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Preservation Act"
Vote For TCP!"
Listen To Me"
Prime Minister!"
One Vote"
New Mareidian!"
Hurray Democracy!"
In With The Unions!"
Modern Designs"
Nothing But Lies!"
Zamal Has Freed You!"
Alexander Snezhinsky"
The Republic"
Scarred Scum"
Focus
Prerequisites
Effects
The Art Of The Deal
Some ponies would consider the finest art to be the graceful brushstrokes that inhabit a painter's canvas, or maybe the soothing harmonies that fill the walls of a concert hall with on performance night; but for arms dealers Pea Shooter and Vasile cel Tradat, there is no greater art in the world than the art of the deal.
Trigger country event “The Meeting”
Hidden effect:
Trigger country event “The Trusted Aide” in 10 days
Trigger country event “Three Aces” in 20 days
The Facade Of Democracy
It's an open secret in Tobuck that the government and its stated "democracy" are just an elaborate sham to garner support from nations like Maregypt, when in reality much of the country is governed by authoritarian warlords, and democratically elected officials have little power.
Requires the following:
“The Art Of The Deal”
Custom effect tooltip: Unlocks decisions to distract the warlords by causing civil unrest. It can be found in the Menes-Pea Accord category.
Greasing The Wheel Of Democracy
Even though the elected government holds little power, simply subverting them by use of force would be inexcusable in both the eyes of the people and friendly regimes; as such it sometimes requires a little bit of bribery and blackmail to convince government bureaucrats to sign off on risky legislature, and smile while doing it.
Requires the following:
“The Facade Of Democracy”
Custom effect tooltip: Political Power reward is equal to the Ruling Partypopularity.
The republic is nothing if not cooperative, especially regarding the Zarantians. It's only fair, and practical of course, to allow for the free movement of peoples over the Tobuckian-Zarantian border; with a little luck, this should keep the tribes off of our backs for a while longer too.
Requires the following:
“Greasing The Wheel Of Democracy”
Mutually exclusive with:
“Expand Guard Jurisdiction”
Gets the National Spirit “The Home Act”
The Home Act
Daily Political Power Cost: +0.15
Stability: +10%
Daily Support for Unaligned: +0.1
The republic is nothing if not cooperative, especially regarding the Zarantians. It's only fair, and practical of course, that we have allowed for the free movement of peoples over the Tobuckian-Zarantian border; with a little luck, this should keep the tribes off of our backs for a while longer too.
Expand Guard Jurisdiction
If the events of the past few months have proven anything, it's that we must allow the national guard jurisdiction over the movement of peoples. We must keep the Zarantian intellectuals in the city, and of course make sure that the warlords remain blissfully ignorant for a little longer.
Requires the following:
“Greasing The Wheel Of Democracy”
Mutually exclusive with:
“Pass The Home Act”
Scripted Effect: TBK_reset_suspicion=yes
Gets the National Spirit “Guard Security Operations”
Guard Security Operations
Daily Political Power Gain: +0.15
If the events of the past few months have proven anything, it's that allowing the national guard jurisdiction over the movement of peoples was a fantastic idea. We must keep the Zarantian intellectuals in the city, and of course make sure that the warlords remain blissfully ignorant for a little longer.
Clean The House
The time has come to tidy up around the edges and make doubly sure that nothing compromising leaks out about our little game. It might increase the workload for the state bureaucrats that are trustworthy just a little, but that's a horseshoe they'll simply have to wear. Sometimes a little encouragement is unfortunately necessary.
Requires one of the following:
“Pass The Home Act”
“Expand Guard Jurisdiction”
Gain 50 Political Power
Trigger country event “At The Offices”
Three Hurrahs For Tobuck
A little glimmer of hope, no matter how far-off the end goal is or how misplaced that hope may be, is still something that can be utilized for the benefit of our little operation. The people must believe in the republic to make the most of the state structure it provides and so they shall, however briefly.
Requires the following:
“Clean The House”
Gain 10% Stability
The Loveable Drunk
While effectively a puppet, one of the most important ponies in Tobuck's democracy is a pony named Giggle Juice. A drunkard who lacks actual power, but makes up for it with an abundance of charisma; he's a popular figurehead in the eyes of many, and his support is paramount to maintaining the facade of Democracy.
Requires the following:
“The Facade Of Democracy”
Gain 5% Non-Aligned party popularity
Trigger country event “President Of The Republic”
Erstwhile Partner
Ah, Vasile; a griffon as capable of holding a genuine conversation with someone as he is with robbing any poor creature blind on the spot. We would do well to reaffirm our ties with him as he has other plans for this city, though he knows little of it. Perhaps he may even help us unknowingly!
Requires the following:
“Greasing The Wheel Of Democracy”
Requires the following:
“The Loveable Drunk”
Gain 25 Political Power
Trigger country event “Old Partner”
Peace and Prosperity
Giggle Juice recently came to us with an idea for giving a speech on coexistence and cooperation with the Zarantians, even suggesting that we invite their tribal leader if she's interested. Let us arrange for this plan of his to forward; even if our neighbours don't accept, our people will appreciate the gesture.
Requires one of the following:
“Pass The Home Act”
“Expand Guard Jurisdiction”
Requires the following:
“Erstwhile Partner”
Trigger country event “Hey, Take It Easy!”
Custom effect tooltip: Political Power reward is equal to the Ruling Partypopularity.
After thoroughly touching base with everypony that props up our make-believe democracy, it's time for them to reap the benefits of their loyalty. After all, we want it to be pretty clear that allegiance is an investment that pays dividends.
Requires the following:
“Erstwhile Partner”
If:
Limited to:
At least one of the following is true:
Is player-controlled
At least one of the following is true:
Is AI-controlled
Country flag TBK_AI_ZARANTIA_ANNEXATION is set
Rule TBK_ai_behavior is set to ZARANTIA_ANNEXATION
Custom trigger tooltip:
Tooltip: There has to be at least 10 million secured overseas.
Value of variable TBK_pea_vault is greater than 9
Custom effect tooltip: 10 million unfiltered money will be paid out to Pea's allies.
Decrease variable TBK_dirty_money by 10
Clamp value of variable TBK_dirty_money to between 0 and 10 000
Our Pay Day
The rules have been set, the sellers regulated and the offshore accounts maintained. We're fit to rake in cash for as long as our supply lasts, come Tatarus or high water.
Requires the following:
“Their Pay Day”
Gain 50 Political Power
Goodbye, And Thanks For The Bits
We've finished up earlier than expected, much to the imminent delight of that tribal queen. Well, better be off whilst the going's good as they say; there's no point in delaying our stay in Tobuck any further than necessary. The climate was far from enjoyable and the politics will not be missed.
Requires the following:
“Three Hurrahs For Tobuck”
Requires the following:
“Peace and Prosperity”
Requires the following:
“Our Pay Day”
Custom effect tooltip: Completing this focus will end Pea Shooter's rule over Tobuck.
15 million bits will be added to Pea Shooter's personal wealth.
Increase variable TBK_pea_vault by 15
Remove: The deal with Zarantia is being covered (?)
Hidden effect:
Trigger country event “Departure”
To The Citizens Of Tobuck!
There are few things more effective than propaganda these days, but we prefer to call that sort of project a 'media campaign' when we take it to the public. Whatever the case, calming the people and the soldiers in the warlord armies is a logical step in ensuring the stability of the state for the moment.
Requires the following:
“The Loveable Drunk”
Gain 10% Non-Aligned party popularity
Do Not Believe Their Lies!
It seems that our previous efforts, though extensive, simply weren't enough to sufficiently quell popular discontent and the army remains sceptical. We'll simply have to make their other sources of information entirely invalid then! We'll make sure that they don't trust anypony but us when it comes to the media!
Requires the following:
“To The Citizens Of Tobuck!”
Scripted Effect: TBK_reset_suspicion=yes
To Each Their Game
A free market is good for business, but there is a such thing as it being too free. With a little bookkeeping and regulation we can ensure that only loyal liaisons and captains are shipping our guns around, and that none of them are sold to local warlords that could try to muscle in on the trade.
Requires the following:
“The Facade Of Democracy”
Custom effect tooltip: The guns pile will be refreshed by 5%!
Unlocks decision to cut down on local competitors. It can be found in the Of Bits and Guns category.
Increase variable TBK_guns_pile by 5
Clamp value of variable TBK_guns_pile to between 0 and 100
Checking The Supply
Given how messy things currently are in the weapon-selling department, we would do well to streamline the process somewhat. With a little estimation on our part, a few approximations from the warehouse workers and a healthy dose of paperwork it should become much easier to maintain and utilise the stores.
Requires the following:
“The Art Of The Deal”
Custom effect tooltip: Unlocks decision to salvage 10% of the guns!
The Business Of Gun Running
Arms trafficking is the bread and butter of Tobuck. It's why the government was founded, how it's funded, why its leaders even care, and ultimately the glue that binds Tobuckian society together. On top of all that, it makes us extremely rich!
Requires the following:
“Checking The Supply”
Custom effect tooltip: The guns pile will be refreshed by 10%!
Unlocks decisions to sell arms in various conflict zones. They can be found in the Of Bits and Guns category.
Increase variable TBK_guns_pile by 10
Clamp value of variable TBK_guns_pile to between 0 and 100
Meeting With The Banker
One of the most important part of Tobuck's gun trade is offshore bank accounts; Tobuck is not a state with a stable economy. Storing our accumulated wealth in local banks is just asking for it to be lost with the next financial crisis, which is why it's important to regularly meet with overseas bankers to maintain foreign accounts.
Requires the following:
“To Each Their Game”
Requires the following:
“The Business Of Gun Running”
If:
Limited to:
At least one of the following is true:
Is player-controlled
At least one of the following is true:
Is AI-controlled
Country flag TBK_AI_ZARANTIA_ANNEXATION is set
Rule TBK_ai_behavior is set to ZARANTIA_ANNEXATION
Custom trigger tooltip:
Tooltip: There has to be at least 10 million secured overseas.
Value of variable TBK_pea_vault is greater than 9
Trigger country event “A Fat Check”
Custom effect tooltip: Unlocks decision to launder money through a New Marelandian bank! It can be found in the Of Bits and Guns category.
Streamlined Procurement
To be blunt, we need to speed things up a little. What we have in place works, but it doesn't work nearly well enough to last. Though it will pain the coffers to do so, it's important that we increase the number of working personnel on the weapon stockpiles and begin properly managing the warehouses that we keep them in.
Requires the following:
“The Business Of Gun Running”
Custom effect tooltip: Completing this focus will lowergun pile decisions cost by 10!
Set variable TBK_5_guns_cost to 14
Set variable TBK_10_guns_cost to 39
Quality Products
One of the most important things an arms dealer maintains is his reputation. Sell defective arms to a customer one too many times and you may as well consider yourself out of a job. On the other hoof, certain firearms are precisely hunted for their qualities, whenever exceptional or historical. It'd be a waste to sell them off to a common buyer and leave a wealthy patron miffed.
Requires the following:
“Checking The Supply”
Custom trigger tooltip:
Tooltip: There has to be at least 5% in the gun pile.
Value of variable TBK_guns_pile is greater than 4
Custom effect tooltip: Completing this focus will deduct5% from the gun pile and add 10 million to overseas funds.
Decrease variable TBK_guns_pile by 5
Clamp value of variable TBK_guns_pile to between 0 and 100
Increase variable TBK_pea_vault by 10
Performance Review
With ample use of auditors and statisticians, we can actually get to the business of determining if all of our hard work has actually paid off in the end, or if we've just wasted our time with bad business.
Requires the following:
“Checking The Supply”
Custom effect tooltip: Completing this focus will add 15 millionunfiltered money.
Increase variable TBK_dirty_money by 15
The Three Warlords
Though the warlords guarantee our safety from outside forces, they also present the most significant security threat. If they were to discover the deal then they would quickly become hostile and would certainly have the military capacity to take over for themselves. We must watch our backs, wait and play along.
Requires the following:
“The Art Of The Deal”
Gets the National Spirit “Ears Amongs the Bands”
Ears Amongs the Bands
Stability: +5%
Daily Supremacy Support: −0.05
Trying to get coherent information out of warlords is a notoriously difficult affair, one which isn't really worth the effort when they all have their own aims. Instead we have dispersed a number of individuals amongst the rank and file of the warlord bands in the hopes that we can spread misinformation and add to the confusion just a little more.
Celebrate Military Success
As Wallnut Drive would say, there's nothing like a party to remind yourself why it is that you do what you do. Though they haven't done much recently, the warlords would very much enjoy some shipments of various foodstuffs and booze to keep themselves occupied until we're ready to get out.
Requires the following:
“The Three Warlords”
Lose 75 Political Power
Custom effect tooltip: This will lowerWarlord Suspicionby25days!
Unlocks decision to supply warlord bands with alcohol. It can be found in the Menes-Pea Accord category.
Increase duration of mision “Warlord Suspicion” by 25 days
The Rules Of Good Business
When it comes to gun running there are some things you should always do and others that would probably get you killed if you were to have a go at them. These rules must be followed to a tee, unless we plan on ending up ousted like the Zarantians. If nothing else, the threat of retrospective irony is simply too great.
Requires the following:
“The Three Warlords”
Custom effect tooltip: Unlocks decisions to distract the warlords by praising their successes. It can be found in the Menes-Pea Accord category.
First Rule
First rule is to never get shot with your own merchandise. Sell it unloaded, and sell it to people way out of killing range. Wallnut Drive is a true oddball compared to the other warlords, someone who seems to find new ways to break guns and expend ammunition.
Requires the following:
“The Rules Of Good Business”
Custom trigger tooltip:
Tooltip: There has to be at least 15% in the gun pile.
Value of variable TBK_guns_pile is greater than 14
Custom effect tooltip: Completing this focus will deduct10% from the gun pile and add 10 millionoverseas funds.
Lose 10% Stability
Lose 5% Non-Aligned party popularity
Decrease variable TBK_guns_pile by 10
Clamp value of variable TBK_guns_pile to between 0 and 100
Increase variable TBK_pea_vault by 10
The Tricky Thestral
Wallnut Drive is not the smartest bat, but he has a way of showing up just when you don't need him to. If given the right incentives, he'll cause enough chaos and confusion on his own that the others won't realize the game until it's already up.
Requires the following:
“First Rule”
Mutually exclusive with:
“The White Severyanian”
“The Exiled Royal”
Scripted Effect: TBK_reset_suspicion=yes
Trigger country event “The Deserter”
Second Rule
Second rule is to never pick up arms with your customers. Baragzen, the snobby Warzenan noble, has far greater ambitions than any other warlord in Tobuck, only outmatched by his boorish smugness. But passion like his, if harnessed well, makes for a good tool.
Requires the following:
“The Rules Of Good Business”
Custom trigger tooltip:
Tooltip: There has to be at least 5% in the gun pile.
Value of variable TBK_guns_pile is greater than 4
Custom effect tooltip: Completing this focus will deduct5% from the gun pile
Gain 10% Stability
Gain 15% Non-Aligned party popularity
Decrease variable TBK_guns_pile by 5
Clamp value of variable TBK_guns_pile to between 0 and 100
The Exiled Royal
Baragzen sees Tobuck as just a stepping stone to future conquests. Let him think that way. We'll give him some extra guns and tell him the other warlords are looking to muscle in on his territory, and he'll keep them off our backs.
Requires the following:
“Second Rule”
Mutually exclusive with:
“The Tricky Thestral”
“The White Severyanian”
Scripted Effect: TBK_reset_suspicion=yes
Trigger country event “The Lord Of None”
Third Rule
Third rule is to always ensure you have a foolproof way of getting paid, preferably in advance. If you don't have a guaranteed way to get your cash in the end, the deal isn't worth it. Alesia Snezhnaya is a smart mare and careful with her goods. But give her a good deal and she'll make a good business partner.
Requires the following:
“The Rules Of Good Business”
Custom trigger tooltip:
Tooltip: There has to be at least 5% in the gun pile.
Value of variable TBK_guns_pile is greater than 4
Custom effect tooltip: Completing this focus will deduct5% from the gun pile and add 5 million to overseas funds.
Decrease variable TBK_guns_pile by 5
Clamp value of variable TBK_guns_pile to between 0 and 100
Increase variable TBK_pea_vault by 5
The White Severyanian
Alesia Snezhnaya is dogged and determined, but thinks linearly. If we hoof her some extra troops and tell her to fortify the border, she'll be too busy scrupulously digging trenches to snoop around.
Requires the following:
“Third Rule”
Mutually exclusive with:
“The Tricky Thestral”
“The Exiled Royal”
Scripted Effect: TBK_reset_suspicion=yes
Trigger country event “The Reactionary”
Erstwhile Operation
Desperate times call for desperate measures, so the media says at least. The warlords have been encouraged to launch an operation against Chiropterra, working off of entirely falsified reports of a weak border presence there. Knowing their drive for loot, they'll likely commit fully to the attack and need to reoperate afterwards.
Requires one of the following:
“The Tricky Thestral”
“The Exiled Royal”
“The White Severyanian”
Custom effect tooltip: Completing this focus will resetWarlord Suspicion mission but will damage all Warlord Band divisions.
We're in a position now where we can encourage the warlords to fight one another, if only to give us a little more time. Pea has dirt on all three of the big equines that should be just enough to get them into a scuffle, we'll just have to make sure that they don't start sniffing around once the damage is done.
Requires one of the following:
“The Tricky Thestral”
“The Exiled Royal”
“The White Severyanian”
Custom effect tooltip: Completing this focus will lower Warlord Suspicion by 45 days!
Increase duration of mision “Warlord Suspicion” by 45 days
Lose 7 500 Ponypower
Lose 10% Supremacist party popularity
To Save The Republic
Well that was a mess. Pea's off. Zarantia's angrier than they ever have been and the warlords are running amok in the countryside. But while you can see some smugglers running to the ships in Tobuck's harbour, there is a griff in the presidential palace who still sees an opportunity. After all, who better to thrive in chaos than a Brodfeldian?
Custom effect tooltip: Vasile has secured control over the shaken republic
Grovel For Loans
Pea drained the whole treasury dry to fund his escape. Whatever he made it out with is gone and so is the rest. At this point, we'll have to bite the bullet and borrow at loan shark rates but it beats austerity. Nothing is more unstable than corrupt civil servants getting told to make do with less.
Requires the following:
“To Save The Republic”
Mutually exclusive with:
“Crash Cuts”
Hidden effect:
Remove the National Spirit “National Debt”
Custom effect tooltip: Replaces the idea National Debt with:
Gets the National Spirit “Repaying Loans” for 180 days
Repaying Loans
Daily Political Power Gain: −0.5
Consumer Goods Factories factor: 20%
Factory Output: −25%
Dockyard Output: −25%
If there's one thing that solves a budget crisis based on debt, it's politely begging for new low-interest loans with which to pay off the previous ones that have become problematic. Needless to say that this will require some considerable schmoozing on the part of Vasile, but the new President is nothing if not suave and skilled in that department.
Crash Cuts
Whoever said that you have to spend money to make money was not in the gun running business. While you can haggle with some ponies, you can't expect to go far with the loan shark breathing down your neck. Anyway, everypony takes a squeeze and be a little patient. If you want guarantees and security, go plant potatoes!
Requires the following:
“To Save The Republic”
Mutually exclusive with:
“Grovel For Loans”
Hidden effect:
Remove the National Spirit “National Debt”
Custom effect tooltip: Replaces the idea National Debt with:
Gets the National Spirit “Underfunded State” for 180 days
Underfunded State
Stability: −20%
Surrender Limit: −5%
War Support: −20%
Daily Support for Unaligned: −0.1
If there's one thing that solves a budget crisis, it's a period of national austerity to make sure that we can earn the money to relieve ourselves of the burgeoning debt. Sure the state bureaucracy might suffer a little from doing it this way, but it's the simplest and fastest way to do things without additional complications. We'll just have to live with the pain, for now.
Entice The Zarantians
Throughout Pea's regime, we took very little care in giving a reason for the Zarantian-aligned families not to hate us. Considering Pea's end game, it was no surprise but Vasile had nonetheless made some business overtures. By reaching out, we could build a relationship off of that. And once we're in, we can work things out.
Requires one of the following:
“Grovel For Loans”
“Crash Cuts”
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Civilian Factory
Everything Is Pea's Fault!
Pea Shooter was a fantastic gun smuggler but he really mucked it up for the rest of us. We'll be lucky if we manage to really turn things around. Luckily, the Tobuckians feel the same way. So we might as well pin everything on him. He's far away and not planning to come back. He'll understand. Probably.
Requires the following:
“To Save The Republic”
Trigger country event “Extra, Extra!”
And Giggle's Too!
Giggle Juice was an amazing tool for a while when Pea's crew was still getting money and some good partying was enough to smooth the edges. But now, we're going to go through a rough patch and nothing gets on the nerves of everypony than a drunk who can't get up before noon. Time to sober up.
Requires the following:
“Everything Is Pea's Fault!”
Custom effect tooltip: Completing this focus unlocks new political advisors.
Remove the Political Advisor “Giggle Juice”
Emergency Elections
For all of its short history, the Republic of Tobuck never made good on its promise of organising elections. So let's. We'll have to be quick about it so no opposition can organise. Also, we'll need to raid the pantries to buy votes with something else than money. Hey you! Want a pound of flour in exchange for a vote?
Requires the following:
“Entice The Zarantians”
Requires the following:
“And Giggle's Too!”
Modify the National Spirit “The Fake Republic”
The Fake Republic
Political Power Gain: +10%
Stability: −5%
War Support: −5%
Tobuck! A free, modern and sovereign republic! The only issue is that no Tobuckian actually wanted one. Or rather, the few who did want one certainly didn't want some gun runner to run it. In a land that happily thrived under a monarchy, the announcement of the republic landed like a cannonball shot with not enough gunpowder: making a big "thud" in the mud.
In the end, nopony was really fooled by the proclamation of the republic, even the Hippogriffian and Maregyptian ambassadors who were still happy to give lip service to the idea that Chiropterra, Warzena and Zarantia ought to think twice about moving in. But bits help smooth things over and a fake republic has a way of streamlining government decision.
Recent elections have generally been received well by the public, but animosity remains as the readily apparent government corruption is yet to be addressed. Vasile has the nation's best interests at heart, right?
Bring Back Stability
For a little while, we have been able to keep the rowdiest elements of our mercenaries and smugglers in check. Now, they're running wild and anypony turning to the state needs to pay up to even get listened to. It's time to bring back some order and show them that maybe there's hope under the striped flag. At the very least, it'll buy us time to figure things out.
Requires the following:
“To Save The Republic”
Gain 10% Stability
Arm The Republican Guard
The Republican Guard has never been much more than a ponyguard force dedicated to prevent the warlords from bullying the capital itself. It is time to give them the tools to do more and actually stand up to the warlords when the time is right. We have the guns. Time to give them to the right ponies this time around.
Requires the following:
“Bring Back Stability”
Custom effect tooltip: Completing this focus will deploy twoRepublican Guard divisions.
Hidden effect:
[SCOPE]One random owned and controlled state:
Limited to:
[SCOPE]Our country
Has full control of state the previously mentioned state
Prioritizing the state Tobuck (728)
Create our country unit based on the Republican Guard template
Create our country unit based on the Republican Guard template
Keep Some Bureaucrats
Vasile and Pea paid a whole lot of ponies throughout their partnership. Sadly, both indulged in some favoritism, especially when Pea's plan became clear. The people wants corrupt heads to fall. Might as well give them what they want with Pea's loyalists and make sure we get to keep the loyal ones who know what they're doing.
Requires the following:
“Bring Back Stability”
Mutually exclusive with:
“Sweep The Slate Clean”
Gain 250 Political Power
Sweep The Slate Clean
For all its usefulness for our business venture, the corrupt apparel of state was a really nothing more than a temporary boon. It's a rotten base for anything long-term. We need to remove all of the corrupt civil servants and make sure those with real inside knowledge shut up permanently. Plus, this will be a wonderful opportunity to garner good among the people.
Requires the following:
“Bring Back Stability”
Mutually exclusive with:
“Keep Some Bureaucrats”
Gain 15% Stability
Act Swiftly And Fiercely
It's been months now that the three idiots and other new wannabe idiots have been ducking it out in the countryside to be in a prime position to take Tobuck. In a way, they made our job for us. Time to go out and mop them up before the bats or Zarantians get the idea of doing it first. Citizens, to arms! Or something like that. We're learning.
Requires the following:
“Arm The Republican Guard”
Requires one of the following:
“Keep Some Bureaucrats”
“Sweep The Slate Clean”
Remove the National Spirit “Warlord Anarchy”
[Scope]Manerba (692):
Is remilitarized
[Scope]Miharzehir (1205):
Is remilitarized
[Scope]Zufra (745):
Is remilitarized
[Scope]Darnaigh (729):
Is remilitarized
Father Of The Fatherland
The votes have been counted and the elected parliament of Tobuck can finally gather. Thanks to our diligence, it's only a formality and Vasile cel Tradat shall be confirmed as president of the Republic. It's time to address the people. Fear not, little foals of Tobuck. Vasile's here. And he'll take good care of you. We promise.
Requires the following:
“Emergency Elections”
Requires the following:
“Act Swiftly And Fiercely”
Trigger country event “Final Musings”
Republic Of The People
You know what? If we are to make this republican thing work, we might as well walk the walk. Well. Up to a point. But still, we can find a way to make things work for the people and for us. In addition, it would finally allow us to make good on our plan to give us a presentable facade for the harmonic and established powers. After all, all facades are better with an actual building behind it.
Requires the following:
“Father Of The Fatherland”
Never
Custom effect tooltip: Vasile shall respect the republican institutions and work within their framework
Cement Presidential Authority
If there's one thing that Pea's dominance in the republic did, it was prove that the president needs more power. Quite frankly it's a miracle that he managed all of that as the foreign minister, but that's just why the president needs to have the authority over the rest of the government.
Requires the following:
“Republic Of The People”
Country leader gains trait:
Strong-Clawed President
Stability: +5%
War Support: +5%
Daily Support for Unaligned: +0.02
Retain Old Partners
The warlords sure were a difficult bunch, but the only reason they could try to contest republican rule was because Pea let them. Now that they're no longer a threat, it's high time that we hired what remains of their skilled personel and integrated them into the army proper. Waste not, want not!
Requires the following:
“Cement Presidential Authority”
Gain 6 500 Ponypower
Gain 15 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
The Private Law
What our republic needs is security, first and foremost. If we're going to avoid another Pea Shooter, we need a new organisation capable of internal review that can finally secure the state from profiteers both internal and external. Well, so long as Vasile's name doesn't come up anywhere of course.
Requires the following:
“Retain Old Partners”
Requires the following:
“Lex Vasile”
If:
Limited to:
DLC La Resistance is enabled
If:
Limited to:
Has not created an Intelligence Agency
Custom effect tooltip: Completing this focus will create an Intelligence Agency named PI-Tobuck
Some say that prison inmates are a drain on society, and the President agrees! We can't just have them sitting in a cell, doing nothing but taking money from the state only to return to crime when they leave. Instead we should put them to work, give them some skills for the future and earn some money for our efforts in the process.
Requires the following:
“The Private Law”
Mutually exclusive with:
“Opponents Of Corruption”
Modify the National Spirit “Reformed Laws”
Reformed Laws
Production Efficiency Cap: +5%
Factory Output: +5%
Conscription Laws Cost: −15%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
If there's one thing the executive is good for, it's getting things done and quickly. Vasile's reforms have streamlined the bureaucracy of the government to no end and he has even included provisions for tribal landlords in the government papers. The prison labour system that he's put in place is also of particular note as it generates money for the administration and keeps taxes low for the people! It is perhaps of slight concern that the reforms also grant him additional powers, but who cares? Everyone loves the President!
Hidden effect:
Trigger country event “Day's Honest Work” in 75 days
Opponents Of Corruption
Corruption is the enemy of any great state, almost destroying our beloved republic once before. Though it may result in some of our political opponents disappearing, it's a necessary evil to ensure that whatever despicable elements of administrative malpractice remain get stuffed for good!
Requires the following:
“The Private Law”
Mutually exclusive with:
“Prison Employment Bill”
Modify the National Spirit “Reformed Laws”
Reformed Laws
Stability: +10%
Conscription Laws Cost: −15%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
Daily Support for Unaligned: +0.03
If there's one thing the executive is good for, it's getting things done and quickly. Vasile's reforms have streamlined the bureaucracy of the government to no end and he has even included provisions for tribal landlords in the government papers. The recent addition of anti-corruption laws to the legal system has also made the state far more reliable, both for the citizenry and the President alike. It is perhaps of slight concern that the reforms also grant him additional powers, but who cares? Everyone loves Vasile!
Hidden effect:
Trigger country event “Rule Of Law” in 75 days
The Three Reforms
The president is powerful, sure; but they aren't as powerful as the office could be. Maybe even not as powerful as the office should be. Well, if there's anything that'll turn Tobuck into a proper nation state it's nationalism, populism and just a little sprinkle of extended presidential authority. Call it authoritarianism, if you like.
Requires the following:
“Cement Presidential Authority”
Gets the National Spirit “The Three Reforms”
The Three Reforms
Consumer Goods Factories factor: 5%
Research Speed: +2.5%
Recruitable Population Factor: +5%
Stability: +5%
The three reforms are as follows: Populism, prosperity and nationalism. Needless to say that the policy, as with all other things implemented by the beloved President, have gone down swimmingly and the entire nation has begun to abide by these reforms as tenets. The republic shall be great! It shall be rich! It shall thrive under the guiding claws of the President!
Lex Vasile
Streamlining is a dull but necessary affair for the long-term functionality of any developing administration. Far from the frankly decrepit system that previously allowed rot and grime to fester in the workings of the state, the reforms introduced by Vasile cel Tradat has made introducing alterations to the functionality of the civil service much simpler.
Requires the following:
“The Three Reforms”
Gets the National Spirit “Reformed Laws”
Reformed Laws
Conscription Laws Cost: −15%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
If there's one thing the executive is good for, it's getting things done and quickly. Vasile's reforms have streamlined the bureaucracy of the government to no end and he has even included provisions for tribal landlords in the government papers. It is perhaps of slight concern that the reforms also grant him additional powers, but who cares? Everyone loves the President!
Liberties Of The Traditional Caste
Though many Tobuckian urbanites fail to realise it, Zarantians still make up a considerable minority of the republican citizenry. We will not forget their many trials and tribulations in the turbulent founding of our great nation, and in return for this recognition they will openly cooperate and contribute tenfold!
Though not responsible for the creation of our capital or the wealth of our nation, the Zarantians are nevertheless an integral part of our little republic. Their way of life has seeped deeply into the Tobuckian identity and we should strive to protect the culture that they cherish, painful for the state coffers as it may be.
Requires the following:
“Liberties Of The Traditional Caste”
Modify the National Spirit “The Three Reforms”
The Three Reforms
Daily Political Power Gain: −0.1
Consumer Goods Factories factor: 5%
Research Speed: +2.5%
Recruitable Population Factor: +5%
Stability: +5%
Daily Support for Unaligned: +0.03
The three reforms are as follows: Populism, prosperity and nationalism. Needless to say that the policy, as with all other things implemented by the beloved President, have gone down swimmingly and the entire nation has begun to abide by these reforms as tenets. The republic shall be great! It shall be rich! It shall thrive under the guiding claws of the President!
I Am Tobuckian
For most nations, the Storm King and his march across Zebrica are responsible for destruction and death. The same is true of Tobuck; but - and perhaps more importantly - his brief reign and occupation was what created our republic. We are a people born in the fires of war and suffering, but for all that we have an identity. Or, shall we say, a new idenity.
Requires the following:
“Liberties Of The Traditional Caste”
Remove the National Spirit “Legacy of the Storm”
The Miharzehir Referendum
The little strip of land we Tobuckians call Miharzehir has long been claimed by the Warzenans to be an occupied territory. Vasile is of the opinion that what happened under the storm king should stay buried with that old yeti, but if those zebras want a referendum... Oh, then they will have their 'free and fair' vote for who the land goes to.
We're nothing if not an accepting bunch, us Tobuckians. We don't care what ideology you subscribe to, what faith you may be a part of or where you live; if you've got something to offer us, we have plenty to offer you. So, why not come on down and take in the sights in our little corner of Zebrica? There's something here for everyone.
Requires the following:
“The Miharzehir Referendum”
Gets the National Spirit “Cognac-Cigar Diplomacy”
Cognac-Cigar Diplomacy
Trade deal opinion factor: +10%
Acceptance of Supremacist Diplomacy: +25
Acceptance of Harmonist Diplomacy: +25
Acceptance of Communist Diplomacy: +25
Diplomacy more complex than 'we have an alliance' or 'we are going to war' is often overlooked by the secondary powers of the world. A leader has to be smart and tread carefully, they have to know where to invest and who to work with; they have to understand economics as well as mere politics. Luckily for the citizenry of Tobuck, Vasile is rather skilled at doing both.
Care For a Drink, Warzena?
Warzena has historically never been a particularly close friend of Tobuck, but we live in the present rather than the past. We would do well to shake and make up, maybe even put our weight behind a defensive pact to reassure them of our good intentions. It's just not good business to push potential partners away!
Tobuck's mere existence is somewhat of an insult to the Zarantians, which makes cosying up to them both difficult and desirable. We would do well to normalise relations and get back on speaking terms, maybe even put our weight behind a defensive pact to reassure them of our good intentions. It's just not good smart to say no to potential friends!
If there's one thing every creature can get behind, it's a charismatic and lovable president with a few good war speeches up their sleeve! Sure it's mostly their job to work in peacetime, but you only fail to prepare for a war once. Long live the republic! Long live Tobuck! Hail to the President!
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Keep Talons Sharp
War is an unfortunate necessity when it comes to the security of our beloved republic, something only proven by Chiropterra's invasion. If we wish for the republic to persist beyond the purview of a couple decades, we would do well to retain a permanent state of partial military readiness. The early bird gets the seeds, dont'cha know.
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Altruistic Pragmatism
War is an unfortunate necessity when it comes to the security of our beloved republic, something only proven by Chiropterra's invasion. Contrary to popular belief however, it's not war itself that kills a nation; it's the occupation that inevitably follows such a conflict that does it. If Tobuck is to survive, we'll have to collaborate.
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Conclude The Reforms
Well isn't Vasile popular all of a sudden? We could never have seen this coming, truly. The president's position of power is now secure and his policies in government have never looked more promising and profitable. Tobuck really is a nation now, a republic with a president and an identity to call their own. Not half bad for a griffon, eh?
Requires the following:
“The Miharzehir Referendum”
Modify the National Spirit “The Three Reforms”
The Three Reforms
Daily Political Power Gain: −0.1
Consumer Goods Factories factor: 10%
Research Speed: +5%
Recruitable Population Factor: +10%
Stability: +10%
Daily Support for Unaligned: +0.03
The three reforms are as follows: Populism, prosperity and nationalism. Needless to say that the policy, as with all other things implemented by the beloved President, have gone down swimmingly and the entire nation has begun to abide by these reforms as tenets. The republic shall be great! It shall be rich! It shall thrive under the guiding claws of the President!
State Employment Scheme
Who says the state can't help the people? We can provide jobs for any creature that comes our way looking for work, and make sure that we profit as much as they do! It's a win-win situation for everyone and the Republic will prosper. It's all about return on investment, something which Vasile understands very well indeed.
Requires the following:
“The Three Reforms”
Scripted Effect: decrease_poverty=yes
Traditional-Center Party
It's high time we moved away from the relic that was the Tobuck National Alliance. Its name and its history with Pea Shooter is an insult to the very fabric of our republic and its principles. With a little rebranding and some tender loving care, we can reform and rebuild it from the ground up into the Traditional-Center Party.
Requires the following:
“Cement Presidential Authority”
Gain 10% Non-Aligned party popularity
Set the Non-Aligned party name to (TCP) Traditional-Center Party
Honour The Congress
Pea Shooter ensured that the National Congress was a sham right up to the very top, but if we're doing things properly now that can no longer be the case. We have to make sure the opposition gets the fill, albeit at the cost of some political support. Fair's fair and walking the walk means fulfilling our promises.
Requires the following:
“Republic Of The People”
Replace the National Spirit “The Fake Republic” with the National Spirit “National Congress”
National Congress
Political Power Gain: +10%
Stability: +5%
War Support: +5%
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level.
Don't Be A Fool,
Vote For TCP!
Our rebranding and reshuffling has certainly done the trick, but it also hasn't made sure we get elected when voting comes around. It's time for the republic to have its first genuine PR campaign and Vasile is setting out to make the TCP look as personable as possible. Who doesn't love a good load of charisma in their politicians?
Requires the following:
“Traditional-Center Party”
Requires the following:
“Honour The Congress”
Gets the National Spirit “Congressional Election Fuzz” for 1 year
Congressional Election Fuzz
Daily Political Power Gain: +0.15
Daily Support for Unaligned: +0.1
Daily Harmony Support: +0.08
Ah, election season. There's nothing quite like the buzz of the people and the excitement on the President's face whenever the elections roll around and it's high time that we invested in a campaign. Sure a lot of folks will just vote for Vasile anyway, but it's the principle that matters right? Besides, Vasile's not one to pass up an opportunity for a good publicity stunt or two.
Party Of The Poor And Downtrodden
Much like stocks, charity is an investment as much as it is a PR stunt. With the TCP on the campaign trail, making sure their incumbency does a good job or protecting the money of the voting base is not only a great choice for the future of the republic but is also a fantastic opportunity to get some smiles from the poor.
Requires the following:
“Don't Be A Fool,
Vote For TCP!”
Scripted Effect: decrease_poverty=yes
Soup And Vaccines
Though far from what many have described as a enabling state, it's important that the government provides some things for the lowest of the low in our beloved republic. Caring for the poor will help them rise from the gutter and contribute to society at large, albeit at a minor input cost for the administration.
Requires the following:
“State Employment Scheme”
Requires the following:
“Party Of The Poor And Downtrodden”
Gets the National Spirit “Happy Life Decree”
Happy Life Decree
Daily Political Power Gain: −0.05
Monthly Population: +5%
Consumer Goods Factories factor: 6%
Daily Support for Unaligned: +0.05
Though the state remains unable - or as some have said, unwilling - to provide a full welfare state, the Happy Life Decree has certainly provided many with necessary healthcare. It primarily addresses issues with food and quality of life in the underdeveloped parts of the nation, though for the President it's a rather useful tool for his popularity too.
How One Can Be A Citizen Without Land?
We've done a lot for the average republican citizen, but thus far the matter of land ownership has been entirely absent from our political discussions. This isn't because we aren't sure what to do about it of course, in fact the opposite is true. Every Tobuckian citizen deserves their own plot of land to truly be a part of our great nation!
Requires the following:
“Conclude The Reforms”
Requires the following:
“Soup And Vaccines”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Gain 15 000 Ponypower
Add 1 building slot
Modify the National Spirit “Happy Life Decree”
Happy Life Decree
Max Factories in a State: +20%
Daily Political Power Gain: −0.05
Monthly Population: +15%
Consumer Goods Factories factor: 6%
Daily Support for Unaligned: +0.05
Though the state remains unable - or as some have said, unwilling - to provide a full welfare state, the Happy Life Decree has certainly provided many with necessary healthcare. It primarily addresses issues with food and quality of life in the underdeveloped parts of the nation, though recent alterations to the function of the organisations surrounding the decree have provided much needed land reforms as well. For the President, it's a rather useful tool for his popularity and a good way to seize unprofitable estates for the government.
People's School
What little Tobuck has of a state education system is mostly a remnant of the temple school system that was popular during the era of the Warzenan occupation. Now however, with modern technologies requiring modern education and modern specialists, the time has come give our ponies a proper set of schools to attend.
Requires the following:
“Party Of The Poor And Downtrodden”
Scripted Effect: decrease_illiteracy=yes
Set country flag can_improve_illiteracy
Unlock the Encourage Reading Classes decision
The Yale Of The South
Though Tobuck has little in the way of scholarly traditions, that doesn't mean our beloved republic is incapable of starting one. In fact, we can do it right now with a new university. Technically it's a reconstructed industrial district, but it's kitted out with all the new-fangled bits and bobs that could possibly be needed for teaching!
Requires the following:
“People's School”
Has the Illiteracy “Negligible Illiteracy”
Gain 1 research slot
Crimes Of Pea Shooter
Pea Shooter was a great many things to a great many creatures. For Vasile he could even have been considered a friend, at least before his great betrayal anyway. Nevertheless, it's high time we put pen to paper and organised a proper trial for the pony's crimes. No stone left unturned, no stooge left unprosecuted. Well, none but one.
Requires the following:
“Don't Be A Fool,
Vote For TCP!”
Has completed national focus “Home Of Trade And Commerce”
Custom trigger tooltip:
Tooltip: Pea Shooter must have stolen at least 50 million
Value of variable TBK_pea_vault is greater than 49
Custom effect tooltip: Completing focus adds 50 million money to the National Treasury.
Increase variable TBK_dirty_money by 50
Gain 15% Stability
Trigger country event “Just Who Was Pea Shooter?”
Most Honoured Opposition
Pea Shooter shunned almost all potential opposition to his iron-hoofed rule of Tobuck, quashing any potential dissent that could have ruined his meticulous plans. Now however, as we go from walking the walk to strutting our stuff, we must officially recognise the opposition here as an integral part of our republic.
Requires the following:
“Honour The Congress”
Hidden trigger:
None of:
Has completed national focus “What's Good In Friendship?”
Gain 10% Harmonic party popularity
If:
Limited to:
Has the National Spirit “National Congress”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +10%
War Support: +10%
Daily Harmony Support: +0.1
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. Much to the surprise of the President, the National Congress elected a harmonic prime minister which has certainly thrown a wrench in the works for Vasile's future plans.
Else, if:
Limited to:
Has the National Spirit “National Congress”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +15%
War Support: +15%
Daily Support for Unaligned: +0.03
Daily Harmony Support: +0.1
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. Much to the surprise of the President, the National Congress elected a harmonic prime minister which has certainly thrown a wrench in the works for Vasile's future plans.
Else:
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +10%
Stability: +5%
War Support: +5%
Daily Harmony Support: +0.1
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level.
Virtues Of Liberty
Tobuck has always yearned to be free and its citizens have consistently fought to maintain that freedom. Values of liberty and of the right to self-determination have made our nation what it is today, republic and all. Tobuck shall live on, now and forever, for the freedoms of its people and with the will to protect them.
Ever since its founding by the hooves the Maregyptians all those centuries ago, Tobuck's location at the shallowest point in such a convenient bay has made it the ideal location to participate in trade. Though far from Maregyptian now, nothing would suit the city more than to return to its former trading glory; for prosperity and profit!
Requires the following:
“Republic Of The People”
Custom effect tooltip: Unlocks decisions to expand and improve Tobuck's economy by using funds of the National Treasury. This will also unlock decisions to sell infantry equipment to Zebrican states.
Starting funds will be equal to 25%, minimum of 5 million of the remaining unfiltered money. All remaining in the gunpile will be converted to infantry equipment at ratio of 1 supply = 25 infantry equipment
You will start with [?root.TBK_dirty_money] million money.
Set country flag TBK_unlocked_money_stuff
Set variable TBK_yearly_money to 0
Multiply variable TBK_dirty_money by 0.25
Clamp value of variable TBK_dirty_money to between 5 and 10 000
Multiply variable TBK_guns_pile by 25
Value of TBK_guns_pile is added/removed in units of Breech-Loaded Rifles to the national Stockpile
Ideas Of Tourism
Tobuck is a beautiful place, and if our republic doesn't interest any tourists then the places they can visit around Tobuck certainly will! Whatever the case may be, our beloved city has plenty to offer visitors from abroad even as a holiday destination. Come on down to bay and soak it all in!
Requires the following:
“Home Of Trade And Commerce”
Gets the National Spirit “Come Visit Tobuck!”
Come Visit Tobuck!
Consumer Goods Factories factor: −4%
Tobuck is a place of incredible natural beauty, not least for the stunning bay in which the capital is situated at the very centre of. We have deserts and plains, jungles and rivers, rural and city life as well as whatever else you could think of to tour! Come on down to Tobuck and take a look around, we can promise that you'll love what you find in our little corner of the world!
Authentic Tobuck Boulevards
If there's one thing that picks up tourists like flies to a fruitbowl, it's making everything look as pretty as can be. Sure we'll have to clear up some unused city plots and maybe rapidly reduce the homeless population to do it, but who's gonna care? Bring on the Boulevards, bring on industry and progress for the republic.
Requires the following:
“Ideas Of Tourism”
Modify the National Spirit “Come Visit Tobuck!”
Come Visit Tobuck!
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −4%
Tobuck is a place of incredible natural beauty, not least for the stunning bay in which the capital is situated at the very centre of. We have deserts and plains, jungles and rivers, rural and city life as well as whatever else you could think of to tour! Come on down to Tobuck and take a look around, we can promise that you'll love what you find in our little corner of the world!
[Scope]Tobuck (728):
Add 3 building slots
Add 1 Infrastructure
Aero Tobuck
If you're thinking of coming down to Tobuck, why not fly down on our new civilian airline Aero Tobuck? We've got great prices and great survival rates in spite of the fact that most of the planes are converted bombers. Get the whole package deal for you and your family; tickets will be gone quick, so don't miss them!
Requires the following:
“Authentic Tobuck Boulevards”
Requires the following:
“Manuafacturing Hubs”
[Scope]Tobuck (728):
Add 1 Air Base
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Strategic Bomber models
Tactical Bomber models
Recreational Drugs
Recreational drugs are somewhat of a touchy subject all around the world, but - being nothing if not a heaven for those that desire more personal freedoms - our republic is far from restrictive. Here you may indulge in whatever narcotics you please, so long as you buy them from state monopolies of course.
If they're going to have a smoke - and statistically speaking, many of our citizens will - then they can get their cigarettes and other similar goods from any state-approved store. The administration has nicknamed the brand 'republic cigs' which makes a lot of sense, considering how much of their cost goes into state coffers.
Requires the following:
“Recreational Drugs”
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury
Increase variable TBK_dirty_money by 10
Gets the National Spirit “Legalized Drugs”
Legalized Drugs
Consumer Goods Factories factor: −4%
Stability: −5%
War Support: −5%
Daily Support for Unaligned: −0.02
Legalising narcotics was certainly a bold move on the part of the President, but with the right level of state oversight and a little tax on the products there's nothing that could go wrong. Well, unless there was some sort of scheme which made it far too easy to purchase said drugs and get a large amount of the public hooked; but Vasile would never do such a thing. Right?
Modern Industry, Modern Republic
You can't have a modern nation without the industry and technology to go with it, either for the general wealth of society or for the state coffers. It's another case of return on investment; buy a lot of things for the working class to use, let the tech proliferate and soon enough you have an industrial revolution on your claws!
Though Zufra is more known for its industry these days, it does have a small local tradition of booze-making in the areas that are a little more fertile. Needless to say that we can do a lot with such a niche consumer item, not least for a little state sponsorship and a good advertising campaign.
Requires the following:
“Ideas Of Tourism”
Requires the following:
“Modern Industry, Modern Republic”
[Scope]Zufra (745):
Is owned and controlled by our country
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury
Increase variable TBK_dirty_money by 10
[Scope]Zufra (745):
Add 2 building slots
Add 1 Infrastructure
Equestrian Industrialists
Equestria is home to some of the most famed industrialists the world has ever seen and it would be prudent of us to hire whichever specialists are looking for jobs. Sure it might cause a hassle for some local job markets across the pond, but nobody else will notice. That's just the free market at work!
Requires the following:
“Modern Industry, Modern Republic”
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Manuafacturing Hubs
Given that industries tend to function best when compartmentalised into specialist areas, it stands to reason that creating hubs for certain industries where many plants and factories may work together will substantially boost industrial efficiency and growth. With a little luck, they won't even notice a small corporate tax hike.
Requires the following:
“Equestrian Industrialists”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Add 1 building slot
Gets the National Spirit “Equestrian Industrial Techniques”
Equestrian Industrial Techniques
Production Efficiency Retention: +10%
Construction Speed: +5%
Industrial Research Speed: +5%
If there's one Equestrian export that's truly invaluable in this day and age, it's industrial expertise. They have an established set of engineering schools and a considerable industry, making hiring from their surplus of specialists both easy and desirable. Let's just hope that they don't have a heart attack when they come down and see what they have to work with, eh?
The Grand Arsenals
If there's one thing that Chiropterra's invasion has proven, it's that the state needs bigger guns and it needs a lot of them at that. It's high time we invested in some new stores, ones that won't be sold off by opportunistic Equestrians looking to make a quick bit. Ones that will defend the citizens of the republic!
Requires the following:
“Manuafacturing Hubs”
Scripted Effect: two_random_arms_factory=yes
Technical Marvels
Over here in Tobuck, we're not just capable of making money and doing the very basic parts of industrial growth like city planning and district zoning. No no, we can do far more than that. The engineers we've hired and the dreams of the republican citizens will live on in our miraculous feats of technological prowess!
Requires the following:
“Equestrian Industrialists”
If:
Limited to:
None of:
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Riches of North Zebrica
You know why the mining industry needs? Machines. Just like every other part of Tobuck's well-oiled industry, we've got to get this stuff up to date if we want to compete in the ever-expanding resource market. Vasile has fortunately been able to supply the state with much of the required technology, just don't ask where he got it.
Requires the following:
“Technical Marvels”
[Scope]Tobuck (728):
Is owned and controlled by our country
[Scope]Manerba (692):
Is owned and controlled by our country
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Excavation Technologies Research Speed
[Scope]Tobuck (728):
Add production of 8 Steel
[Scope]Manerba (692):
Add production of 7 Aluminum
Add production of 6 Tungsten
Skyfallian Bankers
Skyfall is known for three things: Wealth, corporations and banks. We want to make use of the latter of those three things ourselves and for it the administration has begun seeking out potential bankers from their ranks. Of course, their pay will be high and the restrictions on banking activities will have even less meaning in our beloved republic.
Requires the following:
“Modern Industry, Modern Republic”
Gets the National Spirit “Banks of Tobuck”
Banks of Tobuck
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −4%
Banking is one of those things that's typically looked down upon by most, at least if done on an international scale as the President plans to do. For some it's because they see banks as money hoarders, for others it's because of the corruption; but ours will entirely be different. The Tobuckian banks will be frowned upon in the years to come because they're secure and perfect for offshore holdings, which is exactly what makes them great!
Bank Secrecies
If we're going to have big banks making big deals in our big economy, we're going to need to make sure they have a right to privacy. After all, that's something our citizens are privileged enough to get; so corporations should have such as well. What's all this about insider trading anyway? Can't be that bad, surely.
Requires the following:
“Skyfallian Bankers”
Modify the National Spirit “Banks of Tobuck”
Banks of Tobuck
Daily Political Power Gain: +0.2
Consumer Goods Factories factor: −4%
Improve relations opinion: −15%
Banking is one of those things that's typically looked down upon by most, at least if done on an international scale as the President plans to do. For some it's because they see banks as money hoarders, for others it's because of the corruption; but ours will entirely be different. The Tobuckian banks will be frowned upon in the years to come because they're secure and perfect for offshore holdings, which is exactly what makes them great!
What's Wrong With a Bribe?
Bribes are always bad when they benefit an individual alone. But, when they benefit both the state and the individual that leads the state, then that's much more redeemable; right? Well, it's not as if there's anyone to stop us. Vasile's just doing what's best for everyone, whilst stuffing his pockets of course.
Requires the following:
“Bank Secrecies”
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_dirty_money by 10
Increase variable TBK_yearly_money by 10
To Begin Again
You know what'd be real helpful? Inviting foreign exiles to help run the show. As if Vasile wasn't enough talent for us, it stands to reason that hiring skilled foreigners at every opportunity would be a most ingenious solution to any possible issues that may arise with our ever-growing industry and economy as a whole. More personnel just means more knowhow!
Requires the following:
“Bank Secrecies”
Custom effect tooltip: Completing this focus unlocks decisions to inviteskilled experts and influential people from regimes that have fallen and countries that have been conquered.
Renew The Ports
If we want to regain our place in the sun as a naval trading power, it'd be best if we started shining up the ports and their facilities. Being able to repair convoys is well and good, but not being able to protect them with a flotilla makes said repairs far more time consuming and less efficient. Think of the trade!
Requires the following:
“Skyfallian Bankers”
[Scope]Tobuck (728):
Is owned and controlled by our country
If:
Limited to:
[Scope]Manerba (692):
Is owned and controlled by our country
[Scope]Manerba (692):
Add 1 building slot
Add 1 Naval Dockyard
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Naval Dockyard
Else:
[Scope]Tobuck (728):
Add 2 building slots
Add 2 Naval Dockyard
Patch The Boats
Well there's not a lot we can do given that we're starting from the ground up, but for now a few minor modifications to existing ship designs will suffice. Small ships make for excellent convoy escorts and the administration seems to think they'll do the job, now we just have to make sure we don't run into any powerful navies on the high seas.
Requires the following:
“Renew The Ports”
Mutually exclusive with:
“Defend Our Shores”
Gain +100% research bonus (Destroyer models bonus) (1 use) towards:
Destroyer models
If:
Limited to:
DLC Man the Guns is enabled
Gain +100% research bonus (Naval Research Bonus) (1 use) towards:
Anti-Submarine Warfare Technology
Defend Our Shores
To be blunt, investing in the Tobuckian navy - if our merchant fleet can even be called a navy - is a pointless endeavour. We would be throwing money at a project which, even if successful, would only create a small selection of ships to fight off the warships of developed navies. We should just use the money to defend the coasts and our stores, right?
Requires the following:
“Renew The Ports”
Mutually exclusive with:
“Patch The Boats”
Gain 7 500 Ponypower
If:
Limited to:
Has Anti-Air technology researched
Gain +100% research bonus (Tech Bonus) (2 uses) towards:
Enlarged Feeding Mechanisms
High-Altitude Ammunition
Initial Radar Target Coordination
Radar Integration
Anti-Air V
Else:
Add technology: Anti-Air
If:
Limited to:
[Scope]Manerba (692):
Is owned and controlled by our country
[Scope]Manerba (692):
Add 1 Anti-Air
Add 2 Coastal Fort, on the province (18495)
Add 2 Coastal Fort, on the province (10665)
Add 2 Coastal Fort, on the province (18514)
If:
Limited to:
[Scope]Miharzehir (1205):
Is owned and controlled by our country
[Scope]Miharzehir (1205):
Add 1 Anti-Air
Add 2 Coastal Fort, on the province (18530)
If:
Limited to:
[Scope]Tobuck (728):
Is owned and controlled by our country
[Scope]Tobuck (728):
Add 1 Anti-Air
Add 2 Coastal Fort, on the province (18510)
If:
Limited to:
[Scope]Darnaigh (729):
Is owned and controlled by our country
[Scope]Darnaigh (729):
Add 1 Anti-Air
Add 2 Coastal Fort, on the province (18485)
Free Port Of Tobuck
Tobuck has been called the city of broken dreams, a title granted after every neighbouring power that attempted to occupy the city failed and withered. But we, we've managed something that nobody else has. We've turned it into a bustling hub of trade, travel and tourism. It isn't Manehattan, but maybe it'll get there; someday.
Requires one of the following:
“Patch The Boats”
“Defend Our Shores”
Custom effect tooltip: Tobuck gains state modifier: Free Port of Northern Zebrica, which grants (Local Intel To Enemies: 50% Local Ponypower: 10% Monthly Population: 15%).
Hidden effect:
[Scope]Tobuck (728):
Add the dynamic modifier “Free Port Of Tobuck” to this state providing the following effects:
Intel to Enemies: +50%
Recruitable Population: +10%
Monthly Population: +15%
Limited to:
Always
Sir Only Bit becomes a naval commander
Custom effect tooltip: Attack Skill: 2
Defense Skill: 1Maneuvering Skill: 2Coordination Skill: 1Traits: Bold, Fleet Protector, Green Water Expert
Sign The National Defence Bill
For a while, the warlords formed a fine line of defense. Enough well-armed crazies to make our neighbours think twice about grabbing the big prize. But now, we'll have to provide for our own defense to fend off any attackers. Vasile has the will to do it. But how to go about it? That is the million bit question.
Requires the following:
“Father Of The Fatherland”
None of:
At least one of the following is true:
Has the National Spirit “Repaying Loans”
Has the National Spirit “Underfunded State”
Gets the National Spirit “National Defence Bill”
National Defence Bill
Recruitable Population: 0.5%
Land Fort construction speed: +10%
Coastal Fort construction speed: +10%
If there's one thing our republic needs, it's more troops and more military readiness. Fighting off the warlords was tricky and sadly caused many Tobuckian casualties. As such we must be ready for future conflicts. The state has embarked on an enormous propaganda campaign for recruitment whilst the military itself has been instructed to cooperate with the civilian economy in creating new fortifications where prudent.
Call Upon The People
With the promise of a more respectable republic, we can start recruiting among the general population without fear of angering our military leaders. With a decent pay, we can even hope that enough will answer the call to fill up our ranks. It'll take time of course to build a standing army capable of defending Tobuck but it'll be ours. Plus, we know how to find enough guns to make even the lowest recruit a threat.
Requires the following:
“Republic Of The People”
Requires the following:
“Sign The National Defence Bill”
Custom effect tooltip: Completing this focus will spawn two militia divisions of 10-width infantry
500 units of Infantry Equipment is added to the national Stockpile
Hidden effect:
load_oob = "TBK_militias"
Together For Victory!
Gone are the days of the warlords and mercenaries. You won't be fighting so Pea Shooter can loot you for longer but for a square deal. Everypony gets their share. We're fighting for our homes and our families. This is Tobuck and it is not for sale! So gather around and grab a gun.
Requires the following:
“Call Upon The People”
Gain 10% War Support
Modify the National Spirit “National Defence Bill”
National Defence Bill
Recruitable Population: 1%
Land Fort construction speed: +10%
Coastal Fort construction speed: +10%
If there's one thing our republic needs, it's more troops and more military readiness. Fighting off the warlords was tricky and sadly caused many Tobuckian casualties. As such we must be ready for future conflicts. The state has embarked on an enormous propaganda campaign for recruitment whilst the military itself has been instructed to cooperate with the civilian economy in creating new fortifications where prudent.
The Western Trenches
Chief among our threatening neighbours stands Chiropterra in the west. With Wallnut Drive's luck and tactics gone, we need to find new ways to counter them. Fortunately, we do have some veterans whose experience we can use. But considering the size of Tobuck, we have no other choice than to dig and entrench ourselves to start. Here's a shovel.
Add 2 Land Fort, on all provinces, on a border province
Together Against the Bat Menace
You know what's worse than smugglers, warlords and corruption? Bats. They're crazy, they're evil and they hate anything even remotely pleasurable. It's been a thousand years and they're still not over their insane alicorn mother issues. They'll ban sunlight and ask you to thank them for it. So choose wisely. Choose the lesser evil. Choose Tobuck.
The second war against Chiropterra will be as gruesome as the first. We expect them to have bounced back from their previous defeat by now and that they will likely have mustered a new army that can once again rival our own. Loyal citizens of the republic, we must steel ourselves for war! We must be prepared to sacrifice for victory! We must fight for our freedom!
Hire The Band Of Flayers
We need forces loyal to the new republic in order to stabilize our still fragile rule, and to get the Chiropterrans off our backs. While we want to phase out the use of mercenaries and warlords eventually, we need to bring in some new muscle to keep the peace. The barbaric "Band of Flayers" and their fearsome reputation, including rumors of skinning victims, will be the perfect force to scare those fanatics off.
Requires the following:
“Sign The National Defence Bill”
Requires the following:
“Republic Of Riches”
Custom effect tooltip: Completing this focus will spawn a mercenary division of 20-width infantry with mage and engineer support companies
You know what's great about mercenaries? They know how to kill things. They'll tell you about it. The important thing is to discard the moral quandaries and take the free lesson. So as long as we're hiring them, we might as well put them to good use. Now if only they would pick up after themselves.
Requires the following:
“Hire The Band Of Flayers”
Gain 25 Army Experience
Modify the National Spirit “National Defence Bill”
National Defence Bill
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Recruitable Population: 0.5%
Land Fort construction speed: +10%
Coastal Fort construction speed: +10%
If there's one thing our republic needs, it's more troops and more military readiness. Fighting off the warlords was tricky and sadly caused many Tobuckian casualties. As such we must be ready for future conflicts. The state has embarked on an enormous propaganda campaign for recruitment whilst the military itself has been instructed to cooperate with the civilian economy in creating new fortifications where prudent.
Republic Of Riches
All the way back when the striped flag was raised over Tobuck, Vasile felt in his bones that this was a good hustle. Not in the way Pea had envisioned. We need not steal everything that isn't nailed down. Rather, we can milk this republic. Politics can be a racket just as much as war is. Time to do some... career reorientation.
Requires the following:
“Father Of The Fatherland”
Never
Custom effect tooltip: There is only one law in Tobuck, and his name is Vasile
Ministry Of Merchants And Corporations
You know what, if we're going to make the state into another tool to be exploited, we might as well provide some decent avenues for those that seek to profit from it. Let's make a 'ministry' to enable folks with cash to get a head start in the game; it'll help us keep track of all the numbers too, which is a nice bonus.
Requires the following:
“Republic Of Riches”
Custom effect tooltip: Unlocks decisions to expand and improve Tobuck's economy by using funds of the National Treasury. This will also unlock decisions to sell infantry equipment to Zebrican states.
Starting funds will be equal to 25%, minimum of 5 million of the remaining unfiltered money. All remaining in the gunpile will be converted to infantry equipment at ratio of 1 supply = 25 infantry equipment
You will start with [?root.TBK_dirty_money] million money.
Set country flag TBK_unlocked_money_stuff
Set variable TBK_yearly_money to 0
Multiply variable TBK_dirty_money by 0.25
Clamp value of variable TBK_dirty_money to between 5 and 10 000
Multiply variable TBK_guns_pile by 25
Value of TBK_guns_pile is added/removed in units of Breech-Loaded Rifles to the national Stockpile
Deal Between Griffs
Vasile is a griffon and, though skyfall is relatively tolerant of other races, his word can go for extra when it matters most; not least for the many important connections that he's made there. With a little luck, the President can make good use of his repute to strike some profitable deals in all the right places.
Custom effect tooltip: Completing focus adds 30 million money to the National Treasury.
Increase variable TBK_dirty_money by 30
Gets the National Spirit “Tobuck-Skyfall Trade”
Tobuck-Skyfall Trade
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −3%
Skyfall is, without question, the single best place to go if you wish to make a whole lot of money through potentially unsavoury means. Vasile cel Tradat understands this better than anyone else and has ensured that his great vision for the future of Tobuck rests easy in its finances and trade partners. Just don't ask where the money comes from, or you might be receiving some unexpected guests soon enough.
Custom effect tooltip: You will receive 250,000Idols
Increase variable bank by 0.25
Gets the National Spirit “Tobuck-Skyfall Trade”
Tobuck-Skyfall Trade
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −3%
Skyfall is, without question, the single best place to go if you wish to make a whole lot of money through potentially unsavoury means. Vasile cel Tradat understands this better than anyone else and has ensured that his great vision for the future of Tobuck rests easy in its finances and trade partners. Just don't ask where the money comes from, or you might be receiving some unexpected guests soon enough.
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Republic of Tobuck
Trigger country event “Letter And Bottle From Tobuck”
Tools Of Economic Miracle
If there was ever a time to codify and solidify shady business practices, it's now right? Pea's gone, the warlords are far from our problem now and it's not like the public is going to try and stop us. Here's to the new republic! Here's to wealth beyond our wildest dreams! Here's to the president and his racket!
Requires the following:
“Ministry Of Merchants And Corporations”
Custom effect tooltip: Every other Economy law will be blocked!
Gets the Economy Law “Crooked Commerce”
Right Of Consumption
Every creature in Tobuck should have the right to eat, drink, smoke, snort or inject whatever the tartarus they want. Who are we to deny the public a good time? Even if we wanted to, they're buying product from the state monopolies; it's a win-win situation! Get up, get down; so long as you can get by, right?
Requires the following:
“Tools Of Economic Miracle”
Gets the National Spirit “Lex Lax Morales”
Lex Lax Morales
Consumer Goods Factories factor: −5%
Stability: −10%
War Support: −10%
You know what? Nothing was ever gained through half measures. Sure we could have legalised and regulated drug consumption, but regulation is an expense for the state and that's simply something that Vasile has no interest in. Instead the government has simply passed a law that allows all creatures to produce, sell and consume their own narcotics. Free trade at its best, eh?
Huff And Puff, Give Me That Stuff!
As if our consumption laws weren't already good enough, now we've got a whole range of cigarettes for the public to indulge in. You've got all different kinds of flavours, lengths and even nicotine contents! By the tenth packet all you'll be able to think about is how long it'll be until your next smoke break!
Y'know, there are two ways to make statistics look good; well three if you count lying about the numbers, but two if you ignore that. One can either make the product so good that nobody dislikes it, or one can simply eliminate everyone that proclaims your stuff is bad. We're gonna take the latter option, since it sends a message.
Requires the following:
“Huff And Puff, Give Me That Stuff!”
Scripted Effect: save_current_manpower=yes
[Scope]Tobuck (728):
Lose 2 800 Ponypower
Scripted Effect: restore_previous_manpower=yes
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury
Increase variable TBK_dirty_money by 20
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury each year
Increase variable TBK_yearly_money by 20
Heroes Take Heroic!
Frankly, no creature alive knows what's in those tonics. Even the ponies that know Vasile are fairly sure that he doesn't know himself, but if you were to say as much then things would get ugly and fast. All the same they do have a rather... unique effect on consumers; though it's hard to notice beyond the addictive qualities of whatever the substance is.
Requires the following:
“Huff And Puff, Give Me That Stuff!”
Gain +100% research bonus (Field Hospitals) (1 use) towards:
Field Hospitals
Gets the National Spirit “Vasile's Wonderous Tonics”
Vasile's Wonderous Tonics
Daily Political Power Gain: −0.25
Monthly Population: −10%
Research Speed: +5%
Frankly, no creature alive knows what's in those tonics. Even the ponies that know Vasile are fairly sure that he doesn't know himself, but if you were to say as much then things would get ugly and fast. All the same they do have a rather... unique effect on consumers; not least for the addictive properties of it that keep most folks from complaining about the taste. If drugs are free to make and sell, why shouldn't the state profit alongside the people?
Vasile's Breezies
If there's anything that can get a griffon the information he needs in a nation of coldhearted stallions, it's a few fine looking mares with the will and the means to get what they want. Sure it'll cost a lot to set up and trying to train them without having the plan discovered could be problematic, but tartarus if it isn't a good idea.
Requires the following:
“Right Of Consumption”
If:
Limited to:
DLC La Resistance is enabled
Custom effect tooltip: Every recruited Operative will start with the trait Seducer.
Completing this focus will create an Intelligence Agency named Vasile's Breezies
Hidden effect:
create_intelligence_agency
name = "Vasile's Breezies"
icon = GFX_intelligence_agency_logo_generic_2
Else:
Gets the National Spirit “Vasile's Breezies”
Vasile's Breezies
Encryption: +5%
Decryption: +5%
Subversive activities cost: −10%
Foreign subversive activities efficiency: −10%
If there's anything that can get a griffon the information he needs in a nation of coldhearted stallions, it's a few fine looking mares with the will and the means to get what they want. Sure it cost a lot to set up and trying to train them without having the plan discovered was a tad problematic at times, but tartarus if it wasn't a good idea.
Godfather Of Culture
What's a president without a public image? What's a public image without a collective public to take that image and identify with it? Our president has done far more for our little republic than many may realise, but one thing's for sure: Vasile is the epitome of what folks these days call 'Tobuckian' culture, from the largest of details to the smallest.
Requires the following:
“Heroes Take Heroic!”
Requires the following:
“Vasile's Breezies”
Replace the National Spirit “Lex Lax Morales” with the National Spirit “Surreal Epoch”
Surreal Epoch
Consumer Goods Factories factor: −10%
Recruitable Population Factor: +5%
Stability: −10%
War Support: −10%
Daily Supremacy Support: +0.02
Sure we don't have that nationalism stuff here in Tobuck, but we do have culture and modernity. It's a little strange to some that the very essence of a 'profit motive' is what drives any Tobuckian to even get up in the morning, but it wouldn't be our republic if it wasn't a little esoteric and unusual. Besides, the new generations love this stuff! It's their key to the world!
Hidden effect:
Trigger country event “The Troublemakers” in 30 days
Your Turn To Roll
There's something special about the rush any creature can get from a game of chance with stakes, whether it's money or specific items up for grabs. You can't get that feeling anywhere besides a casino, so come on down and try your luck against the President. After all, gambling's just a part of who we are.
Requires the following:
“Right Of Consumption”
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury.
Increase variable TBK_dirty_money by 20
Viva Las Tobuck!
Spin the wheel, take a chance. You could lose everything, or get back whatever you have tenfold. Come on down the Tobuck where we have the nicest ponies, the best bars and the most enjoyable of casinos. You may clock out, but once you're here you'll never truly leave; either hooked on the thrill or crippled by debt.
Requires the following:
“Your Turn To Roll”
Requires the following:
“The Wonderful Cities”
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
Gets the National Spirit “Zebrica's Gambling Paradise”
Zebrica's Gambling Paradise
Consumer Goods Factories factor: −5%
Trade deal opinion factor: +10%
Improve relations maintain cost: −25%
Well, you know what they say: gambling's just a part of who we are! Tobuck has quickly become a haven for all sorts of betting, racing and otherwise traditionally deplorable establishments. The President-Boss has also managed to begin marketing such things to the younger generation, though success in that department has been somewhat limited.
Tobuck: Where All Your Pleasures Await
Whatever creatures might want, the republic has it all and more. We have the best of the best, no matter what you could be thinking of to ask if we have it. Tobuck is far from just a rump state, it's a place where dreams come true for those who are willing to take a little risk. Come on down and try your luck, maybe a couple equines'll get lucky.
The great thing about having your own currency is that you can control how much of it circulates at any one time, which is useful under almost every circumstance. For our 'beloved' president, it means he can stock up the vaults at any time he pleases and manipulate the value of our currency to no end; should it suit the interests of the republic.
Requires the following:
“Tools Of Economic Miracle”
Custom effect tooltip: Completing focus adds 150 million money to the National Treasury.
Increase variable TBK_dirty_money by 150
[SCOPE]Every other country:
Gains opinion modifier “Prints Counterfeit Money” (−150 opinion / −1 Monthly decay) towards Republic of Tobuck
Gains opinion modifier “Distrusted Currency” (−50 Trade relation) towards Republic of Tobuck
Evaluate All Assets
Given that Pea Shooter kindly left behind all his documentation regarding the functions of his little system and the economy of the state in general, it's no surprise that we can take a wrench to the whole place and tune up the state a little. Censuses and boring paperwork ahoy! At least Vasile doesn't have to deal with it all.
Sure we've had to sweep the streets a little and push the steadily growing slums to the back end of the city, but the fact remains that we have plots of land to fill with beautiful industry. Now yes, the buildings around and about were tall in comparison, but folks always needed new land; right?
Requires the following:
“Evaluate All Assets”
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
[Scope]Tobuck (728):
Add 2 building slots
Add 1 Infrastructure
Best Port In Zebrica
Tobuck has been called the city of broken dreams, a title granted after every neighbouring power that attempted to occupy the city failed and withered. But we, we've managed something that nobody else has. We've turned it into a smuggler's paradise with all of our hard work.Time to give them places to repair their ships!
Requires the following:
“The Wonderful Cities”
Custom effect tooltip: Tobuck gains state modifier: Free Port of Northern Zebrica, which grants (Local Intel To Enemies: 50% Local Ponypower: 10% Monthly Population: 15%).
[Scope]Tobuck (728):
Hidden effect:
Add the dynamic modifier “Free Port Of Tobuck” to this state providing the following effects:
Intel to Enemies: +50%
Recruitable Population: +10%
Monthly Population: +15%
Limited to:
Always
Add 2 building slots
Add 2 Naval Dockyard
The Serene Lands
There are a couple different ways to evict folks, but there's one that stands above the rest. It's high time we used just a little force to reclaim some of this worthless farmland and turn it into something a little more worthwhile. We don't live in a world of subsistence farming anymore, this is a modern criminal state!
Requires the following:
“Evaluate All Assets”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Construction technology
[SCOPE]Every owned state:
Limited to:
At least one of the following is true:
Is state Zufra (745)
Is state Miharzehir (1205)
Is state Darnaigh (729)
Add 1 building slot
Scripted Effect: save_current_manpower=yes
Lose 10 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Clue's In the Name
Well if you're going to keep to farming, you might as well do it right and do it by growing a whole lot of drugs. We aren't gonna force you to grow something you smoke or inhale, but you're not going to make a whole lot of money doing anything else are you? Best just to go with the flow and start making your keep!
Requires the following:
“The Serene Lands”
Mutually exclusive with:
“Sometimes You've Just Gotta Sweat”
Gets the National Spirit “Green Gold”
Green Gold
Max Factories in a State: +15%
Monthly Population: +15%
Recruitable Population Factor: +5%
Plantations as far as the eye can see, rolling across the green fields of our beloved republic! Of course, they don't all grow foodstuffs or cash crops for exports; that would be a horrible waste of space and resources. No, instead they produce everything from fruits to the most powerful of narcotics to make the best use of the land! Who doesn't love verdant fields of fancy?
If there's one thing that Tobuckians are good at, it's a hard day's work in the factories of our beloved capital city. Stands to reason that we should go in for more workplaces, given that there always seems to be more ponies to work. Say, when was the last health inspection? Oh, that's right! We don't have any!
Requires the following:
“The Serene Lands”
Mutually exclusive with:
“Clue's In the Name”
[Scope]Manerba (692):
Add 1 building slot
Add 1 Military Factory
Add production of 6 Aluminum
Add production of 3 Tungsten
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Military Factory
Outlaw Unemployment
You know what'd be a great idea for keeping creatures in their workplaces? Outlawing unemployment entirely! They can't complain about not having jobs if they're in jail, and when they're in jail then they can just work for the state for free! Vasile's such a smart cookie when it comes to this sort of thing.
Requires one of the following:
“Clue's In the Name”
“Sometimes You've Just Gotta Sweat”
Scripted Effect: decrease_poverty=yes
Dreams of Elysium
Out here in Tobuck, your safety from the forces of 'law and order' are always guaranteed; but right now it's pretty hard to actually protect some folks from morality and safe decision making. Well, it's high time we put an end to that; we have to dream big out here in our little corner of Zebria. We have to dream of an Elysium for all!
Requires the following:
“Tobuck: Where All Your Pleasures Await”
Requires the following:
“Outlaw Unemployment”
Gets the National Spirit “Project Elysium”
Project Elysium
Production Efficiency Cap: +5%
Factory Output: +5%
Dockyard Output: +5%
Out here in Tobuck, your safety from the forces of 'law and order' are always guaranteed; but once upon a time it was pretty hard to actually protect some folks from morality and safe decision making. Well, we've long since put an end to that; we can dream big out here in our little corner of Zebrica. We can dream of an Elysium for all!
I Am The President-Boss
If Vasile's position as president wasn't already secure, now he'll be untouchable as both the big boss and the legally elected bigwig about town. Come one, come all; pay your respects to the overseer of the greatest operation to ever sink their claws into a state! The fun is only just beginning, after all.
Requires the following:
“Republic Of Riches”
Country leader gains trait:
The Big Boss
Political Power Gain: +5%
Daily Supremacy Support: +0.02
Private State-Security
If there's one thing we need more of in this backwater, it's security. Chiropterra didn't play nice with us and neither will any other force of law and order, if they want to try and mosey on into our beloved republic. What better way to kill two equines with one giant rock than to invest into a state protection racket? They're like police, just with better pay!
Requires the following:
“Ministry Of Merchants And Corporations”
If:
Limited to:
None of:
Has Military Police I technology researched
Add technology: Military Police I
Else:
Gain +100% research bonus (Support Research Bonus) (1 use) towards:
Military Police I
Military Police II
Military Police III
Military Police IV
Custom effect tooltip: Completing this focus will deploy two 10-widthPrivate Police divisions with military police and artillery support companies.
Hidden effect:
load_oob = "TBK_private_police"
You Are Fired
A big question on the mind of the big boss is whether or not to allow for bribes, and he's finally come to a conclusion on the matter. Unfortunately for everyone that's offered him cash for ignorance thus far, Vasile needs a loyal crew of politicians and gangsters if things are going to stay in his claws. Bye-bye money, hello stability!
Requires the following:
“I Am The President-Boss”
Mutually exclusive with:
“I Love Bribes”
Gain 10% Stability
Gain 10% Supremacist party popularity
I Love Bribes
A big question on the mind of the big boss is whether or not to allow for bribes, and he's finally come to a conclusion on the matter. Fortunately for everyone that's offered him cash for ignorance thus far, Vasile doesn't need anything besides a cash injection to look the other way. Bye-bye stability, hello money!
Requires the following:
“I Am The President-Boss”
Mutually exclusive with:
“You Are Fired”
Has completed national focus “Ministry Of Merchants And Corporations”
Custom effect tooltip: Completing focus adds 100 million money to the National Treasury.
Increase variable TBK_dirty_money by 100
What Is This Republic?
Since its founding, many have been left to wonder what this republic is all about. Of course, the answer to that is easy. It's a state of crooks, cronies and of the worst creatures in the world that could possibly come together in one place; but that's what makes us free! Money maketh the griff, but it also makes a republic!
Requires one of the following:
“You Are Fired”
“I Love Bribes”
Gets the National Spirit “Vasile's Grand Speeches” for 280 days
Vasile's Grand Speeches
Daily Political Power Gain: +0.1
Stability: +10%
Daily Supremacy Support: +0.05
Vasile sure does have a way with words doesn't he? Despite everything that's been going on lately, he always manages to make you feel safe whenever things get tough for the republic. He has the nation's best interests at heart and would never abandon his people. Long live the republic and long live its master!
To Whom Does Success Belong To?
Success belongs to whoever is willing to take it for themselves, which makes the Harmonic Front a bunch of weaklings destined for failure. After all, if they can hardly save themselves then how are they supposed to live here with the rest of us? Time to put an end to their ridiculous party and get some things done with utter impunity.
Requires the following:
“What Is This Republic?”
Trigger country event “Withered Rose”
I Am Vasile Tradat And I Have A Simple Question
If you want your liberties and freedoms, you gotta work for them. We don't live in an 'enabling state' or any of that modern tosh, you have to enable yourself if you want to get anywhere in this cutthroat world. After all, if you don't get what you want in the way you want it; someone else is going to take it from you instead.
Requires one of the following:
“You Are Fired”
“I Love Bribes”
Gets the National Spirit “Essence of Work-Liberty”
Essence of Work-Liberty
Production Efficiency Growth: +5%
Ideology drift defense: +10%
If you want your liberties and freedoms, you gotta work for them. We don't live in an 'enabling state' or any of that modern tosh, you have to enable yourself if you want to get anywhere in this cutthroat world. After all, if you don't get what you want in the way you want it; someone else is going to take it from you instead. Best you get to work and make a name for yourself!
Bygones Be Bygones
The warlords certainly weren't a perfect bunch, but they had some things going for them at least; in fact their modus operandi is arguably very similar to that of the republic. We would do well to welcome the remnants and bring in whatever skilled personnel they have left, re-hire all the smart ones for ourselves y'know?
Requires the following:
“Republic Of Riches”
Mutually exclusive with:
“Fresh Underlings”
Gain 35 Army Experience
Gain 2 uses of +75% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Fresh Underlings
If we're wiping the state- sorry, the slate clean; we might as well do it right this time. Let's get ourselves some new blood for the national guard, some folks that won't want to turn around and shoot back at us if we leave them to their own devices. Never another period of warlord anarchy for our beloved republic!
Requires the following:
“Republic Of Riches”
Mutually exclusive with:
“Bygones Be Bygones”
Gain 5% Stability
Gain 5% War Support
Gain 8 500 Ponypower
Executive Order 13
We've been pretty lenient with the public in the past, but the fact of the matter is that they need to understand who's in charge. Sure they can still have a vote or two here and there, but Vasile's staying and so is his crew. It's time to bring the hammer down and take out whatever dissidents we can find.
Requires one of the following:
“Bygones Be Bygones”
“Fresh Underlings”
Gets the National Spirit “Public Security Operations” for 180 days
Public Security Operations
Monthly Population: −15%
Daily Support for Unaligned: −0.02
Daily Harmony Support: −0.02
Daily Communism Support: −0.02
There are a lot of potential meanings to the term 'Public Security Operations' and there is only one correct one for our republic. That being of course the violent suppression of dissidents and anti-republican elements that have plagued our government and our people for far too long. Death to the destabilisers and vandals!
Pocket Politicians
Politicians are almost a relic now, given that they have such a limited reach on their own; but with Vasile's guidance... Well what the President-Boss wants, the President-Boss gets. If you want to get anywhere in the republic, you go through him first. After all, he can take it all away in an instant if you're up to no good.
Requires the following:
“Executive Order 13”
Has more than 99 Political Power
Lose 100 Political Power
Gain 10% Stability
Pragmatism Has Its Merits
Some folks say that republics are supposed to serve the citizenry, but we disagree with that sentiment in a number of ways. First amongst them is that the President-Boss is the undisputed king of the republic and everyone serves him first, themselves second. By extension that means the citizens work for the state, not the other way around.
Requires the following:
“I Am Vasile Tradat And I Have A Simple Question”
Requires the following:
“Pocket Politicians”
Replace the National Spirit “The Fake Republic” with the National Spirit “Servile Republic”
Servile Republic
Political Power Gain: +10%
Consumer Goods Factories factor: 5%
Stability: −5%
War Support: −5%
Daily Supremacy Support: +0.03
Many foolishly assume that the head of state is supposed to serve the people and the administration, but in reality the opposite is true. As Vasile has clearly demonstrated, the true arrangement for any President is to be served by the state you administrate. Who could disagree with a statement that he has proven with his efforts?
The Greatest Virtue Of All
Austerity isn't necessarily a good thing, but with the government in its current state all it means is being a little responsible with our money for a while. A little investment in the right places, some cleanup around the right blocks and voila; you'd never even know the Storm King invaded this place a little while back!
Requires the following:
“Pragmatism Has Its Merits”
Remove the National Spirit “Legacy of the Storm”
Republic Of Free Choice
In our little corner of Zebrica, you can do whatever you want to do and be whoever you want to be. You can also choose what nationality you identify with most. At gunpoint. With the state protection rackets looming over you. Well, you get the picture; you're free to do whatever you want, as long as it doesn't get in our way.
Though some may disagree, the solution to many problems in life and statecraft is to simply use force. Vasile understands this very well indeed and has authorised the use of extreme force to clamp down on whatever protests and movements that the state considers to be a little too dangerous for their own good.
Requires the following:
“Executive Order 13”
Gain 10% War Support
Gain 8 000 Ponypower
Let Them Loose
Hey, what are we doing trying to just beat the mobs up a little? Why don't we give them some guns and tell them to get going on whatever little acts of vengeance they seek to make? With that Vasile might even be able to quietly exert some influence and get them to listen to what the state has to say. Give them a target and they'll shoot, right?
Requires the following:
“Control The Mobs”
Has completed national focus “Ministry Of Merchants And Corporations”
Custom trigger tooltip:
Tooltip: Pea Shooter must have stolen at least 50 million
Value of variable TBK_pea_vault is greater than 49
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury.
Increase variable TBK_dirty_money by 20
Custom effect tooltip: Completing this focus will deploy two 14-widthangry mobs.
Hidden effect:
load_oob = "TBK_angry_mob"
Saving The Republic
Enough is enough. It's time to step in and exert a little 'absolute authority' on these idiots that think they can get away with straying from our perfect republican values. The President-Boss isn't a king by name, but he should sure have the means and the ends to shape the republic down to its very core.
Requires the following:
“Executive Order 13”
None of:
Has the National Spirit “Public Security Operations”
Gets the National Spirit “His Criminal Highness”
His Criminal Highness
Stability: +10%
Surrender Limit: +5%
War Support: +10%
Hey, don't step on the talons of the President-Boss. If you want to tussle with the muscle, you're gonna be in for a rough ride; but if you want to stay in his good graces, all it takes is a couple favours and some hard work. Help the bird help you, but make sure not to get in his way. After all, you wouldn't want to stand in the way of the one and only Vasile; would you now?
Fair-Trade Is Unnatural
Nobody would deny the simple truth that is the system of free trade. Connectivity is an integral part of any creature's psyche and it's also how we spread our influence abroad with money and sales! It would simply be foolish to do anything else; let's make sure that nothing can interdict a flow of free trade, shall we?
Requires the following:
“Saving The Republic”
Custom effect tooltip: You will be forced to use the Free Trade economic law
If:
Limited to:
Has the Trade Law “Free Trade”
Gain 150 Political Power
Else:
Gets the Trade Law “Free Trade”
Trade Laws blocked (?)
Everypony Can Be Rich!
Part of what makes our mindset great is that anyone can rise to the top, or fall to the bottom. You truly have to work in order to get where you want to go in our republic; dreams alone are for dead creatures and the failings of lesser systems. Make work, do work and earn your keep; or suffer in silence for your laziness.
Requires the following:
“The Greatest Virtue Of All”
Requires the following:
“Fair-Trade Is Unnatural”
Replace the National Spirit “Essence of Work-Liberty” with the National Spirit “Essence Of Work-Liberty”
Essence Of Work-Liberty
Production Efficiency Growth: +5%
Factory Output: +5%
Dockyard Output: +5%
Ideology drift defense: +10%
If you want your liberties and freedoms, you gotta work for them. We don't live in an 'enabling state' or any of that modern tosh, you have to enable yourself if you want to get anywhere in this cutthroat world. After all, if you don't get what you want in the way you want it; someone else is going to take it from you instead. Best you get to work and make a name for yourself!
But Only Few Are Ultra-Rich
As high as even the most talented of businessponies may climb, there's always a limit before the sky. Nobody will ever be as wealthy as the President-Boss and his close associates; though maybe if you took a moment to try and get in with him, you might become one of the chosen few. Best get working for it, huh?
You know what time it is? Well, actually it's always this time if you really take a moment to think about it, but right now especially it's time to make a whole lot of money. How you may ask? Well, the President-Boss has his ways, he has his friends and he has the establishment. Best you don't find out how they operate together.
Requires the following:
“Saving The Republic”
Custom effect tooltip: Completing focus adds 30 million money to the National Treasury.
Increase variable TBK_dirty_money by 30
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
The Organisation Tax
You could call it a corporate tax if you like, but that wouldn't quite be accurate. It's more like paying for the right to organise in any capacity, even for something as small as a shop on a high street or a party with friends. You don't want to disobey the law and not pay your taxes, do you? It might get real ugly, real fast.
Requires the following:
“Time To Get Rich”
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury each year
Increase variable TBK_yearly_money by 20
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Civilian Factory
Hierarchy Of Bribes
If you want to talk to the top, you've got to talk - or pay, really - through every layer of underlings before the very peak of Tobuckian politics. Nobody speaks to the President-Boss without the sayso of his loyal goons, or their loyal goons, or the loyal goons of the loyal goons of the loyal goons. You get the gist.
Requires the following:
“Fair-Trade Is Unnatural”
Requires the following:
“The Organisation Tax”
Modify the National Spirit “His Criminal Highness”
His Criminal Highness
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −5%
Stability: +10%
Surrender Limit: +5%
War Support: +10%
Hey, don't step on the talons of the President-Boss. If you want to tussle with the muscle, you're gonna be in for a rough ride; but if you want to stay in his good graces, all it takes is a couple favours and some hard work. Help the bird help you, but make sure not to get in his way. After all, you wouldn't want to stand in the way of the one and only Vasile; would you now?
Tradat Incorporated
You know what's better than being the head of a state? Being the head of a state and having a corporation of your own that's so deeply entwined in the budget creation of that state that you can never be thrown out. The idea almost brought a tear to the President-Boss' eyes, or at least we have to assume it did. A rumour like that could have you shot.
Requires the following:
“Time To Get Rich”
If:
Limited to:
None of:
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Industry
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Military Factory
.303 Tradat Caliber
What better than to start a weapons manufacturing company when you're at the top of your game? Sure it might not be the most orthodox of businesses, but then neither is the republic! Let's get out there and make some firearms, some bullets and get onto the range with some business partners, eh?
Requires the following:
“Tradat Incorporated”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Tradat Bullet Co. , which grants
Weapons and Equipment Research Speed: +15%
Infantry Equipment:
Soft attack: +3%
Production Cost: −5%
Reliability: −5%
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Enrich Local Customers
You know what, why don't we give our citizens a little privilege for their dutiful service to the President-Boss? Any Tobuckian can now get goods on the cheap; so long as they're purchasing them from us.
What do you mean you can just buy citizenship? Oh we did do that didn't we, I guess it's just more money for everyone then; right?
Requires the following:
“Tradat Incorporated”
Scripted Effect: decrease_poverty=yes
Vasile's School For Gifted Foals
Though technically a state school, Vasile's School For Gifted Foals is more like a private enterprise in and of itself; where those with money put their smart kids to get smarter. You know what they say about society, the rich get richer by enabling one another; and we'd be fools to say otherwise. Come to school, if you have the money!
Requires the following:
“Saving The Republic”
Scripted Effect: decrease_illiteracy=yes
Set country flag can_improve_illiteracy
Unlock the Encourage Reading Classes decision
The ABC Of Business
You know what'd be smart? Teaching our little 'uns how to do business in this scary world of ours. If they want to make it big, they're gonna need to do things right and innovate in an already ever-changing market of ideas and rackets. Here's to hoping they can pay off the debts of their parents too!
Requires the following:
“Vasile's School For Gifted Foals”
Has the Illiteracy “Negligible Illiteracy”
Gain 1 research slot
Our Triumphant Republic
It's over. The bats are in disarray and Vasile stands triumphant, our president-conqueror. In just a few years, we transformed a fake republic into a model for Zebrica, a profitable democracy, and now, we'll do it again for the fanatics! We're not the emotional type but it does bring a tear to your eye. Take that Kemerskai!
Allow Branch if:
Hidden trigger:
Country flag TBK_has_beaten_bats is set
Custom effect tooltip: The republic has survived thanks to president Vasile!
What Did Wallnut Say Again?
From the beginning, we've had a window, if a bit of a foggy one, into how Chiropterra operates and what we've seen is not pretty. And that's us saying that so you catch the drift. If left alone, the madness will bite us in the tail. We need to neuter the Moonspeaker operation and make sure that from this day forward, they'll be shooting blanks even on a full moon!
Requires the following:
“Our Triumphant Republic”
Mutually exclusive with:
“Just... Leave Faith Be”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
Vasile cel Tradat has mandated that significant restrictions be placed upon the Chiropterran state after its second defeat at the appendages of the republic. The moonspeakers as an organisation have been outlawed and whatever semblance of public worship that 'the Nightmare' previously received has now been suppressed or has moved underground.
Vasile cel Tradat has mandated that significant restrictions be placed upon the Chiropterran state after its second defeat at the appendages of the republic. The moonspeakers as an organisation have been outlawed and whatever semblance of public worship that 'the Nightmare' previously received has now been suppressed or has moved underground.
Just... Leave Faith Be
Look. They've been weird about it for a thousand years so maybe it's better that we just find a way to accommodate it all. Maybe teach them a few lessons about healthy management of expectations and pick up something like painting. We'll just make sure the Moonspeakers don't get too murderous. That'll be a start.
Requires the following:
“Our Triumphant Republic”
Mutually exclusive with:
“What Did Wallnut Say Again?”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: All original core states of Chiropterra must be under full control of Tobuck.
All of the following must be true:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
Though a danger to the sovereignty of the republic, Vasile has allowed the faith of Chiropterra to remain socially prominent. The caveat for this is of course that the state must now grant much of its industry to the Tobuckians in reparations for previous conflicts. As with all things Vasile, it is both a positive and a negative arrangement simultaneously.
Though a danger to the sovereignty of the republic, Vasile has allowed the faith of Chiropterra to remain socially prominent. The caveat for this is of course that the state must now grant much of its industry to the Tobuckians in reparations for previous conflicts. As with all things Vasile, it is both a positive and a negative arrangement simultaneously.
Chill And Eat Mangoes
Religion is obviously a root issue of why Chiropterra acted the way it did. However, we can't just ignore the result of a millennia of cultural stiffness. We need to sell to the bats the idea that there is more to life than war and moon, that they can just have fun. And we know a thing or two about how to sell something to a pony.
Requires one of the following:
“What Did Wallnut Say Again?”
“Just... Leave Faith Be”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: All original core states of Chiropterra must be under full control of Tobuck.
All of the following must be true:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
If there's one thing that keeps creatures loyal, it's autonomy and some degree of respect for national sovereignty. Vasile understands this well and has granted Chiropterra the ability to remain mostly under its own supervision, provided that the administration remains loyal and maintains an increased level of trade with their puppetmaster.
If there's one thing that keeps creatures loyal, it's autonomy and some degree of respect for national sovereignty. Vasile understands this well and has granted Chiropterra the ability to remain mostly under its own supervision, provided that the administration remains loyal and maintains an increased level of trade with their puppetmaster.
Tributes Of The Moon
The Chiropterra war has been a costly endeavour and they've long caused untold sorrow and property damages. It's high time that they start paying reparations to those they've harmed. Well, to us for a start. Let's not upset the hierarchy of creditors. We don't forget our brave veterans or those who provided them with the tools of war.
Requires the following:
“Our Triumphant Republic”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: Not all original core states of Chiropterra are under control of Tobuck.
At least one of the following is true:
None of:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: Completing focus adds 50 million money to the National Treasury.
Increase variable TBK_dirty_money by 50
Guilty, Not Guilty...
Throughout its history, Chiropterra has committed so much crime it's not even funny anymore. And that's just according to their archives. So if we want to make sure the angry victims are calmed down, we'll need to go through all of it and figure out who gets a bullet, a cell, a ticket to wherever or slapped with a fine and hoof so we can call it a day.
Requires the following:
“Our Triumphant Republic”
Mutually exclusive with:
“Old System, New Management”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: All original core states of Chiropterra must be under full control of Tobuck.
All of the following must be true:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
Look, Canterlot wasn't built in a day and we don't have a millennia on our hooves. We barely managed to build a republic once and that was without a cult to deal with. So we'll do the best thing a good leader can do: passing the buck! Er, I mean delegate to the right ponies and let them figure all that stuff out. They'll manage.
Requires the following:
“Our Triumphant Republic”
Mutually exclusive with:
“Guilty, Not Guilty...”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: All original core states of Chiropterra must be under full control of Tobuck.
All of the following must be true:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
Custom effect tooltip: Former Chiropterranarmy commandersFlavius Goldmane, Eclipse Ember and Falling Star will be allowed to keep their positions. All others will be removed.
Look, we know. But that one has been such a winning brand, we can't just go and not use it. In all honesty, the TMP has a nice ring to it and they need some reassurance that no, we're not trying to besiege the gates of the moon. Also, they're paying us anyway so we might as well give them a little something for all the royalties we're getting.
Requires one of the following:
“Guilty, Not Guilty...”
“Old System, New Management”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Tooltip: All original core states of Chiropterra must be under full control of Tobuck.
All of the following must be true:
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New South Buckcastle (689):
Is owned and controlled by our country
[Scope]The Imperial Hills (712):
Is owned and controlled by our country
[Scope]Howling Mountains (690):
Is owned and controlled by our country
[Scope]Exile's Landing (713):
Is owned and controlled by our country
Custom effect tooltip: The following effect will be applied to Chiropterraimmediately if they are our puppet or when they are released in the focus New Lunar Republic:
Despite the value of a well-integrated puppet state, there is something to be said for enshrining certain principles in the management of any government. Chiropterra has long struggled with the concept of democracy and, though the Tobuckians are not best known for their democratic tendencies themselves, the reforms are going rather well across the border.
Set the Non-Aligned party name to (TMP) Traditional-Moon Party
Despite the value of a well-integrated puppet state, there is something to be said for enshrining certain principles in the management of any government. Chiropterra has long struggled with the concept of democracy and, though the Tobuckians are not best known for their democratic tendencies themselves, the reforms are going rather well across the border.
Set the Non-Aligned party name to (TMP) Traditional-Moon Party
New Lunar Republic
President Vasile never meant to conquer and occupy foreign land, merely to liberate them and put an end to a criminal regime. Now, the new and improved Lunar Republic stands proud in Chiropterra, ready to engage with the world in good faith and absolutely no trace of terrorism. Ain't that swell? Why is there somepony wheezing in the back?
Requires the following:
“Tributes Of The Moon”
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Chiropterra or New Lunar Republic is puppet of Tobuck.
Becomes owner and controller of New Mareidian (691)
Becomes owner and controller of Huiactlali (815)
Custom effect tooltip: Our Chiropterran puppet shall be reorganized into the New Lunar Republic while New Mareidian and Huiactlali will be transferred to Tobuck administration.
Home Brew becomes the leader for the Non-Aligned party.
Well-Known Smuggler
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −6%
Stability: −5%
Else:
Custom effect tooltip: We will establish a sister-republic in the former Chiropterran lands. This New Lunar Republic will remain our puppet while New Mareidian and Huiactlali will remain under Tobuck administration.
Has completed national focus “What Did Wallnut Say Again?”
Gets the National Spirit “Forbidden Moon Cult”
Forbidden Moon Cult
Daily autonomy progress gain: −0.5
Stability: −10%
War Support: −10%
Master Ideology Drift: +0.05
Vasile cel Tradat has mandated that significant restrictions be placed upon the Chiropterran state after its second defeat at the appendages of the republic. The moonspeakers as an organisation have been outlawed and whatever semblance of public worship that 'the Nightmare' previously received has now been suppressed or has moved underground.
Has completed national focus “Just... Leave Faith Be”
Gets the National Spirit “Maintained Faith”
Maintained Faith
Civilian industry to overlord: +15%
Military industry to overlord: +15%
Stability: +10%
War Support: +10%
Though a danger to the sovereignty of the republic, Vasile has allowed the faith of Chiropterra to remain socially prominent. The caveat for this is of course that the state must now grant much of its industry to the Tobuckians in reparations for previous conflicts. As with all things Vasile, it is both a positive and a negative arrangement simultaneously.
Has completed national focus “Chill And Eat Mangoes”
Gets the National Spirit “Lax Population”
Lax Population
Monthly Population: +10%
Recruitable Population Factor: −15%
Overlord trade cost: −25%
Daily autonomy progress gain: −0.5
If there's one thing that keeps creatures loyal, it's autonomy and some degree of respect for national sovereignty. Vasile understands this well and has granted Chiropterra the ability to remain mostly under its own supervision, provided that the administration remains loyal and maintains an increased level of trade with their puppetmaster.
Has completed national focus “Traditional-Moon Party”
Gets the National Spirit “Lunar Democracy”
Lunar Democracy
Daily Political Power Gain: +0.15
Daily autonomy progress gain: −0.5
Stability: +5%
War Support: +5%
Master Ideology Drift: +0.05
Despite the value of a well-integrated puppet state, there is something to be said for enshrining certain principles in the management of any government. Chiropterra has long struggled with the concept of democracy and, though the Tobuckians are not best known for their democratic tendencies themselves, the reforms are going rather well across the border.
Set the Non-Aligned party name to (TMP) Traditional-Moon Party
Vasile The Victorious
As the sun rises over the dank Chiropterran hills, president Vasile stands alone and victorious and yet, some still have some doubts about him. Why? Hasn't he achieved the impossible? We have had so much success it's starting to get physically painful. Especially for our enemies. Poor them. So let's party. Lack of gratitude is best handled the morning after.
Requires the following:
“New Lunar Republic”
Has completed national focus “The Miharzehir Referendum”
Has completed national focus “Honour The Congress”
Gain 10% Stability
Gain 5% Non-Aligned party popularity
One And Only President
The road to our current success was a bumpy ones, with all kinds of needs to compromise, play nice and prove ourselves. Well, we've proven ourselves and it is high time that ponies stop pretending like president Vasile doesn't deserve his place. How about you all prove yourselves to him? What have you ever done for Tobuck?!
Requires the following:
“Vasile The Victorious”
Mutually exclusive with:
“Perhaps I Work Too Much?”
“Luck Never Dies”
At least one of the following is true:
Has completed national focus “Keep Talons Sharp”
Has completed national focus “Altruistic Pragmatism”
Trigger country event “The Griffon President of Pony Republic”
Custom effect tooltip:
Completing this focus will combine the mutually exclusive Hail To the President! ideas from focuses Keep Talons Sharp and Altruistic Pragmatism
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Who Saved You?
We've spend so much time fighting for our lives that we have not really told the story of how it all went down. But in the end. Where was Tobuck when president Vasile took over? Surrounded by bloodthirsty enemies, torn apart by warlords and looted by a criminal. So ask yourselves, all the critics, how did we get here from there?
Requires the following:
“One And Only President”
If:
Limited to:
Has the National Spirit “The Tender Iron Claw”
Modify the National Spirit “The Tender Iron Claw”
The Tender Iron Claw
Stability: +10%
War Support: +10%
Resistance Target: −10%
Compliance Growth Speed: +5%
Daily Support for Unaligned: +0.03
Most would call it a personality cult, but Vasile calls it a logical extension of presidential authority. He always did have a way with words for that sort of thing, didn't he? Needless to say that the popularity of the President has soared and so has the country's budget, why stop here when there are more riches for the republic to claim?
Else:
Gets the National Spirit “The Tender Iron Claw”
The Tender Iron Claw
Stability: +10%
War Support: +10%
Daily Support for Unaligned: +0.03
Most would call it a personality cult, but Vasile calls it a logical extension of presidential authority. He always did have a way with words for that sort of thing, didn't he? Needless to say that the popularity of the President has soared and so has the country's budget, why stop here when there are more riches for the republic to claim?
Who Made You Rich?
It is true that Tobuck has always been well-developed, but that wealth was always built on playing second fiddle for foreign rulers by families with little pride in their own people. So what did the Brodfeldian do? He did not export the wealth, he expanded it right here. He made Tobuck rich on its own terms and it's all trickling down back to you all.
Requires the following:
“Who Saved You?”
Has completed national focus “Home Of Trade And Commerce”
Custom effect tooltip: Completing focus adds 50 million money to the National Treasury.
Increase variable TBK_dirty_money by 50
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury each year
Increase variable TBK_yearly_money by 20
What's Good In Friendship?
What did the harmonists ever do for you? Did they feed you when you were hungry? Did they stand against Chiropterra when they loomed over us? Did they provide you with jobs? No. All they do is chatter and bicker about the right of law. Well, the law says Vasile cel Tradat is the president of the republic and the law is right.
Requires the following:
“One And Only President”
Lose 15% Harmonic party popularity
Custom effect tooltip:
Completing this focus will disable focus Most Honoured Opposition. If the focus is already completed:
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +10%
Stability: +5%
War Support: +5%
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level.
If:
Limited to:
Has the National Spirit “National Congress”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +10%
Stability: +5%
War Support: +5%
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level.
Idol Of The Republic
A great problem in Tobuck is that it never had a real story of its own, symbols or a mythology to explain why it is so great. In a way, it lacks a brand. And who better than president Vasile to be the face of it? So let's codify the presidency and elevate his game changing achievements. We'll call it all Vasilism. Sure rhymes with patriotism.
Requires one of the following:
“One And Only President”
“Perhaps I Work Too Much?”
Custom effect tooltip: Completing this focus will modify the trait Strong-Clawed President with:
Daily Political Power Gain: +0.15
Daily Support For Unaligned: +0.01
Hidden effect:
Country leader loses trait:
Strong-Clawed President
Stability: +5%
War Support: +5%
Daily Support for Unaligned: +0.02
Country leader gains trait:
Strong-Clawed President
Daily Political Power Gain: +0.15
Stability: +5%
War Support: +5%
Daily Support for Unaligned: +0.03
Now You Sit And
Listen To Me
We've had to compromise way too much for too little gain during the early years of the presidency. We let the opposition in parliament and the media sling dirt at anypony. But in the end, it was our great president Vasile who lead us to victory and prosperity. So let's cut to the chase and listen. You all might learn a thing or two!
Requires the following:
“What's Good In Friendship?”
Requires the following:
“Idol Of The Republic”
Custom effect tooltip: Completing this focus will deploy 20-widthSpecial Republican Guard division with engineer, artillery and recon support companies.
Hidden effect:
load_oob = "TBK_special_republican_guard"
If:
Limited to:
Has the National Spirit “The Tender Iron Claw”
Modify the National Spirit “The Tender Iron Claw”
The Tender Iron Claw
Stability: +10%
War Support: +10%
Resistance Target: −10%
Compliance Growth Speed: +5%
Daily Support for Unaligned: +0.03
Most would call it a personality cult, but Vasile calls it a logical extension of presidential authority. He always did have a way with words for that sort of thing, didn't he? Needless to say that the popularity of the President has soared and so has the country's budget, why stop here when there are more riches for the republic to claim?
Else:
Gets the National Spirit “The Tender Iron Claw”
The Tender Iron Claw
Resistance Target: −10%
Compliance Growth Speed: +5%
Most would call it a personality cult, but Vasile calls it a logical extension of presidential authority. He always did have a way with words for that sort of thing, didn't he? Needless to say that the popularity of the President has soared and so has the country's budget, why stop here when there are more riches for the republic to claim?
I Am The Republic
There, we said our piece and we're not hearing any retort. This concludes our national debate. So if you didn't pay attention, here's the main takeaway. This Republic rests upon the president's mighty shoulders and you all better be afraid of what would happen if Vasile cel Tradat ever shrugged! Thanks for listening and get back to work.
Everybody in Tobuck loves the President; they just can't get enough of the old bird, try as they might! Who needs frequent and fair elections when your republic is a beacon of stability and prosperity, led by a talented griffon like Vasile? There's nobody else decent to vote for anyway, so why not give him the power to do what he needs to do? Hail to the President! Long live his republic!
Hear My Pledge
The candidate is chosen and Vasile's place in Tobuck's national myth is enshrined. So it may be time for the president to address the nation and to explain what his role is. That of a father, a father who knows that it's time for his little foals to spread their wings, to trot out of the nest and fly into the sunset. Ok, we'll keep working on that but the gist is there.
Requires the following:
“Idol Of The Republic”
Requires the following:
“My Most Loyal Aide”
Country leader gains trait:
Father of the Republic
Recruitable Population Factor: +5%
Defensive War Penalty Stability Modifier: +10%
Surrender Limit: +5%
Perhaps I Work Too Much?
You know what? One can in fact suffer from success. There is something about open leadership that just drains you. Perhaps it's time to look for an heir. Well, at least a new face to throw at the press so the president can focus on the good thing in life: prestige, money and business. Preferably all at once.
Requires the following:
“Vasile The Victorious”
Mutually exclusive with:
“One And Only President”
“Luck Never Dies”
Has completed national focus “Don't Be A Fool,
Vote For TCP!”
Trigger country event “One Nervous Aide”
If:
Limited to:
Has the National Spirit “National Congress”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +10%
War Support: +10%
Daily Harmony Support: +0.1
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. Much to the surprise of the President, the National Congress elected a harmonic prime minister which has certainly thrown a wrench in the works for Vasile's future plans.
Else:
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +10%
War Support: +10%
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. It remains a puppet organisation for the most part, but that may not be true forever...
My Most Loyal Aide
Vasile cel Tradat has been a great president and achieved much. Nopony can deny that, especially not the one who wrote it all down. So who better to take the reins than his secretary? Bean Counter, the shy little pony who crunched the numbers for so many reforms. The good thing is that he's used to taking orders so he'll do great.
Requires the following:
“Perhaps I Work Too Much?”
Gain 10% Non-Aligned party popularity
Congratulations
Prime Minister!
Now that we've done some spring cleaning, it's high time to make things official. So congratulations, Bean Counter! You are now the head of government, serving at the president's leisure and responsible before parliament. And if it doesn't work out, Vasile will dismiss and replace him. That's how it works in a democracy, right?
Requires the following:
“Hear My Pledge”
Requires the following:
“Forwards Tobuck, Follow The TCP!”
Custom effect tooltip: Completing this focus will move Vasile cel Tradat from being the country leader into a national idea.
Hidden effect:
Trigger country event “Inside The PM's Office” in 5 days
Biography: Born in a family of imperial loyalists, Vasile grew up in the troubled times that followed the prince of Brodfeld's attempt at unifying the region of Prywhen. While his parents were aghast at the constant turmoil of the region, Vasile quickly accustomed himself in it.
Pushed into civil service, the young griffon became a firefighter. Clever and lacking in morale, Vasile organised a small arson ring to start fire in wealthy households to then steal as he put out the fires. He quickly left the job before he got caught. After a few stints in smuggling, he ended up landing the job that would change his life: sales representative of a burgeoning weapons factory. Uninterested in selling hunting weapons or handguns to local police forces, he cleverly used his job to funnel orders to all who would need them and create more demand: communists, criminals, minotaur or Gryphussian rebels. After a few years of spectacular success, Brodfeldian justice finally closed in. The dumbfounded company leadership was left to stand trial while their best sales representative was nowhere to be found.
Vasile traveled, doing some smuggling work, for a few years until he fatefully met Pea Shooter during a gun deal in Sicameon. Both double-crossed by some local pirates, they joined together and from there, a partnership blossomed.
Eventually, the pair would end up in Tobuck where Vasile diligently helped with the creation of the Republic of Tobuck. However, he was not satisfied with simply looting the place. He saw opportunities. Weaving contacts with the local wealthy elites, Vasile foresaw a future where Tobuck could become a true moneymaker where he wouldn't just be a criminal but a respectable member of society. Sadly, Pea Shooter didn't see it that way but why let a partner stand in the way of a good thing?
Portrait By: Egil
Bean Counter becomes the leader for the Non-Aligned party.
Bothered Bureaucrat
Production Efficiency Growth: +2.5%
Production Efficiency Cap: +5%
Research Speed: +2.5%
War Support: −5%
Soul Of The State
Tobuck is a republic but it's always been run on promises and Vasile's careful maneuvering. However, it's not enough to walk the walk, the people wants to hear the right words too. So it's time to enshrine the principles of liberty and democracy within our constitution. With some guardrails of course. Don't want the crazies storming into office, now do we?
Requires one of the following:
“Perhaps I Work Too Much?”
“Luck Never Dies”
Gets the National Spirit “Rights Of Citizens”
Rights Of Citizens
Daily Political Power Gain: −0.15
Stability: +10%
Daily Harmony Support: +0.05
Our little republic is a fundamentally liberal and libertarian state where the rights of any and all individuals are paramount to our founding principles. Vasile, in recognising this, has ensured that the state makes every effort to improve the understanding of and the usage of negative and positive freedoms of all Tobuckians.
Forwards Tobuck, Follow The TCP!
Vasile has done a lot for the nation but in truth, it was always a team effort. And that team is the Traditional Center Party. The TCP stands for liberty, for democracy, for prosperity and for victory! Bean Counter is the party chancellor and Vasile cel Tradat its esteemed founder! So get in or get lost! Er, I mean, get in for Tobuck! Hurray.
Requires the following:
“My Most Loyal Aide”
Requires the following:
“Soul Of The State”
Gain 5% Non-Aligned party popularity
If:
Limited to:
Has the National Spirit “National Congress”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +15%
War Support: +15%
Daily Support for Unaligned: +0.03
Daily Harmony Support: +0.1
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. Much to the surprise of the President, the National Congress elected a harmonic prime minister which has certainly thrown a wrench in the works for Vasile's future plans.
Else:
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +15%
Stability: +15%
War Support: +15%
Daily Support for Unaligned: +0.03
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. It remains a puppet organisation for the most part, but that may not be true forever...
There Is No Tobuck Without The TCP!
The party has never been the most active. So time to shake things up if we're going to make it for election day. Get your fat tails out of your sofas and start campaigning! Ring some bells, shake hooves and smile! Don't know how to do that? Grab some pamphlets and give them out! No, you're not getting paid for this! Your job is on the line!
Requires the following:
“Soul Of The State”
Requires the following:
“Shake Claw With Rose”
Gain 5% Non-Aligned party popularity
Modify the National Spirit “Rights Of Citizens”
Rights Of Citizens
Daily Political Power Gain: −0.15
Consumer Goods Factories factor: 3%
Stability: +10%
Our little republic is a fundamentally liberal and libertarian state where the rights of any and all individuals are paramount to our founding principles. Vasile, in recognising this, has ensured that the state makes every effort to improve the understanding of and the usage of negative and positive freedoms of all Tobuckians.
Luck Never Dies
The harmonic opposition constantly rants and rave about a free and fair election. And you know what? We're in. Let's do this. Let's have an election. A fair one. A quick one. What do they even have to offer that we don't? We've got the money, we've got the results, we've got the best candidate. Then again, it's a gamble but eh, we got this.
Requires the following:
“Vasile The Victorious”
Mutually exclusive with:
“One And Only President”
“Perhaps I Work Too Much?”
Has completed national focus “Most Honoured Opposition”
Trigger country event “On The Election Train”
Modify the National Spirit “National Congress”
National Congress
Political Power Gain: +10%
Stability: +15%
War Support: +15%
Daily Harmony Support: +0.15
Under Pea Shooter, the national congress was nothing more than a sham organisation that never met and had little influence in state affairs. Vasile, being the cordial and proper President that he is, has institutionalised the congress in an effort to please the Harmonic Front and to cooperate with the political outliers of the nation on a more significant level. Much to the surprise of the President, the National Congress elected a harmonic prime minister which has certainly thrown a wrench in the works for Vasile's future plans.
Shake Claw With Rose
Rose Rain. Leader of the Harmonic Front. It was such a cute idea that, allegedly, Pea Shooter sent a fruit basket when she had her first public meeting. However, she did manage to win over some ponies and is formally the head of our opposition. If we're going to make the people buy into this election, it's time to acknowledge her.
Requires the following:
“Luck Never Dies”
Gain 15% Harmonic party popularity
Gain 10% Stability
Gain 10% War Support
One Citizen,
One Vote
On paper, an election is something that is extremely simple. You vote and whoever gets the most votes wins. However, even the worst student of political science could tell you that there are finer details that can alter the outcome of an election and that the definition of winning is relative. We agree, so let's get to work on this.
Requires the following:
“Luck Never Dies”
Gets the National Spirit “Electoral Security Service”
Electoral Security Service
Daily Political Power Cost: +0.1
Daily Support for Unaligned: +0.05
Voting is supposed to be secret, it's supposed to be protected and kept safe too. So why don't we give the booths and the ballots some national guard regiments to defend them; after all, nobody would want to mess with them. It seems like the obvious solution to a problem that nobody but Vasile saw, as per usual for the beloved President.
Only Vasile Protects Your Interests, Citizen!
You know. Ponies are not really that dumb. They know that Vasile has some unsavory dealings here and there. But what about Rose? What was she doing? And what of the other candidates? All these politicians, do we know what they were doing during Pea's days? Meanwhile, you know Vasile and things are good. But the others? Can you trust them?
Requires the following:
“One Citizen,
One Vote”
Lose 5% Harmonic party popularity
Country leader gains trait:
Protector of the People
Ideology drift defense: +15%
Daily Support for Unaligned: +0.03
Three Hurrays To Victory
Alright. Election day. What a blast this campaign has been. President cel Tradat has toured the nation with great success but now comes the moment of truth. I know we've stacked the deck but I'm starting to feel that the harmonists are onto something with this whole election thing. I HAVE NEVER FELT THIS ALIVE!
Requires the following:
“There Is No Tobuck Without The TCP!”
Requires the following:
“Only Vasile Protects Your Interests, Citizen!”
Custom effect tooltip: Completing this focus will conclude the electoral campaign between the Harmonic Front and the Traditional-Center Party. The final result will be determined by harmonicparty popularity.
Custom effect tooltip: Right now, the election prediction is a victory for the Traditional-Center Party minor Harmonic Front gains.
Hidden effect:
Trigger country event “The Two Sides Of The Coin”
Else:
Custom effect tooltip: There seems to be a mistake in the papers because the Harmonic Front is catching to the Traditional-Center party...
Hidden effect:
Trigger country event “Unexpected Results”
Enter The World
Well. State building? Check. Defeat the lunatics? Check. Sounds like "this pompous griff from Brodfeld" has more than an ace in his sleeve, doesn't it? Now that we have proven ourselves, it is time to bring our unparalleled abilities to the world stage. Call in the translators. And a few crates of the best Aquileian wines. We don't want to be rude now, do we?
Requires the following:
“New Lunar Republic”
Create faction called “Tamaneight Economic Union”
What To Do With Warzena?
For as long as we've been independent and allegedly since Zarantia conquered Tobuck, Warzena has been a stick in the mud. Conflicts over water, over Miharzehir, over alleged smuggling and weapons trafficking. It all needs to stop. And it'll either be with a smile or a bullet. Although Vasile would smile after the bullet too. Multitasking and all that.
Well, you know what they say: If you can't trade with them, then you'd best invade and profiteer for a bit before integrating their economy and state apparatus proper. Sure it'll take a while for those uppity Warzenans to really start appreciating our wealth of knowledge and their newfound prosperity, but they'll come around eventually.
You know what's better than having to deal with the economic meltdown that follows the collapse of a nation? Having good relations and trading with them from the get-go instead. If you can't beat the Warzenans - or in this case, if you shouldn't - then you should make 'em join you so that you can all get rich together!
Free trade is truly a marvel, is it not? It can bring even the oldest of enemies together, like Warzena and Tobuck as one completely incidental example. Though cooperation is still young, the fruits of our combined labours are already beginning to grow. None can stand before our combined economic might!
Gains opinion modifier “Tamaneight Economic Union Member” (+150 opinion) towards Kingdom of Warzena
Free trade is truly a marvel, is it not? It can bring even the oldest of enemies together, like Warzena and Tobuck as one completely incidental example. Though cooperation is still young, the fruits of our combined labours are already beginning to grow. None can stand before our combined economic might!
Gains opinion modifier “Tamaneight Economic Union Member” (+150 opinion) towards Republic of Tobuck
In The Land Of Pyramids
They say that a long time ago, Maregyptian settlers founded Tobuck. Whatever the truth is, the "old country" has always remained aloof, leaving us to deal with the Tamaneight nomads and other assorted bats. I know that they say that good fences make for good neighbours but prescription must apply after a few centuries? Let's go have a chat.
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Republic of Tobuck
Call To Under The Sea
Hippogriffia. Land of Opportunity in troubled waters. For all their weirdness, they are the central axis around which Northern Zebrica revolves. Access to their market will be paramount to our future. So if we are to be a power in our own rights, we'll need to find a way to live and work with them. They can't be any preachier than Equestria, right?
Colthage hasn't exactly been the most prosperous of places for the last little while, but that doesn't mean they're worthless. Any place can make a lot of money with the right connections and the right partners, so why don't we lend them a helping appendage? Well, so long as they wish to accept our diplomatic overtures of course.
We've cleaned up our act, destroyed the biggest bastion of anti-Equestrian terrorists in history and brought prosperity to the northwestern zebrican peninsula. And yet, Equestria still won't recognize us! It's time to put our hoof down and request what we are owed: basic respect for our people. Also, access to their massive pool of capital. Mostly that.
Gains opinion modifier “Improved Relations” (+50 opinion) towards Republic of Tobuck
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Republic of Tobuck
Hidden effect:
[SCOPE]Event target equestria:
Trigger country event “Tobuck Approaches Us”
The Purrrfect Deal
Tobuck often looks towards Maregypt but if we were to look a bit past the pyramid, we'd find another interesting land. Abyssinia. We have yet to make actual contact with the cats. Perhaps it's time to go and see if we can make them purr. They say curiosity killed the cat but they never said anything about profitable financial speculation.
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Republic of Tobuck
No Hard Feelings Zarantia?
So what if we offered you a deal you couldn't refuse and then asked you to shove it where the sun don't shine? That was all Pea Shooter and now we're brand new. All good and above board. We swear. Also you may want to pay attention to the fact that we have a lot more guns now. So let's all consider our options here.
Well, you know what they say: If you can't trade with them, then you'd best invade and profiteer for a bit before integrating their economy and state apparatus proper. Sure the Zarantians don't have much of a state at all, but it would be remiss of us not to show them the ropes of nation building and earn some sweet cash in the process.
You know what's better than having to deal with the economic meltdown that follows the collapse of a nation? Having good relations and trading with them from the get-go instead. If you can't beat the Zarantians - or in this case, if it wouldn't be worthwhile - then you should make 'em join you so that you can all get rich together!
Free trade is truly a marvel, is it not? It can bring even most bitter of rivals together, like Zarantia and Tobuck as one completely incidental example. Though cooperation is still young, the fruits of our combined labours are already beginning to grow. None can stand before our combined economic might!
Gains opinion modifier “Tamaneight Economic Union Member” (+150 opinion) towards Zarantia
Free trade is truly a marvel, is it not? It can bring even most bitter of rivals together, like Zarantia and Tobuck as one completely incidental example. Though cooperation is still young, the fruits of our combined labours are already beginning to grow. None can stand before our combined economic might!
Gains opinion modifier “Tamaneight Economic Union Member” (+150 opinion) towards Republic of Tobuck
Tobuck The Beautiful, Tobuck The Centre
It's not often that you can build a city and a nation to such great heights as these, but then it's also not often that you have a rather competent president to get you there. We live in an age where our great state and our beloved city has become a centre of local and international commerce, a time in which our republic is perfect and beautiful in every way.
Requires one of the following:
“Salutations, You Have Been Liberated!”
“Welcome To The Business”
“Call To Under The Sea”
“Colthage Must Be Met And Greeted”
“Are We Legitimate Yet?”
“Time To Pull The Trigger”
“Tobuck-Agzhat Trade Territory”
Has the National Spirit “Cognac-Cigar Diplomacy”
[Scope]Tobuck (728):
Is owned and controlled by our country
[Scope]Tobuck (728):
Gain 30 000 Ponypower
Add 3 building slots
Modify the National Spirit “Cognac-Cigar Diplomacy”
Cognac-Cigar Diplomacy
Trade deal opinion factor: +20%
Acceptance of Supremacist Diplomacy: +25
Acceptance of Harmonist Diplomacy: +25
Acceptance of Communist Diplomacy: +25
Diplomacy more complex than 'we have an alliance' or 'we are going to war' is often overlooked by the secondary powers of the world. A leader has to be smart and tread carefully, they have to know where to invest and who to work with; they have to understand economics as well as mere politics. Luckily for the citizenry of Tobuck, Vasile is rather skilled at doing both.
Tradat Trust Inc.
With the war finally over and our rule somewhat more cemented, we now finally have enough breathing room to get back to what we do best: make money. President Vasile made sure that he can't be removed or bought out but now? Now, he gets his dessert and he's not one for getting stomach aches.
Requires the following:
“New Lunar Republic”
Has completed national focus “Modern Industry, Modern Republic”
Custom effect tooltip: Every other Economy law will be blocked!
Gets the Economy Law “Tradat Trust Monopoly”
North-Western Businesses
The annexed regions of Chiropterra are to many a source of worry. The economy is in shambles and ponies are angry. But to the entrepreneurial mind? It's all opportunities and should one have a lot of disposable capital, there's a lot of profit to be made over there. Funny thing is, they'll even thank us for it. Ah. Capitalism.
Requires the following:
“Tradat Trust Inc.”
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New Mareidian (691):
Is owned and controlled by our country
Rename the province (18477) to Cape Vasile
[Scope]Huiactlali (815):
our country gains a core on this state
[Scope]New Mareidian (691):
our country gains a core on this state
Hollow Minerals Mines
Mining is great. You hire some ponies, give them some tools and they'll start cranking out stuff to sell or transform to sell for even more. It's extremely straightforward. So the Huiactlali mines that were recently confiscated from their war criminal owners would definitely be a great asset to the Tradat Trust. Perhaps we should change the name though.
Requires the following:
“North-Western Businesses”
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Add 2 building slots
Add 2 Infrastructure
Add production of 10 Tungsten
Add production of 8 Steel
United Lunar Opium
Ah, the smell of opium in the morning. Can't get enough of it or so we're told. Now, we know that we've only legalized the least addicting drugs but there is still a lot to be made from Chiropterra's latest idea of an export. Pharmaceuticals perhaps? Anyway. In the trust it goes! Can't hurt to try after all!
Replace the National Spirit “Legalized Drugs” with the National Spirit “United Lunar Opium”
United Lunar Opium
Consumer Goods Factories factor: −8%
Stability: −10%
War Support: −10%
Daily Support for Unaligned: −0.02
Legalising narcotics was certainly a bold move on the part of the President, but with the right level of state oversight and a little tax on the products there's nothing that could go wrong. Well, unless there was some sort of scheme which made it far too easy to purchase said drugs and get a large amount of the public hooked; but Vasile would never do such a thing, nor would he expand operations to Chiropterra. Right?
Black Lagoon Docks
For all its success as a trade port, Tobuck has never really shined when it comes to ship building. To this day, we've been forced to purchase our ships out of state. Perhaps it's time for the Tradat Trust to fill in this overlooked aspect of our economy. And lucky us, there is a coastal region in dire need of a big influx of jobs!
Requires the following:
“North-Western Businesses”
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]New Mareidian (691):
Add 3 building slots
Add 3 Naval Dockyard
Add 3 Naval Base, on the province (18517)
Warzena Branch Office
Now that we've normalized our relations with Warzena, Tobuck is now reconnected with its historical economic hinterland. Now if only some major corporation with a lot of capital to invest and insider knowledge could step in to help revitalise the historical economic connexions between the two countries?
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Excavation Technologies Research Speed
Back To Basics
They say you never forget your first love. Whoever said that clearly held an Everfree SLR machine gun in his hooves. That thing is magnetic! Looking back, Pea's operation was basic: sell the guns from the big pile you stole. Cute. Now, let's show the world what a military-industrial complex can be!
Requires the following:
“Tradat Trust Inc.”
Custom effect tooltip: Completing this focus will relaunch the arms trade business. Other countries can now approach Tobuck to buyinfantry equipment if Tobuck has at least 200 in the national stockpile.
Purchaser countries must:
— Have at least 50 political power
— Not: has idea Closed Economy
— One of the following must be true:
Has a coastal state
At least Level 3 Naval Base
Any owned state:
At least Level 4 Air Base
Tobuck is selling military equipment (?)
Ursagrad Tractor Co.
Tanks. There's something about them that makes creatures go crazy but why? It's just a big gun on a big car that needs more logistics to run. Clearly, the Tradat Trust can't pass on a good fad but we'll make sure to also invest into something that is actually viable in the long term. Tractors. How else are ponies going to produce food? Organic farming?
Requires the following:
“Back To Basics”
[Scope]New Mareidian (691):
Is owned and controlled by our country
Custom effect tooltip: Completing this focus unlocks thesaleoflight tanks
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Light Tank models
50 units of Light Tank is added to the national Stockpile
Drake Shell Industries
You know what sells for more than guns? Bigger guns! The kind you can't scrap together knockoff munitions for. While they are somewhat simple enough, a lot of countries have struggled to produce them in high enough numbers to make a difference. We can help make that difference in the world. For a price.
Requires the following:
“Back To Basics”
Custom effect tooltip: Completing this focus unlocks thesaleoftowed artillery
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
100 units of Towed Artillery is added to the national Stockpile
Phoenix Plant Ltd
Ever since Meyer brought piracy to the sky and Hippogriffia literally shot down the Storm King from the sky, creatures worldwide have understood the importance of air power. Sadly for them, it's costly to make and few countries sell them. But look into the sky! Is it a bird? Is it a plane? It IS a plane, a Tradat Trust Plane! Now in store!
Requires the following:
“Back To Basics”
[Scope]Manerba (692):
Is owned and controlled by our country
Custom effect tooltip: Completing this focus unlocks thesaleoffighters
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
If:
Limited to:
DLC By Blood Alone is enabled
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Scripted Effect: generic_early_fighter=yes
50 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
Else, if:
Limited to:
DLC By Blood Alone is enabled
None of:
Has Early Small Airframe technology researched
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
50 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Early Fighter technology researched
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
50 units of Small Airframe is added to the national Stockpile
Else:
Add technology: Early Fighter
50 units of Small Airframe is added to the national Stockpile
Tradat R&D Section
Progress. It has a way of moving faster than the best of our bullets. The morale is: learn how to make your bullet go faster. If we are to become and stay a world-renowned weapons-provider, we need to invest hard into a research department. I don't know what the guns of tomorrow will be firing but they'll be Tradat Trust brand!
Requires one of the following:
“Ursagrad Tractor Co.”
“Drake Shell Industries”
“Phoenix Plant Ltd”
Gain 1 research slot
Zarantia Branch Office
So the wild nomads of the desert learned how to behave. Better late than ever. Now, there's opportunity there. Of course, raiding nomads don't make for easy exploitation of natural resources but a whole bunch of machine guns and planes sure help! Plus, we can always solve tribal rivalries by sprinkling some guns here and there.
Tobuck has invested a lot into the hospitality economy but the whole sector remains in its infancy. So thanks to president cel Tradat's reforms, the Tradat Trust can step in and do a whole lot of investments. And it's only natural for us to get into the business since we've learned how to put on a big smile for the customer!
Requires the following:
“Tradat Trust Inc.”
Gets the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Consumer Goods Factories factor: −5%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more relliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Tobuck Bell
Zebrica has a lot of great food but it's made at home or sold into traditional restaurants. Very inefficient for the common worker on break and the young foal in the street. So here's a gap in the market for Tradat Trust to fill. Let's streamline the whole process and use economies of scale to crank out a lot of cheap filling and fast served food! Bon appétit!
Requires the following:
“Good Business Is Great Service”
If:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −5%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −10%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −10%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else:
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −5%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Gain 15 000 Ponypower
Now We Return To Radio Tobuck!
There is a lot of money in tourism and the hospitality business but what about the ponies at home? At work? In transit? They're out of our reach. They too need quality entertainment, information and to hear about how great life can be if they just purchased our products, visited our locations and used our services. Time for some sponsors!
Requires the following:
“Good Business Is Great Service”
If:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −5%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Consumer Goods Factories factor: −10%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −10%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else:
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Consumer Goods Factories factor: −5%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Gain +100% research bonus (Radar Research Bonus) (1 use) towards:
RADAR technology
[Scope]Tobuck (728):
Add 1 Radar Station
Mages Of The Shore
Tobuck has casinos and tourists but we're still working with basic card and dice games. Time to invest into some quality entertainment and machines to help shore up the whole operation! Hey, if we lock up some ponies in a room with paper and pens, they might come up with something to sell for the ponies at home. Let's roll for profit!
Requires the following:
“Good Business Is Great Service”
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
If:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −10%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Consumer Goods Factories factor: −10%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else, if:
Limited to:
Has the National Spirit “Tobuck 'N Us!”
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Monthly Population: +10%
Consumer Goods Factories factor: −10%
Ideology drift defense: +10%
Improve relations maintain cost: −50%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
Else:
Modify the National Spirit “Tobuck 'N Us!”
Tobuck 'N Us!
Consumer Goods Factories factor: −10%
If there's one thing Vasile understands better than anything else, it's a return on investment. Putting money into domestic companies on behalf of the state might seem strange at first when there are far more reliable markets available, but you have to make money in order to spend it and you have to spend it in order to make more. Let's watch these local businesses grow!
The President-Boss Protects Us!
Against all odds, the President-Boss has managed to protect his people from the horrors of the Chiropterran invasion. Vasile cel Tradat shall waste no time, for while the regular pony is celebrating, he already has many plans how to expand his reach across all of Hazrumenia.
Allow Branch if:
Hidden trigger:
Country flag TBK_has_beaten_bats is set
Custom effect tooltip: The President-Boss has saved the republic, and now it is time to reap even further riches across all of Hazrumenia!
Operation Void Pumpkin
Occupations can be challenging affairs, but not for an intelligent creature such as Vasile. The administration has already arranged for the Huiactlali territories to be garrisoned with a headquarters established in Moonspeaker Hollow. The main objective of this operation will be to keep the Chiropterrans in line whilst making sure that the strategically vital strait city and tungsten mines remain safe.
Requires the following:
“The President-Boss Protects Us!”
Has more than 7 499 Ponypower
[Scope]Huiactlali (815):
Is owned and controlled by our country
Scripted Effect: save_current_manpower=yes
Lose 7 500 Ponypower
[Scope]Huiactlali (815):
Lose 28 000 Ponypower
add_resistance_target
amount = -15
days = 720
Scripted Effect: restore_previous_manpower=yes
Great Tungsten Profits
Huiactlali is home to the largest and wealthiest tungsten mines, not just in Hazrumenia but all of Northern Zebrica. The President-Boss will personally invest into the tungsten excavation operations and rumours say many others are looking to invest into it with bit signs in their eyes. Perhaps Vasile will offer them a claw in their endeavours...
Requires the following:
“The President-Boss Protects Us!”
[Scope]Huiactlali (815):
Is owned and controlled by our country
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
[Scope]Huiactlali (815):
Add production of 12 Tungsten
Welcome Into Family, Huiactlali!
Whilst the chiropterrans in Huiactlali utterly despise us, they know very well that there's no hope, for now at least, of ever being free. The President-Boss doesn't care if his enemies curse his name so long as they work for him and pay their taxes. And their bribes of course, especially paying the bribes.
While not nearly as magnificent as New Ayacachtl, Ursagrad was one of the great industrial cities of Chiropterra and it now lays under the jurisdiction of the republic. The President-Boss will set an example to others by personally investing into Ursagrad, so its industries can get back onto their hooves; knowing that they will, in turn, enrich him.
Requires the following:
“The President-Boss Protects Us!”
[Scope]New Mareidian (691):
Is owned and controlled by our country
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
[Scope]New Mareidian (691):
Add 2 building slots
Add 2 Naval Dockyard
Operation Toilet Clog
New Mareidian sits at a crucial choke-point that leads straight into the beloved city of Tobuck. It is for this reason that the republic must make sure the area isn't allowed to fall into enemy hooves. The President-Boss will make it known that any acts against him – sorry, the republic – will be met with fierce and absolute revenge.
Requires the following:
“The President-Boss Protects Us!”
Has more than 7 499 Ponypower
[Scope]New Mareidian (691):
Is owned and controlled by our country
Scripted Effect: save_current_manpower=yes
Lose 7 500 Ponypower
[Scope]New Mareidian (691):
Lose 75 000 Ponypower
add_resistance_target
amount = -15
days = 720
Scripted Effect: restore_previous_manpower=yes
Have A Seat,
New Mareidian!
Though the situation is still somewhat tense in the rural areas and especially in Batsby, Ursagrad has calmed down and some normalcy has returned to the city streets. No one even bats an eye at the various soldiers, mercenaries and security troops stationed across the city; either that or the locals have at least learnt to not draw attention to themselves. They wouldn't want to risk the odd beatdown now would they?
Victory over the far superior Chiropterran legions was nothing short of a total miracle and even the President-Boss is aware of this. It doesn't stop him from preaching that it was he who defeated Chiropterra, however. Now, thanks to his success and popularity, he can start to think up even bigger plans that involve not just Hazrumenia but much of Northern Zebrica too!
Requires the following:
“The President-Boss Protects Us!”
Set the rule:
Can Create Factions
Create faction called “Northern Zebrican Development Zone”
Bit-ionaires of Tobuck
The greatest thing about today's Tobuck is that it is far wealthier than ever before and there are great opportunities to make money if you know the game. And, as any of his lackeys could tell you- nobody knows the game better than the President-Boss, the Richest Griffon of Zebrica.
Requires the following:
“It Is Time To Think Big”
Has completed national focus “Tools Of Economic Miracle”
Custom effect tooltip: Every other Economy law will be blocked!
Custom effect tooltip: Completing this focus will swap our economy law to:
Gets the Economy Law “Crooked Commerce”
Over 1897 Doctors Recommend Heroic
Heroic has been a great success both in domestic and foreign markets. Even in some faraway ports it has become known as a powerful tonic, though they don't know what's in it. Each day the chemists improve upon the mixture to make it more potent and desirable by the consumers. As the slogan goes, 'Be A Hero Today!'
Requires the following:
“Bit-ionaires of Tobuck”
Has completed national focus “Heroes Take Heroic!”
Custom effect tooltip: Completing focus adds 50 million money to the National Treasury.
Increase variable TBK_dirty_money by 50
Modify the National Spirit “Vasile's Wonderous Tonics”
Vasile's Wonderous Tonics
Daily Political Power Gain: −0.35
Monthly Population: −25%
Research Speed: +10%
Experienced soldier losses: −10%
Frankly, no creature alive knows what's in those tonics. Even the ponies that know Vasile are fairly sure that he doesn't know himself, but if you were to say as much then things would get ugly and fast. All the same they do have a rather... unique effect on consumers; not least for the addictive properties of it that keep most folks from complaining about the taste. If drugs are free to make and sell, why shouldn't the state profit alongside the people?
Recent improvements upon the formula have greatly improved the properties of Heroic: on one hoof with the right dosage the tonic can greatly augment healing potion potency and on the other hoof it is even more addictive than before!
The Surprise Box
Gambling has always been an adult business. Well, not any longer! Over the last few days the Tradat Toys company has been advertising a new product called the 'Surprise box'. Foals don't know what's in it until they buy one, but they know for sure there is a chance to get a rare toy out of it. President-Boss said it the best; the kids will feel a sense of pride and accomplished for engaging with the fun chance of a surprise!
Requires the following:
“Bit-ionaires of Tobuck”
Has completed national focus “Viva Las Tobuck!”
Custom effect tooltip: Completing focus adds 100 million money to the National Treasury.
Increase variable TBK_dirty_money by 100
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
The Mortal Elysium
Under Vasile's guiding claw, Tobuck has been transformed from being simply one of the largest cities in Hazrumenia into its biggest and most prosperous metropolis with more creatures moving in every day. Perhaps one day it will eclipse even the great cities of Mount Aris, Colthage and R'ataphet.
Requires the following:
“Bit-ionaires of Tobuck”
Has completed national focus “Dreams of Elysium”
[Scope]Tobuck (728):
Set state category to Metropolis Region
Gain 70 000 Ponypower
Add 3 building slots
Modify the National Spirit “Project Elysium”
Project Elysium
Max Factories in a State: +15%
Production Efficiency Cap: +5%
Factory Output: +10%
Dockyard Output: +10%
Out here in Tobuck, your safety from the forces of 'law and order' are always guaranteed; but once upon a time it was pretty hard to actually protect some folks from morality and safe decision making. Well, we've long since put an end to that; we can dream big out here in our little corner of Zebrica. We can dream of an Elysium for all!
Day by day, Tobuck grows larger as riches of Hazrumenia slowly trickle into its pockets. Or more accurately, into the pockets of the ultra rich. Or to be the most accurate, into the pocket of the President Boss.
Trigger country event “The Top of the World” in 5 days
Hey Mercenary! Want To Earn Big Money?
The war against the despicable Chiropterrans drained the reserves of many popular mercenary companies. Some were unfortunately annihilated altogether. Luckily for Vasile, there are always more creatures ready to do whatever is asked of them for a few bits.
Requires the following:
“It Is Time To Think Big”
Custom trigger tooltip:
Tooltip: At least 50 million in the National Treasury.
Value of variable TBK_dirty_money is greater than 49
Custom effect tooltip: Deducts 50 million from the National Treasury.
Decrease variable TBK_dirty_money by 50
Custom effect tooltip: Completing this focus will deploy three mercenary regiments of 20-width infantry with recon and artillery support companies.
Hidden effect:
load_oob = "TBK_mercenary_units"
Trigger country event “The Right Hoof” in 5 days
Enlist Now, Help The President-Boss!
To be a true Tobuckian is to be a determined, ruthless competitor and to be ever-loyal to the President-Boss. As he calls for creatures to join the national republican guard, every pony across the republic will heed his call. The time has come not just to compete, but to take over the market!
Requires the following:
“It Is Time To Think Big”
If:
Limited to:
Has the Conscription Law “Disarmed Nation”
Gets the Conscription Law “Volunteer Only”
Else, if:
Limited to:
Has the Conscription Law “Volunteer Only”
Gets the Conscription Law “Limited Conscription”
Else, if:
Limited to:
Has the Conscription Law “Limited Conscription”
Gets the Conscription Law “Extensive Conscription”
Else, if:
Limited to:
Has the Conscription Law “Extensive Conscription”
Gets the Conscription Law “Service by Requirement”
Else, if:
Limited to:
Has the Conscription Law “Service by Requirement”
Gets the Conscription Law “All Adults Serve”
Else, if:
Limited to:
Has the Conscription Law “All Adults Serve”
Gets the Conscription Law “Scraping the Barrel”
Else, if:
Limited to:
Has the Conscription Law “Scraping the Barrel”
Gain 25 000 Ponypower
Gain 30 000 Ponypower
Operation River Trip
What did the Warzenans do when they realised Chiropterra was on the war path? Nothing, that's what. They didn't send us even the tiniest bit of help. All they did was bend the knee to the hippogriffs and sit there. Vasile reckons they would make a great addition to the republic, if not for their insolence then for their riches just waiting to be taken!
Custom effect tooltip: If @WAR Warzena is in a faction with someone or is guaranteed by another nation, there is a decision to sue for peace with the other enemies once @WAR Warzena has been fully occupied.
There's no feeling quite like remembering that a company you run is making thousands every second. That's how Vasile is going to feel after the Tradat Agriculture conglomerate is established in Warzena to exploit the land and farm every crop under the sun. Who in their right mind wouldn't capitalise on such an opportunity?
Requires the following:
“Operation River Trip”
At least one of the following is true:
[Scope]Azimgav (744):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Mayirzim (743):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Rashmenuch (1206):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Askalion (688):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
Custom effect tooltip: Completing focus adds 50 million money to the National Treasury.
Well, if it wasn't the invasion and subsequent economic development that brought the Warzenans back to their Hazrumenian family then Vasile doesn't know what it would be. You can tell how well integrated they are by how little they're shooting at the military police, just look at all those relaxed zebras!
The President-Boss knows it will not be easy to keep the new areas under control whilst exploiting them. To work around this, he has come up with a plan: form a specialized occupation detachment whose sole duty is to keep the locals in line. Best of all, we can simply hire the more pragmatic and opportunistic locals. It will cost the state, but better a little loss of money than loss of one's head!
Requires the following:
“Hey Mercenary! Want To Earn Big Money?”
Requires the following:
“Enlist Now, Help The President-Boss!”
Gets the National Spirit “The Zone Security Corps”
The Zone Security Corps
Non-Core Ponypower: +5%
Consumer Goods Factories factor: 5%
Resistance Growth Speed: −5%
Damage to Garrisons: −10%
The thing about occupations is that they're pretty expensive and dangerous if you don't have a proper bunch of trained creatures to deal with things. Of course, such an organisation is relatively expensive; but you don't have to be a genius to know what a return on investment looks like.
Treats Every Now And Then
Being constantly oppressive to the locals has the minor issue of workers occasionally refusing to shoot them which typically results in a small rout. While never a truly pressing issue, the fact of the matter is that the N.Z.E.Z needs a new angle from which to approach occupation. Maybe it pays to be nice every now and then?
Requires the following:
“N.Z.E.Z Security Corps”
Mutually exclusive with:
“Where There's A Baton, There's A Way”
At least one of the following is true:
Has completed national focus “The State Of Zamivgazal”
Has completed national focus “The State Of Agzhat”
Modify the National Spirit “The Zone Security Corps”
The Zone Security Corps
Non-Core Ponypower: +10%
Consumer Goods Factories factor: 5%
Resistance Growth Speed: −5%
Compliance Growth Speed: +5%
Damage to Garrisons: −10%
The thing about occupations is that they're pretty expensive and dangerous if you don't have a proper bunch of trained creatures to deal with things. Of course, such an organisation is relatively expensive; but you don't have to be a genius to know what a return on investment looks like.
Recently we've really started to lean into that whole 'carrot-on-stick' philosophy of making ourself look better with less extortion and occasional presents for the hardest working locals.
Where There's A Baton, There's A Way
In the end, the occupation of foreign lands is only for economic exploitation. Why bother to care about how the locals feel? Just make them move along and get out; if words don't work, that's when you take out the baton. They're not Tobuckians anyway, right?
Requires the following:
“N.Z.E.Z Security Corps”
Mutually exclusive with:
“Treats Every Now And Then”
At least one of the following is true:
Has completed national focus “The State Of Zamivgazal”
Has completed national focus “The State Of Agzhat”
Modify the National Spirit “The Zone Security Corps”
The Zone Security Corps
Non-Core Ponypower: +5%
Consumer Goods Factories factor: 5%
Resistance Growth Speed: −10%
Damage to Garrisons: −15%
The thing about occupations is that they're pretty expensive and dangerous if you don't have a proper bunch of trained creatures to deal with things. Of course, such an organisation is relatively expensive; but you don't have to be a genius to know what a return on investment looks like.
Recently we've really started to lean into that whole 'we-have-the-bigger-stick' philosophy and honestly just beating the snot out of whoever decides to try anything stupid. It's taken a little more training and investment, but it works a treat.
Operation Sandbox
You know what the Zarantians did when we were suffering innumerable casualties against the Chiropterran menace? They were preparing to invade us! Sure they used to own our land, but that's no excuse. It's high time we gave them a taste of their own medicine!
The great thing about deserts is that you don't have to do a lot of work maintaining the infrastructure, caring for the people or any of that nonsense. They just want to be left to their own devices and, provided they continue to allow our resource extraction operations, the tribes can have just that. Welcome one and all to the republic!
Vasile, ever the savvy businesscreature that he is, sees great potential in investing in oil drilling across Zarantia. Ships, planes and armies guzzle down the stuff like a griffon in an all-you-can-eat buffet, so it's a secure export good that even those who despise the President-Boss overseas might buy through gritted teeth.
Requires the following:
“Operation Sandbox”
At least one of the following is true:
[Scope]Azimgav (744):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Mayirzim (743):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Rashmenuch (1206):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Askalion (688):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
Custom effect tooltip: Completing focus adds 10 million money to the National Treasury each year
Increase variable TBK_yearly_money by 10
Add production of 20 Oil to Zamfara (756)
Add production of 12 Oil to Zajhari (878)
Add production of 12 Oil to Shizra (755)
Operation Jungle Safari
The President-Boss has recently began to talk about Zumidia in earshot of the public. From what he's said, everyone seems to realise that it's a land full of riches being exploited by others. Well, the President-Boss now calls upon everyone to join him so that the republic can be the one to make money off of the place instead of whoever's doing it currently.
Requires one of the following:
“The State Of Zamivgazal”
“The State Of Agzhat”
The following will bypass the focus:
[Scope]Zirta (710):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Annaza (711):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Ain Trotgourait (697):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Aurez Hills (698):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
Custom effect tooltip: If Hippogriffia or Colthage occupy @ZUM Zumidia, they will be sent a demand to leave @ZUM Zumidia or face war. If war breaks out and their owned @ZUM Zumidian states are occupied it enables decision to sue for peace.
If @ZUM Zumidia is independent they will receive a demand to join us or be invaded.
If any other nation occupies core states of @ZUM Zumidia then decision s enabled to invade them.
Rest of Zumidia must still be liberated from foreign occupation (?)
The State Of Ain Trotgourait
Ah, Zumidia. You know what's great about land that's had a history of being occupied? You can just take over from whoever was there before and continue running the place like nothing's happened! Sure we'll be making some changes, but these zebras barely even fought back like the Chiropterrans. These lands are gonna be mighty profitable!
The President-Boss had previous left Chiropterra to its own devices as it would have been impossible to occupy the whole place. However, after the recent war where Chiropterra attempted to reclaim what it once had, it's clear as day that the place needs a new manager. We know just the President-Boss that's than qualified for the position!
Custom effect tooltip: Completing this focus will apply the modifier Economic Exploitation to all @BAT Chiropterran core states owned by @TBK Tobuck except for Huiactlali and New Mareidian.
Hidden effect:
[SCOPE]Every scope in the array BAT.core_states:
If:
Limited to:
State is owned by our country
None of:
Is state New Mareidian (691)
Is state Huiactlali (815)
Add the dynamic modifier “Economic Exploitation” to providing the following effects:
Resistance Target: −15%
Compliance Growth Speed: +10%
Local Non-Core Ponypower: +25%
Local Available Resources: +50%
Limited to:
Always
Operation Sagging Bag
The Colthaginians might look big and scary on a map, but their administration is notoriously unstable no matter who's in control. With that in mind, it's obvious that Colthage needs some new blood to make any sort of government work there in the long term. Wouldn't it be great if we could exploit the wealth of all Zonicia?
With the successful conquest of Zonicia, our beloved republic stands ready to grow rich from the wealth of the land. All across the new Investment Area, local industries and resource deposits are already being taken over by Tobuckian enterprises. Needless to say that the ones owned by the President-Boss are at the forefront of operations.
Custom effect tooltip: Completing this focus will apply the modifier Economic Exploitation to all @CTH Colthaginian and @CVA Coltvan core states owned by @TBK Tobuck. This modifier lowers local resistance target, increases compliance growth, increases local resources and increases local non-core ponypower.
Hidden effect:
[SCOPE]Every scope in the array CTH.core_states:
If:
Limited to:
State is owned by our country
Add the dynamic modifier “Economic Exploitation” to providing the following effects:
Resistance Target: −15%
Compliance Growth Speed: +10%
Local Non-Core Ponypower: +25%
Local Available Resources: +50%
Limited to:
Always
[SCOPE]Every scope in the array CVA.core_states:
If:
Limited to:
State is owned by our country
Add the dynamic modifier “Economic Exploitation” to providing the following effects:
Resistance Target: −15%
Compliance Growth Speed: +10%
Local Non-Core Ponypower: +25%
Local Available Resources: +50%
Limited to:
Always
The Four E's Of Success
Recently a well known reporter asked the President-Boss just what the secret behind his success had been. After a long pause, Vasile Cel Tradat said it really came down to his four core principles; the Four E's of Success: Expand, Exploit, Eliminate and most importantly Enjoy.
Requires the following:
“It Is Time To Think Big”
Has completed national focus “I Am The President-Boss”
Custom effect tooltip: Completing this focus will modify the trait Big Boss with:
Recruitable Population Factor: +10%
Daily Political Power Gain: +10%
Hidden effect:
Country leader loses trait:
The Big Boss
Political Power Gain: +5%
Daily Supremacy Support: +0.02
Country leader gains trait:
The Big Boss
Political Power Gain: +15%
Recruitable Population Factor: +10%
Daily Supremacy Support: +0.02
One And Only Free Republic In the World
All the republics in the world claim to be bastions of freedom; in truth, they too restrict true freedom and shackle the innovators of their nation. Those who push forward the economy by simply being better than others are the ones that should be empowered! In Tobuck things are different; anyone with the skill, cunning and will can achieve great success!
Requires the following:
“The Four E's Of Success”
Has completed national focus “Pragmatism Has Its Merits”
Modify the National Spirit “Servile Republic”
Servile Republic
Political Power Gain: +10%
Monthly Population: +15%
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Stability: −10%
War Support: −10%
Daily Supremacy Support: +0.05
Many foolishly assume that the head of state is supposed to serve the people and the administration, but in reality the opposite is true. As Vasile has clearly demonstrated, the true arrangement for any President is to be served by the state you administrate. Who could disagree with a statement that he has proven with his efforts?
Time has proven the wisdom of the President-Boss for the republic has been transformed to a true bastion of freedom, where anyone is free to take reign of their own destiny and become rich if they truly desire it.
King Of Corruption
It is no secret Vasile's word is law, even if he is simply the President and is 'technically' beholden to the people. Every citizen, criminal and mercenary knows that if the President-Boss says to hoof - or claw- over some money then the only proper answer is to ask 'How much?'
Requires the following:
“The Four E's Of Success”
Has completed national focus “Hierarchy Of Bribes”
Custom effect tooltip: Completing focus adds 20 million money to the National Treasury each year
Increase variable TBK_yearly_money by 20
Modify the National Spirit “His Criminal Highness”
His Criminal Highness
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −10%
Stability: +10%
Surrender Limit: +10%
War Support: +10%
Hey, don't step on the talons of the President-Boss. If you want to tussle with the muscle, you're gonna be in for a rough ride; but if you want to stay in his good graces, all it takes is a couple favours and some hard work. Help the bird help you, but make sure not to get in his way. After all, you wouldn't want to stand in the way of the one and only Vasile; would you now?
From the bottom hoofcleaners at the street corner all the way to heads of corporations, they know that one above all requires his dues. His name is Vasile cel Tradat, the President-Boss and His Criminal Highness, the King of Corruption.
The Criminal High
Vasile knows that it's bad business to solely rely on foreign experts. It is a better long-term investment to home grow these sorts of things, as proven by the brand-new education system. It is subsequently high time that the President-Boss launched his own private academy where Tobuckian youth will learn the skills required to be useful lackeys. Perhaps one day somepony amongst them will take his place, years from now.
Requires the following:
“The Four E's Of Success”
Has completed national focus “The ABC Of Business”
Gain 1 research slot
The Rebel Apostate
The infamous apostate of Chiropterra Wallnut Drive has taken control of Tobuck. This is a major opportunity, and he's not about to let it go to waste. First, to decide which of the other warlords will be most helpful...
Has leader “Wallnut Drive”
Trigger country event “Who's Gonna Help Me?”
Custom effect tooltip: Completing this focus unlocks new political advisors.
No Gods!
Religion is the opiate of the masses! Or so claims at least Wallnut despite some reservations of his socialist friends, who wish to not make enemies of the gods. Nightmareism is different, Nightmareism is more like cocaine, but they're both bad. This evil must be defeated, that's an order!
Requires the following:
“The Rebel Apostate”
Gain 150 Political Power
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Lose 170 Ponypower
Scripted Effect: restore_previous_manpower=yes
Decadent Normalcy
What is "normality"? It's what a bunch of old creatures say it is, usually to benefit themselves. From now on, no more hankering over normality or morality or other stuffy ways of saying no.
Requires the following:
“No Gods!”
Gets the National Spirit “Visionarism”
Visionarism
Daily Political Power Gain: +0.15
Stability: −10%
Whoever said that whatever we look at now is what we should be seein'? There's nothing wrong with a lil' experimentation, especially not if it's at the expense of whichever establishment decides to try and censor it! Come on lads, show 'em what you can do!
Viva Wallnut!
Wallnut Drive has a lot of big ideas, and now that he's seized power in Tobuck he can make them a reality! Viva Wallnut, long may he live! May all his big ideas come to fruition!
Requires the following:
“The Rebel Apostate”
Country leader gains trait:
Visionary Generalissimo
Division Recovery Rate: +2.5%
Recruitable Population: 1%
Only Victory!
Wallnut Drive escaped Chiropterra, but not before getting some of their world class military training. And he's smarter than all of them combined. He had to be, otherwise some other bat woulda realized Nightmareism was bunk before him. With him at the helm, we'll be all but unstoppable!
Requires the following:
“Viva Wallnut!”
Gain 5% Supremacist party popularity
Gain 10% War Support
Only Justice!
We're gonna need some laws, naturally. Some good laws. Laws Wallnut came up with, or at least ones his smartest friends did. Not laws based on stupid religions or outdated mores, but on cold hard truths and real vision.
Requires the following:
“Viva Wallnut!”
Gain 5% Supremacist party popularity
Gain 10% Stability
Lemme Tell You About Chiropterra!
One of the few times when Wallnut gets real quiet and serious is when talking about Chiropterra. It's a terrible place. The callous disregard for the lives of so-called "faithless," the oppressive atmosphere, the LMRD and the Nightmare's Hoof committing atrocities by the day. If there's one thing Wallnut Drive knows, it's that they must be stopped.
Whatever folks might say about Chiropterra is probably true, even the worst of rumours could well have some sorta basis in that tartarus-hole of a country. Still, makes us fight all the harder to make well sure they don't get their hooves on us an' our families, eh?
No Chains!
Gun runners are one thing, slavers are another. Slave traders, sweatshop owners, and those monsters who gave intelligence to the Chiropterrans to help them plan their slaving raids, they've all gotta go. Wallnut will make sure they repay their debt to their fellow creatures through hard manual labour, and that their assets are confiscated too.
It's not just great ponies like Wallnut Drive who make the world go round; in fact he couldn't do anything without the hard work of the common labourer. We should celebrate that, and make sure workers know that they're appreciated, both in our hearts and with our wallets.
Requires the following:
“No Chains!”
Gets the National Spirit “Worker's Pride”
Worker's Pride
Production Efficiency Cap: +5%
Factory Output: +2.5%
Dockyard Output: +2.5%
Unlike that nasty 'Labourer' system the Chiropterrans seem so fond of, our own workers are more than capable of takin' pride in their own creations and bein' well paid for 'em! Ain't nothing like a little reward for a good day's work in the factory!
Scripted Effect: one_random_arms_factory=yes
Strike 'em Where It Hurts!
Chiropterra looks invincible, doesn't it? Well it turns out they've got a rigid chain of command and an intricate logistics network. With some tactics and a lot of nerve, we can paralyze them by disrupting that logistics train. How's it feel to be on the losing side, Lunatics?
Requires the following:
“Decadent Normalcy”
Requires the following:
“Lemme Tell You About Chiropterra!”
Requires the following:
“Pride Of The Labourer”
Custom effect tooltip: Completing this focus will spawn two guerilla divisions of 14-width infantry with recon support
Custom effect tooltip: Enables the Guerilla Tactics Tactic
Hidden effect:
load_oob = "TBK_wallnut_guerillas"
Add technology: Guerrilla Warfare
The Forsaken Lord
The true heir to the Warzenan throne now stands triumphant above Tobuck. Unintentional as this conquest may have been, resulting from naught but closer cooperation with Pea Shooter, it has given Baragzen and his forces quite the opportunity.
Has leader “Baragzen”
Trigger country event “Who Shall Be My Underling?”
Custom effect tooltip: Completing this focus unlocks new political advisors.
Hidden effect:
Trigger country event “The Mother Of The Princess” in 35 days
Restore The Lineages
There are a selection of upper-class citizens in Manerba that used to be part of Warzenan noble society before outside forces stripped them of their titles and land. We shall grant them titles and establish a court here in Tobuck with their assistance.
Requires the following:
“The Forsaken Lord”
Gets the National Spirit “Landed Aristocracy”
Landed Aristocracy
Daily Political Power Gain: +0.1
Stability: +5%
War Support: +5%
The rulers of Warzena always maintained their power through an influential and loyal court. We have restored this tradition by granting the alienated nobility still residing in Tobuck their old titles in return for vesting their resources and influence in our lord. The Leopard dynasty shall once again be mighty!
Renewed Oaths
The time has come to instill the populace and their local leaders with a sense of loyalty. We shall 'encourage' them to make oaths and pledges for the sake of service to Baragzen in whatever capacity he deems fit and proper.
Requires the following:
“Restore The Lineages”
Mutually exclusive with:
“Reminder About Loyalty”
Gain 5% War Support
Gain 18 000 Ponypower
Reminder About Loyalty
Fear is a very important tool, one that an experienced warlord like Baragzen understands very well. Examples will be made of a small number of known dissidents so that those with a desire to resist fear action against those of true royal blood.
Requires the following:
“Restore The Lineages”
Mutually exclusive with:
“Renewed Oaths”
Gain 10% Stability
Gain 10% Supremacist party popularity
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Lose 1 200 Ponypower
Scripted Effect: restore_previous_manpower=yes
The Merchant Of Tobuck
Vasile is well known in Tobuck's business circles and was seemingly uninvolved in Pea Shooter's plot to sell the region back to Zarantia. We shall make proper use of his incredible economic expertise and grant him a position of administration over the city of Tobuck itself.
Requires one of the following:
“Renewed Oaths”
“Reminder About Loyalty”
Custom effect tooltip: Available as Political Advisor:
Vasile cel Tradat , which grants
Ruthless Capitalist
Daily Political Power Gain: −0.2
Consumer Goods Factories factor: −10%
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Military Factory
Hidden effect:
Trigger country event “The Last Gunrunner” in 35 days
The Oath Wardens
Ancient legends tell of these soldiers, dutiful guards of Warzenan rulers. Such an idea is well suited to the exiled lord who is very much in need of protection and loyalty in this turbulent time for Tobuck. The legends shall once again have their names etched into history.
Requires the following:
“The Forsaken Lord”
Baragzen:
Add Attack Skill: 1
Custom effect tooltip: Completing this focus will spawn a 20-width infantry division with engineer and artillery support
Hidden effect:
load_oob = "TBK_oath_wardens"
Only The Finest Soldiers
Mercenaries are no longer an appropriate name for Baragzen's finest soldiery. Though their reputation and skill arose from the lowest of the low, so did his legitimacy as ruler; it is only fitting that their discipline be drilled and reinforced by the Oath Wardens.
Requires the following:
“The Oath Wardens”
Gets the National Spirit “Charge Of The Wardens”
Charge Of The Wardens
Division Organization: +2.5%
Recruitable Population Factor: +5%
The Oath Wardens are a force spoken of only in legend, but under Baragzen's guidance their exploits shall become very real indeed. They serve partly as his royal guard, but more significantly as a core part of the army; something between special forces and a set of elite divisions within the command structure of the armed forces.
Trigger country event “Who Is Worthy?” in 1 day
Blood Of The Leopard
The Leopard bloodline of the Warzenan dynasties is an ancient and powerful one. It is demonstrative of the validity in any individual's claim to the Warzenan throne should such be proven by action, though Baragzen in particular may ambitions far more grand.
Requires the following:
“The Forsaken Lord”
Country leader gains trait:
Leopard Bloodline
Political Advisor Cost: −15%
High Command Cost: −15%
Air Chief Cost: −15%
Army Chief Cost: −15%
Navy Chief Cost: −15%
Hidden effect:
Trigger country event “His Ancient Legacy” in 7 days
The Weakling King
The current Warzenan monarch is nothing more than a puppet of the hippogriff menace, a false inheritor of a glorious and yet untapped past and nation. We shall decry and denounce that traitor with all the resources available to our administration.
Requires the following:
“Blood Of The Leopard”
Mutually exclusive with:
“The Worthy Heir”
Gain 5% War Support
Gain 10% Supremacist party popularity
The Worthy Heir
Unlike the puppet monarch who currently sits on the throne, Baragzen is a warrior king like those of old; his claim to the throne is indisputable. We shall make a public declaration of our intentions to install the rightful king of Warzena, both to the public and to our enemy.
Requires the following:
“Blood Of The Leopard”
Mutually exclusive with:
“The Weakling King”
Gain 100 Political Power
Gain 5% Supremacist party popularity
The Abjuration Decree
Baragzen's first law for the new realm is the Abjuration Decree. All power vested in government officials is to be subsumed by his will and whim, under no circumstances must this rule be ignored. Any remnants of Pea Shooter's republic will be eliminated for good.
Requires one of the following:
“The Weakling King”
“The Worthy Heir”
Gets the National Spirit “Power Of The Royalty”
Power Of The Royalty
Political Power Gain: +5%
Division Attack on core territory: +2.5%
Division Defense on core territory: +2.5%
Our lord Baragzen has absolute power over his realm; a feat achieved partly through force, propaganda and some quick legal changes. His authority has garnered many benefits for the state as a result of his policy of total control, not least for the fact that his administration is substantially more efficient than its republican predecessor.
The Demarean Embankments
Unlike his contemporary warlord commanders, Baragzen expresses no displeasure at the concept of flooding particular areas for the sake of defensive proficiency. If Chiropterra wishes to invade, then they shall meet a well prepared and dangerous foe.
Requires the following:
“The Merchant Of Tobuck”
Requires the following:
“Only The Finest Soldiers”
Requires the following:
“The Abjuration Decree”
Custom effect tooltip: Unlocks decision to floodMiharzehir, Tobuck and Zufra states during war.
Add 2 Land Fort, on all provinces, on a border province
Add 1 Infrastructure
The White Severyanian
Through iron will and decisive action, Alesia Snezhnaya has emerged the dominant power in Tobuck. While the other warlords are cowed, she must find one of them to make a pact with and dispose of the other.
Has leader “Alesia Snezhnaya”
Trigger country event “Who Will Follow My Orders?”
Custom effect tooltip: Completing this focus unlocks new political advisors.
Righteous Rule
The Severyanian tsars of old ruled with justice and fairness, but also cold efficiency. They had no time for foolish things like mercy, or forgiving those who deserved no forgiveness. Alesia will emulate their example, and crush the rebellious scum and the criminals of Tobuck in one swift blow.
Requires the following:
“The White Severyanian”
Gain 15% Stability
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Lose 1 500 Ponypower
Scripted Effect: restore_previous_manpower=yes
All For Triumph!
Resolute stoicism, unyielding determination, uncomplaining sacrifice. These were the values which made Severyana strong before the communist cancer rotted them away, and these are the values Alesia will instill by her example.
The nation is still weak and thusly the state shall be strengthened to protect it. In the defence of the people, Alesia and her government will hold firm.
Severyana Endures Through Us
Severyana may have fallen, first to the scheming princess and then to the vile communists, but so long as one true Severyanian draws breath it is not lost. Alesia will rule with the same rigid strength as the tsars of old, and muster her forces until, one day, the true foals of Severyana will return to drive out the parasites who feast on their homeland.
Requires the following:
“The White Severyanian”
Country leader gains trait:
Exiled Officer
Daily Political Power Gain: +0.1
Army Experience Gain: +10%
Division Organization: +2.5%
The Red Beast
The one saving grace of Tobuck is that the godless venom of communism hasn't infected it. Alesia intends to keep it that way, and to use her new state as a hammer against the ravening red hordes.
Requires the following:
“Severyana Endures Through Us”
Gain 10% Supremacist party popularity
White Druzhina
Now that Alesia has broken the deadlock of smugglers, warlords, and miscreants, she can centralize and discipline this rabble into a proper army. The first step is redistributing Alesia's loyal troops into the ranks of new regiments, where they will serve as instructors and discipline officers. These mixed Severyanian-Tobuckian units will be the Druzhina, and the other units should strive to emulate them.
Requires the following:
“Severyana Endures Through Us”
Custom effect tooltip: Completing this focus will spawn two 12-width infantry divisions with artillery support
Hidden effect:
load_oob = "TBK_druzhina"
We Are Severyanian Soldiers
The advantage of coming to power in Tobuck is that it is a cultural blank slate. Thanks to this, we have been able to foster Severyanian values of stoicism, sacrifice, hierarchy, and discipline among our soldiers, with no need to uproot an inferior service culture. The tales of Severyanian heroes of old shall inspire our troops, and they will show the rabble of this continent what true warfare is!
We shall defend our new home as though it was Severyana itself, with all the strength and might of our people. Though we silently mourn what was lost in Equus, it is our duty to protect what remains with renewed vigour and tempered pride.
It's A Long Way To Princessyn
The white exiles are few in number, but every single one of them is worth ten other ponies. Alesia will call upon old contacts and allies among the last true Severyans, and rekindle the dream of a new Severyana among them. One day, we shall return, and bring fire and death to the bloodthirsty beasts who despoil our lands.
Alesia was already well-known among the Severyanian exiles, and as news of her victory has spread more and more of her compatriots have begun to feel the old flames of patriotism rekindle. Some of the old nobility managed to escape with significant wealth, and now many of them are making generous donations to our cause.
The experience, diligence and wealth of our returning friends remains the stable foundation upon which we rebuild our great nation. Our home away from home shall be mighty and awe-inspiring, as Severyana once was.
Trigger country event “A Most Noble Donation”
I Hate Sand
There is nothing worse than desert warfare. However, given Pea Shooter's machinations we will likely have to face the Zarantian savages sooner rather than later. Alesia has declared that we will construct a line of fortifications along their border, complete with minefields and concealed killzones, such that by the time we step into the desert there will only be corpses waiting for us.
Requires the following:
“All For Triumph!”
Requires the following:
“We Are Severyanian Soldiers”
Requires the following:
“The Exiled Community”
Custom effect tooltip: Completing this focus will spawn a 20-width infantry division with engineer and recon support
Add 2 Land Fort, on all provinces, on a border province
All the Guns and Bullets
Our first priority should be getting guns into hooves. We'll use the remainder of the smugglers' ill-gotten-gains to purchase as many weapons as we can find, and scour the city to dredge up its hidden stashes. After that, we'll have to make our own.
Requires one of the following:
“Strike 'em Where It Hurts!”
“The Demarean Embankments”
“I Hate Sand”
Mutually exclusive with:
“All Possible Troops”
Scripted Effect: one_random_arms_factory=yes
All Possible Troops
Our first priority should be to get more hooves to hold guns. We will increase soldiers' pay to incentivize as many to enlist as possible, then extend conscription to make up the difference with draftees.
Requires one of the following:
“Strike 'em Where It Hurts!”
“The Demarean Embankments”
“I Hate Sand”
Mutually exclusive with:
“All the Guns and Bullets”
Gain 35 000 Ponypower
Death Of Tobuck
The Republic of Tobuck was a sham state from the start. Few marked its passing, and fewer still will mourn it. It is time to formally bury the republic, so that our new order can begin in earnest.
Completing this focus is required in order to activaterest of the focus tree. An event that loads the new focus tree will fire once Chiropterra has attackedTobuck and is defeated.
If Equestrian Civil War has happened, decision will be unlocked to strike @BAT Chiropterra. This decision can be found under Foreign Politics -category.
Niftyn might be old and Dusk Wane might be a moonspeaker, but they're decent folks and that doesn't mean they don't get to have a little fun. Well, only so long as their joints and lungs don't give out!
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_bat_victory is set
Requires the following:
“Death Of Tobuck”
Trigger country event “Two Old Thinkers”
Smash Their Estates
What's that? Our soldiers are ransacking Chiropterran farm estates and destroying the properties almost entirely? Hah! Great! Give those ponies a well deserved reward for their hard work!
Bean Counter may be shy and Home Brew could try to bring in some smuggled booze, but everypony should attend our little celebration! With a bit of luck even Bean will have a ball!
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_bat_victory is set
Requires the following:
“Death Of Tobuck”
Trigger country event “Nervous Plans”
My New Friends!
Even though it's been a good while, we can't forget our old friends. Rose Rain should come along; tartarus, why not bring the other pony too? What was his name... Ah, Carrot Stick! That's the one!
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_bat_victory is set
Requires the following:
“Death Of Tobuck”
Trigger country event “Jumpy Arrival”
Liberate The Labourers
Hey? The labourers are running away from the estates and into the arms of our soldiers? Ain't that something. Well, order the soldiers to finish the job! Get the rest of them out of the hooves of the legionnaires, don't miss a house!
Requires the following:
“My New Friends!”
Lose 100 Political Power
Gain 5% Harmonic party popularity
Time To Party!
Everypony's here and everything is all sorted out! Been too long since we've had a good party, let's make this night the best our friends have ever had!
Requires the following:
“Smash Their Estates”
Requires the following:
“Old Pals From Tobuck!”
Requires the following:
“Liberate The Labourers”
Hidden effect:
Set variable TBK_wallnut_focuses to 0
Trigger country event “The Next Morning” in 1 day
The Common Good
The previous administration wasn't exactly kind to its inhabitants which, though natural for what can only be described as a thinly-veiled corporatocracy, is far from fair. The federation exists for the benefit of the people, with the assent of the people and with its institutions at the behest of the people.
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_harmonist_flag is set
Requires the following:
“Time To Party!”
Replace the National Spirit “Visionarism” with the National Spirit “Democratization”
Democratization
Daily Political Power Gain: +0.15
Stability: −10%
Daily Harmony Support: +0.03
Bringing democracy to a place like Tobuck, and Chiropterra for that matter, is no easy task. In fact, it's probably one of the single hardest things any government has tried to implement around these parts. All the same, these things need to happen in order for Harmony and a truly democratic environment to be achieved.
Hidden effect:
Trigger country event “One Shared Vision” in 4 days
Increase variable TBK_wallnut_focuses by 1
Brand New Bureaucracy
Retaining any significant remnant of the old government will end in tears, not least for how impossibly corrupt the whole affair was. If we want to do things better than they did, we need to build the state institutions from the ground up and wipe the old slate clean.
Requires the following:
“The Common Good”
Mutually exclusive with:
“The Old Framework”
Gain 200 Political Power
Gain 10% Harmonic party popularity
Increase variable TBK_wallnut_focuses by 1
War Against Corruption
We must forever be vigilant against the scourge of corruption, lest it take root in the federation as it did in Tobuck once before. Luckily nobody has a pile of guns to make use of this time, but that doesn't make the state invincible to the vile tendrils of malpractice and embezzling.
Requires the following:
“Brand New Bureaucracy”
Gain 5% Stability
Gain 5% War Support
Increase variable TBK_wallnut_focuses by 1
The Old Framework
Even though it was a corrupt mess, not all of it was inherently broken; the republic just had a lot of bad apples running the show. Keeping some of the old institutions around won't do us any harm now that we've gotten rid of them, we just have to make sure other kleptocrats stay out of office.
Requires the following:
“The Common Good”
Mutually exclusive with:
“Brand New Bureaucracy”
Gain 15% Stability
Increase variable TBK_wallnut_focuses by 1
The Stout Civil Service
Having pruned the old civil service and made sure everything's running smoothly, we now have a fairly small but particularly efficient bureaucracy that should be able to handle whatever we throw at them. Well, so long as we make sure they stay well paid that is.
Requires the following:
“The Old Framework”
Gain 200 Political Power
Increase variable TBK_wallnut_focuses by 1
Federal Framework
Given the inherent difficulties of unitary administration, a federal framework for governing is the logical next step for our future endeavours. Decentralisation is a necessary facet of modern bureaucracy that simply cannot be overlooked when having to organise a reasonably sized state.
Requires one of the following:
“Brand New Bureaucracy”
“The Old Framework”
Trigger country event “Foundations Of The Federation”
Increase variable TBK_wallnut_focuses by 1
Delegionarization
If the new federal framework is to function, the bottom line is that the system of families and legions must be entirely dismantled. All will be equal citizens within the federation and none will have their future decided by birth or by battle; unless they decide to enlist in the latter case, of course.
Requires the following:
“Federal Framework”
Lose 100 Political Power
Hidden effect:
Trigger country event “The Inquiry Of The Century” in 4 days
Increase variable TBK_wallnut_focuses by 1
Sanctity Of Religion Act
Though secularism is immensely important to the governance of any state, there are many in the federation who worship the Nightmare and other gods like Zal and Zanit. It would be remiss of us not to guarantee the freedom of religion to our citizens, especially given their affection for their deities.
We cannot allow the destruction of war to alienate the Chiropterrans and drive them away from our Hazrumenian family. To that end it is imperative that we compensate them for the suffering that they endured, painful to the coffers as it may be.
Requires the following:
“Delegionarization”
Gets the National Spirit “Repayments” for 1 year
Repayments
Daily Political Power Cost: +0.15
Consumer Goods Factories factor: 10%
Though many see such expenses as frivolous and an insult as most of the money is going to those that just tried to annex our beloved city, the fact remains that we are now a nation of many Chiropterrans as well as Tobuckians. If we wish them to integrate peacefully into our society then we must encourage them to stay and to cooperate with the state.
Increase variable TBK_wallnut_focuses by 1
To Move Onwards
With amends made and the disparate peoples of our federation closer knit, we can finally claim that all is well with the Chiropterrans. The estranged brother of the Hazrumenian family has finally come home to rest, having made up with their siblings.
The time has come to organise the national elections, the best way to elect a new head of state is to vote them in at the top level after all! Now we just have to let everyone know who's on the ballot and what their tenets in leadership will be. Shouldn't be too hard, right?
Requires the following:
“Federal Framework”
Mutually exclusive with:
“Local Elections”
Gain 10% Harmonic party popularity
Increase variable TBK_wallnut_focuses by 1
Local Elections
The time has come to organise local elections; the best way to run a country is to have the people vote for local representatives and build up from there after all!! Now we just have to let everyone know who's on the ballot and what their tenets in leadership will be. Shouldn't be too hard, right?
Requires the following:
“Federal Framework”
Mutually exclusive with:
“National Elections”
Gain 5% Stability
Gain 5% War Support
Increase variable TBK_wallnut_focuses by 1
Who Can Run?
Carrot Stick is a firm believer that anti-democratic parties and individuals shouldn't be able to run for office, but Rose Rain disagrees. Hopefully they can set aside their differences in the upcoming debate, either that or one of them will take the lead and get their way...
Requires one of the following:
“National Elections”
“Local Elections”
Trigger country event “Eligibility Of Non-Democratic Actors”
Increase variable TBK_wallnut_focuses by 1
ULNZ Stands For Democracy
If there is one thing that unites all peoples of the federation, it is democracy in Hazrumenia. We are many different cultures, races and hold many different beliefs and loyalties; but our citizens may be united in their say over who leads our great state.
It's about time we put pen to paper and wrote ourselves a formal constitution so that we may enshrine the rights of our citizens and provide a legal framework for the courts. It may be somewhat of a daunting task, but it's not as though it can't be amended in the future.
Requires the following:
“Federal Framework”
Replace the National Spirit “Democratization” with the National Spirit “The Constitution of U.L.N.Z”
The Constitution of U.L.N.Z
Daily Political Power Gain: +0.15
Ideology drift defense: +15%
Daily Harmony Support: +0.03
Codifying a constitution is an integral part of guaranteeing the rights of citizens as well as ensuring that the functionality of and balance of power within the government cannot simply be overturned. Democratic harmony is a perfect and malleable answer to all future questions, after all.
Increase variable TBK_wallnut_focuses by 1
Marshals of Law
If there was any one thing that was needed in the republic, it was a half decent police force that was actually capable of protecting the people. It's high time we got around to constructing a competent force that has the capacity to handle domestic troubles without the help of the army.
Requires the following:
“Formal Constitution”
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “National Police Force”
National Police Force
Resistance Growth Speed: −10%
Own operative detection chance factor: −5%
Enemy operative detection chance factor: +5%
Tobuck was never a safe place and the military police that Chiropterra relied on in order to keep the peace weren't exactly an enticing organisation to utilise. Harmony is now protected by our loyal police constables and their hard work in keeping the country safe from internal elements of discontent and malpractice.
Else:
Gets the National Spirit “National Police Force”
National Police Force
Encryption: +5%
Decryption: +5%
Resistance Growth Speed: −10%
Tobuck was never a safe place and the military police that Chiropterra relied on in order to keep the peace weren't exactly an enticing organisation to utilise. Harmony is now protected by our loyal police constables and their hard work in keeping the country safe from internal elements of discontent and malpractice.
Increase variable TBK_wallnut_focuses by 1
The First Elections
The day has finally arrived! The elections are here and it's time to get down to the voting booths to get your votes out! Remember, the ballots are supposed to be secret and it's our duty to make sure they stay that way!
Requires the following:
“Who Can Run?”
Requires the following:
“Marshals of Law”
None of:
Has the National Spirit “Campaign Season”
Trigger country event “At The Booth”
Increase variable TBK_wallnut_focuses by 1
Special Tactical Directive
The great thing about police forces is that they can really specialise when it comes to training. We can make use of this capacity for further tactical training in establishing a new secret service that will, with a little luck, help us greatly in defending our ever-growing Hazrumenian family.
Requires the following:
“Marshals of Law”
If:
Limited to:
DLC La Resistance is enabled
Replace the National Spirit “National Police Force” with the National Spirit “S.T.D”
S.T.D
Resistance Growth Speed: −10%
Operative slots: +1
Own operative detection chance factor: −10%
Enemy operative detection chance factor: +10%
Legally an extension of the National Police force, the Special Tactical Directive is an elite government secret service that protects the population and their representatives. Though hardly battle-tested, the STD is nevertheless a powerful fighting force that demonstrates incredible adaptability in the field of national security.
Else:
Replace the National Spirit “National Police Force” with the National Spirit “S.T.D”
S.T.D
Encryption: +10%
Decryption: +10%
Resistance Growth Speed: −10%
Legally an extension of the National Police force, the Special Tactical Directive is an elite government secret service that protects the population and their representatives. Though hardly battle-tested, the STD is nevertheless a powerful fighting force that demonstrates incredible adaptability in the field of national security.
Increase variable TBK_wallnut_focuses by 1
Hurray Wallnut!
Hurray Democracy!
We've actually managed to create a successful democracy in a successor state to a sham republic. It's no surprise that Wallnut and his friends are being celebrated for their work in founding the federation after such a feat as that. Long live democracy! Long live the Generalissimo!
Requires the following:
“To Move Onwards”
Requires the following:
“The First Elections”
Custom effect tooltip: Completing this focus will swap the trait Visionary Generalissimo with:
Hidden effect:
Country leader loses trait:
Visionary Generalissimo
Division Recovery Rate: +2.5%
Recruitable Population: 1%
Trigger country event “After the Booth” in 5 days
Country leader gains trait:
Harmonious Generalissimo
Division Recovery Rate: +2.5%
Recruitable Population: 1.5%
Surrender Limit: +10%
Increase variable TBK_wallnut_focuses by 1
Grand Rights Of Everycreature
A comprehensive list of rights for all citizens is a necessity for the continued growth of our Hazrumenian family. It must cover all bases and protect all creatures and their interests, from the lowliest of pauper to the richest business owner. A federation for all!
Requires the following:
“The Common Good”
Gain 10% Harmonic party popularity
Increase variable TBK_wallnut_focuses by 1
The Cause Of Democratic-Harmonism
Though harmony may find its origins in benign absolutism of old, the modern ideal of democracy and harmony combined is perhaps the greatest combination of political ideas yet created. We must protect our citizens and their right to a representative and harmonious society!
Requires the following:
“Grand Rights Of Everycreature”
Remove the National Spirit “Legacy of the Storm”
Increase variable TBK_wallnut_focuses by 1
Federal Public Works
State funded infrastructure projects are the next step in building and expanding on the existing civilian economy within the federation. Our Hazrumenian family shall prosper for the benefit of every individual within that very family. Onwards and upwards!
Requires the following:
“The Common Good”
Mutually exclusive with:
“Reconstruction Bureau”
Gets the National Spirit “Federal Public Works” for 1 year
Federal Public Works
Construction Speed: +10%
Daily Harmony Support: +0.03
State funded infrastructure projects are the next step in building and expanding on the existing civilian economy within the federation. Our Hazrumenian family will prosper for the benefit of every individual within that very same family. Onwards and upwards, let us cooperate together to strive for a better tomorrow!
Increase variable TBK_wallnut_focuses by 1
Reconstruction Bureau
There is much to do in the reconstruction of the land and industry following the nigh-cataclysmic war with Chiropterra. If we wish to build back stronger than before then we must make significant headway in rebuilding what was lost in order to build off of it.
Requires the following:
“The Common Good”
Mutually exclusive with:
“Federal Public Works”
Gets the National Spirit “Federal Construction Bureau” for 1 year
Federal Construction Bureau
Consumer Goods Factories factor: −10%
Construction Speed: +25%
Free repair: +20%
There is much to do in the reconstruction and further development of the land and industry following the nigh-cataclysmic war with Chiropterra. We shall build back stronger than before and we are making significant headway in rebuilding what was lost in order to prosper further off of it. The future waits for nopony!
Increase variable TBK_wallnut_focuses by 1
Work For the Unemployed
If there's one thing that national projects are good for, it's reducing the number of unemployed creatures and improving national infrastructure. What better way to get things going again whilst improving the interconnectivity of the federation?
Requires one of the following:
“Federal Public Works”
“Reconstruction Bureau”
None of:
At least one of the following is true:
Has the National Spirit “Federal Public Works”
Has the National Spirit “Federal Construction Bureau”
Gets the National Spirit “Right of Employment”
Right of Employment
Consumer Goods Factories factor: 5%
Factory Output: +5%
Dockyard Output: +5%
Every creature under the purview of the state has a right to education and a right to be gainfully employed. It is the duty of the federation to provide opportunities for those that fall through the cracks, however small they may be, and to ensure that they lead a life worth living.
Increase variable TBK_wallnut_focuses by 1
Unified Education Program
It's about time we sorted out some national standards for education, something that's currently either disparate at best or entirely nonexistent depending on which part of the federation you live in. We'll make best sure to get the foals reading books and writing stories for our Hazrumenian family.
Requires the following:
“The Cause Of Democratic-Harmonism”
Requires the following:
“Work For the Unemployed”
Custom effect tooltip: Completing this focus will gradually removeIlliteracy
Hidden effect:
Trigger country event “The Transfer Student” in 180 days
Increase variable TBK_wallnut_focuses by 1
Student-Employer Vocational Scheme
If there's one thing that students should be doing after school, it's practical studies. They need the skills and a bigger labour pool is never something to avoid. The state will set up programmes to make sure they leave education with the knowledge they need to go right into work!
Requires the following:
“Unified Education Program”
Mutually exclusive with:
“Academic Research”
Gets the National Spirit “Vocational Education System”
Vocational Education System
Production Efficiency Cap: +5%
Industrial Research Speed: +10%
Electronics Research Speed: +10%
If there's one thing that students are doing after school these days, it's practical studies and getting work experience. They're acquiring much needed skills and a bigger labour pool is never something to avoid. The state will continue running programmes to make sure they leave education with the knowledge they need to go right into work!
Increase variable TBK_wallnut_focuses by 1
Academic Research
If there's one thing that students should be doing after school, it's further education. We need forward-thinking innovators to propel the federation into a new age. The state will make sure that every student knows that they have every opportunity to contribute to science!
If there's one thing that students are doing following their stints in schools these days, it's further education. We'll always need more forward-thinking innovators to propel the federation into a new age and the state makes sure that every student knows that they have every opportunity to contribute to science so long as they live!
Increase variable TBK_wallnut_focuses by 1
Wallnut Heritage College
What better than to open a new centre for higher education named after the one and only Wallnut Drive! Sure he's never had tertiary education himself, but the state is sure that he'll appreciate the gesture all the same; a new college is still a new college in any case!
Requires one of the following:
“Student-Employer Vocational Scheme”
“Academic Research”
Gain 1 research slot
Increase variable TBK_wallnut_focuses by 1
Universal Pensions Bill
Pensions for the weary citizens within our ever-growing Hazrumenian family are a natural progression of existing worker laws. We shall reward those who have worked hard to lay the foundations of and build the federation that so many now live within.
Requires the following:
“Work For the Unemployed”
Scripted Effect: decrease_poverty=yes
Increase variable TBK_wallnut_focuses by 1
Subsidized Healthcare
Though fully state-funded healthcare is currently beyond the purview of the government's budget, we are far from incapable of helping. The state will front a portion of all medical costs for the good of the family that it protects and cherishes.
Requires the following:
“Universal Pensions Bill”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Gain 7 500 Ponypower
Increase variable TBK_wallnut_focuses by 1
The Free Market
Opening up to the world is necessary for progress and for prosperity. We cannot sit idly by as our neighbours embrace external markets and the careful guiding hoof of economic liberalism. The time has come for our Hazrumenian family to embrace another important aspect of modern harmony.
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_harmonist_flag is set
Requires the following:
“Time To Party!”
Replace the National Spirit “Worker's Pride” with the National Spirit “The Invisible Hoof”
The Invisible Hoof
Max Factories in a State: +5%
Production Efficiency Cap: +5%
Factory Output: +5%
Dockyard Output: +5%
Though the state keeps an eye on things, the economy always has the guiding hoof of the free market to sort out even the most troubling of situations. Supply and demand trumps all other factors when considering the economy and so every citizen of the federation knows how to encourage further national prosperity.
Increase variable TBK_wallnut_focuses by 1
2&¾ Year Plan
If we are to develop Hazrumenia, then it would be best if we developed the lands quickly so that our enemies may not take advantage of our weakened capacity. Rapid industrialization and modernisation must carry forth our federal dreams.
Requires the following:
“The Free Market”
Custom effect tooltip: Completing this focus unlock decisions to improve industrial capacity and gain technology boosts.
Increase variable TBK_wallnut_focuses by 1
Bonds For Farmers
Investments are a surefire way to encourage continued economic growth, particularly in sectors that leave much to be desired. Farmers and their farms lack considerable amounts of equipment and knowhow when it comes to mechanised farming, so we'll give them the means to figure it out!
Requires the following:
“2&¾ Year Plan”
Gets the National Spirit “Agriculture Boon”
Agriculture Boon
Monthly Population: +10%
Recruitable Population Factor: +5%
Agriculture has long been the foundation for every civilisation and the federation has embraced such. In every arable region a visitor will see sprawling fields of farms that cover the land in a variety of foodstuff and cash crops, underpinning the federal economy with exports and food autarky in the case of conflict or diplomatic isolation.
Increase variable TBK_wallnut_focuses by 1
Diversified Fields
We can't simply rely on subsistence farming anymore if we wish to make full use of both the ongoing economic growth and the money to be made in selling our produce. The state will provide minor incentives to grow secondary crops and our farmers will soon reap the benefits of their plurality of plants.
Requires the following:
“Bonds For Farmers”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
At least one of the following is true:
has_state_category = pastoral
has_state_category = rural
has_state_category = town
Add 1 building slot
Gain 15 000 Ponypower
Increase variable TBK_wallnut_focuses by 1
Ministry Of Agriculture And Rural Development
With the meteoric rise in our farming industry, things have begun to get a little messy regarding land use and the general surplus of certain produce on the market. With a state ministry to get things organised, we should see development continue at an exponential rate!
Requires the following:
“Diversified Fields”
Modify the National Spirit “Agriculture Boon”
Agriculture Boon
Monthly Population: +15%
Consumer Goods Factories factor: −5%
Recruitable Population Factor: +5%
Agriculture has long been the foundation for every civilisation and the federation has embraced such. In every arable region a visitor will see sprawling fields of farms that cover the land in a variety of foodstuff and cash crops, underpinning the federal economy with exports and food autarky in the case of conflict or diplomatic isolation.
Increase variable TBK_wallnut_focuses by 1
Corporate Farms
With the growth of any market comes the gradual development of larger companies that begin to compete with one another for their fair share in the sector. Luckily for the state, this means that they'll keep their prices down for competition's sake and develop the surrounding lands for us!
Though we have done much to improve the average financial stock of all individuals within Hazrumenia, modern agricultural equipment is still really quite expensive. To that end, cooperative projects in which equipment is shared alongside profits will be a great boon for our agricultural endeavours.
Requires the following:
“Bonds For Farmers”
Gain 35 000 Ponypower
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Construction technology
Increase variable TBK_wallnut_focuses by 1
From Field To Plants
A little optimization can go a long way and the supply chain between the farms and the processing plants is far from perfect. With a little work and some careful planning, it should be no time before the rail networks and road routes can support the vastly increased production.
As the name would suggest, the government has developed some rather loose plans for the development of the economy and in particular of our industry. With just a little industrial zoning and lot allocation, we can easily provide land and list requirements for the construction of new industrial plants.
Requires the following:
“2&¾ Year Plan”
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Construction technology
Increase variable TBK_wallnut_focuses by 1
Federal Railway Union
Though some are concerned about the emergence of unions, they nevertheless hold an important place in politics and industrial development. Should the railroads go silent, the economy would grind to a halt; it's best we keep the track workers and train drivers on side.
Requires the following:
“General Development Plans”
Build a level 1 Railway from Tobuck (728) to Miharzehir (1205)
Build a level 1 Railway from Tobuck (728) to Darnaigh (729)
Build a level 1 Railway on the provinces (10665), (18495), (18514)
If:
Limited to:
[Scope]New Mareidian (691):
Is owned and controlled by our country
Build a level 1 Railway on the provinces (18539), (18499)
Build a level 1 Railway from New Mareidian (691) to Huiactlali (815)
Increase variable TBK_wallnut_focuses by 1
The Black Veins
The dark tarmac of roads are the lifeblood of both our civilian and military infrastructure and represent an immensely important asset for the administration. Though it will make the coffers suffer in the short term, investing in our transport network only promises great things in the future.
Requires the following:
“Federal Railway Union”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Add 1 Infrastructure
Increase variable TBK_wallnut_focuses by 1
The Concrete Future
Whilst it is true that industry can often be overbearing when it comes to the grey concrete and the dark smog of progress, it is a necessary evil. The state will do its best to protect places of historical import across Hazrumenia, but nothing and nobody will stand in the way of progress and prosperity.
Requires the following:
“Federal Railway Union”
Requires the following:
“Court The Investors”
Modify the National Spirit “The Invisible Hoof”
The Invisible Hoof
Max Factories in a State: +15%
Production Efficiency Cap: +5%
Factory Output: +5%
Dockyard Output: +5%
Though the state keeps an eye on things, the economy always has the guiding hoof of the free market to sort out even the most troubling of situations. Supply and demand trumps all other factors when considering the economy and so every citizen of the federation knows how to encourage further national prosperity.
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
None of:
has_state_category = pastoral
has_state_category = rural
has_state_category = town
Add 1 building slot
Increase variable TBK_wallnut_focuses by 1
Synthetic Gasoline Industries
Though traces of black gold in Zarantia may eventually reveal more substantial fields, for the moment oil remains a resource which we have precious little access to. The obvious course of action is to invest in synthetic programmes through which we can create a local surplus for civilian and military use.
Requires the following:
“The Concrete Future”
Has Synthetic Material Experiments technology researched
[Scope]Tobuck (728):
Add 3 building slots
Add 1 Fuel Silo
Add 2 Synthetic Refinery
Increase variable TBK_wallnut_focuses by 1
Manehattan of Zebrica
Manehattan is the city of dreams and Tobuck is far achieving such a title, or at least it was merely a decade ago. Now it's the centre of a new harmonic society, a beacon of what can be achieved even in the most insidious and morally bankrupt regimes. Perhaps our capital is worthy of such a title too.
Requires the following:
“The Concrete Future”
Custom effect tooltip: Tobuck gains state modifier Manehattan of Zebrica which grants:
Max Factories in State: +5
Local Ponypower: +15%
Local Construction Speed: +20%
Local Supplies: +25%
Hidden effect:
[Scope]Tobuck (728):
Add the dynamic modifier “Manehattan Of Zebrica” to this state providing the following effects:
Max Factories in State: +5%
Local Ponypower: +15%
Local Construction Speed: +15%
Local Supplies: +25%
Limited to:
Always
Add 5 Victory point to province (18 510)
Increase variable TBK_wallnut_focuses by 1
Embrace Free Trade
Far from the shady dealings of Pea Shooter and the centralised system that reigned prior to the creation of the federation, free trade is a logical evolution of state policy. If we are truly to provide individuals with equality of opportunity, then we must make trade fair game for all.
Requires the following:
“The Free Market”
Custom effect tooltip: Completing this focus will allow you to only use the Free Trade law
If:
Limited to:
None of:
Has the Trade Law “Free Trade”
Gets the Trade Law “Free Trade”
Else:
Gain 100 Political Power
We are locked to Free Trade (?)
Increase variable TBK_wallnut_focuses by 1
Court The Investors
'Brown nosing' isn't exactly the most well respected of activities amongst business owners and investors, but it certainly does the job if you can do it right. With a little work and a lot of patience, we can instil some international confidence in our economy.
Requires the following:
“Embrace Free Trade”
If:
Limited to:
None of:
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Construction technology
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Increase variable TBK_wallnut_focuses by 1
North Zebrican Bit
The Equestrians are yet to adopt harmony in its true form, but they've done a lot of things right in the time it's taken to get them here. More specifically, they have embraced the idea of a unifying currency and it would be prudent of us to take that leaf out of their book.
Requires the following:
“The Free Market”
Gets the National Spirit “U.L.N.Z Bit”
U.L.N.Z Bit
Daily Political Power Gain: +0.05
Trade deal opinion factor: +5%
A federation united in currency is a federation that can maintain a stable fiscal situation, both in terms of inflation and regarding the international trust in our currency. Stability brings prosperity and prosperity brings yet more prosperity. Invest in the federation now and see the stacks you put in grow every day!
Increase variable TBK_wallnut_focuses by 1
The Bill And Coin Act
If we want to have a dependable and stable currency, it is imperative that the state guarantees the private holdings of investors and citizens alike. We cannot have criminals or simple economic crises destroy the good faith in our economy that we have established.
Requires the following:
“North Zebrican Bit”
[SCOPE]Every other country:
Limited to:
Current ruling party is Harmonic
None of:
Has the Society Development “Primitive Society”
Has the Society Development “Communal Society”
Has the Society Development “Detached Country”
Gains opinion modifier “Trust In Federal Bit” (+15 opinion / 12 years and 6 months / −1 Monthly decay) towards Republic of Tobuck
Increase variable TBK_wallnut_focuses by 1
Investment Boon
Investment is a necessary part of modern economics and individuals often have the power to make or break important fiscal deals. Bean Counter and his associates are more than capable of serving as an economic consultancy for the government, especially now that we've guaranteed their holdings.
Requires the following:
“The Bill And Coin Act”
Requires the following:
“B. Counter & Co.”
Gets the National Spirit “Financial Investments” for 1 year
Financial Investments
Consumer Goods Factories factor: −10%
Industrial Factory Donations: +3
Investing is just spending money to earn money and every savvy businesscreature knows it; that's one of the reasons why the state has invested in the growing industries of the federation, knowing that it can cash out at a later date for returns! If the government can trust the industries to grow, then so can everyone else!
Increase variable TBK_wallnut_focuses by 1
Prosperity Garners Prosperity
If there's one thing economic growth is good for, it's more economic growth! It's a circular system of investment, the investments paying off and both parties profiting and then using that money to make more investments; isn't money a brilliant thing?
Requires the following:
“Investment Boon”
Requires the following:
“Theory Of Monopoly”
Modify the National Spirit “U.L.N.Z Bit”
U.L.N.Z Bit
Daily Political Power Gain: +0.05
Consumer Goods Factories factor: −10%
Trade deal opinion factor: +5%
A federation united in currency is a federation that can maintain a stable fiscal situation, both in terms of inflation and regarding the international trust in our currency. Stability brings prosperity and prosperity brings yet more prosperity. Invest in the federation now and see the stacks you put in grow every day!
Increase variable TBK_wallnut_focuses by 1
Land Of Hard Work
Our Hazrumenian family is certainly innovative and prosperous, but also we're a hardworking bunch on top of that! As long as we make our money and the pensions for the work we do are good, anyone can do anything in this lovely federation of ours.
Though it surprised everyone initially, it seems as though Vasile Tradat, Bean Counter and Home Brew have taken to legitimate business in earnest. With their expertise and skill in deal brokering, they're certain to make quite a name for themselves.
Requires the following:
“The Free Market”
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
National Standards
Automatic Turret Lathes
Proliferation of Servomechanisms
Powered Assembly Lines
Flexible Line
Structured Lines
Increase variable TBK_wallnut_focuses by 1
B. Counter & Co.
Bean Counter recently decided to found a small string of banks with his financial expertise, a small string of banks which have rapidly become some of the larger economic entities within the borders of the federation. Needless to say that liaising with some of their experts will be most beneficial.
Requires the following:
“My Good Moguls”
Custom effect tooltip: Available as Political Advisor:
Bean Counter , which grants
Financial Mastermind
Consumer Goods Factories factor: −6%
Trade deal opinion factor: +15%
Trade Laws Cost: −10%
Increase variable TBK_wallnut_focuses by 1
Tradat Manufacturing
Given his cooperation with Pea Shooter, it's no surprise that Vasile has sauntered confidently back into the arms business. Though the weapons designed under his company have thus far been rather unorthodox, they also seem to work surprisingly well and can be made for cheap.
Requires the following:
“My Good Moguls”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Tradat Bullet Co. , which grants
Weapons and Equipment Research Speed: +15%
Infantry Equipment:
Soft attack: +3%
Production Cost: −5%
Reliability: −5%
Scripted Effect: one_random_arms_factory=yes
Increase variable TBK_wallnut_focuses by 1
Homely Coffee Corporation
Coffee has quickly become one of the most valuable commodities the world over. To nopony's surprise, Home Brew was quick to capitalise off of the rapid growth of an industry in which he already took interest and is already reaping the benefits of his good timing.
Private investments are important, but the state is an incredibly important part of economic development; especially when it comes to funding. Providing citizens with economic incentives to start their own companies and further the industrial development of Hazrumenia is our prerogative.
Requires the following:
“The Free Market”
Mutually exclusive with:
“Fiscal Autonomy”
Gets the National Spirit “Subsized Industries”
Subsized Industries
Production Efficiency Growth: +5%
Consumer Goods Factories factor: 5%
Construction Speed: +7.5%
Though growth guarantees returns, there are some industries so vital that the state is willing to assist in their growth by providing subsidies and increasing their margins exponentially. Fronting these costs has put a noticeable dent in the coffers, but the rate of our industrial growth has never been better!
Increase variable TBK_wallnut_focuses by 1
Fiscal Autonomy
The state has no business in business. It should remain entirely independent of economic affairs and allow growth to happen at a more natural pace. A government's duty is to its citizens in resolving disputes and maintaining a monopoly on force to protect the citizens from one another.
Requires the following:
“The Free Market”
Mutually exclusive with:
“Stimulate Economy”
Gets the National Spirit “Free Growth”
Free Growth
Production Efficiency Growth: +2.5%
Construction Speed: +5%
Though new industries are having a little trouble getting off of the ground, the government's policy of non-interference in the economy has nevertheless paid dividends. Our industry has never looked quite so competitive and the markets are beginning to feel our influence as the federation trots onto the world stage.
Increase variable TBK_wallnut_focuses by 1
Competitive Innovations
Competition within markets is the most important factor for spurring innovation and sector development, far more influential than even the best of corporate reviews for efficiency. With this in mind, continual technological development and its use in state industries is an inevitability.
Requires one of the following:
“Stimulate Economy”
“Fiscal Autonomy”
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Increase variable TBK_wallnut_focuses by 1
Laws Of Competition
Competition in internal Hazrumenian markets is just as important as competition in the global market and may not be sullied by any existing or potential monopolies. We must always encourage easily available technology via continued prosperity from competition.
Requires the following:
“Competitive Innovations”
Scripted Effect: decrease_poverty=yes
Increase variable TBK_wallnut_focuses by 1
Theory Of Monopoly
Whilst monopolies can certainly be detrimental to any market, they can only maintain their position if they continue to innovate. With this in mind, the administration can make use of the continued battle for market control in its own acquisitions and the application of new technology.
Requires the following:
“Laws Of Competition”
Requires the following:
“Homely Coffee Corporation”
Requires the following:
“Tradat Manufacturing”
Gain 1 research slot
Increase variable TBK_wallnut_focuses by 1
Riches Of Land
For all the deserts and the jungles in Hazrumenia, the land that is usable has much to covet both in fertility and in resources. It's high time we began a proper extraction program to make best use of our natural bounty, not least for the fact that we now have a stable market to sell on.
Requires the following:
“Competitive Innovations”
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Excavation Technologies Research Speed
Increase variable TBK_wallnut_focuses by 1
ULNZ Bureau Of Mines
Resource extraction is a complicated affair when it comes to organisation, permits and all the other administrative aspects that make paper pushers suffer. It would be best if the state created a subordinate ministry to handle the paperwork for our ever-growing mining sector.
Requires the following:
“Riches Of Land”
Mutually exclusive with:
“Miners Of Griffonia”
If:
Limited to:
Has the National Spirit “Subsized Industries”
Modify the National Spirit “Subsized Industries”
Subsized Industries
Production Efficiency Growth: +5%
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: 5%
Construction Speed: +7.5%
Though growth guarantees returns, there are some industries so vital that the state is willing to assist in their growth by providing subsidies and increasing their margins exponentially. Fronting these costs has put a noticeable dent in the coffers, but the rate of our industrial growth has never been better!
Else:
Modify the National Spirit “Free Growth”
Free Growth
Production Efficiency Growth: +2.5%
Resource Gain Efficiency: +10%
Construction Speed: +5%
Though new industries are having a little trouble getting off of the ground, the government's policy of non-interference in the economy has nevertheless paid dividends. Our industry has never looked quite so competitive and the markets are beginning to feel our influence as the federation trots onto the world stage.
Increase variable TBK_wallnut_focuses by 1
Conduct Land Analysis
There's no better time than the present to formally survey the land and see what Hazrumenia has to offer. Given our already considerable mining industry, it stands to reason that the administration's efforts to expand it should return our investments many times over.
Requires the following:
“ULNZ Bureau Of Mines”
[Scope]Tobuck (728):
Is owned and controlled by our country
[Scope]Manerba (692):
Is owned and controlled by our country
[Scope]Tobuck (728):
Add production of 8 Steel
[Scope]Manerba (692):
Add production of 7 Aluminum
Add production of 6 Tungsten
Increase variable TBK_wallnut_focuses by 1
Miners Of Griffonia
The griffons are industrious creatures and are particularly talented in the field of resource extraction, both for their coveted techniques and their enchanted equipment. We could make great use of their expertise and would do well to invite whichever companies we can contact.
Requires the following:
“Riches Of Land”
Mutually exclusive with:
“ULNZ Bureau Of Mines”
If:
Limited to:
Has the National Spirit “Subsized Industries”
Modify the National Spirit “Subsized Industries”
Subsized Industries
Production Efficiency Growth: +5%
Resource Gain Efficiency: +20%
Consumer Goods Factories factor: 5%
Construction Speed: +7.5%
Stability: −10%
Though growth guarantees returns, there are some industries so vital that the state is willing to assist in their growth by providing subsidies and increasing their margins exponentially. Fronting these costs has put a noticeable dent in the coffers, but the rate of our industrial growth has never been better!
Else:
Modify the National Spirit “Free Growth”
Free Growth
Production Efficiency Growth: +2.5%
Resource Gain Efficiency: +20%
Construction Speed: +5%
Stability: −10%
Though new industries are having a little trouble getting off of the ground, the government's policy of non-interference in the economy has nevertheless paid dividends. Our industry has never looked quite so competitive and the markets are beginning to feel our influence as the federation trots onto the world stage.
Increase variable TBK_wallnut_focuses by 1
Azienda Generale Wingbardia Petroli
The Wingbardians are uniquely gifted in the field of oil and oil-based resources. With their help we can make great strides in the field of synthetic materials, particularly with regard to rubber and the exploitation of - unsurprisingly - oil.
Custom effect tooltip: Available as Industrial Concern:
Azienda Generale Wingbardia Petroli , which grants
Fuel Capacity: +15%
Oil: +18
Industrial Research Speed: +8%
Synthetic Resources Research Speed: +15%
Increase variable TBK_wallnut_focuses by 1
Société Métallurgique De Orvalillo
The Aquileia are uniquely gifted in the field of metalwork and the industries surrounding its usage. With their help we can make great strides in the field of metallurgy, particularly with regard to aluminium and the exploitation of iron deposits which we can use to make steel.
Has completed national focus “The Second Republic”
Custom effect tooltip: Available as Industrial Concern:
Société Métallurgique de Orvalillo , which grants
Aluminum: +14
Chromium: +10
Industrial Research Speed: +8%
Excavation Technologies Research Speed: +15%
Increase variable TBK_wallnut_focuses by 1
The Wallnut Pledge
Wallnut has always stood for democracy, harmony and our geopolitical aims. It is his dream to unite the seemingly disparate members of the Hazrumenian family and bring them into the fold with open arms. He will defend our dream and our cause, to the very end.
Allow Branch if:
Hidden trigger:
Country flag TBK_wallnut_harmonist_flag is set
Custom trigger tooltip:
Tooltip: Has completed at least 14political and industrialfocuses.
Value of variable TBK_wallnut_focuses is greater than 13
Create faction called “Hazrumenian Union”
Custom effect tooltip:
Completing the Hazrumenian alliance tree grants powerful bonuses to all faction members; each new member will automatically get the modifiers Great Hazrumenian Family and Prosperous Hazrumenia upon joining the faction while any other bonuses they can receive from decisions.
Many focus effects are altered based upon how manyHazrumenian nations are part of the alliance. These modifiers will be dynamically updated based on member count.
Hazrumenian nations are @TBK Tobuck, @WAR Warzena, @ZUM Zumidia and @ZAR Zarantia.
These bonuses are only accessible to Hazrumenian nations and will also apply if these nations are puppets of [TBK.GetNameDef] in addition to being in the faction.
Clamp value of variable TBK_hazrumenia_members to between 1 and 4
Treaty Of Tobuck
A formal declaration to all nearby Harmonists of our intentions will do wonders for our international reputation, not least for the fact that they may be willing to assist in our future endeavours for our Hazrumenian family as a result.
Requires the following:
“The Wallnut Pledge”
Custom effect tooltip: Gains National Spirit Great Hazrumenian Family, which grants (Same ideology monthly opinion: +15.00%).
Hidden effect:
Set variable TBK_great_hazrumenian_family_opinion_gain_monthly_same_ideology_factor_var to 0.15
Add the dynamic modifier “Great Hazrumenian Family” to this country providing the following effects:
Disease has always been one of the most potent killers, moreso even than war and perhaps famine too. It is the charge of the government and of all members of the Hazrumenian family to work towards eliminating such diseases through medical cooperation.
Requires the following:
“Subsidized Healthcare”
Requires the following:
“Treaty Of Tobuck”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Gain 10 000 Ponypower
HETA
Science and technology are something which all nations strive to improve over time, but it is strangely uncommon for many nations to cooperate in order to achieve the desired innovation. With the Hazrumenian Education and Technology Assembly, this will change for the better.
Requires the following:
“Wallnut Heritage College”
Requires the following:
“War Against Pandemics”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
The federation and our Hazrumenian family have a vision of democracy, of harmony and of freedom. It is a dream we all share and wish to work towards, a future within our grasp. Soon we will have our collective vision come to pass, united and free.
Requires the following:
“Treaty Of Tobuck”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Gain 5% Stability
Custom effect tooltip:
If there are two members in the Hazrumenian Union:
Gain 10% Stability
Custom effect tooltip:
If there are three members in the Hazrumenian Union:
Gain 15% Stability
Custom effect tooltip:
If there are four members in the Hazrumenian Union:
Gain 20% Stability
Hidden effect:
If:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 0
Value of variable TBK.TBK_hazrumenia_members is less than 2
Gain 5% Stability
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 1
Value of variable TBK.TBK_hazrumenia_members is less than 3
Gain 10% Stability
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 2
Value of variable TBK.TBK_hazrumenia_members is less than 4
Gain 15% Stability
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 3
Gain 20% Stability
State Visits
There's nothing like a visit - or a party - to really cement relations and cooperation between partners in harmony and democracy. What better than for Wallnut to officially visit our neighbours and charm them with his characteristic smile?
Requires the following:
“Treaty Of Tobuck”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Gain 5% Harmonic party popularity
Custom effect tooltip:
If there are two members in the Hazrumenian Union:
Gain 10% Harmonic party popularity
Custom effect tooltip:
If there are three members in the Hazrumenian Union:
Gain 15% Harmonic party popularity
Custom effect tooltip:
If there are four members in the Hazrumenian Union:
Gain 20% Harmonic party popularity
Hidden effect:
If:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 0
Value of variable TBK.TBK_hazrumenia_members is less than 2
Gain 5% Harmonic party popularity
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 1
Value of variable TBK.TBK_hazrumenia_members is less than 3
Gain 10% Harmonic party popularity
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 2
Value of variable TBK.TBK_hazrumenia_members is less than 4
Gain 15% Harmonic party popularity
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 3
Gain 20% Harmonic party popularity
Council Of Hazrumenia
Though not an official legislative body in any real capacity, the Council of Hazrumenia will serve as an important supranational body in which to discuss a unified approach to foreign policy and international relations. More cooperation between members of the Hazrumenian family is always a good thing.
Requires the following:
“Shared Vision”
Requires the following:
“State Visits”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
An attack against one is an attack against all, we must be ready to defend our Hazrumenian family from all that seek to tear it apart. Interlinking the high commands of each military and endeavouring to prepare every state for war is a necessity for our security.
Requires the following:
“Council Of Hazrumenia”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
If we are to embrace full military readiness against any possible threat to the federation and our family, we must train our troops to be ready to defend us. It could be the Colthaginians, it could be the Hippogriffs or even the Maregyptians; whatever the case, we must be prepared.
Requires the following:
“Mutual Security”
Mutually exclusive with:
“United Hazrumenian Defence Force”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
The dream of Hazrumenian harmony is something that every creature can stand up for. With a little effort towards recruiting and a large emphasis on the importance of supranational defence, we will be able to mobilise a large number of currently idle individuals.
Requires the following:
“Mutual Security”
Mutually exclusive with:
“Supranational Military Exercises”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Ponies, zebras and thestrals. We are many and may differ in appearance, but together we are united and strong; we will fight for our family and our dream! Our vision for democracy and freedom shall not be trodden on by sentiments of race or disparity!
Requires the following:
“Council Of Hazrumenia”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
There is one thing that unites us. It's not culture, heritage or race; but our family. We are all Hazrumenians, a proud and stalwart people filled with vigour and a desire to be free! We are all part of something greater, something that every single creature can be proud of!
Requires one of the following:
“Supranational Military Exercises”
“United Hazrumenian Defence Force”
Requires the following:
“Land Of Many Equines”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
The history of Warzena and Tobuck is not an easy one to overcome, but it is one that gives our citizens something to reflect upon. Our Hazrumenian family will never be torn apart by squabbles and ridiculous conflicts over land. Never another custodianship!
Custom effect tooltip: If @WAR Warzena is harmonic, they will receive an event to join Hazrumenian Union. If they reject it, a diplomacy decision will be unlocked to re-ask them with a cooldown timer of 180 days.
If Warzena is non-harmonic, we will declare war upon them.
Before the invasion of the Storm King, there were relatively stable trading relations established between the city of Tobuck and the Warzenan kingdom. Though they have been long dormant, those routes should be opened once more; as both a kind and profitable gesture of friendship.
Warzena has always been a rich land full of winding rivers and thoughtful zebras. They have never before been closer to the hooves of their Hazrumenian family and the time has come to welcome them back, forgiving them for their warlike past and supporting their reforms.
Custom effect tooltip: If @WAR Warzena is an ally:
Gets the National Spirit “Wealth of Warzena”
Wealth of Warzena
Factory Output: +5%
Dockyard Output: +5%
Industrial Factory Donations: +1
Military Factory Donations: +1
Warzena is well known for its relative prosperity within the Hazrumenian geographic area and is one its historical centres of development. Needless to say that with its place in the union solidified that the wealth they share with other constituent union states is having a considerable effect on our economy.
Custom effect tooltip:
If @WAR Warzena's original cores are under our control:
Warzena is well known for its relative prosperity within the Hazrumenian geographic area and is one its historical centres of development. Needless to say that with its place in the union solidified that the wealth they share with other constituent union states is having a considerable effect on our economy.
Even though they occupy Hazrumenian land, they're not so bad. With a little effort and an outstretched hoof, a telegram to their doorstep may indeed be well received. Perhaps we may yet make friends with these curious outsiders.
Though a military alliance is likely off of the table, that doesn't mean we can't build bridges with the Maregyptians. After all, they built Tobuck way back in ancient times; the least we could do is offer them an accord.
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Republic of Tobuck
The Zumidian Lands
One pressing matter on which we must unfortunately confront Mount Aris is the matter of their Zumidian territories. Not only were they gained through conquest, but they remain unrepresented and are an integral part of Hazrumenia. Come what may, we must ask the difficult question.
Zumidia has lacked democracy and harmony for many years now and, though the right to self determination cannot be denied, it would be the responsible course of action to ensure they get it right first time as part of the federation. They can always vote to secede later, after all.
Though we'll stick our hooves in to make sure nothing too concerning comes out of the blue, our Zumidian siblings must have their own republic to decide their own fate. Our Hazrumenian dream is one of cooperation between respected family members, not one of forced assimilation.
Gains opinion modifier “Improved Relations” (+50 opinion) towards Kingdom of Zumidia
Detente With Colthage
The Colthaginians haven't exactly been the most stable bunch as of late, nor have they been the most polite when discussing the matter of Zumidia. In fact, given the chance, it's likely that they'd try to take it for themselves. It would be prudent for us to make sure they remain cordial. Or at least be wary of invading us.
Add 2 Land Fort, on all provinces, on a border province
Hazrumenian Commercial Pact
If there's one thing that freedom has taught us it's that the less boundaries there are between countries and peoples, the quicker the economy grows. Our Hazrumenian family will share in this prosperity in due time, once we show them the ropes.
Requires the following:
“The Wallnut Pledge”
Custom effect tooltip: Gains National Spirit Prosperous Hazrumenia, which grants (Factory Output: +5.00%, Dockyard Output: +5.00%).
Hidden effect:
Set variable TBK_hazrumenian_economic_cooperation_industrial_capacity_factory_var to 0.05
Set variable TBK_hazrumenian_economic_cooperation_industrial_capacity_dockyard_var to 0.05
Add the dynamic modifier “Prosperous Hazrumenia” to this country providing the following effects:
Ah, the Zarantians. They've never been a particularly aggressive bunch, but they do always seem to have an eye for our capital city. All the same, we can forgive their desire for modernisation through force and welcome them to our dream for Hazrumenia.
Custom effect tooltip: If @ZAR Zarantia has already attacked and has been conquered, there will be an event to determine the future of Zarantia as either integrated part of @TBK U.L.Z.N or has an independent harmonic realm.
If @ZAR Zarantia is harmonic, an offer will be sent for restoring peaceful relations. If they reject it, a diplomacy decision will be unlocked to re-ask them with a cooldown timer of 180 days.
If @ZAR Zarantia is non-harmonic, then we will declare war for the security of Hazrumenia.
There aren't many creatures that would willingly travel into the tribal lands of Zarantia, but those that would like to visit deserve as much of a chance as those that would like to move to Tobuck from the desert. Free movement for all, free travel for prosperity and harmony!
Though we've had our differences in the past, the Zarantians are now nothing less than another loving sibling in our Hazrumenian family. It's high time that we embrace them fully and welcome them with open arms, celebrating the true victory of the tribes in their march towards modernity.
Custom effect tooltip: If @ZAR Zarantia is an ally:
Gets the National Spirit “Warriors of Zarantia”
Warriors of Zarantia
Heat Attrition: −15%
Supply Consumption: −10%
Hot acclimatization gain factor: +10%
Zarantia is well known for its fierce warriors within the Hazrumenian geographic area and as part of the Trans-Zebrahan trade network. Needless to say that with its place in the union solidified as their expertise on supply management and hot-climate acclimatization they share with other constituent union states is having a considerable effect on our armed forces.
Zarantia is well known for its fierce warriors within the Hazrumenian geographic area and as part of the Trans-Zebrahan trade network. Needless to say that with its place in the union solidified as their expertise on supply management and hot-climate acclimatization they share with other constituent union states is having a considerable effect on our armed forces.
Economic cooperation is the next logical step in supranational integration, providing a basis upon which to provide prosperity for all within the union. Development and industry for all members of the union and economic infrastructure to connect all peoples!
Requires the following:
“Hazrumenian Commercial Pact”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Gain +50% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Custom effect tooltip:
If there are two members in the Hazrumenian Union:
Gain +75% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Custom effect tooltip:
If there are three members in the Hazrumenian Union:
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Custom effect tooltip:
If there are four members in the Hazrumenian Union:
Gain +150% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Hidden effect:
If:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 0
Value of variable TBK.TBK_hazrumenia_members is less than 2
Gain +50% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 1
Value of variable TBK.TBK_hazrumenia_members is less than 3
Gain +75% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 2
Value of variable TBK.TBK_hazrumenia_members is less than 4
Gain +100% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Else, if:
Limited to:
Value of variable TBK.TBK_hazrumenia_members is greater than 3
Gain +150% research bonus (Industrial Bonus) (2 uses) towards:
Industry
Tariff Reductions
Though many would have you believe that tariffs grant wealth to the countries that they protect the resources of, the opposite is in fact true. In the long term, tariffs create economic barriers between states that limit potential growth; our Hazrumenian family has no need for such things.
Requires the following:
“Hazrumenian Commercial Pact”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Gain +150% research bonus (Industrial bonus) (1 use) towards:
Construction technology
Hazrumenian Passport
Passports make identification easier, but what's the point of every Hazrumenian state having its own passport if free travel between borders is already encouraged? This status quo will not do, the state will provide all union citizens with Hazrumenian passports instead, for the sake of efficiency.
Requires the following:
“All-Members Economic Forum”
Requires the following:
“Tariff Reductions”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
The disparate railway gauges have proven to be problematic for transport between union states both in terms of civilian movement and goods transportation. Ensuring that these issues do not persist is as simple as making sure we all use the same convenient rail dimensions.
Requires the following:
“Hazrumenian Passport”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
A central bank is just as important for a union of countries as it is for the constituent countries themselves. A place where loans and debts can be sorted out on a far grander scale will doubtless be useful for our growing Hazrumenian family.
Requires the following:
“Hazrumenian Passport”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Much like our own federal currency, convenience and prosperity can be further ensured by introducing and utilising a broadly accepted union currency that will be far more reliable than local ones. What is a union without unity? What is prosperity if it isn't shared with all?
Requires the following:
“Hazrumenian Central Bank”
Mutually exclusive with:
“Fixed Exchange Rates”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Fixed exchange rates will ensure that no matter the circumstances, outside enterprises will have their investments guaranteed. We would be nothing without common faith in our economy and so the same must be true of our Hazrumenian family too.
Requires the following:
“Hazrumenian Central Bank”
Mutually exclusive with:
“The Union Shekel”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Facilitating development has proven to be a somewhat arduous task for the separated bureaucracies of the union states. To mitigate these issues, a unified planning office shall be established with the intention of streamlining the process and improving it to no end.
Requires the following:
“Railway Gauge Uniformity”
Requires one of the following:
“The Union Shekel”
“Fixed Exchange Rates”
Custom effect tooltip: If there is one member in the Hazrumenian Union:
Though not exactly an integral part of Hazrumenian development, agricultural growth is incredibly important for certain areas of the union in which food is considerably more scarce. An organisation for directing the expansion of the agricultural sectors within the union is a prudent solution.
Requires the following:
“Hazrumenian Commercial Pact”
Requires the following:
“Ministry Of Agriculture And Rural Development”
Custom effect tooltip: Available as Political Advisor:
Hazrumenia Agriculture Comission , which grants
Agriculture Investments and Development
Monthly Population: +5%
Production Efficiency Cap: +5%
Civilian Factory construction speed: +5%
Cross-Border Industrial Development
Parallel development of industries and infrastructure over constituent state borders is something that should be encouraged for the sake of cooperation between all parts of our Hazrumenian family. Who would willingly cut themselves off from industry and progress?
Requires the following:
“Shared Comission Of Agriculture”
Requires the following:
“From Field To Plants”
Custom effect tooltip: Other alliance members can obtain this benefit via decision.
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Harmonious Hazrumenia
We have finally done it; one Hazrumenia under harmony, liberty and democracy! The years spent getting to this point have all been worth it to see our dream of a united Hazrumenian family fulfilled. Long live the union, long live the federation and long live harmony!
Requires one of the following:
“We Are All Hazrumenians”
“Hazrumenian Development Bureau”
Trigger country event “A Party To Start, Another To Finish.”
Country leader gains trait:
Defender of Hazrumenia
Division Organization: +5%
Max volunteer force divisions: +20%
Defensive War Penalty Stability Modifier: +15%
Custom effect tooltip: Allows you to justify wargoals on nations that have not generated World Tension
Hidden effect:
Set the rules:
Can justify war goals against a country that have not generated world tension
Can declare war on country with the same ideology group without a war goal
Voices Of The Workers
With the defeat of Chiropterra, Tobuck has become more than just another minor state in Zebrica. The work is far from done, however. Having convinced Wallnut to adopt a socialist government, Dusk Wane must now tackle the issues that plague the working class of the newly formed United Lands of Northern Zebrica.
Trigger country event “Thoughts Of The Red Moonspeaker”
Increase variable TBK_wallnut_focuses by 1
United Labour Front
Ensuring that the common worker feels safe at home and work should be the ultimate goal of any worthwhile socialist nation; with happy workers comes a prosperous state, after all. At Dusk's recommendation, Wallnut has signed off on the creation of an official state-run union: the United Labour Front.
The ponies of Chiropterra are afraid of what we will do to their temples now that we control them. Wallnut had originally wanted them all torn down, but Dusk Wane has managed to convince him that promising to rebuild and remodel them would lead to a more enthusiastic and agreeable populace.
After we made our intentions to preserve the temples of Chiropterra clear, a group of Moonspeakers informed us that they have created an organization which seeks to help the ponies of Chiropterra come around to Wallnut's administration. All they are asking for are funds to help rebuild the devastated parts of their communities and feed those that are suffering.
Custom effect tooltip: Available as Political Advisor:
The Moonspeaker Union , which grants
Consumer Goods Factories factor: 5%
Stability: +10%
Compliance Growth Speed: +5%
Hidden effect:
Trigger country event “To Mend The Faith” in 25 days
Increase variable TBK_wallnut_focuses by 1
Out With The Old,
In With The Unions!
As the workers of Chiropterra grow more and more accustomed to running things themselves, it is only sensical that their fledgling unions should be allowed more control over their daily lives. After all, nobody knows the workers' needs like they themselves do.
Gets the National Spirit “Communal Administration”
Communal Administration
Daily Political Power Gain: −0.15
Consumer Goods Factories factor: −5%
Decentralised administration of the state through unionisation at a local level alongside communal agriculture has proven to be effective, if initially rather messy as citizens have taken some time to adjust. The positive results regarding the growth of regional industries appears to be no coincidence.
Increase variable TBK_wallnut_focuses by 1
The Red Moon Edict
No more will the Nightmare hold dominion over this land! Let it be known that the Old Moon treats all equally, and so shall we as well! From the meekest of workers to the most respected of union members, all will enjoy a prosperous and more meaningful life!
Replace the National Spirit “Visionarism” with the National Spirit “Labour Visionarism”
Labour Visionarism
Daily Political Power Gain: +0.15
Factory Output: +5%
Dockyard Output: +5%
The is an ideal worker: one that never tires and has an unlimited capacity to contribute to the socialist dream. Whilst this is a biological impossibility, it is an ideal that can be strived for; something that should be an aim for every citizen of the federation. Every pony, zebra and thestral understands that they are not perfect, but that they can be more than just themselves. That they too can be a visionary.
Hidden effect:
Trigger country event “Death Of Old Chiropterra” in 15 days
Increase variable TBK_wallnut_focuses by 1
The Ancient Moon
A thousand years of brainwashing isn't easy to overcome, and yet when you walk through the streets of New Ayacachtli something peculiar becomes apparent: Ponies are starting to feel less like Chiropterrans and more like citizens of the United Lands of Northern Zebrica. Perhaps in time they will overcome their deep-rooted obsession for Nightmare Moon in favour of the Old Moon as well.
Though we have achieved victory over the Legionnaires, there are still pockets of fanatical elites causing issues across the countryside. With Wallnut's approval, Dusk Wane will implement police reforms aimed at bringing these criminals to justice.
Custom effect tooltip: Completing this focus will gradually remove the Legionnaire Terror national spirit
Gets the National Spirit “Federal Police Force”
Federal Police Force
Resistance Growth Speed: −5%
Damage to Garrisons: −5%
Required Garrisons: −5%
Though established primarily as a means through which to eliminate the Chiropterran resistance, the federal police force has proven to be very effective in a civilian role. They dutifully serve the state and its citizens; though militarised enough to respond to even the most severe calls, they always try to put on a friendly face for their fellow workers.
Hidden effect:
Trigger country event “The Slow Decline Of The Legionnaires” in 180 days
Increase variable TBK_wallnut_focuses by 1
Welfare Solidarity
With a new nation comes new issues. Among them, poverty is a particularly severe problem that few like to think about. With the seizure of Chiropterra's treasury, putting some money into the hooves of those who truly need it shouldn't be too difficult.
A society and state, no matter how just and righteous, will always have those who fall through the cracks. It is our duty to these creatures to provide them with aid and kindness, as it always was their right to receive such. From each according to their ability, to each according to their needs.
The poorest dregs of a society and state will often find themselves without work and thusly without any way to climb out of the depths in which they languish. We shall establish a collection of offices which can be visited in order to find vacancies in low skill jobs so that they may achieve a semblance of monetary security.
The concept of a community doctor is not a new one, but formalising the role of local specialists so that we may aid them with equipment and greater education will allow even the most serious injuries to be treated at a moment's notice without needing to travel to a city.
The National Identity Card system is certainly something that will take our citizens some getting used to. Despite what some may say, Dusk Wane has assured that its purpose is entirely organisational; the intention is to use them to keep track of places of work, marital status and other such things for the sake of record keeping.
The concept of a National Identity Card is fairly simple in concept and in application, but it has important benefits far beyond simply making our citizens identifiable. Though it remains somewhat of a hushed rumour amongst the public, it is very much true that these documents are immensely beneficial for state security. It's easy to know who has escaped with information when one of the suspects is listed as a recent immigrant, after all.
Increase variable TBK_wallnut_focuses by 1
Superior Food, Superior Workers
Despite our policy of food for all no matter the circumstances, it has been brought to our attention that some of the food going around might be better left uneaten. In response, Wallnut has approved Dusk Wane's proposal to implement a national standard for food products both imported and natively produced or made.
Though Chiropterra may have called them "Labourers", these poor ponies have suffered many injustices ranging from being torn away from their families to being forced to serve a goddess that they didn't believe in! The least we can do is offer them their own plot of land and a future that they can decide for themselves.
Unions are the backbone of any true socialist nation. Though we have made this an important topic in several meetings, many workers still do not even understand the concept of a union. Dusk never liked propaganda, but he concedes that in this case helping the workers understand that they can support one another through unions is important.
Replace the National Spirit “Worker's Pride” with the National Spirit “Unions' Pride”
Unions' Pride
Production Efficiency Cap: +5%
Factory Output: +5%
Dockyard Output: +5%
The question that so often arises when nationalism is thrown out of the picture is how any creature is supposed to take pride in themselves and their nation. The solution has proven very simple. Pride in a more decentralised identity as part of a union has replaced the ridiculous notion that any one society is naturally greater than another.
Increase variable TBK_wallnut_focuses by 1
Death Of Nationalism
For years many citizens of our nation have considered themselves loyal to Zarantia, even going so far as to refuse to fight against them. Times are changing now and the future we are working towards is brighter than that which any desert queen could ever hope to offer.
The cruel overseers of the former "Labourers" have had their say over the industrial sector for too long! Dusk has proposed that these individuals be removed and replaced with a council comprised of more humble workers in order to streamline production.
Gets the National Spirit “Autonomous Production Councils”
Autonomous Production Councils
Production Efficiency Growth: +5%
Production Efficiency Retention: +5%
If there's one thing workers love, it's managing their work themselves. Sure they sometimes raise their own wages, but with a little oversight and a lot of trust they've proven the system to be a great motivating factor in their occupations. In fact, production has never looked better!
Increase variable TBK_wallnut_focuses by 1
Land Of The Equals
If we are to be remembered for one thing then it must be this: Our citizens are treated equally. There will be none who feel as if their lot in life is unfair or unjust, for this land is that of the workers. After all, Wallnut himself said: "I want everyone to celebrate, not just my friends!"
In a society of truly equal workers, all may speak and theorise as to how they may best contribute to society for their fellow proletarian creatures. Innovation and technological progress are an inherent part of any socialist doctrine, and so both are encouraged!
Increase variable TBK_wallnut_focuses by 1
Self-Managed Production
The time has come to extend the authority of the local worker councils. They will receive an expanded authority over legal and industrial processes, making them an integral part of our federal system. The workers shall finally control the means of production in full!
Modify the National Spirit “Autonomous Production Councils”
Autonomous Production Councils
Production Efficiency Growth: +10%
Production Efficiency Retention: +10%
Factory Output: −5%
Dockyard Output: −5%
Civilian Factory construction speed: +10%
If there's one thing workers love, it's managing their work themselves. Sure they sometimes raise their own wages, but with a little oversight and a lot of trust they've proven the system to be a great motivating factor in their occupations. In fact, production has never looked better!
Hidden effect:
Trigger country event “Dawn Of The Unions” in 35 days
Increase variable TBK_wallnut_focuses by 1
Shining Lights
The electrification of our roads and cities is a logical next step for our industrial efforts. Infrastructure is the key to any great societal advancement and so we shall ensure ours is prepared for generations of future industrial and technological progress!
Trigger country event “And There Was Light” in 50 days
Increase variable TBK_wallnut_focuses by 1
The Broadcasting Union
It was not particularly difficult to convince the few media broadcasting companies that operate in the nation to combine their efforts as part of a new union. Wallnut especially appreciates the sentiment to improve the quality of aired and printed material alongside the benefits for socialist education.
Custom effect tooltip: Available as Industrial Concern:
United Federal Radio , which grants
Ideology drift defense: +15%
Daily Communism Support: +0.02
Electronics Research Speed: +8%
Increase variable TBK_wallnut_focuses by 1
Communal Standards
Communal estates or 'union housing' will provide our few unfortunate citizens with the basic living standards that they need to survive should all else inexplicably be lost. Indeed, as they provide an environment where certain facilities are shared, Dusk Wane speculates that they may even help the residents develop a communal identity.
A burden shared is a burden halved, so they say. Communal living has long been a staple of socialism and it is no different here; though unlike other socialist states we provide our workers with the very best living standards that they deserve as loyal and liberated citizens of a socialist state!
Increase variable TBK_wallnut_focuses by 1
Essay On Labour-Federalism
An excerpt from the paper puts it best, 'Socialism and progress are in the hooves of the workers; a federation of workers with equal rights, both positive and negative, is the best possible state structure in which that progress can be achieved. I am beholden to the workers as much as they are to one another.'
Unity through the means of production is a concept that combines the idea of a worker's identity with the class consciousness inherent in the understanding of a creature's control over the means of production. Our federation is one of production and union, a true society of labour.
Increase variable TBK_wallnut_focuses by 1
Federal Bill Of Rights
The Federal Bill of Rights is not unlike other such legal documentation with regard to its general concept as a guarantor of individual rights and liberties. It is nevertheless different, enshrining additional rights like the right to protest and the right to work which many other 'progressive' state refuse to implement.
Not only does our bill of rights guarantee the usual things such as freedom to protest and freedom of speech - with important caveats of course - it also covers uniquely socialist ideas such as the right to unionise and the right to work. It has unsurprisingly been received well, particularly in the more developed parts of the country with large industrial districts.
Increase variable TBK_wallnut_focuses by 1
Rights Of Unions
Such a fundamental part of our society and state cannot be exclusive or limited to the established unions, the right to unionise for any reason and for all individuals should be guaranteed and enshrined. With the blessing of Wallnut, Dusk Wane should have no issues passing this integral piece of legislations.
Gets the National Spirit “Unionization Frenzy” for 350 days
Unionization Frenzy
Daily Political Power Cost: +0.1
Consumer Goods Factories factor: −10%
Weekly Stability: +0.2%
Mass mobilisation has previously been achieved primarily through decadent ideas like revanchism and nationalism. We have instead utilised a system of mass participation which enables a voluntary and socialist mode of mobilisation. Unions for everyone and for everything!
Hidden effect:
Trigger country event “Ministry Of Unions” in 50 days
Increase variable TBK_wallnut_focuses by 1
Plow The Land
State investments in the agricultural industries are a logical next step in our industrial development. More food means more surplus, which can give us some extra to export or provide a greater ceiling for potential population growth in the near future.
Gets the National Spirit “Agricultural Revolution”
Agricultural Revolution
Monthly Population: +15%
What's a good agricultural sector without the introduction of local collectives and modernised equipment? We have given the farmers both and the sheer volume of food produced has yielded a surplus for sale and for more foals. Field work doesn't seem so hard anymore.
Increase variable TBK_wallnut_focuses by 1
Outback Factories
Wallnut has been convinced that small factory districts for local communities are efficient and desirable for the general public so that they don't have to make long journeys into more traditionally developed parts of the country to contribute to the economic growth and industrial boom of the nation.
Wallnut has been convinced that large agricultural collectives are to be established to better distribute the machines and land between workers. This collectivisation should ensure equal opportunity for all agricultural workers whilst retaining a more efficient use of undivided land.
A hungry worker is an unhappy worker, as any hungry citizen is an unhappy citizen. We must feed the means of production if we wish for them to produce and to innovate in our rapidly advancing nation; they shall never again have to worry about having to feed an empty stomachs.
Modify the National Spirit “Agricultural Revolution”
Agricultural Revolution
Monthly Population: +25%
Supply Consumption: −15%
What's a good agricultural sector without the introduction of local collectives and modernised equipment? We have given the farmers both and the sheer volume of food produced has yielded a surplus for sale and for more foals. Even the troops are eating better than ever!
Increase variable TBK_wallnut_focuses by 1
Union Militia
As of yet, unions that take the form of militia organisations are somewhat of a legal grey zone with their regards to jurisdiction and where the use of force is considered appropriate. We shall legalise and regulate the process of militia creation on the condition that they are beholden to the army in times of war.
There have long been informal militias in the federation, but under the system of unionisation they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups, who themselves have sworn allegiance to Wallnut Drive and the federal army by extension.
Increase variable TBK_wallnut_focuses by 1
Elected Commanders
The militia units are well known for the democratic process through which they elect their own leaders. This is yet another grey area which we shall codify as common and accepted practice, following the condition that in times of war the army is responsible organising these leaders and their forces.
There have long been informal militias in the federation, but with the formalisation of their role they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups, a phenomenon that has only become more prevalent with the implementation of unit elections.
Else:
Modify the National Spirit “Union-Based Militias”
Union-Based Militias
Division Organization: −5%
Division Recovery Rate: +5%
Recruitable Population: 0.5%
There have long been informal militias in the federation, but under the system of unionisation they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups, a phenomenon that has only become more prevalent with the implementation of unit elections.
Hidden effect:
Trigger country event “Unit Election” in 15 days
Increase variable TBK_wallnut_focuses by 1
Union Of Wallnut And Dusk
After slow and careful consideration from our beloved Wallnut, Dusk Wane has convinced him that the logical course of action now is to bring him into his faction proper. To commemorate, Dusk has promised a party in the capital which even he shall attend, but more importantly he has ordered the media into overdrive in support of this move.
Trigger country event “One Apostate's Thoughts” in 15 days
Increase variable TBK_wallnut_focuses by 1
Modern Industrial Production
Technological progress under socialism is, in theory at least, utterly limitless. This is a fundamental tenet of our philosophy and so we will further the development of our lacking industrial equipment through imports, research funding and diligent work from scientists in order to further increase production.
The choices in this event will allow you to shift the balance of the Scarlet Scale.
Trigger country event “Industrial Capacity Expansion” in 10 days
Increase variable TBK_wallnut_focuses by 1
Electronics Experiments
It seems there is more to the field of electronics than we first thought. With a dedicated research committee these machines may become our most valuable technological advancement, perhaps even leading the way to greater things than we can possibly imagine.
Gain +100% research bonus (Electronics bonus) (2 uses) towards:
Electronics
Increase variable TBK_wallnut_focuses by 1
Synthetic Fuel
Whilst we are not necessarily opposed to trade with other nations, in the event of open war a home supply of oil and rubber may prove vital for our war machine. Wallnut in particular has expressed interest in these developments, citing his constant lack of resources as a warlord. Development and production will commence as soon as possible.
Gain +100% research bonus (Synthetic resource technologies) (1 use) towards:
Synthetic resources
[Scope]Exile's Landing (713):
Add 1 building slot
Add 1 Synthetic Refinery
Increase variable TBK_wallnut_focuses by 1
Legacy Of Steel Stallion
With the defeat of Chiropterra, Tobuck has become more than just another minor state in Zebrica. The work is far from done, however. Having convinced Wallnut to adopt a communist government, Niftyn must now create a vanguard to lead the newly formed United Lands of Northern Zebrica.
Trigger country event “Thoughts Of The Marksist Revolutionary”
Increase variable TBK_wallnut_focuses by 1
Ministry Of Industrial Production
For a worker's paradise to be achieved it is imperative that we create the means within the state to enable them in their quest to enlarge the means of production and to advance it. With Wallnut's approval, Niftyn has formally established the Ministry of Industrial Production with which he will guide the workers to greatness.
Replace the National Spirit “Worker's Pride” with the National Spirit “Work Towards Paradise”
Work Towards Paradise
Production Efficiency Cap: +10%
Factory Output: +2.5%
Dockyard Output: +2.5%
Lack of Resources Penalty: −5%
A worker's paradise is not the far-off fool's errand that the rest of the world believes it to be. The U.L.N.Z is a beacon of socialism and progress, caring for each and every citizen that resides within its borders. The state cares not about your race or nationality, only that you are a worker and that it should give you every opportunity to work.
Increase variable TBK_wallnut_focuses by 1
State Of Workers And Peasants
The federation is comprised almost entirely of workers and peasants. It is their nation, their land and their pride and the future which they are all striving to create. Greatness does not come to those who wait, it arrives precisely when the work is done in order to achieve it.
Though the federation is a modern and industrial state, 'peasants' do indeed exist; though really the title is more in reference to agricultural workers than anything else. We have paid their plight much mind as the state continues to industrialise, marking sure to encourage cooperation between the two economic sectors.
Increase variable TBK_wallnut_focuses by 1
Values Of Class Struggle
There can be no peace with those who oppose the ponytariat and the revolution. Corrupt politicians, decadent nations and dissidents to the perfect form of communism shall all be crushed in the boot of our inevitable progress.
Large holdings of land, be they personal or for business, are to be seized and redistributed to the citizens of our great state at once. Wallnut is in agreement that, if all should own a large amount of land, then all shall celebrate together in joy.
It is a fundamental tenet of the revolution that land should be given to the citizens of any communist state. Not only shall we put this into legal effect, but we shall additionally establish an economic commission to ensure that sectors of the economy cooperate for mutual benefit.
Gets the National Spirit “Federal Planning Commission”
Federal Planning Commission
Max Factories in a State: +10%
Construction Speed: +5%
There's nothing quite like a plan for getting work done, and the administration has never needed to do more! With a committee dedicated to planning and industrial zoning, the federation is industrialising at an unprecedented rate!
Increase variable TBK_wallnut_focuses by 1
Central Economic Directive
The Federal Planning Commission has occasionally encountered difficulties when zoning areas for industrialisation thanks to other laws regarding the protection of certain land and buildings. We shall grant them greater powers to ensure that their work remains unhampered.
Modify the National Spirit “Federal Planning Commission”
Federal Planning Commission
Max Factories in a State: +20%
Production Efficiency Retention: −10%
Construction Speed: +10%
There's nothing quite like a plan for getting work done, and the administration has never needed to do more! With a committee dedicated to planning and industrial zoning, the federation is industrialising at an unprecedented rate! Targets, plans and papers for everypony!
Hidden effect:
Trigger country event “Rise Of The Chimnies” in 10 days
Increase variable TBK_wallnut_focuses by 1
War-Economy Directive
To the delight of the Generalissimo, Niftyn has proposed a large expansion of military production to ensure that the state does not fall behind its neighbours in production capacity or stockpiles. The reactionaries shall not outgun us!
Gets the National Spirit “Mass-Armament Production”
Mass-Armament Production
Infantry Equipment:
Soft attack: +3%
Hard attack: +3%
Production Cost: −5%
Support Equipment:
Production Cost: −5%
Reliability: +5%
Towed Artillery:
Soft attack: +5%
Production Cost: −5%
The weapons with which we defend our nation and ideals are not mere tools, they are instruments in the grand orchestra of the revolution! They are kept in pristine condition, cherished and understood with all the attention from the military that they deserve for serving the workers.
Increase variable TBK_wallnut_focuses by 1
Red Star Artillery
The affectionate title of 'Red Stars' originates from war stories that emerged after the victory against Chiropterra. In such low supply of ammunition, artillery was occasionally known to fire masses of flares into the sky or directly at the advancing enemy to stall for time. Though the story is indeed inspiring, perhaps it would be best to update and properly stock our artillery stores for future conflicts.
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Military Factory
Increase variable TBK_wallnut_focuses by 1
New Model Battle Rifle
Now that we are in a position to fund and improve on our previous designs, it has become apparent that our current stores of weapons are both old and worryingly diverse. Wallnut needed no convincing that a new and standardized weapon for the troops was necessary and Niftyn is happy to oblige.
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
[Scope]Tobuck (728):
Add 1 building slot
Add 1 Military Factory
Increase variable TBK_wallnut_focuses by 1
To Arm The Revolution
In the unlikely event that our professional forces are overrun and defeated, it is the duty of the workers and peasants to pick up the slack. We will procure weapons for and train units of worker militia should they be needed in coming conflicts.
Modify the National Spirit “Mass-Armament Production”
Mass-Armament Production
Conversion speed modified by:: +10%
Military Factory construction speed: +10%
Infantry Equipment:
Soft attack: +3%
Hard attack: +3%
Production Cost: −5%
Support Equipment:
Production Cost: −5%
Reliability: +5%
Towed Artillery:
Soft attack: +5%
Production Cost: −5%
The weapons with which we defend our nation and ideals are not mere tools, they are instruments in the grand orchestra of the revolution! They are kept in pristine condition, cherished and understood with all the attention from the military that they deserve for serving the workers. They are socialist saviours as much as those that wield them!
Increase variable TBK_wallnut_focuses by 1
Ministry Of Industrial Resources
With the threat of blockades and a significant risk of reactionary trade warfare, it is only logical that a ministry be established to ensure that resources can always be provided for our heavy industry. Needless to say, Wallnut has accepted Niftyn's proposal to assist war production with open hooves
The choices in this event will allow you to shift the balance of the Scarlet Scale.
Trigger country event “War Of Resources” in 15 days
Increase variable TBK_wallnut_focuses by 1
Increase Steel Quotas
Steel is perhaps the most important resource for the continued development of our burgeoning industry. For that reason, production quotas will be increased for the most efficient plants and said plants will receive funding in order to expand their operations.
Manerba has an impressive supply of aluminium that remains yet untapped in spite of the sizable mining operation there. With some funding and a little additional equipment the workers will begin extracting yet more of our vast wealth of resources.
In the modern era it is no surprise that modernising cities is a priority, but it has also become a very messy task thanks to the complexity of urban sprawl. To rectify this issue, Wallnut has signed off on Niftyn's proposal for a Ministry of Urban Development.
With the introduction of aircraft into warfare, it is inevitable that bombers will try to reach our cities and tear them down. Though integrating an air defense network is impractical at this time, we can ensure that all future constructions made with hardier materials and that every building has a bunker.
Damage to Enemy Garrisons in our states occupied by the enemy: +15%
Land Fort construction speed: +25%
Coastal Fort construction speed: +25%
In the modern era, cities have become targets. As their industrial capacity expands it is logical that enemies will direct their attacks towards them so as to cut off our supplies and to disrupt our production lines. With that in mind, we have turned each and every one of them into a bulwark so that our enemies may never make any such strategic gains.
Increase variable TBK_wallnut_focuses by 1
Federal Reserves
These valiant workers and peasants are to be commended for their commitment to revolutionary ideals as part of their militia units. Unfortunately, militia organisations are notoriously unwieldy and may potentially represent a threat to both the state of the army; federal integration is the logical solution.
There have long been informal militias in the federation, but with the formalisation of their role they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups, who themselves have sworn allegiance to Wallnut Drive and the federal army by extension.
Increase variable TBK_wallnut_focuses by 1
Learn, Learn And Learn
Wallnut has approved Niftyn's motion to begin an immense literacy campaign for the benefit of all. They must be able to lead themselves as we lead them now, for the revolution and for communism itself.
Custom effect tooltip: Completing this focus will gradually removeIlliteracy
Hidden effect:
Trigger country event “The Transfer Student” in 185 days
Increase variable TBK_wallnut_focuses by 1
Hooves-On Education
There's nothing quite like a true hooves-on experience when it comes to industry and practical education. If we wish to train a new generation of workers and communists in the true trades of our state and ideology then it must be done properly.
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Industry
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Increase variable TBK_wallnut_focuses by 1
Lessons On War
Though slightly hesitant at first, Wallnut has signed off on an extension and restructuring of the school curriculum to account for certain lessons in war and combat in order to better prepare the new generations for potential future conflicts.
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Increase variable TBK_wallnut_focuses by 1
Commissariat Of Education
Niftyn has proposed the next logical step in the advancement of the education system for the federation at large. With the introduction of a regulatory commissariat for education, we can improve and monitor the curriculum as time goes on for the benefit of all.
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Construction technology
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Increase variable TBK_wallnut_focuses by 1
Caramel Marks Institute
Though we have done much for the education system of the federation, the high achievers have thus far received little attention. Wallnut has approved the construction of a new university in Tobuck that will provide the most talented communists with the best education that we can provide.
Though our faction by now already has incredible influence in the administration, it would be best to formalise this power for the sake of keeping up appearances. Soon Niftyn shall announce the creation of the Hazrumenia Communist Party, a party for every worker and peasant.
Centralisation of power is necessary for unity and efficiency within our worker's paradise. Local governments, or soviets as the are beginning to be called, will be given the powers to embark on revolutionary campaigns to imbue their regions with a zeal necessary to protect their fellow workers.
Gets the National Spirit “All-Hazrumenian Revolutionary Soviet”
All-Hazrumenian Revolutionary Soviet
Division Recovery Rate: +5%
Stability: +10%
War Support: +10%
A centralisation of efforts into one collective body has afforded the stallionist political movement and the nation as a whole with much stability and purpose. Workers work for the cause, farmers farm for it and our brave soldiers fight like tartarus to defend it.
Increase variable TBK_wallnut_focuses by 1
State Security Council
Those that seek to extinguish the flame of the revolution both internal and external deserve no quarter. Wallnut has approved the creation of the State Security Council, seeing the need to defend the revolution from all possible threats; operations to eliminate dissent and opposition will begin immediately.
Custom effect tooltip: Completing this focus will gradually remove the Legionnaire Terror national spirit
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “Internal Security Service”
Internal Security Service
Operative slots: +1
Intel network strength gain factor: +15%
Enemy operative detection chance factor: +10%
What is a strong socialist regime without great leaders and responsible individuals to defend it? In much the same way that the administration of the state has been mostly left in the hooves of particularly talented and proven socialists, it is sensible that our 'police' should be similarly empowered; all for stability and the protection of the workers, of course.
Else:
Gets the National Spirit “Internal Security Service”
Internal Security Service
Encryption: +10%
Decryption: +15%
What is a strong socialist regime without great leaders and responsible individuals to defend it? In much the same way that the administration of the state has been mostly left in the hooves of particularly talented and proven socialists, it is sensical that our 'police' should be similarly empowered; all for stability and the protection of the workers, of course.
Hidden effect:
Trigger country event “A Force Worthy Of Its Enemies” in 180 days
Increase variable TBK_wallnut_focuses by 1
The Truth
Mass media has long been an effective tool in swaying the population and with the introduction of radio it is now more accessible than ever. Niftyn has set about the creation of a national broadcast station and paper that will provide the workers and peasants with everything that they need to know.
Whilst our efforts to convince the population of our good intentions have been met with resounding success, it would be remiss of us to ignore the media. With the help of newspapers, radios and whatever else we can think to influence, we can make sure that our efforts don't go to waste.
Increase variable TBK_wallnut_focuses by 1
Join The Struggle, Worker!
Unity through the masses may initially seem counter-intuitive, but the reality is that those we invite to the party will support it by default and Niftyn by extension. A recruitment drive is just what we need to ensure that divisions in the administration never even form in the first place.
Custom effect tooltip: Completing this focus will spawn three16-width infantry divisions.
Hidden effect:
load_oob = "TBK_worker_guard"
Increase variable TBK_wallnut_focuses by 1
Orthodox Marksist-Stallionism
Niftyn is a dedicated student of Marks and Steel Stallion. His dream for communism is the dream of the nation and of the workers; it shall be proliferated so that our great state may soon challenge the old order of decadence and reactionary thought, just as the great founders themselves dreamed.
Custom effect tooltip: Available as Political Advisor:
Comrade Yeva , which grants
Factory Output: −10%
Dockyard Output: −10%
Recruitable Population: 0.5%
Ideology drift defense: +15%
Hidden effect:
Trigger country event “One Caring Mother” in 25 days
Increase variable TBK_wallnut_focuses by 1
First Party Conference Of The HCP
Publicity has always been the ally of the revolution, with Niftyn taking extra care to ensure that he and Wallnut as its vanguard make the most use of it. Prominent communists and the head of the party himself will speak of the glories of the Stallionist worker's utopia at this first conference.
The is an ideal worker: one that never tires and has an unlimited capacity to contribute to the socialist dream. Whilst this is a simple impossibility, it is an ideal that can be strived for; something that should be an aim for every citizen of the federation. Our great leaders shall guide us as visionaries towards a brighter future for all!
Hidden effect:
Trigger country event “Into The Future” in 25 days
Increase variable TBK_wallnut_focuses by 1
Metropolis Of The Ponytariat
Tobuck has by now long been considered the centre for industrial and urban developments without our great state and the time has come to make the final steps towards the metropolis that all know it could become. It shall serve as a model for other cities within our federation as the beating heart of communism.
Wallnut has done many great things for communism and for the creation of the federation. Niftyn and the party have seen fit to bestow the title of 'Steel Generalissimo' upon him to honour his service and commitment to the revolution; he has of course accepted with immense gratitude and with the intent to celebrate.
Custom effect tooltip: Completing this focus will swap the trait Visionary Generalissimo with:
Hidden effect:
Country leader loses trait:
Visionary Generalissimo
Division Recovery Rate: +2.5%
Recruitable Population: 1%
Trigger country event “Our Beloved Generalissimo” in 15 days
Country leader gains trait:
Steel Generalissimo
Army Organization Regain: +5%
Division Recovery Rate: +2.5%
Recruitable Population: 1.5%
Increase variable TBK_wallnut_focuses by 1
Stalliongrad Of Zebrica
We are the home of the revolution in Zebrica and so we shall adopt a policy of ideological vanguardism on the continent. There are none that can hold such a magnificent and well-earned title as this and none that can take on the responsibilities that such an important position entails.
Marks was always correct in the assessment of the socialist utopia and the federation with its vanguard leads by example. Not only shall our great state serve as a hub for communism across Zebrica, but it shall be a bulwark of Marksism against revisionists and failed semi-socialist regimes!
Increase variable TBK_wallnut_focuses by 1
Headquarters Of The Revolution
It is a great honour to die for one's ideal of communism. A propaganda wave centering on the enemies of that very ideal as a justification for coming conflicts will work wonders for the population's attitudes towards a large-scale war to be waged against the reactionaries.
Gets the National Spirit “Revolutionary Fervor” for 350 days
Revolutionary Fervor
Daily Political Power Gain: −0.15
Division Attack: +5%
Division Defense: +5%
Weekly War Support: +0.2%
Every creature in our great federation is itching for a fight with whichever enemy arises to challenge us! The torchbearers of socialism shall not falter!
Hidden effect:
Trigger country event “Final Struggle” in 50 days
Increase variable TBK_wallnut_focuses by 1
Militia Commissars
It is finally time to remove the remaining semblances of independence that were granted to the militia divisions. Commissars will be assigned to their units and they will serve just the same as any other professional division, though they will of course remain portrayed as public militia for the sake of recruitment.
There have long been informal militias in the federation, but with the formalisation of their role they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups which are under the complete jurisdiction of the armed forces thanks to the introduction of regimental commissars.
Else:
Modify the National Spirit “Union-Based Militias”
Union-Based Militias
Division Recovery Rate: −2.5%
Recruitable Population: 0.5%
Breakthrough: +5%
There have long been informal militias in the federation, but under the system of unionisation they can be organised and better utilised. With just a little 'advertising' from the government there has been a massive surge in sign-ups for such groups which are under the complete jurisdiction of the armed forces thanks to the introduction of regimental commissars.
Hidden effect:
Trigger country event “Paperwork” in 15 days
Increase variable TBK_wallnut_focuses by 1
Marksist-Stallionist Constitution
It is finally time to draft a completed constitution for our worker's paradise. As Steel Stallion and Marks themselves knew, a centralised and powerful state is necessary to protect the rights of all workers and this all-important document will reflect that proven fact in its contents.
Not only does our bill of rights guarantee the usual things such as freedom to protest and freedom of speech - with important caveats of course - it also covers uniquely Stallionist ideas such as the rights of state organisations and the power of the Generalissimo. It has unsurprisingly been received well, particularly within the administration.
Increase variable TBK_wallnut_focuses by 1
Party Of Wallnut And Niftyn
After a significant amount of time spent in discussion, Niftyn has managed to convince Wallnut to officially join the communist party. It's not the sort of party that the Generalissimo is used to, but he's adapting well to his new role as the face and 'leader' of the revolution.
The time has come to solidify influence and codify ideals once and for all within the political factions of this great socialist state. The battle for the socialist dream is finally over.
As the perceived leader and vanguard of the revolution, it is Wallnut's job to make all declarations regarding war and coming conflicts. The time has now come for such a declaration as we are finally ready to liberate the workers chained within the decadent societies that surround us.
Tooltip: Has completed at least 14political and industrialfocuses.
Value of variable TBK_wallnut_focuses is greater than 13
Create faction called “Union of Happy Creatures”
Shatter The Crown Of Warzah
The gormless monarchists of Warzena believe that their 'reforms' will save their decadent society from collapse; oh how wrong they are. We shall greatly speed up this process by tearing it down and rebuilding it ourselves.
There remains another remnant of the Warzenan monarchy besides the previously ruling king. The Leopard dynasty is scattered and comparatively unimportant, but not powerless; it is imperative that we deal with them before the remnants of the monarchists flock to the old rulers of Warzena.
With the implementation of actual reforms in Warzena such as the proliferation of new rural collectives in the region, the zebras there will be far more agreeable once we have shown them the errors of their ways. This will no doubt speed up the integration of the region greatly.
A lot can be done with a little renaming and a lot of administrative restructuring; namely the complete incorporation of a once monarchist state into a socialist one. An impressive feat to be sure, and one that the residents of Mayrzim will be very thankful for indeed.
What is a socialist state without embracing a policy of internationalism and global agitation? There has been no better time for us to export our revolution abroad to the best of our great ability.
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Newly Industrialized Society”
Has the Society Development “Modern Society”
Gains opinion modifier “International Solidarity” (+75 opinion / 3 years) towards Republic of Tobuck
Gets the National Spirit “International Cooperation”
International Cooperation
Same ideology monthly opinion: +15%
Trade deal opinion factor: +10%
Max volunteer force divisions: +4
Internationalism and overseas assistance for fellow socialists is a key tenet of any leftist ideal and is one of the few things both factions in the government can agree on. Any step towards the socialist ideal is a step we are willing to take!
Home Of The Revolution
Truly we are what Stalliongrad has not yet become after the passing of our ideological forefathers, a global stage upon which the revolution may be touted and given out freely. The decadent world shall tremble when faced with the might of the federation!
50 units of Convoy is added to the national Stockpile
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Medium Tank models
Gain +100% research bonus (Armor models bonus) (2 uses) towards:
Light Tank models
Oborin becomes a naval commander
Custom effect tooltip: Attack Skill: 2
Defense Skill: 3Manuevering Skill: 2Coordination Skill: 4Traits: Green Water Expert, Fleet Protector
Assess Hippogriffia
The hippogriffs represent perhaps the greatest threat to our great paradise. Their island is defensible, their military prowess renowned and their fighters feared; but they shall not best our revolution this day.
Custom effect tooltip: Completing this focus will unlock a decision to invade an independent @ZUM Zumidia if it exists. Alternatively, if @ZUM Zumidia is owned by the hippogriffs or exists as their puppet an event will provide diplomatic options.
Should war erupt, it may be possible to make peace once the mainland is secure.
Custom effect tooltip: This will unlock a decision to declare war on anyone occupying @ZUM Zumidian core states. If war is declared and the @TBK U.L.N.Z occupies the remaining Zumidian states, another decision to sue for peace will become available.
Rest of Zumidia must still be liberated from foreign occupation (?)
Red Zumidia
Zumidia is an integral component in reaching our natural borders and thus it shall be an integral part of the federation. None shall oppose our liberation of the workers that have languished for so long under hippogriffian tyranny.
Colthaginian rhetoric has continuously proven hostile no matter the regime in power. We are wise and wary of their designs on Zumidia and of their ambitions, making fortifications along the border a logical choice for our defensive strategy.
Add 2 Land Fort, on all provinces, on a border province
Return To The Source
Tobuck was originally built by the Maregpytians; they are as much our brethren as any creatures and shall not be forgotten by the federation or the Hazrumenian dream. Niftyn in particular has shown great interest in saving his homeland from decadence, but all concur that Maregypt shall be free!
There's no more noble aim than to strive for the freedom of others and such is the policy we will adopt during our great battles to come; a policy and doctrine of socialist liberation against the reactionary forces that stand opposed to our inevitable victory!
Warfare is difficult to justify to your own soldiers, but it doesn't have to be. Conquest and subjugation are decadent and ancient ideas that serve our federation no purpose, but warfare for liberation is a just cause for which any creature should fight! Come comrades, come and stand against the counterrevolutionaries!
Revolutionary Spearhead
Armour is not simply a useful propaganda tool, but also an effective component of a modern fighting force. We can give the divisions in which they are used both a name and a true purpose in the revolution!
Has Improved Medium Tank Chassis technology researched
Has improved_medium_tank technology researched
Custom effect tooltip: Completing this focus will spawn 16-width medium-tank division and give an early medium tank chassis model.
Hidden effect:
If:
Limited to:
DLC No Step Back is enabled
Create a Basic Medium Tank Chassis variant called “Steel Nut Mk.1”
load_oob = "TBK_wallnut_medium_tanks"
Scatter The Tribes
The time has come to deal with the tribes that once shunned us, kicking Tobuck to the wayside in order to avoid the wrath of the Storm King all those years ago. The federation does not forget their treason, nor does it intend to allow Zarantia to persist.
Nomads are incredibly difficult to sway for a number of reasons, chief among them is that their society has no concept of a national identity or unifying ideology. If we wish to make progress with them, then we must settle them first.
The tribal title of Aguellid no longer holds any meaning or relevance to our great nation. We shall abolish it to make way for more appropriate positions in government and the administrative restructuring of the region.
A lot can be done with a lot of administrative restructuring and careful reeducation; namely the complete incorporation of a once tribalistic 'state' into a socialist one. An impressive feat to be sure, and one that the residents of Agzhat and Zinder will be very thankful for indeed.
If the warlord era has proven anything, it's that traditional warfare is not the future in armed conflicts. The size of a force is not necessarily a deciding factor in victory, particularly if we embrace the ideas of a decentralised command structure to maximise the effectiveness of individual commanders.
Allow Branch if:
Hidden trigger:
At least one of the following is true:
Country flag TBK_wallnut_communist_flag is set
Country flag TBK_wallnut_nonaligned_flag is set
Country flag TBK_wallnut_harmonist_flag is set
Requires the following:
“Time To Party!”
Mutually exclusive with:
“United Federal Army”
Gets the National Spirit “The Free Forces”
The Free Forces
Division Attrition: −10%
Division Organization: −5%
Division Recovery Rate: +5%
Special Forces Capacity Multiplier: +15%
We may not have a centralised high command, but what we lack in rigid organisation we make up for in determination and adaptability; ain't that right lads?
Wallnut's Finest
Since his warlord days, Wallnut has always had a soft spot for the special forces. Fortunately it is an affection worth investing in and thus funding has been allocated to improving their combat effectiveness.
Requires the following:
“Free Forces Of Federation”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Shadow Strikes
Force concentration is a defining feature of modern doctrine, which makes it something worth investing in. Our special forces, baring in mind their adaptability and utility, shall receive additional training and serve as a concentration of infantry to batter down the enemies of the federation.
Requires the following:
“Wallnut's Finest”
Gets the National Spirit “Shadow Wars”
Shadow Wars
Special forces Attack: +5%
Special forces Defense: +5%
Resistance Target in our states occupied by the enemy: +10%
Damage to Enemy Garrisons in our states occupied by the enemy: +10%
Concentration of force can be accomplished with more than just artillery and tanks. With carefully organised and well planned usage of special forces, the enemy will never know what hit 'em. Show them bats what for!
Integrated Support
Division support comes in many forms and we must be prepared to provide whatever is necessary for our troops on the ground, lest their combat effectiveness become lacking.
Requires the following:
“Free Forces Of Federation”
Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
Support technology
Warriors Of Freedom
Our troops carry with them the torch of freedom for those that live in soon-to-be federal lands. Our enemies shall not fear them, but welcome them with open hooves.
We don't just fight for an ideal or even for the state that we live in, we fight to be free and to retain that freedom. All those who seek to crush our spirit will hear our hearts sing and our rifles scream!
Tactical Thinking
Doctrinal developments in any direction should be encouraged within the armed forces. Not all theories will be functional, but wars have always been won through innovation and the application of new strategies and tactics.
Requires the following:
“Free Forces Of Federation”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Bloody Campaigns
If the enemies of our great federation seek to destroy us, then we shall make sure their forces suffer for their efforts. No quarter shall be drawn and every trick in the book will be implemented to ensure they make no progress.
Requires the following:
“Warriors Of Freedom”
Requires the following:
“Tactical Thinking”
Modify the National Spirit “The Free Forces”
The Free Forces
Division Attrition: −10%
Division Recovery Rate: +5%
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Special Forces Capacity Multiplier: +15%
We may not have a centralised high command, but what we lack in rigid organisation we make up for in determination and adaptability, not to mention the morale of the troops; ain't that right lads?
Call Of Duty
Every citizen of our great federation knows that for their way of life to survive they must make a personal effort for the good of the nation. Expanded access to recruitment centers should provide the army with plenty of new recruits.
Requires the following:
“Free Forces Of Federation”
Gets the National Spirit “Enlist Now, Soldier!”
Enlist Now, Soldier!
Recruitable Population Factor: +5%
Mobilization speed: +10%
Everypony can be a soldier, so long as they go down and enlist. A little encouragement here, a little glorification of the army there and presto you've got yourself a fresh stream of recruits to work with.
For Our Freedom!
There are many willing volunteers who would love nothing more than to fight for our cause, and so they shall! Divisions comprising of these brave creatures will be formed and receive the utmost respect from our nation.
Requires the following:
“Tactical Thinking”
Requires the following:
“Call Of Duty”
Custom effect tooltip: Completing this focus will spawn two20-width infantry divisions with recon support.
Hidden effect:
load_oob = "TBK_wallnut_drafted"
Federal School Of Officers
Education isn't just important for the scientists and the teachers, the armed forces can also benefit from it. A generation of well educated generals and specialists will do wonders for the army.
Requires one of the following:
“Free Forces Of Federation”
“United Federal Army”
Gets the National Spirit “Officer Curriculum”
Officer Curriculum
Army Experience Gain: +0.03
Maximum Command Power Increase: +25
Daily Command Power Gain Multiplier: +15%
If we're going to have an organised command structure, then the creatures in it had better be prepared! We're giving them the best education the state can afford, should be more than enough to set them up.
My Experiences On The Trail
In what most consider a surprising move, Wallnut has published a memoir of his days as a mercenary leader. It's framed largely as a biographical novel, but every now and then an actually very useful method of conducting guerilla warfare can be found.
Requires the following:
“Call Of Duty”
Requires the following:
“Federal School Of Officers”
Modify the National Spirit “Enlist Now, Soldier!”
Enlist Now, Soldier!
Recruitable Population Factor: +5%
Starting Logistics skill level of new army leaders: +1
Mobilization speed: +10%
Everypony can be a soldier, so long as they go down and enlist. A little encouragement here, a little glorification of the army there and presto you've got yourself a fresh stream of recruits to work with, folks ready and willing to fight and die for the federation.
[SCOPE]Every employed army leader:
Add Logistics Skill: 1
Experience Amongst Ranks
The time has come to give out some promotions to the most promising commanders. New blood will keep the wheels of innovation greased for decades to come!
Requires the following:
“Federal School Of Officers”
Custom effect tooltip: Available as Military High Command:
Cardinal Point , which grants
Motorized
(Specialist)
Motorized Attack: +5%
Motorized Defense: +5%
Mechanized Attack: +5%
Mechanized Defense: +5%
Custom effect tooltip: Available as Military High Command:
Hidey Hole , which grants
Concealment
(Expert)
Enemy Air Support: −10%
Custom effect tooltip: Available as Military High Command:
Banana Nut , which grants
Army Planning
(Genius)
Planning Speed: +15%
My Experiences As The Leader
To the shock of all who know him, Wallnut has published a memoir of his days as a mercenary leader. It's framed largely as a biographical novel, but from time to time an actually very useful method of planning offensives and defensives crops up.
Requires the following:
“Federal School Of Officers”
Requires the following:
“Oath To Flag”
Modify the National Spirit “I Swear This Solemn Oath”
I Swear This Solemn Oath
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Starting Planning skill level of new army leaders: +1
We vow to protect the federation from all threats, internal and external! We vow to defend the institutions of our great nation so that they in turn may protect us! We vow to be bulwark against all who would see our federation fall!
[SCOPE]Every employed army leader:
Add Plannning Skill: 1
United Federal Army
Nothing less than a professional force with discipline to match the legionnaires has brought us this far and so it shall continue to pave the way for great things. None can stand before the United Federal Army!
Allow Branch if:
Hidden trigger:
At least one of the following is true:
Country flag TBK_wallnut_communist_flag is set
Country flag TBK_wallnut_nonaligned_flag is set
Country flag TBK_wallnut_harmonist_flag is set
Requires the following:
“Time To Party!”
Mutually exclusive with:
“Free Forces Of Federation”
Gets the National Spirit “The Federal Army”
The Federal Army
Division Experience Gain: +10%
Division Organization: +5%
Division Recovery Rate: −5%
Breakthrough: +5%
Ain't nothing like a little bit of paperwork and organisation to make things work like a dream. Sure it'll be a little bit annoying to fill out the forms and such, but if it works it works eh?
Oath To Flag
There is no greater honour than to fight and die for one's nation and flag. An oath for all our soldiers and all our servicecreatures shall do wonders to instill a greater sense of duty and pride.
Requires the following:
“United Federal Army”
Gets the National Spirit “I Swear This Solemn Oath”
I Swear This Solemn Oath
Division Attack on core territory: +5%
Division Defense on core territory: +5%
We vow to protect the federation from all threats, internal and external! We vow to defend the institutions of our great nation so that they in turn may protect us! We vow to be a bulwark against all who would see our federation fall!
Weapons Of War
Wars are won through mind and materiel, one is worthless without the other. Though we take great pride in ourselves, our stockpiles have been found somewhat lacking; an update is clearly in order!
Requires the following:
“United Federal Army”
Gain +100% research bonus (Support Research Bonus) (1 use) towards:
Support technology
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
For The Federation!
There are many willing volunteers who would love nothing more than to fight for our cause, and so they shall! These brave creatures shall reinforce our existing divisions to ensure that we do not falter and receive the utmost respect from the army.
Requires the following:
“Oath To Flag”
Requires the following:
“Weapons Of War”
Custom effect tooltip: Completing this focus will spawn two16-width infantry divisions with engineer and artillery support.
Hidden effect:
load_oob = "TBK_wallnut_regulars"
Planned Victory
Simply put, there is no feasible way for the enemy to break our divisions or our resolve; our stratagems are perfect and our forces know no fear. The federation stands in defiance of all enemies!
Requires the following:
“Weapons Of War”
Requires the following:
“Left, Right, Left!”
Modify the National Spirit “The Federal Army”
The Federal Army
Division Experience Gain: +10%
Division Organization: +5%
Recruitable Population: 1%
Breakthrough: +5%
Ain't nothing like a little bit of paperwork and organisation to make things work like a dream. Now that the hard part of setting everything up is out of the way, the army is running like a well-oiled machine!
New Model Soldier
A soldier with an outdated rifle is little more than a corpse in waiting. Further modernisation of infantry equipment is necessary for success in war and so procurement of a new standard weapon shall go ahead.
Requires the following:
“United Federal Army”
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Left, Right, Left!
Though morale is important, discipline amongst the soldiery is what will allow them to secure victory after victory and improve the morale of those around them. The troops were always stronger than the legionnaires, now they shall be the strongest!
Requires the following:
“New Model Soldier”
Gets the National Spirit “Discipline Above All”
Discipline Above All
Division Speed: +5%
Entrenchment speed: +5%
Training time: −15%
Nopony likes a harsh punishment, and that's exactly why we have them! There's nothing like a little discipline to hold off the unending hordes of enemies that seek to wear us down and destroy us!
Mechanized Columns
Mechanized infantry is a curious concept that has, as of yet, barely been explored. In theory it can improve both the mobility and survivability of our forces immeasurably, making it a particularly inviting area of research.
Requires the following:
“United Federal Army”
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Truck
Study Chiropterran Tanks
The Chiropterrans didn't do a lot of things right, but war was one thing at which they were horribly efficient. Reclaiming and developing upon their designs will provide us with valuable theory on the use of armour as well as a potential production model.
Requires the following:
“Mechanized Columns”
Gets the National Spirit “War Thunders”
War Thunders
Armor Division Attack: +5%
Armor Division Defense: +5%
Light Tank:
Production Cost: −5%
Medium Tank:
Reliability: +5%
These tanks are certainly something. With a little tweaking and some long production runs on certain vehicles it's been easy to work out the kinks in their designs and get them running in any weather come rain or shine!
Exhort Our Lord's Victory
As chosen by fate and by the graces of his true royal bloodline, our lord has triumphed over those that would see his march to victory halted. The bats were no match for our superior forces and it is our duty to celebrate his victories.
Victory has brought us stability and a revitalised legitimacy that would not have been possible with simple oaths and the use of force. It is thanks to the annihilation of the Chiropterran forces that our lord now reigns over a truly loyal and subdued state.
Allow Branch if:
Hidden trigger:
Country flag TBK_baragzen_bat_victory is set
Requires the following:
“Death Of Tobuck”
Remove the National Spirit “Legacy of the Storm”
Lords Of Warzena
With all immediate threats dealt with, our lord has seen fit to quietly make contact with willing members of the Warzenan court to formulate a plan for his return. The time has finally come for the homecoming of the true rulers of Warzena.
Requires the following:
“Exhort Our Lord's Victory”
Requires the following:
“Peace At Last”
Trigger country event “Sons And Daughters Of Warzena”
Whispers Of True King
It has been decided that our efforts, funds and influence shall be used primarily in secret. We shall influence the elites and those with the ability to plot, scheme and plan administrative resistance to the current Warzenan regime.
Requires the following:
“Lords Of Warzena”
Mutually exclusive with:
“Outcry For True King”
Custom effect tooltip: When war for @WAR Warzena breaks out, Warzena or whomever owns Warzena core states will gain:
Sly Insurrection , which grants
Division Organization: −10%
Division Recovery Rate: −5%
Outcry For True King
It has been decided that our efforts, funds and influence shall be used to inflame the public. Popular movements have always been powerful and with Baragzen's reputation solidified in the hearts and minds of his current subjects, it will be easy to convince others to join in protest for the true ruler.
Requires the following:
“Lords Of Warzena”
Mutually exclusive with:
“Whispers Of True King”
Custom effect tooltip: When war for @WAR Warzena breaks out, Warzena or whomever owns Warzena core states will gain:
The 'reforms' in Warzena are an affront to the customs and laws that they replaced. Our lord, though absolute in his power, shall make a promise to restore and enshrine the rights and powers of the nobility, military and merchants to reclaim the glories of old.
Requires one of the following:
“Whispers Of True King”
“Outcry For True King”
Custom effect tooltip: Every original core state of @WAR Warzena becomes a core of @TBK Tobuck
Our lord Baragzen has absolute power over his realm; a feat achieved partly with military might, charisma and immense effort. His authority has garnered many benefits for the state as a result of his policy of total control, not least for the fact that his administration has no checks and balances to prevent quick legislative changes.
Reward The Troops
Our lord's soldiers have once again proven themselves talented and professional. It is high time we gave them the respect they deserve for their service.
From the undisciplined forces of a mercenary army into the glorious force it is now - that is the story of our lord's armed forces. They are unmatched in their skill, dedication and strategic prowess as demonstrated by their many timeless victories over the enemies of the true king.
His Imperial Army
New uniforms and a new start. The army must adopt a more formal and professional uniform in line with our lord's dreams of a true imperial army as they were always fated to be. They shall be as glorious in appearance as the legends tell!
Requires the following:
“Reward The Troops”
Gain 35 000 Ponypower
2 200 units of Infantry Equipment is added to the national Stockpile
750 units of Support Equipment is added to the national Stockpile
400 units of Towed Artillery is added to the national Stockpile
The Bird Of Tobuck
Vasile has proven time and time again his diligence and skill with regard to his business successes and continuously demonstrated organisational skill. The time has come for another meeting to assess the next steps of Tobuckian governance.
Requires the following:
“Exhort Our Lord's Victory”
Requires the following:
“Peace At Last”
Trigger country event “The Bird Is The Word”
The Royal Saviour
Our lord has saved the ponies of Tobuck from the evil bats of Chiropterra and shall save them time and time again if such is necessary for the safety of his beloved ponies. No matter the circumstances, royal propaganda will ensure the citizenry believe this in earnest.
Requires the following:
“The Bird Of Tobuck”
Mutually exclusive with:
“The Royal Protector”
Custom effect tooltip: Until @WAR Warzena has been conquered, @TBK Tobuck gains the following idea:
Gets the National Spirit “Saviour Of Tobuck”
Saviour Of Tobuck
Factory Output: +10%
Lack of Resources Penalty: −15%
Our lord has fended off the vile bats to the west, utterly annihilating the armies of the once-great Chiropterra. Truly he is the saviour or Tobuck and all of Zebrican ponykind, his actions speak for themselves!
The Royal Protector
As a Warzenan royal, our lord is duty and bloodline bound to protect the ponies of Tobuck as his ancestors have time and time again throughout history; those who seek to encroach on their rightful land shall be expelled. Even if the capabilities of his military are limited in truth, royal propaganda will ensure that isn't on the mind of his subjects.
Requires the following:
“The Bird Of Tobuck”
Mutually exclusive with:
“The Royal Saviour”
Custom effect tooltip: Until @WAR Warzena has been conquered, @TBK Tobuck gains the following idea:
Gets the National Spirit “Protector Of Ponies”
Protector Of Ponies
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Our lord has adopted the title Custodian of Tobuck as the protector of all ponies there, reclaiming his birthright as the true king of Warzena. Whilst his ancestors once bore such a title, never before has it been so well earned.
The Custodianship
Custodian of Tobuck is a medieval title which was adopted by previous rulers of Warzena that lorded over the majority-pony region. Our lord, as the ruler of the area in the modern era, will adopt this title to further cement his legitimacy.
Many loyal zebras have left Warzena to serve our lord in a professional capacity within the army as his fame grows. If we wish for them to function as an effective fighting force then we must conglomerate them into a unit of loyalists; they shall prove themselves in glorious combat!
Requires the following:
“Baragzen's Pledge”
Requires the following:
“His Imperial Army”
Custom effect tooltip: Completing this focus will spawn two 14-width infantry divisions with artillery and recon support
Hidden effect:
load_oob = "TBK_warzena_defectors"
Newfound Loyalties
Since the proclamation of the custodianship Tobuckian ponies have been organising their own local militias. Under Vasile's supervision, these forces shall be organised into combat effective divisions of which shall serve as part of the army.
Requires the following:
“His Imperial Army”
Requires the following:
“The Custodianship”
Custom effect tooltip: Completing this focus will spawn two 20-width infantry divisions
Hidden effect:
load_oob = "TBK_levy"
The Return Of The King
With preparations made, now is the time for war! Our lord shall openly proclaim himself the King of Warzena and embark on a journey to liberate his homeland from the weakling monarch that rules from the palace where he instead should reside.
Custom effect tooltip: Completing this focus will cause Baragzen to declare war on @WAR Warzena to reclaim his kingship.
Due to the complex nature of the conflict, any other nations with ties to @WAR Warzena will be unable to intervene in the war directly for the next 180 days represented by the idea Confusing War gained by @WAR Warzena.
A new focus tree will be loaded when @WAR Warzena is conquered. Conquering @WAR Warzena will also trigger a white peace any other nation involved with the war.
Gets the National Spirit “Confusing War” for 180 days
Confusing War
AI Modifier: Join Ally Desire: −1 000
AI Modifier: Desire to be in or expand a faction: −1 000
The current conflict between Warzena and Tobuck is quite a mess. The premise claimed by Baragzen, ruler of Tobuck, is restoration of his rightful kingship in Warzena, action supported by elements in Warzena. Due to this, some foreign observers claim the war is, in fact, a extensive civil war within Warzena, especially as Warzena claims parts of Tobuck. For now, any foreign involvement is simply out of consideration until diplomatic channels can be cleared.
Has completed national focus “Whispers Of True King”
Gets the National Spirit “Sly Insurrection”
Sly Insurrection
Division Organization: −10%
Division Recovery Rate: −5%
Something isn't right. Every order that we try to send to send to the marshals seems to be going missing and the administration is in complete disarray; something is unfolding amongst the nobility and their friends in high place and it's leaving us open to attack!
The streets are full of protesting zebras and the rail lines aren't being operated! Our infrastructure and the disorganised parts of the army are in complete disarray; something has stirred the masses and it's leaving us vulnerable to attack!
If we are to restore a once great kingdom and create a new empire, we must embrace the heritage that the weakling king of Warzena tried to destroy! No more shall our past be left to collect dust in the annals of history, our Zamal shall restore what was lost!
Allow Branch if:
Hidden trigger:
Country flag TBK_baragzen_empire_declared is set
Requires the following:
“The Return Of The King”
Custom effect tooltip: Changes race and racial technology to Zebra.
Unlocks technologies:
- Charger Division- Charger Division II- Charger Division III- Under the Zebrican Sun- Zebra Alchemy- Mastering the Steel
Gain +150% research bonus (Race-specific technology bonus) (3 uses) towards:
Race-specific technology
Lords And Ladies Of The Land
A Zamal is nothing without the support of nobility and in turn the nobility is nothing without the Zamal to protect their interests. Unlike the fool king of Warzena that came before, our liege understands this better than anyone.
Requires the following:
“Glory Of Ancient Warzena”
Gain 10% Supremacist party popularity
The Eyes And Ears Of The Zamal
As an integral aspect of pursuing royal favour, the nobles will be required to act as the eyes and ears of the Zamal in and around the royal court. They are to be his tools and his assistance in thanks for the special notice he gives them.
Requires the following:
“Lords And Ladies Of The Land”
Mutually exclusive with:
“The Hooves And Mouth Of The Zamal”
Custom effect tooltip: Completing this focus will affect what path is available later.
Gets the National Spirit “Courtly Advisors”
Courtly Advisors
Research Speed: +2.5%
Required Garrisons: −25%
The nobility of the realm have many responsibilities, but more than anything they are servants of the Zamal and the realm. They are informants, economists and a dominant force in the nation's courts; a group with far and beyond the capacity and capabilities of any other courtly group.
The Hooves And Mouth Of The Zamal
A nobility without true positions within the administration of the nation are doomed to once again fall out of favour and as such must be placed as local figures of import beyond merely their landed holdings in order to guarantee a sustainable relationship between the people and the nobility.
Requires the following:
“Lords And Ladies Of The Land”
Mutually exclusive with:
“The Eyes And Ears Of The Zamal”
Custom effect tooltip: Completing this focus will affect what path is available later.
Gets the National Spirit “Feudal Officials”
Feudal Officials
Consumer Goods Factories factor: −5%
Recruitable Population Factor: +5%
The nobility, despite the many forward-facing reforms of the Zamal, have returned primarily to the land which they own as administrators. However, their role in the country has still been modified somewhat. Unlike their prior commitments only to themselves, the nobles must be respectable individuals and actually assist in the governance of their own territories for the benefit of the state and the Zamal.
Liberties Of Nobility
Despite the initial intention of our beloved Zamal to bring the nobility back to the ways of old, there is a newfound uniqueness to their role as a vital part of our Hazrumenian society. In many ways the nobility is reinvigorated, in others it is reborn entirely.
Requires one of the following:
“The Eyes And Ears Of The Zamal”
“The Hooves And Mouth Of The Zamal”
Replace the National Spirit “Landed Aristocracy” with the National Spirit “Imperial Nobility”
Imperial Nobility
Daily Political Power Gain: +0.1
Stability: +15%
War Support: +15%
The nobility has been rewarded handsomely for their dutiful service to the Zamal and the empire. They are not simply noble by birth, but by their faith and their dedication to all aspects of the Neo-Hazrumenian ideal. They are servants of the Zamal, defenders of the realm and caretakers of the commoners; truly a group of creatures worthy of their positions.
Hidden effect:
Trigger country event “A Noble's Family” in 25 days
Servants Of Zal And Zanit
Not all priests seek a return to the old ways, but they need not fear for their institution. Our beloved Zamal will take things slow with the priests, restoring some of their old privileges in return for their support and their assistance in the administration of the state.
Requires the following:
“Glory Of Ancient Warzena”
Gain 10% Stability
Temple Schools
Warzena has never had an effective education system, nor one that provides equal opportunity for future generations. Whilst the Zamal isn't necessarily enthralled by notions of equality, he recognises the value in utilising the temples as a method through which to administrate a national education system.
Requires the following:
“Servants Of Zal And Zanit”
Custom effect tooltip: Completing this focus will gradually removeIlliteracy
Hidden effect:
Trigger country event “In The Care Of The Gods” in 180 days
Great Temple Of The Hallowed
Our beloved Zamal would not be where he was today if it were not for the blessing of our gods. A new and magnificent temple shall be constructed in our capital for their benefit and we shall revive the practice of tri-annual sacrifices for their good graces.
Requires the following:
“Temple Schools”
Custom effect tooltip: Completing this focus will allow you to make sacrifices to the Zal or Zanitthree times a year which give a temporary bonus until next sacrifice.
The Duties Of Zamal
The Zamal is naturally the head of state and he has final say in all matters, particularly in diplomacy and other executive work. His life may be pleasurable, but all creatures must contribute to society for the betterment of the Neo-Hazrumenian Empire.
Requires the following:
“Glory Of Ancient Warzena”
Gain 5% Stability
Gain 5% Supremacist party popularity
The Many Privileges Of Zamal
Much as our beloved Zamal has many important official duties, it is likewise his responsibility to embody the wealth and opulence enjoyed by all of Neo-Hazrumenia. What is an emperor if not an extension of his subjects? What is an emperor if he is not allowed to have some fun?
Requires the following:
“Glory Of Ancient Warzena”
Gain 150 Political Power
Azibaragzen
The capital has seen better days. It is for this reason that the Zamal has decided to expand a nearby royal estate outside of the capital, to be aptly named Azibaragzen. It will not merely be His Majesty's new home, but also a gathering place for the empire's greatest minds. That and a fantastic party venue, of course.
Requires the following:
“The Duties Of Zamal”
Requires the following:
“The Many Privileges Of Zamal”
Set variable TBK_baragzen_delay_cost to 25
Custom effect tooltip: Completing this focus will enable decision to delayBaragzen's Leisures —mission.
Those Sworn To Zamal
The Oath Wardens have faithfully served our beloved Zamal time and time again, earning them an incredible reputation. We shall honour their service and allow them to serve once more as bodyguards for his majesty with the promise of land and minor titles upon their retirement.
Requires the following:
“Azibaragzen”
If:
Limited to:
Has the National Spirit “Charge Of The Wardens”
Modify the National Spirit “Charge Of The Wardens”
Charge Of The Wardens
Division Organization: +5%
Division Attack: +5%
Recruitable Population Factor: +10%
Daily Command Power Gain Multiplier: +15%
The Oath Wardens are a force spoken of only in legend, but under Baragzen's guidance their exploits have become very real indeed. They serve partly as his royal guard, but more significantly as a core part of the army; something between special forces and a set of elite divisions within the command structure of the armed forces.
Now that the Leopardists have secured their power, they have additionally become palace guards and a particular special forces division of the armed forces. Tales will be told of their incredible prowess and strength and all may serve the Zamal if they can prove their worth!
Else:
Modify the National Spirit “Charge Of The Wardens”
Charge Of The Wardens
Division Organization: +5%
Division Attack: +5%
Recruitable Population Factor: +10%
Daily Command Power Gain Multiplier: +15%
The Oath Wardens are a force spoken of only in legend, but under Baragzen's guidance their exploits have become very real indeed. They serve partly as his royal guard, but more significantly as a core part of the army; something between special forces and a set of elite divisions within the command structure of the armed forces.
Now that the Leopardists have secured their power, they have additionally become palace guards and a particular special forces division of the armed forces. Tales will be told of their incredible prowess and strength and all may serve the Zamal if they can prove their worth!
Arts Of The Court
An unexpected side effect of Azibaragzen's construction and the subsequent concentration of important individuals is the sudden influx of artists and creative types. Many offer their services to the Zamal and many more have begun to create and play music that has begun seeping into the surrounding areas to a positive reception.
Requires the following:
“Azibaragzen”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
[Scope]Mayirzim (743):
Add 1 building slot
Add 1 Civilian Factory
The Great Restorer
Baragzen has far exceeded the expectations of his people. Not only has he proven his worth, but he has restored Warzena and created an empire that will last far beyond his years for its prosperity, culture, beauty and power.
Requires the following:
“Liberties Of Nobility”
Requires the following:
“Great Temple Of The Hallowed”
Requires the following:
“Those Sworn To Zamal”
Country leader gains trait:
The Great Restorer
Division Recovery Rate: +5%
Stability: +10%
The White Forum
Whilst they may be largely opposed to democratic order, the new nobility now understands that they must coordinate and agree upon similar goals to ensure their continued power underneath our beloved Zamal. The aristocrats have finally agreed to establish the White Forum, where they may come together bi-annually to settle their disputes.
Requires the following:
“The Great Restorer”
Modify the National Spirit “Imperial Nobility”
Imperial Nobility
Daily Political Power Gain: +0.15
Stability: +15%
War Support: +15%
Daily Compliance Gain: +0.02%
The nobility has been rewarded handsomely for their dutiful service to the Zamal and the empire. They are not simply noble by birth, but by their faith and their dedication to all aspects of the Neo-Hazrumenian ideal. They are servants of the Zamal, defenders of the realm and caretakers of the commoners; truly a group of creatures worthy of their positions.
So as to avoid destabilising the empire, the White Forum has been established at their discretion so that the influential families within the state may settle disputes amongst themselves.
Ancient Patterns,
Modern Designs
Though the empire draws from its ancient history and has re-discovered the many arts of old, that does not mean we must shun the present entirely. Instead it has been driven to create new conglomerations of the past and the present so that the Zamal and the latter is honoured whilst the empire continues to progress with time.
One cannot fight against the place in life has that has been given them. The nobility understand this and know that - though they themselves are at the behest of their beloved Zamal - they see that they too have much to rule. Some in society are born to hunt and others are born to be hunted, some are intellectuals and others are imbeciles. This is simply reality.
The Natural Place Theory is, to say the least, controversial. It is a single codified document written by a collection of state-funded theorists that have come to a conclusion which supports the thesis that every creature has a defined place in life. Peasants are peasants, workers are workers and nobles are nobles. Needless to say that those who could benefit most from the now-capped opportunities of social mobility are furious, but this doctrine has already provided many benefits for the state and its institutions.
Serene Court Of The Azibaragzen
The royal court, to the suprise of nobody, has already become a hotbed of scheming and competition as they all attempt to gain the favour of the Zamal. Needless to say that this has had some unintended, though not entirely negative, side affects for Neo-Hazrumenian society as a whole. Their power grows and their competition drives progress.
Requires the following:
“The Places Of Life”
Mutually exclusive with:
“Landlords Of The Zamal”
Has the National Spirit “Courtly Advisors”
Modify the National Spirit “Courtly Advisors”
Courtly Advisors
Production Efficiency Retention: +10%
Research Speed: +5%
Required Garrisons: −25%
The court of the new imperial centre in Azibaragzen has become both the intellectual epitome of the Neo-Hazrumenian Empire and a battleground of scheming and infighting amongst the nobility. All across the empire the nobles compete to gain a better position within the royal court through increasing the perceived prestige of their family name. All of these creatures merely wish to be noticed by the Zamal, but have little in the way of cordiality in their methods.
Noble Innovations And Competition
Something rather curious that most do not realise about the the high nobility, is that they are considerably more beneficial for the state that they may at first appear. In their pursuits of money, favour and power they have innovated and expanded businesses as well as the influence of our beloved Zamal.
Requires the following:
“Serene Court Of The Azibaragzen”
Gain +150% research bonus (Industrial Bonus) (1 use) towards:
Though an arduous endeavour, the time has come to create a table of ranks that dictates each courtly role and position with respective duties. With such a vast court, every creature within it must know their place from lowliest servant to the direct advisor of our beloved Zamal. Even some enterprising and talented commoners may have a chance to gain favour here.
Requires the following:
“Serene Court Of The Azibaragzen”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
Most Noble And Grand Zamivgazal
With an influx of so many great families of nobility both big and small, the Neo-Hazrumenian Empire has managed to entirely renovate the capital. Estates dot both the inner city and the fields outside of the old walls. Architects compete for their patrons in constructing unique and spectacular mansions whilst factories have provided work for many commoners. All this in service of our beloved Zamal.
Requires the following:
“Noble Innovations And Competition”
Requires the following:
“Many Positions Of the Court”
[Scope]Mayirzim (743):
Set state category to Urban Region
Add 3 building slots
Gain 95 000 Ponypower
Commoner Patronage
As of late, a peculiar but genius system of quid-pro-quo business has begun to develop between the nobility and the common people. In return for a job, protection and some benefits, a commoner swears themself to the service of a noble house. Using this method, a noble family can get exclusive access to certain specialists or expertise while denying such to their competitors.
Requires the following:
“Most Noble And Grand Zamivgazal”
Scripted Effect: decrease_poverty=yes
Modify the National Spirit “Imperial Nobility”
Imperial Nobility
Production Efficiency Growth: +7.5%
Daily Political Power Gain: +0.15
Production Efficiency Cap: +5%
Stability: +15%
War Support: +15%
Daily Compliance Gain: +0.02%
The nobility has been rewarded handsomely for their dutiful service to the Zamal and the empire. They are not simply noble by birth, but by their faith and their dedication to all aspects of the Neo-Hazrumenian ideal. They are servants of the Zamal, defenders of the realm and caretakers of the commoners; truly a group of creatures worthy of their positions.
The White Forum has recently agreed upon a new law that legalises contractual clientelism, thus propelling the nobility to begin competing over the hiring of worthy commoners. Though the method is relatively roundabout, this has allowed for some level of upward mobility for the average creature and is proliferating industry throughout the land.
Zamal's Eye Sees All
The nobility is very much aware of the common discontent and - though their internal disagreements may slow action - are also of the opinion that something should be done. With the help of modern technologies to collect data amongst the public, a propaganda wave in honour of our beloved Zamal will clear all remaining doubts and leave the remaining dissenters as easy pickings.
Requires the following:
“Many Positions Of the Court”
Modify the National Spirit “Courtly Advisors”
Courtly Advisors
Production Efficiency Retention: +10%
Research Speed: +5%
Required Garrisons: −25%
Operative slots: +1
Intel network strength gain factor: +10%
Daily Supremacy Support: +0.05
The court of the new imperial centre in Azibaragzen has become both the intellectual epitome of the Neo-Hazrumenian Empire and a battleground of scheming and infighting amongst the nobility. All across the empire the nobles compete to gain a better position within the royal court through increasing the perceived prestige of their family name. All of these creatures merely wish to be noticed by the Zamal, but have little in the way of cordiality in their methods.
As a rather curious side effect of this phenomenon, the nobility have begun to go to extreme lengths to keep the citizenry docile on behalf of the monarchy. Though some use force, others have implemented more delicate strategies of surveillance, propaganda and fearmongering.
Landlords Of The Zamal
The nobility have fundamentally altered the way in which their administration functions to be far more decentralised and local. Whilst the civil administration is the be-all and end-all on all matters, the many lords and ladies are now local sources of authority in their own domains, developing and ruling them as they see fit. While some have failed, many have been exceptional.
Requires the following:
“The Places Of Life”
Mutually exclusive with:
“Serene Court Of The Azibaragzen”
Has the National Spirit “Feudal Officials”
Modify the National Spirit “Feudal Officials”
Feudal Officials
Max Factories in a State: +15%
Consumer Goods Factories factor: −5%
Recruitable Population Factor: +10%
The nobility, despite the many forward-facing reforms of the Zamal, have returned primarily to the land which they own as administrators. However, their role in the country has still been modified somewhat. Unlike their prior commitments only to themselves, the nobles must be respectable individuals and actually assist in the governance of their own territories for the benefit of the state and the Zamal.
Calm the Temples
As the power of the nobility grows, so does the discontent amongst the priesthood who themselves are largely comprised of commoners. However, much to their probable pleasure, the nobility recognises that the temples are the domain of the divine and shall not meddle in their realm. The priests may rest easy, knowing that Zal and Zanit shall remain safe in their hooves.
Requires one of the following:
“Serene Court Of The Azibaragzen”
“Landlords Of The Zamal”
Gain 10% Stability
Gain 10% War Support
Priestly Advisors
The time has come to welcome the priests into the Serene Court of Azibaragzen so that they may act in the interests of the temples and as representatives of the common people that live under their care. Though this has left the more protective and power hungry nobles unhappy, many traditionalists and conservatives alike welcome their presence as a means to balance the court.
The Natural Place Theory is, to say the least, controversial. It is a single codified document written by a collection of state-funded theorists that have come to a conclusion which supports the thesis that every creature has a defined place in life. Peasants are peasants, workers are workers and nobles are nobles. Needless to say that those who could benefit most from the now-capped opportunities of social mobility are furious, but this doctrine has already provided many benefits for the state and its institutions.
The priesthood has subsequently emerged as the fiercest opposition to the Natural Place Theory in the royal court, which has allowed more moderate nobles to cooperate in resisting actions against radical elements of society at the hooves of the Zamal. On the other side however, the theorists now call for further conquests to better the empire's place amongst other realms despite commoner opposition to further wars.
Divine Domains
Much as the nobility have a measure of autonomy within their personal holdings, we must extend this right to the lands held by temples and their workers. This will likely cause some problems amongst the harsher landlords - some have even claimed that they will hire mercenaries to make sure their tenants don't trot off to the safety of the temples - but many welcome this stabilising change.
The Natural Place Theory is, to say the least, controversial. It is a single codified document written by a collection of state-funded theorists that have come to a conclusion which supports the thesis that every creature has a defined place in life. Peasants are peasants, workers are workers and nobles are nobles. Needless to say that those who could benefit most from the now-capped opportunities of social mobility are furious, but this doctrine has already provided many benefits for the state and its institutions.
The addition of and cooperation with temple domains has alleviated pockets of societal unrest in parts of the empire where landlords are particularly cruel followers of the Natural Place Theory. An interesting development of this inadvertent reform has also been that the influx of commoners under temple care has led to the creation of homegrown militias. These forces have had some success in repelling attempts by particularly nefarious nobles to retrieve escaped labourers; success enough to attract attention of the imperial army that has subsequently integrated these fine units for their zeal.
The Temple Of Piety And Reason
Thanks to the unprecedented increase in donations from more welcoming noble individuals, the temples have a considerable amount of unspent wealth. The head priest and priestess of the Great Temple have agreed the gold shall be used to establish a new place of worship dedicated to education; not just to train priests but to teach the commoners.
Requires the following:
“Calm the Temples”
Gain 1 research slot
Whose Land, Her Word
The success of the landlord initiative has spurred our beloved Zamal to further extend the autonomy of the landlords. Now the rural nobility have autonomy to conduct themselves however they see fit in their domains, at least as long as tithes are paid and the assigned representative of the Zamal does not intervene.
Food and farming as a whole have always been the lifeline of any great state and so it is a matter of national importance that produce is readily available. It is for this reason that the formerly desolate lands of the empire will be hoofed over to enterprising nobles in the hopes that they will transform the land into a litany of farms and plantations.
Requires the following:
“Landlords Of The Zamal”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
At least one of the following is true:
has_state_category = pastoral
has_state_category = rural
Add 1 building slot
Gain 20 000 Ponypower
Commoner's Dues
Life as a rural commoner in the Neo-Hazrumenian Empire is both harsh and fair. If a creature obeys their local noble and listens to their beloved Zamal, they will never starve and can live in peace. Those who are artisans may even expect a comfortable life serving the nobility more directly, but those who oppose the order will be punished harshly.
Requires the following:
“Endless Fields And Plantations”
Modify the National Spirit “Imperial Nobility”
Imperial Nobility
Daily Political Power Gain: +0.15
Recruitable Population: 0.5%
Training time: −20%
Stability: +15%
War Support: +15%
Daily Compliance Gain: +0.02%
The nobility has been rewarded handsomely for their dutiful service to the Zamal and the empire. They are not simply noble by birth, but by their faith and their dedication to all aspects of the Neo-Hazrumenian ideal. They are servants of the Zamal, defenders of the realm and caretakers of the commoners; truly a group of creatures worthy of their positions.
In a particularly controversial move, the White Forum has approved an agreement regarding the duties of the commoners to their landlords. A commoner can no longer deny an order of work by a noble and all owe part of their job's products or revenue to their landlord in accordance with both imperial taxation codes and local rental contracts. Moreover, nobles also have a duty to ensure that commoners are always fit and ready for a war service.
Return Of Old Order
The increased autonomy and privileges of rural nobles has led to clashes with the commoners under their care. The representatives of the beloved Zamal have at times intervened to put an end to the worst cases of abuse, however there are rumours that some nobles bribe their representative so as to act however they see fit. All the same, the commoners have fallen in line and serve readily.
Requires the following:
“Whose Land, Her Word”
Requires the following:
“Commoner's Dues”
Custom effect tooltip: Completing this focus will permanently lower the maximum level of Commoner Mood by 15 points.
Decrease variable TBK_commoner_mood_weekly_tick_max by 15
A considerable number of nobles have been of the especially industrious sort; building state-of-the-art mills, distilleries and other factories to process the crops grown on their land. This has led to expansion of previous villages into proper townships, with craftszebras joining the rural commoners within landlord domains. This is the first many have seen of industry; all thanks to the Zamal.
Requires the following:
“Endless Fields And Plantations”
Scripted Effect: decrease_poverty=yes
Modify the National Spirit “Feudal Officials”
Feudal Officials
Max Factories in a State: +15%
Consumer Goods Factories factor: −10%
Recruitable Population Factor: +10%
Civilian Factory construction speed: +10%
The nobility, despite the many forward-facing reforms of the Zamal, have returned primarily to the land which they own as administrators. However, their role in the country has still been modified somewhat. Unlike their prior commitments only to themselves, the nobles must be respectable individuals and actually assist in the governance of their own territories for the benefit of the state and the Zamal.
Many noble families have been successful in turning formerly poor or unused land into great sources of revenue through small-scale industrialisation and the subsequent mechanisation of agriculture.
United In Support And Fear
All nobles and all priests understand that the monarchy as it exists has serious flaws and is causing considerable discontent amongst the masses. Unfortunately their alliance with the crown means that they too will be ousted, should there be a popular revolution. To that end, cooperation in service of the Zamal is a necessary evil in order to maintain their own status.
Requires the following:
“The Great Restorer”
Custom effect tooltip: Completing this focus will permanently lower the maximum level of Commoner Mood by 10 points.
Decrease variable TBK_commoner_mood_weekly_tick_max by 10
It is an error on the part of the commoners to view the empire as anything but theirs. All of the beloved Zamal's subjects are part of the empire's glory and the reason for its successes. Even the mightiest of machines is nothing without the smallest cogs or rivets, nor is army a reliable force without the many soldiers that must fight in it. They are all Neo-Hazrumenians.
Requires the following:
“United In Support And Fear”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
Keep The Zamal Busy
It seems that whenever our beloved Zamal gets an idea or even the slightest hint of a desire for something, a catastrophe occurs. The high court will intensify their efforts to keep Baragzen busy with smaller things, though most importantly out of sight. If he's been invited to private noble holdings, then at the very least the commoners will struggle to get a good look.
Requires the following:
“United In Support And Fear”
Has leader “Baragzen”
Custom effect tooltip: Completing this focus will increase the base timer of Baragzen Leisures —mission by 15 days.
Increase variable TBK_leisure_timer_increase by 1
Sow The Seeds
If there's one way to demonstrate loyalty, it's to kill anyone that opposes our beloved Zamal and prove yourself. The nobility understands this well and has carefully planned out a series of targeted attacks against prominent anti-Zamal resistance members whilst drowning out the potential discord with a propaganda campaign against such traitors.
Requires the following:
“Keep The Zamal Busy”
Mutually exclusive with:
“Tranquil Status-Quo”
Custom effect tooltip: Completing this focus will enable decision to delayBaragzen's Leisures —mission.
Tranquil Status-Quo
None can deny that in its core parts, the empire has brought stability and peace to the lives of many who might have otherwise perished in war. Any revolutionary activity that arises shall be painted as breaking that peace which the common people and our beloved Zamal have worked so hard to achieve. The fires of revolt and chaos can only lead to an unknown future.
Requires the following:
“Keep The Zamal Busy”
Mutually exclusive with:
“Sow The Seeds”
Custom effect tooltip: Completing this focus will increase chance of Baragzen Leisures —mission triggering only minor issues
Increase variable TBK_leisure_increase_minor_chance by 1
Bureaucracy Of Neo-Hazrumenia
Dull as it may seem to be, we really do need a new administration if we wish for our regime to survive. The 'reformists' in Warzena are deeply rooted and great instability remains, new institutions and a restructuring of the government should improve the situation vastly.
If there's one thing that keeps any nation running, it's a bureaucracy that's capable of putting up with all sorts of abuse from the various other state institutions. Vasile is well aware of this and, knowing of Baragzen's propensity for rash decisionmaking and the nobility's capacity for idiocy, he has personally elected to expand the imperial bureaucracy so that it may hold up under scrutiny.
Bureau Of Imperial Territories
One of the most pressing concerns facing the newly established empire is the simple fact that the bureaucracy lacks the capacity to properly administer the land. It is imperative that we rectify this difficult situation in order to properly integrate and connect the isolated communities within our borders.
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
[Scope]New Mareidian (691):
Is owned and controlled by our country
[Scope]Huiactlali (815):
Is owned and controlled by our country
[Scope]New Mareidian (691):
our country gains a core on this state
[Scope]Huiactlali (815):
our country gains a core on this state
Department Of Finances
Bureaucracy is never a cheap affair, especially as the Zamal requires a portion of state funds for himself. Vasile has therefore dictated that a new department be formed, one dedicated to the expansion of the economy via new industrial zones and further development of resource extraction efforts.
If there's one thing that keeps any nation running, it's a bureaucracy that's capable of putting up with all sorts of abuse from the various other state institutions. Vasile is well aware of this and, knowing of Baragzen's propensity for rash decision making and the nobility's capacity for idiocy, he has personally elected to expand the imperial bureaucracy so that it may hold up under scrutiny.
The newly established department of finances has positively affected the economy thanks to an increased administrative capacity, but there are rumours circulating that rather a large portion of the profits are going straight into the pockets of bureaucrats.
The Custodianship Modernization Program
Though Tobuck is small by the international standards of city sizes, it is nevertheless larger and more developed industrially than Zamivgazal and should receive special treatment as such. The industrious ponies there shall have state support in the financing of further industrial development!
Requires the following:
“Department Of Finances”
[Scope]Tobuck (728):
Set state category to Metropolis Region
Add 3 building slots
Add 1 Naval Dockyard
Add 3 Naval Base, on the province (18510)
[Scope]Zufra (745):
Add 1 building slot
[Scope]Darnaigh (729):
Add 1 building slot
[Scope]Manerba (692):
Add 1 building slot
The Public Wardens
With approval from our beloved Zamal, Vasile has dictated the formation of a Herzland-styled police force as a subordinate branch of the royal guard. These new Public Wardens shall be responsible for the safety of the general public, whilst wearing a fez of course.
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
Gets the National Spirit “Public Wardens”
Public Wardens
Resistance Growth Speed: −2.5%
Compliance Growth Speed: +2.5%
Required Garrisons: −5%
A rather popular development in the Neo-Hazrumenian Empire is the adoption of a police force to protect the everycreature against crime both in the cities the countryside. Some have criticised the use of a rank structure, claiming that the institution is merely a second army, but their effectiveness has largely quelled any opposition to their service. Rather strangely, their uniforms closely resemble those of the Griffonian Empire in its heyday; something that's likely the result of Vasile's influence in the organisation's creation.
Hidden effect:
Trigger country event “A Warden's Duties” in 35 days
Anti-Corruption Policy
For whatever reason, the public has already begun to spread rumours of corruption and upper-class collusion! We shall establish the Public Wardens to root out such heinous behaviour, so long as no associates of the Zamal or Vasile show up on any lists of course.
Requires the following:
“Department Of Finances”
Requires the following:
“The Public Wardens”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
The Royal Chancellery
In its long and storied history, Warzena's kings and queens have always had a great many advisors; but never one above the rest. To ensure stability to generations to come, Vasile will establish the Royal Chancellery with the blessing of our beloved Zamal in order to oversee civil affairs.
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
Gain 200 Political Power
Subjugation Of The Cities
Our beloved Zamal and the chancellor will not suffer any discontented murmurs from these urban upstarts, they will not receive any special privileges merely for being one group amongst an empire of so many loyal subjects! Their land belongs to His Majesty by imperial decree!
Requires the following:
“The Royal Chancellery”
Mutually exclusive with:
“Rights Of The Cities”
Custom effect tooltip: Completing this focus will affect what path is available later.
Gets the National Spirit “Urban Domains”
Urban Domains
Research Speed: −2.5%
Factory Output: +5%
Dockyard Output: +5%
There's more than one way to build a sandcastle, but the Zamal's base of power shall not be so fickle as a mound of dirt. The cities themselves shall become his personal domains in which to create both an economic and political centre of power that shall positively affect the rest of the nation in turn in both measures. Of course, these reforms will not be popular; but temporary unrest shall pave the way for future success.
Rights Of The Cities
Though the Zamal has much to gain from personal ownership of the cities, such places are far more complex and difficult to manage in modern times. They will be granted relative autonomy under the guiding hoof of His Majesty, so long as they can behave and prosper.
Requires the following:
“The Royal Chancellery”
Mutually exclusive with:
“Subjugation Of The Cities”
Custom effect tooltip: Completing this focus will affect what path is available later.
Gets the National Spirit “The Zamivgazal Oath”
The Zamivgazal Oath
Production Efficiency Base: +5%
Production Efficiency Cap: +5%
Stability: −10%
The middle class is perhaps the most important group of creatures in the empire, representing the typically silent majority that must be persuaded by the Zamal's many charms. The emperor and the representatives of the middle class shall forge an alliance with the former promising respect and autonomy whilst the latter swears fealty.
The Overlord Code
The time has come to codify the powers and responsibilities of our beloved Zamal. He shall have ultimate authority on all matters, control over the civil services over the army; none shall oppose his right to rule the Neo-Hazrumenian Empire.
Requires one of the following:
“Subjugation Of The Cities”
“Rights Of The Cities”
Replace the National Spirit “Power Of The Royalty” with the National Spirit “One Ruler Of All”
One Ruler Of All
Political Power Gain: +20%
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Surrender Limit: +5%
With the authority of the Zamal cemented in legalese alongside the rights of the nobility, the political structure of Neo-Hazrumenia is a curiously decentralised form of absolutist government. The Zamal is of course the final voice on all matters, but the relative autonomy of the noble class has allowed for considerable development and a lack of the otherwise expected stagnation.
Bureau Of Information
Many of our subjects are noticeably less-than-loyal and a considerable minority of others barely even know who's running things. We will make sure all within the borders of Neo-Hazrumenia hear of their Zamal and of his brilliance through the power of media!
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
We Love Our Zamal!
How can anyone dislike our beloved Zamal? Despite how confusing such a sentiment truly is, the public seem not to be fully convinced of his incredible mind and impressive prowess. This calls for action! The state media cannot simply let such a horrid train of thought stand like this!
Requires the following:
“Bureau Of Information”
Custom effect tooltip: Lowers Commoner Mood —modifier by 25 points
Decrease variable TBK_commoner_mood_weekly_tick by 25
Clamp value of variable TBK_commoner_mood_weekly_tick to between 0 and the value of TBK_commoner_mood_weekly_tick_max
Now everyone truly loves His Majesty, so much in fact that he seems to have garnered a particular fan following of especially devoted subjects. It would be a shame not to encourage such behaviours just a little more, after all the work we've done for the image of our beloved Zamal.
Requires the following:
“We Love Our Zamal!”
Gets the National Spirit “Leopard's Protection”
Leopard's Protection
Ideology drift defense: +15%
Daily Supremacy Support: +0.03
There's nothing quite as beneficial for the stability of a regime than a personality cult surrounding whoever controls that very regime. The common citizen shall never again be tempted by thoughts opposing the Zamal or the empire; for Neo-Hazrumenia is eternal!
Hidden effect:
Trigger country event “A Noble's Blind Eye” in 35 days
Throne's Most Loyal Servant
For having much less of the spotlight, Vasile has gained a considerable position of social standing amongst His Majesty's subjects as a talented administrator. The people can rest assured that the chancellery remains in good claws with their favourite griffon.
Requires the following:
“Anti-Corruption Policy”
Requires the following:
“The Overlord Code”
Requires the following:
“The Mighty Leopard Watches Over Us!”
Vasile cel Tradat gains
Humble Chancellor
Trade deal opinion factor: +15%
Party Popularity Stability Modifier: +20%
Corruption? Hedonism?
Nothing But Lies!
Thanks to his continued acts of utter gluttony, pride and lust it has become progressively harder and harder to hide the scandals caused by our 'beloved' Zamal. All the same, Vasile will do his best to clean up and muddy the waters of rumours as they spread; he has a job to do, after all.
Requires the following:
“Throne's Most Loyal Servant”
Custom effect tooltip: Completing this focus will permanently lower the maximum level of Commoner Mood by 10 points.
Decrease variable TBK_commoner_mood_weekly_tick_max by 10
Baragzen's days are numbered and anyone with half a brain is more than capable of deducing that from the amount that he eats and drinks alone. For Vasile however, he is more useful alive than dead so as to hide his influence from both the nobility and the public. He just needs to keep the fatso around for a little longer, or hide the scandals a little better.
Requires the following:
“Corruption? Hedonism?
Nothing But Lies!”
Has leader “Baragzen”
Custom effect tooltip: Completing this focus will slightly increaseBaragzen's health.
Decrease variable TBK_baragzen_cholesterol_timer_var by 10
Royal Dietician
Though it is obviously impossible to stop our beloved Zamal from ordering as he pleases, we can at least reduce the potential damage to his gut with a Royal Dietician to ensure that whatever he has the opportunity to consume is a little healthier. It won't prevent damage, but it should slow his inevitable demise.
Requires the following:
“Keep The Fat Bastard Alive”
Mutually exclusive with:
“Royal Breastplate Stretcher”
Has leader “Baragzen”
Custom effect tooltip: Completing this focus will increase the base timer of Baragzen Leisures —mission by 15 days.
Increase variable TBK_leisure_timer_increase by 1
Royal Breastplate Stretcher
There is no point in attempting to tackle Baragzen's diet, but there is something we can do to hide his gut from the commoners. It's not exactly an orthodox solution, but then the Zamal is far from orthodox himself; according to the many concubines in his household anyway.
Requires the following:
“Keep The Fat Bastard Alive”
Mutually exclusive with:
“Royal Dietician”
Has leader “Baragzen”
Custom effect tooltip: Completing this focus will increase chance of Baragzen Leisures —mission triggering only minor issues
Increase variable TBK_leisure_increase_minor_chance by 1
Department Of Royal Honour
Though not a serious solution in the long term, a new department for scrutinizing and censoring the Zamal's more extreme failings will slow the tide of popular discontent. It's obviously not a foolproof system - nothing could hide all excesses now - but it will help at least a little.
Requires the following:
“Corruption? Hedonism?
Nothing But Lies!”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
Wonders Of New Millenium
Despite it's fascination with the past, the Neo-Hazrumenian Empire has managed to proliferate new technologies and ideas across the land through conquest and - ironically - the spreading of reactionary political thought. The nobles may never cease finding this entertaining.
Whilst private enterprise has done some good for the steady industrialisation of the empire, Vasile considers this growth to be disappointing and ultimately inefficient. To that end it's only logical that he establishes an advisory council to oversee the creation of state corporations and acquire non-competitive companies.
Requires the following:
“Throne's Most Loyal Servant”
Modify the National Spirit “Imperial Bureaucratic Machine”
Imperial Bureaucratic Machine
Resource Gain Efficiency: +15%
Construction Speed: +15%
Stability: +10%
If there's one thing that keeps any nation running, it's a bureaucracy that's capable of putting up with all sorts of abuse from the various other state institutions. Vasile is well aware of this and, knowing of Baragzen's propensity for rash decision making and the nobility's capacity for idiocy, he has personally elected to expand the imperial bureaucracy so that it may hold up under scrutiny.
The newly established department of finances has positively affected the economy thanks to an increased administrative capacity, but there are rumours circulating that rather a large portion of the profits are going straight into the pockets of bureaucrats. Similar concerns have been raised regarding the efficacy of the Imperial Investment and Industrial Council, but little has curbed the economic growth that the organisation has fostered.
Great Golden Chain
Vasile has recently coined a new term to be used for the economic prosperity of the empire: the Great Golden Chain. Each subject of the state, nobles and commoners alike, are but links of one immense chain that is formed from the collective individual wealth and work bringing forth overall prosperity. It does, however, omit the unequal distribution of the aforementioned wealth.
The Great Golden Chain is a term coined by Vasile cel Tradat himself that refers to the importance of each individual creature and their successes within an economy of competitive capitalism that allows for some level of economic mobility between classes. While this notion is widely supported by the growing middle-class, typically the growing merchant families and industrial entrepreneurs, certain elements of both the landed nobility and the regular workforce dislike it for their own reasons. For the particularly traditional nobles, it is a betrayal of the empire's core ideology of reaction and noble respect whilst for the workers it does not afford them any sort of financial safety net on the part of the state.
The Concrete Domain
Thus far, the status of cities as personal domains of the throne has left them stagnant and slow to change with little purpose beyond generating profit for our beloved Zamal. Now, however, Vasile will put his incredible mind to giving the urban areas a purpose as great sources of commerce and industry for the good of the empire and the Zamal.
Requires the following:
“Great Golden Chain”
Mutually exclusive with:
“Imperial Free Cities”
Has the National Spirit “Urban Domains”
Modify the National Spirit “Urban Domains”
Urban Domains
Factory Output: +7.5%
Dockyard Output: +7.5%
There's more than one way to build a sandcastle, but the Zamal's base of power shall not be so fickle as a mound of dirt. The cities themselves shall become his personal domains in which to create both an economic and political centre of power that shall positively affect the rest of the nation in turn in both measures. Despite the initial unrest caused by the reforms, life in the cities has mostly returned to normal; though the work to bring the cities underhoof is far from over.
The Throne Incorporated
Given the sheer quantity of acquired companies, it has become too much of a hassle to organize and maintain all the confiscated factories ourselves. Therefore all but the most important assets shall be resold to new owners, but as subsidiaries under one united name and its royal benefactor.
Requires the following:
“The Concrete Domain”
Custom effect tooltip: Available as Industrial Concern:
Throne Inc. , which grants
Conversion speed modified by:: +15%
Industrial Research Speed: +15%
Infantry Research Speed: +8%
Support Unit Research Speed: +8%
Privileged Access
An unforeseen benefit that has resulted from the re-arrangement of the confiscated industries is that whilst they are privately owned, the state has a special permission to contract them or order the production of certain items en masse; all the while reaping the benefits of taxes on goods from every single purchase. The throne has never had so much money!
Requires the following:
“The Throne Incorporated”
Modify the National Spirit “Urban Domains”
Urban Domains
Factory Output: +10%
Dockyard Output: +10%
Infantry Equipment:
Production Cost: −10%
Support Equipment:
Production Cost: −10%
Towed Artillery:
Production Cost: −5%
There's more than one way to build a sandcastle, but the Zamal's base of power shall not be so fickle as a mound of dirt. The cities themselves shall become his personal domains in which to create both an economic and political centre of power that shall positively affect the rest of the nation in turn in both measures. Despite the initial unrest caused by the reforms, life in the cities has mostly returned to normal; in no small part thanks to the influence of the Throne Inc. which has made it markedly easier to procure weapons and control the local economy.
Royal Monopolies
Now that the extraneous companies are no longer our problem, the key businesses which remain under the throne's ownership are far easier to manage. To protect the fortunes of Zamal, the state will grant certain privileges and protections to these businesses in order to stamp out any potential competition with some level of legal immunity.
Our beloved Zamal was never much of an administrator and, as the cities grow and the role becomes more challenging for an individual, Vasile has elected to make some improvements. The new body of seneschals will be formalised, composed of capable commoners from the civil administration that now offer their skills and services to the throne.
Requires the following:
“The Concrete Domain”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
Render Unto Zamal
The relationship between the throne and the urban middle class is still precarious following the revocation of their autonomy. However, some have already seen the wisdom in leaving their misgivings to rest. With the Zamal's blessing, the seneschals will work to create new ties with the middle class with a promise that no harm will come to them as long as they give to Zamal that which is Zamal's.
Requires the following:
“Urban Seneschals”
Custom effect tooltip: Completing this focus will permanently lower the maximum level of Commoner Mood by 5 points.
Modify the National Spirit “One Ruler Of All”
One Ruler Of All
Political Power Gain: +20%
Consumer Goods Factories factor: −5%
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Surrender Limit: +10%
With the authority of the Zamal cemented in legalese alongside the rights of the nobility, the political structure of Neo-Hazrumenia is a curiously decentralised form of absolutist government. The Zamal is of course the final voice on all matters, but the relative autonomy of the noble class has allowed for considerable development and a lack of the otherwise expected stagnation.
With the tacit assent of the middle class and their newfound cooperation with various state entities, the economy is soaring. Who knew that remaining silent and thinking of one's bottom line first would be so profitable on an individual and a national basis?
Decrease variable TBK_commoner_mood_weekly_tick_max by 5
The ponies of Tobuck have not wavered in their support of our beloved Zamal and the empire as a whole, even as discontent arises elsewhere. The custodianship of Tobuck is a stronghold of loyalty and therefore it must be rewarded. It shall have its own vizier to help manage things, and Vasile has a just the pony in mind for the job.
Requires one of the following:
“The Concrete Domain”
“Imperial Free Cities”
If:
Limited to:
None of:
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +100% research bonus (Industrial Bonus) (3 uses) towards:
Industry
Pony Enclaves
It is an unquestionable truth that the ponies of Tobuck possess some skills that have proven to be of utmost importance in certain areas. The Zamal will extend a special invitation for ponies to settle outside their custodianship in special enclave communities in the Zamal's urban domains. In these enclaves the laws and privileges of the custodianship shall be upheld, even far away from home.
The Great Golden Chain is a term coined by Vasile cel Tradat himself that refers to the importance of each individual creature and their successes within an economy of competitive capitalism that allows for some level of economic mobility between classes. While this notion is widely supported by the growing middle-class, typically the growing merchant families and industrial entrepreneurs, certain elements of both the landed nobility and the regular workforce dislike it for their own reasons. For the particularly traditional nobles, it is a betrayal of the empire's core ideology of reaction and noble respect whilst for the workers it does not afford them any sort of financial safety net on the part of the state.
As was to be expected of the Zamal's most loyal subjects, the Tobuckian enclaves outside of the custodianship have already vastly improved the cities into which they have moved. Infrastructure is faster, factories are bigger and urban planning has never been better!
Zamal's Academy For Gifted Ponies
As a result of Tobuck's position as the empire's industrial heartland, there's an everpresent need for workers with knowledge and experience to maintain new machines elsewhere. It seems logical then that a special school where the custodianship's next generation will have access to higher education opportunities should be established, both as a reward and as an opportunity.
Requires the following:
“Stronghold Of Loyalty”
Gain 1 research slot
Imperial City Of Tobuck
Though the city of Tobuck may lay inside its namesake custodianship, it would be foolish to leave the empire's largest core metropolis out of the Zamal's collection of cities. In fact, Vasile would like to see other free cities emulating as many aspects about Tobuck as possible so that they too can grow to be rich and successful.
The Great Golden Chain is a term coined by Vasile cel Tradat himself that refers to the importance of each individual creature and their successes within an economy of competitive capitalism that allows for some level of economic mobility between classes. While this notion is widely supported by the growing middle-class, typically the growing merchant families and industrial entrepreneurs, certain elements of both the landed nobility and the regular workforce dislike it for their own reasons. For the particularly traditional nobles, it is a betrayal of the empire's core ideology of reaction and noble respect whilst for the workers it does not afford them any sort of financial safety net on the part of the state.
As was to be expected of the Zamal's most loyal subjects, the Tobuckian enclaves outside of the custodianship have already vastly improved the cities into which they have moved. Infrastructure is faster, factories are bigger and urban planning has never been better! Each imperial city even has its own local guard units, just like Tobuck!
Imperial Free Cities
The Zamivgazal Oath has so far been successful, breeding an atmosphere of thriftiness in the urbanites and competition between the merchants under the watchful eye of the Zamal. But with this in mind, Vasile sees potential for further improvement and wishes to incorporate something akin to the imperial cities of the Griffonian Empire in Neo-Hazrumenia.
Requires the following:
“Great Golden Chain”
Mutually exclusive with:
“The Concrete Domain”
Has the National Spirit “The Zamivgazal Oath”
Modify the National Spirit “The Zamivgazal Oath”
The Zamivgazal Oath
Production Efficiency Base: +5%
Production Efficiency Cap: +7.5%
The middle class is perhaps the most important group of creatures in the empire, representing the typically silent majority that must be persuaded by the Zamal's many charms. The emperor and the representatives of the middle class shall forge an alliance with the former promising respect and autonomy whilst the latter swears fealty.
Needless to say that these reforms have been immensely successful and, thanks in no small part to the introduction of the Imperial Free City Code, both state and local profits have never been higher!
The Maesters
It is already common practice for the cities of the Zamal to have some form of council or elite formed from the most succesful merchants. Some even have limited forms of elections, but the empire cares not. They are all required to select a head of their city. These representatives - or maesters, as Vasile calls them - will act as voices for their city in the royal court and in the chancellery.
Requires the following:
“Imperial Free Cities”
Custom effect tooltip: Completing this focus will enable decision to affect the Commoner Mood —modifier.
Begin Again In the City
Whilst the riches of the land are still important, very few deny that cities in the modern era play a key role as hubs of commerce and industry. Unsurprisingly, due to their economic growth, there is a need for more labour. The imperial free cities have therefore created an initiative to attract creatures to move from the rural areas to the cities by providing housing and employment opportunities.
Requires the following:
“Imperial Free Cities”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
At least one of the following is true:
has_state_category = town
has_state_category = large_town
has_state_category = city
has_state_category = large_city
has_state_category = metropolis
Add 1 building slot
Gain 12 000 Ponypower
City Capitalism
With city primacy enshrined and populations booming, business is thriving. Vasile has subsequently argued to divert part of the taxation from the cities back to the cities themselves to fund construction and infrastructure expansion, facilitating further growth. Some nobles argue that his capitalistic frenzy is anathema to tradition, but the chancellor simply doesn't care.
Requires the following:
“The Maesters”
Requires the following:
“Begin Again In the City”
Modify the National Spirit “The Zamivgazal Oath”
The Zamivgazal Oath
Max Factories in a State: +20%
Production Efficiency Base: +10%
Production Efficiency Cap: +7.5%
The middle class is perhaps the most important group of creatures in the empire, representing the typically silent majority that must be persuaded by the Zamal's many charms. The emperor and the representatives of the middle class shall forge an alliance with the former promising respect and autonomy whilst the latter swears fealty.
Needless to say that these reforms have been immensely successful and, thanks in no small part to the introduction of tax breaks for profitable businesses, both state and local profits have never been higher. Ain't free trade a marvel?
Quotas For The Zamal
The imperial free cities, being as industrialised as they are, must do their part in ensuring our beloved Zamal has enough weapons of war for defence and conquest. Materiel is always needed and the specifications are always changing, but with financial encouragement it can be seen as an investment for businesses to then be granted land with which to establish themselves in newly conquered territories.
Requires the following:
“City Capitalism”
Modify the National Spirit “One Ruler Of All”
One Ruler Of All
Non-Core Ponypower: +5%
Political Power Gain: +20%
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Surrender Limit: +10%
Required Garrisons: −5%
With the authority of the Zamal cemented in legalese alongside the rights of the nobility, the political structure of Neo-Hazrumenia is a curiously decentralised form of absolutist government. The Zamal is of course the final voice on all matters, but the relative autonomy of the noble class has allowed for considerable development and a lack of the otherwise expected stagnation.
With the tacit assent of the middle class and their newfound cooperation with various state entities, the economy is soaring. Who knew that remaining silent and thinking of one's bottom line first would be so profitable on an individual and a national basis? They're responsible for the Zamal's ever-growing coffers and fund the empire's imperialism almost entirely of their own accord!
Marvels Of The 11th Century
The imperial free cities have been transformed into great centres of progress where modern marvels are an everyday sight. Automobiles, civilian planes, movies and other marvels are widely available. Even local engineers and scientists are getting into the action with their own local variants or even improvements upon foreign designs. What a time to be a subject of the Zamal!
Requires the following:
“City Capitalism”
Custom effect tooltip: Available as Industrial Concern:
Hazrumenian Institute of Technology , which grants
Crystals: +12
Industrial Research Speed: +8%
Electronics Research Speed: +8%
Nuclear Research Speed: +15%
Rocket Research Speed: +15%
To Expand The Empire
If there is one complaint that can be validly directed towards the empire, it is that it does not live up to its geographic namesake. The time has come to rectify this issue and to unify Hazrumenia under the banner of the Zamal, the time has come for war and the time has come for victory.
Gets the National Spirit “Neo-Hazrumenian Imperialism”
Neo-Hazrumenian Imperialism
Justify war goal time: −25%
Offensive War Penalty Stability Modifier: +15%
It is the natural duty of the Neo-Hazrumenian Empire to expand for the glory of the Zamal and their many subjects. The right of conquest is a method of territorial integration largely frowned upon in the modern era, but it is no less effective or righteous now than it was during the first Leopardist golden era.
Amicable Aguellid
Wasif Talat is a cunning and careful individual that has the capacity to navigate the politics of the tribes with surprising grace and cunning. It would be best if we delegated the ruling of such backward lands to another, not least for having someone else to shoulder the blame for us if anything goes wrong.
Requires the following:
“To Expand The Empire”
Mutually exclusive with:
“None But Zamal”
At least one of the following is true:
[Scope]Menzaka (730):
Is owned and controlled by our country
[Scope]Senmare (746):
Is owned and controlled by our country
[Scope]Agzhat (747):
Is owned and controlled by our country
[Scope]Shizra (755):
Is owned and controlled by our country
[Scope]Zamfara (756):
Is owned and controlled by our country
[Scope]Zinder (748):
Is owned and controlled by our country
[Scope]Zawagh (754):
Is owned and controlled by our country
[Scope]Zajhari (878):
Is owned and controlled by our country
Custom effect tooltip: Wasif Talat, the cunning and ambitious desert fox, will be made the Aguellid and shall serve the Zamal as a military commander.
One cannot simply allow another to rule over the sovereign lands of the Zamal in his stead. It is His Majesty's right to claim and to own the land that belongs to him in every capacity and delegating the task to any other would simply be ludicrous.
It has been said that creatures only learn wisdom through immense suffering, and as such the deserts of Zarantia have made us very wise indeed. We are now the masters of desert combat and, in hiring many collaborating tribezebras, our skill and efficiency in such environments is not to be denied.
Requires the following:
“To Expand The Empire”
Mutually exclusive with:
“The Trade Must Flow”
At least one of the following is true:
[Scope]Menzaka (730):
Is owned and controlled by our country
[Scope]Senmare (746):
Is owned and controlled by our country
[Scope]Agzhat (747):
Is owned and controlled by our country
[Scope]Shizra (755):
Is owned and controlled by our country
[Scope]Zamfara (756):
Is owned and controlled by our country
[Scope]Zinder (748):
Is owned and controlled by our country
[Scope]Zawagh (754):
Is owned and controlled by our country
[Scope]Zajhari (878):
Is owned and controlled by our country
Modify the National Spirit “Neo-Hazrumenian Imperialism”
Neo-Hazrumenian Imperialism
Heat Attrition: −20%
Non-Combat Out of Supply Penalties: −10%
Justify war goal time: −25%
Offensive War Penalty Stability Modifier: +15%
It is the natural duty of the Neo-Hazrumenian Empire to expand for the glory of the Zamal and their many subjects. The right of conquest is a method of territorial integration largely frowned upon in the modern era, but it is no less effective or righteous now than it was during the first Leopardist golden era.
In addition to the incredible wisdom that Baragzen has granted to the armed forces, the Zarantian tribes have themselves bestowed their knowledge of desert warfare upon the nation. The empire shall know no equal in the eastern sands.
The Trade Must Flow
It has been said that creatures only learn wisdom through immense suffering, and as such the deserts of Zarantia have made us very wise indeed. The desert has taught the empire much about the importance of caravans and unconventional supply lines, enough to make further use of them in the future.
Requires the following:
“To Expand The Empire”
Mutually exclusive with:
“The Dune Warriors”
At least one of the following is true:
[Scope]Menzaka (730):
Is owned and controlled by our country
[Scope]Senmare (746):
Is owned and controlled by our country
[Scope]Agzhat (747):
Is owned and controlled by our country
[Scope]Shizra (755):
Is owned and controlled by our country
[Scope]Zamfara (756):
Is owned and controlled by our country
[Scope]Zinder (748):
Is owned and controlled by our country
[Scope]Zawagh (754):
Is owned and controlled by our country
[Scope]Zajhari (878):
Is owned and controlled by our country
Modify the National Spirit “Neo-Hazrumenian Imperialism”
Neo-Hazrumenian Imperialism
Trade deal opinion factor: +15%
Justify war goal time: −25%
Offensive War Penalty Stability Modifier: +15%
Supply Range: +15%
It is the natural duty of the Neo-Hazrumenian Empire to expand for the glory of the Zamal and their many subjects. The right of conquest is a method of territorial integration largely frowned upon in the modern era, but it is no less effective or righteous now than it was during the first Leopardist golden era.
In addition to the incredible wisdom that Baragzen has granted to the armed forces, the Zarantian tribes have themselves bestowed their knowledge of desert warfare upon the nation. The empire shall know no equal in the eastern sands, nor shall its trans-Zebrahan trade benefits be ignored when securing those scorching wastes.
Ruler Of The Desert
The Zamal is the true ruler of Zarantia; a modern and adept ruler for a backward and decrepit province of the Neo-Hazrumenian Empire. His will shall not be denied and his word is law, as such it is our duty and our express purpose to settle and finally integrate the tribes into our society.
Zumidia has always been an integral part of the Hazrumenian region and the intrusion of the hippogriffs into our irredentist claims has not gone unnoticed. We will have Zumidia as part of our regional dreams, be the land integrated peaceful or otherwise.
Requires the following:
“Ruler Of The Desert”
The following will bypass the focus:
[Scope]Zirta (710):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Annaza (711):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Ain Trotgourait (697):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
[Scope]Aurez Hills (698):
[SCOPE]State owner:
At least one of the following is true:
Is our country
Is a subject of our country
Custom effect tooltip: If Hippogriffia or Colthage occupy @ZUM Zumidia, they will be sent a demand to leave @ZUM Zumidia or face war. If war breaks out and their owned @ZUM Zumidian states are occupied it enables decision to sue for peace.
If @ZUM Zumidia is independent they will receive a demand to join us or be invaded.
If any other nation occupies core states of @ZUM Zumidia then decision s enabled to invade them, with a chance to offer peace when the target's Zumidian states are fully occupied by the @TBk "Neo-Hazrumenian Empire
Rest of Zumidia must still be liberated from foreign occupation (?)
Reclaim Zumidia's Riches
The hippogriffs attempted to deny us of our prize, but we know just how to ensure that the true wealth of any land lies within the hooves and claws of those we can trust. His Majesty and his loyal chancellor will seize and redistribute the key industries of Zumidia, making sure they are well looked after.
The Neo-Hazrumenian Empire has freed the Zumidians from their shackles under unjust and illegitimate rule. More specifically, our beloved Zamal - the head of the armed forces - has played an integral role in achieving their liberty. All will rejoice under the leadership of the Zamal!
Despot of Zumidia is yet another title for our immaculate ruler to embrace after our rightful reclamation of the Zumidian lands. Hazrumenia would not be the same without them, and His Majesty would be most displeased if he was not granted another title for his hard work.
We have defeated the Chiropterrans once and now we have the strength to finish them off. The Nightmare worshippers have no place in our great empire of Zal and Zanit; for their transgressions against the Zamal, we shall have their unholy enclave for ourselves.
It is the thestrals who are ultimately responsible for the crimes that those in Chiropterra have committed over the many centuries. Not only is the removal of thestrals from the mainland imperative for the survival of our religious practices, but it is important to ensure that their crimes may never occur again.
The Zamal is nothing if not generous to his loyal soldiers. Those who fight shall be rewarded for their efforts in furthering the ambitions of the empire through the appropriate distribution of land, wealth and titles. All in service of His Majesty shall be rewarded for their devotion!
Requires the following:
“Ruler Of The Desert”
At least one of the following is true:
Has completed national focus “Reclaim Zumidia's Riches”
Has completed national focus “Act Of Expulsion And Settlement”
Has completed national focus “...Are Nothing Before The Zamal!”
Has completed national focus “The Dues Of Protection”
Custom effect tooltip: Completing this focus enables special decision to affect the Commoner Mood —modifier by looting occupied enemy states that have active resistance. Each such state can only ever be looted once.
If:
Limited to:
Has the National Spirit “Neo-Hazrumenian Imperialism”
Modify the National Spirit “Neo-Hazrumenian Imperialism”
Neo-Hazrumenian Imperialism
Heat Attrition: −20%
Non-Combat Out of Supply Penalties: −10%
Division Recovery Rate: +5%
Justify war goal time: −25%
Reinforce Rate: +5%
Offensive War Penalty Stability Modifier: +15%
It is the natural duty of the Neo-Hazrumenian Empire to expand for the glory of the Zamal and their many subjects. The right of conquest is a method of territorial integration largely frowned upon in the modern era, but it is no less effective or righteous now than it was during the first Leopardist golden era.
As Baragzen knew very well, it is the thrill of war and the profitable nature of victory that propels soldiers to greater heights. They shall conquer both for the Imperial Majesty and themselves, for Zamal and the empire!
Else:
Modify the National Spirit “Neo-Hazrumenian Imperialism”
Neo-Hazrumenian Imperialism
Division Recovery Rate: +5%
Trade deal opinion factor: +15%
Justify war goal time: −25%
Reinforce Rate: +5%
Offensive War Penalty Stability Modifier: +15%
Supply Range: +15%
It is the natural duty of the Neo-Hazrumenian Empire to expand for the glory of the Zamal and their many subjects. The right of conquest is a method of territorial integration largely frowned upon in the modern era, but it is no less effective or righteous now than it was during the first Leopardist golden era.
As Baragzen knew very well, it is the thrill of war and the profitable nature of victory that propels soldiers to greater heights. They shall conquer both for the Imperial Majesty and themselves, for Zamal and the empire!
Awe Of The Pyramids...
Tobuck was originally created by the Maregyptians, a proud nation of ponies with the historical artefacts and structures to prove their incredible cultural heritage. But, as with all things that stand before the Zamal, they must be brought low for the security of Neo-Hazrumenia.
The mighty Pyramids of Maregypt are nothing before the incredible power and brilliance of our beloved Zamal. The relics of old may be important but, like all ancient artefacts, their splendour will inevitably be surpassed by our His Majesty.
Requires the following:
“Awe Of The Pyramids...”
@MGY Maregypt has been reformed into a custodianship. (?)
There's nothing quite like tributary states for ensuring that your glorious empire retains a constant influx of cash and goods. Neo-Hazrumenia was founded upon a once exploitative state and so too shall it be sustained by newly created custodianships. Of course, the empire's population is more than happy to see themselves enriched; though some have noticed that not all of the accrued foreign wealth appears to be falling into the hooves of the average zebra. Wherever could it be going, one wonders?
Else:
Gets the National Spirit “Custodianship Spoils”
Custodianship Spoils
Consumer Goods Factories factor: −5%
Factory Output: +5%
Dockyard Output: +5%
Extra trade to overlord: +50%
Master impact: −0.5
There's nothing quite like tributary states for ensuring that your glorious empire retains a constant influx of cash and goods. Neo-Hazrumenia was founded upon a once exploitative state and so too shall it be sustained by newly created custodianships. Of course, the empire's population is more than happy to see themselves enriched; though some have noticed that not all of the accrued foreign wealth appears to be falling into the hooves of the average zebra. Wherever could it be going, one wonders?
For our failure to fend off a new imperialist power, [Root.GetNameDef] must now pay tribute to [TBK.GetNameDef] as additional penance for our loss. Needless to say that the state coffers are suffering considerably from these payments.
Colthage Must Fall
The Colthaginians have long contested hippogriff rule over Zumidia, but also border states previously owned by the Zarantian tribes. It is imperative that we destroy the existential threat to our sovereignty that the Colthaginians represent as soon as possible.
Though not a part of the Hazrumenian peninsula, there is an undeniable connection between the zebras of Hippone and our cultural sphere. It would be a great shame not to include them in our ever-growing Hazrumenian family, not least for resources they bring to the table.
Requires the following:
“Colthage Must Fall”
@CTH Colthage has been reformed into a custodianship. (?)
Custom effect tooltip: Will grant @TBK Neo-Hazrumenian Empire cores in western @CTH Colthaginian states.
Hidden effect:
[Scope]Alaudid Range (699):
our country gains a core on this state
[Scope]Tefemanei (877):
our country gains a core on this state
[Scope]Zamitha (852):
our country gains a core on this state
[Scope]Sivmareas (709):
our country gains a core on this state
[Scope]Zalihli (876):
our country gains a core on this state
[Scope]Karamane (700):
our country gains a core on this state
[Scope]Zur (701):
our country gains a core on this state
[Scope]Sophoovene (702):
our country gains a core on this state
The Dues Of Protection
The act of protection is something that must be rewarded, and in this case we must be rewarded for our dutiful service to our subjects. After all, they're hardly capable of looking after themselves without our military might.
Requires the following:
“Colthage Must Fall”
@CTH Colthage has been reformed into a custodianship. (?)
There's nothing quite like tributary states for ensuring that your glorious empire retains a constant influx of cash and goods. Neo-Hazrumenia was founded upon a once exploitative state and so too shall it be sustained by newly created custodianships. Of course, the empire's population is more than happy to see themselves enriched; though some have noticed that not all of the accrued foreign wealth appears to be falling into the hooves of the average zebra. Wherever could it be going, one wonders?
Else:
Gets the National Spirit “Custodianship Spoils”
Custodianship Spoils
Consumer Goods Factories factor: −5%
Factory Output: +5%
Dockyard Output: +5%
Extra trade to overlord: +50%
Master impact: −0.5
There's nothing quite like tributary states for ensuring that your glorious empire retains a constant influx of cash and goods. Neo-Hazrumenia was founded upon a once exploitative state and so too shall it be sustained by newly created custodianships. Of course, the empire's population is more than happy to see themselves enriched; though some have noticed that not all of the accrued foreign wealth appears to be falling into the hooves of the average zebra. Wherever could it be going, one wonders?
For our failure to fend off a new imperialist power, [Root.GetNameDef] must now pay tribute to [TBK.GetNameDef] as additional penance for our loss. Needless to say that the state coffers are suffering considerably from these payments.
The Coltdarian Crowbar
Coltdar was long considered by the Colthaginians to be their rightful territory as a part of their cultural sphere. This much remains true, which gives us a perfect excuse with which to force the issue with Quaggatai on behalf of the zebras we protect in the east.
Custom effect tooltip: We will help @CTH Colthage to reclaim their southern territories. Completing this focus will declare war upon @CDR Coltdar, @BKH Buckhara and @CGI Quaggatai and enable @CTH Colthage to core their states.
What is the point of a large army if it cannot get the job done? Well, the simple answer is that it's pointless. If we are to make an effective force, it must be elite and it must be perfect in every way. Any single fault in order, skill or discipline may result in failure.
Requires the following:
“Glory Of Ancient Warzena”
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
Mutually exclusive with:
“Ancient Yet Modern Levies”
Gets the National Spirit “The Elite Vanguard”
The Elite Vanguard
Special Forces Division training time: −10%
Recruitable Population Factor: −50%
Special Forces Capacity Multiplier: +25%
Special Forces Minimum Capacity: +72
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around elite divisions first and foremost, those that are capable of outperforming the enemy and creating a breakthrough which can be exploited and sustained by supporting units.
Ancient Yet Modern Levies
An army must be grand as much as it must be skillful. Fresh meat for the force is as integral to the success of any military as the skill of its current personnel, a point that is particularly important when considering the disparity between our population size and that of our enemies.
Requires the following:
“Glory Of Ancient Warzena”
Requires the following:
“Bureaucracy Of Neo-Hazrumenia”
Mutually exclusive with:
“The Finest And Bravest Warzenans”
Gets the National Spirit “The Common Swarm”
The Common Swarm
Recruitable Population: 1%
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around an efficient system of conscription, infantry and the proliferation of mechanisation. Whilst this is a sound doctrinal advancement, internal debate remains as to whether infantry shall remain the focus of this force or if specialised tank divisions are to be developed in full.
Noble Warriors
Our great Leopard dynasty has sat idle for far too long. It is time we reminded them of the duties that come with their restored privileges; namely their ancient commitments to the military as great warriors. We shall once again restore the responsibilities of old and create a new nobility of great martial prowess!
Requires the following:
“The Finest And Bravest Warzenans”
Modify the National Spirit “The Elite Vanguard”
The Elite Vanguard
Army Experience Gain: +0.05
Special Forces Division training time: −10%
Special forces Attack: +10%
Special forces Defense: +10%
Recruitable Population Factor: −50%
Special Forces Capacity Multiplier: +25%
Special Forces Minimum Capacity: +72
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around elite divisions first and foremost, those that are capable of outperforming the enemy and creating a breakthrough which can be exploited and sustained by supporting units. Even the nobility, recognising their place as commanders and duty-bound warriors, have begun to prepare themselves for service in such units.
Permit Pegasus Enlistment
Pegasi are renowned for their particular skills and ability to coordinate with traditional elite zebra units. Embracing their prowess with open hooves is a simple and easy choice to make for the sake of our military's performance in the field.
Requires the following:
“Noble Warriors”
Mutually exclusive with:
“Strict Zebra Purity”
Custom effect tooltip: Enables Pegasus unit type. Can be upgraded through decisions.
Hidden effect:
Add technology: Pegasus Division
Scripted Effect: fix_weapon_techs=yes
Warfare Is Magic!
It has recently come to our attention that weaponry does not merely have to be a mechanical affair. It can also be magical and therefore more powerful, perhaps even more graceful if one prefers the appearance of magical bolts to the trails of bullets. We shall have such weapon of war!
Requires the following:
“Permit Pegasus Enlistment”
Replace the National Spirit “The Elite Vanguard” with the National Spirit “The Magical Vanguard”
The Magical Vanguard
Army Experience Gain: +0.05
Special Forces Division training time: −10%
Special forces Attack: +15%
Special forces Defense: +15%
Recruitable Population Factor: −50%
Special Forces Capacity Multiplier: +25%
Special Forces Minimum Capacity: +72
Nuclear Research Speed: +10%
Magic Infantry Equipment:
Production Cost: −10%
Reliability: +5%
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around elite divisions first and foremost, those that are capable of outperforming the enemy and creating a breakthrough which can be exploited and sustained by supporting units. Elite charger and pegasi formations armed with magical equipment shall break the enemies of the Zamal, supported by the finest of noble warriors!
[Scope]Tobuck (728):
Add production of 14 Crystals
Strict Zebra Purity
There is no need to change the tried and tested methods of yore. We may in the end miss out on some talented recruits, but the system is not in need of renovation. In time the ponies will see that this is the best and only choice.
There is a beauty in the sound of metalwork that few can truly appreciate. It is an artisanal craft unlike any other to be practiced by the most talented and gifted of craftscreatures the land has to offer. To the anvils and the furnaces for the Zamal!
Requires the following:
“The Finest And Bravest Warzenans”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Most Honourable Order of Steelsingers , which grants
Race Magic Research Speed: +8%
Weapons and Equipment Research Speed: +8%
Infantry Equipment:
Soft attack: +5%
Hard attack: +5%
[Scope]Mayirzim (743):
Add 2 building slots
Add 2 Military Factory
Fierce As Leopards
The Zamal's bloodline received its prestigious name for a reason. A leopard is fast and deadly, careful and terrible in its element; the armed forces should have such an ethos in conducting themselves during times of war, else the kingdom and empire may be lost once more.
Requires the following:
“Strict Zebra Purity”
Requires the following:
“Order Of Steelsingers”
Replace the National Spirit “The Elite Vanguard” with the National Spirit “The Pure Vanguard”
The Pure Vanguard
Army Experience Gain: +0.05
Special Forces Division training time: −10%
Special forces Attack: +15%
Special forces Defense: +15%
Recruitable Population Factor: −50%
Reinforce Rate: +5%
Special Forces Capacity Multiplier: +25%
Special Forces Minimum Capacity: +72
Special Forces Supply Grace: +24
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around elite divisions first and foremost, those that are capable of outperforming the enemy and creating a breakthrough which can be exploited and sustained by supporting units. This structure has further emphasised the Warzenan roots of the armed forces and as such chargers and renowned noblezebras make up the majority of these specialised units.
Unrelenting Charge
To retreat is to fail the Zamal's expectations of our perfect discipline and doctrine of war; it is not simply inadvisable, but also irredeemable in the eyes of his majesty. We shall at all times be unrelenting in the face of uncertain odds and unfavourable positions for that is the strength of the leopard.
Requires one of the following:
“The Finest And Bravest Warzenans”
“Ancient Yet Modern Levies”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Griffon Platemail
Though the griffon states are not so glorious as our great nation, their monarchies and wars have produced some fascinating items and technologies. Of particular interest is their enchanted knight armour which could serve the Oath Wardens in multiplying their already incredible skill.
Special Forces:
Armor: +50000%
Hardness: +5000%
HP: +3%
Max Speed: -3%
Custom effect tooltip: The large percentage increases are necessary due to a workaround (a very small value is multiplied by a very large percentage). The actual values are much smaller than the percentages might imply.
Hidden effect:
Add technology: Griffon Armour Designs
Scripted Effect: fix_weapon_techs=yes
Crush, Kill, Destroy and Conquer!
The enemies of the Zamal shall know fear at hearing the sound of our rifles firing and the slowly shifting sands that we march through. They shall know to turn and flee at the mere mention of our soldiery and strategy. They will know to surrender, lest they otherwise prepare themselves to die.
Starting Attack skill level of new army leaders: +1
From the undisciplined forces of a mercenary army into the glorious military that it is now, the story of our lord's military can only be described as legendary as well as a process of constant tactical refinement. The empire's soldiers are unmatched in their skill, dedication and prowess as demonstrated by their many timeless victories over the enemies of the true king.
[SCOPE]Every employed army leader:
Add Attack Skill: 1
Imperial Tire Corporation
Motorisation is a key aspect of modern mobility and adaptability in warfare. There is no harm in providing the means to make the adjustments for such modern theorems so long as they do not intefere with the successes of the past.
Requires the following:
“Ancient Yet Modern Levies”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
show_mio_tooltip = TBK_leopard_tires_organization
mioTBK_leopard_tires_organization
add_mio_size = 1
add_mio_funds = 600
Else:
Custom effect tooltip: Available as Design Company:
Leopard Tires Ltd , which grants
Motorization Research Speed: +15%
Truck:
Production Cost: −10%
Mechanized:
Breakthrough: +5%
[Scope]Mayirzim (743):
Add 2 building slots
Add 1 Military Factory
Add 1 Synthetic Refinery
Equestrian Vehicles
Though the Equestrians lack our perfect sense of nobility and honour, they have made great technological strides in recent years. We would do well to import some machines and learn of their designs so that we may better prepare ourselves for the conflicts to come.
Requires the following:
“Unrelenting Charge”
Requires the following:
“Imperial Tire Corporation”
Custom effect tooltip: Enables technology Equestrian Motor Innovations giving:
Tanks are a curious creation, neither inherently opposed or aligned with our current doctrine thanks in part to them not existing when our great traditions of warfare were first established. To that end it is vital that we pursue research and development of such machines, should they become useful in the future.
Requires the following:
“Imperial Tire Corporation”
Gain +150% research bonus (Armor models bonus) (2 uses) towards:
Armor technology
Gears Of War
With dedicated machinery and specialists we can perfect our newly adopted strategies and doctrines that bring to bear the mighty tank against our foes. Indeed their design is such that we could continue making progressive improvements for years to come, should the need arise for such.
Requires the following:
“Land Leviathans”
Mutually exclusive with:
“Mares Of War”
Replace the National Spirit “The Common Swarm” with the National Spirit “The Armoured Swarm”
The Armoured Swarm
Armor Division Attack: +10%
Armor Division Defense: +10%
Recruitable Population: 1.5%
Light Tank:
Soft attack: +5%
Production Cost: −10%
Medium Tank:
Production Cost: −5%
Armor: +5%
Reliability: +5%
Heavy Tank:
Breakthrough: +5%
Reliability: +3%
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around an efficient system of conscription, infantry and the proliferation of mechanisation. Unfortunately for those that sought to begin the deployment of mechanised equipment en masse, it has been decided that specialised tank divisions are necessary to create and exploit breakthroughs in modern theatres of war. After all, force multipliers for the common hoofsoldier are always the correct choice.
Common Army
An army of the people in service of the Zamal may do great things in spite of their lacking nobility and the prowess inherent to more specialised forces. Our proud citizens shall defend this place with their lives and what little honour they may have for Baragzen and one another!
Requires the following:
“Ancient Yet Modern Levies”
Gain 28 000 Ponypower
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Support technology
The Leopard Model
Firepower is the ultimate skeleton key to any military lock. Our weaponry shall be amassed and brought to bear upon the many enemies of our Zamal and his empire; a response of ordinance and fire is the only true way to answer the a demand for subjugation, after all.
Requires the following:
“Common Army”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Mares Of War
What are we if not one great family of fellow subjects under the Zamal? What does it matter if you are a mare or stallion so long as you can serve to your utmost ability? Let us face down our great foes with tenacity and unity, lest their might outweigh our own.
Requires the following:
“The Leopard Model”
Mutually exclusive with:
“Gears Of War”
Modify the National Spirit “The Common Swarm”
The Common Swarm
Army Organization Regain: +5%
Infantry Division Attack: +10%
Infantry Division Defense: +10%
Recruitable Population: 2%
Reinforce Rate: +5%
The Neo-Hazrumenian Imperial Army has decided to centre its military doctrine around an efficient system of conscription, infantry and the proliferation of mechanisation. Unfortunately for those that sought to begin the development of tanks, it has been decided that mobile infantry is ultimately the best doctrinal direction in which to travel. After all, speed is key in warfare.
Clandestine Negotations
A clique of Moonspeakers have come to Alesia with an interesting offer indeed: they want to help Alesia consolidate her rule over once-mighty Chiropterra, on one condition. She is to meet with Lady Commander Lunar Hail, to discuss her destiny.
Allow Branch if:
Hidden trigger:
Alesia rules over Chiropterra (?)
Requires the following:
“Death Of Tobuck”
Trigger country event “To Whom We Are Sworn” in 1 day
If:
Limited to:
Has the National Spirit “Chiropterran Resistance”
Replace the National Spirit “Chiropterran Resistance” with the National Spirit “Chiropterran Distrust”
Chiropterran Distrust
Daily Political Power Gain: −0.25
Stability: −10%
War Support: −10%
Daily Supremacy Support: −0.02
It is no shock to the administration that the Chiropterrans are far from thrilled to accept their conquerors with open hooves. Aside from their issues with rapid cultural change, they are equally as averse to our ponies which has resulted in a lack of societal cohesion.
Else:
Modify the National Spirit “Chiropterran Resistance”
Chiropterran Resistance
Daily Political Power Gain: −0.25
Stability: −20%
War Support: −20%
Daily Supremacy Support: −0.02
Though progress is slow, we are beginning to see the fruits of our labour. Instability in the conquered territories persists, but we have observed a greater level of cooperation between Chiropterrans and the state as well as limited acceptance of their new identity.
One With The Nightmare
"Nightmare Moon was an autocrat who ruled with an iron hoof and never let anypony deny her her due. Goddess or not, she is an inspiration as a leader. Emulating her example, embracing the faith of my family: if that is the price of securing my rule, I will gladly pay it. Truly, it is no price at all." -From the journal of Alesia Snezhnaya.
Allow Branch if:
Hidden trigger:
Alesia rules over Chiropterra (?)
Requires the following:
“Death Of Tobuck”
Trigger country event “Protector Of The Faith” in 1 day
If:
Limited to:
Has the National Spirit “Chiropterran Resistance”
Replace the National Spirit “Chiropterran Resistance” with the National Spirit “Chiropterran Distrust”
Chiropterran Distrust
Daily Political Power Gain: −0.25
Stability: −10%
War Support: −10%
Daily Supremacy Support: −0.02
It is no shock to the administration that the Chiropterrans are far from thrilled to accept their conquerors with open hooves. Aside from their issues with rapid cultural change, they are equally as averse to our ponies which has resulted in a lack of societal cohesion.
Else:
Modify the National Spirit “Chiropterran Resistance”
Chiropterran Resistance
Daily Political Power Gain: −0.25
Stability: −10%
War Support: −10%
Resistance Growth Speed: +10%
Daily Supremacy Support: −0.02
The end is now in sight. Across the nation, the Tsaritsa's portrait hangs in homes beside another of the Nightmare. The last vestiges of the old, separate and lesser Tobuckian and Chiropterran societies are gradually disappearing; phased out in favour of our new cultural amalgam.
One With The Duty
"I have searched far and wide for a suitable claimant to the Severyanian throne, and found nothing but layabouts, decadents, and wastrels. While my own relation to the line of tsars is only distant, I have the most important claim of all: I have the sword, and the will to use it." -From the journal of Alesia Snezhnaya.
Allow Branch if:
Hidden trigger:
Alesia rules over Chiropterra (?)
Requires the following:
“Death Of Tobuck”
Trigger country event “A Sovereign's Regalia” in 1 day
Gain 10% Supremacist party popularity
Share The News
Much has changed since the last time Alesia contacted the white exiles: the true Severyanians have won a stunning triumph, and are building an army fit to conquer a continent. Alesia will share the good news with the other exiles, inviting them to come and forge a new Severyanian empire out of the sands of Zebrica, and one day retake our homeland from the red scum.
Allow Branch if:
Hidden trigger:
Alesia rules over Chiropterra (?)
Requires the following:
“Death Of Tobuck”
Trigger country event “Our New Home” in 1 day
[Scope]Tobuck (728):
Add 1 building slot
Gain 8 400 Ponypower
Hidden effect:
Trigger country event “An Intercontinental Homecoming” in 140 days
Nightmare Save The Tsaritsa!
Nightmare, save the Tsaritsa! Powerful, sovereign! Reign for glory, for our glory!
Add the dynamic modifier “Resistance To Change” to this state providing the following effects:
Recruitable Population: −50%
Resource Gain Efficiency: −50%
Local Construction Speed: −50%
Limited to:
Always
Devotion
Just as there is one ruler, there must be one faith. We have a long way to go to make the level of religious unity our Tsaritsa demands a reality, but we shall rise to the task.
Unity of belief can be just as strong as a unity of peoples in language and culture. Our faith binds us together, for Tsaritsa and the Nightmare!
Council Of Batsby
Despite their faith in the Nightmare being the defining characteristic of their civilization, the Chiropterrans are extremely disciplined in all aspects of life other than religion. Other than the centrality of Nightmare Moon, they seem to have no unity on matters of faith. This cannot do. We will call together the Moonspeakers to codify, once and for all, what our faith is. The Tsaritsa commands it.
Requires the following:
“Devotion”
Custom effect tooltip: Completing this focus will unlock decisions to determine effects of the Batsbyan Creed. Until the final tenets of the decree have been agreed to, some focuses will be unavailable. In addition a bonus effect is applied depending which faction is dominant after the debates: Revivalists or Waxists
Council of Batsby is debating. (?)
Set variable TBK_revivalists_influence to 0
Set variable TBK_waxist_influence to 0
Set variable TBK_creed_fascist_drift_var to 0
Set variable TBK_creed_drift_defence_var to 0
Set variable TBK_creed_stability_var to 0
Set variable TBK_creed_war_support_var to 0
Set variable TBK_creed_line_change_production_efficiency_var to 0
Set variable TBK_creed_army_morale_factor_var to 0
Set variable TBK_creed_war_land_reinforce_rate_var to 0
Set variable TBK_creed_compliance_growth_var to 0
Enforce Orthodoxy
Now that we have codified our faith, we must ensure the Moonspeakers follow it to the letter and teach it to the masses. We shall let Lunar Hail decide what to do with the intransigent and the heretical.
Requires the following:
“Council Of Batsby”
None of:
Council of Batsby is debating. (?)
Gain 5% Stability
Gain 10% Supremacist party popularity
Of The Pure Faith
The faith must be pure, and it must be held sacred, lest we invite decay. There is no room for "casual adherence" or "local variation," nor for theological reinterpretation outside of sanctioned circles and the moonspeaker hierarchy.
Integrating the heretical Moonspeakers shall be a long, laborious and likely ineffective endeavour. Instead, we shall resort to the simplest method: a purge of the unfaithful and unholy. Even if some survive they shall obey our every command, fearing for their lives.
Hidden effect:
Trigger country event “Duty To Faith” in 15 days
Offer Them Salvation
There are many within our territories who are loyal to the Tsaritsa, but do not know the Nightmare. We will waive the requirement that the faithless become labourers, and instead send the Moonspeakers out or convert as many wayward souls as we can. The intransigents who refuse will be punished.
Though the hardliners amongst them may say otherwise, the Tsaritsa has deemed it imperative that reconciliation with heretic Moonspeakers should be undertaken where possible. It will be beneficial in the long term not to alienate these individuals and maintain the stability of the faith.
Hidden effect:
Trigger country event “Learn The Truth” in 15 days
Proselytize To All
Our enthusiastic youth must be encouraged to go abroad, to spread the true word of the Nightmare to the lands of the faithless. They will return with their faith strengthened, with a renewed revulsion towards the infidel who rejected their Truth, and if we are lucky with new converts.
Requires one of the following:
“Of The Pure Faith”
“Offer Them Salvation”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Holy Conclave
The Moonspeakers have up until this point had no real hierarchy except for the first-among-equals position of Chief Moonspeaker. We must organize them into a holy conclave, comprised of twelve Moonspeakers selected by their peers as the most knowledgeable and devout, to make decisions on matters of faith in this time of unprecedented change.
The Conclave needs a true head of religion. We will have the Conclave select a Primate of Moon to act as undisputed head of religion, with Alesia herself contributing to the voting as well.
Requires the following:
“Holy Conclave”
Custom effect tooltip: Available as Political Advisor:
Lunar Hail:
Stops being a Political Advisor
Becomes a Political Advisor with the following effect:
Division Organization: −2.5%
Division Recovery Rate: +5%
AI Modifier: Focus on Offense: +25%
War Support: +5%
Under Crowned Moon
Chiropterra's temples are mostly in secluded places, shrines where creatures can contemplate the Nightmare in silence and darkness, either alone or with a small group. This will not do. We shall construct a great cathedral of glass and steel to awe the world and host grand ceremonies.
We live to worship the Nightmare, to worship her in whatever form she may take and to serve the Tsaritsa who shall guide us and lead us to greatness in the name of our goddess. All glory to the Tsaritsa and to the inescapable truth of the Nightmare's gospel!
Hidden effect:
Trigger country event “Beneath Her Image” in 15 days
One Family
In a way, the people of Novaya Severyana are all Tsaritsa Alesia's children, and are all brothers and sisters under the watchful gaze of the Tsaritsa and the Nightmare. Your loyalty to the greater family of the state must always come before your loyalty to your personal family.
Requires the following:
“Primate Of Moon”
Requires the following:
“Communion To Nightmare”
None of:
Custom trigger tooltip:
Tooltip: No Chiropterran state has Resistance To Change modifier
[SCOPE]Any owned state:
Has the dynamic modifier “Resistance To Change”
Remove the National Spirit “Chiropterran Distrust”
Hidden effect:
Trigger country event “Changed Perspective” in 15 days
Prayers For Tsaritsa
Every service must include prayers for the Tsaritsa, for she is the instrument of The Nightmare's will and her victories are the Nightmare's victories.
Requires the following:
“Devotion”
Custom effect tooltip: Political Power reward is equal to the Ruling Partypopularity.
Moonspeakers shall no longer simply teach the faith, they shall enforce it, and promote moral virtues among our subjects. We must remain vigilant against decandence and moral decay.
Requires the following:
“Holy Conclave”
Requires the following:
“Prayers For Tsaritsa”
Gain 10% Stability
Protector Of Faith
Tsaritsa Alesia shall be anointed the Protector of the Faith by the Primate of Moon in a grand ceremony, to reflect her role as the shield of the faithful against the swords of the infidel and the poison of the heretic.
Requires the following:
“Devotion”
Gain 5% War Support
Gain 5% Supremacist party popularity
Every Faithful's Duty
One does not have to be in the military to serve the Tsaritsa. Although military service is the highest calling, every subject of the Tsaritsa and every faithful of the Nightmare has a place in the service of their goddess and their realm, whether that be on the frontlines or in the factories.
Worship of the Nightmare, her hooves touching this world or her gaze watching us from afar, should be conducted with the sanctity that she deserves. Our Goddess will be proud of us, no matter the form she takes.
Requires the following:
“Every Faithful's Duty”
[SCOPE]Every owned state:
Limited to:
At least one of the following is true:
Is state Huiactlali (815)
Is state New Mareidian (691)
Is state New South Buckcastle (689)
Is state The Imperial Hills (712)
Is state Exile's Landing (713)
Is state Howling Mountains (690)
Gain 14 000 Ponypower
Add 1 building slot
Venerate Our Ancestors
One aspect of Severyanian folk religion which Tsaritsa Alesia's family incorporated into their Nightmareism was offering prayers and devotion to their departed ancestors. No longer shall the ancient legionnaires be remembered solely as heroes and legends, but as revered ancestors.
Requires the following:
“Every Faithful's Duty”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Jingoism
As an ancient Tsar once said, "Severyana has two friends: the army and the navy." Never has that been more true than today in Novaya Severyana, and like in Chiropterra and old Severyana before us, we will make the army the most important institution of the state, second only to the will of the Tsaritsa herself.
Requires the following:
“Nightmare Save The Tsaritsa!”
Gain 10% War Support
The Call Of Duty
All must do their part in defence of their country. We will enshrine military service as the highest calling for our subjects, and start a wave of propaganda to drive up enlistment.
The state has once again extended its powers for the good of the nation. Large numbers of reserves have been trained and even larger weapon caches are ready to be opened at a moment's notice if our borders are ever threatened.
Virtue of Chivalry
The Druzhina of old Severyana never saw their military service as merely a grim duty to the state, or as just another job. For them, it was a calling, a way to both develop and show their chivalric virtues. We will cultivate this heroic ethos among our soldiers, so that each one of them will welcome the day of battle with joy and celebration.
Requires the following:
“The Call Of Duty”
Gain 25 Army Experience
Gain 5% War Support
Eternal Oath
We shall consult with Lunar Hail to begin crafting the new Legionnaire's Oath, carefully worded to act as both a binding vow of loyalty and a profession of faith. Until we are ready to integrate the old Legions fully, we will begin by demanding this oath from the officers of the Druzhina and the other Tobuckian units, to bind them spiritually to their Tsaritsa.
The state now exercises its maximum possible authority over the nation's perpetual military readiness. Outside forces shall stampede headfirst into our impenetrable defences, then crumble under the weight of our military might.
Most Noble Druzhina
Though the importance of the Druzhina as a part of the military cannot be understated, they have garnered a kind of public respect that makes them perfect for a formal role as police during peacetime. Their leadership will integrate and take over the role of Chiropterran auxiliaries in order to create a force of the size required to police our great nation.
Requires the following:
“Virtue of Chivalry”
Gain 24 000 Ponypower
Custom effect tooltip: Completing this focus will spawn two 12-width infantry divisions with artillery support
After their defeat, the Imperial Legions have existed under a cloud of shame. But our victory was the will of The Nightmare, and will result in greater glories than ever before. We shall formally refound the legions, removing the shame of defeat and affirming their eternal loyalty to Empress, country, and Tsaritsa!
Requires the following:
“Jingoism”
Custom effect tooltip: Former Chiropterran Legion commanders will become generals.
Set country flag TBK_unlock_batfags
Hidden effect:
Trigger country event “New Oaths” in 15 days
Millennia Of Wars
There is no country in the world with more accumulated military tradition than Chiropterra. We should make use of their expertise to perfect our doctrines.
Requires the following:
“The Second Founding”
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Bloom Of Change
In addition to their experience, the Chiropterrans had among their ranks some of the world's most innovative generals. We should promote these forward-thinkers to our high command so that they can guide us into a new generation of warfare.
Requires the following:
“The Second Founding”
Custom effect tooltip: Available as Military High Command:
Lucent Eclipse , which grants
Military Pioneer
Daily Political Power Gain: −0.15
Division Recovery Rate: +5%
Stability: +5%
Custom effect tooltip: Available as Military High Command:
Leaf LeHay , which grants
Bombercraft Proponent
Strategic Bombing: +10%
Air Experience Gain: +0.02
Factory Output: +5%
AI Modifier: Focus on Aviation: +25%
The Second Imperial Army
Rejoice! The Imperial Army has been restored, stronger and more faithful than ever. With the Nightmare's blessing and the Tsaritsa's guidance, we cannot fail!
In the wake of our prosperous unification, the Tsaritsa has declared the formation of the Severyanian Imperial Army, comprised of equal parts Chiropterran legions and her previous warlord army. They shall be unstoppable.
Warmistress Of The Imperial Legions
The position of Warmaster shall be reinstated, with Tsaritsa Alesia occupying that illustrious post by unanimous consent of the legion commanders. From now on however, that position will be held for life.
Requires the following:
“The Second Imperial Army”
If:
Limited to:
Alesia Snezhnaya:
is_field_marshal = no
Alesia Snezhnaya:
promote_leader = yes
Unit leader gains trait:
Chiropterran Legionnaire
Leader Experience Gain: +5%
General Max Army Size: −4
Night:
Attack: +10%
Defense: +10%
Add Attack Skill: 2
Add Defense Skill: 2
Add Plannning Skill: 2
Add Logistics Skill: 2
Else:
Alesia Snezhnaya:
Unit leader gains trait:
Chiropterran Legionnaire
Leader Experience Gain: +5%
General Max Army Size: −4
Night:
Attack: +10%
Defense: +10%
Add Attack Skill: 2
Add Defense Skill: 2
Add Plannning Skill: 2
Add Logistics Skill: 2
Hidden effect:
Trigger country event “Tsaritsa And Warmistress” in 15 days
Oath To Tsaritsa
"I believe in Nightmare Moon, sacred and eternal. I believe in Tsaritsa Alesia, long may she reign. I swear upon my blood and my faith to serve the Tsaritsa in all things, to be her shield, her sword, her instrument as she is the holy instrument of The Nightmare's will. This oath shall bind me until my death, and my service shall be my reward." -From the Oath of the Novaya Severyanian Legionnaire
Requires the following:
“Eternal Oath”
Requires the following:
“Warmistress Of The Imperial Legions”
Custom effect tooltip: Completing this focus will deploy an elite20-widthpegasi division with recon support.
Hidden effect:
load_oob = "TBK_life_guard"
Our Sovereign Mother
Alesia is, beyond the head of state, the mother of our people. As any mother would, she knows what is best for her children and for her country. We place our faith in her as her loyal subjects and faithful servants as she continues to foster our young nation.
Requires the following:
“Under Crowned Moon”
Requires the following:
“Oath To Tsaritsa”
Country leader gains trait:
Our Dear Mother
Division Attack on core territory: +5%
Division Defense on core territory: +5%
Surrender Limit: +5%
Hidden effect:
Trigger country event “Loyalty To Family” in 15 days
Nightmare's With Us!
If the faithful should find themselves outnumbered and cut off, they will still have their faith. That faith will send them charging forth, either to the other side of the enemy's lines or into The Nightmare's embrace.
Dedication, effective organisation and incredible discipline are the defining qualities of our glorious armed forces. The Severyanian Imperial Army shall be unmatched in efficacy and splendour.
Much Needed Upgrades
Our soldiers need far better weapons than they have used thus far. For that, we must make the massive military-scientific base of Chiropterra into the core of our research apparatus, rather than the paltry facilities available in Tobuck.
Requires the following:
“The Second Imperial Army”
Gain 1 research slot
Tools Of Infantrymare
The infantry will always be the backbone of the Imperial Army. We should focus our efforts on providing them the finest equipment, so that they will never fail in their duties to Nightmare and Tsaritsa.
Requires the following:
“Much Needed Upgrades”
Mutually exclusive with:
“Severyanian Innovators”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Moon Rifle Corporation , which grants
Weapons and Equipment Research Speed: +15%
Infantry Equipment:
Soft attack: +3%
Hard attack: +3%
Production Cost: −5%
Magic Infantry Equipment:
Production Cost: −5%
Reliability: +5%
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Severyanian Innovators
Heretical as they are, the blasted communists are years ahead of us in tank and aircraft design. Some of the White Exiles who have recently arrived claim to have "acquired" certain blueprints of the latest Severyanian designs. We should fund their proposals to build our own variants of these war machines.
Requires the following:
“Much Needed Upgrades”
Mutually exclusive with:
“Tools Of Infantrymare”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Royal Severyanian R&D , which grants
Armor Research Speed: +15%
Light Tank:
Soft attack: +5%
Production Cost: −3%
Medium Tank:
Hard attack: +5%
Production Cost: −3%
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Light Tank models
Gain +100% research bonus (Armor models bonus) (1 use) towards:
Medium Tank models
Imperial Curative Sciences Faculty
The LMRD was a ghastly organization, but that was because they lacked the Tsaritsa's guidance and spent their time on mad side-projects. By adopting a more pragmatic, results-oriented approach, the new Imperial Curative Sciences Faculty can redeem these astray scientists by having them research projects of genuine use to the Tsaritsa.
Requires the following:
“Jingoism”
If:
Limited to:
None of:
Has the Scientific Development “Developed Science Base”
Scripted Effect: increase_science_base=yes
Else:
Gain +150% research bonus (Infantry Research Bonus) (1 use) towards:
Infantry Weapons
Gain +150% research bonus (Infantry Research Bonus) (1 use) towards:
Support technology
Gets the National Spirit File:TBK sevcur.png“Imperial Curative Sciences Faculty”
The Tsaritsa has seen fit to create a group of researchers and a facility in which she may observe their work. Though esoteric and expensive, their studies do occasionally yield fascinating results.
Natural Borders
The Chiropterran expansion plans were flawed, but only because of their lack of the Tsaritsa's guidance, rather than their intent. We will prepare a series of conquests to bring our neighbours into the fold, bringing much needed order to this chaotic land.
Requires one of the following:
“Jingoism”
“Fidelity”
Has more than 150 000 Ponypower in the field
Custom effect tooltip: Completing this focus will unlock decisions which will allow us to strike against Warzena and Zarantia
Trigger country event “Novaya Severyana's Overture”
Protectorate Of Zamivgazal
We will establish a new protectorate in Warzena, named the Protectorate of Zamivgazal, to integrate these lands into our structure of governance. Warzenans who prove themselves loyal and adapt to the Novaya Severyanian ethos will form the basis for a new nobility in the Protectorate.
Once, there was rich trade along the rivers of Warzena, but the loss of Tobuck and the diplomatic crisis with Zarantia dried up that trade. Now under the Tsaritsa's watchful eye, trade can once again flow along these rivers, with the addition of Chiropterran goods which they once witheld from the locals.
Requires the following:
“Protectorate Of Zamivgazal”
[Scope]Mayirzim (743):
Add 1 building slot
Add 1 Civilian Factory
[Scope]Miharzehir (1205):
Add 1 building slot
Add 1 Civilian Factory
Hidden effect:
Trigger country event “Recovered Trade” in 15 days
Drive Them To Sea
There can be only one great power in these lands, and so long as the Hippogriffs have a clawhold on the mainland our dominance will never be assured. The task ahead seems daunting, but with the Tsaritsa's guidance and the Nightmare's blessing, we cannot fail!
Out of the districts of Zumidia, Zirta is proving the easiest to administer due to its relatively rural, conservative population and its close proximity to our previous conquests. We will name it the County of Zirta, and award it to a loyal vassal.
Requires the following:
“Protectorate Of Zamivgazal”
Requires the following:
“Drive Them To Sea”
[Scope]Zirta (710):
Is owned and controlled by our country
[Scope]Zirta (710):
our country gains a core on this state
Gain 14 000 Ponypower
The Grand Dockyards
In order to properly compete with the hippogriffs, we must dramatically expand our dockyards and commission a vast fleet of innovative new vessels. Soon they will no longer be the sole power in North Zebrican waters...
Requires the following:
“Drive Them To Sea”
Scripted Effect: two_random_dockyards=yes
Scripted Effect: two_random_dockyards=yes
Battleship Ponymkin
The Tsaritsa has approved the secret construction of the largest, most powerful battleship the world has ever seen: the Battleship Ponymkin. Soon all will stand in awe at our might.
Requires the following:
“The Grand Dockyards”
Custom effect tooltip: Deploys the superheavy battleship Ponymkin
Hidden effect:
If:
Limited to:
DLC Man the Guns is enabled
Add technology: semi_modern_ship_hull_super_heavy
Add technology: Advanced Heavy Battery
Create a Super Heavy Battleship Hull variant called “Ponymkin Class”
load_oob = "TBK_ponymkin_spawn"
Else:
Add technology: heavy_battleship2
load_oob = "TBK_ponymkin_spawn_legacy"
Long-Seas Submarines
We have commissioned a new fleet of twelve top-of-the-line submarines to harass and drain the trade routes of our enemies.
Requires the following:
“The Grand Dockyards”
Custom effect tooltip: Deploys a flotilla of twelvesubmarines
Hidden effect:
If:
Limited to:
DLC Man the Guns is enabled
Create a Hunter-Killer Submarine Hull variant called “Okhotnik Class”
load_oob = "TBK_subs_spawn"
Else:
load_oob = "TBK_subs_spawn_legacy"
Shizra Confederation
The Zarantians are known as an ungovernable people, but that is not so. Their confederal model can be coopted with a few promises and a few bribes to the right zebras, so long as we do not expect them to show more loyalty than simply paying their admittedly-low taxes and fighting in our armies.
We will grant trans-Zebharan trading privileges to select loyal merchants. With the infrastructure of our Realm supporting them, soon they will bring back great wealth to our nation.
There is always something to be gained in trade networks. We have established posts and caravans in the Zebhara with the sole intent of buying and selling goods to further fill the state coffers.
Imperial Yasani
Zarantians have a strong mercenary tradition and a long history of nomadism. By recruiting select Zarantian tribes to serve as mobile border patrol units, affording them extra pay and the right to wear distinctive culturally-inspired uniforms, we can get a rapid-response force capable of bringing the most distant frontiers off our realm to heel.
Nopony wants to look outside and see the Abashanyye Yasani walking the streets. Their tribalistic mannerisms and endless loyalty to the Tsaritsa and the Nightmare make them a terrifying force and one that is immensely effective at quelling dissent.
Hidden effect:
Trigger country event “The Dark Horses” in 15 days
Fidelity
Every subject of our realm must be true to their Tsaritsa, to their homeland, and to its traditions. It is only through a strict Fidelity to these things that a nation remains strong and free of decadence.
Requires the following:
“Nightmare Save The Tsaritsa!”
Gain 10% Stability
Territories Of Old Order
Chiropterra is a proud and mighty land, with its own traditions of governance built up over a millennium of struggle and sacrifice. We will integrate it into our tsardom as the Realm of Chiropterra, and while there is much to be done to smooth out the contradictions in Chiropterra, we shall endeavour to leave as much of that venerable state intact as possible.
Requires the following:
“Fidelity”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Ruins Of Late Republic
The Republic of Tobuck was a wretched place, and not only because it was a republic. But against all odds, its denizens pulled through and won what was supposed to be an impossible victory. We will integrate them into our tsardom as the Grand Duchy of Tobuck, forever honoured as the people who delivered our Tsaritsa to her throne.
Requires the following:
“Fidelity”
[Scope]Tobuck (728):
Add 3 building slots
Gain 23 000 Ponypower
Her Imperial Sovereign's Lands
The Tsaritsa's rule extends not only to the people of Novaya Severyana, but to the soil as well. We will not collectivize as the red scum do, nor guarantee private property as the snivelling Harmonists do. All land in the Grand Duchy of Tobuck and the Realm of Chiropterra shall be legally owned by Tsaritsa Alesia, to be held and used by her assent.
The Nightmare's Hoof was one of the finest, if not the finest spy agency in the world. We should find the agents of this noble institution and recruit them back into the fold, so that the enemies of the Tsaritsa will never be able to keep secrets from her.
Requires the following:
“Her Imperial Sovereign's Lands”
Requires the following:
“Element Of Order”
If:
Limited to:
DLC La Resistance is enabled
Custom effect tooltip: Completing this focus will create an Intelligence Agency named Tsaritsa's Hoof
The expansion of the secret service has provided us with more resources with which we may exert our influence over other nations and maintain order in our own.
The expansion of the secret service has provided us with more resources with which we may exert our influence over other nations and maintain order in our own.
On Foreign Mansions
The Tsaritsa's Hoof should focus its efforts on foreign intelligence, as the Nightmare's Hoof did before it. This will give us an edge in any future conflicts, whether against our neighbours or against the communist worms occupying Severyana.
With the Tsaritsa's blessing we have dedicated further material towards foreign espionage. Our invisible hoof guides the world around us in ways that other our enemies may only dream of.
With the Tsaritsa's blessing we have dedicated further material towards foreign espionage. Our invisible hoof guides the world around us in ways that other our enemies may only dream of.
On Home Streets
The Tsaritsa's Hoof should focus its efforts on domestic surveillance. That way it can function as a powerful tool to root out corruption, dissent, and all other things which would weaken the state and the reign of the Tsaritsa.
With the Tsaritsa's blessing we have dedicated further material towards domestic security measures against the influence of foreign powers. Our vast and impregnable counterintelligence network provides the nation with a kind of protection that is seldom seen in the modern world.
With the Tsaritsa's blessing we have dedicated further material towards domestic security measures against the influence of foreign powers. Our vast and impregnable counterintelligence network provides the nation with a kind of protection that is seldom seen in the modern world.
Alesia Pravda
Tsaritsa Alesia has introduced a new code of laws to rationalize, streamline, and simplify the complex legal codes which have accumulated over the last milennium in Chiropterra, as well as bringing the once-lawless Grand Duchy of Tobuck in line with the standards of law and order of our realm.
Requires the following:
“Fidelity”
Gets the National Spirit “Laws Of Alesia”
Laws Of Alesia
Conscription Laws Cost: −15%
Trade Laws Cost: −15%
Economy Laws Cost: −15%
The combined law of Tobuck and Chiropterra was, to put it bluntly, a mess. The Tsaritsa has simplified and re-ratifying both texts into one comprehensible document for our home away from home. Now she is the ultimate authority on law and order, the supreme justice of the realm.
Issue Of Labourers
The Chiropterran Labourers do not fall neatly into our societal structure. Recognising this, the Tsaritsa now deliberates over what is to be done with this misbegotten caste of workers.
Requires the following:
“Alesia Pravda”
Trigger country event “Fate Of The Labourers” in 1 day
The New Homeland
Despite our differences, the Tsaritsa has seen it fit to induct members of the Chiropterran elite into her court. Their experience in economic centralism and social engineering on a mass scale make them uniquely qualified for our new administration.
Requires the following:
“Fidelity”
Mutually exclusive with:
“The Old Severyana”
Custom effect tooltip: Available as Political Advisor:
Auburn Leaf:
Stops being a Political Advisor
Becomes a Political Advisor with the following effect:
Research Speed: +5%
Recruitable Population Factor: −5%
Foreign subversive activities efficiency: −25%
AI Modifier: Focus on Military Advancements: +10%
Damage to Garrisons: −15%
Custom effect tooltip: Available as Political Advisor:
Carrot Stick , which grants
Diplomatic Genius
Political Power Gain: +10%
Improve relations opinion: +15%
AI Modifier: Focus on Peace: +5%
Autocracy
Ultimate temporal authority must be invested in a single ruler, and it is irrevocable save by the decree of the Nightmare Herself. The great pyramid of authority must have a summit, and that summit must be a single autocrat, for a divided state cannot stand.
The authority of the Tsaritsa is absolute and unquestionable. She is our ruler, blessed by the Nightmare; nopony else can possibly challenge her power.
The Old Severyana
Thus far the expatriates from Severyana have proven themselves invaluable in the construction of the new administration. It is only fitting that they should be rewarded for their marvellous work and that we should further expand the repatriation program in order to facilitate future expansions of the state.
Requires the following:
“Autocracy”
Mutually exclusive with:
“The New Homeland”
Custom effect tooltip: Available as Political Advisor:
Feliks Yurin , which grants
Propaganda Master
Political Power Gain: +5%
War Support: +5%
Resistance Decay Speed: +15%
Custom effect tooltip: Available as Political Advisor:
Ivan Ilyuishin , which grants
Well Connected Diplomat
Political Power Gain: +10%
Improve relations opinion: +10%
Same ideology monthly opinion: +20%
Trade deal opinion factor: +10%
Subversive activities cost: −10%
Elements Of Imperialism
While the Equestrian Elements of Harmony are partially responsible for weakening Severyana and leaving it open to communism, the fundamental idea of enumerating a set of virtues as guiding principles for the state is a good one. We will enumerate our own set of "Elements," to act as the moral guides for the Tsaritsa's government.
Requires one of the following:
“The New Homeland”
“The Old Severyana”
Set variable TBK_imperialism_stability_var to 0.05
Set variable TBK_imperialism_war_support_var to 0.05
Custom effect tooltip: Gains National Spirit Elements of Imperialism, which grants (Stability: +5.00%, War Support: +5.00%
Hidden effect:
Add the dynamic modifier “Elements of Imperialism” to this country providing the following effects:
Has completed national focus “Elements Of Imperialism”
Element Of Order
The Element of Order refers to the fundamental value in obeying your superiors, following orders, and respecting the hierarchies you live under. It is distinct from the Equestrian Element of Loyalty because it does not orient itself around on personal connections, but around strict duties.
Requires the following:
“Alesia Pravda”
Requires the following:
“Elements Of Imperialism”
Increase variable TBK_imperialism_stability_var by 0.1
Custom effect tooltip: Modify Elements of Imperialism by
Stability: +10.00%
Element Of Will
The Element of Will refers to the virtue to be found in imposing your will upon the world, and therefore lends itself naturally to the captains of industry as well as the high officials of state.
Requires the following:
“Alesia Pravda”
Requires the following:
“Elements Of Imperialism”
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Construction technology
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Industry
Charter Of Corporatives
Whilst incredibly efficient, the economic model that the Chiropterrans have made extensive use of is not entirely appropriate for the subjects of the Tsaritsa. Much of the state-controlled industry shall be split between existing corporations with the intent to decentralise, if only slightly, the stratocratic methods of our new citizens.
Though the state may have delegated some economic responsibilities to the nobility and other members of court, we shall ourselves acquire some industries using the Tsaritsa's coffers in order to ensure that certain crucial areas of the economy remain in trusted hooves.
Arms For The Empire
We will continue the Chiropterran policy of manufacturing only such consumer goods as are absolutely necessary. The bulk of our industry shall go towards supplying the legions.
Requires the following:
“Charter Of Corporatives”
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: one_random_arms_factory=yes
Products For The Subjects
Our Tobuckian subjects are not used to the austere life the Chiropterran legionnaires lived. Accordingly, we will use some of our industry to manufacture consumer goods for our subjects to keep them happy, well-fed and prosperous.
The Element of Honour refers to upholding the duties and dignity of one's station with upright zeal. It differs from the Element of Honesty in that the meaning of Honour is heavily dependent on your social station: the Honour of the labourer is to work, while the Honour of the soldier is to fight, and the Honour of the Tsaritsa is to rule.
Requires the following:
“Elements Of Imperialism”
Requires the following:
“Traditional Social Order”
Increase variable TBK_imperialism_war_support_var by 0.1
Custom effect tooltip: Modify Elements of Imperialism by
War Support: +10.00%
Organisation Of Moon Rangers
Chiropterran youth are largely left to their own devices, their parents and local youth programs entrusted to instill good values in them. While this worked well when Chiropterra was a thousand year old stratocracy, given recent cultural changes it would be best to centralize these youth programs to ensure they inculcate not only faith in The Nightmare, but also a zealous devotion to the Tsaritsa.
Requires the following:
“Element Of Will”
Requires the following:
“Element Of Honour”
Gain 20 000 Ponypower
Increase variable TBK_imperialism_fascism_drift_var by 0.02
Custom effect tooltip: Modify Elements of Imperialism by
Daily Supremacy Support: +0.02
Element Of Authority
The Element of Authority refers to the central importance of leaders to recognize their own right to lead, granted by the Tsaritsa, and not to shy away from doing what it takes to maintain proper hierarchy and respect for superiors.
Requires the following:
“Traditional Social Order”
Requires the following:
“Elements Of Imperialism”
Scripted Effect: decrease_poverty=yes
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Limited to:
At least one of the following is true:
Is state Zufra (745)
Is state Darnaigh (729)
Is state Tobuck (728)
Is state Miharzehir (1205)
Is state Manerba (692)
Lose 8 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Faithful Curriculum
Our school curricula must teach the true history of our tsardom: from the glory of old Severyana, to the fall at the hooves of the sun and the communists, to the parallel exiles of the Nightmare's Legions and the Tsaritsa herself, to the glorious present and the bright future.
Requires the following:
“Element Of Honour”
Requires the following:
“Element Of Authority”
Scripted Effect: decrease_illiteracy=yes
Set country flag can_improve_illiteracy
Unlock the Encourage Reading Classes decision
Imperial Diplomas
We will standardise our higher education program, collecting the qualifications of our realm's best and brightest into a system of imperial diplomas. This will streamline scientific research significantly.
Requires the following:
“Faithful Curriculum”
Has the Illiteracy “Negligible Illiteracy”
Gain 1 research slot
Death To Marksism!
There was one pony in history more evil than the usurper Celestia. Her name was Caramel Marks. Not only does her doctrine deny the Nightmare's right to rule, it denies monarchy itself and seeks to destroy all the noble traditions of this world. Marksists are anathema, and there is no higher honour than to destroy the red devils.
Requires the following:
“Faithful Curriculum”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Hidden effect:
Trigger country event “The Vile Truth” in 15 days
Severyanian Language Act
We will fund new courses to teach Severyanian in our schools, with those who have completed Severyanian courses given a competitive edge in attaining promotions in the government and military.
Requires the following:
“Faithful Curriculum”
Requires the following:
“Severyana Above All!”
[Scope]Manerba (692):
Rename state to Mironov Governorate
Rename the province (18495) to Mironovsk
Add 1 building slot
[Scope]Miharzehir (1205):
Rename state to Primorye
Rename the province (18530) to Aleksadroslavl
Add 1 building slot
[Scope]Zufra (745):
Rename state to Novyy Pryncessin
Rename the province (18508) to Novyy Pryncessin
Add 1 building slot
[Scope]Darnaigh (729):
Rename state to Novoye Zvezdopadovo
Rename the province (18530) to Meteorodar
Add 1 building slot
Ranks Of Nobility
Tsaritsa Alesia has ordered a census of the noble families of Chiropterra, such that the accumulated privileges and duties of the last thousand years can be collected, defined, and standardized into a clear ranking scheme.
Requires the following:
“Autocracy”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Traditional Social Order
For all the laudable discipline of their military hierarchy, Chiropterran civil society is distressingly egalitarian. Other than a few aristocratic families whose role is mainly honourary, the faithful are largely treated as equals. We must rectify this situation by codifying hereditary social castes with distinct rights and responsibilites, all working for the glory of The Nightmare and the Tsaritsa.
A newly entrenched and rigid social structure perpetuates the hierarchical nature of the Tsaritsa's regime; she, at the apex of the pyramid, may not be challenged in her authority. Social mobility is almost non-existent, which should keep the lowest denomination of society in their place.
Love Of Severyana
Severyanian culture was a magnificent thing, blending together elegance and austerity, form and function, bombast and tranquility. That was before the usurper Celestia diluted it and the communist iconoclasts destroyed it. And yet it shall be again: we shall organize festivals and holidays to inculcate in our people a love of Severyana's traditions and beauty.
The large number of exiles that have committed themselves to our nation and to Alesia's administration include more than just prior nobility. Soldiers, citizens and other expatriates have returned to serve the state and particularly the army. All in their number shall not be wasted.
Severyana Above All!
Through hard work and careful social engineering, we have brought back Severyanian culture from the brink of extinction. Though the communists would see it slain, we have brought Severyanian traditions back, stronger than ever!
And so it is that an ancient state and social order has been restored. It is reborn not in its original place or form, but in a new and more appropriate manner as necessary for our way of life; new and yet old, not forgotten but evolved.
Spirit of
Alexander Snezhinsky
In honour of our glorious ancestor, we will raise two new "Snezhinskaya" divisions of Druzhina from the former legionnaires of mighty Chiropterra.
Requires the following:
“Severyana Above All!”
Requires the following:
“Tsaritsy Polya”
Custom effect tooltip: Completing this focus will deploy two elite16-width division with artillery and recon support.
Hidden effect:
load_oob = "TBK_guard_regiments"
Her Will Be Done
As The Nightmare's chosen, Tsaritsa Alesia rules through divine right. Her word is the law of the land. Her every order shall be understood as the will of the realm, to be followed as unquestioningly as if The Nightmare Herself had willed it.
Requires the following:
“Autocracy”
Remove the National Spirit “Legacy of the Storm”
My Snezhnograd
Ursagrad occupies a key position between the Chiropterran Realm and the Grand Duchy of Tobuck, and its history as being founded by the Severyanian Ursa Legion would reinforce that aspect of our Tsardom's character. Many inhabitants even speak an ancient dialect of Severyanian. Tsaritsa Alesia shall make Ursagrad her capital, renamed in honour of her glorious ancestor Alexander Snezhinsky.
Requires the following:
“Her Will Be Done”
[Scope]New Mareidian (691):
Is fully controlled by our country
[Scope]New Mareidian (691):
Rename state to Snezhnograd Governorate
Rename the province (18517) to Snezhnograd
Add 4 building slots
Gain 35 000 Ponypower
Set 20 Victory point to province (18 517)
Change capital to New Mareidian (691)
Arts Of The Court
Tsaritsa Alesia does not hoard the wealth of the realm as Griffon kings do. She has taken it upon herself to uplift a new generation of patriotic artists with her patronage, so that the splendour of Novaya Severyana may be reflected in works of transcendent beauty.
It is expected of all nobility that they should uphold the cultural heritage of our nation and build upon it. The Tsaritsa therefore has personally sponsored a large number of projects ranging from festivals to art exhibitions and the court is starting to copy her.
Hidden effect:
Trigger country event “The Noble Arts” in 15 days
Through Her Example
Tsaritsa Alesia has no tolerance for decadence or waste. While her palace shall be grand, its decorations shall be strictly devotional, and she herself shall be clad in an austere uniform at all times. Through her example, our subjects will learn to stay clear of the wastrel's vices.
It is expected of all nobility that they should uphold their part of the social fabric by making their responsibilities known and seen by the lower classes. The Tsaritsa now works occasionally in the public eye on projects that she has commissioned and the court is starting to copy her.
Hidden effect:
Trigger country event “The Noble Work” in 15 days
Court Of Stars
The Tsaritsa will set up a grand throneroom, where she will hold a magnificent court that one day will beggar even that of the usurper Celestia. Foreign dignitaries and Novaya Severyanian nobles alike will be in awe of the Court of Stars.
Requires one of the following:
“Arts Of The Court”
“Through Her Example”
Custom effect tooltip: Enables decision to remove modifier Resistance To Change from one Chiropterran core state.
Increase variable TBK_bat_modifier_removal by 1
Tsaritsy Polya
We will develop the fertile lands around our palace as the personal demesne of the Tsaritsa. It will provide for her vast household, as well as covering a significant portion of the expenses of state.
The tsars of Old Severyana would host great galas on the longest night of the year. They would invite all the nobles and a few lucky commoners to their palaces, where they would put aside their differences and celebrate the beauty of winter and of the night. We shall revive this tradition, and invite the nobles of Chiropterra to pay homage to the Tsaritsa and the Nightmare.
Requires the following:
“Tsaritsy Polya”
Trigger country event “At The Gala” in 1 day
Rights Of Commoners
Communist filth claim that by enforcing a class system we are guaranteeing poverty. Like everything else they say, this is a lie. The commoners shall be cared for, and so long as they fulfill their duties, they need never know hunger.
Requires the following:
“Court Of Stars”
Scripted Effect: decrease_poverty=yes
Hidden effect:
Trigger country event “To Each Their Rights” in 15 days
Duties Of Aristocracy
In Griffonia, perhaps, or under the usurper Celestia, the aristocracy are lazy layabouts sucking the bloated corpse of the state. Not in old Severyana, not in Chiropterra, and not in Novaya Severyana. The aristocracy will have important martial duties to fulfill, with the lesser gentry fighting in the Legions and the higher nobles using their wealth to support the army.
The army is and has always been the institution of the state in which nobles may prove their worth to the people. Victories bring promotion and fame whilst their war poetry never fails to beautifully represent our revanchism and eventual victory.
The army is and has always been the institution of the state in which nobles may prove their worth to the people. Victories bring promotion and fame whilst they prove their dedication to our citizens in battle.
Bureaucracy Of The Tsardom
We will extend our bureaucracy to govern every portion of our realm, to ensure that all proceeds according to the will of the Nightmare and the command of the Tsaritsa.
Requires the following:
“Rights Of Commoners”
Requires the following:
“Duties Of Aristocracy”
Gain 150 Political Power
Gain 10% Supremacist party popularity
Severyana Has Endured!
Against all odds we have not only preserved what we once thought lost in Severyana, but we have revived it in the most glorious fashion. The light of our homeland burns bright, fuelled anew by our revanchism and loyalty to the Tsaritsa and the Nightmare!
The perfect synthesis is now complete. The old order has been reborn and with it arises our Tsaritsa and the fusion of two great cultures, with the blessing of the Nightmare. The road ahead is long, but we shall endure for a brighter future under one ruler and one goddess.
Perfect Synthesis
In spite of the great challenges we have faced, there now exists a unqiue and unbreakable bond between Chiropterran and Severyanian culture and society. Though there is much left to be done, the Tsaritsa's loyal subjects will never again consider themselves separate; we have achieved an ideal unlike any other.
Requires the following:
“Our Sovereign Mother”
Requires the following:
“Severyana Has Endured!”
Trigger country event “Her Life's Work” in 1 day
Army Of The Republic
Tobuck was never really meant to act as a real country but here we are. We have nothing but bodyguards, mercenaries and scared conscripts next to a mish-mash of guns and not always assorted ammunition. Time to make an army out of it. But we'll manage. How hard can it all really be?
Mutually exclusive with:
“Warlords Of Tobuck”
Current ruling party is Non-Aligned
Gets the National Spirit “Tobuck Armed Forces”
Tobuck Armed Forces
Division Organization: +5%
Division Recovery Rate: −5%
Recruitable Population: 0.5%
The republic needs a real army if it wishes to survive the coming turbulence and the warmongering of outsiders. If our great city and state is to survive, then it will need more than the decrepit warlords and mercenary bands; it will need a fighting force worthy of its many enemies.
War College Of Tobuck
Well. Since we no longer rely on mercenaries and shall we say decentralized forces, we need to learn and teach how to maintain and organize an army. Now. We can't afford to go slow and meticulously build a proud and long-standing officer corp tradition. Time for some crash courses!
Requires the following:
“Army Of The Republic”
Gets the National Spirit “War College”
War College
Army Experience Gain: +0.03
Maximum Command Power Increase: +15
It's not a centuries-old military tradition of experienced leadership and decentralised command, but it it's better than a rag-tag bunch of mercenaries telling us what to do and how to do it. There's nothing like a crash course on strategy and tactics to fill the ranks of any high command!
Strength Through Quality
When in war, you need to learn what your strengths and vulnerabilities are. So while we are not that small of a country, we will be outnumbered. However, by focusing on training a good officer corps, we can make sure that our proficiencies in weaponry are used in the most efficient way possible. No waste of bullets or ponies!
Requires the following:
“War College Of Tobuck”
Mutually exclusive with:
“Fill The Ranks”
Gain 35 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Fill The Ranks
When outnumbered, the best bet is to try and even the score. So there are more of them than there are of us but by the transitive properties of us knowing how to get our hooves on a lot of guns and ammos, we should be able to make sure that we kill enough of them so that we can take them! That's math. Who ever said that war was hard?
Requires the following:
“War College Of Tobuck”
Mutually exclusive with:
“Strength Through Quality”
Gain 15 000 Ponypower
Gain 10% War Support
War Can Be Magic Too!
Northern Zebrica is hardly a center of magical knowledge but we do have unicorns. Now granted, very few of them have even shown an inkling towards violence and normally, that would be good. However, we'll need to teach them to go from magical cake making to battlefield shield generation if we want to get an edge in the trenches.
Requires one of the following:
“Strength Through Quality”
“Fill The Ranks”
Gain +200% research bonus (Race-specific technology bonus) (1 use) towards:
Race-specific technology
Radio R&D
Our enemies have had years to prepare for an invasion and they'll have a slew of tactics to take us on. So we need to establish clear and excellent lines of communication for our units if we want to be able to adapt quickly and safely! Lucky for us, our smuggler friends know a thing or two about radio and encrypted communications!
Requires one of the following:
“Strength Through Quality”
“Fill The Ranks”
If:
Limited to:
None of:
Has Mass Adoption of FM Radio technology researched
Add technology: Mass Adoption of FM Radio
Gain +100% research bonus (Electronics bonus) (1 use) towards:
Electronics
Else:
Gain +100% research bonus (Electronics bonus) (2 uses) towards:
Electronics
Commission New Battle Rifle
Now here's a conundrum, how do gun runners arm a standardized army? Well the answer is that it's a nightmare. You need factories, ammo, a supply line and all of it needs to be efficient with a much lower profit margin. But we made our bed and we need modern rifles if we want to kill whoever wants to lay in that bloody bed!
Requires one of the following:
“Strength Through Quality”
“Fill The Ranks”
500 units of Infantry Equipment is added to the national Stockpile
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Proud Foals Of
The Republic
It was a difficult endeavour but we've never been afraid of difficulties. Now, a new generation of ponies is entering the barracks of the Republican Army of Tobuck and what they are finding isn't a slapped-together mess anymore. The era of warlords is well and truly over. Now stands an army, proud and strong!
Requires the following:
“War Can Be Magic Too!”
Requires the following:
“Radio R&D”
Requires the following:
“Commission New Battle Rifle”
Modify the National Spirit “Tobuck Armed Forces”
Tobuck Armed Forces
Division Organization: +10%
Recruitable Population: 1%
The republic needs a real army if it wishes to survive the coming turbulence and the warmongering of outsiders. we have developed far past needing the decrepit warlords and mercenary bands of old; we now have a fighting force worthy of our many enemies.
In Service Of The Republic
With the warlords gone, we need to build up the Republican Guard and quickly. But more importantly, we need sane and loyal ponies to lead it. We're going to need to do a whole lot of performance review to find somepony capable in that sorry lot of an army. I mean, we are looking for the best of the best! Which is still a low bar here.
When it comes to war, you can never go wrong with hiring some Griffonian veterans. That continent has been in turmoil ever since somegriff lost a trinket and Kemerskai broke everything. Some of them must surely be interested in working in a warmer climate for some exceptional pay. Just make sure the other officers don't learn how much.
Requires the following:
“In Service Of The Republic”
Modify the National Spirit “War College”
War College
Army Experience Gain: +0.03
Starting Planning skill level of new army leaders: +1
Maximum Command Power Increase: +15
Daily Command Power Gain Multiplier: +10%
It's not a centuries-old military tradition of experienced leadership and decentralised command, but it it's better than a rag-tag bunch of mercenaries telling us what to do and how to do it. There's nothing like a little foreign assistance and crash course on strategy to fill the ranks of any high command!
[SCOPE]Every employed army leader:
Add Plannning Skill: 1
Rapid-Response Militia
Without mentioning the internal risks to the republic neither Zarantia, Warzena nor Chiropterra can be described as being thrilled with our continued existence. With such angry neighbours, we need help. Let's set up local teams of minuteponies with some basic training and equipment to hold off the enemy until the army can arrive to even the odds.
Requires the following:
“Army Of The Republic”
None of:
At least one of the following is true:
Has the National Spirit “Repaying Loans”
Has the National Spirit “Underfunded State”
Custom effect tooltip: Unlocks to recruit National Militia units.
Militia Battle Order X1
The minuteponies can only do so much and so we need to accept that they'll fold if the army is delayed in any way. So let's work with that knowledge. Rather than sell an idea of fighting to the death to simple citizens, we'll instruct them to disperse before it's too late, disturb enemy movements and support refugees so as to not clog the roads and bridges.
Requires the following:
“Rapid-Response Militia”
Gets the National Spirit “Defence Plan X1”
Defence Plan X1
Resistance Target in our states occupied by the enemy: +5%
Resistance Growth Speed in our states occupied by the enemy: +10%
Damage to Enemy Garrisons in our states occupied by the enemy: +10%
Though not a defensive strategy in and of itself, X1 is an incredibly important tool for instructing the wider population over how to protect themselves and passively assist the military in times of war. It's not perfect, but it'll do a lot more than most folks give such plans credit for.
Central Army HQ
The entire Republic rests upon a single center of command. If Tobuck falls, there is no hope of falling back. Therefore, our entire military doctrine must be to delay, stop and destroy anything that is on its way towards the capital.
Requires the following:
“Army Of The Republic”
Mutually exclusive with:
“Battlefield Destruction”
Gain 2 uses of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
Grand Battleplan Doctrine
Shovel In Every Hoof
They say that there are two kinds of ponies: those who dig and those who have a gun. What they forget is that there's a third kind of pony: the one who pays. So you get both a shovel and a gun and if you want to live, you better dig those trenches like there's no tomorrow! We're not running a playground here!
Requires the following:
“Central Army HQ”
If:
Limited to:
None of:
Has Support Equipment technology researched
Hidden effect:
Add technology: Support Equipment
Custom effect tooltip: Add technology: Support Equipment.
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support technology
Else:
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Support technology
Special-Engineer Courses
It turns out that simply digging trenches is not as easy as it sounds like. There's a whole art in standardizing them and making them fit for combat, housing and logistical support. We better start selecting a few lucky ponies who will get the prized honor of supervising others doing the digging.
Entrenchment: +2
Casualty Trickleback: +5%
Defence on Forts: +10%
Hidden effect:
Add technology: TBK_improved_engineers_tech
Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
Engineers Technology
Fortress-Republic
Tobuck was never in the spot of defending itself and it shows. We won't be safe without some massive investment into our infrastructure. We need military depots, casemates, forts in any strategic positions and most importantly, the means of moving our troops and equipment around quickly and efficiently.
Requires the following:
“Central Army HQ”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Is fully controlled by our country
Add 1 Land Fort, on all provinces, on a border province
Add 1 Infrastructure
Killzone Tactics
With our limited supply of soldiers, we will have holes in our lines but we can transform this weakness into a strength by drawing our enemies in less defended open fields where we can blaze them from our stronger positions and then mop them up using our few mobile units.
Requires the following:
“Shovel In Every Hoof”
Requires the following:
“Fortress-Republic”
Gets the National Spirit “None Shall Pass”
None Shall Pass
Entrenchment speed: +15%
Division Defense: +5%
Max Entrenchment: +0.5
Defence is the best way in which to protect any nation, big or small. We must embrace an utterly defensive strategy if we wish to weather the approaching storm without incurring terrible losses. Tobuck shall be a fortress with impenetrable mettle and emplacements!
Impenetrable Defence
We have a solid basis but we need to do more if we want to have any chance of withholding a major offensive. Send concrete to the trenches. Plant landmines in the killzones. Improve coordination between the artillery and the field engineers. Make every inch of terrain a Tartarus to go through! The line must hold!
Requires the following:
“Special-Engineer Courses”
Requires the following:
“Killzone Tactics”
Modify the National Spirit “None Shall Pass”
None Shall Pass
Entrenchment speed: +15%
Division Defense: +10%
Max Entrenchment: +1
Defence is the best way in which to protect any nation, big or small. We must embrace an utterly defensive strategy if we wish to weather the approaching storm without incurring terrible losses. Tobuck is now a fortress with impenetrable mettle and emplacements!
Battlefield Destruction
The Republic was born in a pile of guns surrounded by ponies who knew how to use them. This is where we came from and this will be how we prevail through the worst of storms! More guns. More firepower. And make sure they'll only pry them from our cold dead hooves!
Requires the following:
“Army Of The Republic”
Mutually exclusive with:
“Central Army HQ”
Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
Superior Firepower Doctrine
Discard The Bombards
Too many of our soldiers are still accustomed to old artillery pieces better suited for a museum than for the battlefield. It's partly on us as Pea Shooter ordered the best cannons to be sold internationally. Well, that's over. Soldiers? Forget about blackpowder, smoke and cannonballs. Meet the shell and the howitzer. Ain't they a beauty?
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Else:
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Support Artillery
Pierce All Armour
The tank is all the range nowadays. It'll be a long time for us to have the industry to produce them reliably for domestic use. However we can learn how to penetrate them. And if we do, that's where we'll be happy to be a small country. There'll be no going around for them. So let's wreck some armor!
Requires the following:
“Discard The Bombards”
If:
Limited to:
None of:
Has Anti-Air technology researched
Add technology: Anti-Air
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Enlarged Feeding Mechanisms
High-Altitude Ammunition
Initial Radar Target Coordination
Radar Integration
Anti-Air V
Else:
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Anti-Tank Upgrade
Larger Caliber Guns
High-Explosive Anti-Tank Rounds
Self-Discarding Sabot
Anti-Tank V
Else:
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Anti-Tank Upgrade
Larger Caliber Guns
High-Explosive Anti-Tank Rounds
Self-Discarding Sabot
Anti-Tank V
Explosive Forecast
A good cannon can hit a target and kill it. A better cannon will hit multiple targets at once and make sure that they're either dead or unfit for combat. And that my friends is how a small country negates the power of demographics. Hey, you! I hope you brought an umbrella!
Requires the following:
“Discard The Bombards”
Requires the following:
“State Military-Industrial Complex”
Gets the National Spirit “Steel and Nickel Rain”
Steel and Nickel Rain
Division Attack: +5%
Division Defense: +5%
Towed Artillery:
Soft attack: +5%
Production Cost: −5%
Artillery is the backbone of any modern military and is perhaps the single most important facet of defensive strategy beyond that. We will even the odds with our fire support and make sure that our enemies rue the day that they decided to cross unlawfully into our sovereign lands!
Chemical Deterrence
At some point in time, in a wretched place, the very worst of matchmakers had the idea of bringing chemistry and ballistics together. However, in Tobuck, we've learned to make the best out of the worst and we'll be damned if we're not making good use of anything that makes our guns deadlier. Now, carry those barrels with care.
Requires the following:
“Pierce All Armour”
Requires the following:
“Explosive Forecast”
Custom effect tooltip: Enables unit leader ability: Gas Attack.
Command Power Cost:
- Base cost: 0.25 (each for 1 battalion)
Duration: 7 days
Cooldown: 20 days
Division Attrition: +25.0%
Unit Upkeep: +25%
Add following effects to the armies for 4 days
Hey, warlords aren't so bad. Keep 'em paid, keep 'em armed, and they'll fight for anycreature, even a crook like Vasile. Pea's problem was he was a cheapskate who paid them all ad hoc and never signed a decent contract. That won't be an issue for us.
Mutually exclusive with:
“Army Of The Republic”
Current ruling party is Supremacist
Gain 8 000 Ponypower
Gets the National Spirit “Free Forces Of Tobuck”
Free Forces Of Tobuck
Division Organization: −5%
Division Attack: +5%
Division Defense: +5%
Special Forces Capacity Multiplier: +15%
Special Forces Minimum Capacity: +48
Warlords aren't as bad as most seem to think they are. Keep them paid, fed and decently equipped and they're just as effective if not moreso than any contemporary force; giving them primacy in our broader strategy holds only great promise for Tobuck. Who doesn't love a charismatic merc?
Relentless Pursuit
A decentralised mercenary force can move as fast as tartarus if given the right incentives. No need for elaborate chains of command, just offer a bonus to the first ones to the fight, and to any lower-level officer who shows daring and initiative. Boom. Instant blitzkrieg.
Requires the following:
“Warlords Of Tobuck”
Mutually exclusive with:
“Lust For Loot”
Gain 2 uses of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
Mobile Warfare Doctrine
State Military-Industrial Complex
We need some proper factories if we're gonna make all this equipment. Yes, it'll be expensive, but absolutely nothing has a higher long-term profit margin than weapons.
Requires one of the following:
“Battlefield Destruction”
“Relentless Pursuit”
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: one_random_arms_factory=yes
Faster Than Anypony
You know what's faster than a speeding pegasus? A speeding truck. Let's motorize as much of our army as we can. It'll let 'em maneuver faster it'll let 'em carry more gear, and it'll let 'em carry off more loot once the fighting is done. So long as they give us a cut for the truck...
Requires the following:
“Relentless Pursuit”
If:
Limited to:
None of:
Has Motorized Infantry technology researched
Add technology: Motorized Infantry
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
Truck
Else:
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Truck
Protect The Engines
Bullets and gasoline don't mix. Fortunately, we have a lot of scrap metal and a lot of ponies who'd be willing to do some dubiously-safe welding work for a quick buck. Who said making armoured vehicles was hard?
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
Improved Armoured Car
Advanced Armoured Car
armored_car4
armored_car5
Else:
250 units of Armored Car is added to the national Stockpile
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Improved Armoured Car
Advanced Armoured Car
armored_car4
armored_car5
Else:
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Mechanized models
Leave 'em In Dust!
Our mercenaries have really taken to these trucks! They've given them names, spraypainted all sorts of things on them, and upgunned them well beyond the bounds of common sense. Firepower, mobility, and a symbol to rally around: what's not to love?
Requires the following:
“State Military-Industrial Complex”
Requires the following:
“Faster Than Anypony”
Gets the National Spirit “Nitro Tactics”
Nitro Tactics
Division Speed: +5%
Truck:
Production Cost: −10%
Mechanized:
Production Cost: −5%
Infantry Equipment:
Soft attack: +2.5%
Trucks are incredible and precious vehicles, made no less valuable by the numerous and varied decorations that our soldiers have a tendency to give them. As our strategy develops, the common usage and continued development of mobile warfare has encouraged a proliferation of effective techniques both in production and on the battlefield.
Hire The Gryphon Company
There's armoured vehicles, and then there's proper armour. For that, we gotta pay. Fortunately, Vasile has some contacts in Griffonia who have some proper hardware. Let's see if the bats and their fancy training can get through this...
Requires the following:
“Leave 'em In Dust!”
Requires the following:
“Protect The Engines”
If:
Limited to:
None of:
Has Armoured Tractor technology researched
Has Early Tank Development technology researched
If:
Limited to:
DLC No Step Back is enabled
Add technology: Early Tank Development
Create a Early Light Tank Chassis variant called “Tractor Tank”
Else:
Add technology: Armoured Tractor
Custom effect tooltip: Completing this focus will spawn 10-widthlight tank division.
Hidden effect:
load_oob = "TBK_mercenary_tanks"
Else:
Gain +100% research bonus (Armor models bonus) (2 uses) towards:
Light Tank models
If:
Limited to:
DLC No Step Back is enabled
Create a Basic Light Tank Chassis variant called “TAT-07”
Custom effect tooltip: Completing this focus will spawn 10-widthlight tank division.
Hidden effect:
load_oob = "TBK_mercenary_tanks"
Lust For Loot
If there's one thing Tobuck has a limitless supply of, it's greed. They've all seen how rich you can get off scavenging and gun-running, so if we give them the cheapest guns we can find and then promise to let them pick their foes (and their friends!) clean, we'll barely have to pay 'em!
Requires the following:
“Warlords Of Tobuck”
Mutually exclusive with:
“Relentless Pursuit”
Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
Mass Assault Doctrine
Locked And Loaded
So what if Pea Shooter sold most of the Storm King's old guns? Who needs 'em? I heard you can put together a submachine gun out of piping and sheet metal in a backyard welding shop. Oh, fine, we'll also buy some rifles. What is Tobuck coming to that we have to import weapons?
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Else:
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Everyone's A Mercenary
Can you hold a gun? Would you hold this one? Would you stand over there and shoot anypony who comes near for a few bits? Congrats, you're a mercenary! Who knew recruitment could be so simple?
Requires the following:
“Lust For Loot”
Gain 25 Army Experience
Gain 18 000 Ponypower
Drugs And Booze For All!
You mix some old-fashioned black powder into rum, that's pirate's brew. You mix some smokeless powder and cocaine, that's brown-brown. You drink some pirate's brew and snort some brown-brown, you'll be the most fearless pony alive!
Requires the following:
“Everyone's A Mercenary”
Custom effect tooltip:
Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.
Custom effect tooltip:
Improved Infantry and Magical Infantry
Leg Infantry:
We're declaring open season on the enemy's... everything. The promise of unrestricted plunder will attract more lowlifes and rabble to our army, and nothing's more dangerous than a low-life with a gun and a motive.
Requires the following:
“Locked And Loaded”
Requires the following:
“Everyone's A Mercenary”
Gets the National Spirit “Merciless Deluge”
Merciless Deluge
Recruitable Population: 1%
Reinforce Rate: +5%
There are few motivators as prolific as profit and the potential for immense personal gain. With the promise of plunder and loot in great quantities our army has grown immensely in recent weeks and will only continue to enlarge as the bounties increase.
Endless Triumphs
Hired guns love being told they've done a good job. We'll festoon them with medals, shower them with booze, and pretty soon our army will have the best morale in Zebrica!
Requires the following:
“What's Yours Is Mine!”
Requires the following:
“Drugs And Booze For All!”
Modify the National Spirit “Merciless Deluge”
Merciless Deluge
Division Recovery Rate: +5%
Recruitable Population: 1.5%
Reinforce Rate: +5%
There are few motivators as prolific as profit and the potential for immense personal gain. With the promise of plunder and loot in great quantities our army has grown immensely in recent weeks and will only continue to enlarge as the bounties increase.
The Warzenan Fellows
What's better than a mercenary band willing to work for you? A mercenary band with an infamous leader who's willing to work for you, that's what! This 'Captain Z' might need some time to adjust, but new blood is always welcome!
Requires the following:
“Warlords Of Tobuck”
If:
Limited to:
Has Mountain Infantry I technology researched
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +75% research bonus (Special Forces bonus) (1 use) towards:
Special Forces Technology
Else:
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Special Forces Technology
Else:
Add technology: Mountain Infantry I
Custom effect tooltip: Completing this focus will spawn 14-widthmountaineer division with recon support company.
Hidden effect:
load_oob = "TBK_warzena_fellows"
Captain Z becomes a General
Custom effect tooltip: Attack Skill: 3
Defense Skill: 3Planning Skill: 1Logistics Skill: 1Traits: Mercenary Commander, Media Personality, Jungle Rat
Grab All The Guns
There's more than enough guns still stashed in Tobuck to arm our forces, we just have to find them. Search the houses, order of the president. Search the sewers, the junkyards, search and grab every firearm and every bullet you can find!
Requires the following:
“Warlords Of Tobuck”
750 units of Infantry Equipment is added to the national Stockpile
150 units of Towed Artillery is added to the national Stockpile
Knick-Knack Smiths
Mercenaries love their weapons, and they love personalising and customising them. Some spend so much time on their weapons, they become better gunsmiths than the actual gunsmiths! We should offer these fellows new jobs, away from the front lines, making weapons for their old squadmates.
Requires the following:
“Grab All The Guns”
Mutually exclusive with:
“Organised Scavenging”
Add 1 off map Military Factory
Gain +100% research bonus (Industrial Bonus) (1 use) towards:
Production
Grab Some Vehicles
We've got cutpurses, we've got congriffs, we've got bandits, and soon enough we'll have carjackers too! We'll send our troops out to "acquire" some vehicles, doesn't matter the condition, and refurbish them into supply trucks and troop transports.
Requires the following:
“Grab All The Guns”
64 units of Early Tank is added to the national Stockpile
78 units of Truck is added to the national Stockpile
If:
Limited to:
DLC By Blood Alone is enabled
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Scripted Effect: generic_early_fighter=yes
19 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
Else, if:
Limited to:
DLC By Blood Alone is enabled
None of:
Has Early Small Airframe technology researched
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
19 units of Basic Small Airframe(Early Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Early Fighter technology researched
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
19 units of Small Airframe is added to the national Stockpile
Else:
Add technology: Early Fighter
19 units of Small Airframe is added to the national Stockpile
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Advanced Small Airframe technology researched
Has Turboprop Engines technology researched
Create a Advanced Close Air Support Airframe variant called “Advanced CAS”
9 units of Republic of Tobuck Advanced Close Air Support Airframe(Advanced CAS) is added to the national Stockpile
Else, if:
Limited to:
Has Improved Small Airframe technology researched
Has Water-Injected Aircraft Engines technology researched
Create a Improved Close Air Support Airframe variant called “Improved CAS”
9 units of Republic of Tobuck Improved Close Air Support Airframe(Improved CAS) is added to the national Stockpile
Else, if:
Limited to:
Has Basic Small Airframe technology researched
Has Aircraft Inline Engines technology researched
Create a Basic Close Air Support Airframe variant called “Basic CAS”
9 units of Republic of Tobuck Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
Else:
If:
Limited to:
None of:
Has Basic Small Airframe technology researched
Add technology: Basic Small Airframe
If:
Limited to:
None of:
Has Aircraft Inline Engines technology researched
Add technology: Aircraft Inline Engines
Create a Basic Close Air Support Airframe variant called “Basic CAS”
9 units of Republic of Tobuck Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
Else:
If:
Limited to:
Has CAS I technology researched
9 units of Close Air Support Airframe is added to the national Stockpile
Else:
Add technology: CAS I
9 units of Close Air Support Airframe is added to the national Stockpile
Organised Scavenging
Why make when you can take? We will gather the gunsmithing gurus of the mercenary bands together, and create a set of manuals on how best to scavenge and refurbish captured equipment, whether you got it from the enemy or a scrapheap or your own grandmother.
Requires the following:
“Grab All The Guns”
Mutually exclusive with:
“Knick-Knack Smiths”
Gets the National Spirit “Grab'n Use”
Grab'n Use
Division Attrition: −10%
Equipment Capture Ratio Modifier: +35%
There's nothing quite as necessary to a fighting force as a soldier and their rifle but we have little capacity to produce the required equipment as of yet. Instead our troops have received detailed insight on weapon repair and repurposing to negate any potential losses by taking and repairing whatever they can find.
All-Mercenaries Command
Our troops are enthusiastic, but it takes more than enthusiasm to win wars. We'll have to organize them into a centralized command structure if we want to pull of anything but the most rudimentary of operations.
Requires the following:
“Warlords Of Tobuck”
Gain 35 Army Experience
Gets the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. So far it seems that the various semi-professional officers are getting along very well.
Specify Payment
We have a lot of mercenary contracts, and the last thing we want is to accidentally break one of them through carelessness. That's how you get shot. We'll gather together the bookkeepers of the republic's bureaucracy and some of our old money launderers to keep track of all these contracts, making sure our payments are on-time and dependable.
Requires the following:
“All-Mercenaries Command”
Trigger country event “How To Pay Them All?”
Enlist Now To The Free Forces!
Why die for patriotism when you can die for money? Okay, that's a bad way of putting it, but it's the core of our sales pitch. Soldiers of more legitimate states struggle to get by and have to follow rigid discipline. In Tobuck, you get all the benefits of going bandit without anycreature calling you a bandit! Not to your face at least.
Requires one of the following:
“Knick-Knack Smiths”
“Organised Scavenging”
Requires the following:
“Specify Payment”
Gain 6 500 Ponypower
Custom effect tooltip: Completing this focus will spawn two10-width mercenary battalions with recon support.
Hidden effect:
load_oob = "TBK_mercenary_battalions"
Shared Tales And Pains
If there is one thing that can be garnered from pain and suffering, it is how to avoid experiencing it a second time. We can learn a lot from our soldiers and their commanding officers, and so we should if we want to ensure they don't all die to more conventional armies.
Requires the following:
“All-Mercenaries Command”
Gain 50 Army Experience
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Bring Old Units Up-To-Date
Whilst our current guns are good enough, they can be better. Why not figure out how these new weapons work and then make them ourselves, or use their parts to improve our stockpiles? better guns means a cleaner payday after all!
Requires the following:
“All-Mercenaries Command”
Gain +66% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Gain +66% research bonus (Infantry Weapons bonus) (1 use) towards:
Support technology
Gain +66% research bonus (Infantry Weapons bonus) (1 use) towards:
Support Artillery
Hire The Tefe-Band
Mountain specialists? Well, Tobuck doesn't have many mountains... Ah well, they'll probably be useful for something in the future; let's hire them and get what expertise we can!
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Defense skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Defense skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Defense skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else:
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Defense skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
[SCOPE]Every employed army leader:
Add Defense Skill: 1
Hire The Zhevestes
Jungle runners will certainly have their uses in the... The very expansive jungles of Tobuck. Hmm. Well, guerrilla warfare experts are always welcome here; let's bring them into our big mercenary family!
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Defense skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Defense skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else:
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
[SCOPE]Every employed army leader:
Add Logistics Skill: 1
Hire The Zodh Duners
Now, desert raiders are going to really help us out. Frankly it's incredible that we hadn't hired creatures with skills already, but there's no time like the present to finally plug a hole in our forces' capabilities!
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Defense skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else, if:
Limited to:
Has the National Spirit “Mercenary Commander Assembly”
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
Starting Defense skill level of new army leaders: +1
Starting Logistics skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
Else:
Modify the National Spirit “Mercenary Commander Assembly”
Mercenary Commander Assembly
Division Experience Gain: +20%
Training time: −10%
Experienced soldier losses: −10%
Starting Attack skill level of new army leaders: +1
In spite of the typical mercenary policy of independent operations, some level of coordination is required if we wish to make sure that organisational integrity is maintained during campaigns. Recently they have begun sharing ideas on combat in more extreme terrain and improving their skills in the process, quickly discovering and developing new strategies for use in mountains, jungles and deserts in particular.
[SCOPE]Every employed army leader:
Add Attack Skill: 1
The Rough And
Scarred Scum
What we lack in professionalism we make up for in experience and our soldiers have the scars to prove just how much they've seen and done. Our bands are mighty regiments of battle-hardened soldiers, inspiring fear in their enemies with their brutality and discipline.
Requires one of the following:
“Hire The Tefe-Band”
“Hire The Zhevestes”
“Hire The Zodh Duners”
Replace the National Spirit “Free Forces Of Tobuck” with the National Spirit “Free Forces of Tobuck”
Free Forces of Tobuck
Division Attack: +10%
Division Defense: +10%
Special Forces Capacity Multiplier: +30%
Special Forces Minimum Capacity: +48
Warlords aren't as bad as most seem to think they are. Keep them paid, fed and decently equipped and they're just as effective if not moreso than any contemporary force; giving them primacy in our broader strategy holds only great promise for Tobuck. Everyone loves a charismatic merc!
First Air-Platoon
Just because Tobuck was known for having lots of guns doesn't mean that we can't try to do other things with them! If we can find some planes and tape our guns to them, suddenly we'll have a real airforce!
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Advanced Small Airframe technology researched
Has Turboprop Engines technology researched
Has Heavy Machine Guns technology researched
Create a Advanced Small Airframe variant called “Advanced Fighter”
25 units of Republic of Tobuck Advanced Small Airframe(Advanced Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Improved Small Airframe technology researched
Has Water-Injected Aircraft Engines technology researched
Has Heavy Machine Guns technology researched
Create a Improved Small Airframe variant called “Improved Fighter”
25 units of Republic of Tobuck Improved Small Airframe(Improved Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Basic Small Airframe technology researched
Has Aircraft Inline Engines technology researched
Create a Basic Small Airframe variant called “Basic Fighter”
25 units of Republic of Tobuck Improved Small Airframe(Basic Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Create a Early Small Airframe variant called “Early Fighter”
25 units of Republic of Tobuck Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Create a Early Small Airframe variant called “Early Fighter”
25 units of Republic of Tobuck Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
If:
Limited to:
Has Early Fighter technology researched
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
25 units of Small Airframe is added to the national Stockpile
Else:
Add technology: Early Fighter
25 units of Small Airframe is added to the national Stockpile
[Scope]Tobuck (728):
Add 1 Air Base
Battles In The Clouds
With our fledgling airforce, it is important that we train our pilots to choose their battles. Prioritize picking off the weaker enemy aircraft and avoiding the line of fire from stronger ones, and not only will they live to see another day, but they'll get better at completing their missions too!
Requires the following:
“First Air-Platoon”
Mutually exclusive with:
“Assault From Above”
Gets the National Spirit “Zone Control Tactics”
Zone Control Tactics
Interception attack: +5%
Interception defense: +5%
Fighters sortie efficiency: +10%
By maintaining pockets of airborne superiority we can reliably oppose heavier aircraft whilst protecting our damaged fighters from potential further harm.
Assault From Above
Shooting down to the ground is just as important as shooting at other planes. Our future CAS pilots must undergo some additional training in order for their duties to be performed in an acceptable manner.
Requires the following:
“First Air-Platoon”
Mutually exclusive with:
“Battles In The Clouds”
Gets the National Spirit “Combat Bombardment Tactics”
Combat Bombardment Tactics
Air Range: +5%
Close air support attack: +5%
Close air support agility: +5%
As any soldier well knows, air support can single-hoofedly win battles and wars. We have refined our airborne doctrines to enable greater efficiency in providing close air support to the troops, something that will no doubt be useful.
Close-Air Support Designs
Of course, all the training in the world will do no good if there's no plane for our specialized pilots to fly. We've managed to scrounge up some blueprints to a basic support plane. With some study, maybe our engineers can build a better one in the future.
Requires one of the following:
“Battles In The Clouds”
“Assault From Above”
Gain +100% research bonus (Close Air Support models bonus) (1 use) towards:
Close Air Support models
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Advanced Small Airframe technology researched
Has Turboprop Engines technology researched
Create a Advanced Close Air Support Airframe variant called “Advanced CAS”
50 units of Republic of Tobuck Advanced Close Air Support Airframe(Advanced CAS) is added to the national Stockpile
Else, if:
Limited to:
Has Improved Small Airframe technology researched
Has Water-Injected Aircraft Engines technology researched
Create a Improved Close Air Support Airframe variant called “Improved CAS”
50 units of Republic of Tobuck Improved Close Air Support Airframe(Improved CAS) is added to the national Stockpile
Else, if:
Limited to:
Has Basic Small Airframe technology researched
Has Aircraft Inline Engines technology researched
Create a Basic Close Air Support Airframe variant called “Basic CAS”
50 units of Republic of Tobuck Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
Else:
If:
Limited to:
None of:
Has Basic Small Airframe technology researched
Add technology: Basic Small Airframe
If:
Limited to:
None of:
Has Aircraft Inline Engines technology researched
Add technology: Aircraft Inline Engines
Create a Basic Close Air Support Airframe variant called “Basic CAS”
25 units of Republic of Tobuck Basic Close Air Support Airframe(Basic CAS) is added to the national Stockpile
Else:
If:
Limited to:
Has CAS I technology researched
50 units of Close Air Support Airframe is added to the national Stockpile
Else:
Add technology: CAS I
25 units of Close Air Support Airframe is added to the national Stockpile
Establish Additional Squadrons
Whilst it pains the treasury to spend money even at the worst of times, if we are to create an airforce from near-scratch then we must purchase planes to fill the ranks. At least we can probably get them on credit and barely notice a dent in the coffers!
Requires one of the following:
“Battles In The Clouds”
“Assault From Above”
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Advanced Small Airframe technology researched
Has Turboprop Engines technology researched
Has Heavy Machine Guns technology researched
Create a Advanced Small Airframe variant called “Advanced Fighter”
50 units of Republic of Tobuck Advanced Small Airframe(Advanced Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Improved Small Airframe technology researched
Has Water-Injected Aircraft Engines technology researched
Has Heavy Machine Guns technology researched
Create a Improved Small Airframe variant called “Improved Fighter”
50 units of Republic of Tobuck Improved Small Airframe(Improved Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Basic Small Airframe technology researched
Has Aircraft Inline Engines technology researched
Create a Basic Small Airframe variant called “Basic Fighter”
50 units of Republic of Tobuck Improved Small Airframe(Basic Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Create a Early Small Airframe variant called “Early Fighter”
50 units of Republic of Tobuck Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Create a Early Small Airframe variant called “Early Fighter”
50 units of Republic of Tobuck Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
If:
Limited to:
Has Early Fighter technology researched
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
50 units of Small Airframe is added to the national Stockpile
Else:
Add technology: Early Fighter
50 units of Small Airframe is added to the national Stockpile
Green Bay Bomber Wing
Unfortunately for us, one of the things we may have to worry about is having our ports blockaded. Coincidentally, one of our engineers has come up with quite the solution: A new type of bomber designed specifically to destroy ships.
Requires the following:
“Close-Air Support Designs”
Requires the following:
“Establish Additional Squadrons”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +75% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval Bomber models) (1 use) towards:
Naval Bomber models
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Advanced Small Airframe technology researched
Has Turboprop Engines technology researched
Create a Advanced Naval Bomber Airframe variant called “Advanced Naval Bomber”
50 units of Republic of Tobuck Advanced Naval Bomber Airframe(Advanced Naval Bomber) is added to the national Stockpile
Else, if:
Limited to:
Has Improved Small Airframe technology researched
Has Water-Injected Aircraft Engines technology researched
Create a Improved Naval Bomber Airframe variant called “Improved Naval Bomber”
50 units of Republic of Tobuck Improved Naval Bomber Airframe(Improved Naval Bomber) is added to the national Stockpile
Else:
Create a Basic Naval Bomber Airframe variant called “Basic Naval Bomber”
50 units of Republic of Tobuck Basic Naval Bomber Airframe(Basic Naval Bomber) is added to the national Stockpile
Else:
If:
Limited to:
Has Naval Bomber I technology researched
50 units of Naval Bomber Airframe is added to the national Stockpile
Else:
Add technology: Naval Bomber I
25 units of Naval Bomber Airframe is added to the national Stockpile
Air Weapon Tactics
What luck! A former "laborer" from Chiropterra has approached us and claimed that she used to be one of the best pilots in Equestria of all places. She's asked for safe passage back to her homeland. [FROM.GetLeader] has agreed to do this, but in exchange, she will give some lessons to our pilots.
Requires one of the following:
“Battles In The Clouds”
“Assault From Above”
Gain 50 Air Experience
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Bomber Plane Designs
There's been a new development lately: According to one of our advisors, a huge focus of our neighbors has been on developing better and more devastating bombers. After hearing of this, [FROM.GetLeader] has ordered that we also focus on designing better bombers so that we do not get left behind.
Requires the following:
“Air Weapon Tactics”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Medium aircraft) (1 use) towards:
Medium aircraft
Gain +100% research bonus (Heavy aircraft) (1 use) towards:
Heavy aircraft
Else:
Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
Tactical Bomber models
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Strategic Bomber models
Aces of Northern Zebrica
Tobuck! Known for our supply of guns, but also now known for our... still fledgling air force! We've even begun to attract some aviation experts from other countries. We have come a long way in such a short time, but there's still much more to learn as we continue building a proper air force. At least our pilots can match the skill of our more developed neighbors.
Requires the following:
“Green Bay Bomber Wing”
Requires the following:
“Bomber Plane Designs”
If:
Limited to:
Has the National Spirit “Zone Control Tactics”
Modify the National Spirit “Zone Control Tactics”
Zone Control Tactics
Max Air Speed: +5%
Air Experience Gain: +0.03
Interception attack: +10%
Interception defense: +10%
Fighters sortie efficiency: +10%
By maintaining pockets of airborne superiority we can reliably oppose heavier aircraft whilst protecting our damaged fighters from potential further harm. With the introduction of faster fighters, this strategy has developed into a hit-and-run strategy that dramatically increases chances of survival in any engagement.
Else, if:
Limited to:
Has the National Spirit “Combat Bombardment Tactics”
Modify the National Spirit “Combat Bombardment Tactics”
Combat Bombardment Tactics
Air Range: +5%
Air Experience Gain: +0.03
Close air support attack: +10%
Close air support agility: +10%
Air Superiority: +5%
As any soldier well knows, air support can single-hoofedly win battles and wars. Our troops have become well used to the availability of close air support and can receive such at a moment's notice.
Else:
Custom effect tooltip: Completing this focus will modify previously gained national idea.
State Aircraft Company
Surprisingly enough, a fledgling business devoted to aviation has popped up recently. Perhaps with some investment, we could convince them to help maintain our planes. Some of our aircraft have had some trouble holding themselves together mid-flight anyways.
Requires the following:
“Air Weapon Tactics”
Scripted Effect: one_random_arms_factory=yes
Gets the National Spirit “Aviation Industries”
Aviation Industries
Air Research Speed: +10%
Small Airframe:
Production Cost: −5%
Reliability: +5%
Close Air Support Airframe:
Production Cost: −5%
Reliability: +5%
What is an airforce without a proper industry to support it? A little dedicated production has gone a long way in reinforcing our steadily growing airfleet.
R.A.D.A.R
Radios, communication of the future! And apparently great for getting an idea of what the enemy is up to, as well! Maybe we could get a few of these fancy new towers built around Tobuck if someone bothered to make some blueprints for them.
Requires one of the following:
“Air Weapon Tactics”
“Cadet Academy”
If:
Limited to:
Has Mass Adoption of FM Radio technology researched
None of:
Has Radio Detection and Ranging technology researched
Add technology: Radio Detection and Ranging
Gain +100% research bonus (Radar Research Bonus) (1 use) towards:
RADAR technology
Else, if:
Limited to:
Has Mass Adoption of FM Radio technology researched
Has Radio Detection and Ranging technology researched
Gain +100% research bonus (Radar Research Bonus) (2 uses) towards:
RADAR technology
Else:
Add technology: Mass Adoption of FM Radio
Gain +100% research bonus (Radar Research Bonus) (1 use) towards:
RADAR technology
Piers Of Tobuck
What do you mean our docks were only meant for trade? That's preposterous, the Storm King had used Tobuck as a weapons depot, it's only sensible that our shipyards be used for war as well.
[Scope]Tobuck (728):
Add 2 building slots
Add 2 Naval Dockyard
Open Maneuver Plans
It's especially important in naval warfare to know who is doing what since the stakes are so high at sea. A few classes for our aspiring seafarers should help keep them coordinated so that they can better navigate around and protect one another.
Requires the following:
“Piers Of Tobuck”
Mutually exclusive with:
“Beneath The Waves”
Gets the National Spirit “United Patrols”
United Patrols
Naval Speed: +5%
Screen Defense: +5%
Fleet Coordination: +5%
Though expensive, cruisers have proven to be an effective backbone upon which to build the rest of our navy. They serve as excellent convoy escorts and can even provide fire support to divisions fighting along the coast, something that has proven valuable in our local area.
Beneath The Waves
Shooting your enemy from afar is preferable. Shooting them while they can't see you is better. If our sailors can keep both of these tactics in mind, we will surely come out victorious in any engagement!
Requires the following:
“Piers Of Tobuck”
Mutually exclusive with:
“Open Maneuver Plans”
Gets the National Spirit “Stalking Tactics”
Stalking Tactics
Spotting Speed: +5%
Submarine Attack: +5%
Torpedo cooldown: −5%
Submarines were the logical choice for a relatively cheap yet still effective navy. Whilst they cannot provide fire support, they can intercept enemy shipping and supplies which makes them equally as valuable in the greater strategy of war.
Cadet Academy
It has come to our attention that very few of our seafarers actually possess the know-how to properly run a ship. Like it or not, they'll have to sit down and learn a few things if they want to sail the seas.
Requires one of the following:
“Open Maneuver Plans”
“Beneath The Waves”
Gain 50 Navy Experience
Gain 2 uses of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Naval Doctrine
Grand Naval Shipyards
As we build more and more ships, we've begun to attract some of our citizens who hadn't shown any interest in the seas until recently. If we give them a place to work and some lessons to go with it, we'll have some of the finest shipwrights in Zebrica, maybe even the world.
Requires the following:
“Cadet Academy”
Scripted Effect: two_random_dockyards=yes
Gets the National Spirit “National Shipwrights”
National Shipwrights
Naval Research Speed: +10%
Cruiser:
Production Cost: −5%
Reliability: +5%
Standardised Coastal Submarine Hull:
Production Cost: −5%
Reliability: +5%
What is a navy without a proper network of dockyards and shipwrights to support it? A little dedicated production has gone a long way in reinforcing our steadily growing fleet of ships.
Floating Fortress
As we make progress towards establishing our navy as a formidable force, the need for capital ships to spearhead them has become increasingly apparent. We don't expect to make many, but it would be an insult to our population if we didn't at least try.
Requires the following:
“Cadet Academy”
Gain +100% research bonus (Submarine Operations doctrines bonus) (1 use) towards:
Battlecruiser models
Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
Battleship models
Small Ship Designs
Destroyers! They make up the bulk of most navies, and ours will be no exception. First though, we'll need to actually put together a decent design for one. Somewhat recently, a destroyer from Maregypt had wrecked itself near our coastline. Maybe we can study that.
Requires one of the following:
“Open Maneuver Plans”
“Beneath The Waves”
Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
Destroyer models
Submarine Hulls
Submarines! The silent killers of the sea. They're infamous for the amount of damage they can inflict upon bigger ships. It only makes sense that we should invest in them, seeing as some of our neighbors have larger navies than ours.
Requires one of the following:
“Open Maneuver Plans”
“Beneath The Waves”
Gain +100% research bonus (Submarine Operations doctrines bonus) (2 uses) towards:
Submarine models
High Seas Aircraft Deployment
Land-based airports have their uses, but mobile airports, ones that we can launch air raids from at nearly any location? Those can be incredibly useful. The fact that they can be heavily armored is a huge bonus. We still need to design them, of course.
Requires the following:
“Small Ship Designs”
Requires the following:
“Submarine Hulls”
Gain +100% research bonus (Submarine Operations doctrines bonus) (2 uses) towards:
Carrier models
Rule The Waves
Tobuck! Known for our supply of guns, but also now known for our... still fledgling navy! We've come a long way in such a short time, but there's still more to learn and discover as we become a real player in the sea. At the very least, our sailors can go hoof-to-hoof with the very best from across the world.
Requires the following:
“Floating Fortress”
Requires the following:
“High Seas Aircraft Deployment”
If:
Limited to:
Has the National Spirit “United Patrols”
Modify the National Spirit “United Patrols”
United Patrols
Naval Speed: +5%
Naval Experience Gain: +0.03
Screen Defense: +10%
Fleet Coordination: +10%
Though expensive, cruisers have proven to be an effective backbone upon which to build the rest of our navy. They serve as excellent convoy escorts and can even provide fire support to divisions fighting along the coast, something that has proven valuable in our local area thanks to their speed in redeployment.
Else, if:
Limited to:
Has the National Spirit “Stalking Tactics”
Modify the National Spirit “Stalking Tactics”
Stalking Tactics
Spotting Speed: +10%
Naval Experience Gain: +0.03
Submarine Attack: +10%
Torpedo cooldown: −5%
Submarines were the logical choice for a relatively cheap yet still effective navy. Whilst they cannot provide fire support, they can intercept enemy shipping and supplies which makes them equally as valuable in the greater strategy of war. Our experienced naval officers will have no problems making short work of whatever freight they get their hooves on.
Else:
Custom effect tooltip: Completing this focus will modify previously gained national idea.