Zuid-Zebrikaansche Vrystaat

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Zuid-Zebrikaansche Vrystaat
Zuid-Zebrikaansche Vrystaat.png

GFS map.png

IdeologyCentrism.png Centrism
Leader
Atlas Steyn
Ruling partyNon-Aligned (47%)
PopulationPopulation 4,019,349
PonypowerPonypower 27,846
RaceGriffon Griffon
StabilityStability 62%
War supportWar support 45%
FactoriesFactory 11
  • 3 Military factory
  • 2 Naval dockyard
  • 6 Civilian factory
CapitalGriffeveld
ContinentSoutheastern Zebrica
DemonymVrystaat
TagGFS
Color  #E08B2F

Lore

Starting Situation

Military

The Zuid-Zebrikaansche Vrystaat has an army of 5 divisions of 6 infantry battalions with recon company.

Its navy consists of 3 destroyers.

National Focus

The Zuid-Zebrikaansche Vrystaat uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Truck
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armored Cruisers
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Bridges
  • Contact Mine
  • Early Fighter
  • Early Bomber
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

The Zuid-Zebrikaansche Vrystaat starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Atlas Steyn
Centrism.png
Centrism
Non-Aligned

Non-Aligned
None
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Harmonic
Eurus Gardiner
Eurus Gardiner
Equestrian Socialism.png
Equestrian Socialism
Communism

Communist
None


Aristaeus van Straaten
Aristaeus van Straaten
Autocracy.png
Autocracy
Supremacy

Supremacist
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Centrism.png Centrism
Non-Aligned
Atlas Steyn 47%
Harmonic Benevolent Absolutism.png Benevolent Absolutism
Harmony
Atlas Steyn 28%
Communist Equestrian Socialism.png Equestrian Socialism
Communism
Eurus Gardiner 13%
Supremacist Autocracy.png Autocracy
Supremacy
Aristaeus van Straaten 12%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Nikolaus Janaris Stahlhertz
General
Nikolaus Janaris Stahlhertz
Nikolaus Janaris Stahlhertz (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
See description:
Born: November 7th, 978 ALB

Rank: Lieutenant Colonel

Biography: Nikolaus Janaris Stahlhertz was born to a middle class family during the midst of the Griffonian Revolution, being protective frequently by his parents at a young age Nik's isolation gave him a passion to eagerly travel the world, he would join the Griffonian Imperial Army and achieve the rank of Lieutenant and even receiving the Iron Cross, after his discharge, he would go on to fight as a soldier of fortune and even getting hired to train the Kompels in south Zebrica in guerilla tactics. An Anti-Communist at heart, and a firm Groverist believer, Nik would ensure the safety of the South Zebrica Griffons and turn them into capable fighters from any outside threat by all means.

Portrait By: NotoriousNostalgia
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Griffon.png
Griffon
Anesu Goldleaf
General
Anesu Goldleaf
Anesu Goldleaf (advisor).png
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
See description:
A second-generation colonial born in the country, Anesu Goldleaf was torn between two worlds as a boy; his love for the native lands, coddled by his father on long safari's and hunts across the terrain, and the life of a colonial, ruling over a small estate in the countryside with a primarily native work-force while his father was away. He never knew his mother, with his father telling him she died in childbirth, but Anesu had always suspected he wasn't born solely of Colonial blood, even if he couldn't prove it. A somewhat mild supporter of colonial rule, with an equal love for the native peoples and an even-handed nature, Anesu joined the military to get out from underneath his father's shadow, despite his father paying for his commission, and intends to make it a career, not just a stepping stone.

Applying his love of the terrain and logical mind, he first mastered the desert as a young officer, leading non-native scouts on patrol in the blistering heat of the desert grasslands of his homeland, then sought even greater things in the cavalry. Fortunately, despite his relative inexperience at the time, it needed officers with good understanding of the native terrain in order to avoid being caught out without water or fuel. Finally, with promotions under his belt, the time might have come for Anesu Goldleaf to prove to his father that his effort to become his own pony wasn't for nothing more than the admitted adoration he'd earned among his men, a mixture of native and non-native ponies and zebra's, but to defend his own nation.
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Zuid-Zebrikaansche Vrystaat.png
Zuid-Zebrikaansche Vrystaat / Zuid-Zebrikaansche Volksrepubliek

Centrism.pngBenevolent Absolutism.pngAutocracy.pngEquestrian Socialism.png
Vermilion Dominion of the Tricolor Plumage.png
Vermilion Dominion of the Tricolor Plumage

Flag of Realm of Kiria Empire of Kiria mandate state

Autocracy.png
Schutzkorps Zuid-Zebrikaansche.png
Schutzkorps Zuid-Zebrikaansche

Flag of Realm of Kiria Protectorate Ost-Zebrika puppet

Stratocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 2 6 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 25 (-13) 41 (-21) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.