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Zuid-Zebrikaansche Vrystaat |
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Ideology | Centrism |
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Leader | Atlas Steyn |
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Ruling party | Non-Aligned (47%) |
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Population | 4,019,349 |
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Ponypower | 27,846 |
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Race | Griffon |
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Stability | 62% |
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War support | 45% |
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Factories | 11
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Capital | Griffeveld |
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Continent | Southeastern Zebrica |
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Demonym | Vrystaat |
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Tag | GFS |
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Color | #E08B2F
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Lore
Starting Situation
Military
The Zuid-Zebrikaansche Vrystaat has an army of 5 divisions of 6 infantry battalions with recon company.
Its navy consists of 3 destroyers.
National Focus
The Zuid-Zebrikaansche Vrystaat uses the Zebrican generic focus tree.
Technology
Army
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Naval
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Air
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Tech / Industry
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- Breech-Loaded Rifles
- Truck
- Mountain Infantry I
- Support Equipment
- Engineer Company I
- Recon Company I
- Civilian Train
- Artillery
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- Torpedo Boat Destroyer
- Basic Depth Charges
- Scout and Armored Cruisers
- Basic Torpedo
- Naval Gunnery
- Casemate Secondary Battery
- Designated Landing Bridges
- Contact Mine
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- Early Fighter
- Early Bomber
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Doctrine
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Racial
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- Knights Division I
- We Can Fly?!
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Politics
National Spirits
The Zuid-Zebrikaansche Vrystaat starts with no national spirits.
Leaders
Parties
Staff and Designers
Political Advisors
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Communist Revolutionary
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None
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- Daily Communism Support: +0.1
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150
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Generic Advisor
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Pro-Harmony Reformer
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None
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- Daily Harmony Support: +0.1
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150
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Generic Advisor
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Supremacist Demagogue
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None
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- Daily Supremacy Support: +0.1
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150
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Generic Advisor
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Captain of Industry
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None
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- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
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150
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Generic Advisor
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Fortification Engineer
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None
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- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
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150
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Generic Advisor
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War Industrialist
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None
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- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
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150
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Generic Advisor
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Illusive Gentlebeing
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- Operative slots: +1
- Agency upgrade time: −15%
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150
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Tank Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Armor Company
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Tank Designer
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None
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- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
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150
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Ship Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Naval Company
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Ship Designer
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None
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- Naval Research Speed: +15%
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150
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Aircraft Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Light Air Company
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Light Aircraft Designer
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None
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- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
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150
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Medium Air Company
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Medium Aircraft Designer
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None
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- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
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150
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Heavy Air Company
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Heavy Aircraft Designer
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None
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- Large Airframe:
- Transport Plane:
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150
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Naval Air Company
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Naval Aircraft Designer
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None
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- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
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150
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Materiel Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Small Arms Company
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Infantry Equipment Designer
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None
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- Weapons and Equipment Research Speed: +15%
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150
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Artillery Company
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Artillery Designer
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None
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- Artillery Research Speed: +15%
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150
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Motorization Company
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Motorized Equipment Designer
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None
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- Motorization Research Speed: +15%
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150
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Industrial Concerns
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Name
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Trait
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Requirement
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Effect
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Cost
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Industrial Company
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Industrial Concern
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None
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- Industrial Research Speed: +15%
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150
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Electronics Company
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Electronics Concern
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None
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- Electronics Research Speed: +15%
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150
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Theorists
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Military Theorist
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None
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150
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Generic Advisor
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Naval Theorist
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None
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- Naval Doctrine Cost: −10%
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150
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Generic Advisor
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Air Warfare Theorist
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None
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150
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Chiefs of Army
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Army Offense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Attack: +5%
- AI Modifier: Focus on Offense: +15%
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50 30
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Generic Advisor
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Army Defense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Defense: +5%
- AI Modifier: Focus on Defense: +15%
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50 30
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Chiefs of Navy
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Decisive Battle (Expert)
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None
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- Naval Experience Gain: +0.30
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
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100 20
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Generic Advisor
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Anti-Submarine (Expert)
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None
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- Naval Experience Gain: +0.30
- Submarine Detection: +15%
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100 20
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Chiefs of Airforce
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Close Air Support (Expert)
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None
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- Air Experience Gain: +0.30
- Ground attack factor: +5%
- Air Support Mission Efficiency: +10%
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100 20
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Generic Advisor
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All-Weather (Expert)
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None
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- Air Experience Gain: +0.30
- Bad Weather Penalty: −20%
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100 20
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Military High Command
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Artillery (Specialist)
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None
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- Artillery Attack: +10%
- Artillery Defense: +5%
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50 30
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Generic Advisor
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Army Logistics (Expert)
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None
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100 20
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Generic Advisor
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Fleet Logistics (Specialist)
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None
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- Naval max range factor: +5%
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50 30
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Generic Advisor
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Air Combat Training (Expert)
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None
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- Ace generation chance: +10%
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100 20
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Military Leaders
Generals
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General
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Traits
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Description
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Skills
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Race
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General Nikolaus Janaris Stahlhertz
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Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
- Leader Experience Gain: −10%
- Promotion Cost: −50%
Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
- Non-Combat Out of Supply Penalties: −25%
Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
- Damage Reduction Against CAS: +50%
- Air Superiority Bonus in Combat: −50%
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See description:
Born: November 7th, 978 ALB
Rank: Lieutenant Colonel
Biography: Nikolaus Janaris Stahlhertz was born to a middle class family during the midst of the Griffonian Revolution, being protective frequently by his parents at a young age Nik's isolation gave him a passion to eagerly travel the world, he would join the Griffonian Imperial Army and achieve the rank of Lieutenant and even receiving the Iron Cross, after his discharge, he would go on to fight as a soldier of fortune and even getting hired to train the Kompels in south Zebrica in guerrilla tactics. An Anti-Communist at heart, and a firm Groverist believer, Nik would ensure the safety of the South Zebrica Griffons and turn them into capable fighters from any outside threat by all means.
Portrait By: NotoriousNostalgia
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Level 2
Attack: 2
Defense: 1
Planning: 1
Logistics: 3
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Griffon
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General Anesu Goldleaf
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Desert Fox
Entirely at home when fighting in a Desert.
- Desert:
- Movement: +5%
- Attack: +10%
- Defense: +10%
Panzer Leader
A natural with Tanks and Mechanized forces.
- Armor speed: +5%
- Armor Division Attack: +16%
Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
- Non-Combat Out of Supply Penalties: −25%
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See description:
A second-generation colonial born in the country, Anesu Goldleaf was torn between two worlds as a boy; his love for the native lands, coddled by his father on long safari's and hunts across the terrain, and the life of a colonial, ruling over a small estate in the countryside with a primarily native work-force while his father was away. He never knew his mother, with his father telling him she died in childbirth, but Anesu had always suspected he wasn't born solely of Colonial blood, even if he couldn't prove it. A somewhat mild supporter of colonial rule, with an equal love for the native peoples and an even-handed nature, Anesu joined the military to get out from underneath his father's shadow, despite his father paying for his commission, and intends to make it a career, not just a stepping stone.
Applying his love of the terrain and logical mind, he first mastered the desert as a young officer, leading non-native scouts on patrol in the blistering heat of the desert grasslands of his homeland, then sought even greater things in the cavalry. Fortunately, despite his relative inexperience at the time, it needed officers with good understanding of the native terrain in order to avoid being caught out without water or fuel. Finally, with promotions under his belt, the time might have come for Anesu Goldleaf to prove to his father that his effort to become his own pony wasn't for nothing more than the admitted adoration he'd earned among his soldiers, a mixture of native and non-native ponies and zebra's, but to defend his own nation.
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Level 1
Attack: 1
Defense: 1
Planning: 1
Logistics: 1
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Griffon
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Flags
Flags
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Flag
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Information
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Zuid-Zebrikaansche Vrystaat / Zuid-Zebrikaansche Volksrepubliek
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Vermilion Dominion of the Tricolor Plumage
Empire of Kiria mandate state
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Schutzkorps Zuid-Zebrikaansche
Protectorate Ost-Zebrika puppet
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Economy
Laws and Development
Laws and Development
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Conscription Law |
Trade Law |
Economy Law
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Volunteer Only
- Recruitable Population: 1.50%
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Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
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Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
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Scientific Development
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Society Development
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Illiteracy
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Substantial Science Base
- Daily Political Power Gain: +0.10
- Research Speed: -30.00%
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Newly Industrialized Society
- Resource Gain Efficiency: -10.00%
- Construction Speed: -10.00%
- Research Speed: -10.00%
- Factory Output: -10.00%
- Dockyard Output: -10.00%
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Modest Illiteracy
- Construction Speed: -10.00%
- Research Speed: -30.00%
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Poverty
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Race
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Negligible Poverty
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Griffon Race
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Industry and Resources
Factories
Military Factories
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Naval Dockyards
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Civilian Factories
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Fuel Silos
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Synthetic Refineries
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3
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2
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6 (-2)
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0
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0
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Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
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Aluminum
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Rubber
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Tungsten
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Steel
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Chromium
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Crystal
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0
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0
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0
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0
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25 (-13)
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74 (-37)
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0
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Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
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Zebrica |
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Northern Zebrica | |
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Northeastern Zebrica | |
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Eastern Zebrica | |
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Northwestern Zebrica | |
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Central Zebrica | |
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Great Lakes | |
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Southern Zebrica | |
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Southeastern Zebrica | |
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Southwestern Zebrica | |
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Special | |
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Equus |
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Northern Equus | |
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Southern Equus | |
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Special | Equestrian Civil War | |
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Pax Chrysalia | |
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Griffonia |
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Central Griffonia | |
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Northern Griffonia | |
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Evi Valley | |
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The Riverlands | |
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Southern Griffonia | |
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Western Griffonia | |
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Special | |
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