Polar Bear Communities national focus tree/scriptoutput

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Focus Prerequisites Effects
The Yearly Review icon
The Yearly Review
For the half-decade that polar bears have been united under the blessed protection of Paw Wellington the country has been pushed towards modernity and perhaps even uniformity year by year. Some time after a new year comes, the newborn bureaucracy would present their report to the despot. The time has come for the fifth such report.
  • Trigger country event “The Yearly Review”
The Treasury Situation icon
The Treasury Situation
While the implementation of the modernization programs has been rather... subpar... That can be carried into the following year. What's important is that we have resources to continue them. It's a good thing then, that we should still have plenty of resources to push these endeavours forwards.
  • Requires the following:
    • The Yearly Review “The Yearly Review”
  • Trigger country event “Empty Cellars”
Request Financial Support from Other Clans icon
Request Financial Support from Other Clans
Sadly, with the quite unexpected material situation at paw, we are forced to step down from our position of Clan Scyfling superiority and domination and request for material support from the other subjugated clans. We can only hope that this does not shatter the image of superiority and even divine favour we have formed.
  • Requires the following:
    • The Treasury Situation “The Treasury Situation”
  • Lose Political Power 100 Political Power
  • Hidden effect:
    • Trigger country event “The Clans Refuse to Provide Financial Support” in 10 days
Create a United Polar Bear Army icon
Create a United Polar Bear Army
For now the military of our country is comprised from Clan Scyfling warbands. This was a mistake as it seems it led to the other nine clans forgetting that they are our subordinates and have their own duties. Perhaps they won't be so willing to forget when it becomes the duty to fight for the country under the leadership of Paw too.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit MEX politicised army.png “The Polar Bear Army”
The Polar Bear Army icon
The Polar Bear Army
  • Recruitable Population: 1%
The Polar Bear Army is slowly starting to take shape as a military force comprised out of all the clans, instead of just single clans acting as lone warbands within the country.
  • Hidden effect:
    • Trigger country event “No Honor for Them in War Like This” in 10 days
Begin Nationalization of Fish Farms icon
Begin Nationalization of Fish Farms
One of the first things Paw Wellington did after his conquests was make the ownership of coastal fish farms fairer, in some cases even distributing Clan Scyfling fish to less fortunate clans. This was not just an act of kindness, but also a show of power. Whoever controls the fish trade and capture controls the bears. Thus, we must control most of the fish.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit Spa recovering from the civil war.png “Nationalized Fish Farms”
Nationalized Fish Farms icon
Nationalized Fish Farms
  • Consumer Goods Factories factor: −10%
To secure our hold over the fish and by extension the bear clans themselves, we have begun seizing the fish farms across the nation to control the source of food.
  • Hidden effect:
    • Trigger country event “Let the Waters Burn” in 10 days
Start Combined Research Initiatives icon
Start Combined Research Initiatives
While there is much we can learn from abroad, there is similarly as much that can be learned from within. Many clans produce and use unique adaptations of various technologies which should be spread to become accessible to all bears. For this noble goal we will demand that artisans of other clans are sent to our fortresses and teach us their knowledge so we can spread it across the North.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit Idea jap supremacy of technology.png “Unified Scientific Effort”
Unified Scientific Effort icon
Unified Scientific Effort
  • Research Speed: +5%
Paw Wellington has recently pushed for greater scientific cooperation between clans, and a program of knowledge exchange is being implemented within the Polar Bear lands.
  • Hidden effect:
    • Trigger country event “Beneath the Mountains” in 10 days
Take What We Need icon
Take What We Need
If they do not respond to politeness and friendly requests, perhaps they will respond to law and force. We will not ask anymore, we will take! The state needs to modernize to survive, and to modernize it needs resources, scribes and soldiers. And if we have to, All-Father willing, we will take what we need with an iron paw!
  • Requires the following:
    • Start Combined Research Initiatives “Start Combined Research Initiatives”
  • Requires the following:
    • Begin Nationalization of Fish Farms “Begin Nationalization of Fish Farms”
  • Requires the following:
    • Create a United Polar Bear Army “Create a United Polar Bear Army”
  • Modify the National Spirit PLB clan divides.png “Clan Divides”
Clan Divides icon
Clan Divides
  • Daily Political Power Gain: −0.4
  • Consumer Goods Factories factor: 40%
  • Construction Speed: −30%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Recruitable Population Factor: −40%
  • Stability: −10%
  • War Support: −10%
  • Custom modifier tooltip: Cannot train units, disband units, or edit unit templates.
The three great clans of the Polar Bears cannot see eye to eye, and even the smaller clans are often at odds. This seriously debilitates the country, and must be resolved for the Polar Bears to stand united.
  • Hidden effect:
    • Trigger country event “The Greatest Betrayal ” in 10 days
The Outcast Question icon
The Outcast Question
They might act arrogant and superior to us, having mocked our pride, our dreams and the concept of a great united bear state. But we still control the borders and they don't. If we can't get support and help from bears at home, we will just take it from the bears abroad. We will open up the borders and accept the countless exiles that roam the world back home.
  • Requires the following:
    • Take What We Need “Take What We Need”
  • Trigger country event “The Question of Outcasts”
We Will Not Yield, We Will Not Surrender! icon
We Will Not Yield, We Will Not Surrender!
It has been less than a decade, yet once more our clan is pitted against the rest of our kind. But just like the last time, All-Father willing, we will not surrender or yield until all of polar bears are yet again united by Clan Scyfling.
  • Trigger country event “We Will Not Yield!”
Restore the Fish Farms icon
Restore the Fish Farms
The destroyed and sabotaged fish farms have been a bit of an issue we have neglected to address due to ever increasing issues before the collapse. However, we can't afford to do that any longer. The fish farms all across our owned lands must become operational again so that we may never find ourselves lacking.
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Remove the National Spirit Spa recovering from the civil war.png “Destroyed Fish Farms”
Forge Local Alliances icon
Forge Local Alliances
There are many ice forts or even larger fortresses that are inhabited not by any of the great clans, but rather by lesser outcasts or those whose bloodlines never belonged to any clan. We have previously mostly ignored their interests and part to play in a united bear state. However, that can still be fixed.
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Gain Ponypower 20 000 Ponypower
  • 300 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Storm Their Fortresses icon
Storm Their Fortresses
While most of the northwest bear lands are owned and controlled by Clan Scyfling or bears lacking clan alignment there are still quite a few locations where the claws of Onlartir or Wesslandian clans stretch among what is ours. We must ensure we won't be struck in the back and thus their castles and forts must fall!
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Lose Ponypower 5 000 Ponypower
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power
Finish the Reclamation of the Northwest icon
Finish the Reclamation of the Northwest
Fish are being caught in great numbers again. Larger and larger armies are being raised. And any presence of other clans that presents a danger to us has been eliminated. Now we can march outwards!
  • Requires the following:
    • Storm Their Fortresses “Storm Their Fortresses”
  • Requires the following:
    • Restore the Fish Farms “Restore the Fish Farms”
  • Requires the following:
    • Forge Local Alliances “Forge Local Alliances”
  • Gain 10% Stability Stability
  • Gain Ponypower 10 000 Ponypower
  • Scripted Effect: PLB_reduce_clan_divides=yes
March West icon
March West
The fact that there was anything left that could revolt in Eastern Key Lake after the clans that persisted there were pushed out into the Changeling Lands for their treason is quite surprising. Reclaiming it should not be an issue.
  • Requires the following:
    • Finish the Reclamation of the Northwest “Finish the Reclamation of the Northwest”
  • Lose Ponypower 1 000 Ponypower
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
Turn our Gaze South icon
Turn our Gaze South
Onlartir is an unforgiving land. Distant from the nourishing sea and even most rivers or lakes. Through its long history it has been invaded by changelings, rogue yak warbands, other bear clans and even a few failed griffon expeditions. No wonder such land has bred three entire clans of fearsome warriors...
  • Requires the following:
    • March West “March West”
  • Trigger country event “Minor Clans of the South”
Attempt Negotiations with Clan Kane icon
Attempt Negotiations with Clan Kane
Clan Kane is a rather strong force, being the only clan whose troops can match the fearsome Svartpels in melee combat and perhaps even possessing greater endurance. Subjugating them was hard before. But perhaps as a show of good faith and understanding, we can defeat them by word and not claw...
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Kane “Destroy Clan Kane”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Kane”
Attempt Negotiations with Clan Gotlung icon
Attempt Negotiations with Clan Gotlung
Even in the unforgiving land of Onlartir, Clan Gotlung was in the worst position. And yet they endure in their great forts and with their great shields. It took a long time to bombard them into submission the last time, though perhaps they don't want their new fortresses bombarded into dust again and would rather talk it out?
  • Requires one of the following:
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Gotlung”
Attempt Negotiations with Clan Rozenkrantz icon
Attempt Negotiations with Clan Rozenkrantz
The shaman ruled Clan Rozenkrantz gazes into the northern winds and channels the power of winter itself like no other. It was only through outmaneuvering and overpowering them that we won. Something that took two great clans to complete. Perhaps we can convince them to gaze into the northern winds and see that our fates align?
  • Requires one of the following:
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Rozenkrantz”
Subjugation of Clan Kane icon
Subjugation of Clan Kane
Clan Kane of Onlartir might be comprised of proud and great warriors, each one perhaps being able to match any two or even three belonging to other clans. Yet we made them kneel once, and we can do it again!
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Kane “Destroy Clan Kane”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “An Army Overwhelmed”
Subjugation of Clan Gotlung icon
Subjugation of Clan Gotlung
Clan Gotlung might think themselves unreachable beyond their great walls once again, their fortresses rising higher than before. They had done the same last time we marched across the North uniting bears under a single banner. It didn't help them then, and it won't help them now.
  • Requires one of the following:
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Gates Breached”
Subjugation of Clan Rozenkrantz icon
Subjugation of Clan Rozenkrantz
Clan Rozenkrantz have refined their magical crafts like none among our kind have seen before during these five years. However, we know the blessing of the divine is stronger than any magic of a mortal. Even if they think things have changed, they could never defeat the armies blessed by the All-Father.
  • Requires one of the following:
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Duel in the Sky”
Destroy Clan Kane icon
Destroy Clan Kane
There is nothing noble in what we must do, but it must be done. The great warriors of Clan Kane will be slain till the last by our might. None will survive to resist. Only guilt and regret will persist.
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Kane Destroyed”
Destroy Clan Gotlung icon
Destroy Clan Gotlung
It is brutal and wasteful, perhaps even absurd, but there is no other choice left to us... The great walls of Gotlung will collapse onto them, burying all beneath them, leaving only haunted ruin behind.
  • Requires one of the following:
    • Destroy Clan Kane “Destroy Clan Kane”
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Gotlung Destroyed”
Destroy Clan Rozenkrantz icon
Destroy Clan Rozenkrantz
The northern winds will howl and fire will roar, but the blizzard of Rozenkratz shamanic might will go out. An entire legacy snuffed out, leaving the messages of the hales impossible to comprehend.
  • Requires one of the following:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Rozenkrantz “Attempt Negotiations with Clan Rozenkrantz”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Rozenkrantz Destroyed”
The South is Ours icon
The South is Ours
Onlartir rests beneath the banner of Scyfling again, just like it did recently. However now the land of proud warriors and great shamans is truly devoted to our cause, something which we were unable to ensure the last time through our foolishness. But now, now we can be sure that there won't be any more revolts.
  • Requires one of the following:
    • Attempt Negotiations with Clan Rozenkrantz “Attempt Negotiations with Clan Rozenkrantz”
    • Subjugation of Clan Rozenkrantz “Subjugation of Clan Rozenkrantz”
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Onlartir (289):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
Turn our Gaze East icon
Turn our Gaze East
Unexpectedly and perhaps in a surprise to not just us but everyone across the bear lands, the three clans of plentiful Wesslandia have aligned with each other, forging a sort of alliance of equals. Such a system has never been seen before among the bears and let's hope that it has its faults, for if Wesslandia truly rises united, we would simply not have the numbers to stand a chance!
  • Requires the following:
    • March West “March West”
  • Trigger country event “Great Alliance of the East”
Attempt Negotiations with the Triple Alliance icon
Attempt Negotiations with the Triple Alliance
The so called "Triple Alliance" of Wesslandia is truly a foe too great to meet on the battlefield. While a position of equals is quite horrible when it comes to negotiations between bears, we can only hope that the Wesslandians have taken up a more pragmatic position on such matters from their griffon servants.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Meeting of Four Lords”
Besiege the Triple Alliance icon
Besiege the Triple Alliance
A united Wesslandia would crush us easily. Yet with how the region is positioned, surrounded on all sides by enemies, be they one of the great bear clans or griffons, they could never fight us as equals. And thus one victory will pile on top of another until we will reach the other side of the bountiful Wesslandia.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Walls of Ice Fall”
Butcher the Triple Alliance icon
Butcher the Triple Alliance
Wesslandia had united by itself, rose from formerly rival clans... They resisted us before, but now, with all that we have done? They would never accept our rule and we could never contain them... Only one option is left. To snuff out an entire region... Let's hope the gods forgive us, because we could never forgive ourselves.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Besiege the Triple Alliance “Besiege the Triple Alliance”
  • We have let all exiles back home. (?)
  • Trigger country event “No Peace, Nor Honour”
The East is Ours icon
The East is Ours
The plentiful and great Wesslandia now rests beneath our claws. Despite its recent unification into a force which might have challenged and even defeated us, had All-Father not blessed us, we were the ones who emerged triumphant against what would in any other case be impossible odds! And this time, our grip will persist for sure.
  • Requires one of the following:
    • Attempt Negotiations with the Triple Alliance “Attempt Negotiations with the Triple Alliance”
    • Besiege the Triple Alliance “Besiege the Triple Alliance”
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Wesslandian clans. (?)
    • [Scope]Wesslandia (272):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Prepare for The Final Push icon
Prepare for The Final Push
We might have eliminated the threat the lesser clans had posed for us, yet to confront the great Clan Volsungr and fearsome Clan Svartpels we will need to prepare as much as possible. We will raise new forces and fortify our new borders in preparation for retribution and a great push.
  • Requires the following:
    • The East is Ours “The East is Ours”
  • Requires the following:
    • The South is Ours “The South is Ours”
  • Gain 10% Stability Stability
  • Remove the National Spirit MEX politicised army.png “Disjointed Military”
Question of Clan Volsungr icon
Question of Clan Volsungr
Clan Volsungr is perhaps quite the anomaly within the polar bear territories. They used to be a rival to our former comrades in Svartpels, which meant that during the previous unification they lost extremely brutally. This forced them to accept many outcasts, which changed them, transformed them even. It is difficult to even think what would be the best way to deal with them now.
  • Requires the following:
    • Prepare for The Final Push “Prepare for The Final Push”
  • Trigger country event “The Harmonists in the Mountains”
Attempt Negotiations with Harmonists of Volsungr icon
Attempt Negotiations with Harmonists of Volsungr
Under their new "Princess" - Eira, Clan Volsungr has redefined itself in an imitation of Equestrian rule. Perhaps the sort of Equestrian pacifism and desire to forgive has translated too? Maybe they would be willing to talk this out?
  • Requires the following:
    • Question of Clan Volsungr “Question of Clan Volsungr”
  • Mutually Exclusive Mutually exclusive with:
    • Bombard Volsungr Mountain Holds to Dust “Bombard Volsungr Mountain Holds to Dust”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Talking it Through”
Bombard Volsungr Mountain Holds to Dust icon
Bombard Volsungr Mountain Holds to Dust
With what we have done, the Equestrian copy cats that are Clan Volsungr would never align with us and would never submit to us. The only way to ensure an enemy army is not hiding in those mountains, is to collapse them onto the Volsungr fortress within... Let's hope the forged future is bright enough to justify this.
  • Requires the following:
    • Question of Clan Volsungr “Question of Clan Volsungr”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Harmonists of Volsungr “Attempt Negotiations with Harmonists of Volsungr”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Harmony Harmonic party popularity
  • Trigger country event “The Mountains Turn to Dust”
Yak Mountains are Ours icon
Yak Mountains are Ours
The mountains that separate our lands from the Yaks are said to be impossible to break through and fight in. Yet in our advance against Volsungr, we have subjugated these great mountains too.
  • Requires one of the following:
    • Bombard Volsungr Mountain Holds to Dust “Bombard Volsungr Mountain Holds to Dust”
    • Attempt Negotiations with Harmonists of Volsungr “Attempt Negotiations with Harmonists of Volsungr”
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Yak Mathan Criche (280):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Volsungr. (?)
    • [Scope]Yak Mathan Criche (280):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Question of Clan Svartpels icon
Question of Clan Svartpels
Clan Svartpels were our most faithful allies during the first unification. Furthermore, their elder - the Lord of Storms, Torben - was a good, if distant friend to Paw Wellington. Yet now we stand opposed...
  • Requires the following:
    • Prepare for The Final Push “Prepare for The Final Push”
  • Trigger country event “The Lords of Thunder”
Make the Lords of Thunder Kneel Again icon
Make the Lords of Thunder Kneel Again
While the belief of Clan Svartpels that our mistakes are nothing more than some foreign inspired conspiracy is strange, it is also reassuring as it means if we prove we are true bears they will most likely align with us again. However, for Svartpels and Torben, the only way to prove such a thing would be through war...
  • Requires the following:
    • Question of Clan Svartpels “Question of Clan Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Thunder and Lightning Will Not Save Them “Thunder and Lightning Will Not Save Them”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Battle of Ice”
Thunder and Lightning Will Not Save Them icon
Thunder and Lightning Will Not Save Them
With how much they seem to be convinced everything bad is a conspiracy of changelings they will simply never accept what we did or why. There is an immense grief in having to turn on old friends. Yet for the future of bearkind it has to be done.
  • Requires the following:
    • Question of Clan Svartpels “Question of Clan Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Make the Lords of Thunder Kneel Again “Make the Lords of Thunder Kneel Again”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Supremacy Supremacist party popularity
  • Trigger country event “Thunder Will Never Be Heard Again”
The North is Peaceful icon
The North is Peaceful
Even the great Northern Shores now bend to the will of Paw Wellington and Clan Scyfling! Truly, if we can yet again reach our claw across this unbearable domain, our future should be blessed by the frost and spirits of our ancestors.
  • Requires one of the following:
    • Thunder and Lightning Will Not Save Them “Thunder and Lightning Will Not Save Them”
    • Make the Lords of Thunder Kneel Again “Make the Lords of Thunder Kneel Again”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Geirfuglvidda (265):
    • Is remilitarized
  • [Scope]Jan Mayen (62):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Svartpels. (?)
    • [Scope]Geirfuglvidda (265):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
    • [Scope]Jan Mayen (62):
      • The Naval dockyard Naval Dockyard receives 1 level of damage
A Scyfling Victory icon
A Scyfling Victory
Yet again, for the second time in less than a decade, Clan Scyfling under Paw Wellington stands as the undisputed leaders of the polar bear race. And this time, our dominion is unquestionable.
  • Requires the following:
    • The North is Peaceful “The North is Peaceful”
  • Requires the following:
    • Yak Mountains are Ours “Yak Mountains are Ours”
  • Changes the national focus tree to PLB_scyfling_united
Our Allies Have Failed icon
Our Allies Have Failed
The absurd and the impossible has happened. The great polar bear unity, for which we fought shoulder to shoulder with the divinely inspired clan Scyfling and their lords, has broken. And there is only one way that could have happened, changeling infiltration...
  • Trigger country event “The Only Explanation”
Question of Clan Anker icon
Question of Clan Anker
For one reason or another, Clan Anker, our ancient vassal and the closest clan to us culturally has been rather distant for some time. One would not think that they would betray us. But with the vile bugs seemingly everywhere, one cannot be sure...
  • Requires the following:
    • Our Allies Have Failed “Our Allies Have Failed”
  • Trigger country event “A Visit to the Island”
Begin Pushing South icon
Begin Pushing South
The clans of Wesslandia, lacking history, culture and honour, seems to be the one place where the ideas of our seemingly former Clan Scyfling allies endured and worked as its inhabitants unified under a so called "Triple Alliance". Though perhaps, there is a different reason...
  • Requires the following:
    • Question of Clan Anker “Question of Clan Anker”
  • Trigger country event “The Wesslandian Question”
Wesslandian Clans Will Kneel icon
Wesslandian Clans Will Kneel
The Wesslandian clans might be numerous in both bears and griffon servants. And they might believe such numbers will grant them victory. But we remember, like always... We remember their strengths and their weaknesses from the last war. They will kneel against us again!
  • Requires the following:
    • Begin Pushing South “Begin Pushing South”
  • Mutually Exclusive Mutually exclusive with:
    • Turn Wesslandia into Dust “Turn Wesslandia into Dust”
  • Trigger country event “Thunder and Lightning”
Turn Wesslandia into Dust icon
Turn Wesslandia into Dust
The newborn unity of Wesslandia and especially their strange newborn ambition is highly unbelievable in face of millennium of history. Perhaps they don't even realize, but they had most likely been pushed into this direction by the Changelings. And we cannot allow bears corrupted by such foreign influences to exist!
  • Requires the following:
    • Begin Pushing South “Begin Pushing South”
  • Mutually Exclusive Mutually exclusive with:
    • Wesslandian Clans Will Kneel “Wesslandian Clans Will Kneel”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “What Must be Done”
Wesslandia is Within Our Claws icon
Wesslandia is Within Our Claws
We marched through Wesslandia and the vast and populous land itself submitted to our will again, just like during the first unification war. Perhaps this is just the beginning, or perhaps the hardest struggle is already behind us? After all, Wesslandians were neither great warriors nor historians, and those that stand against us will not be as weak.
  • Requires one of the following:
    • Wesslandian Clans Will Kneel “Wesslandian Clans Will Kneel”
    • Turn Wesslandia into Dust “Turn Wesslandia into Dust”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Wesslandian clans. (?)
    • [Scope]Wesslandia (272):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
Cut Off Roads from East icon
Cut Off Roads from East
The fact that the Wesslandians simply left their borders for various criminals and lunatics and cultists to seep into the lands from which they were banished is just more proof that despite their arrogance they never should have been allowed to rule. And now we must fulfill our duty as a Great Clan and close down the eastern roads.
  • Requires the following:
    • Wesslandia is Within Our Claws “Wesslandia is Within Our Claws”
  • Trigger country event “Stemming the Flow”
  • Modify the National Spirit Idea gre political instability.png “Outcast Raids”
Outcast Raids icon
Outcast Raids
  • Recruitable Population: −0.25%
  • Stability: −5%
  • War Support: −5%
Start Pushing West icon
Start Pushing West
Onlartir is inhabited by some of the proudest and militantly capable clans of polar bears and they have historically been some of our most faithful allies, even if the unification wars put us on separate sides. We have not forgotten such history, yet as we can see now as our forces clash again, they still haven't learned to value history or symbols for that matter.
  • Requires the following:
    • Cut Off Roads from East “Cut Off Roads from East”
  • Trigger country event “The Clans of War”
The Lords of Onlartir Must Kneel icon
The Lords of Onlartir Must Kneel
If they do not wish to be our allies and brothers and sisters in arms they will kneel before us and admit not only that our will and steel is superior to theirs, but that the unity of bears is a goal far more noble than any rambles about surviving alone while surrounded by beasts far more dangerous.
  • Requires the following:
    • Start Pushing West “Start Pushing West”
  • Mutually Exclusive Mutually exclusive with:
    • The Only Lord of Onlartir “The Only Lord of Onlartir”
  • Trigger country event “United We Stand”
The Only Lord of Onlartir icon
The Only Lord of Onlartir
The clans of Onlartir defy us and our goals. Furthermore, they claim that a great force already protects them. They lie through their teeth claiming it's Clan Scyfling, our allies and friends. Yet there is no such proof. The only conclusion therefore, is that this is yet further Changeling corruption!
  • Requires the following:
    • Start Pushing West “Start Pushing West”
  • Mutually Exclusive Mutually exclusive with:
    • The Lords of Onlartir Must Kneel “The Lords of Onlartir Must Kneel”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Fall of the Lords”
Tighten Our Grip icon
Tighten Our Grip
It's perhaps a good omen that even if its clans were infiltrated and pushed into their worst impulses, the land of Onlartir remained firmly in bear claws. Had we taken any longer, it's certain that Changelings would have ripped it out of our domains as they had done with so many other domains of our race. And now, we won't give them such a chance.
  • Requires one of the following:
    • The Only Lord of Onlartir “The Only Lord of Onlartir”
    • The Lords of Onlartir Must Kneel “The Lords of Onlartir Must Kneel”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Onlartir (289):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Onlartir Lords. (?)
    • [Scope]Onlartir (289):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
The Challengers from the South icon
The Challengers from the South
Clan Volsungr are our ancient rivals, ones which we have respected for all our history. It's thus in great sadness we remember that they were nearly annihilated during the unification wars. They fortunately endured, yet are a perfect proof for why accepting exiles would only weaken a clan, corrupted as they are now with Equestrian weakness.
  • Requires the following:
    • Cut Off Roads from East “Cut Off Roads from East”
  • Trigger country event “An Ancient Rival”
Make Clan Volsungr Swear Loyalty icon
Make Clan Volsungr Swear Loyalty
Volsungr might be weak, corrupted by clear and open weakness of foreigners and obsessed with the most impossible and absurd ideas. Yet while they must submit to us, out of respect for what they once were, we will allow them to persist and endure. Perhaps with our show of force they will remember what they have lost?
