Polar Bear Communities national focus tree/scriptoutput

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Focus Prerequisites Effects
The Yearly Review icon
The Yearly Review
For the half-decade that polar bears have been united under the blessed protection of Paw Wellington the country has been pushed towards modernity and perhaps even uniformity year by year. Some time after a new year comes, the newborn bureaucracy would present their report to the despot. The time has come for the fifth such report.
  • Trigger country event “The Yearly Review”
The Treasury Situation icon
The Treasury Situation
While the implementation of the modernization programs has been rather... subpar... That can be carried into the following year. What's important is that we have resources to continue them. It's a good thing then, that we should still have plenty of resources to push these endeavours forwards.
  • Requires the following:
    • The Yearly Review “The Yearly Review”
  • Trigger country event “Empty Cellars”
Request Financial Support from Other Clans icon
Request Financial Support from Other Clans
Sadly, with the quite unexpected material situation at paw, we are forced to step down from our position of Clan Scyfling superiority and domination and request for material support from the other subjugated clans. We can only hope that this does not shatter the image of superiority and even divine favour we have formed.
  • Requires the following:
    • The Treasury Situation “The Treasury Situation”
  • Lose Political Power 100 Political Power
  • Hidden effect:
    • Trigger country event “The Clans Refuse to Provide Financial Support” in 10 days
Create a United Polar Bear Army icon
Create a United Polar Bear Army
For now the military of our country is comprised from Clan Scyfling warbands. This was a mistake as it seems it led to the other nine clans forgetting that they are our subordinates and have their own duties. Perhaps they won't be so willing to forget when it becomes the duty to fight for the country under the leadership of Paw too.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit MEX politicised army.png “The Polar Bear Army”
The Polar Bear Army icon
The Polar Bear Army
  • Recruitable Population: 1%
The Polar Bear Army is slowly starting to take shape as a military force comprised out of all the clans, instead of just single clans acting as lone warbands within the country.
  • Hidden effect:
    • Trigger country event “No Honor for Them in War Like This” in 10 days
Begin Nationalization of Fish Farms icon
Begin Nationalization of Fish Farms
One of the first things Paw Wellington did after his conquests was make the ownership of coastal fish farms fairer, in some cases even distributing Clan Scyfling fish to less fortunate clans. This was not just an act of kindness, but also a show of power. Whoever controls the fish trade and capture controls the bears. Thus, we must control most of the fish.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit Spa recovering from the civil war.png “Nationalized Fish Farms”
Nationalized Fish Farms icon
Nationalized Fish Farms
  • Consumer Goods Factories factor: −10%
To secure our hold over the fish and by extension the bear clans themselves, we have begun seizing the fish farms across the nation to control the source of food.
  • Hidden effect:
    • Trigger country event “Let the Waters Burn” in 10 days
Start Combined Research Initiatives icon
Start Combined Research Initiatives
While there is much we can learn from abroad, there is similarly as much that can be learned from within. Many clans produce and use unique adaptations of various technologies which should be spread to become accessible to all bears. For this noble goal we will demand that artisans of other clans are sent to our fortresses and teach us their knowledge so we can spread it across the North.
  • Requires the following:
    • Request Financial Support from Other Clans “Request Financial Support from Other Clans”
  • Gets the National Spirit Idea jap supremacy of technology.png “Unified Scientific Effort”
Unified Scientific Effort icon
Unified Scientific Effort
  • Research Speed: +5%
Paw Wellington has recently pushed for greater scientific cooperation between clans, and a program of knowledge exchange is being implemented within the Polar Bear lands.
  • Hidden effect:
    • Trigger country event “Beneath the Mountains” in 10 days
Take What We Need icon
Take What We Need
If they do not respond to politeness and friendly requests, perhaps they will respond to law and force. We will not ask anymore, we will take! The state needs to modernize to survive, and to modernize it needs resources, scribes and soldiers. And if we have to, All-Father willing, we will take what we need with an iron paw!
  • Requires the following:
    • Start Combined Research Initiatives “Start Combined Research Initiatives”
  • Requires the following:
    • Begin Nationalization of Fish Farms “Begin Nationalization of Fish Farms”
  • Requires the following:
    • Create a United Polar Bear Army “Create a United Polar Bear Army”
  • Modify the National Spirit PLB clan divides.png “Clan Divides”
Clan Divides icon
Clan Divides
  • Daily Political Power Gain: −0.4
  • Consumer Goods Factories factor: 40%
  • Construction Speed: −30%
  • Efficiency cap texticon.png Production Efficiency Cap: −20%
  • Factory Output: −20%
  • Dockyard Output: −20%
  • Recruitable Population Factor: −40%
  • Stability: −10%
  • War Support: −10%
  • Custom modifier tooltip: Cannot train units, disband units, or edit unit templates.
The three great clans of the Polar Bears cannot see eye to eye, and even the smaller clans are often at odds. This seriously debilitates the country, and must be resolved for the Polar Bears to stand united.
  • Hidden effect:
    • Trigger country event “The Greatest Betrayal ” in 10 days
The Outcast Question icon
The Outcast Question
They might act arrogant and superior to us, having mocked our pride, our dreams and the concept of a great united bear state. But we still control the borders and they don't. If we can't get support and help from bears at home, we will just take it from the bears abroad. We will open up the borders and accept the countless exiles that roam the world back home.
  • Requires the following:
    • Take What We Need “Take What We Need”
  • Trigger country event “The Question of Outcasts”
We Will Not Yield, We Will Not Surrender! icon
We Will Not Yield, We Will Not Surrender!
It has been less than a decade, yet once more our clan is pitted against the rest of our kind. But just like the last time, All-Father willing, we will not surrender or yield until all of polar bears are yet again united by Clan Scyfling.
  • Trigger country event “We Will Not Yield!”
Restore the Fish Farms icon
Restore the Fish Farms
The destroyed and sabotaged fish farms have been a bit of an issue we have neglected to address due to ever increasing issues before the collapse. However, we can't afford to do that any longer. The fish farms all across our owned lands must become operational again so that we may never find ourselves lacking.
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Remove the National Spirit Spa recovering from the civil war.png “Destroyed Fish Farms”
Forge Local Alliances icon
Forge Local Alliances
There are many ice forts or even larger fortresses that are inhabited not by any of the great clans, but rather by lesser outcasts or those whose bloodlines never belonged to any clan. We have previously mostly ignored their interests and part to play in a united bear state. However, that can still be fixed.
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Gain Ponypower 20 000 Ponypower
  • 300 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Storm Their Fortresses icon
Storm Their Fortresses
While most of the northwest bear lands are owned and controlled by Clan Scyfling or bears lacking clan alignment there are still quite a few locations where the claws of Onlartir or Wesslandian clans stretch among what is ours. We must ensure we won't be struck in the back and thus their castles and forts must fall!
  • Requires the following:
    • We Will Not Yield, We Will Not Surrender! “We Will Not Yield, We Will Not Surrender!”
  • Lose Ponypower 5 000 Ponypower
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power
Finish the Reclamation of the Northwest icon
Finish the Reclamation of the Northwest
Fish are being caught in great numbers again. Larger and larger armies are being raised. And any presence of other clans that presents a danger to us has been eliminated. Now we can march outwards!
  • Requires the following:
    • Storm Their Fortresses “Storm Their Fortresses”
  • Requires the following:
    • Restore the Fish Farms “Restore the Fish Farms”
  • Requires the following:
    • Forge Local Alliances “Forge Local Alliances”
  • Gain 10% Stability Stability
  • Gain Ponypower 10 000 Ponypower
  • Scripted Effect: PLB_reduce_clan_divides=yes
March West icon
March West
The fact that there was anything left that could revolt in Eastern Key Lake after the clans that persisted there were pushed out into the Changeling Lands for their treason is quite surprising. Reclaiming it should not be an issue.
  • Requires the following:
    • Finish the Reclamation of the Northwest “Finish the Reclamation of the Northwest”
  • Lose Ponypower 1 000 Ponypower
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
Turn our Gaze South icon
Turn our Gaze South
Onlartir is an unforgiving land. Distant from the nourishing sea and even most rivers or lakes. Through its long history it has been invaded by changelings, rogue yak warbands, other bear clans and even a few failed griffon expeditions. No wonder such land has bred three entire clans of fearsome warriors...
  • Requires the following:
    • March West “March West”
  • Trigger country event “Minor Clans of the South”
Attempt Negotiations with Clan Kane icon
Attempt Negotiations with Clan Kane
Clan Kane is a rather strong force, being the only clan whose troops can match the fearsome Svartpels in melee combat and perhaps even possessing greater endurance. Subjugating them was hard before. But perhaps as a show of good faith and understanding, we can defeat them by word and not claw...
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Kane “Destroy Clan Kane”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Kane”
Attempt Negotiations with Clan Gotlung icon
Attempt Negotiations with Clan Gotlung
Even in the unforgiving land of Onlartir, Clan Gotlung was in the worst position. And yet they endure in their great forts and with their great shields. It took a long time to bombard them into submission the last time, though perhaps they don't want their new fortresses bombarded into dust again and would rather talk it out?
  • Requires one of the following:
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Gotlung”
Attempt Negotiations with Clan Rozenkrantz icon
Attempt Negotiations with Clan Rozenkrantz
The shaman ruled Clan Rozenkrantz gazes into the northern winds and channels the power of winter itself like no other. It was only through outmaneuvering and overpowering them that we won. Something that took two great clans to complete. Perhaps we can convince them to gaze into the northern winds and see that our fates align?
  • Requires one of the following:
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Negotiations with Clan Rozenkrantz”
Subjugation of Clan Kane icon
Subjugation of Clan Kane
Clan Kane of Onlartir might be comprised of proud and great warriors, each one perhaps being able to match any two or even three belonging to other clans. Yet we made them kneel once, and we can do it again!
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Kane “Destroy Clan Kane”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “An Army Overwhelmed”
Subjugation of Clan Gotlung icon
Subjugation of Clan Gotlung
Clan Gotlung might think themselves unreachable beyond their great walls once again, their fortresses rising higher than before. They had done the same last time we marched across the North uniting bears under a single banner. It didn't help them then, and it won't help them now.
  • Requires one of the following:
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Gates Breached”
Subjugation of Clan Rozenkrantz icon
Subjugation of Clan Rozenkrantz
Clan Rozenkrantz have refined their magical crafts like none among our kind have seen before during these five years. However, we know the blessing of the divine is stronger than any magic of a mortal. Even if they think things have changed, they could never defeat the armies blessed by the All-Father.
  • Requires one of the following:
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Destroy Clan Kane “Destroy Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Duel in the Sky”
Destroy Clan Kane icon
Destroy Clan Kane
There is nothing noble in what we must do, but it must be done. The great warriors of Clan Kane will be slain till the last by our might. None will survive to resist. Only guilt and regret will persist.
  • Requires the following:
    • Turn our Gaze South “Turn our Gaze South”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Kane Destroyed”
Destroy Clan Gotlung icon
Destroy Clan Gotlung
It is brutal and wasteful, perhaps even absurd, but there is no other choice left to us... The great walls of Gotlung will collapse onto them, burying all beneath them, leaving only haunted ruin behind.
  • Requires one of the following:
    • Destroy Clan Kane “Destroy Clan Kane”
    • Subjugation of Clan Kane “Subjugation of Clan Kane”
    • Attempt Negotiations with Clan Kane “Attempt Negotiations with Clan Kane”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Gotlung Destroyed”
Destroy Clan Rozenkrantz icon
Destroy Clan Rozenkrantz
The northern winds will howl and fire will roar, but the blizzard of Rozenkratz shamanic might will go out. An entire legacy snuffed out, leaving the messages of the hales impossible to comprehend.
  • Requires one of the following:
    • Destroy Clan Gotlung “Destroy Clan Gotlung”
    • Attempt Negotiations with Clan Gotlung “Attempt Negotiations with Clan Gotlung”
    • Subjugation of Clan Gotlung “Subjugation of Clan Gotlung”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Clan Rozenkrantz “Attempt Negotiations with Clan Rozenkrantz”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Rozenkrantz Destroyed”
The South is Ours icon
The South is Ours
Onlartir rests beneath the banner of Scyfling again, just like it did recently. However now the land of proud warriors and great shamans is truly devoted to our cause, something which we were unable to ensure the last time through our foolishness. But now, now we can be sure that there won't be any more revolts.
  • Requires one of the following:
    • Attempt Negotiations with Clan Rozenkrantz “Attempt Negotiations with Clan Rozenkrantz”
    • Subjugation of Clan Rozenkrantz “Subjugation of Clan Rozenkrantz”
    • Destroy Clan Rozenkrantz “Destroy Clan Rozenkrantz”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Onlartir (289):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
Turn our Gaze East icon
Turn our Gaze East
Unexpectedly and perhaps in a surprise to not just us but everyone across the bear lands, the three clans of plentiful Wesslandia have aligned with each other, forging a sort of alliance of equals. Such a system has never been seen before among the bears and let's hope that it has its faults, for if Wesslandia truly rises united, we would simply not have the numbers to stand a chance!
  • Requires the following:
    • March West “March West”
  • Trigger country event “Great Alliance of the East”
Attempt Negotiations with the Triple Alliance icon
Attempt Negotiations with the Triple Alliance
The so called "Triple Alliance" of Wesslandia is truly a foe too great to meet on the battlefield. While a position of equals is quite horrible when it comes to negotiations between bears, we can only hope that the Wesslandians have taken up a more pragmatic position on such matters from their griffon servants.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Meeting of Four Lords”
Besiege the Triple Alliance icon
Besiege the Triple Alliance
A united Wesslandia would crush us easily. Yet with how the region is positioned, surrounded on all sides by enemies, be they one of the great bear clans or griffons, they could never fight us as equals. And thus one victory will pile on top of another until we will reach the other side of the bountiful Wesslandia.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “The Walls of Ice Fall”
Butcher the Triple Alliance icon
Butcher the Triple Alliance
Wesslandia had united by itself, rose from formerly rival clans... They resisted us before, but now, with all that we have done? They would never accept our rule and we could never contain them... Only one option is left. To snuff out an entire region... Let's hope the gods forgive us, because we could never forgive ourselves.
  • Requires the following:
    • Turn our Gaze East “Turn our Gaze East”
  • Mutually Exclusive Mutually exclusive with:
    • Besiege the Triple Alliance “Besiege the Triple Alliance”
  • We have let all exiles back home. (?)
  • Trigger country event “No Peace, Nor Honour”
The East is Ours icon
The East is Ours
The plentiful and great Wesslandia now rests beneath our claws. Despite its recent unification into a force which might have challenged and even defeated us, had All-Father not blessed us, we were the ones who emerged triumphant against what would in any other case be impossible odds! And this time, our grip will persist for sure.
  • Requires one of the following:
    • Attempt Negotiations with the Triple Alliance “Attempt Negotiations with the Triple Alliance”
    • Besiege the Triple Alliance “Besiege the Triple Alliance”
    • Butcher the Triple Alliance “Butcher the Triple Alliance”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Wesslandian clans. (?)
    • [Scope]Wesslandia (272):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Prepare for The Final Push icon
Prepare for The Final Push
We might have eliminated the threat the lesser clans had posed for us, yet to confront the great Clan Volsungr and fearsome Clan Svartpels we will need to prepare as much as possible. We will raise new forces and fortify our new borders in preparation for retribution and a great push.
  • Requires the following:
    • The East is Ours “The East is Ours”
  • Requires the following:
    • The South is Ours “The South is Ours”
  • Gain 10% Stability Stability
  • Remove the National Spirit MEX politicised army.png “Disjointed Military”
Question of Clan Volsungr icon
Question of Clan Volsungr
Clan Volsungr is perhaps quite the anomaly within the polar bear territories. They used to be a rival to our former comrades in Svartpels, which meant that during the previous unification they lost extremely brutally. This forced them to accept many outcasts, which changed them, transformed them even. It is difficult to even think what would be the best way to deal with them now.
  • Requires the following:
    • Prepare for The Final Push “Prepare for The Final Push”
  • Trigger country event “The Harmonists in the Mountains”
Attempt Negotiations with Harmonists of Volsungr icon
Attempt Negotiations with Harmonists of Volsungr
Under their new "Princess" - Eira, Clan Volsungr has redefined itself in an imitation of Equestrian rule. Perhaps the sort of Equestrian pacifism and desire to forgive has translated too? Maybe they would be willing to talk this out?
  • Requires the following:
    • Question of Clan Volsungr “Question of Clan Volsungr”
  • Mutually Exclusive Mutually exclusive with:
    • Bombard Volsungr Mountain Holds to Dust “Bombard Volsungr Mountain Holds to Dust”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Talking it Through”
Bombard Volsungr Mountain Holds to Dust icon
Bombard Volsungr Mountain Holds to Dust
With what we have done, the Equestrian copy cats that are Clan Volsungr would never align with us and would never submit to us. The only way to ensure an enemy army is not hiding in those mountains, is to collapse them onto the Volsungr fortress within... Let's hope the forged future is bright enough to justify this.
  • Requires the following:
    • Question of Clan Volsungr “Question of Clan Volsungr”
  • Mutually Exclusive Mutually exclusive with:
    • Attempt Negotiations with Harmonists of Volsungr “Attempt Negotiations with Harmonists of Volsungr”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Harmony Harmonic party popularity
  • Trigger country event “The Mountains Turn to Dust”
Yak Mountains are Ours icon
Yak Mountains are Ours
The mountains that separate our lands from the Yaks are said to be impossible to break through and fight in. Yet in our advance against Volsungr, we have subjugated these great mountains too.
  • Requires one of the following:
    • Bombard Volsungr Mountain Holds to Dust “Bombard Volsungr Mountain Holds to Dust”
    • Attempt Negotiations with Harmonists of Volsungr “Attempt Negotiations with Harmonists of Volsungr”
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Yak Mathan Criche (280):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Volsungr. (?)
    • [Scope]Yak Mathan Criche (280):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Question of Clan Svartpels icon
Question of Clan Svartpels
Clan Svartpels were our most faithful allies during the first unification. Furthermore, their elder - the Lord of Storms, Torben - was a good, if distant friend to Paw Wellington. Yet now we stand opposed...
  • Requires the following:
    • Prepare for The Final Push “Prepare for The Final Push”
  • Trigger country event “The Lords of Thunder”
Make the Lords of Thunder Kneel Again icon
Make the Lords of Thunder Kneel Again
While the belief of Clan Svartpels that our mistakes are nothing more than some foreign inspired conspiracy is strange, it is also reassuring as it means if we prove we are true bears they will most likely align with us again. However, for Svartpels and Torben, the only way to prove such a thing would be through war...
  • Requires the following:
    • Question of Clan Svartpels “Question of Clan Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Thunder and Lightning Will Not Save Them “Thunder and Lightning Will Not Save Them”
  • None of:
    • We have let all exiles back home. (?)
  • Trigger country event “Battle of Ice”
Thunder and Lightning Will Not Save Them icon
Thunder and Lightning Will Not Save Them
With how much they seem to be convinced everything bad is a conspiracy of changelings they will simply never accept what we did or why. There is an immense grief in having to turn on old friends. Yet for the future of bearkind it has to be done.
  • Requires the following:
    • Question of Clan Svartpels “Question of Clan Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Make the Lords of Thunder Kneel Again “Make the Lords of Thunder Kneel Again”
  • We have let all exiles back home. (?)
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Supremacy Supremacist party popularity
  • Trigger country event “Thunder Will Never Be Heard Again”
The North is Peaceful icon
The North is Peaceful
Even the great Northern Shores now bend to the will of Paw Wellington and Clan Scyfling! Truly, if we can yet again reach our claw across this unbearable domain, our future should be blessed by the frost and spirits of our ancestors.
  • Requires one of the following:
    • Thunder and Lightning Will Not Save Them “Thunder and Lightning Will Not Save Them”
    • Make the Lords of Thunder Kneel Again “Make the Lords of Thunder Kneel Again”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Neutrality Non-Aligned party popularity
  • [Scope]Geirfuglvidda (265):
    • Is remilitarized
  • [Scope]Jan Mayen (62):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Svartpels. (?)
    • [Scope]Geirfuglvidda (265):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
    • [Scope]Jan Mayen (62):
      • The Naval dockyard Naval Dockyard receives 1 level of damage
A Scyfling Victory icon
A Scyfling Victory
Yet again, for the second time in less than a decade, Clan Scyfling under Paw Wellington stands as the undisputed leaders of the polar bear race. And this time, our dominion is unquestionable.
  • Requires the following:
    • The North is Peaceful “The North is Peaceful”
  • Requires the following:
    • Yak Mountains are Ours “Yak Mountains are Ours”
  • Changes the national focus tree to PLB_scyfling_united
Our Allies Have Failed icon
Our Allies Have Failed
The absurd and the impossible has happened. The great polar bear unity, for which we fought shoulder to shoulder with the divinely inspired clan Scyfling and their lords, has broken. And there is only one way that could have happened, changeling infiltration...
  • Trigger country event “The Only Explanation”
Question of Clan Anker icon
Question of Clan Anker
For one reason or another, Clan Anker, our ancient vassal and the closest clan to us culturally has been rather distant for some time. One would not think that they would betray us. But with the vile bugs seemingly everywhere, one cannot be sure...
  • Requires the following:
    • Our Allies Have Failed “Our Allies Have Failed”
  • Trigger country event “A Visit to the Island”
Begin Pushing South icon
Begin Pushing South
The clans of Wesslandia, lacking history, culture and honour, seems to be the one place where the ideas of our seemingly former Clan Scyfling allies endured and worked as its inhabitants unified under a so called "Triple Alliance". Though perhaps, there is a different reason...
  • Requires the following:
    • Question of Clan Anker “Question of Clan Anker”
  • Trigger country event “The Wesslandian Question”
Wesslandian Clans Will Kneel icon
Wesslandian Clans Will Kneel
The Wesslandian clans might be numerous in both bears and griffon servants. And they might believe such numbers will grant them victory. But we remember, like always... We remember their strengths and their weaknesses from the last war. They will kneel against us again!
  • Requires the following:
    • Begin Pushing South “Begin Pushing South”
  • Mutually Exclusive Mutually exclusive with:
    • Turn Wesslandia into Dust “Turn Wesslandia into Dust”
  • Trigger country event “Thunder and Lightning”
Turn Wesslandia into Dust icon
Turn Wesslandia into Dust
The newborn unity of Wesslandia and especially their strange newborn ambition is highly unbelievable in face of millennium of history. Perhaps they don't even realize, but they had most likely been pushed into this direction by the Changelings. And we cannot allow bears corrupted by such foreign influences to exist!
  • Requires the following:
    • Begin Pushing South “Begin Pushing South”
  • Mutually Exclusive Mutually exclusive with:
    • Wesslandian Clans Will Kneel “Wesslandian Clans Will Kneel”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “What Must be Done”
Wesslandia is Within Our Claws icon
Wesslandia is Within Our Claws
We marched through Wesslandia and the vast and populous land itself submitted to our will again, just like during the first unification war. Perhaps this is just the beginning, or perhaps the hardest struggle is already behind us? After all, Wesslandians were neither great warriors nor historians, and those that stand against us will not be as weak.
  • Requires one of the following:
    • Wesslandian Clans Will Kneel “Wesslandian Clans Will Kneel”
    • Turn Wesslandia into Dust “Turn Wesslandia into Dust”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Wesslandian clans. (?)
    • [Scope]Wesslandia (272):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
Cut Off Roads from East icon
Cut Off Roads from East
The fact that the Wesslandians simply left their borders for various criminals and lunatics and cultists to seep into the lands from which they were banished is just more proof that despite their arrogance they never should have been allowed to rule. And now we must fulfill our duty as a Great Clan and close down the eastern roads.
  • Requires the following:
    • Wesslandia is Within Our Claws “Wesslandia is Within Our Claws”
  • Trigger country event “Stemming the Flow”
  • Modify the National Spirit Idea gre political instability.png “Outcast Raids”
Outcast Raids icon
Outcast Raids
  • Recruitable Population: −0.25%
  • Stability: −5%
  • War Support: −5%
Start Pushing West icon
Start Pushing West
Onlartir is inhabited by some of the proudest and militantly capable clans of polar bears and they have historically been some of our most faithful allies, even if the unification wars put us on separate sides. We have not forgotten such history, yet as we can see now as our forces clash again, they still haven't learned to value history or symbols for that matter.
  • Requires the following:
    • Cut Off Roads from East “Cut Off Roads from East”
  • Trigger country event “The Clans of War”
The Lords of Onlartir Must Kneel icon
The Lords of Onlartir Must Kneel
If they do not wish to be our allies and brothers and sisters in arms they will kneel before us and admit not only that our will and steel is superior to theirs, but that the unity of bears is a goal far more noble than any rambles about surviving alone while surrounded by beasts far more dangerous.
  • Requires the following:
    • Start Pushing West “Start Pushing West”
  • Mutually Exclusive Mutually exclusive with:
    • The Only Lord of Onlartir “The Only Lord of Onlartir”
  • Trigger country event “United We Stand”
The Only Lord of Onlartir icon
The Only Lord of Onlartir
The clans of Onlartir defy us and our goals. Furthermore, they claim that a great force already protects them. They lie through their teeth claiming it's Clan Scyfling, our allies and friends. Yet there is no such proof. The only conclusion therefore, is that this is yet further Changeling corruption!
  • Requires the following:
    • Start Pushing West “Start Pushing West”
  • Mutually Exclusive Mutually exclusive with:
    • The Lords of Onlartir Must Kneel “The Lords of Onlartir Must Kneel”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Trigger country event “Fall of the Lords”
Tighten Our Grip icon
Tighten Our Grip
It's perhaps a good omen that even if its clans were infiltrated and pushed into their worst impulses, the land of Onlartir remained firmly in bear claws. Had we taken any longer, it's certain that Changelings would have ripped it out of our domains as they had done with so many other domains of our race. And now, we won't give them such a chance.
  • Requires one of the following:
    • The Only Lord of Onlartir “The Only Lord of Onlartir”
    • The Lords of Onlartir Must Kneel “The Lords of Onlartir Must Kneel”
  • Gain Ponypower 5 000 Ponypower
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Onlartir (289):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated the Onlartir Lords. (?)
    • [Scope]Onlartir (289):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
The Challengers from the South icon
The Challengers from the South
Clan Volsungr are our ancient rivals, ones which we have respected for all our history. It's thus in great sadness we remember that they were nearly annihilated during the unification wars. They fortunately endured, yet are a perfect proof for why accepting exiles would only weaken a clan, corrupted as they are now with Equestrian weakness.
  • Requires the following:
    • Cut Off Roads from East “Cut Off Roads from East”
  • Trigger country event “An Ancient Rival”
Make Clan Volsungr Swear Loyalty icon
Make Clan Volsungr Swear Loyalty
Volsungr might be weak, corrupted by clear and open weakness of foreigners and obsessed with the most impossible and absurd ideas. Yet while they must submit to us, out of respect for what they once were, we will allow them to persist and endure. Perhaps with our show of force they will remember what they have lost?
  • Requires the following:
    • The Challengers from the South “The Challengers from the South”
  • Mutually Exclusive Mutually exclusive with:
    • Break Clan Volsungr “Break Clan Volsungr”
  • Trigger country event “Submission of Harmony”
Break Clan Volsungr icon
Break Clan Volsungr
It's clear, Volsungr has not been corrupted by the acid that is changeling influence. However, they are affected by a disease far worse - the so called "Harmony". An ideal that undermines the very basis of our society and chances at survival. Thus, the perversion will be ended and Clan Volsungr will be remembered as one of proud warriors from now on.
  • Requires the following:
    • The Challengers from the South “The Challengers from the South”
  • Mutually Exclusive Mutually exclusive with:
    • Make Clan Volsungr Swear Loyalty “Make Clan Volsungr Swear Loyalty”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Harmony Harmonic party popularity
  • Trigger country event “Weakness Shattered”
Rivals No More icon
Rivals No More
With this victory, the rivalry that has existed between clans of Volsungr and Svartpels for centuries and perhaps even millennia has been put to rest. From now on we won't have to worry about an opposing army rising from the Yak mountains in an attempt to corrupt the rest of our race with their weakness.
  • Requires one of the following:
    • Break Clan Volsungr “Break Clan Volsungr”
    • Make Clan Volsungr Swear Loyalty “Make Clan Volsungr Swear Loyalty”
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Yak Mathan Criche (280):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Volsungr. (?)
    • [Scope]Yak Mathan Criche (280):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
Secure the Mountain Passes icon
Secure the Mountain Passes
The Elders of Yak Mountains and Onlartir seemed to treat themselves as our equals or betters, yet again they seemed to ignore that the roads from both east and west into our lands were open, allowing for a surge of radicals, lunatics and those that would align themselves with the Changelings. Yet another mistake that is ours to fix.
  • Requires the following:
    • Rivals No More “Rivals No More”
  • Requires the following:
    • Tighten Our Grip “Tighten Our Grip”
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
  • Remove the National Spirit Idea gre political instability.png “Outcast Raids”
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles3.png “Wave of Exiles”
    • Replace the National Spirit PLB exiles3.png “Wave of Exiles” with the National Spirit PLB exiles1.png “Polar Bear Exiles”
Polar Bear Exiles icon
Polar Bear Exiles
  • Research Speed: −5%
  • Stability: +5%
  • Monthly Population: −10%
Eccentrics, criminals, outcasts, and cultists: all are sent out from our lands to find a home elsewhere. Unfortunately, this has slowed our research, as some of our brightest minds wind up exiled.
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles2.png “The Exiles' Return”
    • Replace the National Spirit PLB exiles2.png “The Exiles' Return” with the National Spirit PLB exiles1.png “Polar Bear Exiles”
Polar Bear Exiles icon
Polar Bear Exiles
  • Research Speed: −5%
  • Stability: +5%
  • Monthly Population: −10%
Eccentrics, criminals, outcasts, and cultists: all are sent out from our lands to find a home elsewhere. Unfortunately, this has slowed our research, as some of our brightest minds wind up exiled.
Our Brothers in Arms icon
Our Brothers in Arms
Clan Scyfling, our former, and we can only hope, current friends and greatest of allies. It is with them that we marched during the unification wars and so we march to their realm now that the road lies open...
  • Requires the following:
    • Secure the Mountain Passes “Secure the Mountain Passes”
  • Trigger country event “A Friend in Chaos” in 1 day
Maybe Not All is Lost... icon
Maybe Not All is Lost...
While the collapse of Clan Scyfling domain is unexpected and perhaps frightening, it's also reassuring! It means our friends and comrades in arms fight and resist their brethren that have been turned to the side of Chrysalis like how we saw in Onlartir. We will march to help them and crush all those that rebel!
  • Requires the following:
    • Our Brothers in Arms “Our Brothers in Arms”
  • Mutually Exclusive Mutually exclusive with:
    • There is Nothing Left for us Here... “There is Nothing Left for us Here...”
  • Trigger country event “A Rescue of Allies”
There is Nothing Left for us Here... icon
There is Nothing Left for us Here...
With lands of Scyfling tearing themselves we can only assume the worst, all of those that are our friends are gone, with only enemies and corruption remaining. With sorrowful hearts we will have to clean this last domain of our gone friends and ensure that they are remembered as the heroes they were.
  • Requires the following:
    • Our Brothers in Arms “Our Brothers in Arms”
  • Mutually Exclusive Mutually exclusive with:
    • Maybe Not All is Lost... “Maybe Not All is Lost...”
  • Custom effect tooltip: Taking this option may result in inability to access certain content. Though perhaps, if the machine of death grinds onwards, a darker path can be taken...
  • Lose 20% Neutrality Non-Aligned party popularity
  • Trigger country event “The Heaviest of Burdens”
Realm of Scyfling Liberated! icon
Realm of Scyfling Liberated!
We have overcome the bloodshed that had overtaken the ancient domains of Clan Scyfling and have destroyed any and all that oppose our most noble of goals. Though we can only hope such betrayals don't happen again.
  • Requires one of the following:
    • There is Nothing Left for us Here... “There is Nothing Left for us Here...”
    • Maybe Not All is Lost... “Maybe Not All is Lost...”
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Mathair Fearainn (290):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • If:
    • Limited to:
      • We have exterminated Clan Scyfling. (?)
    • [Scope]Mathair Fearainn (290):
      • The Infrastructure Infrastructure receives 1 level of damage
      • The Civilian factory Civilian Factory receives 1 level of damage
      • The Military factory Military Factory receives 1 level of damage
Our Greatest Triumph icon
Our Greatest Triumph
A difficult burden has now fallen to our shoulders. We have achieved victory against traitors and corruptive influences, yet now a far more difficult duty falls to us - the duty to govern and protect not just our own clan, but all bears within our lands.
  • Requires the following:
    • Realm of Scyfling Liberated! “Realm of Scyfling Liberated!”
  • Changes the national focus tree to PLB_svartpels_united
  • Set the ruling party to Supremacy Supremacist
This is Insanity! icon
This is Insanity!
We cannot tolerate such stupid and spiteful actions any longer! Clan Scyfling and Paw Wellington have proven again and again, that they do not desire to govern in true representation of all bears, instead merely desiring to turn everybear else into an extension of their own. Thus, it falls to us to reforge the state they forged from blood into something better.
  • Trigger country event “The Task Ahead”
The War Within icon
The War Within
Even if we desire to advance onwards and reunite the bears under a more proper, moral and harmonic goal, we must solve our inner issues first, for it seems the older and younger generations have been divided by the opening of the borders, sometimes through destruction of fortifications, that Paw Wellington has done as one of his last actions...
  • Requires the following:
    • This is Insanity! “This is Insanity!”
  • Trigger country event “Problems Within the Holds”
A New Generation Emerges icon
A New Generation Emerges
Even if we must respect the elders, the younger generation is right. In both principle of friendship and more pragmatic needs for numbers, we should accept any and all bears that offer their help for us. Perhaps when the war is done we can create a better policy towards the countless exiles, but for now, the borders will be open.
  • Requires the following:
    • The War Within “The War Within”
  • Mutually Exclusive Mutually exclusive with:
    • The Wisdom of the Elders Prevails “The Wisdom of the Elders Prevails”
  • Trigger country event “Wave of Volunteers”
  • Gain Ponypower 10 000 Ponypower
  • Gain 10% Communism Communist party popularity
The Wisdom of the Elders Prevails icon
The Wisdom of the Elders Prevails
The caution of the elders is right. There is a reason why even if our Princess and her friends were allowed back in, countless others were not. There are many exiles which were forced to leave not because of their arrogance or weakness, but rather for their crimes and insanity. We should not simply take anyone back in.
  • Requires the following:
    • The War Within “The War Within”
  • Mutually Exclusive Mutually exclusive with:
    • A New Generation Emerges “A New Generation Emerges”
  • Trigger country event “Guarding the Gates”
  • Gain Army experience 10 Army Experience
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
The War Without icon
The War Without
We are united, willing and harmonious. Now the time has come to finally march outwards and reunite the polar bears under a far more moral, harmonic, and proper manner. Let us hope harmony can persevere against both barbarity and blind fanaticism.
  • Requires one of the following:
    • The Wisdom of the Elders Prevails “The Wisdom of the Elders Prevails”
    • A New Generation Emerges “A New Generation Emerges”
  • Gain 5% War support War Support
Turn Our Gaze North icon
Turn Our Gaze North
It seems that perhaps the ideas of reasonable equality and friendship are not lost on the Wesslandians, for they have formed an alliance of their own in order to survive in this difficult period. Yet mayhaps we should be wary of their new-found unity too...
  • Requires the following:
    • The War Without “The War Without”
  • Trigger country event “The Triple Alliance”
Extend Our Claws to Wesslandia icon
Extend Our Claws to Wesslandia
The Wesslandians have always been the clan more touched by civilizations that, even if barely, fit more with harmonious ideas we ourselves aspire towards. Perhaps we could extend a claw of friendship towards them, showing them and perhaps everyone else, that we do not repeat the same mistakes as Scyfling.
  • Requires the following:
    • Turn Our Gaze North “Turn Our Gaze North”
  • Mutually Exclusive Mutually exclusive with:
    • Swipe Our Claws at Wesslandia “Swipe Our Claws at Wesslandia”
  • Trigger country event “Tripartite Diplomacy”
Swipe Our Claws at Wesslandia icon
Swipe Our Claws at Wesslandia
The "Triple Alliance" of Wesslandia very notably, and without any hiding towards that fact, desires nothing less than subjugation of every other bear clan beneath their claws. While we oppose unnecessary conflict, this is one of the countless cases where there is no other choice.
  • Requires the following:
    • Turn Our Gaze North “Turn Our Gaze North”
  • Mutually Exclusive Mutually exclusive with:
    • Extend Our Claws to Wesslandia “Extend Our Claws to Wesslandia”
  • Trigger country event “Three on One”
Our Flags Over Wesslandia icon
Our Flags Over Wesslandia
The Clans of Wesslandia have now understood why the bears need a harmonist system and the beautiful future we promise to them and now admit our authority. Our flags wave over their holds and the roads to north and west lays open. Now we will be able to bring the enlightenment of harmony to all that live in the "polar bear" lands.
  • Requires one of the following:
    • Swipe Our Claws at Wesslandia “Swipe Our Claws at Wesslandia”
    • Extend Our Claws to Wesslandia “Extend Our Claws to Wesslandia”
  • At least one of the following is true:
    • Wesslandia accepted our diplomacy. (?)
    • We have subjugated the Wesslandian clans. (?)
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • Gain Ponypower 5 000 Ponypower
  • [Scope]Wesslandia (272):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
Reclaim Root Farms icon
Reclaim Root Farms
Wesslandian land is perfect in growing the few species of tubers that endure in the climate and that the whelps and other "lessers" within most bear clans subsist on. As chaos consumed the bear lands, we lost our access to the pseudo-farms where these were grown for a short span of time, with rather disastrous results. Tubers are not the preferred food of a bear, but they are enough to subsist for now.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Gain Political Power 25 Political Power
  • Replace the National Spirit GRW famine.png “Severe Famine” with the National Spirit GRW famine start.png “Famine”
Famine icon
Famine
  • Division Speed: −10%
  • Division training time: +10%
  • Division Recovery Rate: −5%
  • Construction Speed: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Dockyard Output: −10%
  • Stability: −5%
  • Monthly Population: −15%
The tubers we have grown have done much to alleviate our suffering and our food issue, but many of our bears still go hungry. Alternative sources are still needed before we are back at full strength.
Secure Fish Roads icon
Secure Fish Roads
While we can of course subsist on tubers and roots, a bear clan cannot endure for long without fish. Yet again our unfavourable position led to issues here. The routes were cut off, the farms aligned to us taken over. It took some time to re-establish these roads. Yet now we can feel like a proper clan again.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Has completed national focus Focus indy agriculture 2.png “Reclaim Root Farms”
  • Gain Political Power 25 Political Power
  • Replace the National Spirit GRW famine start.png “Famine” with the National Spirit Idea raj risk of famine.png “Fragile Food Supply”
Fragile Food Supply icon
Fragile Food Supply
We have enough food to feed our own, barely. That could still change at a moment's notice, however. Many worry that we could fall back into famine soon, and something must be done to restore confidence in our clan.
Open Up Seal Hunting Grounds icon
Open Up Seal Hunting Grounds
Seals, walrus, sea elephants and various other beasts of similar type are not exactly rare on the rocky coasts of the northern seas, yet they are considered something off limits for most. For after the creatures were nearly driven into extinction, consumption of such meat was only allowed for elders and the most fearsome of warriors. Let's spoil our veterans a bit.
  • Requires the following:
    • Our Flags Over Wesslandia “Our Flags Over Wesslandia”
  • Has completed national focus Goal arms export.png “Secure Fish Roads”
  • Gain Political Power 25 Political Power
  • Remove the National Spirit Idea raj risk of famine.png “Fragile Food Supply”
Remember the Crimes of the "Uniters" icon
Remember the Crimes of the "Uniters"
While we cannot be attacked or besieged anymore, our troops too numerous and our land too vast to be overtaken by either Scyfling or Svartpels, we cannot rest now even if some claim that it would be best to wait and properly prepare. No, we must remind our warriors and our citizens for why it's so important that we unite all bears as soon as possible!
  • Requires the following:
    • Reclaim Root Farms “Reclaim Root Farms”
  • Requires the following:
    • Secure Fish Roads “Secure Fish Roads”
  • Requires the following:
    • Open Up Seal Hunting Grounds “Open Up Seal Hunting Grounds”
  • Trigger country event “Continuing the Push”
The Despot icon
The Despot
Our views towards Paw Wellington and his clan of fanatics and bloodthirsty zealots is perhaps somewhat muddled. For while we cannot help but feel disgusted at many of their actions and spitefulness, would we even be here without them?
  • Requires the following:
    • Remember the Crimes of the "Uniters" “Remember the Crimes of the "Uniters"”
  • Trigger country event “Tyrants to the West”
Strike at The Heart icon
Strike at The Heart
A proper and moral northern state cannot exist if would be despots aren't put into their place! Paw Wellington might be a master of warfare and possess one of the most fearsome armies in the north, but we cannot show weakness of our conviction and ideals!
  • Requires the following:
    • The Despot “The Despot”
  • Mutually Exclusive Mutually exclusive with:
    • Send Emissaries to Clan Scyfling “Send Emissaries to Clan Scyfling”
  • Trigger country event “No Compromise”
Send Emissaries to Clan Scyfling icon
Send Emissaries to Clan Scyfling
Paw Wellington might be a despot, but he is not insane or even perhaps not as cruel as he pretends to be. After all, he spent much time among races far more pragmatic and less stubborn than most bears. Perhaps an attempt at negotiations could lead somewhere?
  • Requires the following:
    • The Despot “The Despot”
  • Mutually Exclusive Mutually exclusive with:
    • Strike at The Heart “Strike at The Heart”
  • Trigger country event “The Princess and the Despot”
Our Flags over Mathair Fearainn icon
Our Flags over Mathair Fearainn
In one fell swoop we achieved something that could perhaps seem unbelievable. An entire half of the country, that had previously kneeled to Paw Wellington, now is under our protection. And all of that in but one swoop!
  • Requires one of the following:
    • Strike at The Heart “Strike at The Heart”
    • Send Emissaries to Clan Scyfling “Send Emissaries to Clan Scyfling”
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • [Scope]Mathair Fearainn (290):
    • Is remilitarized
  • [Scope]Onlartir (289):
    • Is remilitarized
  • [Scope]Eastern Key Lake (263):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
The Beast icon
The Beast
Torben and Clan Svartpels are rather... Unique, perhaps would be a word that would fit. Brutal and unforgiving beasts on one paw, yet scholars and historians on the other. And that's not even beginning about their seemingly contradictory positions when it comes to bears and other species...
  • Requires the following:
    • Remember the Crimes of the "Uniters" “Remember the Crimes of the "Uniters"”
  • Trigger country event “Rivals of the North”
Send Emissaries to Clan Svartpels icon
Send Emissaries to Clan Svartpels
Torben might be a beast and a savage one at that, yet Paw Wellington had managed to befriend him and before the collapse of order Clan Svartpels were the most loyal to the goal of bear unity. Perhaps if we too extend our claws in friendship another side of this brute will appear.
  • Requires the following:
    • The Beast “The Beast”
  • Mutually Exclusive Mutually exclusive with:
    • Battle of River Raumelf “Battle of River Raumelf”
  • Trigger country event “Duel of Thunder”
Battle of River Raumelf icon
Battle of River Raumelf
We know that the subservience of Clan Svartpels can be achieved, but only through a show of force significant enough to impress them. Well then the only solution is to show them that even if we come back from the south, the winter within us is still strong.
  • Requires the following:
    • The Beast “The Beast”
  • Mutually Exclusive Mutually exclusive with:
    • Send Emissaries to Clan Svartpels “Send Emissaries to Clan Svartpels”
  • Trigger country event “The Battle of Raumelf River”
A New Lord of Thunder icon
A New Lord of Thunder
If the takeover of Wesslandia was not good enough proof of how it is we who should unite the bears, then this certainly is more than enough. For even the beastly "Lords of Thunder" of Svartpels admit the superiority of our conviction over theirs.
  • Requires one of the following:
    • Battle of River Raumelf “Battle of River Raumelf”
    • Send Emissaries to Clan Svartpels “Send Emissaries to Clan Svartpels”
  • Gain 10% Harmony Harmonic party popularity
  • Gain 5% Stability Stability
  • [Scope]Geirfuglvidda (265):
    • Is remilitarized
  • [Scope]Jan Mayen (62):
    • Is remilitarized
  • Scripted Effect: PLB_reduce_clan_divides=yes
United Under the Standard of Harmony icon
United Under the Standard of Harmony
The lands of polar bears have been reunified, but not under a despot or a beast or some opportunist. No, it has been united under the moral and righteous harmonist principles! From now on everyone that lives within these lands will march onwards beneath the standard and symbol of harmony!
  • Requires the following:
    • Our Flags over Mathair Fearainn “Our Flags over Mathair Fearainn”
  • Requires the following:
    • A New Lord of Thunder “A New Lord of Thunder”
  • Trigger country event “Victory at Last”
The Despot with a Soft Paw icon
The Despot with a Soft Paw
During his travels in Griffonia, Paw Wellington had heard the phrase "one should use both the carrot and the stick". Perhaps during our last rule, we were too aggressive and brutal in our approach, for how else could one explain such a sudden shift in how other clans view us the moment we changed our approach?
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Black State Rising 2.png “The Great Overtyrant”
          • Has completed national focus Goal ideology monarchist.png “A Change of Pace”
  • Mutually Exclusive Mutually exclusive with:
    • A Change of Pace “A Change of Pace”
    • The Great Overtyrant “The Great Overtyrant”
  • We negotiated successfully with Clan Kane. (?)
  • We negotiated successfully with Clan Gotlung. (?)
  • We negotiated successfully with Clan Rozenkrantz. (?)
  • Wesslandia accepted our diplomacy. (?)
  • We negotiated successfully with Clan Volsungr. (?)
  • We subjugated Clan Svartpels by force. (?)
  • Trigger country event “The Despot With A Soft Paw”
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
So Many Promises... icon
So Many Promises...
Though even if we did approach the other clans from a position of friendship and understanding their interests, we had made so many promises towards them. Many of them contradictory to our goal. Though perhaps not as much as we had initially thought? Maybe we should review our foreign inspirations for an answer.
  • Requires the following:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
  • Trigger country event “Too Many Promises”
The Founding Principles of Polar Bear Confederation icon
The Founding Principles of Polar Bear Confederation
While a shift towards a true Republic might be a bit too early, especially considering how we ruled before the second unification war and of course the war itself, building up a proper foundation for such a transition is a good idea. Every republic, even a guided one, does need its principles established early on of course.
  • Requires the following:
    • So Many Promises... “So Many Promises...”
  • Trigger country event “The Polar Confederation”
Invite Clan Volsungr to The Storting icon
Invite Clan Volsungr to The Storting
Clan Volsungr is one of the great clans, furthermore they are one of the few clans that supports ideals that vaguely align with our own and maybe understand what we seek to achieve, for they are harmonists. And while they are a princessdom, as long as they do not seek to spread their ideal allowing them into the parliament should not be an issue.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Custom effect tooltip: Available as Political Advisor:
  • Eira of Clan Volsungr , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Sif of Volsungr , which grants
    • Environmentalist
      • Political Power Gain: +2%
      • Stability: +10%
Members of Scyfling in The Storting icon
Members of Scyfling in The Storting
Of course, during the "Guided Democracy" period, as we teach other clans to be more civil and democratic, it only makes sense that we maintain our prestigious position among the polar bear clans. After all, where would all of them be now without us? Thus, Clan Scyfling bears will have a prestigious and most important position within the newborn parliament.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Custom effect tooltip: Available as Political Advisor:
  • Rangvaldr of Scyfling , which grants
    • Bookworm
      • Research Speed: +5%
    • Lieutenant of Industry
      • Civilian Factory construction speed: +5%
      • Infrastructure construction speed: +5%
      • Railway construction speed: +5%
      • Refinery construction speed: +5%
Invite Clan Svartpels to The Storting icon
Invite Clan Svartpels to The Storting
Clan Svartpels has been our ally for the last half a decade. They don't seem to be the most thrilled with the new direction of our country, however through friendship and clan loyalty they have belligerently agreed to assist in governing the state through the parliament, if only to ensure that we do not get soft or incapable of engaging in war against our enemies.
  • Requires the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
  • Hidden effect:
    • Torben of Clan Svartpels:
      • Loses
        • Baron of Terror
          • Non-Core Ponypower: +1%
          • Recruitable Population Factor: +5%
          • Justify war goal time: −25%
          • Foreign subversive activities efficiency: −15%
          • Damage to Garrisons: −15%
          • Acceptance of Supremacist Diplomacy: +30
      • Gains
        • Eager Collaborator
          • Max volunteer force divisions: +2
          • Improve relations maintain cost: −100%
          • Acceptance of Supremacist Diplomacy: +75
      • Gains
        • Prince of Terror
          • Non-Core Ponypower: +2%
          • Foreign subversive activities efficiency: −30%
          • Damage to Garrisons: −25%
  • Custom effect tooltip: Available as Political Advisor:
  • Torben of Clan Svartpels , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Recruitable Population Factor: +5%
      • Justify war goal time: −25%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
      • Acceptance of Supremacist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Troels of Svartpels , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
Inspiration from Across the Sea icon
Inspiration from Across the Sea
The Griffonian Republic under Alexander Kemerskai has been quite a good example for how a guided and transitional democratic state should be guided, in theory if not in practice. It might require some rather more forceful approaches still, to fit with the more warlike nature of our populace, but it still provides a great basis.
  • Requires the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
  • Gain 3% Stability Stability
  • Gain 3% War support War Support
A Chained Parliament... for now icon
A Chained Parliament... for now
While the basis of the Storting - our parliament, will for now be heavily based on the previous domination of the land by Great Clans. But that doesn't mean representatives of other bears are not allowed to participate and govern. Though for now they are quite... Lacking in understanding what's best for them. Thus, the power they can obtain will be limited, for now at least.
  • Requires the following:
    • Inspiration from Across the Sea “Inspiration from Across the Sea”
  • Gets the National Spirit PLB chained parliament.png “Chained Parliament” for 180 days
Chained Parliament icon
Chained Parliament
  • Daily Political Power Gain: +0.25
  • Daily Support for Unaligned: +0.01
Forge Institutions of Law icon
Forge Institutions of Law
One aspect we managed to miss in our previous reforms, was the lack of any unified institutions of law, persecution and punishment. This will not repeat again. A unified code of law will be established, and a force of enforcers will be gathered. While methods needed to ensure proper law among bears might be questionable anywhere else. What is a republic without law and justice?
  • Requires the following:
    • A Chained Parliament... for now “A Chained Parliament... for now”
  • Gets the National Spirit OTT gendarmerie.png “Institutions of Law”
Institutions of Law icon
Institutions of Law
  • Ideology drift defense: +20%
  • Stability: +10%
  • Monthly Population: −5%
  • Daily Support for Unaligned: +0.05
Organize the Shamans icon
Organize the Shamans
The wandering shamans, the only religious figures within bear lands are important figures for those living on the edges or outside of bear society. If we desire to represent every bear within this country, someone will have to represent bears without clans. Such shamans, when invited to Storting, would make perfect representatives for the needs and desires of such groups. Though perhaps that's a bit biased...
  • Requires the following:
    • A Chained Parliament... for now “A Chained Parliament... for now”
  • Gets the National Spirit State shintoism.png “Republican Shamans”
Republican Shamans icon
Republican Shamans
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 6%
  • Division Recovery Rate: +10%
  • War Support: +5%
The Frozen Diamond icon
The Frozen Diamond
It will take years, perhaps even a decade or two before our citizens understand the values of liberty, representation and right to self-rule. Yet it seems that already there is a growing understanding of just what sort of utopia is being built in the north. Finally, our great confederation can rise like a shining Jewel of law and democracy in the sea of Equus barbarism!
  • Requires the following:
    • Organize the Shamans “Organize the Shamans”
  • Requires the following:
    • Forge Institutions of Law “Forge Institutions of Law”
  • Gets the National Spirit Idea FAT republican struggle.png “Republican Struggle”
Republican Struggle icon
Republican Struggle
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +5%
  • War Support: +10%
  • (Flag of Griffonian Empire Griffonian Empire) Attack bonus against country: +5%
  • (Flag of Griffonian Empire Griffonian Empire) Defense bonus against country: +10%
The Republican Dream has taken hold among bears, and we will fight to see it realized.
Raise the Frozen Banner of Republicanism icon
Raise the Frozen Banner of Republicanism
It is a popular idea within our mythology and worship of the divine, that bear souls are born and made like the northern winds themselves. It is from there that we gain our ferocity, our might, and our will to fight. And after all, isn't republican ideology about truly expressing the will and spirit of the masses of creatures? Thus, our republicanism will reflect the northern wind within us.
  • Requires one of the following:
    • The Frozen Diamond “The Frozen Diamond”
    • A Beautiful Realm “A Beautiful Realm”
    • And Will Fight for the Ideal Across the World “And Will Fight for the Ideal Across the World”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “The Frozen Banner”
The Frozen Banner icon
The Frozen Banner
  • Generate war goal tension limit: −20%
  • Justify war goal time: −15%
  • AI Modifier: Focus on Offense: +50%
  • Unlock the The Rise of the Confederation decisions
  • set_country_leader_ideology = republicanism
  • Custom effect tooltip: The subideology will change to Republicanism
  • Custom effect tooltip: Elections will be held in one year.
  • Hidden effect:
    • Set cosmetic tag to PLB_confederation_2
    • Trigger country event “The First Polar Elections” in 1 year
Seize the Frontier icon
Seize the Frontier
The Frontier has long been a land of corruption, communism, and even banditry. There can be no reasonable objections to our seizing of it and putting it under more sensible governance.
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”

The following will bypass the focus:
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Liberation of the Frontier icon
Liberation of the Frontier
The Frontier is a land savage and untamed. Even among the elements that call themselves republican there is corruption and brutality. Sadly, this means the region cannot rule over itself. And thus, it shall be integrated into our most respectable republic with its creatures receiving proper citizenships and perhaps in future ability to participate in our democracy!
  • Requires the following:
    • Seize the Frontier “Seize the Frontier”
  • Owns state Amdral Nuur (277)
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Uulin Griffins (278)
Save the Penguins icon
Save the Penguins
Unfortunately, the penguins have been subjugated under an extremist, radical ideology. We cannot abide this any longer! It's time to save our brothers and sisters in frost!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
      • Current ruling party is Harmony Harmonic
Unity with Penguins icon
Unity with Penguins
Bears and penguins are creatures of the north. Both our kinds endured these lands for thousands of years and learned the ways and tempers of the north. Certain bear and penguin populations have also survived together in harmony for centuries. There should thus be no issue for us to share a singular nation.
  • Requires the following:
    • Save the Penguins “Save the Penguins”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)

The following will bypass the focus:
  • Has cosmetic tag PLB_dual_republic
The Northern Bloc Initiative icon
The Northern Bloc Initiative
To our great surprise, it seems we are not the only ones which taken the example of Griffonian Republic to heart! It seems that Nova Griffonia, despite a shaky past had gone into the same direction. They might be far more powerful than us politically and militarily, but we are still of course, ready to fight for freedom and justice as their equals in character!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Is in the same faction as Flag of Nova Griffonia Nova Griffonia
  • Trigger country event “Stronger Together”
The Great Northern Railway icon
The Great Northern Railway
Our newfound friendship with Nova Griffonia gives us an opportunity griffons would call "Golden", for now we have gotten access to well-developed ports without a need to build our own. A gate to the world has opened for us, now we merely have to seize the opportunity. A new road of steel will be raised in the North, uniting lands of bears, Equus griffons and the outside world!
  • Requires the following:
    • The Northern Bloc Initiative “The Northern Bloc Initiative”
  • Is in the same faction as Flag of Nova Griffonia Nova Griffonia
  • Build a level 2 Railway Railway from Mathair Fearainn (290) to Weter (243)
The Meeting of the Greats icon
The Meeting of the Greats
Nova Griffonians have already debated the idea of aligning with the Griffonian Republic and supporting their struggles. While Paw Wellington is quite enthusiastic for this idea and others within the Storting do not oppose it, some doubts remain. As far as we know, Kemerskai's republic has become stagnant in exile, and some question if the old marshal has perhaps gone weak and senile?
  • Requires one of the following:
    • The Great Northern Railway “The Great Northern Railway”
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • At least one of the following is true:
  • Flag of Griffonian Republic Griffonian Republic:
    • Alexander Kemerskai is active in this country
  • Gets the National Spirit Generic production bonus.png “A New Dawn” for 100 days
A New Dawn icon
A New Dawn
  • Consumer Goods Factories factor: −20%
  • Construction Speed: +50%
  • Factory Output: +50%
  • Dockyard Output: +50%
Volunteers for the Cause icon
Volunteers for the Cause
While we desire to support the great struggle of Alexander Kemerskai, our own position is rather unenviable; thus, we cannot spare any true warriors. Not to mention that most bear warriors wouldn't listen to some griffons. On another paw, many a whelp and Wesslandian griffon servants seem to be rather eager to earn glory overseas...
  • Requires the following:
    • The Meeting of the Greats “The Meeting of the Greats”
  • At least one of the following is true:
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Forges for the Cause icon
Forges for the Cause
The great forges and countless manufactories of the republic puts our own capabilities to shame. And yet the warmachine of liberation always needs more. We do not have much ourselves, but in the spirit of republican brotherhood, we will send whatever we can spare!
  • Requires the following:
    • The Meeting of the Greats “The Meeting of the Greats”
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Raise Our Banners for the Republic icon
Raise Our Banners for the Republic
Our whelps and servants fight for the Republic. Our forges produce material for them. It has finally come time to cement our dedication to their cause and join their fight to the fullest of our abilities! If our friends come under assault, we will fight tooth and nail to defend them.
  • Requires the following:
    • Forges for the Cause “Forges for the Cause”
  • Requires the following:
    • Volunteers for the Cause “Volunteers for the Cause”
  • Flag of Griffonian Republic Griffonian Republic:
    • Has leader “Alexander Kemerskai”
Equestria at War icon
Equestria at War
Equestria stands besieged, its populace butchered en masse and its beauty destroyed by the Changeling invaders. This is horrible, as our friends in Clan Volsungr proclaim. Yet it also is a great opportunity, to both fulfil our All-Father given destiny and crush our ancient enemies! We will prepare to align Equestria in this war, for greatness of our republic!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Trigger country event “Equestria At War”
  • Gain Ponypower 50 000 Ponypower
  • Gain 5% War support War Support
Offer Equestria the Control of our Manufactories icon
Offer Equestria the Control of our Manufactories
It will take time for us to prepare for such an endeavour, yet we must ensure that Equestrians can endure until we are ready. For this purpose, we will offer access to our resources and production facilities, at least until this war is done...
  • Requires the following:
    • Equestria at War “Equestria at War”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Flag of Equestria Equestria:
    • Trigger country event “Proposal From The North” in 7 days
Turn the Changeling Border into a Wall of Ice icon
Turn the Changeling Border into a Wall of Ice
Even if we wish to go on the offensive against the Changelings, we must be prepared for overwhelming superiority of their forces. To even the odds, countless new holds and fortresses of ice will be raised. Changelings might have ways to break our will and armies, but they won't break the north itself!
  • Requires the following:
    • Offer Equestria the Control of our Manufactories “Offer Equestria the Control of our Manufactories”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • [Scope]Geirfuglvidda (265):
    • Add 2 Land fort Land Fort, on the province (4422)
    • Add 2 Land fort Land Fort, on the province (13161)
Use Volsungr Equipment Stocks icon
Use Volsungr Equipment Stocks
Clan Volsungr had always kept up a stock of Equestrian forged equipment that could be used in their darkest hour. With the Great War raging on, this darkest hour has most definitely come. At least so claims Princess Eira. Though it would be stupid to object to what is enough equipment to raise an entire new army.
  • Requires the following:
    • Turn the Changeling Border into a Wall of Ice “Turn the Changeling Border into a Wall of Ice”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • 1 500 units of Flag of Equestria Equestria Bolt-Action Rifles is added to the national Stockpile
  • 150 units of Flag of Equestria Equestria Towed Artillery is added to the national Stockpile
  • 100 units of Flag of Equestria Equestria Support Equipment is added to the national Stockpile
Fill up Our Ranks icon
Fill up Our Ranks
Whelps, griffon servants, lesser exiles and many of those deemed unfit to serve due to clan traditions or crimes that only exist for a single clan. We will welcome them all into our host. Though we must be careful, for it is only for a short period where we can accept such creatures into our other troops become discontent.
  • Requires the following:
    • Turn the Changeling Border into a Wall of Ice “Turn the Changeling Border into a Wall of Ice”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Gets the National Spirit PLB fill up ranks.png “Fill Up Our Ranks” for 1 year and 235 days
Fill Up Our Ranks icon
Fill Up Our Ranks
  • Daily Political Power Gain: −1
  • Division training time: −30%
  • Recruitable Population: 2.5%
  • Mobilization speed: +30%
Integrate Clan Warbands icon
Integrate Clan Warbands
The principles of our confederation allow many a clan to maintain armies of at least militias of their own. However, for this war, many had shown willingness to be stripped of such privileges and submission of their own forces under the great banner of the republic!
  • Requires the following:
    • Fill up Our Ranks “Fill up Our Ranks”
  • Requires the following:
    • Use Volsungr Equipment Stocks “Use Volsungr Equipment Stocks”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Custom effect tooltip: We will receive several divisions of volunteers.
  • Hidden effect:
    • Create “Frivillig krigsband” division template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Frivillig krigsband template
Open up the Northern Front icon
Open up the Northern Front
Preparations are done, we have raised and prepared new armies, we have prepared for both the greatest of triumphs and worst of defeats. And we will fight them across the northern wastes, across the frozen ocean and rivers, and if we ever get to that point, through the alien streets of their hives. Changeling Hives will see the true might of North that fights for Justice!
  • Requires the following:
    • Integrate Clan Warbands “Integrate Clan Warbands”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
Like an Avalanche icon
Like an Avalanche
There is no time for more preparations, for fortifications for plans... The Equestrian message is clear, they need our help, and they need it now. And thus we will act! We will strike them like an avalanche of snow towards their rear before they can even react!
  • Requires the following:
    • Offer Equestria the Control of our Manufactories “Offer Equestria the Control of our Manufactories”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Equestria has requested faster assistance (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
Tie Them up in a Frozen Tartarus icon
Tie Them up in a Frozen Tartarus
We may not possess the ability to fight the Changelings on equal terms. Perhaps we are not even able to combat them in proper warfare of pushes and retreats. But we do not need that! What we need is to tie the Changelings into a brutal bloodbath they cannot escape. And as they lose their lives in the North, our friends down south will be able to push onwards!
  • Requires the following:
    • Like an Avalanche “Like an Avalanche”
  • Has completed national focus Goal generic equestria.png “Southern Inspirations”
  • Flag of Changeling Lands Changeling Lands:
  • Equestria has requested faster assistance (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • Hidden effect:
    • We were requested to strike instantly (?)
  • If:
    • Limited to:
      • None of:
        • Has the Economy Law Idea war economy.png “War Economy”
        • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • If:
    • Limited to:
      • None of:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
Demobilization icon
Demobilization
The greatest of victories has been achieved! The Changeling Hives are defeated, broken beneath the power of both the north and the south. Now it's time to rest and celebrate!
  • Requires one of the following:
    • Open up the Northern Front “Open up the Northern Front”
    • Tie Them up in a Frozen Tartarus “Tie Them up in a Frozen Tartarus”
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
  • At least one of the following is true:
    • We were asked to open the Northern Front (?)
    • We were requested to strike instantly (?)

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is a subject of Flag of Equestria Equestria
  • None of:
    • We were asked to open the Northern Front (?)
    • We were requested to strike instantly (?)
  • If:
    • Limited to:
      • We were asked to open the Northern Front (?)
    • Flag of Equestria Equestria:
      • Trigger country event “Polar Bears Repossess Their Factories” in 1 day
    • Trigger country event “We Repossess Our Factories”
  • If:
    • Limited to:
      • We were requested to strike instantly (?)
    • Gets the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
Request Territory from Equestria icon
Request Territory from Equestria
While we may have joined this war based on a sense of value kinship and respect towards Equestria, we have our legacy and our pride to consider! We desire to regain the dominion over land now controlled by Soryth hive. We will hope that our allies in this great war understand our desires and are willing to respect them.
  • Requires the following:
    • Demobilization “Demobilization”
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
  • Flag of Equestria Equestria:
    • Trigger country event “The Soryth Request” in 3 days
Raise the Banner over Soryth icon
Raise the Banner over Soryth
We march through the lands of now gone realm of Soryth. To the bears dwelling in its great mountains and wild forests we bring unification. To the changelings subjugated beneath their tyrant queens we bring liberation and perhaps friendship. And to all queens and their loyalists who stand in our way, we bring death. Let no manipulative wretch stand against the march of history!
  • Requires the following:
    • Demobilization “Demobilization”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 20 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 30 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 2 000 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 5 000 Ponypower
    • our country gains a core on this state
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
The Revenant That Haunts the North icon
The Revenant That Haunts the North
We are trapped! A single realm of law and justice surrounded by radicals and lunatics! They believe and claim that law and justice is dead, that republicanism is dead. Yet if it is, then we are the reverent! The undead beast that haunts the North, waging war for a goal seeming long dead. And our war will not end until justice is triumphant!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Flag of Nova Griffonia Nova Griffonia:
    • Has completed national focus Goal national populism.png “Victory!”
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Neutrality Non-Aligned
  • Trigger country event “The Nature Of Griffons”
Endure and Outlast icon
Endure and Outlast
Our inevitable victory will not come through aggression and overwhelming our enemies with sheer force and brutality. Sadly, our kind is not numerous enough for such a campaign. Yet our will is great and our mastery of ice is similarly powerful. We will tap into both of these powers to endure and outlast those of wills so weak to succumb to lunacy!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Gets the National Spirit FRA scw intervention nationalists focus.png “Outlive and Outlast”
Outlive and Outlast icon
Outlive and Outlast
  • Division Defense on core territory: +5%
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
The Burning Specter of Communism icon
The Burning Specter of Communism
To succumb to communism while so close to true liberation... Absolutely unacceptable! The great mistake of Nova Griffonia must be rectified! And we merely need to break in the door and watch the entire structure collapse!
  • Requires the following:
    • Raise the Frozen Banner of Republicanism “Raise the Frozen Banner of Republicanism”
  • Flag of Nova Griffonia Nova Griffonia:
    • Current ruling party is Communism Communist
  • None of:
Raise a Wall in the West icon
Raise a Wall in the West
Changelings are not only our ancestral enemies. They are enemies of law and justice! While at the most we could tie them up around Key Lake, let's not create an idea that we will somehow be an easy target...
  • Requires the following:
    • Endure and Outlast “Endure and Outlast”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Land fort Land Fort, on the province (1560)
    • Add 1 Land fort Land Fort, on the province (7586)
  • [Scope]Onlartir (289):
    • Add 1 Land fort Land Fort, on the province (4625)
    • Add 1 Land fort Land Fort, on the province (1646)
    • Add 1 Land fort Land Fort, on the province (10281)
Raise a Wall in the East icon
Raise a Wall in the East
Griffons have yet again confirmed that they are creatures that cannot be trusted. Yet again, despite being on cusp of embracing justice and law, they chose radicalism and insanity! And yet, just like always, the mad and deranged outnumber and outmatch the just in a straight up fight. But we won't give them the honour!
  • Requires the following:
    • Endure and Outlast “Endure and Outlast”
  • [Scope]Geirfuglvidda (265):
    • Add 1 Land fort Land Fort, on the province (4422)
    • Add 1 Land fort Land Fort, on the province (13161)
  • [Scope]Wesslandia (272):
    • Add 1 Land fort Land Fort, on the province (1760)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Land fort Land Fort, on the province (13101)
    • Add 1 Land fort Land Fort, on the province (204)
    • Add 1 Land fort Land Fort, on the province (3161)
Sign a Pact with Yaks icon
Sign a Pact with Yaks
Many within our country, while not being huge enthusiasts towards the direction that Yak clans have taken in recent history, still consider the creatures to perhaps be the only ones worthy of respect south of our lands. Ensuring that we will come to each other's aid in times of war against griffons or changelings should not be difficult.
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Put Out the Flames! “Put Out the Flames!”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Jaki-Clan Jaki-Clan:
    • Does not exist
Sign a Pact with Jaks icon
Sign a Pact with Jaks
The Jak clans which now dominate yak lands, do not hide their contempt for the direction we have taken. However, they do still hold respect for our martial prowess. It might take a bit of an issue, but we should not doubt our ability to create a pact of brotherhood and defence with the Jaks.
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Put Out the Flames! “Put Out the Flames!”
  • Flag of Jaki-Clan Jaki-Clan:
    • Exists
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Does not exist
  • Flag of Jaki-Clan Jaki-Clan:
    • Trigger country event “A Polar Alliance?”
Put Out the Flames! icon
Put Out the Flames!
We cannot trust Yaks or Jaks to secure our south. How could we, when they seem to be taken over by kinslaying fever? It brings us no joy, but it seems we will have to march southwards ourselves and end this mad war. And perhaps when reunited, the yaks can heal?
  • Requires the following:
    • Raise a Wall in the East “Raise a Wall in the East”
  • Requires the following:
    • Raise a Wall in the West “Raise a Wall in the West”
  • Mutually Exclusive Mutually exclusive with:
    • Sign a Pact with Yaks “Sign a Pact with Yaks”
Crush the Frozen Throne icon
Crush the Frozen Throne
In an action of extreme absurdity that merely shows that Nova Griffonia is a hotbed of madness and radicalism, one of the countless groups of madgriffs have seized the country, acting as if they are equal to the great Griffonian Empire of the continent. Not to mention they dare to threaten our existence! They will have to be reminded why the first colonists feared the wild.
  • Requires the following:
    • The Revenant That Haunts the North “The Revenant That Haunts the North”
  • Has completed national focus Frozen fury 2.png “Northern Influence”
  • Flag of Nova Griffonia Nova Griffonia:
    • Has completed national focus Goal national populism.png “Victory!”
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Neutrality Non-Aligned
  • None of:

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
United by Desperation icon
United by Desperation
Griffonian Empire, Changeling Lands or perhaps even worse reactionary forces are always after us. We know this, and so do many of those now persisting within our domain. We may not like the ideals of these creatures or even despise their races, but in this dire position, we shall stand together.
  • Requires one of the following:
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • We have formed the Northern Confederation. (?)
  • Gets the National Spirit Generic manpower bonus.png “Comrades in Desperation”
Comrades in Desperation icon
Comrades in Desperation
  • Non-Core Ponypower: +5%
  • Division Recovery Rate: +5%
  • Division Defense: +5%
Catching Up icon
Catching Up
Only after crushing the Nova Griffonian insanity have we realized just how much we lack when it comes to technological advancement. Beyond Clan Scyfling and Clan Volsungr most bears are not the greatest enthusiasts when it comes to technology and will likely not approve of this choice. Well then, it's a good thing that we are a guided democracy for now...
  • Requires one of the following:
    • Crush the Frozen Throne “Crush the Frozen Throne”
    • The Burning Specter of Communism “The Burning Specter of Communism”
  • We have formed the Northern Confederation. (?)
  • Gets the National Spirit Generic manpower bonus.png “Griffonian Knowledge” for 360 days
Griffonian Knowledge icon
Griffonian Knowledge
  • Research Speed: +25%
  • Stability: −25%
Start Building Schools icon
Start Building Schools
After being accepted into our government institutions, our Volsungr friends were quick to remind us that the only way a true democratic society can exist, is with a properly educated and knowledge seeking populace. Considering we will have to start from zero however, it will require quite an investment. Let's just hope this doesn't turn on us, as it is after all, a Volsungr initiative...
  • Requires one of the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
    • Invite Clan Volsungr to The Storting “Invite Clan Volsungr to The Storting”
  • Gain 5% Stability Stability
  • Gets the National Spirit Idea man five year plan industry.png “Building Schools” for 1 year and 355 days
Building Schools icon
Building Schools
  • Consumer Goods Factories factor: 10%
  • Research Speed: +10%
  • Industrial Research Speed: +10%
  • Electronics Research Speed: +10%
Those Who Have Nothing Left icon
Those Who Have Nothing Left
Despite our remote location and unforgiving for most species nature, for one reason or another, quite a few griffon and pony republicans, possessing quite a few talents helpful in modernization, yet seemingly nowhere else to go. As most clans are still opposed to having lesser creatures live like citizens, it was decided that despite its location, these creatures will be settled in Eastern Key Lake.
  • Requires the following:
    • Start Building Schools “Start Building Schools”
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Gain Ponypower 75 000 Ponypower
    • Add 1 Infrastructure Infrastructure
Improve Situation in the Eastern Key Lake icon
Improve Situation in the Eastern Key Lake
With the shores of Key Lake yet again inhabited by something more than wandering bands of clanless bears, we are far better off. Now settled creatures which prefer the warmth of its waters and dream of building great cities around its nourishing (for them) heat. Of course, Clan Volsungr doesn't agree for such an expansion, but small towns are something we can compromise on perhaps. And isn't compromise a pillar of a republic?
  • Requires the following:
    • Start Building Schools “Start Building Schools”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Establish the University of Eastern Key Lake icon
Establish the University of Eastern Key Lake
As more educated creatures with nowhere else to go stream into the zone they now call the "Oasis of the North" some have begun spreading their sciences and achievements to the local roaming bands and clanless holds. Perhaps a time has come for us, tapping into the combined talents of these exiles from across the world and scholars of Volsungr and historians of Svartpels, to open up our school?
  • Requires the following:
    • Those Who Have Nothing Left “Those Who Have Nothing Left”
  • Requires the following:
    • Improve Situation in the Eastern Key Lake “Improve Situation in the Eastern Key Lake”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Reform Pays Off icon
The Reform Pays Off
The mass program of building schools and various other Equestrian and Griffonian styled education facilities, that we agreed upon with Volsungr seems to have yielded quite the result. For the first time in history, polar bear lands have true and proper southron-like scholars and intellectuals of our own! Though perhaps their etiquette when talking to "lesser" species can be worked on still...
  • Requires the following:
    • Establish the University of Eastern Key Lake “Establish the University of Eastern Key Lake”
  • Scripted Effect: increase_science_base=yes
A Path Towards Our Dream icon
A Path Towards Our Dream
One cannot possess a republic with a thoughtful populace that knows its values and history when said populace is starving and defenceless. Utopias do not exist on empty stomachs, defended by merely claws. And our polar dream is no different.
  • Requires one of the following:
    • Members of Scyfling in The Storting “Members of Scyfling in The Storting”
    • Invite Clan Svartpels to The Storting “Invite Clan Svartpels to The Storting”
  • Gets the National Spirit Idea man five year plan industry.png “Modernizing the Industry” for 1 year and 355 days
Modernizing the Industry icon
Modernizing the Industry
  • Consumer Goods Factories factor: −20%
Is Fed by Countless Manufactories icon
Is Fed by Countless Manufactories
Despite the industrial abilities that many of the clans possessed before most of them could barely supply themselves with food, much less think about any proper advancement of technology or separation of roles on which modern economies are based. Great clans do not face such issue of course, yet what sort of dream is one, in which huge parts of the population are left behind? We will extend our helpful claw.
  • Requires the following:
    • A Path Towards Our Dream “A Path Towards Our Dream”
  • [SCOPE]One random owned and controlled state:
    • Scripted Effect: improve_state_category=yes
    • Add 2 Civilian factory Civilian Factory
Lit by Countless Forges icon
Lit by Countless Forges
With our recent expansions in civilian and food sectors, our friends at Clan Svartpels were quick to remind us, that perhaps focusing too much on the barely existing "civilian sector", for a race as warlike and aggressive as ours, is strange at least and implying weakness to those who seek our fall at worst. Let's disprove the notions that a dream of a polar republic has made Paw Wellington and his clan soft.
  • Requires the following:
    • A Path Towards Our Dream “A Path Towards Our Dream”
  • [SCOPE]One random owned and controlled state:
    • Scripted Effect: improve_state_category=yes
    • Add 2 Military factory Military Factory
Connected by Great Roads icon
Connected by Great Roads
Perhaps amusingly, in a seeming opposition to our newborn Confederal principles which are based on ideas of self-rule and autonomy, there has been an ever-increasing amount of movement, trade and cooperation between clans. This is quite a welcome development as it is all part of development of a united bear identity. Though perhaps actually having roads would help...
  • Requires the following:
    • Lit by Countless Forges “Lit by Countless Forges”
  • Requires the following:
    • Is Fed by Countless Manufactories “Is Fed by Countless Manufactories”
And Prepared for the Future icon
And Prepared for the Future
The lesser or more backwards clans or free holds have been dragged into modernity, less through force, screaming and roaring in defiance. And rather, very strangely to bear character, through cooperation and seemingly brotherly support between greater and lesser clans. It seems the entire polar bear species is becoming like a starsteel axe, a blade that doesn't break against any pressure...
  • Requires the following:
    • Connected by Great Roads “Connected by Great Roads”
  • Scripted Effect: increase_society_development=yes
Southern Inspirations icon
Southern Inspirations
The pony domains in the hellish south of our continent are weak, feeble and lacking in will even one could argue. Yet they possess a strong unity and a sense of kinship that is unparalleled and perhaps even hard to imagine for some. Princess Eira of Clan Volsungr, in a befitting fashion for her, believes that if we could transplant such ideas or even just imitate them, bear society would heavily benefit.
  • Requires the following:
    • Invite Clan Volsungr to The Storting “Invite Clan Volsungr to The Storting”
  • Gain 5% Stability Stability
To Help our Populace icon
To Help our Populace
The "whelps", bears that are too small, too weak to rise beyond servitude, have existed since time immemorial, usually only barely above griffon workers if a clan had such. Yet Eira argues we should treat them as citizens and allow them to serve... Well, if we push the idea from the direction that if whelps serve in logistics, that would let more true warriors fight, it might get somewhere...
  • Requires the following:
    • Southern Inspirations “Southern Inspirations”
  • Gets the National Spirit PLB protect weaker.png “Protect Weaker Bears”
Protect Weaker Bears icon
Protect Weaker Bears
  • Division Attack: −5%
  • Recruitable Population Factor: +10%
  • Stability: −5%
  • Monthly Population: +10%
We Will Ensure a Better Life icon
We Will Ensure a Better Life
The concept of welfare is not completely foreign to us, for Paw has shared the fish and clans do have support networks for the weak. But beyond that...Though perhaps the idea is not so absurd? After all we are marching towards modernity, and in modern realms even the poor require more than scraps, tubers and fish.
  • Requires the following:
    • To Help our Populace “To Help our Populace”
  • Gets the National Spirit SRS skynavian egalitarianism.png “Bear Welfare”
Bear Welfare icon
Bear Welfare
  • Political Power Gain: +5%
  • Consumer Goods Factories factor: 10%
  • Division Defense: +5%
We Will Ensure a Happy Life icon
We Will Ensure a Happy Life
There is nowhere where a bear is happier than within the plentiful and untamed tundra and taiga that our republic stretches across. While history forced us into holds and even cities, it doesn't change that we still seek to return into the wild as often as possible. Thus, it's without much debate that we accept the Volsungr proposal that our wilds must be protected and studied, not obliterated.
  • Requires the following:
    • To Help our Populace “To Help our Populace”
Our Nature Guarded icon
Our Nature Guarded
  • Consumer Goods Factories factor: 4%
  • Stability: +5%
  • Magic Research Speed: +5%
A Beautiful Realm icon
A Beautiful Realm
A strange change has taken over our populace. It's hard to notice for an outsider perhaps, but something has changed. Our bears seem friendlier towards each other, despite clan and class difference. They are happier, seemingly healthier too. Yet most surprisingly of all, not weakened at all, rather seemingly more willing to fight and defend their homes...
  • Requires the following:
    • We Will Ensure a Better Life “We Will Ensure a Better Life”
  • Requires the following:
    • We Will Ensure a Happy Life “We Will Ensure a Happy Life”
  • Remove the National Spirit SRS skynavian egalitarianism.png “Bear Welfare”
  • Remove the National Spirit PLB protect weaker.png “Protect Weaker Bears”
  • Gets the National Spirit PLB bears.png “A Fair Republic of Bears”
A Fair Republic of Bears icon
A Fair Republic of Bears
  • Consumer Goods Factories factor: 10%
  • Division Defense: +5%
  • Recruitable Population Factor: +10%
  • Stability: +5%
  • Monthly Population: +20%
Northern Influence icon
Northern Influence
We have taken inspirations from both the south, the domains of the ponies, and east, the land of griffons. Yet we should not forget that we are polar bears, a race of warriors with a long and proud history of its own! It seems that Torben and his Clan have taken such a position, trying to keep both Paw Wellington's Clan Scyfling and Eira's Clan Volsungr "grounded" and "sane", in a fully bear manner.
  • Requires the following:
    • Invite Clan Svartpels to The Storting “Invite Clan Svartpels to The Storting”
  • Gain 5% War support War Support
To Protect Our Democracy icon
To Protect Our Democracy
Clan Svartpels is unique perhaps, in that despite the seemingly minor population of their clan, their armies are only outnumbered by the Wesslandian hordes. It is not through technological prowess this is achieved however, rather a focus on self-sufficiency of warriors on the field. If perhaps we ask them to spread such teachings, we could raise a truly great army for our republic...
  • Requires the following:
    • Northern Influence “Northern Influence”
  • Gets the National Spirit Idea generic army war college.png “Grand Army of the Republic”
Grand Army of the Republic icon
Grand Army of the Republic
  • Division training time: −10%
  • Recruitable Population: 1%
We Will Mobilize the Economy icon
We Will Mobilize the Economy
The "economy" of our lands if such term is even fit to use, has historically been heavily military focused. With anything that could be considered luxury or even of civilian life, barely existent, coming second or not at all. While that level of radical militarism is hard to maintain as a proper country, perhaps there is a lesson there, in our history, of what's better for our survival.
  • Requires the following:
    • To Protect Our Democracy “To Protect Our Democracy”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
We Will Mobilize the Population icon
We Will Mobilize the Population
Even with the lessons that the great Svartpels has spread through our lands, Torben and other Lord of Thunder Elders argue, that there are simply not enough warriors for the struggles of our survival that are sure to come. Perhaps indeed, time has come for ever greater hosts to be raised for history is certainly not approaching the end, and great wars are to come.
  • Requires the following:
    • To Protect Our Democracy “To Protect Our Democracy”

The following will bypass the focus:
  • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
And Will Fight for the Ideal Across the World icon
And Will Fight for the Ideal Across the World
Thunder Lord Torben has rather unexpectedly suggested that instead of merely sitting and waiting for predators that believe to be greater than us to strike, we should rip out their throats first. Now that alone would not be strange. Yet he suggests this should be done not by open war, but by supporting other democracies in their own struggles. No reason to oppose a friend, especially with such a noble idea.
  • Requires the following:
    • We Will Mobilize the Population “We Will Mobilize the Population”
  • Requires the following:
    • We Will Mobilize the Economy “We Will Mobilize the Economy”
  • Replace the National Spirit Idea generic army war college.png “Grand Army of the Republic” with the National Spirit Idea generic army war college.png “Grand Army of Democracy”
Grand Army of Democracy icon
Grand Army of Democracy
  • Division training time: −10%
  • Recruitable Population: 1.5%
  • Send volunteers tension limit: −90%
  • Max volunteer force divisions: +4
  • Divisions required for sending volunteer force: −100%
A True Army icon
A True Army
During the first and second unification wars and the short "peaceful" period in-between, during our shameful period of baseless and clueless despotism, we did not possess a true army. At best it was the banners of Scyfling and sometimes Svartpels raised for singular campaigns, and worst of all, seemingly creating the idea that our unity is artificial, merely created by the fancy of great warlords. This won't do any more.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • At least one of the following is true:
    • Has completed national focus PLB polar army.png “The Army of Winter”
    • Has completed national focus Goal ideology authoritarian democrat.png “Members of Scyfling in The Storting”
  • Gain Army experience 30 Army Experience
Lords of Thunder in Our Army icon
Lords of Thunder in Our Army
We have fought side by side with many of Svartpels' greatest warriors. During times of desperation our elders and great warriors commanded their "thunder warriors", and their burned veterans commanded our panserbjørn legions. It's only natural that such bonds are rekindled again as Svartpels bears are invited to occupy the most prestigious ranks within our army.
  • Requires the following:
    • A True Army “A True Army”
  • Asger of Svartpels becomes a General
  • Keld of Svartpels becomes a General
Make Thunder Armour into Reality icon
Make Thunder Armour into Reality
While Svartpels are usually heavily dismissive towards many military technologies as diluting beauty of war and have exiled enough technophiles that form entire cults abroad, one technological obsession endures - the concept of Thunder Armour, a plated suit which doesn't replace true strength, merely enhances it. Before it was merely a fantasy. But now? Who knows...
  • Requires the following:
    • Lords of Thunder in Our Army “Lords of Thunder in Our Army”
  • Gain +100% research bonus or 1 year ahead of time penalty reduction (Mechanized Army bonus) (1 use) towards:
    • Mechanized models
Svartpels Lessons in Forging Panserbjørn Armour icon
Svartpels Lessons in Forging Panserbjørn Armour
Most warriors, at least historically, would possess a suit of personal, often self-made, heavy armour. Sadly, in modern day, most "panserbjørn" possess only light suits at best, as numbers grow but mines and loot don't provide to match. Yet Clan Svartpels somehow manages to maintain proportional numbers. Perhaps there is a lesson there that we could learn...
  • Requires the following:
    • Lords of Thunder in Our Army “Lords of Thunder in Our Army”
  • 250 units of Panserbjørn Armor is added to the national Stockpile
  • Gets the National Spirit Idea sumitomo.png “The Panserbjørn of Svartpels”
The Panserbjørn of Svartpels icon
The Panserbjørn of Svartpels
  • Mechanized:
    • Production cost.png Production Cost: −7%
  • Truck:
    • Production cost.png Production Cost: −7%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −7%
Strike Like Lightning icon
Strike Like Lightning
Clan Svartpels, the "Lords of Thunder" are famed for their quick and brutal ways of war, relying on physical peak of their warriors and ability to endure and protect brotherhood and combat unity through the worst of adversity. Furthermore, they are our longtime allies. Is it a surprise then that the most optimal choice to forge the army of united polar bears, is under the guidance of Svartpels?
  • Requires the following:
    • Svartpels Lessons in Forging Panserbjørn Armour “Svartpels Lessons in Forging Panserbjørn Armour”
  • Requires the following:
    • Make Thunder Armour into Reality “Make Thunder Armour into Reality”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
Recruit Our Smiths from Svartpels icon
Recruit Our Smiths from Svartpels
Our enemies are teeming in masses, outnumbering us ten to one. And yet, if properly equipped and prepared, a single bear can engage dozens of lesser opponents. Just like how we adapted the Svartpels doctrine perfect for such conflicts, so will we request them to produce suits of armour to further push our warriors above the cannon fodder of other species.
  • Requires the following:
    • Strike Like Lightning “Strike Like Lightning”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clan Svartpels , which grants
    • Motorized Attack: +5%
    • Motorized Defense: +5%
    • Mechanized Attack: +5%
    • Mechanized Defense: +5%
    • Panserbjørne Attack: +5%
    • Panserbjørne Speed: +5%
    • Motorization Research Speed: +10%
Return to Old Tongues icon
Return to Old Tongues
While they do not speak it much, Clan Svartpels still remembers the oldest tongues of bears, from the age when we were but roaming beasts. This speech is comprised of roars and growling sounds, almost impossible to understand for most other creatures. Perhaps if this knowledge is rekindled, we won't have to fear our plans being found out...
  • Requires the following:
    • Strike Like Lightning “Strike Like Lightning”
  • Gain +100% research bonus (Computer Research Bonus) (2 uses) towards:
    • Encryption methods
    • Decryption methods
    • RADAR technology
Frozen Within, Frozen Without icon
Frozen Within, Frozen Without
Most species possess magic, and we are no different. When confronted with the heat of the southern sun our bodies create frozen winds. Yet overheating guns have also caused such reactions... Perhaps weapons made for panserbjørn could be made specifically to overheat to cause these minor storms to freeze the weapons and defences of the enemy...
  • Requires one of the following:
    • Return to Old Tongues “Return to Old Tongues”
    • Recruit Our Smiths from Svartpels “Recruit Our Smiths from Svartpels”
  • Modify the National Spirit Idea sumitomo.png “The Panserbjørn of Svartpels”
The Panserbjørn of Svartpels icon
The Panserbjørn of Svartpels
  • Mechanized:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
  • Truck:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
  • Panserbjørn Armor:
    • Soft attack: +5%
    • Production cost.png Production Cost: −7%
Legacy of Warrior Clans icon
Legacy of Warrior Clans
Militarism is within our very blood. For what other reason would our society become so focused on these warriors? For what other reason would countless lesser clans and even great ones be defined by our legendary warriors? It is such legacy which we should define our armies with, instead of allowing ourselves to be overtaken by mediocrity like more "advanced" societies.
  • Requires one of the following:
    • Strike Like Lightning “Strike Like Lightning”
    • Eternal Like the Mountains “Eternal Like the Mountains”
Legacy of Warriors Past icon
Legacy of Warriors Past
  • Division Recovery Rate: +5%
  • Recruitable Population: 1%
  • War Support: +5%
An Army of Heroes icon
An Army of Heroes
While militarism is within our blood, heroism and triumphing against absurd odds is within our very spirits. It's this what made Clan Svartpels one of the greats, enabling them to crush enemies far greater and assist us in uniting the polar bear species. We should strive to awaken this greatness in the spirits of all of our warriors.
  • Requires the following:
    • Legacy of Warrior Clans “Legacy of Warrior Clans”
  • Requires the following:
    • Recruit Our Smiths from Svartpels “Recruit Our Smiths from Svartpels”
Legacy of Warriors Past icon
Legacy of Warriors Past
  • Supply Consumption: −10%
  • Division training time: +15%
  • Division Recovery Rate: +10%
  • Division Attack: +5%
  • Recruitable Population: 1%
  • War Support: +5%
  • Division Organization: +10%
Old Ways of Svartpels and Modernity of Exiles icon
Old Ways of Svartpels and Modernity of Exiles
While most still think that allowing so many exiles to return is questionable at best, one cannot deny that many of them returned as skilled warriors and commanders worthy of respect. Begrudgingly, even elders of Clan Svartpels admit that many of these younger bears have some proper advice to give. Perhaps such cooperation can push the art of Svartpels war even further...
  • Requires the following:
    • An Army of Heroes “An Army of Heroes”
  • Requires the following:
    • Frozen Within, Frozen Without “Frozen Within, Frozen Without”
  • Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
Shamans of Rozenkrantz in Our Army icon
Shamans of Rozenkrantz in Our Army
While unconventional to our kind, in that it lacks direct combat application, the ability of our shamans, especially those of Rozenkrantz clan to gaze into the Aurora Borealis and see the message of the divine has countless beneficial applications. Spreading these messengers among our warriors would greatly help us in outmaneuvering and outmatching our enemies.
  • Requires one of the following:
    • Legacy of Warrior Clans “Legacy of Warrior Clans”
    • Ask Clans of Onlartir to Produce Weapons “Ask Clans of Onlartir to Produce Weapons”
  • Custom effect tooltip: Recon Company:

Reconnaissance: +1.0 Breakthrough: +1.0


  • Hidden effect:
    • Add technology: Sapper Tactics
Onlartir Warlords in our Military Council icon
Onlartir Warlords in our Military Council
Onlartir has been united historically a few times yes, but the clans of that brutal land even now see themselves as enemies. Something that collapsed would be empires in the region a dozen times. Let's hope forcing them to work in a single military apparatus can fix such animosity...
  • Requires the following:
    • A True Army “A True Army”
  • If:
    • Limited to:
      • At least one of the following is true:
        • We subjugated Clan Gotlung by force. (?)
        • We negotiated successfully with Clan Gotlung. (?)
    • Custom effect tooltip: Available as Military High Command:
    • Gerd of Gotlung , which grants
      • Entrenchment

(Genius)

        • Entrenchment speed: +24%
  • If:
    • Limited to:
      • At least one of the following is true:
        • We subjugated Clan Kane by force. (?)
        • We negotiated successfully with Clan Kane. (?)
    • Ase Geir, Grand Elder of Kane becomes a Field Marshal
  • If:
    • Limited to:
      • At least one of the following is true:
        • Country flag PLB_rozenkrantz_negotiations_flag_flag is set
        • We subjugated Clan Rozenkrantz by force. (?)
    • Custom effect tooltip: Available as Theorist:
    • Great Visionary of Rozenkrantz , which grants
      • Military Theorist
        • Land Doctrine Cost: −10%
      • Army Planning

(Specialist)

        • Planning Speed: +5%
Importance of Support Troops icon
Importance of Support Troops
We idealize the bear warrior, be they a panserbjørn or even the lowliest of clan axe bearers. And yet for every bear that wages war, three or four "soldiers" must labour to ensure that the army can fight and advance. Such a waste is it not? So thought lords of Onlartir. And they do have some answers.
  • Requires the following:
    • Onlartir Warlords in our Military Council “Onlartir Warlords in our Military Council”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
We Shall Live Like They do in Onlartir icon
We Shall Live Like They do in Onlartir
To call what we have here an "economy" would be an absurd overstatement, and yet... the warlords of Onlartir managed to tie the few disparate resources they had to the production of weapons and raising of armies. Perhaps there is something to learn there.
  • Requires the following:
    • Onlartir Warlords in our Military Council “Onlartir Warlords in our Military Council”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Eternal Like the Mountains icon
Eternal Like the Mountains
The Rozenkrantz shamans claim that their military successes and by some extent those of their neighbours stem from their closer relation to the unliving world, be it the brutality of winds sweeping the mountains and dangers of great divides within icebergs. Perhaps there is some spark of true military wisdom there...
  • Requires the following:
    • We Shall Live Like They do in Onlartir “We Shall Live Like They do in Onlartir”
  • Requires the following:
    • Importance of Support Troops “Importance of Support Troops”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Ask Clans of Onlartir to Produce Weapons icon
Ask Clans of Onlartir to Produce Weapons
Just like in many other cases, the clans of Onlartir are greatly protective of their unique traditions and even ways of forging weapons, armour and various other trinkets that assist in warfare. They not will share everything, though they seem to be willing to produce equipment for us.
  • Requires the following:
    • Eternal Like the Mountains “Eternal Like the Mountains”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clans of Onlartir , which grants
    • Support Unit Research Speed: +5%
    • Infantry Equipment:
      • Reliability: +5%
Beyond Limits of Warlord Tradition icon
Beyond Limits of Warlord Tradition
The warrior clans of Onlartir possess a great amount of knowledge in their traditional art of war of course. Yet the wars lone hives of changelings or lone tribes of yaks on which this base was built are nothing in comparison to challenges we will have to face. It still does make a good basis for more modern and efficient strategies however.
  • Requires the following:
    • Learn About Defence from Gotlung Elders “Learn About Defence from Gotlung Elders”
  • Requires the following:
    • Shamans of Rozenkrantz in Our Army “Shamans of Rozenkrantz in Our Army”
  • Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Unbreakable Defence icon
Unbreakable Defence
Like the great mountains that endure the greatest of storms... Like the great glaciers that hold against the wrath of the ocean... Our armies stand unbreakable and eternal!
  • Requires the following:
    • Beyond Limits of Warlord Tradition “Beyond Limits of Warlord Tradition”
We Shall Never Yield icon
We Shall Never Yield
  • Entrenchment speed: +10%
  • Division Defense: +5%
  • Max Entrenchment: +10%
Northern Center of Great Minds icon
Northern Center of Great Minds
The southern realms place much of their power on an existence of a thinker class, a class of inventors or a caste of intellectuals. We have our shamans and elders of course, but most of them are not organized, nor truly innovative. Perhaps it's time to fix this glaring flaw.
  • Requires one of the following:
    • Old Ways of Svartpels and Modernity of Exiles “Old Ways of Svartpels and Modernity of Exiles”
    • Unbreakable Defence “Unbreakable Defence”
    • The Waves and The Icebergs “The Waves and The Icebergs”
    • A Storm of Ice and Fury “A Storm of Ice and Fury”
  • Has more than 20 factories

The following will bypass the focus:
  • Has more than 4 research slots
  • Gain 1 research slot
A Society of Soldiers icon
A Society of Soldiers
Perhaps the great clans have grown too reliant on our elite armies and panserbjørn legions. Such forces had triumphed during both unification wars of course. And yet with the countless hordes around us that seek our subjugation, perhaps the time has come again to slip axes into the claws of all willing, not just heroes among heroes...
  • Requires one of the following:
    • Like a Great Wave “Like a Great Wave”
    • Eternal Like the Mountains “Eternal Like the Mountains”

The following will bypass the focus:
  • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
Learn About Defence from Gotlung Elders icon
Learn About Defence from Gotlung Elders
The Gotlung are masters of defence, creating seemingly unbreakable positions in mere wastes or even plains of ice. This is achieved with the help of a special caste of builders and forest forgers, which are treated on par with warriors or even elders, an unheard tradition elsewhere. Though perhaps one that should be made more widespread.
  • Requires one of the following:
    • A Society of Soldiers “A Society of Soldiers”
    • Ask Clans of Onlartir to Produce Weapons “Ask Clans of Onlartir to Produce Weapons”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Engineers Technology
Lords of Triple Alliance in our Military Council icon
Lords of Triple Alliance in our Military Council
The Wesslandian elders are selfish opportunists, not bound by concepts of honour, tradition or even ideology. Yet their armies are numerous and powerful and if we wish to both placate their ambitions and perhaps learn something we have missed, both within and abroad.
  • Requires the following:
    • A True Army “A True Army”
  • None of:
    • We have exterminated the Wesslandian clans. (?)
  • Custom effect tooltip: Available as Military High Command:
  • Elder Audhild of Benkestok , which grants
    • Army Logistics

(Genius)

      • Division Attrition: −12%
  • Custom effect tooltip: Available as Military High Command:
  • Sigurd of Brodkorb , which grants
    • Army Regrouping

(Expert)

      • Division Recovery Rate: +8%
    • Recruitable Population: 0.5%
    • Division Organization: +5%
Integrate Hosts of Triple Alliance into the Army icon
Integrate Hosts of Triple Alliance into the Army
The armies of Wesslandian lords are plentiful and numerous, even if one could argue their quality is heavily subpar, filled that they are to a large degree by whelps and even griffons. Most such units are unfitting to be integrated into our armed forces. Though there seem to be a few hosts that are salvageable.
  • Requires the following:
    • Lords of Triple Alliance in our Military Council “Lords of Triple Alliance in our Military Council”
  • Custom effect tooltip: We will raise several divisions.
  • Hidden effect:
    • Create “Krigsvert” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Wesslandian Lessons on Personal Weapons icon
Wesslandian Lessons on Personal Weapons
Back in the day every bear could take pride in their personal armour. Nowadays such luxuries are not available to most, with most of the populace possessing merely axes, creating issues with raising large and ranged combat capable forces. And yet Wesslandians seem to be able to be easily mass produce guns. A lesson to learn, perhaps...
  • Requires the following:
    • Lords of Triple Alliance in our Military Council “Lords of Triple Alliance in our Military Council”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
  • Gain Ponypower 25 000 Ponypower
Like a Great Wave icon
Like a Great Wave
Constant griffon incursions seem to have made Wesslandians develop a unique strategy. They believe that small, elite bear armies would merely lead to bleeding out. Rather the enemy should be crushed with overwhelming numbers quickly and brutally. Perhaps a strategy fitting for our current position.
  • Requires the following:
    • Wesslandian Lessons on Personal Weapons “Wesslandian Lessons on Personal Weapons”
  • Requires the following:
    • Integrate Hosts of Triple Alliance into the Army “Integrate Hosts of Triple Alliance into the Army”
  • Mutually Exclusive Mutually exclusive with:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
Polar Bear Snowmobile Corps icon
Polar Bear Snowmobile Corps
To put it bluntly, polar bears are far too large for anything resembling a conventional tank, not even mentioning that such machines fail in the terrain and climate. Yet there is a solution - the snowmobile. Perhaps some of our larger troops won't be able to squeeze themselves even into those, but that only means those previously deemed as whelps are given a chance at war.
  • Requires one of the following:
    • Like a Great Wave “Like a Great Wave”
    • Like a Storm of Ice “Like a Storm of Ice”
The Polar Armor icon
The Polar Armor
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
  • Recruitable Population Factor: +10%
Commission the Wesslandian Forges icon
Commission the Wesslandian Forges
Wesslandians possess quite a few production facilities operated by their griffon servants. These are quite capable in their production abilities, as much as it hurts to admit. Thus, even if some seem to think it's quite dishonourable, commissioning these forges to outfit our armies seems like a good idea.
  • Requires the following:
    • Like a Great Wave “Like a Great Wave”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clans of the Triple Alliance , which grants
    • Infantry Equipment:
      • Production cost.png Production Cost: −15%
Ursines of the Spirit icon
Ursines of the Spirit
While the way Wesslandians rely on untrained whelps and griffon servants is pathetic, their usage of "Owlbears" - griffons that can match bears in a brawl is intriguing, for they not only bring some more numbers, but also unique talents and survival skills. It would be a good idea to not only accept these creatures into our armies, but actively seek them out to bolster our numbers.
  • Requires one of the following:
    • A Society of Soldiers “A Society of Soldiers”
    • Commission the Wesslandian Forges “Commission the Wesslandian Forges”
  • Gets the National Spirit Spr international brigades.png “Iron and Frost Advancing”
Iron and Frost Advancing icon
Iron and Frost Advancing
  • Winter Attrition: −10%
  • Recruitable Population: 1%
  • Recruitable Population Factor: +15%
  • Training time: −10%
Icebergs Among a Sea of Bears icon
Icebergs Among a Sea of Bears
As much as we hate to admit, nowadays even the most minute of our enemies can field units of armour, in many cases heavier than the panserbjørn. All while our own panserbjørn become spread ever thinner. The solution is elementary - we will simply field the largest armoured units possible!
  • Requires one of the following:
    • Polar Bear Snowmobile Corps “Polar Bear Snowmobile Corps”
    • Commission the Wesslandian Forges “Commission the Wesslandian Forges”
  • Gain +100% research bonus (Tank Research Bonus) (2 uses) towards:
    • Heavy Tank models
Endless Waves icon
Endless Waves
Even with their populace and great hosts of subpar units, Wesslandians could merely strike as a single wave when engaging their enemies. Our current situation on the other paw, allows us to wash over our enemy again and again, breaking down all in our path like the waves of the ocean. And what army can defeat the ocean itself?
  • Requires the following:
    • Icebergs Among a Sea of Bears “Icebergs Among a Sea of Bears”
  • Requires the following:
    • Ursines of the Spirit “Ursines of the Spirit”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
The Waves and The Icebergs icon
The Waves and The Icebergs
It's a bear tradition for most of the equipment to be crafted by artisans and masters for quality. Even our snowmobiles and artillery are done the same. Sadly, this cannot continue. We need snowmobiles and artillery. Not perfect ones, just good enough ones.
  • Requires the following:
    • Endless Waves “Endless Waves”
  • Replace the National Spirit Spr international brigades.png “Iron and Frost Advancing” with the National Spirit Spr international brigades.png “Waves and Icebergs”
Waves and Icebergs icon
Waves and Icebergs
  • Winter Attrition: −10%
  • Recruitable Population: 2%
  • Recruitable Population Factor: +30%
  • Training time: −10%
  • Armor technology:
    • Production cost.png Production Cost: −10%
Lords Under the Mountain in Our Army icon
Lords Under the Mountain in Our Army
The new direction of Clan Volsungr is not the most militarist one, yet one shouldn't think that lack ability to fight. The old militant tradition of Volsungr endures still, now bolstered by modern tactics and weapons. Their assistance in military matters would be invaluable.
  • Requires the following:
    • A True Army “A True Army”
  • Ake of Volsungr becomes a General
  • Fell of Volsungr becomes a General
Share our Experiences in Artillery icon
Share our Experiences in Artillery
Both Clans Volsungr and Scyfling are notable for having quite a few enthusiasts of artillery among their elders, at least among the former exiles. With the reunification of bear lands under our single leadership, their experiences and ideas can be shared again, all for the betterment of our army.
  • Requires the following:
    • Lords Under the Mountain in Our Army “Lords Under the Mountain in Our Army”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Support Artillery
Cannon Lessons Brought from Abroad icon
Cannon Lessons Brought from Abroad
While Clan Scyfling are the ones most focused on the usage of artillery after the return of Paw Wellington and his exiles, they lack some of the newer designs and inventions from the sun loved lands of Equestria. Such advancements fall among the expertises of Volsungr, and they are willing to share.
  • Requires the following:
    • Lords Under the Mountain in Our Army “Lords Under the Mountain in Our Army”
Foreign Artillery Specialists icon
Foreign Artillery Specialists
  • Artillery Attack: +5%
  • Artillery Defense: +5%
Like a Storm of Ice icon
Like a Storm of Ice
The mountains that Volsungr live are plagued by storms filled with icicles and great ice shards that in some cases can even destroy entire armies that enter. Both Volsungr Elders and newer generation claim that their preferred tactic of artillery bombardments lead to same results. And we have no reason to doubt such claims.
  • Requires the following:
    • Cannon Lessons Brought from Abroad “Cannon Lessons Brought from Abroad”
  • Requires the following:
    • Share our Experiences in Artillery “Share our Experiences in Artillery”
  • Mutually Exclusive Mutually exclusive with:
    • Eternal Like the Mountains “Eternal Like the Mountains”
  • Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Request Volsungr Assistance in Weapon Production icon
Request Volsungr Assistance in Weapon Production
Clan Volsungr, with the half a decade of time after the return of Eira and her exiles, have set up facilities to produce modern artillery and armoured combat vehicles and to apply various foreign developments to our own. These are not the most advanced, but with some support from the state they could yield some good results.
  • Requires the following:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Custom effect tooltip: Available as Industrial Concern:
  • Clan Volsungr , which grants
    • Artillery Research Speed: +7%
    • Armor Research Speed: +7%
Experimental Equipment icon
Experimental Equipment
Our magic is hard to control, wild and untamed. And any clan that tried to control it turned to dark magics or even worse, alliances with Soryth changelings. Some former Volsungr exiles suggest there is a way to use controlled war magic for us. Just not directly, rather incorporating magical munitions and propellants into our weapons.
  • Requires the following:
    • Like a Storm of Ice “Like a Storm of Ice”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Polar Bear Snowmobile Elites icon
Polar Bear Snowmobile Elites
We cannot hope to match the great armoured vehicle fleets that our enemies can field, even if we need less personnel for ours. That means, that just like with our warriors and panserbjørn, each of our snowmobiles will have to fight against perhaps a dozen tanks. Thus, we must ensure that our vehicles can indeed go dozen to one.
  • Requires the following:
    • Polar Bear Snowmobile Corps “Polar Bear Snowmobile Corps”
  • Requires the following:
    • Request Volsungr Assistance in Weapon Production “Request Volsungr Assistance in Weapon Production”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
  • Gain +100% research bonus (Tank Research Bonus) (2 uses) towards:
    • Light Tank models
  • Modify the National Spirit File:Idea bul ratniks.png “The Polar Armor”
The Polar Armor icon
The Polar Armor
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
  • Recruitable Population Factor: +10%
  • Armor technology:
    • Reliability: +10%
Adopt Hunter Team Tactics icon
Adopt Hunter Team Tactics
For all known history the Yak Mountains of Clan Volsungr were prowled by clanless outcasts that contended for these lands with yaks and monsters. Sometimes they would join Clan Volsungr as allies in their wars, merely for the thrill of it. And it seems they are willing to fight for us too.
  • Requires one of the following:
    • Experimental Equipment “Experimental Equipment”
    • Request Volsungr Assistance in Weapon Production “Request Volsungr Assistance in Weapon Production”
Volsungr Hunters icon
Volsungr Hunters
  • Special forces Attack: +10%
  • Artillery Attack: +10%
  • Special Forces Capacity Multiplier: +10%
A Storm of Ice and Fury icon
A Storm of Ice and Fury
Between the roaring cold fire of our magical weapons, rapid raids of our unbreakable snowmobiles and endless torrents of shells from thousands of artillery pieces, our army is like the unforgiving storms of the north, obliterating and consuming armies and the greatest of non-ursine cities and fortresses.
  • Requires one of the following:
    • Adopt Hunter Team Tactics “Adopt Hunter Team Tactics”
    • Polar Bear Snowmobile Elites “Polar Bear Snowmobile Elites”
  • Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Build up the Northern Industry icon
Build up the Northern Industry
A modern state needs an actual industry. Quite the controversial statement when one enters the unforgiving frozen domains of the world, filled as they are with cultures either monstrous, wild or gargantuan. Yet sadly true. And as we do seek to be a modern state. Well...
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • At least one of the following is true:
    • Has completed national focus PLB land reform.png “The Great Land Reform”
    • Has completed national focus Goal construction engineering.png “A Path Towards Our Dream”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Clan Based Development icon
Clan Based Development
Despite our state becoming more united and perhaps less federative with recent events, it's still made of clans with their own abilities, histories and preferred specializations of industry and production even. It's only natural to continue expanding into such directions.
  • Requires the following:
    • Build up the Northern Industry “Build up the Northern Industry”
  • Mutually Exclusive Mutually exclusive with:
    • Integrate Clan Economies “Integrate Clan Economies”
  • Wesslandia accepted our diplomacy. (?)
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Dispersed Industry Technologies
Onlartir Warforges icon
Onlartir Warforges
They might be proud, these strange lords and shaman kings of Onlartir, they might possess a spirit of warriors and conquerors. But that means little when they possess no means to equip their legions for the wars to come. Hopefully, with some help from us, not for long.
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Onlartir (289):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Roads That Shamans Wander icon
The Roads That Shamans Wander
The Shamans, both those clan aligned and those on their own, are by nature wanderers to a large degree. And many of them walk the long-destroyed roads of the warlock and witch tyrants of old. Not only would restoring such roads help our armies on the move, it would earn us loyalty from the Clans of Onlartir that recall those realms favourably.
  • Requires the following:
    • Onlartir Warforges “Onlartir Warforges”
  • Build a level 2 Railway Railway from Onlartir (289) to Eastern Key Lake (263)
  • Gain 5% Stability Stability
Wesslandian Manufactories icon
Wesslandian Manufactories
The Wesslandians lords have something that one might even dare to call an industry. Yet despite the armies of griffon workers, famed for their industriousness across the world, the forges and manufactories of Wesslandia are just that, stuck with methods long outdated and inefficient. Perhaps they need a few new tools for better productiveness...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Delve Deeper icon
Delve Deeper
Wesslandia is considered something of a gem of a land, its land as plentiful as it gets this far north, the veins of its earth filled with resources. A pearl waiting to be seized, as claimed by some now dead griffon adventurers. They were correct of course. Those resources will help us rise to greatness quite a bit...
  • Requires the following:
    • Wesslandian Manufactories “Wesslandian Manufactories”
  • Add production of 3 Steel Steel to Wesslandia (272)
  • Add production of 5 Oil Oil to Wesslandia (272)
Let the Tundra Flourish icon
Let the Tundra Flourish
The Wesslandian wilderness is plentiful with game, its waters are filled with fish. Its forests and fields aplenty with tubers, berries and various other edible or usable plants. The only thing stopping this realm from becoming a so called "breadbasket" region, populous and teeming with life is a lack of will!
  • Requires the following:
    • Delve Deeper “Delve Deeper”
  • Gain +50% research bonus (Industrial bonus) (3 uses) towards:
    • Industry
  • [Scope]Wesslandia (272):
    • Gain Ponypower 150 000 Ponypower
Plunge Deeper into the Veins of The World icon
Plunge Deeper into the Veins of The World
As much as it pains us to admit, it's not just will and anger that builds great realms. One needs great populaces, production facilities, infrastructures and all of that needs raw resources. Scyfling domains had already reached their limits in supplying all this once, but with new technologies and knowledge, we can push even more onwards!
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • Add production of 5 Steel Steel to Wesslandia (272)
  • Add production of 4 Tungsten Tungsten to Wesslandia (272)
Hire Foreigners icon
Hire Foreigners
Just like how we have reached the limits of Scyfling resources, we have reached the limits of what even our best and brightest can achieve in the scientific field. Not to worry of course. There are enough creatures, be they griffons, ponies and even a couple dragons, willing to share advanced sciences for a bit of worthless gold.
  • Requires the following:
    • Plunge Deeper into the Veins of The World “Plunge Deeper into the Veins of The World”
  • Scripted Effect: increase_science_base=yes
Lure in Eccentrics with Crystals icon
Lure in Eccentrics with Crystals
We have exiled or slain many bears of Key Lake for working with changelings before. And yet with our industrial limits being reached, their magitech abilities become ever more alluring. Perhaps some of them could be taken back in... They might remain loyal with a good enough payment of crystals...
  • Requires the following:
    • Hire Foreigners “Hire Foreigners”
  • Gets the National Spirit Idea generic agrarian reform.png “Eastern Key Lake Mining Operations”
Eastern Key Lake Mining Operations icon
Eastern Key Lake Mining Operations
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Scripted Effect: increase_society_development=yes
The Warriors of the Mind icon
The Warriors of the Mind
Bears can make weapons, we can improve them surely, but we don't exactly invent.... The way the clan systems function often prevent such inclinations from manifesting properly. But with places of learning already established, perhaps they can be turned into places of invention?
  • Requires the following:
    • Lure in Eccentrics with Crystals “Lure in Eccentrics with Crystals”
  • At least one of the following is true:
    • Has completed national focus PLB rising kingdom.png “A Rising Kingdom”
    • Has completed national focus Goal griffon books.png “The Reform Pays Off”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Fires Burn Beneath the Sheet of Ice icon
The Fires Burn Beneath the Sheet of Ice
There is a part of Clan Svartpels which possess a rather strange obsession with the underground. It's where they build their archives and even their holds are deeper beneath earth than most, they even dream of erecting great forges beneath the permanent ice sheet that covers some of their land. Perhaps it's worth to assist them...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Break Through the Shell of Ice icon
Break Through the Shell of Ice
The Clans of Svartpels and Anker have been mining their glaciers and frozen lands for centuries, and yet there are many more riches beneath their great sheets of ice. But with new sciences brought back from abroad, we can shatter the frozen crust of the earth and seize the prize.
  • Requires the following:
    • The Fires Burn Beneath the Sheet of Ice “The Fires Burn Beneath the Sheet of Ice”
  • [Scope]Geirfuglvidda (265):
    • Add production of 12 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 12 Oil Oil
Re-learn How to Endure icon
Re-learn How to Endure
A polar hunter uses every tiny scrap of resources, every bit of flesh, bone and skin. A polar survivor uses any material, including ice of course. Perhaps a lesson to remember there. We are a civilization now, yet still so outmatched by those who don't deserve it... We should remember to reuse everything.
  • Requires the following:
    • Break Through the Shell of Ice “Break Through the Shell of Ice”
  • Gain +50% research bonus (Race-specific technology bonus) (2 uses) towards:
    • Race-specific technology
Forges Under the Mountains icon
Forges Under the Mountains
The mountain holds of Volsungr are unique in that they are not limited by ability to control land or how much can be maintained. After all caves are comparatively easy to build in, easier to maintain, not to mention protect. Countless forges are already nested in such caves. Let's add a couple more...
  • Requires the following:
    • Clan Based Development “Clan Based Development”
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
To Feed the Princess icon
To Feed the Princess
Clan Volsungr was always threatened by their location. It was defensible and mountain mining allowed to build plenty of holds and forges within caves, yet the mountains and few tiny strips of land didn't leave much for food, thus forcing the great clan to often trade for basic foodstuffs. We will forge roads to allow for easier transport of such basic necessities.
  • Requires the following:
    • Forges Under the Mountains “Forges Under the Mountains”
  • Build a level 1 Railway Railway from Wesslandia (272) to Yak Mathan Criche (280)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Wesslandia (272):
    • Add 1 Infrastructure Infrastructure
Integrate Clan Economies icon
Integrate Clan Economies
Paw Wellington and Clan Scyfling united the majority of bear species two times for a reason - to create a singular state for ursines. To then backtrack and not integrate military or economy of these building blocks of our state would be quite absurd.
  • Requires the following:
    • Build up the Northern Industry “Build up the Northern Industry”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Based Development “Clan Based Development”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Concentrated Industry Technologies
Begin the Great Agricultural Project icon
Begin the Great Agricultural Project
Our land has resulted in our might, yet at the same time it's our great weakness as the plants and beasts that live here don't allow for populaces as great as those of our enemies, but with this project, perhaps we will be able to match them someday...
  • Requires the following:
    • Integrate Clan Economies “Integrate Clan Economies”
  • Gets the National Spirit Idea tree of harmony.png “Great Agricultural Projects”
Great Agricultural Projects icon
Great Agricultural Projects
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Consumer Goods Factories factor: 10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Factory Output: −10%
  • Recruitable Population Factor: −10%
Connect the Regions icon
Connect the Regions
The main point of the great project is regional specialization so that regions that can produce foodstuffs excellently do so and those that can barely feed themselves specialize in other fields. For such specialization to function, the country must be connected to a level some could claim is unfitting for an untamed and proudly wild race...
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • [Scope]Wesslandia (272):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Onlartir (289):
    • Add 1 Infrastructure Infrastructure
Land, Shore, Sea icon
Land, Shore, Sea
There are many creatures, fish and quite notably seals, that bears consume and often even farm for meat. Yet many of such endeavors are lacking in not only efficiency, but in proper of usage of land. With some rearrangement and new land, we won't only produce more meat, but free up land for more useful endeavour.
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 50 000 Ponypower
The Great Wesslandian Effort icon
The Great Wesslandian Effort
While the masses of whelps and griffon servants subsist on berries, roots and tubers, the cultivation of these plants has been rather secondary despite how easy to farm such plant products are. It's the initial transformations of the land that take the most resources, beyond that it becomes extremely easy to maintain. But it's something that we simply must do.
  • Requires the following:
    • Begin the Great Agricultural Project “Begin the Great Agricultural Project”
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • Gets the National Spirit Idea saf history of segregation.png “Soldiers in Industry” for 360 days
Soldiers in Industry icon
Soldiers in Industry
  • Recruitable Population Factor: −20%
Finish the Great Agricultural Project icon
Finish the Great Agricultural Project
Arctic agriculture, animal husbandry and aquaculture is something that most races, blind that they are, think is too intensive to cultivate, too difficult to manage. But they only see the initial steps. And with farms expanded, reformed and established, we now have great amounts of populace to mobilize and endless potential to grow!
  • Requires the following:
    • The Great Wesslandian Effort “The Great Wesslandian Effort”
  • Requires the following:
    • Land, Shore, Sea “Land, Shore, Sea”
  • Requires the following:
    • Connect the Regions “Connect the Regions”
  • Modify the National Spirit Idea tree of harmony.png “Great Agricultural Projects”
Great Agricultural Projects icon
Great Agricultural Projects
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Recruitable Population Factor: +20%
  • Monthly Population: +50%
Fuel the Forges icon
Fuel the Forges
As we constructed new roads, new farms and expanded various sites and holds we have discovered many new potential sources of metals and other materials. Furthermore, while not directly, we did learn of quite a few new ways to work the land and break through the permafrost, this can similarly be applied in excavation efforts.
  • Requires the following:
    • Finish the Great Agricultural Project “Finish the Great Agricultural Project”
  • Gain +100% research bonus (Excavation Technologies Research Speed) (3 uses) towards:
    • Excavation Technologies Research Speed
Aluminium and Oil icon
Aluminium and Oil
The Clans of Svartpels and Anker sit on plentiful veins of resources. Yet before one could only salivate at the thought of ever reaching them. But now we possess knowledge and means to reach these rich depths of the earth.
  • Requires the following:
    • Fuel the Forges “Fuel the Forges”
  • [Scope]Geirfuglvidda (265):
    • Add production of 8 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 8 Oil Oil
Crystals from Key Lake icon
Crystals from Key Lake
After the expulsion of the clans of Eastern Key Lake due to their alliance with Changelings, the crystal mines felt into disarray. But now, with whelps and servants freed up, not needed to tend to farms and to hunt, we can yet again tap into the magical powers spawned from the depths of the world.
  • Requires the following:
    • Aluminium and Oil “Aluminium and Oil”
  • Add production of 10 {{{caption}}} Crystals to Eastern Key Lake (263)
Expand the Factorums icon
Expand the Factorums
While the moulds, windbreaks and various other systems will start breaking down from the brutality of the northern storms soon and will require maintenance. Yet for now there are many workers without much duty for now. This is a window of opportunity for great expansion of our forges and holdings and we should seize it.
  • Requires the following:
    • Finish the Great Agricultural Project “Finish the Great Agricultural Project”
  • Gets the National Spirit Idea generic agrarian reform.png “Factorum Expansion” for 1 year and 235 days
Factorum Expansion icon
Factorum Expansion
  • Construction Speed: +25%
  • Dockyard construction speed: +25%
The Great Mountain Manufactory icon
The Great Mountain Manufactory
The mountain domain of Clan Volsungr, previously on the brink when it comes to sustenance, is now fed by the great fields of Wesslandia. Between our whelps and their builders, there is potential there. Potential to turn the mountain hold of Princess Eira into a manufactory that can supply an entire country!
  • Requires the following:
    • Expand the Factorums “Expand the Factorums”
  • [Scope]Yak Mathan Criche (280):
    • Scripted Effect: improve_state_category=yes
    • Add 3 Civilian factory Civilian Factory
The Fires in the West icon
The Fires in the West
The Onlartir clans possess many smiths that produce equipment of exceptional quality, yet they lack the numbers of workers for mass production, something we can now remove as an issue. Thus, it is simply their duty to use this newly free work force to produce enough equipment to raise the greatest army of ursines ever seen!
  • Requires the following:
    • The Great Mountain Manufactory “The Great Mountain Manufactory”
  • [Scope]Onlartir (289):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Add 3 Military factory Military Factory
Help the Shaman-Teachers icon
Help the Shaman-Teachers
Most of inventions and capabilities of polar bears that are considered universal of sorts were spread by the wondering shamans, who travel between holds to teach the young. Perhaps if given material to understand many modern innovations, they could spread such knowledge around in a better manner than we ever could.
  • Requires the following:
    • Expand the Factorums “Expand the Factorums”
  • Requires the following:
    • Fuel the Forges “Fuel the Forges”
  • Scripted Effect: increase_science_base=yes
Establish the Northern University of Industry icon
Establish the Northern University of Industry
We have achieved much through networks of information sharing and simple, traditional methods adapted to the climate outmatching modern ideas not suitable for the environment, but one must admit, there are limits to what can one achieve without institutions of learning and researching...
  • Requires the following:
    • The Great Mountain Manufactory “The Great Mountain Manufactory”
  • Requires the following:
    • Help the Shaman-Teachers “Help the Shaman-Teachers”
  • Requires the following:
    • Aluminium and Oil “Aluminium and Oil”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Iron Heart of the North icon
Iron Heart of the North
After the long and difficult transformation we have reached a level of production and industrial power neither we, nor our enemies could ever anticipate. Perhaps we can't match the great southern realms yet, but what does that matter when we are the beating iron heart of the north?
  • Requires the following:
    • Crystals from Key Lake “Crystals from Key Lake”
  • Requires the following:
    • Establish the Northern University of Industry “Establish the Northern University of Industry”
  • Requires the following:
    • The Fires in the West “The Fires in the West”
  • Has more than 15 factories
  • Scripted Effect: increase_society_development=yes
Ulrik's Dream icon
Ulrik's Dream
[PLB.GetLeader] is not the only one with a dream to greatly transform how war is waged in the frozen north. Yet while our leader dreams of great battles on the water, his comrade from countless wars in Griffonia - Ulrik the Hammer - dreams of war waged among the blizzards and winds. And perhaps with resources of an entire realm this dream can be made true.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • Gain Air experience 25 Air Experience
  • Trigger country event “Deep Cold Blue” in 1 day
The First True Polar Airport icon
The First True Polar Airport
Before, any aircraft that could survive the brutal northern winds would have to land upon the icy plains and hope for the best. No longer. For the first time ever in recorded history, there is an airport at the very top of the world, welcoming all those that dare to brave the frozen storms.
  • Requires the following:
    • Ulrik's Dream “Ulrik's Dream”
  • [Scope]Mathair Fearainn (290):
    • Start construction of 1 Air base Air Base
    • Add 1 Building slot building slot
The Humble Beginnings icon
The Humble Beginnings
Even before the idea of a griffon airforce for polar bear communities was entertained, Ulrik began to work by himself. Since the return of [PLB.GetLeader] to polar bear lands, Ulrik has constructed over 50 planes by claw. These will serve as the beginnings of our airforce.
  • Requires the following:
    • Ulrik's Dream “Ulrik's Dream”
  • Custom effect tooltip: When completed this focus will give 50 Early Fighters
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Early Fighter technology researched
        • Has Early Small Airframe technology researched
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • Scripted Effect: generic_early_fighter=yes
    • 50 units of Small Airframe(Early Fighter) is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Small Airframe
      • Scripted Effect: generic_early_fighter=yes
      • 50 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
    • Else:
      • Add technology: Early Fighter
      • 50 units of Early Fighter is added to the national Stockpile
Finally, Some Actual Plane Tech icon
Finally, Some Actual Plane Tech
Not a lot of powers that have access to modern planes have any desire to share the schematics or even models with what could be perceived a rising power. However we have managed to acquire several blueprints of modern planes through some questionable contacts in Griffonia. Hopefully we will have time to develop and produce them.
  • Requires one of the following:
    • The Humble Beginnings “The Humble Beginnings”
    • The First True Polar Airport “The First True Polar Airport”
  • Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Add technology: Heavy Fighter I
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Heavy Fighter models
The Dream icon
The Dream
While such ambitions are mostly on the held back and contained, it is no secret that Paw Wellington is a great enthusiast of naval warfare and warships, even modelling his despot uniform after one of a captain rather than a military commander. But with the new prosperity of polar bears, perhaps it's time for a dream to come true.
  • Requires one of the following:
    • The Founding Principles of Polar Bear Confederation “The Founding Principles of Polar Bear Confederation”
    • The Coronation “The Coronation”
  • Gain Navy experience 30 Navy Experience
The Stories icon
The Stories
During his exile, Paw Wellington didn't merely admire the great navies of Griffonia. Rather, just like in countless other subjects he gathered a great trove of knowledge, be it through books or even due to his own experiences of commanding minor naval engagements. So extensive this knowledge is, that he is able to describe entire facets of naval doctrine!
  • Requires the following:
    • The Dream “The Dream”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Naval Doctrine
Clan Anker icon
Clan Anker
Clan Anker is somewhat unique, for not only is it a clan focused on exploring and harnessing the seas, but it is also a clan in which bears are a minority, with penguins compromising most members. This seems to allow them to field countless light ships, crewed as they are mostly by penguins. Perhaps this idea is worth pursuing...
  • Requires the following:
    • The Stories “The Stories”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Falsen “Clan Falsen”
  • Gets the National Spirit Liberty ships focus.png “Screen Focused Navy”
Screen Focused Navy icon
Screen Focused Navy
  • Spotting Speed: +10%
  • Screen Attack: +10%
  • Sortie efficiency: +10%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_anker_organization
    • mioPLB_clan_anker_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Anker , which grants
      • Naval Research Speed: +15%
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Build our Navy Around the Anker Force icon
Build our Navy Around the Anker Force
The Anker fleet is mostly comprised of small vehicles, few of which are suitable for military conversion. Few proportionally of course, which with the size of Anker fleet, would provide us with a suitable base for a respectable fleet. For a country of our size at least.
  • Requires the following:
    • Clan Anker “Clan Anker”
  • Custom effect tooltip: We will conscript three destroyers.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: Early Destroyer Hull
      • Add technology: Basic Light Battery
      • Add technology: Contact Mine
      • Add technology: Hydrophone
      • Create a Enlarged Destroyer Hull variant called “Anker Ship”
      • load_oob = "PLB_anker_fleet_1"
      • Else:
        • Add technology: basic_destroyer
        • load_oob = "PLB_anker_fleet_2"
Learn from Anker Voyages icon
Learn from Anker Voyages
Clan Anker has many great stories and many great lessons about engaging or fleeing from the great beasts and the northern seas. They even speak of strange ancient magics of penguins which turned icebergs into floating or even underwater moving fortresses. There is much to learn from this...
  • Requires the following:
    • Build our Navy Around the Anker Force “Build our Navy Around the Anker Force”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Trade Interdiction Doctrine
Improvements in Anker Ship Designs icon
Improvements in Anker Ship Designs
While the initial basis is still there of course, engaging monsters, as dangerous or diverse as they are, is much different from proper naval combat. Thus, the way Anker forges their ships will be shifted into something more befitting.
  • Requires the following:
    • Build our Navy Around the Anker Force “Build our Navy Around the Anker Force”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
Great Icebergs of Steel icon
Great Icebergs of Steel
We cannot rebuild the great floating ice fortresses of the old witch and warlock kings, for sadly ursines seem to have lost the magics which let them do so. Yet we can perhaps hope to emulate such great constructs, forged from steel and ice instead of magical frost itself.
  • Requires the following:
    • Improvements in Anker Ship Designs “Improvements in Anker Ship Designs”
  • Requires the following:
    • Learn from Anker Voyages “Learn from Anker Voyages”
  • Gain +100% research bonus (naval_doctrine_bonus) (2 uses) towards:
    • Battlecruiser models
Clan Falsen icon
Clan Falsen
Clan Falsen is one of the clans of Wesslandia, which already is somewhat worrying when it comes to prospect of working together. Yet Clan Falsen possesses something unexpected, ships designed for bears, not just penguins, and even proven experience in naval engagements. Both aspects immensely useful for our navy.
  • Requires the following:
    • The Stories “The Stories”
  • Mutually Exclusive Mutually exclusive with:
    • Clan Anker “Clan Anker”
  • None of:
    • We have exterminated the Wesslandian clans. (?)
  • Gets the National Spirit Liberty ships focus.png “Heavy Ship Focused Navy”
Heavy Ship Focused Navy icon
Heavy Ship Focused Navy
  • Capital Ship Attack: +10%
  • Chance to Receive Critical Hit: −10%
  • Effects of sustained Critical Hits: −10%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_falsen_organization
    • mioPLB_clan_falsen_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Falsen , which grants
      • Naval Research Speed: +15%
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Forge our Navy Around Falsen Core icon
Forge our Navy Around Falsen Core
Falsen possesses ships, not fishing vessels, not transportation vehicles. True ships, forged for combat and consistently tested against adventurers and pirates. Truly a worthy core to build our fleet around.
  • Requires the following:
    • Clan Falsen “Clan Falsen”
  • Custom effect tooltip: We will construct a modern battlecruiser.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: improved_ship_hull_heavy
      • Add technology: Improved Airplane Catapult
      • Add technology: Basic Heavy Battery
      • Add technology: Basic Medium Battery
      • Create a Radar Battleship and Battlecruiser Hulls variant called “Falsen Class”
      • load_oob = "PLB_falsen_fleet_1"
      • Else:
        • Add technology: basic_battlecruiser
        • load_oob = "PLB_falsen_fleet_2"
Adopt Falsen Doctrine icon
Adopt Falsen Doctrine
Falsen possess a simple doctrine for their navy, one truly fitting the ursine captains and admirals of their clan. To possess a force of the largest and most fearsome, most powerful and most armoured ships so that nobody dares to question their might. And what other doctrine would befit us?
  • Requires the following:
    • Forge our Navy Around Falsen Core “Forge our Navy Around Falsen Core”
  • Gain 2 uses of +50% (naval_doctrines) doctrine cost reduction for:
    • Fleet in Being Doctrine
Hunt the Bugs icon
Hunt the Bugs
Changelings cheat at naval warfare, hiding underwater out of reach of guns. But we will find them. And we will develop new, more efficient ways of deploying depth charges. Death to the bugs!
  • Requires one of the following:
    • Learn from Anker Voyages “Learn from Anker Voyages”
    • Adopt Falsen Doctrine “Adopt Falsen Doctrine”
Anti-Sub Tactics icon
Anti-Sub Tactics
  • Submarine Detection: +20%
  • If:
    • Limited to:
      • DLC Man the Guns Man the Guns is enabled
    • Gain +100% research bonus (Naval Research Bonus) (3 uses) towards:
      • Anti-Submarine Warfare Technology
Theoretical Falsen Designs icon
Theoretical Falsen Designs
Falsen, unchained by many traditions of clans and dislike towards enthusiasts of the theoretical, possess many a dreamer. Such dreamers created quite a few interesting designs for ships. Some of them show great promise, though others should be better left for artistic depictions than actual forging...
  • Requires the following:
    • Forge our Navy Around Falsen Core “Forge our Navy Around Falsen Core”
  • Gain +100% research bonus (naval_doctrine_bonus) (2 uses) towards:
    • Battleship models
Like Avians Around Ursine Lord icon
Like Avians Around Ursine Lord
Sadly, turns out a fleet cannot be forged only out of great battleships. Apparently such great behemoths require support from smaller vessels. Seems that even on the sea the Wesslandian reliance on griffon militia will manifest, for our smaller and support ships will have to be controlled by griffon serfs. Hopefully nothing goes wrong...
  • Requires the following:
    • Adopt Falsen Doctrine “Adopt Falsen Doctrine”
  • Requires the following:
    • Theoretical Falsen Designs “Theoretical Falsen Designs”
  • Gain +100% research bonus (Destroyer models bonus) (3 uses) towards:
    • Destroyer models
The Plane-Ship icon
The Plane-Ship
Our mighty Changeling Butcherer has always had a small plane on it for scouting purposes, but a radical new proposal by the pilot of that very plane has shaken the navy to the core. Apparently, is possible to create a ship the size of a heavy cruiser or even a battleship, but with no guns except anti-air. And its job would be to launch fighters!
  • Requires one of the following:
    • Great Icebergs of Steel “Great Icebergs of Steel”
    • Like Avians Around Ursine Lord “Like Avians Around Ursine Lord”
  • Requires the following:
    • Hunt the Bugs “Hunt the Bugs”
  • Gain +100% research bonus (Naval Research Bonus) (2 uses) towards:
    • Carrier models
  • If:
    • Limited to:
      • None of:
        • DLC By Blood Alone By Blood Alone is enabled
      • None of:
        • Has cv_early_fighter technology researched
    • Add technology: cv_early_fighter
  • Else, if:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Naval aircraft) (1 use) towards:
      • Naval aircraft
    • Gain +50% research bonus (Aircraft Modules) (1 use) towards:
      • Aircraft Modules
  • Else:
    • Gain +100% research bonus (Naval Research Bonus) (1 use) towards:
      • Naval aircraft
A Change of Pace icon
A Change of Pace
During all of bear history, most attempts to unify the entire polar bear race was merely an attempt to spread the culture, beliefs and traditions of one clan onto others or even the ambitions of singular warlords onto entire species, often by brutal force. Most of the time such attempts just lead to collapse. But we can't afford such a collapse again...
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Black State Rising 2.png “The Great Overtyrant”
          • Has completed national focus Goal compassionaite politics.png “The Despot with a Soft Paw”
  • Mutually Exclusive Mutually exclusive with:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
    • The Great Overtyrant “The Great Overtyrant”
  • At least one of the following is true:
    • We subjugated Clan Kane by force. (?)
    • We subjugated Clan Gotlung by force. (?)
    • We subjugated Clan Rozenkrantz by force. (?)
    • We have subjugated the Wesslandian clans. (?)
  • At least one of the following is true:
    • We negotiated successfully with Clan Volsungr. (?)
    • We subjugated Clan Svartpels by force. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Trigger country event “Learning from Grover and Celestia”
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
Reforge the Clan System icon
Reforge the Clan System
Previously, as dependent as he was on it, Paw Wellington saw the bear separation into clans as something to be fought, to be destroyed if the ursine realm was to be brought into modernity, and yet both his own successes and those of his opponents came precisely from taping into their clans...
  • Requires the following:
    • A Change of Pace “A Change of Pace”
  • Trigger country event “Unnatural Law”
The Coronation icon
The Coronation
Polar bears are not one for great celebrations. Even the few victory parades and feasts after great military victories are not the most luxurious events. This shall not be changed for the most part, luxury and decadence has no place in our society. But the coronation of the first King of Winter deserves to be grand!
  • Requires the following:
    • Reforge the Clan System “Reforge the Clan System”
  • Trigger country event “The King of Winter”
An Example from Griffonian Empire icon
An Example from Griffonian Empire
The Griffonian Empire is the greatest of realms that was forged by something comparative to a mortal creature. Not to mention it was born and reborn again on the crucible of war. While griffons are without doubt mostly weak and feeble creatures, Grovers of the divinely blessed lineage are something to be admired and learned from.
  • Requires the following:
    • The Coronation “The Coronation”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
Copy the Imperial Bureaucracy icon
Copy the Imperial Bureaucracy
Bureaucracy is an institution that is perhaps hard to understand for our species. And any attempt to force a bear to do paperwork would most likely lead to anger. Perhaps it's a good thing then that there are many griffons within our domain for which such duty can be delegated...
  • Requires the following:
    • An Example from Griffonian Empire “An Example from Griffonian Empire”
The Great Royal Bureaucracy icon
The Great Royal Bureaucracy
  • Daily Political Power Gain: +0.1
  • Consumer Goods Factories factor: 10%
  • Construction Speed: +10%
  • Factory Repair Speed: +10%
Our Ancient Faith icon
Our Ancient Faith
The polar bear faith is ancient, enduring, respectable and something that has historically defined many clans. And yet it's disorganized, consisting of various cults which lack any unifying element. And with our rising Kingdom being inherently tied to the divine and religious, we are forced to confront the issues this presents.
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
  • Gain Political Power 100 Political Power
  • Trigger country event “The Many Faiths”
Embrace Tradition icon
Embrace Tradition
What do we care for lack of organization or lack of hierarchy? What are we griffons or ponies who need creatures in robes tell them what and how to worship? Let every ursine worship whatever ancestor, god or mythical beast they desire as long as they acknowledge All-Father above all and can defend their faith with physical might!
  • Requires the following:
    • Our Ancient Faith “Our Ancient Faith”
  • Mutually Exclusive Mutually exclusive with:
    • A New Era “A New Era”
  • Trigger country event “The Decentralized Tradition”
Assist Wanderer Shamans icon
Assist Wanderer Shamans
Just like how we do not need self-proclaimed holy creatures to tell us what or how to worship, neither will our shamans be chained by politics and doctrine. But that doesn't mean the state and faith will have no connection. Rather, while we won't dominate them, the new infrastructure allows for some indirect influence...
  • Requires the following:
    • Embrace Tradition “Embrace Tradition”
  • Requires the following:
    • Frozen Roads and Iron Railways “Frozen Roads and Iron Railways”
Sponsoring Wandering Shamans icon
Sponsoring Wandering Shamans
  • Resource Gain Efficiency: +15%
  • Consumer Goods Factories factor: 10%
  • Division Recovery Rate: +10%
  • Recruitable Population Factor: +10%
  • War Support: +5%
Protector of Faith icon
Protector of Faith
The King of Winter is blessed by All-Father himself. Some even claim that the current King is a descendant of the great god. All of this means that just like how All-Father is the king spirits and gods, being able to tap into their united might, so does the King of Winter represent the united might of our faith in the material realm!
  • Requires the following:
    • Assist Wanderer Shamans “Assist Wanderer Shamans”
  • Gain 10% Neutrality Non-Aligned party popularity
  • Country leader gains trait:
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
A New Era icon
A New Era
What was once a dozen clans, now stands as a single state, prepared to weather the storm of the new era. It only makes sense that every pre-unification institution follows suit. Thus, the disparate cults, ways of worship and reverence will be forged into a single organized faith, something never seen before in the polar north!
  • Requires the following:
    • Our Ancient Faith “Our Ancient Faith”
  • Mutually Exclusive Mutually exclusive with:
    • Embrace Tradition “Embrace Tradition”
  • Lose Political Power 50 Political Power
  • Trigger country event “The New Faith”
Ritualistic Forgery icon
Ritualistic Forgery
Many polar bears are industrious, and perhaps to no surprise, somewhat religious, manifesting their faith and talent in ritualistic forging of various weapons. Interestingly enough, many of these allegedly magical experiences led to different results. With our newfound religious unity, perhaps one could forge the ultimate forging ritual...
  • Requires the following:
    • A New Era “A New Era”
  • Requires the following:
    • Shatter the Economic Shell “Shatter the Economic Shell”
Our Factories Blessed by the All-Father icon
Our Factories Blessed by the All-Father
  • Infantry Equipment:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Towed Artillery:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
Might Blessed by the Divine icon
Might Blessed by the Divine
Every polar bear shaman is a fearsome warrior. But this is not their true worth in combat. Rather, they seem to be able to tame the wildest impulses of other bears, channeling them into cold and organized hate. With shaman numbers swelling, we can spread them out to achieve such an effect not just for single units, but across the entire army!
  • Requires the following:
    • A New Era “A New Era”
The Hierarchy of the Divine icon
The Hierarchy of the Divine
  • Division Organization: +5%
  • Division Attack: +10%
The Øverst-Gudija icon
The Øverst-Gudija
The griffon faith has their archons, representatives of gods in the physical world that rule over to what amounts states within states, using the divine power granted to them to bring greatness to their state and to honour their gods. And a very simple question arises from that: if griffons can have their archons, why can't we have our own?
  • Requires the following:
    • Might Blessed by the Divine “Might Blessed by the Divine”
  • Requires the following:
    • Ritualistic Forgery “Ritualistic Forgery”
Our Divine Destiny Before Us! icon
Our Divine Destiny Before Us!
  • Division Organization: +5%
  • Division Attack: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Towed Artillery:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: +5%
    • Reliability: +10%
The Great Land Reform icon
The Great Land Reform
Neither Clan Scyfling, nor Paw Wellington desire to remember this fact, but it is still truth, that our current success and position is based on support from clanless bears. And now the time has come to fulfil promises. Unused land will be given out to the clanless, perhaps new legacies will be forged and new clans will be born...
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Political Power 50 Political Power
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
  • [Scope]Eastern Key Lake (263):
    • Add 1 Building slot building slot
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Building slot building slot
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
Frozen Roads and Iron Railways icon
Frozen Roads and Iron Railways
Perhaps to surprise of nobody, many of the outcasts that roamed the land clanless and considered worthless could have become talented artisans and even architects. We shall honour these bears that uplifted our regime further by allowing them to forge roads and railways that shall be like blood vessels for our new kingdom.
  • Requires the following:
    • The Great Land Reform “The Great Land Reform”
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Eastern Key Lake (263)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Geirfuglvidda (265)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Onlartir (289)
  • Build a level 1 Railway Railway from Wesslandia (272) to Yak Mathan Criche (280)
Establish the Council of Lords icon
Establish the Council of Lords
We might have forced the lords, both great and small kneel before us and growl out an admission of defeat and our superiority. Yet promises were made, of autonomy and greater power than ever. And they will be fulfilled! Just like Griffonian Empire has their councils of nobility, we will have our own.
  • Requires the following:
    • An Example from Griffonian Empire “An Example from Griffonian Empire”
The Great Council of Lords icon
The Great Council of Lords
  • Political Power Gain: +10%
  • Army Experience Gain: +0.05
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Stability: +5%
The Army of Winter icon
The Army of Winter
The first unification war was completed by merely the raised legions of Clan Scyfling. The second ended with a patchwork force of our legions, units gathered from subjugated clans and militias. As much as it saddens us, such a force, representative of our ancient traditions, cannot fight in modern age, reforms are needed!
  • Requires the following:
    • Establish the Council of Lords “Establish the Council of Lords”
  • Gain Ponypower 20 000 Ponypower
  • Gain Army experience 20 Army Experience
  • Gain 5% War support War Support
Establish the Arbitrators icon
Establish the Arbitrators
A single realm must have single law. Most beyond our borders would agree, many within would not. Furthermore, many clans would not enforce it by themselves. It seems that we will have to enforce King's Law, even if it takes casualties. And it just so happens there are plenty clanless bears that would love to serve for such opportunities...
  • Requires the following:
    • The Army of Winter “The Army of Winter”
The Arbitrators icon
The Arbitrators
  • Decrypt strength icon.png Decryption Power Factor: +10%
  • Crypto defense.png Cryptology Level: +1
  • Intel network strength gain: +1
  • Enemy operative detection chance factor: +10%
  • Monthly Population: −10%
The Arbitrators icon
The Arbitrators
  • Encryption: +10%
  • Decryption: +10%
  • Subversive activities cost: −50%
  • Foreign subversive activities efficiency: −50%
  • Monthly Population: −10%
Begin the Establishment of a Central Bank icon
Begin the Establishment of a Central Bank
We might hate gold; we might hate trade and exchange based on values that are not blood and strength. But a state needs an economy, it needs a currency, it needs flow of resources. It needs a central bank which can control all of it. Some stubborn ursine might disagree, but we can always beat it into them.
  • Requires the following:
    • Establish the Council of Lords “Establish the Council of Lords”
  • Requires the following:
    • Copy the Imperial Bureaucracy “Copy the Imperial Bureaucracy”
Establishing a Central Bank icon
Establishing a Central Bank
  • Daily Political Power Gain: −0.1
  • Consumer Goods Factories factor: 20%
  • License purchase cost: +15%
  • Political Advisor Cost: +15%
  • Trade Laws Cost: +15%
  • Economy Laws Cost: +15%
Shatter the Economic Shell icon
Shatter the Economic Shell
Modern economics are not something that fascinates or inspires bears. Too much complexity, too much obsession with numbers and things that one cannot grasp with their paws. It's a shell that limits our potential and one that must be shattered if we are to endure in the ever-changing world.
  • Requires the following:
    • Begin the Establishment of a Central Bank “Begin the Establishment of a Central Bank”
  • Scripted Effect: increase_society_development=yes
A Golden Currency icon
A Golden Currency
Gold is a weak metal. It bends against steel; it shatters against any strain of starsteel. And yet griffons, ponies, dogs, deer, changelings and even such great warrior species like yaks and minotaurs are willing to kill each other for this worthless metal, forging it into coins that define their domains. Sadly, this means we must follow suit.
  • Requires the following:
    • Shatter the Economic Shell “Shatter the Economic Shell”
  • Requires the following:
    • Establish the Arbitrators “Establish the Arbitrators”
  • Lose Political Power 100 Political Power
  • Lose 5% Stability Stability
  • Trigger country event “On the Gold Standard”
The Great Bank of the North icon
The Great Bank of the North
We hate the trade, we hate the currency based on a weak metal, we hate the systems of exchange they believe in. And yet, we are prospering, the new currency, the new bank, the new systems of exchange... All lead to riches flowing to use, within and abroad... Yes, this is something one can get used to...
  • Requires the following:
    • A Golden Currency “A Golden Currency”
The Bank of Ice icon
The Bank of Ice
  • Daily Political Power Gain: +0.15
  • Consumer Goods Factories factor: −10%
  • License purchase cost: −25%
  • Political Advisor Cost: −25%
  • Trade Laws Cost: −25%
  • Economy Laws Cost: −25%
A Rising Kingdom icon
A Rising Kingdom
It has been a difficult and strange road for ursine kind. But finally, after two unification wars and great and unexpected reformations, we are ready to emerge to the world, not as a bunch of clans or a simple community. No! We are Lords of Winter! Let the world tremble!
  • Requires one of the following:
    • Protector of Faith “Protector of Faith”
    • The Øverst-Gudija “The Øverst-Gudija”
  • Requires the following:
    • The Great Bank of the North “The Great Bank of the North”
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Remove the National Spirit File:PLB clans united.png “New Clan Hierarchy”
  • Scripted Effect: increase_science_base=yes
The Bull and the Bear icon
The Bull and the Bear
Yaks are proud and noble creatures. One of the few species in which we find kindred spirits. And yet... And yet they stagnate, dividing themselves when unity has been achieved, embracing ways which do not fit them! Such a shame really... It seems that it falls upon is to fix this great mistake of brotherly Yaks.
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”

The following will bypass the focus:
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Jaki-Clan Jaki-Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
Brothers in Spirit icon
Brothers in Spirit
Yaks are our brothers in spirit. Such thing is no secret. For even our conquest of their domain is based on brotherly compassion and desire to help the great bovines fix their mistakes. And many, sadly not most, yak understand what and why we did what we did, and are willing to stand side to side with us.
  • Requires the following:
    • The Bull and the Bear “The Bull and the Bear”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
The Yaks, our Brothers icon
The Yaks, our Brothers
  • Non-Core Ponypower: +5%
  • Supply Consumption: −10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
The Plentiful Land of Yaks icon
The Plentiful Land of Yaks
Only now the true tragedy of yaks is realized. For not only were they united and numerous, their lands turn out richer in resources than we ever imagined. It's a true shame no great Khanate rose from all of this. For if it had we would have pledged our loyalty for what would have clearly been the greatest of empires...
  • Requires the following:
    • The Bull and the Bear “The Bull and the Bear”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Add production of 6 Oil Oil to Uulan Baavguy (257)
  • Add production of 4 {{{caption}}} Crystals to Northern Yak Range (317)
  • Add production of 4 Chromium Chromium to Er Nag Uul (256)
  • Add production of 8 Tungsten Tungsten to Numuul (255)
The Legacy of Old Volsungr icon
The Legacy of Old Volsungr
Long ago, before changelings and griffons reduced our domain, Clan Volsungr had grown mighty across yak mountains, many minor yak communities controlled by them. Many of their old fortresses still stand. By resettling these fortresses with bears, we can fully integrate many yak populations.
  • Requires the following:
    • The Plentiful Land of Yaks “The Plentiful Land of Yaks”
  • Requires the following:
    • Brothers in Spirit “Brothers in Spirit ”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Wesslandia (272):
    • Lose Ponypower 170 000 Ponypower
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 170 000 Ponypower
  • [Scope]Uulan Baavguy (257):
    • Gain Ponypower 45 000 Ponypower
  • [Scope]Numuul (255):
    • Gain Ponypower 12 000 Ponypower
  • [Scope]Northern Yak Range (317):
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Huuramch Oi (254):
    • Gain Ponypower 73 000 Ponypower
  • [Scope]Er Nag Uul (256):
    • Gain Ponypower 2 000 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gains core on Uulan Baavguy (257)
    • Gains core on Numuul (255)
    • Gains core on Northern Yak Range (317)
    • Gains core on Huuramch Oi (254)
    • Gains core on Er Nag Uul (256)
Humble the Falcon icon
Humble the Falcon
Nova Griffonians have grown arrogant, believing that just because they broke a few tribes and borderland clans they now have a right to greatness. Let us humble these falcons and remind them that they have no Idol of Boreas or Sword of Broturius. They are merely stragglers in a winter-blessed land, and the winter is ours!
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”
  • None of:

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
Weter Council of Technocrats icon
Weter Council of Technocrats
The one and only thing that was admirable about the old order of Nova Griffonia was its impressive capability in industry and research. The technocrats might be pathetic and grovelling weaklings, but sadly we need them. We will spare them and their positions of power, but only as long as we find their research useful.
  • Requires the following:
    • Humble the Falcon “Humble the Falcon”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Griffon Self-Administration Offices icon
Griffon Self-Administration Offices
Griffons are like the weak gold they worship. Yet just like gold, they have uses. For they are skilled in craft and policing their own, yet traitorous and opportunist. Thus, if we offer some of them positions of local power, they will gobble it up, freeing ursines from the curses of administrative and garrison duties.
  • Requires the following:
    • Humble the Falcon “Humble the Falcon”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit PLB griffon council.png “The Council of Griffon Interests”
The Council of Griffon Interests icon
The Council of Griffon Interests
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Construction Speed: +5%
  • Research Speed: +3%
  • Stability: +5%
Resettle our Old Lands icon
Resettle our Old Lands
Chronicles kept by Clan Svartpels claim that Northern Nova Griffonia was once domains of Jotnar monster kings. Sadly, currently few bears endure here, but we can fix this injustice. Even if the lacking number of bears forces us to use the Wesslandian model of bear lords and warriors and griffon serfs as the foundation...
  • Requires the following:
    • Griffon Self-Administration Offices “Griffon Self-Administration Offices”
  • Requires the following:
    • Weter Council of Technocrats “Weter Council of Technocrats”
  • Is an independent nation
  • [Scope]Weter (243):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Vot (281):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Onlartir (289):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Wesslandia (272):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 84 000 Ponypower
  • [Scope]Cannibal Mountains (283):
    • Gain Ponypower 11 000 Ponypower
  • [Scope]Onear Mountains (287):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Hillyhills (244):
    • Gain Ponypower 50 000 Ponypower
  • [Scope]Chimincollie (285):
    • Gain Ponypower 256 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Griffon Frontier Griffon Frontier:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gains core on Rudeigin a Tha Sin Cho Math (286)
    • Gains core on Onear Mountains (287)
    • Gains core on Hillyhills (244)
Under Aurora Borealis icon
Under Aurora Borealis
Penguins are perhaps the weakest race of all, small avians that can't fly or fight. Yet it's no secret Anker and Svartpels clans feel great empathy towards these admittedly adorable birds. Our conquest of them thus is not motivated by anger or vengeance, but rather by the fact that without our protection they will certainly perish.
  • Requires the following:
    • A Rising Kingdom “A Rising Kingdom”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Dot the Frozen Shore with New Fortresses icon
Dot the Frozen Shore with New Fortresses
Many of the shores within core bear lands are unsuitable for ports and dockyards. However, the lands of penguins are a different case. These newly taken lands offer opportunities to greatly expand our naval production and forge a navy like never seen before. And we shall seize this opportunity!
  • Requires the following:
    • Under Aurora Borealis “Under Aurora Borealis”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Pingvinland (266):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Naval dockyard Naval Dockyard
    • Add 2 Naval base Naval Base
The Great Railway icon
The Great Railway
There was a plan, made by the Mechanites before they were exiled like the abominations they are, to unite the North with a great railway. We do not desire to forge their nightmarish vision of turning all into machine, but the plans that are left over are done well enough that it would be a waste to not use the parts we like.
  • Requires the following:
    • Under Aurora Borealis “Under Aurora Borealis”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Build a level 2 Railway Railway from Mathair Fearainn (290) to Nithean Talamh Àrd (284)
The Anker Experiment icon
The Anker Experiment
Clan Anker is already comprised mostly of penguins under benevolent rulership of bear warriors and elders. Until now this system has functioned quite well. Thus, it would make sense to integrate penguin lands into our lands by using a similar system. Hopefully the scale doesn't become an issue...
  • Requires the following:
    • The Great Railway “The Great Railway”
  • Requires the following:
    • Dot the Frozen Shore with New Fortresses “Dot the Frozen Shore with New Fortresses”
  • Is an independent nation
  • [Scope]Dachaigh (325):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Pingvinland (266):
    • Lose Ponypower 109 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 100 000 Ponypower
  • [Scope]Jan Mayen (62):
    • Gain Ponypower 9 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 70 000 Ponypower
  • [Scope]Fearann a Deas (282):
    • Gain Ponypower 70 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Gains core on Geirfuglvidda (265)
    • Gains core on Jan Mayen (62)
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
This is Our Last War icon
This is Our Last War
Our dominion over the North as Kings of Winter is almost secured. Only the changeling hegemon still remains, contending our right to Key Lake. Before we were but a speck compared to them, but now we gaze upon them as a realm greater. Though one thing is certain, either in victory or defeat, this will be our last war...

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Gets the National Spirit CHN chrysalis embarassed.png “Anti-Changeling Tactics” for 1 year
Anti-Changeling Tactics icon
Anti-Changeling Tactics
Shoulder to Shoulder as One! icon
Shoulder to Shoulder as One!
The bear population of Soryth region is quite diverse, comprised of borderline savages, roaming nomads, clanless holds trapped in ancient times by changeling push north and even many recent exiles. It took some time till the more dangerous elements were cleaned out, but now, for the first time ever, all bears are united beneath a single banner!
  • Requires the following:
    • This is Our Last War “This is Our Last War”
  • Has full control of state Soryth (262)
  • Has full control of state Hoorornd (322)
  • Has full control of state Den (323)
  • [Scope]Jem Highlands (315):
    • Is controlled by our country
    • Has more than 40% compliance
  • [Scope]Major Forest (320):
    • Is controlled by our country
    • Has more than 40% compliance
  • Lose Political Power 100 Political Power
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • our country gains a core on this state
  • [Scope]Den (323):
    • force_disable_resistance
      • clear = yes
      • occupier = PLB
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
Railways - Our Iron Claws icon
Railways - Our Iron Claws
Queen Chrysalis has built up the changeling lands much, both to wage war and to control the lesser hives from her capital. Many of the railways made for such purpose managed to survive the war. And with them in our claws we can sow terror upon those bugs would wish to challenge our will!
  • Requires the following:
    • This is Our Last War “This is Our Last War”
  • Has full control of state Soryth (262)
  • Has full control of state Hoorornd (322)
  • Has full control of state Den (323)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Lose Ponypower 15 000 Ponypower
  • Build a level 1 Railway Railway from Eastern Key Lake (263) to Major Forest (320)
  • Build a level 1 Railway Railway from Mathair Fearainn (290) to Whitehooves (314)
  • Build a level 1 Railway Railway from Major Forest (320) to Whitehooves (314)
  • [Scope]Soryth (262):
    • Compliance:+20%
  • [Scope]Hoorornd (322):
    • Compliance:+20%
  • [Scope]Den (323):
    • Compliance:+20%
  • [Scope]Jem Highlands (315):
    • Compliance:+20%
  • [Scope]Major Forest (320):
    • Compliance:+20%
  • [Scope]Whitehooves (314):
    • Compliance:+20%
  • [Scope]Northern Saddening Shore (264):
    • Compliance:+20%
  • 25 units of Train is added to the national Stockpile
Withdraw Our Paws icon
Withdraw Our Paws
To our hate and disappointment, the changelings are too numerous, too concentrated in their cramped hives to control properly, even as we tap into penguin and griffon populations for arbiters. We cannot control these lands...
  • Requires the following:
    • Railways - Our Iron Claws “Railways - Our Iron Claws”
  • Requires the following:
    • Shoulder to Shoulder as One! “Shoulder to Shoulder as One!”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • 300 units of Flag of Changeling Lands Changeling Lands Support Equipment is added to the national Stockpile
  • 1 500 units of Flag of Changeling Lands Changeling Lands Bolt-Action Rifles is added to the national Stockpile
  • 600 units of Flag of Changeling Lands Changeling Lands Towed Artillery is added to the national Stockpile
  • Flag of Changeling Lands Changeling Lands:
    • Becomes owner and controller of Gorak (312)
    • Becomes owner and controller of Changeling Fjords (305)
    • Becomes owner and controller of Larvae Islands (306)
    • Becomes owner and controller of Neverwarm Point (304)
    • Becomes owner and controller of Lyctida (309)
    • Becomes owner and controller of Soulless Mountains (303)
    • Becomes owner and controller of Queen's Island (313)
    • Becomes owner and controller of Ditrysium (252)
    • Becomes owner and controller of Vesalipolis (251)
    • Becomes owner and controller of Svartforest (261)
    • Change capital to Ditrysium (252)
    • Remove the National Spirit CHN political divisions.png “Changeling Civil War”
    • Set cosmetic tag to CCN_triune_puppet
    • Changes the national focus tree to generic_focus
    • Gain 60% Neutrality Non-Aligned party popularity
    • Set the ruling party to Neutrality Non-Aligned
    • Set the Neutrality Non-Aligned party name to (The Three Queens) The Three Queens
    • Triune Council of Queens becomes the leader for the Non-Aligned party.
  • [SCOPE]Every state:
  • Flag of Changeling Lands Changeling Lands:
    • Becomes owner and controller of Kladbische (311)
    • Becomes owner and controller of Totles (310)
    • Becomes owner and controller of Ghostly Square (321)
    • Becomes owner and controller of Katemarsh (249)
    • Becomes owner and controller of Windigo Forest (319)
    • Becomes owner and controller of Where Hives Start (247)
    • Becomes owner and controller of Vraks (259)
    • Becomes owner and controller of Dim Garden (260)
    • Becomes owner and controller of Tainaholm (308)
    • Becomes owner and controller of Deadly Forest (250)
    • Becomes owner and controller of Where Hives Start (247)
    • Becomes owner and controller of Wild Lands (246)
    • Becomes owner and controller of Great Marsh (248)
    • Becomes owner and controller of Killing Swamps (258)
    • Becomes owner and controller of They Hear (307)
    • Becomes owner and controller of Kallskog (291)
    • Becomes owner and controller of Svarm (316)
    • Change capital to Vraks (259)
    • Set cosmetic tag to CHN_vraks_puppet
    • Changes the national focus tree to generic_focus
    • Set the ruling party to Supremacy Supremacist
    • Set the Supremacy Supremacist party name to (Death Korps) Death Korps
    • Queen Argynnis becomes the leader for the Supremacist party.
Invite Harmonists of Volsungr to the Court icon
Invite Harmonists of Volsungr to the Court
Even if we emerged from our dealings with Clan Volsungr as superiors, the obligations between a lord and subject go both ways. Thus, in a sign of respect and showing that we follow our promises we shall invite Eira and Clan Volsungr elders to the royal court.
  • Requires the following:
    • The Coronation “The Coronation”
  • We negotiated successfully with Clan Volsungr. (?)
  • Trigger country event “A Princess in the Tyrant's Court” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Eira of Clan Volsungr , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Sif of Volsungr , which grants
    • Environmentalist
      • Political Power Gain: +2%
      • Stability: +10%
Establish National Parks icon
Establish National Parks
Clan Volsungr is greatly concerned with the state of the nature within our realm, fearful that hunting and harvesting the land will leave it barren, dead and ugly. While this does seem somewhat absurd for many, our King has seen such cases in Griffonia. Thus, the wish of Eira will be granted on this.
  • Requires the following:
    • Invite Harmonists of Volsungr to the Court “Invite Harmonists of Volsungr to the Court”
Our Nature Guarded icon
Our Nature Guarded
  • Consumer Goods Factories factor: 4%
  • Stability: +5%
  • Magic Research Speed: +5%
Establish ties with Equestria icon
Establish ties with Equestria
Equestria is the hegemon of the continent. Their influence reaches even the lands of Yaks. Princess Eira suggests that we should establish some sort of relationship with this realm. For perhaps our ambitions are not the most harmonic in nature and a good first impression might prevent wars that we cannot win.
  • Requires the following:
    • Invite Harmonists of Volsungr to the Court “Invite Harmonists of Volsungr to the Court”
  • None of:
    • At least one of the following is true:
  • Trigger country event “A Letter to a Princess”
  • Flag of Equestria Equestria:
    • Trigger country event “An Embassy from the Bears”
Open up Trade with Equestria icon
Open up Trade with Equestria
With good impressions made and connections established, tying ourselves with Equestria through trade could be useful. For this could not only help with modernization of our domain, but strong enough economic ties could serve to deter potential wars. Eira hopes it would lead to harmony spreading in the north, but let's hope it doesn't...
  • Requires the following:
    • Establish ties with Equestria “Establish ties with Equestria”
  • Requires the following:
    • Establish National Parks “Establish National Parks”
  • Flag of Equestria Equestria:
    • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards our country
  • Flag of Crystal Empire Crystal Empire:
    • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards our country
  • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards Flag of Equestria Equestria
  • Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards Flag of Crystal Empire Crystal Empire
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Royal Marriage icon
The Royal Marriage
Eira of Clan Volsungr has achieved something unexpected. Establishing friendships and forging a positive image of our kingdom. This could be dangerous, or perhaps beneficial... By tying the destinies of our King and Princess Eira, we can ensure she won't try a takeover, and her image can be harnessed for our benefit.
  • Requires the following:
    • Open up Trade with Equestria “Open up Trade with Equestria”
  • Trigger country event “Two Crowns” in 1 day
  • Flag of Equestria Equestria:
    • Trigger country event “A Polar Proposal” in 3 days
Invite the Thunder Lords of Svartpels to the Court icon
Invite the Thunder Lords of Svartpels to the Court
Lord Torben of Clan Svartpels is the good friend of our King and Clan Scyfling and Clan Svartpels have been allies and brothers by combat for nearly a decade at this point. It would be absurd if we didn't invite their elders to the royal court!
  • Requires the following:
    • The Coronation “The Coronation”
  • We subjugated Clan Svartpels by force. (?)
  • Trigger country event “Lords of Thunder in the Court” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Torben of Clan Svartpels , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Recruitable Population Factor: +5%
      • Justify war goal time: −25%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
      • Acceptance of Supremacist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Troels of Svartpels , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
Remind Ourselves of our Lost Lands icon
Remind Ourselves of our Lost Lands
Clan Svartpels are not just warriors, they are a clan of historians, keeping great chronicles describing bear history. Sadly, much of it is about loss of land, be it due to nature or enemies. And while it pains one to read such texts, one must always remember history to not repeat it.
  • Requires the following:
    • Invite the Thunder Lords of Svartpels to the Court “Invite the Thunder Lords of Svartpels to the Court”
  • Trigger country event “All That Was lost”
Remind Ourselves of our Ancient Foes icon
Remind Ourselves of our Ancient Foes
Many bears don't know the long history of wars against both griffons and changelings. Clan Svartpels however does. Their great archives contain countless descriptions of such conflicts. And perhaps they contain forgotten ways to break these foes...
  • Requires the following:
    • Invite the Thunder Lords of Svartpels to the Court “Invite the Thunder Lords of Svartpels to the Court”
  • Replace the National Spirit PLB bears.png “Polar Bear Temper” with the National Spirit PLB bears.png “The Polar Bears Remember”
The Polar Bears Remember icon
The Polar Bears Remember
  • Division Attack: +10%
  • Division Defense on core territory: +5%
  • Surrender Limit: +5%
  • Weekly War Support (Combat Casualties): +0.1%
  • Weekly War Support (Sunk Convoys): +0.1%
  • Weekly War Support (Enemy Bombing): +0.1%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Attack bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Defense bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Attack bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Defense bonus against country: +5%
Demand the Old Frontier icon
Demand the Old Frontier
Differently from how griffons do it, we don't determine our frontiers by the furthest places where our kind lives, for savage bear tribes are quite widespread. Rather our frontier is based on the furthest bear holds. And it so happens that many such old holds are in what is now Griffon Frontier. And we want that land back!
  • Requires the following:
    • Remind Ourselves of our Ancient Foes “Remind Ourselves of our Ancient Foes”
  • Requires the following:
    • Remind Ourselves of our Lost Lands “Remind Ourselves of our Lost Lands”

The following will bypass the focus:
  • Owns state Cannibal Mountains (283)
  • [Scope]Cannibal Mountains (283):
    • [SCOPE]State owner:
      • Trigger country event “The Ultimatum” in 3 days
Create a New Frontier icon
Create a New Frontier
While the idea of a powerful navy and oversea holdings has been a dream of our King, Torben of Svartpels has become a supporter of such ambitions too. For he claims that by seizing Haukland and launching naval attacks against griffon fleets and ports from it, we can prevent griffon realms from menacing our core lands ever again.
  • Requires the following:
    • Demand the Old Frontier “Demand the Old Frontier”
  • Has completed national focus Goal generic navy cruiser.png “The Dream”
The Great Overtyrant icon
The Great Overtyrant
We have won. Through blood and iron. Through ice and fury. Victory, the final, total victory, is finally ours! From now on, nobody will dare to question the might and will of the great overtyrant of the ursines. Now the transformation of our state into a modern power can begin...
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • At least one of the following is true:
          • Has completed national focus Goal compassionaite politics.png “The Despot with a Soft Paw”
          • Has completed national focus Goal ideology monarchist.png “A Change of Pace”
  • Mutually Exclusive Mutually exclusive with:
    • The Despot with a Soft Paw “The Despot with a Soft Paw”
    • A Change of Pace “A Change of Pace”
  • We have exterminated Clan Svartpels. (?)
  • We have exterminated Clan Volsungr. (?)
  • We have exterminated Clan Kane. (?)
  • We have exterminated Clan Gotlung. (?)
  • We have exterminated Clan Rozenkrantz. (?)
  • We have exterminated the Wesslandian clans. (?)
  • Trigger country event “The Empty Ice”
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Remove the National Spirit Idea jap duplicate research.png “Scientific Failures”
  • Hidden effect:
    • Changes the national focus tree to PLB_scyfling_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
Our Cleansed Land icon
Our Cleansed Land
...Or so it would have seemed... For reports have started coming in... Worrying reports that describe the situation that has befallen many of the fortresses that we have cleaned from enemies... Perhaps we might have... Overdone ourselves...
  • Requires the following:
    • The Great Overtyrant “The Great Overtyrant”
  • Trigger country event “Buried Hopes”
Our Shattered Clans icon
Our Shattered Clans
...Even more worrying news approach... For while rebellious identities and opposition for any unity towards a singular future is gone... Similarly gone are all the brightest minds of most clans and many collections of writings... Seems in many scientific fields, we will have to restart from the bottom...
  • Requires the following:
    • Our Cleansed Land “Our Cleansed Land”
  • Trigger country event “The Greatest of Ironies”
The Desolated Lands of Svartpels icon
The Desolated Lands of Svartpels
The Great Clan of Svartpels believed that we were either replaced by changelings or subservient to them and thus refused to back down even after most of their elders and best warriors were dead. Thus, their lands have been cleansed to a unique degree even among the wasteland we created.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Lose Political Power 50 Political Power
Abandon the Wastes icon
Abandon the Wastes
There is nothing for us in these wastes. Too difficult to restore, too hard to protect or even survey enemy movements within. There is no future for our ursines within it. The only thing we have left is to abandon this wasteland and resettle the few bears still left elsewhere.
  • Requires the following:
    • The Desolated Lands of Svartpels “The Desolated Lands of Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • The Wastes are Ours! “The Wastes are Ours!”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Onlartir (289):
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Wesslandia (272):
    • Gain Ponypower 15 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Gain Ponypower 10 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −1
Use Svartpels Remnants to Colonize Western Key Lake icon
Use Svartpels Remnants to Colonize Western Key Lake
As the columns of ursines move from the increasingly wild and unlivable former lands of Svartpels an opportunity that we didn't think of before has arisen. For now, we possess a way to reclaim eastern shores of Key Lake. A rather tempting idea...
  • Requires the following:
    • Abandon the Wastes “Abandon the Wastes”
  • Mutually Exclusive Mutually exclusive with:
    • Transport Svartpels Remnants to Our Capital “Transport Svartpels Remnants to Our Capital”
  • Gain Ponypower 10 000 Ponypower
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
    • [Scope]Eastern Key Lake (263):
      • Scripted Effect: improve_state_category=yes
      • Gain Ponypower 100 000 Ponypower
Reforge East into a Fortress icon
Reforge East into a Fortress
The Key Lake is our shield from the changelings for its magical waters prevent a direct invasion, forcing the bugs to shuffle through the wilderness for which they are not suited for. And it is here where kill zones can be forged, for war is coming and our very survival will require for one to match a hundred.
  • Requires the following:
    • Use Svartpels Remnants to Colonize Western Key Lake “Use Svartpels Remnants to Colonize Western Key Lake”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
  • Custom effect tooltip: We will create a mighty wall in the East.
  • Hidden effect:
    • [Scope]Eastern Key Lake (263):
      • Add 2 Land fort Land Fort, on the province (1560)
      • Add 2 Land fort Land Fort, on the province (7586)
    • [Scope]Onlartir (289):
      • Add 2 Land fort Land Fort, on the province (4625)
      • Add 2 Land fort Land Fort, on the province (1646)
      • Add 2 Land fort Land Fort, on the province (10281)
Transport Svartpels Remnants to Our Capital icon
Transport Svartpels Remnants to Our Capital
It is only within our capital where such a stream of fleeing creatures can be accumulated. Not to mention that it is within our closest and most direct domain where these ursine resources can be put to most use.
  • Requires the following:
    • Abandon the Wastes “Abandon the Wastes”
  • Mutually Exclusive Mutually exclusive with:
    • Use Svartpels Remnants to Colonize Western Key Lake “Use Svartpels Remnants to Colonize Western Key Lake”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 100 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
The Iron Capital icon
The Iron Capital
With an increase of ursine population, not only in form of fighters, but also artisans and even laborers a new opportunity has opened for us. For now we can expand the amount of steel we can rip from the depths of the earth, without compromising our ability to produce equipment.
  • Requires the following:
    • Transport Svartpels Remnants to Our Capital “Transport Svartpels Remnants to Our Capital”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
    • Gain Ponypower 100 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Add production of 5 Steel Steel
Proposal to The Penguins icon
Proposal to The Penguins
With the few resources and bears moved from former domain of Svartpels removed, we have no need for the land itself. However, perhaps someone does. After all we didn't touch the penguin populations and domains, and thus perhaps we could convince Pingland to buy the land from us...
  • Requires one of the following:
    • The Iron Capital “The Iron Capital”
    • Reforge East into a Fortress “Reforge East into a Fortress”
  • Has completed national focus Goal generic wolf pack.png “The Mechanites and Their Queen”

The following will bypass the focus:
Eastern Key Lake Research Facility icon
Eastern Key Lake Research Facility
The Hive of Soryth rises so great that one can see it even from beyond the widest part of Key Lake. It imposes onto us, reminding of arcane and sinister sciences of the changelings. With these new resources, let's forge something that can rise to meet the shadow of Soryth...
  • Requires the following:
    • Proposal to The Penguins “Proposal to The Penguins”
  • Requires the following:
    • Reforge East into a Fortress “Reforge East into a Fortress”
  • None of:
    • Has completed national focus Goal demand sudetenland.png “The Wastes are Ours!”
  • Scripted Effect: increase_science_base=yes
Reopen the Crystal Mines icon
Reopen the Crystal Mines
When eastern coasts of Key Lake were cleansed from changeling allies, their holds and assets felt into ruin for we lacked resources to operate the mines and forges before. Yet ironically enough, in our time of greatest ruin, these resources have become available.
  • Requires the following:
    • Eastern Key Lake Research Facility “Eastern Key Lake Research Facility”
  • Add production of 5 {{{caption}}} Crystals to Eastern Key Lake (263)
Begin Research into Polar Magic icon
Begin Research into Polar Magic
With facilities ready and a steady supply of magical crystals, research can begin into previously untapped magics of our polar souls. It might seem absurd to start relying on theoretical weaponization of our magic now, in this darkest hour. But magic is the only way we can still win the wars to come.
  • Requires the following:
    • Eastern Key Lake Research Facility “Eastern Key Lake Research Facility”
Key Lake Laboratory icon
Key Lake Laboratory
  • Magic Research Speed: +10%
  • Race Magic Research Speed: +10%
Weapons Which Bring Winter icon
Weapons Which Bring Winter
Magical weapons are not some great breakthrough, for it is a well-known concept. It is the fact that we have managed to not only achieve our own designs but ones that can be produced in current situation that is truly remarkable. Hopefully indication of breakthroughs to come...
  • Requires the following:
    • Reopen the Crystal Mines “Reopen the Crystal Mines”
  • Requires the following:
    • Begin Research into Polar Magic “Begin Research into Polar Magic”
  • Gain +100% research bonus (Magical Tech Bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
The Great Magical Polar Computers icon
The Great Magical Polar Computers
A crystal-based calculation machine seems like a immensely complex piece of equipment, however it is not. Though it is quite a bit more complex than magical guns to assemble and doesn't kill, to chagrin of many a bear artificer tasked with assembling them, but immensely useful for further advancements.
  • Requires the following:
    • Weapons Which Bring Winter “Weapons Which Bring Winter”
  • Gain +75% research bonus (Electronics bonus) (2 uses) towards:
    • Computing technology
The Crystal Fortress of Science icon
The Crystal Fortress of Science
Before, only the dark towers of Soryth rose over the blue waters of Key Lake. Now this symbol of changeling might is not alone! A crystal fortresses rises on our shores of the lake, willing to challenge the scientific prowess of dark foundries of Soryth with magitech might!
  • Requires the following:
    • The Great Magical Polar Computers “The Great Magical Polar Computers”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_science_base=yes
Give Mechanites Land in The Eastern Key Lake icon
Give Mechanites Land in The Eastern Key Lake
Mechanites are masters of not just the technological, but similarly of magical and perhaps even arcane, even if their knowledge is lacking compared to the lackeys of the Golden Lord... Thus, their assistance is quite welcomed when it comes to attempting to create superweapons!
  • Requires the following:
    • Weapons Which Bring Winter “Weapons Which Bring Winter”
  • Scripted Effect: increase_society_development=yes
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 100 000 Ponypower
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Beyond the Flesh” in 1 day
Mechanite Research into Thunder Armour icon
Mechanite Research into Thunder Armour
One could argue there isn't much to research when it comes to Thunder Armour. After all it is merely metal plates stitched together to protect a bear where a hide cannot. But why stop there? Muscles, senses and much more can be replaced with untiring metal too!
  • Requires the following:
    • Give Mechanites Land in The Eastern Key Lake “Give Mechanites Land in The Eastern Key Lake”
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Winter is Coming, for our Enemies icon
Winter is Coming, for our Enemies
We are born of winter; our souls are of the polar wind and our flesh doesn't feel the claws of cold. That is not the case when it comes to our enemies. Thus, it makes most sense to make our weapons spew the might of our frozen realm itself to strike down those that seek to seize it!
  • Requires the following:
    • Mechanite Research into Thunder Armour “Mechanite Research into Thunder Armour”
  • Requires the following:
    • The Crystal Fortress of Science “The Crystal Fortress of Science”
We are Winter! icon
We are Winter!
  • Division Attack: +5%
  • Division Defense: +5%
  • Magic Research Speed: +10%
  • Race Magic Research Speed: +10%
  • Mechanized:
    • Production cost.png Production Cost: −10%
  • Truck:
    • Production cost.png Production Cost: −10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −10%
University of Mathair Fearainn icon
University of Mathair Fearainn
Our capital, the so called "Last City" is the one place whose safety and security can be ensured. Thus, it would be absurd to invest our newfound resources anywhere else. Thus, there is no place better than the capital to erect a new institution of learning and advancement.
  • Requires the following:
    • Proposal to The Penguins “Proposal to The Penguins”
  • Requires the following:
    • The Iron Capital “The Iron Capital”
  • None of:
    • Has completed national focus Goal demand sudetenland.png “The Wastes are Ours!”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Expand The Scyfling Tungsten Mines icon
Expand The Scyfling Tungsten Mines
It seems that many of the improvements that our university predicts for our weaponry might require far greater amounts of resources than we possess now. While some of these goals are downright impossible to meet, the more moderate predictions are something that can be arranged for.
  • Requires the following:
    • University of Mathair Fearainn “University of Mathair Fearainn”
  • Add production of 5 Tungsten Tungsten to Mathair Fearainn (290)
Expand the Mathair Fearainn Research Facility icon
Expand the Mathair Fearainn Research Facility
The only option left is to achieve victory through overwhelming firepower. Thus, we will concentrate our research and resources into advancing the state of our artillery. Perhaps this is not as eye catching as some of the mad projects we could do, but it works.
  • Requires the following:
    • University of Mathair Fearainn “University of Mathair Fearainn”
Mathair Fearainn Research Facility icon
Mathair Fearainn Research Facility
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%
Weapons Which Spew Iron icon
Weapons Which Spew Iron
Even if crushing the enemy with artillery is more efficient, that is not the bear way, for it is no brutality up close or the clash of melee! And even in this dreadful situation we should not forget that we are bears after all! Thus, infantry weapons even now remain an important investment.
  • Requires the following:
    • Expand The Scyfling Tungsten Mines “Expand The Scyfling Tungsten Mines”
  • Requires the following:
    • Expand the Mathair Fearainn Research Facility “Expand the Mathair Fearainn Research Facility”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Implement Heretical Models of Production icon
Implement Heretical Models of Production
There were many advancements that were deemed to be unsuitable and heretical for bear way of life before, for these methods were seen as too imitating of how production was done by griffons. But they are seemingly efficient and that's all that matters now...
  • Requires the following:
    • Weapons Which Spew Iron “Weapons Which Spew Iron”
  • Gain +50% research bonus (Industrial Bonus) (3 uses) towards:
    • Industry
An Academy for Warriors and Warlords icon
An Academy for Warriors and Warlords
We do not have the luxury of separating our warriors and commanders from our academics and scholars, too few of us left for that. Not to mention many a survivor shows unique perspectives which could be useful for necessary research.
  • Requires the following:
    • Implement Heretical Models of Production “Implement Heretical Models of Production”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_science_base=yes
Settle Mechanites in Our Capital icon
Settle Mechanites in Our Capital
Mechanites have forsaken their clan, their tradition, their gods. It would seem insane to allow them anywhere near our capital before. But now we have ourselves forsaken many of such things. We may not agree on many a topic, but survival necessitates cooperation.
  • Requires the following:
    • Weapons Which Spew Iron “Weapons Which Spew Iron”
  • Scripted Effect: increase_society_development=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “The Blizzard's Furnace” in 1 day
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 100 000 Ponypower
Power Made from Nothing icon
Power Made from Nothing
Powering our advanced weapons and industries isn't easy, not with the few resources that we still have access to. And yet again we are forced to rely on technology to compensate for what we lack. And in this case, let's hope that Mechanite methods of producing fuel from... certain sources are enough.
  • Requires the following:
    • Settle Mechanites in Our Capital “Settle Mechanites in Our Capital”
  • Add 1 off map Civilian factory Civilian Factory
  • Gain +100% research bonus (Coal Liquidization) (2 uses) towards:
    • Synthetic resources
Let the Great Furnaces Burn! icon
Let the Great Furnaces Burn!
Our armies swell with nomads, raiders, former exiles, half-way savage beasts... All of these survivors and monsters need weapons. And someone must provide... And thus, the furnaces will burn, day and night to provide the machinery to strike down our foes!
  • Requires the following:
    • Power Made from Nothing “Power Made from Nothing”
  • Requires the following:
    • An Academy for Warriors and Warlords “An Academy for Warriors and Warlords”
Let the Great Furnaces Burn icon
Let the Great Furnaces Burn
  • Division Organization: +10%
  • Weapons and Equipment Research Speed: +10%
  • Artillery Research Speed: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: −15%
  • Towed Artillery:
    • Production cost.png Production Cost: −15%
The Wastes are Ours! icon
The Wastes are Ours!
We may have slain our brothers in arms, but we will not abandon their legacy! Many a survivor still roam those lands, many ruins are still possible to repair and raise again. There are rumors that clan Anker has somehow endured still... No, we will not give up these lands...
  • Requires the following:
    • The Desolated Lands of Svartpels “The Desolated Lands of Svartpels”
  • Mutually Exclusive Mutually exclusive with:
    • Abandon the Wastes “Abandon the Wastes”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
    • Gain Ponypower 50 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
Restore Svartpels Border Fortifications icon
Restore Svartpels Border Fortifications
The border fortresses of Svartpels and Anker were barely touched during the cleansing of those lands for death came from the south, not east. Still, many of them are old and fell to the elements. However, when there is a foundation one can build or rebuild upon. And that is precisely what will be done.
  • Requires the following:
    • The Wastes are Ours! “The Wastes are Ours!”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 50 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
  • Custom effect tooltip: We will create a mighty wall in the West.
  • Hidden effect:
    • [Scope]Geirfuglvidda (265):
      • Add 2 Land fort Land Fort, on the province (4422)
      • Add 2 Land fort Land Fort, on the province (13161)
Open The Collapsed Mines icon
Open The Collapsed Mines
Now that we are sure these desolate lands will remain in our claws, it's time to make it actually useful. Extracting raw resources is easiest for now... Though cleaning out the bodies from the mines might be a hassle...
  • Requires the following:
    • Restore Svartpels Border Fortifications “Restore Svartpels Border Fortifications”
  • [Scope]Geirfuglvidda (265):
    • Add production of 5 Aluminum Aluminum
Emerging from the Fog... icon
Emerging from the Fog...
They emerge from the fog, upon great ships and with troops ready... They gaze upon us and ask us why are we back?
  • Requires the following:
    • The Wastes are Ours! “The Wastes are Ours!”
  • [Scope]Jan Mayen (62):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
Put out The Endless Fires icon
Put out The Endless Fires
We did not march upon clan Anker. At least we haven't ordered our troops to do so. And yet the oil wells are burning... Perhaps they had done it themselves to deny us the resource initially. They aren't telling, but it's something we are now forced to fix.
  • Requires the following:
    • Emerging from the Fog... “Emerging from the Fog...”
  • [Scope]Jan Mayen (62):
    • Add production of 5 Oil Oil
Polar Center of Military Research icon
Polar Center of Military Research
The greatest militant traditions of Svartpels are gone... But there are treatises, documents, a few survivors...If we combine this with knowledge with experiences from beyond our borders, of exiles and monsters, perhaps something new can be born, to match the old...
  • Requires the following:
    • Put out The Endless Fires “Put out The Endless Fires”
  • Requires the following:
    • Open The Collapsed Mines “Open The Collapsed Mines”
  • Gets the National Spirit Idea chi army corruption2.png “Warlords Trained Amid Death and Ruin”
Warlords Trained Amid Death and Ruin icon
Warlords Trained Amid Death and Ruin
  • Army Experience Gain: +0.05
  • Military Leader Cost: −25%
  • Land Doctrine Cost: −15%
To Spread Out icon
To Spread Out
Bears were not always settled. In distant past we roamed as nomads, in great tribes. With the desolation of our lands and our fallen numbers it seems we have no other option but to revert to roaming among our vast lands if we wish to hold them. Yet we have endured this long, we will endure some more...
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Mutually Exclusive Mutually exclusive with:
    • To Move In “To Move In”
  • Custom effect tooltip:

On a weekly basis, our hordes will be able to scavenge together 350 units of the Melee Weapons and 25 units of the Panserbjørn Armor to be automatically added to our stockpiles.

  • Gets the National Spirit Idea generic local self management.png “Spread Out”
Spread Out icon
Spread Out
  • Division Speed: +5%
  • Supply Consumption: −50%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Research Speed: −10%
  • Recruitable Population: 2%
  • Generate war goal tension limit: −20%
  • Justify war goal time: −15%
  • Mobilization speed: −10%
  • Resistance Growth Speed: −50%
  • Damage to Garrisons: −50%
  • Monthly Population: −30%
  • Hidden effect:
    • Set country flag PLB_gun_weekly_shipments
Return to Nomadic Roots icon
Return to Nomadic Roots
Heretical knowledge is hidden in archives of now dead Svartpels. Such knowledge states that long ago, in time before time, bears were as savage and mindless as the monsters that roam our land. No armor, no axes, no clans.... Losing our minds would perhaps be a blessing by this point...
  • Requires the following:
    • To Spread Out “To Spread Out”
  • Mutually Exclusive Mutually exclusive with:
    • The March of Steel “The March of Steel”
  • 750 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology
The March of Steel icon
The March of Steel
Even if bears of distant past were merely nomadic beasts, even if we turned our realm into ashes, even if the clans are gone, even if only death seems to await us... We will not abandon the symbol of true bears. Even if we must roam the land to endure, we will do so armoured in steel!
  • Requires the following:
    • To Spread Out “To Spread Out”
  • Mutually Exclusive Mutually exclusive with:
    • Return to Nomadic Roots “Return to Nomadic Roots”
Loot the Land to Live icon
Loot the Land to Live
We cannot survive as merely a roaming army, not with technologies needed for modern statehood and war. We need scrap and we need tools. Thus, we must scavenge whatever we can from the haunted ruins of dead clans. There should be enough there for now...
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Let the Wastes Grow “Let the Wastes Grow”
  • Add 2 off map Civilian factory Civilian Factory
  • [SCOPE]Every state:
Let the Wastes Grow icon
Let the Wastes Grow
We cannot reclaim the great holds of the now dead clans. Neither do we have much desire. Those places are cursed and haunted... But there are minor holds and fortresses left. Those shall be reclaimed, turned into shelters and minor forges so that our marching hordes can rest and refill their ammo.
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Loot the Land to Live “Loot the Land to Live”
  • [SCOPE]Every state:
  • [Scope]Onlartir (289):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
  • [Scope]Wesslandia (272):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
  • [Scope]Yak Mathan Criche (280):
    • Gain Ponypower 50 000 Ponypower
    • Add the dynamic modifier “Brutalized State” to this state providing the following effects:
      • Local Ponypower: −10%
      • Local Construction Speed: −10%
      • Factory Repair Speed: −10%
      • Limited to:
        • Yes Always
    • Remove the dynamic modifier “Brutalized State”
Loot the Land to Kill icon
Loot the Land to Kill
We cannot endure with merely claws for weapons. We need axes, we need armor, we need guns and ammunition! We will strip down all the haunted fortresses and rip out any metal and bone we can use to fight. This world does not tolerate weakness and we cannot ourselves to look weak!
  • Requires one of the following:
    • Return to Nomadic Roots “Return to Nomadic Roots”
    • The March of Steel “The March of Steel”
  • Mutually Exclusive Mutually exclusive with:
    • Let the Wastes Grow “Let the Wastes Grow”
  • Add 1 off map Military factory Military Factory
  • [SCOPE]Every state:
Joined by Beasts of Flesh icon
Joined by Beasts of Flesh
By some trick or blessing of the divine, something fundamental has changed... The North was always a realm of conflict between beasts, with us being merely one of the countless predators that roamed this waste... Yet now these monsters march with our warbands and treat us as kin...
  • Requires one of the following:
    • Loot the Land to Live “Loot the Land to Live”
    • Loot the Land to Kill “Loot the Land to Kill”
    • Let the Wastes Grow “Let the Wastes Grow”
  • Mutually Exclusive Mutually exclusive with:
    • Joined by Beasts of Spirit “Joined by Beasts of Spirit”
  • Gets the National Spirit German advisors.png “Great Beasts of the North”
Great Beasts of the North icon
Great Beasts of the North
  • Division Attack: +10%
  • Division Defense: +10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Joined by Beasts of Spirit icon
Joined by Beasts of Spirit
Criminals, cannibals and rogue knights. They seek to flee from Nova Griffonia into our empty lands. We despised and hunted them before if they dared to cross, but now... Let these wrecks join our warbands if my warriors so desire... Let them indulge their bloodthirsty desires...
  • Requires one of the following:
    • Loot the Land to Live “Loot the Land to Live”
    • Loot the Land to Kill “Loot the Land to Kill”
    • Let the Wastes Grow “Let the Wastes Grow”
  • Mutually Exclusive Mutually exclusive with:
    • Joined by Beasts of Flesh “Joined by Beasts of Flesh”
  • Gets the National Spirit German advisors.png “The Avian Spirit”
The Avian Spirit icon
The Avian Spirit
  • Weekly Ponypower: +50
  • Army Experience Gain: +5%
He Emerges... icon
He Emerges...
...Yet why only now?
  • Requires one of the following:
    • Joined by Beasts of Flesh “Joined by Beasts of Flesh”
    • Joined by Beasts of Spirit “Joined by Beasts of Spirit”
  • Trigger country event “The Eternal Emerges”
Forces of Shadows icon
Forces of Shadows
Perhaps it's no surprise that the immortal bastard had an army of his own. One that could have perhaps stopped the madness that forced us to destroy our own home... No matter now. His legions of abominations shall join the ever-growing horde, and let the world fall into darkness!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Machine “Forces of Machine”
  • Custom effect tooltip: The slaves to darkness march.
  • Hidden effect:
    • Create “De Infiserte” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Forces of Savagery icon
Forces of Savagery
I did say that I would accept them all didn't I? The mad, the abominable, the heretical... Many of them were too unhinged even for clans of Crystal shores and the warlike Clan Svartpels. But we are not any better than them now. Let them fight! And let us drown the world in blood together!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Shadows “Forces of Shadows”
  • Custom effect tooltip: The horde of barbarity descends.
  • Hidden effect:
    • Create “Nomadehaer” division template
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
    • [SCOPE]One random owned and controlled state:
Forces of Machine icon
Forces of Machine
We allowed her brood back in. Tartarus, we welcomed her as a queen. She and her... clan, have already shown prowess in research and production. But they are ursines enhanced with forbidden might! Their duty is not merely in the forges but in the field of battle too! And let the world drown in a tide of iron!
  • Requires the following:
    • He Emerges... “He Emerges...”
  • Mutually Exclusive Mutually exclusive with:
    • Forces of Shadows “Forces of Shadows”
  • Has completed national focus Goal generic wolf pack.png “The Mechanites and Their Queen”
  • Gain Ponypower 25 000 Ponypower
  • Add technology: tech_trucks
  • Add technology: Motorized Infantry
  • Add 1 off map Military factory Military Factory
Feed Their Need icon
Feed Their Need
It's not a surprise perhaps, that the curse which Eternal inflicted upon his own followers is spreading across our warbands. Yet instead of growing weaker, the corruption is making our forces grow stronger... Let them feed! There will be plenty of blood as we march across the world!
  • Requires the following:
    • Forces of Shadows “Forces of Shadows”
  • Gets the National Spirit Idea chi war of resistance3.png “The Polar Bear Spirit”
The Polar Bear Spirit icon
The Polar Bear Spirit
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +10%
  • Division Defense: +10%
  • Supply Grace: +48
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Fuel Their Might icon
Fuel Their Might
The tide of outcasts and nomads flooding into our territories are absurd in size. It is hard to believe so many ursines exist outside our realm. Not as hard as arming all these renegades, for they are unable to produce anything worthwhile themselves. Perhaps we must take a page out of Wesslandian book.... Though arming bears with adapted griffon weapons? Might be seen as insulting.
  • Requires the following:
    • Forces of Savagery “Forces of Savagery”
  • 500 units of Flag of Polar Bear Communities Polar Bear Communities Pre-Gunpowder Equipment is added to the national Stockpile
  • Gets the National Spirit Idea mitsubishi.png “Wesslandian Rifle Manufacturing”
Wesslandian Rifle Manufacturing icon
Wesslandian Rifle Manufacturing
  • Infantry Equipment:
    • Production cost.png Production Cost: −60%
  • Towed Artillery:
    • Production cost.png Production Cost: −30%
Finance Their Ambition icon
Finance Their Ambition
The Mechanite iron tide needs equipment. Equipment which the cult themselves can't produce in quantities they need. That's quite annoying and disappointing to say the least. But we have gold and no use and purpose for such weak metal. They can buy as many toys as they need and want.
  • Requires the following:
    • Forces of Machine “Forces of Machine”
The Iron Horde icon
The Iron Horde
  • Motorized Attack: +25%
  • Motorized Defense: +25%
  • Mechanized Attack: +25%
  • Mechanized Defense: +25%
  • Mechanized:
    • Production cost.png Production Cost: −25%
  • Truck:
    • Production cost.png Production Cost: −25%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −25%
Roam Ever Further icon
Roam Ever Further
We took our situation as a curse, as the collapse of our state, as forced devolution. But if anything we have found the true strength that lays in barbarism and savagery and expanded our ranks than we ever could before. But the land cannot hold. We need more. We can take more! WE SHALL TAKE MORE!
  • Custom effect tooltip: Jorik will assume the title of Lord of the Endless Wastes, setting us on a path of Supremacy


  • Paw Wellington:
    • Change name to Lord Jorik of the Endless Wastes
  • Paw Wellington:
  • Set cosmetic tag to PLB_wastes
  • Set the Supremacy Supremacist party name to (Endless Hordes) Endless Hordes
  • Gain or Lose party_popularity@neutrality Supremacy Supremacist party popularity
  • Paw Wellington becomes the leader for the Supremacist party.
    • Cornered Fox
      • Division Defense: +15%
      • Division Recovery Rate: +10%
    • Chosen by the Gods
      • Daily Political Power Cost: −0.1
      • Division Recovery Rate: +10%
      • Division Attack: +5%
      • Division Defense: +5%
  • Modify the National Spirit Idea generic local self management.png “Spread Out”
Spread Out icon
Spread Out
  • Division Speed: +5%
  • Supply Consumption: −50%
  • Division Organization: −5%
  • Construction Speed: −40%
  • Efficiency cap texticon.png Production Efficiency Cap: −15%
  • Division Defense: +15%
  • Research Speed: −15%
  • Recruitable Population: 3%
  • Generate war goal tension limit: −40%
  • Justify war goal time: −30%
  • Mobilization speed: −20%
  • Resistance Growth Speed: −50%
  • Damage to Garrisons: −50%
  • Monthly Population: −30%
  • Hidden effect:
    • Set the ruling party to Supremacy Supremacist
A Grim Reminder icon
A Grim Reminder
The Yaks have abandoned their true ways of savagery and warfare, forgetting that once they were hordes that could SMASH the world! They have welcomed southron weakness into their hearts. No this will not do. They need a reminder of their own true purpose.
  • Requires the following:
    • Roam Ever Further “Roam Ever Further”
Fill Out the Growing Hordes icon
Fill Out the Growing Hordes
Thankfully, there are still remnants among the Yak kind, those that remember or simply seek to reenact the past, to embrace the savagery within their souls. These great souls are eager to join our armies. Let us embrace them as brothers and sisters! And perhaps this is the first step towards salvation for all!
  • Requires the following:
    • A Grim Reminder “A Grim Reminder”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
The Yaks, our Brothers icon
The Yaks, our Brothers
  • Non-Core Ponypower: +5%
  • Supply Consumption: −10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
LEARN HOW TO SMASH ALL icon
LEARN HOW TO SMASH ALL
We have embraced the true savagery within our souls, but perhaps there is still much we can learn. For we have never roamed in hordes so great that the land cannot be seen beneath the tide of roaring beasts. Yaks have roamed in such great avalanches and savagery. And thus, in this case we shall learn from them!
  • Requires the following:
    • A Grim Reminder “A Grim Reminder”
  • Is an independent nation
  • [Scope]Yakistan Valley (11):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Saihan Tolgod (274):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit BRF everyman a knight.png “SMASHest”
SMASHest icon
SMASHest
  • Non-Core Ponypower: +3%
  • Division Attack: +7%
The Tide that Drowns the World icon
The Tide that Drowns the World
Now the true horde of the North is united. Now our forces are numerous, filled out with both ursines and great bovines and even other creatures. Even renewed industry, taken from Yaks is within our grasp. The time has come for the world to remember why monsters are still feared!
  • Requires the following:
    • LEARN HOW TO SMASH ALL “LEARN HOW TO SMASH ALL”
  • Requires the following:
    • Fill Out the Growing Hordes “Fill Out the Growing Hordes”
Great Crusades icon
Great Crusades
  • Justify war goal time: −50%
  • Offensive War Penalty Stability Modifier: +30%
To Move In icon
To Move In
Even before the unification wars, polar bear populace was often too small to hold their clan borders properly, much less hold back foreign enemies. And with our current situation... There is no way of holding it all. We must retreat, concentrate, become an unbreakable bedrock that can hold against all!
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Mutually Exclusive Mutually exclusive with:
    • To Spread Out “To Spread Out”
Move In icon
Move In
  • Recruitable Population Factor: +10%
  • Division Organization: +5%
Plunder the Ruins of Armouries icon
Plunder the Ruins of Armouries
Most cleansings were conducted as quickly as possible, often messily and with remnants of fortresses and holds often abandoned to the elements, plunder left untouched. Perhaps it would be worth it to return to these cursed places and see what can be found?
  • Requires the following:
    • To Move In “To Move In”
Roads of Ice and Iron icon
Roads of Ice and Iron
Even the last city and its surroundings are not prepared for the dangers that lay ahead. Any enemy we fight will possess superior numbers. Thus, we will have to match them by mobility, for only by being able to reinforce anywhere around the last city will we endure the endless enemy hordes.
  • Requires the following:
    • To Move In “To Move In”
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Mathair Fearainn (290):
    • Add 1 Supply Hub Supply Hub, on the province (1831)
  • Scripted Effect: remove_poverty=yes
Build New Towns and Dig New Caves icon
Build New Towns and Dig New Caves
With its growth, the capital region can perhaps sustain the remaining ursines within our lands, however it can most definitely not house them all. Preparations have to be made if all bears are to endure within the last city.
  • Requires the following:
    • To Move In “To Move In”
  • [Scope]Mathair Fearainn (290):
    • Add 4 Building slot building slots
  • Scripted Effect: decrease_illiteracy=yes
Transport Remaining Machine Tools to The Capital icon
Transport Remaining Machine Tools to The Capital
Modern societies endure on production, science, research - Technology! Even if both our dreams and realm are devastated, we seek to endure. And thus, the carcass of the old must be reworked for something that can sustain us anew.
  • Requires the following:
    • Build New Towns and Dig New Caves “Build New Towns and Dig New Caves”
  • Requires the following:
    • Roads of Ice and Iron “Roads of Ice and Iron”
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Civilian factory Civilian Factory
Pillage Factorums for Blueprints and Tools icon
Pillage Factorums for Blueprints and Tools
There was much difference between what weapons what clan produced and what technologies were available to who. Even after unification much remained hidden in vaults. Well, now there isn't anybody who can exactly stop us from acquiring these!
  • Requires the following:
    • Plunder the Ruins of Armouries “Plunder the Ruins of Armouries”
  • Requires the following:
    • Roads of Ice and Iron “Roads of Ice and Iron”
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Build new Fortresses Around the Capital icon
Build new Fortresses Around the Capital
As our last bastion in the seemingly ever worsening conditions, the capital must never be the place of battle, it must never be struck by the enemy! Thus, the beating heart of our corpse of a country must be protected by rings upon rings of fortifications!
  • Requires the following:
    • Pillage Factorums for Blueprints and Tools “Pillage Factorums for Blueprints and Tools”
  • Requires the following:
    • Transport Remaining Machine Tools to The Capital “Transport Remaining Machine Tools to The Capital”
  • Set 30 Victory point Victory point to province (1 831)
  • Custom effect tooltip: Bunkers will be built across our capital.
  • Hidden effect:
    • [Scope]Mathair Fearainn (290):
      • Add 2 Land fort Land Fort, on the province (12368)
      • Add 2 Land fort Land Fort, on the province (6737)
      • Add 2 Land fort Land Fort, on the province (1424)
      • Add 2 Land fort Land Fort, on the province (11589)
      • Add 2 Land fort Land Fort, on the province (1831)
      • Add 2 Land fort Land Fort, on the province (12458)
    • [Scope]Eastern Key Lake (263):
      • Add 2 Land fort Land Fort, on the province (1560)
      • Add 2 Land fort Land Fort, on the province (9910)
Move Population from the Mountains icon
Move Population from the Mountains
Even with their clan gone, reduced to ashes, there are many a bear of former Volsungr still roaming the mountains. We have crushed their armies and elders and thus they must listen to us. Thus, they will come to inhabit the last city.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Yak Mathan Criche (280):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 100 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Move Population from Tundra icon
Move Population from Tundra
The Wesslandians are still numerous, still teeming in numbers, even as their clans were crushed and griffon militias were butchered. But that is good, for our strength, if brutal has earned us their loyalty and now they will fill out the, for now, yet empty final city.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Wesslandia (272):
    • Lose Ponypower 200 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 200 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
Move Population from Taiga icon
Move Population from Taiga
Not many bears inhabited the unforgiving lands of Onlartir, fewer endured our brutality. The warrior clans are almost gone of course, but the exiles, the clanless, the abominable still endure. Before we wouldn't have relied on such beasts, but now no choice remains.
  • Requires the following:
    • Build new Fortresses Around the Capital “Build new Fortresses Around the Capital”
  • Gain 5% Stability Stability
  • Gain 10% Neutrality Non-Aligned party popularity
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Onlartir (289):
    • Lose Ponypower 150 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 150 000 Ponypower
    • Add 1 Building slot building slot
  • Scripted Effect: restore_previous_manpower=yes
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Muzzle-loading Guns is added to the national Stockpile
The Iron City icon
The Iron City
It's ready: the city spouts black smoke as the workshops spew out equipment for our armies, the towns, holds and even caves around the capital are now dwelt within by ursines. We have forged the Iron City, the last edge of civilization in the land cursed, by both nature and us and it will survive!
  • Requires the following:
    • Move Population from Taiga “Move Population from Taiga”
  • Requires the following:
    • Move Population from the Mountains “Move Population from the Mountains”
  • Requires the following:
    • Move Population from Tundra “Move Population from Tundra”
  • Custom effect tooltip: Jorik will assume the title of Iron Captain, setting us on a path of Supremacy


  • Paw Wellington:
    • Change name to Iron Captain Jorik
  • Set cosmetic tag to PLB_city
  • Set the Supremacy Supremacist party name to (New Scyfling Order) New Scyfling Order
  • Gain or Lose party_popularity@neutrality Supremacy Supremacist party popularity
  • Paw Wellington:
    • Country leader loses trait:
      • Defeatist
        • Surrender Limit: −25%
        • War Support: −10%
  • Paw Wellington becomes the leader for the Supremacist party.
    • Cornered Fox
      • Division Defense: +15%
      • Division Recovery Rate: +10%
  • Paw Wellington:
  • Scripted Effect: increase_society_development=yes
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
    • Gets the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
  • Hidden effect:
    • Set the ruling party to Supremacy Supremacist
The Army of The Captain icon
The Army of The Captain
A city, a lone, singular city, cannot survive in this world of continent spanning nation-predators. No, for a realm such as this to endure an army is needed. An army like no other! One that is loyal to the last city and its Captain to the very brink of death!
  • Requires the following:
    • The Iron City “The Iron City”
Move In icon
Move In
  • Division training time: −10%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +20%
  • Max Entrenchment: +10%
  • Division Organization: +5%
The Captain's Dream icon
The Captain's Dream
Before Paw returned, he had a great dream of a North united. Sometimes he dreamed of a kingdom, sometimes a republic, yet always a great and prosperous land. Yet he buried it, as madness gripped the lands of winter and he was forced to slay his own. But perhaps what is dead may never die, but rise stronger...
  • Requires the following:
    • The Army of The Captain “The Army of The Captain”
  • Has more than 12 factories
Exploit the Weakness of Others icon
Exploit the Weakness of Others
We have been hardened. Yet countless others allow themselves to be weak, to be wasteful. While we cannot confront any of these realms while they are fully prepared, most of them are not. And even if they are they overfocus on singular enemies. This gives an opportunity...
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Barbarity of the Frontier icon
Barbarity of the Frontier
The Frontier is land savage and monstrous, filled with wild beasts, bears and yaks that have nearly succumbed to their savagery and even griffons who have turned to cannibalism and other things civilized creatures perceive as wicked. These creatures lost all allegiance and ideals. And thus, can be subjugated under the will of a strong Overtyrant!
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”
  • Owns state Amdral Nuur (277)
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Uulin Griffins (278)
Spare the Penguins icon
Spare the Penguins
Penguins are creatures of the North. Though perhaps their position and perception of the world is much different from the one we possess now, we still respect their frozen spirit. They shall be allowed to live how they desire and be respected as equals.
  • Requires one of the following:
    • The Army of The Captain “The Army of The Captain”
    • Roam Ever Further “Roam Ever Further”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
The Great Push West icon
The Great Push West
Despite our collapse, despite the long and difficult period of change. All this time of weakness, yet the changelings have never attempted to challenge us properly during it. And now they are distant and occupied with some other threat. They have made a great mistake and it will be their undoing.

The following will bypass the focus:
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • Gets a Puppet (Focus) wargoal against Flag of Changeling Lands Changeling Lands
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
As Savage as Us! icon
As Savage as Us!
Before all of this, the bears on the other side of the Key Lake were while considered our true brethren were seen as less sophisticated, too savage and too barbaric even for a breed famed for such features. But now? Now we are as savage as them!
  • Requires the following:
    • The Great Push West “The Great Push West”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Has full control of state Den (323)
  • Has full control of state Hoorornd (322)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 1 500 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Rename state to The Savage Shore
  • Rename the province (6752) to Ruins of Soryth
  • Set 1 Victory point Victory point to province (6 752)
  • [Scope]Den (323):
    • Lose Ponypower 1 200 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • our country gains a core on this state
  • [Scope]Hoorornd (322):
    • Lose Ponypower 200 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
To Forge an Axe from Shards icon
To Forge an Axe from Shards
The suit of armor lays ruined, battered into nothing by brotherly war. The axe lays shattered, it's blades unable to handle the strain. Even the claws are blunted. Yet if an ursine desires to survive, weapons must be sharpened, the armor reforged and the claws regrown.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Gain Army experience 50 Army Experience
The Handle icon
The Handle
Just like a weapon without handle cannot be used without hurting the wielder, so shall an army that is only the force of striking slowly destroy itself as it's ground down by lack of equipment and resources. Such a position is not one that cannot be allowed!
  • Requires the following:
    • To Forge an Axe from Shards “To Forge an Axe from Shards”
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Support Equipment is added to the national Stockpile
  • Gain +50% research bonus (Support Research Bonus) (2 uses) towards:
    • Support technology
The Speartip icon
The Speartip
A spear without a point, an axe without a head, a sword without a blade would all be pointless weapons. Yet even a rusty or broken weapon can strike and kill! Our army is such. We do not have weapons for all of our forces. Yet even with merely an axe or even a spear, an ursine can slay a proper soldier of any other realm!
  • Requires the following:
    • To Forge an Axe from Shards “To Forge an Axe from Shards”
  • 500 units of Flag of Polar Bear Communities Polar Bear Communities Pre-Gunpowder Equipment is added to the national Stockpile
  • Gain +65% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
The Binding that Melds it icon
The Binding that Melds it
Weapons and armor are useless if one does not know how to use them to fight properly. Our kind is not known for any sort of technique, yet we do have arts and skill to fight beasts even greater than us. And now we must act and fight as if our nation is an ursine preparing to engage a dragon.
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • Gain 3 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
The Claws that Hold it icon
The Claws that Hold it
An axe is nothing without a warrior to use it. A suit of armor is nothing without flesh beneath it. We need more soldiers, always more. And thankfully even in our situation there are enough clanless whelps that can be uplifted...
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • Gain Ponypower 25 000 Ponypower
  • 50 units of Flag of Polar Bear Communities Polar Bear Communities Panserbjørn Armor is added to the national Stockpile
The Strength that Pushes it icon
The Strength that Pushes it
A weapon is worth nothing if one lacks strength to use it and to plunge it into the flesh of the enemy. We have wasted our old strength, but we can forge new one to rip and tear our enemies until it's done.
  • Requires the following:
    • The Speartip “The Speartip”
  • Requires the following:
    • The Handle “The Handle”
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Towed Artillery is added to the national Stockpile
  • Gain +50% research bonus (Artillery technologies bonus) (2 uses) towards:
    • Support Artillery
The Weapon is Completed icon
The Weapon is Completed
The weapon we forged is not pretty. It is not one of great artisanry or even one for warriors tested and true. But it can kill and it will kill. And that is all that truly matters.
  • Requires the following:
    • The Claws that Hold it “The Claws that Hold it”
  • Requires the following:
    • The Binding that Melds it “The Binding that Melds it”
  • Requires the following:
    • The Strength that Pushes it “The Strength that Pushes it”

The following will bypass the focus:
  • Has more than 4 research slots
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Complete the Arsenal icon
Complete the Arsenal
A mere weapon is not enough for a true warrior. An entire arsenal is required to equip one born and bred for war. It is time to construct such an arsenal.
  • Requires the following:
    • The Weapon is Completed “The Weapon is Completed”
  • Requires the following:
    • Polar Center of Military Research “Polar Center of Military Research”
  • Scripted Effect: increase_science_base=yes
  • Scripted Effect: increase_society_development=yes
The Great Armour icon
The Great Armour
A true bear warrior is nothing without their armor. Even during the years when only elite could wear suits of thunder plate and even in these darkest days such claim rings true. For our armor was historically cobbled together from loot. And now we shall forge new suits in such a way again!
  • Requires the following:
    • Complete the Arsenal “Complete the Arsenal”
And Every Muscle that Moves It icon
And Every Muscle that Moves It
Only by the divinely granted might of the ursinekind that thunder armor is possible to use, for any other beast would crumble beneath it. And in our position? All shall be granted the privilege of forging their own suit, even if it means gathering warbands shall take more time as ursines loot for equipment.
  • Requires the following:
    • The Great Armour “The Great Armour”
The Muscles that Move the Armour icon
The Muscles that Move the Armour
  • Recruitable Population: 3%
  • Mobilization speed: −15%
The Armoured Claw that Pierces icon
The Armoured Claw that Pierces
If a weapon fails in ripping the enemy in half or shattering their bones, then a bear can always rely upon their claws to finish the job. Thus, if the weapon that is our army fails, hopefully the claw that is navy will crush them from a direction unexpected!
  • Requires the following:
    • Complete the Arsenal “Complete the Arsenal”
  • Gain 2 uses of +100% (Naval Doctrine) doctrine cost reduction for:
    • Naval Doctrine
  • Gain Navy experience 15 Navy Experience
And the Starsteel blades that Cut Through Ice icon
And the Starsteel blades that Cut Through Ice
It was a tradition before, when the heavenly starsteel was plenty, to forge metal nails to be used as secondary weapons - often blades, put upon claws of ursines. Let the dead fleets of dead clans raised from the depths be our starsteel blades!
  • Requires the following:
    • The Armoured Claw that Pierces “The Armoured Claw that Pierces”
  • Custom effect tooltip: We will construct a modern battlecruiser.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: improved_ship_hull_heavy
      • Add technology: Improved Airplane Catapult
      • Add technology: Basic Heavy Battery
      • Add technology: Basic Medium Battery
      • Create a Radar Battleship and Battlecruiser Hulls variant called “Falsen Class”
      • load_oob = "PLB_falsen_fleet_1"
    • Else:
      • Add technology: basic_battlecruiser
      • load_oob = "PLB_falsen_fleet_2"
And the Mind that Guides it all icon
And the Mind that Guides it all
It is by the mind of the ursine that weapons, claws and armor are all united into a singular instrument of destruction! This makes the mind a weapon in its own right, one that should be harnessed to crush the enemy!
  • Requires one of the following:
    • And Every Muscle that Moves It “And Every Muscle that Moves It”
    • And the Starsteel blades that Cut Through Ice “And the Starsteel blades that Cut Through Ice”
  • Scripted Effect: increase_science_base=yes
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Few Loyal and Living that Endure icon
The Few Loyal and Living that Endure
There are few among the living who remain loyal and have the talents that we need. Yet now nobody is stopping us from employing those that were ignored before, due to their mercenary or exile backgrounds. Furthermore there are some with rather... unique ideas, whose help may be worth tolerating their madness.
  • Requires the following:
    • Our Shattered Clans “Our Shattered Clans”
  • Trigger country event “The Owlbear” in 1 day
  • Custom effect tooltip: Available as Political Advisor:
  • Rangvaldr of Scyfling , which grants
    • Bookworm
      • Research Speed: +5%
    • Lieutenant of Industry
      • Civilian Factory construction speed: +5%
      • Infrastructure construction speed: +5%
      • Railway construction speed: +5%
      • Refinery construction speed: +5%
  • Ulrik the Hammer becomes a General
Two Military Reformers Still Kicking icon
Two Military Reformers Still Kicking
There were reformers before Jorik returned and tried to forge something grander. However, they were not exactly radical and willing to fight for their ideals much. Thus, they survived and endured until now and are ready to serve.
  • Requires the following:
    • The Few Loyal and Living that Endure “The Few Loyal and Living that Endure”
  • Custom effect tooltip: Available as Political Advisor:
  • Lord Commander Asger of Scyfling , which grants
    • Entrenchment

(Expert)

      • Army Experience Gain: @chief_experience_gain_medium
      • Entrenchment speed: +16%
    • Army Regrouping

(Expert)

      • Division Recovery Rate: +8%
  • Custom effect tooltip: Available as Political Advisor:
  • Aslong the Huntress , which grants
    • Infantry

(Specialist)

      • Infantry Division Attack: +5%
      • Infantry Division Defense: +10%
    • Army Logistics

(Specialist)

      • Division Attrition: −4%
An Industrialist Roaming Around icon
An Industrialist Roaming Around
Eindride was an exile for reasons forgotten. She marched with companies of mercenaries across Griffonia. Though surprisingly, instead of war, politics, or culture, Eindrinde became fascinated with economics, especially ones of rural realms. Useful knowledge in our current position.
  • Requires the following:
    • The Few Loyal and Living that Endure “The Few Loyal and Living that Endure”
  • Custom effect tooltip: Available as Political Advisor:
  • Eindride of the Forges , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
The Mechanites and Their Queen icon
The Mechanites and Their Queen
The mechanite cult are madbears and abominations, believing that ursines should ascend beyond what they believe to be our flesh prisons and become creatures of the mechanical. They are half-insane, yet half-genius and are willing to align with us for now...
  • Requires the following:
    • An Industrialist Roaming Around “An Industrialist Roaming Around”
  • Requires the following:
    • Two Military Reformers Still Kicking “Two Military Reformers Still Kicking”
  • Custom effect tooltip: Available as Political Advisor:
  • Øverste Administrator-001 , which grants
    • Cult Leader
      • Political Power Gain: +10%
      • Ideology drift defense: +10%
      • Stability: +5%
    • Research Speed: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • The Mechanite Cult , which grants
    • Motorized Attack: +15%
    • Motorized Defense: +15%
    • Mechanized Attack: +15%
    • Mechanized Defense: +15%
    • Motorization Research Speed: +15%
  • 500 units of Flag of Changeling Lands Changeling Lands Truck is added to the national Stockpile
The Fruits of Their Labour icon
The Fruits of Their Labour
Lessons in war, lessons in foreign economics, lesson is esoteric technology. All have been united beneath the will of the Overtyrant and yielded results!
  • Requires the following:
    • The Mechanites and Their Queen “The Mechanites and Their Queen”
  • Scripted Effect: increase_science_base=yes
Our Great Push icon
Our Great Push
Against all odds, against reason, against any real or perceived limits. Our scientific and technological might is grinding onwards! By the will of the Overtyrant and by the will of the mechanites we are reaching levels from before our collapse and grinding even beyond!
  • Requires the following:
    • The Fruits of Their Labour “The Fruits of Their Labour”
  • At least one of the following is true:
    • Has completed national focus Goal military academy.png “Polar Center of Military Research”
    • Has completed national focus Goal generic magic.png “Eastern Key Lake Research Facility”
    • Has completed national focus Focus research.png “University of Mathair Fearainn”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: increase_society_development=yes
We Rise United! icon
We Rise United!
No matter the trials and tribulations, we remain standing with our fellow clans against the treachery arrayed by the Changelings! Though they may be subjects, it is our sworn duty to work with them to ensure that all polar bears thrive in this frozen land!
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • Has completed national focus Black State Rising 2.png “...And We Stand Alone...”
  • Mutually Exclusive Mutually exclusive with:
    • ...And We Stand Alone... “...And We Stand Alone...”
  • At least one of the following is true:
    • We have subjugated the Wesslandian clans. (?)
    • We subjugated Clan Volsungr by force. (?)
    • We have subjugated the Onlartir Lords. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_svartpels_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Change capital to Geirfuglvidda (265)
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Staying the Course” in 1 day
Scyfling Integration icon
Scyfling Integration
Clan Scyfling, our oldest friends, are now our subjects by the right of the Polar Bear history. With our shared history, we obviously must work with them as a union of clans. However, we must also remember not to make the same mistakes as they did long ago.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We subjugated Clan Scyfling by force. (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Paw Wellington , which grants
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Henheiser of Clan Scyfling , which grants
    • Adventurous Daredevil
      • Political Power Gain: +5%
      • Air Experience Gain: +3%
      • Division Recovery Rate: +10%
      • War Support: +5%
Warlord Integration icon
Warlord Integration
The warlords of Onlartir are small in number compared to the other clans. However, they are some of the best warriors in the North, and cannot be forgotten in the grand vision of Polar Bears. They will be invited to participate in the leadership of the nation, so that their voices may be heard in the confederation.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We have subjugated the Onlartir Lords. (?)
  • Custom effect tooltip: Available as Military High Command:
  • Gerd of Gotlung , which grants
    • Entrenchment

(Genius)

      • Entrenchment speed: +24%
  • Custom effect tooltip: Available as Military High Command:
  • Great Visionary of Rozenkrantz , which grants
    • Military Theorist
      • Land Doctrine Cost: −10%
    • Army Planning

(Specialist)

      • Planning Speed: +5%
  • Ase Geir, Grand Elder of Kane becomes a Field Marshal
Wesslandian Integration icon
Wesslandian Integration
The Wesslandians are strange among polar bears, with their use of a lower griffon class and their lands more recognizable of the south than anywhere here. But they are a numerous group, and their strange ways could prove useful for all the clans, and so they shall be integrated just as any other clan would.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We have subjugated the Wesslandian clans. (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Falsen , which grants
    • Naval Research Speed: +15%
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Brodkorb , which grants
    • Technocrat
      • Research Speed: +5%
      • Civilian Factory construction speed: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Clan Benkestok , which grants
    • Industry Reformer
      • Consumer Goods Factories factor: −10%
      • Civilian Factory construction speed: +10%
      • Infrastructure construction speed: +5%
Volsungr Integration icon
Volsungr Integration
Our old rivals in the mountain holds, Volsungr was once our proud enemy until their unfortunate fall both in bears and to Harmony during the first Unification. Their proud warrior spirit remains, though, and they are still polar bears in the end, despite their misguided beliefs. Even with our troubled past, we shall invite them to take part in our union, and listen to what they have to say.
  • Requires the following:
    • We Rise United! “We Rise United!”
  • We subjugated Clan Volsungr by force. (?)
  • Hidden effect:
    • Eira of Clan Volsungr:
      • Loses
        • Ideological Crusader
          • Same ideology monthly opinion: +100%
          • Party Popularity Stability Modifier: +10%
      • Gains
        • Ecologist
          • Monthly Population: +15%
          • Stability: +10%
          • War Penalty Stability Modifier: −10%
  • Custom effect tooltip: Available as Political Advisor:
  • Eira of Clan Volsungr , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Sif of Volsungr , which grants
    • Gifted Shipping Magnate
      • Trade deal opinion factor: +15%
      • Civilian Factory construction speed: +10%
      • Infrastructure construction speed: +10%
      • Railway construction speed: +10%
      • Supply Hub construction speed: +10%
      • Refinery construction speed: +10%
      • Daily Harmony Support: +0.05
      • Daily Supremacy Support: −0.1
      • Daily Communism Support: −0.1
    • Acceptance of Harmonist Diplomacy: +30
A Benevolent Despot icon
A Benevolent Despot
A true despot of polar bears rules with complete authority, but also with benevolence. They lead by force, but also listen to others in their ruling. Torben is now the new Despot, and he shall lead just as the code of the ancient times demand; to create a truly unified land of all bears in the North.
  • Requires one of the following:
    • Scyfling Integration “Scyfling Integration”
    • Warlord Integration “Warlord Integration”
    • Wesslandian Integration “Wesslandian Integration”
    • Volsungr Integration “Volsungr Integration”

The following will bypass the focus:
  • None of:
    • Has the National Spirit PLB clan divides.png “Clan Divides”
    • Has the National Spirit PLB clan divides.png “Clan Divides”
    • Has the National Spirit PLB clan divides.png “Clan Divides”
    • Has the National Spirit PLB clan divides.png “Clan Divides”
    • Has the National Spirit PLB clan divides.png “Clan Divides”
    • Has the National Spirit PLB clan divides.png “Clan Divides”
  • Scripted Effect: PLB_reduce_clan_divides=yes
Our Natural Right and Duty icon
Our Natural Right and Duty
It is the natural right and duty of the polar bears to be a protector over the North, including all the races that live under it. Whether that be our yak brothers to the south, the avian invaders to the east, or our friends the penguin neighbors, they all are our responsibility. And, our rightful lands.
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Gets the National Spirit German advisors.png “Our Right and Duty”
Our Right and Duty icon
Our Right and Duty
  • Recruitable Population: 1%
  • Justify war goal time: −25%
  • Mobilization speed: −10%
Our Superior Ability icon
Our Superior Ability
Polar bears are the strongest race known in the world, that much can not be denied. We are simply superior to all other races, for we have not only our strength but also our long and storied history. We carry with us a legacy of combat, one that shall never be forgotten.
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Gets the National Spirit PLB bears.png “Polar Spirit”
Polar Spirit icon
Polar Spirit
  • Winter Attrition: −10%
  • Division Organization: +5%
  • Division Recovery Rate: +5%
  • Supply Grace: +24
Ultimatum to the Penguins icon
Ultimatum to the Penguins
Our neighbors, the penguins, are a native race of the north much like us, wielding ice magics that even we respect. However, they are ill equipped to survive the oncoming storm, lacking size, strenght and durability. Furthermore as Clan Anker proves they are far better off under bear rule. Thus we shall demand penguin ascension into our realm so that under our benevolent protection they can thrive.
  • Requires the following:
    • Our Natural Right and Duty “Our Natural Right and Duty”

The following will bypass the focus:
Demand Griffons Return Our Taiga icon
Demand Griffons Return Our Taiga
The taiga, or as the avians call it the frontier, was once rightful polar bear land. The remnants of the clans that once lived there still remain, as shattered and lifeless as they are. We will not tolerate this state of affairs any longer, and will demand the return of our old territory, for the glory of our race.
  • Requires the following:
    • Our Natural Right and Duty “Our Natural Right and Duty”

The following will bypass the focus:
  • If:
    • Limited to:
      • Flag of Griffon Frontier Griffon Frontier:
        • Owns state Cannibal Mountains (283)
        • Owns state Vot (281)
        • Owns state Amdral Nuur (277)
        • Owns state Uulin Griffins (278)
    • Flag of Griffon Frontier Griffon Frontier:
      • Trigger country event “Ultimatum from the Bears” in 1 day
  • If:
    • Limited to:
      • Flag of Nova Griffonia Nova Griffonia:
        • Owns state Cannibal Mountains (283)
        • Owns state Vot (281)
        • Owns state Amdral Nuur (277)
        • Owns state Uulin Griffins (278)
    • Flag of Nova Griffonia Nova Griffonia:
      • Trigger country event “Ultimatum from the Bears” in 1 day
Bring them Into the Fold icon
Bring them Into the Fold
Penguins and polar bears are meant to be together, ruled in one state. They are the two races of the coldest ice, bound in unity through snow. Even if it must be done by force, our friends will join us as our loyal subjects in our state, and we will offer them the protection they deserve.
  • Requires the following:
    • Ultimatum to the Penguins “Ultimatum to the Penguins”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Show them Our Might icon
Show them Our Might
The griffon state on this continent was nothing more than an invasion by foreign powers, an attack upon the north that brought a foreign race upon us. That land is still ours by right, and any notions of their "independence" must be swiftly crushed. They will see us as their masters, once we force them to bow.
  • Requires the following:
    • Demand Griffons Return Our Taiga “Demand Griffons Return Our Taiga”
  • None of:

The following will bypass the focus:
To the Victor go the Spoils icon
To the Victor go the Spoils
The griffons have technology far beyond ours; Paw Wellington had recognized this, buying off weaponry from them during his reign as Despot. Now that we own their lands, we no longer need to pay for such things. We will simply take what we want, as is our right as their overlords.
  • Requires the following:
    • Show them Our Might “Show them Our Might”
  • Requires the following:
    • Bring them Into the Fold “Bring them Into the Fold”
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Amdral Nuur (277)
  • Owns state Uulin Griffins (278)
  • Owns state Rudeigin a Tha Sin Cho Math (286)
  • Owns state Onear Mountains (287)
  • Owns state Frozen North (288)
  • Gain +50% research bonus (Armor models bonus) (1 use) towards:
    • Light Tank models
  • Gain +50% research bonus (Infantry Research Bonus) (1 use) towards:
    • Infantry Weapons
  • Gain +50% research bonus (Artillery technologies bonus) (1 use) towards:
    • Support Artillery
  • Gain +50% research bonus (Support Research Bonus) (1 use) towards:
    • Support technology
  • 750 units of Flag of Nova Griffonia Nova Griffonia Breech-Loaded Rifles is added to the national Stockpile
  • 150 units of Flag of Nova Griffonia Nova Griffonia Towed Artillery is added to the national Stockpile
  • 75 units of Flag of Nova Griffonia Nova Griffonia Support Equipment is added to the national Stockpile
Turn Anker into Greats icon
Turn Anker into Greats
The Clan of Anker on Jan Mayen is majority penguin, with bears serving as benevolent leaders over the naval species. Now that we have all of the penguin lands under our control, we can invite and migrate many of their people to our domain and theirs, turning a once mere minor subject of ours into a great clan of its own right.
  • Requires the following:
    • Bring them Into the Fold “Bring them Into the Fold”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Pingvinland (266)
    • Owns state Fearann a Deas (282)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Pingvinland (266):
    • Lose Ponypower 120 000 Ponypower
  • [Scope]Jan Mayen (62):
    • Gain Ponypower 20 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 100 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • [Scope]Frozen North (288):
    • our country gains a core on this state
  • [Scope]Onear Mountains (287):
    • our country gains a core on this state
Ursines Above Avians icon
Ursines Above Avians
Avians are nothing in strength compared to ursines, and they never shall be. Only an ursine can be a true warrior in a clan, never a griffon. They can work as servants and slaves to their betters, and we in our infinite grace will provide for them and defend them with our steel and might, as while they never belonged here, they must still now follow our ancient rules.
  • Requires the following:
    • Show them Our Might “Show them Our Might”
  • Gets the National Spirit PLB bears.png “Only Ursines can be Warriors”
Only Ursines can be Warriors icon
Only Ursines can be Warriors
  • Non-Core Ponypower: −12%
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
  • Factory Output: +10%
  • Recruitable Population: 1%
The Flames Still Burn Down South icon
The Flames Still Burn Down South
The yaks and jaks have become embroiled in a conflict between tribes of their own, the proud isolationist jaks of the north rising up against the southern pony-tainted harmonists of the yaks. We must intervene while we have the chance, and save the jak cause before they are snuffed out by the misguided yaks!
  • Requires the following:
    • Our Natural Right and Duty “Our Natural Right and Duty”
  • Requires the following:
    • Our Superior Ability “Our Superior Ability”
  • Gain Army experience 5 Army Experience
  • Gain Ponypower 10 000 Ponypower
Shoulder to Shoulder with Jaks icon
Shoulder to Shoulder with Jaks
The jaks understand and remain true to the laws of the north, with their steadfast traditions intact. Now they fight a great struggle, and it is our honor-bound duty to aid them. We will send them an offer to help, and should they accept we shall fight side by side as brothers for their noble cause!
Break the Horns of Yaks icon
Break the Horns of Yaks
Even if we cannot help the jaks, that does not mean that we can stand by while the yaks destroy their own legacy with their subversive and most importantly foreign ideas. It may be difficult and it may sadden us, but we must take the fight to our own brothers in spirit and save not just them, but the entire north from the chance of falling to communism, harmony or any other ruinous ideology.
  • Requires the following:
    • The Flames Still Burn Down South “The Flames Still Burn Down South”
  • At least one of the following is true:
    • Flag of Jaki-Clan Jaki-Clan:
      • Does not exist
    • The jaks rejected our alliance. (?)
Winter War Effort icon
Winter War Effort
The jaks may stand triumphant, but we cannot rest easy on our victory. Others will always look at us with greed, seeing us as weak or backwards and wishing our destruction. We must learn from each other, use our knowledge and share it so that both of us may fight even stronger than we could possibly have alone.
  • Requires one of the following:
    • Break the Horns of Yaks “Break the Horns of Yaks”
    • Shoulder to Shoulder with Jaks “Shoulder to Shoulder with Jaks”
  • Flag of Jaki-Clan Jaki-Clan:
    • Exists
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Does not exist
  • Gets the National Spirit JAK angry jaks.png “Jak Military Attache”
Jak Military Attache icon
Jak Military Attache
  • Division Speed: +2.5%
  • Army Experience Gain: +0.02
  • Armor Division Defense: +5%
  • Division Organization: +2.5%
  • Flag of Jaki-Clan Jaki-Clan:
    • Gets the National Spirit PLB bears.png “Polar Bear Military Attache”
Polar Bear Military Attache icon
Polar Bear Military Attache
  • Winter Attrition: −10%
  • Army Experience Gain: +0.02
  • Division Attack: +5%
Patch up Old Suits icon
Patch up Old Suits
The panserbjørn are our elite forces, the warriors that charge into the fray with armor and strike with gun, axe and claw. Still, over time, many of our ancient suits have become unusable, degraded with the harsh elements of snow. With some effort, they could be repaired, so that they may once again be worn on the field of battle.
  • Requires the following:
    • Our Superior Ability “Our Superior Ability”
Raise New Krigsbands icon
Raise New Krigsbands
We have strength, but our numbers are unfortunately not many. We need more polar bears to fight in our armies. New krigsbands will be raised, more bears recruited into our forces of warriors, so that we may have both numbers and skill over our many enemies.
  • Requires the following:
    • Our Superior Ability “Our Superior Ability”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
The Old Forts Still Stand icon
The Old Forts Still Stand
There are many forts in Svartpels' domain, now abandoned by ursines who fell in the unification wars and never returned to their fortresses of ice and stone. With some effort and some bears willing to move in to these abandoned towers, they can be raised once more, settling new land and filling once desolate places in the harsh region we call home.
  • Requires the following:
    • Raise New Krigsbands “Raise New Krigsbands”
  • Requires the following:
    • Patch up Old Suits “Patch up Old Suits”
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 10 000 Ponypower
    • Add 2 Building slot building slots
    • Add 1 Infrastructure Infrastructure
    • Add 1 Civilian factory Civilian Factory
Armour of Unification Wars icon
Armour of Unification Wars
During both of the Unification Wars, armor proved to be the key difference between victory and defeat for many warriors in battles. However, the armor of the modern era is not that of the Panserbjørn, but of trucks and fast-moving vehicles. Perhaps they are not as honorable or glorious in combat, but it would remain prudent to keep up to date on such technologies.
  • Requires the following:
    • The Old Forts Still Stand “The Old Forts Still Stand”
  • Gain +100% research bonus (Motorized & Mechanized) (1 use) towards:
    • Truck
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Raise Cities of Shimmering Ice icon
Raise Cities of Shimmering Ice
Other than Clan Anker, the fact remains that we have never cared much for the navy, save small boats for catching our primary food of fish. That must change. We will raise great cities and invite friends from Anker to teach us the ways of shipmaking, and perhaps learn more about their warfare in the process.
  • Requires the following:
    • The Old Forts Still Stand “The Old Forts Still Stand”
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Naval dockyard Naval Dockyard
  • Gain 1 use of +25% (naval_doctrines) doctrine cost reduction for:
    • Naval Doctrine
  • Gain +50% research bonus (naval_doctrine_bonus) (1 use) towards:
    • Destroyer models
Embrace the Warrior-Smith Tradition icon
Embrace the Warrior-Smith Tradition
Back in older times, ursine warriors were their own smiths. They created their own weapons of war, and their own craftsmanship was what decided victory and defeat on many occasions. We should renew this tradition, only this time with more modern creations for bears to use. We will need the extra equipment, even if coordination among smiths may prove a bit... difficult.
  • Requires the following:
    • Armour of Unification Wars “Armour of Unification Wars”
  • Gets the National Spirit PLB bears.png “Every Bear a Smith”
Every Bear a Smith icon
Every Bear a Smith
  • Production Efficiency Retention: −10%
  • Factory Output: +15%
  • Dockyard Output: +15%
Born of Thunder icon
Born of Thunder
Every panserbjørn of Clan Svartpels is not only forced to go through rigorous trials of knowledge and combat, but is also forced as their final test to withstand a strike of lightning itself. Those that survive are equal to none, not even in the other clans in their sheer prowess and might. That is the mentality that we all have; our power is great, our will moreso, and none shall rival us on the field of battle!
  • Requires the following:
    • Raise Cities of Shimmering Ice “Raise Cities of Shimmering Ice”
  • Requires the following:
    • Armour of Unification Wars “Armour of Unification Wars”
Born of Thunder icon
Born of Thunder
  • Winter Attrition: −10%
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +5%
  • Division Defense: +5%
  • Supply Grace: +24
Learn from Anker Elders icon
Learn from Anker Elders
Clan Anker, being majority penguin has always seen the waters as more of a home than bears have. Where we saw a simple source of food, they saw a new land, a new realm of combat to emerge victorious in. For hundreds of years, they have perfected the art of sailing the seas, and all ursines should listen to their guidance when it comes to that of the navy.
  • Requires the following:
    • Raise Cities of Shimmering Ice “Raise Cities of Shimmering Ice”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_anker_organization
    • mioPLB_clan_anker_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Anker , which grants
      • Naval Research Speed: +15%
  • Custom effect tooltip: We will conscript three destroyers.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: Early Destroyer Hull
      • Add technology: Basic Light Battery
      • Add technology: Contact Mine
      • Add technology: Hydrophone
      • Create a Enlarged Destroyer Hull variant called “Anker Ship”
      • load_oob = "PLB_anker_fleet_1"
      • Else:
        • Add technology: basic_destroyer
        • load_oob = "PLB_anker_fleet_2"
Forge the Wesslandian Alliance icon
Forge the Wesslandian Alliance
The alliance of the Wesslandians was clearly a product of foreign influence, but perhaps something good can still come of it. After all, it is much easier to work with one collective entity than with three. With some work and perhaps a few threats, we can turn Wesslandia into a united land, a place with limitless potential for the future of ursines.
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Has completed national focus Goal ideology authoritarian democrat.png “Wesslandian Integration”
Let Icy Waters Fuel our Forges icon
Let Icy Waters Fuel our Forges
Wesslandia's forges are powered by the rivers that run through their land, a concept that was never implemented in the rest of the clans. However, we cannot argue with its effectiveness or its efficiency. This "hydropower" as they call it will be taught to all ursines, and hopefully provide some benefits to our industry in the future.
  • Requires the following:
    • Forge the Wesslandian Alliance “Forge the Wesslandian Alliance”
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Dispersed Industry Technologies
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
A Forge Like Never Seen Before icon
A Forge Like Never Seen Before
The forges in Wesslandia are modern compared to our own, but also fragmented. Their lack of coordination ultimately renders many of them irrelevant or unusable on a larger scale. But if we were to combined them all into one, create a massive set of forges never seen before by ursines, we could finally benefit from their large population.
  • Requires the following:
    • Forge the Wesslandian Alliance “Forge the Wesslandian Alliance”
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
More Griffons into the Mines icon
More Griffons into the Mines
There is much untapped potential in Wesslandia in the form of their mines, numerous resources that simply do not have the ursines to work in them. So, the straightforward solution is to send the griffons from their slave caste there instead. They will build the roads and mine the ore that will create the backbone of our power, as an easy and plentiful workforce.
  • Requires the following:
    • A Forge Like Never Seen Before “A Forge Like Never Seen Before”
  • Requires the following:
    • Let Icy Waters Fuel our Forges “Let Icy Waters Fuel our Forges”
  • [Scope]Wesslandia (272):
    • Add 2 Infrastructure Infrastructure
  • Add production of 6 Steel Steel to Wesslandia (272)
Armour Up Falsen Arks icon
Armour Up Falsen Arks
The ships of Falsen have potential, but their armor and weaponry is laughable compared to others in the modern day. But while they did not have the resources to fix that problem, we do. With steel and ursine might, the boats shall become prides of a new navy, one that all creatures will learn to respect and fear.
  • Requires the following:
    • A Forge Like Never Seen Before “A Forge Like Never Seen Before”
  • Requires the following:
    • Let Icy Waters Fuel our Forges “Let Icy Waters Fuel our Forges”
  • Custom effect tooltip: We will construct a modern battlecruiser.
  • Hidden effect:
    • If:
      • Limited to:
        • DLC Man the Guns Man the Guns is enabled
      • Add technology: improved_ship_hull_heavy
      • Add technology: Improved Airplane Catapult
      • Add technology: Basic Heavy Battery
      • Add technology: Basic Medium Battery
      • Create a Radar Battleship and Battlecruiser Hulls variant called “Falsen Class”
      • load_oob = "PLB_falsen_fleet_1"
    • Else:
      • Add technology: basic_battlecruiser
      • load_oob = "PLB_falsen_fleet_2"
Plant Across Tundra and Taiga icon
Plant Across Tundra and Taiga
The farms of the three clans are inefficient and barely feed their own ursines alone. They must be unified much like we did their forges, brought together and expanded to produce more of that foods that we consume. More food means more ursines, and more importantly more potential warriors ready to kill and die in glorious combat.
  • Requires the following:
    • A Forge Like Never Seen Before “A Forge Like Never Seen Before”
  • Requires the following:
    • Let Icy Waters Fuel our Forges “Let Icy Waters Fuel our Forges”
  • Gain Ponypower 10 000 Ponypower
  • [Scope]Wesslandia (272):
    • Add the following modifiers:
      • Local Ponypower: +15%
      • Monthly Population: +50%
Drive the Arks onto Land icon
Drive the Arks onto Land
Not all of the boats of Falsen are exactly seaworthy, even with armor. But in the process of refitting them, we have noticed that they bear a striking similarity to the armored land vehicles that others use. Perhaps, with a bit of further retooling to be used on land instead of sea, these creations can still be of some use.
  • Requires the following:
    • More Griffons into the Mines “More Griffons into the Mines”
  • Requires the following:
    • Armour Up Falsen Arks “Armour Up Falsen Arks”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
The Great Wesslandian Army icon
The Great Wesslandian Army
One thing the Wesslandians certainly have is numbers. With their prosperous lands, in sheer population they outnumber many other clans. And with our guidance and supervision, that horde of polar bears could be transformed into something more than what we previously defeated in the Second Unification. An army of both numbers and skill, a true force to be reckoned with.
  • Requires the following:
    • Plant Across Tundra and Taiga “Plant Across Tundra and Taiga”
  • Gets the National Spirit Generic victors of ww1.png “Great Wesslandian Horde”
Great Wesslandian Horde icon
Great Wesslandian Horde
  • Division training time: −10%
  • Recruitable Population: 1%
Wesslandian Industrialization icon
Wesslandian Industrialization
We have made a lot of progress in Wesslandia. It has been transformed from a land of eternal conflict between clans into one of our strongest regions, in terms of both bears and production. So much so, perhaps, that our entire country is benefiting from their modernization. After all, we are now all together in this new realm, for better or for worse.
  • Requires the following:
    • The Great Wesslandian Army “The Great Wesslandian Army”
  • Requires the following:
    • Drive the Arks onto Land “Drive the Arks onto Land”
  • Scripted Effect: increase_society_development=yes
Her Right to Rule icon
Her Right to Rule
Despite her previous ideological beliefs in the weakness of the Equestrians, Eira remains the strongest of her clan and therefore still retains the right of rule as her title of "princess". Her defeat at Torben's paws, however, seems to have shaken something in her. Perhaps the warrior spirit that remains in Volsungr also remains in Eira?
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Has completed national focus Goal ideology harmonist.png “Volsungr Integration”
Wildlands Will Not Be Corrupted icon
Wildlands Will Not Be Corrupted
One of Volsungr's key unshakable points was preservation of the natural state in the North. And they are correct; the wildlife and beasts are as much a part of this land as we are. They must be preserved, kept untouched by the rise of "civilization" that has arrived even here, to remind us of what things once were and how they must remain.
  • Requires the following:
    • Her Right to Rule “Her Right to Rule”
  • Gets the National Spirit Idea tree of harmony.png “Great Monsters of the North”
Great Monsters of the North icon
Great Monsters of the North
  • Foreign subversive activities efficiency: −15%
  • Resistance Growth Speed in our states occupied by the enemy: +15%
  • Enemy operative detection chance factor: +15%
The beasts of the North have returned to their natural habitats, with the added benefit of making our land quite hostile to any non-ursine who is unfamiliar with such harsh conditions.
Nothing Shall be Wasted icon
Nothing Shall be Wasted
With the state of our lands, we can let nothing go unused. Every shred of metal, every piece of scrap must be utilized to the best of our ability. We shall never want, so long as we never waste the resources we have been given as protectors of the northern lands.
  • Requires the following:
    • Wildlands Will Not Be Corrupted “Wildlands Will Not Be Corrupted”
Reusing and Recycling icon
Reusing and Recycling
  • Lack of Resources Penalty: −20%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Every piece of scrap, every little bit of resource is being reused to make sure that what bearkind does have, it can use to its very best. Waste not, want not.
The Great Volsungr icon
The Great Volsungr
Volsungr, even with all the events of the past is still a great clan in its own right, and not one to be easily trifled with. They have come with a serious request, to be allowed to spread the knowledge they have gained over the years of exiles to the rest of the bear clans and teach them their own knowledge. Torben may not agree with it or the sources of their knowledge, but some concessions must be made to maintain peace.
  • Requires the following:
    • Nothing Shall be Wasted “Nothing Shall be Wasted”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Gather the Great Hunters icon
Gather the Great Hunters
The Nanooks are an odd type of warrior, to put it in the lightest sense. They never used the traditional kind of battleaxe like the panserbjørn, and were more suited to fighting the monsters of the mountains than anything else. But what they did, they did with a ferocity even those of Svartpels are impressed by, and their hunters may even be able to teach us their ways, as untraditional as they may be.
  • Requires the following:
    • Her Right to Rule “Her Right to Rule”
  • Custom effect tooltip: Available as Military High Command:
  • Gunvor of Volsungr , which grants
    • Commando

(Genius)

      • Special forces Attack: +15%
      • special_forces_cap_flat = 10
    • Special Forces Capacity Multiplier: +10%
Forge the Iron Behemoths icon
Forge the Iron Behemoths
Tanks. More armored than even the heaviest panserbjørn, with a stronger weapon than even the largest axe. The largest of these weapons are impressive to even ursines, and we must get our paws on them. These iron behemoths will create a new form of our army, a new armor from old.
  • Requires the following:
    • Gather the Great Hunters “Gather the Great Hunters”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Heavy Tank models
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Proclaim Equality Through Force icon
Proclaim Equality Through Force
Whelps have never been particularly respected in the clans due to having no use in society. They are weak, unfit to be a warrior. But that is changing, as now only they with their small size are able to use the new tanks and weapons of war we have created. Force has proven an effective means of reaching equality, and with whelps fighting side by side with warriors in their tanks, that equality has finally been achieved.
  • Requires the following:
    • Forge the Iron Behemoths “Forge the Iron Behemoths”
The Polar Armor icon
The Polar Armor
  • Armor Division Attack: +5%
  • Armor Division Defense: +5%
  • Recruitable Population Factor: +10%
The Power of Foreign Sciences icon
The Power of Foreign Sciences
It may be wrong and unbearlike, but no intelligent ursine can deny now that foreign influence and Volsungr are now almost intertwined as one. And because of that, we must respect that clan culture as a part of our culture as well. They have much to offer, teaching us the ways of others, and we will grudgingly accept to keep our clans united as one.
  • Requires the following:
    • The Great Volsungr “The Great Volsungr”
  • Requires the following:
    • Proclaim Equality Through Force “Proclaim Equality Through Force”
  • Scripted Effect: increase_science_base=yes
The Question of Hierarchy icon
The Question of Hierarchy
An issue has arisen involving the Wesslandians, one that we must arbitrate personally. Many bears, those of Volsungr chief among them believe that the Wesslandians can not be trusted to rule themselves and must bend the knee to another, in this case Princess Eira. They do make a compelling case, and yet allowing one clan dominance over others goes against the traditional ties of tyrant and lesser, as well as our idea of unity. Still, a choice must be made...
  • Requires one of the following:
    • Her Right to Rule “Her Right to Rule”
    • Forge the Wesslandian Alliance “Forge the Wesslandian Alliance”
  • Gain 5% Supremacy Supremacist party popularity
Wesslandians are Their Own Lords icon
Wesslandians are Their Own Lords
The clans of Wesslandia are still ursines, and thus deserve the right to stand alone. They may be strange and their ideas offensive to many bears, but that does not mean they do not deserve their opinion and their ideas heard either. They will have a say in things, just as any clan does.
  • Requires the following:
    • The Question of Hierarchy “The Question of Hierarchy”
  • Mutually Exclusive Mutually exclusive with:
    • A Princess Stands Above any Lord “A Princess Stands Above any Lord”
  • Has completed national focus Goal ideology authoritarian democrat.png “Wesslandian Integration”
  • Lose 5% Stability Stability
  • Gain Political Power 50 Political Power
So Much Yet Untapped icon
So Much Yet Untapped
There is still massive amounts of resources under us that we simply lack the means to reach, steel and iron that lies just beyond our grasp. The Wesslandians know this, and their experiments into new methods to finally utilize these precious materials at any cost should be used in all the clans, so that we all can grow stronger.
  • Requires the following:
    • Wesslandians are Their Own Lords “Wesslandians are Their Own Lords”
  • Gain +100% research bonus (Industrial bonus) (3 uses) towards:
    • Excavation Technologies Research Speed
Taming the Wilderness icon
Taming the Wilderness
Our land is a wild one, filled with beasts and monsters untold that we struggle with every day in the North. The wildlands serve now as nothing more than a deterrent, an obstacle towards ursine progress and supremacy. We have tamed the ice, we have tamed the snow, and we shall tame whatever is in our way as well, no matter the price!
  • Requires the following:
    • So Much Yet Untapped “So Much Yet Untapped”
  • Gets the National Spirit Idea tree of harmony.png “Taming the Tundra”
Taming the Tundra icon
Taming the Tundra
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
  • Factory Repair Speed: +10%
  • Fuel Capacity: +10%
  • Infrastructure construction speed: +10%
A Princess Stands Above any Lord icon
A Princess Stands Above any Lord
Lessers are ruled by their greaters. That is the law of the wild, and so it shall remain. Volsungr, as a great clan shall hold dominion over the Wesslandian lands and keep them in check. Eira may be strange, but she is a capable leader nonetheless; she still knows her duties and the rules of ursinekind.
  • Requires the following:
    • The Question of Hierarchy “The Question of Hierarchy”
  • Mutually Exclusive Mutually exclusive with:
    • Wesslandians are Their Own Lords “Wesslandians are Their Own Lords”
  • Has completed national focus Goal ideology harmonist.png “Volsungr Integration”
  • Gain 5% Stability Stability
  • Lose Political Power 50 Political Power
Expand The Great Wilds icon
Expand The Great Wilds
The wilds are a magical place, especially this far in the north. However, over the years they have been pushed back by the Wesslandians and their modernity, by their griffon caste using more and more for their industry. These must be reversed, the wilds expanded instead of reduced, so that we can study them and perhaps learn from it and its methods of defending itself.
  • Requires the following:
    • A Princess Stands Above any Lord “A Princess Stands Above any Lord”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Raise Legions of Beasts icon
Raise Legions of Beasts
The beasts of our land may be savage and fierce, but so are we. All creatures here are united in polar spirit, and as creatures of cold and ice. They can be used, they can be tamed, and they shall join our forces and legions as warriors of their own, all united in the defense of our home!
  • Requires the following:
    • Expand The Great Wilds “Expand The Great Wilds”
  • Gets the National Spirit German advisors.png “Great Beasts of the North”
Great Beasts of the North icon
Great Beasts of the North
  • Division Attack: +10%
  • Division Defense: +10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
The Warlord Triad icon
The Warlord Triad
Kane, Gotlung and Rozenkrantz. The three clans that make up the territory of Onlartir, and some of the most savage and warlike ursines of anybear. These three warlords are small in number but strong in might; with the three, much about warfare may be revealed to us.
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Has completed national focus Goal ideology monarchist.png “Warlord Integration”
Learn from Kane Gunsmiths icon
Learn from Kane Gunsmiths
Clan Kane was the most straightforward of the clans in combat. They fight directly like the bear tactics of old, with mighty panserbjørn and waraxe in claw. But they have also done research into modern weaponry during the last years of Paw's reign, gunsmiths experimenting using knowledge of the past. They can teach us their new ways in the forges.
  • Requires the following:
    • The Warlord Triad “The Warlord Triad”
  • Gain +100% research bonus (Infantry Research Bonus) (3 uses) towards:
    • Infantry Weapons
  • 750 units of Flag of Polar Bear Communities Polar Bear Communities Breech-Loaded Rifles is added to the national Stockpile
Invite Gotlung Elders to Teach icon
Invite Gotlung Elders to Teach
Clan Gotlung has always believed in a more defensive mentality than other ursines. Perhaps not the most honorable approach, but one that has its merits. One being that with that mentality has come study into combat past simple front-line warriors. Whelps that dig trenches, that scout their enemy before glorious battle... they will be the teachers, and we their newest students.
  • Requires the following:
    • The Warlord Triad “The Warlord Triad”
  • Gain +100% research bonus (Support Research Bonus) (3 uses) towards:
    • Support technology
  • 150 units of Flag of Polar Bear Communities Polar Bear Communities Support Equipment is added to the national Stockpile
Help the Great Smiths of Onlartir icon
Help the Great Smiths of Onlartir
Across the warrior clans of Onlartir there are great smiths of skill and talent unmatched. Even many of the simple warrior bears are greatly capable in the art of the forge. For the endless wars of the region taught them all to craft mastery from seemingly nothing. To expand their production they merely need larger forges, something that can be easily provided.
  • Requires the following:
    • Invite Gotlung Elders to Teach “Invite Gotlung Elders to Teach”
  • Requires the following:
    • Learn from Kane Gunsmiths “Learn from Kane Gunsmiths”
  • [Scope]Onlartir (289):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Military factory Military Factory
Master Rozenkrantz Magic icon
Master Rozenkrantz Magic
Clan Rozenkrantz is the only clan that still endures that knows the mysteries of controlled polar bear magic. While it is a great tradition of theirs that should endure, we shall ensure to spread some of these lessons across our realm. So that even in the darkest of days and in cases of destruction of clans, mysteries of polar bear magic shall endure.
  • Requires the following:
    • The Warlord Triad “The Warlord Triad”
  • Gain +100% research bonus (Magical Tech Bonus) (3 uses) towards:
    • Race-specific technology
Gather Shaman Warbands icon
Gather Shaman Warbands
Magic is strong within Clan Rozenkrantz, so strong that every warrior in charge of a warband is usually a shaman of some regard, with arcane might increasing with higher position. We should not allow this arcane might disappear like a drop of blood in the ocean! Shaman warbands shall thus form their own units in support of larger warbands and great hosts!
  • Requires the following:
    • Invite Gotlung Elders to Teach “Invite Gotlung Elders to Teach”
  • Requires the following:
    • Master Rozenkrantz Magic “Master Rozenkrantz Magic”
  • Custom effect tooltip: Recon Company:

Reconnaissance: +1.0 Breakthrough: +1.0


  • Add technology: Sapper Tactics
Gaze Into the Northern Lights icon
Gaze Into the Northern Lights
It used to be that only legendary shamans could gaze into the Northern Lights, the shining soul of All Father. Yet something has changed. Now countless shamans can gaze into the great light and perform great miracles! For their swipe now reknits flesh, their touch revives damaged minds and their eyes gaze into the mists of pasts and the fogs of future future seeing all!
  • Requires the following:
    • Master Rozenkrantz Magic “Master Rozenkrantz Magic”
  • Gets the National Spirit State shintoism.png “Frozen Magic of Shamans”
Frozen Magic of Shamans icon
Frozen Magic of Shamans
  • Supply Consumption: −5%
  • Experienced soldier losses: −10%
  • Reinforce Rate: +10%
  • Planning Speed: +15%
Learn From the Past icon
Learn From the Past
In the great archives of the warrior clans, especially in the ancient fortress of clan Gotlung, one can find lessons from a million wars. The fools to our west and east claim only doctrines of modernity matter. Yet what great warlord does not know their history? It is from the wars of the past that we shall learn and with the greatness of ancient wisdom we shall break our enemies!
  • Requires the following:
    • Gather Shaman Warbands “Gather Shaman Warbands”
  • Requires the following:
    • Gaze Into the Northern Lights “Gaze Into the Northern Lights”
  • Requires the following:
    • Help the Great Smiths of Onlartir “Help the Great Smiths of Onlartir”
  • Gain 3 uses of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Lessons From the Future icon
Lessons From the Future
As we learned from the past, we can learn from the future. But not the future that Changelings or Griffons proclaim. No! We shall not merely copy their mechanical obsessions! We shall gaze into the heavens and dreams of the All Father himself to learn what greatness and achievement awaits our kind in the future!
  • Requires the following:
    • Learn From the Past “Learn From the Past”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
His Divine Right icon
His Divine Right
Jorik has dropped most of his preposterous inspirations that he had caught across the seas and has returned to what his clan used to be - devout followers of the All-Father. He now invokes not merely strength of arms, but also divine right to justify his rule. Hmm... Perhaps not all that was learnt from griffons was discarded...
  • Requires the following:
    • A Benevolent Despot “A Benevolent Despot”
  • Has completed national focus Goal ideology national populist.png “Scyfling Integration”
Imperial Artillery Lessons icon
Imperial Artillery Lessons
The Griffonian Empire is weak and pathetic, their polity continuously falling into a pit for nearly 50 years. Clearly they have lost their divinely given mandate. However, their armies still push limits of military technology with such force that even in Nova Griffonia and Vedina the ripples are felt! We shall learn from this and grow strong!
  • Requires the following:
    • His Divine Right “His Divine Right”
  • 150 units of Flag of Griffonian Empire Griffonian Empire Towed Artillery is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = artillery_equipment
      • seller_tags
        • GRI
        • STW
        • ANG
        • FEA
        • BRZ
        • PYT
        • YAL
        • KAT
        • ROU
  • Gain +100% research bonus (Artillery technologies bonus) (2 uses) towards:
    • Support Artillery
A More Fitting Approach icon
A More Fitting Approach
It is not the traditional way of bears to have a singular united faith. Yet Jorik is insistent that such an approach is needed. For even if we seek to maintain the importance of clan tradition, an unifying element is needed, and being of the same race has not stopped ursine wars before. Perhaps there is worth in such ideas...
  • Requires the following:
    • His Divine Right “His Divine Right”
Spread Out Griffon Blueprints icon
Spread Out Griffon Blueprints
With great shame we must admit, that the ability of every bear to produce their own equipment is falling behind. Sadly most bears do not understand the principles behind modern weapons. Thus blueprints, in shame purchased from griffons, shall be distributed for even if ursines cannot invent such weapons, they can still produce and maintain.
  • Requires the following:
    • His Divine Right “His Divine Right”
  • Gain +100% research bonus (Industrial bonus) (3 uses) towards:
    • Industry
Fenrir's Faithful icon
Fenrir's Faithful
Fenrir is a mythological great wolf that towered over dragons and ruled a great kingdom somewhere in the east. Even as he passed into myth, there are many bears that worship the beast as a patron of war. We shall organize them into a holy order, a phenomenon never seen among bears before, so that these faithful can sing praises to their patron on the field of war together.
  • Requires the following:
    • A More Fitting Approach “A More Fitting Approach”
  • Requires the following:
    • Imperial Artillery Lessons “Imperial Artillery Lessons”
  • Gets the National Spirit SOL imperial investigation service.png “The Holiest of Legions”
The Holiest of Legions icon
The Holiest of Legions
  • Panserbjørne Attack: +15%
  • Panserbjørne Speed: +15%
Gallinbursti's Industrious icon
Gallinbursti's Industrious
It is said in myths of Wesslandians, that bears learned how to dig metals and forge them from a great boar - Gallinbursti. Usually it isn't conventionally worshiped, yet some among clanless bears pray to it for blessing in resources or heat of forges. Perhaps such a cult could be reformed into something properly organized, even if it remains only among those without clans.
  • Requires the following:
    • A More Fitting Approach “A More Fitting Approach”
  • Requires the following:
    • Spread Out Griffon Blueprints “Spread Out Griffon Blueprints”
  • Gets the National Spirit SOL Imperial Inquisition idea.png “Blessed Production”
Blessed Production icon
Blessed Production
  • Towed Artillery:
    • Production cost.png Production Cost: −8%
  • Infantry Equipment:
    • Production cost.png Production Cost: −8%
  • Truck:
    • Production cost.png Production Cost: −8%
  • Mechanized:
    • Production cost.png Production Cost: −8%
All-Father's Champion icon
All-Father's Champion
Jorik shall not be like the pony or griffon leaders of faith who rot away surrounded by luxury in palaces while their faithful die for their lords above. No! The one who stands only below All-Father shall be the first on the field and last to retreat! And let the battlefield sound with roars of the faithful!
  • Requires the following:
    • Gallinbursti's Industrious “Gallinbursti's Industrious”
  • Requires the following:
    • Fenrir's Faithful “Fenrir's Faithful”
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Divine Enlightenment icon
Divine Enlightenment
Some across the sea, in distant Griffonia, believe that faith and progress are impossible to combine. But this is a lie. For all achievement comes from a foundation. And the greatest of all foundations is faith! For what else but faith seeks to understand the world fully, even if to explain the decisions of creatures far superior to us?
  • Requires the following:
    • All-Father's Champion “All-Father's Champion”
  • Scripted Effect: increase_science_base=yes
Clash in the East icon
Clash in the East
Key Lake used to be Jorik's and his clan, for they won it by right of arms, crushing the clans that dwelt there and casting them out. However, with their shameful failure even within the ancestral lands of Scyfling have made the warlords of Onlartir believe that this claim should be challenged. And it has come to Despot Torben to decide who is in the right.
  • Requires one of the following:
    • His Divine Right “His Divine Right”
    • The Warlord Triad “The Warlord Triad”
  • Gain 5% Supremacy Supremacist party popularity
The Lake is Jorik's to Keep icon
The Lake is Jorik's to Keep
It was Jorik who crushed the changeling-aligned clans. It was Jorik who cast them out into the cursed lands around Soryth. And it is Jorik that leads a Great Clan. Even if the chaos of the Second War of Unification removed their ability to maintain the land for a time, it is their rightful conquest!
  • Requires the following:
    • Clash in the East “Clash in the East”
  • Mutually Exclusive Mutually exclusive with:
    • The Lake Needs New Masters “The Lake Needs New Masters”
  • Has completed national focus Goal ideology national populist.png “Scyfling Integration”
  • Gain 5% War support War Support
  • Lose Political Power 50 Political Power
The Riches of Key Lake icon
The Riches of Key Lake
Most of ursine kind has no value for the resources around Key Lake. For these lands are rich in crystals and gold, both weak materials. However, Jorik has spent time with griffons and learned why they value such resources. It is thus that he shall tap into these riches for the greatness of ursinekind.
  • Requires the following:
    • The Lake is Jorik's to Keep “The Lake is Jorik's to Keep”
  • [Scope]Eastern Key Lake (263):
    • Add production of 10 {{{caption}}} Crystals
    • Add 1 Civilian factory Civilian Factory
The Potential of Key Lake icon
The Potential of Key Lake
It is said that across the Key Lake, the changelings of Soryth experiment with sorceries to make themselves greater. We too seek greater power, yet not one that was never there, but merely a return to what was rightfully ours. Jorik claims the arcane might of Key Lake shall help here.
  • Requires the following:
    • The Riches of Key Lake “The Riches of Key Lake”
  • Gets the National Spirit CHN crystal city research.png “Key Lake Magic”
Key Lake Magic icon
Key Lake Magic
  • Research Speed: +5%
  • Magic Research Speed: +10%
The Lake Needs New Masters icon
The Lake Needs New Masters
Jorik may have seized the Key Lake by conquest. And he may be a good friend of Torben. However he has sadly proven to be of no ability to rule beyond his own lands. Key Lake needs new masters. The clans of Onlartir may not be the most ambitious or imaginative of rulers, yet perhaps that's what this region needs.
  • Requires the following:
    • Clash in the East “Clash in the East”
  • Mutually Exclusive Mutually exclusive with:
    • The Lake is Jorik's to Keep “The Lake is Jorik's to Keep”
  • Has completed national focus Goal ideology monarchist.png “Warlord Integration”
  • Lose 5% War support War Support
  • Gain Political Power 50 Political Power
New Warlords Rising icon
New Warlords Rising
There are nomads and clanless bears aplenty, both within our realm and across the lake, yet they lack great leaders to unite and inspire them. Onlartir clans have great warriors to spare. These great warriors shall be sent to take over these groups and bring them to Key Lake. Hopefully greatness shall rise from this.
  • Requires the following:
    • The Lake Needs New Masters “The Lake Needs New Masters”
  • Build a level 1 Railway Railway from Eastern Key Lake (263) to Onlartir (289)
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The Hosts of Key Lake icon
The Hosts of Key Lake
The combination of clanless and nomadic savagery together with long warrior tradition of Onlartir has manifested into something glorious. New armies are rising in Key Lake, combinations of expertise leading to new understandings of war. Even plans are being made to march west until we reach the sea, and perhaps one day we shall!
  • Requires the following:
    • New Warlords Rising “New Warlords Rising”
  • Gets the National Spirit FRA army of aggression focus.png “Great Host of Eastern Key Lake”
Great Host of Eastern Key Lake icon
Great Host of Eastern Key Lake
  • Recruitable Population Factor: +5%
  • Support Unit Research Speed: +10%
First Among Equals icon
First Among Equals
It was a radical shift, ironically, for such a warrior of tradition. Yet Torben had forged a new system, one where there would be no great clans lording over lesser ones and imposing foreign systems. All Clans would now stand on a level equal to each other, yet united as brethren. For a million years more!
  • Requires the following:
    • The Hosts of Key Lake “The Hosts of Key Lake”
  • Requires the following:
    • Taming the Wilderness “Taming the Wilderness”
  • Requires one of the following:
    • Born of Thunder “Born of Thunder”
    • Ursines Above Avians “Ursines Above Avians”
  • Mutually Exclusive Mutually exclusive with:
    • The Favoured Son “The Favoured Son”
    • The Lord of the Wild Hunt “The Lord of the Wild Hunt”
Legacy of the Crystal Kings icon
Legacy of the Crystal Kings
Clan Rosensverd was driven out, their legacy destroyed and whatever left washed over by Onlartir warlords. And let it be said that they deserved it. However, there is a legacy of them we can use without shame. For foundations of their fortresses are still holding. They can be rebuild, purified and aimed at our true enemy, not other ursines.
  • Requires the following:
    • First Among Equals “First Among Equals”
  • Gain Ponypower 15 000 Ponypower
  • [Scope]Eastern Key Lake (263):
    • Add 2 Land fort Land Fort, on the province (1718)
    • Add 2 Land fort Land Fort, on the province (1560)
  • [Scope]Onlartir (289):
    • Add 2 Land fort Land Fort, on the province (4625)
    • Add 2 Land fort Land Fort, on the province (1646)
    • Add 2 Land fort Land Fort, on the province (10281)
Drive the Bugs Back icon
Drive the Bugs Back
For thousands of years, an encroaching swarm drowned our lands, slowly pushing out our civilization. This abominable swarm even dared to sow conflicts between our kind. Such actions will not be tolerated any longer! The list of historical transgressions is long and great, yet time has come for judgement!
  • Requires the following:
    • Legacy of the Crystal Kings “Legacy of the Crystal Kings”
Put the Bugs in Their Place icon
Put the Bugs in Their Place
As much as our hearts rage with desire, we cannot simply push the entire race of changelings into the sea which they deserve. Their breed is simply too numerous and we are too few. Thus, they shall be broken into submission and forced under the rule of one that knows their breaking point - Midas the Exile. While not the most trustworthy bear, we must admit his competence in such matters.
  • Requires the following:
    • Drive the Bugs Back “Drive the Bugs Back”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Vesalipolis (251):
    • Lose Ponypower 200 000 Ponypower
  • [Scope]Ditrysium (252):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Vraks (259):
    • Lose Ponypower 40 000 Ponypower
  • [Scope]Lyctida (309):
    • Lose Ponypower 60 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Release Flag of Changeling Lands Changeling Lands as a puppet
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • Set autonomy level of Flag of Changeling Lands Changeling Lands to Integrated Puppet Integrated Puppet and end wars and civil wars for subject
  • Flag of Changeling Lands Changeling Lands:
    • Changes the national focus tree to generic_focus
    • Set the ruling party to Supremacy Supremacist
    • Set the Supremacy Supremacist party name to (Clan Tordenstjerne) Clan Tordenstjerne
    • Set cosmetic tag to PLB_CHN_occupation_authority
    • If:
      • Limited to:
        • DLC La Résistance La Resistance is enabled
      • Midas, the Golden Lord becomes the leader for the Supremacist party.
        • Eccentric
          • Political Power Gain: −5%
          • Division Defense: +5%
          • AI Modifier: Focus on Offense: +25%
          • Crypto defense.png Cryptology Level: +1
    • Else:
      • Midas, the Golden Lord becomes the leader for the Supremacist party.
        • Eccentric
          • Political Power Gain: −5%
          • Division Defense: +5%
          • Encryption: +10%
          • AI Modifier: Focus on Offense: +25%
  • [Scope]Soryth (262):
  • [Scope]Northern Saddening Shore (264):
  • [Scope]Whitehooves (314):
  • [Scope]Jem Highlands (315):
  • [Scope]Den (323):
  • [Scope]Hoorornd (322):
  • [Scope]Major Forest (320):
The North Was Always Ours icon
The North Was Always Ours
The Changelings huddled in their great hives which barely covered the great expanse of the land. Yet in their arrogance they claimed control over the mountains and wastes and forests. Yet these realms always remained the hunting grounds of savage bear clans. The truth the changelings will be forced to admit will be that they were never masters of the North, for it was always in the claws of Ursines!
  • Requires one of the following:
    • Put the Bugs in Their Place “Put the Bugs in Their Place”
    • Begin the Great Crusade “Begin the Great Crusade”
    • And Rejoice in a Natural Society “And Rejoice in a Natural Society”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Has full control of state Den (323)
  • Has full control of state Hoorornd (322)
  • [Scope]Jem Highlands (315):
    • Is controlled by our country
    • Has more than 40% compliance
  • [Scope]Major Forest (320):
    • Is controlled by our country
    • Has more than 40% compliance
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 1 500 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Rename state to The Savage Shore
  • Rename the province (6752) to Savage City of Niflheim
  • Set 10 Victory point Victory point to province (6 752)
  • [Scope]Den (323):
    • Lose Ponypower 1 200 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • our country gains a core on this state
  • [Scope]Hoorornd (322):
    • Lose Ponypower 200 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
Expand the Wesslandian System icon
Expand the Wesslandian System
The Wesslandian system can be easily abused, with the ursine elite growing weak and decadent. Yet it is true that there is labour that not even bear whelps should be relegated to doing. Thus, we shall move griffon wretches from conquered lands across the North, so that they can work in mines and tuber fields as bears that can fight are allowed to do so!
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Weter (243):
    • Lose Ponypower 320 000 Ponypower
  • [Scope]Nouveau Aquila (239):
    • Lose Ponypower 250 000 Ponypower
  • [Scope]Broken Skull (242):
    • Lose Ponypower 50 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 80 000 Ponypower
    • Add 1 Building slot building slot
  • [Scope]Onlartir (289):
    • Gain Ponypower 120 000 Ponypower
    • Add 1 Building slot building slot
  • [Scope]Mathair Fearainn (290):
    • Gain Ponypower 100 000 Ponypower
    • Add 1 Building slot building slot
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 200 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 1 Military factory Military Factory
Migrate Across The "New" Frontier icon
Migrate Across The "New" Frontier
Once, it was written, that within these lands that Nova Griffonians proudly claim as theirs were a great Kingdom of bears. Barely anything remains of this legacy, but it is not lost! We shall send in warriors to reclaim whatever scraps of it remain and ensure our rightful reclamation is not pushed back!
  • Requires the following:
    • Expand the Wesslandian System “Expand the Wesslandian System”
  • If:
    • Limited to:
      • Country flag PLB_jak_friendship_flag is set
    • Owns state Rudeigin a Tha Sin Cho Math (286)
  • Else:
    • Owns state Yakiborder (271)
    • Owns state Rudeigin a Tha Sin Cho Math (286)
  • [Scope]Wesslandia (272):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Yakiborder (271):
    • Gain Ponypower 25 000 Ponypower
    • Compliance:+10%
    • Resistance: −10%
  • [Scope]Rudeigin a Tha Sin Cho Math (286):
    • Gain Ponypower 25 000 Ponypower
    • Compliance:+10%
    • Resistance: −10%
The Claws Tighten icon
The Claws Tighten
We have slain the most meddling and resistant elements. We have rebuilt ancient fortresses based on great historical descriptions. We convinced local yaks to join our armies in brotherly support. Even clans, once thought lost to annals of history, have been brought back as many of our warriors adopted their symbols and traditions! It will not be lost to ursines ever again!
  • Requires the following:
    • Migrate Across The "New" Frontier “Migrate Across The "New" Frontier”
  • [Scope]Yakiborder (271):
    • our country gains a core on this state
  • [Scope]Rudeigin a Tha Sin Cho Math (286):
    • our country gains a core on this state
Give Owlbears Their own Playground icon
Give Owlbears Their own Playground
Many an owlbear fought with great might and bravery during our wars. Such greatness must be rewarded! Thus, we shall grant them the lands to the east, ones that ursine kind has no right of history to, so that they can forge their own clans and reach their own greatness! And perhaps in time they will turn these teeming masses of griffon wretches into something greater...
  • Requires the following:
    • First Among Equals “First Among Equals”
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Amdral Nuur (277)
  • Owns state Onear Mountains (287)
  • Owns state Frozen North (288)
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
  • Release Flag of Nova Griffonia Nova Griffonia as a puppet
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • Set autonomy level of Flag of Nova Griffonia Nova Griffonia to Integrated Puppet Integrated Puppet and end wars and civil wars for subject
  • Flag of Nova Griffonia Nova Griffonia:
    • Changes the national focus tree to generic_focus
    • Set the ruling party to Supremacy Supremacist
    • Set the Supremacy Supremacist party name to (Uglebjørn Eldste) Uglebjørn Eldste
    • Set cosmetic tag to PLB_GRF_owlbears
    • Ulrik the Hammer becomes the leader for the Supremacist party.
      • Famous Aviator
        • Medium Airframe:
          • Range: +1%
        • Small Airframe:
          • Range: +1%
  • If:
    • Limited to:
      • Country flag PLB_jak_friendship_flag is set
    • Flag of Polar Bear Communities Polar Bear Communities:
      • Becomes owner and controller of Cannibal Mountains (283)
      • Becomes owner and controller of Vot (281)
      • Becomes owner and controller of Amdral Nuur (277)
      • Becomes owner and controller of Onear Mountains (287)
      • Becomes owner and controller of Frozen North (288)
    • Flag of Jaki-Clan Jaki-Clan:
      • Becomes owner and controller of Uulin Griffins (278)
      • Becomes owner and controller of Yakiborder (271)
      • Becomes owner and controller of Summer Camps (335)
      • Becomes owner and controller of Beside (337)
      • Becomes owner and controller of Kluv Valley (336)
  • Else:
    • Flag of Polar Bear Communities Polar Bear Communities:
      • Becomes owner and controller of Cannibal Mountains (283)
      • Becomes owner and controller of Vot (281)
      • Becomes owner and controller of Amdral Nuur (277)
      • Becomes owner and controller of Onear Mountains (287)
      • Becomes owner and controller of Frozen North (288)
      • Becomes owner and controller of Uulin Griffins (278)
The Great Polar Modernization icon
The Great Polar Modernization
There are many spoils of war from our subjugation of Nova Griffonia, much of them technological for our warriors sought not riches or gold to seize, but rather steel and roaring hearts of factories. Now that our warriors return to their homelands they bring these machines and materials with them. And with them we can perhaps push ourselves into a new age of starsteel!
  • Requires the following:
    • Give Owlbears Their own Playground “Give Owlbears Their own Playground”
  • Scripted Effect: increase_society_development=yes
Iron for Blood icon
Iron for Blood
It seems that the griffon wretches have not taken the rule of their natural superiors properly, for they resist the rule of the Owlbears, who even with constantly expanding ranks, are too few to hunt them all down. Thus, a deal was struck. We shall send warbands to help breaking these rebels while the rich eastern lands will always be prepared to send materials if we ever find ourselves lacking.
  • Requires the following:
    • The Great Polar Modernization “The Great Polar Modernization”
  • Lose Ponypower 50 000 Ponypower
  • Flag of Nova Griffonia Nova Griffonia:
    • Gain Ponypower 50 000 Ponypower
    • Gets the National Spirit Idea generic central management.png “Fueling Polaria”
Fueling Polaria icon
Fueling Polaria
The Lord of the Wild Hunt icon
The Lord of the Wild Hunt
Born from the coldest winter wind...

Blessed by the primordial beasts...

Coronoted beneath the ranging storms...
  • Requires one of the following:
    • Raise Legions of Beasts “Raise Legions of Beasts”
    • The Power of Foreign Sciences “The Power of Foreign Sciences”
  • Requires one of the following:
    • Turn Anker into Greats “Turn Anker into Greats”
    • Ursines Above Avians “Ursines Above Avians”
    • To the Victor go the Spoils “To the Victor go the Spoils”
  • Mutually Exclusive Mutually exclusive with:
    • First Among Equals “First Among Equals”
    • The Favoured Son “The Favoured Son”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Nature Above All” in 1 day
  • Hidden effect:
    • Set cosmetic tag to PLB_wild_hunt
Iron and Will icon
Iron and Will
A great respect is growing within our realm for those that fight not as Panserbjørn but as crews of tanks. For these bears are mere whelps that rose greatly beyond their station and shown true warrior spirit piloting machines that can match dragons. Eira herself is greatly enjoying such changes in ursine society and has pledged the resources of her clan to continue helping more militant whelps.
  • Requires the following:
    • The Lord of the Wild Hunt “The Lord of the Wild Hunt”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Heavy Tank models
  • Custom effect tooltip: Available as Industrial Concern:
  • Clan Volsungr , which grants
    • Artillery Research Speed: +7%
    • Armor Research Speed: +7%
Towards a Different Future icon
Towards a Different Future
The machines roar and spit out dark smog. Their production pollutes the land. Perhaps we have tried too much... But it is not too late yet! Perhaps some would claim it is impossible to continue advancing methods of science and production while sparing nature. But they are lacking in will and depths of understanding of the true laws of the world and we pity their shallow minds.
  • Requires the following:
    • Iron and Will “Iron and Will”
  • Gets the National Spirit Idea eng a change in course.png “Another Path” for 1 year
Another Path icon
Another Path
  • Resource Gain Efficiency: −10%
  • Consumer Goods Factories factor: 10%
  • Construction Speed: −10%
  • Factory Repair Speed: −10%
  • Recruitable Population: −0.5%
  • Fuel Capacity: −10%
  • Infrastructure construction speed: −10%
United With the Wilds icon
United With the Wilds
It is known by all bears that once we were closer to the wild and untamed world. We were as if incarnations of savage land and roamed the endless expanse together with monsters. Sadly we cannot return to such an age in this cursed world. However as we drive onwards we shall ensure that this aspect of our past is never forgotten!
  • Requires the following:
    • Towards a Different Future “Towards a Different Future”
  • Gets the National Spirit Idea tree of harmony.png “Truly One with Nature”
Truly One with Nature icon
Truly One with Nature
  • Winter Attrition: −15%
  • Supply Consumption: −15%
  • Division Defense on core territory: +10%
  • Reinforce Rate: +10%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Magic Research Speed: +5%
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
A Harmony of Predators icon
A Harmony of Predators
The dark night of unenlightened existence is ending. For the truth is bright in front of us! True harmony is simply unachievable under when those in charge are mere herbivores. The only way towards true harmony is under rule of predators and monsters. For no weakness or fear can grip the ideology of creatures that stand on top of the food chain!
  • Requires the following:
    • The Lord of the Wild Hunt “The Lord of the Wild Hunt”
  • Gain 5% War support War Support
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
Protect the Weak icon
Protect the Weak
Is one truly strong if they mock those absurdly below them? It is perhaps strange that it took us so long to realize, but no. There is no true strength in demeaning those so far beneath us. Perhaps we have committed a great transgression by acting upon such impulses before and allowing clans to abuse whelps, serfs, and griffon slaves. But no more! Those that are weak shall be protected from the evils and sufferings of the world forever more!
  • Requires the following:
    • A Harmony of Predators “A Harmony of Predators”
  • Scripted Effect: increase_society_development=yes
Exalt the Greats icon
Exalt the Greats
Not all are weak and unable to cope with the horrors of the world of course, there are always great creatures among the populace, those that laugh into the face of adversity and match the horrors of the world with their own might. Our army shall be forged from such great warriors and champions, invoking the great days of Age of Starsteel. Perhaps that will limit our numbers, yet what are odds to an ursine that is truly great?
  • Requires the following:
    • Protect the Weak “Protect the Weak”
  • Custom effect tooltip: Changes to Conscription Law will be blocked.
  • Conscription Laws blocked (?)
  • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Gets the National Spirit FRA national mobilization focus.png “army_of_heroes”
army_of_heroes icon
army_of_heroes
  • Division Speed: +5%
  • Division Organization: +10%
  • Division Attack: +5%
  • Division Defense: +5%
  • Recruitable Population: 5%
  • Training time: +10%
  • Mobilization speed: +20%
They will All be Citizens icon
They will All be Citizens
Across our newly conquered lands, countless creatures exist in a state in-between, not considered as citizens, yet clearly part of our realm. That should not continue as it is. These populations shall be integrated into clans as full parts of them to ensure basic rights and protections. Though if they want to rise above merely workers and laborers they will have to claw upwards by their own strength.
  • Requires the following:
    • The Lord of the Wild Hunt “The Lord of the Wild Hunt”
  • Owns state Weter (243)
  • [SCOPE]Every state:
    • Limited to:
    • Add the dynamic modifier “Naturalized State” to this state providing the following effects:
      • Local Ponypower: +50%
      • Compliance Growth Speed: +1%
      • Resistance Growth Speed: −5%
      • Limited to:
        • Yes Always
And Rejoice in a Natural Society icon
And Rejoice in a Natural Society
Not by desire to oppress we enforce the vision of society that is hierarchical, based on strength of body and mind. We are merely showing those within our realm and the world what is truly natural and arguably even truly harmonic perhaps. For what could be more harmonic than how nature itself is structured? And when all those within our realm understand that, they will rejoice in the beauty of naturality.
  • Requires the following:
    • They will All be Citizens “They will All be Citizens”
  • Has completed national focus Goal generic political pressure.png “Ursines Above Avians”
  • Owns state Weter (243)
  • Replace the National Spirit PLB bears.png “Only Ursines can be Warriors” with the National Spirit Idea unknown.png “Perfect Racial Society”
Perfect Racial Society icon
Perfect Racial Society
  • Non-Core Ponypower: −7%
  • Resource Gain Efficiency: +10%
  • Construction Speed: +10%
  • Factory Output: +10%
  • Recruitable Population: 2%
  • Resistance Growth Speed: −10%
  • Compliance Growth Speed: +10%
  • Damage to Garrisons: −10%
  • [SCOPE]Every owned state:
    • Limited to:
    • Compliance:+10%
    • Resistance: −10%
Yet our Work is Not Done icon
Yet our Work is Not Done
We have taken much land and have shown countless creatures the truths of the world and natural existence. Yet it would be arrogant to claim that our work has been done. For if we truly seek good for all, more realms, more creatures have to learn the truth of the world!
  • Requires the following:
    • And Rejoice in a Natural Society “And Rejoice in a Natural Society”
Great Crusades icon
Great Crusades
  • Justify war goal time: −50%
  • Offensive War Penalty Stability Modifier: +30%
Stabilization of Great Anker icon
Stabilization of Great Anker
Clan Anker has expanded greatly. Yet now there are so few bears to rule over so many others. Thus, systems will have to be established to maintain such realm based on ancient knowledge of monster kings that ruled over realms of non-bears. Perhaps the clan will even have to be expanded by inducing clanless bears... Whatever it takes, Clan Anker will endure in these lands forevermore!
  • Requires the following:
    • First Among Equals “First Among Equals”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
  • [SCOPE]Every state:
  • [Scope]Jan Mayen (62):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Frozen North (288):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
    • Add production of 6 Oil Oil
Promises to Avian Scientists icon
Promises to Avian Scientists
Most griffons within newly subjugated lands are pathetic weaklings, only fit to be serfs at best. However some of them possess great intellect and expertise. They are mostly physically weak and thus do not deserve the title of Owlbear, yet we need their minds... Perhaps those of great intellects or potential for such could be exempt from servitude. As long as they labor for our greatness of course.
  • Requires the following:
    • First Among Equals “First Among Equals”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Favoured Son icon
The Favoured Son
The polar bear realm is now a land of faith. One where despite differences in clans or what ideologies and leaders are followed, worship of All-Father unites all under a single banner. A great duty awaits bearkind in this new age of faith. A conquest like no other! And by the will of the All-Father, the bears under the leadership of Torben of Clan Svartpels shall succeed!
  • Requires one of the following:
    • Divine Enlightenment “Divine Enlightenment”
    • The Potential of Key Lake “The Potential of Key Lake”
  • Requires one of the following:
    • Embrace the Warrior-Smith Tradition “Embrace the Warrior-Smith Tradition”
    • Born of Thunder “Born of Thunder”
    • Learn from Anker Elders “Learn from Anker Elders”
  • Mutually Exclusive Mutually exclusive with:
    • First Among Equals “First Among Equals”
    • The Lord of the Wild Hunt “The Lord of the Wild Hunt”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “True Son of All-Father” in 1 day
  • Hidden effect:
    • Set cosmetic tag to PLB_crusade
Invest into a Grand Fleet icon
Invest into a Grand Fleet
We cannot merely march through a sea to reach our enemies, as much as we would desire. If we seek to cross the frozen seas to strike at the enemy we require a fleet, for the fleets of Clans Anker and Falsen shall not be enough for such an endeavor. We need a true fleet befit for an empire of the faithful!
  • Requires the following:
    • The Favoured Son “The Favoured Son”
  • Gain 2 uses of +50% (naval_doctrine_bonus) doctrine cost reduction for:
    • Naval Doctrine
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
    • Heavy Cruiser models
Cross the Rocky Sea icon
Cross the Rocky Sea
Haukland is an island of weaklings and criminals. Yet one that lays in a very good position to serve as a starting point to strike Griffonia fully. Thus we shall seize it! The mercenaries and pirates that defend it shall not hold back the great army of ursine faithful!
  • Requires the following:
    • Invest into a Grand Fleet “Invest into a Grand Fleet”

The following will bypass the focus:
  • Flag of Haukland Haukland:
    • At least one of the following is true:
      • Does not exist
      • Is at war with our country
      • Is a subject of our country
Bless the Forges and Smithies icon
Bless the Forges and Smithies
With a great divine purpose before us we are grinding onwards! With holy blessing our smiths grow ever stronger! Our forges grow ever brighter and ever hotter! Our manufactories roar as they produce ever louder! And all the faithful sing into the air as by blessing of All-Father we grind into modernity to match our enemy!
  • Requires the following:
    • The Favoured Son “The Favoured Son”
  • Scripted Effect: increase_society_development=yes
And let the Cannons Roar Ever Louder icon
And let the Cannons Roar Ever Louder
It was said in Griffonia sometimes, that the roar of guns is the orchestra to their god of war - Arcturius. Is our god worse? Are our creatures of legend that forged our land not worthy of such militant praises? Of course they are worthy! And thus the cannons shall roar ever louder as they bring death to the enemy!
  • Requires the following:
    • Bless the Forges and Smithies “Bless the Forges and Smithies”
  • Replace the National Spirit SOL Imperial Inquisition idea.png “Blessed Production” with the National Spirit Idea osaka army arsenal.png “Divine Artillery”
Divine Artillery icon
Divine Artillery
  • Towed Artillery:
    • Soft attack: +5%
    • Hard attack: +5%
    • Production cost.png Production Cost: −10%
    • Reliability: +5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
  • Truck:
    • Production cost.png Production Cost: −10%
  • Mechanized:
    • Production cost.png Production Cost: −10%
A Realm of Blessed Science icon
A Realm of Blessed Science
Among griffons and ponies there is a strange and pathetic belief that faith prevents one from seeking to learn the truths of the world and mastering them. Yet for what other purpose would have All-Father given us minds if not to understand the greatness of this world and our purpose within it?
  • Requires the following:
    • The Favoured Son “The Favoured Son”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Mastering the Magical World icon
Mastering the Magical World
Ursines have existed in-between physical and magical before the world even truly was. Even now we maintain great connections with both of these spheres. Yet the magical has eluded us, for our magics are chaotic and untammed. Until now! Even if it's currently merely a pale imitation, we are finally able to strike with claw, spirit and now magic!
  • Requires the following:
    • A Realm of Blessed Science “A Realm of Blessed Science”
  • Gain +50% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
  • Replace the National Spirit CHN crystal city research.png “Key Lake Magic” with the National Spirit Idea unknown.png “Masters of Magic”
Masters of Magic icon
Masters of Magic
  • Research Speed: +8%
  • Magic Research Speed: +10%
  • Magic Infantry Equipment:
    • Soft attack: +5%
    • Reliability: +5%
We are all His Blessed Children icon
We are all His Blessed Children
It is undeniable that it is not only bears that possess frozen spirits of winter, for countless types of creatures, from penguins to yaks to even special griffons, have such souls. All these creatures shall be respected citizens within our realm, for all of us are clearly spiritual siblings, our sapient souls molded by the same progenitor.
  • Requires the following:
    • The Favoured Son “The Favoured Son”
  • Replace the National Spirit SOL imperial investigation service.png “The Holiest of Legions” with the National Spirit FRA army of aggression focus.png “His Most Devoted Champions”
His Most Devoted Champions icon
His Most Devoted Champions
  • Weekly Ponypower: +100
  • Panserbjørne Attack: +15%
  • Panserbjørne Speed: +15%
  • Gain Ponypower 500 000 Ponypower
Uniting the Pantheons icon
Uniting the Pantheons
An owlbear preacher has appeared in our lands. He spreads the claim that griffons can be saved from influence of Maar by embracing All-Father who may grant them souls of ice. We are not opposed to such a combination of pantheons, for there is nothing in the mythos that would contradict. Some even believe we should encourage this belief, for it seems to somewaht pacify the non-owlbear griffons...
  • Requires the following:
    • We are all His Blessed Children “We are all His Blessed Children”
  • Custom effect tooltip: Available as Political Advisor:
  • Julius the Apostate , which grants
    • Friendly Preacher
      • Daily Political Power Cost: +0.1
      • Division Recovery Rate: +2.5%
      • Stability: +5%
    • Recruitable Population Factor: −5%
    • Resistance Growth Speed: −10%
    • Compliance Growth Speed: +10%
    • Damage to Garrisons: −10%
Begin the Great Crusade icon
Begin the Great Crusade
The time has come to strike across the seas, to repay the suffering that griffon heretics inflicted upon us a thousandfold and to bring the light of All-Father to them! Our first strike shall fall on Vedina, where bear exiles and bugbears are hunted as mere monsters! And let all that accept the true faith join this great march!
  • Requires the following:
    • Uniting the Pantheons “Uniting the Pantheons”
  • Requires the following:
    • Cross the Rocky Sea “Cross the Rocky Sea”
  • [SCOPE]Every state:
  • Set country flag PLB_crusades_unlocked
  • Unlock the The Great Crusade decisions
...And We Stand Alone... icon
...And We Stand Alone...
We stand superior, the lands cleansed from bug infiltration and petty conflict between clans. All remaining polar bears now stand united beneath our banner. Yet such cost for all of this... Entire clans extinguished and cultures lost...Yet duty remains!
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • Has completed national focus Goal national populism.png “We Rise United!”
  • Mutually Exclusive Mutually exclusive with:
    • We Rise United! “We Rise United!”
  • We have exterminated the Wesslandian clans. (?)
  • We have exterminated Clan Volsungr. (?)
  • We have exterminated the Onlartir Lords. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_svartpels_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Change capital to Geirfuglvidda (265)
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Alone” in 1 day
The Twin Despots icon
The Twin Despots
Among the wreckage, among the death, among the destruction, among infiltration - Paw Wellington or rather reborn Jorik of Scyfling and those loyal to him, endured. Now the armies of Scyfling and Svartpels are united again for a singular, great cause!
  • Requires the following:
    • ...And We Stand Alone... “...And We Stand Alone...”
  • Mutually Exclusive Mutually exclusive with:
    • The Overtyrant of Thunder “The Overtyrant of Thunder”
  • We subjugated Clan Scyfling by force. (?)
  • Custom effect tooltip: Available as Political Advisor:
  • Paw Wellington , which grants
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Henheiser of Clan Scyfling , which grants
    • Adventurous Daredevil
      • Political Power Gain: +5%
      • Air Experience Gain: +3%
      • Division Recovery Rate: +10%
      • War Support: +5%
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Twins of Thunder” in 1 day
Realizing the Truth icon
Realizing the Truth
Jorik has not survived the second war of unification unscathed, for it seems the brutality and collapse of even his own clan, has scarred even this titan of an ursine! However, this experience has allowed him to realize a great truth, a realization even worse than our previous assumptions about our current position! It seems our struggle will be far greater than what we could have imagined...
  • Requires the following:
    • The Twin Despots “The Twin Despots”
  • Gain 5% Stability Stability
  • Gain +50% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Anagnorisis” in 1 day
Wesslandians are Gone, but Fortresses Stand icon
Wesslandians are Gone, but Fortresses Stand
The warlords are gone. Their seemingly endless hordes of whelps and griffon levies wiped away like dust. But their fortresses still stand, if hollow. They can be fixed to stand over our borders and the fires of their forges reignited again. For the east must be held against the grifftide.
  • Requires the following:
    • Realizing the Truth “Realizing the Truth”
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Land fort Land Fort, on the province (1760)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Land fort Land Fort, on the province (13101)
    • Add 1 Land fort Land Fort, on the province (204)
    • Add 1 Land fort Land Fort, on the province (3161)
Put Their Servants Back to Work icon
Put Their Servants Back to Work
The griffon kind is numerous and able to persevere through worst of times. For even after what was done, there are still great populations of the creatures within Wesslandia. Their duty before was to labour for the benefit of ursines and so it shall be again!
  • Requires the following:
    • Wesslandians are Gone, but Fortresses Stand “Wesslandians are Gone, but Fortresses Stand”
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • Custom effect tooltip: Available as Political Advisor:
  • Griffon Labourers , which grants
    • Mechanized:
      • Hard attack: +5%
      • Production cost.png Production Cost: −10%
    • Truck:
      • Hard attack: +5%
      • Production cost.png Production Cost: −10%
    • Panserbjørn Armor:
      • Hard attack: +5%
      • Production cost.png Production Cost: −10%
And Dismantle their Arks icon
And Dismantle their Arks
The fleets of Wesslandians rust in their harbours, for what use of they could be to us, for we cannot even protect our borders on land! But we won't let them go to waste! Dismantle them all, rip out their cannons to use on land, tear out the anti-boarding guns, force remaining metal into more useful shapes!
  • Requires the following:
    • Put Their Servants Back to Work “Put Their Servants Back to Work”
  • 300 units of Flag of Polar Bear Communities Polar Bear Communities Pre-Industrial Artillery is added to the national Stockpile
  • 800 units of Flag of Nova Griffonia Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
  • 150 units of Flag of Nova Griffonia Nova Griffonia Support Equipment is added to the national Stockpile
Force Onlartir to Function icon
Force Onlartir to Function
The Onlartir is a corpse. It was barren and empty before, now it lies dead, its flesh rotten off, leaving only bone. But just like how bones were forced into the shape of armour in the elden days, so shall the skeleton of Onlartir be forced into something that is useful for our great goal!
  • Requires the following:
    • Wesslandians are Gone, but Fortresses Stand “Wesslandians are Gone, but Fortresses Stand”
  • [Scope]Onlartir (289):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Military factory Military Factory
Forge a Shell That Never Breaks icon
Forge a Shell That Never Breaks
Only the strongest and most fearsome ursines endured the second unification. But such great warriors are few compared to the size of our great realm. Thus, we lack depth for our forces to retreat from the enemy and what proper bear would retreat from a changeling? No, we will never yield, never be pushed back and never give up even an inch!
  • Requires the following:
    • Force Onlartir to Function “Force Onlartir to Function”
Eternal Shell icon
Eternal Shell
  • Division training time: +10%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Recruitable Population Factor: +10%
  • Max Entrenchment: +10%
The Overtyrant of Thunder icon
The Overtyrant of Thunder
With Jorik, who the griffons called Paw, gone, slain by his own clan as far as we know, his title as the despot of bears now belongs to Torben. But he shall not be a mere despot who must contend with the power of the clans, for no clans endure... No, we will rise above. Torben shall not be a mere despot or tyrant, the time has come for an Overtyrant of all ursines to rise!
  • Requires the following:
    • ...And We Stand Alone... “...And We Stand Alone...”
  • Mutually Exclusive Mutually exclusive with:
    • The Twin Despots “The Twin Despots”
  • We have exterminated Clan Scyfling. (?)
To Mourn and To Prepare icon
To Mourn and To Prepare
Jorik might have made strange choices and was inspired by weak griffon ideals, but he was still a friend of Torben and some of his lessons were not merely philosophical ideas, but rather ways in forging better and greater weapons acquired through difficult trials. We will not let these go to waste.
  • Requires the following:
    • The Overtyrant of Thunder “The Overtyrant of Thunder”
  • Gain 5% War support War Support
  • Gain +50% research bonus (Artillery technologies bonus) (2 uses) towards:
    • Support Artillery
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “Any Tangible Shadow” in 1 day
Reforge Ruins into Fortifications icon
Reforge Ruins into Fortifications
Many of the holds, be they ones of bears belonging to the clans or shameful clanless ursines were obliterated in the war. They cannot be rebuilt for a true bear hold is an intergenerational project. But with some restoration they could still fulfil the functions of fortifications and forges.
  • Requires the following:
    • To Mourn and To Prepare “To Mourn and To Prepare”
  • [Scope]Onlartir (289):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Onlartir (289):
    • Add 2 Land fort Land Fort, on the province (4625)
    • Add 2 Land fort Land Fort, on the province (1646)
    • Add 2 Land fort Land Fort, on the province (10281)
Form Lessers into Warbands icon
Form Lessers into Warbands
Relying on lesser creatures to fight is a pathetic strategy, one fitting clans without history or ursine honour like Wesslandians. Yet the final struggle against changelings is coming ever closer and the maws of war demand warm flesh and blood even if the fields will turn empty and mines will become silent...
  • Requires the following:
    • Reforge Ruins into Fortifications “Reforge Ruins into Fortifications”
  • Mutually Exclusive Mutually exclusive with:
    • Force Lessers into Workshops “Force Lessers into Workshops”
  • Gets the National Spirit Idea chi forced conscription.png “Serf Soldiers”
Serf Soldiers icon
Serf Soldiers
  • Non-Core Ponypower: +10%
  • Efficiency texticon.png Production Efficiency Growth: −5%
  • Political Power Gain: −5%
  • Resource Gain Efficiency: −10%
  • Division Organization: −5%
  • Efficiency cap texticon.png Production Efficiency Cap: −5%
  • Recruitable Population Factor: +15%
There is Always a Need for More icon
There is Always a Need for More
Our ranks thin, as proud ursines fall to endless hordes of enemies. We need more bodies, more fodder, the beast of war demands more! Whelps, griffons, penguins... Whoever can be found and can hold a weapon will be pushed into the gaping maw of war!
  • Requires the following:
    • Form Lessers into Warbands “Form Lessers into Warbands”
  • Modify the National Spirit Idea chi forced conscription.png “Serf Soldiers”
Serf Soldiers icon
Serf Soldiers
  • Non-Core Ponypower: +10%
  • Efficiency texticon.png Production Efficiency Growth: −10%
  • Political Power Gain: −10%
  • Resource Gain Efficiency: −15%
  • Division Organization: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: −10%
  • Division Attack: −5%
  • Division Defense: −5%
  • Recruitable Population Factor: +30%
Force Lessers into Workshops icon
Force Lessers into Workshops
We may be outnumbered hundred to one, but true ursines do not fear a foe greater in number! We will match and surpass them! Yet such feats require weapons and armour and as years grind on it becomes ever harder for bears to maintain gear individually. It's a good thing many whelps or barely above endure in our lands and can be given to the forges!
  • Requires the following:
    • Reforge Ruins into Fortifications “Reforge Ruins into Fortifications”
  • Mutually Exclusive Mutually exclusive with:
    • Form Lessers into Warbands “Form Lessers into Warbands”
  • Gets the National Spirit Idea saf history of segregation.png “Serf Workers”
Serf Workers icon
Serf Workers
  • Non-Core Ponypower: −3%
  • Resource Gain Efficiency: +10%
  • Division Attack: +5%
  • Factory Output: +10%
  • Dockyard Output: +10%
  • Recruitable Population: −0.5%
  • Stability: −5%
  • Infantry Equipment:
    • Soft attack: +5%
    • Hard attack: +5%
  • Panserbjørn Armor:
    • Soft attack: +5%
    • Hard attack: +5%
Only the Best on the Battlefield icon
Only the Best on the Battlefield
As we realize how truly powerful a true ursine is when equipped with fruits of modern age, the desperation we felt before vanishes. Perhaps there is no need for great armies. Perhaps a few truly worthy ursines, enhanced with proper weapons is enough to break even the strongest enemies!
  • Requires the following:
    • Force Lessers into Workshops “Force Lessers into Workshops”
  • Modify the National Spirit Idea saf history of segregation.png “Serf Workers”
Serf Workers icon
Serf Workers
  • Non-Core Ponypower: −6%
  • Resource Gain Efficiency: +15%
  • Division Attack: +10%
  • Division Defense: +5%
  • Factory Output: +15%
  • Dockyard Output: +15%
  • Recruitable Population: −1%
  • Stability: −10%
  • Infantry Equipment:
    • Soft attack: +10%
    • Hard attack: +10%
  • Panserbjørn Armor:
    • Soft attack: +10%
    • Hard attack: +10%
Every Owlbear Must Serve icon
Every Owlbear Must Serve
When it comes to physical power, our kind is on another level. Yet among Wesslandian armies one could find units of exceptional griffons, match to lesser bears - the so called "Owlbears". It was a pathetic tradition, even if these avians could fight lesser bears, yet in the current disparity of numbers we need every capable warrior we can get. Thus, owlbears shall all serve as warriors again.
  • Requires one of the following:
    • Form Lessers into Warbands “Form Lessers into Warbands”
    • Force Lessers into Workshops “Force Lessers into Workshops”
    • Only the Best on the Battlefield “Only the Best on the Battlefield”
    • There is Always a Need for More “There is Always a Need for More”
  • Gets the National Spirit Idea tfv can conscription crisis.png “Owlbear Conscription”
Owlbear Conscription icon
Owlbear Conscription
  • Division Speed: +5%
  • Division training time: +10%
  • Recruitable Population: 1%
Buried Beneath the Mountains icon
Buried Beneath the Mountains
Buried beneath the mountains, filled with withering bones of their defenders, rot the carcasses of ancient Volsungr holds. We would have taken them, yet any time we try, nanooks descend from the mountains, assisted by ursines in red, and force our warbands out. They can keep the rotting corpse of Volsungr if they so wish. But we shall seize whatever we can before leaving!
  • Requires the following:
    • Reforge Ruins into Fortifications “Reforge Ruins into Fortifications”
  • 1 500 units of Flag of Polar Bear Communities Polar Bear Communities Breech-Loaded Rifles is added to the national Stockpile
  • 300 units of Flag of Equestria Equestria Pre-Industrial Artillery is added to the national Stockpile
  • 150 units of Flag of Equestria Equestria Support Equipment is added to the national Stockpile
Dismantle Anything Still Standing icon
Dismantle Anything Still Standing
The corpse of Clan Volsungr is not the only great carcass that can be devoured. However, these wrecks are not defended by monster hunters and mad exiles. Their bones are free to seize. And we shall seize! We will strip it all down until there is nothing left but foundations, and forge it into weapons and armour!
  • Requires the following:
    • Buried Beneath the Mountains “Buried Beneath the Mountains”
  • Gets the National Spirit Idea partial economic mobilisation red.png “Stripping Down Everything”
Stripping Down Everything icon
Stripping Down Everything
  • Construction Speed: −30%
  • Infantry Equipment:
    • Production cost.png Production Cost: −15%
  • Towed Artillery:
    • Production cost.png Production Cost: −15%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −15%
  • Truck:
    • Production cost.png Production Cost: −15%
  • Mechanized:
    • Production cost.png Production Cost: −15%
The Golden Lord Returns... icon
The Golden Lord Returns...
A beast gazed upon our weakened realm and turned his rage filled mask of gold towards us. We cannot stop his advance... And yet he comes not as a conqueror...
  • Requires one of the following:
    • The Twin Despots “The Twin Despots”
    • The Overtyrant of Thunder “The Overtyrant of Thunder”
  • Gain Ponypower 50 000 Ponypower
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “The Golden Lord Returns” in 1 day
  • Custom effect tooltip: Available as Military High Command:
  • Lord Midas of Tordenstjerne , which grants
    • Combined Arms

(Expert)

      • Motorized Attack: +10%
      • Motorized Defense: +10%
      • Mechanized Attack: +10%
      • Mechanized Defense: +10%
    • MODIFIERS_ARMY_STRENGTH: +10%
    • Consumer Goods Factories factor: 15%
    • Breakthrough: +10%
    • Panserbjørne Attack: +10%
    • Panserbjørne Defense: +10%
...Followed by His Clan... icon
...Followed by His Clan...
They flow like a river. A great movement of mad ursines and broken wrecks. Did we really throw out that many back then?
  • Requires the following:
    • The Golden Lord Returns... “The Golden Lord Returns...”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “March of Hundred Thousand Exiles” in 1 day
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 50 000 Ponypower
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
...Raising Ancient Castles... icon
...Raising Ancient Castles...
They raise their fortresses that had stood millennia before we crushed them back from the depths, with magics of ice and stone. They fill them with great weapons and warriors. And aim them at their former masters...
  • Requires the following:
    • The Golden Lord Returns... “The Golden Lord Returns...”
  • Lose Political Power 100 Political Power
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 50 000 Ponypower
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
...Burying the Past... icon
...Burying the Past...
They bury their hate, their anger, their wish for vengeance. As if nothing had happened between us. As if there was no blood spilled among ursines... As if they were never slaves to madness themselves...
  • Requires the following:
    • ...Raising Ancient Castles... “...Raising Ancient Castles...”
  • Requires the following:
    • ...Followed by His Clan... “...Followed by His Clan...”
  • Lose Political Power 100 Political Power
  • Add production of 10 {{{caption}}} Crystals to Eastern Key Lake (263)
  • [Scope]Eastern Key Lake (263):
    • Add 1 Civilian factory Civilian Factory
...And Turning Our Gazes to The Future icon
...And Turning Our Gazes to The Future
There is a future for us, the former traitor says. There is symbolism and magics in what transpired. We merely need to embrace the future. And the past denied to us, will be ours...
  • Requires the following:
    • ...Burying the Past... “...Burying the Past...”
  • Lose Political Power 100 Political Power
  • Gain Army experience 50 Army Experience
  • Gain 2 years ahead of time penalty reduction (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
Not Numbers, Spirit icon
Not Numbers, Spirit
No matter what we do, we can never match the endless hordes of changelings. We could gather every bear that can hold a weapon, every griffon serf, every penguin, every whelp and every elder, and yet all of that is a mere drop compared to their endless ocean. No, we must match them not with flesh or iron, but with unyielding primordial spirit!
  • Requires the following:
    • ...And Turning Our Gazes to The Future “...And Turning Our Gazes to The Future”
  • Requires one of the following:
    • Forge a Shell That Never Breaks “Forge a Shell That Never Breaks”
    • Dismantle Anything Still Standing “Dismantle Anything Still Standing”
  • Custom effect tooltip: Available as Theorist:
  • The Abominable Gunilla of Tordenstjerne , which grants
    • Military Theorist
      • Land Doctrine Cost: −10%
    • Race Magic Research Speed: +5%
  • Gain 2 uses of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Encased in Starsteel icon
Encased in Starsteel
Starsteel is a material of legend. Few weapons or suits of armor made from it remain, and not even the most desperate or proud clans are willing to use such in the field. Yet Midas claims his clan has those that can emulate its might in lesser metals. Even if it's a mere fraction, it would be quite a power indeed...
  • Requires the following:
    • Not Numbers, Spirit “Not Numbers, Spirit”
  • Gets the National Spirit Spa crusade against democracy.png “Synthetic Starsteel for Panserbjørn”
Synthetic Starsteel for Panserbjørn icon
Synthetic Starsteel for Panserbjørn
  • Panserbjørne Attack: +10%
  • Panserbjørne Speed: +10%
  • Panserbjørne Organization: +15%
Axes Forged from Blood of Stars icon
Axes Forged from Blood of Stars
It is said in the texts written down by our ancestors, that starsteel is the metal that forms in the dying harts of stars. Despite the proclamations of Midas, his smiths can merely imitate its strength, not replicate it. But even then, this pale imitation is strong enough to rend and break the metal shells in which bugs hide in!
  • Requires the following:
    • Encased in Starsteel “Encased in Starsteel”
Starsteel Axes icon
Starsteel Axes
  • Division Recovery Rate: +10%
  • Infantry Equipment:
    • Hard attack: +20%
Not Steel, Magic icon
Not Steel, Magic
Midas and clan Rosensverd bring with them knowledge of fake starsteel for our weapons and our armour. But it is not their steel which will ensure our victory. For Midas was exiled for seeking dark secrets of ursine magic and he gathered this knowledge further in exile. And now this knowledge is ours!
  • Requires the following:
    • ...And Turning Our Gazes to The Future “...And Turning Our Gazes to The Future”
  • Requires one of the following:
    • Forge a Shell That Never Breaks “Forge a Shell That Never Breaks”
    • Dismantle Anything Still Standing “Dismantle Anything Still Standing”
  • Gain +100% research bonus (Magical Tech Bonus) (2 uses) towards:
    • Race-specific technology
Blessed by the Blizzard icon
Blessed by the Blizzard
We do not have scientists and facilities for proper modern research. But there are... Alternatives... With selective usage of certain substances and twists upon methods left over by the shaman kings of Rozenkrantz we can draw knowledge of reality from the frozen wind of the divine itself as we march!
  • Requires one of the following:
    • Not Numbers, Spirit “Not Numbers, Spirit”
    • Not Steel, Magic “Not Steel, Magic”
  • Scripted Effect: increase_science_base=yes
Glacier no More! icon
Glacier no More!
The weak foreigners cannot understand the directions our realm is moving. For it is a great mix of our traditions, of both ancient holds where knowledge and abilities to produce remain, and great swathes of nothingness where great armies of nomads march to secure our lands. And yet in all of this we find fulfilment and advancement and our own progress!
  • Requires the following:
    • Blessed by the Blizzard “Blessed by the Blizzard”
  • Scripted Effect: increase_society_development=yes
Aurora Borealis Guides Us icon
Aurora Borealis Guides Us
Our sciences are foreign to all. For we learn not in laboratories or by meekly trying to explore the mysteries of the world! No! Our knowledge comes learning from our ancestors, learning from the land as we march beneath the stormy skies and drawing knowledge from the divine lights above!
  • Requires one of the following:
    • Glacier no More! “Glacier no More!”
    • Encased in Starsteel “Encased in Starsteel”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Stars Caged in Our Grasp icon
The Stars Caged in Our Grasp
Our position forced us to adapt and reach into something deep within. And so, we did! For the nomads across the wasteland tap into enlightenment from heavens to forge ever greater weapons! For our remnant holds burn their furnaces as hotly as the heart of stars! For our smiths forge armour and blades that cut with the power of the blood of stars!
  • Requires the following:
    • Aurora Borealis Guides Us “Aurora Borealis Guides Us”
  • Scripted Effect: increase_society_development=yes
  • Scripted Effect: increase_science_base=yes
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
The Swipe West icon
The Swipe West
The true enemy is in the east, ever growing in strength as their lands are filled out by migrants from the seemingly endlessly populous realms of Griffonia. We cannot engage them. Not yet... But to our west lays the realm of Changelings, a realm seeming strong on the surface, yet surrounded and distracted by foes far greater. We shall steal their might and make it our own!
  • Requires the following:
    • Forge a Shell That Never Breaks “Forge a Shell That Never Breaks”
  • Mutually Exclusive Mutually exclusive with:
    • The Swipe East “The Swipe East”
  • Gains claim on Northern Saddening Shore (264)
  • Gains claim on Whitehooves (314)
  • Gains claim on Soryth (262)
  • Gains claim on Jem Highlands (315)
  • Gains claim on Den (323)
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “There are Bug Ages, Bear Ages...” in 1 day
Break in Their Fangs icon
Break in Their Fangs
The Changelings have engaged in a foolishness of no compare, for despite their pathetic size and cowardly magics they seek to subdue an equal realm in the field of war. Like an enraged beast they turned their maws from us, and thus we shall rip out their fangs and pierce the heart!
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Incoming Invasion” in 1 day
    • Gets the National Spirit Unhappy army 3.png “Shattered Tactics” for 1 year
Shattered Tactics icon
Shattered Tactics
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “Incoming Invasion” in 1 day
    • Gets the National Spirit Unhappy army 3.png “Shattered Tactics” for 1 year
Shattered Tactics icon
Shattered Tactics
Crack Their Shells icon
Crack Their Shells
Break the fangs and crack the shells! Rip the wings and tear the limbs! March across the stolen land, bring the might of frozen things! Let the changeling ever fear, the unbroken mighty bear!
The Swipe East icon
The Swipe East
Despite the revelation, the real enemy are the bugs, ever multiplying in number and arrogantly encroaching on the frozen land that is ours. Yet we cannot challenge them yet. We shamefully lack the strength. Yet to the east lay griffons so weak they were cast out from their homeland. We shall crush Nova Griffonia to feast on it's carcass and grow strong enough to challenge the bugs!
  • Requires the following:
    • Forge a Shell That Never Breaks “Forge a Shell That Never Breaks”
  • Mutually Exclusive Mutually exclusive with:
    • The Swipe West “The Swipe West”
Weapons to Match Them icon
Weapons to Match Them
We do not have industries and we do not have laboratories. Not anything that matches the numbers and ability of our enemies. But we can survive and forge in the wastelands where anyone else would perish! If we have to match their weapons by skills of the ancients and most iron of wills, so we shall!
  • Requires one of the following:
    • The Swipe East “The Swipe East”
    • The Swipe West “The Swipe West”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
They Shall Be Spared icon
They Shall Be Spared
Among all creatures, penguins shall be spared from our great crusade against all those that have wronged us. If they desire, they can even join our quest. After all many of them have their own grudges to avenge.
  • Requires one of the following:
    • The Swipe East “The Swipe East”
    • The Swipe West “The Swipe West”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
Pummel Through the Penguins icon
Pummel Through the Penguins
It is not something we do with any pride or with any desire, yet if we must strike an axe through the heart of Nova Griffonia we must bring the penguins into the fold. Yet perhaps it is for the best, so that the penguins never have to fear griffons again!
  • Requires the following:
    • The Swipe East “The Swipe East”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Break Their Wings icon
Break Their Wings
The griffons of Nova Griffonia are an ambitious collection of wretches. For they dream of flying as high as their progenitor empire ever further east, seeking to imitate its greatness or shatter it as some proof of power. Yet like a rebellious livestock bird they soared too high. And now we shall break their wings!
  • Requires the following:
    • Pummel Through the Penguins “Pummel Through the Penguins”
  • None of:
Rip Out Their Claws icon
Rip Out Their Claws
A predator will only fight if they are assured there is any chance of food and the enemy will give in or they can win without suffering greatly. Griffons are predators by character. And thus, with enough terror, enough brutality, enough mauled corpses they will realize that resistance is detrimental to survival of their kind and bow!
  • Requires the following:
    • Break Their Wings “Break Their Wings”
  • Owns state Cannibal Mountains (283)
  • Owns state Vot (281)
  • Owns state Amdral Nuur (277)
  • Owns state Uulin Griffins (278)
  • Owns state Rudeigin a Tha Sin Cho Math (286)
  • Owns state Onear Mountains (287)
  • Owns state Frozen North (288)
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every owned state:
    • Limited to:
    • Lose Ponypower 2 000 Ponypower
    • Compliance:+10%
    • Resistance: −10%
  • Scripted Effect: restore_previous_manpower=yes
Shatter their Carapaces icon
Shatter their Carapaces
They may pretend to be predators, but changelings are a pathetic breed, with majority being nothing but servants, even their defiance being due to will of their queens. Thus, we shall drag their royals from their besieged towers and devour them. And all those that try to stop us, will find their corpses aligning our path to victory!
  • Requires the following:
    • Crack Their Shells “Crack Their Shells”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Den (323)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 100 000 Ponypower
    • Compliance:+10%
    • Resistance: −10%
  • [Scope]Den (323):
    • Lose Ponypower 100 000 Ponypower
    • Compliance:+10%
    • Resistance: −10%
  • Scripted Effect: restore_previous_manpower=yes
Plenty of Our Brethren icon
Plenty of Our Brethren
Across the mountains, the forests, the wastes of ice and snow. Away from the great cities and bases of the bugs, our brethren endure as nomads, pseudo-clans limited to singular holds or even as lonely savages. Finally, we have been reunited with them and it has come time to bring them back into their rightful position as ursines!
  • Requires the following:
    • Shatter their Carapaces “Shatter their Carapaces”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Has full control of state Den (323)
  • Has full control of state Hoorornd (322)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 1 500 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Rename state to The Savage Shore
  • Rename the province (6752) to Ruins of Soryth
  • Set 1 Victory point Victory point to province (6 752)
  • [Scope]Den (323):
    • Lose Ponypower 1 200 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • our country gains a core on this state
  • [Scope]Hoorornd (322):
    • Lose Ponypower 200 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
The True Vengeance icon
The True Vengeance
Our armies are filling up with new warriors, countless bugs now slave away to produce enough material for us to forge weapons or feed ourselves and new weapons are looted from the corpses of changeling armies Finally we are ready to turn eastwards and crush the true enemy behind all of our suffering!
  • Requires the following:
    • Shatter their Carapaces “Shatter their Carapaces”
  • None of:
Anti-Griffon Weapons icon
Anti-Griffon Weapons
Bugs had weapons. Underhanded weapons of spite and defiance, ones, which in better days, we would never use. But now? Now the day has come where we are willing to unleash such weapons. After all, the Empire and their slaves never limited themselves to methods purely open and honourable.
  • Requires the following:
    • The True Vengeance “The True Vengeance”
  • At least one of the following is true:
  • Flag of Nova Griffonia Nova Griffonia:
    • Gets the National Spirit Unhappy army 3.png “Shattered Tactics” for 1 year
Shattered Tactics icon
Shattered Tactics
Shattered Tactics icon
Shattered Tactics
Judged for All Emperors icon
Judged for All Emperors
We have no way to punish the heart of Griffonia itself. However Nova Griffonia would have never survived and never grown as large and cancerous as it was without the blessing of the Emperors of Griffonia. And thus they shall be punished for the crimes of their kind and their Emperors!
  • Requires the following:
    • The True Vengeance “The True Vengeance”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Weter (243)
    • Owns state Vot (281)
Butcher their Partisans icon
Butcher their Partisans
Some among the griffons do not give up. Either for some mad ideal that they value over their existence or lack of anything else to lose. These fools have retreated into the wilderness to fight us. Seems they have forgotten that the wilds are ours!
  • Requires the following:
    • Rip Out Their Claws “Rip Out Their Claws”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Weter (243)
    • Owns state Vot (281)
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every owned state:
  • [Scope]Weter (243):
    • Lose Ponypower 20 000 Ponypower
  • [Scope]Broken Skull (242):
    • Lose Ponypower 5 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • 1 800 units of Flag of Nova Griffonia Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
  • 600 units of Flag of Nova Griffonia Nova Griffonia Towed Artillery is added to the national Stockpile
Gather All Born Warriors icon
Gather All Born Warriors
Nova Griffonia is filled with warriors of Northern Spirit. Be they ursines or yaks that have endured in these lands for so long or even Owlbears that have not realized their true potential. They shall all be gathered under our banners and embraced into our rising horde!
  • Requires the following:
    • Rip Out Their Claws “Rip Out Their Claws”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Weter (243)
    • Owns state Vot (281)
  • Lose Political Power 50 Political Power
  • Lose 15% Stability Stability
  • Gain Ponypower 50 000 Ponypower
  • Flag of Griffon Frontier Griffon Frontier:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
Turn to Fight the Real Enemy icon
Turn to Fight the Real Enemy
All paths end here. This is the beginning and the end. We have fallen so far due to the corruption seeping from the lands of the bugs. And we have risen so high to match their pathetic civilization. And now it is time to end this farce of an Empire.
  • Requires one of the following:
    • Gather All Born Warriors “Gather All Born Warriors”
    • Butcher their Partisans “Butcher their Partisans”
Above Them in the Food Chain icon
Above Them in the Food Chain
The griffon frontier is infested with cannibals. While the devouring of crushed enemies and lesser beasts is not a crime as far as most ursines are concerned, these accursed wrenches dare to attempt preying upon our griffon servants. We shall punish this arrogance by reminding them, that it is bears that stand on the top of the food chain!
  • Requires the following:
    • Rip Out Their Claws “Rip Out Their Claws”
  • Is at war
  • Gets the National Spirit Idea unknown.png “Cannibals into Rations” for 1 year and 355 days
Cannibals into Rations icon
Cannibals into Rations
  • Supply Consumption: −10%
  • Recruitable Population: 2%
  • Supply Grace: +48
Force Them into Labour icon
Force Them into Labour
We have bodies and will now. But we need equipment. More than our warrior smiths can forge. And our new compatriots lack these abilities. Not to worry. There are more than enough griffons that can be enslaved to provide weapons for their betters. Sadly, we cannot force this for too long, as our ursine warriors will only tolerate this until the problem is solved.
  • Requires the following:
    • Rip Out Their Claws “Rip Out Their Claws”
  • Is at war
  • Gets the National Spirit Griffon army1.png “Griffon Labour” for 1 year and 355 days
Griffon Labour icon
Griffon Labour
  • Consumer Goods Factories factor: −20%
  • Factory Output: +15%
  • Dockyard Output: +15%
  • Factory Repair Speed: +15%
  • Free repair: +15%
  • Weekly Stability: −0.5%
  • Weekly War Support: −0.5%
A Nightmare for Them icon
A Nightmare for Them
Long ago, it is written, monsters ruled the land, preying on every lesser race alike. The changelings were no exception, nothing more than cattle to our ancestors. It is said that their great hives were first raised to endure against the sieges of beasts. And on this day, changelings will receive a grim reminder, that they used to live in fear of us and their hives were nothing more than cages.
  • Requires the following:
    • Turn to Fight the Real Enemy “Turn to Fight the Real Enemy”
  • Gets the National Spirit CHN chrysalis embarassed.png “Anti-Changeling Tactics”
Anti-Changeling Tactics icon
Anti-Changeling Tactics
Punishment for Centuries of Shame icon
Punishment for Centuries of Shame
For millennia the changelings pushed ursines back, not by skills or might, but by endless numbers and disgusting virility. For centuries their queens dared to raise hives in the untamed north. And for decades Chrysalis pretended as if Equus is hers. No longer! For all transgressions we will punish them! Let blood quench the thirst of the frozen land!
  • Requires the following:
    • A Nightmare for Them “A Nightmare for Them”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 55 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Vesalipolis (251):
    • Lose Ponypower 240 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Ditrysium (252):
    • Lose Ponypower 120 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Vraks (259):
    • Lose Ponypower 60 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Lyctida (309):
    • Lose Ponypower 90 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [SCOPE]Every owned state:
  • Hidden effect:
    • [Scope]Whitehooves (314):
      • Gain Ponypower 160 Ponypower
    • [Scope]Northern Saddening Shore (264):
      • Gain Ponypower 1 600 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
The True Law of the North icon
The True Law of the North
Ursines ruled the North since time immemorial, first race to exist here and one that claimed all frozen land! They were pushed back by the endless tide of bugs, yet many endured, in mountains and forests, in lands which changelings cannot thrive and survive in! And now the tides have shifted!
  • Requires the following:
    • A Nightmare for Them “A Nightmare for Them”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Has full control of state Den (323)
  • Has full control of state Hoorornd (322)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Soryth (262):
    • Lose Ponypower 1 500 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Rename state to The Savage Shore
  • Rename the province (6752) to Ruins of Soryth
  • Set 1 Victory point Victory point to province (6 752)
  • [Scope]Den (323):
    • Lose Ponypower 1 200 000 Ponypower
    • Scripted Effect: reduce_state_category=yes
    • our country gains a core on this state
  • [Scope]Hoorornd (322):
    • Lose Ponypower 200 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
To March West We Must Head East icon
To March West We Must Head East
Vengeance will come to those that took away everything we had. Changeling realm will wither and burn, the endless masses of bugs will be crushed and devoured. Yet in great shame we are too weak to achieve such victory now. Thus we shall march east first. For penguins are creatures of frost and snow too, and achieving unity shall strengthen our spirit enough to match the eternal foe!
  • Requires the following:
    • Dismantle Anything Still Standing “Dismantle Anything Still Standing”

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Unleash Them onto the Battlefield icon
Unleash Them onto the Battlefield
Penguins do not have anything comparable to the physical might of ponies, much less yaks or ursines. Yet they possess other talents, in fields of spying and logistics. It is a true shame that modern penguins do not possess the dark powers of frost and blizzard found within their history. For if they still did, they could truly join our armies as equals, not auxiliaries!
  • Requires the following:
    • Every Owlbear Must Serve “Every Owlbear Must Serve”
  • Requires the following:
    • To March West We Must Head East “To March West We Must Head East”
  • Mutually Exclusive Mutually exclusive with:
    • Unleash Them into the Seas “Unleash Them into the Seas”
  • Owns state Dachaigh (325)
  • Owns state Pingvinland (266)
Penguin Support Corps icon
Penguin Support Corps
  • Winter Attrition: −10%
  • Supply Consumption: −15%
  • Reconnaissance: +10%
Unleash Them into the Seas icon
Unleash Them into the Seas
The penguins are creatures of north and frost. That much is true. However, they are not creatures of strength, neither physical, nor magical. Yet they are experts when it comes to procurement of fish and other boons of the oceans. Let us unleash them into the sea, so that their mastery can feed us and our rising power!
  • Requires the following:
    • Every Owlbear Must Serve “Every Owlbear Must Serve”
  • Requires the following:
    • To March West We Must Head East “To March West We Must Head East”
  • Mutually Exclusive Mutually exclusive with:
    • Unleash Them onto the Battlefield “Unleash Them onto the Battlefield”
  • Owns state Dachaigh (325)
  • Owns state Pingvinland (266)
  • Gets the National Spirit Idea severe famine5.png “Penguin Fishing”
Penguin Fishing icon
Penguin Fishing
  • Recruitable Population Factor: +10%
  • Monthly Population: +20%
  • Dockyard construction speed: +15%
They Shall Work While We Fight icon
They Shall Work While We Fight
The penguin lands are not devastated and brutalized. They have remained pristine and safe, not subverted and drained by bug infiltrators. And as these are penguins, creatures of the north, it is no shame to designate them as labourers in fish farms and fields and forgers of war material. Thus, they shall work, safe and secure, the fruits of their labour letting us field ever growing armies!
  • Requires the following:
    • To March West We Must Head East “To March West We Must Head East”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
Dachaig University In Our Service icon
Dachaig University In Our Service
We have no need for universities, for the material sciences of lesser creatures are worthless to us as we are now. Yet penguin sciences are not the ones of lesser beasts. There is northern might there and great power. And it shall be used!
  • Requires the following:
    • They Shall Work While We Fight “They Shall Work While We Fight”
  • Owns state Dachaigh (325)
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Small Factories for Small Labourers icon
Small Factories for Small Labourers
Penguins do not need much to do their labour. Not for them are fortress spanning manufactories or forges as great as towns of lesser creatures. Yet in their tiny workshops they can produce weapons great in size and might! We shall raise new forges for them, so that our armies can ever be enriched with weapons and armour so that the march of our horde is unstoppable!
  • Requires the following:
    • They Shall Work While We Fight “They Shall Work While We Fight”

The following will bypass the focus:
  • [Scope]Pingvinland (266):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Military factory Military Factory
The Upcoming Confrontation icon
The Upcoming Confrontation
The frozen winds are singing of upcoming war of vengeance and of justice. For finally the time is approaching where changelings shall be punished for the sin of their existence and of all the crimes they committed. Let the warbands grow into hordes and let all who still have not joined our armies gather beneath our banners for there shall be enough slaughter for all!
  • Requires one of the following:
    • Small Factories for Small Labourers “Small Factories for Small Labourers”
    • Dachaig University In Our Service “Dachaig University In Our Service”
  • Gets the National Spirit CHN plan east prep.png “The Great Confrontation”
The Great Confrontation icon
The Great Confrontation
  • Consumer Goods Factories factor: 10%
  • Division Recovery Rate: +10%
  • Recruitable Population: 1%
  • Recruitable Population Factor: +15%
The Great Menace icon
The Great Menace
Like a great tide of hatred and blood-lust we shall wash over the lands of the Changelings! We will take their cities, we will subjugate their creatures, we will crush and devour their armies! Their leaders shall be dragged onto the highest peaks of their towers and shall see the slaughter!
  • Requires the following:
    • The Upcoming Confrontation “The Upcoming Confrontation”
The True Vengeance Starts icon
The True Vengeance Starts
The war of vengeance was a mere beginning for a far greater work that lays before us. For the endless tides of changelings are even more numerous than we could have ever thought! We killed hundreds of thousands, yet millions endure. Sadly, there are too many to kill, but with enough violence we can not only sate our bloodlust but also break the wills to fight of those that endure!
  • Requires the following:
    • The Great Menace “The Great Menace”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every owned state:
    • Limited to:
    • Remove Infrastructure Infrastructure by up to −1
    • Lose Ponypower 10 000 Ponypower
    • Resistance: +5%
  • [Scope]Soryth (262):
    • Lose Ponypower 65 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Vesalipolis (251):
    • Lose Ponypower 270 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Ditrysium (252):
    • Lose Ponypower 140 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Vraks (259):
    • Lose Ponypower 80 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Lyctida (309):
    • Lose Ponypower 100 000 Ponypower
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • [Scope]Major Forest (320):
    • Lose Ponypower 60 000 Ponypower
  • Hidden effect:
    • [Scope]Whitehooves (314):
      • Gain Ponypower 10 000 Ponypower
    • [Scope]Northern Saddening Shore (264):
      • Gain Ponypower 10 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
The Thunder Echoes in the West icon
The Thunder Echoes in the West
The name of Svartpels is not known among the hordes of savages and nomads of the west. They only respect might. And might they have seen! For their wars with changelings were mere raids and skirmishes, while we crushed the greatest bug nation! Now their lords bend their heads to our Overtyrant and bearkind is fully reunited at last!
  • Requires the following:
    • The True Vengeance Starts “The True Vengeance Starts”
  • Has full control of state Soryth (262)
  • Has full control of state Vesalipolis (251)
  • Has full control of state Ditrysium (252)
  • Has full control of state Vraks (259)
  • Has full control of state Lyctida (309)
  • [Scope]Jem Highlands (315):
    • Is controlled by our country
    • Has more than 40% compliance
  • [Scope]Major Forest (320):
    • Is controlled by our country
    • Has more than 40% compliance
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Den (323):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Hoorornd (322):
    • Lose Ponypower 80 000 Ponypower
  • [Scope]Soryth (262):
    • Gain Ponypower 50 000 Ponypower
    • Compliance:+10%
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 10 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 15 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 1 500 Ponypower
    • Add 1 Building slot building slot
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
We Will Find Their Breaking Point icon
We Will Find Their Breaking Point
The bugs are weak creatures when it comes to both might of body and will, yet in great numbers and when ordered by their queens they seem to find some bravery. Perhaps if we were ponies or deer, this would ensure changeling victory. However, there is far greater savagery in our souls and we shall find the level of brutality which breaks the changeling will!
  • Requires the following:
    • The Great Menace “The Great Menace”
Shattered Mind icon
Shattered Mind
Shattered Mind icon
Shattered Mind
There is No Need for Rations icon
There is No Need for Rations
Ursine kind is blessed with ability to devour anything. Similarly, we are capable of sustaining our weapons with smallest of scraps. In the age of monsters this meant that an advancing bear army would devour enemy soldiers and loot any and all equipment. Our horde will not require convincing to go back to such mentality, merely a permission.
  • Requires the following:
    • The Great Menace “The Great Menace”
  • Gets the National Spirit CHN continous war plan.png “Devouring Changelings”
Devouring Changelings icon
Devouring Changelings
Break out Old Axes icon
Break out Old Axes
There are countless ancient axes across our realm, be they trophies, inheritance of some sort or even symbols of founders. Yet a weapon desires to be used, not rot adorning a wall! And used they shall be! Especially for weapons as holy for our race as the axe! And we will ensure that the axes will feast on changeling blood!
  • Requires the following:
    • The Upcoming Confrontation “The Upcoming Confrontation”
Desecrate Ancient Shrines icon
Desecrate Ancient Shrines
Many a clan used to keep suits of armour of their founders or great warriors. These are considered sacred for those that worship their ancestors. Yet these clans and holds are gone. The only ones that remember their histories are us. By the right of conquest these suits are ours and thus the suits are ours to rip from their shrines and put back to war!
  • Requires the following:
    • Break out Old Axes “Break out Old Axes”
The Principles of Harmony icon
The Principles of Harmony
The original ideals and principles of Harmony have remained true and thrived here, allowing us to peacefully gain the support of clans in our reunification. But, without showing them our strength through subjugation, we are in a much more precarious position, as only our words and promises are keeping them loyal to our clan. Listening to their demands will be crucial for moving forward with unity.
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • Has completed national focus Goal magic of friendship end.png “Maybe the Ponies are too Utopian...”
  • Mutually Exclusive Mutually exclusive with:
    • Maybe the Ponies are too Utopian... “Maybe the Ponies are too Utopian...”
  • At least one of the following is true:
    • We negotiated successfully with Clan Scyfling. (?)
    • We negotiated successfully with Clan Svartpels. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_volsungr_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Trigger country event “A Unique Situation” in 1 day
  • Add 10 Victory point Victory point to province (10 526)
  • Change capital to Yak Mathan Criche (280)
Crown the First Polar Princess icon
Crown the First Polar Princess
The polar bears have never been ruled by a monarch, instead led by traditional clan leaders and warlords who are typically the strongest bear in the clan. This had changed after Eira had returned to Clan Volsungr, taking the title of Princess much like the alicorns to the south. She no longer leads just a clan though, but all bears, and her new title will reflect just that.
  • Requires the following:
    • The Principles of Harmony “The Principles of Harmony”
  • Trigger country event “The First Princess” in 1 day
Our Concept of Harmony icon
Our Concept of Harmony
Our idea of Harmony was the first of the clans, created from the far south of Equestria and molded to fit the society and culture of the polar bears. Though considered the most "normal" and therefore most foreign vision, there are some key differences from the ponies, specifically regarding the role of nature...
  • Requires the following:
    • Crown the First Polar Princess “Crown the First Polar Princess”
  • Gain 5% Harmony Harmonic party popularity
  • Gain Political Power 10 Political Power
Paw's Concept of Harmony icon
Paw's Concept of Harmony
Though Paw Wellington himself has been strangely absent as of late following the coronation, an assembly of bears from his clan put forward by him has arrived to represent their ideals. The influence Paw had on their clan is still very much obvious, but it seems that they are much more moderate when it comes to views on authority.
  • Requires the following:
    • Crown the First Polar Princess “Crown the First Polar Princess”
  • Custom effect tooltip: Available as Political Advisor:
  • Scyfling Assembly , which grants
    • Ideological Crusader
      • Same ideology monthly opinion: +100%
      • Party Popularity Stability Modifier: +10%
    • Political Power Gain: +5%
    • Stability: +5%
Torben's Concept of Harmony icon
Torben's Concept of Harmony
Thunder Lord Torben's idea of Harmony is a very unique one, and one still rooted in Clan Svartpels' tradition. Though it has lost the lack of respect towards the weak, the ancient hierarchy of bears is still present based on strength. To represent himself and the clan, he has sent an elder from Clan Anker to aid in the matters of ruling.
  • Requires the following:
    • Crown the First Polar Princess “Crown the First Polar Princess”
  • Custom effect tooltip: Available as Political Advisor:
  • Herleifr of Anker , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
"The Pyramid" icon
"The Pyramid"
The Pyramid is a recent unique ideology proposed by Torben and Clan Svartpels after recent Harmonist discussions and leanings. Though some hardliners of our own clan have called out its obvious continued use of the caste system, the inter-caste cooperation and protection of the lower castes is certainly intriguing.
  • Requires the following:
    • Torben's Concept of Harmony “Torben's Concept of Harmony”
  • Trigger country event “The Pyramid” in 1 day
The Svartpels Experiment icon
The Svartpels Experiment
With the full consent of Princess Eira, Torben has begun implementing his idea of the Pyramid into Clan Svartpels and the surrounding state to test its effectiveness and viability. Even if it may take time for the full effects of it to be seen, it has already created a surprising amount of cooperation in their realm.
  • Requires the following:
    • "The Pyramid" “"The Pyramid"”
  • Gain 5% Stability Stability
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
A Blessing, not a Punishment icon
A Blessing, not a Punishment
During the first unification wars, many bears of Clan Svartpels died in the battles against the other clans. This led to the region itself becoming depopulated, as those who did not return had their former fortresses of ice and stone decay into nothingness. However, many of them have now realized that this was a blessing, not a curse, as that land can be returned to nature as the strongest of the clan survive.
  • Requires the following:
    • The Svartpels Experiment “The Svartpels Experiment”
  • Gain Ponypower 25 000 Ponypower
  • Gain Army experience 10 Army Experience
Where Everyone Has a Role icon
Where Everyone Has a Role
A group is only as good as the sum of its parts, and that remains true even for an entire nation. It works best whenever everybear is working together as one, doing their part for the whole. All creatures, from the weakest to the strongest will have their role to play, whether it be as a soldier or a factory worker.
  • Requires the following:
    • Torben's Concept of Harmony “Torben's Concept of Harmony”
  • Requires the following:
    • Our Concept of Harmony “Our Concept of Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • Where Everyone Has an Opportunity “Where Everyone Has an Opportunity”
A Role icon
A Role
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Recruitable Population: 0.5%
Every bear has been given a role in our society, letting them all work for the nation in their own way, like cogs in a machine.
Where Everyone Has an Opportunity icon
Where Everyone Has an Opportunity
Everybear should have the opportunity to be what they wish to be. Whether they want to serve in the army or live a simple life in their clan, the most important thing is that they have the option to do so. The freedom to choose your life is one of the most important ones a bear can have.
  • Requires the following:
    • Paw's Concept of Harmony “Paw's Concept of Harmony”
  • Requires the following:
    • Our Concept of Harmony “Our Concept of Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • Where Everyone Has a Role “Where Everyone Has a Role”
An Opportunity icon
An Opportunity
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Retention: +5%
"The Three Principles" icon
"The Three Principles"
One of the most obvious sources of inspiration for the former Despot and for the Scyfling Assembly is Alexander Kemerskai, in particular his book "The Three Principles". Clan Scyfling wishes to emulate the contents of it, and apparently the missing Paw Wellington will have something to say on the matter as well.
  • Requires the following:
    • Paw's Concept of Harmony “Paw's Concept of Harmony”
  • Trigger country event “The Three Principles” in 1 day
The Scyfling Experiment icon
The Scyfling Experiment
Clan Scyfling, led by their new assembly has started laying down the foundations for their new ideas in the northwest with Princess Eira's approval. Though they are still not completely satisfied with their progress, the new emphasis on law and order has already had many noticable positive effects in the state.
  • Requires the following:
    • "The Three Principles" “"The Three Principles"”
  • Gain 5% War support War Support
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
A Constitutionalist Despot icon
A Constitutionalist Despot
One of the flaws of Paw Wellington's regime was a lack of checks on his power, leading to many mistakes created by him alone in his rule. An official constitution like what the Republic had may not exist yet for us, but the Assembly of Scyfling will ensure that Princess Eira's powers are strong but still in check, just as they believe it should be.
  • Requires the following:
    • The Scyfling Experiment “The Scyfling Experiment”
  • Gain Political Power 50 Political Power
  • Gain 5% Harmony Harmonic party popularity
Equestria's Greatest Mistake icon
Equestria's Greatest Mistake
Equestria may be the oldest harmonic regime in the world, a model for all others to look towards and see as the leader of Harmony itself. However, they made one crucial mistake in their history, and that was not protecting their environment and either controlling it or letting it be ravaged by industry. We will not make the same error.
  • Requires the following:
    • Our Concept of Harmony “Our Concept of Harmony”
  • Trigger country event “Harmony in Nature” in 1 day
  • Gets the National Spirit EQS friendly harmony.png “Royal Environmental Agency”
Royal Environmental Agency icon
Royal Environmental Agency
  • Stability: +5%
  • Magic Research Speed: +5%
A royal commission created by Princess Eira, the REA is a council of bears specifically designated to create and enforce decisions meant to save and protect the environment and nature within our nation.
Reuse Every Bit of Scrap icon
Reuse Every Bit of Scrap
Very few things can't be used more than once. Armor can be reforged into something new, swords can be endlessly sharpened, and guns can be created from any kind of steel lying around. With few available resources and little production at our disposal, making the absolute best of what we have will go a long way.
  • Requires the following:
    • Our Concept of Harmony “Our Concept of Harmony”
  • Requires the following:
    • Torben's Concept of Harmony “Torben's Concept of Harmony”
Reusing and Recycling icon
Reusing and Recycling
  • Lack of Resources Penalty: −20%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Every piece of scrap, every little bit of resource is being reused to make sure that what bearkind does have, it can use to its very best. Waste not, want not.
Spires of Shimmering Ice icon
Spires of Shimmering Ice
Ice is a very versatile material, being able to be carved, sculpted, and if necessary, completely melted down. Polar bears already have a long history of making their fortresses out of ice, and it is time we use this to our advantage. By making many other of our buildings out of pure ice, we will easily be able to modify and repair them at a moment's notice, even if they may be more difficult to initially construct.
  • Requires the following:
    • Our Concept of Harmony “Our Concept of Harmony”
  • Requires the following:
    • Paw's Concept of Harmony “Paw's Concept of Harmony”
  • Gets the National Spirit STG incomplete industrialization.png “Buildings of Ice”
Buildings of Ice icon
Buildings of Ice
  • Construction Speed: −10%
  • Factory Repair Speed: +20%
  • Free repair: +20%
Despite the difficulties in constructing such structures, building out of pure ice helps make any necessary repairs much easier in the long term.
Preserve the Taiga and Tundra icon
Preserve the Taiga and Tundra
Some areas of the Polar Bear lands, the taigas and tundras have been completely untouched by the coming industrialization yet, and it should remain that way. By ensuring that nobear ever encroaches on that land, we can keep it in its natural, pristine state forevermore. Construction may suffer for a short while of course, but it is a sacrifice we are willing to make.
  • Requires the following:
    • Spires of Shimmering Ice “Spires of Shimmering Ice”
  • Requires the following:
    • Equestria's Greatest Mistake “Equestria's Greatest Mistake”
  • [Scope]Wesslandia (272):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Geirfuglvidda (265):
    • Add 1 Infrastructure Infrastructure
  • Gets the National Spirit Idea tree of harmony.png “Preserving the Tundras” for 200 days
Preserving the Tundras icon
Preserving the Tundras
  • Construction Speed: −50%
  • Stability: −10%
Large areas of the frozen tundras are being sectioned off as untouchable by modernization, leaving construction struggling to adjust for now. Many bears also protest this change, seeing it as a loss of potential for the future.
  • Hidden effect:
    • Trigger country event “Plains of Snow and Ice” in 200 days
Restoring Monster Populations icon
Restoring Monster Populations
An ecosystem is a very fragile thing. Even a single push or tip can send it spiraling out of control, broken beyond repair. It is why we must bring back our monster population in nature, even though some may consider it madness, to restore the natural balance to the forests and mountains. Though it may be expensive to undertake a project of this magnitude, it is ultimately worth it.
  • Requires the following:
    • Reuse Every Bit of Scrap “Reuse Every Bit of Scrap”
  • Requires the following:
    • Equestria's Greatest Mistake “Equestria's Greatest Mistake”
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Eastern Key Lake (263):
    • Add 3 Infrastructure Infrastructure
  • Gets the National Spirit Idea tree of harmony.png “Bringing Back Monsters” for 200 days
Bringing Back Monsters icon
Bringing Back Monsters
  • Political Power Gain: −25%
  • Consumer Goods Factories factor: 10%
The process of returning monsters to the wild here is long and particularly expensive, but absolutely necessary if things are to return to their natural state.
  • Hidden effect:
    • Trigger country event “Return of the Monsters” in 200 days
Land of Heroes and Monsters icon
Land of Heroes and Monsters
The wild is an untamed, and sometimes dangerous place. Now, monsters freely roam the lands, vicious beasts that can defeat even an ursine. And yet, the strongest of bears will always rise up to defeat them. For our nation has become much like legend, a land of heroes and monsters.
  • Requires the following:
    • A Blessing, not a Punishment “A Blessing, not a Punishment”
  • Requires the following:
    • Restoring Monster Populations “Restoring Monster Populations”
  • Custom effect tooltip: Available as Military High Command:
  • Torben of Clan Svartpels , which grants
    • Warrior Chief
      • Division Recovery Rate: +5%
      • War Support: +5%
    • Commando

(Expert)

      • Special forces Attack: +10%
      • special_forces_cap_flat = 6
    • Division Organization: −5%
Land of Law and Justice icon
Land of Law and Justice
Order is one of the most important aspects of any nation. For when order fails, chaos takes reign, and that only leads to disaster and death. Our nation, once a mess of infighting clans and constant conflict, is now a fair state under the Princess. A land of law and justice.
  • Requires the following:
    • Preserve the Taiga and Tundra “Preserve the Taiga and Tundra”
  • Requires the following:
    • A Constitutionalist Despot “A Constitutionalist Despot”
  • Custom effect tooltip: Available as Political Advisor:
  • Lamonte of Scyfling , which grants
    • Capable Administrator
      • Efficiency texticon.png Production Efficiency Growth: +5%
      • Construction Speed: +5%
    • Defensive War Penalty Stability Modifier: +20%
    • War Support: +5%
Natural Harmony icon
Natural Harmony
The Harmony we have is not the product of some foreign race's philosophy or just a copy of another nation's. It is our own, a design that while taking ques from others was completely created by bears and bears alone. And perhaps it is because of that fact that now, we have entered a new era of unity among each other, as something more than just the tyrant and lesser of the past.
  • Requires one of the following:
    • Preserve the Taiga and Tundra “Preserve the Taiga and Tundra”
    • Restoring Monster Populations “Restoring Monster Populations”
  • Trigger country event “Standing United” in 1 day
  • Scripted Effect: PLB_reduce_clan_divides=yes
We are but Part of Nature icon
We are but Part of Nature
We bears are not the masters of nature, nor are we equals with it either. We are one with nature, ourselves part of a larger system and spirit of the north, and we each do our part just as any other plant, animal or even monster does. And by coming to an understanding with the other parts that make up nature, we can better understand not just it but the world at large.
  • Requires the following:
    • Natural Harmony “Natural Harmony”
  • Modify the National Spirit EQS friendly harmony.png “Royal Environmental Agency”
Royal Environmental Agency icon
Royal Environmental Agency
  • Research Speed: +5%
  • Stability: +10%
  • War Support: +5%
  • Magic Research Speed: +8%
A royal commission created by Princess Eira, the REA is a council of bears specifically designated to create and enforce decisions meant to save and protect the environment and nature within our nation.
Abandon Eastern Key Lake icon
Abandon Eastern Key Lake
The east coast and surrounding lands of Key Lake are already relatively uninhabited compared to the rest of the region, with only a few outcasts living in the region. By convincing these bears to leave for the eastern clans and their regions, we can almost completely leave the entire state to the will and flow of nature, without interference of any kind.
  • Requires the following:
    • We are but Part of Nature “We are but Part of Nature”
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • Gain Ponypower 15 000 Ponypower
  • [Scope]Eastern Key Lake (263):
    • Lose Ponypower 20 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 80 000 Ponypower
  • [Scope]Onlartir (289):
    • Lose Ponypower 70 000 Ponypower
  • [Scope]Wesslandia (272):
    • Gain Ponypower 90 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Gain Ponypower 80 000 Ponypower
Turn Fortresses into Towns icon
Turn Fortresses into Towns
Traditionally, bears have lived on their own in grand fortresses of ice and stone, symbols of their strength and power. While they are certainly impressive, relative solitude has done little to foster cooperation between individual bears. By encouraging bears to turn these buildings into their own towns, we will be able to work together on projects and issues better.
  • Requires the following:
    • We are but Part of Nature “We are but Part of Nature”
  • Custom effect tooltip: Available as Political Advisor:
  • Scyfling Center of Thought , which grants
    • Research Centre
    • Research Speed: +3%
    • Civilian Factory construction speed: +5%
  • Gain +100% research bonus (Industrial bonus) (3 uses) towards:
    • Industry
A Natural Economy icon
A Natural Economy
Despite assumptions of some, a harmonious relationship with nature does not mean our economy has to suffer, or that we will be left behind in modernity. Quite the contrary, as our relationship means that we can create products that are completely renewable, and we still continue to find ways to make our production more efficient while remaining ecologically friendly.
  • Requires the following:
    • Turn Fortresses into Towns “Turn Fortresses into Towns”
  • Requires the following:
    • Abandon Eastern Key Lake “Abandon Eastern Key Lake”
  • Scripted Effect: increase_society_development=yes
Establish Contacts with Outcasts icon
Establish Contacts with Outcasts
Even as many bears have already returned home from exile with recent events, there are still many outcasts out there, those who have traveled the world and seen many things we can only dream of. By seeking out and making contacts with such outcasts, we can perhaps learn something from their experiences and adopt them ourselves.
  • Requires the following:
    • A Natural Economy “A Natural Economy”
  • Scripted Effect: increase_science_base=yes
  • Gain 5% Stability Stability
The Ideal of the Crystal Empire icon
The Ideal of the Crystal Empire
When Princess Cadance found her consort, it was not because he had an equal position or for some advancement of her own. No, it was purely out of love, simple and true affection for someone she cared about. That is what marriage should be, and so Princess Eira will take after them and their success.
  • Requires the following:
    • Natural Harmony “Natural Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • What is a Princess Without a Prince? “What is a Princess Without a Prince?”
  • Trigger country event “The Waiting Game” in 1 day
Economic Harmony icon
Economic Harmony
An economy must always be in tune with itself, flexible and ready to take whatever role is needed of it. Whether that be construction or military production, guns or artillery, it must be ready to switch at a moment's notice. We may not be able to create everything, but we can make anything.
  • Requires the following:
    • The Ideal of the Crystal Empire “The Ideal of the Crystal Empire”
  • Gets the National Spirit Generic economic increase.png “Economic Harmony”
Economic Harmony icon
Economic Harmony
  • Consumer Goods Factories factor: 10%
  • Production Efficiency Retention: +10%
  • Military to Civilian Factory conversion cost: −20%
  • Civilian to Military Factory conversion cost: −20%
  • Civilian Factory construction speed: +20%
Harmony of Species icon
Harmony of Species
What is more effective at getting a goal accomplished than working together? Yes, one's strength can go far, but a group of bears will always be stronger than just one. Cooperation is what we foster among us, for together we can do anything.
  • Requires the following:
    • The Ideal of the Crystal Empire “The Ideal of the Crystal Empire”
  • Gets the National Spirit CRY harmony crystals.png “Harmony of Species”
Harmony of Species icon
Harmony of Species
  • Recruitable Population Factor: +10%
  • Stability: +5%
  • Compliance Growth Speed: +10%
School for Gifted Bears icon
School for Gifted Bears
One idea that the Princesses of Equestria had was a school for the talented, where they could be specially taught to become the best with a few shining stars even becoming Princess Celestia's personal protégés. We shall take this idea for our own, make a "School of Gifted Bears" for ursines who are found to go above and beyond. Who knows? Perhaps Eira will one day find a student or heir of her own.
  • Requires the following:
    • Harmony of Species “Harmony of Species”
  • Requires the following:
    • Economic Harmony “Economic Harmony”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Our Own "Crystal City" icon
Our Own "Crystal City"
The real Crystal City could be considered one of the wonders of the world, a massive landscape of its own with millions of crystal ponies. Why not make our own? Clan Volsungr's holds are unfortunately unsuitable, so the hills of Wesslandia will do instead. It will be the first metropolis of bearkind.
  • Requires the following:
    • School for Gifted Bears “School for Gifted Bears”
  • Requires the following:
    • Abandon Eastern Key Lake “Abandon Eastern Key Lake”
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Mathair Fearainn (290):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Onlartir (289):
    • Lose Ponypower 100 000 Ponypower
  • [Scope]Yak Mathan Criche (280):
    • Gain Ponypower 50 000 Ponypower
  • [Scope]Wesslandia (272):
    • Gain Ponypower 250 000 Ponypower
    • Scripted Effect: improve_state_category=yes
    • Add 2 Infrastructure Infrastructure
    • Add 1 Civilian factory Civilian Factory
    • Set 15 Victory point Victory point to province (926)
  • Rename the province (10526) to Inner Ice City
  • Rename the province (926) to Outer Ice City
Viceroyality System icon
Viceroyality System
The Crystal Empire, outside of their capital is a highly decentralized nation, with regions largely operating under the control of their regional governors and little to no oversight being applied. Under an official title of Viceroy, the clan leaders will now be left to their own devices, free to manage their lands as they see fit. They will know how to better do so anyway.
  • Requires the following:
    • School for Gifted Bears “School for Gifted Bears”
  • Gets the National Spirit Idea generic local self management.png “The Viceroyalty System”
The Viceroyalty System icon
The Viceroyalty System
  • Political Power Gain: −15%
  • Recruitable Population Factor: +15%
  • Free repair: +15%
  • Mobilization speed: +15%
Centralize Our Holdings in Wesslandia icon
Centralize Our Holdings in Wesslandia
With the final act of massively centralizing Wesslandia under the direct authority of Princess Eira, the entire country has in many ways become a splitting image of the Crystal Empire. The Princess has complete control over her domain, that of a massive city by bear standards, with the rest purposely neglected for their own benefit. Eira's commands may not carry far anymore, but where they do, they are law.
  • Requires the following:
    • Our Own "Crystal City" “Our Own "Crystal City"”
  • Requires the following:
    • Viceroyality System “Viceroyality System”
  • Country leader gains trait:
    • Ambitious Monarch
      • War Support: +10%
      • Trade Laws Cost: −25%
      • Conscription Laws Cost: −25%
      • Economy Laws Cost: −25%
What is a Princess Without a Prince? icon
What is a Princess Without a Prince?
A Princess must have her consort to rule together. And that consort must be of the same level as the Princess if they are to be worthy. Eira knows this, and she also knows that in the lands of ursines, there are only two that meet those qualifications.
  • Requires the following:
    • Natural Harmony “Natural Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • The Ideal of the Crystal Empire “The Ideal of the Crystal Empire”
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
The Princess and the Despot icon
The Princess and the Despot
Paw Wellington was the only other bear to ever unify the clans under one banner, even if temporarily. He is Eira's predecessor in some ways, just with a different title, and so he will be found wherever he is and take Eira's paw in marriage as the first royal consort.
  • Requires the following:
    • What is a Princess Without a Prince? “What is a Princess Without a Prince?”
  • Mutually Exclusive Mutually exclusive with:
    • Beauty and the Beast “Beauty and the Beast”
  • Has completed national focus Focus indy pacifist state.png “Where Everyone Has an Opportunity”
  • Has completed national focus COS Ferrer Coup.png “Land of Law and Justice”
  • Trigger country event “A Union of Grace and Order” in 1 day
Law and Justice to All! icon
Law and Justice to All!
The important principles for any country, that being order, law and justice have already taken root in polar bears, but it is time to take that one step further. By creating an official constitution which enshrines these principles among bears, we can give all the clans these fundamentally crucial rights.
  • Requires the following:
    • The Princess and the Despot “The Princess and the Despot”
The Harmonic Constitution icon
The Harmonic Constitution
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Retention: +5%
  • Division Defense on core territory: +5%
  • Ideology drift defense: +10%
Ensure Religious Support icon
Ensure Religious Support
Religion can be one of the best sources of unity for any group, bringing together many into one under a single figure, whether it be a god or a simple priest. We will foster the religious values of Clan Scyfling and spread them all across the rest of the land, placing Prince Paw as its head to ensure we are never lacking the support of our people.
  • Requires the following:
    • Law and Justice to All! “Law and Justice to All!”
Prince Paw icon
Prince Paw
  • Political Power Gain: +5%
  • Monthly Population: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Recruitable Population Factor: +5%
  • Stability: +5%
  • Political Advisor Cost: −15%
Enlightened Absolutism icon
Enlightened Absolutism
What good is a leader if they have no power to use? If the Princess is to protect her subjects, then she needs the ability to do so. Our enlightened and fair monarch must be able to take any and all measures necessary to ensure our prosperity, and that is what we shall give her. She is our Princess, she is our leader, and her word is absolute.
  • Requires the following:
    • Ensure Religious Support “Ensure Religious Support”
  • Country leader gains trait:
    • Autocratic Imperialist
      • Justify war goal time: −25%
      • Stability: +5%
      • War Support: +5%
Beauty and the Beast icon
Beauty and the Beast
Thunder Lord Torben may not have a title that most would consider in a normal noble hierarchy, or seem like the kind of bear who could care for trivialities such as marriage. But his strength and in some cases heroism is a quality that many would desire themselves, and makes him in other ways the perfect Prince for a Princess. He is the one meant for Eira.
  • Requires the following:
    • What is a Princess Without a Prince? “What is a Princess Without a Prince?”
  • Mutually Exclusive Mutually exclusive with:
    • The Princess and the Despot “The Princess and the Despot”
  • Has completed national focus Goal POR royal edicts.png “Where Everyone Has a Role”
  • Has completed national focus Focus indy swing the sword.png “Land of Heroes and Monsters”
  • Trigger country event “A Union of Grace and Force” in 1 day
Ensure Everyone has Their Place icon
Ensure Everyone has Their Place
Society is meant to be in a strict hierarchy, with the weakest at the bottom and the strongest at its peak. Everyone has a place in this pyramid, and though those below will not be forgotten, it is the duty and the right of their superiors to fight and care for them. This is the natural order of things.
  • Requires the following:
    • Beauty and the Beast “Beauty and the Beast”
The Pyramid icon
The Pyramid
  • Efficiency cap texticon.png Production Efficiency Cap: +15%
  • Recruitable Population: 1%
  • Mobilization speed: −30%
  • Stability: −5%
  • Trigger country event “Dear princess Celestia...” in 1 day
Some are Meant for Heroism icon
Some are Meant for Heroism
There are those that truly go above and beyond what a normal creature or even bear can do, who can only be described as nothing less than heroes. And it is these heroes who shall defend and fight for the North, to use their bravery and strength in service of all polar bears.
  • Requires the following:
    • Ensure Everyone has Their Place “Ensure Everyone has Their Place”
  • Gets the National Spirit OTT gendarmerie.png “Heroes of the Far North”
Heroes of the Far North icon
Heroes of the Far North
  • Division Organization: +15%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population Factor: −15%
  • Conscription Laws Cost: +25%
Monarchy of Beasts icon
Monarchy of Beasts
We are only truly ourselves when we are at our most primal, savage nature, like the beasts in the wild. And who else leads those beasts but our Princess Eira? She is the figure we all rally behind, and should anything come to threaten her or any other bear, they will see our true fury unleashed!
  • Requires the following:
    • Some are Meant for Heroism “Some are Meant for Heroism”
  • Country leader gains trait:
    • Nationalist Symbol
      • Division Attack on core territory: +10%
      • Division Defense on core territory: +10%
      • Stability: +5%
      • War Support: +5%
Establish a Royal Guard icon
Establish a Royal Guard
Every royal has their own guard. An elite force created to protect them and to fight for the country in its time of need. We will create our own Royal Guard, made up of the best warriors of all the clans to serve as both our honor guard, and as models that all bears can strive to be.
  • Requires one of the following:
    • Beauty and the Beast “Beauty and the Beast”
    • The Princess and the Despot “The Princess and the Despot”
  • Gets the National Spirit OTT gendarmerie.png “The Polar Royal Guard”
The Polar Royal Guard icon
The Polar Royal Guard
  • Recruitable Population: 0.5%
  • Panserbjørne Attack: +10%
  • Panserbjørne Speed: +10%
  • Panserbjørne Organization: +10%
Kongelig Militæruniversitet icon
Kongelig Militæruniversitet
Leading an army is not only about being the strongest in the group or being able to kill the most enemies. It is about knowing how to fight, and how to lead your warriors into battle well. To teach our bears that, we shall create the first Royal Military University, a place to learn of tactics and methods of warfare.
  • Requires the following:
    • Establish a Royal Guard “Establish a Royal Guard”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Create the Snowy Owls icon
Create the Snowy Owls
Harmony may never cease its mission to spread across the world, but neither does the enemies of it who seek its destruction. The Snowy Owls shall be the group of bears who will guard us against these subversives, taking any measures necessary to protect our ideology.
  • Requires the following:
    • Kongelig Militæruniversitet “Kongelig Militæruniversitet”
  • Gets the National Spirit OTT gendarmerie.png “The Snowy Owls”
The Snowy Owls icon
The Snowy Owls
  • Reinforce Rate: +10%
  • Ideology drift defense: +10%
  • Monthly Population: −10%
  • Daily Harmony Support: +0.1
Look at the Birthplace of Harmony icon
Look at the Birthplace of Harmony
Back when we were still exiled from the north, before Paw Wellington had returned from Griffonia, it was Equestria who had taken us in, taught us the ideals of Harmony and showed us how strong friendship is. Now it is time to return to our roots, and see what has happened to the land we once called home...
  • Requires the following:
    • Natural Harmony “Natural Harmony”
  • Gain 5% Harmony Harmonic party popularity
Send Emissaries to Equestria icon
Send Emissaries to Equestria
It is imperative that we establish contact with the southern ponies immediately. They are a great and powerful nation on the continent, and the sooner we align ourselves with them the sooner we can receive their aid and give them our own.
  • Requires the following:
    • Look at the Birthplace of Harmony “Look at the Birthplace of Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • The Birthplace of Harmony has Fallen! “The Birthplace of Harmony has Fallen!”
  • Flag of Equestria Equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Equestria Equestria:
    • Gains opinion modifier “Harmonist leanings” (Opinion +15 opinion) towards our country
Clear out Naval Routes icon
Clear out Naval Routes
There is no easy way to reach Equestria from here by land, as numerous mountain ranges and frozen forests separate us. Contact through the sea is a much easier option, but many of our ports and routes out of the north have frozen over completely, leaving access unavailable. It is time to fix that.
  • Requires the following:
    • Send Emissaries to Equestria “Send Emissaries to Equestria”
  • Flag of Equestria Equestria:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Naval base Naval Base, on the province (1849)
    • Add 1 Naval dockyard Naval Dockyard
The Birthplace of Harmony has Fallen! icon
The Birthplace of Harmony has Fallen!
The unbelievable has happened, for the home of Harmony itself is now gone. While this is a devastating blow to Harmony as a whole, we must move on from what was once our guide and seek a new path. Perhaps there are others that would be willing to join us?
  • Requires the following:
    • Look at the Birthplace of Harmony “Look at the Birthplace of Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • Send Emissaries to Equestria “Send Emissaries to Equestria”
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Communism Communist
  • Lose 5% Stability Stability
  • Gain 5% War support War Support
Forge Bonds with the Crystal Empire icon
Forge Bonds with the Crystal Empire
The Crystal Empire is the northernmost and coldest nation of ponies on Equus, having come into existence only a few years ago. The crystal ponies are an admittedly hardy bunch, having lived under Sombra's rule once that far up in the snow. We should reach out to them, establishing diplomats should be a good start.
  • Requires one of the following:
    • The Birthplace of Harmony has Fallen! “The Birthplace of Harmony has Fallen!”
    • Send Emissaries to Equestria “Send Emissaries to Equestria”
  • Flag of Crystal Empire Crystal Empire:
    • Exists
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Crystal Empire Crystal Empire:
    • Gains opinion modifier “Harmonist leanings” (Opinion +15 opinion) towards our country
Equestrian Trade Agreements icon
Equestrian Trade Agreements
Now that we have better access to Equestria, the possibility of actual trade agreements between our nations has become apparent. They will have greater access to our untapped resources in the mountains, while helping to make up for our shortcomings in other areas such as construction.
  • Requires the following:
    • Clear out Naval Routes “Clear out Naval Routes”
  • Gets the National Spirit Pony race.png “Equestrian Trade”
Equestrian Trade icon
Equestrian Trade
  • Construction Speed: +10%
  • Resources to Market: +5%
  • Trade deal opinion factor: +25%
  • Lack of Resources Penalty: −10%
  • (Flag of Equestria Equestria)Civilian industry to target country: +10%
  • (Flag of Equestria Equestria)Extra trade to overlord: +25%
  • (Flag of Equestria Equestria)Target country trade cost: −25%
Invite Ponies to the Court icon
Invite Ponies to the Court
Throughout millennia the ponies have been able to perfect their country in various ways, from their education system down to their military uniforms. And they can share that perfect and experience with us, all we have to do is ask.
  • Requires the following:
    • Equestrian Trade Agreements “Equestrian Trade Agreements”
  • Custom effect tooltip: Available as Political Advisor:
  • Sharp Stick , which grants
    • Education Reformer
      • Research Speed: +5%
  • Custom effect tooltip: Available as Military High Command:
  • Soft Sweater , which grants
    • Uniform Designer
      • Winter Attrition: −5%
      • Heat Attrition: −3.5%
      • Division Recovery Rate: +2.5%
Hire Pony Flora Experts icon
Hire Pony Flora Experts
The ponies control the weather in their country and by extension nature itself in a clear violation of Natural Harmony. However, some of them have also devoted their lives to studying the plant life native not only to Equestria, but to all the world. We are not so conceited as to believe we know everything about the wild here, and having these experts aid in marking important nature sites may be beneficial.
  • Requires one of the following:
    • Clear out Naval Routes “Clear out Naval Routes”
    • Forge Bonds with the Crystal Empire “Forge Bonds with the Crystal Empire”
  • At least one of the following is true:
    • Flag of Equestria Equestria:
      • Exists
      • Is an independent nation
      • Current ruling party is Harmony Harmonic
      • None of:
        • Is at war with our country
    • Flag of Crystal Empire Crystal Empire:
      • Exists
      • Current ruling party is Harmony Harmonic
      • None of:
        • Is at war with our country
Equine Help in Forest Restoration icon
Equine Help in Forest Restoration
Pegasi may fly and unicorns may have magic, but earth ponies are the pony tribe that have a special touch with the earth, and by extension the various crops and such that grow in it. If we gained the help of a few in our efforts to bring back the taigas that once were plentiful here, it would surely be more efficient and show us other ways to help our nation defend itself and prosper.
  • Requires the following:
    • Hire Pony Flora Experts “Hire Pony Flora Experts”
  • Gets the National Spirit Pony soldier.png “Earth Pony Specialists”
Earth Pony Specialists icon
Earth Pony Specialists
  • Efficiency cap texticon.png Production Efficiency Cap: +2.5%
  • Factory Bomb Vulnerability: −25%
Notes from Fluttershy icon
Notes from Fluttershy
Curiously, a single letter has arrived from Equestria, addressed to the Princess. While it looks completely ordinary on the outside, the courier has stated that it is of great importance, being from the Element Bearer of Kindness herself, Fluttershy. She is known for her connection with the animals and monsters of nature in Equestria, so many bears of Clan Volsungr are interested in what she has written.
  • Requires the following:
    • Equine Help in Forest Restoration “Equine Help in Forest Restoration”
  • Requires the following:
    • Invite Ponies to the Court “Invite Ponies to the Court”
  • Trigger country event “The Letter” in 1 day
Military Access Agreement icon
Military Access Agreement
There is no telling when our troops may need to cross the lands of Equestria, or theirs need to cross our frigid wastelands. To ensure there is no complications in the future, a preemptive agreement will be signed allowing official access of each of our armed forces to each other's lands.
  • Requires the following:
    • Invite Ponies to the Court “Invite Ponies to the Court”
Together as One icon
Together as One
Our destinies are already closely twined together in this world through Harmony. Now it is time to make them into one, and formally request to join Equestria's alliance. We will lend them our strength, and we will protect what is ours not as pieces, but as a whole.
  • Requires the following:
    • Notes from Fluttershy “Notes from Fluttershy”
  • Requires the following:
    • Military Access Agreement “Military Access Agreement”
  • Flag of Equestria Equestria:
    • Trigger country event “The Princess' Request” in 1 day
Prepare for Fluttershy's Visit icon
Prepare for Fluttershy's Visit
Just as her note foretold, word has come that Fluttershy will be coming from Equestria to visit us in the far north. As befitting someone of her position, we should prepare for her arrival at once to ensure that there are no complications. After all, it would reflect poorly on us to have such a foreign national figure be disappointed.
  • Requires the following:
    • Together as One “Together as One”
  • Trigger country event “The Visit” in 1 day
Invite Crystal Advisers to the Court icon
Invite Crystal Advisers to the Court
If there is one thing the crystal ponies know how to do, it is how to defend their country. Their defensive knowledge is truly impressive, and the Princess has invited a few of their best to her court to teach them their ways.
  • Requires the following:
    • Forge Bonds with the Crystal Empire “Forge Bonds with the Crystal Empire”
  • Flag of Crystal Empire Crystal Empire:
    • Exists
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Custom effect tooltip: Available as Political Advisor:
  • Frosty Shield , which grants
    • Fortification Armchair General
      • AI Modifier: Focus on Defense: +3%
      • Land Fort construction speed: +10%
      • Coastal Fort construction speed: +10%
      • Anti Air construction speed: +10%
Learn from Masters of Crystal icon
Learn from Masters of Crystal
Taking after its namesake, the Crystal Empire has done a large amount of research into turning their large amount of magical crystals into weaponry. Some of our scientists have shown interest in learning about this field of equipment, and so we shall send them to learn and help advance our own findings.
  • Requires the following:
    • Invite Crystal Advisers to the Court “Invite Crystal Advisers to the Court”
  • Flag of Crystal Empire Crystal Empire:
    • Exists
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Lessons in Crystal Medicine icon
Lessons in Crystal Medicine
Another area that the crystal ponies have advanced extensively in is medicine, as their doctors and medical facilities are world-renowned. Ursines are difficult to kill, but a good and knowledgeable medical department to rescue those on the brink of death could save the lives of many warriors.
  • Requires the following:
    • Learn from Masters of Crystal “Learn from Masters of Crystal”
  • Requires the following:
    • Equine Help in Forest Restoration “Equine Help in Forest Restoration”
  • Gets the National Spirit CRY medicine.png “Crystal Ponies Medicine”
Crystal Ponies Medicine icon
Crystal Ponies Medicine
  • Experienced soldier losses: −10%
Align with the Princess of Love icon
Align with the Princess of Love
Given that Equestria is no longer a safe option to align with, at least for the moment, we must instead look towards the other bastion of Harmony in recent years. Cadance, the alicorn of love is part of the Equestrian royal family, and having her and the Empire on friendly terms would be a great benefit to us both now and for future prospects with Equestria, should they ever recover.
  • Requires the following:
    • Lessons in Crystal Medicine “Lessons in Crystal Medicine”
  • Requires the following:
    • Learn from Masters of Crystal “Learn from Masters of Crystal”
  • Flag of Crystal Empire Crystal Empire:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
      • Is at war with Flag of Lunar Empire Lunar Empire
      • Current ruling party is Supremacy Supremacist
  • Flag of Crystal Empire Crystal Empire:
    • Trigger country event “A Request from the Frozen North” in 1 day
A Rather Interesting Package icon
A Rather Interesting Package
The threat of a fallen Equestria is ever looming, and as such the Crystal Empire has sent us a curious package to apparently aid in defending ourselves. It is not a weapon itself, instead they are just blueprints and schematics. However, if our scholars are reading it correctly, they are plans for an energy source far beyond anything this world has ever seen before. We should look into this at once.
  • Requires the following:
    • Align with the Princess of Love “Align with the Princess of Love”
  • Flag of Crystal Empire Crystal Empire:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Equestria Equestria:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
      • Is at war with Flag of Lunar Empire Lunar Empire
      • Current ruling party is Supremacy Supremacist
  • Gain +75% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Nuclear Technology
Turn to Republicans icon
Turn to Republicans
The avians of Nova Griffonia, perhaps taking after the Griffonian Republic, have recently transformed into a harmonic republic after the death of their governor and fresh elections. Our history may not be filled with friendship, but it is never too late to reconcile with others of Harmonious leanings. Let us reach out to these new possible friends.
  • Requires the following:
    • The Birthplace of Harmony has Fallen! “The Birthplace of Harmony has Fallen!”
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Nova Griffonia Nova Griffonia:
    • Gains opinion modifier “Harmonist leanings” (Opinion +15 opinion) towards our country
Gunworks Agreement icon
Gunworks Agreement
The Nova Griffonians are much more advanced industrially, having great military factories that spew out weaponry. Our own griffons in Wesslandia are not as modern as they are, but instead have created new and innovative ways to create, forced out of necessity. Trading our knowledge for theirs would be mutually beneficial to both of us.
  • Requires the following:
    • Turn to Republicans “Turn to Republicans”
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • [Scope]Weter (243):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Join the Guardians Initiative icon
Join the Guardians Initiative
The griffons have created a new program called the "Guardians Initiative" which involves armed forces going all across the world to protect liberty and freedom and help safeguard themselves. And they are right, Harmony must be fought for everywhere to ensure that it not only thrives, but takes its rightful place as the dominant ideology of the world. We will support their efforts.
  • Requires the following:
    • Gunworks Agreement “Gunworks Agreement”
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Gets the National Spirit FRA army of aggression focus.png “Guardians Of The Free World”
Guardians Of The Free World icon
Guardians Of The Free World
  • Send volunteers tension limit: −80%
  • Max volunteer force divisions: +5
  • Divisions required for sending volunteer force: −100%
It matters not where in the world: Nova Griffonia is proud to call the democratic and free nations of the world their friends, and they will shield their friends by force of arms if needed.
Align with our Siblings in Spirit icon
Align with our Siblings in Spirit
Long has the Yak race stood in strength close by. They, as a fellow nation of the far north, with their great traditions of SMASHing as they call it, demonstrates that the great spirit that resides in us is within them too. It only stands, then, that them and us would make natural friends and allies.
  • Requires the following:
    • The Birthplace of Harmony has Fallen! “The Birthplace of Harmony has Fallen!”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
Yak-Bear Defence Pact icon
Yak-Bear Defence Pact
Even with our shared history, we have never actually signed any formal treaties with the Yaks to the south. In fact, the only real bonds that we had shared before our recent diplomatic moves were the ritualized combat we had regularly. That should change now, and a pact of non-aggression and friendship will cement our unity.
  • Requires the following:
    • Align with our Siblings in Spirit “Align with our Siblings in Spirit”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
United Military Initiative icon
United Military Initiative
The Yak army and our own could learn much from each other if given the opportunity. They can teach us their stalwart defensive tactics and stubbornness, while we can teach them how to thrive in even the harshest of winters and relentlessly assault whatever enemy may befall us.
  • Requires the following:
    • Yak-Bear Defence Pact “Yak-Bear Defence Pact”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Gets the National Spirit JAK angry jaks.png “Yak Military Attache”
Yak Military Attache icon
Yak Military Attache
  • Army Experience Gain: +0.02
  • Division Defense on core territory: +5%
  • Resistance Target in our states occupied by the enemy: +10%
Polar Bear Military Attache icon
Polar Bear Military Attache
  • Winter Attrition: −10%
  • Army Experience Gain: +0.02
  • Division Attack: +5%
Align with an Unexpected Friend icon
Align with an Unexpected Friend
To our complete surprise, the changelings to our west have adopted harmony just as we have. While they were once our eternal enemy, especially under the rule of Chrysalis, it seems a drone named Thorax has taken over and started them down a new path. Despite being incredibly unorthodox, we will always befriend a fellow nation of Harmony.
  • Requires the following:
    • The Birthplace of Harmony has Fallen! “The Birthplace of Harmony has Fallen!”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Flag of Changeling Lands Changeling Lands:
    • Gains opinion modifier “Harmonist leanings” (Opinion +15 opinion) towards our country
Northern Beacon of Harmony icon
Northern Beacon of Harmony
Even being relatively new, the changelings' commitment to Harmony around the world is actually quite admirable. They understand things just as we do, that Harmony is the only way forward and that there are no other options but it. We shall follow in their lead, and send our own forces across the world to aid such movements wherever they may rise.
  • Requires the following:
    • Align with an Unexpected Friend “Align with an Unexpected Friend”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Gets the National Spirit ELF harmonic resistance.png “Harmony is Non-Negotiable”
Harmony is Non-Negotiable icon
Harmony is Non-Negotiable
  • Send volunteers tension limit: −5%
  • Max volunteer force divisions: +2
  • Justify war goal time on us: −10%
  • Justify war goal time: −10%
  • Ideology drift defense: +25%
A Little Gift in a Steel Box icon
A Little Gift in a Steel Box
The changelings, with our recent bettering of relations have offered us a curious gift, strange weapons of steel that they say will make up the future of warfare. While some of the elders are suspicious of what they call a powerful weapon, the blueprints and sample provided do seem to be quite formidable.
  • Requires the following:
    • Northern Beacon of Harmony “Northern Beacon of Harmony”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
    • Light Tank models
  • 300 units of Flag of Changeling Lands Changeling Lands Light Tank is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 500
      • equipment_type = light_tank_chassis
      • seller_tags
        • CHN
        • CCN
        • OLE
Not a Force of Reaction! icon
Not a Force of Reaction!
We will not just sit idly by while our enemies grow stronger beyond our borders. No, instead we will seek out and fight them first, destroy them before they can destroy us! We will defeat them on our terms, and bring them Harmony by force!
  • Requires the following:
    • Natural Harmony “Natural Harmony”
  • Gain 5% War support War Support
  • Unlock the Brotherly Unification decision
The Changeling Tyrant icon
The Changeling Tyrant
To our west lies Queen Chrysalis and the hives, a nation bent on nothing less than the complete subjugation of all of Equus. We may not be strong enough to go on the offensive just yet, but we can still prepare for the inevitable tide. When they come for us, we shall be prepared.
  • Requires the following:
    • Not a Force of Reaction! “Not a Force of Reaction!”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Supremacy Supremacist
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
  • Gain Ponypower 1 500 Ponypower
  • Gain Army experience 15 Army Experience
Strike Down the Arrogant icon
Strike Down the Arrogant
As the changeling threat rose, we fortified and prepared, waiting for the storm of swords. But Chrysalis never struck, turning her gaze south, deciding to prey on creatures weaker, believing us not to be a threat. But in her arrogance she seems to have forgotten that it was lacking numbers, not fear of her armies that kept us behind Key Lake...
  • Requires the following:
    • The Changeling Tyrant “The Changeling Tyrant”
  • Flag of Changeling Lands Changeling Lands:
    • Has caused more than 10 World Tension World Tension

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
Our Eternal Land icon
Our Eternal Land
It is not a harmonious thing, to claim large swathes of land on some nationalist ambition. But the lands we have taken from the Changelings... they had always been bear lands and ones which we took care of, before the Queendoms came and polluted the land! And we shall return to protecting them from corruption once more.
  • Requires the following:
    • Strike Down the Arrogant “Strike Down the Arrogant”
  • [Scope]Soryth (262):
    • Is owned and controlled by our country
  • [Scope]Jem Highlands (315):
    • Is owned and controlled by our country
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 20 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 2 000 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 5 000 Ponypower
    • our country gains a core on this state
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • If:
    • Limited to:
      • Owns state Major Forest (320)
    • [Scope]Major Forest (320):
      • Gain Ponypower 30 000 Ponypower
      • our country gains a core on this state
  • If:
    • Limited to:
      • Owns state Den (323)
    • [Scope]Den (323):
      • cancel_resistance = yes
  • If:
    • Limited to:
      • Owns state Hoorornd (322)
    • [Scope]Hoorornd (322):
      • cancel_resistance = yes
Prepare Our Forges icon
Prepare Our Forges
The Changeling nation is much more industrialized than we are. With their greater landmass and head start on modernization, we could never hope to match them in a number of factories or production lines. Instead, we shall have our own forges work as hard as they can, and hope that it will be enough to weather the coming storm.
  • Requires the following:
    • The Changeling Tyrant “The Changeling Tyrant”

The following will bypass the focus:
  • Has the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
  • If:
    • Limited to:
      • Has the Economy Law Idea civilian economy.png “Civilian Economy”
    • Gets the Economy Law Idea low economic mobilisation.png “Early Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea low economic mobilisation.png “Early Mobilization”
    • Gets the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea partial economic mobilisation.png “Partial Mobilization”
    • Gets the Economy Law Idea war economy.png “War Economy”
  • Else, if:
    • Limited to:
      • Has the Economy Law Idea war economy.png “War Economy”
    • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Prepare Our Citizens icon
Prepare Our Citizens
Even if each polar bear is able to kill ten changelings, it will not matter if the enemy is able to overwhelm us with sheer numbers. Though we do not want to send bears to die in battle if they do not wish to, the future of all our kind is at stake. We will do what must be done to secure it.
  • Requires the following:
    • The Changeling Tyrant “The Changeling Tyrant”
  • If:
    • Limited to:
      • Has the Conscription Law Idea disarmed nation.png “Disarmed Nation”
    • Gets the Conscription Law Idea volunteer only.png “Volunteer Only”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Gets the Conscription Law Idea limited conscription.png “Limited Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Gets the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Gets the Conscription Law Idea service by requirement.png “Service by Requirement”
  • Else, if:
    • Limited to:
      • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
Prepare Our Borders icon
Prepare Our Borders
A few fortresses spread throughout the western border will not be enough to hold the line in the slightest. We must build real defensive positions, reinforce what is already there while we still have the time. It may not hold them back forever, but it will at least delay the Changelings until we can strike back.
  • Requires the following:
    • Prepare Our Citizens “Prepare Our Citizens”
  • Requires the following:
    • Prepare Our Forges “Prepare Our Forges”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Land fort Land Fort, on the province (7586)
    • Add 1 Land fort Land Fort, on the province (1560)
  • [Scope]Onlartir (289):
    • Add 1 Land fort Land Fort, on the province (4625)
    • Add 1 Land fort Land Fort, on the province (1646)
    • Add 1 Land fort Land Fort, on the province (10281)
UPA Weapon Shipments icon
UPA Weapon Shipments
With our new pony allies to the south, we have been receiving new, much more modern weaponry and military technology to aid us against our joint enemy. Analyzing and reverse-engineering them should also help in creating our own models of weapons, ones more up to date with other nations.
  • Requires the following:
    • Prepare Our Borders “Prepare Our Borders”
  • Mutually Exclusive Mutually exclusive with:
    • Our Greatest War “Our Greatest War”
  • Is in the same faction as Flag of Equestria Equestria
  • Is at war with Flag of Changeling Lands Changeling Lands
  • Gets the National Spirit Idea unknown.png “Pony Weapons Shipments”
Pony Weapons Shipments icon
Pony Weapons Shipments
  • Land Doctrine Cost: −5%
  • Weapons and Equipment Research Speed: +5%
  • Armor Research Speed: +5%
  • Air Doctrine Research Speed: +5%
  • Air Research Speed: +5%
  • Naval Doctrine Research Speed: +5%
  • Naval Research Speed: +5%
UPA Northern Corps icon
UPA Northern Corps
The United Ponies Alliance has created a new force comprised of only their hardiest and most capable ponies to aid us in the far north, the Northern Corps. Though the number of such ponies who can endure these harsh conditions are low, the ones that can will fight just as bravely as any bear alongside us, true companions in spirit and battle.
  • Requires the following:
    • UPA Weapon Shipments “UPA Weapon Shipments”
  • Is in the same faction as Flag of Equestria Equestria
  • Custom effect tooltip: The UPA will send us two Onhooves divisions.
  • Gain Ponypower 15 000 Ponypower
  • Gain Army experience 10 Army Experience
  • Hidden effect:
    • Create “Onhooves Division” division template
    • [SCOPE]One random owned and controlled state:
Soryth Military Zone icon
Soryth Military Zone
The Changelings have been defeated by the joint efforts of ourselves and the Equestrians, a new nation formed out of the ashes dedicated to Harmony. And yet, we did not fight this war for nothing in the end. We must ask our Equestrian allies for administration of Soryth and the surrounding wastelands, territory that would be better off under our protection anyway.
  • Requires the following:
    • UPA Northern Corps “UPA Northern Corps”
  • At least one of the following is true:
    • None of:
      • Owns state Northern Saddening Shore (264)
      • Owns state Whitehooves (314)
      • Owns state Soryth (262)
      • Owns state Jem Highlands (315)
  • Flag of Changeling Lands Changeling Lands:

The following will bypass the focus:
  • Owns state Northern Saddening Shore (264)
  • Owns state Whitehooves (314)
  • Owns state Soryth (262)
  • Owns state Jem Highlands (315)
  • Flag of Equestria Equestria:
    • Trigger country event “The Soryth Proposal” in 3 days
Our Greatest War icon
Our Greatest War
We are alone, alone against the menace of Equus. But we will not falter, we will not break, and we will never surrender! No, we will fight and stand united against this threat to all other species, and the battles we fight today will forever be remembered as the greatest in our history!
  • Requires the following:
    • Prepare Our Borders “Prepare Our Borders”
  • Mutually Exclusive Mutually exclusive with:
    • UPA Weapon Shipments “UPA Weapon Shipments”
  • None of:
  • Is at war with Flag of Changeling Lands Changeling Lands

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Is a subject nation
      • Does not exist
  • Owns state Vesalipolis (251)
  • Gets the National Spirit ZES Kasa Warriors.png “Our Greatest War”
Our Greatest War icon
Our Greatest War
  • Division Defense on core territory: +10%
  • Recruitable Population: 2%
  • Training time: −5%
  • Foreign subversive activities efficiency: −10%
  • Max Entrenchment: +20%
Our Greatest Triumph icon
Our Greatest Triumph
Against all odds, we have prevailed. The Changeling Queendom lies defeated, the flag of the polar bears flying high over the tower of Vesalipolis. This moment will be commemorated for eternity as our greatest victory, but now we must face the issue of how to deal with our broken enemies.
  • Requires the following:
    • Our Greatest War “Our Greatest War”
  • All of the following must be true:
The Griffon Tyrants icon
The Griffon Tyrants
The griffons have always been a dangerous and volatile race, prone to fighting and warfare as shown on Griffonia. Many in the clans were not surprised to see our neighbors in Nova Griffonia fall to anti-harmonic ideologies. It is time to crush these tyrants.
  • Requires the following:
    • Not a Force of Reaction! “Not a Force of Reaction!”
  • None of:
    • Has completed national focus Goal GRF free elections.png “Turn to Republicans”

The following will bypass the focus:
Punish Their Worst Excesses icon
Punish Their Worst Excesses
While fully de-industrializing Nova Griffonia is at this point infeasible, there are some particular companies and ideologues that are greater offenders to Harmony than others. We will burn these places to the ground, and utterly destroy these subversive parties that would have seen our nation fall before they can rise once more against us.
  • Requires the following:
    • The Griffon Tyrants “The Griffon Tyrants”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Weter (243)
    • Owns state Vot (281)
  • [Scope]Weter (243):
    • Remove Military factory Military Factory by up to −2
    • Remove Civilian factory Civilian Factory by up to −3
    • Scripted Effect: reduce_state_category=yes
  • [Scope]Broken Skull (242):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Scripted Effect: reduce_state_category=yes
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Weter (243):
    • Lose Ponypower 30 000 Ponypower
  • [Scope]Broken Skull (242):
    • Lose Ponypower 7 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • 1 800 units of Flag of Nova Griffonia Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
  • 600 units of Flag of Nova Griffonia Nova Griffonia Support Equipment is added to the national Stockpile
What to do with Griffons? icon
What to do with Griffons?
Now that the threat has been resolved, many are wondering how we shall deal with the rest of Nova Griffonia. Some say that with the anti-harmonic elements gone they can be trusted to mostly rule themselves, while others believe that direct bear protection is the only way to ensure this does not happen again.
  • Requires the following:
    • Punish Their Worst Excesses “Punish Their Worst Excesses”
The Perfect Frontier icon
The Perfect Frontier
To the griffons, the Frontier was a cold, unrelenting wasteland, a place filled with monsters and other such nightmares. But to us, it is a natural place for bears and a prime example of harmony with nature. It will now be our frontier, a perfect one of bears and griffons alike.
  • Requires the following:
    • What to do with Griffons? “What to do with Griffons?”
  • Mutually Exclusive Mutually exclusive with:
    • Griffon Naturalization “Griffon Naturalization”
  • We have chosen to create an autonomous griffon state. (?)
The Yak Tyrants icon
The Yak Tyrants
Prince Rutherford was once the one leader of the Yaks to the south, in solitude and isolation. And like ourselves, he opened the nation to Equestrian Harmonic values and the world at large. However, the Jaks rose up against him to maintain their tradition, and other non-harmonic elements began to fester in the nation. We must save what is left before it is too late.
  • Requires the following:
    • Not a Force of Reaction! “Not a Force of Reaction!”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • At least one of the following is true:
      • Does not exist
      • None of:
        • Current ruling party is Harmony Harmonic
  • Flag of Jaki-Clan Jaki-Clan:
    • At least one of the following is true:
      • Does not exist
      • None of:
        • Current ruling party is Harmony Harmonic

The following will bypass the focus:
Maybe Jaks Have Some Good Ideas... icon
Maybe Jaks Have Some Good Ideas...
Though their reasons were misguided, the Jaks did have a point in their breakaway against Prince Rutherford. While isolation is foolish, tradition is something to be respected and honored. We will de-industrialize their major cities, disarming them against us as well as letting them return to their old way of living, just as the Jaks wanted.
  • Requires the following:
    • The Yak Tyrants “The Yak Tyrants”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Yakistan Valley (11)
    • Owns state Saihan Tolgod (274)
  • [Scope]Saihan Tolgod (274):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −1
  • [Scope]Yakistan Valley (11):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
  • 800 units of Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan Towed Artillery is added to the national Stockpile
What to do with Yaks? icon
What to do with Yaks?
The Yaks have many similarities to us, possessing similar traits and strength. They would fit in well with our nation, and our way of life in the North. Of course, that same reasoning could be used for why they should be allowed to rule themselves...
  • Requires the following:
    • Maybe Jaks Have Some Good Ideas... “Maybe Jaks Have Some Good Ideas...”
Border Clan Integration icon
Border Clan Integration
To the south of Clan Volsungr are the lush forests of snow, land that many bears have traveled to before to test their might against the strongest of Yaks. Now, that land is ours, and both it and the native Yaks and Jaks will be integrated as our own, fit with all the protections of nature and harmonic friendship that any clan land of ours has.
  • Requires the following:
    • What to do with Yaks? “What to do with Yaks?”
  • Mutually Exclusive Mutually exclusive with:
    • Fortresses Across Yakistan “Fortresses Across Yakistan”
  • We have chosen to make autonomous yak and jak states. (?)
Fortresses Across Yakistan icon
Fortresses Across Yakistan
Since the defeat of the Yaks and Jaks, many bears have asked to be allowed to settle down south with the clans and build their fortresses near the Yak tribes. Not only will this help secure the new region and spread bears farther across the land, but it will also foster friendship and friendly rivalries among the two species.
  • Requires the following:
    • What to do with Yaks? “What to do with Yaks?”
  • Mutually Exclusive Mutually exclusive with:
    • Border Clan Integration “Border Clan Integration”
  • We have chosen to annex the yak lands. (?)
  • [SCOPE]Every owned state:
    • Limited to:
    • Gain Ponypower 1 000 Ponypower
    • Compliance:+10%
Griffon Naturalization icon
Griffon Naturalization
Even with our troubled history, we hold no ill intentions towards griffons as a whole. Instead, we want to foster cooperation between our races, have us live together in harmony under one nation. Though not all are open to our methods or even our ideology, many have already joined us in solidarity to preserve nature and work for a better future.
  • Requires the following:
    • What to do with Griffons? “What to do with Griffons?”
  • Mutually Exclusive Mutually exclusive with:
    • The Perfect Frontier “The Perfect Frontier”
  • We have chosen to annex the griffon lands. (?)
They Traded Reason for Madness icon
They Traded Reason for Madness
The penguins are an odd race, one much like ourselves in being accustomed to the frozen north. But where their nation was once one of the few we could trust, with even Clan Svartpels regarding them as kin, they have now fallen to dangerous and radical ideologies from within. It now falls to us to save them from themselves.
  • Requires the following:
    • Not a Force of Reaction! “Not a Force of Reaction!”
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • None of:
        • Current ruling party is Harmony Harmonic
    • Has completed national focus Goal generic demand territory.png “Summit at Dachaigh”

The following will bypass the focus:
What Has to be Done icon
What Has to be Done
Pingland did not fall to a foreign invader or some sort of natural disaster. No, it was anti-harmonic radicals working to subvert them and take power for themselves. We have no choice now but to excise these tumors completely before they take root once more.
  • Requires the following:
    • They Traded Reason for Madness “They Traded Reason for Madness”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Owns state Dachaigh (325)

The following will bypass the focus:
  • [Scope]Dachaigh (325):
    • Is a core state of our country
  • Gain 5% Stability Stability
  • Gain Political Power 150 Political Power
  • [SCOPE]Every owned state:
Push Back Penguin Industrialization icon
Push Back Penguin Industrialization
Factories are a tool just as any other, and just as any other tool they should be taken away from those that misuse it. We will destroy their industrial centers, turn back their state to that of a less modern time. However, in return we will use what is left to build roads and repair infrastructure that the penguins can continue to use in their daily lives.
  • Requires the following:
    • What Has to be Done “What Has to be Done”

The following will bypass the focus:
  • [Scope]Dachaigh (325):
    • Is a core state of our country
  • [Scope]Pingvinland (266):
    • Remove Civilian factory Civilian Factory by up to −1
  • [Scope]Dachaigh (325):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −1
  • [SCOPE]Every owned state:
The Naturalized Provinces of Pingland icon
The Naturalized Provinces of Pingland
The penguins and bears have lived together for a very long time. Clan Anker, for example, is almost entirely penguin, and a sizable minority of Svartpels has penguins. With a similar process and integration into our natural state, the penguin lands themselves can become an integral part of our society.
  • Requires the following:
    • Push Back Penguin Industrialization “Push Back Penguin Industrialization”

The following will bypass the focus:
  • [Scope]Dachaigh (325):
    • Is a core state of our country
  • [SCOPE]Every state:
Proclaim the Princessdom of Polaria icon
Proclaim the Princessdom of Polaria
With our expansion into non-historical bear lands, we have taken many races other than our own under our banner. Our nation is no longer only polar bears, but filled with penguins, yaks and even griffons. A new name for our nation is necessary for this status, a protector of all the far north.
  • Requires the following:
    • The Naturalized Provinces of Pingland “The Naturalized Provinces of Pingland”
  • Requires one of the following:
    • The Perfect Frontier “The Perfect Frontier”
    • Griffon Naturalization “Griffon Naturalization”
  • Requires one of the following:
    • Border Clan Integration “Border Clan Integration”
    • Fortresses Across Yakistan “Fortresses Across Yakistan”
  • Mutually Exclusive Mutually exclusive with:
    • Under Bear Protection “Under Bear Protection”
  • Has completed national focus Goal crystal empire symbol cry.png “Centralize Our Holdings in Wesslandia”
  • Flag of Polar Bear Communities Polar Bear Communities:
    • Trigger country event “The Polar Princessdom”
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state Numuul (255)
        • Is state Frozen North (288)
        • Is state Onear Mountains (287)
        • Is state Tuuraikhan (275)
        • Is state Bara'dur (347)
        • Is state Dalmavalley (340)
        • Is state West Rose Forest (341)
        • Is state East Rose Forest (342)
        • Is state Modnihendi (253)
    • our country gains a core on this state
    • Becomes owned and controlled by our country
Racial Harmony icon
Racial Harmony
Our destiny of harmony was never meant to be for bears alone. Every race under our banner, every creature who chooses to call these lands home will be welcomed and find a place here, for only together are we truly the strongest we can be. Race will not divide us, and despite our many differences we will always have our similarities that bind us as one.
  • Requires one of the following:
    • The Perfect Frontier “The Perfect Frontier”
    • Griffon Naturalization “Griffon Naturalization”
    • Border Clan Integration “Border Clan Integration”
    • Fortresses Across Yakistan “Fortresses Across Yakistan”
    • The Naturalized Provinces of Pingland “The Naturalized Provinces of Pingland”
  • Mutually Exclusive Mutually exclusive with:
    • Proclaim the Princessdom of Polaria “Proclaim the Princessdom of Polaria”
  • Has completed national focus Focus generic monarchy 1.png “Enlightened Absolutism”
  • Set cosmetic tag to PLB_woodland
  • Gets the National Spirit Generic victors of ww1.png “Racial Harmony”
Racial Harmony icon
Racial Harmony
  • Non-Core Ponypower: +5%
  • Research Speed: −3%
  • Foreign subversive activities efficiency: −10%
  • Damage to Garrisons: −10%
  • Required Garrisons: −10%
Under Bear Protection icon
Under Bear Protection
The other nations and species have proven themselves too misguided, too weak to live independently on their own. We, the bears, are the only ones who have shown time and time again that only we are strong enough to protect those who cannot protect themselves. We will lead and guide them to a new beginning, and they will help us show them what true strength looks like.
  • Requires one of the following:
    • The Perfect Frontier “The Perfect Frontier”
    • Griffon Naturalization “Griffon Naturalization”
    • Border Clan Integration “Border Clan Integration”
    • Fortresses Across Yakistan “Fortresses Across Yakistan”
    • The Naturalized Provinces of Pingland “The Naturalized Provinces of Pingland”
  • Mutually Exclusive Mutually exclusive with:
    • Proclaim the Princessdom of Polaria “Proclaim the Princessdom of Polaria”
  • Has completed national focus Focus generic monarchy 2.png “Monarchy of Beasts”
  • Set cosmetic tag to PLB_realm_of_beasts
  • Gets the National Spirit CRY harmony crystals.png “Under Our Benevolent Protection”
Under Our Benevolent Protection icon
Under Our Benevolent Protection
  • Recruitable Population: 2%
  • [SCOPE]Every country in the world:
    • Limited to:
      • Is a subject of our country
    • Gets the National Spirit Idea generic central management.png “Economic Exploitation”
Economic Exploitation icon
Economic Exploitation
Maybe the Ponies are too Utopian... icon
Maybe the Ponies are too Utopian...
The ponies may have united under a banner with relative peace, but we had to resort to force to bring the clans under our banner of Harmony. It was simply the ursine way, and that will always be fundamentally different from the ponies. So, we must create our own path instead, our own Harmony in the North.
  • Allow Branch if:
    • If:
      • Limited to:
        • Rule obsolete_focus_branches_visibility is set to HIDE
      • None of:
        • Has completed national focus Goal ideology harmonist.png “The Principles of Harmony”
  • Mutually Exclusive Mutually exclusive with:
    • The Principles of Harmony “The Principles of Harmony”
  • At least one of the following is true:
    • We subjugated Clan Scyfling by force. (?)
    • We subjugated Clan Svartpels by force. (?)
  • Hidden effect:
    • Changes the national focus tree to PLB_volsungr_united and keep completed focuses
    • Refresh the focus tree restarting the checks in allow_branch
  • Gets the National Spirit EQS harmonic stagnation2.png “Polar Harmony”
Polar Harmony icon
Polar Harmony
  • Ideology drift defense: +25%
  • Stability: +5%
  • War Support: +5%
  • Add 10 Victory point Victory point to province (10 526)
  • Change capital to Yak Mathan Criche (280)
Crown the First Queen icon
Crown the First Queen
Eira has held the title of Princess for a long time, ever since she returned from exile in Equestria. But that last point is the exact issue. The title is too pony-like, too Equestrian in origin. It is not something a true ursine monarch would take, no. They should be something greater than that, a Queen of Polar Bears.
  • Requires the following:
    • Maybe the Ponies are too Utopian... “Maybe the Ponies are too Utopian...”
  • Trigger country event “The Crowning” in 1 day
Scyfling Initiative icon
Scyfling Initiative
Clan Scyfling, the former domain of the Despot still has many talented bears left from the Second War of Unification, including Paw Wellington himself who seems to have taken on a religious turn as a priest for his clan. Their place advising the Queen would be welcome, allowing Scyfling's voice to be heard in the court as well.
  • Requires the following:
    • Crown the First Queen “Crown the First Queen”
  • Hidden effect:
    • Paw Wellington gains
      • Deal Broker
        • Trade Laws Cost: −25%
        • Conscription Laws Cost: −25%
        • Economy Laws Cost: −25%
  • Custom effect tooltip: Available as Political Advisor:
  • Paw Wellington , which grants
    • Defender of the Faith
      • Stability: +5%
      • War Support: +5%
  • Custom effect tooltip: Available as Political Advisor:
  • Rangvaldr of Scyfling , which grants
    • Bookworm
      • Research Speed: +5%
    • Lieutenant of Industry
      • Civilian Factory construction speed: +5%
      • Infrastructure construction speed: +5%
      • Railway construction speed: +5%
      • Refinery construction speed: +5%
A Different Approach icon
A Different Approach
Nobear can deny that the way Paw Wellington let outcasts back into the country was wrong. It destabilized the clans, was done without informing any of them beforehand, and ultimately caused tipped the scales into revolt. But outcasts also have their uses, after all the Queen herself was once one of them. The issue must be addressed, and something must be decided soon.
  • Requires the following:
    • Scyfling Initiative “Scyfling Initiative”
  • Trigger country event “On the Matter of Outcasts” in 1 day
Set a Proper Outcast Policy icon
Set a Proper Outcast Policy
With Paw Wellington and Clan Scyfling spearheading the proposal, an official policy has now been set towards the outcasts that wish to return to the frozen North. They will be allowed entry, as long as they prove their worth by taking an official test to judge their knowledge of bear tradition and their ideological beliefs. This will allow us to access their knowledge without destabilizing the country.
  • Requires the following:
    • A Different Approach “A Different Approach”
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles2.png “The Exiles' Return”
    • Replace the National Spirit PLB exiles2.png “The Exiles' Return” with the National Spirit PLB exiles2.png “The Harmonic Outcasts”
The Harmonic Outcasts icon
The Harmonic Outcasts
  • Research Speed: +5%
  • Monthly Population: +15%
  • Else, if:
    • Limited to:
      • Has the National Spirit PLB exiles3.png “Wave of Exiles”
    • Replace the National Spirit PLB exiles3.png “Wave of Exiles” with the National Spirit PLB exiles2.png “The Harmonic Outcasts”
The Harmonic Outcasts icon
The Harmonic Outcasts
  • Research Speed: +5%
  • Monthly Population: +15%
The Most Holy of Matters icon
The Most Holy of Matters
Scyfling's fall from leadership has raised many doubts within the clan about the faults in their religion, shaking their faith in the very institution they once held central to their cause. Two proposals have come forth, once moving to base a new one around the ideals of the ponies, the other wanting to take heavy inspiration from the griffons.
  • Requires the following:
    • Scyfling Initiative “Scyfling Initiative”
  • Trigger country event “On the Matter of Religion” in 1 day
Enlightenment of Friendship icon
Enlightenment of Friendship
Friendship and Harmony are not things that one as an ursine usually considers, yet the success of Equestria has proven these ideals are not entirely without merit. Perhaps we should adopt them too, for our own ends. If one looks, they could find some surprising similarities between the differences of our beliefs...
  • Requires the following:
    • The Most Holy of Matters “The Most Holy of Matters”
  • Mutually Exclusive Mutually exclusive with:
    • Inspiration from the Three Temples “Inspiration from the Three Temples”
  • Trigger country event “Friendship in Faith” in 1 day
Healer Shamans icon
Healer Shamans
The wars of today work very different from the past, now based on cooperation and friendship instead of personal prowess to defeat an enemy. So, now we adapt as well. One of the ways we can use this idea to our advantage is through making our old Shamans the medics and healers in our army, to save those so that they may fight again another day.
  • Requires the following:
    • Enlightenment of Friendship “Enlightenment of Friendship”
  • Gets the National Spirit State shintoism.png “Healer Shamans”
Healer Shamans icon
Healer Shamans
  • Experienced soldier losses: −10%
  • Reinforce Rate: +10%
Scholars of the Great Raven icon
Scholars of the Great Raven
The ponies have great thinkers, scholars of magical theory and practitioners of both spellcraft and weaponry. Our magic may not be that of a unicorn, but we still have it within us, the freezing ice of an ursine. Our own monks of the Great Raven will study and add to our knowledge of such magic, alongside the slowly expanding field of standard magical weaponry.
  • Requires the following:
    • Enlightenment of Friendship “Enlightenment of Friendship”
  • Gets the National Spirit Idea jap supremacy of will.png “Scholar-Monks”
Scholar-Monks icon
Scholar-Monks
  • Magic Research Speed: +10%
A Philosophical Faith icon
A Philosophical Faith
The faiths of the ponies and of our own has finally merged into one whole, a faith based on philosophy and devotion going paw in paw. Friendship and warfare are two sides of a similar coin, and the beliefs we hold represent that now. Ours is that of a syncretic faith, taking the best aspects of all side and becoming stronger for it.
  • Requires the following:
    • Healer Shamans “Healer Shamans”
  • Requires the following:
    • Scholars of the Great Raven “Scholars of the Great Raven”
  • Has completed national focus Goal white magic symbol.png “Harmony of Frost”
A Syncretic Faith icon
A Syncretic Faith
  • Experienced soldier losses: −15%
  • Reinforce Rate: +10%
  • Magic Research Speed: +15%
Inspiration from the Three Temples icon
Inspiration from the Three Temples
The three deities of Boreas, Eyr and Arcturius are all central to the griffon faith, but it is the last one in particular that best suits us ursines. Our very system must be of war, one with war, geared for war so that we are never caught off-guard again.
  • Requires the following:
    • The Most Holy of Matters “The Most Holy of Matters”
  • Mutually Exclusive Mutually exclusive with:
    • Enlightenment of Friendship “Enlightenment of Friendship”
  • Trigger country event “The Griffon Way of War” in 1 day
Legions of the Great Wolf icon
Legions of the Great Wolf
The Griffonian Empire has the Knights of Arcturius, a group dedicated to war and to serve their nation. Ours will be the Legions of the Great Wolf, ursines similar as the elite, mobile force ready to inspire and to lead the charge if necessary into battle. They will be our holy paladins, our templars of the fighting spirit.
  • Requires the following:
    • Inspiration from the Three Temples “Inspiration from the Three Temples”
  • Gets the National Spirit CES protect harmony.png “Legions of the Great Wolf”
Legions of the Great Wolf icon
Legions of the Great Wolf
  • Motorized Attack: +10%
  • Motorized Defense: +10%
  • Recruitable Population: 1%
  • Panserbjørne Attack: +10%
  • Panserbjørne Speed: +10%
Priests of the Forges icon
Priests of the Forges
What good is a blessed warrior without a blessed weapon to wield? Both must act as one and the same if we are to triumph over any enemy, and our guns and artillery cannot just be made of any steel. Our priests will now help work the forges, ensuring that from the time of their creation, that which we use to fight our wars is endowed with the same holiness we ourselves have.
  • Requires the following:
    • Inspiration from the Three Temples “Inspiration from the Three Temples”
  • Gets the National Spirit Idea unknown.png “Smith Priests”
Smith Priests icon
Smith Priests
  • Towed Artillery:
    • Production cost.png Production Cost: −5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
  • Truck:
    • Production cost.png Production Cost: −5%
  • Mechanized:
    • Production cost.png Production Cost: −5%
A Church of Warriors icon
A Church of Warriors
War. It defines it, it tests us, it is an essential part of us. Those who are not ready for it are doomed to perish, while those who stand as one with it will inevitably defeat all. And that is what we have become, as our very faith embodies the very essence of war. We are the holy legions, and we march forth now and forever for ourselves, our nation and the divine!
  • Requires the following:
    • Legions of the Great Wolf “Legions of the Great Wolf”
  • Requires the following:
    • Priests of the Forges “Priests of the Forges”
  • Has completed national focus Goal white magic symbol.png “Harmony of Frost”
  • Remove the National Spirit Idea unknown.png “Smith Priests”
  • Remove the National Spirit CES protect harmony.png “Legions of the Great Wolf”
  • Gets the National Spirit CES protect harmony.png “The Faith of War”
The Faith of War icon
The Faith of War
  • Motorized Attack: +10%
  • Motorized Defense: +10%
  • Recruitable Population: 1%
  • Panserbjørne Attack: +15%
  • Panserbjørne Speed: +15%
  • Towed Artillery:
    • Production cost.png Production Cost: −7%
  • Infantry Equipment:
    • Production cost.png Production Cost: −7%
  • Truck:
    • Production cost.png Production Cost: −7%
  • Mechanized:
    • Production cost.png Production Cost: −7%
Svartpels Initiative icon
Svartpels Initiative
After getting over the shock of us out of all clans taking dominance in the realm, Clan Svartpels has finally recovered and sent both Torben himself and their most talented bears to the Queen's court. Much of what they previously believed in seems to have been shaken by recent events, but the representation of their clan and the aid of their best and brightest will only benefit the nation.
  • Requires the following:
    • Crown the First Queen “Crown the First Queen”
  • Custom effect tooltip: Available as Political Advisor:
  • Torben of Clan Svartpels , which grants
    • Baron of Terror
      • Non-Core Ponypower: +1%
      • Recruitable Population Factor: +5%
      • Justify war goal time: −25%
      • Foreign subversive activities efficiency: −15%
      • Damage to Garrisons: −15%
      • Acceptance of Supremacist Diplomacy: +30
  • Custom effect tooltip: Available as Political Advisor:
  • Troels of Svartpels , which grants
    • War Industrialist
      • Military Factory construction speed: +10%
      • Dockyard construction speed: +10%
      • Fuel Silo construction speed: +10%
Rethinking Our Positions icon
Rethinking Our Positions
For as long as any bear can remember, Clan Svartpels has always denied the idea that any create other than an ursine could be worthy of a place among them as they lacked the strength to. The crushing defeat they had, though, has forced them to reconsider that long-standing stance. Many non-ursines are weak, yes, but there must be some out there who possess true strength...
  • Requires the following:
    • Svartpels Initiative “Svartpels Initiative”
  • Trigger country event “On the Matter of Races” in 1 day
Avian Brothers in Spirit icon
Avian Brothers in Spirit
Some griffons in Wesslandia, the owlbears, have already proven that they possess the strength and spirit of a polar bear by defeating one in single combat. From now on, this shall be the new policy of all the land. Any griffon who can do so shall be held up as a brother and as one of our own, to take their place as a true warrior.
  • Requires the following:
    • Rethinking Our Positions “Rethinking Our Positions”
  • Gets the National Spirit German advisors.png “The Avian Spirit”
The Avian Spirit icon
The Avian Spirit
  • Weekly Ponypower: +50
  • Army Experience Gain: +5%
Steel or Spirit icon
Steel or Spirit
Being defeated by Volsungr of all clans, Torben and Clan Svartpels have come to the final realization that technology has finally outpaced the natural strength of a bear and forced their defeat. And while they see the need to adopt this modernity for themselves, the exact form of it is still up for decision. What is more important, the steel of weapons, or the spirit from within?
  • Requires the following:
    • Svartpels Initiative “Svartpels Initiative”
  • Trigger country event “On the Matter of Strength” in 1 day
Iron Within Iron Without icon
Iron Within Iron Without
The weapon is only an extension of a bear, if used correctly. And with the new guns and tools of the era, we will need many to survive and thrive in war. It is time for the forges to rise once more, for a new purpose - the purpose of steel and death!
  • Requires the following:
    • Steel or Spirit “Steel or Spirit”
  • Mutually Exclusive Mutually exclusive with:
    • Beyond the Mortal Coil “Beyond the Mortal Coil”
  • Trigger country event “The Glory of Steel” in 1 day
Blades over Claws icon
Blades over Claws
Weapons have always been stronger than claws. Even in the time of axes and armor this remained true. And while the blade itself may be becoming obsolate, the principle remains the same. We need weapons to fight, and so they shall be made for us, in the numbers we require.
  • Requires the following:
    • Iron Within Iron Without “Iron Within Iron Without”
  • Gets the National Spirit Idea man five year plan industry.png “Blades Over Claws”
Blades Over Claws icon
Blades Over Claws
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Production Efficiency Retention: +10%
Raise the Great Furnaces icon
Raise the Great Furnaces
The forges of Svartpels have not been in use now for years, being seen as useless now as Paw Wellington brought in his guns from Griffonia. But just as the icy flames in our souls burn eternally, so too does the forges we use. It is time to use them once again, raise the fires so that none may match our industry of war!
  • Requires the following:
    • Iron Within Iron Without “Iron Within Iron Without”
  • Gets the National Spirit Idea man five year plan industry.png “Raise the Forges”
Raise the Forges icon
Raise the Forges
  • Civilian Factory construction speed: +5%
  • Military Factory construction speed: +10%
  • Land Fort construction speed: +5%
  • Coastal Fort construction speed: +5%
Reforged in Steel icon
Reforged in Steel
Clan Svartpels has undergone a change of sorts, a rebirth to be more accurate. Tradition remains, but now we march with a new purpose, and with new tools to destroy our enemies. We have been reborn in steel, and it is time that we give the opponents of ursines a cold taste of it!
  • Requires the following:
    • Blades over Claws “Blades over Claws”
  • Requires the following:
    • Raise the Great Furnaces “Raise the Great Furnaces”
  • Has completed national focus Goal white magic symbol.png “Harmony of Frost”
  • Remove the National Spirit Idea man five year plan industry.png “Blades Over Claws”
  • Remove the National Spirit Idea man five year plan industry.png “Raise the Forges”
  • Gets the National Spirit Idea man five year plan industry.png “The Svartpels Military-Industrial Complex”
The Svartpels Military-Industrial Complex icon
The Svartpels Military-Industrial Complex
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Production Efficiency Retention: +10%
  • Civilian Factory construction speed: +5%
  • Military Factory construction speed: +10%
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +10%
  • [Scope]Geirfuglvidda (265):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Beyond the Mortal Coil icon
Beyond the Mortal Coil
With the modern age comes opportunity. We now have the chance to go past the bounds of mortal limits, achieve strength not seen since our distant ancestors countless centuries ago. Our bodies, our spirit will give us untold power, and our weakness will soon be consigned to nothing but legend.
  • Requires the following:
    • Steel or Spirit “Steel or Spirit”
  • Mutually Exclusive Mutually exclusive with:
    • Iron Within Iron Without “Iron Within Iron Without”
  • Trigger country event “Pushing the Limit” in 1 day
The Blood of Our Ancestors icon
The Blood of Our Ancestors
Our ancestors were bigger, stronger, better in all ways than we are according to our history. But their blood still runs in our veins, and that means that it is not yet gone. Through drugs and other such modern methods, we can improve our own bodies to once again rival the ancients.
  • Requires the following:
    • Beyond the Mortal Coil “Beyond the Mortal Coil”
  • Gets the National Spirit Idea chi war of resistance.png “The Blood of our Ancestors”
The Blood of our Ancestors icon
The Blood of our Ancestors
  • Division Attack: +10%
  • Division Defense: +10%
  • Resistance Growth Speed in our states occupied by the enemy: +5%
The Blizzard Inside our Souls icon
The Blizzard Inside our Souls
Legends stated that ursines once had the ability to control magic, even if just a small amount. That ability was lost to us long before recorded nations began to form, and yet now we may regain it. Magic enhancing technology, adjusted for our own kind has borne just the smallest fruit, but yet it is there. The blizzards still blow strong within, and it is only a matter of time before we tap into it.
  • Requires the following:
    • Beyond the Mortal Coil “Beyond the Mortal Coil”
  • Gets the National Spirit Idea chi war of resistance2.png “Magical Enhancements”
Magical Enhancements icon
Magical Enhancements
  • Division Organization: +5%
  • Division Recovery Rate: +10%
  • Supply Grace: +48
The Polar Spirit icon
The Polar Spirit
We are polar bears! We have a legacy, we have our tradition, and most importantly we have the spirits of those long past still watching over us and fighting alongside us in battle. The Polar Spirit empowers us, it makes us stronger than ever before, and now that we have the strength of the bears of the past, we shall never fall ever again!
  • Requires the following:
    • The Blizzard Inside our Souls “The Blizzard Inside our Souls”
  • Requires the following:
    • The Blood of Our Ancestors “The Blood of Our Ancestors”
  • Has completed national focus Goal white magic symbol.png “Harmony of Frost”
  • Remove the National Spirit Idea chi war of resistance.png “The Blood of our Ancestors”
  • Remove the National Spirit Idea chi war of resistance2.png “Magical Enhancements”
  • Gets the National Spirit Idea chi war of resistance3.png “The Polar Bear Spirit”
The Polar Bear Spirit icon
The Polar Bear Spirit
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +10%
  • Division Defense: +10%
  • Supply Grace: +48
  • Resistance Growth Speed in our states occupied by the enemy: +10%
Begin Harmonic Centralization icon
Begin Harmonic Centralization
At the moment, the clans are far too decentralized to have an effective rule of any sort. The situation must be rectified immediately, and a large-scale effort to move power back into the paws of the leaders we trust must be made. Only then can we begin the true work.
  • Requires the following:
    • Crown the First Queen “Crown the First Queen”
  • Gain 5% Stability Stability
  • Gets the National Spirit Chaos idea.png “Centralization Efforts” for 180 days
Centralization Efforts icon
Centralization Efforts
  • Daily Political Power Gain: −0.1
  • Daily Harmony Support: +0.1
Expand Previous Institutions icon
Expand Previous Institutions
In the time of Paw Wellington's inept leadership, Clan Volsungr was able to implement many harmonic institutions which proved to be effective towards the procurement of Harmony. Expanding these institutions to encompass all clans will be a drain on our resources, but will also be necessary to further our own more important goals.
  • Requires the following:
    • Crown the First Queen “Crown the First Queen”
Harmonic Institution Expansion icon
Harmonic Institution Expansion
  • Consumer Goods Factories factor: 10%
  • Daily Harmony Support: +0.1
Everyone in Our Lands icon
Everyone in Our Lands
For a long time, large parts of bear society have simply neglected or even shown active disdain towards the other creatures that live here, the weak and the non-ursines like the griffons. But the reality is that it is our duty to care for all in our lands, not just the select few. We must embrace all who live here, and care for them.
  • Requires the following:
    • Expand Previous Institutions “Expand Previous Institutions”
  • Gain 10% Stability Stability
Distribute Metals to Weaker Bears icon
Distribute Metals to Weaker Bears
We need guns and we need armor. But we also need warriors, and the strongest need to be ready to fight, not to work in the factories and forges. So instead, we shall give the task and our metal to the weaker ursines among us, who can craft us the tools of warfare we need. Perhaps we may even find some warriors within their ranks as well.
  • Requires the following:
    • Everyone in Our Lands “Everyone in Our Lands”
Proper Rights for Non-Bears icon
Proper Rights for Non-Bears
The rights of those not of our kind within the north has never been codified or traditionalized, leaving some, especially the griffons of Wesslandia in terrible conditions. No more shall this be the case. They may not be our equals, but they do deserve at least the basic rights that all creatures should have.
  • Requires the following:
    • Distribute Metals to Weaker Bears “Distribute Metals to Weaker Bears”
Non-Bear Citizen Rights icon
Non-Bear Citizen Rights
  • Supply Consumption: −5%
  • Division Defense on core territory: +5%
  • Dockyard Output: +10%
  • Recruitable Population Factor: +5%
Our Beautiful Home icon
Our Beautiful Home
The lands we live in are one of a kind, with creatures and plant life not found anywhere else in the world. We must care for it, protect it, be one with it and find ways around harming it, as is the right and moral way forward. It is our beautiful home, and we must work to keep it that way.
  • Requires the following:
    • Expand Previous Institutions “Expand Previous Institutions”
  • Requires the following:
    • Begin Harmonic Centralization “Begin Harmonic Centralization”
  • Gain 10% Harmony Harmonic party popularity
New Ways of Living icon
New Ways of Living
Nature is all too easily encroached on by fortresses and clan buildings, whether intended or not through the expansion of the clan and its population. This needs to change, and we need to find new ways to make the best of the space we already have. Using new ways of thinking and building may be more complex, but the nature saved is more important.
  • Requires the following:
    • Our Beautiful Home “Our Beautiful Home”
  • [SCOPE]Every owned state:
  • Gets the National Spirit Idea generic army war college.png “Natural Construction”
Natural Construction icon
Natural Construction
  • Construction Speed: −10%
  • Factory Repair Speed: +20%
In Touch with Nature icon
In Touch with Nature
There is always a wild side to us all, a part of us that only obeys the primal instincts embedded in our race. And being in touch with that side is not necessarily a bad thing. It could even be described as one's true self, their natural state made manifest. And when an ursine unleashes their inner rage, their tendency to fight... any enemy should beware.
  • Requires the following:
    • New Ways of Living “New Ways of Living”
One with Nature icon
One with Nature
  • Division Attack on core territory: +10%
  • Starting Attack skill level of new army leaders: +1
  • [SCOPE]Every employed army leader:
    • Add Attack Skill: 1
The Days Ahead icon
The Days Ahead
No proper bear would say that the past is not important, or that tradition is to be ignored. But what has happened is not as important as what will happen in the future. Our future is unlikely to be kept safe using peace alone, so we must prepare ourselves to maintain the realm we have created.
  • Requires the following:
    • Begin Harmonic Centralization “Begin Harmonic Centralization”
  • Gain 10% War support War Support
No Such Thing as a Whelp! icon
No Such Thing as a Whelp!
Whelps, the weakest of bears in clans have never taken a role in fighting for their clan, seen as lacking warriors at best and consigned to the role of workers or gatherers. But there is no such thing as a bear too weak to fight. They may not be the greatest, but they will serve in our time of need just as any other ursine will.
  • Requires the following:
    • The Days Ahead “The Days Ahead”
  • Custom effect tooltip: Three divisions of Ranger Infantry will be formed.
  • Hidden effect:
    • Create “Eksillegionen” division template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Eksillegionen template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Eksillegionen template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Eastern Key Lake (263)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Eksillegionen template
Our Own Crusaders of Harmony icon
Our Own Crusaders of Harmony
Through distant word from the south, the Queen has learned of an Equestrian youth organization referred to as the "Cutie Mark Crusaders". While Equestria did not seem to be a nation that would have such a group, Eira believes it is a novel idea. We shall follow suit and make our own, called the Crusaders of Harmony.
  • Requires the following:
    • No Such Thing as a Whelp! “No Such Thing as a Whelp!”
  • Gets the National Spirit Triumphant will.png “The Crusaders of Harmony”
The Crusaders of Harmony icon
The Crusaders of Harmony
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Special Forces Capacity Multiplier: +25%
  • Trigger country event “The New Crusaders”
Harmony of Frost icon
Harmony of Frost
Many things have changed since we first arrived here from Equestria. We tried to use peace and friendship to spread Harmony, but ultimate it is not the bear way. We are a violent race, so we must use that violence to protect and create Harmony. Our beliefs, our systems belong to us and no one else, in the frost of the north.
  • Requires the following:
    • Proper Rights for Non-Bears “Proper Rights for Non-Bears”
  • Requires the following:
    • Our Own Crusaders of Harmony “Our Own Crusaders of Harmony”
  • Requires the following:
    • In Touch with Nature “In Touch with Nature”
  • Trigger country event “Our Role in the World” in 1 day
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Scripted Effect: PLB_reduce_clan_divides=yes
  • Scripted Effect: increase_society_development=yes
  • Scripted Effect: increase_science_base=yes
Properly Define Our Borders icon
Properly Define Our Borders
The frontier between us and the griffons is just that, a frontier. A constantly shifting border filled with conflict over every bit of land. If we are to ever have peace with our now-ideologically aligned neighbors, we will first have to settle this issue once and for all.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • Remnant of Imperialism “Remnant of Imperialism”
  • Flag of Nova Griffonia Nova Griffonia:
    • Exists
    • Is an independent nation
    • None of:
      • Is at war with our country
    • At least one of the following is true:
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Communism Communist
  • Flag of Nova Griffonia Nova Griffonia:
    • Trigger country event “From Across the Frontier”
Remnant of Imperialism icon
Remnant of Imperialism
Nova Griffonia was created from an experiment of imperialism by the Griffonian Empire, as griffon settlers displaced the native yaks, penguins and even bears as they continuously pushed inland. It is only natural that their government fell as well to imperialistic thought, so it is time to end this remnant of a time long gone.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • Properly Define Our Borders “Properly Define Our Borders”
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • None of:
        • At least one of the following is true:
          • Current ruling party is Harmony Harmonic
          • Current ruling party is Communism Communist
  • None of:

The following will bypass the focus:
Disarming the Radicals icon
Disarming the Radicals
It was not the will of most griffons for them to become such a regime hostile to our own. No, it was just a select group of radicals, ones with the weapons necessary to carry out their forceful transfer of power to themselves. We need to disarm the griffons behind the fall of Nova Griffonian democracy, both figuratively... and literally.
  • Requires the following:
    • Remnant of Imperialism “Remnant of Imperialism”
  • Owns state Weter (243)
  • Owns state Broken Skull (242)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Weter (243):
    • Lose Ponypower 30 000 Ponypower
  • [Scope]Broken Skull (242):
    • Lose Ponypower 7 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • 900 units of Flag of Nova Griffonia Nova Griffonia Bolt-Action Rifles is added to the national Stockpile
  • 300 units of Flag of Nova Griffonia Nova Griffonia Towed Artillery is added to the national Stockpile
Deindustrialize the Griffons icon
Deindustrialize the Griffons
How can we trust the avians with the methods to make war anymore? The answer is simple, we cannot. Tear down their factories, move what we can to ursine territory so they can be used for a better cause. Learn what we can from them, so we are better prepared the next time something like this occurs.
  • Requires the following:
    • Remnant of Imperialism “Remnant of Imperialism”
  • Owns state Weter (243)
  • Owns state Broken Skull (242)
  • [Scope]Weter (243):
    • Remove Military factory Military Factory by up to −2
    • Remove Civilian factory Civilian Factory by up to −3
    • Scripted Effect: reduce_state_category=yes
  • [Scope]Broken Skull (242):
    • Remove Military factory Military Factory by up to −1
    • Remove Civilian factory Civilian Factory by up to −2
    • Scripted Effect: reduce_state_category=yes
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Add 2 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
A Paws-Off Approach icon
A Paws-Off Approach
The Queen has no interest in constantly managing the day-to-day affairs of the griffon territories. So instead of the troublesome direct occupation we are maintaining at the moment, a more autonomous government will be formed to lead in Eira's stead, albeit with bear leadership.
  • Requires the following:
    • Deindustrialize the Griffons “Deindustrialize the Griffons”
  • Requires the following:
    • Disarming the Radicals “Disarming the Radicals”
Stamp Out Black and White Radicalism icon
Stamp Out Black and White Radicalism
The dangers of a hostile nation so close to our borders like the penguins is too much to ignore. For our safety and the preservation of Harmony, we must strike immediately, and stamp out this rising radicalism lest it catches us unaware.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • Our Northern Friends “Our Northern Friends”
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Exists
    • At least one of the following is true:
      • Current ruling party is Supremacy Supremacist
      • Current ruling party is Communism Communist

The following will bypass the focus:
New Fortresses in Pingland icon
New Fortresses in Pingland
The penguins have territory much like our own, full of freezing mountains, forests and rivers. It is perfect for bears to settle in, so we shall promote limited movement and construction of fortresses in our new territory to secure and improve upon on the penguins' homeland.
  • Requires one of the following:
    • Stamp Out Black and White Radicalism “Stamp Out Black and White Radicalism”
    • Our Northern Friends “Our Northern Friends”
  • Owns state Dachaigh (325)
  • Owns state Chimincollie (285)
  • Owns state Nithean Talamh Àrd (284)
  • Owns state Fearann a Deas (282)
  • Owns state Pingvinland (266)
  • [Scope]Fearann a Deas (282):
    • Add 1 Building slot building slot
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Pingvinland (266):
    • Add 1 Building slot building slot
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Nithean Talamh Àrd (284):
    • Add 1 Building slot building slot
    • Gain Ponypower 10 000 Ponypower
  • [Scope]Chimincollie (285):
    • Add 1 Building slot building slot
    • Gain Ponypower 10 000 Ponypower
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
Penguin Support Warbands icon
Penguin Support Warbands
Penguins do not fare well in frontline battles. However, they have other ways of fighting, mysterious ice magic and extreme winter hardiness at their disposal. They would serve well as support to our strong warriors, performing useful tasks that ursines never could.
  • Requires the following:
    • New Fortresses in Pingland “New Fortresses in Pingland”
Penguin Support Corps icon
Penguin Support Corps
  • Winter Attrition: −10%
  • Supply Consumption: −15%
  • Reconnaissance: +10%
Our Northern Friends icon
Our Northern Friends
There is only one other race that makes their home this far north, and that is the penguins. We have had a long friendly relationship with them, and now we can cement that relationship with an official pact opening the way for further cooperation. All polar bears are sure that they will accept our proposal with great excitement.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • Stamp Out Black and White Radicalism “Stamp Out Black and White Radicalism”
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Exists
    • Is an independent nation
    • None of:
      • Is at war with our country
    • At least one of the following is true:
      • Current ruling party is Harmony Harmonic
      • Current ruling party is Neutrality Non-Aligned
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Trigger country event “The Polar Bear Emissaries”
  • Unlock the Brotherly Unification decision
Bear-Penguin Border Patrols icon
Bear-Penguin Border Patrols
Now that the penguins and ourselves and have open borders, we can cooperate on the defence of national territory against more threatening neighbors. Joint patrols on both land and sea should help us both gain a better understanding of each other's armies, in addition to improving our external security.
  • Requires the following:
    • Our Northern Friends “Our Northern Friends”
  • Pingland has agreed to further diplomacy. (?)
  • Gain Ponypower 5 000 Ponypower
  • Gain Army experience 15 Army Experience
  • Gain Navy experience 15 Navy Experience
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Gain Ponypower 5 000 Ponypower
    • Gain Army experience 15 Army Experience
    • Gain Navy experience 15 Navy Experience
Polar Circle Initiative icon
Polar Circle Initiative
The Polar Circle Initiative is an idea created by some elders of Clan Volsungr, involving the mutual defense of our nation and Pingland. If either were to be attacked by a foreign race or nation, the other would come to their aid. We are of course willing to help our friends in any war that may come their way, the question now is whether that willingness will be repaid in kind.
  • Requires the following:
    • Bear-Penguin Border Patrols “Bear-Penguin Border Patrols”
  • Pingland has agreed to further diplomacy. (?)
The Great Ice Road icon
The Great Ice Road
Now that ourselves and our friends to the east are aligned, we can begin construction of a great ice road, a long railway stretching from the islands of Clan Anker to the easternmost city of Ingstad. This infrastructure connection will tie our two species and our respective homelands closer together, better preparing both for the future.
  • Requires one of the following:
    • Stamp Out Black and White Radicalism “Stamp Out Black and White Radicalism”
    • Our Northern Friends “Our Northern Friends”
  • At least one of the following is true:
  • Build a level 2 Railway Railway from Jan Mayen (62) to Dachaigh (325)
Expand Fish Trade Routes icon
Expand Fish Trade Routes
Fish. It is a staple food of the far north, caught in abundance all along the frozen coast. Expanding our trade of fish with the penguins will both ease our own burden of catching the vital food and may also teach us some experience involving naval matters, a new field to us at the moment.
  • Requires the following:
    • The Great Ice Road “The Great Ice Road”
  • Gets the National Spirit Idea kure naval arsenal.png “Bear-Penguin Fish Trading”
Bear-Penguin Fish Trading icon
Bear-Penguin Fish Trading
  • Consumer Goods Factories factor: −10%
  • Naval Experience Gain: +0.05
The Rising Horde icon
The Rising Horde
South, past the Volsungr holds, the Yaks have fallen from the Harmony that they once stood for. Though we have had a long friendship with the Yaks, we cannot afford to have a potentially hostile nation on our southern border, not now. We must strike hard and fast, overwhelming our former siblings in spirit before their hordes rise to destroy us first.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • Visit the Prince “Visit the Prince”
  • At least one of the following is true:
    • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
      • At least one of the following is true:
        • Does not exist
        • None of:
          • Current ruling party is Harmony Harmonic
    • Flag of Jaki-Clan Jaki-Clan:
      • At least one of the following is true:
        • Does not exist
        • None of:
          • Current ruling party is Harmony Harmonic

The following will bypass the focus:
Learning how to SMASH icon
Learning how to SMASH
If there is one thing the Yaks know better than us, it is how to SMASH. Their raw strength is truly something to behold when used correctly. If we were taught their ways, learned their methods and used them for our own offensives and resistance, surely we would be even stronger than before.
  • Requires the following:
    • The Rising Horde “The Rising Horde”
  • Owns state Yakistan Valley (11)
  • Owns state Saihan Tolgod (274)
  • Gets the National Spirit JAK angry jaks.png “SMASHing Lessons”
SMASHing Lessons icon
SMASHing Lessons
  • Army Experience Gain: +0.03
  • Division Attack: +5%
  • Resistance Target in our states occupied by the enemy: +10%
Raise Harmonist Hordes icon
Raise Harmonist Hordes
The Kingdom has fallen, but those who believe in Harmony remain. These hordes, once faithfully serving the old Prince Rutherford, now turn to us as the new Harmonist power of the north, willing to fight on our side to defend both Yaks and Bears. What more proof is needed that our bonds of friendship live on even now?
  • Requires the following:
    • The Rising Horde “The Rising Horde”
  • Owns state Yakistan Valley (11)
  • Owns state Saihan Tolgod (274)
  • Gain Ponypower 50 000 Ponypower
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • [SCOPE]Every employed unit leader:
      • Limited to:
        • At least one of the following is true:
          • has_id = 99994
      • Set nationality to our country
  • Custom effect tooltip: Two divisions of Yak Warbands will be formed.
  • Hidden effect:
The Twin Khans icon
The Twin Khans
Our relationship with Yakyakistan has always been of brother and brother, not of master and subject. Our occupation of their lands was never our intent, and it still is not our intent now. But the Jaks do have their reasoning for breaking away, and towards that the land shall be split into two Khanates, one for Yaks and one for Jaks. Perhaps now they can finally find peace.
  • Requires the following:
    • Raise Harmonist Hordes “Raise Harmonist Hordes”
  • Requires the following:
    • Learning how to SMASH “Learning how to SMASH”
  • Trigger country event “The Twin Khanates” in 1 day
Visit the Prince icon
Visit the Prince
The Prince of Yakyakistan, Prince Rutherford has recently reunited his realm from the treasonous breakaway once known as Jakistan. Seeing as how our history, our beliefs and our interests align, sending elders to work out a mutually beneficial agreement is an excellent idea.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Mutually Exclusive Mutually exclusive with:
    • The Rising Horde “The Rising Horde”
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • Exists
    • Is an independent nation
    • None of:
      • Is at war with our country
    • Current ruling party is Harmony Harmonic
  • Flag of Jaki-Clan Jaki-Clan:
    • Does not exist
Look Across the Border icon
Look Across the Border
The great hives of the Changeling Lands have been seen as the greatest threat to bearkind since they began encroaching on our lands within the north. We have to deal with this pressing issue in some way, and prepare to settle the conflict once and for all.
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Gain 5% War support War Support
A Surprising Twist icon
A Surprising Twist
Nobear had thought it possible, but the changelings across the border who were once our worst enemy have adopted Harmony all on their own, just as we have. Some may still be suspicious of this turn after centuries of constant strife, but we see it as simple proof of the absolute strength of Harmony. Perhaps now we can finally cease our hostilities?
  • Requires the following:
    • Look Across the Border “Look Across the Border”
  • Mutually Exclusive Mutually exclusive with:
    • The Rising Tyrant “The Rising Tyrant”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Harmony Harmonic
    • None of:
  • Gain 5% Harmony Harmonic party popularity
Changeling-Bear Peace Treaty icon
Changeling-Bear Peace Treaty
With Thorax now ruling the hives, we may finally have a chance to end the endless conflict that has plagued both our nations since the dawn of history. We will approach them with a simple treaty of peace and non-aggression, to bring a close to the strife on our western border once and for all. If they prove agreeable to it, a new age may dawn for the relations between our nations.
  • Requires the following:
    • A Surprising Twist “A Surprising Twist”
The Rising Tyrant icon
The Rising Tyrant
Queen Chrysalis has ruled the changelings for decades now, and has shown time and time again that she will stop at nothing until all bow to her crown. We face this threat head on, for it is only a matter of time before her all-consuming gaze turns to us.
  • Requires the following:
    • Look Across the Border “Look Across the Border”
  • Mutually Exclusive Mutually exclusive with:
    • A Surprising Twist “A Surprising Twist”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Supremacy Supremacist
  • Gain Ponypower 10 000 Ponypower
  • Gain Army experience 10 Army Experience
  • [Scope]Den (323):
    • Is claimed by our country
  • [Scope]Hoorornd (322):
    • Is claimed by our country
  • [Scope]Soryth (262):
    • Is claimed by our country
  • [Scope]Jem Highlands (315):
    • Is claimed by our country
  • [Scope]Major Forest (320):
    • Is claimed by our country
  • [Scope]Whitehooves (314):
    • Is claimed by our country
  • [Scope]Northern Saddening Shore (264):
    • Is claimed by our country
Prepare the West for Mass Warfare icon
Prepare the West for Mass Warfare
Our border to the west will be the first place of conflict between us, and the place where the full might of our armies will clash when the time comes. Unfortunately, the infrastructure in the regions are lacking for such warfare. To keep our supply lines steady and open, new roads must be constructed immediately.
  • Requires the following:
    • The Rising Tyrant “The Rising Tyrant”
  • [Scope]Eastern Key Lake (263):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Onlartir (289):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Mathair Fearainn (290):
    • Add 1 Infrastructure Infrastructure
Raise New Ice Fortresses icon
Raise New Ice Fortresses
The changeling army will most likely strike from the south end of Key Lake, through the hills of Onlartir. To preemptively counter this, great ice fortresses must be erected on the border that will utterly break any aggression. The invaders will fall against our icy walls, just as all others have!
  • Requires the following:
    • Prepare the West for Mass Warfare “Prepare the West for Mass Warfare”
  • [Scope]Eastern Key Lake (263):
    • Add 2 Land fort Land Fort, on the province (1718)
  • [Scope]Onlartir (289):
    • Add 2 Land fort Land Fort, on the province (4625)
    • Add 2 Land fort Land Fort, on the province (1646)
    • Add 2 Land fort Land Fort, on the province (10281)
Prepare to Crush the North icon
Prepare to Crush the North
The north of Key Lake is almost all wasteland, and even changelings have trouble fighting in such conditions. We have no such issues, so it will be our primary striking point.
  • Requires the following:
    • Prepare the West for Mass Warfare “Prepare the West for Mass Warfare”
  • Gets the National Spirit CHN chrysalis embarassed.png “Anti-Changeling Tactics”
Anti-Changeling Tactics icon
Anti-Changeling Tactics
It Was Always Our Land icon
It Was Always Our Land
It is not a harmonious thing, to claim large swathes of land on some nationalist ambition. But the lands we have taken from the Changelings... they had always been bear lands and ones which we took care of, before the Queendoms came and polluted the land! And we shall return to protecting them from corruption once more.
  • Requires the following:
    • Raise New Ice Fortresses “Raise New Ice Fortresses”
  • Requires the following:
    • Prepare to Crush the North “Prepare to Crush the North”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 20 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 30 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 2 000 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 5 000 Ponypower
    • our country gains a core on this state
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
The Home of Harmony... icon
The Home of Harmony...
Many things have happened since we returned, and many things have changed, but we cannot forget who taught us what Harmony was in the first place. Now we return to where we began, to see in what direction our mentors have gone...
  • Requires the following:
    • Harmony of Frost “Harmony of Frost”
  • Gain 5% Harmony Harmonic party popularity
...Has Fallen icon
...Has Fallen
...They are gone. The harmony once nurtured in the land of the ponies has been destroyed, shattered by the horrors of war. Already hundreds of thousands of ponies stream into Wesslandia, refugees from the fallout of their homeland's fall from grace. And we will accept them, their broken pieces being all that remains of the old life in Equestria.
  • Requires the following:
    • The Home of Harmony... “The Home of Harmony...”
  • Mutually Exclusive Mutually exclusive with:
    • ...Stands Eternal “...Stands Eternal”
  • At least one of the following is true:
    • Flag of Lunar Empire Lunar Empire:
      • Exists
    • Flag of Equestria Equestria:
      • At least one of the following is true:
        • Does not exist
        • Is a subject nation
        • Is at war with our country
        • Current ruling party is Neutrality Non-Aligned
        • Current ruling party is Supremacy Supremacist
  • [Scope]Wesslandia (272):
    • Gain Ponypower 250 000 Ponypower
Learn from Pony Exiles icon
Learn from Pony Exiles
With the ponies come their knowledge, the scholars within their ranks all too willing to share the knowledge they learned down south with us. The revelations they bring may bring a time of great societal strife to our land for a time, but the potential gain of the exiles' expertise cannot be wasted.
  • Requires the following:
    • ...Has Fallen “...Has Fallen”
  • Gets the National Spirit EQS unicorn academy.png “Spark of Knowledge” for 1 year and 355 days
Spark of Knowledge icon
Spark of Knowledge
  • Daily Political Power Gain: −0.06
  • Research Speed: +10%
  • Magic Research Speed: +5%
  • Race Magic Research Speed: +3%
Equestria's best and brightest have all been gathered to help discover and create wonderful new inventions. The future is ours.
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain +100% research bonus (Race Research Bonus) (1 use) towards:
    • Race-specific technology
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Industry
...Stands Eternal icon
...Stands Eternal
...And they stand, as they always have. Even as immeasurable things change, Equestria remains, and so shall we. The shining model and beacon of Harmony burns forever bright, a flame that we follow into the bright future. Is there no better proof for the superiority of Harmony than them?
  • Requires the following:
    • The Home of Harmony... “The Home of Harmony...”
  • Mutually Exclusive Mutually exclusive with:
    • ...Has Fallen “...Has Fallen”
  • Flag of Lunar Empire Lunar Empire:
    • Does not exist
    • Is an independent nation
  • Flag of Equestria Equestria:
    • All of the following must be true:
      • Exists
      • Is an independent nation
      • None of:
        • Is at war with our country
      • Current ruling party is Harmony Harmonic
  • Gain 5% Stability Stability
Become Friends with Ponies icon
Become Friends with Ponies
The first step in strengthening our relationship with the Equestrians is to establish official connections. Friendship with them has many benefits, and by making our friendly stance clear to both them and the world, many more opportunities open up for our nation.
  • Requires the following:
    • ...Stands Eternal “...Stands Eternal”
  • Flag of Equestria Equestria:
    • Gains opinion modifier “Harmonist leanings” (Opinion +15 opinion) towards our country
  • Gain Political Power 150 Political Power
Invite Pony Economists icon
Invite Pony Economists
Polar bears are warriors, not economists. We do not have the intricate knowledge necessary to completely reform our economy to modern standards, particularly after centuries of nothing but barter and taking fish by force. The ponies have much better experience in handling this than we, and a few have already come forward to aid us in doing so, for a small price.
  • Requires the following:
    • Become Friends with Ponies “Become Friends with Ponies”
  • Custom effect tooltip: Available as Political Advisor:
  • Light Coin , which grants
    • Economic Reformer
      • Consumer Goods Factories factor: −15%
      • Trade Laws Cost: −33%
      • Economy Laws Cost: −33%
  • Heavy Grape , which grants
    • Model Employee
      • Resource Gain Efficiency: +10%
      • Factory Output: +10%
Our Gold for Pony Industry icon
Our Gold for Pony Industry
We have gold. A lot of it, in fact. And while in practicality it is worthless to us, the Equestrians are willing to give us much in return for it. Using this now-useful resource, a simple trade can be made; our metal for their industrial knowledge and tools. A deal that benefits us both in the end.
  • Requires the following:
    • Become Friends with Ponies “Become Friends with Ponies”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Propose Military Cooperation icon
Propose Military Cooperation
We cannot tie our fate with theirs, as our path and their own walk on different roads. But it doesn't mean that we can't work together for a shared future. Military cooperation, as well as an eternal promise of non-aggression can be the first move in a game of the world, and every action moves us closer to a world of harmonious nations.
  • Requires the following:
    • Invite Pony Economists “Invite Pony Economists”
  • Requires the following:
    • Our Gold for Pony Industry “Our Gold for Pony Industry”
  • Flag of Equestria Equestria:
    • Trigger country event “A Frozen Proposal”
Economic-Industrial Reforms icon
Economic-Industrial Reforms
Compared to the rest of the world, our economy and industry can only be stated as laughably pathetic and behind the times. It is urgent that we pull ourselves up to modern standards with nationwide reform immediately, to at least strengthen ourselves in the eyes of the world.
  • Requires one of the following:
    • Crown the First Queen “Crown the First Queen”
    • Crown the First Polar Princess “Crown the First Polar Princess”
  • Gain Political Power 50 Political Power
Nationalise the Gold Mines icon
Nationalise the Gold Mines
There are veins of gold spread out across all the bear clans, currently under claim by whoever happens to have their fortress nearby, yet the resource goes unused due to being seen as an impractical resource. With its observed value to others, however, it has become necessary for us to extract this valuable metal. Paying off the current "landowners" will be expensive but worth it.
  • Requires the following:
    • Economic-Industrial Reforms “Economic-Industrial Reforms”
  • Gets the National Spirit Idea tur balkan central bank.png “Gold Mine Payments” for 360 days
Gold Mine Payments icon
Gold Mine Payments
  • Consumer Goods Factories factor: 10%
Expand Gold Mines icon
Expand Gold Mines
The few gold mines already established are horribly inefficient, extracting only small amounts for how much could be taken. We must discover new ways of digging deeper, faster, harder, so that our plans for the once-useless resource can be utilized to their full potential.
  • Requires the following:
    • Nationalise the Gold Mines “Nationalise the Gold Mines”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Excavation Technologies Research Speed
Built the First Mints icon
Built the First Mints
Having the gold is good, but it does nothing for us if it just sits around in our fortresses collecting dust. In its current state, the solid gold chunks and bars mean nothing, and attempting to sell the abroad will likely end in us getting taken advantage of. Instead, mints will be made all across the country, to begin producing our very own national coinage.
  • Requires the following:
    • Nationalise the Gold Mines “Nationalise the Gold Mines”
  • Add 1 off map Civilian factory Civilian Factory
Establish a Gold Based Currency icon
Establish a Gold Based Currency
The Bearit is the new gold currency created by Clan Volsungr, loosely inspired by the Equestrian bit as the official national currency of the nation. Curiously, other nations and races have already begun to accept it, perhaps because it is made out of solid gold. Strange, yet also beneficial to our economy and our international standing as a whole.
  • Requires the following:
    • Built the First Mints “Built the First Mints”
  • Requires the following:
    • Expand Gold Mines “Expand Gold Mines”
  • Gets the National Spirit Idea tur balkan central bank wealthy greece.png “The Bearit”
The Bearit icon
The Bearit
  • Consumer Goods Factories factor: −10%
  • Resources to Market: −5%
  • Trade deal opinion factor: +10%
Green Industrialization icon
Green Industrialization
One of our primary concerns has always been our relationship with nature around us. But at the same time, we cannot ignore the pressing need to modernize our country. We will pull ourselves up to modern industrialization, but we will do it our way, with as little damage to our surroundings as possible.
  • Requires the following:
    • Economic-Industrial Reforms “Economic-Industrial Reforms”
  • Mutually Exclusive Mutually exclusive with:
    • Rapid Industrialization “Rapid Industrialization”
  • We have subjugated the Wesslandian clans. (?)
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Electronics
  • [Scope]Mathair Fearainn (290):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Paw's Hydrofarm Expansion icon
Paw's Hydrofarm Expansion
One of Paw Wellington's more curious obsessions was with the northern ocean, of fish and ships. His hydrofarms saw limited success during his time as Despot, but they were a step in the right direction. Now we shall continue that step, and expand these farms to produce more not just for Clan Scyfling, but the nation.
  • Requires the following:
    • Green Industrialization “Green Industrialization”
  • [Scope]Mathair Fearainn (290):
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Forest Farming icon
Forest Farming
The brief time we had cut off from our supplies of fish were a difficult period that few bears wish to relive, but it did teach us something. The tubers and plant life, while in no way an equal substitute for the bounty of the sea, makes for an excellent side-food and can be easily grown en masse. And more food is never a bad thing for a polar bear.
  • Requires the following:
    • Green Industrialization “Green Industrialization”
  • Gets the National Spirit GRW ricefield training idea.png “Expanded Forest Farming”
Expanded Forest Farming icon
Expanded Forest Farming
  • Recruitable Population Factor: +5%
  • Monthly Population: +20%
Embrace Hydropower icon
Embrace Hydropower
The rivers that run through all our nation are strong, and a potential source of energy just waiting to be used. Hydropower costs us nothing, but gives us power, the power to continue pushing ourselves to modernity. The wheels of our machinery shall never stop turning, for our rivers shall never stop flowing.
  • Requires the following:
    • Forest Farming “Forest Farming”
  • Requires the following:
    • Paw's Hydrofarm Expansion “Paw's Hydrofarm Expansion”
  • Scripted Effect: increase_society_development=yes
Electrify Volsungr Fortresses icon
Electrify Volsungr Fortresses
Providing electrical power to our clan has always been difficult, to put it mildly, due to our fortresses being dug into mountains deep below the earth. But the benefits that would come with finally having power in our homes is too great to ignore. It may take great effort, but at the end of it the electrification of Clan Volsungr will prove a stepping stone to further progress.
  • Requires the following:
    • Embrace Hydropower “Embrace Hydropower”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Support Griffon Gunworks icon
Support Griffon Gunworks
Griffon weaponry has always outclassed our own, and that includes the weapons made by the avians within our borders. The pride of the clans left their gunworks in a state of neglect and disrepair, but with some support, they can work once more to make great weapons for our growing army.
  • Requires the following:
    • Embrace Hydropower “Embrace Hydropower”
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
The First University of Ecology icon
The First University of Ecology
We have no centers of higher learning for polar bears. Before, we were content to end our studies at the knowledge of our ancestors, but that is not enough anymore. An official university must be opened, but not just any university. It will be the first University of Ecology, a school dedicated to the learning of ursines, nature, and the constant yet important relationship between the two.
  • Requires the following:
    • Support Griffon Gunworks “Support Griffon Gunworks”
  • Requires the following:
    • Electrify Volsungr Fortresses “Electrify Volsungr Fortresses”
  • Scripted Effect: increase_science_base=yes
Rapid Industrialization icon
Rapid Industrialization
One of the concessions we had made to the Wesslandians during the Second Reunification was allowing them input into how our economy would be run in the future. Now it is time to pay that due, as they have surprisingly put forward rather comprehensive plans for the rapid industrialization of the nation. They may not be exactly what we had in mind, but cooperation is the basis of Harmony after all.
  • Requires the following:
    • Economic-Industrial Reforms “Economic-Industrial Reforms”
  • Mutually Exclusive Mutually exclusive with:
    • Green Industrialization “Green Industrialization”
  • Wesslandia accepted our diplomacy. (?)
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Unify the Onlartir Industrial Complex icon
Unify the Onlartir Industrial Complex
For many years Onlartir had what outsiders call a military-industrial complex, where the clan armies and those that produced their weapons were closely intertwined. However, each clan had their own complex, leaving their efficiency combined lower than desired. Unifying these weapons producers into one group will solve this issue, letting them contribute more to the nation's warriors.
  • Requires the following:
    • Rapid Industrialization “Rapid Industrialization”
  • [Scope]Onlartir (289):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Import Advanced Research Equipment icon
Import Advanced Research Equipment
We cannot start to make our own advancements and research without the equipment to do so. It has been deemed necessary for us to purchase and import various pieces of electronic equipment that we can use to conduct our own studies. One day we will be able to create our own research equipment, but for now these will help us catch up to modernity.
  • Requires the following:
    • Rapid Industrialization “Rapid Industrialization”
  • Gets the National Spirit Idea usa magic.png “Research Equipment Imports”
Research Equipment Imports icon
Research Equipment Imports
  • Research Speed: +2%
  • Industrial Research Speed: +5%
  • Electronics Research Speed: +5%
Expand Wesslandian Goods Production icon
Expand Wesslandian Goods Production
Wesslandia has always had a strong civilian production center, being touched industrially and using their griffon workforce for their own benefit. Capitalizing on this by expanding these sites would both please the Wesslandians and benefit the country.
  • Requires the following:
    • Rapid Industrialization “Rapid Industrialization”
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Let Rivers Raise the Hammers icon
Let Rivers Raise the Hammers
While the workforce is not an issue in Wesslandia, getting power to run their larger and more difficult forges are. The large river that flows through their territory, fortunately, provides a simple solution. Hydropower was always a study of ours, and we can use it to help the Wesslandians in raising their output higher and higher.
  • Requires the following:
    • Expand Wesslandian Goods Production “Expand Wesslandian Goods Production”
  • Requires the following:
    • Import Advanced Research Equipment “Import Advanced Research Equipment”
  • [Scope]Wesslandia (272):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Expand Mountain Forges into Onlartir icon
Expand Mountain Forges into Onlartir
Onlartir is a very mountainous and hilly region, yet the clans there never quite mastered the art of creating forges upon those mountains. If we teach them our ways of doing so, help them open up more of their own forges, then they will return the favor in kind with more weapons.
  • Requires the following:
    • Unify the Onlartir Industrial Complex “Unify the Onlartir Industrial Complex”
  • Requires the following:
    • Import Advanced Research Equipment “Import Advanced Research Equipment”
  • [Scope]Onlartir (289):
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
Lessons from Beneath the Mountains icon
Lessons from Beneath the Mountains
In sharing our methods with our other ursines, we have discovered many things of our own to improve the methods we once saw as perfect. If we were to adopt them for our own, use them on a nation-wide level, take these lessons from the caves to heart... there is no telling what we could learn next.
  • Requires the following:
    • Expand Mountain Forges into Onlartir “Expand Mountain Forges into Onlartir”
  • Scripted Effect: increase_science_base=yes
Open the Veins of the World icon
Open the Veins of the World
There is so much available to us that we have yet to make use of. So many natural resources, so much metal, crystal and oil that is just waiting to be discovered. We must open the mines! We will dig, excavate and make use of all the world has provided us for our own uses.
  • Requires the following:
    • Expand Mountain Forges into Onlartir “Expand Mountain Forges into Onlartir”
  • Requires the following:
    • Let Rivers Raise the Hammers “Let Rivers Raise the Hammers”
  • [Scope]Geirfuglvidda (265):
    • Add production of 6 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 6 Oil Oil
  • [Scope]Eastern Key Lake (263):
    • Add production of 10 {{{caption}}} Crystals
  • [Scope]Wesslandia (272):
    • Add production of 6 Steel Steel
Modernize Griffon Workshops icon
Modernize Griffon Workshops
The griffons of Wesslandia have been a source of their industry ever since the clans took them as their servants centuries ago. Their conditions have improved substantially, their workshops not so much. But if we renovate them, give them the tools they need, the griffons will propel us towards becoming a modern nation.
  • Requires the following:
    • Let Rivers Raise the Hammers “Let Rivers Raise the Hammers”
  • Scripted Effect: increase_society_development=yes
Industrial Schools of Harmonic Workers icon
Industrial Schools of Harmonic Workers
We may be catching up now, but there is no guarantee that our technological advancement will continue forever. To secure our future, multiple schools will be opened across the clans to teach modern industrial methods. Those who learn there will make up both the next generation of the workforce, and the scientists who will improve the machinery that workforce will use.
  • Requires the following:
    • Modernize Griffon Workshops “Modernize Griffon Workshops”
  • Requires the following:
    • Open the Veins of the World “Open the Veins of the World”
  • Requires the following:
    • Lessons from Beneath the Mountains “Lessons from Beneath the Mountains”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
A Single Military icon
A Single Military
The clans have never before had a unified force of warriors, not even during the time of the Despot. But times have changed, and all clans must work as one to defeat our foes. A united military is the only option we have, should we wish to even maintain our existence.
  • Requires one of the following:
    • Crown the First Queen “Crown the First Queen”
    • Crown the First Polar Princess “Crown the First Polar Princess”
  • Gain Army experience 25 Army Experience
  • Ake of Volsungr becomes a General
  • Fell of Volsungr becomes a General
Remain Devoted to Volsungr Ways icon
Remain Devoted to Volsungr Ways
Our clan has had its own way of fighting for centuries, and there is no reason to change that even now. Our methods are more effective, more suited, and most of all what we need for the future of our army. It is not we who needs to change to fight like other clans, but they who need to learn how to fight like us.
  • Requires the following:
    • A Single Military “A Single Military”
  • Mutually Exclusive Mutually exclusive with:
    • Adopt Conventional Bear Warfare “Adopt Conventional Bear Warfare”
  • Custom effect tooltip: Available as Chief of Army:
  • Herleifr of Volsungr , which grants
    • Army Defense

(Genius)

      • Army Experience Gain: @chief_experience_gain_high
      • Division Defense: +15%
      • AI Modifier: Focus on Defense: +15%
    • Army Drill

(Expert)

      • Division training time: −10%
  • If:
    • Limited to:
      • None of:
        • Has Mountain Infantry I technology researched
    • Add technology: Mountain Infantry I
  • If:
    • Limited to:
      • None of:
        • Has Support Equipment technology researched
    • Add technology: Support Equipment
Nanooks Descend icon
Nanooks Descend
Nanooks are the elite of our army, the ones who make up the backbone of our effective forces. Their skill is unmatched in their native mountains, terrain that we are in no short supply of this far in the frozen north. Now they will take their place as the highest among our troops, the ones who will hold the line when others could not.
  • Requires the following:
    • Remain Devoted to Volsungr Ways “Remain Devoted to Volsungr Ways”
  • Custom effect tooltip: Four divisions of Mountaineer Nanooks will be formed.
  • Hidden effect:
    • Create “Nanooks” division template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Yak Mathan Criche (280)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Nanooks template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Yak Mathan Criche (280)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Nanooks template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Yak Mathan Criche (280)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Nanooks template
    • [SCOPE]One random owned and controlled state:
      • Prioritizing the state Yak Mathan Criche (280)
      • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Nanooks template
Modernize Nanook Tactics icon
Modernize Nanook Tactics
Even if the experience of our Nanooks far outclasses those of other races in the mountains, the tactics we use are admittedly outdated compared to the mountaineers of other nations. If we adopt them for our own, our already fearsome force will truly become something to be reckoned with.
  • Requires the following:
    • Nanooks Descend “Nanooks Descend”
  • Custom effect tooltip: Available as Military High Command:
  • Gunvor of Volsungr , which grants
    • Commando

(Genius)

      • Special forces Attack: +15%
      • special_forces_cap_flat = 10
    • Special Forces Capacity Multiplier: +10%
Channel Key Lake Magic into Weapons icon
Channel Key Lake Magic into Weapons
Key Lake's magic is arcane and ancient, with properties that we do not quite understand yet. We do know enough however to use it to our advantage, in particular in the growing field of magical weaponry. For the only thing more terrifying than a Nanook with a gun is a Nanook with a magical gun.
  • Requires the following:
    • Nanooks Descend “Nanooks Descend”
  • Gain +100% research bonus (Infantry Weapons bonus) (3 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
Learn from Our Elders icon
Learn from Our Elders
The elders of our clan have lived for many years, seeing and knowing things we can only imagine in our wildest dreams. Their days of glorious combat and fighting may be over, but their knowledge can still be put to use. There is much to learn from them, as only with the past can we move forward to the future.
  • Requires one of the following:
    • Channel Key Lake Magic into Weapons “Channel Key Lake Magic into Weapons”
    • Modernize Nanook Tactics “Modernize Nanook Tactics”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Special Forces Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
      • Mountaineers Doctrine
    • Gain +75% research bonus or 1 year ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
      • Mountaineers Technology
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Special Forces bonus) (1 use) towards:
      • Mountaineers Technology
Paw's Lessons on Advanced Warfare icon
Paw's Lessons on Advanced Warfare
Paw Wellington did learn many different things than our own Princess Eira during his exile, one of them being the doctrines of war on Griffonia. He has shown willingness in teaching us what he knows, so that we may better defend all ursines against our enemies. No matter which direction our army moves towards, the information he provides will be invaluable.
  • Requires one of the following:
    • Channel Key Lake Magic into Weapons “Channel Key Lake Magic into Weapons”
    • Modernize Nanook Tactics “Modernize Nanook Tactics”
  • Gain 3 uses of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Expand Nanook Ranks icon
Expand Nanook Ranks
Only one single problem remains with our Nanooks, the problem of numbers. Our history within the mountains may have given us the natural affinity for them, but it is ridiculous to think that only our clan could produce the talented warriors. With effort, the ranks could swell to numbers never seen before, a true terror of the north.
  • Requires one of the following:
    • Paw's Lessons on Advanced Warfare “Paw's Lessons on Advanced Warfare”
    • Learn from Our Elders “Learn from Our Elders”
  • Gets the National Spirit ZES Kasa Warriors.png “The Terrors of the North”
The Terrors of the North icon
The Terrors of the North
  • Political Power Gain: −5%
  • Special forces Attack: +10%
  • Special forces Defense: +10%
  • Special Forces Capacity Multiplier: +5%
  • Special Forces Minimum Capacity: +10
Adopt Conventional Bear Warfare icon
Adopt Conventional Bear Warfare
Bears have fought both each other and outsiders since the dawn of the race itself, and many clans use ideas generally similar to each other in certain ways, such as always remaining on the offensive. It has proven to work well so far, so why replace something successful? More bears know how to fight like a panserbjørn than a nanook.
  • Requires the following:
    • A Single Military “A Single Military”
  • Mutually Exclusive Mutually exclusive with:
    • Remain Devoted to Volsungr Ways “Remain Devoted to Volsungr Ways”
  • Custom effect tooltip: Available as Chief of Army:
  • Hjalmar of Kane , which grants
    • Old Guard
      • Maximum Command Power Increase: +10
    • Army Offense

(Genius)

      • Army Experience Gain: @chief_experience_gain_high
      • Division Attack: +15%
      • AI Modifier: Focus on Offense: +15%
Wesslandian Mass Deployment icon
Wesslandian Mass Deployment
In terms of the Wesslandian armies, they know and taught us a single thing; that enough numbers can overwhelm any force. Having, leading and coordinating a massive enough military will practically guarantee victory, and the Wesslandian leaders have already shown interest in helping us do so.
  • Requires the following:
    • Adopt Conventional Bear Warfare “Adopt Conventional Bear Warfare”
  • Gain Ponypower 50 000 Ponypower
  • Custom effect tooltip: Available as Military High Command:
  • Sigurd of Brodkorb , which grants
    • Army Regrouping

(Expert)

      • Division Recovery Rate: +8%
    • Recruitable Population: 0.5%
    • Division Organization: +5%
Paw's Armour Reserves icon
Paw's Armour Reserves
Paw Wellington has a rather large amount of ursine armor in storage within Clan Scyfling's territory, equipment meant for panserbjørn. Why he did not use it in the Second War of Unification, we may never know, but now it is time to break them open and use them. They will be invaluable for future potential conflicts.
  • Requires the following:
    • Wesslandian Mass Deployment “Wesslandian Mass Deployment”
Weapon Caches of the Warrior Lords icon
Weapon Caches of the Warrior Lords
Rifles, bullets, artillery guns and more are all hidden in caches throughout the domain of warrior lords, awaiting use when they were deemed needed. Well, we deem them needed now, so it is time to find this equipment and use it. Our army must be armed and ready to be effective.
  • Requires the following:
    • Wesslandian Mass Deployment “Wesslandian Mass Deployment”
Learn from Old Bears icon
Learn from Old Bears
The elders have seen much in their lives, and they have fought much as well. Their experience is second to none, and their wisdom gained from countless battles could be ours, if we simply ask. Ask, listen, and they will impart all that they know.
  • Requires one of the following:
    • Weapon Caches of the Warrior Lords “Weapon Caches of the Warrior Lords”
    • Paw's Armour Reserves “Paw's Armour Reserves”
  • Gain Army experience 25 Army Experience
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Land Doctrine
Blessing from the Shaman King icon
Blessing from the Shaman King
Clan Rozenkrantz and their shamans are a very odd and mystical group, using powers beyond our understanding to hide and strike from the frozen winds as fast as lightning. With the blessing of their leader, the Shaman Lord, our reconnaissance groups can wield those powers to the same effect.
  • Requires one of the following:
    • Weapon Caches of the Warrior Lords “Weapon Caches of the Warrior Lords”
    • Paw's Armour Reserves “Paw's Armour Reserves”
  • Add technology: Sapper Tactics
  • Custom effect tooltip: Recon Company:

Reconnaissance: +1.0 Breakthrough: +1.0


Every Bear is a Warrior icon
Every Bear is a Warrior
All ursines must contribute and be a part of the new armed forces. No clan must be exempt, no infighting tolerated. We are all warriors, all under the banner of the Polar Army, and together we will strike and overwhelm any foe!
  • Requires one of the following:
    • Blessing from the Shaman King “Blessing from the Shaman King”
    • Learn from Old Bears “Learn from Old Bears”
  • Gets the National Spirit MEX politicised army.png “The Harmonic Polar Army”
The Harmonic Polar Army icon
The Harmonic Polar Army
  • Division training time: −10%
  • Recruitable Population: 1%
  • Recruitable Population Factor: +10%
Equestrian Weapon Blueprints icon
Equestrian Weapon Blueprints
The gun designs that the Equestrians use are simple, effective, and most importantly, not very cost-intensive. "Borrowing" these blueprints will help us go a long way in our own firearm research, which hopes to emulate the same strengths of their designs.
  • Requires one of the following:
    • Adopt Conventional Bear Warfare “Adopt Conventional Bear Warfare”
    • Remain Devoted to Volsungr Ways “Remain Devoted to Volsungr Ways”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
Crystal Lessons on Support icon
Crystal Lessons on Support
The Crystal Empire's army has delved heavily into support companies for their troops, providing an extra edge to the ability of their average warrior. Whether it be engineers for digging in or logistics groups for helping coordinate supply, these detachments have already proven themselves to be well worth the effort.
  • Requires one of the following:
    • Adopt Conventional Bear Warfare “Adopt Conventional Bear Warfare”
    • Remain Devoted to Volsungr Ways “Remain Devoted to Volsungr Ways”
  • Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
    • Support technology
Republican Artillery Schematics icon
Republican Artillery Schematics
The Griffonian Republic's Alexander Kemerskai was an avid user of artillery, using it extensively during the battles of his revolution. It was something which seemed to rub off on Paw Wellington, who also gained a fascination of the weapon. He took the schematics of Republican artillery pieces back with him to Clan Scyfling, and now it is our turn to use them against our enemies.
  • Requires one of the following:
    • Crystal Lessons on Support “Crystal Lessons on Support”
    • Equestrian Weapon Blueprints “Equestrian Weapon Blueprints”
  • Gain +100% research bonus (Artillery technologies bonus) (2 uses) towards:
    • Support Artillery
Stalliongradian Mechanization Theories icon
Stalliongradian Mechanization Theories
The future of warfare lies not just in being stronger, but also faster. The formerly Equestrian region of Severyana, now collectively known as Stalliongrad has researched deep into this area, theorizing various doctrines involving the use of mechanized forces in place of their standard warrior infantry. It seems to at least be an idea worth digging into.
  • Requires one of the following:
    • Crystal Lessons on Support “Crystal Lessons on Support”
    • Equestrian Weapon Blueprints “Equestrian Weapon Blueprints”
  • Gain +100% research bonus (Motorized & Mechanized) (1 use) towards:
    • Truck
  • Gain +100% research bonus (Mechanized Army bonus) (2 uses) towards:
    • Mechanized models
"Acquire" Changeling Tank Schematics icon
"Acquire" Changeling Tank Schematics
The most fearsome tool in the Changeling army is their tank, or Panzer as they call it. It is an armored steel beast, capable of striking down ursines with ease while shrugging off most blows. Their designs must be ours, and fortunately for us it just so happens that a few have landed right into our claws...
  • Requires one of the following:
    • Stalliongradian Mechanization Theories “Stalliongradian Mechanization Theories”
    • Republican Artillery Schematics “Republican Artillery Schematics”
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Light Tank models
  • Gain +100% research bonus (Tank Research Bonus) (1 use) towards:
    • Medium Tank models
Our Own Means of Design Production icon
Our Own Means of Design Production
We can only go so far copying the designs of other nations more advanced than we. As long as we do so, our technological advancement will be limited behind their own. We must create our own means to push the boundaries of combat and weaponry as we know it, to ensure that our military superiority is in every possible way.
  • Requires the following:
    • "Acquire" Changeling Tank Schematics “"Acquire" Changeling Tank Schematics”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
All Faith in Comrade Icebear icon
All Faith in Comrade Icebear
"The time has come when we, the Polar creatures have to unite our strength to build a new, democratic Polaria. Creatures from all strata should display patriotic enthusiasm and turn out to build a new Polaria."
  • Custom effect tooltip: Available as Political Advisor:
  • Gøra of Ice , which grants
    • Revolutionary Culture Minister
      • Political Power Gain: +15%
      • Daily Communism Support: +0.1
    • Red Suffrager
      • Recruitable Population: 2%
      • Stability: −10%
  • Custom effect tooltip: Available as Political Advisor:
  • Sett of Ice , which grants
    • Colonial Communist
      • Non-Core Ponypower: +2%
      • Weekly Ponypower: +250
      • Daily Communism Support: +0.05
    • Marksist Academic
      • Political Power Gain: +5%
      • Daily Communism Support: +0.1
  • Custom effect tooltip: Available as Political Advisor:
  • show_ideas_tooltip = PLB_juche_bear_4
  • Comrade-Warrior Kol becomes a General
Principle of Self-Defence icon
Principle of Self-Defence
"While there are still imperialist aggressors, the state that has no defense power of its own to protect its sovereignty against the internal and external enemies is, in fact, not a fully independent and sovereign state."
  • Requires the following:
    • All Faith in Comrade Icebear “All Faith in Comrade Icebear”
  • If:
    • Limited to:
      • None of:
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gets the Conscription Law Idea all adults serve.png “All Adults Serve”
  • Country leader gains trait:
    • Cornered Fox
      • Division Defense: +15%
      • Division Recovery Rate: +10%
Every Bear is a Soldier icon
Every Bear is a Soldier
"It is absolutely essential that all adults serve in the military, and all children be trained preemptively for their military future. Only through the total conscription of the society can the revolution be secured."
  • Requires the following:
    • Principle of Self-Defence “Principle of Self-Defence”
A Race of Warriors icon
A Race of Warriors
  • Daily Political Power Gain: −0.3
  • Consumer Goods Factories factor: 10%
  • Recruitable Population: 3%
Every Bear is a Smith icon
Every Bear is a Smith
"A warrior capable of repairing their weapons in the field is an unstoppable warrior. The factories shall be expanded and the workers shall be fully militarized."
  • Requires the following:
    • Every Bear is a Soldier “Every Bear is a Soldier”
A Race of Smiths icon
A Race of Smiths
  • Efficiency texticon.png Production Efficiency Growth: −20%
  • Production Efficiency Retention: −20%
  • Factory Output: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −30%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −30%
  • Support Equipment:
    • Production cost.png Production Cost: −20%
The Doctrine of Revolutionary Spirit icon
The Doctrine of Revolutionary Spirit
"Who can stop the tide from coming in? Who can stop the snow from falling? Who can stop the volcano from erupting? The Army shall be like the tide, the snow, the volcano - infinite, unstoppable, hungerless and fearless."
  • Requires the following:
    • Principle of Self-Defence “Principle of Self-Defence”
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Mass Assault Doctrine
Distribute Blueprints icon
Distribute Blueprints
"The people must know how to craft their own weapons in dire times. While I weep at the thought, enemies may someday penetrate deep into our lands, severing the lines of communication. Should such terrible acts come to pass, the people must drive the invaders out."
  • Requires the following:
    • The Doctrine of Revolutionary Spirit “The Doctrine of Revolutionary Spirit”
  • Gain +50% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
  • Gain +50% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Support Artillery
The Creature's War icon
The Creature's War
"Our war goes beyond a war of reactionary nations. Our war is a true Creature's War, a war of, by, and for the Polar people."
  • Requires one of the following:
    • Distribute Blueprints “Distribute Blueprints”
    • The Magic of the Masses “The Magic of the Masses”
  • Requires the following:
    • Every Bear is a Smith “Every Bear is a Smith”
The Creatures' War icon
The Creatures' War
  • Efficiency texticon.png Production Efficiency Growth: −20%
  • Daily Political Power Gain: −0.3
  • Consumer Goods Factories factor: 10%
  • Production Efficiency Retention: −20%
  • Research Speed: −20%
  • Factory Output: +25%
  • Recruitable Population: 5%
  • Minimum training level: −20%
  • Infantry Equipment:
    • Production cost.png Production Cost: −40%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −40%
  • Support Equipment:
    • Production cost.png Production Cost: −20%
  • Towed Artillery:
    • Production cost.png Production Cost: −20%
The Principle of National Economy icon
The Principle of National Economy
"We should raise fierce flames of innovations in the vanguard sectors, basic industrial sectors, and all other sectors of the national economy."
  • Requires the following:
    • All Faith in Comrade Icebear “All Faith in Comrade Icebear”
  • Custom effect tooltip: Completing this focus will allow you to only use either the War Economy economic law or the Total Mobilization economic law
  • Gets the Economy Law Idea war economy.png “War Economy”
  • Locked to War Economy (?)
  • Country leader gains trait:
    • Great Commander
      • Division Recovery Rate: +5%
      • Annex cost: −10%
      • War Support: +10%
The Principle of Independence icon
The Principle of Independence
"The single-hearted unity is the lifeblood of Selvforsynte Polaria and the dynamic force for a leap forward, and we must invariably follow the road of self-reliance and self-development."
  • Requires the following:
    • All Faith in Comrade Icebear “All Faith in Comrade Icebear”
  • Custom effect tooltip: Changes to Trade Law will be blocked.
  • Trade Laws blocked (?)
  • Gets the Trade Law Idea generic closed economy.png “Closed Economy”
  • Custom effect tooltip: Available as Political Advisor:
  • Council of Fishers , which grants
    • Landworkers' Collective
      • Max Factories in a State: +10%
      • Resource Gain Efficiency: +15%
      • Monthly Population: +25%
A Truly Polar Bear Socialism icon
A Truly Polar Bear Socialism
"To make revolution in Polaria we must know Polar history and geography as well as the customs of the Polar creatures. Only then is it possible to educate our people in a way that suits them and to inspire in them an ardent love for their native place and their motherland."
  • Requires the following:
    • The Principle of Independence “The Principle of Independence”
  • Trigger country event “The Role of the Masses”
  • Custom effect tooltip: Available as Political Advisor:
  • Council of Worker-Warriors , which grants
    • Soldiers' Collective
      • Army Experience Gain: @chief_experience_gain_high
      • Division training time: −10%
      • Division Recovery Rate: +10%
      • Division Attack on core territory: +10%
      • Division Defense on core territory: +10%
      • Recruitable Population Factor: +10%
      • Resistance Growth Speed in our states occupied by the enemy: +10%
Defy Mechanical Imitation icon
Defy Mechanical Imitation
"To contribute positively to the work of building the state, let those with strength give strength, let those with knowledge give knowledge, let those with money give money, and let all people who truly love their country, their nation and democracy unite closely and build an independent and sovereign democratic state."
  • Requires the following:
    • A Truly Polar Bear Socialism “A Truly Polar Bear Socialism”
  • Trigger country event “The Role of the Elites”
  • Custom effect tooltip: Available as Political Advisor:
  • Council of Elites , which grants
    • Workers' Collective
      • Production Efficiency Retention: +10%
      • Construction Speed: +10%
      • Efficiency cap texticon.png Production Efficiency Cap: +10%
      • Factory Output: +10%
      • Dockyard Output: +10%
Will of the Icebear icon
Will of the Icebear
"Everything is decided by a person's thoughts and if they are ideologically motivated, there is nothing they cannot do."
  • Requires one of the following:
    • The Principle of National Economy “The Principle of National Economy”
    • The Principle of Independence “The Principle of Independence”
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Military factory Military Factory
The Will of the Masses icon
The Will of the Masses
"The people are the masters of the revolution in each country. It is like putting a cart before the horse that foreigners carry out the revolution for them. The revolution can neither be exported nor imported."
  • Requires the following:
    • Will of the Icebear “Will of the Icebear”
  • [Scope]Wesslandia (272):
    • Scripted Effect: improve_state_category=yes
    • Add 2 Civilian factory Civilian Factory
Backbone of an Economy icon
Backbone of an Economy
"The military might of a country represents its national strength. Only when it builds up its military might in every way can it develop into a thriving country."
  • Requires the following:
    • The Principle of National Economy “The Principle of National Economy”
  • Add 1 off map Military factory Military Factory
The Virtue of Self-Reliance icon
The Virtue of Self-Reliance
"The oppressed peoples can liberate themselves only through struggle. This is a simple and clear truth confirmed by history."
  • Requires the following:
    • Backbone of an Economy “Backbone of an Economy”
  • Gain +100% research bonus (Excavation Technologies Research Speed) (2 uses) towards:
    • Excavation Technologies Research Speed
  • Add production of 6 Aluminum Aluminum to Geirfuglvidda (265)
  • Add production of 6 Steel Steel to Wesslandia (272)
Militær-Først icon
Militær-Først
"The idea of the Militær-Først revolution is an idea of giving importance and precedence to military affairs in implementing the masses' cause of independence, the socialist cause, and pushing ahead with the overall revolution and construction with the revolutionary army as the core force."
  • Requires the following:
    • The Principle of National Economy “The Principle of National Economy”
A Military Industry icon
A Military Industry
  • Daily Political Power Gain: −0.1
  • Military to Civilian Factory conversion cost: +25%
  • Civilian to Military Factory conversion cost: −50%
  • Military Factory construction speed: +25%
  • Dockyard construction speed: +25%
  • Civilian Factory construction speed: −25%
An Army that Feeds Itself icon
An Army that Feeds Itself
"The people's army should always maintain a highly agitated state and be equipped with full fighting readiness so as to smash the enemies with a single stroke if they make the slightest move."
  • Requires the following:
    • Militær-Først “Militær-Først”
  • Gets the National Spirit Idea jap militarism shogun.png “A Self-Feeding Army”
A Self-Feeding Army icon
A Self-Feeding Army
  • Daily Political Power Gain: −0.1
  • Division Attrition: −10%
  • Winter Attrition: −10%
  • Supply Consumption: −15%
The Great Pillar of Economy icon
The Great Pillar of Economy
"The most important thing in our war preparations is to teach all our people to hate Changeling imperialism. Otherwise, we will not be able to defeat the Changeling imperialists who boast of their technological superiority."
  • Requires one of the following:
    • The Virtue of Self-Reliance “The Virtue of Self-Reliance”
    • The Will of the Masses “The Will of the Masses”
  • Requires the following:
    • An Army that Feeds Itself “An Army that Feeds Itself”
The Military is the Pillar of the Economy icon
The Military is the Pillar of the Economy
  • Daily Political Power Gain: −0.3
  • Division Attrition: −20%
  • Winter Attrition: −15%
  • Supply Consumption: −20%
  • Consumer Goods Factories factor: 10%
  • Factory Repair Speed: +10%
  • Military to Civilian Factory conversion cost: +25%
  • Civilian to Military Factory conversion cost: −50%
  • Military Factory construction speed: +25%
  • Dockyard construction speed: +25%
  • Civilian Factory construction speed: −25%
The Power of the Masses icon
The Power of the Masses
"We emerged victorious in every battle with the enemy at all times and in all places, because we were full of confidence in victory, and maintained an indefatigable fighting and self-sacrificing spirit without losing our composure and hope, even in confrontation with an enemy force, which was dozens of times stronger in number."
  • Requires one of the following:
    • The Principle of Independence “The Principle of Independence”
    • Principle of Self-Defence “Principle of Self-Defence”
  • Add 2 off map Civilian factory Civilian Factory
The Magic of the Masses icon
The Magic of the Masses
"My gods are none other than the people. Only the popular masses are omniscient and omnipotent and almighty on earth. Therefore, my lifetime motto is: 'The people are my gods.'"
  • Requires the following:
    • The Power of the Masses “The Power of the Masses”
  • Gain +100% research bonus (Race-specific technology bonus) (2 uses) towards:
    • Race-specific technology
Unity of Leader, Party and Masses icon
Unity of Leader, Party and Masses
"In a nutshell, the idea of Selvstendighet means that the masters of the revolution and the work of construction are the masses of the people and that they are also the motive force of the revolution and the work of construction. In other words, one is responsible for one's own destiny and one has also the capacity for hewing out one's own destiny."
  • Requires one of the following:
    • The Magic of the Masses “The Magic of the Masses”
    • The Will of the Masses “The Will of the Masses”
  • Requires the following:
    • Defy Mechanical Imitation “Defy Mechanical Imitation”
  • Trigger country event “The Great Struggle”
  • Country leader gains trait:
    • Father of Nations
      • Recruitable Population: 2%
      • Justify war goal time when at war with a major: −50%
      • Weekly Stability: +0.1%
      • Daily Compliance Gain: +0.05%
Intellectual Aspiration of the Masses icon
Intellectual Aspiration of the Masses
"Nothing is impossible for a bear with a strong will. The possible is in store only for a bear who loves the future. There is no word "impossible" in the Polar language."
  • Requires one of the following:
    • Defy Mechanical Imitation “Defy Mechanical Imitation”
    • The Magic of the Masses “The Magic of the Masses”
    • Every Bear is a Smith “Every Bear is a Smith”

The following will bypass the focus:
  • Has the Scientific Development Idea city center.png “Developed Science Base”
  • Scripted Effect: increase_science_base=yes
Material Inspiration of the Masses icon
Material Inspiration of the Masses
"It is a proud tradition and fighting trait of our army and people to rise up like mountains and go through fire and water to unfailingly carry through the party's orders and instructions."
  • Requires one of the following:
    • Defy Mechanical Imitation “Defy Mechanical Imitation”
    • An Army that Feeds Itself “An Army that Feeds Itself”
    • The Will of the Masses “The Will of the Masses”

The following will bypass the focus:
  • Has the Society Development Idea modern society.png “Modern Society”
  • Scripted Effect: increase_society_development=yes
Socialism of Our Style... icon
Socialism of Our Style...
"The core in the Selvstendighet outlook on the revolution is loyalty to the party and the leader. The cause of socialism and communism is started by the leader and is carried out under the guidance of the party and the leader."
  • Requires one of the following:
    • The Creature's War “The Creature's War”
    • Unity of Leader, Party and Masses “Unity of Leader, Party and Masses”
    • The Great Pillar of Economy “The Great Pillar of Economy”
  • Remove the National Spirit PLB clan divides.png “Clan Divides”
  • Hidden effect:
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
  • Trigger country event “Ten Principles for the Establishment of a Monolithic Ideological System”
There is Only Onwards! icon
There is Only Onwards!
"The strength of self-reliance and self-development is that of science and technology, and the shortcut to implementing the five-year strategy is to give importance and precedence to science and technology."
  • Requires the following:
    • Socialism of Our Style... “Socialism of Our Style...”

The following will bypass the focus:
  • Has more than 4 research slots
  • Gain 1 research slot
All Ursines Beneath Our Light! icon
All Ursines Beneath Our Light!
"Like a sensitive and meticulous mother the Leader took it upon himself to know people through and through, and to make them feel better with just one word, so it is only natural that everyone believed in the leader and followed him."
  • Requires the following:
    • Socialism of Our Style... “Socialism of Our Style...”
  • Has full control of state Soryth (262)
  • Has full control of state Jem Highlands (315)
  • Has full control of state Major Forest (320)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Jem Highlands (315):
    • Gain Ponypower 25 000 Ponypower
    • our country gains a core on this state
  • [Scope]Major Forest (320):
    • Gain Ponypower 35 000 Ponypower
    • our country gains a core on this state
  • [Scope]Whitehooves (314):
    • Gain Ponypower 8 000 Ponypower
    • our country gains a core on this state
  • [Scope]Northern Saddening Shore (264):
    • Gain Ponypower 15 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Soryth (262):
    • cancel_resistance = yes
  • [Scope]Den (323):
    • cancel_resistance = yes
All North Under Our Gaze icon
All North Under Our Gaze
"Building the party into a mother party means that just as a mother deeply loves her children and cares warmly for them, so must the party take responsibility for the fate of the people, looking after them even in the smallest matters, and become a true guide and protector of the masses."
  • Requires the following:
    • All Ursines Beneath Our Light! “All Ursines Beneath Our Light!”
The Avian Reactionaries icon
The Avian Reactionaries
"Love is permeated with ursine morality, in contrast to the greasy love of Nova Griffonian people."
  • Requires the following:
    • Socialism of Our Style... “Socialism of Our Style...”
  • Trigger country event “The Avian Races”
Cleansings Within icon
Cleansings Within
"Great ideology creates great times."
  • Requires the following:
    • The Avian Reactionaries “The Avian Reactionaries”
  • Gain Army experience 30 Army Experience
  • [Scope]Wesslandia (272):
    • Lose Ponypower 200 000 Ponypower
Enemies Without icon
Enemies Without
"The people's army should always maintain a highly agitated state and be equipped with full fighting readiness so as to smash the enemies with a single stroke if they make the slightest move and achieve the historic cause of the North's reunification."
  • Requires the following:
    • The Avian Reactionaries “The Avian Reactionaries”
They Cannot Stop Us Now icon
They Cannot Stop Us Now
"Overall relations between Polaria and the Frontier have developed in favor of national reconciliation, unity and reunification."
  • Requires the following:
    • Enemies Without “Enemies Without”
  • Has full control of state Vot (281)
  • Trigger country event “On the Frontier”
  • Flag of Griffon Frontier Griffon Frontier:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Amdral Nuur (277):
    • Lose Ponypower 150 000 Ponypower
  • [Scope]Vot (281):
    • Lose Ponypower 200 000 Ponypower
  • [SCOPE]Every state:
  • Scripted Effect: restore_previous_manpower=yes
Settle the New Lands icon
Settle the New Lands
"The liquidation of colonialism is a trend of the times which no force can hold back."
  • Requires the following:
    • Enemies Without “Enemies Without”
  • Has full control of state Vot (281)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Wesslandia (272):
    • Lose Ponypower 200 000 Ponypower
  • [Scope]Geirfuglvidda (265):
    • Lose Ponypower 100 000 Ponypower
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+30%
    • Gain Ponypower 100 000 Ponypower
    • Add 1 Infrastructure Infrastructure
  • Scripted Effect: restore_previous_manpower=yes
End the Imperialist Evil icon
End the Imperialist Evil
"Imperialist aid is a noose of plunder and subjugation, aimed at robbing 10 and even 100 things for one thing that is given."
  • Requires the following:
    • They Cannot Stop Us Now “They Cannot Stop Us Now”
  • Requires the following:
    • Settle the New Lands “Settle the New Lands”
  • Mutually Exclusive Mutually exclusive with:
    • Our Griffonian Friends “Our Griffonian Friends”
  • Has full control of state Rudeigin a Tha Sin Cho Math (286)
  • Has full control of state Yakiborder (271)
  • Scripted Effect: save_current_manpower=yes
  • Lose Ponypower 50 000 Ponypower
  • [Scope]Yakiborder (271):
  • [Scope]Rudeigin a Tha Sin Cho Math (286):
  • Scripted Effect: restore_previous_manpower=yes
Our Griffonian Friends icon
Our Griffonian Friends
"It is our Party's unshakeable stand to prevent a new war from breaking out on Northern Equus and accelerate economic construction in a peaceful environment, thus resolving at an early date the problems related with the people's livelihood."
  • Requires the following:
    • They Cannot Stop Us Now “They Cannot Stop Us Now”
  • Requires the following:
    • Settle the New Lands “Settle the New Lands”
  • Mutually Exclusive Mutually exclusive with:
    • End the Imperialist Evil “End the Imperialist Evil”
  • Flag of Nova Griffonia Nova Griffonia:
  • [SCOPE]Every state:
...Is Forever Tied to Stallionism icon
...Is Forever Tied to Stallionism
"...we must by all means bring the lines and strategic and tactical policies of the Party home to all its membership and arm the entire Party with the scientific Marksist-Stallionist theory and throughgoing revolutionary ideas."
  • Requires the following:
    • Socialism of Our Style... “Socialism of Our Style...”
  • Mutually Exclusive Mutually exclusive with:
    • ...Is Beyond Failures of Stallionism “...Is Beyond Failures of Stallionism”
  • Flag of Stalliongrad Stalliongrad:
    • Trigger country event “The Revolution Spreads North”
Ensure a Brotherly Connection icon
Ensure a Brotherly Connection
"Stallion lived, Stallion lives, Stallion will live!"
  • Requires the following:
    • ...Is Forever Tied to Stallionism “...Is Forever Tied to Stallionism”
  • Stalliongrad has supported us (?)

The following will bypass the focus:
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Create a Early Small Airframe variant called “I-15”
    • 300 units of Flag of Stalliongrad Stalliongrad Early Small Airframe(I-15) is added to the national Stockpile
  • Else:
    • 300 units of Flag of Stalliongrad Stalliongrad Early Fighter is added to the national Stockpile
  • Hidden effect:
    • Chairbear Icebear:
Begin Preparations for the Great Plan icon
Begin Preparations for the Great Plan
"In our People's Army a vigorous struggle has been waged to uphold the revolutionary traditions and, as a result, most of the people who had taken part in revolutionary activities have become either regimental or divisional commanders."
  • Requires the following:
    • Ensure a Brotherly Connection “Ensure a Brotherly Connection”
  • Is an independent nation
  • Has more than 200 000 Ponypower Ponypower in the field
  • Stalliongrad has supported us (?)
  • Trigger country event “The Great Plan”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
  • Gain Army experience 10 Army Experience
The Scientific Front Pushes On! icon
The Scientific Front Pushes On!
"Icebear University should set an example for all other universities of the country to follow in introducing innovative teaching methods."
  • Requires the following:
    • Ensure a Brotherly Connection “Ensure a Brotherly Connection”

The following will bypass the focus:
  • Has the Scientific Development Idea city center.png “Developed Science Base”
  • Scripted Effect: increase_science_base=yes
Our Own "Pyatiletka" icon
Our Own "Pyatiletka"
"The APaP considers the main task of the five-year plan to be meeting the DUCP population's needs in food, housing, and clothing."
  • Requires the following:
    • Ensure a Brotherly Connection “Ensure a Brotherly Connection”
  • Gets the National Spirit CRY COM five year plan.png “Five Year Plan” for 4 years and 340 days
Five Year Plan icon
Five Year Plan
  • Construction Speed: +5%
  • Civilian Factory construction speed: +10%
Self-Sufficiency Through Assistance icon
Self-Sufficiency Through Assistance
"One might receive aid from others in the revolution and construction, but in any case the main thing is one's own initiative."
  • Requires the following:
    • Our Own "Pyatiletka" “Our Own "Pyatiletka"”
  • [Scope]Mathair Fearainn (290):
    • Add production of 5 Tungsten Tungsten
  • [Scope]Jan Mayen (62):
    • Add production of 6 Oil Oil
  • [Scope]Eastern Key Lake (263):
    • Add production of 10 {{{caption}}} Crystals
Prepare the Fields icon
Prepare the Fields
"Unlike the capitalist economy which is geared to make money, the socialist independent economy is always aimed at meeting the demands of the country and the people."
  • Requires the following:
    • Our Own "Pyatiletka" “Our Own "Pyatiletka"”
  • [SCOPE]Every owned state:
    • Add 1 Building slot building slot
    • Gain Ponypower 50 000 Ponypower
Break Down The Doors icon
Break Down The Doors
"In their day, Marks, Angel, Redtail, and Stallion represented the aspirations and demands of the exploited working masses, and the cause of socialism was inseparably linked with their names."
  • Requires the following:
    • Our Own "Pyatiletka" “Our Own "Pyatiletka"”
  • Gets the National Spirit STG trade relations with stalliongrad.png “Trade Relations with Stalliongrad”
Trade Relations with Stalliongrad icon
Trade Relations with Stalliongrad
  • Consumer Goods Factories factor: −6%
  • Research Speed: +7%
  • Factory Output: +7%
The Industry Of The Future icon
The Industry Of The Future
"While boosting the production of consumer goods, we should channel great efforts into improving the welfare service for the people."
  • Requires the following:
    • Break Down The Doors “Break Down The Doors”
  • Requires the following:
    • Self-Sufficiency Through Assistance “Self-Sufficiency Through Assistance”
  • Requires the following:
    • Prepare the Fields “Prepare the Fields”

The following will bypass the focus:
  • Has the Society Development Idea modern society.png “Modern Society”
  • Scripted Effect: increase_society_development=yes
Prepare for The Retreats icon
Prepare for The Retreats
"The Changeling imperialists are resorting to every conceivable scheme to stifle us."
  • Requires the following:
    • Begin Preparations for the Great Plan “Begin Preparations for the Great Plan”
  • [Scope]Eastern Key Lake (263):
    • Add 2 Land fort Land Fort, on the province (1560)
    • Add 2 Land fort Land Fort, on the province (7586)
  • [Scope]Onlartir (289):
    • Add 2 Land fort Land Fort, on the province (4625)
    • Add 2 Land fort Land Fort, on the province (1646)
    • Add 2 Land fort Land Fort, on the province (10281)
Prepare For The Pushes icon
Prepare For The Pushes
"The Changelings are not only bringing political pressure and military threats to bear on us but also imposing economic sanctions. This is why our Party and people have had to suffer hardships."
  • Requires the following:
    • Begin Preparations for the Great Plan “Begin Preparations for the Great Plan”
  • [Scope]Eastern Key Lake (263):
    • Add 3 Infrastructure Infrastructure
  • [Scope]Onlartir (289):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Mathair Fearainn (290):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Wesslandia (272):
    • Add 2 Infrastructure Infrastructure
A Spark That Brings the Firestorm icon
A Spark That Brings the Firestorm
"Caramel Marks made a great contribution to the liberation cause of creaturekind, and because of her immortal exploits her name is still enshrined in the hearts of the working class and peoples of all countries."
  • Requires the following:
    • Prepare For The Pushes “Prepare For The Pushes”
  • Requires the following:
    • Prepare for The Retreats “Prepare for The Retreats”
  • Is an independent nation
  • Has more than 200 000 Ponypower Ponypower in the field
  • Stalliongrad has supported us (?)
  • Hidden effect:
  • Trigger country event “A Convenient Incident”
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “A Bizarre Border Clash”
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “A Bizarre Border Clash”
...Is Beyond Failures of Stallionism icon
...Is Beyond Failures of Stallionism
"...we should not mechanically copy forms and methods of Stalliongrad, but should learn from its experience in struggle and Marksist-Stallionist truth. So, while learning from the experience of Stalliongrad, we must put stress not on the forms but on learning the essence of its experience."
  • Requires the following:
    • Socialism of Our Style... “Socialism of Our Style...”
  • Mutually Exclusive Mutually exclusive with:
    • ...Is Forever Tied to Stallionism “...Is Forever Tied to Stallionism”
  • Trigger country event “Beyond the Past”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
  • [SCOPE]Every owned state:
    • Limited to:
      • Is a core state of our country
    • Scripted Effect: improve_state_category=yes
    • Gain Ponypower 50 000 Ponypower
  • Set the rule:
    • Yes Can Create Factions
  • Create faction called “Polaris United Front”
Disappear from the World icon
Disappear from the World
"We've always been under sanctions. Even under all those sanctions we have made the growth thus far, so I am not afraid."
  • Requires the following:
    • ...Is Beyond Failures of Stallionism “...Is Beyond Failures of Stallionism”
  • Gain +50% research bonus (Computer Research Bonus) (3 uses) towards:
    • Electronics
Pingland Liberation icon
Pingland Liberation
"The Government of our Communities, whose basic ideal of foreign policy is independence, peace and friendship, has established good-neighbourly relations and is developing exchange and cooperation with those countries, which respect the sovereignty of our country and are friendly towards us, regardless of their social system."
  • Requires the following:
    • ...Is Beyond Failures of Stallionism “...Is Beyond Failures of Stallionism”

The following will bypass the focus:
The Frost Will Protect Us icon
The Frost Will Protect Us
"In no way would Equestria dare to ignite a war against me and our country."
  • Requires the following:
    • Pingland Liberation “Pingland Liberation”
  • Requires the following:
    • Disappear from the World “Disappear from the World”
  • Owns state Dachaigh (325)
Frozen Computing icon
Frozen Computing
  • Research Speed: +3%
Establish the Polar State icon
Establish the Polar State
"It is not communists but imperialists who oppose nationalism and place obstacles in the way of the independent development of nations at present."
  • Requires the following:
    • Pingland Liberation “Pingland Liberation”
  • Mutually Exclusive Mutually exclusive with:
    • Establish Penguin Self-Rule “Establish Penguin Self-Rule”
  • [SCOPE]All scopes in the array PNG.core_states:
  • Replace the National Spirit PLB bears.png “Polar Bear Temper” with the National Spirit PLB bears.png “The Realm of Polar Magic”
The Realm of Polar Magic icon
The Realm of Polar Magic
  • Daily Political Power Gain: −0.1
  • Division Attack: +10%
  • Division Defense on core territory: +5%
  • Stability: −5%
  • Surrender Limit: +5%
  • Weekly War Support (Combat Casualties): +0.1%
  • Weekly War Support (Sunk Convoys): +0.1%
  • Weekly War Support (Enemy Bombing): +0.1%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Attack bonus against country: +5%
  • (Flag of Changeling Lands Changeling Lands) Defense bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Attack bonus against country: +5%
  • (Flag of Nova Griffonia Nova Griffonia) Defense bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Attack bonus against country: +5%
  • (Flag of Griffon Frontier Griffon Frontier) Defense bonus against country: +5%
  • Magic Research Speed: +15%
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every state:
    • Limited to:
    • Gain Ponypower 25 000 Ponypower
    • our country gains a core on this state
  • Scripted Effect: restore_previous_manpower=yes
The Ice Tools of Penguins icon
The Ice Tools of Penguins
"It's all right to wire the industrial zone only, but there are many problems if other regions of the Communities are wired."
  • Requires the following:
    • Establish the Polar State “Establish the Polar State”

The following will bypass the focus:
  • Has the Society Development Idea modern society.png “Modern Society”
  • Scripted Effect: increase_society_development=yes
Establish Penguin Self-Rule icon
Establish Penguin Self-Rule
"Whenever the Penguin people saw my car passing by, they would run towards it cheering and shedding tears. This feeling cannot be manufactured or bought with money. It is a phenomenon that can be witnessed only in our country, where the Party and the people are united single-heartedly."
  • Requires the following:
    • Pingland Liberation “Pingland Liberation”
  • Mutually Exclusive Mutually exclusive with:
    • Establish the Polar State “Establish the Polar State”
  • [SCOPE]All scopes in the array PNG.core_states:
  • Custom effect tooltip: Available as Political Advisor:
  • Ragnel Dahlin , which grants
    • Commissar for Military and Navy
      • Army Experience Gain: +10%
      • Naval Experience Gain: +10%
      • Division Organization: +10%
      • Party Popularity Stability Modifier: −10%
      • Resistance Growth Speed: −10%
  • [SCOPE]Every state:
    • Limited to:
    • Flag of Polar Bear Communities Polar Bear Communities gains a core on this state
    • Add the dynamic modifier “Semi-Autonomous State” to this state providing the following effects:
      • Max Factories in State: −25%
      • Local Available Resources: −25%
      • Local Construction Speed: −25%
      • Limited to:
        • Yes Always
The Halls of Learning of Dachaig icon
The Halls of Learning of Dachaig
"Science and technology are a propellant for building a thriving country, and the happiness of the people and the future of the country hinge on their development."
  • Requires the following:
    • Establish Penguin Self-Rule “Establish Penguin Self-Rule”

The following will bypass the focus:
  • Has the Scientific Development Idea city center.png “Developed Science Base”
  • Scripted Effect: increase_science_base=yes
Turn the West Into a Wall icon
Turn the West Into a Wall
"Our Party's Militær-Først-based revolutionary leadership, Militær-Først-based politics, is a revolutionary mode of leadership and socialist mode of politics that gives top priority to military affairs, and defends the country, the revolution and socialism and dynamically pushes ahead with overall socialist construction by dint of the revolutionary mettle and combat capabilities of the People's Army."
  • Requires the following:
    • ...Is Beyond Failures of Stallionism “...Is Beyond Failures of Stallionism”
  • [Scope]Eastern Key Lake (263):
    • Add 1 Land fort Land Fort, on the province (1560)
    • Add 1 Land fort Land Fort, on the province (7586)
  • [Scope]Onlartir (289):
    • Add 1 Land fort Land Fort, on the province (4625)
    • Add 1 Land fort Land Fort, on the province (1646)
    • Add 1 Land fort Land Fort, on the province (10281)
Fortify Every Mountain Pass icon
Fortify Every Mountain Pass
"The manoeuvres of the Equestrian imperialists for "friendship" and "cooperation" are aimed at turning the world into what they call a "free" and "harmonist" world styled after Equestria, and thus bringing all countries and nations under their domination and subordination."
  • Requires the following:
    • Turn the West Into a Wall “Turn the West Into a Wall”
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Land fort Land Fort, on the province (6322)
    • Add 1 Land fort Land Fort, on the province (10526)
    • Add 1 Land fort Land Fort, on the province (3061)
  • [Scope]Wesslandia (272):
    • Add 1 Land fort Land Fort, on the province (10719)
  • [Scope]Yak Mathan Criche (280):
    • Add 1 Land fort Land Fort, on the province (4988)
    • Add 1 Land fort Land Fort, on the province (12709)
    • Add 1 Land fort Land Fort, on the province (10657)
    • Add 1 Land fort Land Fort, on the province (10281)
Cut Ourselves Off from the Reactionary East icon
Cut Ourselves Off from the Reactionary East
"Yesterday, we were a weak and small country trampled upon by big powers. Today, our geopolitical location remains the same, but we are transformed into a proud political and military power and an independent people that no one can dare provoke."
  • Requires the following:
    • Turn the West Into a Wall “Turn the West Into a Wall”
The Great Eastern Wall icon
The Great Eastern Wall
  • Land Fort construction speed: +15%
  • Coastal Fort construction speed: +15%
  • Anti Air construction speed: +15%
The Crimson Spot of Equus icon
The Crimson Spot of Equus
"Thanks to the great Selvstendighet idea and Militær-Først politics of the Workers' Party of Polaria and the devoted struggle of our service personnel and other people who are unfailingly loyal to the Party, proud victories have been achieved in socialist construction and lasting foundations for accomplishing the cause of the Selvstendighet revolution have been laid."
  • Requires one of the following:
    • Cut Ourselves Off from the Reactionary East “Cut Ourselves Off from the Reactionary East”
    • Fortify Every Mountain Pass “Fortify Every Mountain Pass”
  • Gets the National Spirit FRA fortification focus.png “A Fortress Country”
A Fortress Country icon
A Fortress Country
  • Division Defense: +5%
  • Division Defense on core territory: +10%
  • Land Fort construction speed: +10%
  • Coastal Fort construction speed: +10%
Eternally Hidden from View icon
Eternally Hidden from View
"I am the object of criticism around the world. But I think that since I am being discussed, then I am on the right track."
  • Requires the following:
    • The Frost Will Protect Us “The Frost Will Protect Us”
  • Requires one of the following:
    • The Halls of Learning of Dachaig “The Halls of Learning of Dachaig”
    • The Ice Tools of Penguins “The Ice Tools of Penguins”
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Replace the National Spirit File:PLB frozen comp.png “Frozen Computing” with the National Spirit STG kgb.png “Total Invisibility”
Total Invisibility icon
Total Invisibility
  • Research Speed: +3%
  • Crypto defense.png Cryptology Level: +1
  • Civilian intelligence to others: −10%
  • Army intelligence to others: −7.5%
  • Navy intelligence to others: −12.5%
  • Airforce intelligence to others: −7.5%
  • Else:
    • Replace the National Spirit File:PLB frozen comp.png “Frozen Computing” with the National Spirit STG kgb.png “Total Invisibility”
Total Invisibility icon
Total Invisibility
  • Research Speed: +3%
  • Encryption: +10%
  • Civilian intelligence to others: −10%
  • Army intelligence to others: −7.5%
  • Navy intelligence to others: −12.5%
  • Airforce intelligence to others: −7.5%
Always Ready to Strike icon
Always Ready to Strike
"Our cause is just, and the might of Polaria that is united with truth is infinite."
  • Requires the following:
    • The Frost Will Protect Us “The Frost Will Protect Us”
  • Requires the following:
    • The Crimson Spot of Equus “The Crimson Spot of Equus”
  • Gets the National Spirit CRY red star manufacturing.png “Always Ready to Strike”
Always Ready to Strike icon
Always Ready to Strike
  • Justify war goal time on us: +25%
  • Justify war goal time: −25%
Beyond the Shackles of Material Reality icon
Beyond the Shackles of Material Reality
"The whole of the continent is within the range of our nuclear strike and the nuclear button is on my office desk all the time; all our enemies need to be clearly aware that this is not merely a threat but a reality. The days are gone forever when our enemies could blackmail us with nuclear bombs."
  • Requires one of the following:
    • A Spark That Brings the Firestorm “A Spark That Brings the Firestorm”
    • Eternally Hidden from View “Eternally Hidden from View”
  • Requires one of the following:
    • Always Ready to Strike “Always Ready to Strike”
    • The Industry Of The Future “The Industry Of The Future”
  • Requires one of the following:
    • End the Imperialist Evil “End the Imperialist Evil”
    • Our Griffonian Friends “Our Griffonian Friends”
  • Has completed national focus Icebear selfdefense.png “Principle of Self-Defence”
  • Has completed national focus Icebear nationaleconomy.png “The Principle of National Economy”
  • Has completed national focus Icebear unity.png “Unity of Leader, Party and Masses”
  • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Nuclear Technology
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Hidden effect:
    • Trigger country event “A Wrong Turn”
Whip the Party into Shape icon
Whip the Party into Shape
"A revolutionary party is, in its essence, the party of its leader that carries out their ideology and cause, and the main thing in its building is to ensure the unitary character and inheritance of their ideology and leadership."
  • Allow Branch if:
    • Has leader “PLB_chairwoman_snowbear”
  • Requires the following:
    • Beyond the Shackles of Material Reality “Beyond the Shackles of Material Reality”
  • Trigger country event “Party Discipline”
A Mausoleum for Father icon
A Mausoleum for Father
"The flag of the great Comrade Icebear will forever flutter in our revolutionary ranks that display only victory and honor and will always encourage and drive us toward a new victory."
  • Allow Branch if:
    • Has leader “PLB_chairwoman_snowbear”
  • Requires the following:
    • Beyond the Shackles of Material Reality “Beyond the Shackles of Material Reality”
  • Trigger country event “The Tomb of the Eternal Leader”
Blood-Red Nationalism icon
Blood-Red Nationalism
"The theory of Icebearism is a revolutionary theory which has provided solutions to problems arising in the revolutionary practice in a new age different from the era that gave rise to Marksism-Stallionism. On the basis of Selvstendighet idea, the leader gave a profound explanation of the theories, strategies and tactics of national liberation, class emancipation and creature liberation in our era."
  • Requires the following:
    • Whip the Party into Shape “Whip the Party into Shape”
  • Requires the following:
    • A Mausoleum for Father “A Mausoleum for Father”
  • Trigger country event “The Purest People”
The New Revolutionary Elite icon
The New Revolutionary Elite
"The fact that a brush is depicted in the Party emblem together with a hammer and sickle clearly shows that our party defines intellectuals as an integral part along with workers and peasants. It was our Party alone which regarded intellectuals as a part of the main revolutionary force from the first days of revolution and depicted a brush in its emblem along with a hammer and a sickle."
  • Requires the following:
    • Whip the Party into Shape “Whip the Party into Shape”
  • Trigger country event “A Red Royal Court”
Reach Out to the Eccentric icon
Reach Out to the Eccentric
"Calling socialism, under which the popular masses are the masters of everything, 'totalitarianism' is, ultimately, a preposterous lie which identifies the most progressive idea that reflects the demands of the popular masses with the reactionary idea of fascist rulers."
  • Requires the following:
    • A Mausoleum for Father “A Mausoleum for Father”
  • Trigger country event “The Traitor and the Goddess”
The North Grasped Tight icon
The North Grasped Tight
"When young people are powerful, our Party and People's Army are powerful, and there is nothing for us to be afraid of."
  • Requires the following:
    • The New Revolutionary Elite “The New Revolutionary Elite”
  • Requires the following:
    • Blood-Red Nationalism “Blood-Red Nationalism”
  • Requires the following:
    • Reach Out to the Eccentric “Reach Out to the Eccentric”
  • Trigger country event “Millions of Miles Following the Leader, Following the Party”
On Top of The World icon
On Top of The World
The eternal spirit of Polaria, the land of the frozen sea, has finally been raised from its aeons-dead tomb. Chrysalis, an ancient foe who has become our new friend, has gifted us autonomy and liberty under her watchful eye. And Bjornling, our humble guide, will see to it that the Polar Bear race regains what it has lost...
  • Gain 10% Supremacy Supremacist party popularity
  • Add 1 Victory point Victory point to province (12 418)
  • Hidden effect:
    • Rename the province (12418) to Eastern Key Lake Base Camp
    • [Scope]Eastern Key Lake (263):
      • Rename state to Eastern Key Lake
  • Change capital to Eastern Key Lake (263)
The Queen's Bugbears icon
The Queen's Bugbears
In the South, they decry the Queen's Guard for 'committing atrocities'. But is not that the surest sign of strength, for it means you are unchained by the weakness of morality? Clearly, the Queen's Guard are bugbears, and will serve Chrysalis and Bjornling well in annihilating those Harmonist traitors who seek to align us with the ponies.
  • Requires the following:
    • On Top of The World “On Top of The World”
  • Lose Command power 50 Command Power
  • Lose Political Power 150 Political Power
  • Custom effect tooltip: Available as Political Advisor:
  • Carapace the Feared , which grants
    • The Foreign Connection
      • Consumer Goods Factories factor: −10%
      • Same ideology monthly opinion: +15%
      • Daily Supremacy Support: +0.1
    • Deranged
      • Daily Political Power Gain: −0.15
      • Division Attack: +5%
      • Planning Speed: −10%
      • AI Modifier: Focus on Offense: +50%
  • Carapace the Feared becomes a General
  • Add technology: Jagers I
  • Add technology: Special Forces Magic Training
  • Hidden effect:
    • Create “Queen's Guard” division template
  • [SCOPE]One random owned and controlled state:
    • Prioritizing the state Eastern Key Lake (263)
    • Create Flag of Polar Bear Communities Polar Bear Communities unit based on the Queen's Guard template
Call in Bjornling's Warband icon
Call in Bjornling's Warband
Bjornling was not alone in his time with the changelings. A team of hardened warriors fought with him, armed to the teeth and veterans of numerous battles. These bears will be the nucleus around which we reconstruct the antediluvian lands of Polaria. The Third Unification War will be bloody, but it is a necessary step to Bjornling's master plan.
  • Requires the following:
    • The Queen's Bugbears “The Queen's Bugbears”
  • Gain Ponypower 1 000 Ponypower
  • 100 units of Flag of Changeling Lands Changeling Lands Breech-Loaded Rifles is added to the national Stockpile
Finish Pacification of Eastern Key Lake icon
Finish Pacification of Eastern Key Lake
Eastern Key Lake is our primary base of operations, and currently the only portion of the country we actually control. A few bandits still lurk in it, and we must exterminate these before we can reunite the country. We cannot risk a backstab.
  • Requires the following:
    • Call in Bjornling's Warband “Call in Bjornling's Warband”
  • Lose Ponypower 500 Ponypower
Swipe at Onlartir icon
Swipe at Onlartir
Onlartir is the land of three lords: Kane, Gotlung, and Rozenkrantz. These lords are in open rebellion against Bjornling, and this cannot stand. While their warriors are skilled, soon they will be forced to face the power of modern mechanized warfare.
  • Requires the following:
    • Finish Pacification of Eastern Key Lake “Finish Pacification of Eastern Key Lake”

The following will bypass the focus:
  • At least one of the following is true:
    • We have exterminated the Onlartir Lords. (?)
    • All of the following must be true:
      • We have exterminated Clan Kane. (?)
      • We have exterminated Clan Gotlung. (?)
      • We have exterminated Clan Rozenkrantz. (?)
  • Trigger country event “Onlartir is of Great Mark”
Swipe at Mathair Fearainn icon
Swipe at Mathair Fearainn
The despot of Mathair Fearainn, Paw Wellington, is infamous for his forced exile of two clans. The time has come to return the favor to the despot.
  • Requires the following:
    • Finish Pacification of Eastern Key Lake “Finish Pacification of Eastern Key Lake”

The following will bypass the focus:
  • We have exterminated Clan Scyfling. (?)
  • Trigger country event “An Exile, Avenged”
The Bloody March Across Wesslandia icon
The Bloody March Across Wesslandia
Wesslandia must fall to reunite the North. The Triple Alliance will be no match against the true power of Hyperbearia and the Changeling Hegemony!
  • Requires the following:
    • Swipe at Mathair Fearainn “Swipe at Mathair Fearainn”
  • Requires the following:
    • Swipe at Onlartir “Swipe at Onlartir”

The following will bypass the focus:
  • We have exterminated the Wesslandian clans. (?)
  • Trigger country event “A Disparate Wesslandia”
Unleash our Navy and Marines on Clan Anker icon
Unleash our Navy and Marines on Clan Anker
Clan Anker has stood strong against their enemies, enduring even the worst the North has had to offer. But that has lasted long enough. Today, we crush them and remind the penguins of Anker why they should fear us!
  • Requires the following:
    • The Bloody March Across Wesslandia “The Bloody March Across Wesslandia”
  • Trigger country event “To Best the Everstrong Penguins of Anker”
Bomb the Mountain Fortress of Volsungr icon
Bomb the Mountain Fortress of Volsungr
Volsungr has been infected with the hideous ideology of Harmony. These bears are no longer bears; they have forgotten who they are. It falls to us to remind them. Through bomb, bullet, and fire, Volsungr will be made whole once more.
  • Requires the following:
    • The Bloody March Across Wesslandia “The Bloody March Across Wesslandia”

The following will bypass the focus:
  • We have exterminated Clan Volsungr. (?)
  • Trigger country event “The Violence at Volsungr”
Pit Tanks Against Thunder Warriors of Svartpels icon
Pit Tanks Against Thunder Warriors of Svartpels
Svartpels are the closest to the hyperbears of old, which makes their resistance to us all the more unfortunate. We cannot allow any opposition to remain to Bjornling's vision. Tanks will break the morale of Svartpels, and force them to see that we are the rightful bear government.
  • Requires the following:
    • Unleash our Navy and Marines on Clan Anker “Unleash our Navy and Marines on Clan Anker”
  • Requires the following:
    • Bomb the Mountain Fortress of Volsungr “Bomb the Mountain Fortress of Volsungr”

The following will bypass the focus:
  • We have exterminated Clan Svartpels. (?)
  • Trigger country event “Of Svartpels and Their Vanishing”
New Overlords of Winter icon
New Overlords of Winter
We have crushed all opposition and stand tall atop the world. Glory to the Changeling Hegemony, who lifted the scales from our eyes! Glory to Bjornling, our humble guide! And most of all, glory to the Polar Bears, immortal rulers of the North!
  • Requires the following:
    • Pit Tanks Against Thunder Warriors of Svartpels “Pit Tanks Against Thunder Warriors of Svartpels”
  • Remove the National Spirit PLB clan divides.png “Clan Divides”
  • Remove the National Spirit File:Viira holy site.png “A Country in Collapse”
  • Hidden effect:
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Remove the National Spirit PLB clan divides.png “Clan Divides”
    • Enable editing of all templates of this country and training or disbanding units belonging to them.
  • Add 10 Victory point Victory point to province (12 418)
  • Hidden effect:
    • Rename the province (12418) to Eastern Key Lake Hive-Hold
The Queen of the Ice icon
The Queen of the Ice
Princess Exuvia was exiled from Soryth due to internal Changeling politics, and now she is here. Although a minor royal, placing her as the official ruler of our country would still pacify fears that Bjornling is unreliable or plans to betray the Hegemony. And don't the Polar Bears deserve a Changeling Queen of our own?
  • Requires the following:
    • Pit Tanks Against Thunder Warriors of Svartpels “Pit Tanks Against Thunder Warriors of Svartpels”
  • Trigger country event “Exuvia, Exalted”
The Lord of Red Snows icon
The Lord of Red Snows
Bjornling has come far from the eccentric Rosensverd he once was. Now, he stands as the undisputed master of the Polar Bear lands. For posterity's sake, he will now record how he got here, and where the next steps will be in the great restoration of the North.
  • Requires the following:
    • Pit Tanks Against Thunder Warriors of Svartpels “Pit Tanks Against Thunder Warriors of Svartpels”
  • Trigger country event “Bjornling, the Archetype”
To Serve the Queen icon
To Serve the Queen
Ultimately we are a subject state of the Changelings and we must do our duty to Queen Chrysalis. Military aid, as well as economic aid, will help ensure the Hegemony's victory against its enemies, as well as boost our own prestige as loyal, trusted vassals. The changelings are counting on us!
  • Requires the following:
    • New Overlords of Winter “New Overlords of Winter”
  • Gain 5% Stability Stability
  • If:
    • Limited to:
      • DLC Death or Dishonor Death or Dishonor is enabled
    • add_relation_modifier
      • target = CHN
      • modifier = ROM_license_german_equipment
  • Flag of Changeling Lands Changeling Lands:
    • Add 1 off map Military factory Military Factory
  • Gains opinion modifier (unrecognized string "TUR_valued_strategic_partners" for Template:Opinion) towards Flag of Changeling Lands Changeling Lands
  • Flag of Changeling Lands Changeling Lands gains opinion modifier (unrecognized string "TUR_valued_strategic_partners" for Template:Opinion) towards this country
The Two Exiled Clans icon
The Two Exiled Clans
In his first unification, Paw Wellington exiled two clans for collaborating with changelings. Now that we've reached an accommodation with the bugs, we are in a position to invite these wayward souls home. Hyperbearia will not leave anybear behind. Of course, any who prove troublesome will be eliminated.
  • Requires the following:
    • To Serve the Queen “To Serve the Queen”
  • If:
    • Limited to:
      • Has the National Spirit PLB exiles2.png “The Harmonic Outcasts”
    • Replace the National Spirit PLB exiles2.png “The Harmonic Outcasts” with the National Spirit PLB exiles2.png “The Madbear's Outcasts”
The Madbear's Outcasts icon
The Madbear's Outcasts
  • Research Speed: +10%
  • Stability: −10%
  • Monthly Population: +25%
  • Daily Supremacy Support: +0.01
  • Else, if:
    • Limited to:
      • Has the National Spirit PLB exiles1.png “Polar Bear Exiles”
    • Replace the National Spirit PLB exiles1.png “Polar Bear Exiles” with the National Spirit PLB exiles2.png “The Madbear's Outcasts”
The Madbear's Outcasts icon
The Madbear's Outcasts
  • Research Speed: +10%
  • Stability: −10%
  • Monthly Population: +25%
  • Daily Supremacy Support: +0.01
  • Else, if:
    • Limited to:
      • Has the National Spirit PLB exiles2.png “The Exiles' Return”
    • Replace the National Spirit PLB exiles2.png “The Exiles' Return” with the National Spirit PLB exiles2.png “The Madbear's Outcasts”
The Madbear's Outcasts icon
The Madbear's Outcasts
  • Research Speed: +10%
  • Stability: −10%
  • Monthly Population: +25%
  • Daily Supremacy Support: +0.01
  • Else, if:
    • Limited to:
      • Has the National Spirit PLB exiles3.png “Wave of Exiles”
    • Replace the National Spirit PLB exiles3.png “Wave of Exiles” with the National Spirit PLB exiles2.png “The Madbear's Outcasts”
The Madbear's Outcasts icon
The Madbear's Outcasts
  • Research Speed: +10%
  • Stability: −10%
  • Monthly Population: +25%
  • Daily Supremacy Support: +0.01
  • Else:
    • Gets the National Spirit PLB exiles2.png “The Madbear's Outcasts”
The Madbear's Outcasts icon
The Madbear's Outcasts
  • Research Speed: +10%
  • Stability: −10%
  • Monthly Population: +25%
  • Daily Supremacy Support: +0.01
Call Upon Rosensverd Ties icon
Call Upon Rosensverd Ties
Bjornling's own clan, Rosensverd has long been interested in the potential of mechanized warfare as a natural extension of both the panserbjørne and the primitive tanks of the Winter Revolution. While he is probably one of the more mainline members of this clan, there is no reason to exclude the eccentrics, so long as they swear the appropriate vows.
  • Requires the following:
    • The Two Exiled Clans “The Two Exiled Clans”
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 20 000 Ponypower
  • Gain +50% research bonus (Infantry Research Bonus) (1 use) towards:
    • Mechanized models
  • Gain +50% research bonus (Armor models bonus) (1 use) towards:
    • Heavy Tank models
Truly Combined Arms icon
Truly Combined Arms
Moderates of Rosensverd argue that while the tank is doubtlessly a powerful weapon, it simply cannot operate alone. The so-called "tank fleet" proposed by some is just unworkable. Tanks must be supported by infantry and combined-arms mechanized infantry is the future of warfare.
  • Requires the following:
    • Call Upon Rosensverd Ties “Call Upon Rosensverd Ties”
  • Mutually Exclusive Mutually exclusive with:
    • The Tank Above All “The Tank Above All”
  • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
    • Mechanized models
The Tank Above All icon
The Tank Above All
Why should we concern ourselves with half-tracks when tanks exist? APCs are just wannabe tanks anyway. The heavy tank can never be replaced by lightly armored half-wheeled vehicles. Some hardliners of Rosensverd go even further and argue for a super-heavy tank, mounting a 130mm cannon, but that is beyond our reach... for now.
  • Requires the following:
    • Call Upon Rosensverd Ties “Call Upon Rosensverd Ties”
  • Mutually Exclusive Mutually exclusive with:
    • Truly Combined Arms “Truly Combined Arms”
  • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
    • Heavy Tank models
The Queen of the Mechanites icon
The Queen of the Mechanites
Øverste Administrator-001, better known as the queen of the Mechanites, has come home at last. She is a strange and eccentric bear, obsessed with mechanization and computerization, but her knowledge is expansive and the undying Polar race will be aided by her help. After all, don't we want to make bears into something more?
  • Requires one of the following:
    • The Tank Above All “The Tank Above All”
    • Truly Combined Arms “Truly Combined Arms”
  • Custom effect tooltip: Available as Political Advisor:
  • Øverste Administrator-001 , which grants
    • Cult Leader
      • Political Power Gain: +10%
      • Ideology drift defense: +10%
      • Stability: +5%
    • Research Speed: +5%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_mechanite_cult_organization
    • mioPLB_mechanite_cult_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • The Mechanite Cult , which grants
      • Motorized Attack: +15%
      • Motorized Defense: +15%
      • Mechanized Attack: +15%
      • Mechanized Defense: +15%
      • Motorization Research Speed: +15%
Bring Tordenstjerne Home icon
Bring Tordenstjerne Home
Tordenstjerne has long been obsessed with strange magics of the North, and now with the backing of the changelings we are in a position to delve deeper into the insubstantial than ever before. It should be an easy matter to attract these scholars back.
  • Requires the following:
    • The Two Exiled Clans “The Two Exiled Clans”
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 20 000 Ponypower
  • Gain +50% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Race-specific technology
Dowse for More Crystals icon
Dowse for More Crystals
The strange experiments of Tordenstjerne require more crystals. Key Lake's waters hold many treasures, and with changeling excavation tools, we can get at previously inaccessible regions of the frozen lake. Changelings may see this as merely an industrial expansion, but we know the truth. This is the genesis of a new age.
  • Requires the following:
    • Bring Tordenstjerne Home “Bring Tordenstjerne Home”
  • Mutually Exclusive Mutually exclusive with:
    • Gold! We're Rich! “Gold! We're Rich!”
  • [Scope]Eastern Key Lake (263):
    • Add production of 20 {{{caption}}} Crystals
Gold! We're Rich! icon
Gold! We're Rich!
Gold is without a doubt one of the most universally prized materials, and it just so happens we have plentiful gold mines in Key Lake. Abandoned when the usurper Wellington exiled Tordenstjerne and Rosensverd, they have been waiting to be excavated once more. Waiting until now...
  • Requires the following:
    • Bring Tordenstjerne Home “Bring Tordenstjerne Home”
  • Mutually Exclusive Mutually exclusive with:
    • Dowse for More Crystals “Dowse for More Crystals”
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Civilian factory Civilian Factory
Crown Midas as Lord of Gold icon
Crown Midas as Lord of Gold
Lord Midas leads Tordenstjerne and wields immense influence. His strange obsession with crystals and gold were a major sticking point for the Wellington regime, though to us these merely serve to endear him further. For is not our shared goal the transformation of bears into something distinctly post-ursine?
  • Requires one of the following:
    • Gold! We're Rich! “Gold! We're Rich!”
    • Dowse for More Crystals “Dowse for More Crystals”
  • Custom effect tooltip: Available as Military High Command:
  • Lord Midas of Tordenstjerne , which grants
    • Combined Arms

(Expert)

      • Motorized Attack: +10%
      • Motorized Defense: +10%
      • Mechanized Attack: +10%
      • Mechanized Defense: +10%
    • MODIFIERS_ARMY_STRENGTH: +10%
    • Consumer Goods Factories factor: 15%
    • Breakthrough: +10%
    • Panserbjørne Attack: +10%
    • Panserbjørne Defense: +10%
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Custom effect tooltip: Available as Military Industrial Organization:
    • show_mio_tooltip = PLB_clan_tordentsjerne_organization
    • mioPLB_clan_tordentsjerne_organization
      • add_mio_size = 1
      • add_mio_funds = 500
  • Else:
    • Custom effect tooltip: Available as Design Company:
    • Clan Tordenstjerne , which grants
      • Magic Infantry Equipment:
        • Soft attack: +10%
        • Hard attack: +10%
        • Production cost.png Production Cost: −10%
        • Piercing: +25%
        • Reliability: −5%
Never Another Wellington! icon
Never Another Wellington!
Paw Wellington's crimes were great, and they will be remembered and recorded. The exile of Rosensverd and Tordenstjerne has finally been righted, however, and now we are in a powerful position to ensure that no clan will ever be sent away again. For are we all not Hyperbearians, claimants to a true and ancient heritage that transcends space and time? We will not leave anybear behind.
  • Requires the following:
    • Crown Midas as Lord of Gold “Crown Midas as Lord of Gold”
  • Requires the following:
    • The Queen of the Mechanites “The Queen of the Mechanites”
  • Gain 15% Stability Stability
  • Gain Political Power 150 Political Power
Restore Clan Forts icon
Restore Clan Forts
Long ago, the two exiled clans had fortifications build on the Changeling border, to preempt any attack or harm coming to them from the changelings. While we are now allies of the Changeling Queendom, we should still restore these forts in honor of those comrades who never made it home from their exile. Any claims that we're doing this to prepare to betray the changelings are spurious.
  • Requires the following:
    • Never Another Wellington! “Never Another Wellington!”
  • Gain 10% Stability Stability
  • [Scope]Eastern Key Lake (263):
    • Add 3 Land fort Land Fort, on all provinces, on a border province
Raise the Corpse of Eastern Key Lake icon
Raise the Corpse of Eastern Key Lake
Eastern Key Lake died when Wellington forced its clans into exile. But the corpses of the villages and towns still remain, and they can be resurrected. By settling our newly returned clan brothers back where they lived years ago, we will ensure a future for Eastern Key Lake and its clans.
  • Requires the following:
    • Never Another Wellington! “Never Another Wellington!”
  • Gain 10% Stability Stability
  • [Scope]Eastern Key Lake (263):
    • Gain Ponypower 100 000 Ponypower
With Axes of Gold icon
With Axes of Gold
Gold is a soft metal under normal circumstances, but Midas knows secret ways of bringing out the latent power and strength within. And now it is time to bring his knowledge to bear for the good of all ursines!
  • Requires the following:
    • Never Another Wellington! “Never Another Wellington!”
Golden Axes icon
Golden Axes
  • Division Recovery Rate: +10%
  • Infantry Equipment:
    • Hard attack: +20%
The Mechanites' Mastery icon
The Mechanites' Mastery
The Mechanites were wise in the ways of war, and Paw Wellington was a true fool to exile them. Their skill at weaponsmithing is second to none. We have much to learn from them, and we are proud to have them with us once again.
  • Requires the following:
    • Never Another Wellington! “Never Another Wellington!”
  • Gets the National Spirit Idea osaka army arsenal.png “Mechanite Mastery”
Mechanite Mastery icon
Mechanite Mastery
  • Magic Research Speed: +10%
  • Race Magic Research Speed: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
  • Towed Artillery:
    • Production cost.png Production Cost: −10%
  • Panserbjørn Armor:
    • Production cost.png Production Cost: −10%
The Ultimate Weapon icon
The Ultimate Weapon
We've done it! We've finally done it! The Super-Heavy Tank is here, and it is ready to destroy the bunkers, infantry, tanks, and whatever else stands in its way!

Let's hope we can build more than one...
  • Requires the following:
    • Never Another Wellington! “Never Another Wellington!”
  • At least one of the following is true:
    • Has improved_heavy_tank technology researched
    • Has Improved Heavy Tank Chassis technology researched
    • Flag of Changeling Lands Changeling Lands:
      • Has improved_heavy_tank technology researched
    • Flag of Changeling Lands Changeling Lands:
      • Has Improved Heavy Tank Chassis technology researched
  • If:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • If:
      • Limited to:
        • Has Super-Heavy Tank technology researched
      • Gain +100% research bonus (Armor models bonus) (1 use) towards:
        • Improved Super-Heavy Tank Chassis
        • Advanced Super-Heavy Tank Chassis
    • Else:
      • Add technology: Super-Heavy Tank
  • Else:
    • If:
      • Limited to:
        • Has super_heavy_tank technology researched
      • Gain +100% research bonus (Armor models bonus) (1 use) towards:
        • super_heavy_tank_a
        • super_heavy_tank_b
    • Else:
      • Add technology: super_heavy_tank
Our Duty to Queen and Hegemony icon
Our Duty to Queen and Hegemony
Chrysalis has opened the way for the return of Hyperbearia. We must repay this generosity by assisting them in their future conquests. We will begin with a joint exercise that will help train bears in the ways of modern warfare, and changelings in the ways of fighting in the cold.
  • Requires the following:
    • To Serve the Queen “To Serve the Queen”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Our Duty to Queen and Hegemony) 50 Autonomy Autonomy progress
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Naval Doctrine
  • Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
    • Air Doctrine
  • Flag of Changeling Lands Changeling Lands:
    • Gain Army experience 20 Army Experience
    • Gain Air experience 20 Air Experience
    • Gain Navy experience 20 Navy Experience
Raise the Frozen Legions icon
Raise the Frozen Legions
The Frozen Legions will serve as expeditionary forces, sweeping through the Crystal Empire and the Yaks with deadly force. Trained in the coldest climates and ready for the most terrible temperatures, we will show the ponies the true meaning of winter.
  • Requires the following:
    • Our Duty to Queen and Hegemony “Our Duty to Queen and Hegemony”
  • Gain Ponypower 20 000 Ponypower
Call Upon the Bugbear Legions icon
Call Upon the Bugbear Legions
The bugbears of the Queen's Guard are admirable, fearing nothing and believing in victory at any cost. They are infamous among the weaklings for their extreme measures, but these only serve to prove their true nature as bugbears. They will serve well in our conquests of the North.
  • Requires the following:
    • Our Duty to Queen and Hegemony “Our Duty to Queen and Hegemony”
  • Gain Ponypower 20 000 Ponypower
The Jaeger Training Program icon
The Jaeger Training Program
Jaegers are natural bugbears. Fast, hard-hitting, intelligent, and deadly, they are our close kin in the Hegemony. We should begin a long-term mutual training exercise, to teach our bears to fight like jaegers and teach their jaegers to fight like bears.
  • Requires the following:
    • Our Duty to Queen and Hegemony “Our Duty to Queen and Hegemony”
  • Mutually Exclusive Mutually exclusive with:
    • The Polar Connection “The Polar Connection”
  • Flag of Changeling Lands Changeling Lands:
    • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
      • Jager Technology
  • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Panserbjørn Technology
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (The Jaeger Training Program) 50 Autonomy Autonomy progress
Gold Reserves for Victory icon
Gold Reserves for Victory
The time has come to open the great clan vaults, that our kind overlords might have the money to continue industrialization and manufacturing for victory. While some may protest, their words are irrelevant in the face of our great mission.
  • Requires the following:
    • The Jaeger Training Program “The Jaeger Training Program”
Polar War Funds icon
Polar War Funds
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +5%
  • Gain Political Power 50 Political Power
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Gold Reserves for Victory) 50 Autonomy Autonomy progress
Cold Resistant Equipment icon
Cold Resistant Equipment
We are well-familiar with training in cold environs and building guns to resist the cold. With a bit of teaching, we can help the changelings do the same. The cold will provide no obstacle to them!
  • Requires the following:
    • The Jaeger Training Program “The Jaeger Training Program”
Cold-Resistant Gear icon
Cold-Resistant Gear
  • Winter Attrition: −25%
  • Cold acclimatization gain factor: +20%
  • Gain Political Power 50 Political Power
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Cold Resistant Equipment) 50 Autonomy Autonomy progress
Panzers and Panserbjørn, United at Last icon
Panzers and Panserbjørn, United at Last
The "Panzerkampfwagen IV" is the pinnacle of military development, a truly unstoppable weapon. By conducting a joint training exercise with panzers against panserbjørne, we can learn this weapon's technique, and will be in a strong position to demand its schematics. Panzer IVs will be ours!
  • Requires the following:
    • Cold Resistant Equipment “Cold Resistant Equipment”
  • Requires the following:
    • Gold Reserves for Victory “Gold Reserves for Victory”
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Has improved_medium_tank technology researched
      • Has Improved Medium Tank Chassis technology researched
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Panzers and Panserbjørn, United at Last) 50 Autonomy Autonomy progress
  • Flag of Changeling Lands Changeling Lands:
    • Gain +15% research bonus (Armor models bonus) (4 uses) towards:
      • Armor technology
  • If:
    • Limited to:
      • DLC No Step Back No Step Back is enabled
    • If:
      • Limited to:
        • Has Improved Medium Tank Chassis technology researched
      • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
        • Medium Tank models
    • Else:
      • Add technology: Early Tank Development
      • Add technology: Basic Medium Tank Chassis
      • Add technology: Improved Medium Tank Chassis
    • Create a Improved Medium Tank Chassis variant called “Panzer IV Ausf. H”
  • Else:
    • If:
      • Limited to:
        • Has improved_medium_tank technology researched
      • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
        • Medium Tank models
    • Else:
      • Add technology: Armoured Tractor
      • Add technology: L. Tank I
      • Add technology: improved_light_tank
      • Add technology: basic_medium_tank
      • Add technology: improved_medium_tank
The Polar Connection icon
The Polar Connection
The most urgent thing is to ensure that we are able to help the Changelings against their enemies directly. In preparation, we will build railroads to link up our great nation, and get ready to strike.
  • Requires the following:
    • Our Duty to Queen and Hegemony “Our Duty to Queen and Hegemony”
  • Mutually Exclusive Mutually exclusive with:
    • The Jaeger Training Program “The Jaeger Training Program”
  • Build a level 2 Railway Railway on the provinces (1831), (11971), (10477)
  • Build a level 2 Railway Railway on the provinces (7776), (926), (10526)
  • [Scope]Eastern Key Lake (263):
    • The Infrastructure Infrastructure receives 1 level of damage
  • [Scope]Onlartir (289):
    • The Infrastructure Infrastructure receives 1 level of damage
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (The Polar Connection) 50 Autonomy Autonomy progress
Expeditionaries from the Wastes icon
Expeditionaries from the Wastes
Western Key Lake has many clanless bears that are now able to return home thanks to the newly-opened borders between us and the Changelings. They are well-armed from their time in the bitter, dangerous, monster-infested wastes. We must integrate these bears into our army, for the greater glory of the Hegemony!
  • Requires the following:
    • The Polar Connection “The Polar Connection”
  • 2 000 units of Flag of Changeling Lands Changeling Lands Bolt-Action Rifles is added to the national Stockpile
  • 200 units of Flag of Changeling Lands Changeling Lands Support Equipment is added to the national Stockpile
  • 200 units of Flag of Changeling Lands Changeling Lands Towed Artillery is added to the national Stockpile
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = infantry_equipment
      • seller_tags
        • CHN
        • CCN
        • OLE
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = support_equipment
      • seller_tags
        • CHN
        • CCN
        • OLE
    • add_equipment_subsidy
      • cic = 250
      • equipment_type = artillery_equipment
      • seller_tags
        • CHN
        • CCN
        • OLE
  • Gain Ponypower 5 000 Ponypower
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Expeditionaries from the Wastes) 50 Autonomy Autonomy progress
Open the Northern Front icon
Open the Northern Front
The Yaks and Jaks provide a convenient shortcut to strike into the heart of the Crystal City and from there sweep south. Although it may not technically be legal, a fabricated border incident will provide all the justification we need!
  • Requires the following:
    • The Polar Connection “The Polar Connection”
  • Flag of Changeling Lands Changeling Lands:
    • Has completed national focus Goal chn lead the army.png “Lead the Armies”
  • Hidden effect:
    • Gain (Open the Northern Front) 50 Autonomy Autonomy progress
A Rolling Wave of Bears icon
A Rolling Wave of Bears
Many sullen clans are still angry over our decimation of their members. By providing incentives to join our army, such as funds, better food, and care for the young ones, we will draw in these reluctant dissidents to our ranks.
  • Requires the following:
    • Expeditionaries from the Wastes “Expeditionaries from the Wastes”
  • Requires the following:
    • Open the Northern Front “Open the Northern Front”
  • Gets the National Spirit Idea unknown.png “The Rise of the Ancient Tribes” for 1 year
The Rise of the Ancient Tribes icon
The Rise of the Ancient Tribes
  • Weekly Ponypower: +800
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (A Rolling Wave of Bears) 50 Autonomy Autonomy progress
More Guns for the Hegemony icon
More Guns for the Hegemony
It's not enough. We need more. More guns, more radios, more medkits, more artillery. The Hegemony is counting on us. Our ancestors are counting on us. The greater glory of our immortal race is counting on us. We cannot fail!
  • Requires one of the following:
    • The Jaeger Training Program “The Jaeger Training Program”
    • The Polar Connection “The Polar Connection”
  • [Scope]Eastern Key Lake (263):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Building slot building slot
    • Add 2 Military factory Military Factory
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (More Guns for the Hegemony) 50 Autonomy Autonomy progress
Weaponize the Cutie Pox icon
Weaponize the Cutie Pox
An infamous, terrible disease that has ravaged Equestria more than once before, the cutie pox causes the afflicted to sprout many cutie marks, rendering them unable to concentrate on any one thing. With a little biological engineering, we can refine this disease and make it far more contagious and lethal. We are brilliant!
  • Requires the following:
    • More Guns for the Hegemony “More Guns for the Hegemony”
  • Mutually Exclusive Mutually exclusive with:
    • Synthesize Polarin “Synthesize Polarin”
  • Flag of Changeling Lands Changeling Lands:
    • Has completed national focus Goal chn lead the army.png “Lead the Armies”
  • Flag of Equestria Equestria:
    • Gets the National Spirit CHN science.png “Cutie Pox!” for 1 year
Cutie Pox! icon
Cutie Pox!
  • Monthly Population: −50%
  • Supply Consumption: +10%
  • Division Recovery Rate: −10%
  • Supply Grace: −48
  • Flag of Lunar Empire Lunar Empire:
    • Gets the National Spirit CHN science.png “Cutie Pox!” for 1 year
Cutie Pox! icon
Cutie Pox!
  • Monthly Population: −50%
  • Supply Consumption: +10%
  • Division Recovery Rate: −10%
  • Supply Grace: −48
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Weaponize the Cutie Pox) 50 Autonomy Autonomy progress
Keepers of the Atomic Fire icon
Keepers of the Atomic Fire
Bears do not mix well with fire, let alone nuclear fire. But properly tamed, it could prove very valuable indeed. Imagine, the power of the sun splitting the cities of Canterlot, Manehattan, Baltimare, and Stalliongrad to dust!
  • Requires the following:
    • More Guns for the Hegemony “More Guns for the Hegemony”
  • Mutually Exclusive Mutually exclusive with:
    • Synthesize Polarin “Synthesize Polarin”
  • Flag of Changeling Lands Changeling Lands:
    • Has completed national focus Goal chn lead the army.png “Lead the Armies”
  • Gain +200% research bonus (Wonder weapons bonus) (1 use) towards:
    • Heavy aircraft
  • Gain +200% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Nuclear Technology
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Keepers of the Atomic Fire) 50 Autonomy Autonomy progress
Synthesize Polarin icon
Synthesize Polarin
Our chemists have discovered a very dangerous magical chemical that converts flesh to ice on contact. Bears are resistant, though not immune. While the Changeling Hegemony has unfortunately declined to implement this weapon, we can certainly do so ourselves!
  • Requires the following:
    • More Guns for the Hegemony “More Guns for the Hegemony”
  • Mutually Exclusive Mutually exclusive with:
    • Keepers of the Atomic Fire “Keepers of the Atomic Fire”
  • Flag of Changeling Lands Changeling Lands:
    • Has completed national focus Goal chn lead the army.png “Lead the Armies”
  • Flag of Changeling Lands Changeling Lands:
    • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
      • Support Artillery
  • Gets the National Spirit CHN science.png “Polarin”
Polarin icon
Polarin
  • Division Attack: +5%
  • Breakthrough: +10%
  • Coordination: +5%
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Synthesize Polarin) 50 Autonomy Autonomy progress
Onwards, to Final Victory! icon
Onwards, to Final Victory!
This war has dragged on long enough. It's time for one final push to crush the filthy Equestrians beneath our paws forever. Forwards!
  • Requires one of the following:
    • Panzers and Panserbjørn, United at Last “Panzers and Panserbjørn, United at Last”
    • A Rolling Wave of Bears “A Rolling Wave of Bears”
  • Requires one of the following:
    • Weaponize the Cutie Pox “Weaponize the Cutie Pox”
    • Keepers of the Atomic Fire “Keepers of the Atomic Fire”
    • Synthesize Polarin “Synthesize Polarin”
  • Is at war
  • At least one of the following is true:
    • Is in a defensive war
    • After January 1 of 1013
  • If:
    • Limited to:
      • Has completed national focus Goal chn man milice.png “Panzers and Panserbjørn, United at Last”
    • Flag of Changeling Lands Changeling Lands:
      • Gets the National Spirit Idea unknown.png “Operation: Endelig Seier” for 1 year
Operation: Endelig Seier icon
Operation: Endelig Seier
  • Division Attack: +5%
  • Breakthrough: +5%
  • Attack against major countries: +5%
  • Breakthrough against major countries: +5%
  • Else:
    • Gets the National Spirit Idea unknown.png “Operation: Endelig Seier” for 1 year
Operation: Endelig Seier icon
Operation: Endelig Seier
  • Division Attack: +10%
  • Breakthrough: +10%
  • Attack against major countries: +10%
  • Breakthrough against major countries: +10%
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +150.
  • Hidden effect:
    • Gain (More Guns for the Hegemony) 150 Autonomy Autonomy progress
Our Own Ambitions icon
Our Own Ambitions
Despite what some may say, we are not merely a client state of the Changelings. We, the lords of winter, are our own mighty nation with great aims. We will aid the Chrysalisians in their conquest, and in turn they will aid us in ours.
  • Requires the following:
    • New Overlords of Winter “New Overlords of Winter”
Development Inwards icon
Development Inwards
The glory of Polaria shall last a thousand years. No foreign power can possibly comprehend what we are doing here. A future brighter than the stars themselves awaits us, a future built on the ancient past of our land and spirit. The true nature of our great race shall be unveiled to all!
  • Requires the following:
    • Our Own Ambitions “Our Own Ambitions”
  • If:
    • Limited to:
      • None of:
        • DLC La Résistance La Resistance is enabled
    • Gain +100% research bonus (Code-breaking bonus) (3 uses) towards:
      • Decryption methods
      • Computing technology
  • Else:
    • Hidden effect:
      • Add technology: Decryption Bonus
    • Custom effect tooltip: We will gain +10 Decryption Speed
One for a Thousand icon
One for a Thousand
Every true hyperbear is worth a thousand lessers in combat. We may not be true hyperbears yet. But soon, we will be. Hyperbearia lives on in our hearts and souls, and soon, the true flag of our ancient race shall triumph across the North.
  • Requires the following:
    • Development Inwards “Development Inwards”
  • Mutually Exclusive Mutually exclusive with:
    • Tip the Scales “Tip the Scales”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Tip the Scales icon
Tip the Scales
All beasts, be they born bears, whelps, owlbears, bugbears, yakbears, or even horsebears must be united and awakened so that we can crush the Harmonist scum who infest Equus and sap our primordial strength. We will organize society along caste lines, the better to achieve true ascendance back to our ancient past.
  • Requires the following:
    • Development Inwards “Development Inwards”
  • Mutually Exclusive Mutually exclusive with:
    • One for a Thousand “One for a Thousand”
  • If:
    • Limited to:
      • Has Military Police I technology researched
    • Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
      • Military Police Technology
  • Else:
    • Add technology: Military Police I
The Idea of the Overgriff icon
The Idea of the Overgriff
The Overgriff, the mightiest of all owlbears, is a being said to rival the bears of old. Although there is no conclusive evidence of such a singular creature ever existing, the idea is present inside the immortal psyche of our culture. An idea, though, is but a few steps away from reality. It's a simple deduction that every Owlbear contains the spirit of the Overgriff within them. We just need to force it out!
  • Requires the following:
    • Tip the Scales “Tip the Scales”
The Sellblade Program icon
The Sellblade Program
We have vast gold reserves, but are disappointingly short on magic. We must hire mercenaries to find ancient artifacts blessed with primeval Hyperbearian powers, as well as capture beasts of the wastes to serve us in our armies.
  • Requires the following:
    • Tip the Scales “Tip the Scales”
The Nanulak Project icon
The Nanulak Project
After the era of beasts and primordial ice passed, many bears were reduced to simple non-sapient beasts. We must strive to uplift these poor creatures to our intelligence. Hyperbearia will not leave anyone behind.
  • Requires one of the following:
    • Tip the Scales “Tip the Scales”
    • One for a Thousand “One for a Thousand”
The Many Branches Concept icon
The Many Branches Concept
Bears have shattered into many different forms since their fall from hyperbear status. But one group has retained their ancient form, if not their mighty intellect. The fearsome Ursa Major will serve as the Northern Protectorate's astral vanguard, crushing all in its path.
  • Requires the following:
    • The Nanulak Project “The Nanulak Project”
The Spirit Eternal icon
The Spirit Eternal
Whatever is the relation between us and the true bugbears is not known. However the same spirit of primordial monsters burns within us. Many of our warriors have already used this connection of spirits to tame these monsters. And with some effort our armies will fill out with countless more.
  • Requires the following:
    • The Nanulak Project “The Nanulak Project”
The Hyperbearian Spirit icon
The Hyperbearian Spirit
Hundreds of thousands of years ago, there were only monsters. We were among such, as large as ursa majors, with immense powers over magic and weather. Although that age is long gone, that energy still lives within us. It is time to finally rediscover what we have lost.
  • Requires the following:
    • The Spirit Eternal “The Spirit Eternal”
  • Requires the following:
    • The Missing Link Concept “The Missing Link Concept”
  • Requires the following:
    • The Idea of the Overgriff “The Idea of the Overgriff”
Project: Expiration Date icon
Project: Expiration Date
That is not dead which can eternal lie,
And with strange aeons even death may die.
  • Requires the following:
    • One for a Thousand “One for a Thousand”
  • Requires the following:
    • The Nanulak Project “The Nanulak Project”
Towards a Brave New World icon
Towards a Brave New World
And into his own reflection he stared,
Yearning for one whose reflection he shared,
And solemnly sweared not to be scared
At the prospect of being doubly beared.
  • Requires the following:
    • Project: Expiration Date “Project: Expiration Date”
The Lightning Bearers icon
The Lightning Bearers
Panserbjørn, Armored Bears, are the ultimate embodiment of the Northern spirit. While it is said it was created long after bears were forced into material realm, how can it be so when it's forged to match our souls? No! Bear armor must have existed in some form in primordial soul-realm and we will force it into the material world!
  • Requires the following:
    • One for a Thousand “One for a Thousand”
Beyond the Veil icon
Beyond the Veil
Ours is not the only world, of that we are certain. There are parallel dimensions that share existence with ours. With a bit of clever application of magic, we can pierce the wall of reality and bring the horrors of other universes to bear in this one.
  • Requires the following:
    • Development Inwards “Development Inwards”
  • Mutually Exclusive Mutually exclusive with:
    • Into the Heavens “Into the Heavens”
  • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Race-specific technology
    • Magical Technology
  • Hidden effect:
    • Trigger country event “Reflections” in 45 days
Mirror Magic icon
Mirror Magic
[PLB_EQG_1_desc]
  • Requires the following:
    • Beyond the Veil “Beyond the Veil”
  • We have decided on where to focus our dimensional research. (?)
  • If:
    • Limited to:
      • We have decided on where to focus our dimensional research. (?)
    • Trigger country event “What We Do Not Seek”
Lost and Found icon
Lost and Found
[PLB_EQG_2_desc]
  • Requires the following:
    • Mirror Magic “Mirror Magic”
  • We have the portal we seek. (?)
  • If:
    • Limited to:
      • We have the portal we seek. (?)
    • Trigger country event “Those Beyond Our Help”
The Science of Magic icon
The Science of Magic
[PLB_EQG_3_desc]
  • Requires the following:
    • Mirror Magic “Mirror Magic”
  • We have the portal we seek. (?)
  • If:
    • Limited to:
      • We have the portal we seek. (?)
    • Trigger country event “Lost in Translation”
The Other Side icon
The Other Side
[PLB_EQG_4_desc]
  • Requires the following:
    • Lost and Found “Lost and Found”
  • Requires the following:
    • The Science of Magic “The Science of Magic”
  • If:
    • Limited to:
      • Has completed national focus Goal chn man incognito.png “Lost and Found”
      • Has completed national focus Goal chn man magic.png “The Science of Magic”
    • Trigger country event “Polaria Girls”
Ghosts of the North icon
Ghosts of the North
In the heavens of the Northern Pole, life and death meet and it known that spirits linger, even if for a bit, as shamans try to heal their flesh. If we are to conquer our enemies and proclaim hegemony over what is rightfully ours, we must learn how to break the rules and drag ghosts back into their dead flesh so they can rise again.
  • Requires the following:
    • Beyond the Veil “Beyond the Veil”
  • Gets the National Spirit CRY umbarmiya.png “Formerly Living Among The Warriors”
Formerly Living Among The Warriors icon
Formerly Living Among The Warriors
  • Supply Consumption: −5%
  • Entrenchment speed: +10%
  • Experienced soldier losses: −15%
  • Max Entrenchment: +10%
Into the Heavens icon
Into the Heavens
Bjornling has read the writings of a certain Las Pegasus capitalist, and has come to agree with him on one thing. We were never meant to be trapped on one planet. The time has come for bearkind to seize the space that surrounds our world in our grasp, that we might gain a strategic advantage over our foes.
  • Requires the following:
    • Development Inwards “Development Inwards”
  • Mutually Exclusive Mutually exclusive with:
    • Beyond the Veil “Beyond the Veil”
  • Gain +100% research bonus (Wonder weapons bonus) (2 uses) towards:
    • Jet technology
    • Rocketry technology
Theorize Spaceflight icon
Theorize Spaceflight
A rocket is capable of entering space. Why shouldn't a probe be able to be carried along with it? Even if it were only to emit beeps, surely the sinister beeping would terrify our weaker neighbors, making them easy prey for our mighty troops. 360 degrees of Hyperbearian vacuum shall surround the world!
  • Requires the following:
    • Into the Heavens “Into the Heavens”
  • Gets the National Spirit STG materialist manifesto roc.png “Vidundervåpen”
Vidundervåpen icon
Vidundervåpen
  • Interception Mission Efficiency: +10%
  • Rocket Research Speed: +10%
  • Small Airframe:
    • Agility: +5%
    • Max Speed: +5%
  • Heavy Fighter Airframe:
    • Range: +5%
    • Air Attack: +5%
  • Guided Missile:
    • Range: +10%
    • Strat. Bombing: +10%
Through the Curtain icon
Through the Curtain
As the banishment of Luna proves, there is a clear component of interdimensionality in reaching space. Thus, must erect a great arcane ritual to stab through the dimensional walls. These will surely greatly aid our military and exploration efforts.
  • Requires one of the following:
    • Ghosts of the North “Ghosts of the North”
    • Theorize Spaceflight “Theorize Spaceflight”
  • Trigger country event “I EXCERPT/CLEARANCE TIER 7 I”
Rockets into the Emptiness icon
Rockets into the Emptiness
It is absolutely paramount that we be able to bombard our enemies from anywhere. To that end, great missile silos will be erected and rocket production increased. Death to the pony scum!
  • Requires the following:
    • Theorize Spaceflight “Theorize Spaceflight”
  • Modify the National Spirit STG materialist manifesto roc.png “Vidundervåpen”
Vidundervåpen icon
Vidundervåpen
  • Interception Mission Efficiency: +20%
  • Rocket Research Speed: +20%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Air Attack: +10%
  • Guided Missile:
    • Range: +20%
    • Strat. Bombing: +20%
A Swipe at the Stars icon
A Swipe at the Stars
We must not, cannot, let the stars escape the reach of the Land of the Frozen Sea. A powerful radio array will let us proclaim to all that the nearest ten lightyears are Hyperbearian territory!
  • Requires the following:
    • Theorize Spaceflight “Theorize Spaceflight”
  • [SCOPE]Every owned state:
    • Add 1 Rocket site Rocket Site
The Orbital Death Platform icon
The Orbital Death Platform
The time has come to build a gigantic weapon, and place it in orbit, so that it might drop rods of tungsten down on enemy armies and obliterate them from high above!

Now if only we can build a big enough rocket to launch it...
  • Requires the following:
    • Through the Curtain “Through the Curtain”
  • Requires the following:
    • Rockets into the Emptiness “Rockets into the Emptiness”
  • Requires the following:
    • A Swipe at the Stars “A Swipe at the Stars”
  • Trigger country event “The Launch”
The Factories of Life and Death icon
The Factories of Life and Death
All the world is connected on a spiritual level. By inviting Changeling industrialists and factories, we can bind the ancient powers of the North to our will. They see us as primitives to be exploited, but little do they realize that we shall get the better of the deal in the end...
  • Requires the following:
    • Our Own Ambitions “Our Own Ambitions”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Welcome Changeling Aid icon
Welcome Changeling Aid
The changelings are our friends. Why shouldn't we invite them in and let them do what they will? They're more experienced with economics and industrial equipment than we are, and they'll surely do a better job of exploiting our resources than we ever could.
  • Requires the following:
    • The Factories of Life and Death “The Factories of Life and Death”
  • Mutually Exclusive Mutually exclusive with:
    • Our Own Industry “Our Own Industry”
  • If:
    • Limited to:
      • At least one of the following is true:
        • DLC Death or Dishonor Death or Dishonor is enabled
        • DLC Together for Victory Together for Victory is enabled
    • Add 2 off map Civilian factory Civilian Factory
    • Add 2 off map Military factory Military Factory
    • Custom effect tooltip: Autonomy texticon.png Autonomy Points: -50.
    • Hidden effect:
      • Lose (Welcome Changeling Aid) 50 Autonomy Autonomy progress
  • Else:
    • Add 1 off map Civilian factory Civilian Factory
    • Add 1 off map Military factory Military Factory
The Changeling Corporations on Our Soil icon
The Changeling Corporations on Our Soil
Changeling corporations have incredibly vast industrial power, and by inviting them to exploit our lands, we will reap massive industrial benefits in the long run. We'd just better make sure we don't wind up a commissariat of the Hives...
  • Requires the following:
    • Welcome Changeling Aid “Welcome Changeling Aid”
  • If:
    • Limited to:
      • At least one of the following is true:
        • DLC Death or Dishonor Death or Dishonor is enabled
        • DLC Together for Victory Together for Victory is enabled
    • Gets the National Spirit Idea SOV third five year plan civilian.png “Changeling Industrial Aid”
Changeling Industrial Aid icon
Changeling Industrial Aid
  • Consumer Goods Factories factor: −40%
  • Construction Speed: +20%
  • Efficiency cap texticon.png Production Efficiency Cap: +20%
  • Factory Output: +20%
  • Dockyard Output: +20%
  • Daily autonomy progress gain: −5
  • Else:
    • Gets the National Spirit Idea SOV third five year plan civilian.png “Changeling Industrial Aid”
Changeling Industrial Aid icon
Changeling Industrial Aid
  • Consumer Goods Factories factor: −10%
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • (Flag of Changeling Lands Changeling Lands)Civilian industry to target country: +20%
  • (Flag of Changeling Lands Changeling Lands)Military industry to target country: +20%
Exploit the Oil Fields icon
Exploit the Oil Fields
The Hegemony war machine needs oil to run, and the land Anker calls home has vast amounts of untapped oil. Of course, the Hives will expect some return on their investment for helping us. We can afford to give them the rights to our oil there. It's just polite.
  • Requires the following:
    • Welcome Changeling Aid “Welcome Changeling Aid”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: -50.
  • Hidden effect:
    • Lose (Exploit the Oil Fields) 50 Autonomy Autonomy progress
  • [Scope]Jan Mayen (62):
    • Add production of 12 Oil Oil
  • Give Flag of Changeling Lands Changeling Lands rights to the resources in Jan Mayen (62)
Resources for Machinery icon
Resources for Machinery
Aluminum, crystals, and steel provide the backbone of an industrial nation, and we have large reserves of such resources buried under the glaciers. The Hegemony would surely benefit from mining rights in our land, and in turn we'd benefit from the industrial expertise they bring.
  • Requires the following:
    • Welcome Changeling Aid “Welcome Changeling Aid”
  • Requires the following:
    • Exploit the Oil Fields “Exploit the Oil Fields”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: -50.
  • Hidden effect:
    • Lose (Resources for Machinery) 50 Autonomy Autonomy progress
  • [Scope]Geirfuglvidda (265):
    • Add production of 12 Aluminum Aluminum
  • [Scope]Eastern Key Lake (263):
    • Add production of 20 {{{caption}}} Crystals
  • [Scope]Wesslandia (272):
    • Add production of 12 Steel Steel
  • Give Flag of Changeling Lands Changeling Lands rights to the resources in Geirfuglvidda (265)
  • Give Flag of Changeling Lands Changeling Lands rights to the resources in Eastern Key Lake (263)
  • Give Flag of Changeling Lands Changeling Lands rights to the resources in Wesslandia (272)
  • Gets the National Spirit Spr seize the gold reserves.png “Selling Resources” for 1 year and 355 days
Selling Resources icon
Selling Resources
  • Construction Speed: +10%
  • Lack of Resources Penalty: −25%
Sell the Wealth of the North icon
Sell the Wealth of the North
Our ancient clan resources must be sold at low rates to the Changeling Hegemony. Our friends in Vesalipolis are counting on us! We mustn't let them down!
  • Requires the following:
    • Resources for Machinery “Resources for Machinery”
  • Requires the following:
    • The Changeling Corporations on Our Soil “The Changeling Corporations on Our Soil”
  • If:
    • Limited to:
      • At least one of the following is true:
        • DLC Death or Dishonor Death or Dishonor is enabled
        • DLC Together for Victory Together for Victory is enabled
    • Custom effect tooltip: Autonomy texticon.png Autonomy Points: -200.
    • Hidden effect:
      • Lose (Sell the Wealth of the North) 200 Autonomy Autonomy progress
  • Else:
    • Lose Political Power 300 Political Power
  • Gets the National Spirit Spr relocate the gold reserves.png “Selling Gold Reserves” for 1 year and 355 days
Selling Gold Reserves icon
Selling Gold Reserves
  • Consumer Goods Factories factor: −10%
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Polish Holey Hooves icon
Polish Holey Hooves
Some call Bjornling a puppet of the Changelings, a hoof-polisher. But they misunderstand our fundamental relationship with the bugs. To turn against them would be like a child going against its parents. We shall give the changelings living here in the Protectorate a good hoof-polishing, and encourage some further industrial aid.
  • Requires the following:
    • Resources for Machinery “Resources for Machinery”
  • If:
    • Limited to:
      • At least one of the following is true:
        • DLC Death or Dishonor Death or Dishonor is enabled
        • DLC Together for Victory Together for Victory is enabled
    • Add 2 off map Civilian factory Civilian Factory
    • Add 2 off map Military factory Military Factory
    • Custom effect tooltip: Autonomy texticon.png Autonomy Points: -50.
    • Hidden effect:
      • Lose (Polish Holey Hooves) 50 Autonomy Autonomy progress
  • Else:
    • Add 1 off map Civilian factory Civilian Factory
    • Add 1 off map Military factory Military Factory
Our Own Industry icon
Our Own Industry
We must not allow ourselves to ever become just another region of Changelingia. Hyperbearia lives on in our hearts, and we must remind Chrysalis that we, too, are a mighty people and nation. Ensuring economic independence and autarky is not merely a good idea; it may well be necessary for our survival as a separate nation.
  • Requires the following:
    • The Factories of Life and Death “The Factories of Life and Death”
  • Mutually Exclusive Mutually exclusive with:
    • Welcome Changeling Aid “Welcome Changeling Aid”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Our Own Industry) 50 Autonomy Autonomy progress
  • [Scope]Geirfuglvidda (265):
    • Add production of 6 Aluminum Aluminum
  • [Scope]Jan Mayen (62):
    • Add production of 6 Oil Oil
  • [Scope]Eastern Key Lake (263):
    • Add production of 10 {{{caption}}} Crystals
  • [Scope]Wesslandia (272):
    • Add production of 6 Steel Steel
Blessed Factories of the Primordial Soul icon
Blessed Factories of the Primordial Soul
Crafting a weapon goes beyond a national duty, it is a spiritual obligation. The warrior-smith tradition dates back millennia and underpins much of Polar civilization. We will revive this tradition and guarantee the purity of our industrious souls.
  • Requires the following:
    • Our Own Industry “Our Own Industry”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Blessed Factories of the Primordial Soul) 50 Autonomy Autonomy progress
  • [Scope]Mathair Fearainn (290):
    • Scripted Effect: improve_state_category=yes
    • Add 1 Military factory Military Factory
    • Add 1 Civilian factory Civilian Factory
The Last Bastion of the Polar Race icon
The Last Bastion of the Polar Race
An eternity ago, bears ruled over the boreal pole from what they now call the Northern Saddening Shore across the strait of Vedina and over to the Dread Peninsula. Now, we are confined to this sad, small land. We cannot lose it too. We will fight to the very last to ensure its safety.
  • Requires the following:
    • Our Own Industry “Our Own Industry”
  • Requires the following:
    • Blessed Factories of the Primordial Soul “Blessed Factories of the Primordial Soul”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (The Last Bastion of the Polar Race) 50 Autonomy Autonomy progress
  • Gets the National Spirit Air support focus.png “Last Bastion of Polaria”
Last Bastion of Polaria icon
Last Bastion of Polaria
  • Division Defense on core territory: +10%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
Belief Shapes Reality icon
Belief Shapes Reality
Before any deed can be done, it must be believed to be possible. Therefore, we will start by believing everything we wish to be possible, that one day it can be. This is best exemplified by the Bjornling triangle, the impossible triangle that can be drawn yet not exist in reality.
  • Requires the following:
    • The Last Bastion of the Polar Race “The Last Bastion of the Polar Race”

The following will bypass the focus:
  • All of the following must be true:
    • None of:
      • DLC Together for Victory Together for Victory is enabled
      • DLC Death or Dishonor Death or Dishonor is enabled
  • Has more than 4 research slots
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Belief Shapes Reality) 50 Autonomy Autonomy progress
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Invite Changeling Scientists icon
Invite Changeling Scientists
The changelings are eager to test new weapons in the Key Lake area, and we have no reason to deny them. Their presence will also aid us in other ways, their academic expertise helping uplift our backwards statelet into something respectable.
  • Requires one of the following:
    • Welcome Changeling Aid “Welcome Changeling Aid”
    • Our Own Industry “Our Own Industry”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (The Last Bastion of the Polar Race) 50 Autonomy Autonomy progress
  • Flag of Changeling Lands Changeling Lands:
    • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
      • Nuclear Technology
      • Jet technology
  • Scripted Effect: increase_science_base=yes
The Death or Dishonor Team icon
The Death or Dishonor Team
The unthinkable has happened! Our borders are imploding, our troops being crushed! We must pull out all the stops to ensure that for the next 180 days, we die in a way that is remembered! It is better that every bear perish than that we live with the shame of dishonor!
  • Requires one of the following:
    • Welcome Changeling Aid “Welcome Changeling Aid”
    • Our Own Industry “Our Own Industry”
  • At least one of the following is true:
    • Has capitulated
    • Has more than 40% surrender progress
  • Gets the National Spirit Idea scraping the barrel.png “The Last Stand of the Polar Race” for 180 days
The Last Stand of the Polar Race icon
The Last Stand of the Polar Race
  • Division Attrition: −15%
  • Division Organization: +15%
  • Division Recovery Rate: +15%
  • Entrenchment speed: +15%
  • Division Attack on core territory: +15%
  • Division Defense on core territory: +15%
  • Factory Output: +15%
  • Factory Repair Speed: +15%
  • Recruitable Population: 15%
  • Training time: −15%
  • Reinforce Rate: +15%
  • Planning Speed: +15%
  • Civilian to Military Factory conversion cost: −15%
  • Minimum training level: −15%
  • Free repair: +15%
  • Resistance Growth Speed in our states occupied by the enemy: +15%
  • Conversion speed modified by:: +15%
Frozen Computers icon
Frozen Computers
The frigid temperatures of the North make them uniquely suited to advanced computer processes. We will develop powerful supercomputers and calculate our way to final victory!
  • Requires one of the following:
    • Invite Changeling Scientists “Invite Changeling Scientists”
    • The Death or Dishonor Team “The Death or Dishonor Team”
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (The Last Bastion of the Polar Race) 50 Autonomy Autonomy progress
  • Flag of Changeling Lands Changeling Lands:
    • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
      • Computing technology
Banish the Plague of Outdated Industry icon
Banish the Plague of Outdated Industry
Every primitive town, every rustic farm, is an insult to our power. Bears do not farm, we take! We do not harvest the woods; we call upon the thunder and lightning to bring us what we need! To restore our righteous nature, we must make a concerted effort to modernize on every front.
  • Requires one of the following:
    • Invite Changeling Scientists “Invite Changeling Scientists”
    • The Death or Dishonor Team “The Death or Dishonor Team”

The following will bypass the focus:
  • Has the Society Development Idea modern society.png “Modern Society”
  • Scripted Effect: increase_society_development=yes
Reviving the Past by Entering the Future icon
Reviving the Past by Entering the Future
Time is a flat circle. Nothing can be invented which had not already been designed by the great Hyperbearian civilization. To recapture our aeonic glory, we must modernize, yet always keeping an eye to the past.
  • Requires the following:
    • Banish the Plague of Outdated Industry “Banish the Plague of Outdated Industry”
  • Requires the following:
    • Frozen Computers “Frozen Computers”

The following will bypass the focus:
  • Has more than 4 research slots
  • Has the Scientific Development Idea city center.png “Developed Science Base”
  • Has the Society Development Idea modern society.png “Modern Society”
  • Scripted Effect: increase_society_development=yes
  • Scripted Effect: increase_science_base=yes
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
Gravity Hurts icon
Gravity Hurts
Air supremacy will prove critical to the war in the North, and to that end, we will require a unique model of fighter. A fighter built for the future! A fighter that will shoot down all enemy bombers approaching, and guide ours to safety.
Obviously, such a fighter will need airbases to refuel and receive maintenance at. We will oblige.
  • Requires the following:
    • The Last Bastion of the Polar Race “The Last Bastion of the Polar Race”
  • Requires the following:
    • Frozen Computers “Frozen Computers”
  • Custom effect tooltip: Autonomy texticon.png Autonomy Points: +50.
  • Hidden effect:
    • Gain (Gravity Hurts) 50 Autonomy Autonomy progress
  • [SCOPE]Every owned state:
    • Add 1 Air base Air Base
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus or 2 years ahead of time penalty reduction (Medium aircraft) (1 use) towards:
      • Medium aircraft
      • Fighter models
    • Gain +50% research bonus or 2 years ahead of time penalty reduction (Aircraft Guns) (2 uses) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus or 2 years ahead of time penalty reduction (Fighter models bonus) (2 uses) towards:
      • Fighter models
      • Heavy Fighter models
The North Soars icon
The North Soars
From the backwardness of the Communities, we have risen once more. We shall be the greatest jewel in the Hegemony, the Northern Crown.

Unless, of course, their fortunes turn. Then Stage 4 of Bjornling's plan will begin.
  • Requires the following:
    • Reviving the Past by Entering the Future “Reviving the Past by Entering the Future”
  • Requires one of the following:
    • Sell the Wealth of the North “Sell the Wealth of the North”
    • Belief Shapes Reality “Belief Shapes Reality”
  • Requires one of the following:
    • Polish Holey Hooves “Polish Holey Hooves”
    • Gravity Hurts “Gravity Hurts”
  • If:
    • Limited to:
      • Has completed national focus Goal chn man friend.png “Welcome Changeling Aid”
    • Gets the National Spirit Idea SOV third five year plan military.png “The Crown Jewel”
The Crown Jewel icon
The Crown Jewel
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
The Crown Jewel icon
The Crown Jewel
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Else:
    • Gets the National Spirit Idea SOV third five year plan military.png “The Crown Jewel”
The Crown Jewel icon
The Crown Jewel
  • Consumer Goods Factories factor: −10%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • If:
    • Limited to:
      • Scripted Trigger: has_poverty=yes
    • Scripted Effect: remove_poverty=yes
Hyperbearia Restored icon
Hyperbearia Restored
At last, we stand tall among the nations. Hyperbearia shall never falter again. The spectre of our race has coalesced back into flesh, and we are unstoppable! But there is still so much to do...
  • Trigger country event “No Longer Whispers in the Darkness”
The New Clans of Pingland and the Frontier icon
The New Clans of Pingland and the Frontier
We have many new subjects under us, from penguins to outcast bears to griffons to changelings. These new citizens of Hyperbearia must be formed into clans of their own so as to integrate into our society.
  • Requires the following:
    • Hyperbearia Restored “Hyperbearia Restored”
  • Trigger country event “The Odd One Out?”
Forcibly Locate Owlbears icon
Forcibly Locate Owlbears
There are surely many owlbears among our new citizens of Hyperbearia, but they are hidden. Let us begin placing them through difficult trials, to separate the wheat from the chaff.
  • Requires the following:
    • Hyperbearia Restored “Hyperbearia Restored”
  • Trigger country event “The Trials”
Unleash the Science of Exuvia icon
Unleash the Science of Exuvia
Exuvia, Bjornling's old friend, is eager to try some new scientific processes, and we have no reason to deny her. Let's give her her own city to play with. That should be enough test subjects!
  • Requires the following:
    • The New Clans of Pingland and the Frontier “The New Clans of Pingland and the Frontier”
  • Trigger country event “#322, Summary”
Close Cities to Preserve Secrets icon
Close Cities to Preserve Secrets
Our research is of the utmost importance and risks foreign sabotage. The easiest way to prevent espionage is to prevent anyone from entering or leaving without authorization from the regime. Some might complain about freedom of movement, but their fears are inconsequential in light of our true mission.
  • Requires the following:
    • The New Clans of Pingland and the Frontier “The New Clans of Pingland and the Frontier”
  • Requires the following:
    • Forcibly Locate Owlbears “Forcibly Locate Owlbears”
  • Trigger country event “Down Under”
A New Old Culture for a New Old Empire icon
A New Old Culture for a New Old Empire
Bear culture has fallen far from its glorious heights when we were hyperbears. If we are to regain our lost glory, we cannot only regain our lost form; we also must regain our long-dead culture. The ancient language, religion, and traditions will be relearned, from archaeology if necessary.
  • Requires the following:
    • Forcibly Locate Owlbears “Forcibly Locate Owlbears”
  • Trigger country event “Behold, an Old Age”
Reclassify Harmony as a Psychic Virus icon
Reclassify Harmony as a Psychic Virus
Harmonists are traitors to their culture, their nation, their race, their religion, their family, and their destiny. Exterminating them is not merely necessary, it is the moral duty of every bear, as exterminating parasprites would be.
  • Requires the following:
    • Unleash the Science of Exuvia “Unleash the Science of Exuvia”
  • Trigger country event “Pest Control”
The Reactors that Burn in the Long Polar Night icon
The Reactors that Burn in the Long Polar Night
We require nuclear capabilities to secure ourselves and the Hegemony. Therefore, reactors will be constructed in industrial centres, primed to produce deadly atomic bombs. Radiation regulations will be disregarded; bears are radiation-resistant anyway.
  • Requires the following:
    • Unleash the Science of Exuvia “Unleash the Science of Exuvia”
  • Requires the following:
    • Close Cities to Preserve Secrets “Close Cities to Preserve Secrets”
  • Has Nuclear Reactor technology researched
  • Trigger country event “Your Daily Dose”
Project: Flying Bear icon
Project: Flying Bear
The helicopter stands ready to revolutionize warfare. Imagine a fleet of bears in transport helicopters, flying over the enemy to seize their supply lines from behind! Imagine attack helicopters raining death down from the safety of the air! We must acquire helicopter capability, and as quickly as possible.
  • Requires the following:
    • Close Cities to Preserve Secrets “Close Cities to Preserve Secrets”
  • Requires the following:
    • A New Old Culture for a New Old Empire “A New Old Culture for a New Old Empire”
  • Trigger country event “Sky High”
The Building Blocks of Reality at Our Paws icon
The Building Blocks of Reality at Our Paws
Our scientists' work has borne fruit; we are on the cusp of solving the greatest questions of science, nature, and even reality itself. But this knowledge, while interesting, is only of secondary utility. We must find a way to weaponize these discoveries.
  • Requires the following:
    • A New Old Culture for a New Old Empire “A New Old Culture for a New Old Empire”
  • Trigger country event “Inter-Universal”
HYPERBEARIA ETERNAL icon
HYPERBEARIA ETERNAL
Hyperbearia is the ultimate state, the self-actualization of not only our people but our destiny. We are more than just the Northern Protectorate; we stand as equals to the Changelings themselves. And they can never rein us in or face a war like none before. It's time to let them know that.
  • Requires the following:
    • Reclassify Harmony as a Psychic Virus “Reclassify Harmony as a Psychic Virus”
  • Requires the following:
    • The Reactors that Burn in the Long Polar Night “The Reactors that Burn in the Long Polar Night”
  • Requires the following:
    • Project: Flying Bear “Project: Flying Bear”
  • Requires the following:
    • The Building Blocks of Reality at Our Paws “The Building Blocks of Reality at Our Paws”
  • Trigger country event “An Arctic Fantasy”
The Direst Hour icon
The Direst Hour
With Bjornling's true loyalties revealed, he now marshals the armies against Chrysalis. But Equestria is dubious of his claimed redemption, and we must act quickly before we face them in battle as well!
  • Trigger country event “The Long Game”
Savage Connections icon
Savage Connections
There are many clanless bears far to the west, in the savage lands of the Northern Saddening Shore. With our new allies, we can call upon these savages to rise up against their changeling masters. All ursines will be free!
  • Gets the National Spirit CHN changeling swarm.png “Anti-Changeling Experience”
Anti-Changeling Experience icon
Anti-Changeling Experience
Normalize Relations with Equestria icon
Normalize Relations with Equestria
Equestria is... uncertain of the sincerity of our new allegiance. Grievous harm was done during the war, with many bears guilty of terrible crimes. We must root out and punish those responsible.

If only Bjornling had known what his underlings were up to, perhaps he could have stopped it...
  • Trigger country event “Shattering the Carapace of Chrysalisianism”
Form the Changeling Liberation Army icon
Form the Changeling Liberation Army
The Queen's Guard has a dirty name and is beyond salvaging. So we will abolish it and replace it with the Changeling Liberation Army. These noble bugs will fight to free their homeland from the tyrant Chrysalis!
  • Trigger country event “The Front of a Front”
Cut Changeling Supply Lines icon
Cut Changeling Supply Lines
As we were until recently heavily integrated with the Changeling armed forces, we have critical knowledge of their supply depots and train pathways. We are in a unique position to sever these and starve their entire army! We must move quickly, before they change their supply locations.
  • Flag of Changeling Lands Changeling Lands:
    • Gets the National Spirit WAR devastated economy.png “Supply Lines Cut!” for 180 days
Supply Lines Cut! icon
Supply Lines Cut!
  • Non-Combat Out of Supply Penalties: +10%
  • Supply Consumption: +10%
  • Supply Grace: −24
The traitorous bears have sabotaged our supply lines! Until we can repair them, we'll be struggling to get enough food or bullets to our troops.
Mission to Canterlot icon
Mission to Canterlot
Canterlot--once we would curse the name. But now it may well be our only salvation. If we're to have any hope of winning this war and ensuring our survival as a nation and people, we have to convince the pony royalty that we are sincere.
  • Trigger country event “Hyperdiplomacy”
Crown a True Queen of Soryth icon
Crown a True Queen of Soryth
With Soryth in our grasp, Exuvia is finally home. Now we can crown her Queen. Her sisters may protest, but they will fall silent once they see her genius and our military strength.
  • Trigger country event “A True Queen?”
Emergency Conscription icon
Emergency Conscription
All must join up! We cannot afford to wait any longer. Everyone must do their part to save our home from the Chrysalisians!
  • Hidden effect:
    • [SCOPE]Every controlled state:
      • Lose Ponypower 2 000 Ponypower
  • Custom effect tooltip: We will gain 2000 Ponypower from each controlled state!
The Vesalipolis Initiative icon
The Vesalipolis Initiative
If we are the ones to take Vesalipolis, we will guarantee at least grudging respect from Equestria. We have to take the crown of the Hegemony!

The following will bypass the focus:
  • Gets the National Spirit CHN queens tower idea.png “Operation: Endelig Seier” for 180 days
Operation: Endelig Seier icon
Operation: Endelig Seier
  • Division Attack: +10%
  • Breakthrough: +10%
  • Attack against major countries: +10%
  • Breakthrough against major countries: +10%
Sign a Treaty with the South icon
Sign a Treaty with the South
With peace with the changelings in sight, the time has come to make a lasting peace with the ponies. We cannot risk another war, and frankly, neither can they. Let's just avoid all that nastiness here and now.
  • Trigger country event “Strange Tidings”
The North Secured icon
The North Secured
Peace, prosperity, and friendship have triumphed over hate and evil. Glory to Harmony! Glory to Equestria! And glory to Bjornling!
  • Trigger country event “The Omens That Should Most Delight”