Kingdom of Pingland
Kingdom of Pingland | |
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The Frozen North | |
Ideology | ![]() |
Leader | |
Ruling party | Isdynastin (50%) |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Dachaigh |
Continent | Northern Equus |
Demonym | Penguin |
Tag | PNG |
Color | #A593FA |
Featuring cold temperatures and mountainous terrain, the frozen wastes of northern Equus are one of the most uninhabitable regions in the world. Yet even here, civilization exists. One such civilization is the Kingdom of Pingland, a nation of Penguins that have adapted to the cold climate of the north and have stood there for centuries. Being small flightless birds and surrounded by much more intimidating races, the penguins of Pingland are seen as weak. Yet the penguins are fiercely independent and are not afraid to stand up for what they believe in and as a common penguin war cry goes, NOOT NOOT.
Lore
Little is known about the origins of the Kingdom of Pingland. However legend states that the penguins migrated from the South Pole centuries ago due to threat of the Dragons. Most of the penguins that arrived in Northern Equus settled in areas which would later be known as the Kingdom of Pingland, However a few settled in areas that would become part of Nova Griffonia. Since then they have survived in the Frozen North for centuries as a stable monarchy, with them quickly adapting to the harsh climate, and them staying relatively unnoticed for a long while.
The Kingdom of Pingland is a monarchy led by a King and his council. The current king, King Lolo, has led Pingland for four years and has proved himself as an amazing and capable leader. However his time is nearly up and with no heirs, he and his council will have to decide on who will lead Pingland after his death.
The two most likely successors are Hindrik Aberg and Orvar Njordin
Hindrik Aberg is a young penguin from the province of Nithean. He studied in the Crystal Empire where he heard of the Equestrian ideas of peace and harmony. He is seen by many as naive and idealistic due to his belief in the Equestrian Ideals, but his supporters agree with his harmonist ideas for the future of Pingland.
Orvar Njordin is known as an excellent statesman as a result of his reforms, which brought prosperity to his home city of Dachaigh. However, he is seen as a radical choice by many in the council as he has been seen attending many supremacist group gatherings and made several racist remarks about polar bears and griffons. He has even been heard desiring to create an Arctic Empire and reclaiming land that was in his belief "stolen" by the polar bears and griffons.
There is also a small Communist party, called the Arktis Kommunistiske Parti (Arctic Communist Party). It's a small party led by Ragnel Dahlin, and while they aren't popular by any means, should the policies of the Kingdom become unpopular then they may be able to rise up.
Yet whoever takes power will need to keep an eye on their neighbors in the south. While the Penguins have been ignored for centuries, the world is changing and nefarious forces are gathering beyond their borders, Ones which may even look as far north as Pingland. The penguins are seen as weak by many, especially by the yaks and griffons, who think that Pingland can easily be toppled due to their poor industry and small military, Yet the penguins are fiercely independent and are willing to give their lives to defend their homeland.
Can the penguins survive the changing world? Or is their species ultimately doomed?
Starting Situation
The Kingdom of Pingland starts in a extremely poor position, with a serious lack of factories, barely any infrastructure, almost no resources and far stronger nations in the south that may potentially attack Pingland. However the industrial tree can allow Pingland to quickly build up and the cold weather and mountainous terrain of the north can be used to its advantage when fighting against more Powerful opponents.
The Kingdom of Pingland starts with 3 divisions totaling 16k penguinpower, and a small but relatively effective navy made up of 1 Battleship, 3 Scout Cruisers and 4 Destroyers.
Threats and Opportunities
Polar Bear Communities - The Polar Bear Communities are your western neighbours. They have an incredibly weak industry and army, and a quick military build-up can allow you to easily overwhelm them. They can join your faction in the harmony path, but in the Supremacy path you will gain a war goal against them.
Griffon Frontier - Should the Griffon Frontier survive its war against Nova Griffonia, they will be a good target for expansion. Beware they can launch bandits raids on you so it's a good idea to station at least 6 divisions against their border.
Nova Griffonia - Will usually be your biggest threat as they will go to war with Pingland in many of its political paths. A harmonic Nova Griffonia can invite Pingland to its faction but if Pingland is Supremacist or Communist then it will get a war goal instead. A Communist Nova Griffonia won't attack a Communist Pingland, but will still attack Pingland if it's Supremacist or Harmonist. Only a Goldfeather led Nova Griffonia is certain to leave Pingland alone. Fighting Nova Griffonia will prove to be a challenge due to their much stronger industry and population, so you will have to prepare heavily for a war with them. It's possible the
Kingdom of Yakyakistan will be dragged into the war which will greatly improve your chances of winning.
Kingdom of Yakyakistan - They can join your faction in the harmony path, however, a Supremacist Yakyakistan can eventually get a war goal on Pingland.
Stalliongrad - A Communist Pingland can get a guarantee from Stalliongrad, However, a Sinister led Stalliongrad can eventually get a war goal on Pingland if the country is Harmonist or Supremacist.
Changeling Lands - Has no direct interaction with Pingland before the Great war. However, a Harmonist Pingland that formed the Northern Pact will most likely get dragged into the Great War once the Changelings invade the
Polar Bear Communities. It's also possible for Pingland to strike the Changelings while they are busy with Equestria, if Pingland is supremacist or hasn't formed the Northern pact, providing an opportunity for expansion.
National Focus
- Main article: Kingdom of Pingland national focus tree/scriptoutput
With the King's time coming to an end the Summit at Dachaigh will decide on the King's successor, which will undoubtedly change the future of Pingland, for better or for worse.
The Ice Emperor
If Orvar Njordin is appointed as successor, he will begin centralizing his rule, securing the loyalty of the military and cracking down on political opposition. When that is finished he will go on to take back land he believes were "stolen" from the penguins, in order to form the Arctic Empire. This path will give war goals on Polar Bear Communities and
Nova Griffonia.
The Frozen North's Revolution
King Njordin's radical laws will drive many penguins and griffons to the Communist side. Outlaw Communism will cause reports of a Communist revolt in Dachaigh. If these reports are ignored then the Communists can launch a coup in Dachaigh and overthrow King Njordin. Communist Pingland will have two options for their foreign policy, they can choose the Alliance with Stalliongrad focus, which will ask Stalliongrad to guarantee Pingland, or they can choose the We Stand On Our Own Focus, which will let them stay neutral. Turning Communist will also remove any national spirits from the Supremacy path, so it's recommended to go straight to the Outlaw Communism focus if the player wishes to go Communist.
Northern Harmony
If Hindrik Aberg is appointed as successor then he will focus on reforming the nation into a more democratic one, more suited to the ideas of Harmony. Eventually he can either reform the nation into the Pinguin Republic or a constitutional monarchy. Depending on the paths taken Pingland can possibly receive a guarantee from Equestria or create a faction with the
Polar Bear Communities and the
Kingdom of Yakyakistan, called the Northern Pact. It is also possible for Pingland to form an alliance with Nova Griffonia by choosing the Friendship with Griffonia Focus, if they are not Communist or Supremacist.
A comparision of the political paths is shown below
Tree Bonus | Supremacy | Communism |
Harmony |
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777 | 637 (going directly to Outlaw Communism) | 420 to 560 |
Political | |||
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+5% | (+10% L) | +20% (+5% 1L) (+10% 1R) (+10% FWG) |
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+280 | +240 (+100 L) | +200 |
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+0.20 | -0.05 | (+0.10 1L) (+0.05 1R) (-0.05 FWG) |
Military | |||
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+10% | +10% | -20% |
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+4% | +4% | |
Construction | |||
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+10% | ||
Resources | |||
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4 | ||
Other Notes / Bonuses | |||
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Northern Industrial Might
Due to Pingland's low industrial capacity, the industrial tree is highly important for it to prosper. The tree grants several infrastructural improvements, factories, resources, improvements of societal development and 2 research slots.
The Frozen Military
The army, navy, and airforce trees are fairly standard, Providing the usual bonuses one would expect from these trees. Noticeably Arctic Warriors will provide -50% winter attrition, representing the penguins being used to cold environments.
Technology
The Kingdom of Pingland starts with 2 research slots available.
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
The Kingdom of Pingland starts with no national spirits
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Isdynastin | ![]() |
Despotism Non-Aligned |
King Lolo | 50% | |
VeP Vennskap Parti |
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Benevolent Absolutism Harmony |
King Hindrik Aberg | 5% | |
AKP Arktis Kommunistiske Parti |
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Equestrian Socialism Communism |
Ragnel Dahlin | 15% | |
The Frozen Throne | ![]() |
Autocracy Supremacy |
King Orvar Njordin | 30% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Silent Workbird |
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Backroom Backstabber |
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Captain of Industry |
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Illusive Gentlebeing |
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Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Name | Trait | Requirement | Effect | Cost |
Military Theorist |
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Air Warfare Theorist |
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Name | Trait | Requirement | Effect | Cost |
Army Maneuver (Expert) |
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Military Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Arviid Lovas |
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Generals | ||||
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General | Traits | Description | Skills | Race |
Gudmund Hegstad |
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Birgette Birky |
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Admirals | ||||
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Admiral | Traits | Description | Skills | Race |
Skipper |
![]() This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
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Kowalski |
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Rico |
![]() This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
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Private |
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Flags
Flags | |
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Flag | Information |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
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1 | 2 | 3 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
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21 (-11) | 0 | 0 | 0 | 11 (-6) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.