  • Requires the following:
    • The Challengers from the South “The Challengers from the South”
  • Mutually Exclusive Mutually exclusive with:
    • Break Clan Volsungr “Break Clan Volsungr”
  • Trigger country event “Submission of Harmony”
Break Clan Volsungr icon
Break Clan Volsungr
It's clear, Volsungr has not been corrupted by the acid that is changeling influence. However, they are affected by a disease far worse - the so called "Harmony". An ideal that undermines the very basis of our society and chances at survival. Thus, the perversion will be ended and Clan Volsungr will be remembered as one of proud warriors from now on.
  • Requires the following:
    • The Challengers from the South “The Challengers from the South”
  • Mutually Exclusive Mutually exclusive with:
    • Make Clan Volsungr Swear Loyalty “Make Clan Volsungr Swear Loyalty”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Harmony Harmonic party popularity
  • Trigger country event “Weakness Shattered”
Rivals No More icon
Rivals No More
With this victory, the rivalry that has existed between clans of Volsungr and Svartpels for centuries and perhaps even millennia has been put to rest. From now on we won't have to worry about an opposing army rising from the Yak mountains in an attempt to corrupt the rest of our race with their weakness.
  • Requires one of the following:
    • Break Clan Volsungr “Break Clan Volsungr”
    • Make Clan Volsungr Swear Loyalty “Make Clan Volsungr Swear Loyalty”
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Yak Mathan Criche (280):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Volsungr. (?)
    • [Scope]Yak Mathan Criche (280):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Secure the Mountain Passes icon
Secure the Mountain Passes
The Elders of Yak Mountains and Onlartir seemed to treat themselves as our equals or betters, yet again they seemed to ignore that the roads from both east and west into our lands were open, allowing for a surge of radicals, lunatics and those that would align themselves with the Changelings. Yet another mistake that is ours to fix.
  • Requires the following:
    • Rivals No More “Rivals No More”
  • Requires the following:
    • Tighten Our Grip “Tighten Our Grip”
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
  • Remove the National Spirit Idea gre political instability.png “Outcast Raids”
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles3.png “Wave of Exiles”
    • Replace the National Spirit PLB exiles3.png “Wave of Exiles” with the National Spirit PLB exiles1.png “Polar Bear Exiles”
Polar Bear Exiles icon
Polar Bear Exiles
  • Research Speed: −5%
  • Stability: +5%
  • Monthly Population: −10%
Eccentrics, criminals, outcasts, and cultists: all are sent out from our lands to find a home elsewhere. Unfortunately, this has slowed our research, as some of our brightest minds wind up exiled.
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles2.png “The Exiles' Return”
    • Replace the National Spirit PLB exiles2.png “The Exiles' Return” with the National Spirit PLB exiles1.png “Polar Bear Exiles”
Polar Bear Exiles icon
Polar Bear Exiles
  • Research Speed: −5%
  • Stability: +5%
  • Monthly Population: −10%
Eccentrics, criminals, outcasts, and cultists: all are sent out from our lands to find a home elsewhere. Unfortunately, this has slowed our research, as some of our brightest minds wind up exiled.
Our Brothers in Arms icon
Our Brothers in Arms
Clan Scyfling, our former, and we can only hope, current friends and greatest of allies. It is with them that we marched during the unification wars and so we march to their realm now that the road lies open...
  • Requires the following:
    • Secure the Mountain Passes “Secure the Mountain Passes”
  • Trigger country event “A Friend in Chaos” in 1 day
Maybe Not All is Lost... icon
Maybe Not All is Lost...
While the collapse of Clan Scyfling domain is unexpected and perhaps frightening, it's also reassuring! It means our friends and comrades in arms fight and resist their brethren that have been turned to the side of Chrysalis like how we saw in Onlartir. We will march to help them and crush all those that rebel!
  • Requires the following:
    • Our Brothers in Arms “Our Brothers in Arms”
  • Mutually Exclusive Mutually exclusive with:
    • There is Nothing Left for us Here... “There is Nothing Left for us Here...”
  • Trigger country event “A Rescue of Allies”
There is Nothing Left for us Here... icon
There is Nothing Left for us Here...
With lands of Scyfling tearing themselves we can only assume the worst, all of those that are our friends are gone, with only enemies and corruption remaining. With sorrowful hearts we will have to clean this last domain of our gone friends and ensure that they are remembered as the heroes they were.
  • Requires the following:
    • Our Brothers in Arms “Our Brothers in Arms”
  • Mutually Exclusive Mutually exclusive with:
    • Maybe Not All is Lost... “Maybe Not All is Lost...”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Neutrality Non-Aligned party popularity
  • Trigger country event “The Heaviest of Burdens”
Realm of Scyfling Liberated! icon
Realm of Scyfling Liberated!
We have overcome the bloodshed that had overtaken the ancient domains of Clan Scyfling and have destroyed any and all that oppose our most noble of goals. Though we can only hope such betrayals don't happen again.
  • Requires one of the following:
    • There is Nothing Left for us Here... “There is Nothing Left for us Here...”
    • Maybe Not All is Lost... “Maybe Not All is Lost...”
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Mathair Fearainn (290):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Scyfling. (?)
    • [Scope]Mathair Fearainn (290):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
Our Greatest Triumph icon
Our Greatest Triumph
A difficult burden has now fallen to our shoulders. We have achieved victory against traitors and corruptive influences, yet now a far more difficult duty falls to us - the duty to govern and protect not just our own clan, but all bears within our lands.
  • Requires the following:
    • Realm of Scyfling Liberated! “Realm of Scyfling Liberated!”
  • Changes the national focus tree to PLB_svartpels_united
  • Set the ruling party to Supremacy Supremacist
This is Insanity! icon
This is Insanity!
We cannot tolerate such stupid and spiteful actions any longer! Clan Scyfling and Paw Wellington have proven again and again, that they do not desire to govern in true representation of all bears, instead merely desiring to turn everybear else into an extension of their own. Thus, it falls to us to reforge the state they forged from blood into something better.
  • Trigger country event “The Task Ahead”
The War Within icon
The War Within
Even if we desire to advance onwards and reunite the bears under a more proper, moral and harmonic goal, we must solve our inner issues first, for it seems the older and younger generations have been divided by the opening of the borders, sometimes through destruction of fortifications, that Paw Wellington has done as one of his last actions...
  • Requires the following:
    • This is Insanity! “This is Insanity!”
  • Trigger country event “Problems Within the Holds”
A New Generation Emerges icon
A New Generation Emerges
Even if we must respect the elders, the younger generation is right. In both principle of friendship and more pragmatic needs for numbers, we should accept any and all bears that offer their help for us. Perhaps when the war is done we can create a better policy towards the countless exiles, but for now, the borders will be open.
  • Requires the following:
    • The War Within “The War Within”
  • Mutually Exclusive Mutually exclusive with:
    • The Wisdom of the Elders Prevails “The Wisdom of the Elders Prevails”
  • Trigger country event “Wave of Volunteers”
  • Gain Ponypower 10 000 Ponypower
  • Gain 10% Communism Communist party popularity
The Wisdom of the Elders Prevails icon
The Wisdom of the Elders Prevails
The caution of the elders is right. There is a reason why even if our Princess and her friends were allowed back in, countless others were not. There are many exiles which were forced to leave not because of their arrogance or weakness, but rather for their crimes and insanity. We should not simply take anyone back in.
  • Requires the following:
    • The War Within “The War Within”
  • Mutually Exclusive Mutually exclusive with:
    • A New Generation Emerges “A New Generation Emerges”
  • Trigger country event “Guarding the Gates”
  • Gain Army experience 10 Army Experience
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
The War Without icon
The War Without
We are united, willing and harmonious. Now the time has come to finally march outwards and reunite the polar bears under a far more moral, harmonic, and proper manner. Let us hope harmony can persevere against both barbarity and blind fanaticism.
  • Requires one of the following:
    • The Wisdom of the Elders Prevails “The Wisdom of the Elders Prevails”
    • A New Generation Emerges “A New Generation Emerges”
  • Gain 5% War support War Support
Turn Our Gaze North icon
Turn Our Gaze North
It seems that perhaps the ideas of reasonable equality and friendship are not lost on the Wesslandians, for they have formed an alliance of their own in order to survive in this difficult period. Yet mayhaps we should be wary of their new-found unity too...
  • Requires the following:
    • The War Without “The War Without”
  • Trigger country event “The Triple Alliance”
Extend Our Claws to Wesslandia icon
Extend Our Claws to Wesslandia
The Wesslandians have always been the clan more touched by civilizations that, even if barely, fit more with harmonious ideas we ourselves aspire towards. Perhaps we could extend a claw of friendship towards them, showing them and perhaps everyone else, that we do not repeat the same mistakes as Scyfling.
  • Requires the following:
    • Turn Our Gaze North “Turn Our Gaze North”
  • Mutually Exclusive Mutually exclusive with:
    • Swipe Our Claws at Wesslandia “Swipe Our Claws at Wesslandia”
  • Trigger country event “Tripartite Diplomacy”
Swipe Our Claws at Wesslandia icon
Swipe Our Claws at Wesslandia
The "Triple Alliance" of Wesslandia very notably, and without any hiding towards that fact, desires nothing less than subjugation of every other bear clan beneath their claws. While we oppose unnecessary conflict, this is one of the countless cases where there is no other choice.
  • Requires the following:
    • Turn Our Gaze North “Turn Our Gaze North”
  • Mutually Exclusive Mutually exclusive with:
    • Extend Our Claws to Wesslandia “Extend Our Claws to Wesslandia”
  • Trigger country event “Three on One”
Our Flags Over Wesslandia icon
Our Flags Over Wesslandia
The Clans of Wesslandia have now understood why the bears need a harmonist system and the beautiful future we promise to them and now admit our authority. Our flags wave over their holds and the roads to north and west lays open. Now we will be able to bring the enlightenment of harmony to all that live in the "polar bear" lands.
  • Requires one of the following:
    • Swipe Our Claws at Wesslandia “Swipe Our Claws at Wesslandia”
    • Extend Our Claws to Wesslandia “Extend Our Claws to Wesslandia”
  • At least one of the following is true:
    • Wesslandia accepted our diplomacy. (?)
    • We have subjugated the Wesslandian clans. (?)
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • Gain Ponypower 5 000 Ponypower
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
Reclaim Root Farms icon
Reclaim Root Farms
Wesslandian land is perfect in growing the few species of tubers that endure in the climate and that the whelps and other "lessers" within most bear clans subsist on. As chaos consumed the bear lands, we lost our access to the pseudo-farms where these were grown for a short span of time, with rather disastrous results. Tubers are not the preferred food of a bear, but they are enough to subsist for now.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Gain Political Power 25 Political Power
  • Replace the National Spirit GRW famine.png “Severe Famine” with the National Spirit GRW famine start.png “Famine”
Famine icon
Famine
  • Division Speed: −10%
  • Division training time: +10%
  • Division Recovery Rate: −5%
  • Construction Speed: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Stability: −5%
  • Monthly Population: −15%
The tubers we have grown have done much to alleviate our suffering and our food issue, but many of our bears still go hungry. Alternative sources are still needed before we are back at full strength.
Secure Fish Roads icon
Secure Fish Roads
While we can of course subsist on tubers and roots, a bear clan cannot endure for long without fish. Yet again our unfavourable position led to issues here. The routes were cut off, the farms aligned to us taken over. It took some time to re-establish these roads. Yet now we can feel like a proper clan again.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Has completed national focus Focus indy agriculture 2.png “Reclaim Root Farms”
  • Gain Political Power 25 Political Power
  • Replace the National Spirit GRW famine start.png “Famine” with the National Spirit Idea raj risk of famine.png “Fragile Food Supply”
Fragile Food Supply icon
Fragile Food Supply
We have enough food to feed our own, barely. That could still change at a moment's notice, however. Many worry that we could fall back into famine soon, and something must be done to restore confidence in our clan.
Open Up Seal Hunting Grounds icon
Open Up Seal Hunting Grounds
Seals, walrus, sea elephants and various other beasts of similar type are not exactly rare on the rocky coasts of the northern seas, yet they are considered something off limits for most. For after the creatures were nearly driven into extinction, consumption of such meat was only allowed for elders and the most fearsome of warriors. Let's spoil our veterans a bit.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Has completed national focus Goal arms export.png “Secure Fish Roads”
  • Gain Political Power 25 Political Power
  • Remove the National Spirit Idea raj risk of famine.png “Fragile Food Supply”
Remember the Crimes of the "Uniters" icon
Remember the Crimes of the "Uniters"
While we cannot be attacked or besieged anymore, our troops too numerous and our land too vast to be overtaken by either Scyfling or Svartpels, we cannot rest now even if some claim that it would be best to wait and properly prepare. No, we must remind our warriors and our citizens for why it's so important that we unite all bears as soon as possible!
  • Requires the following:
    • Reclaim Root Farms “Reclaim Root Farms”
  • Requires the following:
    • Secure Fish Roads “Secure Fish Roads”
  • Requires the following:
    • Open Up Seal Hunting Grounds “Open Up Seal Hunting Grounds”
  • Trigger country event “Continuing the Push”
The Despot icon
The Despot
Our views towards Paw Wellington and his clan of fanatics and bloodthirsty zealots is perhaps somewhat muddled. For while we cannot help but feel disgusted at many of their actions and spitefulness, would we even be here without them?
  • Requires the following:
    • Remember the Crimes of the "Uniters" “Remember the Crimes of the "Uniters"”
  • Trigger country event “Tyrants to the West”
Strike at The Heart icon
Strike at The Heart
A proper and moral northern state cannot exist if would be despots aren't put into their place! Paw Wellington might be a master of warfare and possess one of the most fearsome armies in the north, but we cannot show weakness of our conviction and ideals!
  • Requires the following:
    • The Despot “The Despot”
  • Mutually Exclusive Mutually exclusive with:
    • Send Emissaries to Clan Scyfling “Send Emissaries to Clan Scyfling”
  • Trigger country event “No Compromise”
Send Emissaries to Clan Scyfling icon
Send Emissaries to Clan Scyfling
Paw Wellington might be a despot, but he is not insane or even perhaps not as cruel as he pretends to be. After all, he spent much time among races far more pragmatic and less stubborn than most bears. Perhaps an attempt at negotiations could lead somewhere?
  • Requires the following:
    • The Despot “The Despot”
  • Mutually Exclusive Mutually exclusive with:
    • Strike at The Heart “Strike at The Heart”
  • Trigger country event “The Princess and the Despot”
Our Flags over Mathair Fearainn icon
Our Flags over Mathair Fearainn
In one fell swoop we achieved something that could perhaps seem unbelievable. An entire half of the country, that had previously kneeled to Paw Wellington, now is under our protection. And all of that in but one swoop!
  • Requires one of the following:
    • Strike at The Heart “Strike at The Heart”
    • Send Emissaries to Clan Scyfling “Send Emissaries to Clan Scyfling”
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • [Scope]Mathair Fearainn (290):
    • Is remilitarized
  • [Scope]Onlartir (289):
    • Is remilitarized
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
The Beast icon
The Beast
Torben and Clan Svartpels are rather... Unique, perhaps would be a word that would fit. Brutal and unforgiving beasts on one paw, yet scholars and historians on the other. And that's not even beginning about their seemingly contradictory positions when it comes to bears and other species...
  • Requires the following:
    • Remember the Crimes of the "Uniters" “Remember the Crimes of the "Uniters"”
  • Trigger country event “Rivals of the North”
Send Emissaries to Clan Svartpels icon
Send Emissaries to Clan Svartpels
Torben might be a beast and a savage one at that, yet Paw Wellington had managed to befriend him and before the collapse of order Clan Svartpels were the most loyal to the goal of bear unity. Perhaps if we too extend our claws in friendship another side of this brute will appear.
  • Requires the following:
    • The Beast “The Beast”
  • Mutually Exclusive Mutually exclusive with:
    • Battle of River Raumelf “Battle of River Raumelf”
  • Trigger country event “Duel of Thunder”
Battle of River Raumelf icon
Battle of River Raumelf
We know that the subservience of Clan Svartpels can be achieved, but only through a show of force significant enough to impress them. Well then the only solution is to show them that even if we come back from the south, the winter within us is still strong.
  • Requires the following:
    • The Beast “The Beast”
  • Mutually Exclusive Mutually exclusive with:
    • Send Emissaries to Clan Svartpels “Send Emissaries to Clan Svartpels”
  • Trigger country event “The Battle of Raumelf River”
A New Lord of Thunder icon
A New Lord of Thunder
If the takeover of Wesslandia was not good enough proof of how it is we who should unite the bears, then this certainly is more than enough. For even the beastly "Lords of Thunder" of Svartpels admit the superiority of our conviction over theirs.
  • Requires one of the following:
    • Battle of River Raumelf “Battle of River Raumelf”
    • Send Emissaries to Clan Svartpels “Send Emissaries to Clan Svartpels”
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • [Scope]Geirfuglvidda (265):
    • Is remilitarized
  • [Scope]Jan Mayen (62):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
United Under the Standard of Harmony icon
United Under the Standard of Harmony
The lands of polar bears have been reunified, but not under a despot or a beast or some opportunist. No, it has been united under the moral and righteous harmonist principles! From now on everyone that lives within these lands will march onwards beneath the standard and symbol of harmony!
  • Requires the following:
    • Our Flags over Mathair Fearainn “Our Flags over Mathair Fearainn”
  • Requires the following:
    • A New Lord of Thunder “A New Lord of Thunder”
  • Trigger country event “Victory at Last”
The Despot with a Soft Paw icon
The Despot with a Soft Paw
During his travels in Griffonia, Paw Wellington had heard the phrase "one should use both the carrot and the stick". Perhaps during our last rule, we were too aggressive and brutal in our approach, for how else could one explain such a sudden shift in how other clans view us the moment we changed our approach?
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Black State Rising 2.png “The Great Overtyrant”
          • Has completed national focus Goal ideology monarchist.png “A Change of Pace”
  • Mutually Exclusive Mutually exclusive with:
    • A Change of Pace “A Change of Pace”
    • The Great Overtyrant “The Great Overtyrant”
  • We negotiated successfully with Clan Kane. (?)
  • We negotiated successfully with Clan Gotlung. (?)
  • We negotiated successfully with Clan Rozenkrantz. (?)
  • Wesslandia accepted our diplomacy. (?)
  • We negotiated successfully with Clan Volsungr. (?)
  • We subjugated Clan Svartpels by force. (?)
  • Trigger country event “The Despot With A Soft Paw”
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
So Many Promises... icon
So Many Promises...
Though even if we did approach the other clans from a position of friendship and understanding their interests, we had made so many promises towards them. Many of them contradictory to our goal. Though perhaps not as much as we had initially thought? Maybe we should review our foreign inspirations for an answer.
  • Requires the following:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
  • Trigger country event “Too Many Promises”
The Founding Principles of Polar Bear Confederation icon
The Founding Principles of Polar Bear Confederation
While a shift towards a true Republic might be a bit too early, especially considering how we ruled before the second unification war and of course the war itself, building up a proper foundation for such a transition is a good idea. Every republic, even a guided one, does need its principles established early on of course.
  • Requires the following:
    • So Many Promises... “So Many Promises...”
  • Trigger country event “The Polar Confederation”
Invite Clan Volsungr to The Storting icon
Invite Clan Volsungr to The Storting
Clan Volsungr is one of the great clans, furthermore they are one of the few clans that supports ideals that vaguely align with our own and maybe understand what we seek to achieve, for they are harmonists. And while they are a princessdom, as long as they do not seek to spread their ideal allowing them into the parliament should not be an issue.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Custom effect tooltip: Available as Political Advisor:
  • Eira of Clan Volsungr , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Sif of Volsungr , which grants
    • Environmentalist
      • Political Power Gain: +2%
      • Stability: +10%
Members of Scyfling in The Storting icon
Members of Scyfling in The Storting
Of course, during the "Guided Democracy" period, as we teach other clans to be more civil and democratic, it only makes sense that we maintain our prestigious position among the polar bear clans. After all, where would all of them be now without us? Thus, Clan Scyfling bears will have a prestigious and most important position within the newborn parliament.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Custom effect tooltip: Available as Political Advisor:
  • Rangvaldr of Scyfling , which grants
    • Bookworm
      • Research Speed: +5%
    • Lieutenant of Industry
      • Civilian Factory construction speed: +5%
      • Infrastructure construction speed: +5%
      • Railway construction speed: +5%
      • Refinery construction speed: +5%
Invite Clan Svartpels to The Storting icon
Invite Clan Svartpels to The Storting
Clan Svartpels has been our ally for the last half a decade. They don't seem to be the most thrilled with the new direction of our country, however through friendship and clan loyalty they have belligerently agreed to assist in governing the state through the parliament, if only to ensure that we do not get soft or incapable of engaging in war against our enemies.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Hidden effect:
    • Torben of Clan Svartpels:
      • Loses
        • Baron of Terror
          • Non-Core Ponypower: +1%
          • Recruitable Population Factor: +5%
          • Justify war goal time: −25%
          • Foreign subversive activities efficiency: −15%
          • Damage to Garrisons: −15%
          • Acceptance of Supremacist Diplomacy: +30
      • Gains
        • Eager Collaborator
          • Max volunteer force divisions: +2
          • Improve relations maintain cost: −100%
          • Acceptance of Supremacist Diplomacy: +75
      • Gains
        • Prince of Terror
          • Non-Core Ponypower: +2%
          • Foreign subversive activities efficiency: −30%
          • Damage to Garrisons: −25%
  • Custom effect tooltip: Available as Political Advisor:
  • Torben of Clan Svartpels , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Recruitable Population Factor: +5%
      • Justify war goal time: −25%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
      • Acceptance of Supremacist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Troels of Svartpels , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
Inspiration from Across the Sea icon
Inspiration from Across the Sea
The Griffonian Republic under Alexander Kemerskai has been quite a good example for how a guided and transitional democratic state should be guided, in theory if not in practice. It might require some rather more forceful approaches still, to fit with the more warlike nature of our populace, but it still provides a great basis.
  • Requires the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
A Chained Parliament... for now icon
A Chained Parliament... for now
While the basis of the Storting - our parliament, will for now be heavily based on the previous domination of the land by Great Clans. But that doesn't mean representatives of other bears are not allowed to participate and govern. Though for now they are quite... Lacking in understanding what's best for them. Thus, the power they can obtain will be limited, for now at least.
  • Requires the following:
    • Inspiration from Across the Sea “Inspiration from Across the Sea”
  • Gets the National Spirit PLB chained parliament.png “Chained Parliament” for 180 days
Chained Parliament icon
Chained Parliament
  • Daily Political Power Gain: +0.25
  • Daily Support for Unaligned: +0.01
Forge Institutions of Law icon
Forge Institutions of Law
One aspect we managed to miss in our previous reforms, was the lack of any unified institutions of law, persecution and punishment. This will not repeat again. A unified code of law will be established, and a force of enforcers will be gathered. While methods needed to ensure proper law among bears might be questionable anywhere else. What is a republic without law and justice?
  • Requires the following:
    • A Chained Parliament... for now “A Chained Parliament... for now”
  • Gets the National Spirit OTT gendarmerie.png “Institutions of Law”
Institutions of Law icon
Institutions of Law
  • Ideology drift defense: +20%
  • Stability: +10%
  • Monthly Population: −5%
  • Daily Support for Unaligned: +0.05
Organize the Shamans icon
Organize the Shamans
The wandering shamans, the only religious figures within bear lands are important figures for those living on the edges or outside of bear society. If we desire to represent every bear within this country, someone will have to represent bears without clans. Such shamans, when invited to Storting, would make perfect representatives for the needs and desires of such groups. Though perhaps that's a bit biased...
  • Requires the following:
    • A Chained Parliament... for now “A Chained Parliament... for now”
  • Gets the National Spirit State shintoism.png “Republican Shamans”
Republican Shamans icon
Republican Shamans
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 6%
  • Division Recovery Rate: +10%
  • War Support: +5%
The Frozen Diamond icon
The Frozen Diamond
It will take years, perhaps even a decade or two before our citizens understand the values of liberty, representation and right to self-rule. Yet it seems that already there is a growing understanding of just what sort of utopia is being built in the north. Finally, our great confederation can rise like a shining Jewel of law and democracy in the sea of Equus barbarism!
  • Requires the following:
    • Organize the Shamans “Organize the Shamans”
  • Requires the following:
    • Forge Institutions of Law “Forge Institutions of Law”
  • Gets the National Spirit Idea FAT republican struggle.png “Republican Struggle”
Republican Struggle icon
Republican Struggle
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +5%
  • War Support: +10%
  • (Flag of Griffonian Empire Griffonian Empire) Attack bonus against country: +5%
  • (Flag of Griffonian Empire Griffonian Empire) Defense bonus against country: +10%
The Republican Dream has taken hold among bears, and we will fight to see it realized.
Raise the Frozen Banner of Republicanism icon
Raise the Frozen Banner of Republicanism
It is a popular idea within our mythology and worship of the divine, that bear souls are born and made like the northern winds themselves. It is from there that we gain our ferocity, our might, and our will to fight. And after all, isn't republican ideology about truly expressing the will and spirit of the masses of creatures? Thus, our republicanism will reflect the northern wind within us.
  • Requires one of the following:
    • The Frozen Diamond “The Frozen Diamond”
    • A Beautiful Realm “A Beautiful Realm”
    • And Will Fight for the Ideal Across the World “And Will Fight for the Ideal Across the World”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “The Frozen Banner”
The Frozen Banner icon
The Frozen Banner
  • Generate war goal tension limit: −20%
  • Justify war goal time: −15%
  • AI Modifier: Focus on Offense: +50%
  • Unlock the The Rise of the Confederation decisions
  • set_country_leader_ideology = republicanism
  • Custom effect tooltip: The subideology will change to Republicanism
  • Custom effect tooltip: Elections will be held in one year.
  • Hidden effect:
    • Set cosmetic tag to PLB_confederation_2
    • Trigger country event “The First Polar Elections” in 1 year
Seize the Frontier icon
Seize the Frontier
The Frontier has long been a land of corruption, communism, and even banditry. There can be no reasonable objections to our seizing of it and putting it under more sensible governance.
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”

The following will bypass the focus:
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Liberation of the Frontier icon
Liberation of the Frontier
The Frontier is a land savage and untamed. Even among the elements that call themselves republican there is corruption and brutality. Sadly, this means the region cannot rule over itself. And thus, it shall be integrated into our most respectable republic with its creatures receiving proper citizenships and perhaps in future ability to participate in our democracy!
  • Requires the following:
    • Seize the Frontier “Seize the Frontier”
  • Owns state Amdral Nuur (277)
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Uulin Griffins (278)
Save the Penguins icon
Save the Penguins
Unfortunately, the penguins have been subjugated under an extremist, radical ideology. We cannot abide this any longer! It's time to save our brothers and sisters in frost!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
      • Current ruling party is Harmony Harmonic
Unity with Penguins icon
Unity with Penguins
Bears and penguins are creatures of the north. Both our kinds endured these lands for thousands of years and learned the ways and tempers of the north. Certain bear and penguin populations have also survived together in harmony for centuries. There should thus be no issue for us to share a singular nation.
  • Requires the following:
    • Save the Penguins “Save the Penguins”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)

The following will bypass the focus:
  • Has cosmetic tag PLB_dual_republic
The Northern Bloc Initiative icon
The Northern Bloc Initiative
To our great surprise, it seems we are not the only ones which taken the example of Griffonian Republic to heart! It seems that Nova Griffonia, despite a shaky past had gone into the same direction. They might be far more powerful than us politically and militarily, but we are still of course, ready to fight for freedom and justice as their equals in character!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Is in the same faction as Flag of Nova Griffonia Nova Griffonia
  • Trigger country event “Stronger Together”
The Great Northern Railway icon
The Great Northern Railway
Our newfound friendship with Nova Griffonia gives us an opportunity griffons would call "Golden", for now we have gotten access to well-developed ports without a need to build our own. A gate to the world has opened for us, now we merely have to seize the opportunity. A new road of steel will be raised in the North, uniting lands of bears, Equus griffons and the outside world!
  • Requires the following:
    • The Northern Bloc Initiative “The Northern Bloc Initiative”
  • Is in the same faction as Flag of Nova Griffonia Nova Griffonia
  • Build a level 2 Railway Railway from Mathair Fearainn (290) to Weter (243)
The Meeting of the Greats icon
The Meeting of the Greats
Nova Griffonians have already debated the idea of aligning with the Griffonian Republic and supporting their struggles. While Paw Wellington is quite enthusiastic for this idea and others within the Storting do not oppose it, some doubts remain. As far as we know, Kemerskai's republic has become stagnant in exile, and some question if the old marshal has perhaps gone weak and senile?
  • Requires one of the following:
    • The Great Northern Railway “The Great Northern Railway”
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • At least one of the following is true:
  • Flag of Griffonian Republic Griffonian Republic:
    • Alexander Kemerskai is active in this country
  • Gets the National Spirit Generic production bonus.png “A New Dawn” for 100 days
A New Dawn icon
A New Dawn
  • Consumer Goods Factories factor: −20%
  • Construction Speed: +50%
  • Factory Output: +50%
  • Dockyard Output: +50%
Volunteers for the Cause icon
Volunteers for the Cause
While we desire to support the great struggle of Alexander Kemerskai, our own position is rather unenviable; thus, we cannot spare any true warriors. Not to mention that most bear warriors wouldn't listen to some griffons. On another paw, many a whelp and Wesslandian griffon servants seem to be rather eager to earn glory overseas...
  • Requires the following:
    • The Meeting of the Greats “The Meeting of the Greats”
  • At least one of the following is true:
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Forges for the Cause icon
Forges for the Cause
The great forges and countless manufactories of the republic puts our own capabilities to shame. And yet the warmachine of liberation always needs more. We do not have much ourselves, but in the spirit of republican brotherhood, we will send whatever we can spare!
  • Requires the following:
    • The Meeting of the Greats “The Meeting of the Greats”
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Raise Our Banners for the Republic icon
Raise Our Banners for the Republic
Our whelps and servants fight for the Republic. Our forges produce material for them. It has finally come time to cement our dedication to their cause and join their fight to the fullest of our abilities! If our friends come under assault, we will fight tooth and nail to defend them.
  • Requires the following:
    • Forges for the Cause “Forges for the Cause”
  • Requires the following:
    • Volunteers for the Cause “Volunteers for the Cause”
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Equestria at War icon
Equestria at War
Equestria stands besieged, its populace butchered en masse and its beauty destroyed by the Changeling invaders. This is horrible, as our friends in Clan Volsungr proclaim. Yet it also is a great opportunity, to both fulfil our All-Father given destiny and crush our ancient enemies! We will prepare to align Equestria in this war, for greatness of our republic!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Trigger country event “Equestria At War”
  • Gain Ponypower 50 000 Ponypower
  • Gain 5% War support War Support
Offer Equestria the Control of our Manufactories icon
Offer Equestria the Control of our Manufactories
It will take time for us to prepare for such an endeavour, yet we must ensure that Equestrians can endure until we are ready. For this purpose, we will offer access to our resources and production facilities, at least until this war is done...
  • Requires the following:
    • Equestria at War “Equestria at War”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Flag of Equestria Equestria:
    • Trigger country event “Proposal From The North” in 7 days
Turn the Changeling Border into a Wall of Ice icon
Turn the Changeling Border into a Wall of Ice
Even if we wish to go on the offensive against the Changelings, we must be prepared for overwhelming superiority of their forces. To even the odds, countless new holds and fortresses of ice will be raised. Changelings might have ways to break our will and armies, but they won't break the north itself!
  • Requires the following:
    • Offer Equestria the Control of our Manufactories “Offer Equestria the Control of our Manufactories”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • [Scope]Geirfuglvidda (265):
    • Add 2 Land fort Land Fort, on the province (4422)
    • Add 2 Land fort Land Fort, on the province (13161)
Use Volsungr Equipment Stocks icon
Use Volsungr Equipment Stocks
Clan Volsungr had always kept up a stock of Equestrian forged equipment that could be used in their darkest hour. With the Great War raging on, this darkest hour has most definitely come. At least so claims Princess Eira. Though it would be stupid to object to what is enough equipment to raise an entire new army.
  • Requires the following:
    • Turn the Changeling Border into a Wall of Ice “Turn the Changeling Border into a Wall of Ice”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • 1 500 units of Flag of Equestria Equestria Bolt-Action Rifles is added to the national Stockpile
  • 150 units of Flag of Equestria Equestria Towed Artillery is added to the national Stockpile
  • 100 units of Flag of Equestria Equestria Support Equipment is added to the national Stockpile
Fill up Our Ranks icon
Fill up Our Ranks
Whelps, griffon servants, lesser exiles and many of those deemed unfit to serve due to clan traditions or crimes that only exist for a single clan. We will welcome them all into our host. Though we must be careful, for it is only for a short period where we can accept such creatures into our other troops become discontent.
  • Requires the following:
    • Turn the Changeling Border into a Wall of Ice “Turn the Changeling Border into a Wall of Ice”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Gets the National Spirit PLB fill up ranks.png “Fill Up Our Ranks” for 1 year and 235 days
Fill Up Our Ranks icon
Fill Up Our Ranks
  • Daily Political Power Gain: −1
  • Division training time: −30%
  • Recruitable Population: 2.5%
  • Mobilization speed: +30%
Integrate Clan Warbands icon
Integrate Clan Warbands
The principles of our confederation allow many a clan to maintain armies of at least militias of their own. However, for this war, many had shown willingness to be stripped of such privileges and submission of their own forces under the great banner of the republic!
  • Requires the following:
    • Fill up Our Ranks “Fill up Our Ranks”
  • Requires the following:
    • Use Volsungr Equipment Stocks “Use Volsungr Equipment Stocks”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Custom effect tooltip: We will receive several divisions of volunteers.
  • Hidden effect:
    • Create “Frivillig krigsband” division template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
Open up the Northern Front icon
Open up the Northern Front
Preparations are done, we have raised and prepared new armies, we have prepared for both the greatest of triumphs and worst of defeats. And we will fight them across the northern wastes, across the frozen ocean and rivers, and if we ever get to that point, through the alien streets of their hives. Changeling Hives will see the true might of North that fights for Justice!
  • Requires the following:
    • Integrate Clan Warbands “Integrate Clan Warbands”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
Like an Avalanche icon
Like an Avalanche
There is no time for more preparations, for fortifications for plans... The Equestrian message is clear, they need our help, and they need it now. And thus we will act! We will strike them like an avalanche of snow towards their rear before they can even react!
  • Requires the following:
    • Offer Equestria the Control of our Manufactories “Offer Equestria the Control of our Manufactories”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Equestria has requested faster assistance (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
Tie Them up in a Frozen Tartarus icon
Tie Them up in a Frozen Tartarus
We may not possess the ability to fight the Changelings on equal terms. Perhaps we are not even able to combat them in proper warfare of pushes and retreats. But we do not need that! What we need is to tie the Changelings into a brutal bloodbath they cannot escape. And as they lose their lives in the North, our friends down south will be able to push onwards!
  • Requires the following:
    • Like an Avalanche “Like an Avalanche”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Equestria has requested faster assistance (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Hidden effect:
    • We were requested to strike instantly (?)
  • If:
    • Limited to:
      • None of:
        • Has the Economy Law Idea war economy.png “War Economy”
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • If:
    • Limited to:
      • None of:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
Demobilization icon
Demobilization
The greatest of victories has been achieved! The Changeling Hives are defeated, broken beneath the power of both the north and the south. Now it's time to rest and celebrate!
  • Requires one of the following:
    • Open up the Northern Front “Open up the Northern Front”
    • Tie Them up in a Frozen Tartarus “Tie Them up in a Frozen Tartarus”
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
  • At least one of the following is true:
    • We were asked to open the Northern Front (?)
    • We were requested to strike instantly (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • None of:
    • We were asked to open the Northern Front (?)
    • We were requested to strike instantly (?)
  • If:
    • Limited to:
      • We were asked to open the Northern Front (?)
    • Flag of Equestria Equestria:
      • Trigger country event “Polar Bears Repossess Their Factories” in 1 day
    • Trigger country event “We Repossess Our Factories”
  • If:
    • Limited to:
      • We were requested to strike instantly (?)
    • Gets the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
Request Territory from Equestria icon
Request Territory from Equestria
While we may have joined this war based on a sense of value kinship and respect towards Equestria, we have our legacy and our pride to consider! We desire to regain the dominion over land now controlled by Soryth hive. We will hope that our allies in this great war understand our desires and are willing to respect them.
  • Requires the following:
    • Demobilization “Demobilization”
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
  • Flag of Equestria Equestria:
    • Trigger country event “The Soryth Request” in 3 days
Raise the Banner over Soryth icon
Raise the Banner over Soryth
We march through the lands of now gone realm of Soryth. To the bears dwelling in its great mountains and wild forests we bring unification. To the changelings subjugated beneath their tyrant queens we bring liberation and perhaps friendship. And to all queens and their loyalists who stand in our way, we bring death. Let no manipulative wretch stand against the march of history!
  • Requires the following:
    • Demobilization “Demobilization”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 20 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 30 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 2 000 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 5 000 Ponypower
    • our country gains a core on this state
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
The Revenant That Haunts the North icon
The Revenant That Haunts the North
We are trapped! A single realm of law and justice surrounded by radicals and lunatics! They believe and claim that law and justice is dead, that republicanism is dead. Yet if it is, then we are the reverent! The undead beast that haunts the North, waging war for a goal seeming long dead. And our war will not end until justice is triumphant!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Flag of Nova Griffonia Nova Griffonia:
    • Has completed national focus Goal national populism.png “Victory!”
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “The Nature Of Griffons”
Endure and Outlast icon
Endure and Outlast
Our inevitable victory will not come through aggression and overwhelming our enemies with sheer force and brutality. Sadly, our kind is not numerous enough for such a campaign. Yet our will is great and our mastery of ice is similarly powerful. We will tap into both of these powers to endure and outlast those of wills so weak to succumb to lunacy!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “Outlive and Outlast”
Outlive and Outlast icon
Outlive and Outlast
  • Division Defense on core territory: +5%
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
The Burning Specter of Communism icon
The Burning Specter of Communism
To succumb to communism while so close to true liberation... Absolutely unacceptable! The great mistake of Nova Griffonia must be rectified! And we merely need to break in the door and watch the entire structure collapse!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Flag of Nova Griffonia Nova Griffonia:
    • Current ruling party is Communism Communist
  • None of:
Raise a Wall in the West icon
Raise a Wall in the West
Changelings are not only our ancestral enemies. They are enemies of law and justice! While at the most we could tie them up around Key Lake, let's not create an idea that we will somehow be an easy target...
  • Requires the following:
    • Endure and Outlast “Endure and Outlast”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Land fort Land Fort, on the province (1560)
    • Add 1 Land fort Land Fort, on the province (7586)
  • [Scope]Onlartir (289):
    • Add 1 Land fort Land Fort, on the province (4625)
    • Add 1 Land fort Land Fort, on the province (1646)
    • Add 1 Land fort Land Fort, on the province (10281)
Raise a Wall in the East icon
Raise a Wall in the East
Griffons have yet again confirmed that they are creatures that cannot be trusted. Yet again, despite being on cusp of embracing justice and law, they chose radicalism and insanity! And yet, just like always, the mad and deranged outnumber and outmatch the just in a straight up fight. But we won't give them the honour!
  • Requires the following:
    • Endure and Outlast “Endure and Outlast”
  • [Scope]Geirfuglvidda (265):
    • Add 1 Land fort Land Fort, on the province (4422)
    • Add 1 Land fort Land Fort, on the province (13161)
  • [Scope]Wesslandia (272):
    • Add 1 Land fort Land Fort, on the province (1760)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Land fort Land Fort, on the province (13101)
    • Add 1 Land fort Land Fort, on the province (204)
    • Add 1 Land fort Land Fort, on the province (3161)
Sign a Pact with Yaks icon
Sign a Pact with Yaks
Many within our country, while not being huge enthusiasts towards the direction that Yak clans have taken in recent history, still consider the creatures to perhaps be the only ones worthy of respect south of our lands. Ensuring that we will come to each other's aid in times of war against griffons or changelings should not be difficult.
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Put Out the Flames! “Put Out the Flames!”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Jaki-Clan Jaki-Clan:
    • Does not exist
Sign a Pact with Jaks icon
Sign a Pact with Jaks
The Jak clans which now dominate yak lands, do not hide their contempt for the direction we have taken. However, they do still hold respect for our martial prowess. It might take a bit of an issue, but we should not doubt our ability to create a pact of brotherhood and defence with the Jaks.
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Put Out the Flames! “Put Out the Flames!”
  • Flag of Jaki-Clan Jaki-Clan:
    • Exists
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Does not exist
  • Flag of Jaki-Clan Jaki-Clan:
    • Trigger country event “A Polar Alliance?”
Put Out the Flames! icon
Put Out the Flames!
We cannot trust Yaks or Jaks to secure our south. How could we, when they seem to be taken over by kinslaying fever? It brings us no joy, but it seems we will have to march southwards ourselves and end this mad war. And perhaps when reunited, the yaks can heal?
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Sign a Pact with Yaks “Sign a Pact with Yaks”
Crush the Frozen Throne icon
Crush the Frozen Throne
In an action of extreme absurdity that merely shows that Nova Griffonia is a hotbed of madness and radicalism, one of the countless groups of madgriffs have seized the country, acting as if they are equal to the great Griffonian Empire of the continent. Not to mention they dare to threaten our existence! They will have to be reminded why the first colonists feared the wild.
  • Requires the following:
    • The Revenant That Haunts the North “The Revenant That Haunts the North”
  • Has completed national focus Frozen fury 2.png “Northern Influence”
  • Flag of Nova Griffonia Nova Griffonia:
    • Has completed national focus Goal national populism.png “Victory!”
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Neutrality Non-Aligned
  • None of:

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
United by Desperation icon
United by Desperation
Griffonian Empire, Changeling Lands or perhaps even worse reactionary forces are always after us. We know this, and so do many of those now persisting within our domain. We may not like the ideals of these creatures or even despise their races, but in this dire position, we shall stand together.
  • Requires one of the following:
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • We have formed the Northern Confederation. (?)
  • Gets the National Spirit Generic manpower bonus.png “Comrades in Desperation”
Comrades in Desperation icon
Comrades in Desperation
  • Non-Core Ponypower: +5%
  • Division Recovery Rate: +5%
  • Division Defense: +5%
Catching Up icon
Catching Up
Only after crushing the Nova Griffonian insanity have we realized just how much we lack when it comes to technological advancement. Beyond Clan Scyfling and Clan Volsungr most bears are not the greatest enthusiasts when it comes to technology and will likely not approve of this choice. Well then, it's a good thing that we are a guided democracy for now...
  • Requires one of the following:
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • We have formed the Northern Confederation. (?)
  • Gets the National Spirit Generic manpower bonus.png “Griffonian Knowledge” for 360 days
Griffonian Knowledge icon
Griffonian Knowledge
  • Research Speed: +25%
  • Stability: −25%
Start Building Schools icon
Start Building Schools
After being accepted into our government institutions, our Volsungr friends were quick to remind us that the only way a true democratic society can exist, is with a properly educated and knowledge seeking populace. Considering we will have to start from zero however, it will require quite an investment. Let's just hope this doesn't turn on us, as it is after all, a Volsungr initiative...
  • Requires one of the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
    • Invite Clan Volsungr to The Storting “Invite Clan Volsungr to The Storting”
  • Gain 5% Stability Stability
  • Gets the National Spirit Idea man five year plan industry.png “Building Schools” for 1 year and 355 days
Building Schools icon
Building Schools
  • Consumer Goods Factories factor: 10%
  • Research Speed: +10%
  • Industrial Research Speed: +10%
  • Electronics Research Speed: +10%
Those Who Have Nothing Left icon
Those Who Have Nothing Left
Despite our remote location and unforgiving for most species nature, for one reason or another, quite a few griffon and pony republicans, possessing quite a few talents helpful in modernization, yet seemingly nowhere else to go. As most clans are still opposed to having lesser creatures live like citizens, it was decided that despite its location, these creatures will be settled in Eastern Key Lake.
  • Requires the following:
    • Start Building Schools “Start Building Schools”
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Gain Ponypower 75 000 Ponypower
    • Add 1 Infrastructure Infrastructure
Improve Situation in the Eastern Key Lake icon
Improve Situation in the Eastern Key Lake
With the shores of Key Lake yet again inhabited by something more than wandering bands of clanless bears, we are far better off. Now settled creatures which prefer the warmth of its waters and dream of building great cities around its nourishing (for them) heat. Of course, Clan Volsungr doesn't agree for such an expansion, but small towns are something we can compromise on perhaps. And isn't compromise a pillar of a republic?
  • Requires the following:
    • Start Building Schools “Start Building Schools”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Establish the University of Eastern Key Lake icon
Establish the University of Eastern Key Lake
As more educated creatures with nowhere else to go stream into the zone they now call the "Oasis of the North" some have begun spreading their sciences and achievements to the local roaming bands and clanless holds. Perhaps a time has come for us, tapping into the combined talents of these exiles from across the world and scholars of Volsungr and historians of Svartpels, to open up our school?
  • Requires the following:
    • Those Who Have Nothing Left “Those Who Have Nothing Left”
  • Requires the following:
    • Improve Situation in the Eastern Key Lake “Improve Situation in the Eastern Key Lake”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Reform Pays Off icon
The Reform Pays Off
The mass program of building schools and various other Equestrian and Griffonian styled education facilities, that we agreed upon with Volsungr seems to have yielded quite the result. For the first time in history, polar bear lands have true and proper southron-like scholars and intellectuals of our own! Though perhaps their etiquette when talking to "lesser" species can be worked on still...
  • Requires the following:
    • Establish the University of Eastern Key Lake “Establish the University of Eastern Key Lake”
  • Scripted Effect: increase_science_base=yes
A Path Towards Our Dream icon
A Path Towards Our Dream
One cannot possess a republic with a thoughtful populace that knows its values and history when said populace is starving and defenceless. Utopias do not exist on empty stomachs, defended by merely claws. And our polar dream is no different.
  • Requires one of the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
    • Invite Clan Svartpels to The Storting “Invite Clan Svartpels to The Storting”
  • Gets the National Spirit Idea man five year plan industry.png “Modernizing the Industry” for 1 year and 355 days
Modernizing the Industry icon
Modernizing the Industry
  • Consumer Goods Factories factor: −20%
Is Fed by Countless Manufactories icon
Is Fed by Countless Manufactories
Despite the industrial abilities that many of the clans possessed before most of them could barely supply themselves with food, much less think about any proper advancement of technology or separation of roles on which modern economies are based. Great clans do not face such issue of course, yet what sort of dream is one, in which huge parts of the population are left behind? We will extend our helpful claw.
  • Requires the following:
    • A Path Towards Our Dream “A Path Towards Our Dream”
  • [SCOPE]One random owned and controlled state:
    • Scripted Effect: improve_state_category=yes
    • Add 2 Civilian factory Civilian Factory
Lit by Countless Forges icon
Lit by Countless Forges
With our recent expansions in civilian and food sectors, our friends at Clan Svartpels were quick to remind us, that perhaps focusing too much on the barely existing "civilian sector", for a race as warlike and aggressive as ours, is strange at least and implying weakness to those who seek our fall at worst. Let's disprove the notions that a dream of a polar republic has made Paw Wellington and his clan soft.
  • Requires the following:
    • A Path Towards Our Dream “A Path Towards Our Dream”
  • [SCOPE]One random owned and controlled state:
    • Scripted Effect: improve_state_category=yes
    • Add 2 Military factory Military Factory
Connected by Great Roads icon
Connected by Great Roads
Perhaps amusingly, in a seeming opposition to our newborn Confederal principles which are based on ideas of self-rule and autonomy, there has been an ever-increasing amount of movement, trade and cooperation between clans. This is quite a welcome development as it is all part of development of a united bear identity. Though perhaps actually having roads would help...
  • Requires the following:
    • Lit by Countless Forges “Lit by Countless Forges”
  • Requires the following:
    • Is Fed by Countless Manufactories “Is Fed by Countless Manufactories”
And Prepared for the Future icon
And Prepared for the Future
The lesser or more backwards clans or free holds have been dragged into modernity, less through force, screaming and roaring in defiance. And rather, very strangely to bear character, through cooperation and seemingly brotherly support between greater and lesser clans. It seems the entire polar bear species is becoming like a starsteel axe, a blade that doesn't break against any pressure...
  • Requires the following:
    • Connected by Great Roads “Connected by Great Roads”
  • Scripted Effect: increase_society_development=yes
Southern Inspirations icon
Southern Inspirations
The pony domains in the hellish south of our continent are weak, feeble and lacking in will even one could argue. Yet they possess a strong unity and a sense of kinship that is unparalleled and perhaps even hard to imagine for some. Princess Eira of Clan Volsungr, in a befitting fashion for her, believes that if we could transplant such ideas or even just imitate them, bear society would heavily benefit.
  • Requires the following:
    • Invite Clan Volsungr to The Storting “Invite Clan Volsungr to The Storting”
  • Gain 5% Stability Stability
To Help our Populace icon
To Help our Populace
The "whelps", bears that are too small, too weak to rise beyond servitude, have existed since time immemorial, usually only barely above griffon workers if a clan had such. Yet Eira argues we should treat them as citizens and allow them to serve... Well, if we push the idea from the direction that if whelps serve in logistics, that would let more true warriors fight, it might get somewhere...
  • Requires the following:
    • Southern Inspirations “Southern Inspirations”
  • Gets the National Spirit PLB protect weaker.png “Protect Weaker Bears”
Protect Weaker Bears icon
Protect Weaker Bears
  • Division Attack: −5%
  • Recruitable Population Factor: +10%
  • Stability: −5%
  • Monthly Population: +10%
We Will Ensure a Better Life icon
We Will Ensure a Better Life
The concept of welfare is not completely foreign to us, for Paw has shared the fish and clans do have support networks for the weak. But beyond that...Though perhaps the idea is not so absurd? After all we are marching towards modernity, and in modern realms even the poor require more than scraps, tubers and fish.
  • Requires the following:
    • To Help our Populace “To Help our Populace”
  • Gets the National Spirit SRS skynavian egalitarianism.png “Bear Welfare”
Bear Welfare icon
Bear Welfare
  • Political Power Gain: +5%
  • Consumer Goods Factories factor: 10%
  • Division Defense: +5%
We Will Ensure a Happy Life icon
We Will Ensure a Happy Life
There is nowhere where a bear is happier than within the plentiful and untamed tundra and taiga that our republic stretches across. While history forced us into holds and even cities, it doesn't change that we still seek to return into the wild as often as possible. Thus, it's without much debate that we accept the Volsungr proposal that our wilds must be protected and studied, not obliterated.
  • Requires the following:
    • To Help our Populace “To Help our Populace”
Our Nature Guarded icon
Our Nature Guarded
  • Consumer Goods Factories factor: 4%
  • Stability: +5%
  • Magic Research Speed: +5%
A Beautiful Realm icon
A Beautiful Realm
A strange change has taken over our populace. It's hard to notice for an outsider perhaps, but something has changed. Our bears seem friendlier towards each other, despite clan and class difference. They are happier, seemingly healthier too. Yet most surprisingly of all, not weakened at all, rather seemingly more willing to fight and defend their homes...
  • Requires the following:
    • We Will Ensure a Better Life “We Will Ensure a Better Life”
  • Requires the following:
    • We Will Ensure a Happy Life “We Will Ensure a Happy Life”
  • Remove the National Spirit SRS skynavian egalitarianism.png “Bear Welfare”
  • Remove the National Spirit PLB protect weaker.png “Protect Weaker Bears”
  • Gets the National Spirit PLB bears.png “A Fair Republic of Bears”
A Fair Republic of Bears icon
A Fair Republic of Bears
  • Consumer Goods Factories factor: 10%
  • Division Defense: +5%
  • Recruitable Population Factor: +10%
  • Stability: +5%
  • Monthly Population: +20%
Northern Influence icon
Northern Influence
We have taken inspirations from both the south, the domains of the ponies, and east, the land of griffons. Yet we should not forget that we are polar bears, a race of warriors with a long and proud history of its own! It seems that Torben and his Clan have taken such a position, trying to keep both Paw Wellington's Clan Scyfling and Eira's Clan Volsungr "grounded" and "sane", in a fully bear manner.
  • Requires the following:
    • Invite Clan Svartpels to The Storting “Invite Clan Svartpels to The Storting”
  • Gain 5% War support War Support
To Protect Our Democracy icon
To Protect Our Democracy
Clan Svartpels is unique perhaps, in that despite the seemingly minor population of their clan, their armies are only outnumbered by the Wesslandian hordes. It is not through technological prowess this is achieved however, rather a focus on self-sufficiency of warriors on the field. If perhaps we ask them to spread such teachings, we could raise a truly great army for our republic...
  • Requires the following:
    • Northern Influence “Northern Influence”
  • Gets the National Spirit Idea generic army war college.png “Grand Army of the Republic”
Grand Army of the Republic icon
Grand Army of the Republic
  • Division training time: −10%
  • Recruitable Population: 1%
We Will Mobilize the Economy icon
We Will Mobilize the Economy
The "economy" of our lands if such term is even fit to use, has historically been heavily military focused. With anything that could be considered luxury or even of civilian life, barely existent, coming second or not at all. While that level of radical militarism is hard to maintain as a proper country, perhaps there is a lesson there, in our history, of what's better for our survival.
  • Requires the following:
    • To Protect Our Democracy “To Protect Our Democracy”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
We Will Mobilize the Population icon
We Will Mobilize the Population
Even with the lessons that the great Svartpels has spread through our lands, Torben and other Lord of Thunder Elders argue, that there are simply not enough warriors for the struggles of our survival that are sure to come. Perhaps indeed, time has come for ever greater hosts to be raised for history is certainly not approaching the end, and great wars are to come.
  • Requires the following:
    • To Protect Our Democracy “To Protect Our Democracy”

The following will bypass the focus:
  • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
And Will Fight for the Ideal Across the World icon
And Will Fight for the Ideal Across the World
Thunder Lord Torben has rather unexpectedly suggested that instead of merely sitting and waiting for predators that believe to be greater than us to strike, we should rip out their throats first. Now that alone would not be strange. Yet he suggests this should be done not by open war, but by supporting other democracies in their own struggles. No reason to oppose a friend, especially with such a noble idea.
  • Requires the following:
    • We Will Mobilize the Population “We Will Mobilize the Population”
  • Requires the following:
    • We Will Mobilize the Economy “We Will Mobilize the Economy”
  • Replace the National Spirit Idea generic army war college.png “Grand Army of the Republic” with the National Spirit Idea generic army war college.png “Grand Army of Democracy”
Grand Army of Democracy icon
Grand Army of Democracy
  • Division training time: −10%
  • Recruitable Population: 1.5%
  • Send volunteers tension limit: −90%
  • Max volunteer force divisions: +4
  • Divisions required for sending volunteer force: −100%
A True Army icon
A True Army
During the first and second unification wars and the short "peaceful" period in-between, during our shameful period of baseless and clueless despotism, we did not possess a true army. At best it was the banners of Scyfling and sometimes Svartpels raised for singular campaigns, and worst of all, seemingly creating the idea that our unity is artificial, merely created by the fancy of great warlords. This won't do any more.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • At least one of the following is true:
    • Has completed national focus PLB polar army.png “The Army of Winter”
    • Has completed national focus Goal ideology authoritarian democrat.png “Members of Scyfling in The Storting”
  • Gain Army experience 30 Army Experience
Lords of Thunder in Our Army icon
Lords of Thunder in Our Army
We have fought side by side with many of Svartpels' greatest warriors. During times of desperation our elders and great warriors commanded their "thunder warriors", and their burned veterans commanded our panserbjørn legions. It's only natural that such bonds are rekindled again as Svartpels bears are invited to occupy the most prestigious ranks within our army.
  • Requires the following:
    • A True Army “A True Army”
  • Asger of Svartpels becomes a General
  • Keld of Svartpels becomes a General
Make Thunder Armour into Reality icon
Make Thunder Armour into Reality
While Svartpels are usually heavily dismissive towards many military technologies as diluting beauty of war and have exiled enough technophiles that form entire cults abroad, one technological obsession endures - the concept of Thunder Armour, a plated suit which doesn't replace true strength, merely enhances it. Before it was merely a fantasy. But now? Who knows...
  • Requires the following:
    • Lords of Thunder in Our Army “Lords of Thunder in Our Army”
  • Gain +100% research bonus or 1 year ahead of time penalty reduction (Mechanized Army bonus) (1 use) towards:
    • Mechanized models
Svartpels Lessons in Forging Panserbjørn Armour icon
Svartpels Lessons in Forging Panserbjørn Armour
Most warriors, at least historically, would possess a suit of personal, often self-made, heavy armour. Sadly, in modern day, most "panserbjørn" possess only light suits at best, as numbers grow but mines and loot don't provide to match. Yet Clan Svartpels somehow manages to maintain proportional numbers. Perhaps there is a lesson there that we could learn...
  • Requires the following:
    • Lords of Thunder in Our Army “Lords of Thunder in Our Army”
  • 250 units of Panserbjørn Armor is added to the national Stockpile
  • Gets the National Spirit Idea sumitomo.png “The Panserbjørn of Svartpels”
The Panserbjørn of Svartpels icon
The Panserbjørn of Svartpels
  • Mechanized:
    • Production cost.png Production Cost: −7%
  • Truck:
    • Production cost.png Production Cost: −7%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −7%
Strike Like Lightning icon
Strike Like Lightning
Clan Svartpels, the "Lords of Thunder" are famed for their quick and brutal ways of war, relying on physical peak of their warriors and ability to endure and protect brotherhood and combat unity through the worst of adversity. Furthermore, they are our longtime allies. Is it a surprise then that the most optimal choice to forge the army of united polar bears, is under the guidance of Svartpels?
  • Requires the following:
    • Svartpels Lessons in Forging Panserbjørn Armour “Svartpels Lessons in Forging Panserbjørn Armour”
  • Requires the following:
    • Make Thunder Armour into Reality “Make Thunder Armour into Reality”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
Recruit Our Smiths from Svartpels icon
Recruit Our Smiths from Svartpels
Our enemies are teeming in masses, outnumbering us ten to one. And yet, if properly equipped and prepared, a single bear can engage dozens of lesser opponents. Just like how we adapted the Svartpels doctrine perfect for such conflicts, so will we request them to produce suits of armour to further push our warriors above the cannon fodder of other species.
  • Requires the following:
    • Strike Like Lightning “Strike Like Lightning”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clan Svartpels , which grants
    • Motorized Attack: +5%
    • Motorized Defense: +5%
    • Mechanized Attack: +5%
    • Mechanized Defense: +5%
    • Panserbjørne Attack: +5%
    • Panserbjørne Speed: +5%
    • Motorization Research Speed: +10%
Return to Old Tongues icon
Return to Old Tongues
While they do not speak it much, Clan Svartpels still remembers the oldest tongues of bears, from the age when we were but roaming beasts. This speech is comprised of roars and growling sounds, almost impossible to understand for most other creatures. Perhaps if this knowledge is rekindled, we won't have to fear our plans being found out...
  • Requires the following:
    • Strike Like Lightning “Strike Like Lightning”
  • Gain +100% research bonus (Computer Research Bonus) (2 uses) towards:
    • Encryption methods
    • Decryption methods
    • RADAR technology
Frozen Within, Frozen Without icon
Frozen Within, Frozen Without
Most species possess magic, and we are no different. When confronted with the heat of the southern sun our bodies create frozen winds. Yet overheating guns have also caused such reactions... Perhaps weapons made for panserbjørn could be made specifically to overheat to cause these minor storms to freeze the weapons and defences of the enemy...
  • Requires one of the following:
    • Return to Old Tongues “Return to Old Tongues”
    • Recruit Our Smiths from Svartpels “Recruit Our Smiths from Svartpels”
  • Modify the National Spirit Idea sumitomo.png “The Panserbjørn of Svartpels”
The Panserbjørn of Svartpels icon
The Panserbjørn of Svartpels
  • Mechanized:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
  • Truck:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
  • Panserbjørn Armor:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
Legacy of Warrior Clans icon
Legacy of Warrior Clans
Militarism is within our very blood. For what other reason would our society become so focused on these warriors? For what other reason would countless lesser clans and even great ones be defined by our legendary warriors? It is such legacy which we should define our armies with, instead of allowing ourselves to be overtaken by mediocrity like more "advanced" societies.
  • Requires one of the following:
    • Strike Like Lightning “Strike Like Lightning”
    • Eternal Like the Mountains “Eternal Like the Mountains”
Legacy of Warriors Past icon
Legacy of Warriors Past
  • Division Recovery Rate: +5%
  • Recruitable Population: 1%
  • War Support: +5%
An Army of Heroes icon
An Army of Heroes
While militarism is within our blood, heroism and triumphing against absurd odds is within our very spirits. It's this what made Clan Svartpels one of the greats, enabling them to crush enemies far greater and assist us in uniting the polar bear species. We should strive to awaken this greatness in the spirits of all of our warriors.
  • Requires the following:
    • Legacy of Warrior Clans “Legacy of Warrior Clans”
  • Requires the following:
    • Recruit Our Smiths from Svartpels “Recruit Our Smiths from Svartpels”
Legacy of Warriors Past icon
Legacy of Warriors Past
  • Supply Consumption: −10%
  • Division training time: +15%
  • Division Recovery Rate: +10%
  • Division Attack: +5%
  • Recruitable Population: 1%
  • War Support: +5%
  • Division Organization: +10%
Old Ways of Svartpels and Modernity of Exiles icon
Old Ways of Svartpels and Modernity of Exiles
While most still think that allowing so many exiles to return is questionable at best, one cannot deny that many of them returned as skilled warriors and commanders worthy of respect. Begrudgingly, even elders of Clan Svartpels admit that many of these younger bears have some proper advice to give. Perhaps such cooperation can push the art of Svartpels war even further...
  • Requires the following:
    • An Army of Heroes “An Army of Heroes”
  • Requires the following:
    • Frozen Within, Frozen Without “Frozen Within, Frozen Without”
  • Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
Shamans of Rozenkrantz in Our Army icon
Shamans of Rozenkrantz in Our Army
While unconventional to our kind, in that it lacks direct combat application, the ability of our shamans, especially those of Rozenkrantz clan to gaze into the Aurora Borealis and see the message of the divine has countless beneficial applications. Spreading these messengers among our warriors would greatly help us in outmaneuvering and outmatching our enemies.
  • Requires one of the following:
    • Legacy of Warrior Clans “Legacy of Warrior Clans”
    • Ask Clans of Onlartir to Produce Weapons “Ask Clans of Onlartir to Produce Weapons”
  • Custom effect tooltip: Recon Company:

Reconnaissance: +1.0 Breakthrough: +1.0


  • Hidden effect:
    • Add technology: Sapper Tactics
Onlartir Warlords in our Military Council icon
Onlartir Warlords in our Military Council
Onlartir has been united historically a few times yes, but the clans of that brutal land even now see themselves as enemies. Something that collapsed would be empires in the region a dozen times. Let's hope forcing them to work in a single military apparatus can fix such animosity...
  • Requires the following:
    • A True Army “A True Army”
  • If:
    • Limited to:
      • At least one of the following is true:
        • We subjugated Clan Gotlung by force. (?)
        • We negotiated successfully with Clan Gotlung. (?)
    • Custom effect tooltip: Available as Military High Command:
    • Gerd of Gotlung , which grants
      • Entrenchment

(Genius)

        • Entrenchment speed: +24%
  • If:
    • Limited to:
      • At least one of the following is true:
        • We subjugated Clan Kane by force. (?)
        • We negotiated successfully with Clan Kane. (?)
    • Ase Geir, Grand Elder of Kane becomes a Field Marshal
  • If:
    • Limited to:
      • At least one of the following is true:
        • Country flag PLB_rozenkrantz_negotiations_flag_flag is set
        • We subjugated Clan Rozenkrantz by force. (?)
    • Custom effect tooltip: Available as Theorist:
    • Great Visionary of Rozenkrantz , which grants
      • Military Theorist
        • Land Doctrine Cost: −10%
      • Army Planning

(Specialist)

        • Planning Speed: +5%
Importance of Support Troops icon
Importance of Support Troops
We idealize the bear warrior, be they a panserbjørn or even the lowliest of clan axe bearers. And yet for every bear that wages war, three or four "soldiers" must labour to ensure that the army can fight and advance. Such a waste is it not? So thought lords of Onlartir. And they do have some answers.
  • Requires the following:
    • Onlartir Warlords in our Military Council “Onlartir Warlords in our Military Council”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
We Shall Live Like They do in Onlartir icon
We Shall Live Like They do in Onlartir
To call what we have here an "economy" would be an absurd overstatement, and yet... the warlords of Onlartir managed to tie the few disparate resources they had to the production of weapons and raising of armies. Perhaps there is something to learn there.
  • Requires the following:
    • Onlartir Warlords in our Military Council “Onlartir Warlords in our Military Council”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Eternal Like the Mountains icon
Eternal Like the Mountains
The Rozenkrantz shamans claim that their military successes and by some extent those of their neighbours stem from their closer relation to the unliving world, be it the brutality of winds sweeping the mountains and dangers of great divides within icebergs. Perhaps there is some spark of true military wisdom there...
  • Requires the following:
    • We Shall Live Like They do in Onlartir “We Shall Live Like They do in Onlartir”
  • Requires the following:
    • Importance of Support Troops “Importance of Support Troops”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Ask Clans of Onlartir to Produce Weapons icon
Ask Clans of Onlartir to Produce Weapons
Just like in many other cases, the clans of Onlartir are greatly protective of their unique traditions and even ways of forging weapons, armour and various other trinkets that assist in warfare. They not will share everything, though they seem to be willing to produce equipment for us.
  • Requires the following:
    • Eternal Like the Mountains “Eternal Like the Mountains”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clans of Onlartir , which grants
    • Support Unit Research Speed: +5%
    • Infantry Equipment:
      • Reliability: +5%
Beyond Limits of Warlord Tradition icon
Beyond Limits of Warlord Tradition
The warrior clans of Onlartir possess a great amount of knowledge in their traditional art of war of course. Yet the wars lone hives of changelings or lone tribes of yaks on which this base was built are nothing in comparison to challenges we will have to face. It still does make a good basis for more modern and efficient strategies however.
  • Requires the following:
    • Learn About Defence from Gotlung Elders “Learn About Defence from Gotlung Elders”
  • Requires the following:
    • Shamans of Rozenkrantz in Our Army “Shamans of Rozenkrantz in Our Army”
  • Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Unbreakable Defence icon
Unbreakable Defence
Like the great mountains that endure the greatest of storms... Like the great glaciers that hold against the wrath of the ocean... Our armies stand unbreakable and eternal!
  • Requires the following:
    • Beyond Limits of Warlord Tradition “Beyond Limits of Warlord Tradition”
We Shall Never Yield icon
We Shall Never Yield
  • Entrenchment speed: +10%
  • Division Defense: +5%
  • Max Entrenchment: +10%
Northern Center of Great Minds icon
Northern Center of Great Minds
The southern realms place much of their power on an existence of a thinker class, a class of inventors or a caste of intellectuals. We have our shamans and elders of course, but most of them are not organized, nor truly innovative. Perhaps it's time to fix this glaring flaw.
  • Requires one of the following:
    • Old Ways of Svartpels and Modernity of Exiles “Old Ways of Svartpels and Modernity of Exiles”
    • Unbreakable Defence “Unbreakable Defence”
    • The Waves and The Icebergs “The Waves and The Icebergs”
    • A Storm of Ice and Fury “A Storm of Ice and Fury”
  • Has more than 20 factories

The following will bypass the focus:
  • Has more than 4 research slots
  • Gain 1 research slot
A Society of Soldiers icon
A Society of Soldiers
Perhaps the great clans have grown too reliant on our elite armies and panserbjørn legions. Such forces had triumphed during both unification wars of course. And yet with the countless hordes around us that seek our subjugation, perhaps the time has come again to slip axes into the claws of all willing, not just heroes among heroes...
  • Requires one of the following:
    • Like a Great Wave “Like a Great Wave”
    • Eternal Like the Mountains “Eternal Like the Mountains”

The following will bypass the focus:
  • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
Learn About Defence from Gotlung Elders icon
Learn About Defence from Gotlung Elders
The Gotlung are masters of defence, creating seemingly unbreakable positions in mere wastes or even plains of ice. This is achieved with the help of a special caste of builders and forest forgers, which are treated on par with warriors or even elders, an unheard tradition elsewhere. Though perhaps one that should be made more widespread.
  • Requires one of the following:
    • A Society of Soldiers “A Society of Soldiers”
    • Ask Clans of Onlartir to Produce Weapons “Ask Clans of Onlartir to Produce Weapons”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Engineers Technology
Lords of Triple Alliance in our Military Council icon
Lords of Triple Alliance in our Military Council
The Wesslandian elders are selfish opportunists, not bound by concepts of honour, tradition or even ideology. Yet their armies are numerous and powerful and if we wish to both placate their ambitions and perhaps learn something we have missed, both within and abroad.
  • Requires the following:
    • A True Army “A True Army”
  • None of:
    • We have exterminated the Wesslandian clans. (?)
  • Custom effect tooltip: Available as Military High Command:
  • Elder Audhild of Benkestok , which grants
    • Army Logistics

(Genius)

      • Division Attrition: −12%
  • Custom effect tooltip: Available as Military High Command:
  • Sigurd of Brodkorb , which grants
    • Army Regrouping

(Expert)

      • Division Recovery Rate: +8%
    • Recruitable Population: 0.5%
    • Division Organization: +5%
Integrate Hosts of Triple Alliance into the Army icon
Integrate Hosts of Triple Alliance into the Army
The armies of Wesslandian lords are plentiful and numerous, even if one could argue their quality is heavily subpar, filled that they are to a large degree by whelps and even griffons. Most such units are unfitting to be integrated into our armed forces. Though there seem to be a few hosts that are salvageable.
  • Requires the following:
    • Lords of Triple Alliance in our Military Council “Lords of Triple Alliance in our Military Council”
  • Custom effect tooltip: We will raise several divisions.
  • Hidden effect:
    • Create “Krigsvert” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Wesslandian Lessons on Personal Weapons icon
Wesslandian Lessons on Personal Weapons
Back in the day every bear could take pride in their personal armour. Nowadays such luxuries are not available to most, with most of the populace possessing merely axes, creating issues with raising large and ranged combat capable forces. And yet Wesslandians seem to be able to be easily mass produce guns. A lesson to learn, perhaps...
  • Requires the following:
    • Lords of Triple Alliance in our Military Council “Lords of Triple Alliance in our Military Council”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
  • Gain Ponypower 25 000 Ponypower
Like a Great Wave icon
Like a Great Wave
Constant griffon incursions seem to have made Wesslandians develop a unique strategy. They believe that small, elite bear armies would merely lead to bleeding out. Rather the enemy should be crushed with overwhelming numbers quickly and brutally. Perhaps a strategy fitting for our current position.
  • Requires the following:
    • Wesslandian Lessons on Personal Weapons “Wesslandian Lessons on Personal Weapons”
  • Requires the following:
    • Integrate Hosts of Triple Alliance into the Army “Integrate Hosts of Triple Alliance into the Army”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
Polar Bear Snowmobile Corps icon
Polar Bear Snowmobile Corps
To put it bluntly, polar bears are far too large for anything resembling a conventional tank, not even mentioning that such machines fail in the terrain and climate. Yet there is a solution - the snowmobile. Perhaps some of our larger troops won't be able to squeeze themselves even into those, but that only means those previously deemed as whelps are given a chance at war.
  • Requires one of the following:
    • Like a Great Wave “Like a Great Wave”
    • Like a Storm of Ice “Like a Storm of Ice”
The Polar Armor icon
The Polar Armor
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
  • Recruitable Population Factor: +10%
Commission the Wesslandian Forges icon
Commission the Wesslandian Forges
Wesslandians possess quite a few production facilities operated by their griffon servants. These are quite capable in their production abilities, as much as it hurts to admit. Thus, even if some seem to think it's quite dishonourable, commissioning these forges to outfit our armies seems like a good idea.
  • Requires the following:
    • Like a Great Wave “Like a Great Wave”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clans of the Triple Alliance , which grants
    • Infantry Equipment:
      • Production cost.png Production Cost: −15%
Ursines of the Spirit icon
Ursines of the Spirit
While the way Wesslandians rely on untrained whelps and griffon servants is pathetic, their usage of "Owlbears" - griffons that can match bears in a brawl is intriguing, for they not only bring some more numbers, but also unique talents and survival skills. It would be a good idea to not only accept these creatures into our armies, but actively seek them out to bolster our numbers.
  • Requires one of the following:
    • A Society of Soldiers “A Society of Soldiers”
    • Commission the Wesslandian Forges “Commission the Wesslandian Forges”
  • Gets the National Spirit Spr international brigades.png “Iron and Frost Advancing”
Iron and Frost Advancing icon
Iron and Frost Advancing
  • Winter Attrition: −10%
  • Recruitable Population: 1%
  • Recruitable Population Factor: +15%
  • Training time: −10%
Icebergs Among a Sea of Bears icon
Icebergs Among a Sea of Bears
As much as we hate to admit, nowadays even the most minute of our enemies can field units of armour, in many cases heavier than the panserbjørn. All while our own panserbjørn become spread ever thinner. The solution is elementary - we will simply field the largest armoured units possible!
  • Requires one of the following:
    • Polar Bear Snowmobile Corps “Polar Bear Snowmobile Corps”
    • Commission the Wesslandian Forges “Commission the Wesslandian Forges”
  • Gain +100% research bonus (Tank Research Bonus) (2 uses) towards:
    • Heavy Tank models
Endless Waves icon
Endless Waves
Even with their populace and great hosts of subpar units, Wesslandians could merely strike as a single wave when engaging their enemies. Our current situation on the other paw, allows us to wash over our enemy again and again, breaking down all in our path like the waves of the ocean. And what army can defeat the ocean itself?
  • Requires the following:
    • Icebergs Among a Sea of Bears “Icebergs Among a Sea of Bears”
  • Requires the following:
    • Ursines of the Spirit “Ursines of the Spirit”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
The Waves and The Icebergs icon
The Waves and The Icebergs
It's a bear tradition for most of the equipment to be crafted by artisans and masters for quality. Even our snowmobiles and artillery are done the same. Sadly, this cannot continue. We need snowmobiles and artillery. Not perfect ones, just good enough ones.
  • Requires the following:
    • Endless Waves “Endless Waves”
  • Replace the National Spirit Spr international brigades.png “Iron and Frost Advancing” with the National Spirit Spr international brigades.png “Waves and Icebergs”
Waves and Icebergs icon
Waves and Icebergs
  • Winter Attrition: −10%
  • Recruitable Population: 2%
  • Recruitable Population Factor: +30%
  • Training time: −10%
  • Armor technology:
    • Production cost.png Production Cost: −10%
Lords Under the Mountain in Our Army icon
Lords Under the Mountain in Our Army
The new direction of Clan Volsungr is not the most militarist one, yet one shouldn't think that lack ability to fight. The old militant tradition of Volsungr endures still, now bolstered by modern tactics and weapons. Their assistance in military matters would be invaluable.
  • Requires the following:
    • A True Army “A True Army”
  • Ake of Volsungr becomes a General
  • Fell of Volsungr becomes a General
Share our Experiences in Artillery icon
Share our Experiences in Artillery
Both Clans Volsungr and Scyfling are notable for having quite a few enthusiasts of artillery among their elders, at least among the former exiles. With the reunification of bear lands under our single leadership, their experiences and ideas can be shared again, all for the betterment of our army.
  • Requires the following:
    • Lords Under the Mountain in Our Army “Lords Under the Mountain in Our Army”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Support Artillery
Cannon Lessons Brought from Abroad icon
Cannon Lessons Brought from Abroad
While Clan Scyfling are the ones most focused on the usage of artillery after the return of Paw Wellington and his exiles, they lack some of the newer designs and inventions from the sun loved lands of Equestria. Such advancements fall among the expertises of Volsungr, and they are willing to share.
  • Requires the following:
    • Lords Under the Mountain in Our Army “Lords Under the Mountain in Our Army”
Foreign Artillery Specialists icon
Foreign Artillery Specialists
  • Artillery Attack: +5%
  • Artillery Defense: +5%
Like a Storm of Ice icon
Like a Storm of Ice
The mountains that Volsungr live are plagued by storms filled with icicles and great ice shards that in some cases can even destroy entire armies that enter. Both Volsungr Elders and newer generation claim that their preferred tactic of artillery bombardments lead to same results. And we have no reason to doubt such claims.
  • Requires the following:
    • Cannon Lessons Brought from Abroad “Cannon Lessons Brought from Abroad”
  • Requires the following:
    • Share our Experiences in Artillery “Share our Experiences in Artillery”
  • Mutually Exclusive Mutually exclusive with:
    • Eternal Like the Mountains “Eternal Like the Mountains”
  • Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Request Volsungr Assistance in Weapon Production icon
Request Volsungr Assistance in Weapon Production
Clan Volsungr, with the half a decade of time after the return of Eira and her exiles, have set up facilities to produce modern artillery and armoured combat vehicles and to apply various foreign developments to our own. These are not the most advanced, but with some support from the state they could yield some good results.
  • Requires the following:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clan Volsungr , which grants
    • Artillery Research Speed: +7%
    • Armor Research Speed: +7%
Experimental Equipment icon
Experimental Equipment
Our magic is hard to control, wild and untamed. And any clan that tried to control it turned to dark magics or even worse, alliances with Soryth changelings. Some former Volsungr exiles suggest there is a way to use controlled war magic for us. Just not directly, rather incorporating magical munitions and propellants into our weapons.
  • Requires the following:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Polar Bear Snowmobile Elites icon
Polar Bear Snowmobile Elites
We cannot hope to match the great armoured vehicle fleets that our enemies can field, even if we need less personnel for ours. That means, that just like with our warriors and panserbjørn, each of our snowmobiles will have to fight against perhaps a dozen tanks. Thus, we must ensure that our vehicles can indeed go dozen to one.
  • Requires the following:
    • Polar Bear Snowmobile Corps “Polar Bear Snowmobile Corps”
  • Requires the following:
    • Request Volsungr Assistance in Weapon Production “Request Volsungr Assistance in Weapon Production”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
  • Gain +100% research bonus (Tank Research Bonus) (2 uses) towards:
    • Light Tank models
  • Modify the National Spirit File:Idea bul ratniks.png “The Polar Armor”
The Polar Armor icon
The Polar Armor
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
  • Recruitable Population Factor: +10%
  • Armor technology:
    • Reliability: +10%
Adopt Hunter Team Tactics icon
Adopt Hunter Team Tactics
For all known history the Yak Mountains of Clan Volsungr were prowled by clanless outcasts that contended for these lands with yaks and monsters. Sometimes they would join Clan Volsungr as allies in their wars, merely for the thrill of it. And it seems they are willing to fight for us too.
  • Requires one of the following:
    • Experimental Equipment “Experimental Equipment”
    • Request Volsungr Assistance in Weapon Production “Request Volsungr Assistance in Weapon Production”
Volsungr Hunters icon
Volsungr Hunters
  • Special forces Attack: +10%
  • Artillery Attack: +10%
  • Special Forces Capacity Multiplier: +10%
A Storm of Ice and Fury icon
A Storm of Ice and Fury
Between the roaring cold fire of our magical weapons, rapid raids of our unbreakable snowmobiles and endless torrents of shells from thousands of artillery pieces, our army is like the unforgiving storms of the north, obliterating and consuming armies and the greatest of non-ursine cities and fortresses.
  • Requires one of the following:
    • Adopt Hunter Team Tactics “Adopt Hunter Team Tactics”
    • Polar Bear Snowmobile Elites “Polar Bear Snowmobile Elites”
  • Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Build up the Northern Industry icon
Build up the Northern Industry
A modern state needs an actual industry. Quite the controversial statement when one enters the unforgiving frozen domains of the world, filled as they are with cultures either monstrous, wild or gargantuan. Yet sadly true. And as we do seek to be a modern state. Well...
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • At least one of the following is true:
    • Has completed national focus PLB land reform.png “The Great Land Reform”
    • Has completed national focus Goal construction engineering.png “A Path Towards Our Dream”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Clan Based Development icon
Clan Based Development
Despite our state becoming more united and perhaps less federative with recent events, it's still made of clans with their own abilities, histories and preferred specializations of industry and production even. It's only natural to continue expanding into such directions.
  • Requires the following:
    • Build up the Northern Industry “Build up the Northern Industry”
  • Mutually Exclusive Mutually exclusive with:
    • Integrate Clan Economies “Integrate Clan Economies”
  • Wesslandia accepted our diplomacy. (?)
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Dispersed Industry Technologies
Onlartir Warforges icon
Onlartir Warforges
They might be proud, these strange lords and shaman kings of Onlartir, they might possess a spirit of warriors and conquerors. But that means little when they possess no means to equip their legions for the wars to come. Hopefully, with some help from us, not for long.
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Onlartir (289):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Roads That Shamans Wander icon
The Roads That Shamans Wander
The Shamans, both those clan aligned and those on their own, are by nature wanderers to a large degree. And many of them walk the long-destroyed roads of the warlock and witch tyrants of old. Not only would restoring such roads help our armies on the move, it would earn us loyalty from the Clans of Onlartir that recall those realms favourably.
  • Requires the following:
    • Onlartir Warforges “Onlartir Warforges”
  • Build a level 2 Railway Railway from Onlartir (289) to Eastern Key Lake (263)
  • Gain 5% Stability Stability
Wesslandian Manufactories icon
Wesslandian Manufactories
The Wesslandians lords have something that one might even dare to call an industry. Yet despite the armies of griffon workers, famed for their industriousness across the world, the forges and manufactories of Wesslandia are just that, stuck with methods long outdated and inefficient. Perhaps they need a few new tools for better productiveness...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Delve Deeper icon
Delve Deeper
Wesslandia is considered something of a gem of a land, its land as plentiful as it gets this far north, the veins of its earth filled with resources. A pearl waiting to be seized, as claimed by some now dead griffon adventurers. They were correct of course. Those resources will help us rise to greatness quite a bit...
  • Requires the following:
    • Wesslandian Manufactories “Wesslandian Manufactories”
  • Add production of 3 Steel Steel to Wesslandia (272)
  • Add production of 5 Oil Oil to Wesslandia (272)
Let the Tundra Flourish icon
Let the Tundra Flourish
The Wesslandian wilderness is plentiful with game, its waters are filled with fish. Its forests and fields aplenty with tubers, berries and various other edible or usable plants. The only thing stopping this realm from becoming a so called "breadbasket" region, populous and teeming with life is a lack of will!
  • Requires the following:
    • Delve Deeper “Delve Deeper”
  • Gain +50% research bonus (Industrial bonus) (3 uses) towards:
    • Industry
  • [Scope]Wesslandia (272):
    • Gain Ponypower 150 000 Ponypower
Plunge Deeper into the Veins of The World icon
Plunge Deeper into the Veins of The World
As much as it pains us to admit, it's not just will and anger that builds great realms. One needs great populaces, production facilities, infrastructures and all of that needs raw resources. Scyfling domains had already reached their limits in supplying all this once, but with new technologies and knowledge, we can push even more onwards!
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • Add production of 5 Steel Steel to Wesslandia (272)
  • Add production of 4 Tungsten Tungsten to Wesslandia (272)
Hire Foreigners icon
Hire Foreigners
Just like how we have reached the limits of Scyfling resources, we have reached the limits of what even our best and brightest can achieve in the scientific field. Not to worry of course. There are enough creatures, be they griffons, ponies and even a couple dragons, willing to share advanced sciences for a bit of worthless gold.
  • Requires the following:
    • Plunge Deeper into the Veins of The World “Plunge Deeper into the Veins of The World”
  • Scripted Effect: increase_science_base=yes
Lure in Eccentrics with Crystals icon
Lure in Eccentrics with Crystals
We have exiled or slain many bears of Key Lake for working with changelings before. And yet with our industrial limits being reached, their magitech abilities become ever more alluring. Perhaps some of them could be taken back in... They might remain loyal with a good enough payment of crystals...
  • Requires the following:
    • Hire Foreigners “Hire Foreigners”
  • Gets the National Spirit Idea generic agrarian reform.png “Eastern Key Lake Mining Operations”
Eastern Key Lake Mining Operations icon
Eastern Key Lake Mining Operations
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Scripted Effect: increase_society_development=yes
The Warriors of the Mind icon
The Warriors of the Mind
Bears can make weapons, we can improve them surely, but we don't exactly invent.... The way the clan systems function often prevent such inclinations from manifesting properly. But with places of learning already established, perhaps they can be turned into places of invention?
  • Requires the following:
    • Lure in Eccentrics with Crystals “Lure in Eccentrics with Crystals”
  • At least one of the following is true:
    • Has completed national focus PLB rising kingdom.png “A Rising Kingdom”
    • Has completed national focus Goal griffon books.png “The Reform Pays Off”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Fires Burn Beneath the Sheet of Ice icon
The Fires Burn Beneath the Sheet of Ice
There is a part of Clan Svartpels which possess a rather strange obsession with the underground. It's where they build their archives and even their holds are deeper beneath earth than most, they even dream of erecting great forges beneath the permanent ice sheet that covers some of their land. Perhaps it's worth to assist them...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Break Through the Shell of Ice icon
Break Through the Shell of Ice
The Clans of Svartpels and Anker have been mining their glaciers and frozen lands for centuries, and yet there are many more riches beneath their great sheets of ice. But with new sciences brought back from abroad, we can shatter the frozen crust of the earth and seize the prize.
  • Requires the following:
    • The Fires Burn Beneath the Sheet of Ice “The Fires Burn Beneath the Sheet of Ice”
  • [Scope]Geirfuglvidda (265):
    • Add production of 12 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 12 Oil Oil
Re-learn How to Endure icon
Re-learn How to Endure
A polar hunter uses every tiny scrap of resources, every bit of flesh, bone and skin. A polar survivor uses any material, including ice of course. Perhaps a lesson to remember there. We are a civilization now, yet still so outmatched by those who don't deserve it... We should remember to reuse everything.
  • Requires the following:
    • Break Through the Shell of Ice “Break Through the Shell of Ice”
  • Gain +50% research bonus (Race-specific technology bonus) (2 uses) towards:
    • Race-specific technology
Forges Under the Mountains icon
Forges Under the Mountains
The mountain holds of Volsungr are unique in that they are not limited by ability to control land or how much can be maintained. After all caves are comparatively easy to build in, easier to maintain, not to mention protect. Countless forges are already nested in such caves. Let's add a couple more...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
To Feed the Princess icon
To Feed the Princess
Clan Volsungr was always threatened by their location. It was defensible and mountain mining allowed to build plenty of holds and forges within caves, yet the mountains and few tiny strips of land didn't leave much for food, thus forcing the great clan to often trade for basic foodstuffs. We will forge roads to allow for easier transport of such basic necessities.
  • Requires the following:
    • Forges Under the Mountains “Forges Under the Mountains”
  • Build a level 1 Railway Railway from Wesslandia (272) to Yak Mathan Criche (280)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Wesslandia (272):
    • Add 1 Infrastructure Infrastructure
Integrate Clan Economies icon
Integrate Clan Economies
Paw Wellington and Clan Scyfling united the majority of bear species two times for a reason - to create a singular state for ursines. To then backtrack and not integrate military or economy of these building blocks of our state would be quite absurd.
  • Requires the following:
    • Build up the Northern Industry “Build up the Northern Industry”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Based Development “Clan Based Development”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Concentrated Industry Technologies
Begin the Great Agricultural Project icon
Begin the Great Agricultural Project
Our land has resulted in our might, yet at the same time it's our great weakness as the plants and beasts that live here don't allow for populaces as great as those of our enemies, but with this project, perhaps we will be able to match them someday...
  • Requires the following:
    • Integrate Clan Economies “Integrate Clan Economies”
  • Gets the National Spirit Idea tree of harmony.png “Great Agricultural Projects”
Great Agricultural Projects icon
Great Agricultural Projects
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Recruitable Population Factor: −10%
Connect the Regions icon
Connect the Regions
The main point of the great project is regional specialization so that regions that can produce foodstuffs excellently do so and those that can barely feed themselves specialize in other fields. For such specialization to function, the country must be connected to a level some could claim is unfitting for an untamed and proudly wild race...
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • [Scope]Wesslandia (272):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Onlartir (289):
    • Add 1 Infrastructure Infrastructure
Land, Shore, Sea icon
Land, Shore, Sea
There are many creatures, fish and quite notably seals, that bears consume and often even farm for meat. Yet many of such endeavors are lacking in not only efficiency, but in proper of usage of land. With some rearrangement and new land, we won't only produce more meat, but free up land for more useful endeavour.
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 50 000 Ponypower
The Great Wesslandian Effort icon
The Great Wesslandian Effort
While the masses of whelps and griffon servants subsist on berries, roots and tubers, the cultivation of these plants has been rather secondary despite how easy to farm such plant products are. It's the initial transformations of the land that take the most resources, beyond that it becomes extremely easy to maintain. But it's something that we simply must do.
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • Gets the National Spirit Idea saf history of segregation.png “Soldiers in Industry” for 360 days
Soldiers in Industry icon
Soldiers in Industry
  • Recruitable Population Factor: −20%
Finish the Great Agricultural Project icon
Finish the Great Agricultural Project
Arctic agriculture, animal husbandry and aquaculture is something that most races, blind that they are, think is too intensive to cultivate, too difficult to manage. But they only see the initial steps. And with farms expanded, reformed and established, we now have great amounts of populace to mobilize and endless potential to grow!
  • Requires the following:
    • The Great Wesslandian Effort “The Great Wesslandian Effort”
  • Requires the following:
    • Land, Shore, Sea “Land, Shore, Sea”
  • Requires the following:
    • Connect the Regions “Connect the Regions”
  • Modify the National Spirit Idea tree of harmony.png “Great Agricultural Projects”
Great Agricultural Projects icon
Great Agricultural Projects
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Recruitable Population Factor: +20%
  • Monthly Population: +50%
Fuel the Forges icon
Fuel the Forges
As we constructed new roads, new farms and expanded various sites and holds we have discovered many new potential sources of metals and other materials. Furthermore, while not directly, we did learn of quite a few new ways to work the land and break through the permafrost, this can similarly be applied in excavation efforts.
  • Requires the following:
    • Finish the Great Agricultural Project “Finish the Great Agricultural Project”
  • Gain +100% research bonus (Excavation Technologies Research Speed) (3 uses) towards:
    • Excavation Technologies Research Speed
Aluminium and Oil icon
Aluminium and Oil
The Clans of Svartpels and Anker sit on plentiful veins of resources. Yet before one could only salivate at the thought of ever reaching them. But now we possess knowledge and means to reach these rich depths of the earth.
  • Requires the following:
    • Fuel the Forges “Fuel the Forges”
  • [Scope]Geirfuglvidda (265):
    • Add production of 8 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 8 Oil Oil
Crystals from Key Lake icon
Crystals from Key Lake
After the expulsion of the clans of Eastern Key Lake due to their alliance with Changelings, the crystal mines felt into disarray. But now, with whelps and servants freed up, not needed to tend to farms and to hunt, we can yet again tap into the magical powers spawned from the depths of the world.
  • Requires the following:
    • Aluminium and Oil “Aluminium and Oil”
  • Add production of 10 {{{caption}}} Crystals to Eastern Key Lake (263)
Expand the Factorums icon
Expand the Factorums
While the moulds, windbreaks and various other systems will start breaking down from the brutality of the northern storms soon and will require maintenance. Yet for now there are many workers without much duty for now. This is a window of opportunity for great expansion of our forges and holdings and we should seize it.
  • Requires the following:
    • Finish the Great Agricultural Project “Finish the Great Agricultural Project”
  • Gets the National Spirit Idea generic agrarian reform.png “Factorum Expansion” for 1 year and 235 days
Factorum Expansion icon
Factorum Expansion
  • Construction Speed: +25%
  • Dockyard construction speed: +25%
The Great Mountain Manufactory icon
The Great Mountain Manufactory
The mountain domain of Clan Volsungr, previously on the brink when it comes to sustenance, is now fed by the great fields of Wesslandia. Between our whelps and their builders, there is potential there. Potential to turn the mountain hold of Princess Eira into a manufactory that can supply an entire country!
  • Requires the following:
    • Expand the Factorums “Expand the Factorums”
  • [Scope]Yak Mathan Criche (280):
    • Scripted Effect: improve_state_category=yes
    • Add 3 Civilian factory Civilian Factory
The Fires in the West icon
The Fires in the West
The Onlartir clans possess many smiths that produce equipment of exceptional quality, yet they lack the numbers of workers for mass production, something we can now remove as an issue. Thus, it is simply their duty to use this newly free work force to produce enough equipment to raise the greatest army of ursines ever seen!
  • Requires the following:
    • The Great Mountain Manufactory “The Great Mountain Manufactory”
  • [Scope]Onlartir (289):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Add 3 Military factory Military Factory
Help the Shaman-Teachers icon
Help the Shaman-Teachers
Most of inventions and capabilities of polar bears that are considered universal of sorts were spread by the wondering shamans, who travel between holds to teach the young. Perhaps if given material to understand many modern innovations, they could spread such knowledge around in a better manner than we ever could.
  • Requires the following:
    • Expand the Factorums “Expand the Factorums”
  • Requires the following:
    • Fuel the Forges “Fuel the Forges”
  • Scripted Effect: increase_science_base=yes
Establish the Northern University of Industry icon
Establish the Northern University of Industry
We have achieved much through networks of information sharing and simple, traditional methods adapted to the climate outmatching modern ideas not suitable for the environment, but one must admit, there are limits to what can one achieve without institutions of learning and researching...
  • Requires the following:
    • The Great Mountain Manufactory “The Great Mountain Manufactory”
  • Requires the following:
    • Help the Shaman-Teachers “Help the Shaman-Teachers”
  • Requires the following:
    • Aluminium and Oil “Aluminium and Oil”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Iron Heart of the North icon
Iron Heart of the North
After the long and difficult transformation we have reached a level of production and industrial power neither we, nor our enemies could ever anticipate. Perhaps we can't match the great southern realms yet, but what does that matter when we are the beating iron heart of the north?
  • Requires the following:
    • Crystals from Key Lake “Crystals from Key Lake”
  • Requires the following:
    • Establish the Northern University of Industry “Establish the Northern University of Industry”
  • Requires the following:
    • The Fires in the West “The Fires in the West”
  • Has more than 15 factories
  • Scripted Effect: increase_society_development=yes
Ulrik's Dream icon
Ulrik's Dream
[PLB.GetLeader] is not the only one with a dream to greatly transform how war is waged in the frozen north. Yet while our leader dreams of great battles on the water, his comrade from countless wars in Griffonia - Ulrik the Hammer - dreams of war waged among the blizzards and winds. And perhaps with resources of an entire realm this dream can be made true.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • Gain Air experience 25 Air Experience
  • Trigger country event “Deep Cold Blue” in 1 day
The First True Polar Airport icon
The First True Polar Airport
Before, any aircraft that could survive the brutal northern winds would have to land upon the icy plains and hope for the best. No longer. For the first time ever in recorded history, there is an airport at the very top of the world, welcoming all those that dare to brave the frozen storms.
  • Requires the following:
    • Ulrik's Dream “Ulrik's Dream”
  • [Scope]Mathair Fearainn (290):
    • Start construction of 1 Air base Air Base
    • Add 1 Building slot building slot
The Humble Beginnings icon
The Humble Beginnings
Even before the idea of a griffon airforce for polar bear communities was entertained, Ulrik began to work by himself. Since the return of [PLB.GetLeader] to polar bear lands, Ulrik has constructed over 50 planes by claw. These will serve as the beginnings of our airforce.
  • Requires the following:
    • Ulrik's Dream “Ulrik's Dream”
  • Custom effect tooltip: When completed this focus will give 50 Early Fighters
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Early Fighter technology researched
        • Has Early Small Airframe technology researched
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • Scripted Effect: generic_early_fighter=yes
    • 50 units of Small Airframe(Early Fighter) is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Small Airframe
      • Scripted Effect: generic_early_fighter=yes
      • 50 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
    • Else:
      • Add technology: Early Fighter
      • 50 units of Early Fighter is added to the national Stockpile
Finally, Some Actual Plane Tech icon
Finally, Some Actual Plane Tech
Not a lot of powers that have access to modern planes have any desire to share the schematics or even models with what could be perceived a rising power. However we have managed to acquire several blueprints of modern planes through some questionable contacts in Griffonia. Hopefully we will have time to develop and produce them.
  • Requires one of the following:
    • The Humble Beginnings “The Humble Beginnings”
    • The First True Polar Airport “The First True Polar Airport”
  • Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Add technology: Heavy Fighter I
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Heavy Fighter models
The Dream icon
The Dream
While such ambitions are mostly on the held back and contained, it is no secret that Paw Wellington is a great enthusiast of naval warfare and warships, even modelling his despot uniform after one of a captain rather than a military commander. But with the new prosperity of polar bears, perhaps it's time for a dream to come true.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • Gain Navy experience 30 Navy Experience
The Stories icon
The Stories
During his exile, Paw Wellington didn't merely admire the great navies of Griffonia. Rather, just like in countless other subjects he gathered a great trove of knowledge, be it through books or even due to his own experiences of commanding minor naval engagements. So extensive this knowledge is, that he is able to describe entire facets of naval doctrine!
  • Requires the following:
    • The Dream “The Dream”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Naval Doctrine
Clan Anker icon
Clan Anker
Clan Anker is somewhat unique, for not only is it a clan focused on exploring and harnessing the seas, but it is also a clan in which bears are a minority, with penguins compromising most members. This seems to allow them to field countless light ships, crewed as they are mostly by penguins. Perhaps this idea is worth pursuing...
  • Requires the following:
    • The Stories “The Stories”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Falsen “Clan Falsen”
  • Gets the National Spirit Liberty ships focus.png “Screen Focused Navy”
Screen Focused Navy icon
Screen Focused Navy
  • Spotting Speed: +10%
  • Screen Attack: +10%
  • Sortie efficiency: +10%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_anker_organization
    • mioPLB_clan_anker_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Anker , which grants
      • Naval Research Speed: +15%
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Build our Navy Around the Anker Force icon
Build our Navy Around the Anker Force
The Anker fleet is mostly comprised of small vehicles, few of which are suitable for military conversion. Few proportionally of course, which with the size of Anker fleet, would provide us with a suitable base for a respectable fleet. For a country of our size at least.
  • Requires the following:
    • Clan Anker “Clan Anker”
  • Custom effect tooltip: We will conscript three destroyers.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: Early Destroyer Hull
      • Add technology: Basic Light Battery
      • Add technology: Contact Mine
      • Add technology: Hydrophone
      • Create a Enlarged Destroyer Hull variant called “Anker Ship”
      • load_oob = "PLB_anker_fleet_1"
      • Else:
        • Add technology: basic_destroyer
        • load_oob = "PLB_anker_fleet_2"
Learn from Anker Voyages icon
Learn from Anker Voyages
Clan Anker has many great stories and many great lessons about engaging or fleeing from the great beasts and the northern seas. They even speak of strange ancient magics of penguins which turned icebergs into floating or even underwater moving fortresses. There is much to learn from this...
  • Requires the following:
    • Build our Navy Around the Anker Force “Build our Navy Around the Anker Force”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Trade Interdiction Doctrine
Improvements in Anker Ship Designs icon
Improvements in Anker Ship Designs
While the initial basis is still there of course, engaging monsters, as dangerous or diverse as they are, is much different from proper naval combat. Thus, the way Anker forges their ships will be shifted into something more befitting.
  • Requires the following:
    • Build our Navy Around the Anker Force “Build our Navy Around the Anker Force”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
Great Icebergs of Steel icon
Great Icebergs of Steel
We cannot rebuild the great floating ice fortresses of the old witch and warlock kings, for sadly ursines seem to have lost the magics which let them do so. Yet we can perhaps hope to emulate such great constructs, forged from steel and ice instead of magical frost itself.
  • Requires the following:
    • Improvements in Anker Ship Designs “Improvements in Anker Ship Designs”
  • Requires the following:
    • Learn from Anker Voyages “Learn from Anker Voyages”
  • Gain +100% research bonus (naval_doctrine_bonus) (2 uses) towards:
    • Battlecruiser models
Clan Falsen icon
Clan Falsen
Clan Falsen is one of the clans of Wesslandia, which already is somewhat worrying when it comes to prospect of working together. Yet Clan Falsen possesses something unexpected, ships designed for bears, not just penguins, and even proven experience in naval engagements. Both aspects immensely useful for our navy.
  • Requires the following:
    • The Stories “The Stories”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Anker “Clan Anker”
  • None of:
    • We have exterminated the Wesslandian clans. (?)
  • Gets the National Spirit Liberty ships focus.png “Heavy Ship Focused Navy”
Heavy Ship Focused Navy icon
Heavy Ship Focused Navy
  • Capital Ship Attack: +10%
  • Chance to Receive Critical Hit: −10%
  • Effects of sustained Critical Hits: −10%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_falsen_organization
    • mioPLB_clan_falsen_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Falsen , which grants
      • Naval Research Speed: +15%
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Forge our Navy Around Falsen Core icon
Forge our Navy Around Falsen Core
Falsen possesses ships, not fishing vessels, not transportation vehicles. True ships, forged for combat and consistently tested against adventurers and pirates. Truly a worthy core to build our fleet around.
  • Requires the following:
    • Clan Falsen “Clan Falsen”
  • Custom effect tooltip: We will construct a modern battlecruiser.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: improved_ship_hull_heavy
      • Add technology: Improved Airplane Catapult
      • Add technology: Basic Heavy Battery
      • Add technology: Basic Medium Battery
      • Create a Radar Battleship and Battlecruiser Hulls variant called “Falsen Class”
      • load_oob = "PLB_falsen_fleet_1"
      • Else:
        • Add technology: basic_battlecruiser
        • load_oob = "PLB_falsen_fleet_2"
Adopt Falsen Doctrine icon
Adopt Falsen Doctrine
Falsen possess a simple doctrine for their navy, one truly fitting the ursine captains and admirals of their clan. To possess a force of the largest and most fearsome, most powerful and most armoured ships so that nobody dares to question their might. And what other doctrine would befit us?
  • Requires the following:
    • Forge our Navy Around Falsen Core “Forge our Navy Around Falsen Core”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Fleet in Being Doctrine
Hunt the Bugs icon
Hunt the Bugs
Changelings cheat at naval warfare, hiding underwater out of reach of guns. But we will find them. And we will develop new, more efficient ways of deploying depth charges. Death to the bugs!
  • Requires one of the following:
    • Learn from Anker Voyages “Learn from Anker Voyages”
    • Adopt Falsen Doctrine “Adopt Falsen Doctrine”
Anti-Sub Tactics icon
Anti-Sub Tactics
  • Submarine Detection: +20%
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Naval Research Bonus) (3 uses) towards:
      • Anti-Submarine Warfare Technology
Theoretical Falsen Designs icon
Theoretical Falsen Designs
Falsen, unchained by many traditions of clans and dislike towards enthusiasts of the theoretical, possess many a dreamer. Such dreamers created quite a few interesting designs for ships. Some of them show great promise, though others should be better left for artistic depictions than actual forging...
  • Requires the following:
    • Forge our Navy Around Falsen Core “Forge our Navy Around Falsen Core”
  • Gain +100% research bonus (naval_doctrine_bonus) (2 uses) towards:
    • Battleship models
Like Avians Around Ursine Lord icon
Like Avians Around Ursine Lord
Sadly, turns out a fleet cannot be forged only out of great battleships. Apparently such great behemoths require support from smaller vessels. Seems that even on the sea the Wesslandian reliance on griffon militia will manifest, for our smaller and support ships will have to be controlled by griffon serfs. Hopefully nothing goes wrong...
  • Requires the following:
    • Adopt Falsen Doctrine “Adopt Falsen Doctrine”
  • Requires the following:
    • Theoretical Falsen Designs “Theoretical Falsen Designs”
  • Gain +100% research bonus (Destroyer models bonus) (3 uses) towards:
    • Destroyer models
The Plane-Ship icon
The Plane-Ship
Our mighty Changeling Butcherer has always had a small plane on it for scouting purposes, but a radical new proposal by the pilot of that very plane has shaken the navy to the core. Apparently, is possible to create a ship the size of a heavy cruiser or even a battleship, but with no guns except anti-air. And its job would be to launch fighters!
  • Requires one of the following:
    • Great Icebergs of Steel “Great Icebergs of Steel”
    • Like Avians Around Ursine Lord “Like Avians Around Ursine Lord”
  • Requires the following:
    • Hunt the Bugs “Hunt the Bugs”
  • Gain +100% research bonus (Naval Research Bonus) (2 uses) towards:
    • Carrier models
  • If:
    • Limited to:
      • None of:
        • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has cv_early_fighter technology researched
    • Add technology: cv_early_fighter
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Naval aircraft) (1 use) towards:
      • Naval aircraft
    • Gain +50% research bonus (Aircraft Modules) (1 use) towards:
      • Aircraft Modules
  • Else:
    • Gain +100% research bonus (Naval Research Bonus) (1 use) towards:
      • Naval aircraft
A Change of Pace icon
A Change of Pace
During all of bear history, most attempts to unify the entire polar bear race was merely an attempt to spread the culture, beliefs and traditions of one clan onto others or even the ambitions of singular warlords onto entire species, often by brutal force. Most of the time such attempts just lead to collapse. But we can't afford such a collapse again...
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Black State Rising 2.png “The Great Overtyrant”
          • Has completed national focus Goal compassionaite politics.png “The Despot with a Soft Paw”
  • Mutually Exclusive Mutually exclusive with:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
    • The Great Overtyrant “The Great Overtyrant”
  • At least one of the following is true:
    • We subjugated Clan Kane by force. (?)
    • We subjugated Clan Gotlung by force. (?)
    • We subjugated Clan Rozenkrantz by force. (?)
    • We have subjugated the Wesslandian clans. (?)
  • At least one of the following is true:
    • We negotiated successfully with Clan Volsungr. (?)
    • We subjugated Clan Svartpels by force. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Trigger country event “Learning from Grover and Celestia”
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
Reforge the Clan System icon
Reforge the Clan System
Previously, as dependent as he was on it, Paw Wellington saw the bear separation into clans as something to be fought, to be destroyed if the ursine realm was to be brought into modernity, and yet both his own successes and those of his opponents came precisely from taping into their clans...
  • Requires the following:
    • A Change of Pace “A Change of Pace”
  • Trigger country event “Unnatural Law”
The Coronation icon
The Coronation
Polar bears are not one for great celebrations. Even the few victory parades and feasts after great military victories are not the most luxurious events. This shall not be changed for the most part, luxury and decadence has no place in our society. But the coronation of the first King of Winter deserves to be grand!
  • Requires the following:
    • Reforge the Clan System “Reforge the Clan System”
  • Trigger country event “The King of Winter”
An Example from Griffonian Empire icon
An Example from Griffonian Empire
The Griffonian Empire is the greatest of realms that was forged by something comparative to a mortal creature. Not to mention it was born and reborn again on the crucible of war. While griffons are without doubt mostly weak and feeble creatures, Grovers of the divinely blessed lineage are something to be admired and learned from.
  • Requires the following:
    • The Coronation “The Coronation”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
Copy the Imperial Bureaucracy icon
Copy the Imperial Bureaucracy
Bureaucracy is an institution that is perhaps hard to understand for our species. And any attempt to force a bear to do paperwork would most likely lead to anger. Perhaps it's a good thing then that there are many griffons within our domain for which such duty can be delegated...
  • Requires the following:
    • An Example from Griffonian Empire “An Example from Griffonian Empire”
The Great Royal Bureaucracy icon
The Great Royal Bureaucracy
  • Daily Political Power Gain: +0.1
  • Consumer Goods Factories factor: 10%
  • Construction Speed: +10%
  • Factory Repair Speed: +10%
Our Ancient Faith icon
Our Ancient Faith
The polar bear faith is ancient, enduring, respectable and something that has historically defined many clans. And yet it's disorganized, consisting of various cults which lack any unifying element. And with our rising Kingdom being inherently tied to the divine and religious, we are forced to confront the issues this presents.
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
  • Gain Political Power 100 Political Power
  • Trigger country event “The Many Faiths”
Embrace Tradition icon
Embrace Tradition
What do we care for lack of organization or lack of hierarchy? What are we griffons or ponies who need creatures in robes tell them what and how to worship? Let every ursine worship whatever ancestor, god or mythical beast they desire as long as they acknowledge All-Father above all and can defend their faith with physical might!
  • Requires the following:
    • Our Ancient Faith “Our Ancient Faith”
  • Mutually Exclusive Mutually exclusive with:
    • A New Era “A New Era”
  • Trigger country event “The Decentralized Tradition”
Assist Wanderer Shamans icon
Assist Wanderer Shamans
Just like how we do not need self-proclaimed holy creatures to tell us what or how to worship, neither will our shamans be chained by politics and doctrine. But that doesn't mean the state and faith will have no connection. Rather, while we won't dominate them, the new infrastructure allows for some indirect influence...
  • Requires the following:
    • Embrace Tradition “Embrace Tradition”
  • Requires the following:
    • Frozen Roads and Iron Railways “Frozen Roads and Iron Railways”
Sponsoring Wandering Shamans icon
Sponsoring Wandering Shamans
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories factor: 10%
  • Division Recovery Rate: +10%
  • Recruitable Population Factor: +10%
  • War Support: +5%
Protector of Faith icon
Protector of Faith
The King of Winter is blessed by All-Father himself. Some even claim that the current King is a descendant of the great god. All of this means that just like how All-Father is the king spirits and gods, being able to tap into their united might, so does the King of Winter represent the united might of our faith in the material realm!
  • Requires the following:
    • Assist Wanderer Shamans “Assist Wanderer Shamans”
  • Gain 10% Neutrality Non-Aligned party popularity
  • Country leader gains trait:
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
A New Era icon
A New Era
What was once a dozen clans, now stands as a single state, prepared to weather the storm of the new era. It only makes sense that every pre-unification institution follows suit. Thus, the disparate cults, ways of worship and reverence will be forged into a single organized faith, something never seen before in the polar north!
  • Requires the following:
    • Our Ancient Faith “Our Ancient Faith”
  • Mutually Exclusive Mutually exclusive with:
    • Embrace Tradition “Embrace Tradition”
  • Lose Political Power 50 Political Power
  • Trigger country event “The New Faith”
Ritualistic Forgery icon
Ritualistic Forgery
Many polar bears are industrious, and perhaps to no surprise, somewhat religious, manifesting their faith and talent in ritualistic forging of various weapons. Interestingly enough, many of these allegedly magical experiences led to different results. With our newfound religious unity, perhaps one could forge the ultimate forging ritual...
  • Requires the following:
    • A New Era “A New Era”
  • Requires the following:
    • Shatter the Economic Shell “Shatter the Economic Shell”
Our Factories Blessed by the All-Father icon
Our Factories Blessed by the All-Father
  • Infantry Equipment:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Towed Artillery:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
Might Blessed by the Divine icon
Might Blessed by the Divine
Every polar bear shaman is a fearsome warrior. But this is not their true worth in combat. Rather, they seem to be able to tame the wildest impulses of other bears, channeling them into cold and organized hate. With shaman numbers swelling, we can spread them out to achieve such an effect not just for single units, but across the entire army!
  • Requires the following:
    • A New Era “A New Era”
The Hierarchy of the Divine icon
The Hierarchy of the Divine
  • Division Organization: +5%
  • Division Attack: +10%
The Øverst-Gudija icon
The Øverst-Gudija
The griffon faith has their archons, representatives of gods in the physical world that rule over to what amounts states within states, using the divine power granted to them to bring greatness to their state and to honour their gods. And a very simple question arises from that: if griffons can have their archons, why can't we have our own?
  • Requires the following:
    • Might Blessed by the Divine “Might Blessed by the Divine”
  • Requires the following:
    • Ritualistic Forgery “Ritualistic Forgery”
Our Divine Destiny Before Us! icon
Our Divine Destiny Before Us!
  • Division Organization: +5%
  • Division Attack: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Towed Artillery:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
The Great Land Reform icon
The Great Land Reform
Neither Clan Scyfling, nor Paw Wellington desire to remember this fact, but it is still truth, that our current success and position is based on support from clanless bears. And now the time has come to fulfil promises. Unused land will be given out to the clanless, perhaps new legacies will be forged and new clans will be born...
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
  • [Scope]Eastern Key Lake (263):
    • Add 1 Building slot building slot
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Building slot building slot
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
Frozen Roads and Iron Railways icon
Frozen Roads and Iron Railways
Perhaps to surprise of nobody, many of the outcasts that roamed the land clanless and considered worthless could have become talented artisans and even architects. We shall honour these bears that uplifted our regime further by allowing them to forge roads and railways that shall be like blood vessels for our new kingdom.
  • Requires the following:
    • The Great Land Reform “The Great Land Reform”
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Eastern Key Lake (263)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Geirfuglvidda (265)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Onlartir (289)
  • Build a level 1 Railway Railway from Wesslandia (272) to Yak Mathan Criche (280)
Establish the Council of Lords icon
Establish the Council of Lords
We might have forced the lords, both great and small kneel before us and growl out an admission of defeat and our superiority. Yet promises were made, of autonomy and greater power than ever. And they will be fulfilled! Just like Griffonian Empire has their councils of nobility, we will have our own.
  • Requires the following:
    • An Example from Griffonian Empire “An Example from Griffonian Empire”
The Great Council of Lords icon
The Great Council of Lords
  • Political Power Gain: +10%
  • Army Experience Gain: +0.05
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Stability: +5%
The Army of Winter icon
The Army of Winter
The first unification war was completed by merely the raised legions of Clan Scyfling. The second ended with a patchwork force of our legions, units gathered from subjugated clans and militias. As much as it saddens us, such a force, representative of our ancient traditions, cannot fight in modern age, reforms are needed!
  • Requires the following:
    • Establish the Council of Lords “Establish the Council of Lords”
  • Gain Ponypower 20 000 Ponypower
  • Gain Army experience 20 Army Experience
  • Gain 5% War support War Support
Establish the Arbitrators icon
Establish the Arbitrators
A single realm must have single law. Most beyond our borders would agree, many within would not. Furthermore, many clans would not enforce it by themselves. It seems that we will have to enforce King's Law, even if it takes casualties. And it just so happens there are plenty clanless bears that would love to serve for such opportunities...
  • Requires the following:
    • The Army of Winter “The Army of Winter”
The Arbitrators icon
The Arbitrators
  • Decrypt strength icon.png Decryption Power Factor: +10%
  • Crypto defense.png Cryptology Level: +1
  • Intel network strength gain: +1
  • Enemy operative detection chance factor: +10%
  • Monthly Population: −10%
The Arbitrators icon
The Arbitrators
  • Encryption: +10%
  • Decryption: +10%
  • Subversive activities cost: −50%
  • Foreign subversive activities efficiency: −50%
  • Monthly Population: −10%
Begin the Establishment of a Central Bank icon
Begin the Establishment of a Central Bank
We might hate gold; we might hate trade and exchange based on values that are not blood and strength. But a state needs an economy, it needs a currency, it needs flow of resources. It needs a central bank which can control all of it. Some stubborn ursine might disagree, but we can always beat it into them.
  • Requires the following:
    • Establish the Council of Lords “Establish the Council of Lords”
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
Establishing a Central Bank icon
Establishing a Central Bank
  • Daily Political Power Gain: −0.1
  • Consumer Goods Factories factor: 20%
  • License purchase cost: +15%
  • Political Advisor Cost: +15%
  • Trade Laws Cost: +15%
  • Economy Laws Cost: +15%
Shatter the Economic Shell icon
Shatter the Economic Shell
Modern economics are not something that fascinates or inspires bears. Too much complexity, too much obsession with numbers and things that one cannot grasp with their paws. It's a shell that limits our potential and one that must be shattered if we are to endure in the ever-changing world.
  • Requires the following:
    • Begin the Establishment of a Central Bank “Begin the Establishment of a Central Bank”
  • Scripted Effect: increase_society_development=yes
A Golden Currency icon
A Golden Currency
Gold is a weak metal. It bends against steel; it shatters against any strain of starsteel. And yet griffons, ponies, dogs, deer, changelings and even such great warrior species like yaks and minotaurs are willing to kill each other for this worthless metal, forging it into coins that define their domains. Sadly, this means we must follow suit.
  • Requires the following:
    • Shatter the Economic Shell “Shatter the Economic Shell”
  • Requires the following:
    • Establish the Arbitrators “Establish the Arbitrators”
  • Lose Political Power 100 Political Power
  • Lose 5% Stability Stability
  • Trigger country event “On the Gold Standard”
The Great Bank of the North icon
The Great Bank of the North
We hate the trade, we hate the currency based on a weak metal, we hate the systems of exchange they believe in. And yet, we are prospering, the new currency, the new bank, the new systems of exchange... All lead to riches flowing to use, within and abroad... Yes, this is something one can get used to...
  • Requires the following:
    • A Golden Currency “A Golden Currency”
The Bank of Ice icon
The Bank of Ice
  • Daily Political Power Gain: +0.15
  • Consumer Goods Factories factor: −10%
  • License purchase cost: −25%
  • Political Advisor Cost: −25%
  • Trade Laws Cost: −25%
  • Economy Laws Cost: −25%
A Rising Kingdom icon
A Rising Kingdom
It has been a difficult and strange road for ursine kind. But finally, after two unification wars and great and unexpected reformations, we are ready to emerge to the world, not as a bunch of clans or a simple community. No! We are Lords of Winter! Let the world tremble!
  • Requires one of the following:
    • Protector of Faith “Protector of Faith”
    • The Øverst-Gudija “The Øverst-Gudija”
  • Requires the following:
    • The Great Bank of the North “The Great Bank of the North”
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Remove the National Spirit File:PLB clans united.png “New Clan Hierarchy”
  • Scripted Effect: increase_science_base=yes
The Bull and the Bear icon
The Bull and the Bear
Yaks are proud and noble creatures. One of the few species in which we find kindred spirits. And yet... And yet they stagnate, dividing themselves when unity has been achieved, embracing ways which do not fit them! Such a shame really... It seems that it falls upon is to fix this great mistake of brotherly Yaks.
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”

The following will bypass the focus:
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Jaki-Clan Jaki-Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
Brothers in Spirit icon
Brothers in Spirit
Yaks are our brothers in spirit. Such thing is no secret. For even our conquest of their domain is based on brotherly compassion and desire to help the great bovines fix their mistakes. And many, sadly not most, yak understand what and why we did what we did, and are willing to stand side to side with us.
  • Requires the following:
    • The Bull and the Bear “The Bull and the Bear”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
The Yaks, our Brothers icon
The Yaks, our Brothers
  • Non-Core Ponypower: +5%
  • Supply Consumption: −10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
The Plentiful Land of Yaks icon
The Plentiful Land of Yaks
Only now the true tragedy of yaks is realized. For not only were they united and numerous, their lands turn out richer in resources than we ever imagined. It's a true shame no great Khanate rose from all of this. For if it had we would have pledged our loyalty for what would have clearly been the greatest of empires...
  • Requires the following:
    • The Bull and the Bear “The Bull and the Bear”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Add production of 6 Oil Oil to Uulan Baavguy (257)
  • Add production of 4 {{{caption}}} Crystals to Northern Yak Range (317)
  • Add production of 4 Chromium Chromium to Er Nag Uul (256)
  • Add production of 8 Tungsten Tungsten to Numuul (255)
The Legacy of Old Volsungr icon
The Legacy of Old Volsungr
Long ago, before changelings and griffons reduced our domain, Clan Volsungr had grown mighty across yak mountains, many minor yak communities controlled by them. Many of their old fortresses still stand. By resettling these fortresses with bears, we can fully integrate many yak populations.
  • Requires the following:
    • The Plentiful Land of Yaks “The Plentiful Land of Yaks”
  • Requires the following:
    • Brothers in Spirit “Brothers in Spirit ”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Wesslandia (272):
    • Lose Ponypower 170 000 Ponypower
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 170 000 Ponypower
  • [Scope]Uulan Baavguy (257):
    • Gain Ponypower 45 000 Ponypower
  • [Scope]Numuul (255):
    • Gain Ponypower 12 000 Ponypower
  • [Scope]Northern Yak Range (317):
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Huuramch Oi (254):
    • Gain Ponypower 73 000 Ponypower
  • [Scope]Er Nag Uul (256):
    • Gain Ponypower 2 000 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gains core on Uulan Baavguy (257)
    • Gains core on Numuul (255)
    • Gains core on Northern Yak Range (317)
    • Gains core on Huuramch Oi (254)
    • Gains core on Er Nag Uul (256)
Humble the Falcon icon
Humble the Falcon
Nova Griffonians have grown arrogant, believing that just because they broke a few tribes and borderland clans they now have a right to greatness. Let us humble these falcons and remind them that they have no Idol of Boreas or Sword of Broturius. They are merely stragglers in a winter-blessed land, and the winter is ours!
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”
  • None of:

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
Weter Council of Technocrats icon
Weter Council of Technocrats
The one and only thing that was admirable about the old order of Nova Griffonia was its impressive capability in industry and research. The technocrats might be pathetic and grovelling weaklings, but sadly we need them. We will spare them and their positions of power, but only as long as we find their research useful.
  • Requires the following:
    • Humble the Falcon “Humble the Falcon”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Griffon Self-Administration Offices icon
Griffon Self-Administration Offices
Griffons are like the weak gold they worship. Yet just like gold, they have uses. For they are skilled in craft and policing their own, yet traitorous and opportunist. Thus, if we offer some of them positions of local power, they will gobble it up, freeing ursines from the curses of administrative and garrison duties.
  • Requires the following:
    • Humble the Falcon “Humble the Falcon”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit PLB griffon council.png “The Council of Griffon Interests”
The Council of Griffon Interests icon
The Council of Griffon Interests
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Construction Speed: +5%
  • Research Speed: +3%
  • Stability: +5%
Resettle our Old Lands icon
Resettle our Old Lands
Chronicles kept by Clan Svartpels claim that Northern Nova Griffonia was once domains of Jotnar monster kings. Sadly, currently few bears endure here, but we can fix this injustice. Even if the lacking number of bears forces us to use the Wesslandian model of bear lords and warriors and griffon serfs as the foundation...
  • Requires the following:
    • Griffon Self-Administration Offices “Griffon Self-Administration Offices”
  • Requires the following:
    • Weter Council of Technocrats “Weter Council of Technocrats”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Onlartir (289):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Wesslandia (272):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Cannibal Mountains (283):
    • Gain Ponypower 11 000 Ponypower
  • [Scope]Onear Mountains (287):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Hillyhills (244):
    • Gain Ponypower 50 000 Ponypower
  • [Scope]Chimincollie (285):
    • Gain Ponypower 256 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Griffon Frontier Griffon Frontier:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gains core on Rudeigin a Tha Sin Cho Math (286)
    • Gains core on Onear Mountains (287)
    • Gains core on Hillyhills (244)
Under Aurora Borealis icon
Under Aurora Borealis
Penguins are perhaps the weakest race of all, small avians that can't fly or fight. Yet it's no secret Anker and Svartpels clans feel great empathy towards these admittedly adorable birds. Our conquest of them thus is not motivated by anger or vengeance, but rather by the fact that without our protection they will certainly perish.
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Dot the Frozen Shore with New Fortresses icon
Dot the Frozen Shore with New Fortresses
Many of the shores within core bear lands are unsuitable for ports and dockyards. However, the lands of penguins are a different case. These newly taken lands offer opportunities to greatly expand our naval production and forge a navy like never seen before. And we shall seize this opportunity!
  • Requires the following:
    • Under Aurora Borealis “Under Aurora Borealis”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Pingvinland (266):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base
The Great Railway icon
The Great Railway
There was a plan, made by the Mechanites before they were exiled like the abominations they are, to unite the North with a great railway. We do not desire to forge their nightmarish vision of turning all into machine, but the plans that are left over are done well enough that it would be a waste to not use the parts we like.
  • Requires the following:
    • Under Aurora Borealis “Under Aurora Borealis”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Build a level 2 Railway Railway from Mathair Fearainn (290) to Nithean Talamh Àrd (284)
The Anker Experiment icon
The Anker Experiment
Clan Anker is already comprised mostly of penguins under benevolent rulership of bear warriors and elders. Until now this system has functioned quite well. Thus, it would make sense to integrate penguin lands into our lands by using a similar system. Hopefully the scale doesn't become an issue...
  • Requires the following:
    • The Great Railway “The Great Railway”
  • Requires the following:
    • Dot the Frozen Shore with New Fortresses “Dot the Frozen Shore with New Fortresses”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Pingvinland (266):
    • Lose Ponypower 109 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 100 000 Ponypower
  • [Scope]Jan Mayen (62):
    • Gain Ponypower 9 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 70 000 Ponypower
  • [Scope]Fearann a Deas (282):
    • Gain Ponypower 70 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Gains core on Geirfuglvidda (265)
    • Gains core on Jan Mayen (62)
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
This is Our Last War icon
This is Our Last War
Our dominion over the North as Kings of Winter is almost secured. Only the changeling hegemon still remains, contending our right to Key Lake. Before we were but a speck compared to them, but now we gaze upon them as a realm greater. Though one thing is certain, either in victory or defeat, this will be our last war...

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gets the National Spirit CHN chrysalis embarassed.png “Anti-Changeling Tactics” for 1 year
Anti-Changeling Tactics icon
Anti-Changeling Tactics
Shoulder to Shoulder as One! icon
Shoulder to Shoulder as One!
The bear population of Soryth region is quite diverse, comprised of borderline savages, roaming nomads, clanless holds trapped in ancient times by changeling push north and even many recent exiles. It took some time till the more dangerous elements were cleaned out, but now, for the first time ever, all bears are united beneath a single banner!
  • Requires the following:
    • This is Our Last War “This is Our Last War”
  • Has full control of state Soryth (262)
  • Has full control of state Hoorornd (322)
  • Has full control of state Den (323)
  • [Scope]Jem Highlands (315):
    • Is controlled by our country
    • Has more than 40% compliance
  • [Scope]Major Forest (320):
    • Is controlled by our country
    • Has more than 40% compliance
  • Lose Political Power 100 Political Power
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • our country gains a core on this state
  • [Scope]Den (323):
    • force_disable_resistance
      • clear = yes
      • occupier = PLB
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
Railways - Our Iron Claws icon
Railways - Our Iron Claws
Queen Chrysalis has built up the changeling lands much, both to wage war and to control the lesser hives from her capital. Many of the railways made for such purpose managed to survive the war. And with them in our claws we can sow terror upon those bugs would wish to challenge our will!
  • Requires the following:
    • This is Our Last War “This is Our Last War”
  • Has full control of state Soryth (262)
  • Has full control of state Hoorornd (322)
  • Has full control of state Den (323)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Lose Ponypower 15 000 Ponypower
  • Build a level 1 Railway Railway from Eastern Key Lake (263) to Major Forest (320)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Whitehooves (314)
  • Build a level 1 Railway Railway from Major Forest (320) to Whitehooves (314)
  • [Scope]Soryth (262):
    • Compliance:+20%
  • [Scope]Hoorornd (322):
    • Compliance:+20%
  • [Scope]Den (323):
    • Compliance:+20%
  • [Scope]Jem Highlands (315):
    • Compliance:+20%
  • [Scope]Major Forest (320):
    • Compliance:+20%
  • [Scope]Whitehooves (314):
    • Compliance:+20%
  • [Scope]Northern Saddening Shore (264):
    • Compliance:+20%
  • 25 units of Train is added to the national Stockpile
Withdraw Our Paws icon
Withdraw Our Paws
To our hate and disappointment, the changelings are too numerous, too concentrated in their cramped hives to control properly, even as we tap into penguin and griffon populations for arbiters. We cannot control these lands...
  • Requires the following:
    • Railways - Our Iron Claws “Railways - Our Iron Claws”
  • Requires the following:
    • Shoulder to Shoulder as One! “Shoulder to Shoulder as One!”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • 300 units of Flag of Changeling Lands Changeling Lands Support Equipment is added to the national Stockpile
  • 1 500 units of Flag of Changeling Lands Changeling Lands Bolt-Action Rifles is added to the national Stockpile
  • 600 units of Flag of Changeling Lands Changeling Lands Towed Artillery is added to the national Stockpile
  • Flag of Changeling Lands Changeling Lands:
    • Becomes owner and controller of Gorak (312)
    • Becomes owner and controller of Changeling Fjords (305)
    • Becomes owner and controller of Larvae Islands (306)
    • Becomes owner and controller of Neverwarm Point (304)
    • Becomes owner and controller of Lyctida (309)
    • Becomes owner and controller of Soulless Mountains (303)
    • Becomes owner and controller of Queen's Island (313)
    • Becomes owner and controller of Ditrysium (252)
    • Becomes owner and controller of Vesalipolis (251)
    • Becomes owner and controller of Svartforest (261)
    • Change capital to Ditrysium (252)
    • Remove the National Spirit CHN political divisions.png “Changeling Civil War”
    • Set cosmetic tag to CCN_triune_puppet
    • Changes the national focus tree to generic_focus
    • Gain 60% Neutrality Non-Aligned party popularity
    • Set the ruling party to Neutrality Non-Aligned
    • Set the Neutrality Non-Aligned party name to (The Three Queens) The Three Queens
    • Triune Council of Queens becomes the leader for the Non-Aligned party.
  • [SCOPE]Every state:
  • Flag of Changeling Lands Changeling Lands:
    • Becomes owner and controller of Kladbische (311)
    • Becomes owner and controller of Totles (310)
    • Becomes owner and controller of Ghostly Square (321)
    • Becomes owner and controller of Katemarsh (249)
    • Becomes owner and controller of Windigo Forest (319)
    • Becomes owner and controller of Where Hives Start (247)
    • Becomes owner and controller of Vraks (259)
    • Becomes owner and controller of Dim Garden (260)
    • Becomes owner and controller of Tainaholm (308)
    • Becomes owner and controller of Deadly Forest (250)
    • Becomes owner and controller of Where Hives Start (247)
    • Becomes owner and controller of Wild Lands (246)
    • Becomes owner and controller of Great Marsh (248)
    • Becomes owner and controller of Killing Swamps (258)
    • Becomes owner and controller of They Hear (307)
    • Becomes owner and controller of Kallskog (291)
    • Becomes owner and controller of Svarm (316)
    • Change capital to Vraks (259)
    • Set cosmetic tag to CHN_vraks_puppet
    • Changes the national focus tree to generic_focus
    • Set the ruling party to Supremacy Supremacist
    • Set the Supremacy Supremacist party name to (Death Korps) Death Korps
    • Queen Argynnis becomes the leader for the Supremacist party.
Invite Harmonists of Volsungr to the Court icon
Invite Harmonists of Volsungr to the Court
Even if we emerged from our dealings with Clan Volsungr as superiors, the obligations between a lord and subject go both ways. Thus, in a sign of respect and showing that we follow our promises we shall invite Eira and Clan Volsungr elders to the royal court.
  • Requires the following:
    • The Coronation “The Coronation”
  • We negotiated successfully with Clan Volsungr. (?)
  • Trigger country event “A Princess in the Tyrant's Court” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Eira of Clan Volsungr , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Sif of Volsungr , which grants
    • Environmentalist
      • Political Power Gain: +2%
      • Stability: +10%
Establish National Parks icon
Establish National Parks
Clan Volsungr is greatly concerned with the state of the nature within our realm, fearful that hunting and harvesting the land will leave it barren, dead and ugly. While this does seem somewhat absurd for many, our King has seen such cases in Griffonia. Thus, the wish of Eira will be granted on this.
  • Requires the following:
    • Invite Harmonists of Volsungr to the Court “Invite Harmonists of Volsungr to the Court”
Our Nature Guarded icon
Our Nature Guarded
  • Consumer Goods Factories factor: 4%
  • Stability: +5%
  • Magic Research Speed: +5%
Establish ties with Equestria icon
Establish ties with Equestria
Equestria is the hegemon of the continent. Their influence reaches even the lands of Yaks. Princess Eira suggests that we should establish some sort of relationship with this realm. For perhaps our ambitions are not the most harmonic in nature and a good first impression might prevent wars that we cannot win.
  • Requires the following:
    • Invite Harmonists of Volsungr to the Court “Invite Harmonists of Volsungr to the Court”
  • None of:
    • At least one of the following is true:
  • Trigger country event “A Letter to a Princess”
  • Flag of Equestria Equestria:
    • Trigger country event “An Embassy from the Bears”
Open up Trade with Equestria icon
Open up Trade with Equestria
With good impressions made and connections established, tying ourselves with Equestria through trade could be useful. For this could not only help with modernization of our domain, but strong enough economic ties could serve to deter potential wars. Eira hopes it would lead to harmony spreading in the north, but let's hope it doesn't...
  • Requires the following:
    • Establish ties with Equestria “Establish ties with Equestria”
  • Requires the following:
    • Establish National Parks “Establish National Parks”
  • Flag of Equestria Equestria:
    • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards our country
  • Flag of Crystal Empire Crystal Empire:
    • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards our country
  • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards Flag of Equestria Equestria
  • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards Flag of Crystal Empire Crystal Empire
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Royal Marriage icon
The Royal Marriage
Eira of Clan Volsungr has achieved something unexpected. Establishing friendships and forging a positive image of our kingdom. This could be dangerous, or perhaps beneficial... By tying the destinies of our King and Princess Eira, we can ensure she won't try a takeover, and her image can be harnessed for our benefit.
  • Requires the following:
    • Open up Trade with Equestria “Open up Trade with Equestria”
  • Trigger country event “Two Crowns” in 1 day
  • Flag of Equestria Equestria:
    • Trigger country event “A Polar Proposal” in 3 days
Invite the Thunder Lords of Svartpels to the Court icon
Invite the Thunder Lords of Svartpels to the Court
Lord Torben of Clan Svartpels is the good friend of our King and Clan Scyfling and Clan Svartpels have been allies and brothers by combat for nearly a decade at this point. It would be absurd if we didn't invite their elders to the royal court!
  • Requires the following:
    • The Coronation “The Coronation”
  • We subjugated Clan Svartpels by force. (?)
  • Trigger country event “Lords of Thunder in the Court” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Torben of Clan Svartpels , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Recruitable Population Factor: +5%
      • Justify war goal time: −25%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
      • Acceptance of Supremacist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Troels of Svartpels , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
Remind Ourselves of our Lost Lands icon
Remind Ourselves of our Lost Lands
Clan Svartpels are not just warriors, they are a clan of historians, keeping great chronicles describing bear history. Sadly, much of it is about loss of land, be it due to nature or enemies. And while it pains one to read such texts, one must always remember history to not repeat it.
  • Requires the following:
    • Invite the Thunder Lords of Svartpels to the Court “Invite the Thunder Lords of Svartpels to the Court”
  • Trigger country event “All That Was lost”
Remind Ourselves of our Ancient Foes icon
Remind Ourselves of our Ancient Foes
Many bears don't know the long history of wars against both griffons and changelings. Clan Svartpels however does. Their great archives contain countless descriptions of such conflicts. And perhaps they contain forgotten ways to break these foes...
  • Requires the following:
    • Invite the Thunder Lords of Svartpels to the Court “Invite the Thunder Lords of Svartpels to the Court”
  • Replace the National Spirit PLB bears.png “Polar Bear Temper” with the National Spirit PLB bears.png “The Polar Bears Remember”
The Polar Bears Remember icon
The Polar Bears Remember
  • Division Attack: +10%
  • Division Defense on core territory: +5%
  • Surrender Limit: +5%
  • Weekly War Support (Combat Casualties): +0.1%
  • Weekly War Support (Sunk Convoys): +0.1%
  • Weekly War Support (Enemy Bombing): +0.1%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Attack bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Defense bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Attack bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Defense bonus against country: +5%
Demand the Old Frontier icon
Demand the Old Frontier
Differently from how griffons do it, we don't determine our frontiers by the furthest places where our kind lives, for savage bear tribes are quite widespread. Rather our frontier is based on the furthest bear holds. And it so happens that many such old holds are in what is now Griffon Frontier. And we want that land back!
  • Requires the following:
    • Remind Ourselves of our Ancient Foes “Remind Ourselves of our Ancient Foes”
  • Requires the following:
    • Remind Ourselves of our Lost Lands “Remind Ourselves of our Lost Lands”

The following will bypass the focus:
  • Owns state Cannibal Mountains (283)
  • [Scope]Cannibal Mountains (283):
    • [SCOPE]State owner:
      • Trigger country event “The Ultimatum” in 3 days
Create a New Frontier icon
Create a New Frontier
While the idea of a powerful navy and oversea holdings has been a dream of our King, Torben of Svartpels has become a supporter of such ambitions too. For he claims that by seizing Haukland and launching naval attacks against griffon fleets and ports from it, we can prevent griffon realms from menacing our core lands ever again.
  • Requires the following:
    • Demand the Old Frontier “Demand the Old Frontier”
  • Has completed national focus Goal generic navy cruiser.png “The Dream”
The Great Overtyrant icon
The Great Overtyrant
We have won. Through blood and iron. Through ice and fury. Victory, the final, total victory, is finally ours! From now on, nobody will dare to question the might and will of the great overtyrant of the ursines. Now the transformation of our state into a modern power can begin...
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Goal compassionaite politics.png “The Despot with a Soft Paw”
          • Has completed national focus Goal ideology monarchist.png “A Change of Pace”
  • Mutually Exclusive Mutually exclusive with:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
    • A Change of Pace “A Change of Pace”
  • We have exterminated Clan Svartpels. (?)
  • We have exterminated Clan Volsungr. (?)
  • We have exterminated Clan Kane. (?)
  • We have exterminated Clan Gotlung. (?)
  • We have exterminated Clan Rozenkrantz. (?)
  • We have exterminated the Wesslandian clans. (?)
  • Trigger country event “The Empty Ice”
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
Our Cleansed Land icon
Our Cleansed Land
...Or so it would have seemed... For reports have started coming in... Worrying reports that describe the situation that has befallen many of the fortresses that we have cleaned from enemies... Perhaps we might have... Overdone ourselves...
  • Requires the following:
    • The Great Overtyrant “The Great Overtyrant”
  • Trigger country event “Buried Hopes”
Our Shattered Clans icon
Our Shattered Clans
...Even more worrying news approach... For while rebellious identities and opposition for any unity towards a singular future is gone... Similarly gone are all the brightest minds of most clans and many collections of writings... Seems in many scientific fields, we will have to restart from the bottom...
  • Requires the following:
    • Our Cleansed Land “Our Cleansed Land”
  • Trigger country event “The Greatest of Ironies”
The Desolated Lands of Svartpels icon
The Desolated Lands of Svartpels
The Great Clan of Svartpels believed that we were either replaced by changelings or subservient to them and thus refused to back down even after most of their elders and best warriors were dead. Thus, their lands have been cleansed to a unique degree even among the wasteland we created.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Lose Political Power 50 Political Power
Abandon the Wastes icon
Abandon the Wastes
There is nothing for us in these wastes. Too difficult to restore, too hard to protect or even survey enemy movements within. There is no future for our ursines within it. The only thing we have left is to abandon this wasteland and resettle the few bears still left elsewhere.
  • Requires the following:
    • The Desolated Lands of Svartpels “The Desolated Lands of Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • The Wastes are Ours! “The Wastes are Ours!”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Onlartir (289):
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Wesslandia (272):
    • Gain Ponypower 15 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Gain Ponypower 10 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −1
Use Svartpels Remnants to Colonize Western Key Lake icon
Use Svartpels Remnants to Colonize Western Key Lake
As the columns of ursines move from the increasingly wild and unlivable former lands of Svartpels an opportunity that we didn't think of before has arisen. For now, we possess a way to reclaim eastern shores of Key Lake. A rather tempting idea...
  • Requires the following:
    • Abandon the Wastes “Abandon the Wastes”
  • Mutually Exclusive Mutually exclusive with:
    • Transport Svartpels Remnants to Our Capital “Transport Svartpels Remnants to Our Capital”
  • Gain Ponypower 10 000 Ponypower
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
    • [Scope]Eastern Key Lake (263):
      • Scripted Effect: improve_state_category=yes
      • Gain Ponypower 100 000 Ponypower
Reforge East into a Fortress icon
Reforge East into a Fortress
The Key Lake is our shield from the changelings for its magical waters prevent a direct invasion, forcing the bugs to shuffle through the wilderness for which they are not suited for. And it is here where kill zones can be forged, for war is coming and our very survival will require for one to match a hundred.
  • Requires the following:
    • Use Svartpels Remnants to Colonize Western Key Lake “Use Svartpels Remnants to Colonize Western Key Lake”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
  • Custom effect tooltip: We will create a mighty wall in the East.
  • Hidden effect:
    • [Scope]Eastern Key Lake (263):
      • Add 2 Land fort Land Fort, on the province (1560)
      • Add 2 Land fort Land Fort, on the province (7586)
    • [Scope]Onlartir (289):
      • Add 2 Land fort Land Fort, on the province (4625)
      • Add 2 Land fort Land Fort, on the province (1646)
      • Add 2 Land fort Land Fort, on the province (10281)
Transport Svartpels Remnants to Our Capital icon
Transport Svartpels Remnants to Our Capital
It is only within our capital where such a stream of fleeing creatures can be accumulated. Not to mention that it is within our closest and most direct domain where these ursine resources can be put to most use.
  • Requires the following:
    • Abandon the Wastes “Abandon the Wastes”
  • Mutually Exclusive Mutually exclusive with:
    • Use Svartpels Remnants to Colonize Western Key Lake “Use Svartpels Remnants to Colonize Western Key Lake”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 100 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
The Iron Capital icon
The Iron Capital
With an increase of ursine population, not only in form of fighters, but also artisans and even laborers a new opportunity has opened for us. For now we can expand the amount of steel we can rip from the depths of the earth, without compromising our ability to produce equipment.
  • Requires the following:
    • Transport Svartpels Remnants to Our Capital “Transport Svartpels Remnants to Our Capital”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 100 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Add production of 5 Steel Steel
Proposal to The Penguins icon
Proposal to The Penguins
With the few resources and bears moved from former domain of Svartpels removed, we have no need for the land itself. However, perhaps someone does. After all we didn't touch the penguin populations and domains, and thus perhaps we could convince Pingland to buy the land from us...
  • Requires one of the following:
    • The Iron Capital “The Iron Capital”
    • Reforge East into a Fortress “Reforge East into a Fortress”
  • Has completed national focus Goal generic wolf pack.png “The Mechanites and Their Queen”

The following will bypass the focus:
Eastern Key Lake Research Facility icon
Eastern Key Lake Research Facility
The Hive of Soryth rises so great that one can see it even from beyond the widest part of Key Lake. It imposes onto us, reminding of arcane and sinister sciences of the changelings. With these new resources, let's forge something that can rise to meet the shadow of Soryth...
  • Requires the following:
    • Proposal to The Penguins “Proposal to The Penguins”
  • Requires the following:
    • Reforge East into a Fortress “Reforge East into a Fortress”
  • None of:
    • Has completed national focus Goal demand sudetenland.png “The Wastes are Ours!”
  • Scripted Effect: increase_science_base=yes
Reopen the Crystal Mines icon
Reopen the Crystal Mines
When eastern coasts of Key Lake were cleansed from changeling allies, their holds and assets felt into ruin for we lacked resources to operate the mines and forges before. Yet ironically enough, in our time of greatest ruin, these resources have become available.
  • Requires the following:
    • Eastern Key Lake Research Facility “Eastern Key Lake Research Facility”
  • Add production of 5 {{{caption}}} Crystals to Eastern Key Lake (263)
Begin Research into Polar Magic icon
Begin Research into Polar Magic
With facilities ready and a steady supply of magical crystals, research can begin into previously untapped magics of our polar souls. It might seem absurd to start relying on theoretical weaponization of our magic now, in this darkest hour. But magic is the only way we can still win the wars to come.
  • Requires the following:
    • Eastern Key Lake Research Facility “Eastern Key Lake Research Facility”
Key Lake Laboratory icon
Key Lake Laboratory
  • Magic Research Speed: +10%
  • Race Magic Research Speed: +10%
Weapons Which Bring Winter icon
Weapons Which Bring Winter
Magical weapons are not some great breakthrough, for it is a well-known concept. It is the fact that we have managed to not only achieve our own designs but ones that can be produced in current situation that is truly remarkable. Hopefully indication of breakthroughs to come...
  • Requires the following:
    • Reopen the Crystal Mines “Reopen the Crystal Mines”
  • Requires the following:
    • Begin Research into Polar Magic “Begin Research into Polar Magic”
  • Gain +100% research bonus (Magical Tech Bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
The Great Magical Polar Computers icon
The Great Magical Polar Computers
A crystal-based calculation machine seems like a immensely complex piece of equipment, however it is not. Though it is quite a bit more complex than magical guns to assemble and doesn't kill, to chagrin of many a bear artificer tasked with assembling them, but immensely useful for further advancements.
  • Requires the following:
    • Weapons Which Bring Winter “Weapons Which Bring Winter”
  • Gain +75% research bonus (Electronics bonus) (2 uses) towards:
    • Computing technology
The Crystal Fortress of Science icon
The Crystal Fortress of Science
Before, only the dark towers of Soryth rose over the blue waters of Key Lake. Now this symbol of changeling might is not alone! A crystal fortresses rises on our shores of the lake, willing to challenge the scientific prowess of dark foundries of Soryth with magitech might!
  • Requires the following:
    • The Great Magical Polar Computers “The Great Magical Polar Computers”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_science_base=yes
Give Mechanites Land in The Eastern Key Lake icon
Give Mechanites Land in The Eastern Key Lake
Mechanites are masters of not just the technological, but similarly of magical and perhaps even arcane, even if their knowledge is lacking compared to the lackeys of the Golden Lord... Thus, their assistance is quite welcomed when it comes to attempting to create superweapons!
  • Requires the following:
    • Weapons Which Bring Winter “Weapons Which Bring Winter”
  • Scripted Effect: increase_society_development=yes
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 100 000 Ponypower
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Beyond the Flesh” in 1 day
Mechanite Research into Thunder Armour icon
Mechanite Research into Thunder Armour
One could argue there isn't much to research when it comes to Thunder Armour. After all it is merely metal plates stitched together to protect a bear where a hide cannot. But why stop there? Muscles, senses and much more can be replaced with untiring metal too!
  • Requires the following:
    • Give Mechanites Land in The Eastern Key Lake “Give Mechanites Land in The Eastern Key Lake”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Winter is Coming, for our Enemies icon
Winter is Coming, for our Enemies
We are born of winter; our souls are of the polar wind and our flesh doesn't feel the claws of cold. That is not the case when it comes to our enemies. Thus, it makes most sense to make our weapons spew the might of our frozen realm itself to strike down those that seek to seize it!
  • Requires the following:
    • Mechanite Research into Thunder Armour “Mechanite Research into Thunder Armour”
  • Requires the following:
    • The Crystal Fortress of Science “The Crystal Fortress of Science”
We are Winter! icon
We are Winter!
  • Division Attack: +5%
  • Division Defense: +5%
  • Magic Research Speed: +10%
  • Race Magic Research Speed: +10%
  • Mechanized:
    • Production cost.png Production Cost: −10%
  • Truck:
    • Production cost.png Production Cost: −10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −10%
University of Mathair Fearainn icon
University of Mathair Fearainn
Our capital, the so called "Last City" is the one place whose safety and security can be ensured. Thus, it would be absurd to invest our newfound resources anywhere else. Thus, there is no place better than the capital to erect a new institution of learning and advancement.
  • Requires the following:
    • Proposal to The Penguins “Proposal to The Penguins”
  • Requires the following:
    • The Iron Capital “The Iron Capital”
  • None of:
    • Has completed national focus Goal demand sudetenland.png “The Wastes are Ours!”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Expand The Scyfling Tungsten Mines icon
Expand The Scyfling Tungsten Mines
It seems that many of the improvements that our university predicts for our weaponry might require far greater amounts of resources than we possess now. While some of these goals are downright impossible to meet, the more moderate predictions are something that can be arranged for.
  • Requires the following:
    • University of Mathair Fearainn “University of Mathair Fearainn”
  • Add production of 5 Tungsten Tungsten to Mathair Fearainn (290)
Expand the Mathair Fearainn Research Facility icon
Expand the Mathair Fearainn Research Facility
The only option left is to achieve victory through overwhelming firepower. Thus, we will concentrate our research and resources into advancing the state of our artillery. Perhaps this is not as eye catching as some of the mad projects we could do, but it works.
  • Requires the following:
    • University of Mathair Fearainn “University of Mathair Fearainn”
Mathair Fearainn Research Facility icon
Mathair Fearainn Research Facility
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%
Weapons Which Spew Iron icon
Weapons Which Spew Iron
Even if crushing the enemy with artillery is more efficient, that is not the bear way, for it is no brutality up close or the clash of melee! And even in this dreadful situation we should not forget that we are bears after all! Thus, infantry weapons even now remain an important investment.
  • Requires the following:
    • Expand The Scyfling Tungsten Mines “Expand The Scyfling Tungsten Mines”
  • Requires the following:
    • Expand the Mathair Fearainn Research Facility “Expand the Mathair Fearainn Research Facility”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Implement Heretical Models of Production icon
Implement Heretical Models of Production
There were many advancements that were deemed to be unsuitable and heretical for bear way of life before, for these methods were seen as too imitating of how production was done by griffons. But they are seemingly efficient and that's all that matters now...
  • Requires the following:
    • Weapons Which Spew Iron “Weapons Which Spew Iron”
  • Gain +50% research bonus (Industrial Bonus) (3 uses) towards:
    • Industry
An Academy for Warriors and Warlords icon
An Academy for Warriors and Warlords
We do not have the luxury of separating our warriors and commanders from our academics and scholars, too few of us left for that. Not to mention many a survivor shows unique perspectives which could be useful for necessary research.
  • Requires the following:
    • Implement Heretical Models of Production “Implement Heretical Models of Production”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_science_base=yes
Settle Mechanites in Our Capital icon
Settle Mechanites in Our Capital
Mechanites have forsaken their clan, their tradition, their gods. It would seem insane to allow them anywhere near our capital before. But now we have ourselves forsaken many of such things. We may not agree on many a topic, but survival necessitates cooperation.
  • Requires the following:
    • Weapons Which Spew Iron “Weapons Which Spew Iron”
  • Scripted Effect: increase_society_development=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “The Blizzard's Furnace” in 1 day
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 100 000 Ponypower
Power Made from Nothing icon
Power Made from Nothing
Powering our advanced weapons and industries isn't easy, not with the few resources that we still have access to. And yet again we are forced to rely on technology to compensate for what we lack. And in this case, let's hope that Mechanite methods of producing fuel from... certain sources are enough.
  • Requires the following:
    • Settle Mechanites in Our Capital “Settle Mechanites in Our Capital”
  • Add 1 off map Civilian factory Civilian Factory
  • Gain +100% research bonus (Coal Liquidization) (2 uses) towards:
    • Synthetic resources
Let the Great Furnaces Burn! icon
Let the Great Furnaces Burn!
Our armies swell with nomads, raiders, former exiles, half-way savage beasts... All of these survivors and monsters need weapons. And someone must provide... And thus, the furnaces will burn, day and night to provide the machinery to strike down our foes!
  • Requires the following:
    • Power Made from Nothing “Power Made from Nothing”
  • Requires the following:
    • An Academy for Warriors and Warlords “An Academy for Warriors and Warlords”
Let the Great Furnaces Burn icon
Let the Great Furnaces Burn
  • Division Organization: +10%
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: −15%
  • Towed Artillery:
    • Production cost.png Production Cost: −15%
The Wastes are Ours! icon
The Wastes are Ours!
We may have slain our brothers in arms, but we will not abandon their legacy! Many a survivor still roam those lands, many ruins are still possible to repair and raise again. There are rumors that clan Anker has somehow endured still... No, we will not give up these lands...
  • Requires the following:
    • The Desolated Lands of Svartpels “The Desolated Lands of Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Abandon the Wastes “Abandon the Wastes”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
    • Gain Ponypower 50 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
Restore Svartpels Border Fortifications icon
Restore Svartpels Border Fortifications
The border fortresses of Svartpels and Anker were barely touched during the cleansing of those lands for death came from the south, not east. Still, many of them are old and fell to the elements. However, when there is a foundation one can build or rebuild upon. And that is precisely what will be done.
  • Requires the following:
    • The Wastes are Ours! “The Wastes are Ours!”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 50 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
  • Custom effect tooltip: We will create a mighty wall in the West.
  • Hidden effect:
    • [Scope]Geirfuglvidda (265):
      • Add 2 Land fort Land Fort, on the province (4422)
      • Add 2 Land fort Land Fort, on the province (13161)
Open The Collapsed Mines icon
Open The Collapsed Mines
Now that we are sure these desolate lands will remain in our claws, it's time to make it actually useful. Extracting raw resources is easiest for now... Though cleaning out the bodies from the mines might be a hassle...
  • Requires the following:
    • Restore Svartpels Border Fortifications “Restore Svartpels Border Fortifications”
  • [Scope]Geirfuglvidda (265):
    • Add production of 5 Aluminum Aluminum
Emerging from the Fog... icon
Emerging from the Fog...
They emerge from the fog, upon great ships and with troops ready... They gaze upon us and ask us why are we back?
  • Requires the following:
    • The Wastes are Ours! “The Wastes are Ours!”
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Put out The Endless Fires icon
Put out The Endless Fires
We did not march upon clan Anker. At least we haven't ordered our troops to do so. And yet the oil wells are burning... Perhaps they had done it themselves to deny us the resource initially. They aren't telling, but it's something we are now forced to fix.
  • Requires the following:
    • Emerging from the Fog... “Emerging from the Fog...”
  • [Scope]Jan Mayen (62):
    • Add production of 5 Oil Oil
Polar Center of Military Research icon
Polar Center of Military Research
The greatest militant traditions of Svartpels are gone... But there are treatises, documents, a few survivors...If we combine this with knowledge with experiences from beyond our borders, of exiles and monsters, perhaps something new can be born, to match the old...
  • Requires the following:
    • Put out The Endless Fires “Put out The Endless Fires”
  • Requires the following:
    • Open The Collapsed Mines “Open The Collapsed Mines”
  • Gets the National Spirit Idea chi army corruption2.png “Warlords Trained Amid Death and Ruin”
Warlords Trained Amid Death and Ruin icon
Warlords Trained Amid Death and Ruin
  • Army Experience Gain: +0.05
  • Military Leader Cost: −25%
  • Land Doctrine Cost: −15%
To Spread Out icon
To Spread Out
Bears were not always settled. In distant past we roamed as nomads, in great tribes. With the desolation of our lands and our fallen numbers it seems we have no other option but to revert to roaming among our vast lands if we wish to hold them. Yet we have endured this long, we will endure some more...
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Mutually Exclusive Mutually exclusive with:
    • To Move In “To Move In”
  • Custom effect tooltip:

On a weekly basis, our hordes will be able to scavenge together 350 units of the Melee Weapons and 25 units of the Panserbjørn Armor to be automatically added to our stockpiles.

  • Gets the National Spirit Idea generic local self management.png “Spread Out”
Spread Out icon
Spread Out
  • Division Speed: +5%
  • Supply Consumption: −50%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Research Speed: −10%
  • Recruitable Population: 2%
  • Generate war goal tension limit: −20%
  • Justify war goal time: −15%
  • Mobilization speed: −10%
  • Resistance Growth Speed: −50%
  • Damage to Garrisons: −50%
  • Monthly Population: −30%
  • Hidden effect:
    • Set country flag PLB_gun_weekly_shipments
Return to Nomadic Roots icon
Return to Nomadic Roots
Heretical knowledge is hidden in archives of now dead Svartpels. Such knowledge states that long ago, in time before time, bears were as savage and mindless as the monsters that roam our land. No armor, no axes, no clans.... Losing our minds would perhaps be a blessing by this point...
  • Requires the following:
    • To Spread Out “To Spread Out”
  • Mutually Exclusive Mutually exclusive with:
    • The March of Steel “The March of Steel”
  • 750 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology
The March of Steel icon
The March of Steel
Even if bears of distant past were merely nomadic beasts, even if we turned our realm into ashes, even if the clans are gone, even if only death seems to await us... We will not abandon the symbol of true bears. Even if we must roam the land to endure, we will do so armoured in steel!
  • Requires the following:
    • To Spread Out “To Spread Out”
  • Mutually Exclusive Mutually exclusive with:
    • Return to Nomadic Roots “Return to Nomadic Roots”
Loot the Land to Live icon
Loot the Land to Live
We cannot survive as merely a roaming army, not with technologies needed for modern statehood and war. We need scrap and we need tools. Thus, we must scavenge whatever we can from the haunted ruins of dead clans. There should be enough there for now...
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Let the Wastes Grow “Let the Wastes Grow”
  • Add 2 off map Civilian factory Civilian Factory
  • [SCOPE]Every state:
Let the Wastes Grow icon
Let the Wastes Grow
We cannot reclaim the great holds of the now dead clans. Neither do we have much desire. Those places are cursed and haunted... But there are minor holds and fortresses left. Those shall be reclaimed, turned into shelters and minor forges so that our marching hordes can rest and refill their ammo.
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Loot the Land to Live “Loot the Land to Live”
  • [SCOPE]Every state:
  • [Scope]Onlartir (289):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
  • [Scope]Wesslandia (272):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
  • [Scope]Yak Mathan Criche (280):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
Loot the Land to Kill icon
Loot the Land to Kill
We cannot endure with merely claws for weapons. We need axes, we need armor, we need guns and ammunition! We will strip down all the haunted fortresses and rip out any metal and bone we can use to fight. This world does not tolerate weakness and we cannot ourselves to look weak!
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Let the Wastes Grow “Let the Wastes Grow”
  • Add 1 off map Military factory Military Factory
  • [SCOPE]Every state:
Joined by Beasts of Flesh icon
Joined by Beasts of Flesh
By some trick or blessing of the divine, something fundamental has changed... The North was always a realm of conflict between beasts, with us being merely one of the countless predators that roamed this waste... Yet now these monsters march with our warbands and treat us as kin...
  • Requires one of the following:
    • Loot the Land to Live “Loot the Land to Live”
    • Loot the Land to Kill “Loot the Land to Kill”
    • Let the Wastes Grow “Let the Wastes Grow”
  • Mutually Exclusive Mutually exclusive with:
    • Joined by Beasts of Spirit “Joined by Beasts of Spirit”
  • Gets the National Spirit German advisors.png “Great Beasts of the North”
Great Beasts of the North icon
Great Beasts of the North
  • Division Attack: +10%
  • Division Defense: +10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Joined by Beasts of Spirit icon
Joined by Beasts of Spirit
Criminals, cannibals and rogue knights. They seek to flee from Nova Griffonia into our empty lands. We despised and hunted them before if they dared to cross, but now... Let these wrecks join our warbands if my warriors so desire... Let them indulge their bloodthirsty desires...
  • Requires one of the following:
    • Loot the Land to Live “Loot the Land to Live”
    • Loot the Land to Kill “Loot the Land to Kill”
    • Let the Wastes Grow “Let the Wastes Grow”
  • Mutually Exclusive Mutually exclusive with:
    • Joined by Beasts of Flesh “Joined by Beasts of Flesh”
  • Gets the National Spirit German advisors.png “The Avian Spirit”
The Avian Spirit icon
The Avian Spirit
  • Weekly Ponypower: +50
  • Army Experience Gain: +5%
He Emerges... icon
He Emerges...
...Yet why only now?
  • Requires one of the following:
    • Joined by Beasts of Flesh “Joined by Beasts of Flesh”
    • Joined by Beasts of Spirit “Joined by Beasts of Spirit”
  • Trigger country event “The Eternal Emerges”
Forces of Shadows icon
Forces of Shadows
Perhaps it's no surprise that the immortal bastard had an army of his own. One that could have perhaps stopped the madness that forced us to destroy our own home... No matter now. His legions of abominations shall join the ever-growing horde, and let the world fall into darkness!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Machine “Forces of Machine”
  • Custom effect tooltip: The slaves to darkness march.
  • Hidden effect:
    • Create “De Infiserte” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Forces of Savagery icon
Forces of Savagery
I did say that I would accept them all didn't I? The mad, the abominable, the heretical... Many of them were too unhinged even for clans of Crystal shores and the warlike Clan Svartpels. But we are not any better than them now. Let them fight! And let us drown the world in blood together!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Shadows “Forces of Shadows”
  • Custom effect tooltip: The horde of barbarity descends.
  • Hidden effect:
    • Create “Nomadehaer” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Forces of Machine icon
Forces of Machine
We allowed her brood back in. Tartarus, we welcomed her as a queen. She and her... clan, have already shown prowess in research and production. But they are ursines enhanced with forbidden might! Their duty is not merely in the forges but in the field of battle too! And let the world drown in a tide of iron!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Shadows “Forces of Shadows”
  • Has completed national focus Goal generic wolf pack.png “The Mechanites and Their Queen”
  • Gain Ponypower 25 000 Ponypower
  • Add technology: tech_trucks
  • Add technology: Motorized Infantry
  • Add 1 off map Military factory Military Factory
Feed Their Need icon
Feed Their Need
It's not a surprise perhaps, that the curse which Eternal inflicted upon his own followers is spreading across our warbands. Yet instead of growing weaker, the corruption is making our forces grow stronger... Let them feed! There will be plenty of blood as we march across the world!
  • Requires the following:
    • Forces of Shadows “Forces of Shadows”
  • Gets the National Spirit Idea chi war of resistance3.png “The Polar Bear Spirit”
The Polar Bear Spirit icon
The Polar Bear Spirit
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +10%
  • Division Defense: +10%
  • Supply Grace: +48
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Fuel Their Might icon
Fuel Their Might
The tide of outcasts and nomads flooding into our territories are absurd in size. It is hard to believe so many ursines exist outside our realm. Not as hard as arming all these renegades, for they are unable to produce anything worthwhile themselves. Perhaps we must take a page out of Wesslandian book.... Though arming bears with adapted griffon weapons? Might be seen as insulting.
  • Requires the following:
    • Forces of Savagery “Forces of Savagery”
  • 500 units of Flag of Polar Bear Communities Polar Bear Communities Pre-Gunpowder Equipment is added to the national Stockpile
  • Gets the National Spirit Idea mitsubishi.png “Wesslandian Rifle Manufacturing”
Wesslandian Rifle Manufacturing icon
Wesslandian Rifle Manufacturing
  • Infantry Equipment:
    • Production cost.png Production Cost: −60%
  • Towed Artillery:
    • Production cost.png Production Cost: −30%
Finance Their Ambition icon
Finance Their Ambition
The Mechanite iron tide needs equipment. Equipment which the cult themselves can't produce in quantities they need. That's quite annoying and disappointing to say the least. But we have gold and no use and purpose for such weak metal. They can buy as many toys as they need and want.
  • Requires the following:
    • Forces of Machine “Forces of Machine”
The Iron Horde icon
The Iron Horde
  • Motorized Attack: +25%
  • Motorized Defense: +25%
  • Mechanized Attack: +25%
  • Mechanized Defense: +25%
  • Mechanized:
    • Production cost.png Production Cost: −25%
  • Truck:
    • Production cost.png Production Cost: −25%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −25%
Roam Ever Further icon
Roam Ever Further
We took our situation as a curse, as the collapse of our state, as forced devolution. But if anything we have found the true strength that lays in barbarism and savagery and expanded our ranks than we ever could before. But the land cannot hold. We need more. We can take more! WE SHALL TAKE MORE!
  • Custom effect tooltip: Jorik will assume the title of Lord of the Endless Wastes, setting us on a path of Supremacy


  • Paw Wellington:
    • Change name to Lord Jorik of the Endless Wastes
  • Paw Wellington:
  • Set cosmetic tag to PLB_wastes
  • Set the Supremacy Supremacist party name to (Endless Hordes) Endless Hordes
  • Gain or Lose party_popularity@neutrality Supremacy Supremacist party popularity
  • Paw Wellington becomes the leader for the Supremacist party.
    • Cornered Fox
      • Division Defense: +15%
      • Division Recovery Rate: +10%
    • Chosen by the Gods
      • Daily Political Power Cost: −0.1
      • Division Recovery Rate: +10%
      • Division Attack: +5%
      • Division Defense: +5%
  • Modify the National Spirit Idea generic local self management.png “Spread Out”
Spread Out icon
Spread Out
  • Division Speed: +5%
  • Supply Consumption: −50%
  • Division Organization: −5%
  • Construction Speed: −40%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Division Defense: +15%
  • Research Speed: −15%
  • Recruitable Population: 3%
  • Generate war goal tension limit: −40%
  • Justify war goal time: −30%
  • Mobilization speed: −20%
  • Resistance Growth Speed: −50%
  • Damage to Garrisons: −50%
  • Monthly Population: −30%
  • Hidden effect:
    • Set the ruling party to Supremacy Supremacist
A Grim Reminder icon
A Grim Reminder
The Yaks have abandoned their true ways of savagery and warfare, forgetting that once they were hordes that could SMASH the world! They have welcomed southron weakness into their hearts. No this will not do. They need a reminder of their own true purpose.
  • Requires the following:
    • Roam Ever Further “Roam Ever Further”
Fill Out the Growing Hordes icon
Fill Out the Growing Hordes
Thankfully, there are still remnants among the Yak kind, those that remember or simply seek to reenact the past, to embrace the savagery within their souls. These great souls are eager to join our armies. Let us embrace them as brothers and sisters! And perhaps this is the first step towards salvation for all!
  • Requires the following:
    • A Grim Reminder “A Grim Reminder”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
The Yaks, our Brothers icon
The Yaks, our Brothers
  • Non-Core Ponypower: +5%
  • Supply Consumption: −10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
LEARN HOW TO SMASH ALL icon
LEARN HOW TO SMASH ALL
We have embraced the true savagery within our souls, but perhaps there is still much we can learn. For we have never roamed in hordes so great that the land cannot be seen beneath the tide of roaring beasts. Yaks have roamed in such great avalanches and savagery. And thus, in this case we shall learn from them!
  • Requires the following:
    • A Grim Reminder “A Grim Reminder”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit BRF everyman a knight.png “SMASHest”
SMASHest icon
SMASHest
  • Non-Core Ponypower: +3%
  • Division Attack: +7%
The Tide that Drowns the World icon
The Tide that Drowns the World
Now the true horde of the North is united. Now our forces are numerous, filled out with both ursines and great bovines and even other creatures. Even renewed industry, taken from Yaks is within our grasp. The time has come for the world to remember why monsters are still feared!
  • Requires the following:
    • LEARN HOW TO SMASH ALL “LEARN HOW TO SMASH ALL”
  • Requires the following:
    • Fill Out the Growing Hordes “Fill Out the Growing Hordes”
Great Crusades icon
Great Crusades
  • Justify war goal time: −50%
  • Offensive War Penalty Stability Modifier: +30%
To Move In icon
To Move In
Even before the unification wars, polar bear populace was often too small to hold their clan borders properly, much less hold back foreign enemies. And with our current situation... There is no way of holding it all. We must retreat, concentrate, become an unbreakable bedrock that can hold against all!
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Mutually Exclusive Mutually exclusive with:
    • To Spread Out “To Spread Out”
Move In icon
Move In
  • Recruitable Population Factor: +10%
  • Division Organization: +5%
Plunder the Ruins of Armouries icon
Plunder the Ruins of Armouries
Most cleansings were conducted as quickly as possible, often messily and with remnants of fortresses and holds often abandoned to the elements, plunder left untouched. Perhaps it would be worth it to return to these cursed places and see what can be found?
  • Requires the following:
    • To Move In “To Move In”
Roads of Ice and Iron icon
Roads of Ice and Iron
Even the last city and its surroundings are not prepared for the dangers that lay ahead. Any enemy we fight will possess superior numbers. Thus, we will have to match them by mobility, for only by being able to reinforce anywhere around the last city will we endure the endless enemy hordes.
  • Requires the following:
    • To Move In “To Move In”
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Mathair Fearainn (290):
    • Add 1 Supply Hub Supply Hub, on the province (1831)
  • Scripted Effect: remove_poverty=yes
Build New Towns and Dig New Caves icon
Build New Towns and Dig New Caves
With its growth, the capital region can perhaps sustain the remaining ursines within our lands, however it can most definitely not house them all. Preparations have to be made if all bears are to endure within the last city.
  • Requires the following:
    • To Move In “To Move In”
  • [Scope]Mathair Fearainn (290):
    • Add 4 Building slot building slots
  • Scripted Effect: decrease_illiteracy=yes
Transport Remaining Machine Tools to The Capital icon
Transport Remaining Machine Tools to The Capital
Modern societies endure on production, science, research - Technology! Even if both our dreams and realm are devastated, we seek to endure. And thus, the carcass of the old must be reworked for something that can sustain us anew.
  • Requires the following:
    • Build New Towns and Dig New Caves “Build New Towns and Dig New Caves”
  • Requires the following:
    • Roads of Ice and Iron “Roads of Ice and Iron”
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Civilian factory Civilian Factory
Pillage Factorums for Blueprints and Tools icon
Pillage Factorums for Blueprints and Tools
There was much difference between what weapons what clan produced and what technologies were available to who. Even after unification much remained hidden in vaults. Well, now there isn't anybody who can exactly stop us from acquiring these!
  • Requires the following:
    • Plunder the Ruins of Armouries “Plunder the Ruins of Armouries”
  • Requires the following:
    • Roads of Ice and Iron “Roads of Ice and Iron”
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Build new Fortresses Around the Capital icon
Build new Fortresses Around the Capital
As our last bastion in the seemingly ever worsening conditions, the capital must never be the place of battle, it must never be struck by the enemy! Thus, the beating heart of our corpse of a country must be protected by rings upon rings of fortifications!
  • Requires the following:
    • Pillage Factorums for Blueprints and Tools “Pillage Factorums for Blueprints and Tools”
  • Requires the following:
    • Transport Remaining Machine Tools to The Capital “Transport Remaining Machine Tools to The Capital”
  • Set 30 Victory point Victory point to province (1 831)
  • Custom effect tooltip: Bunkers will be built across our capital.
  • Hidden effect:
    • [Scope]Mathair Fearainn (290):
      • Add 2 Land fort Land Fort, on the province (12368)
      • Add 2 Land fort Land Fort, on the province (6737)
      • Add 2 Land fort Land Fort, on the province (1424)
      • Add 2 Land fort Land Fort, on the province (11589)
      • Add 2 Land fort Land Fort, on the province (1831)
      • Add 2 Land fort Land Fort, on the province (12458)
    • [Scope]Eastern Key Lake (263):
      • Add 2 Land fort Land Fort, on the province (1560)
      • Add 2 Land fort Land Fort, on the province (9910)
Move Population from the Mountains icon
Move Population from the Mountains
Even with their clan gone, reduced to ashes, there are many a bear of former Volsungr still roaming the mountains. We have crushed their armies and elders and thus they must listen to us. Thus, they will come to inhabit the last city.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 100 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Move Population from Tundra icon
Move Population from Tundra
The Wesslandians are still numerous, still teeming in numbers, even as their clans were crushed and griffon militias were butchered. But that is good, for our strength, if brutal has earned us their loyalty and now they will fill out the, for now, yet empty final city.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Wesslandia (272):
    • Lose Ponypower 200 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 200 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Move Population from Taiga icon
Move Population from Taiga
Not many bears inhabited the unforgiving lands of Onlartir, fewer endured our brutality. The warrior clans are almost gone of course, but the exiles, the clanless, the abominable still endure. Before we wouldn't have relied on such beasts, but now no choice remains.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Gain 10% Neutrality Non-Aligned party popularity
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Onlartir (289):
    • Lose Ponypower 150 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 150 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
The Iron City icon
The Iron City
It's ready: the city spouts black smoke as the workshops spew out equipment for our armies, the towns, holds and even caves around the capital are now dwelt within by ursines. We have forged the Iron City, the last edge of civilization in the land cursed, by both nature and us and it will survive!
  • Requires the following:
    • Move Population from Taiga “Move Population from Taiga”
  • Requires the following:
    • Move Population from the Mountains “Move Population from the Mountains”
  • Requires the following:
    • Move Population from Tundra “Move Population from Tundra”
  • Custom effect tooltip: Jorik will assume the title of Iron Captain, setting us on a path of Supremacy


  • Paw Wellington:
    • Change name to Iron Captain Jorik
  • Set cosmetic tag to PLB_city
  • Set the Supremacy Supremacist party name to (New Scyfling Order) New Scyfling Order
  • Gain or Lose party_popularity@neutrality Supremacy Supremacist party popularity
  • Paw Wellington:
    • Country leader loses trait:
      • Defeatist
        • Surrender Limit: −25%
        • War Support: −10%
  • Paw Wellington becomes the leader for the Supremacist party.
    • Cornered Fox
      • Division Defense: +15%
      • Division Recovery Rate: +10%
  • Paw Wellington:
  • Scripted Effect: increase_society_development=yes
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • Hidden effect:
    • Set the ruling party to Supremacy Supremacist
The Army of The Captain icon
The Army of The Captain
A city, a lone, singular city, cannot survive in this world of continent spanning nation-predators. No, for a realm such as this to endure an army is needed. An army like no other! One that is loyal to the last city and its Captain to the very brink of death!
  • Requires the following:
    • The Iron City “The Iron City”
Move In icon
Move In
  • Division training time: −10%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +20%
  • Max Entrenchment: +10%
  • Division Organization: +5%
The Captain's Dream icon
The Captain's Dream
Before Paw returned, he had a great dream of a North united. Sometimes he dreamed of a kingdom, sometimes a republic, yet always a great and prosperous land. Yet he buried it, as madness gripped the lands of winter and he was forced to slay his own. But perhaps what is dead may never die, but rise stronger...
  • Requires the following:
    • The Army of The Captain “The Army of The Captain”
  • Has more than 12 factories
Exploit the Weakness of Others icon
Exploit the Weakness of Others
We have been hardened. Yet countless others allow themselves to be weak, to be wasteful. While we cannot confront any of these realms while they are fully prepared, most of them are not. And even if they are they overfocus on singular enemies. This gives an opportunity...
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Barbarity of the Frontier icon
Barbarity of the Frontier
The Frontier is land savage and monstrous, filled with wild beasts, bears and yaks that have nearly succumbed to their savagery and even griffons who have turned to cannibalism and other things civilized creatures perceive as wicked. These creatures lost all allegiance and ideals. And thus, can be subjugated under the will of a strong Overtyrant!
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”
  • Owns state Amdral Nuur (277)
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Uulin Griffins (278)
Spare the Penguins icon
Spare the Penguins
Penguins are creatures of the North. Though perhaps their position and perception of the world is much different from the one we possess now, we still respect their frozen spirit. They shall be allowed to live how they desire and be respected as equals.
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
The Great Push West icon
The Great Push West
Despite our collapse, despite the long and difficult period of change. All this time of weakness, yet the changelings have never attempted to challenge us properly during it. And now they are distant and occupied with some other threat. They have made a great mistake and it will be their undoing.

The following will bypass the focus:
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
As Savage as Us! icon
As Savage as Us!
Before all of this, the bears on the other side of the Key Lake were while considered our true brethren were seen as less sophisticated, too savage and too barbaric even for a breed famed for such features. But now? Now we are as savage as them!
  • Requires the following:
    • The Great Push West “The Great Push West”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Has full control of state Den (323)
  • Has full control of state Hoorornd (322)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 1 500 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Rename state to The Savage Shore
  • Rename the province (6752) to Ruins of Soryth
  • Set 1 Victory point Victory point to province (6 752)
  • [Scope]Den (323):
    • Lose Ponypower 1 200 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • our country gains a core on this state
  • [Scope]Hoorornd (322):
    • Lose Ponypower 200 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
To Forge an Axe from Shards icon
To Forge an Axe from Shards
The suit of armor lays ruined, battered into nothing by brotherly war. The axe lays shattered, it's blades unable to handle the strain. Even the claws are blunted. Yet if an ursine desires to survive, weapons must be sharpened, the armor reforged and the claws regrown.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Gain Army experience 50 Army Experience
The Handle icon
The Handle
Just like a weapon without handle cannot be used without hurting the wielder, so shall an army that is only the force of striking slowly destroy itself as it's ground down by lack of equipment and resources. Such a position is not one that cannot be allowed!
  • Requires the following:
    • To Forge an Axe from Shards “To Forge an Axe from Shards”
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Support Equipment is added to the national Stockpile
  • Gain +50% research bonus (Support Research Bonus) (2 uses) towards:
    • Support technology
The Speartip icon
The Speartip
A spear without a point, an axe without a head, a sword without a blade would all be pointless weapons. Yet even a rusty or broken weapon can strike and kill! Our army is such. We do not have weapons for all of our forces. Yet even with merely an axe or even a spear, an ursine can slay a proper soldier of any other realm!
  • Requires the following:
    • To Forge an Axe from Shards “To Forge an Axe from Shards”
  • 500 units of Flag of Polar Bear Communities Polar Bear Communities Pre-Gunpowder Equipment is added to the national Stockpile
  • Gain +65% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
The Binding that Melds it icon
The Binding that Melds it
Weapons and armor are useless if one does not know how to use them to fight properly. Our kind is not known for any sort of technique, yet we do have arts and skill to fight beasts even greater than us. And now we must act and fight as if our nation is an ursine preparing to engage a dragon.
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • Gain 3 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
The Claws that Hold it icon
The Claws that Hold it
An axe is nothing without a warrior to use it. A suit of armor is nothing without flesh beneath it. We need more soldiers, always more. And thankfully even in our situation there are enough clanless whelps that can be uplifted...
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • Gain Ponypower 25 000 Ponypower
  • 50 units of Flag of Polar Bear Communities Polar Bear Communities Panserbjørn Armor is added to the national Stockpile
The Strength that Pushes it icon
The Strength that Pushes it
A weapon is worth nothing if one lacks strength to use it and to plunge it into the flesh of the enemy. We have wasted our old strength, but we can forge new one to rip and tear our enemies until it's done.
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Towed Artillery is added to the national Stockpile
  • Gain +50% research bonus (Artillery technologies bonus) (2 uses) towards:
    • Support Artillery
The Weapon is Completed icon
The Weapon is Completed
The weapon we forged is not pretty. It is not one of great artisanry or even one for warriors tested and true. But it can kill and it will kill. And that is all that truly matters.
  • Requires the following:
    • The Claws that Hold it “The Claws that Hold it”
  • Requires the following:
    • The Binding that Melds it “The Binding that Melds it”
  • Requires the following:
    • The Strength that Pushes it “The Strength that Pushes it”

The following will bypass the focus:
  • Has more than 4 research slots
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Complete the Arsenal icon
Complete the Arsenal
A mere weapon is not enough for a true warrior. An entire arsenal is required to equip one born and bred for war. It is time to construct such an arsenal.
  • Requires the following:
    • The Weapon is Completed “The Weapon is Completed”
  • Requires the following:
    • Polar Center of Military Research “Polar Center of Military Research”
  • Scripted Effect: increase_science_base=yes
  • Scripted Effect: increase_society_development=yes
The Great Armour icon
The Great Armour
A true bear warrior is nothing without their armor. Even during the years when only elite could wear suits of thunder plate and even in these darkest days such claim rings true. For our armor was historically cobbled together from loot. And now we shall forge new suits in such a way again!
  • Requires the following:
    • Complete the Arsenal “Complete the Arsenal”
And Every Muscle that Moves It icon
And Every Muscle that Moves It
Only by the divinely granted might of the ursinekind that thunder armor is possible to use, for any other beast would crumble beneath it. And in our position? All shall be granted the privilege of forging their own suit, even if it means gathering warbands shall take more time as ursines loot for equipment.
  • Requires the following:
    • The Great Armour “The Great Armour”
The Muscles that Move the Armour icon
The Muscles that Move the Armour
  • Recruitable Population: 3%
  • Mobilization speed: −15%
The Armoured Claw that Pierces icon
The Armoured Claw that Pierces
If a weapon fails in ripping the enemy in half or shattering their bones, then a bear can always rely upon their claws to finish the job. Thus, if the weapon that is our army fails, hopefully the claw that is navy will crush them from a direction unexpected!
  • Requires the following:
    • Complete the Arsenal “Complete the Arsenal”
  • Gain 2 uses of +100% (Naval Doctrine) doctrine cost reduction for:
    • Naval Doctrine
  • Gain Navy experience 15 Navy Experience
And the Starsteel blades that Cut Through Ice icon
And the Starsteel blades that Cut Through Ice
It was a tradition before, when the heavenly starsteel was plenty, to forge metal nails to be used as secondary weapons - often blades, put upon claws of ursines. Let the dead fleets of dead clans raised from the depths be our starsteel blades!
  • Requires the following:
    • The Armoured Claw that Pierces “The Armoured Claw that Pierces”
  • Custom effect tooltip: We will construct a modern battlecruiser.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: improved_ship_hull_heavy
      • Add technology: Improved Airplane Catapult
      • Add technology: Basic Heavy Battery
      • Add technology: Basic Medium Battery
      • Create a Radar Battleship and Battlecruiser Hulls variant called “Falsen Class”
      • load_oob = "PLB_falsen_fleet_1"
    • Else:
      • Add technology: basic_battlecruiser
      • load_oob = "PLB_falsen_fleet_2"
And the Mind that Guides it all icon
And the Mind that Guides it all
It is by the mind of the ursine that weapons, claws and armor are all united into a singular instrument of destruction! This makes the mind a weapon in its own right, one that should be harnessed to crush the enemy!
  • Requires one of the following:
    • And Every Muscle that Moves It “And Every Muscle that Moves It”
    • And the Starsteel blades that Cut Through Ice “And the Starsteel blades that Cut Through Ice”
  • Scripted Effect: increase_science_base=yes
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Few Loyal and Living that Endure icon
The Few Loyal and Living that Endure
There are few among the living who remain loyal and have the talents that we need. Yet now nobody is stopping us from employing those that were ignored before, due to their mercenary or exile backgrounds. Furthermore there are some with rather... unique ideas, whose help may be worth tolerating their madness.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Trigger country event “The Owlbear” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Rangvaldr of Scyfling , which grants
    • Bookworm
      • Research Speed: +5%
    • Lieutenant of Industry
      • Civilian Factory construction speed: +5%
      • Infrastructure construction speed: +5%
      • Railway construction speed: +5%
      • Refinery construction speed: +5%
  • Ulrik the Hammer becomes a General
Two Military Reformers Still Kicking icon
Two Military Reformers Still Kicking
There were reformers before Jorik returned and tried to forge something grander. However, they were not exactly radical and willing to fight for their ideals much. Thus, they survived and endured until now and are ready to serve.
  • Requires the following:
    • The Few Loyal and Living that Endure “The Few Loyal and Living that Endure”
  • Custom effect tooltip: Available as Political Advisor:
  • Lord Commander Asger of Scyfling , which grants
    • Entrenchment

(Expert)

      • Army Experience Gain: @chief_experience_gain_medium
      • Entrenchment speed: +16%
    • Army Regrouping

(Expert)

      • Division Recovery Rate: +8%
  • Custom effect tooltip: Available as Political Advisor:
  • Aslong the Huntress , which grants
    • Infantry

(Specialist)

      • Infantry Division Attack: +5%
      • Infantry Division Defense: +10%
    • Army Logistics

(Specialist)

      • Division Attrition: −4%
An Industrialist Roaming Around icon
An Industrialist Roaming Around
Eindride was an exile for reasons forgotten. She marched with companies of mercenaries across Griffonia. Though surprisingly, instead of war, politics, or culture, Eindrinde became fascinated with economics, especially ones of rural realms. Useful knowledge in our current position.
  • Requires the following:
    • The Few Loyal and Living that Endure “The Few Loyal and Living that Endure”
  • Custom effect tooltip: Available as Political Advisor:
  • Eindride of the Forges , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
The Mechanites and Their Queen icon
The Mechanites and Their Queen
The mechanite cult are madbears and abominations, believing that ursines should ascend beyond what they believe to be our flesh prisons and become creatures of the mechanical. They are half-insane, yet half-genius and are willing to align with us for now...
  • Requires the following:
    • An Industrialist Roaming Around “An Industrialist Roaming Around”
  • Requires the following:
    • Two Military Reformers Still Kicking “Two Military Reformers Still Kicking”
  • Custom effect tooltip: Available as Political Advisor:
  • Øverste Administrator-001 , which grants
    • Cult Leader
      • Political Power Gain: +10%
      • Ideology drift defense: +10%
      • Stability: +5%
    • Research Speed: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • The Mechanite Cult , which grants
    • Motorized Attack: +15%
    • Motorized Defense: +15%
    • Mechanized Attack: +15%
    • Mechanized Defense: +15%
    • Motorization Research Speed: +15%
  • 500 units of Flag of Changeling Lands Changeling Lands Truck is added to the national Stockpile
The Fruits of Their Labour icon
The Fruits of Their Labour
Lessons in war, lessons in foreign economics, lesson is esoteric technology. All have been united beneath the will of the Overtyrant and yielded results!
  • Requires the following:
    • The Mechanites and Their Queen “The Mechanites and Their Queen”
  • Scripted Effect: increase_science_base=yes
Our Great Push icon
Our Great Push
Against all odds, against reason, against any real or perceived limits. Our scientific and technological might is grinding onwards! By the will of the Overtyrant and by the will of the mechanites we are reaching levels from before our collapse and grinding even beyond!
  • Requires the following:
    • The Fruits of Their Labour “The Fruits of Their Labour”
  • At least one of the following is true:
    • Has completed national focus Goal military academy.png “Polar Center of Military Research”
    • Has completed national focus Goal generic magic.png “Eastern Key Lake Research Facility”
    • Has completed national focus Focus research.png “University of Mathair Fearainn”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_society_development=yes
We Rise United! icon
We Rise United!
No matter the trials and tribulations, we remain standing with our fellow clans against the treachery arrayed by the Changelings! Though they may be subjects, it is our sworn duty to work with them to ensure that all polar bears thrive in this frozen land!
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • Has completed national focus Black State Rising 2.png “...And We Stand Alone...”
  • Mutually Exclusive Mutually exclusive with:
    • ...And We Stand Alone... “...And We Stand Alone...”
  • At least one of the following is true:
    • We have subjugated the Wesslandian clans. (?)
    • We subjugated Clan Volsungr by force. (?)
    • We have subjugated the Onlartir Lords. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_svartpels_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Change capital to Geirfuglvidda (265)
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Staying the Course” in 1 day
Scyfling Integration icon
Scyfling Integration
Clan Scyfling, our oldest friends, are now our subjects by the right of the Polar Bear history. With our shared history, we obviously must work with them as a union of clans. However, we must also remember not to make the same mistakes as they did long ago.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We subjugated Clan Scyfling by force. (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Paw Wellington , which grants
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Henheiser of Clan Scyfling , which grants
    • Adventurous Daredevil
      • Political Power Gain: +5%
      • Air Experience Gain: +3%
      • Division Recovery Rate: +10%
      • War Support: +5%
Warlord Integration icon
Warlord Integration
The warlords of Onlartir are small in number compared to the other clans. However, they are some of the best warriors in the North, and cannot be forgotten in the grand vision of Polar Bears. They will be invited to participate in the leadership of the nation, so that their voices may be heard in the confederation.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We have subjugated the Onlartir Lords. (?)
  • Custom effect tooltip: Available as Military High Command:
  • Gerd of Gotlung , which grants
    • Entrenchment

(Genius)

      • Entrenchment speed: +24%
  • Custom effect tooltip: Available as Military High Command:
  • Great Visionary of Rozenkrantz , which grants
    • Military Theorist
      • Land Doctrine Cost: −10%
    • Army Planning

(Specialist)

      • Planning Speed: +5%
  • Ase Geir, Grand Elder of Kane becomes a Field Marshal
Wesslandian Integration icon
Wesslandian Integration
The Wesslandians are strange among polar bears, with their use of a lower griffon class and their lands more recognizable of the south than anywhere here. But they are a numerous group, and their strange ways could prove useful for all the clans, and so they shall be integrated just as any other clan would.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We have subjugated the Wesslandian clans. (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Falsen , which grants
    • Naval Research Speed: +15%
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Brodkorb , which grants
    • Technocrat
      • Research Speed: +5%
      • Civilian Factory construction speed: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Benkestok , which grants
    • Industry Reformer
      • Consumer Goods Factories factor: −10%
      • Civilian Factory construction speed: +10%
      • Infrastructure construction speed: +5%
Volsungr Integration icon
Volsungr Integration
Our old rivals in the mountain holds, Volsungr was once our proud enemy until their unfortunate fall both in bears and to Harmony during the first Unification. Their proud warrior spirit remains, though, and they are still polar bears in the end, despite their misguided beliefs. Even with our troubled past, we shall invite them to take part in our union, and listen to what they have to say.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We subjugated Clan Volsungr by force. (?)
  • Hidden effect:
    • Eira of Clan Volsungr:
      • Loses
        • Ideological Crusader
          • Same ideology monthly opinion: +100%
          • Party Popularity Stability Modifier: +10%
      • Gains
        • Ecologist
          • Monthly Population: +15%
          • Stability: