Kingdom of Pingland

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Kingdom of Pingland
The Frozen North
Kingdom of Pingland.png

PNG map.png

IdeologyDespotism.png Despotism
Leader
King Lolo
Ruling partyIsdynastin (50%)
PopulationPopulation 2,678,067
PonypowerPonypower 23,708
RacePenguin Penguin
StabilityStability 67%
War supportWar support 45%
FactoriesFactory 6
  • 1 Military factory
  • 2 Naval dockyard
  • 3 Civilian factory
CapitalDachaigh
ContinentNorthern Equus
DemonymPenguin
TagPNG
Color  #A593FA

Featuring cold temperatures and mountainous terrain, the frozen wastes of northern Equus are one of the most uninhabitable regions in the world. Yet even here, civilization exists. One such civilization is the Kingdom of Pingland, a nation of Penguins that have adapted to the cold climate of the north and have stood there for centuries. Being small flightless birds and surrounded by much more intimidating races, the penguins of Pingland are seen as weak. Yet the penguins are fiercely independent and are not afraid to stand up for what they believe in and as a common penguin war cry goes, NOOT NOOT.

Lore

Little is known about the origins of the Kingdom of Pingland. However legend states that the penguins migrated from the South Pole centuries ago due to threat of the Dragons. Most of the penguins that arrived in Northern Equus settled in areas which would later be known as the Kingdom of Pingland, However a few settled in areas that would become part of Flag of Nova Griffonia Nova Griffonia. Since then they have survived in the Frozen North for centuries as a stable monarchy, with them quickly adapting to the harsh climate, and them staying relatively unnoticed for a long while.

The Kingdom of Pingland is a monarchy led by a King and his council. The current king, King Lolo, has led Pingland for four years and has proved himself as an amazing and capable leader. However his time is nearly up and with no heirs, he and his council will have to decide on who will lead Pingland after his death.

The two most likely successors are Hindrik Aberg and Orvar Njordin

Hindrik Aberg is a young penguin from the province of Nithean. He studied in the Crystal Empire where he heard of the Equestrian ideas of peace and harmony. He is seen by many as naive and idealistic due to his belief in the Equestrian Ideals, but his supporters agree with his harmonist ideas for the future of Pingland.

Orvar Njordin is known as an excellent statesman as a result of his reforms, which brought prosperity to his home city of Dachaigh. However, he is seen as a radical choice by many in the council as he has been seen attending many supremacist group gatherings and made several racist remarks about polar bears and griffons. He has even been heard desiring to create an Arctic Empire and reclaiming land that was in his belief "stolen" by the polar bears and griffons.

There is also a small Communist party, called the Arktis Kommunistiske Parti (Arctic Communist Party). It's a small party led by Ragnel Dahlin, and while they aren't popular by any means, should the policies of the Kingdom become unpopular then they may be able to rise up.

Yet whoever takes power will need to keep an eye on their neighbors in the south. While the Penguins have been ignored for centuries, the world is changing and nefarious forces are gathering beyond their borders, Ones which may even look as far north as Pingland. The penguins are seen as weak by many, especially by the yaks and griffons, who think that Pingland can easily be toppled due to their poor industry and small military, Yet the penguins are fiercely independent and are willing to give their lives to defend their homeland.

Can the penguins survive the changing world? Or is their species ultimately doomed?

Starting Situation

The Kingdom of Pingland starts in a extremely poor position, with a serious lack of factories, barely any infrastructure, almost no resources and far stronger nations in the south that may potentially attack Pingland. However the industrial tree can allow Pingland to quickly build up and the cold weather and mountainous terrain of the north can be used to its advantage when fighting against more Powerful opponents.

The Kingdom of Pingland starts with 3 divisions totaling 16k penguinpower, and a small but relatively effective navy made up of 1 Battleship, 3 Scout Cruisers and 4 Destroyers.

Threats and Opportunities

  • Flag of Polar Bear Communities Polar Bear Communities - The Polar Bear Communities are your western neighbours. They have an incredibly weak industry and army, and a quick military build-up can allow you to easily overwhelm them. They can join your faction in the harmony path, but in the Supremacy path you will gain a war goal against them.
  • Flag of Griffon Frontier Griffon Frontier - Should the Griffon Frontier survive its war against Nova Griffonia, they will be a good target for expansion. Beware they can launch bandits raids on you so it's a good idea to station at least 6 divisions against their border.
  • Flag of Nova Griffonia Nova Griffonia - Will usually be your biggest threat as they will go to war with Pingland in many of its political paths. A harmonic Nova Griffonia can invite Pingland to its faction but if Pingland is Supremacist or Communist then it will get a war goal instead. A Communist Nova Griffonia won't attack a Communist Pingland, but will still attack Pingland if it's Supremacist or Harmonist. Only a Goldfeather led Nova Griffonia is certain to leave Pingland alone. Fighting Nova Griffonia will prove to be a challenge due to their much stronger industry and population, so you will have to prepare heavily for a war with them. It's possible the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan will be dragged into the war which will greatly improve your chances of winning.
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan - They can join your faction in the harmony path, however, a Supremacist Yakyakistan can eventually get a war goal on Pingland.
  • Flag of Stalliongrad Stalliongrad - A Communist Pingland can get a guarantee from Stalliongrad, However, a Sinister led Stalliongrad can eventually get a war goal on Pingland if the country is Harmonist or Supremacist.
  • Flag of Changeling Lands Changeling Lands - Has no direct interaction with Pingland before the Great war. However, a Harmonist Pingland that formed the Northern Pact will most likely get dragged into the Great War once the Changelings invade the Flag of Polar Bear Communities Polar Bear Communities. It's also possible for Pingland to strike the Changelings while they are busy with Equestria, if Pingland is supremacist or hasn't formed the Northern pact, providing an opportunity for expansion.

National Focus

Main article: Kingdom of Pingland national focus tree/scriptoutput

Kingdom of Pingland focus tree

With the King's time coming to an end the Summit at Dachaigh will decide on the King's successor, which will undoubtedly change the future of Pingland, for better or for worse.

The Ice Emperor

If Orvar Njordin is appointed as successor, he will begin centralizing his rule, securing the loyalty of the military and cracking down on political opposition. When that is finished he will go on to take back land he believes were "stolen" from the penguins, in order to form the Arctic Empire. This path will give war goals on Flag of Polar Bear Communities Polar Bear Communities and Flag of Nova Griffonia Nova Griffonia.

The Frozen North's Revolution

King Njordin's radical laws will drive many penguins and griffons to the Communist side. Outlaw Communism will cause reports of a Communist revolt in Dachaigh. If these reports are ignored then the Communists can launch a coup in Dachaigh and overthrow King Njordin. Communist Pingland will have two options for their foreign policy, they can choose the Alliance with Stalliongrad focus, which will ask Flag of Stalliongrad Stalliongrad to guarantee Pingland, or they can choose the We Stand On Our Own Focus, which will let them stay neutral. Turning Communist will also remove any national spirits from the Supremacy path, so it's recommended to go straight to the Outlaw Communism focus if the player wishes to go Communist.

Northern Harmony

If Hindrik Aberg is appointed as successor then he will focus on reforming the nation into a more democratic one, more suited to the ideas of Harmony. Eventually he can either reform the nation into the Pinguin Republic or a constitutional monarchy. Depending on the paths taken Pingland can possibly receive a guarantee from Flag of Equestria Equestria or create a faction with the Flag of Polar Bear Communities Polar Bear Communities and the Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan, called the Northern Pact. It is also possible for Pingland to form an alliance with Nova Griffonia by choosing the Friendship with Griffonia Focus, if they are not Communist or Supremacist.

A comparision of the political paths is shown below

Tree Bonus Supremacy Communism

Harmony

CompleteTime.pngComplete Time (d) 777 637 (going directly to Outlaw Communism) 420 to 560
Political
Stability Stability +5% (+10% L) +20% (+5% 1L) (+10% 1R) (+10% FWG)
Political Power Political Power (Flat) +280 +240 (+100 L) +200
Political Power Political Power (Daily) +0.20 -0.05 (+0.10 1L) (+0.05 1R) (-0.05 FWG)
Military
War support War support +10% +10% -20%
PonypowerRecruitable Pop +4% +4%
Construction
Constructspeed.pngConstruction Speed +10%
Resources
Steel Steel 4
Other Notes / Bonuses

Northern Industrial Might

Due to Pingland's low industrial capacity, the industrial tree is highly important for it to prosper. The tree grants several infrastructural improvements, factories, resources, improvements of societal development and 2 research slots.

The Frozen Military

The army, navy, and airforce trees are fairly standard, Providing the usual bonuses one would expect from these trees. Noticeably Arctic Warriors will provide -50% winter attrition, representing the penguins being used to cold environments.

Technology

The Kingdom of Pingland starts with 2 research slots available.

Army Naval Air Tech / Industry
  • Primitive Weapons
  • Muzzle-loaders
  • Breech-loaded Rifles
  • Mountain Infantry I
  • Support Equipment
    • Recon Company I
  • Civilian Train
  • Pre-Industrial Artillery
  • Artillery
  • Torpedo Boat Destroyer
    • Basic Depth Chargers
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

The Kingdom of Pingland starts with no national spirits

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King Lolo
Despotism.png
Despotism
Non-Aligned

Isdynastin
None
None


King Hindrik Aberg
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

VeP
Vennskap Parti
None
None
  • Complete Focus generic the giant wakes.pngAppoint Hindrek Aberg As Successor focus.


Ragnel Dahlin
Equestrian Socialism.png
Equestrian Socialism
Communism

AKP
Arktis Kommunistiske Parti
None
None
  • Complete Goal tfv burn the royal portraits.pngLaunch Coup in Dachaigh focus.


King Orvar Njordin
Autocracy.png
Autocracy
Supremacy

The Frozen Throne
None
None
  • Complete Nazipingu.pngAppoint Orvar Njordin As A New Successor focus.
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Theo Malmkvist
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

VeP
Vennskap Parti
None
None
  • Complete Goal tfv sever ties with uk.pngRemove the King's Power focus.


Parties

Political parties
Name Ideology Leader Popularity
Isdynastin Despotism.png Despotism
Non-Aligned
King Lolo 50%
VeP
Vennskap Parti
Benevolent Absolutism.png Benevolent Absolutism
Harmony
King Hindrik Aberg 5%
AKP
Arktis Kommunistiske Parti
Equestrian Socialism.png Equestrian Socialism
Communism
Ragnel Dahlin 15%
The Frozen Throne Autocracy.png Autocracy
Supremacy
King Orvar Njordin 30%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Hannes Liljestrom
Hannes Liljestrom
Silent Workbird
None
  • Political Power Gain: +15%
Political Power 150
Allan Bollander
Allan Bollander
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Strute Persson
Strute Persson
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Spjalle Lindqvist
Spjalle Lindqvist
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Sverker Ekdal
Sverker Ekdal
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Karl Nordin
Karl Nordin
Army Maneuver (Expert)
None
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Odert Bergstrom
Odert Bergstrom
Fleet Logistics (Genius)
None
  • Naval Experience Gain: +0.40
  • Naval max range factor: +15%
Political Power 200
Command power 10
Olov Hagg
Olov Hagg
Decisive Battle (Genius)
None
  • Naval Experience Gain: +0.40
  • Capital Ship Attack: +15%
  • Capital Ship Armor: +15%
  • Screen Attack: +15%
  • Screen Defense: +15%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Ville Fredholm
Ville Fredholm
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Viggo Ekbland
Viggo Ekbland
Airborne Assault (Specialist)
None
  • Air Experience Gain: +0.20
  • Paradrop attack: +1%
  • Paradrop defense: +3%
  • Air superiority agility: +3%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Liam Wallenberg
Liam Wallenberg
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Vilgot Auguston
Vilgot Auguston
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Hampus Cederstorm
Hampus Cederstorm
Army Regrouping (Genius)
None
  • Division Recovery Rate: +12%
Political Power 200
Command power 10

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Arviid Lovas
Field Marshal
Arviid Lovas
Arviid Lovas (advisor).png
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Penguin.png
Penguin
Generals
General Traits Description Skills Race
Gudmund Hegstad
General
Gudmund Hegstad
Gudmund Hegstad (advisor).png
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Penguin.png
Penguin
Birgette Birky
General
Birgette Birky
Birgette Birky (advisor).png
Trait winter specialist.png Winter Specialist
Possesses an intuitive understanding of the difficulties of fighting in Cold conditions.
  • Winter Attrition: −50%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Penguin.png
Penguin
Admirals
Admiral Traits Description Skills Race
Skipper
Admiral
Skipper
Skipper (advisor).png
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Spotting Speed: +20%
  • Ship Recovery Rate: −10%
  • Positioning: +10%
Trait admiral arctic waters expert.png Cold Water Expert
This officer has spent a lot of time in arctic waters and learned how to avoid most of the icebergs.
  • Attrition: −8%
Trait admiral lone wolf.png Lone Wolf
While organising a large fleet is a difficult task, so is using a small force to its maximum potential.
  • Enemy fleet size penalty: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Penguin.png
Penguin
Kowalski
Admiral
Kowalski
Kowalski (advisor).png
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Spotting Speed: +20%
  • Ship Recovery Rate: −10%
  • Positioning: +10%
Trait superior tactician.png Superior Tactician
A master of Fleet Positioning.
  • Positioning: +25%
Trait admiral arctic waters expert.png Cold Water Expert
This officer has spent a lot of time in arctic waters and learned how to avoid most of the icebergs.
  • Attrition: −8%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Penguin.png
Penguin
Rico
Admiral
Rico
Rico (advisor).png
Trait cuts corners.png Cuts Corners
What's the worst that could happen?
  • Naval Damage: +20%
  • Naval Defense: −10%
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Spotting Speed: +20%
  • Ship Recovery Rate: −10%
  • Positioning: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
Trait admiral arctic waters expert.png Cold Water Expert
This officer has spent a lot of time in arctic waters and learned how to avoid most of the icebergs.
  • Attrition: −8%
None
Level 2
Attack.pngAttack: 5
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Penguin.png
Penguin
Private
Admiral
Private
Private (advisor).png
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Spotting Speed: +20%
  • Ship Recovery Rate: −10%
  • Positioning: +10%
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait admiral arctic waters expert.png Cold Water Expert
This officer has spent a lot of time in arctic waters and learned how to avoid most of the icebergs.
  • Attrition: −8%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Penguin.png
Penguin

Flags

Flags
Flag Information
Kingdom of Pingland.png
Kingdom of Pingland

Despotism.png
Kingdom of Pingland (Harmony).png
Kingdom of Pingland / Republic of Pingland

Benevolent Absolutism.pngHarmonic Republicanism.png
Democratic Republic of Pingland.png
Democratic Republic of Pingland

Equestrian Socialism.png
Black and White Storm.png
Black and White Storm / Arctic Empire

Autocracy.png
Boreal Protectorate.png
Boreal Protectorate

Flag of Changeling Lands Changeling vassal

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Penguin Penguin
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 2 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
21 (-11) 0 0 0 11 (-6) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.