantry equipment researched by [GRI.GetNameDef].


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_buy_guns_GRI_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_buy_guns_GRI_cost
Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • If:
    • Limited to:
      • Flag of Griffonian Empire Griffonian Empire:
        • Has Infantry Weapons technology researched
        • None of:
          • Has infantry_weapons1 technology researched
          • Has improved_infantry_weapons technology researched
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU
  • If:
    • Limited to:
      • Flag of Griffonian Empire Griffonian Empire:
        • Has infantry_weapons1 technology researched
        • None of:
          • Has improved_infantry_weapons technology researched
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Bolt-Action Rifles is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU
  • If:
    • Limited to:
      • Flag of Griffonian Empire Griffonian Empire:
        • Has improved_infantry_weapons technology researched
        • None of:
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Submachine Guns is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU
  • If:
    • Limited to:
      • Flag of Griffonian Empire Griffonian Empire:
        • Has advanced_infantry_weapons technology researched
        • None of:
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Battle Rifles is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU
  • If:
    • Limited to:
      • Flag of Griffonian Empire Griffonian Empire:
        • Has advanced_infantry_weapons_b technology researched
        • None of:
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Assault Rifles is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU
  • If:
    • Limited to:
    • 1 500 units of Flag of Griffonian Empire Griffonian Empire Modern Rifles is added to the national Stockpile
    • If:
      • Limited to:
        • DLC Arms Against Tyranny Arms Against Tyranny is enabled
      • add_equipment_subsidy
        • cic = 500
        • equipment_type = infantry_equipment
        • seller_tags
          • GRI
          • STW
          • ANG
          • FEA
          • BRZ
          • PYT
          • YAL
          • KAT
          • ROU


id

Decision generic assassination.pngManufacture Small-Arms


When the state's industry isn't enough to fund its own military, striking a deal with conglomerates that dipped their hoof in crafting weapons and mass-producing ammunition is a worthwhile stopgap measure.

The cost of manufacturing small-arms is proportional to the current level of infantry equipment researched by [KIS.GetNameDef].


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_buy_guns_KIS_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_buy_guns_KIS_cost
Effects for duration of 30 days
  • Political Power Gain: −5%
Effects after 30 days
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has Infantry Weapons technology researched
        • None of:
          • Has infantry_weapons1 technology researched
          • Has improved_infantry_weapons technology researched
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Breech-Loaded Rifles is added to the national Stockpile
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has infantry_weapons1 technology researched
        • None of:
          • Has improved_infantry_weapons technology researched
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Bolt-Action Rifles is added to the national Stockpile
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has improved_infantry_weapons technology researched
        • None of:
          • Has advanced_infantry_weapons technology researched
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Submachine Guns is added to the national Stockpile
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has advanced_infantry_weapons technology researched
        • None of:
          • Has advanced_infantry_weapons_b technology researched
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Battle Rifles is added to the national Stockpile
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has advanced_infantry_weapons_b technology researched
        • None of:
          • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Assault Rifles is added to the national Stockpile
  • If:
    • Limited to:
      • Flag of Empire of Kiria Empire of Kiria:
        • Has advanced_infantry_weapons_e technology researched
    • 1 500 units of Flag of Empire of Kiria Empire of Kiria Modern Rifles is added to the national Stockpile


id

Helmet.pngDeploy Civil Defence to [FROM.GetName]


The low-born denizens of Kiria did not coalesce into the first Realm by peace alone since the first Matriarch Superior utilised forceful means when necessary. The Civil Defence Force shall continue Her work in recognising the legitimacy of Rain Shine's—and the NAKP's—authority.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_civil_defence_flag is set
    • None of:
      • Country flag KIS_civil_defence_decision_HIDDEN is set
  • [SCOPE]FROM
    • None of:
      • Is a core state of Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 2.0K Command power icon.png 15

Cooldown

360 days

Targets for decision

Limited to any_controlled_state states KIS.controlled_states


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 000
    • Lose Command power 15 Command Power
Effects for duration of 10 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 10 days
  • [SCOPE]FROM
    • Add the dynamic modifier “Civil Defence” to FROM for 250 days providing the following effects:
      • Resistance Decay Speed: +25%
      • Resistance Target: −25%
      • Planning Speed: +10%
      • Limited to:
        • Yes Always


id

Decision generic police action.pngClearance Operation


Though Kiria is large, not all of its land is immediately usable. Vast swathes of forests and farming fields, though a testament to the divine eye for beauty, will not be enough to boost the kirinity forward. As Concord has given us this land as our home, so shall her creatures turn it into prosperous silicon fields. It will require the laying of much groundwork, up to and including the rezoning of many residences and relocation of thousand of kirin, but our prospecting clients see the returns of investment beyond these short-term costs.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIR_unlock_clearance_operation_flag is set
    • None of:
      • Country flag KIS_clearance_operation_decision_HIDDEN is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
    • None of:
      • State flag KIS_cleared_already_flag is set
Prerequisites
  • [SCOPE]FROM
    • Has less than 50% resistance
    • If:
      • Limited to:
        • None of:
          • Is a core state of our country
      • Has more than 20% compliance

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 4.0K

Targets for decision

Limited to any_owned_state states KIS.owned_controlled_states


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
Effects for duration of 30 days
  • Daily Command Power Gain Multiplier: −10%
Effects after 30 days
  • [SCOPE]FROM
    • Set state flag KIS_cleared_already_flag
    • Add 1 Building slot building slot
    • If:
      • Limited to:
        • None of:
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Resistance: +5%


id

Decision ger mefo bills.pngDemand Tribute from [FROM.GetName]


The Vermilion Empire of Kiria presides over a constellation of regional vassal and tributary states, from which rightful tribute can be exacted on a triennial basis.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIS_demand_tribute_unlocked_flag is set
  • [SCOPE]FROM
    • Exists
    • Is a subject of Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

90

Cooldown

2 years and 275 days


Effects for duration of 90 days
  • Political Power Gain: +1%
Effects after 90 days
  • Set variable tribute_subject_num_states to the value of FROM.num_owned_controlled_states
  • Multiply variable tribute_subject_num_states by 1 000
  • Increase variable KIS.TreasuryWealth by the value of tribute_subject_num_states
  • Clear variable tribute_subject_num_states
  • Custom effect tooltip: (+[?FROM.num_owned_controlled_states) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.
  • [SCOPE]FROM
    • Lose Political Power 25 Political Power
    • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
    • Hidden effect:
      • Gain (Paid Tribute) 50 Autonomy Autonomy progress


id

Decision generic operation.pngDemographic Redistribution


Lines of work in the countryside are woefully inefficient by today's standards where both quantity and quality are demanded in high numbers. Fortunately, proactive migration programs can be put in effect, enticing farmers and craftskirin to the cities where they can put in the same amount of work and expect much greater output, but this is a multi-step scheme that would take months to complete. Until they are given a solid footing in the cities, the evicted will have to embrace a lifestyle approaching vagabondism; those who excel may become successful travelling merchants, while those who cannot keep up tend towards criminal self-destruction, which our police force can take care of.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_chairkirin_mandate_flag is set
    • None of:
      • Country flag KIS_demographic_redistribution_decision_HIDDEN is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
    • Value of variable KIS_state_population_redistribute_state_var is less than 3
    • Has more than 100 000 state Population Population
    • At least one of the following is true:
      • has_state_category = pastoral
      • has_state_category = rural
      • has_state_category = small_island
      • has_state_category = tiny_island
      • has_state_category = wasteland
Prerequisites
  • [SCOPE]FROM
    • Has less than 50% resistance
    • If:
      • Limited to:
        • None of:
          • Is a core state of our country
      • Has more than 20% compliance

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 5.0K

Targets for decision

Limited to any_owned_state states KIS.owned_controlled_states


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 5 000
Effects for duration of 60 days
  • Stability: −5%
  • Daily Command Power Gain Multiplier: −5%
Effects after 60 days
  • [SCOPE]FROM
    • Increase variable KIS_state_population_redistribute_state_var by 1
    • If:
      • Limited to:
        • None of:
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Resistance: +5%
      • Lose Ponypower 20 000 Ponypower
  • Hidden effect:
    • Scripted Effect: save_current_manpower=yes
    • [SCOPE]FROM
      • Lose Ponypower 20 000 Ponypower
    • Scripted Effect: restore_previous_manpower=yes
  • Custom effect tooltip: Surplus Population: +20000
  • Increase variable KIS_surplus_population_var by 20 000


id

Decision generic industry.pngConstruct a Factory Estate


A factory estate, per the NAKP's definition, is a special economic zone where investors, both domestic and foreign, are given few to no regulations and taxes in a country where these have already been on the decline. Inviting everyone from enterprising native kirin who have quickly learned the ropes of business to multi-national conglomerates seeking to expand their markets, these estates are projected to transform idle acres of plains, forests, and swamps into titans and powerhouses of industry for the new century. The current inhabitants of said acres will be given lucrative compensation for either moving to the city or being given affordable modern housing in these estates, in exchange for dutiful work in the factories.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_industrial_sectorisation_flag is set
    • None of:
      • Country flag KIS_factory_estates_decision_HIDDEN is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
    • None of:
      • State flag KIS_built_factory_estate_already_flag is set
    • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
Prerequisites
  • [SCOPE]FROM
    • Has less than 50% resistance
    • If:
      • Limited to:
        • None of:
          • Is a core state of our country
      • Has more than 20% compliance

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria
      • Has less than 1 free Building slot building slot for Civilian factory Civilian Factory including locked slots

Cost

File:Kirin coin texticon.png 8.0K

Cooldown

180 days

Targets for decision

Limited to any_owned_state states KIS.owned_controlled_states


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
Effects after 180 days
  • [SCOPE]FROM
    • Set state flag KIS_built_factory_estate_already_flag
    • Add 1 Civilian factory Civilian Factory


id

Decision generic construction.pngConstruction Investment


The construction industry has several wrinkles that make it stand out from most others, from bidding among contractors to requiring professional services from engineers and surveyors, to name just two. A few contacts we'll touch base with to build their big-name high-rise offices and apartments here in our vast untapped lands, in exchange for helping us foster true Kirian megacities.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 70 days
  • Construction Speed: +10%
  • Free repair: +10%


id

Decision generic factory.pngWork Incentives


An exceptionally productive employee increases a company's value exceptionally, but not every kirin is motivated intrinsically. By hoofing out promotions (and the increased pay and insurance that come with them) to unusually diligent workers, we can provide the external motivation that the rest of our workforce needs to make significant leaps in productivity.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 70 days
  • Factory Output: +10%
  • Dockyard Output: +10%


id

Jachs drawer.pngSocial and Welfare Funding


It is not an entertaining idea for the more radical (nigh nirik-given) members among us in the NAKP, but social security must exist in an ideal economy. For kirin who have shown their all in climbing the ladder, only to be battered by endless unforeseen circumstances, they need all the help they can get. For those who still disparage the idea, our corporate friends have more than enough taels to fund the operation, as well as a desire to reap the benefits of customer goodwill.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 70 days
  • Political Power Gain: +10%
Effects after 70 days
  • Gain Political Power 100 Political Power


id

Decision hol radio oranje.pngSubsidize RFK Broadcasts


"As long as there loom threats to our divine peace, our struggle shall not cease! The more we work and fight, the stronger we become!"


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Has completed national focus KIR microphone.png “Radio Free Kiria”
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_fund_radio_broadcasts_cost

Cooldown

7 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS.KIS_fund_radio_broadcasts_cost
Effects for duration of 70 days
  • Weekly War Support: +1%


id

Decision generic protection.pngSubsidize Military Recruiting


To send more kirin to our finest banners, we have a number of avenues. With enough spending, we can conduct parades, shout the benefits of service on the radio, fund public martial arts training, even get a writer to hit the streets with a play that glorifies the soul-cleansing power of battle. Some of this, we can write off under spending for the cultural arts.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Has less than 25 000 Ponypower Ponypower
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_fund_recruiting_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_fund_recruiting_cost
Effects for duration of 70 days
  • Weekly Ponypower: +700


id

Decision generic research.pngResearch Funding


The Way of Fire, for all its wisdom and how true the core tenets may be, have had a messy history with progress. The Silence may have officially ended, but many of The Way's mystics continue to cultivate an environment that suppresses the acts of questioning and experimentation. Yet, here in [KIS.GetCapitalName] and beyond, we can nurture those who dare question nature and reality themselves to turn their answers into something useful... and by "useful", we mean some amazing innovation that customers and investors will fork their life savings over to adopt early.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 70 days
  • Research Speed: +5%
Effects after 70 days
  • Decrease variable KIS_fund_research_decision_slot_progress_var by 1
  • If:
    • Limited to:
      • Value of variable KIS_fund_research_decision_slot_progress_var is greater than 0
      • None of:
        • Country flag KIS_fund_research_decision_slot_flag is set
    • Custom effect tooltip: Select this Decision icon small.png Decision ([?KIS_fund_research_decision_slot_progress_var


id

Convoy ship.pngLease Petroleum Tankers


Even if we were to have all the refineries in the world, they would mean nothing if the world's oil cannot reach them. By leasing specialised tanks and ships to transport the oil we extract or purchase, we've secured a greater stockpile of fuel.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Has completed national focus KIR barrels.png “Fuel For Progress”
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 5.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 5 000
Effects for duration of 1 year
  • Fuel Capacity (K): +400


id

Decision gre investment decisions.pngInvest in Civilian Industry


The lifting of the Silence signified, among other things, the introduction of the kirin demographic as well as the Kirian market to many multi-national corporations. Letting such an organisation or two lend a hoof in relevant fields such as construction, infrastructure, and high-tech goods and services will speed up this country's progressive development.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The current amount of Offmap Civilian Factories is below the Maximum Capacity of [?KIS.KIS_treasury_civ_factory_maximum_capacity_var

Cost

File:Kirin coin texticon.png [?KIS.KIS_invest_civ_fac_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_invest_civ_fac_cost
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Custom effect tooltip: Gains +1 Offmap Civilian Factory for [?KIS.KIS_invest_civ_fac_days] days.
  • Hidden effect:
    • Add 1 off map Civilian factory Civilian Factory
    • Increase variable KIS_treasury_civ_factory_investment_var by 1
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Add −1 off map Civilian factory Civilian Factory
    • Trigger country event “kirin_utility.2”


id

Decision ger military buildup.pngInvest in Military Industry


Hundreds of thousands, if not millions, of kirin soldiers live today with primitive blades or ancient guns while lacking the rest of what constitutes a well-fitted army. Our partners in the defence industry see this as a pain point they can definitively resolve.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The current amount of Offmap Military Factories is below the Maximum Capacity of [?KIS.KIS_treasury_mil_factory_maximum_capacity_var

Cost

File:Kirin coin texticon.png [?KIS.KIS_invest_mil_fac_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_invest_mil_fac_cost
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Custom effect tooltip: Gains +1 Offmap Military Factory for [?KIS.KIS_invest_mil_fac_days] days.
  • Hidden effect:
    • Add 1 off map Military factory Military Factory
    • Increase variable KIS_treasury_mil_factory_investment_var by 1
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Add −1 off map Military factory Military Factory
    • Trigger country event “kirin_utility.1”


id

Decision generic naval.pngInvest in Naval Industry


The once proud and loyal navy of Fragrance served the kirin well, even when it meant mutiny. Though the Silence subdued it for a time, our fleet can rise again, this time with generous assistance from more forward-looking shipbuilders across the seas.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: The current amount of Offmap Naval Dockyards is below the Maximum Capacity of [?KIS.KIS_treasury_nav_dockyard_maximum_capacity_var

Cost

File:Kirin coin texticon.png [?KIS.KIS_invest_nav_dock_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_invest_nav_dock_cost
Effects for duration of 70 days
  • Political Power Gain: −5%
Effects after 70 days
  • Custom effect tooltip: Gains +1 Offmap Naval Dockyard for [?KIS.KIS_invest_nav_dock_days] days.
  • Hidden effect:
    • Add 1 off map Naval dockyard Naval Dockyard
    • Increase variable KIS_treasury_nav_dockyard_investment_var by 1
    • Add the dynamic modifier “Industrial Investment” to this country providing the following effects:
      • Dockyard Donations: KIS.KIS_treasury_nav_dockyard_investment_var
      • Industrial Factory Donations: KIS.KIS_treasury_civ_factory_investment_var
      • Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
      • Limited to:
        • Original country is Flag of Empire of Kiria Empire of Kiria
        • At least one of the following is true:
          • Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
          • Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
    • Add −1 off map Naval dockyard Naval Dockyard
    • Trigger country event “kirin_utility.3”


id

Decision eng install government.pngEstablish Military Settlement Iroko


The Jade Expanse borders the unruly zebras of the south, writhing under the brutes that are the Zeblu warlords; it is probable that an upstart leader would want to take us on as a show of strength to their rivals. In addition, the Jade Expanse is also the most western and thus most distant state in the realm, having resulted in rapidly diminishing government reach here over the years. A military settlement in the Expanse can solve these two problems in a single stroke.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIR_empire_focus_9y_flag is set
Prerequisites
  • [Scope]Jade Expanse (1080):
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
  • Custom trigger tooltip:
    • Tooltip: There are at least (3) Civilian Factories available for projects.
    • Has more than 2 Civilian factory Civilian factory that can be used for projects

Cancelled when
  • [Scope]Jade Expanse (1080):
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 50.0K Manpower texticon.png 15.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 50 000
    • Lose Ponypower 15 000 Ponypower
Effects for duration of 360 days
  • Daily Command Power Gain Multiplier: −15%
  • Civilian Factory Use: +3
Effects after 360 days
  • Custom effect tooltip: Establishes Military Settlement Victory point texticon.png Iroko with (2) Victory Points in [1080.GetName].
  • Hidden effect:
    • Set 2 Victory point Victory point to province (17 127)
    • Increase variable KIS_military_settlement_1080_development_var by 1
  • [Scope]Jade Expanse (1080):
    • Gain Ponypower 15 000 Ponypower
    • If:
      • Limited to:
        • None of:
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Resistance: −5%
      • Compliance:+5%
    • Hidden effect:
      • Add 2 Land fort Land Fort, on the province (17127)


id

Decision eng install government.pngEstablish Military Settlement Banyan


Not too far from the Propitious Marches are the mountainous lands of the reclusive Taungpau llamas and, more pertinently, the battlefields of a recent martial spectacle between the griffon-slaving zebras and the zebra-slaving griffons. Providing residence for our soldiers here will both train up a grizzled army and act as a deterrence to the victors of that petty western spat.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIR_empire_focus_9y_flag is set
Prerequisites
  • [Scope]Propitious Marches (926):
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
  • Custom trigger tooltip:
    • Tooltip: There are at least (3) Civilian Factories available for projects.
    • Has more than 2 Civilian factory Civilian factory that can be used for projects

Cancelled when
  • [Scope]Propitious Marches (926):
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 50.0K Manpower texticon.png 15.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 50 000
    • Lose Ponypower 15 000 Ponypower
Effects for duration of 360 days
  • Daily Command Power Gain Multiplier: −15%
  • Civilian Factory Use: +3
Effects after 360 days
  • Custom effect tooltip: Establishes Military Settlement Victory point texticon.png Banyan with (2) Victory Points in [926.GetName].
  • Hidden effect:
    • Set 2 Victory point Victory point to province (16 732)
    • Increase variable KIS_military_settlement_926_development_var by 1
  • [Scope]Propitious Marches (926):
    • Gain Ponypower 15 000 Ponypower
    • If:
      • Limited to:
        • None of:
          • Is a core state of Flag of Empire of Kiria Empire of Kiria
      • Resistance: −5%
      • Compliance:+5%
    • Hidden effect:
      • Add 2 Land fort Land Fort, on the province (16732)


id

Helmet.pngOperational Allowances


A principle learned from private military contractors is to provide security to your personnel both within and without the battlefield: getting yourself shot at in a suicide mission is a manageable risk if you're paid handsomely. In line with this, we will raise the pay of our soldiers serving in the frontlines, fortifying their courage for the next offensive operation.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_fund_recruiting_cost

Cooldown

30 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS_fund_recruiting_cost
Effects for duration of 70 days
  • Attack: +5%
  • Breakthrough: +5%


id

Decision generic factory.pngEstablish Prison Factory in [FROM.GetName]


Per the Indentured Service Compensation Scheme, the proper amount of use of force (specified in Article 8) in the facilitation of labour management is to be administered to all employees (which, for the purposes of this legal summary, mean all employees under the Indentured Service Compensation Scheme). Said employees must also be provided with sufficient housing as well as the means to live decently, which include but are not limited to access to food and water, proper ventilation systems, and routine medical check-ups. To comply with N-R-K 489, employees that have garnered a need for labour through embezzlement, tax evasion, copyright violation, or other Class-4 financial crimes will be monitored for potential nirik transformations, with the state reserving the right to enact preventative measures in pursuit of this goal. Following the General Provisions of the Indentured Service Compensation Scheme, the fair treatment of employees will be as follows...


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_unlocked_prison_factories is set
    • None of:
      • Country flag KIS_prison_factories_decision_HIDDEN is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
    • None of:
      • Has the dynamic modifier “Prison Factory”
    • At least one of the following is true:
      • Has more than 0 Military factory Military factory
      • Has more than 0 Civilian factory Civilian factory
      • Has more than 0 Naval dockyard Naval dockyard
      • synthetic_refinery > 0
Prerequisites
  • [SCOPE]FROM
    • Has less than 50% resistance
    • If:
      • Limited to:
        • None of:
          • Is a core state of our country
      • Has more than 20% compliance

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria

Cost

File:Kirin coin texticon.png 2.5K

Targets for decision

Limited to any_owned_state states KIS.owned_controlled_states


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 70 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 70 days
  • Custom effect tooltip: Gain Modifier Prison Factory in [FROM.GetName]:
   Local Available Resources: +20%
   Local Construction Speed: +20%

(@KISEmpire of Kiria): Efficiency texticon.png Production Efficiency Growth: +0.50%

  • Hidden effect:
    • [SCOPE]FROM
      • Add the dynamic modifier “Prison Factory” to FROM providing the following effects:
        • Local Available Resources: +20%
        • Local Construction Speed: +20%
        • Custom modifier tooltip:

(@KISEmpire of Kiria): Efficiency texticon.png Production Efficiency Growth: +0.50%

This modifier is Additive per number of Prison Factories, and is capped at a maximum of 20.00%.

        • modifier_army_sub_unit_category_DUMMY_MODIFIER_FOR_KIS_PRISON_FACTORY = KIS.PF_PFEGF
        • Limited to:
          • Yes Always
    • Flag of Empire of Kiria Empire of Kiria:
      • Increase variable PF_PFEGF by 0.005
      • Clamp value of variable PF_PFEGF to between 0 and 0.2


id

Decision oil.pngImport Crude Oil


Kiria is a land blessed with many resources. Those resources are, unfortunately, not infinite, and that includes our own hoard of black gold. But when we have the money and they have the product, the solution is simple.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Has completed national focus KIR barrels.png “Fuel For Progress”
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 4.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
Effects for duration of 1 year
  • Fuel gain per oil: +150


id

Decision FIN weapon caches.pngBankroll the Reconstruction


With warfare either having ceased or currently going our way, we can direct an enormous portion of our funds to rebuilding lost homes and burned businesses, paving the path to a more sound peacetime government.


 
This decision can be activated only once during a campaign.
Visible when Prerequisites
  • Has less than 5% surrender progress

Cost

File:Kirin coin texticon.png 15.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 15 000
Effects for duration of 180 days
  • Political Power Gain: −5%
  • Stability: +5%
Effects after 180 days
  • Scripted Effect: KIR_alleviate_civil_war_idea_effect=yes


id

Decision generic fundraising.pngRedeem Our Independence


Freedom isn't free. It is a commodity on which you can put a price tag. The Vermilion government, distracted by the unrest in the Western Territories, may have allowed our secession to go unpunished for the time being, but their magnanimity won't last. A very generous donation to the embattled Dynasty's coffers, however, may suffice to secure the North's independence for good.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Has completed national focus KIR kirins rampant 2.png “Loyal to the Homeland”
Prerequisites
  • At least one of the following is true:
    • Has completed national focus KIR KIS confederacy.png “The Confederal Union”
    • Has completed national focus KIR KIS viceroyalty.png “The Viceroyalty”
  • Flag of Realm of Kiria Realm of Kiria:
    • Is AI-controlled
  • If:
    • Limited to:
      • Is AI-controlled
    • None of:
      • Flag of Realm of Kiria Realm of Kiria:
        • Country flag KIR_PATH_NONALIGNED is set
      • Rule KIR_ai_behavior is set to NEUTRAL

Cost

File:Kirin coin texticon.png 45.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 45 000
  • Custom effect tooltip: @KIR [KIR.GetNameDefCap] will renounce its claim to sovereignty over Greater Providence.
  • [SCOPE]Every controlled state:
  • Custom effect tooltip:
  • Flag of Realm of Kiria Realm of Kiria:
    • Gets the National Spirit Generic economic increase.png “Provident Windfall” for 2 years and 170 days
Provident Windfall icon
Provident Windfall
  • Consumer Goods Factories factor: −10%
  • Recruitable Population Factor: +15%
  • Free repair: +15%
  • Industrial Factory Donations: +5
  • Military Factory Donations: +3
    • Grants guarantee of independence for Flag of Empire of Kiria Empire of Kiria
    • Enters a Non-aggression pact Non-aggression pact with Flag of Empire of Kiria Empire of Kiria
    • Set country flag KIR_will_not_invade_KIS


id

Safe.pngTake Out a Loan


From international corporations to homegrown guilds, we have gained the trust of the wider business world so that their lenders see highly remunerative investments in our payables. Given that the monumental mission of modernising an entire country is projected to earn considerable profits, we are justified to obtain a reasonable loan of taels toward this end.

The Pol power 20x20.png Political Power cost of Decision icon small.png Take Out a Loan will increase by Pol power 20x20.png +25 for each time the decision is taken until it reaches Pol power 20x20.png 150.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

KIS_take_out_loan_decision_cost

Cooldown

7 days


Effects when selected

(+5.00K) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury.

  • Hidden effect:
    • Increase variable TreasuryWealth by 5 000
    • Increase variable TreasuryDebt by 5 000
    • If:
      • Limited to:
        • Value of variable KIS_take_out_loan_decision_cost is less than 150
      • Increase variable KIS_take_out_loan_decision_cost by 25


id

Manehattan.pngLotus Mineral Spa Resorts


The celebrated colossus of a city that is Lotus has naturally attracted shiploads of guests from around the world, but a Zaikirian pastime practised within its triple walls has yet to be utilised to its full potential: mineral spa resorts, per the kirin style. Unlike the spas of other races, the kirin's magical affinity for fire has developed unique methods for enhancing the healing powers of heated mineral baths (including the now-forbidden "Bathos Bath," a treatment that could only be given if a nirik on the loose could be corralled into the spa).

As Lotus—and, to an extent, Zaikiria—has been the birthplace of many traditional medicines and other healing solutions blessed by the fire of Concord within each kirin, it is only all-natural to double down on this direction for the city. The springs will be given their due fame, the southern kirin will enjoy their newfound popularity, and the VasCorps will get their tael's worth.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Lotus Crown (1054):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Lotus Crown (1054):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1054.GetName] becomes a Kirian tourist destination.

While [1054.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Lotus Crown (1054):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngHindian Cultural Exchange


The bubbling melting pot that is Hindia and its diverse civilisation is a heterogeneous mess to compartmentalise for the sake of business strategy. The web of Hindian politics is only complicated by its bloody history with Olenian invaders, making entry into the market a thorny issue.

However, adversity breeds opportunity. [STATE_1097.GetName], in what was Barasingha, is a populous and developed enough deer region that is conveniently close to north-western Kirian settlements, most especially Fragrance. While the rowdy deer braves will be adamant against the outright "commercialisation" of their culture, they might appreciate the value of peaceable transactions between our races and nations. It is thus in our mutual interest to encourage the transfer of several of our brightest kirin into [STATE_1097.GetName], compensated by Fragrance becoming a lodging place for the finest Hindian minds. Their joint mission will be to engage with the other's cultures and customs, soaking in different lifestyles and beliefs and come out more worldly creatures.

The program is expected to continue indefinitely, rotating fresh batches of kirin and deer. The long-term profit is to be found in these "cultural graduates" making business partnerships and forming productive Hindian-Kirian enterprises.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Ungulanam (1097):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Ungulanam (1097):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1097.GetName] becomes a Kirian tourist destination.

While [1097.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Ungulanam (1097):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngAuthentic Zeblu Model Villages


It is understandable that the hardy Zeblu zebras, after being bested by Kiria, would not want to partner up with us to increase the value of their lands.

We have instead put them under employment for the VasCorps' travel subsidiaries to repair their war-torn villages and to live in them as if nothing had happened, all except for playing host to trainfuls of curious visitors diving into more of the Zeblu lifestyle than what they can find in a travel advisory. These tourists will feast on native cuisine, enjoy the sights of homegrown zebra traditions and customs, and witness a mock fight between two rival clans (actual killing will be banned, though near-fatal injuries can be tolerable as medics will be on stand by), then go to sleep in a Zeblu hut in the cold desert climate, blanketed by Zeblu hospitality.

An amiable end to the tribes' barbaric ways.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Zarawa (1132):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Zarawa (1132):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1132.GetName] becomes a Kirian tourist destination.

While [1132.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Zarawa (1132):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngZongo Mountain Scenic Hike


While the mystics would not call their pilgrimages to mountain temples "hikes", there is nevertheless a holy healthiness in mountain hiking. Apart from the cardiovascular benefits, trudging up a mountain with friends and family can bless you with a contemplative experience as you witness the wonders of Concord's creation firsthoof.

That and more prop up the hiking industry in the central mountains of Zongo. The varied peaks accommodate every level of intrepid trampers, from gentle walks over emerald hills through backpacking trips across a dozen slopes and up to serious mountain climbing, with Way of Fire temples installed at various locations for kirin and other-creature converts seeking a modern-day pilgrimage.

For the safety of tourists, local zebra have been conscripted to fight off any endemic predators and monsters lurking in the jungles.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Zongo (1135):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Zongo (1135):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1135.GetName] becomes a Kirian tourist destination.

While [1135.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Zongo (1135):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngGolden Temple History Tour


[VICTORY_POINTS_16030.GetName], also known to outsiders as the Golden City, has been a point of abject terror and reverent fear, with tales of the "Thunder Tiger" guardian spirit prowling around within the Golden Temple. Businesskirin have hedged their bets on letting tourists go inside to take pictures lest the tales turn out to be true and their clients end up unable to pay for the rest of their expenses post-mortem.

It's a minor setback, given that the Golden Temple's all-gold exterior is quite the looker, and tourists can take pictures of that instead. Volunteering priests will take up the mantle of tour guide, entertaining ponies and griffons and kirin and many more for hours as they fully retell the history of the Golden City, expounding upon fantastic stories for each structure mare of nothing but pure gold.

An oddity in this agreement, however, is that both Kiria and the former lands of Talarayi will offer higher-priced vacation packages to Feathisian tourists.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Karuyungan (1139):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Karuyungan (1139):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1139.GetName] becomes a Kirian tourist destination.

While [1139.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Karuyungan (1139):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngAzure Zebridean Beach


The Zebrides harbour sandy sanctuaries by shimmering water teeming with aquatic life. For recreation, richer kirin have sunbathed under a balmy sun above or immersed themselves in the cool, comfortable tropic seas (the dangers of aborted nirik transformations underwater notwithstanding).

But no paradisiacal beach is complete without resorts and small commercial complexes to supply luscious beachside hotels! A dozen beach resorts in Azure, one-upping each other on giving their relaxing customers a good time: rum and tequila by a tiki bar, water sports to escalate the thrill of the seas, ocean concerts headlined by hippogriff/seapony celebrities, inland tours of the local island wildlife (with the local zebra serving as tour guides)—then have your day end with a warmly chilly breeze, listening to the crashing of the waves upon virgin sand just outside.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Wezuli (1158):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Wezuli (1158):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [1158.GetName] becomes a Kirian tourist destination.

While [1158.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Wezuli (1158):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngLake Orchis Balmy Voyage


The region of Lake Orchis hasn't had stranger things happen than the ascendance of a zebra Roaman kaiser.

Whatever his fate is now, the oddity of the kaiser is just another ounce of flavour for voyages on the enormous Lake Orchis. A cruise ship package, with the rich mix of zebra and griffon food that is to be expected, will be on sale along with trips to floating water museums where ancient Griffonian armour and other intercontinental paraphernalia will be put on display.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Roam (909):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Roam (909):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [909.GetName] becomes a Kirian tourist destination.

While [909.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Roam (909):
    • Set state flag KIS_tourist_spot_flag


id

Manehattan.pngTaungpau Spiritual Discovery Experience


The dualistic relationship—and unexpected friendship—between the llamas and kirin of Taungpau can be best represented by their joint beliefs rooted in The Way of Fire.

The myriad of differences can leave the average Kirian flummoxed by Taungpau's religion and its aspects such as the Canon and the identity of its Founder-Mother, but with much of Kiria still holding spiritual truths to heart, they may be enamoured by Taungpau enough to engage in pilgrimages past the mountains to our western friend. What they lack in modern amenities, they more than make up for in the superabundance of spiritual spots for meditation, contemplation, offerings, and inter-religious fellowship.

In good faith, Crane Industries will subsidise a good portion of the pilgrimages' expenses for the foreseeable future. The more cynical among the VasCorps believe that Crane is shooting itself in the hoof for forsaking greater profits; in response, a Crane representative has said that "even if one discards religious reasons, building goodwill and retaining many repeat customers can't be argued with."


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Country flag KIR_unlocked_tourism_flag is set
Prerequisites
  • [Scope]Baganta (924):
    • Custom trigger tooltip:
      • Tooltip: Is under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • [SCOPE]State controller:
        • At least one of the following is true:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
    • Has less than 10% resistance

Cancelled when
  • [Scope]Baganta (924):
    • At least one of the following is true:
      • [SCOPE]State controller:
        • None of:
          • Original country is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
      • Has more than 10% resistance

Cost

File:Kirin coin texticon.png 20.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 20 000
Effects for duration of 180 days
  • Daily Command Power Gain Multiplier: −5%
Effects after 180 days
  • Custom effect tooltip: [924.GetName] becomes a Kirian tourist destination.

While [924.GetName] remains owned and controlled by the @KIS [KIS.GetName], (+150) File:Kirin coin texticon.png Gold Coins will be Deposited into the Party Treasury Every Month.

  • [Scope]Baganta (924):
    • Set state flag KIS_tourist_spot_flag


id

Decision infiltrate state.pngUrban Concentration


"Why move to the city? There are numerous benefits, but chief among them are three:

"1. Opportunity! As long as you put in the work, you do not have to be a clerk for long. Rich creatures around the world, owning many of their own companies, might've been industrious, but they were only rewarded when they moved to a metropolis that could properly pay for their work.
"2. All-in-one! The city is a hub for many things beyond offices and factories! Grocery stores for your daily needs, operas and sports for entertainment, teahouses and restaurants for eating out, specialised shops for your hobbies and interests... whatever you need or want, the city has it here!
"3. Friendship! You can gather with kirin from your birth village, or you can bond with new faces from various different walks of life!

"So, up from the countryside and into the cities! For kirinity to gallop forward!"

~ A pro-urbanization pamphlet penned by Indigo Char.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • [SCOPE]Our country
    • Country flag KIS_chairkirin_mandate_flag is set
    • None of:
      • Country flag KIS_urban_concentration_decision_HIDDEN is set
  • [SCOPE]FROM
    • Is fully controlled by Flag of Empire of Kiria Empire of Kiria
    • Is a core state of Flag of Empire of Kiria Empire of Kiria
    • At least one of the following is true:
      • has_state_category = town
      • has_state_category = large_town
      • has_state_category = city
      • has_state_category = large_city
      • has_state_category = metropolis
Prerequisites
  • Custom trigger tooltip:
    • Tooltip: There is at least File:Population icon.png 200.0K Surplus Population in circulation ([?KIS.KIS_surplus_population_var

Cancelled when
  • [SCOPE]FROM
    • None of:
      • Is controlled by Flag of Empire of Kiria Empire of Kiria
Effects when cancelled
  • Custom effect tooltip: Surplus Population: +160000
  • Increase variable KIS_surplus_population_var by 160 000

Cost

File:Kirin coin texticon.png 15.0K

Targets for decision

Limited to any_owned_state states KIS.owned_controlled_states


Effects when selected
  • Custom effect tooltip: Surplus Population: -200000
  • Decrease variable KIS_surplus_population_var by 200 000
  • Hidden effect:
    • Decrease variable TreasuryWealth by 15 000
Effects for duration of 1 year
  • Political Power Gain: −5%
Effects after 1 year
  • [SCOPE]FROM
    • Gain Ponypower 200 000 Ponypower
    • If:
      • Limited to:
        • has_state_category = metropolis
      • Set state category to Megalopolis Region
    • If:
      • Limited to:
        • has_state_category = large_city
      • Set state category to Metropolis Region
    • If:
      • Limited to:
        • has_state_category = city
      • Set state category to Dense Urban Region
    • If:
      • Limited to:
        • has_state_category = large_town
      • Set state category to Urban Region
    • If:
      • Limited to:
        • has_state_category = town
      • Set state category to Sparse Urban Region
    • If:
      • Limited to:
        • Is state Pearl Peninsula (833)
      • Add 5 Victory point Victory point to province (20 320)
    • If:
      • Limited to:
        • Is state Comely Cape (1088)
      • Add 5 Victory point Victory point to province (20 600)
    • If:
      • Limited to:
        • Is state Fragrance Inlet (1071)
      • Add 5 Victory point Victory point to province (20 563)
    • If:
      • Limited to:
        • Is state Providence Demesne (1060)
      • Add 5 Victory point Victory point to province (20 524)
    • If:
      • Limited to:
        • Is state Vermilion Basin (1059)
      • Add 5 Victory point Victory point to province (20 456)
    • If:
      • Limited to:
        • Is state Radiant Vale (817)
      • Add 5 Victory point Victory point to province (20 480)
    • If:
      • Limited to:
        • Is state Trypan Interfluve (1064)
      • Add 5 Victory point Victory point to province (20 416)
    • If:
      • Limited to:
        • Is state Peace-and-Plenty (1069)
      • Add 5 Victory point Victory point to province (20 626)
    • If:
      • Limited to:
        • Is state Cerulean Lowlands (1073)
      • Add 5 Victory point Victory point to province (16 672)
    • If:
      • Limited to:
        • Is state Auspicious Clouds (1081)
      • Add 5 Victory point Victory point to province (20 392)
    • If:
      • Limited to:
        • Is state Viridian Coast (1061)
      • Add 5 Victory point Victory point to province (20 649)
    • If:
      • Limited to:
        • Is state Cherry Blossom (1058)
      • Add 5 Victory point Victory point to province (4 231)
    • Custom effect tooltip:

Decision category generic arms trade.png Mercenary Commissions

The Association's Liaison Office for Military Commissions is tasked with bolstering the armed forces of the [Root.GetName] with mercenary companies from around the world. The Liaison Office is granted much discretion in dealing with the affairs within its remit, possessing the authority to requisition accommodation, supplies, and transport for their contractors.

  • Allowed when: original nation is Flag of Empire of Kiria Empire of Kiria
  • Visible when: has country flag KIS_unlocked_mercenary_commissions

id

Jager cap.pngCommission the Sanguine Scouts


Commander: Gryllus Brunneus
Recruitment Area: Greneclyf

The little known island which Greneclyfians call home is known for their pacifistic tendencies, unlike their kin from the far west. However, it would be foolish to see them as an eusocial species, as plenty of changelings with an affinity for blood find their way in the Sanguine Scouts. Fighting in accordance with light infantry tactics, these soldiers display excellent initiative and remarkable accuracy; if they have a fault, it is their insistence on avoiding the usage of innate changeling skills of mimicry. Those who disregard this quaint display of courtesy do not last long with the Scouts.

The maximum number of Jager Battalions we may field is (10). If we exceed this limit, all Jager Battalions will receive a (-100%) debuff to Attack and Defence.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_changeling_scouts is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 8.0K

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
Effects after 30 days
  • Custom effect tooltip: The Sanguine Scouts will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • Hidden effect:
    • Add technology: Jagers I
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Changeling Scouts” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Changeling Scouts template
    • Trigger country event “kirin_utility.11” in 1 year
    • Trigger country event “The Sanguine Scouts Contract” in 330 days
    • Set country flag KIS_hired_changeling_scouts


id

Changeling wing.pngCommission the Vespidae Korps


Commander: Korpskommandant Sciaridae
Recruitment Area: Changeling Lands

Strictly professional and devoted to their job, these changelings, clad in utilitarian grey uniforms with a conspicuous lack of insignia, exude a subtle sense of dread among their kirin brother-in-arms. With little patience for small talk or distractions, these ostensibly independent soldiers show pride in their usage of modern drill and firearms, provided by their nebulous corporate benefactors. It is well that their presence is regulated through secret treaties with the Changeling Queen, for it seems almost certain that these Jagers would have little issue taking Kiria for themselves, if not for a complete lack of popular support.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_changeling_expedition is set
  • Has completed national focus KIR changeling cooperation.png “Changeling Largesse”
Prerequisites
  • Has full control of state Fragrance Inlet (1071)

Cost

File:Kirin coin texticon.png [?KIS.KIS_mercenary_commissions_2_cost

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS.KIS_mercenary_commissions_2_cost
Effects after 30 days
  • Custom effect tooltip: The Vespidae Korps will arrive at [Root.Capital.GetName], and will fight for us for 730 days.

Increases the maximum number of Jager Battalions we may field by (+10), to a total of (20). If we exceed this limit, all Jager Battalions will receive a (-100%) debuff to Attack and Defence.

  • If:
    • Limited to:
      • None of:
        • Country flag KIS_recruited_changeling_mercenary_general is set
    • Custom effect tooltip:
    • Custom effect tooltip: Sciaridae (with traits Organizer, Urban Assault Specialist) becomes a General.
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Country flag KIS_recruited_changeling_mercenary_general is set
      • Becomes a General
      • Set country flag KIS_recruited_changeling_mercenary_general
      • Set variable KIS_mercenary_commissions_2_cost to 4000
    • Set variable jager_cap_var to 20
    • Add technology: Jagers I
    • Scripted Effect: fix_weapon_techs=yes
    • load_oob = KIS_changeling_expedition
    • Trigger country event “kirin_utility.12” in 2 years
    • Trigger country event “The Vespidae Korps Contract” in 1 year and 330 days
    • Set country flag KIS_hired_changeling_expedition


id

Pegasus wing.pngCommission the Azure Strato-Phalanx


Commander: Skyward Strike
Recruitment Area: Nimbusia

The Nimbusians hold as one of their martial traditions to fight to the very end, in accordance with their laws and honour. Thus, it is ironic that many who found themselves exiled out of their homeland was not because of perceived cowardice, but rather as a result of being ostracized. If these pegasi hold any bitterness for such an act, they do not show it readily: perhaps the long time that has passed has cooled their infamous temper. In battle, these warriors provide swift, surgical strikes to where it is needed - a true testament to their bravery as they continue fighting under increasingly hostile conditions of contemporary warfare.

The maximum number of Pegasi Battalions we may field is (10). If we exceed this limit, all Pegasi Battalions will receive a (-100%) debuff to Attack and Defence.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_pegasi_phalanx is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_mercenary_commissions_3_cost

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS.KIS_mercenary_commissions_3_cost
Effects after 30 days
  • Custom effect tooltip: The Azure Strato-Phalanx will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_recruited_pegasus_mercenary_general is set
    • Custom effect tooltip: Skyward Strike (with traits Commando, Paratrooper, Invader) becomes a General.
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Country flag KIS_recruited_pegasus_mercenary_general is set
      • Becomes a General
      • Set country flag KIS_recruited_pegasus_mercenary_general
      • Set variable KIS_mercenary_commissions_3_cost to 8000
    • Add technology: Pegasus Division
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Pegasi Sky Phalanx” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Pegasi Sky Phalanx template
    • Trigger country event “kirin_utility.13” in 1 year
    • Trigger country event “The Azure Strato-Phalanx Contract” in 330 days
    • Set country flag KIS_hired_pegasi_phalanx


id

Knight helm.pngCommission the Knights Exilic


Commander: Markus von Klauenried
Recruitment Area: Griffonia

The fabled knights of Griffonia are renowned for their heavy armour, oaths of chivalry, and contempt they hold for the "lesser warriors", as they call it. Reality, however, paints a different picture, and there are plenty who fight for the thrill of combat, and the promise of payment. The recent sundering of their Empire, somewhat mirroring our own current situation, has led to many knights losing their estates and masters, wandering from one state to another in search of that elusive one last job to earn them enough for retirement. Whatever their stories are, one thing is certain: these knights are no fainthearted deserters.

The maximum number of Knight Battalions we may field is (10). If we exceed this limit, all Knight Battalions will receive a (-100%) debuff to Attack and Defence.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_mercenary_knights is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 8.0K

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
Effects after 30 days
  • Custom effect tooltip: The Knights Exilic will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • Hidden effect:
    • Add technology: Knights Division I
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Mercenary Knights” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Mercenary Knights template
    • Trigger country event “kirin_utility.14” in 1 year
    • Trigger country event “The Knights Exilic Contract” in 330 days
    • Set country flag KIS_hired_mercenary_knights


id

Diamond dog paw.pngCommission the Hyazinthe Kampfhunden


Commander: Castus Schlagmund
Recruitment Area: Bronzehill, Diamond Mountain

While mercenary companies find it easy to ply their trade across Zebrica, very few become notorious enough to earn a reputation. One of these are the Kampfhunden, originally a group of mutineers against their griffon masters that made their way to the fabled Diamond Mountain. The diamond dog society tolerates no weakness, however, and these rebels found little comfort among their kin. Fleeing once again across the seas, the dogs have banded together as soldiers of fortune, striking fear in the hearts of their foes, owing to their propensity for destruction and pillaging. They might seem like simple beasts, but their cunning is a subtle one, and can be counted on to provide advice for fortification improvements.

The maximum number of Ironpaw Battalions we may field is (10). If we exceed this limit, all Ironpaw Battalions will receive a (-100%) debuff to Attack and Defence.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_mercenary_ironpaws is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 8.0K

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
Effects after 30 days
  • Custom effect tooltip: The Hyazinthe Kampfhunden will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • Hidden effect:
    • Add technology: Ironpaws Division
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Mercenary Ironpaws” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Mercenary Ironpaws template
    • Trigger country event “kirin_utility.15” in 1 year
    • Trigger country event “The Hyazinthe Kampfhunden Contract” in 330 days
    • Set country flag KIS_hired_mercenary_ironpaws


id

Zebra charger.pngCommission the Resolute Shield-Breakers


Commander: Sigidi ibn Sharit
Recruitment Area: Southeast Zebrica

If the soldier's life is hard, a mercenary's one is twice as difficult: constantly migrating over borders and nations in search of coin to fund their expenses. This is exacerbated by the sellsword's common reputation for dishonesty, disobedience, disloyalty and outright greed. Thus, it comes as fresh rain after a drought to hear of the Resolute Shield-Breakers, a band of zebra chargers who are obsequiously devoted to their code of conduct, enforcing harsh penalties on those besmirching their reputation. It is even said their honesty is bound by blood, as they sign contracts with it! Comfortingly, the chargers' skill in battle match their words on paper, but their asking price is a hefty one.

The maximum number of Charger Battalions we may field is (10). If we exceed this limit, all Charger Battalions will receive a (-100%) debuff to Attack and Defence.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_mercenary_chargers is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png [?KIS.KIS_mercenary_commissions_6_cost

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by the value of KIS.KIS_mercenary_commissions_6_cost
Effects after 30 days
  • Custom effect tooltip: The Resolute Shield-Breakers will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_recruited_zebra_mercenary_general is set
    • Custom effect tooltip: Sigidi ibn Sharit (with traits Desert Fox, Infantry Leader, Ambusher) becomes a General.
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Country flag KIS_recruited_zebra_mercenary_general is set
      • Becomes a General
      • Set country flag KIS_recruited_zebra_mercenary_general
      • Set variable KIS_mercenary_commissions_6_cost to 8000
    • Add technology: Charger Division
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Mercenary Chargers” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Mercenary Chargers template
    • Trigger country event “kirin_utility.16” in 1 year
    • Trigger country event “The Resolute Shield-Breakers Contract” in 330 days
    • Set country flag KIS_hired_mercenary_chargers


id

Kirin vanguard (decision).pngCommission the Hundred Brave Companions


Commander: Avenging Flame
Recruitment Area: Kiria

The kirin as a whole greatly value an inspiring tale, and few can compare to the acts of the 'Hundred Brave Companions', former bannerkirin who protected towns and homesteads from banditry during the period of Silence. Although the original group has disbanded a long time ago, their name and brand had become too legendary to disregard! Even today, kirin claim to have seen some of their members appearing out of nowhere to help the needy and oppressed. Thus, it became opportunistic for aspiring soldiers to claim the Companions' mantle, and these are just another in the long line of usurpers to their legacy. The Working Group for Statistics and Analysis is sceptical on their claims of martial prowess and humility, but certain standards must be slashed in these troubled times.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • None of:
    • Country flag KIS_hired_righteous_vanguards is set
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 8.0K

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 8 000
Effects after 30 days
  • Custom effect tooltip: The Hundred Brave Companions will arrive at [Root.Capital.GetName], and will fight for us for 365 days.
  • Hidden effect:
    • Add technology: Kirin Vanguards
    • Scripted Effect: fix_weapon_techs=yes
    • Create “Righteous Vanguards” division template
    • [SCOPE]Capital state:
      • Create Flag of Empire of Kiria Empire of Kiria unit based on the Righteous Vanguards template
    • Trigger country event “kirin_utility.17” in 1 year
    • Trigger country event “The Hundred Brave Companions Contract” in 330 days
    • Set country flag KIS_hired_righteous_vanguards


id

Straw hat.pngConscript the Peasantry


Due to the lack of available options, low financial reserves, or simply desperation, we've decided to hastily muster the peasants to form ad-hoc battalions. They might not have much in training, skill or firearm quality, but at least they can be counted on to protect their homes, while having a learned sense for reading the land.


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 3.5K

Cooldown

60 days


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 3 500
Effects after 70 days
  • Gain Ponypower 30 000 Ponypower
  • Gain or Lose Stability KIS_mercenary_commissions_8_STAB_var Stability
  • Gain or Lose War support KIS_mercenary_commissions_8_WS_var War Support
  • Gain or Lose Political Power KIS_mercenary_commissions_8_PP_var Political Power
  • Decrease variable KIS_mercenary_commissions_8_STAB_var by 0.01
  • Decrease variable KIS_mercenary_commissions_8_WS_var by 0.01
  • Decrease variable KIS_mercenary_commissions_8_PP_var by 25
  • clamp_variable = {
var = KIS_mercenary_commissions_8_STAB_var min = -0.1 }
  • clamp_variable = {
   var = KIS_mercenary_commissions_8_WS_var
   min = -0.1
}
  • clamp_variable = {
   var = KIS_mercenary_commissions_8_PP_var
   min = -250
}

Decision category eaw vote.png Campaign for the Northern Compact

As Vermilion wages war against the Rising Fire in the West, the National Association of Kirin Patriots, at the reins of the [KIS.GetName], embarks on a campaign to unite all of North Kiria under the benevolent and forward-looking governance of the Association and Chairkirin Fickle Current. Within the Association's headquarters, an ambitious geopolitical gambit is in the making — the declaration of a Northern Compact to unite the regions of North Kiria under the National Association.

  • Allowed when: original nation is Flag of Empire of Kiria Empire of Kiria
  • Visible when: all of the following is true
    • has country flag KIS_northern_compact_plebiscite_ongoing_flag
    • Flag of Realm of Kiria Realm of Kiria exists

id

Rickshaw.pngTour Greater Providence


Chairkirin Fickle Current will take advantage of Vermilion's vacillation in closing the border with the territory controlled by the Emergency Council, and go on a tour of Greater Providence still under nominal Vermilian control to raise support for the Northern Compact.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • None

Cost

150


Effects when selected
  • [SCOPE]Every country in the world:
    • Limited to:
      • At least one of the following is true:
        • Original country is Flag of Realm of Kiria Realm of Kiria
        • Original country is Flag of Republic of Kiria Republic of Kiria
        • Original country is Flag of Empire of Kiria Empire of Kiria
    • Trigger news event “Fickle Current On Tour” in 1 day to 2 days
  • Set country flag KIR_plebiscite_fickle_current_tour_started_flag
Effects after 70 days
  • Custom effect tooltip: Support for the Northern Compact in Rhapsody, Viridian Coast, Radiance, Apricot Glen, and Vernal Glade will increase by +10%.
  • Increase variable KIS_plebiscite_rhapsody_support_var by 0.1
  • Clamp value of variable KIS_plebiscite_rhapsody_support_var to between 0 and 1
  • Increase variable KIS_plebiscite_radiance_support_var by 0.1
  • Clamp value of variable KIS_plebiscite_radiance_support_var to between 0 and 1
  • Increase variable KIS_plebiscite_viridian_coast_support_var by 0.1
  • Clamp value of variable KIS_plebiscite_viridian_coast_support_var to between 0 and 1
  • Increase variable KIS_plebiscite_apricot_glen_support_var by 0.1
  • Clamp value of variable KIS_plebiscite_apricot_glen_support_var to between 0 and 1
  • Increase variable KIS_plebiscite_verdant_fields_support_var by 0.1
  • Clamp value of variable KIS_plebiscite_verdant_fields_support_var to between 0 and 1
  • Clear country flag KIR_plebiscite_fickle_current_tour_started_flag


id

Decision eng propaganda campaigns.pngCanvass Support in Apricot Glen


The level of Popular Support in Apricot Glen currently stands at [?KIS.KIS_plebiscite_apricot_glen_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Has full control of state Apricot Glen (1066)
  • Flag of Empire of Kiria Empire of Kiria:
    • Value of variable KIS_plebiscite_apricot_glen_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 3.5K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 3 500
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Has completed national focus KIR farmer.png “The Verdant Glens”
    • Increase variable KIS_plebiscite_apricot_glen_support_var by 0.15
  • Else:
    • Increase variable KIS_plebiscite_apricot_glen_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Apricot Glen will increase by [KIRGetPlebApriFieldsSupport].
  • Clamp value of variable KIS_plebiscite_apricot_glen_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Comely Cape


The level of Popular Support in Comely Cape currently stands at [?KIS.KIS_plebiscite_comely_cape_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • Has full control of state Comely Cape (1088)
    • Value of variable KIS_plebiscite_comely_cape_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_home_welfare is set
      • None of:
        • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_comely_cape_support_var by 0.1
    • Gain Political Power 70 Political Power
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_home_welfare is set
      • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_comely_cape_support_var by 0.15
  • Else:
    • Increase variable KIS_plebiscite_comely_cape_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Comely Cape will increase by [KIRGetPlebHomeSupport].
  • Clamp value of variable KIS_plebiscite_comely_cape_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Fragrance


The level of Popular Support in Fragrance currently stands at [?KIS.KIS_plebiscite_fragrance_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • Has full control of state Fragrance Inlet (1071)
    • Value of variable KIS_plebiscite_fragrance_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 3.5K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 3 500
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_home_welfare is set
      • None of:
        • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_fragrance_support_var by 0.1
    • Gain Political Power 70 Political Power
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_home_welfare is set
      • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_fragrance_support_var by 0.15
  • Else:
    • Increase variable KIS_plebiscite_fragrance_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Fragrance will increase by [KIRGetPlebHomeSupport].
  • Clamp value of variable KIS_plebiscite_fragrance_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Prosperous Dell


The level of Popular Support in Prosperous Dell currently stands at [?KIS.KIS_plebiscite_prosperous_dell_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Empire of Kiria Empire of Kiria:
    • Has full control of state Prosperous Dell (1087)
    • Value of variable KIS_plebiscite_prosperous_dell_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 2.5K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 2 500
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_home_welfare is set
      • None of:
        • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_prosperous_dell_support_var by 0.1
    • Gain Political Power 70 Political Power
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_home_welfare is set
      • Country flag KIS_plebiscite_home_campaign is set
    • Increase variable KIS_plebiscite_prosperous_dell_support_var by 0.15
  • Else:
    • Increase variable KIS_plebiscite_prosperous_dell_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Prosperous Dell will increase by [KIRGetPlebHomeSupport].
  • Clamp value of variable KIS_plebiscite_prosperous_dell_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Radiance


The level of Popular Support in Radiance currently stands at [?KIS.KIS_plebiscite_radiance_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Has full control of state Radiant Vale (817)
  • Flag of Empire of Kiria Empire of Kiria:
    • Value of variable KIS_plebiscite_radiance_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 4.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_viridian_coast_everykirin is set
      • None of:
        • Country flag KIS_plebiscite_viridian_coast_diaspora is set
    • Increase variable KIS_plebiscite_radiance_support_var by 0.15
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_viridian_coast_everykirin is set
      • Country flag KIS_plebiscite_viridian_coast_diaspora is set
    • randomize_temp_variable
      • var = KIS_plebiscite_radiance_support_var_RADICAL_TEMP
      • distribution = uniform
      • min = 0.05
      • max = 0.4
    • Increase variable KIS_plebiscite_radiance_support_var by the value of KIS_plebiscite_radiance_support_var_RADICAL_TEMP
  • Else:
    • Increase variable KIS_plebiscite_radiance_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Radiance will increase by [KIRGetPlebRadianceSupport].
  • Clamp value of variable KIS_plebiscite_radiance_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Rhapsody


The level of Popular Support in Rhapsody currently stands at [?KIS.KIS_plebiscite_rhapsody_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Has full control of state Providence Demesne (1060)
  • Flag of Empire of Kiria Empire of Kiria:
    • Value of variable KIS_plebiscite_rhapsody_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 5.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 5 000
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_rhapsody_establishment is set
      • None of:
        • Country flag KIS_plebiscite_rhapsody_people is set
    • Increase variable KIS_plebiscite_rhapsody_support_var by 0.15
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_rhapsody_establishment is set
      • Country flag KIS_plebiscite_rhapsody_people is set
    • randomize_temp_variable
      • var = KIS_plebiscite_rhapsody_support_var_PEOPLE_TEMP
      • distribution = uniform
      • min = 0.1
      • max = 0.3
    • Increase variable KIS_plebiscite_rhapsody_support_var by the value of KIS_plebiscite_rhapsody_support_var_PEOPLE_TEMP
  • Else:
    • Increase variable KIS_plebiscite_rhapsody_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Rhapsody will increase by [KIRGetPlebRhapSupport].
  • Clamp value of variable KIS_plebiscite_rhapsody_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Vernal Glade


The level of Popular Support in Vernal Glade currently stands at [?KIS.KIS_plebiscite_verdant_fields_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Has full control of state Vernal Glade (1070)
  • Flag of Empire of Kiria Empire of Kiria:
    • Value of variable KIS_plebiscite_verdant_fields_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 3.5K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 3 500
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Has completed national focus KIR farmer.png “The Verdant Glens”
    • Increase variable KIS_plebiscite_verdant_fields_support_var by 0.15
  • Else:
    • Increase variable KIS_plebiscite_verdant_fields_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Vernal Glade will increase by [KIRGetPlebApriFieldsSupport].
  • Clamp value of variable KIS_plebiscite_verdant_fields_support_var to between 0 and 1


id

Decision eng propaganda campaigns.pngCanvass Support in Viridian Coast


The level of Popular Support in Viridian Coast currently stands at [?KIS.KIS_plebiscite_viridian_coast_support_var


 
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Flag of Realm of Kiria Realm of Kiria:
    • Has full control of state Viridian Coast (1061)
  • Flag of Empire of Kiria Empire of Kiria:
    • Value of variable KIS_plebiscite_viridian_coast_support_var is less than 1
Prerequisites
  • None

Cost

File:Kirin coin texticon.png 4.0K


Effects when selected
  • Hidden effect:
    • Decrease variable TreasuryWealth by 4 000
Effects for duration of 60 days
  • Political Power Gain: −5%
Effects after 60 days
  • If:
    • Limited to:
      • Country flag KIS_plebiscite_viridian_coast_everykirin is set
      • None of:
        • Country flag KIS_plebiscite_viridian_coast_diaspora is set
    • Increase variable KIS_plebiscite_viridian_coast_support_var by 0.15
  • If:
    • Limited to:
      • None of:
        • Country flag KIS_plebiscite_viridian_coast_everykirin is set
      • Country flag KIS_plebiscite_viridian_coast_diaspora is set
    • randomize_temp_variable
      • var = KIS_plebiscite_viridian_coast_support_var_EVERYKIRIN_TEMP
      • distribution = uniform
      • min = 0.05
      • max = 0.4
    • Increase variable KIS_plebiscite_viridian_coast_support_var by the value of KIS_plebiscite_viridian_coast_support_var_EVERYKIRIN_TEMP
  • Else:
    • Increase variable KIS_plebiscite_viridian_coast_support_var by 0.05
  • Custom effect tooltip: Popular Support for the Northern Compact in Viridian Coast will increase by [KIRGetPlebViriCoastSupport].
  • Clamp value of variable KIS_plebiscite_viridian_coast_support_var to between 0 and 1

Decision category generic fascism.png Protectorates and Commanderies

Before the Silence sheared them free from Vermilion, Kiria's protectorates and commanderies shielded the imperial core from the harassments of the southern zebras while propagating Kirian influence throughout greater East Zebrica. Now that the Realm has been revived by the power of modernity, it is time that we make a heroic stand on the continent and re-establish peace beyond our borders.

  • Allowed when: original country is Flag of Empire of Kiria Empire of Kiria
  • Visible when: has country flag KIS_unlocked_protectorates_and_commanderies

id

Decision generic form nation.pngMandate of Barasingha


The deer of Barasingha have not lost their fierce viking ways: it shows in their persistent and turbulent rejection of our rule. For this task, we will send only our strongest who have been solidified through extreme training and an unbreakable faithfulness to our code to enforce order upon the natives, no matter the price.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [BRS.GetFlag] [BRS.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array BRS.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25


Effects for duration of 25 days
  • Daily Political Power Gain: −0.05
Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_BRS_mandate_target
      • Set country flag KIS_BRS_mandate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KBM.png KBM
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KBM.png KBM
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KBM.png KBM:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Sunrise Blossom”
The Banner of the Sunrise Blossom icon
The Banner of the Sunrise Blossom
  • The Velvet Fist of Barasingha
    • Daily Political Power Cost: +0.05
    • Stability: +10%
    • War Support: −30%
    • Recruitable Population: +10%
  • (Flag of Empire of Kiria Empire of Kiria)Civilian industry to target country: +10%
The Banner of the Sunrise Blossom has a unique job ahead of them. The hilly land of Barasingha has been very resistant to the Kirian takeover, and its warriors have fought back harshly against kirin soldiers all throughout the land. However, they have shown a remarkable pragmatism if allowed to practice their faith and culture freely from kirin influence. So, within the land of Barasingha, an informal agreement was brokered. The corporations of Kiria would have their mining concessions, as well as ports on the coast, and deer could work for them for a fair wage. The Banner itself would control the capital, but all administration outside of the city would be left to local collaborators from the local deer. But the pact was not always honored.

The Banner's job first and foremost was to ensure stability. On most days this meant letting deer temples worship their own gods as long as they had a portrait of the Matriarch Superior somewhere in the building. But on others it means burning an entire village for actions taken against corporations like Fragrance Enterprise and the Sycee Trading House, which have moved into the area. The Banner of the Sunrise Blossom will do anything to ensure stability.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to BRS_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_BRS_mandate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = stratocracy
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KBM.png KBM becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Barasingha Barasingha
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the Mandate of Barasingha.
  • [SCOPE]Every scope in the array KBM.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KBM.png KBM:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngMandate of Taungpau


Crane Industries has approached the government with a radical offer: With the Vassal Corporation having subsidiaries in every conceivable business field or industry, it believes that it can privately develop a whole foreign nation for its betterment. Out of the possible directions for Kirian expansion, it has been decided that Crane Industries will be the sole backers of the Mandate of Taungpau, projected to control the most peaceful population of the three mandates.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [GAZ.GetFlag] [GAZ.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array GAZ.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25


Effects for duration of 25 days
  • Daily Political Power Gain: −0.05
Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_GAZ_mandate_target
      • Set country flag KIS_GAZ_mandate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KTM.png KTM
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KTM.png KTM
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KTM.png KTM:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Paper Crane”
The Banner of the Paper Crane icon
The Banner of the Paper Crane
  • Custodians of Taungpau
    • Efficiency texticon.png Production Efficiency Growth: +10%
    • Max Factories in a State: +10%
    • Daily Political Power Cost: +0.15
    • Monthly Population: +10%
    • Efficiency cap texticon.png Production Efficiency Cap: +10%
    • Stability: +10%
    • Party Popularity Stability Modifier: +10%
    • Industrial Factory Donations: +3
The Banner of the Paper Crane is more a formality than an actual government of Taungpau, as the Mandate is almost entirely controlled by a single VasCorp. After the invasion and conquest of the region, many corporations tried to get their hooves on the nation's meager industry and resource output, only to be warned by the Vermilion government not to interfere. The reasoning for this was not clear, until a Crane Industries headquarters opened in the capital city.

Crane has turned Taungpau into a personal project of theirs, ruling over it with complete autocracy and surprising benevolance. All Crane corporate subsidiaries have activities in the Mandate, and the quality of life there has actually risen. The Banner of the Paper Crane itself is led by a member of the Mallow family, but the government of the region is headed by a local llama collaborator, showing Crane's surprisingly benign attitude towards the region. Crane's end goal is to turn Taungpau into a "sister nation" to Kiria, one where the Mallow family holds personal rule, and the natives living there eternally in their debt, owing everything to the family and corporation that made their nation prosper.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to GAZ_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_GAZ_mandate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = neofeudalism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KTM.png KTM becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Taungpau Taungpau
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £GAZ_KIR_flag Mandate of Taungpau.
  • [SCOPE]Every scope in the array KTM.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KTM.png KTM:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngViceroyalty of Llambet


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Controls state Llhazco (1099)
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [LMB.GetFlag] [LMB.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array LMB.core_states:
      • If:
        • Limited to:
          • None of:
            • Is state Kar-Alpaka (1092)
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country

Cost

30


Effects for duration of 30 days
  • Daily Political Power Gain: −0.05
Effects after 30 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_LMB_viceroyalty_target
      • Set country flag KIS_LMB_viceroyalty_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KLV.png KLV
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KLV.png KLV
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KLV.png KLV:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to LMB_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_LMB_viceroyalty_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = neofeudalism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KLV.png KLV becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Llambet Llambet
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the Viceroyalty of Llambet.
  • [SCOPE]Every scope in the array KLV.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KLV.png KLV:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngMandate of Stagpal


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Controls state Stagpal (1103)
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [SPL.GetFlag] [SPL.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array SPL.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25


Effects for duration of 25 days
  • Daily Political Power Gain: −0.05
Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_SPL_territory_target
      • Set country flag KIS_SPL_territory_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KST.png KST
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KST.png KST
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KST.png KST:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to SPL_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_SPL_territory_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = neofeudalism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KST.png KST becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Stagpal Stagpal
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the Mandate of Stagpal.
  • [SCOPE]Every scope in the array KST.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KST.png KST:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngMandate of Zeblu


"Though I decay and die of old age, I shall forever commit to memory and heart, the darkness of the kirin tyrant."

These last words of a leading zebra resistance member signifies the necessity of sending an organised force to contain the Zeblu situation. We will make them submit, we will make them obey: if we cannot, we will drive the wretched Zeblu menace out.

Permanently.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [ZLU.GetFlag] [ZLU.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array ZLU.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

25


Effects for duration of 25 days
  • Daily Political Power Gain: −0.05
Effects after 25 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_ZLU_mandate_target
      • Set country flag KIS_ZLU_mandate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KZM.png KZM
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KZM.png KZM
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KZM.png KZM:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Ruby Sheath”
The Banner of the Ruby Sheath icon
The Banner of the Ruby Sheath
  • The Tamers of the Zeblu
    • Efficiency texticon.png Production Efficiency Growth: −30%
    • Max Factories in a State: −20%
    • Daily Political Power Cost: +1
    • Division Attrition: +30%
    • Efficiency cap texticon.png Production Efficiency Cap: −30%
    • Special forces Attack: +15%
    • Special forces Defense: +15%
    • Free repair: −50%
    • Stability: −50%
    • Special Forces Capacity Multiplier: +20%
    • Infrastructure construction speed: −60%
    • Railway construction speed: −60%
To be a member of the Banner of the Ruby Sheath, is to exist in constant chaos and violence at all times. The Zeblu homeland has made a statement clear to the armies of the Matriarch: they will never surrender, and resistance will never end. It is the task of the Banner of the Ruby Sheath to keep some semblance of order within the Zeblu region, if only to keep the other nearby Commanderies from falling into violence. The Banner operates more as prison guards than occupiers, carefully protecting Kirian laborers at the VasCorp-run mines, farms, and plantations, while trying to prevent the Zeblu from disrupting their meager supply lines. As a result, almost all Zeblu communities within the region will never have a kirin visit them, as the Banner is constantly on the backhoof from Zeblu tribal raids.

While the region may one day know peace thanks to the work of the Matriarch Superior's dedicated vanguard, that will not be for many many years.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to ZLU_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_ZLU_mandate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = stratocracy
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KZM.png KZM becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Zeblu Zeblu
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the Mandate of Zeblu.
  • [SCOPE]Every scope in the array KZM.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KZM.png KZM:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngCommandery of the Far South


Deep in the south live the zebras of current-day Maglibing, Naugdaw, and Talarayi, nominally united by a vague spiritual connection to what most other creatures call The Golden City. Under the Commandery of the Far South, they were kept under control as long as they were free to continue their native religious traditions. Yet, free from our care, they pit themselves as aggressors against our southern kirin brothers and sisters. Only with them pacified will they cease their illegitimate advances.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [DEL.GetFlag] [DEL.GetAdjective], [IDO.GetFlag] [IDO.GetAdjective], and [IST.GetFlag] [IST.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array DEL.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array IDO.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array IST.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_far_south_commandery_target
      • Set country flag KIS_far_south_commandery_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KSC.png KSC
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KSC.png KSC
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KSC.png KSC:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Righteous Hoof”
The Banner of the Righteous Hoof icon
The Banner of the Righteous Hoof
  • The Saviors of the South
    • Division Recovery Rate: +20%
    • Stability: −15%
    • War Support: +20%
    • Terrain Penalty Reduction: +10%
    • Breakthrough: +10%
  • (Flag of Empire of Kiria Empire of Kiria)Civilian industry to target country: +5%
The Banner of the Righteous Hoof are the noble warriors tasked with bringing Concord's Light to the southlands. The zebras of Talarayi are a religious and devoted group, and deeply fear the so-called "Thunder Tiger" that lies within the temple. Under orders from the Kirian government, the Golden Temple is mostly left alone to prevent invoking the anger of the locals and their "guardian," but all other temples in the city area have been converted to temples to Concord, and mystics have swarmed the south, trying to draw any connection possible between Concord and the gods of the region, assigning Concord to the spirit of fire and of life. Regardless of their successes or failures, the members of this Banner are all religiously devout, and while corporations have influence over the Banner and the region, the mystics of the way of fire hold sway in this holy land.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to DEL_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_far_south_commandery_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = falangism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KSC.png KSC becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £DEL_KIR_flag Commandery of the Far South.
  • [SCOPE]Every scope in the array KSC.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KSC.png KSC:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngDomain of Hindia


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
  • Controls state Buckgal (1163)
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [HIN.GetFlag] [HIN.GetAdjective], [SAM.GetFlag] [SAM.GetAdjective], and [CTL.GetFlag] [CTL.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array HIN.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array SAM.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array CTL.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_hindia_domain_target
      • Set country flag KIS_hindia_domain_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KHD.png KHD
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KHD.png KHD
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KHD.png KHD:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to HIN_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_hindia_domain_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = rexism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KHD.png KHD becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £HIN_KIR_flag Domain of Hindia.
  • [SCOPE]Every scope in the array KHD.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KHD.png KHD:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
    • File:KHD.png KHD:
      • Becomes owner and controller of Kota Antlairs (1182)
      • Change capital to Buckgal (1163)


id

Decision generic form nation.pngProtectorate of the Western Regions


Where once our western protectorate kept the peace, a dearth of civilisation lies west of the Realm, where a zebra recently proclaimed himself to be a Roaman kaiser sandwiched between Griffonia's preying "pioneers." Given the powder keg this region is now, an initiative has been drafted to form a new protectorate there with the backing of the VasCorps who portend a bounty of treasure beneath the gunfire.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [ROA.GetFlag] [ROA.GetAdjective], [TSV.GetFlag] [TSV.GetAdjective], and [GFS.GetFlag] [GFS.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array ROA.core_states:
      • If:
        • Limited to:
          • None of:
            • [SCOPE]Any other country:
              • None of:
              • [SCOPE]The previously mentioned var, event_target, array
                • Is a core state of the previously mentioned country
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array TSV.core_states:
      • If:
        • Limited to:
          • None of:
            • [SCOPE]Any other country:
              • None of:
              • [SCOPE]The previously mentioned var, event_target, array
                • Is a core state of the previously mentioned country
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is our country
            • Is a subject of our country
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array GFS.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_western_regions_protectorate_target
      • Set country flag KIS_western_regions_protectorate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KWP.png KWP
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KWP.png KWP
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KWP.png KWP:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Iron Hawk”
The Banner of the Iron Hawk icon
The Banner of the Iron Hawk
  • Masters of the West
    • Political Power Gain: −20%
    • Resource Gain Efficiency: +15%
    • Army Organization Regain: −20%
    • Monthly Population: −25%
    • Division training time: −10%
    • Resources to Market: +20%
    • Minimum training level: +10%
    • Stability: −15%
    • Recruitable Population: −70%
    • Steel: +6
    • Chromium: +6
  • (Flag of Empire of Kiria Empire of Kiria)Civilian industry to target country: +40%
The Banner of the Iron Hawk is an inglorious organization across the whole of Kiria. A member of this banner will find no love among military circles, even less than members of the Order of the Iron Chrysanthemum. That's because the Banner of the Iron Hawk serves one purpose only: to wring from the Protectorate of the Western Regions every single ounce of minerals within its lands. While technically the Banner is a very elite force, it is drawn not from the normal banner system, but from the private armies of VasCorps, all of which want the metals buried in the soil. Within the Banner's numbers, you can find soldiers of fortune of all stripes, creatures who more often have a loyalty to a paycheck than to the Empire of Kiria.

But that's fine; the Empire itself doesn't even care about controlling the majority of the Protectorate. The only places the government can even enforce its control is in the capital, the mines, the ports, and the rails that connect them all together. Rulership is a secondary goal to extraction in the Far West.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to ROA_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_western_regions_protectorate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = corporatocracy
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KWP.png KWP becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £ROA_KIR_flag Protectorate of the Western Regions.
  • [SCOPE]Every scope in the array KWP.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KWP.png KWP:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngRestore the Commandery of Zaikiria


In centuries past, the Commandery of Zaikiria was the closest that could be called a friend among the commanderies and protectorates. With a fellow kirin population, a common-enough religion, and a close geographical proximity to the Realm, Zaikiria was easy to keep tabs on as they handled trade and otherwise reared growing cities when they weren't fielding troops for Kiria's defence. While some call it a shame to have to fight our kirin neighbours to reinstate this Commandery, it is more likely that our kin will gladly join our Empire to serve us again after being bested in battle.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [KXN.GetFlag] [KXN.GetAdjective], [NVA.GetFlag] [NVA.GetAdjective], and [KHM.GetFlag] [KHM.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [Scope]Razorgrain Frontier (1085):
      • Is fully controlled by our country
    • [Scope]Orchid Brushwood (1086):
      • Is fully controlled by our country
    • [SCOPE]All scopes in the array NVA.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array KHM.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_zaikirian_commandery_target
      • Set country flag KIS_zaikirian_commandery_flag
      • Set variable global.KZC_tag to the value of THIS
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KZC.png KZC
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KZC.png KZC
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KZC.png KZC:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Jade Lotus”
The Banner of the Jade Lotus icon
The Banner of the Jade Lotus
  • Governors of Zaikiria
    • Weekly Ponypower: +200
    • Daily Political Power Gain: +0.1
    • Monthly Population: +20%
    • Consumer Goods Factories factor: −5%
    • Army Experience Gain: −10%
    • Division Attack on core territory: +10%
    • Division Defense on core territory: +10%
    • Military Factory Donations: +2
    • Recruitable Population: −10%
The Banner of the Jade Lotus are the commanders of the Zaikirian Protectorate. Headquartered in the occupied city of Lotus, the Jade Lotus is mostly made of local Zaikirian kirin who believe cooperation with their new rulers will lead to a better fate for their homeland than continued resistance. While their countrymares may call them sellouts, these collaborators defend their new liege with vigor and professionalism.

If you are in the Kirian military or colonial bureaucracy, and are assigned to a posting in Zaikiria, it means one of two things. Either you have done so well in your previous assignment that you have been given a stable, calm posting as a reward for everything you have done, or you are so mind-numbingly incompetent, but not quite enough to be fired, that you need to be put somewhere that you cannot possibly mess up your job. This is because Zaikiria nearly runs itself. The population are kirin, almost all are adherants of the Way of Fire, and there are legions of local leaders willing to work with the Commandery administration in one way or another. While there is still resistance, most of Zaikiria has accepted its role, and the Banner needs to do minimal work to keep things in order.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to KXN_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_zaikirian_commandery_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = falangism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KZC.png KZC becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
        • Is a core state of Flag of Sen Kinh Sen Kinh
        • Is a core state of Flag of Khamrin Khamrin
        • Is state Razorgrain Frontier (1085)
        • Is state Orchid Brushwood (1086)
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £KXN_KIR_flag Commandery of Zaikiria.
  • [SCOPE]Every scope in the array KZC.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KZC.png KZC:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:
  • Custom effect tooltip:
  • Flag of Empire of Kiria Empire of Kiria:
    • Becomes owner and controller of Cherry Blossom (1058)
    • [Scope]Cherry Blossom (1058):
      • Flag of Empire of Kiria Empire of Kiria gains a core on this state


id

Decision generic form nation.pngCommandery of the Zebrides


The southlands and the Zebrides, the latter of which contain a significant kirin population, are home to many precious commodities such as rare herbs and spices. What could have been fruitful trade in the area, however, has either been wrecked by untamed pirates or been exploited by griffon colonisers. Backing an effort to revive the Commandery of the Zebrides will put a stop to this foreign pilfering, ensuring that our rightful routes, bursting with caches of much tael, can steer themselves back to us.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [YAN.GetFlag] [YAN.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array YAN.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_zebrides_protectorate_target
      • Set country flag KIS_zebrides_protectorate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KYP.png KYP
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KYP.png KYP
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KYP.png KYP:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Azure Tide”
The Banner of the Azure Tide icon
The Banner of the Azure Tide
  • The Sailors of the Southern Seas
    • Dockyard Output: +20%
    • Trade deal opinion factor: +15%
    • Extra trade to overlord: +30%
    • Dockyard Donations: +5
    • Recruitable Population: +20%
  • (Flag of Empire of Kiria Empire of Kiria)Civilian industry to target country: +5%
The Banner of the Azure Tide was formed shortly before the invasion of the Zebrides from diaspora kirin operating in the area. Mainly a naval banner, the Azure Tide patrols the waters around the Zebrides and the far south, ensuring that the export of the area's various resources and manufactured goods continue to the motherland without opposition. The kirin in this banner are drawn mainly from the city of Azure, as the kirin call it, and the far eastern island, where they are the majority race. However, the multi-racial makeup of the islands and their cosmopolitan economy lends all races to joining the banner, and the Azure Tide is definitely the most diverse of the occupation Banners.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to YAN_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_zebrides_protectorate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = plutocracy
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KYP.png KYP becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • Is a core state of Flag of Feathisian South Zebrides Feathisian South Zebrides
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £YAN_KIR_flag Commandery of the Zebrides.
  • [SCOPE]Every scope in the array KYP.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KYP.png KYP:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect:


id

Decision generic form nation.pngProtectorate of Zongo


Compared to the inhabitants of western Zeblu and the far south Talarayi, the zebras of the Zongo region had neither the religious fanaticism of the latter nor the warring nature of the former, which puts to sharp relief the shortcomings of their pre-industrial tribal form of governance. Therefore, the Protectorate of Zongo will most likely be a hooves-off affair, lording it over the zebras with a modicum of authority to ensure their loyalty. It will be enough to keep them quiet and useful.


 
This decision can be activated only once during a campaign.
Visible when
  • Original country is Flag of Empire of Kiria Empire of Kiria
Prerequisites
  • Current ruling party is Supremacy Supremacist
  • Custom trigger tooltip:
    • Tooltip: Every [ZOO.GetFlag] [ZOO.GetAdjective], [TAI.GetFlag] [TAI.GetAdjective], and [MEL.GetFlag] [MEL.GetAdjective] core state must be under full [Root.GetAdjective] control or that of a [Root.GetAdjective] subject.
    • [SCOPE]All scopes in the array ZOO.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array TAI.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country
    • [SCOPE]All scopes in the array MEL.core_states:
      • [SCOPE]State owner/Unit owner:
        • At least one of the following is true:
          • Is our country
          • Is a subject of our country
        • [SCOPE]The previously mentioned var, event_target, array
          • Is fully controlled by the previously mentioned country

Cost

70


Effects for duration of 70 days
  • Daily Political Power Gain: −0.15
Effects after 70 days
  • Hidden effect:
    • create_dynamic_country
      • Original country is Flag of Empire of Kiria Empire of Kiria
      • Save as event target named KIS_zongo_protectorate_target
      • Set country flag KIS_zongo_protectorate_flag
      • [SCOPE]Every state:
        • Limited to:
          • At least one of the following is true:
            • Is a core state of File:KZP.png KZP
            • Is a core state of Flag of Empire of Kiria Empire of Kiria
        • Remove the core of File:KZP.png KZP
      • Set the ruling party to Supremacy Supremacist
      • Party Popularities will change:
        • Harmony Harmonic: 0%
        • Neutrality Non-Aligned: 0%
        • Supremacy Supremacist: 100%
        • Communism Communist: 0%
      • Flag of Empire of Kiria Empire of Kiria:
        • File:KZP.png KZP:
          • Scripted Effect: transfer_technology=yes
          • Scripted Effect: transfer_society_ideas=yes
          • Scripted Effect: transfer_science_ideas=yes
          • Scripted Effect: transfer_poverty_ideas=yes
          • Scripted Effect: transfer_illiteracy_ideas=yes
      • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
      • Gets the Trade Law Idea generic free trade.png “Free Trade”
      • Gets the Race Kirin race.png “Kirin Race”
      • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
      • Gets the National Spirit File:KIR KIS protectorate banner.png “The Banner of the Gilded Cassia”
The Banner of the Gilded Cassia icon
The Banner of the Gilded Cassia
  • The Diplomats of the Tribes
    • Monthly Population: +10%
    • Factory Output: −20%
    • Weekly Stability: +0.1%
  • (Flag of Empire of Kiria Empire of Kiria)Civilian industry to target country: +20%
The Banner of the Gilded Cassia is one of the few banners dealing with a truly tribal land. The lands of Zongo, Tanaigha, and Melahaka have only seen the very beginnings of industrialization, and the vast majority of the population still relies on subsistance agriculture for survival, not unlike Kiria during the silence. Political power is held by local chiefs and other leaders, and there is a lack of national unity among the various groups. This however, has led to an easy solution for the banner ruling the region. All tribes only have to swear loyalty to Concord and the Matriarch Superior, and they will be left alone. Corporation influence is limited, and the Banner itself runs the few plantations growing cash crops like cinnamon and other aromatics. But besides this, little has changed in these lands, and both the Banner and the local chiefs are content to keep it that way.
      • Set the Supremacy Supremacist party name to (Imperial Council) Viceroyal Council of the Imperial Vermilion Dynasty
      • Set cosmetic tag to ZOO_KIR
      • Changes the national focus tree to blank_focus_tree
      • Set the rules:
        • No Can Create Factions
        • No Can boost popularity of other ideologies
        • No Can join factions
        • No Can send volunteer forces
        • No Can puppet a country
        • No Lowers World Tension with Guarantees
      • [SCOPE]Every country in the world:
        • Limited to:
          • Is at war with Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]Event target KIS_zongo_protectorate_target:
          • Declares a Topple Government war against the previously mentioned country
      • retire_ideology_leader = fascism
      • retire_ideology_leader = communism
      • retire_ideology_leader = neutrality
      • retire_ideology_leader = democratic
      • One of the following at random:
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_female"
        • 50% (1) chance of:
          • set_country_leader_portrait
            • portrait = "GFX_portrait_unknown_kirin_male"
      • set_country_leader_ideology = rexism
      • Scripted Effect: set_AI_strategies_on_every_possible_country_delayed=yes
      • Trigger country event “kirin_utility.43” in 1 day
    • File:KZP.png KZP becomes a puppet of the current scope
  • [SCOPE]Every state:
    • Limited to:
      • [SCOPE]State owner:
        • At least one of the following is true:
          • Is Flag of Empire of Kiria Empire of Kiria
          • Is a subject of Flag of Empire of Kiria Empire of Kiria
        • [SCOPE]The previously mentioned state
          • Is fully controlled by the previously mentioned country
      • At least one of the following is true:
    • Hidden effect:
    • Custom effect tooltip: State becomes a part of the £ZOO_KIR_flag Protectorate of Zongo.
  • [SCOPE]Every scope in the array KZP.core_states:
    • If:
      • Limited to:
        • [SCOPE]State owner/Unit owner:
          • At least one of the following is true:
            • Is Flag of Empire of Kiria Empire of Kiria
            • Is a subject of Flag of Empire of Kiria Empire of Kiria
          • [SCOPE]The previously mentioned var, event_target, array
            • Is fully controlled by the previously mentioned country
      • File:KZP.png KZP:
        • Becomes owner and controller of MISC (scope of variable, event_target, array)
  • Hidden effect: