Kingdom of Abyssinia

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Kingdom of Abyssinia
Kingdom of Abyssinia.png

ABY map.png

IdeologyDespotism.png Despotism
Leader
Taile Sehissie Clawomonid
Ruling partyTraditionalist Royalists (45%)
PopulationPopulation 6,223,278
PonypowerPonypower 25,897
RaceAbyssinian Abyssinian
StabilityStability 16%
War supportWar support 50%
FactoriesFactory 11
  • 3 Military factory
  • 2 Naval dockyard
  • 6 Civilian factory
CapitalPanthera
ContinentNorthwestern Zebrica
DiplomacyGuaranteeGuarantees Flag of Klugetown Klugetown
DemonymAbyssinian
TagABY
Color  #9882BF

Lore

Starting Situation

Military

National Focus

The Kingdom of Abyssinia uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Mountain Infantry I
  • Support Equipment
  • Civilian Train
  • Pre-Industrial Artillery
  • Torpedo Boat Destroyer
  • Scout and Armored Cruisers
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political PowerPolitical Power Gain: -20%
  • Division Organization: -10.0%
  • Recruitable Population Factor: -10%
  • Consumer GoodsConsumer Goods Factories: 15.0%
  • Division Recovery Rate: -15.0%
  • StabilityStability: -20.00%
When the Storm King invaded us with his army, we were determined to fight until the bitter end. And so we did. For months we resisted boldly, slowing his advance to a crawl and using scorched earth tactics to deny any gains for him. When our army was finally defeated, the Storm King proceeded to burn down and loot every town that was still intact. We tried hiding our treasures from him, but he was no fool and managed to find them, taking everything valuable for himself. Afterwards his army left us alone to lick our wounds. We have lost everything, except for our honour.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Taile Sehissie Clawomonid
Despotism.png
Despotism
Non-Aligned

Royalists - T
Traditionalist Royalists
None


Firpawrari Keeboo Mittondai
Firpawrari Keeboo Mittondai
Harmonic Socialism.png
Harmonic Socialism
Harmony

Royalists - P
Progressive Royalists
None


Mittonsock Taile Meowiam
Mittonsock Taile Meowiam
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

Angry Slaves
None


Sheba Taddlepaw
Sheba Taddlepaw
Fascism.png
Fascism
Supremacy

Catwe Dynasty
None



Parties

Political parties
Name Ideology Leader Popularity
Royalists - T
Traditionalist Royalists
Despotism.png Despotism
Non-Aligned
Taile Sehissie Clawomonid 45%
Royalists - P
Progressive Royalists
Harmonic Socialism.png Harmonic Socialism
Harmony
Firpawrari Keeboo Mittondai 33%
Angry Slaves Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
Mittonsock Taile Meowiam 12%
Catwe Dynasty Fascism.png Fascism
Supremacy
Sheba Taddlepaw 10%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Old Deuteronomy
Old Deuteronomy
Popular Figurehead
None
  • Stability: +15%
Political Power 150
Munkustrap
Munkustrap
Silent Workcat
None
  • Political Power Gain: +15%
Political Power 150
Skimbleshanks
Skimbleshanks
Railroad Enthusiast
None
  • Railway construction speed: +25%
Political Power 150
Rum-Tum-Tugger
Rum-Tum-Tugger
Grassroots Populist
None
  • Political Power Gain: +10%
  • Monthly Population: +5%
Political Power 150
Asparagus
Asparagus
Old Figurehead
None
  • Political Power Gain: +15%
Political Power 150
Jennyanydots
Jennyanydots
Education Reformer
None
  • Research Speed: +5%
Political Power 150
Bustopher Jones
Bustopher Jones
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Macavity
Macavity
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Grizabella
Grizabella
Connected Citizen
None
  • Political Power Gain: +5%
  • Stability: +5%
Political Power 150
Rumpleteazer
Rumpleteazer
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Mungojerrie
Mungojerrie
Mastermind Codebreaker
  • DLC La Résistance La Résistance is enabled
  • Has created an Intelligence Agency
  • Has created a Cryptology Department
  • Decrypt strength icon.png Decryption Power: +15
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Skimbleshanks
Skimbleshanks
Magical Theorist
None
  • Race Magic Research Speed: +10%
  • Research Speed: +5%
Political Power 150
Yelekal Mekitten
Yelekal Mekitten
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Emnet Purrebe
Emnet Purrebe
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Meklit Aspaw
Meklit Aspaw
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Leul Mewlugeta
Leul Mewlugeta
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Makonnen Whiskael
Makonnen Whiskael
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Walatta Getamew
Walatta Getamew
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Abebe Fangel
Abebe Fangel
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Eleni Beklawe
Eleni Beklawe
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Alazar Pawdesse
Alazar Pawdesse
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Subira Tesfure
Subira Tesfure
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Defar Tesfure
Defar Tesfure
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Kedus Whiskael
Kedus Whiskael
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshals
Field Marshal Traits Description Skills Race
Ras Alfie
Field Marshal
Ras Alfie
Ras Alfie (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Abyssinian.png
Abyssinian Cat
Ras Gordon Sootyilu
Field Marshal
Ras Gordon Sootyilu
Ras Gordon Sootyilu (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Abyssinian.png
Abyssinian Cat
Generals
General Traits Description Skills Race
Catra Meowmeow
General
Catra Meowmeow
Catra Meowmeow (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Abyssinian.png
Abyssinian Cat
Larry Reteritari
General
Larry Reteritari
Larry Reteritari (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Abyssinian.png
Abyssinian Cat
Catto
General
Catto
Catto (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait unknown.png Unpredictable
Favors exotic and unconventional strategies. All warfare is based on deception.
  • Division Organization: −7.5%
  • Division Attack: +15%
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Division Recovery Rate: −10%
  • Planning Speed: +5%
  • Reconnaissance: +20%
See description:
"Squeak."
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Abyssinian.png
Abyssinian Cat

Flags

Flags
Flag Information
Kingdom of Abyssinia.png
Kingdom of Abyssinia

Despotism.pngHarmonic Socialism.png
Feline's Democratic Republic of Abyssinia.png
Feline's Democratic Republic of Abyssinia

Revolutionary Dictatorship.png
Abyssinia.png
Abyssinia

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Abyssinian Abyssinian
  • Uses Generic Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 2 6 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 12 (-6) 0 39 (-20) 41 (-21) 0 34 (-17)

Numbers in red indicate how many resources are reserved for export due to trade laws.